ifmapper 0.5
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- data/HISTORY.txt +2 -0
- data/IFMapper.gemspec +21 -0
- data/IFMapper.rb +27 -0
- data/icons/copy.png +0 -0
- data/icons/cut.png +0 -0
- data/icons/filenew.png +0 -0
- data/icons/fileopen.png +0 -0
- data/icons/filesave.png +0 -0
- data/icons/filesaveas.png +0 -0
- data/icons/help.png +0 -0
- data/icons/kill.png +0 -0
- data/icons/nextpage.png +0 -0
- data/icons/paste.png +0 -0
- data/icons/prevpage.png +0 -0
- data/icons/printicon.png +0 -0
- data/icons/redo.png +0 -0
- data/icons/saveas.png +0 -0
- data/icons/undo.png +0 -0
- data/icons/winapp.png +0 -0
- data/icons/zoom.png +0 -0
- data/lib/IFMapper/Connection.rb +63 -0
- data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
- data/lib/IFMapper/FXConnection.rb +283 -0
- data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
- data/lib/IFMapper/FXMap.rb +1614 -0
- data/lib/IFMapper/FXMapDialogBox.rb +51 -0
- data/lib/IFMapper/FXMapFileDialog.rb +29 -0
- data/lib/IFMapper/FXMapperSettings.rb +45 -0
- data/lib/IFMapper/FXMapperWindow.rb +1051 -0
- data/lib/IFMapper/FXPage.rb +24 -0
- data/lib/IFMapper/FXPageDialogBox.rb +38 -0
- data/lib/IFMapper/FXRoom.rb +218 -0
- data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
- data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
- data/lib/IFMapper/FXSpline.rb +54 -0
- data/lib/IFMapper/FXWarningBox.rb +45 -0
- data/lib/IFMapper/IFMReader.rb +613 -0
- data/lib/IFMapper/Map.rb +110 -0
- data/lib/IFMapper/PDFMapExporter.rb +315 -0
- data/lib/IFMapper/Page.rb +158 -0
- data/lib/IFMapper/Room.rb +104 -0
- data/maps/Bureaucracy.ifm +75 -0
- data/maps/Hollywood_Hijinx.ifm +149 -0
- data/maps/Jigsaw.ifm +806 -0
- data/maps/LGOP.ifm +705 -0
- data/maps/Mercy.ifm +76 -0
- data/maps/Planetfall.ifm +186 -0
- data/maps/Plundered_Hearts.ifm +251 -0
- data/maps/Ralph.ifm +50 -0
- data/maps/Robots_of_Dawn.ifm +224 -0
- data/maps/Seastalker.ifm +149 -0
- data/maps/Sherlock.ifm +209 -0
- data/maps/SoFar.ifm +72 -0
- data/maps/Starcross.ifm +170 -0
- data/maps/Suspended.ifm +82 -0
- data/maps/Wishbringer.ifm +277 -0
- data/maps/Wishbringer2.ifm +246 -0
- data/maps/Zork1.ifm +410 -0
- data/maps/Zork2.ifm +150 -0
- data/maps/Zork3.ifm +136 -0
- data/maps/Zork_Zero.ifm +557 -0
- data/maps/anchor.ifm +645 -0
- data/maps/atrox.ifm +134 -0
- data/maps/awaken.ifm +116 -0
- data/maps/babel.ifm +279 -0
- data/maps/bse.ifm +150 -0
- data/maps/change.ifm +128 -0
- data/maps/curses.ifm +307 -0
- data/maps/curves.ifm +529 -0
- data/maps/edifice.ifm +158 -0
- data/maps/frozen.ifm +126 -0
- data/maps/glow.ifm +101 -0
- data/maps/library.ifm +93 -0
- data/maps/mindelec.ifm +89 -0
- data/maps/minster.ifm +234 -0
- data/maps/muse.ifm +154 -0
- data/maps/paperchase.ifm +110 -0
- data/maps/space_st.ifm +104 -0
- data/maps/stationfall.ifm +320 -0
- data/maps/theatre.ifm +182 -0
- data/maps/toonesia.ifm +54 -0
- data/maps/tortoise.ifm +72 -0
- data/maps/vgame.ifm +219 -0
- data/maps/weather.ifm +98 -0
- data/maps/windhall.ifm +154 -0
- data/maps/zebulon.ifm +68 -0
- metadata +144 -0
data/maps/edifice.ifm
ADDED
@@ -0,0 +1,158 @@
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########################################################################
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# IFM map for "The Edifice" by Lucian Smith
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# This file written by Glenn Hutchings <zondo@hunting2.demon.co.uk>
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#
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# $Id: edifice.ifm,v 1.1 1998/09/18 12:37:50 dchapes Exp $
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#
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# Status: map and tasks incomplete
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########################################################################
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title "The Edifice";
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########################################################################
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map "Start";
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room "At the Edifice";
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item "the Others";
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item "Rock" tag rock;
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task "Hit recess with rock" need rock;
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room "Level One" dir e after last tag L1;
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room "Level Two" dir n go up after S1 tag L2;
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room "Level Three" dir n go up after S2 tag L3;
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########################################################################
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map "Level One";
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room "Near the Arch" join L1 tag Arch;
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room "Muddy Spring" dir ne ne tag Spring;
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item "mud";
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room "At the Tree" dir ne tag Tree;
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item "Dead Branch" tag branch hidden;
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item "Stick" tag stick hidden;
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item "Log" hidden;
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item "Spear" tag spear hidden;
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item "twigs and leaves" tag twigs hidden;
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task "Cut twisty branches off" after hit_branch get twigs;
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task "Break branch" after last get stick;
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task "Sharpen stick into spear" need stick rock lose stick give spear;
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room "Up the Tree" dir n go up;
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item "Dead Branch";
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task "Hit branch with rock" need rock tag hit_branch after drink;
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room "At the Pool" dir s from Tree tag Pool link Spring;
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item "flat rock";
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task "Stand on flat rock and drink" tag drink;
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task "Put twigs and meat on flat rock" need meat twigs drop meat twigs;
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task "Hit flat rock with rock" after last need rock;
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task "Wait for meat to cook, then eat it" after last tag S1;
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room "By Stump" dir s link Spring tag Stump;
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task "Practice throwing spear at stump" need spear tag throwing_practice;
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room "Open Grassland" dir s tag Grass link Arch;
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item "Beast";
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item "meat" hidden tag meat;
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task "Kill beast with spear" after throwing_practice need spear lose it;
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task "Cut beast open with rock" after last need rock get meat;
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room "Stream Rapids" dir e from Stump link Pool Grass;
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item "dead animal";
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########################################################################
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map "Level Two";
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room "Clearing near Hut" join L2 tag Clearing;
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item "Firepit";
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item "Bone" tag bone hidden;
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task "Search firepit" give last;
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room "River" dir s;
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item "White Bark" tag bark hidden;
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room "Inside Hut" dir e from Clearing;
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item "Grandmother";
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item "Wife";
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item "Son";
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task "Give feverleaf to Son" need leaf lose it tag S2;
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room "Forest Path" dir n from Clearing;
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item "Berry Bush";
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item "Berries" tag berries;
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item "Purple Paste" tag paste hidden;
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task "Grind berries into paste" need berries lose it give last;
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room "Stranger's Hut" dir ne;
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item "Stranger";
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item "Small Boy";
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item "Feverleaf" hidden tag leaf;
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task "Dip bone in paste" need bone paste bark;
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task "Draw feverleaf on bark" after last need bark bone;
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task "Say 'ne rema akne'" after last;
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task "Point at feverleaf" after last need bark give leaf;
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########################################################################
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map "Level Three";
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room "Village" join L3 tag Village;
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room "Ridge Path" dir nw;
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task "Jump onto horse's back" after leave_fruit goto Riding;
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room "Canyon Path" dir e link Village;
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task "Leave fruit for horse" after show_fruit tag leave_fruit drop fruit;
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room "Canyon" dir ne;
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item "herd of horses";
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item "Horse" hidden;
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task "Show fruit to horse" need fruit tag show_fruit;
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room "Waterfall" dir n;
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item "fruit trees";
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item "piece of fruit" hidden tag fruit;
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########################################################################
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map "On the Horse";
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room "Streaking Across the Countryside" tag Riding;
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task "Hold onto mane";
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########################################################################
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# Stranger's language:
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#
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# a yes?
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# akne ill
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# alanasen understand
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# alsen ?
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# ben is
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# fa you
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# fe your
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# gralashen kill
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# hallen in?
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# krande bad
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# lalse sick
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# na I, me
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# ne my
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# rakasha feverleaf
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# rema son
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# salum hut
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# scarmul ?
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# selme good?
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# takramul panther
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# takre knife
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# tsa this
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# vicnen ?
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# y no
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########################################################################
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data/maps/frozen.ifm
ADDED
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# IFM Map for frozen.z5
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# "Frozen: A Night at the Lab" is by Jeremy Farnham
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# This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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# $Id: frozen.ifm,v 1.4 2000/10/27 17:22:45 dchapes Exp $
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title "Frozen: A Night at the Lab";
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########################################################################
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map "Basement";
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room "Stairs" tag N0 exit s;
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room "Basement" tag H0 dir s exit n s nw;
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item "door";
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task "x door" note "\"Experimental Laboratory\""
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after X_calendar;
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task "open door" tag O_door after last;
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room "Stairs" tag S0 dir s exit n;
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room "Lab" tag Lab dir nw from H0 after O_door;
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item "huge machine";
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item "large sphere";
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item "diagram";
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task "x daigram. x machine. x sphere";
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task "Drop calendar" after last need calendar drop it;
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task "get on calendar" tag GO_calendar after last;
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task "Get sphere" after GO_calendar goto Pentagram;
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########################################################################
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map "First Floor";
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room "Stairs" tag N1 exit n s;
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room "Hall" tag H1 dir s exit n s;
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room "Stairs" tag S1 dir s exit n s;
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########################################################################
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map "Second Floor";
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room "Stairs" tag N2 exit s;
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room "Hall" tag H2 dir s exit n s w;
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room "Stairs" tag S2 dir s exit n;
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room "Computer Lab" start dir w sw from H2 exit ne;
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item "computer";
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item "back pack" tag pack keep;
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# task "open pack" need pack; #optional
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########################################################################
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map "Third Floor";
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room "Stairs" tag N3 exit s;
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room "Hall" tag H3 dir s exit n s ne;
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item "man";
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room "Stairs" tag S3 dir s exit n;
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room "Office" dir ne from H3 exit sw;
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item "computer";
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item "desk";
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task "x desk" get calendar note "reveals calendar";
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item "calendar" tag calendar hidden;
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task "x calendar" tag X_calendar note "\"basement test\"";
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########################################################################
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map "The other side";
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room "Pentagram Room" tag Pentagram join Lab exit se;
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item "huge pentagram";
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item "swirling lights";
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item "dust";
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task "show spirit star page" tag S_star need star_page rexal;
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task "show spirit square page" tag S_square need square_page rexal;
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task "show spirit circle page" tag S_circle need circle_page rexal;
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task "enter pentagram" tag GO_pentagram need rexal
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after S_star S_square S_circle;
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task "pour sand in circle" need rexal after GO_pentagram W_amulet
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finish;
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room "Cellar" tag Cellar dir se exit nw ne e se s;
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item "swirling lights";
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item "dust";
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room "Storage Room" need amulet dir se exit nw n;
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item "glass cases";
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room "Storage Room" need amulet dir n link Cellar exit w n s;
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item "bottles";
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task "search bottles" after X_page X_book get rexal;
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item "rexal bottle" tag rexal hidden keep;
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room "Storage Room" need amulet dir n link Cellar exit sw s;
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item "jars";
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room "Stairs" tag Stairs dir s s from Cellar go u exit n s;
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room "Kitchen" dir s exit n e;
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item "cupboards";
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item "leaves and dirt";
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room "Entry" tag Entry dir e exit w n s;
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room "Library" dir n exit s;
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item "books";
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item "chairs";
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item "circle page" tag circle_page hidden after W_amulet keep;
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task "x page" tag X_page need circle_page note "'Rexal'";
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room "Front Yard" dir s from Entry exit n s;
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item "charred body";
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task "x body" get amulet note "reveals amulet";
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item "amulet" tag amulet hidden keep;
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task "wear amulet" tag W_amulet need amulet;
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room "Attic" dir w n from Stairs go up;
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item "dust";
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item "bed";
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item "mirror";
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task "x mirror" tag X_mirror;
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item "dusty book" tag book hidden after W_amulet keep;
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task "read book" tag X_book need book note "'Rexal'"
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give star_page square_page;
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item "star page" tag star_page hidden keep;
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item "square page" tag square_page hidden keep;
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# Join up all the stairs
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join N0 to N1 cmd to "U" cmd from "D" hidden;
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join N1 to N2 cmd to "U" cmd from "D" hidden;
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join N2 to N3 cmd to "U" cmd from "D" hidden;
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join S0 to S1 cmd to "U" cmd from "D" hidden;
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join S1 to S2 cmd to "U" cmd from "D" hidden;
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join S2 to S3 cmd to "U" cmd from "D" hidden;
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########################################################################
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# Tweaks to help the solver generate a better walkthrough
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task X_calendar need calendar;
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task X_mirror after W_amulet;
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# EOF
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data/maps/glow.ifm
ADDED
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########################################################################
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# IFM map for "Glowgrass" by Nate Cull
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# This file written by Glenn Hutchings <zondo@hunting2.demon.co.uk>
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#
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# $Id: glow.ifm,v 1.1 1998/09/18 12:37:50 dchapes Exp $
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#
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# Status: map complete, has tasks
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########################################################################
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title "Glowgrass";
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########################################################################
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room "Courtyard" tag Courtyard exit ne e;
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item "glimmer";
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task "Throw frisbee" need frisbee;
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item "silver rod" hidden after last tag rod;
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task "Unlock door with rod" need rod;
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task "Open door" after last tag open_1;
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room "Lawn" dir e exit se;
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task "Examine lawn";
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item "clump of glowgrass" hidden after last tag grass;
|
24
|
+
item "sheeting";
|
25
|
+
|
26
|
+
room "Pool" dir se tag Pool;
|
27
|
+
item "outlet grate";
|
28
|
+
task "Examine grate";
|
29
|
+
item "set of cards" hidden after last tag holos;
|
30
|
+
item "orange frisbee" tag frisbee;
|
31
|
+
|
32
|
+
room "Vehicle Dome" dir ne from Courtyard after open_1
|
33
|
+
tag Dome exit w;
|
34
|
+
item "skycar";
|
35
|
+
task "Open hatch";
|
36
|
+
task "Open door" tag open_2;
|
37
|
+
|
38
|
+
room "Skycar" dir n go in after last;
|
39
|
+
item "access panel";
|
40
|
+
task "Open panel" tag open_panel;
|
41
|
+
item "power cell" hidden after last tag cell;
|
42
|
+
item "corroded metal coil" hidden tag corroded;
|
43
|
+
item "triangular hole" hidden note "Put water in here";
|
44
|
+
item "round hole" hidden note "Sunburst symbol";
|
45
|
+
item "rectangular hole" hidden note "Power goes in here";
|
46
|
+
item "red disk" hidden tag red_disk;
|
47
|
+
task "Put tap in triangular hole" need vat drop it after open_panel;
|
48
|
+
task "Turn tap" after last tag triangular;
|
49
|
+
task "Put shiny coil in round hole" need corroded coil drop it tag round;
|
50
|
+
task "Replace cell" after password need cell;
|
51
|
+
task "Put green disk in slot" after last need red_disk green_disk
|
52
|
+
drop it;
|
53
|
+
task "Press button" after last triangular round;
|
54
|
+
task "Say the password" after last cmd "Say costello";
|
55
|
+
task "Close hatch" after last;
|
56
|
+
task "Close panel" after last;
|
57
|
+
task "Pull lever" after last;
|
58
|
+
task "Follow Marie's instructions" after last;
|
59
|
+
|
60
|
+
room "Living Area" dir w from Dome exit w sw after open_2
|
61
|
+
tag Living;
|
62
|
+
item "sculpture";
|
63
|
+
item "black cube";
|
64
|
+
item "yellow disk" tag yellow_disk;
|
65
|
+
task "Put cable in power cell" need cable cell;
|
66
|
+
task "Put cable in cube socket" after last;
|
67
|
+
task "Press button" after last;
|
68
|
+
task "Put green disk in slot" after last need green_disk yellow_disk;
|
69
|
+
task "Sit in sculpture" after last;
|
70
|
+
task "Watch the recording" after last;
|
71
|
+
task "Show frisbee to Marie" follow last need frisbee;
|
72
|
+
task "Show teddy to Marie" follow last need bear;
|
73
|
+
task "Show holograms to Marie" follow last need holos;
|
74
|
+
task "Show glowgrass to Marie" follow last need grass;
|
75
|
+
task "Ask Marie about skycar" after last note "Password 'costello'"
|
76
|
+
tag password;
|
77
|
+
|
78
|
+
room "Sleep Area" dir sw sw tag Sleep exit nw;
|
79
|
+
item "skeleton";
|
80
|
+
item "mattress";
|
81
|
+
item "images";
|
82
|
+
item "device" hidden;
|
83
|
+
item "headset" hidden;
|
84
|
+
item "green disk" hidden tag green_disk;
|
85
|
+
item "fabric bear" hidden tag bear;
|
86
|
+
|
87
|
+
room "Hygiene Area" dir nw tag Hygiene exit ne;
|
88
|
+
item "blue lens";
|
89
|
+
item "white vat" tag vat;
|
90
|
+
|
91
|
+
room "Service Area" dir ne tag Service link Living;
|
92
|
+
item "printout";
|
93
|
+
task "Touch panel";
|
94
|
+
item "black cable" hidden after last tag cable;
|
95
|
+
item "white box" hidden after last tag box;
|
96
|
+
task "Open box" need box;
|
97
|
+
item "transparent bag" hidden;
|
98
|
+
task "Open bag" after last;
|
99
|
+
item "shiny metal coil" hidden after last tag coil;
|
100
|
+
|
101
|
+
########################################################################
|
data/maps/library.ifm
ADDED
@@ -0,0 +1,93 @@
|
|
1
|
+
# IFM Map for library.z5
|
2
|
+
# "All QUiet on the Library Front" is by Michael S. Phillips
|
3
|
+
# This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
|
4
|
+
# $Id: library.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
|
5
|
+
|
6
|
+
title "All Quiet on the Library Front";
|
7
|
+
item "ID card" tag id;
|
8
|
+
|
9
|
+
########################################################################
|
10
|
+
map "Library";
|
11
|
+
room "Lobby" tag Lobby start exit w nw n e;
|
12
|
+
item "circulation desk";
|
13
|
+
item "security gates";
|
14
|
+
#item "card catalog";
|
15
|
+
item "attendant" tag Alan;
|
16
|
+
task "examine attendant. read tag" tag X_Alan
|
17
|
+
note "his name is Alan";
|
18
|
+
task "ask Alan about novel" tag Q_novel
|
19
|
+
note "he lost \"Debt of Honor\"";
|
20
|
+
task "ask him about Nelson" tag Q_Nelson follow last;
|
21
|
+
task "ask him about librarian" tag Q_librarian follow last;
|
22
|
+
task "ask Alan about key" tag Q_key2 after Q_key;
|
23
|
+
task "give him ID card" tag G_id follow last need id lose it
|
24
|
+
give key score 5;
|
25
|
+
item "key" tag key hidden;
|
26
|
+
task "give attendant key" tag G_key after L_door
|
27
|
+
need key lose it give id2;
|
28
|
+
item "ID card" tag id2 hidden;
|
29
|
+
task "give Alan novel" tag G_novel need novel lose it
|
30
|
+
after Q_novel score 2
|
31
|
+
note "he gets distracted";
|
32
|
+
|
33
|
+
room "Ground Floor Stacks" dir w w exit n e;
|
34
|
+
item "shelves";
|
35
|
+
item "ancient desk";
|
36
|
+
item "reference librarian" tag Marion;
|
37
|
+
task "examine shelves. examine magazines" tag X_mags;
|
38
|
+
task "xyzzy" after last score 1;
|
39
|
+
task "examine librarian. read tag" tag X_Marion
|
40
|
+
note "her name is Marion";
|
41
|
+
task "ask Marion about Graham Nelson" tag Q_Nelson2 after Q_librarian;
|
42
|
+
task "ask her about rare books room" tag Q_rare_books follow last;
|
43
|
+
task "ask her about key" tag Q_key follow last;
|
44
|
+
task "give Encyclopedia Frobozzica to Marion" need frobozzica
|
45
|
+
lose it score 2;
|
46
|
+
|
47
|
+
room "Ground Floor Stairwell" dir n exit s;
|
48
|
+
item "damaged picture";
|
49
|
+
task "smell. look under stairs" give herring score 1;
|
50
|
+
item "red herring" tag herring hidden;
|
51
|
+
|
52
|
+
room "Second Floor Stairwell" dir w w go up exit s;
|
53
|
+
item "painting";
|
54
|
+
task "examine painting";
|
55
|
+
task "give herring to grue" tag G_herring need herring lose it
|
56
|
+
after last score 2;
|
57
|
+
|
58
|
+
room "Second Floor Stacks" tag Second_Floor dir s exit n e;
|
59
|
+
item "shelves";
|
60
|
+
item "wooden door" tag door;
|
61
|
+
task "search shelves" tag XX_shelves after Q_novel give novel score 5;
|
62
|
+
item "\"Debt of Honor\"" tag novel hidden;
|
63
|
+
task "unlock/open door" tag UL_door need key;
|
64
|
+
task "close/lock door" tag L_door need key
|
65
|
+
note "otherwise Alan won't give you back your id card";
|
66
|
+
|
67
|
+
room "Computer Lab" dir e;
|
68
|
+
item "computers";
|
69
|
+
item "printers";
|
70
|
+
item "technician";
|
71
|
+
task "ask technician about security gates" tag Q_gates score 2
|
72
|
+
note "he then leaves";
|
73
|
+
task "examine printers" after last give frobozzica;
|
74
|
+
item "Encyclopedia Frobozzica" tag frobozzica hidden score 5;
|
75
|
+
|
76
|
+
room "Rare Books Room" dir s from Second_Floor style special after UL_door exit n;
|
77
|
+
item "biography of Graham Nelson" tag bio score 5;
|
78
|
+
|
79
|
+
room "Duplicating Services" tag Dup_Serv dir nw from Lobby;
|
80
|
+
item "copier";
|
81
|
+
item "technician";
|
82
|
+
task "examine technician" tag X_tech note "semi-amusing result";
|
83
|
+
|
84
|
+
room "Exit" tag Exit dir e from Lobby need bio finish;
|
85
|
+
|
86
|
+
########################################################################
|
87
|
+
# Tweaks to help the solver out
|
88
|
+
|
89
|
+
task UL_door need frobozzica;
|
90
|
+
task L_door need bio;
|
91
|
+
link Dup_Serv need bio;
|
92
|
+
link Exit after X_tech;
|
93
|
+
# EOF
|