ifmapper 0.5
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- data/HISTORY.txt +2 -0
- data/IFMapper.gemspec +21 -0
- data/IFMapper.rb +27 -0
- data/icons/copy.png +0 -0
- data/icons/cut.png +0 -0
- data/icons/filenew.png +0 -0
- data/icons/fileopen.png +0 -0
- data/icons/filesave.png +0 -0
- data/icons/filesaveas.png +0 -0
- data/icons/help.png +0 -0
- data/icons/kill.png +0 -0
- data/icons/nextpage.png +0 -0
- data/icons/paste.png +0 -0
- data/icons/prevpage.png +0 -0
- data/icons/printicon.png +0 -0
- data/icons/redo.png +0 -0
- data/icons/saveas.png +0 -0
- data/icons/undo.png +0 -0
- data/icons/winapp.png +0 -0
- data/icons/zoom.png +0 -0
- data/lib/IFMapper/Connection.rb +63 -0
- data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
- data/lib/IFMapper/FXConnection.rb +283 -0
- data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
- data/lib/IFMapper/FXMap.rb +1614 -0
- data/lib/IFMapper/FXMapDialogBox.rb +51 -0
- data/lib/IFMapper/FXMapFileDialog.rb +29 -0
- data/lib/IFMapper/FXMapperSettings.rb +45 -0
- data/lib/IFMapper/FXMapperWindow.rb +1051 -0
- data/lib/IFMapper/FXPage.rb +24 -0
- data/lib/IFMapper/FXPageDialogBox.rb +38 -0
- data/lib/IFMapper/FXRoom.rb +218 -0
- data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
- data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
- data/lib/IFMapper/FXSpline.rb +54 -0
- data/lib/IFMapper/FXWarningBox.rb +45 -0
- data/lib/IFMapper/IFMReader.rb +613 -0
- data/lib/IFMapper/Map.rb +110 -0
- data/lib/IFMapper/PDFMapExporter.rb +315 -0
- data/lib/IFMapper/Page.rb +158 -0
- data/lib/IFMapper/Room.rb +104 -0
- data/maps/Bureaucracy.ifm +75 -0
- data/maps/Hollywood_Hijinx.ifm +149 -0
- data/maps/Jigsaw.ifm +806 -0
- data/maps/LGOP.ifm +705 -0
- data/maps/Mercy.ifm +76 -0
- data/maps/Planetfall.ifm +186 -0
- data/maps/Plundered_Hearts.ifm +251 -0
- data/maps/Ralph.ifm +50 -0
- data/maps/Robots_of_Dawn.ifm +224 -0
- data/maps/Seastalker.ifm +149 -0
- data/maps/Sherlock.ifm +209 -0
- data/maps/SoFar.ifm +72 -0
- data/maps/Starcross.ifm +170 -0
- data/maps/Suspended.ifm +82 -0
- data/maps/Wishbringer.ifm +277 -0
- data/maps/Wishbringer2.ifm +246 -0
- data/maps/Zork1.ifm +410 -0
- data/maps/Zork2.ifm +150 -0
- data/maps/Zork3.ifm +136 -0
- data/maps/Zork_Zero.ifm +557 -0
- data/maps/anchor.ifm +645 -0
- data/maps/atrox.ifm +134 -0
- data/maps/awaken.ifm +116 -0
- data/maps/babel.ifm +279 -0
- data/maps/bse.ifm +150 -0
- data/maps/change.ifm +128 -0
- data/maps/curses.ifm +307 -0
- data/maps/curves.ifm +529 -0
- data/maps/edifice.ifm +158 -0
- data/maps/frozen.ifm +126 -0
- data/maps/glow.ifm +101 -0
- data/maps/library.ifm +93 -0
- data/maps/mindelec.ifm +89 -0
- data/maps/minster.ifm +234 -0
- data/maps/muse.ifm +154 -0
- data/maps/paperchase.ifm +110 -0
- data/maps/space_st.ifm +104 -0
- data/maps/stationfall.ifm +320 -0
- data/maps/theatre.ifm +182 -0
- data/maps/toonesia.ifm +54 -0
- data/maps/tortoise.ifm +72 -0
- data/maps/vgame.ifm +219 -0
- data/maps/weather.ifm +98 -0
- data/maps/windhall.ifm +154 -0
- data/maps/zebulon.ifm +68 -0
- metadata +144 -0
data/maps/paperchase.ifm
ADDED
@@ -0,0 +1,110 @@
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# IFM Map for "Paper Chase" by Chris Skapura
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# Based on Release ??
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#
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# This file written by John Troxler <jtroxler@carolina.rr.com>
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#
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# $Id: paperchase.ifm,v 1.1 2000/09/06 16:20:30 dchapes Exp $
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title "Paper Chase";
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item "ballpoint pen" tag pen;
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#############################################################################
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map "College";
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room "Outside" tag Outside start exit n s;
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room "Entrance hall" tag Entrance dir s exit n s e w;
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room "Registration hall" tag Registration dir s exit n;
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item "identity card" tag card hidden score 4;
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task "fill out form" need pen get card;
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task "show card to secretary" tag register need card score 6;
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room "Refectory" tag Refectory dir w from Entrance exit s e;
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item "ham sandwich";
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room "Corridor" tag Corridor1 dir s exit n s w;
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room "Sports hall" dir w from Corridor1 after tuition;
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task "run" tag pe_exam score 8;
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room "Chemistry lab" dir s from Corridor1 after tuition;
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item "exam paper";
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task "take exam" tag chem_exam need pen cheat_sheet score 8;
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room "Ground floor stairwell" tag Ground dir e from Entrance exit w;
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#############################################################################
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map "Bottom Floor";
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room "Bottom of stairwell" tag Bottom exit n s;
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item "copy of Psychiatry Today" tag magazine hidden score 4;
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task "open bin" get magazine;
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join Ground to Bottom go down;
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room "Student's Union" dir n exit s;
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item "book" tag book score 4;
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task "give card to president" need card get book note "The book tells you of your goal but not needed except for a perfect score";
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task "give book to president" need book lose it after last;
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room "Bar" dir s from Bottom exit n;
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item "pledge pin" tag pin score 4;
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item "bottle of rum" tag bottle hidden score 4;
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item "sheet of paper" tag cheat_sheet hidden score 4;
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task "get pin" get bottle;
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task "open bottle" need bottle;
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task "drink rum" need bottle after last pe_exam;
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task "drink rum" need bottle after last;
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task "drink rum" need bottle after last get pin;
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task "drink rum" need bottle after last get cheat_sheet;
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#############################################################################
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map "First Floor";
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room "First floor stairwell" tag First exit w;
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join First to Ground go down;
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room "Corridor" tag Corridor2 dir w exit n s w e;
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room "Corridor" tag Corridor3 dir s exit n w e;
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room "English classroom" dir w after tuition leave pin;
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item "exam paper";
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task "take exam" tag english_exam need pen note "Answers: 1. transparent 2. e 3. f 4. incorrectlly 5. a" score 10;
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room "Records Office" dir e from Corridor3;
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item "report transcript" tag report_transcript score 4;
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task "show transcript receipt to secretary" need transcript_receipt lose it get report_transcript;
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room "Bursar's office" dir w from Corridor2;
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item "tuition receipt" tag tuition_receipt score 4;
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item "transcript receipt" tag transcript_receipt score 4;
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task "give gold coin to bursar" tag tuition need gold_coin lose it get tuition_receipt score 6;
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task "give silver coin to bursar" tag receipt need silver_coin lose it after english_exam pe_exam chem_exam get transcript_receipt;
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room "Psychology lab" dir n from Corridor2;
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item "manilla folder" tag folder score 4;
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item "sheet of paper covered with strange shapes";
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task "give magazine to psychologist" need magazine lose it get folder;
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#############################################################################
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map "Second Floor";
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room "Second floor stairwell" tag Second exit w;
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join Second to First go down;
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room "Corridor" tag Corridor4 dir w exit n e w;
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room "Financial aid office" dir n exit s;
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item "gold coin" tag gold_coin score 4;
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item "silver coin" tag silver_coin score 4;
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task "fill out form" need pen get gold_coin silver_coin;
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room "Dean's office" dir w from Corridor4 exit e;
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item "degree certificate" tag degree;
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task "give card to dean" need card lose it after pe_exam english_exam chem_exam;
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task "give receipt to dean" need tuition_receipt lose it after last;
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task "give report to dean" need report_transcript lose it after last;
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task "show folder to dean" need folder after last get degree score 10;
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task "get degree" finish after last note "To win you must go back outside and into the forest" score 4;
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# EOF
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data/maps/space_st.ifm
ADDED
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# IFM Map for "Spacestation" by David Ledgard
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# Based on Release 1 / Serial number 9808xx
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# This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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#
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# $Id: space_st.ifm,v 1.3 2003/01/11 21:29:21 dchapes Exp $
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title "Spacestation";
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########################################################################
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# Starting items
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item "chronometer";
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item "patrol uniform";
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item "box of radioactive isotopes";
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########################################################################
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room "Scooter";
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task "wait for landing" cmd "z.z.z";
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task "stand" tag Stand after last;
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item "toolbox" tag toolbox after last;
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task "close hatch" after Free_Fussbudget;
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task "sit" follow last;
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task "push button" follow last score 3 finish;
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room "Docking Port" after Stand dir s go out;
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room "Main Hallway, Sector M" tag Hall_M dir s go down;
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room "Main Hallway, Sector L" tag Hall_L dir w exit n;
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#task "give bracelet to Fussbudget" need id_bracelet lose it
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# after Free_Fussbudget;
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#task "Fussbudget, give me the bracelet" after last give id_bracelet;
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task "wear bracelet" need id_bracelet;
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room "Store Room" after last need id_bracelet style special dir n
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score 3;
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item "adapter plug" tag adapter;
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item "mondoweed fruits" tag fruit;
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#task "give fruit to Fussbudget" after Free_Fussbudget in any
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# need fruit lose it;
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room "Director's Office" tag Directors_Office dir s from Hall_L;
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item "file cabinet";
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item "desk";
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item "electrical outlet";
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item "portable computer";
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item "slip of paper";
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task "read paper" tag Read_paper note "password is 133";
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#task "unlock cabinet" need key;
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#task "open it" follow last;
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task "plug computer into adapter" tag Plug_comp need adapter;
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task "plug adapter into outlet" tag Plug_adapter need adapter lose it;
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task "turn on computer" tag On_comp;
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task "type 133" tag Password
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after Read_paper Plug_comp Plug_adapter On_comp
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score 3;
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task "type 7" after Password note "reactor goes critical at 6900";
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task "type 11" after Password;
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53
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54
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room "Main Hallway, Sector K" tag Hall_K dir w from Hall_L exit w;
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room "Briefing Room" dir n;
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item "conference table";
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item "chairs";
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item "photograph";
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room "Station Control" dir s from Hall_K;
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#task "examine monitors";
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room "Main Hallway, Sector N" tag Hall_N dir e from Hall_M exit e;
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item "key" tag key;
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task "unlock toolbox" need toolbox key in any;
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task "open it" tag O_toolbox need toolbox follow last
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in any give id_bracelet hacksaw nutrient_paste;
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item "identity bracelet" tag id_bracelet hidden;
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item "hacksaw" tag hacksaw hidden;
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item "tube of nutrient paste" tag nutrient_paste hidden;
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task "eat nutrient paste" need nutrient_paste lose it in any;
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room "Sick Bay" dir n;
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item "Thoosian Fussbudget";
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task "wake Fussbudget" tag Wake_Fussbudget;
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task "cut bar with hacksaw" need hacksaw;
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task "again" need hacksaw follow last;
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task "free the fussbudget" tag Free_Fussbudget cmd none
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after Wake_Fussbudget last score 3;
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room "Observation Lounge" dir s from Hall_N go down;
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item "AstroCola Dispenser";
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task "examine pocket" in any give coin;
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item "coin" tag coin hidden;
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task "put coin in slot" need coin lose it;
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task "push standard button" after last score 3 ;# get can;
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item "cola can" tag can;
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########################################################################
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# Modify some of the above to help IFM generate a better walkthrough
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# Don't bother going into the office until we have the adapter
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#link Directors_Office need adapter;
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task Read_paper need adapter;
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task On_comp need adapter;
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# Since we use `give' instead of `get' when opening the toolbox,
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# we need to keep it so that we carry the items around with us.
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item toolbox keep;
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# Don't bother dropping the key or hacksaw
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item key keep;
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item hacksaw keep;
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# EOF
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# IFM Map for "Stationfall" by Infocom
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# This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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#
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# $Id: Stationfall.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
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title "Stationfall";
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######################################################
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# Starting items
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item "ID Card" tag IDCard;
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item "Robot Request Form" tag RobotForm;
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item "Spacecraft Request Form" tag SpacecraftForm;
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item "thermos" tag Thermos;
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######################################################
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# Tasks that can be done anywhere
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task "read diary" tag ReadDiary need Diary;
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task "read note" tag ReadNote need Note;
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task "open textbook" need Textbook get Paper;
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task "read paper" tag ReadPaper need Paper;
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task "replace detonator's hyperdiode" tag FixDetonator
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need Detonator MDiode lose MDiode;
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task "validate form" tag ValidateForm need Stamp CrumpledForm after PressForm;
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task "read letter" tag ReadLetter need Letter;
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task "open star" need Star get MDiode;
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task "set jammer" tag SetJam need Jammer after ReadFreq;
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task "assemble jammer" tag AssJam need Jammer Fromitz20 lose Fromitz20;
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######################################################
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# Maps
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map "Aboard the S.P.S. Duffy";
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room "Forms Storage Room";
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room "Deck 12" dir n start exit w;
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room "Cargo Bay Entrance" tag CargoBayEntrance dir e;
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room "Robot Pool" dir n;
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item "Rex";
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item "Helen";
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item "Floyd";
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task "request floyd" tag ReqFloyd need RobotForm lose it;
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room "Cargo Bay" dir e from CargoBayEntrance;
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room "Spacetruck" tag Spacetruck dir e go in;
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item "Survival Kit";
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task "Launch" tag Launch after ReqFloyd need SpacecraftForm lose it
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goto Spacetruck2;
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join Spacetruck to Spacetruck2 oneway after last;
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47
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+
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48
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######################################################
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map "Level One, Endgame";
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room "Elevator";
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room "Dome" tag Dome dir w;
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item "storage bin";
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task "open bin" tag OpenBin need Key lose it;
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room "Top of Air Shaft" dir w go in style special after OpenBin;
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room "Air Shaft" dir s go down;
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room "Air Shaft" dir s go down;
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room "Air Shaft" dir s go down;
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room "Air Shaft" dir s go down;
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room "Air Shaft" dir s go down;
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room "Air Shaft" dir s go down;
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room "Botton of Air Shaft" dir s go down;
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63
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room "Computer Control" tag CC dir se go down;
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64
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task "jam the exercise machine" need Jammer after AssJam SetJam;
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65
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task "destroy the machines" tag Break need Jammer follow last;
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room "Shaft at Level Nine" dir n;
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room "Factory" dir ne from CC go up style special after Break;
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item "pyramid";
|
69
|
+
task "get by Floyd" need Gun;
|
70
|
+
task "render pyramid harmless" need PlFoil lose it follow last finish;
|
71
|
+
|
72
|
+
|
73
|
+
######################################################
|
74
|
+
map "Level Two";
|
75
|
+
room "Mess Hall" tag MessHall;
|
76
|
+
item "cup of coffee";
|
77
|
+
room "Main Storage" tag MainStorage dir s se e ne ne;
|
78
|
+
link MessHall to MainStorage dir n ne e se;
|
79
|
+
item "detonator" tag Detonator;
|
80
|
+
room "Meeting Room 1" dir ne e from MessHall;
|
81
|
+
room "Meeting Room 2" dir s;
|
82
|
+
room "Library" tag Library dir s;
|
83
|
+
link Library to MessHall dir w;
|
84
|
+
item "nonfilm reader";
|
85
|
+
task "read mauve spool" need MauveSpool drop it;
|
86
|
+
task "read puce spool" need PuceSpool drop it;
|
87
|
+
task "read lilac spool" need LilacSpool drop it;
|
88
|
+
room "Elevator" dir e from MessHall;
|
89
|
+
|
90
|
+
|
91
|
+
######################################################
|
92
|
+
map "Level Three";
|
93
|
+
room "Level Three" tag Level3;
|
94
|
+
room "Laundry" dir nw w;
|
95
|
+
item "dryer";
|
96
|
+
item "presser";
|
97
|
+
task "press crumpled form" tag PressForm need CrumpledForm;
|
98
|
+
room "Gym" dir n from Level3;
|
99
|
+
item "excercise machine";
|
100
|
+
task "read sign" tag ReadFreq note "remeber the frequency";
|
101
|
+
room "Elevator" dir e from Level3;
|
102
|
+
room "Theatre" dir s from Level3;
|
103
|
+
room "Chapel" dir sw w from Level3;
|
104
|
+
item "puce nanofilm spool" tag PuceSpool;
|
105
|
+
item "seven pointed star" tag Star;
|
106
|
+
item "eternal flame";
|
107
|
+
item "M-Series Hyperdiode" tag MDiode hidden;
|
108
|
+
task "turn off flame" tag FlameOff;
|
109
|
+
task "lure balloon creature with spray can" tag LureBalloon2
|
110
|
+
after FlameOff follow LureBalloon need SprayCan;
|
111
|
+
task "use balloon to get star" after LureBalloon2 give Star;
|
112
|
+
|
113
|
+
|
114
|
+
######################################################
|
115
|
+
map "Level Four";
|
116
|
+
room "Level Four" tag Level4;
|
117
|
+
room "Docking Bay #3" dir w;
|
118
|
+
item "lilac nanofilm spool" tag LilacSpool;
|
119
|
+
room "Female Barracks" dir n ne from Level4;
|
120
|
+
room "Barracks SanFac" dir se s;
|
121
|
+
room "Male Barracks" tag MBarracks dir s sw;
|
122
|
+
link MBarracks to Level4 dir nw;
|
123
|
+
room "Elevator" dir e from Level4;
|
124
|
+
|
125
|
+
|
126
|
+
######################################################
|
127
|
+
map "Level Five, Scientific Sub-Module, Village";
|
128
|
+
room "Spacetruck2" tag Spacetruck2;
|
129
|
+
room "Docking Bay #2" dir n go out;
|
130
|
+
room "Level Five" tag Level5 dir e;
|
131
|
+
room "South Junction" tag SJunction dir se;
|
132
|
+
room "Commander's Office" tag COffice dir se;
|
133
|
+
item "log reader";
|
134
|
+
task "read Commander's Log" need LogTape drop it get Stamp;
|
135
|
+
room "Commander's Quarters" dir e;
|
136
|
+
item "log tape" tag LogTape;
|
137
|
+
item "safe";
|
138
|
+
item "validation stamp" tag Stamp hidden;
|
139
|
+
item "key" tag Key hidden;
|
140
|
+
task "drill medium hole in safe" tag DrillHole need MedBit Drill
|
141
|
+
lose MedBit;
|
142
|
+
task "blow safe" need Detonator Timer Thermos Explosive
|
143
|
+
lose Detonator Timer Explosive drop Thermos
|
144
|
+
after DrillHole FixDetonator get Key safe;
|
145
|
+
room "Briefing Room" dir s from COffice link SCon;
|
146
|
+
room "South Connection" tag SCon dir s s from SJunction exit s;
|
147
|
+
room "Robot Shop" dir w;
|
148
|
+
item "medium drill bit" tag MedBit;
|
149
|
+
item "heating chamber";
|
150
|
+
item "Oliver";
|
151
|
+
task "floyd, get drill bit" get MedBit;
|
152
|
+
room "File Room" dir sw from SJunction;
|
153
|
+
room "Workshop" dir n from Level5;
|
154
|
+
room "Storage" dir n need Headlamp;
|
155
|
+
item "jammer" tag Jammer;
|
156
|
+
room "North Connection" tag NCon dir e link NJunction exit n;
|
157
|
+
room "Elevator" dir e from Level5;
|
158
|
+
room "North Junction" tag NJunction dir ne from Level5;
|
159
|
+
room "Sick Bay" tag SickBay dir e;
|
160
|
+
room "Brig" dir e need IDCard style special after ChangeID;
|
161
|
+
room "East Junction" tag EJunction dir se from NJunction link SJunction;
|
162
|
+
room "East Connection" tag ECon dir e link SickBay exit e;
|
163
|
+
task "use form" tag UsedAccessForm need CrumpledForm lose it
|
164
|
+
after ValidateForm;
|
165
|
+
room "Comm Center" dir s;
|
166
|
+
room "Station Control" dir e from SJunction link ECon COffice;
|
167
|
+
room "The PX" dir e from NCon link NJunction;
|
168
|
+
item "dispenser";
|
169
|
+
item "timer" tag Timer hidden;
|
170
|
+
task "buy timer" tag BuyTimer need Coin lose it;
|
171
|
+
task "lead ostrich here" tag LeadOst2 after LeadOst need Nip;
|
172
|
+
task "retrive timer" after BuyTimer LeadOst2 need Nip lose it
|
173
|
+
give Timer;
|
174
|
+
|
175
|
+
######################################################
|
176
|
+
room "Tube" dir n n from NCon;
|
177
|
+
room "Engineering Lab" tag EngLab dir n;
|
178
|
+
room "Engineering Office" dir n;
|
179
|
+
item "diary" tag Diary;
|
180
|
+
room "Astro Lab" tag AstLab dir w from EngLab;
|
181
|
+
item "twenty-prong fromitz board" tag Fromitz20;
|
182
|
+
room "Astro Office" dir n;
|
183
|
+
room "Scientist's Quarters" dir w from AstLab;
|
184
|
+
room "Bio Lab" tag BioLab dir e from EngLab go down;
|
185
|
+
room "Bio Office" dir n;
|
186
|
+
item "note" tag Note;
|
187
|
+
room "Holding Tank Level" dir e from BioLab go down;
|
188
|
+
|
189
|
+
######################################################
|
190
|
+
room "Grimy Passage" dir s s from SCon style special after UsedAccessForm;
|
191
|
+
room "Main Street" tag MainStreet dir s;
|
192
|
+
room "Mayor's Office" dir nw go up;
|
193
|
+
item "textbook" tag Textbook;
|
194
|
+
item "paper" tag Paper hidden;
|
195
|
+
room "Travel Agency" dir w from MainStreet;
|
196
|
+
room "Bank" dir se link MainStreet;
|
197
|
+
item "platinum detector" tag PlDetector;
|
198
|
+
room "Alley" tag Alley dir se se from MainStreet;
|
199
|
+
room "Missionary" dir n;
|
200
|
+
room "Pawn Shop" dir sw from Alley;
|
201
|
+
item "spray can" tag SprayCan;
|
202
|
+
room "Loan Shark" dir e link Alley;
|
203
|
+
item "strong box";
|
204
|
+
item "coin" tag Coin hidden;
|
205
|
+
task "shoot box" need Gun get Coin;
|
206
|
+
room "\"Doc\" Schuster" dir e link Alley;
|
207
|
+
item "ostrich";
|
208
|
+
item "letter" tag Letter;
|
209
|
+
task "lead ostrich" tag LeadOst need Nip;
|
210
|
+
room "Junk Yard" tag JunkYard leave IDCard dir e e e e e from Alley;
|
211
|
+
item "pair of magnetic boots" tag Boots;
|
212
|
+
room "Shady Dan's" dir n n n n go up;
|
213
|
+
item "innocuous machine";
|
214
|
+
task "change rank" tag ChangeID need IDCard;
|
215
|
+
room "Trading Post" tag TradingPost dir nw nw;
|
216
|
+
item "instruction sheet";
|
217
|
+
item "twelve-prong fromitz board";
|
218
|
+
room "Warehouse" tag Warehouse dir s s s go down link Alley;
|
219
|
+
room "Airlock" tag Airlock dir s go down;
|
220
|
+
task "wear suit and boots" tag WearSuit need Suit Boots;
|
221
|
+
task "remove suit and boots" tag RemoveSuit need Suit Boots;
|
222
|
+
room "In Space" dir s go down style special after WearSuit before RemoveSuit
|
223
|
+
need Suit Boots Headlamp;
|
224
|
+
item "explosive" tag Explosive;
|
225
|
+
task "put explosive in thermos" tag ExpCold
|
226
|
+
need Thermos give Explosive;
|
227
|
+
room "Greasy Straw" dir ne e ne from MainStreet link TradingPost;
|
228
|
+
|
229
|
+
######################################################
|
230
|
+
room "Makeshit Connector" dir e e from ECon style special after UsedAccessForm;
|
231
|
+
room "Broadway" tag Broadway dir e;
|
232
|
+
room "Grocery" tag Grocery dir s link TradingPost;
|
233
|
+
room "Saloon" dir se link TradingPost;
|
234
|
+
room "Casino" tag Casino dir e e;
|
235
|
+
item "roulette wheel";
|
236
|
+
item "pair of dice";
|
237
|
+
task "spin wheel" tag SpinWheel;
|
238
|
+
room "Opium Den" dir n style special after SpinWheel;
|
239
|
+
room "Flop House" dir ne from Casino go up style special after SpinWheel;
|
240
|
+
item "Locker";
|
241
|
+
item "space suit" tag Suit hidden;
|
242
|
+
task "open locker" get Suit;
|
243
|
+
room "Studio" dir w from TradingPost;
|
244
|
+
item "J-series hyperdiode";
|
245
|
+
room "Barbershop" dir e from Grocery link Broadway;
|
246
|
+
item "mirror";
|
247
|
+
item "platinum foil" tag PlFoil hidden;
|
248
|
+
task "detect platinum and break mirror" need PlDetector get PlFoil;
|
249
|
+
room "Field Office" dir e from Broadway;
|
250
|
+
item "headlamp" tag Headlamp keep;
|
251
|
+
room "Rec Shop" dir ne from Broadway;
|
252
|
+
item "simulation booth";
|
253
|
+
room "Recruitment Office" dir n from Broadway;
|
254
|
+
room "Fortune Teller" dir nw from Broadway go down;
|
255
|
+
item "crystal ball";
|
256
|
+
room "Pet Store" dir sw from Broadway link TradingPost;
|
257
|
+
item "cage";
|
258
|
+
item "balloon creature" tag Balloon;
|
259
|
+
item "ostrich nip" tag Nip hidden;
|
260
|
+
task "open hatch in ceiling" get Nip after ReadLetter;
|
261
|
+
task "lure balloon creature with spray can" tag LureBalloon
|
262
|
+
need SprayCan;
|
263
|
+
|
264
|
+
|
265
|
+
######################################################
|
266
|
+
map "Level Six";
|
267
|
+
room "Level Six" tag Level6;
|
268
|
+
room "Docking Bay #1" dir nw w;
|
269
|
+
room "Alien Ship" dir n go in;
|
270
|
+
item "skeleton";
|
271
|
+
task "decode dots" after ReadDiary ReadNote ReadPaper;
|
272
|
+
room "Auxiliary Barracks" dir n n from Level6;
|
273
|
+
room "Auxiliary SanFac" dir e s;
|
274
|
+
room "Elevator" dir e from Level6;
|
275
|
+
room "Officer Quarters A" dir s s s from Level6;
|
276
|
+
room "Officer SanFac" tag OSanFac dir se;
|
277
|
+
room "Officer Quarters C" dir ne;
|
278
|
+
room "End of Corridor" tag EndCor dir n n;
|
279
|
+
link Level6 to EndCor dir se;
|
280
|
+
task "use id" tag UseID need IDCard after ChangeID;
|
281
|
+
room "Officer Quarters B" dir sw s link OSanFac;
|
282
|
+
room "Armory" dir n from EndCor after UseID;
|
283
|
+
item "fusor-beam zapgun" tag Gun;
|
284
|
+
room "Shipping Room" dir e from EndCor;
|
285
|
+
|
286
|
+
|
287
|
+
######################################################
|
288
|
+
map "Level Seven";
|
289
|
+
room "Elevator";
|
290
|
+
room "Printing Plant" tag Level7 dir w exit s;
|
291
|
+
item "trash can";
|
292
|
+
item "mauve nanofile spool" tag MauveSpool;
|
293
|
+
task "open trashcan" tag O_trashcan get CrumpledForm;
|
294
|
+
item "crumpled form" tag CrumpledForm;
|
295
|
+
room "Paper Recycling Plant" dir nw;
|
296
|
+
item "drill" tag Drill;
|
297
|
+
item "small drill bit";
|
298
|
+
|
299
|
+
######################################################
|
300
|
+
# join all the elevators
|
301
|
+
join Dome to MessHall cmd to "D" cmd from "U";
|
302
|
+
join MessHall to Level3 cmd to "D" cmd from "U";
|
303
|
+
join Level3 to Level4 cmd to "D" cmd from "U";
|
304
|
+
join Level4 to Level5 cmd to "D" cmd from "U";
|
305
|
+
join Level5 to Level6 cmd to "D" cmd from "U";
|
306
|
+
join Level6 to Level7 cmd to "D" cmd from "U";
|
307
|
+
|
308
|
+
# Force the space suit to be removed before leaving the airlock
|
309
|
+
link Airlock hidden oneway; # modify existing link to be oneway, hide it
|
310
|
+
# so that the arrow doesn't show up on the map
|
311
|
+
link Airlock to Warehouse after RemoveSuit;
|
312
|
+
|
313
|
+
# It makes more sense to go straight to the Commander's Office
|
314
|
+
task "Get log tape" follow Launch give LogTape in COffice;
|
315
|
+
|
316
|
+
# Prevent the ID Card from getting scrambled
|
317
|
+
item Boots after UseID;
|
318
|
+
link JunkYard after UseID;
|
319
|
+
# We don't need it anymore so let it get scrambled
|
320
|
+
task UseID lose IDCard safe;
|