ifmapper 0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/HISTORY.txt +2 -0
- data/IFMapper.gemspec +21 -0
- data/IFMapper.rb +27 -0
- data/icons/copy.png +0 -0
- data/icons/cut.png +0 -0
- data/icons/filenew.png +0 -0
- data/icons/fileopen.png +0 -0
- data/icons/filesave.png +0 -0
- data/icons/filesaveas.png +0 -0
- data/icons/help.png +0 -0
- data/icons/kill.png +0 -0
- data/icons/nextpage.png +0 -0
- data/icons/paste.png +0 -0
- data/icons/prevpage.png +0 -0
- data/icons/printicon.png +0 -0
- data/icons/redo.png +0 -0
- data/icons/saveas.png +0 -0
- data/icons/undo.png +0 -0
- data/icons/winapp.png +0 -0
- data/icons/zoom.png +0 -0
- data/lib/IFMapper/Connection.rb +63 -0
- data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
- data/lib/IFMapper/FXConnection.rb +283 -0
- data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
- data/lib/IFMapper/FXMap.rb +1614 -0
- data/lib/IFMapper/FXMapDialogBox.rb +51 -0
- data/lib/IFMapper/FXMapFileDialog.rb +29 -0
- data/lib/IFMapper/FXMapperSettings.rb +45 -0
- data/lib/IFMapper/FXMapperWindow.rb +1051 -0
- data/lib/IFMapper/FXPage.rb +24 -0
- data/lib/IFMapper/FXPageDialogBox.rb +38 -0
- data/lib/IFMapper/FXRoom.rb +218 -0
- data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
- data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
- data/lib/IFMapper/FXSpline.rb +54 -0
- data/lib/IFMapper/FXWarningBox.rb +45 -0
- data/lib/IFMapper/IFMReader.rb +613 -0
- data/lib/IFMapper/Map.rb +110 -0
- data/lib/IFMapper/PDFMapExporter.rb +315 -0
- data/lib/IFMapper/Page.rb +158 -0
- data/lib/IFMapper/Room.rb +104 -0
- data/maps/Bureaucracy.ifm +75 -0
- data/maps/Hollywood_Hijinx.ifm +149 -0
- data/maps/Jigsaw.ifm +806 -0
- data/maps/LGOP.ifm +705 -0
- data/maps/Mercy.ifm +76 -0
- data/maps/Planetfall.ifm +186 -0
- data/maps/Plundered_Hearts.ifm +251 -0
- data/maps/Ralph.ifm +50 -0
- data/maps/Robots_of_Dawn.ifm +224 -0
- data/maps/Seastalker.ifm +149 -0
- data/maps/Sherlock.ifm +209 -0
- data/maps/SoFar.ifm +72 -0
- data/maps/Starcross.ifm +170 -0
- data/maps/Suspended.ifm +82 -0
- data/maps/Wishbringer.ifm +277 -0
- data/maps/Wishbringer2.ifm +246 -0
- data/maps/Zork1.ifm +410 -0
- data/maps/Zork2.ifm +150 -0
- data/maps/Zork3.ifm +136 -0
- data/maps/Zork_Zero.ifm +557 -0
- data/maps/anchor.ifm +645 -0
- data/maps/atrox.ifm +134 -0
- data/maps/awaken.ifm +116 -0
- data/maps/babel.ifm +279 -0
- data/maps/bse.ifm +150 -0
- data/maps/change.ifm +128 -0
- data/maps/curses.ifm +307 -0
- data/maps/curves.ifm +529 -0
- data/maps/edifice.ifm +158 -0
- data/maps/frozen.ifm +126 -0
- data/maps/glow.ifm +101 -0
- data/maps/library.ifm +93 -0
- data/maps/mindelec.ifm +89 -0
- data/maps/minster.ifm +234 -0
- data/maps/muse.ifm +154 -0
- data/maps/paperchase.ifm +110 -0
- data/maps/space_st.ifm +104 -0
- data/maps/stationfall.ifm +320 -0
- data/maps/theatre.ifm +182 -0
- data/maps/toonesia.ifm +54 -0
- data/maps/tortoise.ifm +72 -0
- data/maps/vgame.ifm +219 -0
- data/maps/weather.ifm +98 -0
- data/maps/windhall.ifm +154 -0
- data/maps/zebulon.ifm +68 -0
- metadata +144 -0
data/maps/Zork2.ifm
ADDED
@@ -0,0 +1,150 @@
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# IFM Map for "Zork 2" by Infocom
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# This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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#
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# $Id: Zork2.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
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#
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# Note: not finished or updated to use IFM v2.0 features
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title "Zork 2";
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########################################################################
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map "Main Area";
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room "Inside the Barrow" start;
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item "lamp" tag lamp keep;
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item "sword" tag sword keep;
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room "Narrow Tunnel" dir s;
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room "Foot Bridge" dir s;
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room "Great Cavern" dir s sw;
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room "Shallow Ford" dir sw s;
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task "turn on lamp" tag On_lamp need lamp;
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task "fill pot" tag Fill_pot need teapot;
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room "Dark Tunnel" tag Dark_Tunnel dir s sw after On_lamp;
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room "Path Near Stream" tag Path_Near_Stream dir sw se sw;
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room "Carousel Room" tag Carousel dir sw style puzzle exit nw n ne w e sw s se
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note "The exits are random";
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room "North End of Garden" tag N_Garden dir se s from Dark_Tunnel;
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item "unicorn";
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item "gold key" tag gold_key;
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room "Gazebo" dir e go in;
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item "matchbook" tag matchbook;
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item "china teapot" tag teapot;
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item "place mat" tag mat lost;
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item "newspaper" tag newspaper;
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item "letter opener" tag opener;
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room "Formal Garden" dir s from N_Garden link Path_Near_Stream exit s;
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room "Topiary" dir s link Carousel;
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room "Cobwebby Corridor" tag Cobwebby dir sw sw from Carousel
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after Robot_triangle; #not really
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item "black string";
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room "Lava Tube" tag Lava_Tube dir n;
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room "Volcano View" dir n w go up;
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room "Ice Room" dir sw w n n n n n se from Lava_Tube go down link Cool_R;
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room "Cool Room" tag Cool_R dir nw nw from Carousel
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after Robot_triangle; #not really
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room "Stone Bridge" dir n;
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room "Dragon Room" tag Dragon_R dir n exit w s e n;
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item "red dragon";
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room "Fresco Room" dir w w;
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room "Bank Entrance" tag Bank_Ent dir w w exit nw ne e;
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room "West Teller's Room" tag W_Teller_R dir nw n n exit n w s;
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room "West Viewing Room" tag W_Viewing_R dir n nw oneway;
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link W_Viewing_R to Bank_Ent dir s s s s s oneway;
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room "East Teller's Room" tag E_Teller_R dir ne n n from Bank_Ent exit n e s;
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room "East Viewing Room" tag E_Viewing_R dir n ne oneway;
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link E_Viewing_R to Bank_Ent dir s s s sw s s oneway;
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room "Safety Depository" tag Safety_Deposit dir e sw w from E_Teller_R;
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link Safety_Deposit to W_Teller_R dir w nw;
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item "curtain of light";
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item "stone cube";
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item "paper" note "... valuables are completely safe ... advanced magic
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technology ... impossible to take valuables from the depository
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... either teller's ... Many customers faint ... teller pops
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in ... seems to walk through ... walls ...";
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link Safety_Deposit to W_Viewing_R dir n nw n style special oneway;
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link Safety_Deposit to E_Viewing_R dir n ne n style special oneway;
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room "Chairman's Office" dir s;
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item "portrait" tag portrait;
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room "Small Room" dir n n from Safety_Deposit style special need portrait oneway; #?
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room "End of Ledge" dir e s from Dragon_R;
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room "Ledge in Ravine" tag Ravine_Ledge dir e;
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room "Tiny Room" dir n go up;
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item "wooden door";
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item "rusty iron key" tag iron_key hidden;
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task "open lid";
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task "put mat under door" need mat
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after last; #not really
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task "put opener in hole" after last need opener get iron_key;
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task "Get opener" after last need opener note "to unblock the hole";
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task "unlock door with key" after last need iron_key;
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task "open door" tag O_wooden_door after last;
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room "Dreary Room" dir n after O_wooden_door;
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item "blue crystal sphere";
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room "Deep Ford" dir s from Ravine_Ledge go down link Marble_Hall;
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#task "fill pot" tag Fill_pot need teapot;
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room "Marble Hall" tag Marble_Hall dir n from Carousel exit n s
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after Robot_triangle; #not really
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item "brick";
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room "Guarded Room" dir sw s from Cobwebby exit s;
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item "door";
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item "lizard";
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room "Menhir Room" dir s from Carousel exit sw s
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after Robot_triangle; #not really
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item "large menhir";
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room "Stairway" dir s;
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room "Oddly-angled Room" dir s go down exit nw n ne w e sw s se;
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room "Riddle Room" dir se from Carousel exit e;
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item "door" note "Riddle: what is tall as a house, round as a cup, and
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all the king's hourses can't draw it up?";
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task "say \"a well\"" tag Ans_Riddle;
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room "Pearl Room" dir e style special after Ans_Riddle;
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item "pearl necklace" tag pearl_necklace;
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room "Circular Room" tag Circular_R dir e;
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item "wooden bucket";
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task "enter bucket.pour water into bucket" after Fill_pot need teapot
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goto Top_of_Well;
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########################################################################
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map "Top of Well";
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room "Top of Well" tag Top_of_Well;# dir e e style special;
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task "enter bucket.fill pot" tag Fill_pot2 need teapot goto Circular_R;
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room "Tea Room" tag Tea_R dir e;
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item "cakes" tag cakes note "four: green, red, orange, blue" lost;
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task "eat green cake" tag Eat_green need cakes;
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task "eat blue cake" tag Eat_blue need cakes
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need candies; #not really
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room "Low Room" dir nw nw
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after Eat_blue; #not really
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item "green paper";
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item "robot";
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task "robot, e" tag Robot_to_Machine_R;
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room "Machine Room" dir e e;
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item "buttons" note "three: round, triangular, and square";
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task "robot, press triangle button" tag Robot_triangle
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after Robot_to_Machine_R
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note "if you did it you'd be electrocuted";
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task "robot, s" tag Robot_to_Closet after Robot_triangle;
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room "Dingy Closet" dir s;
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item "red crystal sphere" tag sphere;
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task "Get sphere" after Robot_to_Closet
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note "you're traped";
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task "robot, lift cage" after last;
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task "Get sphere" after last give sphere;
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room "Pool Room" dir e from Tea_R style special after Eat_green;
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item "glass flask";
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task "put red cake in pool" need cakes get candies
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note "absorbs water and revelas candies";
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item "candies" tag candies hidden;
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data/maps/Zork3.ifm
ADDED
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# IFM Map for "Zork 3" by Infocom
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# Based on Release ? / Serial numbe ?
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#
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# This file written by David Ripton <dripton@ripton.net> 2002-10/06
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#
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# $Id: Zork3.ifm,v 1.2 2003/01/11 21:37:37 dchapes Exp $
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#
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# A few tasks, but woefully incomplete because I didn't know
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# how to handle things like random appearance of characters
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# and the earthquake. Better than nothing, though.
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room "Endless Stair" tag ES;
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item "lamp" in ES tag lamp;
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room "Junction" dir s from ES tag J;
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item "sword" in J tag sword;
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room "Damp Passage" dir e 2 from J tag DP;
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room "Barren Area" dir w 2 from J tag BA;
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room "Cliff" dir w from BA tag C;
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item "bread" in C tag bread;
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room "Hairpin Loop" dir nw 2 from BA tag HL;
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room "Cliff Base" dir sw 2 from HL tag CB;
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room "Flathead Ocean" dir s 3 from CB tag FO;
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item "sailor" in FO tag sailor;
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task "Say hello sailor" in FO tag say_hello_sailor;
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item "vial" hidden in FO after last tag vial;
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room "Cliff Ledge" dir w from C go down tag CL;
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item "chest" in CL tag chest;
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link CL to CB dir w go down tag CL_CB;
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room "Dead End" dir e 2 from DP tag DE;
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room "Engravings Room" dir ne from DP tag ER;
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item "old man" in ER;
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link ER to DE dir se tag ER_DE;
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room "Creepy Crawl" dir s 2 from J tag CC;
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room "Tight Squeeze" dir e from CC tag TS;
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room "Crystal Grotto" dir e 2 from TS tag CG;
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room "Royal Hall" dir s from CG tag RH;
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room "Great Door" dir s from RH tag GD;
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room "Foggy Room" dir s from CC tag FR;
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room "Lake Shore" dir s from FR tag LS;
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room "Aqueduct View" dir se from LS tag AV;
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room "Land of Shadow (east)" dir w 2 from FR tag LS2;
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link LS2 to CC dir e ne tag LS2_CC;
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room "Land of Shadow (wall)" dir nw from LS2 tag LS3;
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link LS3 to BA dir n ne tag LS3_BA;
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room "Land of Shadow (south)" dir s sw from LS2 tag LS4;
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room "Land of Shadow (ceiling)" dir w from LS2 tag LS5;
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link LS5 to LS3 dir n tag LS5_LS3;
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room "Land of Shadow (hills)" dir s from LS5 tag LS6;
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link LS2 to LS6 dir sw tag LS2_LS6;
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link LS4 to LS6 dir n tag LS4_LS6;
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room "Land of Shadow (breeze)" dir nw from LS4 tag LS7;
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link LS7 to LS6 dir e tag LS7_LS6;
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link LS7 to FO dir w nw tag LS7_FO;
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room "Land of Shadow (dips)" dir n from LS7 tag LS8;
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link LS8 to FO dir w tag LS8_FO;
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room "Land of Shadow (cliff)" dir w from LS3 tag LS9;
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link LS9 to FO dir w sw tag LS9_FO;
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link LS9 to LS8 dir s tag LS9_LS8;
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link LS8 to LS5 dir e tag LS8_LS5;
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link LS5 to LS7 dir sw tag LS5_LS7;
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link LS5 to LS9 dir nw tag LS5_LS9;
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link LS9 to C dir n ne tag LS9_C;
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room "On the Lake" dir s from LS cmd "enter lake" leave all tag OL;
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room "Underwater" dir nw from OL go down tag U;
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item "amulet" in U;
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room "Southern Shore" dir s from OL tag SS;
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link SS to OL cmd "enter lake" leave all tag SS_OL;
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room "Dark" dir s from SS need repellent tag D;
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room "Dark" dir s from D tag D2;
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room "Key Room" dir e from D2 tag KR;
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item "key" in KR tag key;
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# Need key before earthquake
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room "Aqueduct" dir e from KR go down tag A;
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room "High Arch" dir n 2 from A tag HA;
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room "Water Slide" dir n 2 from HA tag WS2;
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link WS2 to DP dir n oneway tag WS_DP;
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room "Western Shore" dir w from OL tag WS;
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link WS to OL cmd "enter lake" leave all tag WS_OL;
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room "Scenic Vista" dir s 2 from WS tag SV;
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item "torch" in SV;
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room "Timber Room" dir s 2 from SV nolink tag TR;
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join SV to TR cmd "touch table 1" tag SV_TR;
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item "broken timber" in TR tag timber;
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room "Ladder Bottom" dir e from TR tag LB;
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room "Ladder Top" dir e from LB go up tag LT;
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room "Dead End" dir s from LB tag DE2;
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item "coal" in DE2 tag coal;
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room "Dark" dir w from TR tag D3;
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room "Room 8" dir nw from SV nolink tag R8;
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join SV to R8 cmd "touch table 2" tag SV_R8;
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item "grue repellent" in R8 tag repellent;
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join SV to DP cmd "touch table 3" oneway tag SV_DP;
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# instant death
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room "Sacrificial Altar" dir w from SV nolink tag SA;
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join SV to SA cmd "touch table 4" tag SV_SA;
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# hidden until earthquake
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room "Museum Entrance" dir e from GD exit e tag ME;
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room "Royal Puzzle Entrance" dir s from ME tag RPE;
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item "warning note" in RPE;
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room "Room in a Puzzle" dir se from RPE go down oneway tag RP;
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item "book" in RP tag book;
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room "Side Room" dir w s from RPE exit e tag SR;
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room "Technology Museum" dir n from ME tag TM;
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item "golden machine" in TM;
|
105
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+
item "grey machine" in TM;
|
106
|
+
item "black machine" in TM;
|
107
|
+
# Start in 948
|
108
|
+
# Go back to 776
|
109
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+
room "Jewel Room" dir e from ME tag JR;
|
110
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+
item "sceptre" in JR tag sceptre;
|
111
|
+
item "knife" in JR tag knife;
|
112
|
+
item "ring" in JR tag ring;
|
113
|
+
task "Wake old man" need bread in ER tag wake;
|
114
|
+
task "Give bread to old_man" need bread drop it in ER after wake tag give_bread;
|
115
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+
task "Open secret door" after give_bread in ER tag open_secret_door;
|
116
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+
room "Button Room" dir n from ER after last tag BR;
|
117
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+
room "Beam Room" dir n from BR tag BR2;
|
118
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+
task "Block beam with sword" in BR2 need sword drop it tag block_beam;
|
119
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+
task "Push button" in BR after last tag push_button;
|
120
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+
room "Hallway" dir n from BR2 tag H;
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121
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+
room "Inside Mirror" dir n from H after push_button tag IM;
|
122
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+
task "Tie chest to rope" need chest drop it in CL;
|
123
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+
room "Hallway" dir n from IM tag H2;
|
124
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+
room "Hallway" dir n from H2 tag H3;
|
125
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+
room "Hallway" dir n from H3 tag H4;
|
126
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+
room "Dungeon Entrance" dir n from H4 tag DE3;
|
127
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+
# knock on door
|
128
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+
room "Narrow Corridor" dir n from DE3 tag NC;
|
129
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+
room "South Corridor" dir n from NC tag SC;
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130
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+
room "East Corridor" dir e n 2 from SC tag EC;
|
131
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+
room "West Corridor" dir w n 2 from SC tag WC;
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132
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+
room "North Corridor" dir n e from WC tag NC2;
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133
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+
link EC to NC2 dir n w tag EC_NC2;
|
134
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+
room "Parapet" dir n from NC2 tag P;
|
135
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+
room "Prison Cell" dir s from NC2 tag PC;
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136
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+
room "Treasury of Zork" dir s from PC;
|
data/maps/Zork_Zero.ifm
ADDED
@@ -0,0 +1,557 @@
|
|
1
|
+
########################################################################
|
2
|
+
# IFM map for "Zork Zero" by Infocom
|
3
|
+
# This file written by Glenn Hutchings <zondo@hunting2.demon.co.uk>
|
4
|
+
#
|
5
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+
# $Id: Zork_Zero.ifm,v 1.1 1998/09/18 12:37:50 dchapes Exp $
|
6
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+
#
|
7
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+
# Status: map complete, no tasks, item notes
|
8
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+
########################################################################
|
9
|
+
|
10
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+
title "Zork Zero";
|
11
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+
|
12
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+
########################################################################
|
13
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+
|
14
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+
map "Palace, Ground Level";
|
15
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+
|
16
|
+
room "Great Hall" tag G_Hall;
|
17
|
+
item "calendar";
|
18
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+
|
19
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+
room "Courtyard" dir e tag Yard;
|
20
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+
|
21
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+
room "Banquet Hall" dir n tag B_Hall;
|
22
|
+
|
23
|
+
room "Scullery" dir ne tag Scullery;
|
24
|
+
item "straw" note "For getting elixir at shrine";
|
25
|
+
|
26
|
+
room "Wine Cellar" dir e go down;
|
27
|
+
item "flask" note "Cauldron (Lucrezia)";
|
28
|
+
|
29
|
+
room "Root Cellar" dir s;
|
30
|
+
item "walnut" note "Solves Jester's riddle";
|
31
|
+
|
32
|
+
room "Kitchen" dir w go up link Scullery;
|
33
|
+
|
34
|
+
room "East Hall" dir se from Yard;
|
35
|
+
|
36
|
+
room "East Wing" dir e tag E_Wing;
|
37
|
+
|
38
|
+
room "Library" dir n;
|
39
|
+
item "lance" note "Cauldron (Stonewall)";
|
40
|
+
|
41
|
+
room "Guest Rooms" dir e from E_Wing;
|
42
|
+
item "wand" note "Turns creatures into objects";
|
43
|
+
|
44
|
+
room "Servant's Quarters" dir e;
|
45
|
+
|
46
|
+
room "Jester's Quarters" dir n;
|
47
|
+
item "slate" note "Has elm thing on it";
|
48
|
+
item "scroll" note "Has anagram on it";
|
49
|
+
item "red clown nose";
|
50
|
+
|
51
|
+
room "Weird Passageway" dir n tag Weird;
|
52
|
+
|
53
|
+
room "Pyramid Room (left)" dir w;
|
54
|
+
item "cup of potion" note "Lets you hear fungus";
|
55
|
+
|
56
|
+
room "Pyramid Room (centre)" dir n from Weird;
|
57
|
+
item "goggles" note "See under Jester's cups";
|
58
|
+
item "crate";
|
59
|
+
|
60
|
+
room "Pyramid Room (right)" dir e from Weird;
|
61
|
+
item "manuscript" note "Cauldron (Ralph Waldo)";
|
62
|
+
|
63
|
+
room "Chapel" dir s from E_Wing;
|
64
|
+
|
65
|
+
room "Crypt" dir w go down tag Crypt;
|
66
|
+
|
67
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+
room "Oracle" dir w tag Oracle;
|
68
|
+
|
69
|
+
room "Outside Crypt" dir s from Crypt;
|
70
|
+
|
71
|
+
room "Bottom of Stairs" dir s tag B_Stairs;
|
72
|
+
|
73
|
+
room "Dungeon" dir s tag Dungeon;
|
74
|
+
|
75
|
+
room "Cell" dir se;
|
76
|
+
|
77
|
+
room "Oubliette" dir s from Dungeon go down oneway;
|
78
|
+
item "seaman's cap" note "Cauldron (John Paul)"
|
79
|
+
note "Needed for yacht";
|
80
|
+
|
81
|
+
room "Torture Chamber" dir sw from Dungeon;
|
82
|
+
item "metronome" note "Cauldron (Johann Sebastian)";
|
83
|
+
|
84
|
+
room "Top of Stairs" dir w from B_Stairs go up;
|
85
|
+
|
86
|
+
room "Tee" dir w tag Tee;
|
87
|
+
|
88
|
+
room "Secret Passage" dir n;
|
89
|
+
item "candle" note "Light";
|
90
|
+
|
91
|
+
room "Throne Room" dir n;
|
92
|
+
item "sceptre" note "Cauldron (Dimwit)";
|
93
|
+
|
94
|
+
room "Audience Chamber" dir n link G_Hall;
|
95
|
+
|
96
|
+
room "Balcony" dir sw from G_Hall go up;
|
97
|
+
|
98
|
+
room "Gallery" dir s;
|
99
|
+
|
100
|
+
room "Closet" dir s;
|
101
|
+
item "key-shaped button" note "Removes animal from rebus";
|
102
|
+
item "bar of food" note "Eat it when you're a flamingo";
|
103
|
+
|
104
|
+
room "Fore Building" dir w from Tee;
|
105
|
+
|
106
|
+
room "Donjon" dir sw;
|
107
|
+
|
108
|
+
room "Solar" dir n go up tag Solar;
|
109
|
+
item "iron key" note "Unlocks east wing";
|
110
|
+
|
111
|
+
room "Bastion" dir n go up;
|
112
|
+
|
113
|
+
room "Parapet" dir n go up;
|
114
|
+
item "large fly" note "Wanted by toad for spyglass";
|
115
|
+
|
116
|
+
room "Dimwit's Room" dir w from Solar;
|
117
|
+
|
118
|
+
room "Magic Clothes Closet" dir s;
|
119
|
+
item "glove" note "Clearing webs in the cell, opens vault";
|
120
|
+
item "stock certificate" note "Cauldron (John D.)";
|
121
|
+
item "cloak" note "Gets you to the chess game";
|
122
|
+
|
123
|
+
room "Formal Garden" dir w from G_Hall tag Garden;
|
124
|
+
item "flamingo" note "Wand turns it into ornament";
|
125
|
+
|
126
|
+
room "Parlour" dir n tag Parlour;
|
127
|
+
item "starfish";
|
128
|
+
item "nutcracker" note "Cracks walnut";
|
129
|
+
item "lobster" note "Wand turns it into nutcracker";
|
130
|
+
|
131
|
+
room "Torch Room" dir w;
|
132
|
+
|
133
|
+
room "West Hall" dir sw from Garden;
|
134
|
+
|
135
|
+
room "West Wing" dir w tag W_Wing;
|
136
|
+
|
137
|
+
room "Gym" dir s;
|
138
|
+
item "dumbbell" note "Cauldron (Babe)";
|
139
|
+
|
140
|
+
room "Steam Bath" dir sw;
|
141
|
+
|
142
|
+
room "Dirigible Hangar" dir w from W_Wing tag Hangar;
|
143
|
+
|
144
|
+
room "Peg Room" dir n from W_Wing;
|
145
|
+
|
146
|
+
room "Gaming Room" dir n;
|
147
|
+
item "zorkmid bill" note "Cauldron (J. Pierpont)";
|
148
|
+
|
149
|
+
room "Entrance Hall" dir n from G_Hall link B_Hall Parlour;
|
150
|
+
|
151
|
+
room "Inner Bailey" dir n;
|
152
|
+
item "worm" note "Put in cooking pot";
|
153
|
+
|
154
|
+
room "Causeway" dir nw;
|
155
|
+
|
156
|
+
room "Barbican" dir nw tag Barbican;
|
157
|
+
|
158
|
+
room "Upper Barbican" dir n;
|
159
|
+
item "cannonball";
|
160
|
+
|
161
|
+
room "Drawbridge" dir nw from Barbican;
|
162
|
+
|
163
|
+
room "Outer Bailey" dir nw tag Bailey;
|
164
|
+
item "treasure chest" note "Contains crown";
|
165
|
+
item "crown" note "Cauldron (Dimwit)";
|
166
|
+
|
167
|
+
room "Garrison" dir sw;
|
168
|
+
item "steel key" note "Unlocks west wing";
|
169
|
+
item "poster";
|
170
|
+
|
171
|
+
room "Perimeter Wall" dir nw from Bailey;
|
172
|
+
|
173
|
+
room "Bend" dir ne from Bailey;
|
174
|
+
|
175
|
+
room "Village Gate" dir se;
|
176
|
+
|
177
|
+
room "Shady Park" dir e tag Park;
|
178
|
+
|
179
|
+
room "URS Office" dir n;
|
180
|
+
item "zorkmid coin" note "Goes in toll booth basket";
|
181
|
+
|
182
|
+
room "Church" dir s from Park;
|
183
|
+
|
184
|
+
room "Village Centre" dir e from Park tag V_Centre;
|
185
|
+
|
186
|
+
room "Courtroom" dir n;
|
187
|
+
|
188
|
+
room "Post Office" dir s from V_Centre;
|
189
|
+
item "homing pigeon" note "Flies to stand";
|
190
|
+
|
191
|
+
room "FrobozzCo HQ" dir e from V_Centre tag F_HQ;
|
192
|
+
item "t-square" note "Cauldron (Frank Lloyd)";
|
193
|
+
|
194
|
+
room "Back Alley" dir e;
|
195
|
+
|
196
|
+
room "Magic Shop" dir n;
|
197
|
+
item "ring of ineptitude" note "Needed for poem";
|
198
|
+
|
199
|
+
########################################################################
|
200
|
+
|
201
|
+
map "Palace, Lower Level";
|
202
|
+
|
203
|
+
room "Lower Hall" join G_Hall tag L_Hall;
|
204
|
+
|
205
|
+
room "Laboratory" dir n;
|
206
|
+
item "screwdriver" note "Cauldron (Thomas Alva)";
|
207
|
+
|
208
|
+
room "Testing Room" dir n;
|
209
|
+
|
210
|
+
room "Lowest Hall" dir w w from L_Hall go down tag Lowest;
|
211
|
+
|
212
|
+
room "Vault" dir s;
|
213
|
+
|
214
|
+
room "Passage Storeroom" dir n from Lowest;
|
215
|
+
item "notice" note "Passage instructions";
|
216
|
+
item "nw/se passage" note "Join up construction";
|
217
|
+
item "n/s passage" note "Join up construction";
|
218
|
+
|
219
|
+
room "Pits" dir w from Lowest go down;
|
220
|
+
item "lamp" note "Cauldron (Thomas Alva)"
|
221
|
+
note "Light source";
|
222
|
+
|
223
|
+
room "Ledge in Bottomless Pit" dir w go down;
|
224
|
+
|
225
|
+
room "Mouth of Cave" dir w go down;
|
226
|
+
|
227
|
+
room "Sloping Cave" dir ne;
|
228
|
+
|
229
|
+
room "Top of Well" dir ne;
|
230
|
+
|
231
|
+
room "Under the World" dir n go down;
|
232
|
+
|
233
|
+
room "Hanging from Roots" dir w;
|
234
|
+
|
235
|
+
room "Shoulder" dir w;
|
236
|
+
|
237
|
+
room "Ear" dir w;
|
238
|
+
|
239
|
+
room "Inner Ear" dir w;
|
240
|
+
item "earwax" note "Wanted by witches";
|
241
|
+
|
242
|
+
room "Kennels" dir s from L_Hall;
|
243
|
+
item "toboggan" note "Slide down the glacier";
|
244
|
+
|
245
|
+
room "Royal Zoo" dir e link L_Hall tag Zoo;
|
246
|
+
item "snake" note "Wand turns it into rope";
|
247
|
+
item "rope" note "Climb down to lower ledge";
|
248
|
+
|
249
|
+
room "G.U. Highway" dir sw from L_Hall;
|
250
|
+
|
251
|
+
room "Exit" dir s tag Exit;
|
252
|
+
|
253
|
+
room "Field Office" dir w;
|
254
|
+
item "blueprint";
|
255
|
+
|
256
|
+
room "Construction" dir w;
|
257
|
+
item "hardhat" note "Protects you from rubble";
|
258
|
+
item "hammer";
|
259
|
+
|
260
|
+
room "Crossroads" dir s from Exit tag Xroad;
|
261
|
+
|
262
|
+
room "Cave-In" dir e;
|
263
|
+
item "anti-pit bomb" note "Destroys pits";
|
264
|
+
|
265
|
+
room "Toll Plaza" dir s from Xroad;
|
266
|
+
|
267
|
+
room "Fissure's Edge" dir s;
|
268
|
+
|
269
|
+
room "Tight Squeeze" dir e;
|
270
|
+
|
271
|
+
room "Orb Room" dir n;
|
272
|
+
item "orbs" note "One contains Zilbeetha";
|
273
|
+
|
274
|
+
room "Potholes" dir w from Xroad;
|
275
|
+
|
276
|
+
room "Rest Stop" dir sw;
|
277
|
+
|
278
|
+
room "Fork" dir sw tag Fork;
|
279
|
+
|
280
|
+
room "Fishy Odour" dir w;
|
281
|
+
|
282
|
+
room "Fishing Village" dir w tag F_Village;
|
283
|
+
|
284
|
+
room "Inquisition" dir n;
|
285
|
+
item "ticket" note "From the Inquisition";
|
286
|
+
item "squid pellet" note "To repel squid";
|
287
|
+
item "box" note "Contains squid pellet";
|
288
|
+
|
289
|
+
room "Wharf" dir w from F_Village;
|
290
|
+
|
291
|
+
room "Casino" dir n;
|
292
|
+
item "broom" note "Clears webs in the cell";
|
293
|
+
|
294
|
+
room "Sandbar" dir s from F_Village;
|
295
|
+
|
296
|
+
room "Quilbozza Beach" dir s tag Beach;
|
297
|
+
|
298
|
+
room "Salty Smell" dir ne link Fork;
|
299
|
+
|
300
|
+
room "Warning Room" dir se from Beach;
|
301
|
+
|
302
|
+
room "Room of 3 Doors" dir ne;
|
303
|
+
|
304
|
+
room "Wishyfoo Territory" dir ne oneway tag Wishy;
|
305
|
+
item "shovel" note "Dig for treasure";
|
306
|
+
|
307
|
+
link Wishy to Fork oneway;
|
308
|
+
|
309
|
+
room "West Shore" dir e from Zoo;
|
310
|
+
|
311
|
+
room "Lake Flathead" dir e tag Lake;
|
312
|
+
|
313
|
+
room "North Shore" dir n tag N_Shore;
|
314
|
+
|
315
|
+
room "Frobozz Philharmonic Hall" dir n tag F_Phil;
|
316
|
+
|
317
|
+
room "Theatre" dir e link N_Shore;
|
318
|
+
|
319
|
+
room "Conductor's Pit" dir w from F_Phil;
|
320
|
+
item "violin" note "Cauldron (Johann Sebastian)";
|
321
|
+
|
322
|
+
room "FrobozzCo Basement" dir n from F_Phil join F_HQ;
|
323
|
+
item "key-shaped button" note "Removes animal from rebus";
|
324
|
+
|
325
|
+
room "East Shore" dir e from Lake;
|
326
|
+
|
327
|
+
room "Base of Mountain" dir e tag M_Base;
|
328
|
+
|
329
|
+
room "Stable" dir n;
|
330
|
+
item "saddle" note "Cauldron (Stonewall)";
|
331
|
+
item "rooster" note "Put in cooking pot";
|
332
|
+
|
333
|
+
room "G.U. Mountain" dir e from M_Base;
|
334
|
+
item "amulet" note "Return from oracle teleport";
|
335
|
+
|
336
|
+
room "Grotto" dir n;
|
337
|
+
item "key-shaped button" note "Removes animal from rebus";
|
338
|
+
|
339
|
+
room "Shrine" dir ne;
|
340
|
+
|
341
|
+
room "Bottom of Lake" dir se from Lake go down;
|
342
|
+
item "ruby" note "Fits in oracle";
|
343
|
+
|
344
|
+
room "G.U. Woods" dir s from M_Base;
|
345
|
+
item "fox" note "Put in cooking pot";
|
346
|
+
|
347
|
+
room "G.U. Savannah" dir sw;
|
348
|
+
item "larger fly" note "Wanted by toad for spyglass";
|
349
|
+
|
350
|
+
room "Edge of Desert" dir w tag D_Edge;
|
351
|
+
|
352
|
+
room "Ring of Dunes" dir w;
|
353
|
+
|
354
|
+
room "South Shore" dir n from D_Edge link Lake;
|
355
|
+
|
356
|
+
room "Stream" dir w;
|
357
|
+
item "diploma" note "Cauldron (John D.)";
|
358
|
+
|
359
|
+
room "G.U. Desert" dir s from D_Edge tag Desert;
|
360
|
+
|
361
|
+
room "Cactus Patch" dir s;
|
362
|
+
|
363
|
+
room "Windblown Sands" dir w link Desert;
|
364
|
+
|
365
|
+
room "Desert Plain" dir se tag D_Plain;
|
366
|
+
|
367
|
+
room "Tall Dunes" dir e;
|
368
|
+
|
369
|
+
room "Rippled Sands" dir s link D_Plain;
|
370
|
+
|
371
|
+
room "G.U. Oasis" dir ne;
|
372
|
+
|
373
|
+
########################################################################
|
374
|
+
|
375
|
+
map "Dirigible Destination";
|
376
|
+
|
377
|
+
room "Smaller Hangar" join Hangar;
|
378
|
+
|
379
|
+
room "Deserted Castle" dir s;
|
380
|
+
|
381
|
+
room "Ruined Hall" dir e tag R_Hall;
|
382
|
+
|
383
|
+
room "Hothouse" dir s;
|
384
|
+
item "fan" note "Cauldron (Lucrezia)";
|
385
|
+
|
386
|
+
room "Secret Room" dir e from R_Hall;
|
387
|
+
item "ladder" note "To reach trapdoor in hut";
|
388
|
+
|
389
|
+
room "Marsh" dir n from R_Hall;
|
390
|
+
|
391
|
+
room "Nice Lunch Spot" dir n;
|
392
|
+
item "hexagonal block" note "Opens iron mine";
|
393
|
+
item "sapphire" note "Needed for poem";
|
394
|
+
|
395
|
+
########################################################################
|
396
|
+
|
397
|
+
map "Oracle (no eyes)";
|
398
|
+
|
399
|
+
room "Crag" join Oracle tag Crag;
|
400
|
+
item "key-shaped button" note "Removes animal from rebus";
|
401
|
+
|
402
|
+
room "Natural Arch" dir ne;
|
403
|
+
|
404
|
+
room "Enchanted Cave" dir s;
|
405
|
+
item "flower" note "Put it in vase for secret room";
|
406
|
+
|
407
|
+
room "Hollow" dir sw from Crag;
|
408
|
+
|
409
|
+
room "Iron Mine" dir s;
|
410
|
+
|
411
|
+
room "Upper Ledge" dir s from Crag go down;
|
412
|
+
|
413
|
+
room "Lower Ledge" dir s go down;
|
414
|
+
item "landscape" note "Cauldron (Leonardo)";
|
415
|
+
item "easel" note "Cauldron (Leonardo)";
|
416
|
+
|
417
|
+
########################################################################
|
418
|
+
|
419
|
+
map "Oracle (one eye)";
|
420
|
+
|
421
|
+
room "Glacier" join Oracle;
|
422
|
+
|
423
|
+
room "Mirror Lake" dir se oneway;
|
424
|
+
|
425
|
+
room "South of Lake" dir s oneway tag Lake_S;
|
426
|
+
|
427
|
+
room "East of Lake" dir ne;
|
428
|
+
|
429
|
+
room "North of Lake" dir nw;
|
430
|
+
|
431
|
+
room "West of Lake" dir sw link Lake_S;
|
432
|
+
|
433
|
+
room "Chalet" dir w;
|
434
|
+
item "scale model" note "Cauldron (Frank Lloyd)";
|
435
|
+
|
436
|
+
########################################################################
|
437
|
+
|
438
|
+
map "Oracle (two eyes)";
|
439
|
+
|
440
|
+
room "Delta" join Oracle tag D1;
|
441
|
+
|
442
|
+
room "Delta" dir ne n n w w tag D2;
|
443
|
+
|
444
|
+
room "Delta" dir sw tag D3;
|
445
|
+
|
446
|
+
room "Delta" dir sw se tag D4;
|
447
|
+
|
448
|
+
room "Delta" dir s w tag D5;
|
449
|
+
|
450
|
+
room "Lily Pad" dir nw nw tag Pad;
|
451
|
+
item "spyglass" note "Cauldron (John Paul)";
|
452
|
+
|
453
|
+
room "Delta" dir n e ne link D3 tag D6;
|
454
|
+
|
455
|
+
room "River's End" dir ne from D2;
|
456
|
+
item "largest fly" note "Wanted by toad for spyglass";
|
457
|
+
|
458
|
+
room "Ocean's Edge" dir sw from D5;
|
459
|
+
|
460
|
+
link D1 to D3 dir n n;
|
461
|
+
|
462
|
+
link D1 to D4 dir nw;
|
463
|
+
|
464
|
+
link D1 to D4 dir sw;
|
465
|
+
|
466
|
+
link D2 to D6 dir nw;
|
467
|
+
|
468
|
+
link D4 to D5 dir w;
|
469
|
+
|
470
|
+
link Pad to D5 dir w s s;
|
471
|
+
|
472
|
+
########################################################################
|
473
|
+
|
474
|
+
map "Oracle (three eyes)";
|
475
|
+
|
476
|
+
room "Foot of Statue" join Oracle;
|
477
|
+
|
478
|
+
room "View of Statue" dir sw tag S_View;
|
479
|
+
|
480
|
+
room "Outside Hut" dir s;
|
481
|
+
|
482
|
+
room "Megaboz's Hut" dir w;
|
483
|
+
|
484
|
+
room "Attic" dir w go up;
|
485
|
+
item "wizard robe";
|
486
|
+
item "saucepan";
|
487
|
+
item "notebook" note "Has sacred word in it";
|
488
|
+
item "key-shaped button" note "Removes animal from rebus";
|
489
|
+
item "harmonica";
|
490
|
+
item "even larger fly" note "Wanted by toad for spyglass";
|
491
|
+
|
492
|
+
room "Cairn" dir se from S_View tag Cairn;
|
493
|
+
|
494
|
+
room "Outside Shack" dir e;
|
495
|
+
|
496
|
+
room "Gumboz's Shack" dir ne;
|
497
|
+
item "four-gloop vial" note "Get water from oasis for witches";
|
498
|
+
|
499
|
+
room "Quarry's Edge" dir s from Cairn tag Q_Edge;
|
500
|
+
item "rusty key" note "Opens Wizard's trunk";
|
501
|
+
|
502
|
+
room "Quarry" dir s;
|
503
|
+
|
504
|
+
room "Outside Hovel" dir e from Q_Edge;
|
505
|
+
|
506
|
+
room "Korboz's Hovel" dir e;
|
507
|
+
|
508
|
+
room "Base of Mountains" dir w from S_View;
|
509
|
+
|
510
|
+
room "Foothills" dir n go up;
|
511
|
+
|
512
|
+
room "Zorbel Pass" dir nw;
|
513
|
+
|
514
|
+
room "Avalanche" dir nw;
|
515
|
+
|
516
|
+
room "Timberline" dir n go up;
|
517
|
+
|
518
|
+
room "Amongst the Clouds" dir n go up;
|
519
|
+
|
520
|
+
room "On Top of the World" dir n go up;
|
521
|
+
|
522
|
+
########################################################################
|
523
|
+
|
524
|
+
map "Oracle (four eyes)";
|
525
|
+
|
526
|
+
room "Mine Entrance" join Oracle tag E_Mine;
|
527
|
+
|
528
|
+
room "Rubble Room" dir e;
|
529
|
+
|
530
|
+
room "Heart of Mine" dir ne;
|
531
|
+
|
532
|
+
room "Crawl" dir n;
|
533
|
+
item "key-shaped button" note "Removes animal from rebus";
|
534
|
+
|
535
|
+
room "Dead End" dir nw;
|
536
|
+
item "quill pen" note "Cauldron (Ralph Waldo)";
|
537
|
+
|
538
|
+
room "Coast Road" dir w from E_Mine;
|
539
|
+
|
540
|
+
room "Flathead Stadium" dir sw tag Stadium;
|
541
|
+
item "wooden club" note "Cauldron (Babe)";
|
542
|
+
|
543
|
+
room "North of Anthar" dir s;
|
544
|
+
|
545
|
+
room "Edge of Bog" dir e link Stadium;
|
546
|
+
|
547
|
+
room "Cliff Bottom" dir e;
|
548
|
+
|
549
|
+
room "Precipice" dir n go up;
|
550
|
+
item "faded silk tie" note "Cauldron (J. Pierpont)";
|
551
|
+
|
552
|
+
room "Aerie" dir e;
|
553
|
+
|
554
|
+
room "Icky Cave" dir se;
|
555
|
+
item "nine-gloop vial" note "Get water from oasis for witches";
|
556
|
+
|
557
|
+
########################################################################
|