ifmapper 0.5
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- data/HISTORY.txt +2 -0
- data/IFMapper.gemspec +21 -0
- data/IFMapper.rb +27 -0
- data/icons/copy.png +0 -0
- data/icons/cut.png +0 -0
- data/icons/filenew.png +0 -0
- data/icons/fileopen.png +0 -0
- data/icons/filesave.png +0 -0
- data/icons/filesaveas.png +0 -0
- data/icons/help.png +0 -0
- data/icons/kill.png +0 -0
- data/icons/nextpage.png +0 -0
- data/icons/paste.png +0 -0
- data/icons/prevpage.png +0 -0
- data/icons/printicon.png +0 -0
- data/icons/redo.png +0 -0
- data/icons/saveas.png +0 -0
- data/icons/undo.png +0 -0
- data/icons/winapp.png +0 -0
- data/icons/zoom.png +0 -0
- data/lib/IFMapper/Connection.rb +63 -0
- data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
- data/lib/IFMapper/FXConnection.rb +283 -0
- data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
- data/lib/IFMapper/FXMap.rb +1614 -0
- data/lib/IFMapper/FXMapDialogBox.rb +51 -0
- data/lib/IFMapper/FXMapFileDialog.rb +29 -0
- data/lib/IFMapper/FXMapperSettings.rb +45 -0
- data/lib/IFMapper/FXMapperWindow.rb +1051 -0
- data/lib/IFMapper/FXPage.rb +24 -0
- data/lib/IFMapper/FXPageDialogBox.rb +38 -0
- data/lib/IFMapper/FXRoom.rb +218 -0
- data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
- data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
- data/lib/IFMapper/FXSpline.rb +54 -0
- data/lib/IFMapper/FXWarningBox.rb +45 -0
- data/lib/IFMapper/IFMReader.rb +613 -0
- data/lib/IFMapper/Map.rb +110 -0
- data/lib/IFMapper/PDFMapExporter.rb +315 -0
- data/lib/IFMapper/Page.rb +158 -0
- data/lib/IFMapper/Room.rb +104 -0
- data/maps/Bureaucracy.ifm +75 -0
- data/maps/Hollywood_Hijinx.ifm +149 -0
- data/maps/Jigsaw.ifm +806 -0
- data/maps/LGOP.ifm +705 -0
- data/maps/Mercy.ifm +76 -0
- data/maps/Planetfall.ifm +186 -0
- data/maps/Plundered_Hearts.ifm +251 -0
- data/maps/Ralph.ifm +50 -0
- data/maps/Robots_of_Dawn.ifm +224 -0
- data/maps/Seastalker.ifm +149 -0
- data/maps/Sherlock.ifm +209 -0
- data/maps/SoFar.ifm +72 -0
- data/maps/Starcross.ifm +170 -0
- data/maps/Suspended.ifm +82 -0
- data/maps/Wishbringer.ifm +277 -0
- data/maps/Wishbringer2.ifm +246 -0
- data/maps/Zork1.ifm +410 -0
- data/maps/Zork2.ifm +150 -0
- data/maps/Zork3.ifm +136 -0
- data/maps/Zork_Zero.ifm +557 -0
- data/maps/anchor.ifm +645 -0
- data/maps/atrox.ifm +134 -0
- data/maps/awaken.ifm +116 -0
- data/maps/babel.ifm +279 -0
- data/maps/bse.ifm +150 -0
- data/maps/change.ifm +128 -0
- data/maps/curses.ifm +307 -0
- data/maps/curves.ifm +529 -0
- data/maps/edifice.ifm +158 -0
- data/maps/frozen.ifm +126 -0
- data/maps/glow.ifm +101 -0
- data/maps/library.ifm +93 -0
- data/maps/mindelec.ifm +89 -0
- data/maps/minster.ifm +234 -0
- data/maps/muse.ifm +154 -0
- data/maps/paperchase.ifm +110 -0
- data/maps/space_st.ifm +104 -0
- data/maps/stationfall.ifm +320 -0
- data/maps/theatre.ifm +182 -0
- data/maps/toonesia.ifm +54 -0
- data/maps/tortoise.ifm +72 -0
- data/maps/vgame.ifm +219 -0
- data/maps/weather.ifm +98 -0
- data/maps/windhall.ifm +154 -0
- data/maps/zebulon.ifm +68 -0
- metadata +144 -0
data/maps/bse.ifm
ADDED
@@ -0,0 +1,150 @@
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# IFM Map for bse.z5
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# "BSE" is by Chris Smith.
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# This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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# $Id: bse.ifm,v 1.3 2000/10/27 17:22:45 dchapes Exp $
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title "BSE";
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item "faxed note" tag fax;
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item "remote control" tag remote;
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########################################################################
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map "BSE";
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room "Country Lane" tag Lane start exit n s ne;
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item "car";
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16
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item "wooden gate";
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task "put watch battery from pistol in remote" tag Fix_remote
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need remote pistol score 2;
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task "push remote" tag P_remote after Fix_remote score 2;
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task "open boot" tag O_car after P_remote get briefcase coat key_ring;
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item "briefcase" tag briefcase hidden;
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item "coat" tag coat hidden keep;
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item "key ring" tag key_ring hidden;
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task "put watch battery back in pistol" after O_car need remote pistol;
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task "wear coat" tag W_coat need coat;
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task "unlock briefcase" tag UL_briefcase need briefcase key_ring;
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task "open briefcase" get jar typed_note need briefcase;
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item "jar" tag jar hidden;
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item "typed note" tag typed_note hidden;
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task "put jar, pistol in pockets" need jar pistol;
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room "The Green Calf" dir n nw exit se;
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item "Tom";
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item "Dick";
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item "Harry";
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task "ask Tom about cows";
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task "ask Dick about BSE";
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task "Ask Harry about devil";
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task "x note" tag X_fax need fax note "'Red-Chevette'";
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task "Dick, red-chevette" after last score 2 give beer;
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item "can of beer" tag beer hidden;
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task "Harry, red-chevette" note "mentions Mr. Robertson";
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task "ask Tom about beer" need beer;
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task "open can.get can and shake it" need beer score 2 get brass_key
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note "the brass key falls out";
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item "brass key" tag brass_key hidden;
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room "Garden" dir s from Lane exit n e;
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item "flower bed";
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item "garden fork" tag fork;
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task "search bed" get pistol score 1 note "reveals toy pistol";
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item "toy pistol" tag pistol hidden;
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room "Farmyard" tag Farmyard dir ne from Lane exit sw n e;
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item "farm gate";
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item "leaflet" tag leaflet;
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item "chickens";
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task "x leaflet" tag X_leaflet;
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task "consult leaflet about country code" after X_leaflet;
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task "consult leaflet about weather forecasting" after X_leaflet;
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task "consult leaflet about sheep varieties" tag leaflet_sheep
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after X_leaflet;
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task "consult leaflet about mountain sheep" after leaflet_sheep;
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task "consult leaflet about Fliglot" after leaflet_sheep;
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room "Barn" tag Barn dir e;
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item "haystack";
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item "tractor";
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task "unlock tractor with key" tag UL_tractor need brass_key score 1;
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task "open tractor. search it" after UL_tractor score 1 get envelope
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note "reveals beige envelope";
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item "beige envelope" tag envelope hidden;
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task "climb tractor" tag C_tractor;
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room "Hall" tag Hall dir n from Farmyard exit n e w s;
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item "welly rack";
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item "sou'wester" tag hat keep;
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task "Get sou'wester" tag Reveal_socket give hat note "reveals socket";
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task "wear hat" tag W_hat need hat; #in any
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task "put kettle on welly rack" need kettle drop it
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after Reveal_socket;
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task "plug in kettle" after last score 2;
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task "turn kettle on" tag On_kettle after last;
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task "wait for kettle to steam" follow last;
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task "steam envelope" follow last need envelope score 3 get postcard
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note "reveals a postcard";
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item "postcard" tag postcard hidden;
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room "Farmhouse Kitchen" dir e exit w;
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item "rubber glove" tag glove;
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item "kettle" tag kettle lost;
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room "Lounge" tag Lounge dir w from Hall exit e;
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item "hearth-rug";
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item "dog";
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task "push yellow button" need pistol score 3 note "dog leaves";
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task "roll rug" follow last score 2 note "reveals trapdoor";
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task "x trapdoor" follow last note "six holes";
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task "open trapdoor with fork" tag O_trapdoor need fork follow last
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score 3;
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room "Underground Passage" dir nw go down after O_trapdoor exit se nw;
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item "enormous door";
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task "x dial. x card" need postcard;
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task "spell out Denzil on dial" tag UL_door after last score 5;
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room "Lab Six" dir nw n after UL_door exit s;
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item "wooden pinboard";
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item "sci-fi gadget";
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task "turn on gadget" tag Try_gadget;
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task "reverse glove" tag Rev_glove need glove score 4 in any;
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task "put glove on pad" after last need glove score 3;
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task "turn on gadget" after last;
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task "put jar in bay" after last need jar drop it;
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task "Sharon, scan jar" after last score 2;
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task "open jar" after last need jar;
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task "pour liquid into pistol" tag Load_pistol after last need jar
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score 2;
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room "Ledge" dir e se s from Barn go up after C_tractor score 2 exit w;
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item "rope ladder";
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task "unroll ladder" tag Unroll_ladder;
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room "Haystack" dir w after W_hat W_coat exit nw n ne w e sw s se;
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item "beer";
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room "Haystack" dir nw exit nw n ne w e sw s se;
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item "jar";
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room "Altar Chamber" dir sw score 5;
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item "cross";
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item "small note";
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item "pictogram";
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task "shoot pistol at note" after Load_pistol need pistol
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note "if you miss then try again";
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task "read note" tag Read_note follow last;
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task "wait for demon to roar" follow last;
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task "shoot pistol at demon" follow last score 5;
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task "escape" in Farmyard follow last score 8 finish;
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########################################################################
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# Tweaks to help the solver generate a working walkthrough
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# Force things to happen in a convient order order
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link Hall need envelope;
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146
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link Lounge need postcard;
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task C_tractor after Load_pistol;
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task Rev_glove after Try_gadget;
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# EOF
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data/maps/change.ifm
ADDED
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# IFM Map for "For A Change" by Dan Schmidt
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# Based on Version 1.02 / Serial number 990930
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#
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# This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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#
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# $Id: change.ifm,v 1.1 2001/02/24 07:57:37 dchapes Exp $
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#
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# Mark the starting location
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room_border_width = 2 in style Start;
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# Mark dark rooms
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room_colour="grey" in style Dark;
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title "For A Change";
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########################################################################
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# Starting items
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item "small stone" tag stone;
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########################################################################
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room "Under the High Wall" tag High_Wall style Start start exit w n s;
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item "guidebook" tag book keep;
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task "depart resting" tag depart;
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#task "read about high wall in book" need book;
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#task "read about plain in book" need book;
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#task "read about mobile in book" need book;
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room "Hillside" tag Hillside dir s after depart;
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#task "read about spinster in book" need book;
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room "Before the Cube" tag Cube dir n from High_Wall after depart;
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task "x cube";
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task "x cup" follow last;
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task "look up" tag break follow last;
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room "In the Cube" dir n after put_stone;
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item "cup";
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task "x cup";
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item "lie establisher" tag lie_establisher hidden after last;
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task "read about lie establisher in book" need book after last;
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room "In the Shade" tag Shade dir w from High_Wall after depart;
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task "read about toolman in book" need book;
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task "give anchisel to toolman" need anchisel lose it
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give lie_opener;
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item "lie opener" tag lie_opener hidden;
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task "read about lie opener in book" need book after last;
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room "Before the Tower" tag Before_Tower dir w exit w;
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#task "read about tower in book" need book;
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#task "read plaque";
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room "Base of Tower" dir w;
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item "wood scrapes";
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room "Halfway Up Tower" dir n go up;
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room "Observation Room" tag Observation dir n e go up;
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link Observation before throw_fish;
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item "model landscape";
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#task "x crack" after break;
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task "put stone in crack" tag put_stone after break need stone lose it;
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task "turn model over" after throw_fish;
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task "go outside" cmd "d. d. e." after last
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goto Before_Tower finish;
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room "On the Flagpole" tag Flagpole dir s leave all;
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room "By the Hole" dir n from Shade link Cube;
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task "x hole";
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#task "x pool" after last;
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#task "x handle" after last;
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task "get handle fish with bar" need bar give handlefish
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after water_fall;
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item "handlefish" tag handlefish hidden after last;
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room "Outside Cave" tag Outside_Cave dir s from Shade link Hillside;
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room "Inside the Cave" dir s;
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room "Lantern Room" tag Lantern dir e;
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item "songlantern";
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#task "read about songlantern in book" need book;
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#task "listen";
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item "bar" tag bar;
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room "End of Passage" tag Passage dir e;
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task "press button" tag water_fall need lie_opener;
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task "wait until the water stops" cmd "wait" 4 follow last goto Outside_Cave;
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task "squeeze lie establisher" tag squeeze need lie_establisher handlefish
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goto Cylinder;
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room "In The Cylinder" tag Cylinder dir e go up nopath;
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task "wait" follow squeeze goto Top_Cylinder;
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room "Top Of Cylinder" tag Top_Cylinder dir n go up nopath;
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room "On The High Wall" tag On_High_Wall dir n go up;
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link On_High_Wall before throw_fish;
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task "throw handlefish in ocean" tag throw_fish need handlefish lose it;
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task "wait" tag wall_falls cmd "wait" 2 follow last
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goto Water lose book; # lose all
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room "In The Ocean" tag Ocean dir e from Top_Cylinder leave all;
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link On_High_Wall to Ocean dir e oneway leave all;
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room "In The Water" tag Water dir w from On_High_Wall oneway nopath;
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task "get on rock" follow wall_falls;
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task "wait" follow last;
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task "get on flagpole" follow last goto Flagpole;
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room "Sloping Passage" dir s from Lantern;
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task "sing" tag sing;
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room "Dead End" style Dark dir w after sing;
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item "anchisel" tag anchisel;
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#task "read about anchisel in book" need book;
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#task "read about curry in book" need book after last;
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123
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# Not required, just makes the generated walkthrough nicer
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task "x words" in Passage need lie_opener;
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task water_fall after last;
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128
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# EOF
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data/maps/curses.ifm
ADDED
@@ -0,0 +1,307 @@
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# IFM Map for "Curses" by Graham Nelson
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# This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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#
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# $Id: curses.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
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#
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# Note: not finished or updated to use IFM 2.0 features
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title "Curses";
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# Starting items
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11
|
+
item "torch" tag torch keep;
|
12
|
+
|
13
|
+
# XXX these items are really picked up somewhere
|
14
|
+
item "medicine bottle" tag medicine;
|
15
|
+
|
16
|
+
########################################################################
|
17
|
+
map "House/Attic Area";
|
18
|
+
|
19
|
+
room "Attic" tag Attic start;
|
20
|
+
item "teachest";
|
21
|
+
item "History of the Meldrews" tag history_book hidden keep need sack;
|
22
|
+
room "Servants Room" tag ServantsRoom dir e join Premonition;
|
23
|
+
item "bed";
|
24
|
+
item "dictionary";
|
25
|
+
item "scarf" tag scarf;
|
26
|
+
task "lie on bed and sleep" tag ServantsSleep goto Premonition;
|
27
|
+
|
28
|
+
room "Old Furniture" dir s from Attic;
|
29
|
+
item "cupboard";
|
30
|
+
item "gift wrapped parcel" tag parcel hidden lost need sack;
|
31
|
+
task "open parcel" tag O_parcel need parcel
|
32
|
+
give chocolates postcard
|
33
|
+
note "reveals box of chocolates and a postcard";
|
34
|
+
item "box of chocolates" tag chocolates hidden lost;
|
35
|
+
item "postcard" tag postcard hidden;
|
36
|
+
room "Over East Wing" tag OverEastWing dir se;
|
37
|
+
room "East Annex" tag EastAnnex dir e;
|
38
|
+
item "insulation rolls";
|
39
|
+
task "search rolls" tag XX_rolls after Wear_gloves;
|
40
|
+
item "new battery" tag new_battery after XX_rolls keep;
|
41
|
+
task "put new battery in torch" tag Fix_torch need new_battery torch
|
42
|
+
in any;
|
43
|
+
room "Inside Cupboard" dir n after Fix_torch style special puzzle join Cupboard;
|
44
|
+
|
45
|
+
room "Dead End" tag DeadEnd dir s from EastAnnex;
|
46
|
+
item "rucksack" tag sack keep;
|
47
|
+
task "push south wall" tag Push_s_wall after X_cross;
|
48
|
+
room "Alison's Room" dir s style special after Push_s_wall;
|
49
|
+
task "put flag on bed" tag Put_flag need flag;
|
50
|
+
task "sleep" after Put_flag;
|
51
|
+
|
52
|
+
room "Tiny Balcony" dir s;
|
53
|
+
|
54
|
+
room "Dark Room" dir w from OverEastWing;
|
55
|
+
item "flash";
|
56
|
+
item "photograph";
|
57
|
+
item "hanging cord";
|
58
|
+
task "pull cord" tag On_light need postcard;
|
59
|
+
task "read postcard" tag R_postcard need postcard after On_light;
|
60
|
+
|
61
|
+
room "Disused Observatory" tag Obs dir s from OverEastWing;
|
62
|
+
item "glass ball";
|
63
|
+
task "clean glass ball" tag Clean_glassball
|
64
|
+
after UL_hatch; #not really
|
65
|
+
task "set off alarm" tag FireAlarm after Proj_fool;
|
66
|
+
room "Library" dir w
|
67
|
+
after Clean_glassball; #not really
|
68
|
+
item "pipes";
|
69
|
+
item "romance novel" tag novel;
|
70
|
+
item "poetry" tag poetry;
|
71
|
+
task "fix pipes" need wrench get novel poetry;
|
72
|
+
task "read poetry" need poetry goto UnrealCity;# in any;
|
73
|
+
|
74
|
+
room "Souvenir Room" tag Projector dir s from Obs;
|
75
|
+
item "slide projector";
|
76
|
+
task "turn on projector";
|
77
|
+
task "turn the dial";
|
78
|
+
task "put Ace of Cups in projector" need AceOfCups goto Cup1;
|
79
|
+
task "put Fool in Projector" tag Proj_fool;
|
80
|
+
room "" tag ThroughProjector dir s oneway style special puzzle;
|
81
|
+
|
82
|
+
|
83
|
+
room "Old Winery" tag OldWinery dir n from Attic;
|
84
|
+
item "demijohn";
|
85
|
+
item "tourist map" after O_demijohn;
|
86
|
+
item "red battery" after O_demijohn;
|
87
|
+
task "open demijogn" tag O_demijohn after Wear_gloves need sack;
|
88
|
+
room "Jemima's Lair" tag JemimaLair dir w exit sw;
|
89
|
+
item "calendar";
|
90
|
+
task "turn radio on" tag On_radio after Push_radio;
|
91
|
+
task "examine calendar" tag X_calendar note "Merlyn's hat is YELLOW"
|
92
|
+
need chocolates; #not really
|
93
|
+
room "Airing Cupboard" dir s;
|
94
|
+
item "sheets";
|
95
|
+
task "examine sheets" tag X_sheets note "reveals radio";
|
96
|
+
item "radio" tag radio hidden;
|
97
|
+
task "push radio north" tag Push_radio after X_sheets;
|
98
|
+
|
99
|
+
room "Potting Room" dir w from JemimaLair;
|
100
|
+
item "Jemima";
|
101
|
+
item "gloves" tag gloves keep;
|
102
|
+
task "wait for music" tag Z_music after On_radio
|
103
|
+
note "Jemima needs to be distracted";
|
104
|
+
task "wear gloves" tag Wear_gloves need gloves in any
|
105
|
+
after Z_music;
|
106
|
+
task "give chocolates to Jemima" tag G_chocolates need chocolates
|
107
|
+
after X_calendar;
|
108
|
+
task "ask for yellow daisy chain" tag Ask_yellow after G_chocolates;
|
109
|
+
item "yellow daisy chain" tag daisy after Ask_yellow;
|
110
|
+
task "wear yellow daisy chain" tag W_daisy need daisy in any;
|
111
|
+
|
112
|
+
room "Storage Room" dir e from OldWinery
|
113
|
+
need sack; #not really
|
114
|
+
item "wrench" tag wrench;
|
115
|
+
room "Dumbwaiter" tag DumbTop dir e ne e go in;
|
116
|
+
item "chicken bone" tag bone lost;
|
117
|
+
|
118
|
+
room "Dumbwaiter" tag DumbBot dir s s style special oneway;
|
119
|
+
room "Dumbwaiter" tag DumbMid dir ne style special oneway;
|
120
|
+
link DumbMid to DumbTop style special oneway;
|
121
|
+
|
122
|
+
# Basement Area
|
123
|
+
room "Cellars" tag Cellars dir s from DumbBot go out;
|
124
|
+
item "robot mouse" tag mouse;
|
125
|
+
room "Cellar West" tag CellarWest dir w exit nw;
|
126
|
+
item "iron door";
|
127
|
+
room "Hellish Place" dir s;
|
128
|
+
item "demon";
|
129
|
+
|
130
|
+
room "Cellars South" dir s from Cellars;
|
131
|
+
item "small hole";
|
132
|
+
task "command mouse to get key" need mouse get brass_key;
|
133
|
+
item "brass key" tag brass_key hidden;
|
134
|
+
|
135
|
+
room "Wine Cellars" tag WineCellar dir e from Cellars;
|
136
|
+
|
137
|
+
|
138
|
+
room "Dark Shaft" dir n from DumbMid go out;
|
139
|
+
task "wear gas mask" tag Wear_gasmask need gas_mask;# in any;
|
140
|
+
room "Dark Passage" tag DarkPassage dir n;
|
141
|
+
task "unlock door" tag UL_door need brass_key after Wear_gasmask;
|
142
|
+
|
143
|
+
# Garden Area behind house
|
144
|
+
room "Garden Stream" tag GardenStream dir n from DarkPassage
|
145
|
+
style special after UL_door;
|
146
|
+
task "remove gas mask" need gas_mask after UL_door;# in any;
|
147
|
+
room "Beside the Wall" tag BesideWall dir e;
|
148
|
+
link BesideWall to WineCellar dir s s s s oneway style special;
|
149
|
+
|
150
|
+
room "Family Tree" tag FamilyTree dir nw from GardenStream;
|
151
|
+
room "Up the Tree" dir nw go up;
|
152
|
+
task "examine maze" tag X_maze note "empty space in se corner";
|
153
|
+
|
154
|
+
room "Clearing" tag Clearing dir w from FamilyTree;
|
155
|
+
room "Garage" dir w;
|
156
|
+
item "roller";
|
157
|
+
item "spade";
|
158
|
+
item "weed killer";
|
159
|
+
|
160
|
+
room "Vegtable Garden" dir s from Clearing;
|
161
|
+
item "bean plant";
|
162
|
+
|
163
|
+
room "Lawn Ornaments" dir e from FamilyTree;
|
164
|
+
room "Mosaic" tag Mosaic dir e;
|
165
|
+
|
166
|
+
room "Maze" dir n n from FamilyTree style puzzle special after X_maze;
|
167
|
+
room "View Point Lodge" dir w;
|
168
|
+
item "miniature" tag miniature;
|
169
|
+
|
170
|
+
# Area beside house
|
171
|
+
room "Beside Drive" dir e e from DeadEnd go down
|
172
|
+
style special after FireAlarm;
|
173
|
+
room "Public Footpath" tag Footpath dir ne ne ne n n n ne;
|
174
|
+
room "Hollow" tag Hollow dir w go down;
|
175
|
+
link Hollow to Mosaic oneway; # dir nw;
|
176
|
+
|
177
|
+
room "Stone Cross" dir n from Footpath exit n;
|
178
|
+
task "examine cross" tag X_cross;
|
179
|
+
|
180
|
+
|
181
|
+
room "Sandstone Passage" dir e e e from DarkPassage style special;
|
182
|
+
room "The Octagon" dir e;
|
183
|
+
room "White Hallway" tag WhiteHall dir se;
|
184
|
+
room "Halfway up Stairs" dir n go up;
|
185
|
+
room "Servants Room" dir n go up style puzzle join ServantsRoom;
|
186
|
+
|
187
|
+
room "Bricked Path" dir ne from WhiteHall;
|
188
|
+
room "Hedgery" tag Hedgery dir e;
|
189
|
+
room "Croquet Lawn" dir e;
|
190
|
+
|
191
|
+
room "Summer House" dir n from Hedgery;
|
192
|
+
|
193
|
+
########################################################################
|
194
|
+
map "Premonition";
|
195
|
+
|
196
|
+
room "Premonition" tag Premonition;
|
197
|
+
room "Tent" dir e;
|
198
|
+
room "Shrine" dir n;
|
199
|
+
item "mascot" tag mascot;
|
200
|
+
task "examine mascot" tag X_mascot need mascot
|
201
|
+
note "just to hear a magic word";
|
202
|
+
|
203
|
+
room "Camp Fire" dir sw from Premonition;
|
204
|
+
room "Near Dolmen" dir e;
|
205
|
+
task "wake up" goto ServantsRoom after X_mascot;
|
206
|
+
|
207
|
+
########################################################################
|
208
|
+
map "Inside Cupboard";
|
209
|
+
|
210
|
+
room "Inside Cupboard" tag Cupboard;
|
211
|
+
item "painting of Mad Isaac" tag painting;
|
212
|
+
item "gas mask" tag gas_mask need sack;
|
213
|
+
task "turn crank" tag O_roof
|
214
|
+
after UL_door; #not really
|
215
|
+
task "put brass key and torch in fireplace and drop all"
|
216
|
+
tag Prep_Fireplace
|
217
|
+
need brass_key torch after G_bone;
|
218
|
+
room "Fireplace" dir e after Prep_Fireplace;
|
219
|
+
room "Priest's Hole" dir s go down oneway style special;
|
220
|
+
item "stick";
|
221
|
+
item "key" tag key hidden;
|
222
|
+
task "Get all" tag Get_all give key;
|
223
|
+
task "unlock hatch" tag UL_hatch need brass_key after Get_all;
|
224
|
+
room "Cellar West" tag PseudoCellarWest dir e oneway
|
225
|
+
after UL_hatch style special puzzle;
|
226
|
+
join PseudoCellarWest to CellarWest oneway;
|
227
|
+
task "go back to cupboard and get all" goto Cupboard;
|
228
|
+
|
229
|
+
room "Roof" dir n from Cupboard exit s after O_roof;
|
230
|
+
room "Battlements" dir nw;
|
231
|
+
item "key";
|
232
|
+
task "Get key" tag G_key note "Joshua apears";
|
233
|
+
task "give chick bone to Joshua" tag G_bone need bone
|
234
|
+
after G_key note "key falls down fireplace";
|
235
|
+
|
236
|
+
########################################################################
|
237
|
+
map "Unreal City";
|
238
|
+
|
239
|
+
room "Unreal City" tag UnrealCity;
|
240
|
+
room "Near Ring Road" dir e;
|
241
|
+
room "Chatelet-les-Halles" dir s go down;
|
242
|
+
item "Anton";
|
243
|
+
|
244
|
+
room "Shadowy Hallway" tag ShadowyHall dir n from UnrealCity;
|
245
|
+
room "Bohemia" dir e;
|
246
|
+
item "mural";
|
247
|
+
task "examine mural";
|
248
|
+
|
249
|
+
room "Consulting Room" dir n from ShadowyHall go up;
|
250
|
+
item "push bell";
|
251
|
+
item "tarrot cards";
|
252
|
+
item "the Fool" tag fool hidden after Push_bell1;
|
253
|
+
task "push bell" tag Push_bell1 goto UnrealCity;
|
254
|
+
|
255
|
+
room "Down by the River" dir w from UnrealCity;
|
256
|
+
item "silk handkerchief" tag hanky
|
257
|
+
need fool; #not really
|
258
|
+
task "wave hanky" tag Wave_hanky need hanky;
|
259
|
+
room "Boat" dir w go in style special after Wave_hanky;
|
260
|
+
item "Ace of Cups" tag AceOfCups hidden given;
|
261
|
+
task "say time" goto GardenStream;# get AceOfCups;
|
262
|
+
room "Garden Stream" dir n oneway join GardenStream style special puzzle;
|
263
|
+
|
264
|
+
########################################################################
|
265
|
+
map "Museum";
|
266
|
+
join ThroughProjector to MuseumFoyer oneway;
|
267
|
+
|
268
|
+
room "Museum Foyer" tag MuseumFoyer exit s;
|
269
|
+
room "Revolving Door (?)" tag RevDoor dir ne;
|
270
|
+
link RevDoor to RevDoor dir n e s oneway;
|
271
|
+
|
272
|
+
########################################################################
|
273
|
+
map "Ace of Cups card";
|
274
|
+
join ThroughProjector to Cup1 oneway;
|
275
|
+
|
276
|
+
room "store room" tag Cup1;
|
277
|
+
item "crates";
|
278
|
+
item "mounted bottle" tag bottle;
|
279
|
+
task "search crates" get ship;
|
280
|
+
item "model ship" tag ship hidden;
|
281
|
+
task "pull anchor and put ship in bottle" tag Ship_in_Bottle
|
282
|
+
need bottle ship;
|
283
|
+
task "examine ship" after Ship_in_Bottle goto Ship;
|
284
|
+
|
285
|
+
map "On board the Ship";
|
286
|
+
join Cup1 to Ship oneway;
|
287
|
+
|
288
|
+
room "ship" tag Ship;
|
289
|
+
item "flag" tag flag hidden after Parachute lost;
|
290
|
+
item "timber" tag timber hidden after Parachute lost;
|
291
|
+
|
292
|
+
room "mast" dir nw go up;
|
293
|
+
item "flag";
|
294
|
+
task "grab flag" tag G_flag;
|
295
|
+
task "go port" tag Parachute after G_flag goto Ship;
|
296
|
+
|
297
|
+
room "fore" dir n from Ship;
|
298
|
+
item "green branch" tag branch;
|
299
|
+
|
300
|
+
room "aft" dir s from Ship;
|
301
|
+
item "wheel";
|
302
|
+
item "anchor";
|
303
|
+
task "turn wheel" tag Turn_wheel
|
304
|
+
need flag timber branch; #not really
|
305
|
+
task "go down anchor" after Turn_wheel goto Projector;
|
306
|
+
|
307
|
+
# EOF
|