ifmapper 0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. data/HISTORY.txt +2 -0
  2. data/IFMapper.gemspec +21 -0
  3. data/IFMapper.rb +27 -0
  4. data/icons/copy.png +0 -0
  5. data/icons/cut.png +0 -0
  6. data/icons/filenew.png +0 -0
  7. data/icons/fileopen.png +0 -0
  8. data/icons/filesave.png +0 -0
  9. data/icons/filesaveas.png +0 -0
  10. data/icons/help.png +0 -0
  11. data/icons/kill.png +0 -0
  12. data/icons/nextpage.png +0 -0
  13. data/icons/paste.png +0 -0
  14. data/icons/prevpage.png +0 -0
  15. data/icons/printicon.png +0 -0
  16. data/icons/redo.png +0 -0
  17. data/icons/saveas.png +0 -0
  18. data/icons/undo.png +0 -0
  19. data/icons/winapp.png +0 -0
  20. data/icons/zoom.png +0 -0
  21. data/lib/IFMapper/Connection.rb +63 -0
  22. data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
  23. data/lib/IFMapper/FXConnection.rb +283 -0
  24. data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
  25. data/lib/IFMapper/FXMap.rb +1614 -0
  26. data/lib/IFMapper/FXMapDialogBox.rb +51 -0
  27. data/lib/IFMapper/FXMapFileDialog.rb +29 -0
  28. data/lib/IFMapper/FXMapperSettings.rb +45 -0
  29. data/lib/IFMapper/FXMapperWindow.rb +1051 -0
  30. data/lib/IFMapper/FXPage.rb +24 -0
  31. data/lib/IFMapper/FXPageDialogBox.rb +38 -0
  32. data/lib/IFMapper/FXRoom.rb +218 -0
  33. data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
  34. data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
  35. data/lib/IFMapper/FXSpline.rb +54 -0
  36. data/lib/IFMapper/FXWarningBox.rb +45 -0
  37. data/lib/IFMapper/IFMReader.rb +613 -0
  38. data/lib/IFMapper/Map.rb +110 -0
  39. data/lib/IFMapper/PDFMapExporter.rb +315 -0
  40. data/lib/IFMapper/Page.rb +158 -0
  41. data/lib/IFMapper/Room.rb +104 -0
  42. data/maps/Bureaucracy.ifm +75 -0
  43. data/maps/Hollywood_Hijinx.ifm +149 -0
  44. data/maps/Jigsaw.ifm +806 -0
  45. data/maps/LGOP.ifm +705 -0
  46. data/maps/Mercy.ifm +76 -0
  47. data/maps/Planetfall.ifm +186 -0
  48. data/maps/Plundered_Hearts.ifm +251 -0
  49. data/maps/Ralph.ifm +50 -0
  50. data/maps/Robots_of_Dawn.ifm +224 -0
  51. data/maps/Seastalker.ifm +149 -0
  52. data/maps/Sherlock.ifm +209 -0
  53. data/maps/SoFar.ifm +72 -0
  54. data/maps/Starcross.ifm +170 -0
  55. data/maps/Suspended.ifm +82 -0
  56. data/maps/Wishbringer.ifm +277 -0
  57. data/maps/Wishbringer2.ifm +246 -0
  58. data/maps/Zork1.ifm +410 -0
  59. data/maps/Zork2.ifm +150 -0
  60. data/maps/Zork3.ifm +136 -0
  61. data/maps/Zork_Zero.ifm +557 -0
  62. data/maps/anchor.ifm +645 -0
  63. data/maps/atrox.ifm +134 -0
  64. data/maps/awaken.ifm +116 -0
  65. data/maps/babel.ifm +279 -0
  66. data/maps/bse.ifm +150 -0
  67. data/maps/change.ifm +128 -0
  68. data/maps/curses.ifm +307 -0
  69. data/maps/curves.ifm +529 -0
  70. data/maps/edifice.ifm +158 -0
  71. data/maps/frozen.ifm +126 -0
  72. data/maps/glow.ifm +101 -0
  73. data/maps/library.ifm +93 -0
  74. data/maps/mindelec.ifm +89 -0
  75. data/maps/minster.ifm +234 -0
  76. data/maps/muse.ifm +154 -0
  77. data/maps/paperchase.ifm +110 -0
  78. data/maps/space_st.ifm +104 -0
  79. data/maps/stationfall.ifm +320 -0
  80. data/maps/theatre.ifm +182 -0
  81. data/maps/toonesia.ifm +54 -0
  82. data/maps/tortoise.ifm +72 -0
  83. data/maps/vgame.ifm +219 -0
  84. data/maps/weather.ifm +98 -0
  85. data/maps/windhall.ifm +154 -0
  86. data/maps/zebulon.ifm +68 -0
  87. metadata +144 -0
@@ -0,0 +1,110 @@
1
+ # IFM Map for "Paper Chase" by Chris Skapura
2
+ # Based on Release ??
3
+ #
4
+ # This file written by John Troxler <jtroxler@carolina.rr.com>
5
+ #
6
+ # $Id: paperchase.ifm,v 1.1 2000/09/06 16:20:30 dchapes Exp $
7
+
8
+ title "Paper Chase";
9
+ item "ballpoint pen" tag pen;
10
+
11
+ #############################################################################
12
+ map "College";
13
+ room "Outside" tag Outside start exit n s;
14
+
15
+ room "Entrance hall" tag Entrance dir s exit n s e w;
16
+
17
+ room "Registration hall" tag Registration dir s exit n;
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+ item "identity card" tag card hidden score 4;
19
+ task "fill out form" need pen get card;
20
+ task "show card to secretary" tag register need card score 6;
21
+
22
+ room "Refectory" tag Refectory dir w from Entrance exit s e;
23
+ item "ham sandwich";
24
+
25
+ room "Corridor" tag Corridor1 dir s exit n s w;
26
+
27
+ room "Sports hall" dir w from Corridor1 after tuition;
28
+ task "run" tag pe_exam score 8;
29
+
30
+ room "Chemistry lab" dir s from Corridor1 after tuition;
31
+ item "exam paper";
32
+ task "take exam" tag chem_exam need pen cheat_sheet score 8;
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+
34
+ room "Ground floor stairwell" tag Ground dir e from Entrance exit w;
35
+
36
+ #############################################################################
37
+ map "Bottom Floor";
38
+ room "Bottom of stairwell" tag Bottom exit n s;
39
+ item "copy of Psychiatry Today" tag magazine hidden score 4;
40
+ task "open bin" get magazine;
41
+
42
+ join Ground to Bottom go down;
43
+
44
+ room "Student's Union" dir n exit s;
45
+ item "book" tag book score 4;
46
+ task "give card to president" need card get book note "The book tells you of your goal but not needed except for a perfect score";
47
+ task "give book to president" need book lose it after last;
48
+
49
+ room "Bar" dir s from Bottom exit n;
50
+ item "pledge pin" tag pin score 4;
51
+ item "bottle of rum" tag bottle hidden score 4;
52
+ item "sheet of paper" tag cheat_sheet hidden score 4;
53
+ task "get pin" get bottle;
54
+ task "open bottle" need bottle;
55
+ task "drink rum" need bottle after last pe_exam;
56
+ task "drink rum" need bottle after last;
57
+ task "drink rum" need bottle after last get pin;
58
+ task "drink rum" need bottle after last get cheat_sheet;
59
+
60
+ #############################################################################
61
+ map "First Floor";
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+ room "First floor stairwell" tag First exit w;
63
+
64
+ join First to Ground go down;
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+
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+ room "Corridor" tag Corridor2 dir w exit n s w e;
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+
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+ room "Corridor" tag Corridor3 dir s exit n w e;
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+
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+ room "English classroom" dir w after tuition leave pin;
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+ item "exam paper";
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+ task "take exam" tag english_exam need pen note "Answers: 1. transparent 2. e 3. f 4. incorrectlly 5. a" score 10;
73
+
74
+ room "Records Office" dir e from Corridor3;
75
+ item "report transcript" tag report_transcript score 4;
76
+ task "show transcript receipt to secretary" need transcript_receipt lose it get report_transcript;
77
+
78
+ room "Bursar's office" dir w from Corridor2;
79
+ item "tuition receipt" tag tuition_receipt score 4;
80
+ item "transcript receipt" tag transcript_receipt score 4;
81
+ task "give gold coin to bursar" tag tuition need gold_coin lose it get tuition_receipt score 6;
82
+ task "give silver coin to bursar" tag receipt need silver_coin lose it after english_exam pe_exam chem_exam get transcript_receipt;
83
+
84
+ room "Psychology lab" dir n from Corridor2;
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+ item "manilla folder" tag folder score 4;
86
+ item "sheet of paper covered with strange shapes";
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+ task "give magazine to psychologist" need magazine lose it get folder;
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+
89
+ #############################################################################
90
+ map "Second Floor";
91
+ room "Second floor stairwell" tag Second exit w;
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+
93
+ join Second to First go down;
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+
95
+ room "Corridor" tag Corridor4 dir w exit n e w;
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+
97
+ room "Financial aid office" dir n exit s;
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+ item "gold coin" tag gold_coin score 4;
99
+ item "silver coin" tag silver_coin score 4;
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+ task "fill out form" need pen get gold_coin silver_coin;
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+
102
+ room "Dean's office" dir w from Corridor4 exit e;
103
+ item "degree certificate" tag degree;
104
+ task "give card to dean" need card lose it after pe_exam english_exam chem_exam;
105
+ task "give receipt to dean" need tuition_receipt lose it after last;
106
+ task "give report to dean" need report_transcript lose it after last;
107
+ task "show folder to dean" need folder after last get degree score 10;
108
+ task "get degree" finish after last note "To win you must go back outside and into the forest" score 4;
109
+
110
+ # EOF
data/maps/space_st.ifm ADDED
@@ -0,0 +1,104 @@
1
+ # IFM Map for "Spacestation" by David Ledgard
2
+ # Based on Release 1 / Serial number 9808xx
3
+ # This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
4
+ #
5
+ # $Id: space_st.ifm,v 1.3 2003/01/11 21:29:21 dchapes Exp $
6
+
7
+ title "Spacestation";
8
+
9
+ ########################################################################
10
+ # Starting items
11
+ item "chronometer";
12
+ item "patrol uniform";
13
+ item "box of radioactive isotopes";
14
+
15
+ ########################################################################
16
+ room "Scooter";
17
+ task "wait for landing" cmd "z.z.z";
18
+ task "stand" tag Stand after last;
19
+ item "toolbox" tag toolbox after last;
20
+ task "close hatch" after Free_Fussbudget;
21
+ task "sit" follow last;
22
+ task "push button" follow last score 3 finish;
23
+ room "Docking Port" after Stand dir s go out;
24
+ room "Main Hallway, Sector M" tag Hall_M dir s go down;
25
+ room "Main Hallway, Sector L" tag Hall_L dir w exit n;
26
+ #task "give bracelet to Fussbudget" need id_bracelet lose it
27
+ # after Free_Fussbudget;
28
+ #task "Fussbudget, give me the bracelet" after last give id_bracelet;
29
+ task "wear bracelet" need id_bracelet;
30
+ room "Store Room" after last need id_bracelet style special dir n
31
+ score 3;
32
+ item "adapter plug" tag adapter;
33
+ item "mondoweed fruits" tag fruit;
34
+ #task "give fruit to Fussbudget" after Free_Fussbudget in any
35
+ # need fruit lose it;
36
+ room "Director's Office" tag Directors_Office dir s from Hall_L;
37
+ item "file cabinet";
38
+ item "desk";
39
+ item "electrical outlet";
40
+ item "portable computer";
41
+ item "slip of paper";
42
+ task "read paper" tag Read_paper note "password is 133";
43
+ #task "unlock cabinet" need key;
44
+ #task "open it" follow last;
45
+ task "plug computer into adapter" tag Plug_comp need adapter;
46
+ task "plug adapter into outlet" tag Plug_adapter need adapter lose it;
47
+ task "turn on computer" tag On_comp;
48
+ task "type 133" tag Password
49
+ after Read_paper Plug_comp Plug_adapter On_comp
50
+ score 3;
51
+ task "type 7" after Password note "reactor goes critical at 6900";
52
+ task "type 11" after Password;
53
+
54
+ room "Main Hallway, Sector K" tag Hall_K dir w from Hall_L exit w;
55
+ room "Briefing Room" dir n;
56
+ item "conference table";
57
+ item "chairs";
58
+ item "photograph";
59
+
60
+ room "Station Control" dir s from Hall_K;
61
+ #task "examine monitors";
62
+
63
+ room "Main Hallway, Sector N" tag Hall_N dir e from Hall_M exit e;
64
+ item "key" tag key;
65
+ task "unlock toolbox" need toolbox key in any;
66
+ task "open it" tag O_toolbox need toolbox follow last
67
+ in any give id_bracelet hacksaw nutrient_paste;
68
+ item "identity bracelet" tag id_bracelet hidden;
69
+ item "hacksaw" tag hacksaw hidden;
70
+ item "tube of nutrient paste" tag nutrient_paste hidden;
71
+ task "eat nutrient paste" need nutrient_paste lose it in any;
72
+ room "Sick Bay" dir n;
73
+ item "Thoosian Fussbudget";
74
+ task "wake Fussbudget" tag Wake_Fussbudget;
75
+ task "cut bar with hacksaw" need hacksaw;
76
+ task "again" need hacksaw follow last;
77
+ task "free the fussbudget" tag Free_Fussbudget cmd none
78
+ after Wake_Fussbudget last score 3;
79
+
80
+ room "Observation Lounge" dir s from Hall_N go down;
81
+ item "AstroCola Dispenser";
82
+ task "examine pocket" in any give coin;
83
+ item "coin" tag coin hidden;
84
+ task "put coin in slot" need coin lose it;
85
+ task "push standard button" after last score 3 ;# get can;
86
+ item "cola can" tag can;
87
+
88
+ ########################################################################
89
+ # Modify some of the above to help IFM generate a better walkthrough
90
+
91
+ # Don't bother going into the office until we have the adapter
92
+ #link Directors_Office need adapter;
93
+ task Read_paper need adapter;
94
+ task On_comp need adapter;
95
+
96
+ # Since we use `give' instead of `get' when opening the toolbox,
97
+ # we need to keep it so that we carry the items around with us.
98
+ item toolbox keep;
99
+
100
+ # Don't bother dropping the key or hacksaw
101
+ item key keep;
102
+ item hacksaw keep;
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+
104
+ # EOF
@@ -0,0 +1,320 @@
1
+ # IFM Map for "Stationfall" by Infocom
2
+ # This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
3
+ #
4
+ # $Id: Stationfall.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
5
+
6
+ title "Stationfall";
7
+
8
+ ######################################################
9
+ # Starting items
10
+ item "ID Card" tag IDCard;
11
+ item "Robot Request Form" tag RobotForm;
12
+ item "Spacecraft Request Form" tag SpacecraftForm;
13
+ item "thermos" tag Thermos;
14
+
15
+ ######################################################
16
+ # Tasks that can be done anywhere
17
+ task "read diary" tag ReadDiary need Diary;
18
+ task "read note" tag ReadNote need Note;
19
+ task "open textbook" need Textbook get Paper;
20
+ task "read paper" tag ReadPaper need Paper;
21
+ task "replace detonator's hyperdiode" tag FixDetonator
22
+ need Detonator MDiode lose MDiode;
23
+ task "validate form" tag ValidateForm need Stamp CrumpledForm after PressForm;
24
+ task "read letter" tag ReadLetter need Letter;
25
+ task "open star" need Star get MDiode;
26
+ task "set jammer" tag SetJam need Jammer after ReadFreq;
27
+ task "assemble jammer" tag AssJam need Jammer Fromitz20 lose Fromitz20;
28
+
29
+
30
+ ######################################################
31
+ # Maps
32
+ map "Aboard the S.P.S. Duffy";
33
+ room "Forms Storage Room";
34
+ room "Deck 12" dir n start exit w;
35
+ room "Cargo Bay Entrance" tag CargoBayEntrance dir e;
36
+ room "Robot Pool" dir n;
37
+ item "Rex";
38
+ item "Helen";
39
+ item "Floyd";
40
+ task "request floyd" tag ReqFloyd need RobotForm lose it;
41
+ room "Cargo Bay" dir e from CargoBayEntrance;
42
+ room "Spacetruck" tag Spacetruck dir e go in;
43
+ item "Survival Kit";
44
+ task "Launch" tag Launch after ReqFloyd need SpacecraftForm lose it
45
+ goto Spacetruck2;
46
+ join Spacetruck to Spacetruck2 oneway after last;
47
+
48
+
49
+ ######################################################
50
+ map "Level One, Endgame";
51
+ room "Elevator";
52
+ room "Dome" tag Dome dir w;
53
+ item "storage bin";
54
+ task "open bin" tag OpenBin need Key lose it;
55
+ room "Top of Air Shaft" dir w go in style special after OpenBin;
56
+ room "Air Shaft" dir s go down;
57
+ room "Air Shaft" dir s go down;
58
+ room "Air Shaft" dir s go down;
59
+ room "Air Shaft" dir s go down;
60
+ room "Air Shaft" dir s go down;
61
+ room "Air Shaft" dir s go down;
62
+ room "Botton of Air Shaft" dir s go down;
63
+ room "Computer Control" tag CC dir se go down;
64
+ task "jam the exercise machine" need Jammer after AssJam SetJam;
65
+ task "destroy the machines" tag Break need Jammer follow last;
66
+ room "Shaft at Level Nine" dir n;
67
+ room "Factory" dir ne from CC go up style special after Break;
68
+ item "pyramid";
69
+ task "get by Floyd" need Gun;
70
+ task "render pyramid harmless" need PlFoil lose it follow last finish;
71
+
72
+
73
+ ######################################################
74
+ map "Level Two";
75
+ room "Mess Hall" tag MessHall;
76
+ item "cup of coffee";
77
+ room "Main Storage" tag MainStorage dir s se e ne ne;
78
+ link MessHall to MainStorage dir n ne e se;
79
+ item "detonator" tag Detonator;
80
+ room "Meeting Room 1" dir ne e from MessHall;
81
+ room "Meeting Room 2" dir s;
82
+ room "Library" tag Library dir s;
83
+ link Library to MessHall dir w;
84
+ item "nonfilm reader";
85
+ task "read mauve spool" need MauveSpool drop it;
86
+ task "read puce spool" need PuceSpool drop it;
87
+ task "read lilac spool" need LilacSpool drop it;
88
+ room "Elevator" dir e from MessHall;
89
+
90
+
91
+ ######################################################
92
+ map "Level Three";
93
+ room "Level Three" tag Level3;
94
+ room "Laundry" dir nw w;
95
+ item "dryer";
96
+ item "presser";
97
+ task "press crumpled form" tag PressForm need CrumpledForm;
98
+ room "Gym" dir n from Level3;
99
+ item "excercise machine";
100
+ task "read sign" tag ReadFreq note "remeber the frequency";
101
+ room "Elevator" dir e from Level3;
102
+ room "Theatre" dir s from Level3;
103
+ room "Chapel" dir sw w from Level3;
104
+ item "puce nanofilm spool" tag PuceSpool;
105
+ item "seven pointed star" tag Star;
106
+ item "eternal flame";
107
+ item "M-Series Hyperdiode" tag MDiode hidden;
108
+ task "turn off flame" tag FlameOff;
109
+ task "lure balloon creature with spray can" tag LureBalloon2
110
+ after FlameOff follow LureBalloon need SprayCan;
111
+ task "use balloon to get star" after LureBalloon2 give Star;
112
+
113
+
114
+ ######################################################
115
+ map "Level Four";
116
+ room "Level Four" tag Level4;
117
+ room "Docking Bay #3" dir w;
118
+ item "lilac nanofilm spool" tag LilacSpool;
119
+ room "Female Barracks" dir n ne from Level4;
120
+ room "Barracks SanFac" dir se s;
121
+ room "Male Barracks" tag MBarracks dir s sw;
122
+ link MBarracks to Level4 dir nw;
123
+ room "Elevator" dir e from Level4;
124
+
125
+
126
+ ######################################################
127
+ map "Level Five, Scientific Sub-Module, Village";
128
+ room "Spacetruck2" tag Spacetruck2;
129
+ room "Docking Bay #2" dir n go out;
130
+ room "Level Five" tag Level5 dir e;
131
+ room "South Junction" tag SJunction dir se;
132
+ room "Commander's Office" tag COffice dir se;
133
+ item "log reader";
134
+ task "read Commander's Log" need LogTape drop it get Stamp;
135
+ room "Commander's Quarters" dir e;
136
+ item "log tape" tag LogTape;
137
+ item "safe";
138
+ item "validation stamp" tag Stamp hidden;
139
+ item "key" tag Key hidden;
140
+ task "drill medium hole in safe" tag DrillHole need MedBit Drill
141
+ lose MedBit;
142
+ task "blow safe" need Detonator Timer Thermos Explosive
143
+ lose Detonator Timer Explosive drop Thermos
144
+ after DrillHole FixDetonator get Key safe;
145
+ room "Briefing Room" dir s from COffice link SCon;
146
+ room "South Connection" tag SCon dir s s from SJunction exit s;
147
+ room "Robot Shop" dir w;
148
+ item "medium drill bit" tag MedBit;
149
+ item "heating chamber";
150
+ item "Oliver";
151
+ task "floyd, get drill bit" get MedBit;
152
+ room "File Room" dir sw from SJunction;
153
+ room "Workshop" dir n from Level5;
154
+ room "Storage" dir n need Headlamp;
155
+ item "jammer" tag Jammer;
156
+ room "North Connection" tag NCon dir e link NJunction exit n;
157
+ room "Elevator" dir e from Level5;
158
+ room "North Junction" tag NJunction dir ne from Level5;
159
+ room "Sick Bay" tag SickBay dir e;
160
+ room "Brig" dir e need IDCard style special after ChangeID;
161
+ room "East Junction" tag EJunction dir se from NJunction link SJunction;
162
+ room "East Connection" tag ECon dir e link SickBay exit e;
163
+ task "use form" tag UsedAccessForm need CrumpledForm lose it
164
+ after ValidateForm;
165
+ room "Comm Center" dir s;
166
+ room "Station Control" dir e from SJunction link ECon COffice;
167
+ room "The PX" dir e from NCon link NJunction;
168
+ item "dispenser";
169
+ item "timer" tag Timer hidden;
170
+ task "buy timer" tag BuyTimer need Coin lose it;
171
+ task "lead ostrich here" tag LeadOst2 after LeadOst need Nip;
172
+ task "retrive timer" after BuyTimer LeadOst2 need Nip lose it
173
+ give Timer;
174
+
175
+ ######################################################
176
+ room "Tube" dir n n from NCon;
177
+ room "Engineering Lab" tag EngLab dir n;
178
+ room "Engineering Office" dir n;
179
+ item "diary" tag Diary;
180
+ room "Astro Lab" tag AstLab dir w from EngLab;
181
+ item "twenty-prong fromitz board" tag Fromitz20;
182
+ room "Astro Office" dir n;
183
+ room "Scientist's Quarters" dir w from AstLab;
184
+ room "Bio Lab" tag BioLab dir e from EngLab go down;
185
+ room "Bio Office" dir n;
186
+ item "note" tag Note;
187
+ room "Holding Tank Level" dir e from BioLab go down;
188
+
189
+ ######################################################
190
+ room "Grimy Passage" dir s s from SCon style special after UsedAccessForm;
191
+ room "Main Street" tag MainStreet dir s;
192
+ room "Mayor's Office" dir nw go up;
193
+ item "textbook" tag Textbook;
194
+ item "paper" tag Paper hidden;
195
+ room "Travel Agency" dir w from MainStreet;
196
+ room "Bank" dir se link MainStreet;
197
+ item "platinum detector" tag PlDetector;
198
+ room "Alley" tag Alley dir se se from MainStreet;
199
+ room "Missionary" dir n;
200
+ room "Pawn Shop" dir sw from Alley;
201
+ item "spray can" tag SprayCan;
202
+ room "Loan Shark" dir e link Alley;
203
+ item "strong box";
204
+ item "coin" tag Coin hidden;
205
+ task "shoot box" need Gun get Coin;
206
+ room "\"Doc\" Schuster" dir e link Alley;
207
+ item "ostrich";
208
+ item "letter" tag Letter;
209
+ task "lead ostrich" tag LeadOst need Nip;
210
+ room "Junk Yard" tag JunkYard leave IDCard dir e e e e e from Alley;
211
+ item "pair of magnetic boots" tag Boots;
212
+ room "Shady Dan's" dir n n n n go up;
213
+ item "innocuous machine";
214
+ task "change rank" tag ChangeID need IDCard;
215
+ room "Trading Post" tag TradingPost dir nw nw;
216
+ item "instruction sheet";
217
+ item "twelve-prong fromitz board";
218
+ room "Warehouse" tag Warehouse dir s s s go down link Alley;
219
+ room "Airlock" tag Airlock dir s go down;
220
+ task "wear suit and boots" tag WearSuit need Suit Boots;
221
+ task "remove suit and boots" tag RemoveSuit need Suit Boots;
222
+ room "In Space" dir s go down style special after WearSuit before RemoveSuit
223
+ need Suit Boots Headlamp;
224
+ item "explosive" tag Explosive;
225
+ task "put explosive in thermos" tag ExpCold
226
+ need Thermos give Explosive;
227
+ room "Greasy Straw" dir ne e ne from MainStreet link TradingPost;
228
+
229
+ ######################################################
230
+ room "Makeshit Connector" dir e e from ECon style special after UsedAccessForm;
231
+ room "Broadway" tag Broadway dir e;
232
+ room "Grocery" tag Grocery dir s link TradingPost;
233
+ room "Saloon" dir se link TradingPost;
234
+ room "Casino" tag Casino dir e e;
235
+ item "roulette wheel";
236
+ item "pair of dice";
237
+ task "spin wheel" tag SpinWheel;
238
+ room "Opium Den" dir n style special after SpinWheel;
239
+ room "Flop House" dir ne from Casino go up style special after SpinWheel;
240
+ item "Locker";
241
+ item "space suit" tag Suit hidden;
242
+ task "open locker" get Suit;
243
+ room "Studio" dir w from TradingPost;
244
+ item "J-series hyperdiode";
245
+ room "Barbershop" dir e from Grocery link Broadway;
246
+ item "mirror";
247
+ item "platinum foil" tag PlFoil hidden;
248
+ task "detect platinum and break mirror" need PlDetector get PlFoil;
249
+ room "Field Office" dir e from Broadway;
250
+ item "headlamp" tag Headlamp keep;
251
+ room "Rec Shop" dir ne from Broadway;
252
+ item "simulation booth";
253
+ room "Recruitment Office" dir n from Broadway;
254
+ room "Fortune Teller" dir nw from Broadway go down;
255
+ item "crystal ball";
256
+ room "Pet Store" dir sw from Broadway link TradingPost;
257
+ item "cage";
258
+ item "balloon creature" tag Balloon;
259
+ item "ostrich nip" tag Nip hidden;
260
+ task "open hatch in ceiling" get Nip after ReadLetter;
261
+ task "lure balloon creature with spray can" tag LureBalloon
262
+ need SprayCan;
263
+
264
+
265
+ ######################################################
266
+ map "Level Six";
267
+ room "Level Six" tag Level6;
268
+ room "Docking Bay #1" dir nw w;
269
+ room "Alien Ship" dir n go in;
270
+ item "skeleton";
271
+ task "decode dots" after ReadDiary ReadNote ReadPaper;
272
+ room "Auxiliary Barracks" dir n n from Level6;
273
+ room "Auxiliary SanFac" dir e s;
274
+ room "Elevator" dir e from Level6;
275
+ room "Officer Quarters A" dir s s s from Level6;
276
+ room "Officer SanFac" tag OSanFac dir se;
277
+ room "Officer Quarters C" dir ne;
278
+ room "End of Corridor" tag EndCor dir n n;
279
+ link Level6 to EndCor dir se;
280
+ task "use id" tag UseID need IDCard after ChangeID;
281
+ room "Officer Quarters B" dir sw s link OSanFac;
282
+ room "Armory" dir n from EndCor after UseID;
283
+ item "fusor-beam zapgun" tag Gun;
284
+ room "Shipping Room" dir e from EndCor;
285
+
286
+
287
+ ######################################################
288
+ map "Level Seven";
289
+ room "Elevator";
290
+ room "Printing Plant" tag Level7 dir w exit s;
291
+ item "trash can";
292
+ item "mauve nanofile spool" tag MauveSpool;
293
+ task "open trashcan" tag O_trashcan get CrumpledForm;
294
+ item "crumpled form" tag CrumpledForm;
295
+ room "Paper Recycling Plant" dir nw;
296
+ item "drill" tag Drill;
297
+ item "small drill bit";
298
+
299
+ ######################################################
300
+ # join all the elevators
301
+ join Dome to MessHall cmd to "D" cmd from "U";
302
+ join MessHall to Level3 cmd to "D" cmd from "U";
303
+ join Level3 to Level4 cmd to "D" cmd from "U";
304
+ join Level4 to Level5 cmd to "D" cmd from "U";
305
+ join Level5 to Level6 cmd to "D" cmd from "U";
306
+ join Level6 to Level7 cmd to "D" cmd from "U";
307
+
308
+ # Force the space suit to be removed before leaving the airlock
309
+ link Airlock hidden oneway; # modify existing link to be oneway, hide it
310
+ # so that the arrow doesn't show up on the map
311
+ link Airlock to Warehouse after RemoveSuit;
312
+
313
+ # It makes more sense to go straight to the Commander's Office
314
+ task "Get log tape" follow Launch give LogTape in COffice;
315
+
316
+ # Prevent the ID Card from getting scrambled
317
+ item Boots after UseID;
318
+ link JunkYard after UseID;
319
+ # We don't need it anymore so let it get scrambled
320
+ task UseID lose IDCard safe;