ifmapper 0.5

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Files changed (87) hide show
  1. data/HISTORY.txt +2 -0
  2. data/IFMapper.gemspec +21 -0
  3. data/IFMapper.rb +27 -0
  4. data/icons/copy.png +0 -0
  5. data/icons/cut.png +0 -0
  6. data/icons/filenew.png +0 -0
  7. data/icons/fileopen.png +0 -0
  8. data/icons/filesave.png +0 -0
  9. data/icons/filesaveas.png +0 -0
  10. data/icons/help.png +0 -0
  11. data/icons/kill.png +0 -0
  12. data/icons/nextpage.png +0 -0
  13. data/icons/paste.png +0 -0
  14. data/icons/prevpage.png +0 -0
  15. data/icons/printicon.png +0 -0
  16. data/icons/redo.png +0 -0
  17. data/icons/saveas.png +0 -0
  18. data/icons/undo.png +0 -0
  19. data/icons/winapp.png +0 -0
  20. data/icons/zoom.png +0 -0
  21. data/lib/IFMapper/Connection.rb +63 -0
  22. data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
  23. data/lib/IFMapper/FXConnection.rb +283 -0
  24. data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
  25. data/lib/IFMapper/FXMap.rb +1614 -0
  26. data/lib/IFMapper/FXMapDialogBox.rb +51 -0
  27. data/lib/IFMapper/FXMapFileDialog.rb +29 -0
  28. data/lib/IFMapper/FXMapperSettings.rb +45 -0
  29. data/lib/IFMapper/FXMapperWindow.rb +1051 -0
  30. data/lib/IFMapper/FXPage.rb +24 -0
  31. data/lib/IFMapper/FXPageDialogBox.rb +38 -0
  32. data/lib/IFMapper/FXRoom.rb +218 -0
  33. data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
  34. data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
  35. data/lib/IFMapper/FXSpline.rb +54 -0
  36. data/lib/IFMapper/FXWarningBox.rb +45 -0
  37. data/lib/IFMapper/IFMReader.rb +613 -0
  38. data/lib/IFMapper/Map.rb +110 -0
  39. data/lib/IFMapper/PDFMapExporter.rb +315 -0
  40. data/lib/IFMapper/Page.rb +158 -0
  41. data/lib/IFMapper/Room.rb +104 -0
  42. data/maps/Bureaucracy.ifm +75 -0
  43. data/maps/Hollywood_Hijinx.ifm +149 -0
  44. data/maps/Jigsaw.ifm +806 -0
  45. data/maps/LGOP.ifm +705 -0
  46. data/maps/Mercy.ifm +76 -0
  47. data/maps/Planetfall.ifm +186 -0
  48. data/maps/Plundered_Hearts.ifm +251 -0
  49. data/maps/Ralph.ifm +50 -0
  50. data/maps/Robots_of_Dawn.ifm +224 -0
  51. data/maps/Seastalker.ifm +149 -0
  52. data/maps/Sherlock.ifm +209 -0
  53. data/maps/SoFar.ifm +72 -0
  54. data/maps/Starcross.ifm +170 -0
  55. data/maps/Suspended.ifm +82 -0
  56. data/maps/Wishbringer.ifm +277 -0
  57. data/maps/Wishbringer2.ifm +246 -0
  58. data/maps/Zork1.ifm +410 -0
  59. data/maps/Zork2.ifm +150 -0
  60. data/maps/Zork3.ifm +136 -0
  61. data/maps/Zork_Zero.ifm +557 -0
  62. data/maps/anchor.ifm +645 -0
  63. data/maps/atrox.ifm +134 -0
  64. data/maps/awaken.ifm +116 -0
  65. data/maps/babel.ifm +279 -0
  66. data/maps/bse.ifm +150 -0
  67. data/maps/change.ifm +128 -0
  68. data/maps/curses.ifm +307 -0
  69. data/maps/curves.ifm +529 -0
  70. data/maps/edifice.ifm +158 -0
  71. data/maps/frozen.ifm +126 -0
  72. data/maps/glow.ifm +101 -0
  73. data/maps/library.ifm +93 -0
  74. data/maps/mindelec.ifm +89 -0
  75. data/maps/minster.ifm +234 -0
  76. data/maps/muse.ifm +154 -0
  77. data/maps/paperchase.ifm +110 -0
  78. data/maps/space_st.ifm +104 -0
  79. data/maps/stationfall.ifm +320 -0
  80. data/maps/theatre.ifm +182 -0
  81. data/maps/toonesia.ifm +54 -0
  82. data/maps/tortoise.ifm +72 -0
  83. data/maps/vgame.ifm +219 -0
  84. data/maps/weather.ifm +98 -0
  85. data/maps/windhall.ifm +154 -0
  86. data/maps/zebulon.ifm +68 -0
  87. metadata +144 -0
data/maps/Zork2.ifm ADDED
@@ -0,0 +1,150 @@
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+ # IFM Map for "Zork 2" by Infocom
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+ # This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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+ #
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+ # $Id: Zork2.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
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+ #
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+ # Note: not finished or updated to use IFM v2.0 features
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+
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+ title "Zork 2";
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+
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+ ########################################################################
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+ map "Main Area";
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+
13
+ room "Inside the Barrow" start;
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+ item "lamp" tag lamp keep;
15
+ item "sword" tag sword keep;
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+ room "Narrow Tunnel" dir s;
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+ room "Foot Bridge" dir s;
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+ room "Great Cavern" dir s sw;
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+ room "Shallow Ford" dir sw s;
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+ task "turn on lamp" tag On_lamp need lamp;
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+ task "fill pot" tag Fill_pot need teapot;
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+ room "Dark Tunnel" tag Dark_Tunnel dir s sw after On_lamp;
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+ room "Path Near Stream" tag Path_Near_Stream dir sw se sw;
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+ room "Carousel Room" tag Carousel dir sw style puzzle exit nw n ne w e sw s se
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+ note "The exits are random";
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+
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+ room "North End of Garden" tag N_Garden dir se s from Dark_Tunnel;
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+ item "unicorn";
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+ item "gold key" tag gold_key;
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+ room "Gazebo" dir e go in;
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+ item "matchbook" tag matchbook;
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+ item "china teapot" tag teapot;
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+ item "place mat" tag mat lost;
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+ item "newspaper" tag newspaper;
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+ item "letter opener" tag opener;
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+ room "Formal Garden" dir s from N_Garden link Path_Near_Stream exit s;
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+ room "Topiary" dir s link Carousel;
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+
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+ room "Cobwebby Corridor" tag Cobwebby dir sw sw from Carousel
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+ after Robot_triangle; #not really
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+ item "black string";
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+ room "Lava Tube" tag Lava_Tube dir n;
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+ room "Volcano View" dir n w go up;
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+ room "Ice Room" dir sw w n n n n n se from Lava_Tube go down link Cool_R;
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+
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+ room "Cool Room" tag Cool_R dir nw nw from Carousel
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+ after Robot_triangle; #not really
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+ room "Stone Bridge" dir n;
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+ room "Dragon Room" tag Dragon_R dir n exit w s e n;
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+ item "red dragon";
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+ room "Fresco Room" dir w w;
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+ room "Bank Entrance" tag Bank_Ent dir w w exit nw ne e;
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+ room "West Teller's Room" tag W_Teller_R dir nw n n exit n w s;
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+ room "West Viewing Room" tag W_Viewing_R dir n nw oneway;
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+ link W_Viewing_R to Bank_Ent dir s s s s s oneway;
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+
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+ room "East Teller's Room" tag E_Teller_R dir ne n n from Bank_Ent exit n e s;
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+ room "East Viewing Room" tag E_Viewing_R dir n ne oneway;
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+ link E_Viewing_R to Bank_Ent dir s s s sw s s oneway;
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+ room "Safety Depository" tag Safety_Deposit dir e sw w from E_Teller_R;
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+ link Safety_Deposit to W_Teller_R dir w nw;
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+ item "curtain of light";
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+ item "stone cube";
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+ item "paper" note "... valuables are completely safe ... advanced magic
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+ technology ... impossible to take valuables from the depository
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+ ... either teller's ... Many customers faint ... teller pops
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+ in ... seems to walk through ... walls ...";
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+ link Safety_Deposit to W_Viewing_R dir n nw n style special oneway;
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+ link Safety_Deposit to E_Viewing_R dir n ne n style special oneway;
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+ room "Chairman's Office" dir s;
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+ item "portrait" tag portrait;
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+ room "Small Room" dir n n from Safety_Deposit style special need portrait oneway; #?
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+
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+ room "End of Ledge" dir e s from Dragon_R;
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+ room "Ledge in Ravine" tag Ravine_Ledge dir e;
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+ room "Tiny Room" dir n go up;
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+ item "wooden door";
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+ item "rusty iron key" tag iron_key hidden;
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+ task "open lid";
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+ task "put mat under door" need mat
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+ after last; #not really
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+ task "put opener in hole" after last need opener get iron_key;
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+ task "Get opener" after last need opener note "to unblock the hole";
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+ task "unlock door with key" after last need iron_key;
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+ task "open door" tag O_wooden_door after last;
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+ room "Dreary Room" dir n after O_wooden_door;
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+ item "blue crystal sphere";
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+
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+ room "Deep Ford" dir s from Ravine_Ledge go down link Marble_Hall;
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+ #task "fill pot" tag Fill_pot need teapot;
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+ room "Marble Hall" tag Marble_Hall dir n from Carousel exit n s
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+ after Robot_triangle; #not really
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+ item "brick";
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+
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+ room "Guarded Room" dir sw s from Cobwebby exit s;
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+ item "door";
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+ item "lizard";
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+
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+
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+ room "Menhir Room" dir s from Carousel exit sw s
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+ after Robot_triangle; #not really
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+ item "large menhir";
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+ room "Stairway" dir s;
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+ room "Oddly-angled Room" dir s go down exit nw n ne w e sw s se;
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+
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+
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+ room "Riddle Room" dir se from Carousel exit e;
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+ item "door" note "Riddle: what is tall as a house, round as a cup, and
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+ all the king's hourses can't draw it up?";
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+ task "say \"a well\"" tag Ans_Riddle;
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+ room "Pearl Room" dir e style special after Ans_Riddle;
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+ item "pearl necklace" tag pearl_necklace;
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+ room "Circular Room" tag Circular_R dir e;
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+ item "wooden bucket";
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+ task "enter bucket.pour water into bucket" after Fill_pot need teapot
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+ goto Top_of_Well;
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+
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+ ########################################################################
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+ map "Top of Well";
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+
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+ room "Top of Well" tag Top_of_Well;# dir e e style special;
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+ task "enter bucket.fill pot" tag Fill_pot2 need teapot goto Circular_R;
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+ room "Tea Room" tag Tea_R dir e;
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+ item "cakes" tag cakes note "four: green, red, orange, blue" lost;
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+ task "eat green cake" tag Eat_green need cakes;
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+ task "eat blue cake" tag Eat_blue need cakes
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+ need candies; #not really
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+ room "Low Room" dir nw nw
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+ after Eat_blue; #not really
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+ item "green paper";
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+ item "robot";
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+ task "robot, e" tag Robot_to_Machine_R;
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+ room "Machine Room" dir e e;
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+ item "buttons" note "three: round, triangular, and square";
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+ task "robot, press triangle button" tag Robot_triangle
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+ after Robot_to_Machine_R
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+ note "if you did it you'd be electrocuted";
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+ task "robot, s" tag Robot_to_Closet after Robot_triangle;
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+ room "Dingy Closet" dir s;
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+ item "red crystal sphere" tag sphere;
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+ task "Get sphere" after Robot_to_Closet
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+ note "you're traped";
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+ task "robot, lift cage" after last;
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+ task "Get sphere" after last give sphere;
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+
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+ room "Pool Room" dir e from Tea_R style special after Eat_green;
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+ item "glass flask";
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+ task "put red cake in pool" need cakes get candies
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+ note "absorbs water and revelas candies";
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+ item "candies" tag candies hidden;
data/maps/Zork3.ifm ADDED
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+ # IFM Map for "Zork 3" by Infocom
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+ # Based on Release ? / Serial numbe ?
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+ #
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+ # This file written by David Ripton <dripton@ripton.net> 2002-10/06
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+ #
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+ # $Id: Zork3.ifm,v 1.2 2003/01/11 21:37:37 dchapes Exp $
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+ #
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+ # A few tasks, but woefully incomplete because I didn't know
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+ # how to handle things like random appearance of characters
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+ # and the earthquake. Better than nothing, though.
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+
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+ room "Endless Stair" tag ES;
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+ item "lamp" in ES tag lamp;
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+ room "Junction" dir s from ES tag J;
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+ item "sword" in J tag sword;
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+ room "Damp Passage" dir e 2 from J tag DP;
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+ room "Barren Area" dir w 2 from J tag BA;
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+ room "Cliff" dir w from BA tag C;
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+ item "bread" in C tag bread;
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+ room "Hairpin Loop" dir nw 2 from BA tag HL;
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+ room "Cliff Base" dir sw 2 from HL tag CB;
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+ room "Flathead Ocean" dir s 3 from CB tag FO;
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+ item "sailor" in FO tag sailor;
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+ task "Say hello sailor" in FO tag say_hello_sailor;
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+ item "vial" hidden in FO after last tag vial;
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+ room "Cliff Ledge" dir w from C go down tag CL;
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+ item "chest" in CL tag chest;
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+ link CL to CB dir w go down tag CL_CB;
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+ room "Dead End" dir e 2 from DP tag DE;
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+ room "Engravings Room" dir ne from DP tag ER;
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+ item "old man" in ER;
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+ link ER to DE dir se tag ER_DE;
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+ room "Creepy Crawl" dir s 2 from J tag CC;
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+ room "Tight Squeeze" dir e from CC tag TS;
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+ room "Crystal Grotto" dir e 2 from TS tag CG;
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+ room "Royal Hall" dir s from CG tag RH;
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+ room "Great Door" dir s from RH tag GD;
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+ room "Foggy Room" dir s from CC tag FR;
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+ room "Lake Shore" dir s from FR tag LS;
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+ room "Aqueduct View" dir se from LS tag AV;
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+ room "Land of Shadow (east)" dir w 2 from FR tag LS2;
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+ link LS2 to CC dir e ne tag LS2_CC;
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+ room "Land of Shadow (wall)" dir nw from LS2 tag LS3;
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+ link LS3 to BA dir n ne tag LS3_BA;
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+ room "Land of Shadow (south)" dir s sw from LS2 tag LS4;
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+ room "Land of Shadow (ceiling)" dir w from LS2 tag LS5;
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+ link LS5 to LS3 dir n tag LS5_LS3;
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+ room "Land of Shadow (hills)" dir s from LS5 tag LS6;
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+ link LS2 to LS6 dir sw tag LS2_LS6;
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+ link LS4 to LS6 dir n tag LS4_LS6;
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+ room "Land of Shadow (breeze)" dir nw from LS4 tag LS7;
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+ link LS7 to LS6 dir e tag LS7_LS6;
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+ link LS7 to FO dir w nw tag LS7_FO;
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+ room "Land of Shadow (dips)" dir n from LS7 tag LS8;
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+ link LS8 to FO dir w tag LS8_FO;
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+ room "Land of Shadow (cliff)" dir w from LS3 tag LS9;
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+ link LS9 to FO dir w sw tag LS9_FO;
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+ link LS9 to LS8 dir s tag LS9_LS8;
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+ link LS8 to LS5 dir e tag LS8_LS5;
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+ link LS5 to LS7 dir sw tag LS5_LS7;
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+ link LS5 to LS9 dir nw tag LS5_LS9;
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+ link LS9 to C dir n ne tag LS9_C;
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+ room "On the Lake" dir s from LS cmd "enter lake" leave all tag OL;
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+ room "Underwater" dir nw from OL go down tag U;
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+ item "amulet" in U;
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+ room "Southern Shore" dir s from OL tag SS;
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+ link SS to OL cmd "enter lake" leave all tag SS_OL;
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+ room "Dark" dir s from SS need repellent tag D;
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+ room "Dark" dir s from D tag D2;
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+ room "Key Room" dir e from D2 tag KR;
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+ item "key" in KR tag key;
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+ # Need key before earthquake
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+ room "Aqueduct" dir e from KR go down tag A;
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+ room "High Arch" dir n 2 from A tag HA;
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+ room "Water Slide" dir n 2 from HA tag WS2;
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+ link WS2 to DP dir n oneway tag WS_DP;
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+ room "Western Shore" dir w from OL tag WS;
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+ link WS to OL cmd "enter lake" leave all tag WS_OL;
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+ room "Scenic Vista" dir s 2 from WS tag SV;
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+ item "torch" in SV;
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+ room "Timber Room" dir s 2 from SV nolink tag TR;
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+ join SV to TR cmd "touch table 1" tag SV_TR;
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+ item "broken timber" in TR tag timber;
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+ room "Ladder Bottom" dir e from TR tag LB;
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+ room "Ladder Top" dir e from LB go up tag LT;
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+ room "Dead End" dir s from LB tag DE2;
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+ item "coal" in DE2 tag coal;
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+ room "Dark" dir w from TR tag D3;
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+ room "Room 8" dir nw from SV nolink tag R8;
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+ join SV to R8 cmd "touch table 2" tag SV_R8;
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+ item "grue repellent" in R8 tag repellent;
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+ join SV to DP cmd "touch table 3" oneway tag SV_DP;
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+ # instant death
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+ room "Sacrificial Altar" dir w from SV nolink tag SA;
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+ join SV to SA cmd "touch table 4" tag SV_SA;
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+ # hidden until earthquake
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+ room "Museum Entrance" dir e from GD exit e tag ME;
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+ room "Royal Puzzle Entrance" dir s from ME tag RPE;
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+ item "warning note" in RPE;
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+ room "Room in a Puzzle" dir se from RPE go down oneway tag RP;
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+ item "book" in RP tag book;
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+ room "Side Room" dir w s from RPE exit e tag SR;
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+ room "Technology Museum" dir n from ME tag TM;
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+ item "golden machine" in TM;
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+ item "grey machine" in TM;
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+ item "black machine" in TM;
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+ # Start in 948
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+ # Go back to 776
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+ room "Jewel Room" dir e from ME tag JR;
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+ item "sceptre" in JR tag sceptre;
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+ item "knife" in JR tag knife;
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+ item "ring" in JR tag ring;
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+ task "Wake old man" need bread in ER tag wake;
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+ task "Give bread to old_man" need bread drop it in ER after wake tag give_bread;
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+ task "Open secret door" after give_bread in ER tag open_secret_door;
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+ room "Button Room" dir n from ER after last tag BR;
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+ room "Beam Room" dir n from BR tag BR2;
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+ task "Block beam with sword" in BR2 need sword drop it tag block_beam;
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+ task "Push button" in BR after last tag push_button;
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+ room "Hallway" dir n from BR2 tag H;
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+ room "Inside Mirror" dir n from H after push_button tag IM;
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+ task "Tie chest to rope" need chest drop it in CL;
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+ room "Hallway" dir n from IM tag H2;
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+ room "Hallway" dir n from H2 tag H3;
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+ room "Hallway" dir n from H3 tag H4;
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+ room "Dungeon Entrance" dir n from H4 tag DE3;
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+ # knock on door
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+ room "Narrow Corridor" dir n from DE3 tag NC;
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+ room "South Corridor" dir n from NC tag SC;
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+ room "East Corridor" dir e n 2 from SC tag EC;
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+ room "West Corridor" dir w n 2 from SC tag WC;
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+ room "North Corridor" dir n e from WC tag NC2;
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+ link EC to NC2 dir n w tag EC_NC2;
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+ room "Parapet" dir n from NC2 tag P;
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+ room "Prison Cell" dir s from NC2 tag PC;
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+ room "Treasury of Zork" dir s from PC;
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+ ########################################################################
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+ # IFM map for "Zork Zero" by Infocom
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+ # This file written by Glenn Hutchings <zondo@hunting2.demon.co.uk>
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+ #
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+ # $Id: Zork_Zero.ifm,v 1.1 1998/09/18 12:37:50 dchapes Exp $
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+ #
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+ # Status: map complete, no tasks, item notes
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+ ########################################################################
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+
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+ title "Zork Zero";
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+
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+ ########################################################################
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+
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+ map "Palace, Ground Level";
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+
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+ room "Great Hall" tag G_Hall;
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+ item "calendar";
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+
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+ room "Courtyard" dir e tag Yard;
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+
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+ room "Banquet Hall" dir n tag B_Hall;
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+
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+ room "Scullery" dir ne tag Scullery;
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+ item "straw" note "For getting elixir at shrine";
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+
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+ room "Wine Cellar" dir e go down;
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+ item "flask" note "Cauldron (Lucrezia)";
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+
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+ room "Root Cellar" dir s;
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+ item "walnut" note "Solves Jester's riddle";
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+
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+ room "Kitchen" dir w go up link Scullery;
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+
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+ room "East Hall" dir se from Yard;
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+
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+ room "East Wing" dir e tag E_Wing;
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+
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+ room "Library" dir n;
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+ item "lance" note "Cauldron (Stonewall)";
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+
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+ room "Guest Rooms" dir e from E_Wing;
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+ item "wand" note "Turns creatures into objects";
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+
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+ room "Servant's Quarters" dir e;
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+
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+ room "Jester's Quarters" dir n;
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+ item "slate" note "Has elm thing on it";
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+ item "scroll" note "Has anagram on it";
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+ item "red clown nose";
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+
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+ room "Weird Passageway" dir n tag Weird;
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+
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+ room "Pyramid Room (left)" dir w;
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+ item "cup of potion" note "Lets you hear fungus";
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+
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+ room "Pyramid Room (centre)" dir n from Weird;
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+ item "goggles" note "See under Jester's cups";
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+ item "crate";
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+
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+ room "Pyramid Room (right)" dir e from Weird;
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+ item "manuscript" note "Cauldron (Ralph Waldo)";
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+
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+ room "Chapel" dir s from E_Wing;
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+
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+ room "Crypt" dir w go down tag Crypt;
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+
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+ room "Oracle" dir w tag Oracle;
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+
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+ room "Outside Crypt" dir s from Crypt;
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+
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+ room "Bottom of Stairs" dir s tag B_Stairs;
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+
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+ room "Dungeon" dir s tag Dungeon;
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+
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+ room "Cell" dir se;
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+
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+ room "Oubliette" dir s from Dungeon go down oneway;
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+ item "seaman's cap" note "Cauldron (John Paul)"
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+ note "Needed for yacht";
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+
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+ room "Torture Chamber" dir sw from Dungeon;
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+ item "metronome" note "Cauldron (Johann Sebastian)";
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+
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+ room "Top of Stairs" dir w from B_Stairs go up;
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+
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+ room "Tee" dir w tag Tee;
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+
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+ room "Secret Passage" dir n;
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+ item "candle" note "Light";
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+
91
+ room "Throne Room" dir n;
92
+ item "sceptre" note "Cauldron (Dimwit)";
93
+
94
+ room "Audience Chamber" dir n link G_Hall;
95
+
96
+ room "Balcony" dir sw from G_Hall go up;
97
+
98
+ room "Gallery" dir s;
99
+
100
+ room "Closet" dir s;
101
+ item "key-shaped button" note "Removes animal from rebus";
102
+ item "bar of food" note "Eat it when you're a flamingo";
103
+
104
+ room "Fore Building" dir w from Tee;
105
+
106
+ room "Donjon" dir sw;
107
+
108
+ room "Solar" dir n go up tag Solar;
109
+ item "iron key" note "Unlocks east wing";
110
+
111
+ room "Bastion" dir n go up;
112
+
113
+ room "Parapet" dir n go up;
114
+ item "large fly" note "Wanted by toad for spyglass";
115
+
116
+ room "Dimwit's Room" dir w from Solar;
117
+
118
+ room "Magic Clothes Closet" dir s;
119
+ item "glove" note "Clearing webs in the cell, opens vault";
120
+ item "stock certificate" note "Cauldron (John D.)";
121
+ item "cloak" note "Gets you to the chess game";
122
+
123
+ room "Formal Garden" dir w from G_Hall tag Garden;
124
+ item "flamingo" note "Wand turns it into ornament";
125
+
126
+ room "Parlour" dir n tag Parlour;
127
+ item "starfish";
128
+ item "nutcracker" note "Cracks walnut";
129
+ item "lobster" note "Wand turns it into nutcracker";
130
+
131
+ room "Torch Room" dir w;
132
+
133
+ room "West Hall" dir sw from Garden;
134
+
135
+ room "West Wing" dir w tag W_Wing;
136
+
137
+ room "Gym" dir s;
138
+ item "dumbbell" note "Cauldron (Babe)";
139
+
140
+ room "Steam Bath" dir sw;
141
+
142
+ room "Dirigible Hangar" dir w from W_Wing tag Hangar;
143
+
144
+ room "Peg Room" dir n from W_Wing;
145
+
146
+ room "Gaming Room" dir n;
147
+ item "zorkmid bill" note "Cauldron (J. Pierpont)";
148
+
149
+ room "Entrance Hall" dir n from G_Hall link B_Hall Parlour;
150
+
151
+ room "Inner Bailey" dir n;
152
+ item "worm" note "Put in cooking pot";
153
+
154
+ room "Causeway" dir nw;
155
+
156
+ room "Barbican" dir nw tag Barbican;
157
+
158
+ room "Upper Barbican" dir n;
159
+ item "cannonball";
160
+
161
+ room "Drawbridge" dir nw from Barbican;
162
+
163
+ room "Outer Bailey" dir nw tag Bailey;
164
+ item "treasure chest" note "Contains crown";
165
+ item "crown" note "Cauldron (Dimwit)";
166
+
167
+ room "Garrison" dir sw;
168
+ item "steel key" note "Unlocks west wing";
169
+ item "poster";
170
+
171
+ room "Perimeter Wall" dir nw from Bailey;
172
+
173
+ room "Bend" dir ne from Bailey;
174
+
175
+ room "Village Gate" dir se;
176
+
177
+ room "Shady Park" dir e tag Park;
178
+
179
+ room "URS Office" dir n;
180
+ item "zorkmid coin" note "Goes in toll booth basket";
181
+
182
+ room "Church" dir s from Park;
183
+
184
+ room "Village Centre" dir e from Park tag V_Centre;
185
+
186
+ room "Courtroom" dir n;
187
+
188
+ room "Post Office" dir s from V_Centre;
189
+ item "homing pigeon" note "Flies to stand";
190
+
191
+ room "FrobozzCo HQ" dir e from V_Centre tag F_HQ;
192
+ item "t-square" note "Cauldron (Frank Lloyd)";
193
+
194
+ room "Back Alley" dir e;
195
+
196
+ room "Magic Shop" dir n;
197
+ item "ring of ineptitude" note "Needed for poem";
198
+
199
+ ########################################################################
200
+
201
+ map "Palace, Lower Level";
202
+
203
+ room "Lower Hall" join G_Hall tag L_Hall;
204
+
205
+ room "Laboratory" dir n;
206
+ item "screwdriver" note "Cauldron (Thomas Alva)";
207
+
208
+ room "Testing Room" dir n;
209
+
210
+ room "Lowest Hall" dir w w from L_Hall go down tag Lowest;
211
+
212
+ room "Vault" dir s;
213
+
214
+ room "Passage Storeroom" dir n from Lowest;
215
+ item "notice" note "Passage instructions";
216
+ item "nw/se passage" note "Join up construction";
217
+ item "n/s passage" note "Join up construction";
218
+
219
+ room "Pits" dir w from Lowest go down;
220
+ item "lamp" note "Cauldron (Thomas Alva)"
221
+ note "Light source";
222
+
223
+ room "Ledge in Bottomless Pit" dir w go down;
224
+
225
+ room "Mouth of Cave" dir w go down;
226
+
227
+ room "Sloping Cave" dir ne;
228
+
229
+ room "Top of Well" dir ne;
230
+
231
+ room "Under the World" dir n go down;
232
+
233
+ room "Hanging from Roots" dir w;
234
+
235
+ room "Shoulder" dir w;
236
+
237
+ room "Ear" dir w;
238
+
239
+ room "Inner Ear" dir w;
240
+ item "earwax" note "Wanted by witches";
241
+
242
+ room "Kennels" dir s from L_Hall;
243
+ item "toboggan" note "Slide down the glacier";
244
+
245
+ room "Royal Zoo" dir e link L_Hall tag Zoo;
246
+ item "snake" note "Wand turns it into rope";
247
+ item "rope" note "Climb down to lower ledge";
248
+
249
+ room "G.U. Highway" dir sw from L_Hall;
250
+
251
+ room "Exit" dir s tag Exit;
252
+
253
+ room "Field Office" dir w;
254
+ item "blueprint";
255
+
256
+ room "Construction" dir w;
257
+ item "hardhat" note "Protects you from rubble";
258
+ item "hammer";
259
+
260
+ room "Crossroads" dir s from Exit tag Xroad;
261
+
262
+ room "Cave-In" dir e;
263
+ item "anti-pit bomb" note "Destroys pits";
264
+
265
+ room "Toll Plaza" dir s from Xroad;
266
+
267
+ room "Fissure's Edge" dir s;
268
+
269
+ room "Tight Squeeze" dir e;
270
+
271
+ room "Orb Room" dir n;
272
+ item "orbs" note "One contains Zilbeetha";
273
+
274
+ room "Potholes" dir w from Xroad;
275
+
276
+ room "Rest Stop" dir sw;
277
+
278
+ room "Fork" dir sw tag Fork;
279
+
280
+ room "Fishy Odour" dir w;
281
+
282
+ room "Fishing Village" dir w tag F_Village;
283
+
284
+ room "Inquisition" dir n;
285
+ item "ticket" note "From the Inquisition";
286
+ item "squid pellet" note "To repel squid";
287
+ item "box" note "Contains squid pellet";
288
+
289
+ room "Wharf" dir w from F_Village;
290
+
291
+ room "Casino" dir n;
292
+ item "broom" note "Clears webs in the cell";
293
+
294
+ room "Sandbar" dir s from F_Village;
295
+
296
+ room "Quilbozza Beach" dir s tag Beach;
297
+
298
+ room "Salty Smell" dir ne link Fork;
299
+
300
+ room "Warning Room" dir se from Beach;
301
+
302
+ room "Room of 3 Doors" dir ne;
303
+
304
+ room "Wishyfoo Territory" dir ne oneway tag Wishy;
305
+ item "shovel" note "Dig for treasure";
306
+
307
+ link Wishy to Fork oneway;
308
+
309
+ room "West Shore" dir e from Zoo;
310
+
311
+ room "Lake Flathead" dir e tag Lake;
312
+
313
+ room "North Shore" dir n tag N_Shore;
314
+
315
+ room "Frobozz Philharmonic Hall" dir n tag F_Phil;
316
+
317
+ room "Theatre" dir e link N_Shore;
318
+
319
+ room "Conductor's Pit" dir w from F_Phil;
320
+ item "violin" note "Cauldron (Johann Sebastian)";
321
+
322
+ room "FrobozzCo Basement" dir n from F_Phil join F_HQ;
323
+ item "key-shaped button" note "Removes animal from rebus";
324
+
325
+ room "East Shore" dir e from Lake;
326
+
327
+ room "Base of Mountain" dir e tag M_Base;
328
+
329
+ room "Stable" dir n;
330
+ item "saddle" note "Cauldron (Stonewall)";
331
+ item "rooster" note "Put in cooking pot";
332
+
333
+ room "G.U. Mountain" dir e from M_Base;
334
+ item "amulet" note "Return from oracle teleport";
335
+
336
+ room "Grotto" dir n;
337
+ item "key-shaped button" note "Removes animal from rebus";
338
+
339
+ room "Shrine" dir ne;
340
+
341
+ room "Bottom of Lake" dir se from Lake go down;
342
+ item "ruby" note "Fits in oracle";
343
+
344
+ room "G.U. Woods" dir s from M_Base;
345
+ item "fox" note "Put in cooking pot";
346
+
347
+ room "G.U. Savannah" dir sw;
348
+ item "larger fly" note "Wanted by toad for spyglass";
349
+
350
+ room "Edge of Desert" dir w tag D_Edge;
351
+
352
+ room "Ring of Dunes" dir w;
353
+
354
+ room "South Shore" dir n from D_Edge link Lake;
355
+
356
+ room "Stream" dir w;
357
+ item "diploma" note "Cauldron (John D.)";
358
+
359
+ room "G.U. Desert" dir s from D_Edge tag Desert;
360
+
361
+ room "Cactus Patch" dir s;
362
+
363
+ room "Windblown Sands" dir w link Desert;
364
+
365
+ room "Desert Plain" dir se tag D_Plain;
366
+
367
+ room "Tall Dunes" dir e;
368
+
369
+ room "Rippled Sands" dir s link D_Plain;
370
+
371
+ room "G.U. Oasis" dir ne;
372
+
373
+ ########################################################################
374
+
375
+ map "Dirigible Destination";
376
+
377
+ room "Smaller Hangar" join Hangar;
378
+
379
+ room "Deserted Castle" dir s;
380
+
381
+ room "Ruined Hall" dir e tag R_Hall;
382
+
383
+ room "Hothouse" dir s;
384
+ item "fan" note "Cauldron (Lucrezia)";
385
+
386
+ room "Secret Room" dir e from R_Hall;
387
+ item "ladder" note "To reach trapdoor in hut";
388
+
389
+ room "Marsh" dir n from R_Hall;
390
+
391
+ room "Nice Lunch Spot" dir n;
392
+ item "hexagonal block" note "Opens iron mine";
393
+ item "sapphire" note "Needed for poem";
394
+
395
+ ########################################################################
396
+
397
+ map "Oracle (no eyes)";
398
+
399
+ room "Crag" join Oracle tag Crag;
400
+ item "key-shaped button" note "Removes animal from rebus";
401
+
402
+ room "Natural Arch" dir ne;
403
+
404
+ room "Enchanted Cave" dir s;
405
+ item "flower" note "Put it in vase for secret room";
406
+
407
+ room "Hollow" dir sw from Crag;
408
+
409
+ room "Iron Mine" dir s;
410
+
411
+ room "Upper Ledge" dir s from Crag go down;
412
+
413
+ room "Lower Ledge" dir s go down;
414
+ item "landscape" note "Cauldron (Leonardo)";
415
+ item "easel" note "Cauldron (Leonardo)";
416
+
417
+ ########################################################################
418
+
419
+ map "Oracle (one eye)";
420
+
421
+ room "Glacier" join Oracle;
422
+
423
+ room "Mirror Lake" dir se oneway;
424
+
425
+ room "South of Lake" dir s oneway tag Lake_S;
426
+
427
+ room "East of Lake" dir ne;
428
+
429
+ room "North of Lake" dir nw;
430
+
431
+ room "West of Lake" dir sw link Lake_S;
432
+
433
+ room "Chalet" dir w;
434
+ item "scale model" note "Cauldron (Frank Lloyd)";
435
+
436
+ ########################################################################
437
+
438
+ map "Oracle (two eyes)";
439
+
440
+ room "Delta" join Oracle tag D1;
441
+
442
+ room "Delta" dir ne n n w w tag D2;
443
+
444
+ room "Delta" dir sw tag D3;
445
+
446
+ room "Delta" dir sw se tag D4;
447
+
448
+ room "Delta" dir s w tag D5;
449
+
450
+ room "Lily Pad" dir nw nw tag Pad;
451
+ item "spyglass" note "Cauldron (John Paul)";
452
+
453
+ room "Delta" dir n e ne link D3 tag D6;
454
+
455
+ room "River's End" dir ne from D2;
456
+ item "largest fly" note "Wanted by toad for spyglass";
457
+
458
+ room "Ocean's Edge" dir sw from D5;
459
+
460
+ link D1 to D3 dir n n;
461
+
462
+ link D1 to D4 dir nw;
463
+
464
+ link D1 to D4 dir sw;
465
+
466
+ link D2 to D6 dir nw;
467
+
468
+ link D4 to D5 dir w;
469
+
470
+ link Pad to D5 dir w s s;
471
+
472
+ ########################################################################
473
+
474
+ map "Oracle (three eyes)";
475
+
476
+ room "Foot of Statue" join Oracle;
477
+
478
+ room "View of Statue" dir sw tag S_View;
479
+
480
+ room "Outside Hut" dir s;
481
+
482
+ room "Megaboz's Hut" dir w;
483
+
484
+ room "Attic" dir w go up;
485
+ item "wizard robe";
486
+ item "saucepan";
487
+ item "notebook" note "Has sacred word in it";
488
+ item "key-shaped button" note "Removes animal from rebus";
489
+ item "harmonica";
490
+ item "even larger fly" note "Wanted by toad for spyglass";
491
+
492
+ room "Cairn" dir se from S_View tag Cairn;
493
+
494
+ room "Outside Shack" dir e;
495
+
496
+ room "Gumboz's Shack" dir ne;
497
+ item "four-gloop vial" note "Get water from oasis for witches";
498
+
499
+ room "Quarry's Edge" dir s from Cairn tag Q_Edge;
500
+ item "rusty key" note "Opens Wizard's trunk";
501
+
502
+ room "Quarry" dir s;
503
+
504
+ room "Outside Hovel" dir e from Q_Edge;
505
+
506
+ room "Korboz's Hovel" dir e;
507
+
508
+ room "Base of Mountains" dir w from S_View;
509
+
510
+ room "Foothills" dir n go up;
511
+
512
+ room "Zorbel Pass" dir nw;
513
+
514
+ room "Avalanche" dir nw;
515
+
516
+ room "Timberline" dir n go up;
517
+
518
+ room "Amongst the Clouds" dir n go up;
519
+
520
+ room "On Top of the World" dir n go up;
521
+
522
+ ########################################################################
523
+
524
+ map "Oracle (four eyes)";
525
+
526
+ room "Mine Entrance" join Oracle tag E_Mine;
527
+
528
+ room "Rubble Room" dir e;
529
+
530
+ room "Heart of Mine" dir ne;
531
+
532
+ room "Crawl" dir n;
533
+ item "key-shaped button" note "Removes animal from rebus";
534
+
535
+ room "Dead End" dir nw;
536
+ item "quill pen" note "Cauldron (Ralph Waldo)";
537
+
538
+ room "Coast Road" dir w from E_Mine;
539
+
540
+ room "Flathead Stadium" dir sw tag Stadium;
541
+ item "wooden club" note "Cauldron (Babe)";
542
+
543
+ room "North of Anthar" dir s;
544
+
545
+ room "Edge of Bog" dir e link Stadium;
546
+
547
+ room "Cliff Bottom" dir e;
548
+
549
+ room "Precipice" dir n go up;
550
+ item "faded silk tie" note "Cauldron (J. Pierpont)";
551
+
552
+ room "Aerie" dir e;
553
+
554
+ room "Icky Cave" dir se;
555
+ item "nine-gloop vial" note "Get water from oasis for witches";
556
+
557
+ ########################################################################