ifmapper 0.5

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Files changed (87) hide show
  1. data/HISTORY.txt +2 -0
  2. data/IFMapper.gemspec +21 -0
  3. data/IFMapper.rb +27 -0
  4. data/icons/copy.png +0 -0
  5. data/icons/cut.png +0 -0
  6. data/icons/filenew.png +0 -0
  7. data/icons/fileopen.png +0 -0
  8. data/icons/filesave.png +0 -0
  9. data/icons/filesaveas.png +0 -0
  10. data/icons/help.png +0 -0
  11. data/icons/kill.png +0 -0
  12. data/icons/nextpage.png +0 -0
  13. data/icons/paste.png +0 -0
  14. data/icons/prevpage.png +0 -0
  15. data/icons/printicon.png +0 -0
  16. data/icons/redo.png +0 -0
  17. data/icons/saveas.png +0 -0
  18. data/icons/undo.png +0 -0
  19. data/icons/winapp.png +0 -0
  20. data/icons/zoom.png +0 -0
  21. data/lib/IFMapper/Connection.rb +63 -0
  22. data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
  23. data/lib/IFMapper/FXConnection.rb +283 -0
  24. data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
  25. data/lib/IFMapper/FXMap.rb +1614 -0
  26. data/lib/IFMapper/FXMapDialogBox.rb +51 -0
  27. data/lib/IFMapper/FXMapFileDialog.rb +29 -0
  28. data/lib/IFMapper/FXMapperSettings.rb +45 -0
  29. data/lib/IFMapper/FXMapperWindow.rb +1051 -0
  30. data/lib/IFMapper/FXPage.rb +24 -0
  31. data/lib/IFMapper/FXPageDialogBox.rb +38 -0
  32. data/lib/IFMapper/FXRoom.rb +218 -0
  33. data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
  34. data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
  35. data/lib/IFMapper/FXSpline.rb +54 -0
  36. data/lib/IFMapper/FXWarningBox.rb +45 -0
  37. data/lib/IFMapper/IFMReader.rb +613 -0
  38. data/lib/IFMapper/Map.rb +110 -0
  39. data/lib/IFMapper/PDFMapExporter.rb +315 -0
  40. data/lib/IFMapper/Page.rb +158 -0
  41. data/lib/IFMapper/Room.rb +104 -0
  42. data/maps/Bureaucracy.ifm +75 -0
  43. data/maps/Hollywood_Hijinx.ifm +149 -0
  44. data/maps/Jigsaw.ifm +806 -0
  45. data/maps/LGOP.ifm +705 -0
  46. data/maps/Mercy.ifm +76 -0
  47. data/maps/Planetfall.ifm +186 -0
  48. data/maps/Plundered_Hearts.ifm +251 -0
  49. data/maps/Ralph.ifm +50 -0
  50. data/maps/Robots_of_Dawn.ifm +224 -0
  51. data/maps/Seastalker.ifm +149 -0
  52. data/maps/Sherlock.ifm +209 -0
  53. data/maps/SoFar.ifm +72 -0
  54. data/maps/Starcross.ifm +170 -0
  55. data/maps/Suspended.ifm +82 -0
  56. data/maps/Wishbringer.ifm +277 -0
  57. data/maps/Wishbringer2.ifm +246 -0
  58. data/maps/Zork1.ifm +410 -0
  59. data/maps/Zork2.ifm +150 -0
  60. data/maps/Zork3.ifm +136 -0
  61. data/maps/Zork_Zero.ifm +557 -0
  62. data/maps/anchor.ifm +645 -0
  63. data/maps/atrox.ifm +134 -0
  64. data/maps/awaken.ifm +116 -0
  65. data/maps/babel.ifm +279 -0
  66. data/maps/bse.ifm +150 -0
  67. data/maps/change.ifm +128 -0
  68. data/maps/curses.ifm +307 -0
  69. data/maps/curves.ifm +529 -0
  70. data/maps/edifice.ifm +158 -0
  71. data/maps/frozen.ifm +126 -0
  72. data/maps/glow.ifm +101 -0
  73. data/maps/library.ifm +93 -0
  74. data/maps/mindelec.ifm +89 -0
  75. data/maps/minster.ifm +234 -0
  76. data/maps/muse.ifm +154 -0
  77. data/maps/paperchase.ifm +110 -0
  78. data/maps/space_st.ifm +104 -0
  79. data/maps/stationfall.ifm +320 -0
  80. data/maps/theatre.ifm +182 -0
  81. data/maps/toonesia.ifm +54 -0
  82. data/maps/tortoise.ifm +72 -0
  83. data/maps/vgame.ifm +219 -0
  84. data/maps/weather.ifm +98 -0
  85. data/maps/windhall.ifm +154 -0
  86. data/maps/zebulon.ifm +68 -0
  87. metadata +144 -0
data/maps/theatre.ifm ADDED
@@ -0,0 +1,182 @@
1
+ # IFM Map for "Theatre" by Brendon Wyber
2
+ # This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
3
+ #
4
+ # $Id: theatre.ifm,v 1.3 2003/01/11 21:29:21 dchapes Exp $
5
+
6
+ title "Theatre";
7
+
8
+ ########################################################################
9
+ map "Main Areas";
10
+
11
+ room "Outside the Theatre" start exit w e;
12
+ room "Theatre Lobby" tag Lobby dir n;
13
+ item "posters";
14
+ room "to Staircase Landing" tag JoinLobby dir n go up style puzzle;
15
+ room "Cloakroom" dir ne from Lobby;
16
+ item "hooks";
17
+ room "to Secret Stairway" tag JoinCloak dir s go down style puzzle special;
18
+
19
+ room "Manager's Office" tag Office dir nw from Lobby;
20
+ item "desk";
21
+ item "papers";
22
+ item "metal safe";
23
+ room "Basement" dir sw go down;
24
+ item "boxes";
25
+ item "barrels";
26
+ item "electrical panel";
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+ item "loose page";
28
+ item "pager";
29
+
30
+ room "Sealed Up Ticket Booth" dir s from Office style special;
31
+
32
+ room "Cramped Hallway" tag Cramped_Hall dir n from Office;
33
+ item "boxes of junk";
34
+ item "loose page";
35
+ room "Narrow Hallway" dir n;
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+ item "boxes";
37
+ item "carpet rolls";
38
+ item "body" hidden;
39
+ room "End of Hallway" dir n style special exit w;
40
+ item "boxes";
41
+ item "loose page";
42
+ room "Alley Courtyard" dir n ne;
43
+ item "rubish bin";
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+
45
+
46
+ room "Tight Stairway" dir w from Cramped_Hall;
47
+ room "Centre of Long Corridor" tag CCor dir w;
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+ room "Costume Room" dir w;
49
+ item "costumes";
50
+ item "gas mask";
51
+ item "mannequins";
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+ room "South End of Long Corridor" tag SCor dir s from CCor;
53
+ room "Prop Room" tag Prop_Room dir s s s;
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+ room "Music Room" dir w from SCor;
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+ item "piano";
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+ item "sheet of music";
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+
58
+ room "North End of Long Corridor" tag NCor dir n from CCor;
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+ room "Sick Bay" dir n;
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+ item "bed";
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+ item "letter";
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+ item "glass vial";
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+ item "medical cabinet";
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+ room "Guest Star Room" tag Guest_Room dir w from NCor;
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+ item "four-poster bed";
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+ item "fireplace";
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+ room "Theatre Roof" dir nw go up;
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+ item "crow";
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+ room "to Streat Balcony" tag JoinRoof dir sw go down style puzzle special;
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+ room "Sealedoff Office" dir sw from Guest_Room go down;
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+ item "fireplace";
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+ item "coffin";
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+ room "Boiler Room" dir s go down;
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+ item "boiler";
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+ item "coal bin";
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+ item "wooden chest";
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+
78
+
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+ room "Southern End of Attic" dir w from Prop_Room go up style special;
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+ item "two loose pages";
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+ room "Attic Above Theatre" dir n;
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+ item "winch";
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+ room "Attic Observatory" dir n;
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+ item "window";
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+ item "telescope";
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+
87
+ ########################################################################
88
+ map "Second Floor";
89
+
90
+ room "to Theatre Lobby" join JoinLobby style puzzle;
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+ room "Staircase Landing" tag Landing dir n go up;
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+ item "huge portrait";
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+ room "Secret Gallery" dir n style special;
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+ item "pictures";
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+ item "loose page";
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+ item "camera";
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+ room "Western Landing" tag WLanding dir w from Landing;
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+ room "Southern Landing" dir s se;
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+ item "heavy curtains";
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+ room "Eastern Landing" tag ELanding dir ne n link Landing;
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+
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+ room "Western Theatre Aisle" tag WAisle dir n n from WLanding;
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+ room "Eastern Theatre Aisle" tag EAisle dir e e link ELanding;
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+ room "Stage" tag Stage dir n nw style special;
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+ link WAisle to Stage dir n style special;
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+ item "spiders";
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+ item "cobwebs";
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+ room "Back Stage" dir n;
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+ item "ropes";
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+ item "loose page";
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+ room "Up the Ropes" dir n go up;
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+ room "Dressing Room" dir w;
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+ item "scuff marks";
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+ item "old locker";
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+
116
+ room "Orchestra Pit" dir s from Stage;
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+ room "Pit Cupboards" dir e e;
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+ room "Dark Place" dir e style special;
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+ room "Under the Stage" dir nw;
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+ item "small items";
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+ item "loose page";
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+
123
+ room "Eastern Stairway" dir e from ELanding;
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+ room "Eastern Balcony" dir n;# go up;
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+ room "Western Balcony" dir w nw sw w style special;
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+ item "bricked-up doorway";
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+ room "Back Wall" dir nw;
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+ item "loose page";
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+ room "Wall with Large Hole" dir s;
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+ room "Secret Library" tag Library dir w;
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+ item "bookcases";
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+ item "books";
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+ room "Reading Recess" dir n;
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+ item "two loose pages";
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+ room "South End of the Library" dir s from Library;
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+ item "bookcases";
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+ item "ropes";
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+ item "nest";
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+ item "slug";
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+ room "Street Balcony" dir w style special;
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+ room "to Theatre Roof" dir n go up style puzzle join JoinRoof;
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+
143
+ ########################################################################
144
+ map "Secret Underground";
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+
146
+ room "to Cloak Room" join JoinCloak style puzzle;
147
+ room "Secret Stairway" dir s go down;
148
+ item "loose page";
149
+ room "Underground Passage" dir s go down;
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+ item "iron door";
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+ room "Above the Pit" dir e style special;
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+ item "pit";
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+ item "loose page";
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+ room "Inside Pit" dir s go in style special;
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+ room "Tunnel Junction" tag Junction dir e;
156
+ item "loose page";
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+ room "Mine Shaft" dir sw exit nw n w e sw s se;
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+ room "Deep in the Mines" dir s go down;
159
+ item "large cage";
160
+ item "goblin creature";
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+
162
+ room "Western End of Sewer" dir se from Junction;
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+ item "sluice gate";
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+ room "Centre of Sewer" tag Sewer dir e;
165
+ room "Metal Platform" dir n;
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+ item "rusty lever";
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+ room "Eastern End of Sewer" dir e from Sewer;
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+ room "Rats Nest" dir se;
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+ item "rats";
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+ room "Witch's Lair" dir se;
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+ item "cauldron";
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+ item "statue";
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+ item "dager";
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+ item "loose page";
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+
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+ room "Old Hallway" dir ne from Junction;
177
+ room "Ceremony Room" dir ne oneway;
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+ room "Outside the Burning Mansion" dir e e style special oneway exit s;
179
+ room "" dir n;
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+ room "Wine Cellar" dir se go down;
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+
182
+ # EOF
data/maps/toonesia.ifm ADDED
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+ ########################################################################
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+ # IFM map for "Toonesia" by Jacob Weinstein
3
+ # This file written by Glenn Hutchings <zondo@hunting2.demon.co.uk>
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+ #
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+ # $Id: toonesia.ifm,v 1.2 2003/01/11 21:29:21 dchapes Exp $
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+ #
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+ # Status: Map complete, no tasks, item notes
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+ ########################################################################
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+
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+ title "Toonesia";
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+
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+ ########################################################################
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+
14
+ room "Bare Cell";
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+ item "crayon" note "Draws the door";
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+ item "blindfold" note "Wear it to walk in mid-air";
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+ item "note";
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+
19
+ room "Middle of the Woods" dir s style special tag Middle;
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+ item "sign" note "Show it to Dizzy";
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+
22
+ room "In the Woods" dir s;
23
+
24
+ room "Edge of the Woods" dir nw link Middle tag Edge;
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+ item "tasmanian devil";
26
+
27
+ room "Outside the Mine" dir n n tag Outside_Mine;
28
+ item "Dizzy Duck";
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+
30
+ room "Edge of a Cliff" dir w from Edge;
31
+
32
+ room "Hanging in Mid-Air" dir w;
33
+
34
+ room "Atop a Narrow Mesa" dir w s;
35
+ item "gun" note "Show it to Dizzy";
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+
37
+ room "Hanging in Mid-Air" dir e;
38
+
39
+ room "Side of a Ledge" dir e;
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+
41
+ room "Inside Bud's Warren" dir e tag Warren;
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+ item "Hawaiian shirt";
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+ item "baseball cap";
44
+ item "cologne bottle" note "Wear cologne to avoid devil";
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+ item "lettuce sandwich";
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+ item "steak" note "Cook it on stove";
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+
48
+ link Warren to Edge go up style special;
49
+
50
+ room "Inside the Mine" dir e from Outside_Mine;
51
+ item "lamp" note "Rub it twice for helmet";
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+ item "magic helmet" note "Makes winds blow";
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+
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+ ########################################################################
data/maps/tortoise.ifm ADDED
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+ ########################################################################
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+ # IFM map for "The Lesson of the Tortoise" by G. Kevin Wilson
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+ # This file written by Glenn Hutchings <zondo@hunting2.demon.co.uk>
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+ #
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+ # $Id: tortoise.ifm,v 1.1 1999/05/13 14:17:46 dchapes Exp $
6
+ #
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+ # Status: Map and tasks complete. Requires IFM version 3 or greater.
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+ ########################################################################
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+
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+ title "The Lesson of the Tortoise";
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+
12
+ item "hoe" tag hoe;
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+
14
+ ########################################################################
15
+
16
+ room "The Road Home" exit n;
17
+ item "tortoise";
18
+ task "Flip tortoise" score 1;
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+
20
+ room "Outside Your Home" dir s tag Outside;
21
+ item "serpent";
22
+ task "Hit serpent with hoe" need hoe score 1;
23
+
24
+ room "Downstairs" dir e tag Downstairs;
25
+ item "shrine";
26
+ task "Tell Min to give the pebble" cmd "min, give wang li the pebble"
27
+ after goto_wang_li;
28
+ task "Tell Wang Li what happened" after last cmd "talk to wang li"
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+ score 1 finish;
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+
31
+ room "The Kitchen" dir s tag Kitchen;
32
+ item "cooking pot";
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+ task "Throw pebble at Min" after become_fish need pebble lose it;
34
+ task "Talk to Min" after last score 1;
35
+ task "Tell Min to go to Wang Li" after last cmd "min, get bucket"
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+ cmd "min, go north" tag goto_wang_li
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+ goto Downstairs;
38
+
39
+ room "Your Garden" dir s tag Garden;
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+ item "pond";
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+ link last to Outside dir w;
42
+ item "tortoise" hidden note "Moves here (eventually)";
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+ task "Talk to tortoise" after escape drop all tag become_fish
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+ score 1;
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+ task "Pick up the pebble" after last give pebble;
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+ task "Wait for your moment" after last cmd "wait" 6 goto Kitchen;
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+
48
+ room "Your Bedroom" dir n from Downstairs go up;
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+ item "bed";
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+ task "Get punched by Long Gen" cmd none drop all goto Cellar;
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+
52
+ room "The Cellar" dir e from Kitchen nolink tag Cellar;
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+ item "chest";
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+ task "Open chest";
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+ item "puzzle box" tag box hidden after last;
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+ task "Open box" need box cmd "Press sun"
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+ cmd "Press moon" cmd "Press sun"
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+ cmd "Pull panel";
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+ item "fortune cookie" hidden after last tag cookie;
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+ task "Open cookie" need cookie lose it give pebble
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+ tag vision score 1;
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+ item "magic pebble" hidden tag pebble;
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+ task "Scrape stone with chopstick" after vision need chopstick lose it
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+ tag escape score 1;
65
+ link last to Garden dir s oneway after last;
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+
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+ room "The Cellar" dir e;
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+ item "wedding dress";
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+ task "Unfold dress";
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+ item "chopstick" hidden after last tag chopstick;
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+
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+ ########################################################################
data/maps/vgame.ifm ADDED
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+ # IFM Map for "Varicella" by Adam Cadre
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+ # Based on Version 1.14 (31 August 1999) / Serial number 9339
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+ #
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+ # This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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+ #
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+ # $Id: vgame.ifm,v 1.3 2003/01/11 20:32:36 dchapes Exp $
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+ #
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+
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+ # Mark the starting location
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+ room_border_width = 2 in style Start;
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+
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+
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+ title "Varicella";
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+
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+ ########################################################################
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+ # Starting items
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+ item "letter";
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+ item "master key" keep note "also records information";
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+ # Clothing
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+ item "shirt";
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+ item "doublet";
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+ item "jerkin";
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+ item "hose";
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+ item "knee-breeches";
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+ item "cloak";
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+ item "shoes";
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+ item "hat";
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+
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+
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+ ########################################################################
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+ map "Palazzo del Piemonte, Bottom Level";
32
+
33
+ room "Salon" tag Salon style Start start
34
+ note "view of western gardens";
35
+
36
+ room "Western Ballroom" tag W_Ballroom dir e;
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+
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+ room "Northwest Tower Antechamber" tag NW_ante_low dir n;
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+ room "Dining Hall" tag Dining_Hall dir e;
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+ item "armor";
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+
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+ room "Northeast Tower Antechamber" tag NE_ante_low dir e;
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+ room "Eastern Ballroom" tag E_Ballroom dir s;
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+ item "fresco";
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+
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+ room "Southeast Tower Antechamber" tag SE_ante_low dir s;
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+ room "Grand Foyer" tag Foyer dir w exit s;
48
+
49
+ room "Southwest Tower Antechamber" tag SW_ante_low dir w link W_Ballroom;
50
+
51
+ room "Palace Kitchen" dir n from Dining_Hall exit n;
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+ item "refrigerator";
53
+ item "guard";
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+ item "chef";
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+
56
+ room "Palace Courtyard" dir e from W_Ballroom link E_Ballroom;
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+ item "Prince Louis";
58
+
59
+ room "Palace Chapel" dir e from E_Ballroom;
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+ item "guard";
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+ room "Christ Minister's Quarters" dir s;
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+ item "cot";
63
+ item "desk";
64
+ item "crucifix";
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+ item "math textbook";
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+ item "history textbook";
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+
68
+
69
+ room "Northwest Tower, Bottom Level" tag NW_lower dir nw from NW_ante_low;
70
+ room "Northeast Tower, Bottom Level" tag NE_lower dir ne from NE_ante_low;
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+ room "Southwest Tower, Bottom Level" tag SW_lower dir sw from SW_ante_low;
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+ room "Southeast Tower, Bottom Level" tag SE_lower dir se from SE_ante_low;
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+
74
+ ########################################################################
75
+ map "Palazzo del Piemonte, Middle Level";
76
+
77
+ room "Northwest Tower, Middle Level" tag NW_middle;
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+ join NW_lower to NW_middle go up;
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+
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+ room "Northwest Tower Antechamber" tag NW_ante_mid dir se;
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+ room "Throne Room" tag Throne dir e exit n e;
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+ item "throne";
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+ item "phone";
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+ item "guard";
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+
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+ room "Northeast Tower Antechamber" tag NE_ante_mid dir e;
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+ room "Eastern Hall" tag E_Hall dir s;
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+ item "guard";
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+ item "turkey leg";
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+ item "cooler";
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+ item "balcony";
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+
93
+ room "Southeast Tower Antechamber" tag SE_ante_mid dir s;
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+ room "Southern Hall" tag S_Hall dir w;
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+ item "carpet";
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+ item "guard";
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+
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+ room "Southwest Tower Antechamber" tag SW_ante_mid dir w;
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+
100
+ room "Western Hall" tag W_Hall dir n link NW_ante_mid;
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+ item "carpet";
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+ item "guard";
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+ item "balcony";
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+
105
+
106
+ room "Royal Quarters" dir n from Throne
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+ note "view of nothern gardens";
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+ item "medical rigging";
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+
110
+ room "Coffers Minister's Quarters" dir e from E_Hall;
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+ item "plastic dinosaur";
112
+ item "toy robot";
113
+ item "perpetual motion toy";
114
+ item "Newton's cradle";
115
+ item "malachite obelisk";
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+ item "old coin";
117
+ item "pin board";
118
+ item "magnetic sculpture";
119
+ item "mini rock garden";
120
+ item "mini foam basketball";
121
+ item "mini basketball hoop";
122
+ item "mini pool table";
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+
124
+ room "Interior Minister's Quarters" dir s from S_Hall;
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+ item "desk";
126
+ item "test tube rack";
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+ item "yellowish vial" hidden;
128
+ item "pinkish vial" hidden;
129
+
130
+ room "War Minister's Quarters" dir w from W_Hall;
131
+
132
+
133
+ room "Northeast Tower, Middle Level" tag NE_middle dir ne from NE_ante_mid;
134
+ join NE_lower to NE_middle go up;
135
+ room "Southwest Tower, Middle Level" tag SW_middle dir sw from SW_ante_mid;
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+ join SW_lower to SW_middle go up;
137
+ room "Southeast Tower, Middle Level" tag SE_middle dir se from SE_ante_mid;
138
+ join SE_lower to SE_middle go up;
139
+
140
+ ########################################################################
141
+ map "Palazzo del Piemonte, Upper Level";
142
+
143
+ room "Northwest Tower, Top Level" tag NW_top;
144
+ join NW_middle to NW_top go up;
145
+ item "sleeping guard";
146
+ room "Palace Minister's Quarters" dir nw;
147
+ item "bed";
148
+ item "dresser";
149
+ item "hair oil";
150
+ item "hand lotion";
151
+ item "oil painting";
152
+ item "panel" hidden;
153
+ item "white cable" hidden;
154
+ item "black cable" hidden;
155
+ item "money" hidden;
156
+ item "dagger" hidden;
157
+ # Surveillance dial settings:
158
+ # 0 Grand Foyer
159
+ # 1 Throne Room
160
+ # 2 Palace Chapel
161
+ # 3 Courtyard
162
+ # 4 Dining Hall
163
+ # 5 Salon
164
+ # 6 Palace Kitchen
165
+ # 7 Western Ballroom
166
+ # 8 Eastern Ballroom
167
+ # 9 Western Hall
168
+ # 10 Eastern Hall
169
+ # 11 Southern Hall
170
+ # 12 Western Balcony
171
+ # 13 Eastern Balcony
172
+ # 14 Royal Quarters
173
+ # 15 War Minister's Quarters (disabled)
174
+ # 16 Coffers Minister's Quarters
175
+ # 17 Christ Minister's Quarters
176
+ # 18 Interior Minister's Quarters
177
+ # 19 Prince Louis' Quarters
178
+ # 20 Miss Sierra's Quarters
179
+ # 21 Palace Asylum
180
+ # 22 NW Tower Antechamber, Lower level
181
+ # 23 NW Tower Antechamber, Upper level
182
+ # 24 NW Tower, Bottom level
183
+ # 25 NW Tower, Middle level
184
+ # 26 NW Tower, Top level
185
+ # 27 NE Tower Antechamber, Lower level
186
+ # 28 NE Tower Antechamber, Upper level
187
+ # 29 NE Tower, Bottom level
188
+ # 30 NE Tower, Middle level
189
+ # 31 NE Tower, Top level
190
+ # 32 SW Tower Antechamber, Lower level
191
+ # 33 SW Tower Antechamber, Upper level
192
+ # 34 SW Tower, Bottom level
193
+ # 35 SW Tower, Middle level
194
+ # 36 SW Tower, Top level
195
+ # 37 SE Tower Antechamber, Lower level
196
+ # 38 SE Tower Antechamber, Upper level
197
+ # 39 SE Tower, Bottom level
198
+ # 40 SE Tower, Middle level
199
+ # 41 SE Tower, Top level
200
+ # 42 Northern Gardens
201
+ # 43 Western Gardens
202
+ # 44 Eastern Gardens
203
+ # 45 Southern Gardens
204
+
205
+
206
+ room "Northeast Tower, Top Level" tag NE_top dir e 4 from NW_top nolink;
207
+ join NE_middle to NE_top go up;
208
+ room "Miss Sierra's Quarters" dir ne;
209
+
210
+ room "Southwest Tower, Top Level" tag SW_top dir s 4 from NW_top nolink;
211
+ join SW_middle to SW_top go up;
212
+ item "guard";
213
+ room "Prince Louis's Quarters" dir sw from SW_top;
214
+
215
+ room "Southeast Tower, Top Level" tag SE_top dir s 4 from NE_top nolink;
216
+ join SE_middle to SE_top go up;
217
+ room "Palace Asylum" dir se;
218
+
219
+ # EOF