ifmapper 0.5
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- data/HISTORY.txt +2 -0
- data/IFMapper.gemspec +21 -0
- data/IFMapper.rb +27 -0
- data/icons/copy.png +0 -0
- data/icons/cut.png +0 -0
- data/icons/filenew.png +0 -0
- data/icons/fileopen.png +0 -0
- data/icons/filesave.png +0 -0
- data/icons/filesaveas.png +0 -0
- data/icons/help.png +0 -0
- data/icons/kill.png +0 -0
- data/icons/nextpage.png +0 -0
- data/icons/paste.png +0 -0
- data/icons/prevpage.png +0 -0
- data/icons/printicon.png +0 -0
- data/icons/redo.png +0 -0
- data/icons/saveas.png +0 -0
- data/icons/undo.png +0 -0
- data/icons/winapp.png +0 -0
- data/icons/zoom.png +0 -0
- data/lib/IFMapper/Connection.rb +63 -0
- data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
- data/lib/IFMapper/FXConnection.rb +283 -0
- data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
- data/lib/IFMapper/FXMap.rb +1614 -0
- data/lib/IFMapper/FXMapDialogBox.rb +51 -0
- data/lib/IFMapper/FXMapFileDialog.rb +29 -0
- data/lib/IFMapper/FXMapperSettings.rb +45 -0
- data/lib/IFMapper/FXMapperWindow.rb +1051 -0
- data/lib/IFMapper/FXPage.rb +24 -0
- data/lib/IFMapper/FXPageDialogBox.rb +38 -0
- data/lib/IFMapper/FXRoom.rb +218 -0
- data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
- data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
- data/lib/IFMapper/FXSpline.rb +54 -0
- data/lib/IFMapper/FXWarningBox.rb +45 -0
- data/lib/IFMapper/IFMReader.rb +613 -0
- data/lib/IFMapper/Map.rb +110 -0
- data/lib/IFMapper/PDFMapExporter.rb +315 -0
- data/lib/IFMapper/Page.rb +158 -0
- data/lib/IFMapper/Room.rb +104 -0
- data/maps/Bureaucracy.ifm +75 -0
- data/maps/Hollywood_Hijinx.ifm +149 -0
- data/maps/Jigsaw.ifm +806 -0
- data/maps/LGOP.ifm +705 -0
- data/maps/Mercy.ifm +76 -0
- data/maps/Planetfall.ifm +186 -0
- data/maps/Plundered_Hearts.ifm +251 -0
- data/maps/Ralph.ifm +50 -0
- data/maps/Robots_of_Dawn.ifm +224 -0
- data/maps/Seastalker.ifm +149 -0
- data/maps/Sherlock.ifm +209 -0
- data/maps/SoFar.ifm +72 -0
- data/maps/Starcross.ifm +170 -0
- data/maps/Suspended.ifm +82 -0
- data/maps/Wishbringer.ifm +277 -0
- data/maps/Wishbringer2.ifm +246 -0
- data/maps/Zork1.ifm +410 -0
- data/maps/Zork2.ifm +150 -0
- data/maps/Zork3.ifm +136 -0
- data/maps/Zork_Zero.ifm +557 -0
- data/maps/anchor.ifm +645 -0
- data/maps/atrox.ifm +134 -0
- data/maps/awaken.ifm +116 -0
- data/maps/babel.ifm +279 -0
- data/maps/bse.ifm +150 -0
- data/maps/change.ifm +128 -0
- data/maps/curses.ifm +307 -0
- data/maps/curves.ifm +529 -0
- data/maps/edifice.ifm +158 -0
- data/maps/frozen.ifm +126 -0
- data/maps/glow.ifm +101 -0
- data/maps/library.ifm +93 -0
- data/maps/mindelec.ifm +89 -0
- data/maps/minster.ifm +234 -0
- data/maps/muse.ifm +154 -0
- data/maps/paperchase.ifm +110 -0
- data/maps/space_st.ifm +104 -0
- data/maps/stationfall.ifm +320 -0
- data/maps/theatre.ifm +182 -0
- data/maps/toonesia.ifm +54 -0
- data/maps/tortoise.ifm +72 -0
- data/maps/vgame.ifm +219 -0
- data/maps/weather.ifm +98 -0
- data/maps/windhall.ifm +154 -0
- data/maps/zebulon.ifm +68 -0
- metadata +144 -0
@@ -0,0 +1,24 @@
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require 'IFMapper/FXConnection'
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require 'IFMapper/FXRoom'
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require 'IFMapper/Page'
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class FXPage < Page
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def new_connection( roomA, exitA, roomB, exitB = nil )
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c = FXConnection.new( roomA, roomB )
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return _new_connection(c, roomA, exitA, roomB, exitB)
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end
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def new_room(x, y)
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r = FXRoom.new( x, y, 'New Location' )
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return _new_room(r, x, y)
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end
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def properties(map)
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if not @win
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@win = FXPageDialogBox.new(map)
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end
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@win.copy_from(self)
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@win.show
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end
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end
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@@ -0,0 +1,38 @@
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class FXPageDialogBox < FXDialogBox
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def copy_to()
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@page.name = @name.text
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@map.update_title
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end
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def copy_from(page)
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@name.text = page.name.to_s
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@page = page
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end
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def initialize(map)
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decor = DECOR_TITLE|DECOR_BORDER|DECOR_CLOSE
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super( map.window, "Page Information", decor, 40, 40, 0, 0 )
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mainFrame = FXVerticalFrame.new(self,
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FRAME_SUNKEN|FRAME_THICK|
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LAYOUT_FILL_X|LAYOUT_FILL_Y)
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frame = FXHorizontalFrame.new(mainFrame, LAYOUT_SIDE_TOP|LAYOUT_FILL_X)
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FXLabel.new(frame, "Name: ", nil, 0, LAYOUT_FILL_X)
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@name = FXTextField.new(frame, 40, nil, 0, LAYOUT_FILL_ROW)
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frame = FXVerticalFrame.new(mainFrame,
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LAYOUT_SIDE_TOP|LAYOUT_FILL_X|LAYOUT_FILL_Y)
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@name.connect(SEL_CHANGED) { copy_to() }
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@map = map
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# We need to create the dialog box first, so we can use select text.
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create
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end
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end
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@@ -0,0 +1,218 @@
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require 'IFMapper/Room'
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require 'IFMapper/FXRoomDialogBox'
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#
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# Class used to reprent an IF room
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#
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class FXRoom < Room
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attr_accessor :x, :y, :xx, :yy
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attr_accessor :selected
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@@win = nil
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def initialize(x, y, *opts)
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@xx = x * WW + WS_2
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@yy = y * HH + HS_2
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@selected = false
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super(x, y, *opts)
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end
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def x=(v)
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@x = v
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@xx = v * WW + WS_2
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end
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def y=(v)
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@y = v
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@yy = v * HH + HS_2
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end
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def copy(b)
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@name = b.name
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@objects = b.objects
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@tasks = b.tasks
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@darkness = b.darkness
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end
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def selected=(value)
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if value and @@win
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@@win.copy_from(self)
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end
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@selected = value
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end
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def modal_properties(map)
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shown = @@win and @@win.shown?
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if shown
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@@win.hide
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end
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win = FXRoomDialogBox.new(map, self, nil, true)
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# win.setFocus
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win.setFocus
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win.show
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win.copy_from(self)
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if win.execute != 0
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win.copy_to()
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else
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return false
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end
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if shown
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@@win.show
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end
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return true
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end
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# Open a new requester to change room properties
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def properties( map, event = nil )
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if not @@win
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@@win = FXRoomDialogBox.new(map, self, event, false)
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else
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@@win.map = map
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end
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@@win.setFocus
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@@win.show
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@@win.copy_from(self)
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return
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end
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#
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# Given a connection and/or an exit index, return the x and y offset
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# multipliers needed from the top corner of the box.
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#
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def _corner(c, idx)
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idx = @exits.index(c) unless idx
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raise "corner: #{c} not found in #{self}" unless idx
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x = y = 0
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case idx
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when 0
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x = 0.5
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when 1
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x = 1
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when 2
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x = 1
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y = 0.5
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when 3
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x = 1
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y = 1
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when 4
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x = 0.5
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y = 1
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when 5
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y = 1
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when 6
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y = 0.5
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when 7
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else
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raise "error wrong index #{idx}"
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end
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return [ x, y ]
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end
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# Given a connection belonging to a room, return draw coordinate
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# of that corner.
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def corner( c, zoom, idx = nil )
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x, y = _corner(c, idx)
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x = @xx + W * x
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y = @yy + H * y
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return [x * zoom, y * zoom]
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end
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def draw_index(dc, zoom, idx)
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x = (@xx + W - 20 ) * zoom
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y = (@yy + HH - HS - 5 ) * zoom
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dc.drawText(x, y, (idx + 1).to_s)
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end
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def draw_box(dc, zoom, idx, opt)
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if @selected
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dc.foreground = 'yellow'
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else
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if @darkness
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dc.foreground = opt['Box Darkness Color']
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else
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dc.foreground = opt['Box BG Color']
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end
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end
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x = @xx * zoom
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y = @yy * zoom
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w = W * zoom
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h = H * zoom
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dc.fillRectangle(x, y, w, h)
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dc.foreground = opt['Box Border Color']
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dc.lineWidth = 2 * zoom
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dc.lineWidth = 2 if dc.lineWidth < 2
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dc.lineStyle = LINE_SOLID
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dc.drawRectangle(x, y, w, h)
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# Draw grey square for index
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if opt['Location Numbers']
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dc.foreground = opt['Box Number Color']
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x += w # Index goes at bottom right of square
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y += h
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w = WIDX * zoom
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h = HIDX * zoom
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x -= w
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y -= h
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dc.fillRectangle(x, y, w, h)
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dc.foreground = opt['Box Border Color']
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dc.drawRectangle(x, y, w, h)
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draw_index(dc, zoom, idx)
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end
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end
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def draw_text_wrap(dc, x, y, zoom, maxLen, text)
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if text.size > maxLen
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str = text
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fh = dc.font.getFontHeight
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while str and str.size > maxLen
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idx = str.rindex(/[ -]/, maxLen)
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unless idx
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idx = str.index(/[ -]/, maxLen)
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idx = str.size unless idx
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end
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dc.drawText(x, y, str[0..idx])
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str = str[idx+1..-1]
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y += fh
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str = nil if y > (@yy + H) * zoom
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end
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dc.drawText(x, y, str) if str
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else
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dc.drawText(x, y, text)
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end
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return [x, y]
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end
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def draw_name(dc, zoom)
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x = (@xx + 5) * zoom
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y = (@yy + 15) * zoom
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return draw_text_wrap( dc, x, y, zoom, 15, @name )
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end
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def draw_objects(dc, zoom, x, y)
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return if @objects == ''
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fh = dc.font.getFontHeight
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y += fh
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objs = @objects.split("\n")
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objs = objs.join(', ')
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return draw_text_wrap( dc, x, y, zoom, 23, objs )
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end
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def draw(dc, zoom, idx, opt, data)
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draw_box(dc, zoom, idx, opt)
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dc.font = data['font']
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x, y = draw_name(dc, zoom)
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dc.font = data['objfont']
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draw_objects(dc, zoom, x, y)
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end
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end
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@@ -0,0 +1,119 @@
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#
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# Class used to display a room dialog box
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#
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class FXRoomDialogBox < FXDialogBox
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attr_writer :map
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def copy_to()
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@room.name = @name.text
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@room.objects = @objects.text
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@room.objects.gsub!(/[\.,\t]+/, "\n")
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@room.tasks = @tasks.text
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@room.darkness = (@darkness.checkState == 1)
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## we should do something like:
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## @room.draw(dc)
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## for faster updates
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@map.draw
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end
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def copy_from(room)
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@name.text = room.name
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@darkness.checkState = room.darkness
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@objects.text = room.objects
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@tasks.text = room.tasks
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# Select text for quick editing if it uses default location name
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@name.setCursorPos room.name.size # - 1 if room.name.size > 0
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if room.name == 'New Location'
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@name.selectAll
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end
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if self.shown?
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@name.setFocus
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end
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@room = room
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if @map.navigation
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@name.disable
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@darkness.disable
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@objects.disable
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@tasks.disable
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else
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@name.enable
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@darkness.enable
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@objects.enable
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@tasks.enable
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end
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end
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def initialize(map, room, event = nil, modal = nil)
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pos = [40, 40]
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if event
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pos = [ event.last_x, event.last_y ]
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end
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maxW = map.window.width - 390
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maxH = map.window.height - 300
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pos[0] = maxW if pos[0] > maxW
|
59
|
+
pos[1] = maxH if pos[1] > maxH
|
60
|
+
|
61
|
+
if modal
|
62
|
+
decor = DECOR_TITLE|DECOR_BORDER
|
63
|
+
else
|
64
|
+
decor = DECOR_TITLE|DECOR_BORDER|DECOR_CLOSE
|
65
|
+
end
|
66
|
+
|
67
|
+
super( map.window, "Room Information", decor, pos[0], pos[1], 0, 0 )
|
68
|
+
mainFrame = FXVerticalFrame.new(self,
|
69
|
+
FRAME_SUNKEN|FRAME_THICK|
|
70
|
+
LAYOUT_FILL_X|LAYOUT_FILL_Y)
|
71
|
+
|
72
|
+
frame = FXHorizontalFrame.new(mainFrame, LAYOUT_SIDE_TOP|LAYOUT_FILL_X)
|
73
|
+
|
74
|
+
FXLabel.new(frame, "Location: ", nil, 0, LAYOUT_FILL_X)
|
75
|
+
@name = FXTextField.new(frame, 40, nil, 0, LAYOUT_FILL_ROW)
|
76
|
+
|
77
|
+
frame = FXVerticalFrame.new(mainFrame,
|
78
|
+
LAYOUT_SIDE_TOP|LAYOUT_FILL_X|LAYOUT_FILL_Y)
|
79
|
+
|
80
|
+
|
81
|
+
frame2 = FXHorizontalFrame.new(frame, LAYOUT_SIDE_TOP|LAYOUT_FILL_X)
|
82
|
+
FXLabel.new(frame2, "Objects: ", nil, 0, LAYOUT_FILL_X)
|
83
|
+
@darkness = FXCheckButton.new(frame2, "Darkness", nil, 0,
|
84
|
+
ICON_BEFORE_TEXT|LAYOUT_CENTER_X|
|
85
|
+
LAYOUT_SIDE_RIGHT)
|
86
|
+
|
87
|
+
@objects = FXText.new(frame, nil, 0, LAYOUT_FILL_X|LAYOUT_FILL_Y)
|
88
|
+
@objects.visibleRows = 8
|
89
|
+
|
90
|
+
frame = FXVerticalFrame.new(mainFrame, LAYOUT_SIDE_TOP|LAYOUT_FILL_X|
|
91
|
+
LAYOUT_FILL_Y)
|
92
|
+
FXLabel.new(frame, "Tasks: ", nil, 0, LAYOUT_FILL_X)
|
93
|
+
@tasks = FXText.new(frame, nil, 0, LAYOUT_FILL_X|LAYOUT_FILL_Y)
|
94
|
+
@tasks.visibleRows = 8
|
95
|
+
|
96
|
+
if modal
|
97
|
+
buttons = FXHorizontalFrame.new(mainFrame,
|
98
|
+
LAYOUT_SIDE_BOTTOM|LAYOUT_FILL_X|
|
99
|
+
PACK_UNIFORM_WIDTH)
|
100
|
+
# Accept
|
101
|
+
@ok = FXButton.new(buttons, "&Accept", nil, self, FXDialogBox::ID_ACCEPT,
|
102
|
+
FRAME_RAISED|FRAME_THICK|LAYOUT_RIGHT|LAYOUT_CENTER_Y)
|
103
|
+
|
104
|
+
# Cancel
|
105
|
+
cmd = FXButton.new(buttons, "&Cancel", nil, self, FXDialogBox::ID_CANCEL,
|
106
|
+
FRAME_RAISED|FRAME_THICK|LAYOUT_RIGHT|LAYOUT_CENTER_Y)
|
107
|
+
else
|
108
|
+
@name.connect(SEL_CHANGED) { copy_to() }
|
109
|
+
@objects.connect(SEL_CHANGED) { copy_to()}
|
110
|
+
@tasks.connect(SEL_CHANGED) { copy_to() }
|
111
|
+
@darkness.connect(SEL_COMMAND) { copy_to() }
|
112
|
+
end
|
113
|
+
|
114
|
+
@map = map
|
115
|
+
|
116
|
+
# We need to create the dialog box first, so we can use select text.
|
117
|
+
create
|
118
|
+
end
|
119
|
+
end
|
@@ -0,0 +1,51 @@
|
|
1
|
+
|
2
|
+
#
|
3
|
+
# Class used to display a connection dialog box
|
4
|
+
#
|
5
|
+
class FXSearchDialogBox < FXDialogBox
|
6
|
+
attr_accessor :index
|
7
|
+
|
8
|
+
def text=(x)
|
9
|
+
@search.text = x
|
10
|
+
@index = 0
|
11
|
+
end
|
12
|
+
|
13
|
+
def text
|
14
|
+
return @search.text
|
15
|
+
end
|
16
|
+
|
17
|
+
def proc=(p)
|
18
|
+
@search.connect(SEL_CHANGED, p)
|
19
|
+
@proc = p
|
20
|
+
end
|
21
|
+
|
22
|
+
def initialize(parent)
|
23
|
+
decor = DECOR_TITLE|DECOR_BORDER|DECOR_CLOSE
|
24
|
+
super( parent, '', decor, 40, 200, 0, 0 )
|
25
|
+
@index = 0
|
26
|
+
mainFrame = FXVerticalFrame.new(self,
|
27
|
+
FRAME_SUNKEN|FRAME_THICK|
|
28
|
+
LAYOUT_FILL_X|LAYOUT_FILL_Y)
|
29
|
+
|
30
|
+
frame = FXHorizontalFrame.new(mainFrame, LAYOUT_SIDE_TOP|LAYOUT_FILL_X)
|
31
|
+
|
32
|
+
FXLabel.new(frame, "Search String: ", nil, 0, LAYOUT_FILL_X)
|
33
|
+
@search = FXTextField.new(frame, 40, nil, 0, LAYOUT_FILL_ROW)
|
34
|
+
|
35
|
+
frame = FXHorizontalFrame.new(mainFrame, LAYOUT_SIDE_BOTTOM|LAYOUT_FILL_X)
|
36
|
+
@previous = FXButton.new(frame, "Previous Match")
|
37
|
+
@previous.connect(SEL_COMMAND) { |sender, sel, e |
|
38
|
+
@index -= 1 if @index > 0
|
39
|
+
sender.handle(self, MKUINT(message, SEL_CHANGED), nil)
|
40
|
+
@proc.call @search, nil, nil if @proc
|
41
|
+
}
|
42
|
+
@next = FXButton.new(frame, "Next Match")
|
43
|
+
@next.connect(SEL_COMMAND) { |sender, sel, e |
|
44
|
+
@index += 1
|
45
|
+
@proc.call @search, nil, nil if @proc
|
46
|
+
}
|
47
|
+
|
48
|
+
# We need to create the dialog box first, so we can use select text.
|
49
|
+
create
|
50
|
+
end
|
51
|
+
end
|