ifmapper 0.5
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- data/HISTORY.txt +2 -0
- data/IFMapper.gemspec +21 -0
- data/IFMapper.rb +27 -0
- data/icons/copy.png +0 -0
- data/icons/cut.png +0 -0
- data/icons/filenew.png +0 -0
- data/icons/fileopen.png +0 -0
- data/icons/filesave.png +0 -0
- data/icons/filesaveas.png +0 -0
- data/icons/help.png +0 -0
- data/icons/kill.png +0 -0
- data/icons/nextpage.png +0 -0
- data/icons/paste.png +0 -0
- data/icons/prevpage.png +0 -0
- data/icons/printicon.png +0 -0
- data/icons/redo.png +0 -0
- data/icons/saveas.png +0 -0
- data/icons/undo.png +0 -0
- data/icons/winapp.png +0 -0
- data/icons/zoom.png +0 -0
- data/lib/IFMapper/Connection.rb +63 -0
- data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
- data/lib/IFMapper/FXConnection.rb +283 -0
- data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
- data/lib/IFMapper/FXMap.rb +1614 -0
- data/lib/IFMapper/FXMapDialogBox.rb +51 -0
- data/lib/IFMapper/FXMapFileDialog.rb +29 -0
- data/lib/IFMapper/FXMapperSettings.rb +45 -0
- data/lib/IFMapper/FXMapperWindow.rb +1051 -0
- data/lib/IFMapper/FXPage.rb +24 -0
- data/lib/IFMapper/FXPageDialogBox.rb +38 -0
- data/lib/IFMapper/FXRoom.rb +218 -0
- data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
- data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
- data/lib/IFMapper/FXSpline.rb +54 -0
- data/lib/IFMapper/FXWarningBox.rb +45 -0
- data/lib/IFMapper/IFMReader.rb +613 -0
- data/lib/IFMapper/Map.rb +110 -0
- data/lib/IFMapper/PDFMapExporter.rb +315 -0
- data/lib/IFMapper/Page.rb +158 -0
- data/lib/IFMapper/Room.rb +104 -0
- data/maps/Bureaucracy.ifm +75 -0
- data/maps/Hollywood_Hijinx.ifm +149 -0
- data/maps/Jigsaw.ifm +806 -0
- data/maps/LGOP.ifm +705 -0
- data/maps/Mercy.ifm +76 -0
- data/maps/Planetfall.ifm +186 -0
- data/maps/Plundered_Hearts.ifm +251 -0
- data/maps/Ralph.ifm +50 -0
- data/maps/Robots_of_Dawn.ifm +224 -0
- data/maps/Seastalker.ifm +149 -0
- data/maps/Sherlock.ifm +209 -0
- data/maps/SoFar.ifm +72 -0
- data/maps/Starcross.ifm +170 -0
- data/maps/Suspended.ifm +82 -0
- data/maps/Wishbringer.ifm +277 -0
- data/maps/Wishbringer2.ifm +246 -0
- data/maps/Zork1.ifm +410 -0
- data/maps/Zork2.ifm +150 -0
- data/maps/Zork3.ifm +136 -0
- data/maps/Zork_Zero.ifm +557 -0
- data/maps/anchor.ifm +645 -0
- data/maps/atrox.ifm +134 -0
- data/maps/awaken.ifm +116 -0
- data/maps/babel.ifm +279 -0
- data/maps/bse.ifm +150 -0
- data/maps/change.ifm +128 -0
- data/maps/curses.ifm +307 -0
- data/maps/curves.ifm +529 -0
- data/maps/edifice.ifm +158 -0
- data/maps/frozen.ifm +126 -0
- data/maps/glow.ifm +101 -0
- data/maps/library.ifm +93 -0
- data/maps/mindelec.ifm +89 -0
- data/maps/minster.ifm +234 -0
- data/maps/muse.ifm +154 -0
- data/maps/paperchase.ifm +110 -0
- data/maps/space_st.ifm +104 -0
- data/maps/stationfall.ifm +320 -0
- data/maps/theatre.ifm +182 -0
- data/maps/toonesia.ifm +54 -0
- data/maps/tortoise.ifm +72 -0
- data/maps/vgame.ifm +219 -0
- data/maps/weather.ifm +98 -0
- data/maps/windhall.ifm +154 -0
- data/maps/zebulon.ifm +68 -0
- metadata +144 -0
data/maps/Zork2.ifm
ADDED
@@ -0,0 +1,150 @@
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# IFM Map for "Zork 2" by Infocom
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# This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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#
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# $Id: Zork2.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
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#
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# Note: not finished or updated to use IFM v2.0 features
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title "Zork 2";
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########################################################################
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map "Main Area";
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room "Inside the Barrow" start;
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item "lamp" tag lamp keep;
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item "sword" tag sword keep;
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room "Narrow Tunnel" dir s;
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room "Foot Bridge" dir s;
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room "Great Cavern" dir s sw;
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room "Shallow Ford" dir sw s;
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task "turn on lamp" tag On_lamp need lamp;
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task "fill pot" tag Fill_pot need teapot;
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room "Dark Tunnel" tag Dark_Tunnel dir s sw after On_lamp;
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room "Path Near Stream" tag Path_Near_Stream dir sw se sw;
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room "Carousel Room" tag Carousel dir sw style puzzle exit nw n ne w e sw s se
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note "The exits are random";
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room "North End of Garden" tag N_Garden dir se s from Dark_Tunnel;
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item "unicorn";
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item "gold key" tag gold_key;
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room "Gazebo" dir e go in;
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item "matchbook" tag matchbook;
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item "china teapot" tag teapot;
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item "place mat" tag mat lost;
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item "newspaper" tag newspaper;
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item "letter opener" tag opener;
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room "Formal Garden" dir s from N_Garden link Path_Near_Stream exit s;
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room "Topiary" dir s link Carousel;
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room "Cobwebby Corridor" tag Cobwebby dir sw sw from Carousel
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after Robot_triangle; #not really
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item "black string";
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room "Lava Tube" tag Lava_Tube dir n;
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room "Volcano View" dir n w go up;
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room "Ice Room" dir sw w n n n n n se from Lava_Tube go down link Cool_R;
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room "Cool Room" tag Cool_R dir nw nw from Carousel
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after Robot_triangle; #not really
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room "Stone Bridge" dir n;
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room "Dragon Room" tag Dragon_R dir n exit w s e n;
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item "red dragon";
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room "Fresco Room" dir w w;
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room "Bank Entrance" tag Bank_Ent dir w w exit nw ne e;
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room "West Teller's Room" tag W_Teller_R dir nw n n exit n w s;
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room "West Viewing Room" tag W_Viewing_R dir n nw oneway;
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link W_Viewing_R to Bank_Ent dir s s s s s oneway;
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room "East Teller's Room" tag E_Teller_R dir ne n n from Bank_Ent exit n e s;
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room "East Viewing Room" tag E_Viewing_R dir n ne oneway;
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link E_Viewing_R to Bank_Ent dir s s s sw s s oneway;
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room "Safety Depository" tag Safety_Deposit dir e sw w from E_Teller_R;
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link Safety_Deposit to W_Teller_R dir w nw;
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item "curtain of light";
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item "stone cube";
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item "paper" note "... valuables are completely safe ... advanced magic
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technology ... impossible to take valuables from the depository
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... either teller's ... Many customers faint ... teller pops
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in ... seems to walk through ... walls ...";
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link Safety_Deposit to W_Viewing_R dir n nw n style special oneway;
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link Safety_Deposit to E_Viewing_R dir n ne n style special oneway;
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room "Chairman's Office" dir s;
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item "portrait" tag portrait;
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room "Small Room" dir n n from Safety_Deposit style special need portrait oneway; #?
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room "End of Ledge" dir e s from Dragon_R;
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room "Ledge in Ravine" tag Ravine_Ledge dir e;
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room "Tiny Room" dir n go up;
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item "wooden door";
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item "rusty iron key" tag iron_key hidden;
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task "open lid";
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task "put mat under door" need mat
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after last; #not really
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task "put opener in hole" after last need opener get iron_key;
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task "Get opener" after last need opener note "to unblock the hole";
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task "unlock door with key" after last need iron_key;
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task "open door" tag O_wooden_door after last;
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room "Dreary Room" dir n after O_wooden_door;
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item "blue crystal sphere";
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room "Deep Ford" dir s from Ravine_Ledge go down link Marble_Hall;
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#task "fill pot" tag Fill_pot need teapot;
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room "Marble Hall" tag Marble_Hall dir n from Carousel exit n s
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after Robot_triangle; #not really
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item "brick";
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room "Guarded Room" dir sw s from Cobwebby exit s;
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item "door";
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item "lizard";
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room "Menhir Room" dir s from Carousel exit sw s
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after Robot_triangle; #not really
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item "large menhir";
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room "Stairway" dir s;
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room "Oddly-angled Room" dir s go down exit nw n ne w e sw s se;
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room "Riddle Room" dir se from Carousel exit e;
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item "door" note "Riddle: what is tall as a house, round as a cup, and
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all the king's hourses can't draw it up?";
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task "say \"a well\"" tag Ans_Riddle;
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room "Pearl Room" dir e style special after Ans_Riddle;
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item "pearl necklace" tag pearl_necklace;
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room "Circular Room" tag Circular_R dir e;
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item "wooden bucket";
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task "enter bucket.pour water into bucket" after Fill_pot need teapot
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goto Top_of_Well;
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########################################################################
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map "Top of Well";
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room "Top of Well" tag Top_of_Well;# dir e e style special;
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task "enter bucket.fill pot" tag Fill_pot2 need teapot goto Circular_R;
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room "Tea Room" tag Tea_R dir e;
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item "cakes" tag cakes note "four: green, red, orange, blue" lost;
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task "eat green cake" tag Eat_green need cakes;
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task "eat blue cake" tag Eat_blue need cakes
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need candies; #not really
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room "Low Room" dir nw nw
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after Eat_blue; #not really
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item "green paper";
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item "robot";
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task "robot, e" tag Robot_to_Machine_R;
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room "Machine Room" dir e e;
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item "buttons" note "three: round, triangular, and square";
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task "robot, press triangle button" tag Robot_triangle
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after Robot_to_Machine_R
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note "if you did it you'd be electrocuted";
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task "robot, s" tag Robot_to_Closet after Robot_triangle;
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room "Dingy Closet" dir s;
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item "red crystal sphere" tag sphere;
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task "Get sphere" after Robot_to_Closet
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note "you're traped";
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task "robot, lift cage" after last;
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task "Get sphere" after last give sphere;
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room "Pool Room" dir e from Tea_R style special after Eat_green;
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item "glass flask";
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task "put red cake in pool" need cakes get candies
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note "absorbs water and revelas candies";
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item "candies" tag candies hidden;
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data/maps/Zork3.ifm
ADDED
@@ -0,0 +1,136 @@
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# IFM Map for "Zork 3" by Infocom
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# Based on Release ? / Serial numbe ?
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#
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# This file written by David Ripton <dripton@ripton.net> 2002-10/06
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#
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# $Id: Zork3.ifm,v 1.2 2003/01/11 21:37:37 dchapes Exp $
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#
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# A few tasks, but woefully incomplete because I didn't know
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# how to handle things like random appearance of characters
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# and the earthquake. Better than nothing, though.
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room "Endless Stair" tag ES;
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item "lamp" in ES tag lamp;
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room "Junction" dir s from ES tag J;
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item "sword" in J tag sword;
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room "Damp Passage" dir e 2 from J tag DP;
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room "Barren Area" dir w 2 from J tag BA;
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room "Cliff" dir w from BA tag C;
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item "bread" in C tag bread;
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room "Hairpin Loop" dir nw 2 from BA tag HL;
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room "Cliff Base" dir sw 2 from HL tag CB;
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room "Flathead Ocean" dir s 3 from CB tag FO;
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item "sailor" in FO tag sailor;
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task "Say hello sailor" in FO tag say_hello_sailor;
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item "vial" hidden in FO after last tag vial;
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room "Cliff Ledge" dir w from C go down tag CL;
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item "chest" in CL tag chest;
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link CL to CB dir w go down tag CL_CB;
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room "Dead End" dir e 2 from DP tag DE;
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room "Engravings Room" dir ne from DP tag ER;
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item "old man" in ER;
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link ER to DE dir se tag ER_DE;
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room "Creepy Crawl" dir s 2 from J tag CC;
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room "Tight Squeeze" dir e from CC tag TS;
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room "Crystal Grotto" dir e 2 from TS tag CG;
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room "Royal Hall" dir s from CG tag RH;
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room "Great Door" dir s from RH tag GD;
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room "Foggy Room" dir s from CC tag FR;
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room "Lake Shore" dir s from FR tag LS;
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room "Aqueduct View" dir se from LS tag AV;
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room "Land of Shadow (east)" dir w 2 from FR tag LS2;
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link LS2 to CC dir e ne tag LS2_CC;
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room "Land of Shadow (wall)" dir nw from LS2 tag LS3;
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link LS3 to BA dir n ne tag LS3_BA;
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room "Land of Shadow (south)" dir s sw from LS2 tag LS4;
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room "Land of Shadow (ceiling)" dir w from LS2 tag LS5;
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link LS5 to LS3 dir n tag LS5_LS3;
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room "Land of Shadow (hills)" dir s from LS5 tag LS6;
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link LS2 to LS6 dir sw tag LS2_LS6;
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link LS4 to LS6 dir n tag LS4_LS6;
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room "Land of Shadow (breeze)" dir nw from LS4 tag LS7;
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link LS7 to LS6 dir e tag LS7_LS6;
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link LS7 to FO dir w nw tag LS7_FO;
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room "Land of Shadow (dips)" dir n from LS7 tag LS8;
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link LS8 to FO dir w tag LS8_FO;
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room "Land of Shadow (cliff)" dir w from LS3 tag LS9;
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link LS9 to FO dir w sw tag LS9_FO;
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link LS9 to LS8 dir s tag LS9_LS8;
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link LS8 to LS5 dir e tag LS8_LS5;
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link LS5 to LS7 dir sw tag LS5_LS7;
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link LS5 to LS9 dir nw tag LS5_LS9;
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link LS9 to C dir n ne tag LS9_C;
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room "On the Lake" dir s from LS cmd "enter lake" leave all tag OL;
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room "Underwater" dir nw from OL go down tag U;
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item "amulet" in U;
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room "Southern Shore" dir s from OL tag SS;
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link SS to OL cmd "enter lake" leave all tag SS_OL;
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room "Dark" dir s from SS need repellent tag D;
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room "Dark" dir s from D tag D2;
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room "Key Room" dir e from D2 tag KR;
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item "key" in KR tag key;
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# Need key before earthquake
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room "Aqueduct" dir e from KR go down tag A;
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room "High Arch" dir n 2 from A tag HA;
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room "Water Slide" dir n 2 from HA tag WS2;
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link WS2 to DP dir n oneway tag WS_DP;
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room "Western Shore" dir w from OL tag WS;
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link WS to OL cmd "enter lake" leave all tag WS_OL;
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room "Scenic Vista" dir s 2 from WS tag SV;
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item "torch" in SV;
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room "Timber Room" dir s 2 from SV nolink tag TR;
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join SV to TR cmd "touch table 1" tag SV_TR;
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item "broken timber" in TR tag timber;
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room "Ladder Bottom" dir e from TR tag LB;
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room "Ladder Top" dir e from LB go up tag LT;
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room "Dead End" dir s from LB tag DE2;
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item "coal" in DE2 tag coal;
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room "Dark" dir w from TR tag D3;
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room "Room 8" dir nw from SV nolink tag R8;
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join SV to R8 cmd "touch table 2" tag SV_R8;
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item "grue repellent" in R8 tag repellent;
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join SV to DP cmd "touch table 3" oneway tag SV_DP;
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# instant death
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room "Sacrificial Altar" dir w from SV nolink tag SA;
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join SV to SA cmd "touch table 4" tag SV_SA;
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# hidden until earthquake
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room "Museum Entrance" dir e from GD exit e tag ME;
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room "Royal Puzzle Entrance" dir s from ME tag RPE;
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item "warning note" in RPE;
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room "Room in a Puzzle" dir se from RPE go down oneway tag RP;
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item "book" in RP tag book;
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room "Side Room" dir w s from RPE exit e tag SR;
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room "Technology Museum" dir n from ME tag TM;
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item "golden machine" in TM;
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item "grey machine" in TM;
|
106
|
+
item "black machine" in TM;
|
107
|
+
# Start in 948
|
108
|
+
# Go back to 776
|
109
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+
room "Jewel Room" dir e from ME tag JR;
|
110
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+
item "sceptre" in JR tag sceptre;
|
111
|
+
item "knife" in JR tag knife;
|
112
|
+
item "ring" in JR tag ring;
|
113
|
+
task "Wake old man" need bread in ER tag wake;
|
114
|
+
task "Give bread to old_man" need bread drop it in ER after wake tag give_bread;
|
115
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+
task "Open secret door" after give_bread in ER tag open_secret_door;
|
116
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+
room "Button Room" dir n from ER after last tag BR;
|
117
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+
room "Beam Room" dir n from BR tag BR2;
|
118
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+
task "Block beam with sword" in BR2 need sword drop it tag block_beam;
|
119
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+
task "Push button" in BR after last tag push_button;
|
120
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+
room "Hallway" dir n from BR2 tag H;
|
121
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+
room "Inside Mirror" dir n from H after push_button tag IM;
|
122
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+
task "Tie chest to rope" need chest drop it in CL;
|
123
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+
room "Hallway" dir n from IM tag H2;
|
124
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+
room "Hallway" dir n from H2 tag H3;
|
125
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+
room "Hallway" dir n from H3 tag H4;
|
126
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+
room "Dungeon Entrance" dir n from H4 tag DE3;
|
127
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+
# knock on door
|
128
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+
room "Narrow Corridor" dir n from DE3 tag NC;
|
129
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+
room "South Corridor" dir n from NC tag SC;
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130
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+
room "East Corridor" dir e n 2 from SC tag EC;
|
131
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+
room "West Corridor" dir w n 2 from SC tag WC;
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132
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+
room "North Corridor" dir n e from WC tag NC2;
|
133
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+
link EC to NC2 dir n w tag EC_NC2;
|
134
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+
room "Parapet" dir n from NC2 tag P;
|
135
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+
room "Prison Cell" dir s from NC2 tag PC;
|
136
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+
room "Treasury of Zork" dir s from PC;
|
data/maps/Zork_Zero.ifm
ADDED
@@ -0,0 +1,557 @@
|
|
1
|
+
########################################################################
|
2
|
+
# IFM map for "Zork Zero" by Infocom
|
3
|
+
# This file written by Glenn Hutchings <zondo@hunting2.demon.co.uk>
|
4
|
+
#
|
5
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+
# $Id: Zork_Zero.ifm,v 1.1 1998/09/18 12:37:50 dchapes Exp $
|
6
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+
#
|
7
|
+
# Status: map complete, no tasks, item notes
|
8
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+
########################################################################
|
9
|
+
|
10
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+
title "Zork Zero";
|
11
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+
|
12
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+
########################################################################
|
13
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+
|
14
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+
map "Palace, Ground Level";
|
15
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+
|
16
|
+
room "Great Hall" tag G_Hall;
|
17
|
+
item "calendar";
|
18
|
+
|
19
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+
room "Courtyard" dir e tag Yard;
|
20
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+
|
21
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+
room "Banquet Hall" dir n tag B_Hall;
|
22
|
+
|
23
|
+
room "Scullery" dir ne tag Scullery;
|
24
|
+
item "straw" note "For getting elixir at shrine";
|
25
|
+
|
26
|
+
room "Wine Cellar" dir e go down;
|
27
|
+
item "flask" note "Cauldron (Lucrezia)";
|
28
|
+
|
29
|
+
room "Root Cellar" dir s;
|
30
|
+
item "walnut" note "Solves Jester's riddle";
|
31
|
+
|
32
|
+
room "Kitchen" dir w go up link Scullery;
|
33
|
+
|
34
|
+
room "East Hall" dir se from Yard;
|
35
|
+
|
36
|
+
room "East Wing" dir e tag E_Wing;
|
37
|
+
|
38
|
+
room "Library" dir n;
|
39
|
+
item "lance" note "Cauldron (Stonewall)";
|
40
|
+
|
41
|
+
room "Guest Rooms" dir e from E_Wing;
|
42
|
+
item "wand" note "Turns creatures into objects";
|
43
|
+
|
44
|
+
room "Servant's Quarters" dir e;
|
45
|
+
|
46
|
+
room "Jester's Quarters" dir n;
|
47
|
+
item "slate" note "Has elm thing on it";
|
48
|
+
item "scroll" note "Has anagram on it";
|
49
|
+
item "red clown nose";
|
50
|
+
|
51
|
+
room "Weird Passageway" dir n tag Weird;
|
52
|
+
|
53
|
+
room "Pyramid Room (left)" dir w;
|
54
|
+
item "cup of potion" note "Lets you hear fungus";
|
55
|
+
|
56
|
+
room "Pyramid Room (centre)" dir n from Weird;
|
57
|
+
item "goggles" note "See under Jester's cups";
|
58
|
+
item "crate";
|
59
|
+
|
60
|
+
room "Pyramid Room (right)" dir e from Weird;
|
61
|
+
item "manuscript" note "Cauldron (Ralph Waldo)";
|
62
|
+
|
63
|
+
room "Chapel" dir s from E_Wing;
|
64
|
+
|
65
|
+
room "Crypt" dir w go down tag Crypt;
|
66
|
+
|
67
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+
room "Oracle" dir w tag Oracle;
|
68
|
+
|
69
|
+
room "Outside Crypt" dir s from Crypt;
|
70
|
+
|
71
|
+
room "Bottom of Stairs" dir s tag B_Stairs;
|
72
|
+
|
73
|
+
room "Dungeon" dir s tag Dungeon;
|
74
|
+
|
75
|
+
room "Cell" dir se;
|
76
|
+
|
77
|
+
room "Oubliette" dir s from Dungeon go down oneway;
|
78
|
+
item "seaman's cap" note "Cauldron (John Paul)"
|
79
|
+
note "Needed for yacht";
|
80
|
+
|
81
|
+
room "Torture Chamber" dir sw from Dungeon;
|
82
|
+
item "metronome" note "Cauldron (Johann Sebastian)";
|
83
|
+
|
84
|
+
room "Top of Stairs" dir w from B_Stairs go up;
|
85
|
+
|
86
|
+
room "Tee" dir w tag Tee;
|
87
|
+
|
88
|
+
room "Secret Passage" dir n;
|
89
|
+
item "candle" note "Light";
|
90
|
+
|
91
|
+
room "Throne Room" dir n;
|
92
|
+
item "sceptre" note "Cauldron (Dimwit)";
|
93
|
+
|
94
|
+
room "Audience Chamber" dir n link G_Hall;
|
95
|
+
|
96
|
+
room "Balcony" dir sw from G_Hall go up;
|
97
|
+
|
98
|
+
room "Gallery" dir s;
|
99
|
+
|
100
|
+
room "Closet" dir s;
|
101
|
+
item "key-shaped button" note "Removes animal from rebus";
|
102
|
+
item "bar of food" note "Eat it when you're a flamingo";
|
103
|
+
|
104
|
+
room "Fore Building" dir w from Tee;
|
105
|
+
|
106
|
+
room "Donjon" dir sw;
|
107
|
+
|
108
|
+
room "Solar" dir n go up tag Solar;
|
109
|
+
item "iron key" note "Unlocks east wing";
|
110
|
+
|
111
|
+
room "Bastion" dir n go up;
|
112
|
+
|
113
|
+
room "Parapet" dir n go up;
|
114
|
+
item "large fly" note "Wanted by toad for spyglass";
|
115
|
+
|
116
|
+
room "Dimwit's Room" dir w from Solar;
|
117
|
+
|
118
|
+
room "Magic Clothes Closet" dir s;
|
119
|
+
item "glove" note "Clearing webs in the cell, opens vault";
|
120
|
+
item "stock certificate" note "Cauldron (John D.)";
|
121
|
+
item "cloak" note "Gets you to the chess game";
|
122
|
+
|
123
|
+
room "Formal Garden" dir w from G_Hall tag Garden;
|
124
|
+
item "flamingo" note "Wand turns it into ornament";
|
125
|
+
|
126
|
+
room "Parlour" dir n tag Parlour;
|
127
|
+
item "starfish";
|
128
|
+
item "nutcracker" note "Cracks walnut";
|
129
|
+
item "lobster" note "Wand turns it into nutcracker";
|
130
|
+
|
131
|
+
room "Torch Room" dir w;
|
132
|
+
|
133
|
+
room "West Hall" dir sw from Garden;
|
134
|
+
|
135
|
+
room "West Wing" dir w tag W_Wing;
|
136
|
+
|
137
|
+
room "Gym" dir s;
|
138
|
+
item "dumbbell" note "Cauldron (Babe)";
|
139
|
+
|
140
|
+
room "Steam Bath" dir sw;
|
141
|
+
|
142
|
+
room "Dirigible Hangar" dir w from W_Wing tag Hangar;
|
143
|
+
|
144
|
+
room "Peg Room" dir n from W_Wing;
|
145
|
+
|
146
|
+
room "Gaming Room" dir n;
|
147
|
+
item "zorkmid bill" note "Cauldron (J. Pierpont)";
|
148
|
+
|
149
|
+
room "Entrance Hall" dir n from G_Hall link B_Hall Parlour;
|
150
|
+
|
151
|
+
room "Inner Bailey" dir n;
|
152
|
+
item "worm" note "Put in cooking pot";
|
153
|
+
|
154
|
+
room "Causeway" dir nw;
|
155
|
+
|
156
|
+
room "Barbican" dir nw tag Barbican;
|
157
|
+
|
158
|
+
room "Upper Barbican" dir n;
|
159
|
+
item "cannonball";
|
160
|
+
|
161
|
+
room "Drawbridge" dir nw from Barbican;
|
162
|
+
|
163
|
+
room "Outer Bailey" dir nw tag Bailey;
|
164
|
+
item "treasure chest" note "Contains crown";
|
165
|
+
item "crown" note "Cauldron (Dimwit)";
|
166
|
+
|
167
|
+
room "Garrison" dir sw;
|
168
|
+
item "steel key" note "Unlocks west wing";
|
169
|
+
item "poster";
|
170
|
+
|
171
|
+
room "Perimeter Wall" dir nw from Bailey;
|
172
|
+
|
173
|
+
room "Bend" dir ne from Bailey;
|
174
|
+
|
175
|
+
room "Village Gate" dir se;
|
176
|
+
|
177
|
+
room "Shady Park" dir e tag Park;
|
178
|
+
|
179
|
+
room "URS Office" dir n;
|
180
|
+
item "zorkmid coin" note "Goes in toll booth basket";
|
181
|
+
|
182
|
+
room "Church" dir s from Park;
|
183
|
+
|
184
|
+
room "Village Centre" dir e from Park tag V_Centre;
|
185
|
+
|
186
|
+
room "Courtroom" dir n;
|
187
|
+
|
188
|
+
room "Post Office" dir s from V_Centre;
|
189
|
+
item "homing pigeon" note "Flies to stand";
|
190
|
+
|
191
|
+
room "FrobozzCo HQ" dir e from V_Centre tag F_HQ;
|
192
|
+
item "t-square" note "Cauldron (Frank Lloyd)";
|
193
|
+
|
194
|
+
room "Back Alley" dir e;
|
195
|
+
|
196
|
+
room "Magic Shop" dir n;
|
197
|
+
item "ring of ineptitude" note "Needed for poem";
|
198
|
+
|
199
|
+
########################################################################
|
200
|
+
|
201
|
+
map "Palace, Lower Level";
|
202
|
+
|
203
|
+
room "Lower Hall" join G_Hall tag L_Hall;
|
204
|
+
|
205
|
+
room "Laboratory" dir n;
|
206
|
+
item "screwdriver" note "Cauldron (Thomas Alva)";
|
207
|
+
|
208
|
+
room "Testing Room" dir n;
|
209
|
+
|
210
|
+
room "Lowest Hall" dir w w from L_Hall go down tag Lowest;
|
211
|
+
|
212
|
+
room "Vault" dir s;
|
213
|
+
|
214
|
+
room "Passage Storeroom" dir n from Lowest;
|
215
|
+
item "notice" note "Passage instructions";
|
216
|
+
item "nw/se passage" note "Join up construction";
|
217
|
+
item "n/s passage" note "Join up construction";
|
218
|
+
|
219
|
+
room "Pits" dir w from Lowest go down;
|
220
|
+
item "lamp" note "Cauldron (Thomas Alva)"
|
221
|
+
note "Light source";
|
222
|
+
|
223
|
+
room "Ledge in Bottomless Pit" dir w go down;
|
224
|
+
|
225
|
+
room "Mouth of Cave" dir w go down;
|
226
|
+
|
227
|
+
room "Sloping Cave" dir ne;
|
228
|
+
|
229
|
+
room "Top of Well" dir ne;
|
230
|
+
|
231
|
+
room "Under the World" dir n go down;
|
232
|
+
|
233
|
+
room "Hanging from Roots" dir w;
|
234
|
+
|
235
|
+
room "Shoulder" dir w;
|
236
|
+
|
237
|
+
room "Ear" dir w;
|
238
|
+
|
239
|
+
room "Inner Ear" dir w;
|
240
|
+
item "earwax" note "Wanted by witches";
|
241
|
+
|
242
|
+
room "Kennels" dir s from L_Hall;
|
243
|
+
item "toboggan" note "Slide down the glacier";
|
244
|
+
|
245
|
+
room "Royal Zoo" dir e link L_Hall tag Zoo;
|
246
|
+
item "snake" note "Wand turns it into rope";
|
247
|
+
item "rope" note "Climb down to lower ledge";
|
248
|
+
|
249
|
+
room "G.U. Highway" dir sw from L_Hall;
|
250
|
+
|
251
|
+
room "Exit" dir s tag Exit;
|
252
|
+
|
253
|
+
room "Field Office" dir w;
|
254
|
+
item "blueprint";
|
255
|
+
|
256
|
+
room "Construction" dir w;
|
257
|
+
item "hardhat" note "Protects you from rubble";
|
258
|
+
item "hammer";
|
259
|
+
|
260
|
+
room "Crossroads" dir s from Exit tag Xroad;
|
261
|
+
|
262
|
+
room "Cave-In" dir e;
|
263
|
+
item "anti-pit bomb" note "Destroys pits";
|
264
|
+
|
265
|
+
room "Toll Plaza" dir s from Xroad;
|
266
|
+
|
267
|
+
room "Fissure's Edge" dir s;
|
268
|
+
|
269
|
+
room "Tight Squeeze" dir e;
|
270
|
+
|
271
|
+
room "Orb Room" dir n;
|
272
|
+
item "orbs" note "One contains Zilbeetha";
|
273
|
+
|
274
|
+
room "Potholes" dir w from Xroad;
|
275
|
+
|
276
|
+
room "Rest Stop" dir sw;
|
277
|
+
|
278
|
+
room "Fork" dir sw tag Fork;
|
279
|
+
|
280
|
+
room "Fishy Odour" dir w;
|
281
|
+
|
282
|
+
room "Fishing Village" dir w tag F_Village;
|
283
|
+
|
284
|
+
room "Inquisition" dir n;
|
285
|
+
item "ticket" note "From the Inquisition";
|
286
|
+
item "squid pellet" note "To repel squid";
|
287
|
+
item "box" note "Contains squid pellet";
|
288
|
+
|
289
|
+
room "Wharf" dir w from F_Village;
|
290
|
+
|
291
|
+
room "Casino" dir n;
|
292
|
+
item "broom" note "Clears webs in the cell";
|
293
|
+
|
294
|
+
room "Sandbar" dir s from F_Village;
|
295
|
+
|
296
|
+
room "Quilbozza Beach" dir s tag Beach;
|
297
|
+
|
298
|
+
room "Salty Smell" dir ne link Fork;
|
299
|
+
|
300
|
+
room "Warning Room" dir se from Beach;
|
301
|
+
|
302
|
+
room "Room of 3 Doors" dir ne;
|
303
|
+
|
304
|
+
room "Wishyfoo Territory" dir ne oneway tag Wishy;
|
305
|
+
item "shovel" note "Dig for treasure";
|
306
|
+
|
307
|
+
link Wishy to Fork oneway;
|
308
|
+
|
309
|
+
room "West Shore" dir e from Zoo;
|
310
|
+
|
311
|
+
room "Lake Flathead" dir e tag Lake;
|
312
|
+
|
313
|
+
room "North Shore" dir n tag N_Shore;
|
314
|
+
|
315
|
+
room "Frobozz Philharmonic Hall" dir n tag F_Phil;
|
316
|
+
|
317
|
+
room "Theatre" dir e link N_Shore;
|
318
|
+
|
319
|
+
room "Conductor's Pit" dir w from F_Phil;
|
320
|
+
item "violin" note "Cauldron (Johann Sebastian)";
|
321
|
+
|
322
|
+
room "FrobozzCo Basement" dir n from F_Phil join F_HQ;
|
323
|
+
item "key-shaped button" note "Removes animal from rebus";
|
324
|
+
|
325
|
+
room "East Shore" dir e from Lake;
|
326
|
+
|
327
|
+
room "Base of Mountain" dir e tag M_Base;
|
328
|
+
|
329
|
+
room "Stable" dir n;
|
330
|
+
item "saddle" note "Cauldron (Stonewall)";
|
331
|
+
item "rooster" note "Put in cooking pot";
|
332
|
+
|
333
|
+
room "G.U. Mountain" dir e from M_Base;
|
334
|
+
item "amulet" note "Return from oracle teleport";
|
335
|
+
|
336
|
+
room "Grotto" dir n;
|
337
|
+
item "key-shaped button" note "Removes animal from rebus";
|
338
|
+
|
339
|
+
room "Shrine" dir ne;
|
340
|
+
|
341
|
+
room "Bottom of Lake" dir se from Lake go down;
|
342
|
+
item "ruby" note "Fits in oracle";
|
343
|
+
|
344
|
+
room "G.U. Woods" dir s from M_Base;
|
345
|
+
item "fox" note "Put in cooking pot";
|
346
|
+
|
347
|
+
room "G.U. Savannah" dir sw;
|
348
|
+
item "larger fly" note "Wanted by toad for spyglass";
|
349
|
+
|
350
|
+
room "Edge of Desert" dir w tag D_Edge;
|
351
|
+
|
352
|
+
room "Ring of Dunes" dir w;
|
353
|
+
|
354
|
+
room "South Shore" dir n from D_Edge link Lake;
|
355
|
+
|
356
|
+
room "Stream" dir w;
|
357
|
+
item "diploma" note "Cauldron (John D.)";
|
358
|
+
|
359
|
+
room "G.U. Desert" dir s from D_Edge tag Desert;
|
360
|
+
|
361
|
+
room "Cactus Patch" dir s;
|
362
|
+
|
363
|
+
room "Windblown Sands" dir w link Desert;
|
364
|
+
|
365
|
+
room "Desert Plain" dir se tag D_Plain;
|
366
|
+
|
367
|
+
room "Tall Dunes" dir e;
|
368
|
+
|
369
|
+
room "Rippled Sands" dir s link D_Plain;
|
370
|
+
|
371
|
+
room "G.U. Oasis" dir ne;
|
372
|
+
|
373
|
+
########################################################################
|
374
|
+
|
375
|
+
map "Dirigible Destination";
|
376
|
+
|
377
|
+
room "Smaller Hangar" join Hangar;
|
378
|
+
|
379
|
+
room "Deserted Castle" dir s;
|
380
|
+
|
381
|
+
room "Ruined Hall" dir e tag R_Hall;
|
382
|
+
|
383
|
+
room "Hothouse" dir s;
|
384
|
+
item "fan" note "Cauldron (Lucrezia)";
|
385
|
+
|
386
|
+
room "Secret Room" dir e from R_Hall;
|
387
|
+
item "ladder" note "To reach trapdoor in hut";
|
388
|
+
|
389
|
+
room "Marsh" dir n from R_Hall;
|
390
|
+
|
391
|
+
room "Nice Lunch Spot" dir n;
|
392
|
+
item "hexagonal block" note "Opens iron mine";
|
393
|
+
item "sapphire" note "Needed for poem";
|
394
|
+
|
395
|
+
########################################################################
|
396
|
+
|
397
|
+
map "Oracle (no eyes)";
|
398
|
+
|
399
|
+
room "Crag" join Oracle tag Crag;
|
400
|
+
item "key-shaped button" note "Removes animal from rebus";
|
401
|
+
|
402
|
+
room "Natural Arch" dir ne;
|
403
|
+
|
404
|
+
room "Enchanted Cave" dir s;
|
405
|
+
item "flower" note "Put it in vase for secret room";
|
406
|
+
|
407
|
+
room "Hollow" dir sw from Crag;
|
408
|
+
|
409
|
+
room "Iron Mine" dir s;
|
410
|
+
|
411
|
+
room "Upper Ledge" dir s from Crag go down;
|
412
|
+
|
413
|
+
room "Lower Ledge" dir s go down;
|
414
|
+
item "landscape" note "Cauldron (Leonardo)";
|
415
|
+
item "easel" note "Cauldron (Leonardo)";
|
416
|
+
|
417
|
+
########################################################################
|
418
|
+
|
419
|
+
map "Oracle (one eye)";
|
420
|
+
|
421
|
+
room "Glacier" join Oracle;
|
422
|
+
|
423
|
+
room "Mirror Lake" dir se oneway;
|
424
|
+
|
425
|
+
room "South of Lake" dir s oneway tag Lake_S;
|
426
|
+
|
427
|
+
room "East of Lake" dir ne;
|
428
|
+
|
429
|
+
room "North of Lake" dir nw;
|
430
|
+
|
431
|
+
room "West of Lake" dir sw link Lake_S;
|
432
|
+
|
433
|
+
room "Chalet" dir w;
|
434
|
+
item "scale model" note "Cauldron (Frank Lloyd)";
|
435
|
+
|
436
|
+
########################################################################
|
437
|
+
|
438
|
+
map "Oracle (two eyes)";
|
439
|
+
|
440
|
+
room "Delta" join Oracle tag D1;
|
441
|
+
|
442
|
+
room "Delta" dir ne n n w w tag D2;
|
443
|
+
|
444
|
+
room "Delta" dir sw tag D3;
|
445
|
+
|
446
|
+
room "Delta" dir sw se tag D4;
|
447
|
+
|
448
|
+
room "Delta" dir s w tag D5;
|
449
|
+
|
450
|
+
room "Lily Pad" dir nw nw tag Pad;
|
451
|
+
item "spyglass" note "Cauldron (John Paul)";
|
452
|
+
|
453
|
+
room "Delta" dir n e ne link D3 tag D6;
|
454
|
+
|
455
|
+
room "River's End" dir ne from D2;
|
456
|
+
item "largest fly" note "Wanted by toad for spyglass";
|
457
|
+
|
458
|
+
room "Ocean's Edge" dir sw from D5;
|
459
|
+
|
460
|
+
link D1 to D3 dir n n;
|
461
|
+
|
462
|
+
link D1 to D4 dir nw;
|
463
|
+
|
464
|
+
link D1 to D4 dir sw;
|
465
|
+
|
466
|
+
link D2 to D6 dir nw;
|
467
|
+
|
468
|
+
link D4 to D5 dir w;
|
469
|
+
|
470
|
+
link Pad to D5 dir w s s;
|
471
|
+
|
472
|
+
########################################################################
|
473
|
+
|
474
|
+
map "Oracle (three eyes)";
|
475
|
+
|
476
|
+
room "Foot of Statue" join Oracle;
|
477
|
+
|
478
|
+
room "View of Statue" dir sw tag S_View;
|
479
|
+
|
480
|
+
room "Outside Hut" dir s;
|
481
|
+
|
482
|
+
room "Megaboz's Hut" dir w;
|
483
|
+
|
484
|
+
room "Attic" dir w go up;
|
485
|
+
item "wizard robe";
|
486
|
+
item "saucepan";
|
487
|
+
item "notebook" note "Has sacred word in it";
|
488
|
+
item "key-shaped button" note "Removes animal from rebus";
|
489
|
+
item "harmonica";
|
490
|
+
item "even larger fly" note "Wanted by toad for spyglass";
|
491
|
+
|
492
|
+
room "Cairn" dir se from S_View tag Cairn;
|
493
|
+
|
494
|
+
room "Outside Shack" dir e;
|
495
|
+
|
496
|
+
room "Gumboz's Shack" dir ne;
|
497
|
+
item "four-gloop vial" note "Get water from oasis for witches";
|
498
|
+
|
499
|
+
room "Quarry's Edge" dir s from Cairn tag Q_Edge;
|
500
|
+
item "rusty key" note "Opens Wizard's trunk";
|
501
|
+
|
502
|
+
room "Quarry" dir s;
|
503
|
+
|
504
|
+
room "Outside Hovel" dir e from Q_Edge;
|
505
|
+
|
506
|
+
room "Korboz's Hovel" dir e;
|
507
|
+
|
508
|
+
room "Base of Mountains" dir w from S_View;
|
509
|
+
|
510
|
+
room "Foothills" dir n go up;
|
511
|
+
|
512
|
+
room "Zorbel Pass" dir nw;
|
513
|
+
|
514
|
+
room "Avalanche" dir nw;
|
515
|
+
|
516
|
+
room "Timberline" dir n go up;
|
517
|
+
|
518
|
+
room "Amongst the Clouds" dir n go up;
|
519
|
+
|
520
|
+
room "On Top of the World" dir n go up;
|
521
|
+
|
522
|
+
########################################################################
|
523
|
+
|
524
|
+
map "Oracle (four eyes)";
|
525
|
+
|
526
|
+
room "Mine Entrance" join Oracle tag E_Mine;
|
527
|
+
|
528
|
+
room "Rubble Room" dir e;
|
529
|
+
|
530
|
+
room "Heart of Mine" dir ne;
|
531
|
+
|
532
|
+
room "Crawl" dir n;
|
533
|
+
item "key-shaped button" note "Removes animal from rebus";
|
534
|
+
|
535
|
+
room "Dead End" dir nw;
|
536
|
+
item "quill pen" note "Cauldron (Ralph Waldo)";
|
537
|
+
|
538
|
+
room "Coast Road" dir w from E_Mine;
|
539
|
+
|
540
|
+
room "Flathead Stadium" dir sw tag Stadium;
|
541
|
+
item "wooden club" note "Cauldron (Babe)";
|
542
|
+
|
543
|
+
room "North of Anthar" dir s;
|
544
|
+
|
545
|
+
room "Edge of Bog" dir e link Stadium;
|
546
|
+
|
547
|
+
room "Cliff Bottom" dir e;
|
548
|
+
|
549
|
+
room "Precipice" dir n go up;
|
550
|
+
item "faded silk tie" note "Cauldron (J. Pierpont)";
|
551
|
+
|
552
|
+
room "Aerie" dir e;
|
553
|
+
|
554
|
+
room "Icky Cave" dir se;
|
555
|
+
item "nine-gloop vial" note "Get water from oasis for witches";
|
556
|
+
|
557
|
+
########################################################################
|