ifmapper 0.5

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Files changed (87) hide show
  1. data/HISTORY.txt +2 -0
  2. data/IFMapper.gemspec +21 -0
  3. data/IFMapper.rb +27 -0
  4. data/icons/copy.png +0 -0
  5. data/icons/cut.png +0 -0
  6. data/icons/filenew.png +0 -0
  7. data/icons/fileopen.png +0 -0
  8. data/icons/filesave.png +0 -0
  9. data/icons/filesaveas.png +0 -0
  10. data/icons/help.png +0 -0
  11. data/icons/kill.png +0 -0
  12. data/icons/nextpage.png +0 -0
  13. data/icons/paste.png +0 -0
  14. data/icons/prevpage.png +0 -0
  15. data/icons/printicon.png +0 -0
  16. data/icons/redo.png +0 -0
  17. data/icons/saveas.png +0 -0
  18. data/icons/undo.png +0 -0
  19. data/icons/winapp.png +0 -0
  20. data/icons/zoom.png +0 -0
  21. data/lib/IFMapper/Connection.rb +63 -0
  22. data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
  23. data/lib/IFMapper/FXConnection.rb +283 -0
  24. data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
  25. data/lib/IFMapper/FXMap.rb +1614 -0
  26. data/lib/IFMapper/FXMapDialogBox.rb +51 -0
  27. data/lib/IFMapper/FXMapFileDialog.rb +29 -0
  28. data/lib/IFMapper/FXMapperSettings.rb +45 -0
  29. data/lib/IFMapper/FXMapperWindow.rb +1051 -0
  30. data/lib/IFMapper/FXPage.rb +24 -0
  31. data/lib/IFMapper/FXPageDialogBox.rb +38 -0
  32. data/lib/IFMapper/FXRoom.rb +218 -0
  33. data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
  34. data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
  35. data/lib/IFMapper/FXSpline.rb +54 -0
  36. data/lib/IFMapper/FXWarningBox.rb +45 -0
  37. data/lib/IFMapper/IFMReader.rb +613 -0
  38. data/lib/IFMapper/Map.rb +110 -0
  39. data/lib/IFMapper/PDFMapExporter.rb +315 -0
  40. data/lib/IFMapper/Page.rb +158 -0
  41. data/lib/IFMapper/Room.rb +104 -0
  42. data/maps/Bureaucracy.ifm +75 -0
  43. data/maps/Hollywood_Hijinx.ifm +149 -0
  44. data/maps/Jigsaw.ifm +806 -0
  45. data/maps/LGOP.ifm +705 -0
  46. data/maps/Mercy.ifm +76 -0
  47. data/maps/Planetfall.ifm +186 -0
  48. data/maps/Plundered_Hearts.ifm +251 -0
  49. data/maps/Ralph.ifm +50 -0
  50. data/maps/Robots_of_Dawn.ifm +224 -0
  51. data/maps/Seastalker.ifm +149 -0
  52. data/maps/Sherlock.ifm +209 -0
  53. data/maps/SoFar.ifm +72 -0
  54. data/maps/Starcross.ifm +170 -0
  55. data/maps/Suspended.ifm +82 -0
  56. data/maps/Wishbringer.ifm +277 -0
  57. data/maps/Wishbringer2.ifm +246 -0
  58. data/maps/Zork1.ifm +410 -0
  59. data/maps/Zork2.ifm +150 -0
  60. data/maps/Zork3.ifm +136 -0
  61. data/maps/Zork_Zero.ifm +557 -0
  62. data/maps/anchor.ifm +645 -0
  63. data/maps/atrox.ifm +134 -0
  64. data/maps/awaken.ifm +116 -0
  65. data/maps/babel.ifm +279 -0
  66. data/maps/bse.ifm +150 -0
  67. data/maps/change.ifm +128 -0
  68. data/maps/curses.ifm +307 -0
  69. data/maps/curves.ifm +529 -0
  70. data/maps/edifice.ifm +158 -0
  71. data/maps/frozen.ifm +126 -0
  72. data/maps/glow.ifm +101 -0
  73. data/maps/library.ifm +93 -0
  74. data/maps/mindelec.ifm +89 -0
  75. data/maps/minster.ifm +234 -0
  76. data/maps/muse.ifm +154 -0
  77. data/maps/paperchase.ifm +110 -0
  78. data/maps/space_st.ifm +104 -0
  79. data/maps/stationfall.ifm +320 -0
  80. data/maps/theatre.ifm +182 -0
  81. data/maps/toonesia.ifm +54 -0
  82. data/maps/tortoise.ifm +72 -0
  83. data/maps/vgame.ifm +219 -0
  84. data/maps/weather.ifm +98 -0
  85. data/maps/windhall.ifm +154 -0
  86. data/maps/zebulon.ifm +68 -0
  87. metadata +144 -0
@@ -0,0 +1,110 @@
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+ # IFM Map for "Paper Chase" by Chris Skapura
2
+ # Based on Release ??
3
+ #
4
+ # This file written by John Troxler <jtroxler@carolina.rr.com>
5
+ #
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+ # $Id: paperchase.ifm,v 1.1 2000/09/06 16:20:30 dchapes Exp $
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+
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+ title "Paper Chase";
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+ item "ballpoint pen" tag pen;
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+
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+ #############################################################################
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+ map "College";
13
+ room "Outside" tag Outside start exit n s;
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+
15
+ room "Entrance hall" tag Entrance dir s exit n s e w;
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+
17
+ room "Registration hall" tag Registration dir s exit n;
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+ item "identity card" tag card hidden score 4;
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+ task "fill out form" need pen get card;
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+ task "show card to secretary" tag register need card score 6;
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+
22
+ room "Refectory" tag Refectory dir w from Entrance exit s e;
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+ item "ham sandwich";
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+
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+ room "Corridor" tag Corridor1 dir s exit n s w;
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+
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+ room "Sports hall" dir w from Corridor1 after tuition;
28
+ task "run" tag pe_exam score 8;
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+
30
+ room "Chemistry lab" dir s from Corridor1 after tuition;
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+ item "exam paper";
32
+ task "take exam" tag chem_exam need pen cheat_sheet score 8;
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+
34
+ room "Ground floor stairwell" tag Ground dir e from Entrance exit w;
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+
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+ #############################################################################
37
+ map "Bottom Floor";
38
+ room "Bottom of stairwell" tag Bottom exit n s;
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+ item "copy of Psychiatry Today" tag magazine hidden score 4;
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+ task "open bin" get magazine;
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+
42
+ join Ground to Bottom go down;
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+
44
+ room "Student's Union" dir n exit s;
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+ item "book" tag book score 4;
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+ task "give card to president" need card get book note "The book tells you of your goal but not needed except for a perfect score";
47
+ task "give book to president" need book lose it after last;
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+
49
+ room "Bar" dir s from Bottom exit n;
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+ item "pledge pin" tag pin score 4;
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+ item "bottle of rum" tag bottle hidden score 4;
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+ item "sheet of paper" tag cheat_sheet hidden score 4;
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+ task "get pin" get bottle;
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+ task "open bottle" need bottle;
55
+ task "drink rum" need bottle after last pe_exam;
56
+ task "drink rum" need bottle after last;
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+ task "drink rum" need bottle after last get pin;
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+ task "drink rum" need bottle after last get cheat_sheet;
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+
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+ #############################################################################
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+ map "First Floor";
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+ room "First floor stairwell" tag First exit w;
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+
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+ join First to Ground go down;
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+
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+ room "Corridor" tag Corridor2 dir w exit n s w e;
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+
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+ room "Corridor" tag Corridor3 dir s exit n w e;
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+
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+ room "English classroom" dir w after tuition leave pin;
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+ item "exam paper";
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+ task "take exam" tag english_exam need pen note "Answers: 1. transparent 2. e 3. f 4. incorrectlly 5. a" score 10;
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+
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+ room "Records Office" dir e from Corridor3;
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+ item "report transcript" tag report_transcript score 4;
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+ task "show transcript receipt to secretary" need transcript_receipt lose it get report_transcript;
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+
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+ room "Bursar's office" dir w from Corridor2;
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+ item "tuition receipt" tag tuition_receipt score 4;
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+ item "transcript receipt" tag transcript_receipt score 4;
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+ task "give gold coin to bursar" tag tuition need gold_coin lose it get tuition_receipt score 6;
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+ task "give silver coin to bursar" tag receipt need silver_coin lose it after english_exam pe_exam chem_exam get transcript_receipt;
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+
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+ room "Psychology lab" dir n from Corridor2;
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+ item "manilla folder" tag folder score 4;
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+ item "sheet of paper covered with strange shapes";
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+ task "give magazine to psychologist" need magazine lose it get folder;
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+
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+ #############################################################################
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+ map "Second Floor";
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+ room "Second floor stairwell" tag Second exit w;
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+
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+ join Second to First go down;
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+
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+ room "Corridor" tag Corridor4 dir w exit n e w;
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+
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+ room "Financial aid office" dir n exit s;
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+ item "gold coin" tag gold_coin score 4;
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+ item "silver coin" tag silver_coin score 4;
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+ task "fill out form" need pen get gold_coin silver_coin;
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+
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+ room "Dean's office" dir w from Corridor4 exit e;
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+ item "degree certificate" tag degree;
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+ task "give card to dean" need card lose it after pe_exam english_exam chem_exam;
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+ task "give receipt to dean" need tuition_receipt lose it after last;
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+ task "give report to dean" need report_transcript lose it after last;
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+ task "show folder to dean" need folder after last get degree score 10;
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+ task "get degree" finish after last note "To win you must go back outside and into the forest" score 4;
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+
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+ # EOF
data/maps/space_st.ifm ADDED
@@ -0,0 +1,104 @@
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+ # IFM Map for "Spacestation" by David Ledgard
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+ # Based on Release 1 / Serial number 9808xx
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+ # This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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+ #
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+ # $Id: space_st.ifm,v 1.3 2003/01/11 21:29:21 dchapes Exp $
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+
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+ title "Spacestation";
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+
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+ ########################################################################
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+ # Starting items
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+ item "chronometer";
12
+ item "patrol uniform";
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+ item "box of radioactive isotopes";
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+
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+ ########################################################################
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+ room "Scooter";
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+ task "wait for landing" cmd "z.z.z";
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+ task "stand" tag Stand after last;
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+ item "toolbox" tag toolbox after last;
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+ task "close hatch" after Free_Fussbudget;
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+ task "sit" follow last;
22
+ task "push button" follow last score 3 finish;
23
+ room "Docking Port" after Stand dir s go out;
24
+ room "Main Hallway, Sector M" tag Hall_M dir s go down;
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+ room "Main Hallway, Sector L" tag Hall_L dir w exit n;
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+ #task "give bracelet to Fussbudget" need id_bracelet lose it
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+ # after Free_Fussbudget;
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+ #task "Fussbudget, give me the bracelet" after last give id_bracelet;
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+ task "wear bracelet" need id_bracelet;
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+ room "Store Room" after last need id_bracelet style special dir n
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+ score 3;
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+ item "adapter plug" tag adapter;
33
+ item "mondoweed fruits" tag fruit;
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+ #task "give fruit to Fussbudget" after Free_Fussbudget in any
35
+ # need fruit lose it;
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+ room "Director's Office" tag Directors_Office dir s from Hall_L;
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+ item "file cabinet";
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+ item "desk";
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+ item "electrical outlet";
40
+ item "portable computer";
41
+ item "slip of paper";
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+ task "read paper" tag Read_paper note "password is 133";
43
+ #task "unlock cabinet" need key;
44
+ #task "open it" follow last;
45
+ task "plug computer into adapter" tag Plug_comp need adapter;
46
+ task "plug adapter into outlet" tag Plug_adapter need adapter lose it;
47
+ task "turn on computer" tag On_comp;
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+ task "type 133" tag Password
49
+ after Read_paper Plug_comp Plug_adapter On_comp
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+ score 3;
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+ task "type 7" after Password note "reactor goes critical at 6900";
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+ task "type 11" after Password;
53
+
54
+ room "Main Hallway, Sector K" tag Hall_K dir w from Hall_L exit w;
55
+ room "Briefing Room" dir n;
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+ item "conference table";
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+ item "chairs";
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+ item "photograph";
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+
60
+ room "Station Control" dir s from Hall_K;
61
+ #task "examine monitors";
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+
63
+ room "Main Hallway, Sector N" tag Hall_N dir e from Hall_M exit e;
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+ item "key" tag key;
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+ task "unlock toolbox" need toolbox key in any;
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+ task "open it" tag O_toolbox need toolbox follow last
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+ in any give id_bracelet hacksaw nutrient_paste;
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+ item "identity bracelet" tag id_bracelet hidden;
69
+ item "hacksaw" tag hacksaw hidden;
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+ item "tube of nutrient paste" tag nutrient_paste hidden;
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+ task "eat nutrient paste" need nutrient_paste lose it in any;
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+ room "Sick Bay" dir n;
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+ item "Thoosian Fussbudget";
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+ task "wake Fussbudget" tag Wake_Fussbudget;
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+ task "cut bar with hacksaw" need hacksaw;
76
+ task "again" need hacksaw follow last;
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+ task "free the fussbudget" tag Free_Fussbudget cmd none
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+ after Wake_Fussbudget last score 3;
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+
80
+ room "Observation Lounge" dir s from Hall_N go down;
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+ item "AstroCola Dispenser";
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+ task "examine pocket" in any give coin;
83
+ item "coin" tag coin hidden;
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+ task "put coin in slot" need coin lose it;
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+ task "push standard button" after last score 3 ;# get can;
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+ item "cola can" tag can;
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+
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+ ########################################################################
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+ # Modify some of the above to help IFM generate a better walkthrough
90
+
91
+ # Don't bother going into the office until we have the adapter
92
+ #link Directors_Office need adapter;
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+ task Read_paper need adapter;
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+ task On_comp need adapter;
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+
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+ # Since we use `give' instead of `get' when opening the toolbox,
97
+ # we need to keep it so that we carry the items around with us.
98
+ item toolbox keep;
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+
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+ # Don't bother dropping the key or hacksaw
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+ item key keep;
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+ item hacksaw keep;
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+
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+ # EOF
@@ -0,0 +1,320 @@
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+ # IFM Map for "Stationfall" by Infocom
2
+ # This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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+ #
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+ # $Id: Stationfall.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
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+
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+ title "Stationfall";
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+
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+ ######################################################
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+ # Starting items
10
+ item "ID Card" tag IDCard;
11
+ item "Robot Request Form" tag RobotForm;
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+ item "Spacecraft Request Form" tag SpacecraftForm;
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+ item "thermos" tag Thermos;
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+
15
+ ######################################################
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+ # Tasks that can be done anywhere
17
+ task "read diary" tag ReadDiary need Diary;
18
+ task "read note" tag ReadNote need Note;
19
+ task "open textbook" need Textbook get Paper;
20
+ task "read paper" tag ReadPaper need Paper;
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+ task "replace detonator's hyperdiode" tag FixDetonator
22
+ need Detonator MDiode lose MDiode;
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+ task "validate form" tag ValidateForm need Stamp CrumpledForm after PressForm;
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+ task "read letter" tag ReadLetter need Letter;
25
+ task "open star" need Star get MDiode;
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+ task "set jammer" tag SetJam need Jammer after ReadFreq;
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+ task "assemble jammer" tag AssJam need Jammer Fromitz20 lose Fromitz20;
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+
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+
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+ ######################################################
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+ # Maps
32
+ map "Aboard the S.P.S. Duffy";
33
+ room "Forms Storage Room";
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+ room "Deck 12" dir n start exit w;
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+ room "Cargo Bay Entrance" tag CargoBayEntrance dir e;
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+ room "Robot Pool" dir n;
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+ item "Rex";
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+ item "Helen";
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+ item "Floyd";
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+ task "request floyd" tag ReqFloyd need RobotForm lose it;
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+ room "Cargo Bay" dir e from CargoBayEntrance;
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+ room "Spacetruck" tag Spacetruck dir e go in;
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+ item "Survival Kit";
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+ task "Launch" tag Launch after ReqFloyd need SpacecraftForm lose it
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+ goto Spacetruck2;
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+ join Spacetruck to Spacetruck2 oneway after last;
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+
48
+
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+ ######################################################
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+ map "Level One, Endgame";
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+ room "Elevator";
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+ room "Dome" tag Dome dir w;
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+ item "storage bin";
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+ task "open bin" tag OpenBin need Key lose it;
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+ room "Top of Air Shaft" dir w go in style special after OpenBin;
56
+ room "Air Shaft" dir s go down;
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+ room "Air Shaft" dir s go down;
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+ room "Air Shaft" dir s go down;
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+ room "Air Shaft" dir s go down;
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+ room "Air Shaft" dir s go down;
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+ room "Air Shaft" dir s go down;
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+ room "Botton of Air Shaft" dir s go down;
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+ room "Computer Control" tag CC dir se go down;
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+ task "jam the exercise machine" need Jammer after AssJam SetJam;
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+ task "destroy the machines" tag Break need Jammer follow last;
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+ room "Shaft at Level Nine" dir n;
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+ room "Factory" dir ne from CC go up style special after Break;
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+ item "pyramid";
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+ task "get by Floyd" need Gun;
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+ task "render pyramid harmless" need PlFoil lose it follow last finish;
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+
72
+
73
+ ######################################################
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+ map "Level Two";
75
+ room "Mess Hall" tag MessHall;
76
+ item "cup of coffee";
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+ room "Main Storage" tag MainStorage dir s se e ne ne;
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+ link MessHall to MainStorage dir n ne e se;
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+ item "detonator" tag Detonator;
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+ room "Meeting Room 1" dir ne e from MessHall;
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+ room "Meeting Room 2" dir s;
82
+ room "Library" tag Library dir s;
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+ link Library to MessHall dir w;
84
+ item "nonfilm reader";
85
+ task "read mauve spool" need MauveSpool drop it;
86
+ task "read puce spool" need PuceSpool drop it;
87
+ task "read lilac spool" need LilacSpool drop it;
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+ room "Elevator" dir e from MessHall;
89
+
90
+
91
+ ######################################################
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+ map "Level Three";
93
+ room "Level Three" tag Level3;
94
+ room "Laundry" dir nw w;
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+ item "dryer";
96
+ item "presser";
97
+ task "press crumpled form" tag PressForm need CrumpledForm;
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+ room "Gym" dir n from Level3;
99
+ item "excercise machine";
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+ task "read sign" tag ReadFreq note "remeber the frequency";
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+ room "Elevator" dir e from Level3;
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+ room "Theatre" dir s from Level3;
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+ room "Chapel" dir sw w from Level3;
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+ item "puce nanofilm spool" tag PuceSpool;
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+ item "seven pointed star" tag Star;
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+ item "eternal flame";
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+ item "M-Series Hyperdiode" tag MDiode hidden;
108
+ task "turn off flame" tag FlameOff;
109
+ task "lure balloon creature with spray can" tag LureBalloon2
110
+ after FlameOff follow LureBalloon need SprayCan;
111
+ task "use balloon to get star" after LureBalloon2 give Star;
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+
113
+
114
+ ######################################################
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+ map "Level Four";
116
+ room "Level Four" tag Level4;
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+ room "Docking Bay #3" dir w;
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+ item "lilac nanofilm spool" tag LilacSpool;
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+ room "Female Barracks" dir n ne from Level4;
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+ room "Barracks SanFac" dir se s;
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+ room "Male Barracks" tag MBarracks dir s sw;
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+ link MBarracks to Level4 dir nw;
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+ room "Elevator" dir e from Level4;
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+
125
+
126
+ ######################################################
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+ map "Level Five, Scientific Sub-Module, Village";
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+ room "Spacetruck2" tag Spacetruck2;
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+ room "Docking Bay #2" dir n go out;
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+ room "Level Five" tag Level5 dir e;
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+ room "South Junction" tag SJunction dir se;
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+ room "Commander's Office" tag COffice dir se;
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+ item "log reader";
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+ task "read Commander's Log" need LogTape drop it get Stamp;
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+ room "Commander's Quarters" dir e;
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+ item "log tape" tag LogTape;
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+ item "safe";
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+ item "validation stamp" tag Stamp hidden;
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+ item "key" tag Key hidden;
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+ task "drill medium hole in safe" tag DrillHole need MedBit Drill
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+ lose MedBit;
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+ task "blow safe" need Detonator Timer Thermos Explosive
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+ lose Detonator Timer Explosive drop Thermos
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+ after DrillHole FixDetonator get Key safe;
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+ room "Briefing Room" dir s from COffice link SCon;
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+ room "South Connection" tag SCon dir s s from SJunction exit s;
147
+ room "Robot Shop" dir w;
148
+ item "medium drill bit" tag MedBit;
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+ item "heating chamber";
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+ item "Oliver";
151
+ task "floyd, get drill bit" get MedBit;
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+ room "File Room" dir sw from SJunction;
153
+ room "Workshop" dir n from Level5;
154
+ room "Storage" dir n need Headlamp;
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+ item "jammer" tag Jammer;
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+ room "North Connection" tag NCon dir e link NJunction exit n;
157
+ room "Elevator" dir e from Level5;
158
+ room "North Junction" tag NJunction dir ne from Level5;
159
+ room "Sick Bay" tag SickBay dir e;
160
+ room "Brig" dir e need IDCard style special after ChangeID;
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+ room "East Junction" tag EJunction dir se from NJunction link SJunction;
162
+ room "East Connection" tag ECon dir e link SickBay exit e;
163
+ task "use form" tag UsedAccessForm need CrumpledForm lose it
164
+ after ValidateForm;
165
+ room "Comm Center" dir s;
166
+ room "Station Control" dir e from SJunction link ECon COffice;
167
+ room "The PX" dir e from NCon link NJunction;
168
+ item "dispenser";
169
+ item "timer" tag Timer hidden;
170
+ task "buy timer" tag BuyTimer need Coin lose it;
171
+ task "lead ostrich here" tag LeadOst2 after LeadOst need Nip;
172
+ task "retrive timer" after BuyTimer LeadOst2 need Nip lose it
173
+ give Timer;
174
+
175
+ ######################################################
176
+ room "Tube" dir n n from NCon;
177
+ room "Engineering Lab" tag EngLab dir n;
178
+ room "Engineering Office" dir n;
179
+ item "diary" tag Diary;
180
+ room "Astro Lab" tag AstLab dir w from EngLab;
181
+ item "twenty-prong fromitz board" tag Fromitz20;
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+ room "Astro Office" dir n;
183
+ room "Scientist's Quarters" dir w from AstLab;
184
+ room "Bio Lab" tag BioLab dir e from EngLab go down;
185
+ room "Bio Office" dir n;
186
+ item "note" tag Note;
187
+ room "Holding Tank Level" dir e from BioLab go down;
188
+
189
+ ######################################################
190
+ room "Grimy Passage" dir s s from SCon style special after UsedAccessForm;
191
+ room "Main Street" tag MainStreet dir s;
192
+ room "Mayor's Office" dir nw go up;
193
+ item "textbook" tag Textbook;
194
+ item "paper" tag Paper hidden;
195
+ room "Travel Agency" dir w from MainStreet;
196
+ room "Bank" dir se link MainStreet;
197
+ item "platinum detector" tag PlDetector;
198
+ room "Alley" tag Alley dir se se from MainStreet;
199
+ room "Missionary" dir n;
200
+ room "Pawn Shop" dir sw from Alley;
201
+ item "spray can" tag SprayCan;
202
+ room "Loan Shark" dir e link Alley;
203
+ item "strong box";
204
+ item "coin" tag Coin hidden;
205
+ task "shoot box" need Gun get Coin;
206
+ room "\"Doc\" Schuster" dir e link Alley;
207
+ item "ostrich";
208
+ item "letter" tag Letter;
209
+ task "lead ostrich" tag LeadOst need Nip;
210
+ room "Junk Yard" tag JunkYard leave IDCard dir e e e e e from Alley;
211
+ item "pair of magnetic boots" tag Boots;
212
+ room "Shady Dan's" dir n n n n go up;
213
+ item "innocuous machine";
214
+ task "change rank" tag ChangeID need IDCard;
215
+ room "Trading Post" tag TradingPost dir nw nw;
216
+ item "instruction sheet";
217
+ item "twelve-prong fromitz board";
218
+ room "Warehouse" tag Warehouse dir s s s go down link Alley;
219
+ room "Airlock" tag Airlock dir s go down;
220
+ task "wear suit and boots" tag WearSuit need Suit Boots;
221
+ task "remove suit and boots" tag RemoveSuit need Suit Boots;
222
+ room "In Space" dir s go down style special after WearSuit before RemoveSuit
223
+ need Suit Boots Headlamp;
224
+ item "explosive" tag Explosive;
225
+ task "put explosive in thermos" tag ExpCold
226
+ need Thermos give Explosive;
227
+ room "Greasy Straw" dir ne e ne from MainStreet link TradingPost;
228
+
229
+ ######################################################
230
+ room "Makeshit Connector" dir e e from ECon style special after UsedAccessForm;
231
+ room "Broadway" tag Broadway dir e;
232
+ room "Grocery" tag Grocery dir s link TradingPost;
233
+ room "Saloon" dir se link TradingPost;
234
+ room "Casino" tag Casino dir e e;
235
+ item "roulette wheel";
236
+ item "pair of dice";
237
+ task "spin wheel" tag SpinWheel;
238
+ room "Opium Den" dir n style special after SpinWheel;
239
+ room "Flop House" dir ne from Casino go up style special after SpinWheel;
240
+ item "Locker";
241
+ item "space suit" tag Suit hidden;
242
+ task "open locker" get Suit;
243
+ room "Studio" dir w from TradingPost;
244
+ item "J-series hyperdiode";
245
+ room "Barbershop" dir e from Grocery link Broadway;
246
+ item "mirror";
247
+ item "platinum foil" tag PlFoil hidden;
248
+ task "detect platinum and break mirror" need PlDetector get PlFoil;
249
+ room "Field Office" dir e from Broadway;
250
+ item "headlamp" tag Headlamp keep;
251
+ room "Rec Shop" dir ne from Broadway;
252
+ item "simulation booth";
253
+ room "Recruitment Office" dir n from Broadway;
254
+ room "Fortune Teller" dir nw from Broadway go down;
255
+ item "crystal ball";
256
+ room "Pet Store" dir sw from Broadway link TradingPost;
257
+ item "cage";
258
+ item "balloon creature" tag Balloon;
259
+ item "ostrich nip" tag Nip hidden;
260
+ task "open hatch in ceiling" get Nip after ReadLetter;
261
+ task "lure balloon creature with spray can" tag LureBalloon
262
+ need SprayCan;
263
+
264
+
265
+ ######################################################
266
+ map "Level Six";
267
+ room "Level Six" tag Level6;
268
+ room "Docking Bay #1" dir nw w;
269
+ room "Alien Ship" dir n go in;
270
+ item "skeleton";
271
+ task "decode dots" after ReadDiary ReadNote ReadPaper;
272
+ room "Auxiliary Barracks" dir n n from Level6;
273
+ room "Auxiliary SanFac" dir e s;
274
+ room "Elevator" dir e from Level6;
275
+ room "Officer Quarters A" dir s s s from Level6;
276
+ room "Officer SanFac" tag OSanFac dir se;
277
+ room "Officer Quarters C" dir ne;
278
+ room "End of Corridor" tag EndCor dir n n;
279
+ link Level6 to EndCor dir se;
280
+ task "use id" tag UseID need IDCard after ChangeID;
281
+ room "Officer Quarters B" dir sw s link OSanFac;
282
+ room "Armory" dir n from EndCor after UseID;
283
+ item "fusor-beam zapgun" tag Gun;
284
+ room "Shipping Room" dir e from EndCor;
285
+
286
+
287
+ ######################################################
288
+ map "Level Seven";
289
+ room "Elevator";
290
+ room "Printing Plant" tag Level7 dir w exit s;
291
+ item "trash can";
292
+ item "mauve nanofile spool" tag MauveSpool;
293
+ task "open trashcan" tag O_trashcan get CrumpledForm;
294
+ item "crumpled form" tag CrumpledForm;
295
+ room "Paper Recycling Plant" dir nw;
296
+ item "drill" tag Drill;
297
+ item "small drill bit";
298
+
299
+ ######################################################
300
+ # join all the elevators
301
+ join Dome to MessHall cmd to "D" cmd from "U";
302
+ join MessHall to Level3 cmd to "D" cmd from "U";
303
+ join Level3 to Level4 cmd to "D" cmd from "U";
304
+ join Level4 to Level5 cmd to "D" cmd from "U";
305
+ join Level5 to Level6 cmd to "D" cmd from "U";
306
+ join Level6 to Level7 cmd to "D" cmd from "U";
307
+
308
+ # Force the space suit to be removed before leaving the airlock
309
+ link Airlock hidden oneway; # modify existing link to be oneway, hide it
310
+ # so that the arrow doesn't show up on the map
311
+ link Airlock to Warehouse after RemoveSuit;
312
+
313
+ # It makes more sense to go straight to the Commander's Office
314
+ task "Get log tape" follow Launch give LogTape in COffice;
315
+
316
+ # Prevent the ID Card from getting scrambled
317
+ item Boots after UseID;
318
+ link JunkYard after UseID;
319
+ # We don't need it anymore so let it get scrambled
320
+ task UseID lose IDCard safe;