ifmapper 0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. data/HISTORY.txt +2 -0
  2. data/IFMapper.gemspec +21 -0
  3. data/IFMapper.rb +27 -0
  4. data/icons/copy.png +0 -0
  5. data/icons/cut.png +0 -0
  6. data/icons/filenew.png +0 -0
  7. data/icons/fileopen.png +0 -0
  8. data/icons/filesave.png +0 -0
  9. data/icons/filesaveas.png +0 -0
  10. data/icons/help.png +0 -0
  11. data/icons/kill.png +0 -0
  12. data/icons/nextpage.png +0 -0
  13. data/icons/paste.png +0 -0
  14. data/icons/prevpage.png +0 -0
  15. data/icons/printicon.png +0 -0
  16. data/icons/redo.png +0 -0
  17. data/icons/saveas.png +0 -0
  18. data/icons/undo.png +0 -0
  19. data/icons/winapp.png +0 -0
  20. data/icons/zoom.png +0 -0
  21. data/lib/IFMapper/Connection.rb +63 -0
  22. data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
  23. data/lib/IFMapper/FXConnection.rb +283 -0
  24. data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
  25. data/lib/IFMapper/FXMap.rb +1614 -0
  26. data/lib/IFMapper/FXMapDialogBox.rb +51 -0
  27. data/lib/IFMapper/FXMapFileDialog.rb +29 -0
  28. data/lib/IFMapper/FXMapperSettings.rb +45 -0
  29. data/lib/IFMapper/FXMapperWindow.rb +1051 -0
  30. data/lib/IFMapper/FXPage.rb +24 -0
  31. data/lib/IFMapper/FXPageDialogBox.rb +38 -0
  32. data/lib/IFMapper/FXRoom.rb +218 -0
  33. data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
  34. data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
  35. data/lib/IFMapper/FXSpline.rb +54 -0
  36. data/lib/IFMapper/FXWarningBox.rb +45 -0
  37. data/lib/IFMapper/IFMReader.rb +613 -0
  38. data/lib/IFMapper/Map.rb +110 -0
  39. data/lib/IFMapper/PDFMapExporter.rb +315 -0
  40. data/lib/IFMapper/Page.rb +158 -0
  41. data/lib/IFMapper/Room.rb +104 -0
  42. data/maps/Bureaucracy.ifm +75 -0
  43. data/maps/Hollywood_Hijinx.ifm +149 -0
  44. data/maps/Jigsaw.ifm +806 -0
  45. data/maps/LGOP.ifm +705 -0
  46. data/maps/Mercy.ifm +76 -0
  47. data/maps/Planetfall.ifm +186 -0
  48. data/maps/Plundered_Hearts.ifm +251 -0
  49. data/maps/Ralph.ifm +50 -0
  50. data/maps/Robots_of_Dawn.ifm +224 -0
  51. data/maps/Seastalker.ifm +149 -0
  52. data/maps/Sherlock.ifm +209 -0
  53. data/maps/SoFar.ifm +72 -0
  54. data/maps/Starcross.ifm +170 -0
  55. data/maps/Suspended.ifm +82 -0
  56. data/maps/Wishbringer.ifm +277 -0
  57. data/maps/Wishbringer2.ifm +246 -0
  58. data/maps/Zork1.ifm +410 -0
  59. data/maps/Zork2.ifm +150 -0
  60. data/maps/Zork3.ifm +136 -0
  61. data/maps/Zork_Zero.ifm +557 -0
  62. data/maps/anchor.ifm +645 -0
  63. data/maps/atrox.ifm +134 -0
  64. data/maps/awaken.ifm +116 -0
  65. data/maps/babel.ifm +279 -0
  66. data/maps/bse.ifm +150 -0
  67. data/maps/change.ifm +128 -0
  68. data/maps/curses.ifm +307 -0
  69. data/maps/curves.ifm +529 -0
  70. data/maps/edifice.ifm +158 -0
  71. data/maps/frozen.ifm +126 -0
  72. data/maps/glow.ifm +101 -0
  73. data/maps/library.ifm +93 -0
  74. data/maps/mindelec.ifm +89 -0
  75. data/maps/minster.ifm +234 -0
  76. data/maps/muse.ifm +154 -0
  77. data/maps/paperchase.ifm +110 -0
  78. data/maps/space_st.ifm +104 -0
  79. data/maps/stationfall.ifm +320 -0
  80. data/maps/theatre.ifm +182 -0
  81. data/maps/toonesia.ifm +54 -0
  82. data/maps/tortoise.ifm +72 -0
  83. data/maps/vgame.ifm +219 -0
  84. data/maps/weather.ifm +98 -0
  85. data/maps/windhall.ifm +154 -0
  86. data/maps/zebulon.ifm +68 -0
  87. metadata +144 -0
data/maps/bse.ifm ADDED
@@ -0,0 +1,150 @@
1
+ # IFM Map for bse.z5
2
+ # "BSE" is by Chris Smith.
3
+ # This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
4
+ # $Id: bse.ifm,v 1.3 2000/10/27 17:22:45 dchapes Exp $
5
+
6
+ title "BSE";
7
+ item "faxed note" tag fax;
8
+ item "remote control" tag remote;
9
+
10
+
11
+ ########################################################################
12
+ map "BSE";
13
+
14
+ room "Country Lane" tag Lane start exit n s ne;
15
+ item "car";
16
+ item "wooden gate";
17
+ task "put watch battery from pistol in remote" tag Fix_remote
18
+ need remote pistol score 2;
19
+ task "push remote" tag P_remote after Fix_remote score 2;
20
+ task "open boot" tag O_car after P_remote get briefcase coat key_ring;
21
+ item "briefcase" tag briefcase hidden;
22
+ item "coat" tag coat hidden keep;
23
+ item "key ring" tag key_ring hidden;
24
+ task "put watch battery back in pistol" after O_car need remote pistol;
25
+ task "wear coat" tag W_coat need coat;
26
+ task "unlock briefcase" tag UL_briefcase need briefcase key_ring;
27
+ task "open briefcase" get jar typed_note need briefcase;
28
+ item "jar" tag jar hidden;
29
+ item "typed note" tag typed_note hidden;
30
+ task "put jar, pistol in pockets" need jar pistol;
31
+
32
+ room "The Green Calf" dir n nw exit se;
33
+ item "Tom";
34
+ item "Dick";
35
+ item "Harry";
36
+ task "ask Tom about cows";
37
+ task "ask Dick about BSE";
38
+ task "Ask Harry about devil";
39
+ task "x note" tag X_fax need fax note "'Red-Chevette'";
40
+ task "Dick, red-chevette" after last score 2 give beer;
41
+ item "can of beer" tag beer hidden;
42
+ task "Harry, red-chevette" note "mentions Mr. Robertson";
43
+ task "ask Tom about beer" need beer;
44
+ task "open can.get can and shake it" need beer score 2 get brass_key
45
+ note "the brass key falls out";
46
+ item "brass key" tag brass_key hidden;
47
+
48
+
49
+ room "Garden" dir s from Lane exit n e;
50
+ item "flower bed";
51
+ item "garden fork" tag fork;
52
+ task "search bed" get pistol score 1 note "reveals toy pistol";
53
+ item "toy pistol" tag pistol hidden;
54
+
55
+ room "Farmyard" tag Farmyard dir ne from Lane exit sw n e;
56
+ item "farm gate";
57
+ item "leaflet" tag leaflet;
58
+ item "chickens";
59
+ task "x leaflet" tag X_leaflet;
60
+ task "consult leaflet about country code" after X_leaflet;
61
+ task "consult leaflet about weather forecasting" after X_leaflet;
62
+ task "consult leaflet about sheep varieties" tag leaflet_sheep
63
+ after X_leaflet;
64
+ task "consult leaflet about mountain sheep" after leaflet_sheep;
65
+ task "consult leaflet about Fliglot" after leaflet_sheep;
66
+
67
+ room "Barn" tag Barn dir e;
68
+ item "haystack";
69
+ item "tractor";
70
+ task "unlock tractor with key" tag UL_tractor need brass_key score 1;
71
+ task "open tractor. search it" after UL_tractor score 1 get envelope
72
+ note "reveals beige envelope";
73
+ item "beige envelope" tag envelope hidden;
74
+ task "climb tractor" tag C_tractor;
75
+
76
+
77
+ room "Hall" tag Hall dir n from Farmyard exit n e w s;
78
+ item "welly rack";
79
+ item "sou'wester" tag hat keep;
80
+ task "Get sou'wester" tag Reveal_socket give hat note "reveals socket";
81
+ task "wear hat" tag W_hat need hat; #in any
82
+ task "put kettle on welly rack" need kettle drop it
83
+ after Reveal_socket;
84
+ task "plug in kettle" after last score 2;
85
+ task "turn kettle on" tag On_kettle after last;
86
+ task "wait for kettle to steam" follow last;
87
+ task "steam envelope" follow last need envelope score 3 get postcard
88
+ note "reveals a postcard";
89
+ item "postcard" tag postcard hidden;
90
+
91
+ room "Farmhouse Kitchen" dir e exit w;
92
+ item "rubber glove" tag glove;
93
+ item "kettle" tag kettle lost;
94
+
95
+ room "Lounge" tag Lounge dir w from Hall exit e;
96
+ item "hearth-rug";
97
+ item "dog";
98
+ task "push yellow button" need pistol score 3 note "dog leaves";
99
+ task "roll rug" follow last score 2 note "reveals trapdoor";
100
+ task "x trapdoor" follow last note "six holes";
101
+ task "open trapdoor with fork" tag O_trapdoor need fork follow last
102
+ score 3;
103
+
104
+ room "Underground Passage" dir nw go down after O_trapdoor exit se nw;
105
+ item "enormous door";
106
+ task "x dial. x card" need postcard;
107
+ task "spell out Denzil on dial" tag UL_door after last score 5;
108
+
109
+ room "Lab Six" dir nw n after UL_door exit s;
110
+ item "wooden pinboard";
111
+ item "sci-fi gadget";
112
+ task "turn on gadget" tag Try_gadget;
113
+ task "reverse glove" tag Rev_glove need glove score 4 in any;
114
+ task "put glove on pad" after last need glove score 3;
115
+ task "turn on gadget" after last;
116
+ task "put jar in bay" after last need jar drop it;
117
+ task "Sharon, scan jar" after last score 2;
118
+ task "open jar" after last need jar;
119
+ task "pour liquid into pistol" tag Load_pistol after last need jar
120
+ score 2;
121
+
122
+ room "Ledge" dir e se s from Barn go up after C_tractor score 2 exit w;
123
+ item "rope ladder";
124
+ task "unroll ladder" tag Unroll_ladder;
125
+ room "Haystack" dir w after W_hat W_coat exit nw n ne w e sw s se;
126
+ item "beer";
127
+ room "Haystack" dir nw exit nw n ne w e sw s se;
128
+ item "jar";
129
+ room "Altar Chamber" dir sw score 5;
130
+ item "cross";
131
+ item "small note";
132
+ item "pictogram";
133
+ task "shoot pistol at note" after Load_pistol need pistol
134
+ note "if you miss then try again";
135
+ task "read note" tag Read_note follow last;
136
+ task "wait for demon to roar" follow last;
137
+ task "shoot pistol at demon" follow last score 5;
138
+
139
+ task "escape" in Farmyard follow last score 8 finish;
140
+
141
+ ########################################################################
142
+ # Tweaks to help the solver generate a working walkthrough
143
+
144
+ # Force things to happen in a convient order order
145
+ link Hall need envelope;
146
+ link Lounge need postcard;
147
+ task C_tractor after Load_pistol;
148
+ task Rev_glove after Try_gadget;
149
+
150
+ # EOF
data/maps/change.ifm ADDED
@@ -0,0 +1,128 @@
1
+ # IFM Map for "For A Change" by Dan Schmidt
2
+ # Based on Version 1.02 / Serial number 990930
3
+ #
4
+ # This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
5
+ #
6
+ # $Id: change.ifm,v 1.1 2001/02/24 07:57:37 dchapes Exp $
7
+ #
8
+
9
+ # Mark the starting location
10
+ room_border_width = 2 in style Start;
11
+
12
+ # Mark dark rooms
13
+ room_colour="grey" in style Dark;
14
+
15
+ title "For A Change";
16
+
17
+ ########################################################################
18
+ # Starting items
19
+ item "small stone" tag stone;
20
+
21
+ ########################################################################
22
+
23
+ room "Under the High Wall" tag High_Wall style Start start exit w n s;
24
+ item "guidebook" tag book keep;
25
+ task "depart resting" tag depart;
26
+ #task "read about high wall in book" need book;
27
+ #task "read about plain in book" need book;
28
+ #task "read about mobile in book" need book;
29
+
30
+
31
+ room "Hillside" tag Hillside dir s after depart;
32
+ #task "read about spinster in book" need book;
33
+
34
+ room "Before the Cube" tag Cube dir n from High_Wall after depart;
35
+ task "x cube";
36
+ task "x cup" follow last;
37
+ task "look up" tag break follow last;
38
+
39
+ room "In the Cube" dir n after put_stone;
40
+ item "cup";
41
+ task "x cup";
42
+ item "lie establisher" tag lie_establisher hidden after last;
43
+ task "read about lie establisher in book" need book after last;
44
+
45
+
46
+ room "In the Shade" tag Shade dir w from High_Wall after depart;
47
+ task "read about toolman in book" need book;
48
+ task "give anchisel to toolman" need anchisel lose it
49
+ give lie_opener;
50
+ item "lie opener" tag lie_opener hidden;
51
+ task "read about lie opener in book" need book after last;
52
+
53
+ room "Before the Tower" tag Before_Tower dir w exit w;
54
+ #task "read about tower in book" need book;
55
+ #task "read plaque";
56
+
57
+ room "Base of Tower" dir w;
58
+ item "wood scrapes";
59
+
60
+ room "Halfway Up Tower" dir n go up;
61
+
62
+ room "Observation Room" tag Observation dir n e go up;
63
+ link Observation before throw_fish;
64
+ item "model landscape";
65
+ #task "x crack" after break;
66
+ task "put stone in crack" tag put_stone after break need stone lose it;
67
+ task "turn model over" after throw_fish;
68
+ task "go outside" cmd "d. d. e." after last
69
+ goto Before_Tower finish;
70
+
71
+ room "On the Flagpole" tag Flagpole dir s leave all;
72
+
73
+ room "By the Hole" dir n from Shade link Cube;
74
+ task "x hole";
75
+ #task "x pool" after last;
76
+ #task "x handle" after last;
77
+ task "get handle fish with bar" need bar give handlefish
78
+ after water_fall;
79
+ item "handlefish" tag handlefish hidden after last;
80
+
81
+ room "Outside Cave" tag Outside_Cave dir s from Shade link Hillside;
82
+ room "Inside the Cave" dir s;
83
+ room "Lantern Room" tag Lantern dir e;
84
+ item "songlantern";
85
+ #task "read about songlantern in book" need book;
86
+ #task "listen";
87
+ item "bar" tag bar;
88
+
89
+ room "End of Passage" tag Passage dir e;
90
+ task "press button" tag water_fall need lie_opener;
91
+ task "wait until the water stops" cmd "wait" 4 follow last goto Outside_Cave;
92
+ task "squeeze lie establisher" tag squeeze need lie_establisher handlefish
93
+ goto Cylinder;
94
+
95
+ room "In The Cylinder" tag Cylinder dir e go up nopath;
96
+ task "wait" follow squeeze goto Top_Cylinder;
97
+
98
+ room "Top Of Cylinder" tag Top_Cylinder dir n go up nopath;
99
+
100
+ room "On The High Wall" tag On_High_Wall dir n go up;
101
+ link On_High_Wall before throw_fish;
102
+ task "throw handlefish in ocean" tag throw_fish need handlefish lose it;
103
+ task "wait" tag wall_falls cmd "wait" 2 follow last
104
+ goto Water lose book; # lose all
105
+
106
+
107
+ room "In The Ocean" tag Ocean dir e from Top_Cylinder leave all;
108
+ link On_High_Wall to Ocean dir e oneway leave all;
109
+
110
+ room "In The Water" tag Water dir w from On_High_Wall oneway nopath;
111
+ task "get on rock" follow wall_falls;
112
+ task "wait" follow last;
113
+ task "get on flagpole" follow last goto Flagpole;
114
+
115
+ room "Sloping Passage" dir s from Lantern;
116
+ task "sing" tag sing;
117
+
118
+ room "Dead End" style Dark dir w after sing;
119
+ item "anchisel" tag anchisel;
120
+ #task "read about anchisel in book" need book;
121
+ #task "read about curry in book" need book after last;
122
+
123
+
124
+ # Not required, just makes the generated walkthrough nicer
125
+ task "x words" in Passage need lie_opener;
126
+ task water_fall after last;
127
+
128
+ # EOF
data/maps/curses.ifm ADDED
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1
+ # IFM Map for "Curses" by Graham Nelson
2
+ # This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
3
+ #
4
+ # $Id: curses.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
5
+ #
6
+ # Note: not finished or updated to use IFM 2.0 features
7
+
8
+ title "Curses";
9
+
10
+ # Starting items
11
+ item "torch" tag torch keep;
12
+
13
+ # XXX these items are really picked up somewhere
14
+ item "medicine bottle" tag medicine;
15
+
16
+ ########################################################################
17
+ map "House/Attic Area";
18
+
19
+ room "Attic" tag Attic start;
20
+ item "teachest";
21
+ item "History of the Meldrews" tag history_book hidden keep need sack;
22
+ room "Servants Room" tag ServantsRoom dir e join Premonition;
23
+ item "bed";
24
+ item "dictionary";
25
+ item "scarf" tag scarf;
26
+ task "lie on bed and sleep" tag ServantsSleep goto Premonition;
27
+
28
+ room "Old Furniture" dir s from Attic;
29
+ item "cupboard";
30
+ item "gift wrapped parcel" tag parcel hidden lost need sack;
31
+ task "open parcel" tag O_parcel need parcel
32
+ give chocolates postcard
33
+ note "reveals box of chocolates and a postcard";
34
+ item "box of chocolates" tag chocolates hidden lost;
35
+ item "postcard" tag postcard hidden;
36
+ room "Over East Wing" tag OverEastWing dir se;
37
+ room "East Annex" tag EastAnnex dir e;
38
+ item "insulation rolls";
39
+ task "search rolls" tag XX_rolls after Wear_gloves;
40
+ item "new battery" tag new_battery after XX_rolls keep;
41
+ task "put new battery in torch" tag Fix_torch need new_battery torch
42
+ in any;
43
+ room "Inside Cupboard" dir n after Fix_torch style special puzzle join Cupboard;
44
+
45
+ room "Dead End" tag DeadEnd dir s from EastAnnex;
46
+ item "rucksack" tag sack keep;
47
+ task "push south wall" tag Push_s_wall after X_cross;
48
+ room "Alison's Room" dir s style special after Push_s_wall;
49
+ task "put flag on bed" tag Put_flag need flag;
50
+ task "sleep" after Put_flag;
51
+
52
+ room "Tiny Balcony" dir s;
53
+
54
+ room "Dark Room" dir w from OverEastWing;
55
+ item "flash";
56
+ item "photograph";
57
+ item "hanging cord";
58
+ task "pull cord" tag On_light need postcard;
59
+ task "read postcard" tag R_postcard need postcard after On_light;
60
+
61
+ room "Disused Observatory" tag Obs dir s from OverEastWing;
62
+ item "glass ball";
63
+ task "clean glass ball" tag Clean_glassball
64
+ after UL_hatch; #not really
65
+ task "set off alarm" tag FireAlarm after Proj_fool;
66
+ room "Library" dir w
67
+ after Clean_glassball; #not really
68
+ item "pipes";
69
+ item "romance novel" tag novel;
70
+ item "poetry" tag poetry;
71
+ task "fix pipes" need wrench get novel poetry;
72
+ task "read poetry" need poetry goto UnrealCity;# in any;
73
+
74
+ room "Souvenir Room" tag Projector dir s from Obs;
75
+ item "slide projector";
76
+ task "turn on projector";
77
+ task "turn the dial";
78
+ task "put Ace of Cups in projector" need AceOfCups goto Cup1;
79
+ task "put Fool in Projector" tag Proj_fool;
80
+ room "" tag ThroughProjector dir s oneway style special puzzle;
81
+
82
+
83
+ room "Old Winery" tag OldWinery dir n from Attic;
84
+ item "demijohn";
85
+ item "tourist map" after O_demijohn;
86
+ item "red battery" after O_demijohn;
87
+ task "open demijogn" tag O_demijohn after Wear_gloves need sack;
88
+ room "Jemima's Lair" tag JemimaLair dir w exit sw;
89
+ item "calendar";
90
+ task "turn radio on" tag On_radio after Push_radio;
91
+ task "examine calendar" tag X_calendar note "Merlyn's hat is YELLOW"
92
+ need chocolates; #not really
93
+ room "Airing Cupboard" dir s;
94
+ item "sheets";
95
+ task "examine sheets" tag X_sheets note "reveals radio";
96
+ item "radio" tag radio hidden;
97
+ task "push radio north" tag Push_radio after X_sheets;
98
+
99
+ room "Potting Room" dir w from JemimaLair;
100
+ item "Jemima";
101
+ item "gloves" tag gloves keep;
102
+ task "wait for music" tag Z_music after On_radio
103
+ note "Jemima needs to be distracted";
104
+ task "wear gloves" tag Wear_gloves need gloves in any
105
+ after Z_music;
106
+ task "give chocolates to Jemima" tag G_chocolates need chocolates
107
+ after X_calendar;
108
+ task "ask for yellow daisy chain" tag Ask_yellow after G_chocolates;
109
+ item "yellow daisy chain" tag daisy after Ask_yellow;
110
+ task "wear yellow daisy chain" tag W_daisy need daisy in any;
111
+
112
+ room "Storage Room" dir e from OldWinery
113
+ need sack; #not really
114
+ item "wrench" tag wrench;
115
+ room "Dumbwaiter" tag DumbTop dir e ne e go in;
116
+ item "chicken bone" tag bone lost;
117
+
118
+ room "Dumbwaiter" tag DumbBot dir s s style special oneway;
119
+ room "Dumbwaiter" tag DumbMid dir ne style special oneway;
120
+ link DumbMid to DumbTop style special oneway;
121
+
122
+ # Basement Area
123
+ room "Cellars" tag Cellars dir s from DumbBot go out;
124
+ item "robot mouse" tag mouse;
125
+ room "Cellar West" tag CellarWest dir w exit nw;
126
+ item "iron door";
127
+ room "Hellish Place" dir s;
128
+ item "demon";
129
+
130
+ room "Cellars South" dir s from Cellars;
131
+ item "small hole";
132
+ task "command mouse to get key" need mouse get brass_key;
133
+ item "brass key" tag brass_key hidden;
134
+
135
+ room "Wine Cellars" tag WineCellar dir e from Cellars;
136
+
137
+
138
+ room "Dark Shaft" dir n from DumbMid go out;
139
+ task "wear gas mask" tag Wear_gasmask need gas_mask;# in any;
140
+ room "Dark Passage" tag DarkPassage dir n;
141
+ task "unlock door" tag UL_door need brass_key after Wear_gasmask;
142
+
143
+ # Garden Area behind house
144
+ room "Garden Stream" tag GardenStream dir n from DarkPassage
145
+ style special after UL_door;
146
+ task "remove gas mask" need gas_mask after UL_door;# in any;
147
+ room "Beside the Wall" tag BesideWall dir e;
148
+ link BesideWall to WineCellar dir s s s s oneway style special;
149
+
150
+ room "Family Tree" tag FamilyTree dir nw from GardenStream;
151
+ room "Up the Tree" dir nw go up;
152
+ task "examine maze" tag X_maze note "empty space in se corner";
153
+
154
+ room "Clearing" tag Clearing dir w from FamilyTree;
155
+ room "Garage" dir w;
156
+ item "roller";
157
+ item "spade";
158
+ item "weed killer";
159
+
160
+ room "Vegtable Garden" dir s from Clearing;
161
+ item "bean plant";
162
+
163
+ room "Lawn Ornaments" dir e from FamilyTree;
164
+ room "Mosaic" tag Mosaic dir e;
165
+
166
+ room "Maze" dir n n from FamilyTree style puzzle special after X_maze;
167
+ room "View Point Lodge" dir w;
168
+ item "miniature" tag miniature;
169
+
170
+ # Area beside house
171
+ room "Beside Drive" dir e e from DeadEnd go down
172
+ style special after FireAlarm;
173
+ room "Public Footpath" tag Footpath dir ne ne ne n n n ne;
174
+ room "Hollow" tag Hollow dir w go down;
175
+ link Hollow to Mosaic oneway; # dir nw;
176
+
177
+ room "Stone Cross" dir n from Footpath exit n;
178
+ task "examine cross" tag X_cross;
179
+
180
+
181
+ room "Sandstone Passage" dir e e e from DarkPassage style special;
182
+ room "The Octagon" dir e;
183
+ room "White Hallway" tag WhiteHall dir se;
184
+ room "Halfway up Stairs" dir n go up;
185
+ room "Servants Room" dir n go up style puzzle join ServantsRoom;
186
+
187
+ room "Bricked Path" dir ne from WhiteHall;
188
+ room "Hedgery" tag Hedgery dir e;
189
+ room "Croquet Lawn" dir e;
190
+
191
+ room "Summer House" dir n from Hedgery;
192
+
193
+ ########################################################################
194
+ map "Premonition";
195
+
196
+ room "Premonition" tag Premonition;
197
+ room "Tent" dir e;
198
+ room "Shrine" dir n;
199
+ item "mascot" tag mascot;
200
+ task "examine mascot" tag X_mascot need mascot
201
+ note "just to hear a magic word";
202
+
203
+ room "Camp Fire" dir sw from Premonition;
204
+ room "Near Dolmen" dir e;
205
+ task "wake up" goto ServantsRoom after X_mascot;
206
+
207
+ ########################################################################
208
+ map "Inside Cupboard";
209
+
210
+ room "Inside Cupboard" tag Cupboard;
211
+ item "painting of Mad Isaac" tag painting;
212
+ item "gas mask" tag gas_mask need sack;
213
+ task "turn crank" tag O_roof
214
+ after UL_door; #not really
215
+ task "put brass key and torch in fireplace and drop all"
216
+ tag Prep_Fireplace
217
+ need brass_key torch after G_bone;
218
+ room "Fireplace" dir e after Prep_Fireplace;
219
+ room "Priest's Hole" dir s go down oneway style special;
220
+ item "stick";
221
+ item "key" tag key hidden;
222
+ task "Get all" tag Get_all give key;
223
+ task "unlock hatch" tag UL_hatch need brass_key after Get_all;
224
+ room "Cellar West" tag PseudoCellarWest dir e oneway
225
+ after UL_hatch style special puzzle;
226
+ join PseudoCellarWest to CellarWest oneway;
227
+ task "go back to cupboard and get all" goto Cupboard;
228
+
229
+ room "Roof" dir n from Cupboard exit s after O_roof;
230
+ room "Battlements" dir nw;
231
+ item "key";
232
+ task "Get key" tag G_key note "Joshua apears";
233
+ task "give chick bone to Joshua" tag G_bone need bone
234
+ after G_key note "key falls down fireplace";
235
+
236
+ ########################################################################
237
+ map "Unreal City";
238
+
239
+ room "Unreal City" tag UnrealCity;
240
+ room "Near Ring Road" dir e;
241
+ room "Chatelet-les-Halles" dir s go down;
242
+ item "Anton";
243
+
244
+ room "Shadowy Hallway" tag ShadowyHall dir n from UnrealCity;
245
+ room "Bohemia" dir e;
246
+ item "mural";
247
+ task "examine mural";
248
+
249
+ room "Consulting Room" dir n from ShadowyHall go up;
250
+ item "push bell";
251
+ item "tarrot cards";
252
+ item "the Fool" tag fool hidden after Push_bell1;
253
+ task "push bell" tag Push_bell1 goto UnrealCity;
254
+
255
+ room "Down by the River" dir w from UnrealCity;
256
+ item "silk handkerchief" tag hanky
257
+ need fool; #not really
258
+ task "wave hanky" tag Wave_hanky need hanky;
259
+ room "Boat" dir w go in style special after Wave_hanky;
260
+ item "Ace of Cups" tag AceOfCups hidden given;
261
+ task "say time" goto GardenStream;# get AceOfCups;
262
+ room "Garden Stream" dir n oneway join GardenStream style special puzzle;
263
+
264
+ ########################################################################
265
+ map "Museum";
266
+ join ThroughProjector to MuseumFoyer oneway;
267
+
268
+ room "Museum Foyer" tag MuseumFoyer exit s;
269
+ room "Revolving Door (?)" tag RevDoor dir ne;
270
+ link RevDoor to RevDoor dir n e s oneway;
271
+
272
+ ########################################################################
273
+ map "Ace of Cups card";
274
+ join ThroughProjector to Cup1 oneway;
275
+
276
+ room "store room" tag Cup1;
277
+ item "crates";
278
+ item "mounted bottle" tag bottle;
279
+ task "search crates" get ship;
280
+ item "model ship" tag ship hidden;
281
+ task "pull anchor and put ship in bottle" tag Ship_in_Bottle
282
+ need bottle ship;
283
+ task "examine ship" after Ship_in_Bottle goto Ship;
284
+
285
+ map "On board the Ship";
286
+ join Cup1 to Ship oneway;
287
+
288
+ room "ship" tag Ship;
289
+ item "flag" tag flag hidden after Parachute lost;
290
+ item "timber" tag timber hidden after Parachute lost;
291
+
292
+ room "mast" dir nw go up;
293
+ item "flag";
294
+ task "grab flag" tag G_flag;
295
+ task "go port" tag Parachute after G_flag goto Ship;
296
+
297
+ room "fore" dir n from Ship;
298
+ item "green branch" tag branch;
299
+
300
+ room "aft" dir s from Ship;
301
+ item "wheel";
302
+ item "anchor";
303
+ task "turn wheel" tag Turn_wheel
304
+ need flag timber branch; #not really
305
+ task "go down anchor" after Turn_wheel goto Projector;
306
+
307
+ # EOF