ifmapper 0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/HISTORY.txt +2 -0
- data/IFMapper.gemspec +21 -0
- data/IFMapper.rb +27 -0
- data/icons/copy.png +0 -0
- data/icons/cut.png +0 -0
- data/icons/filenew.png +0 -0
- data/icons/fileopen.png +0 -0
- data/icons/filesave.png +0 -0
- data/icons/filesaveas.png +0 -0
- data/icons/help.png +0 -0
- data/icons/kill.png +0 -0
- data/icons/nextpage.png +0 -0
- data/icons/paste.png +0 -0
- data/icons/prevpage.png +0 -0
- data/icons/printicon.png +0 -0
- data/icons/redo.png +0 -0
- data/icons/saveas.png +0 -0
- data/icons/undo.png +0 -0
- data/icons/winapp.png +0 -0
- data/icons/zoom.png +0 -0
- data/lib/IFMapper/Connection.rb +63 -0
- data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
- data/lib/IFMapper/FXConnection.rb +283 -0
- data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
- data/lib/IFMapper/FXMap.rb +1614 -0
- data/lib/IFMapper/FXMapDialogBox.rb +51 -0
- data/lib/IFMapper/FXMapFileDialog.rb +29 -0
- data/lib/IFMapper/FXMapperSettings.rb +45 -0
- data/lib/IFMapper/FXMapperWindow.rb +1051 -0
- data/lib/IFMapper/FXPage.rb +24 -0
- data/lib/IFMapper/FXPageDialogBox.rb +38 -0
- data/lib/IFMapper/FXRoom.rb +218 -0
- data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
- data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
- data/lib/IFMapper/FXSpline.rb +54 -0
- data/lib/IFMapper/FXWarningBox.rb +45 -0
- data/lib/IFMapper/IFMReader.rb +613 -0
- data/lib/IFMapper/Map.rb +110 -0
- data/lib/IFMapper/PDFMapExporter.rb +315 -0
- data/lib/IFMapper/Page.rb +158 -0
- data/lib/IFMapper/Room.rb +104 -0
- data/maps/Bureaucracy.ifm +75 -0
- data/maps/Hollywood_Hijinx.ifm +149 -0
- data/maps/Jigsaw.ifm +806 -0
- data/maps/LGOP.ifm +705 -0
- data/maps/Mercy.ifm +76 -0
- data/maps/Planetfall.ifm +186 -0
- data/maps/Plundered_Hearts.ifm +251 -0
- data/maps/Ralph.ifm +50 -0
- data/maps/Robots_of_Dawn.ifm +224 -0
- data/maps/Seastalker.ifm +149 -0
- data/maps/Sherlock.ifm +209 -0
- data/maps/SoFar.ifm +72 -0
- data/maps/Starcross.ifm +170 -0
- data/maps/Suspended.ifm +82 -0
- data/maps/Wishbringer.ifm +277 -0
- data/maps/Wishbringer2.ifm +246 -0
- data/maps/Zork1.ifm +410 -0
- data/maps/Zork2.ifm +150 -0
- data/maps/Zork3.ifm +136 -0
- data/maps/Zork_Zero.ifm +557 -0
- data/maps/anchor.ifm +645 -0
- data/maps/atrox.ifm +134 -0
- data/maps/awaken.ifm +116 -0
- data/maps/babel.ifm +279 -0
- data/maps/bse.ifm +150 -0
- data/maps/change.ifm +128 -0
- data/maps/curses.ifm +307 -0
- data/maps/curves.ifm +529 -0
- data/maps/edifice.ifm +158 -0
- data/maps/frozen.ifm +126 -0
- data/maps/glow.ifm +101 -0
- data/maps/library.ifm +93 -0
- data/maps/mindelec.ifm +89 -0
- data/maps/minster.ifm +234 -0
- data/maps/muse.ifm +154 -0
- data/maps/paperchase.ifm +110 -0
- data/maps/space_st.ifm +104 -0
- data/maps/stationfall.ifm +320 -0
- data/maps/theatre.ifm +182 -0
- data/maps/toonesia.ifm +54 -0
- data/maps/tortoise.ifm +72 -0
- data/maps/vgame.ifm +219 -0
- data/maps/weather.ifm +98 -0
- data/maps/windhall.ifm +154 -0
- data/maps/zebulon.ifm +68 -0
- metadata +144 -0
data/maps/edifice.ifm
ADDED
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########################################################################
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# IFM map for "The Edifice" by Lucian Smith
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# This file written by Glenn Hutchings <zondo@hunting2.demon.co.uk>
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#
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# $Id: edifice.ifm,v 1.1 1998/09/18 12:37:50 dchapes Exp $
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#
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# Status: map and tasks incomplete
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########################################################################
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title "The Edifice";
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########################################################################
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map "Start";
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room "At the Edifice";
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item "the Others";
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item "Rock" tag rock;
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task "Hit recess with rock" need rock;
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room "Level One" dir e after last tag L1;
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room "Level Two" dir n go up after S1 tag L2;
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room "Level Three" dir n go up after S2 tag L3;
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########################################################################
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map "Level One";
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room "Near the Arch" join L1 tag Arch;
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room "Muddy Spring" dir ne ne tag Spring;
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item "mud";
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room "At the Tree" dir ne tag Tree;
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item "Dead Branch" tag branch hidden;
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item "Stick" tag stick hidden;
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item "Log" hidden;
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item "Spear" tag spear hidden;
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item "twigs and leaves" tag twigs hidden;
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task "Cut twisty branches off" after hit_branch get twigs;
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task "Break branch" after last get stick;
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task "Sharpen stick into spear" need stick rock lose stick give spear;
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room "Up the Tree" dir n go up;
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item "Dead Branch";
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task "Hit branch with rock" need rock tag hit_branch after drink;
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room "At the Pool" dir s from Tree tag Pool link Spring;
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item "flat rock";
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task "Stand on flat rock and drink" tag drink;
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task "Put twigs and meat on flat rock" need meat twigs drop meat twigs;
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task "Hit flat rock with rock" after last need rock;
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task "Wait for meat to cook, then eat it" after last tag S1;
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room "By Stump" dir s link Spring tag Stump;
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task "Practice throwing spear at stump" need spear tag throwing_practice;
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room "Open Grassland" dir s tag Grass link Arch;
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item "Beast";
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item "meat" hidden tag meat;
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task "Kill beast with spear" after throwing_practice need spear lose it;
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task "Cut beast open with rock" after last need rock get meat;
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room "Stream Rapids" dir e from Stump link Pool Grass;
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item "dead animal";
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########################################################################
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map "Level Two";
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room "Clearing near Hut" join L2 tag Clearing;
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item "Firepit";
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item "Bone" tag bone hidden;
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task "Search firepit" give last;
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room "River" dir s;
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item "White Bark" tag bark hidden;
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room "Inside Hut" dir e from Clearing;
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item "Grandmother";
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item "Wife";
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item "Son";
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task "Give feverleaf to Son" need leaf lose it tag S2;
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room "Forest Path" dir n from Clearing;
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item "Berry Bush";
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item "Berries" tag berries;
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item "Purple Paste" tag paste hidden;
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task "Grind berries into paste" need berries lose it give last;
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room "Stranger's Hut" dir ne;
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item "Stranger";
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item "Small Boy";
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item "Feverleaf" hidden tag leaf;
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task "Dip bone in paste" need bone paste bark;
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task "Draw feverleaf on bark" after last need bark bone;
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task "Say 'ne rema akne'" after last;
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task "Point at feverleaf" after last need bark give leaf;
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########################################################################
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map "Level Three";
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room "Village" join L3 tag Village;
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room "Ridge Path" dir nw;
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task "Jump onto horse's back" after leave_fruit goto Riding;
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room "Canyon Path" dir e link Village;
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task "Leave fruit for horse" after show_fruit tag leave_fruit drop fruit;
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room "Canyon" dir ne;
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item "herd of horses";
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item "Horse" hidden;
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task "Show fruit to horse" need fruit tag show_fruit;
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room "Waterfall" dir n;
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item "fruit trees";
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item "piece of fruit" hidden tag fruit;
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########################################################################
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map "On the Horse";
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room "Streaking Across the Countryside" tag Riding;
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task "Hold onto mane";
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########################################################################
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# Stranger's language:
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#
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# a yes?
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# akne ill
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# alanasen understand
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# alsen ?
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# ben is
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# fa you
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# fe your
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# gralashen kill
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# hallen in?
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# krande bad
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# lalse sick
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# na I, me
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# ne my
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# rakasha feverleaf
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# rema son
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# salum hut
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# scarmul ?
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# selme good?
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# takramul panther
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# takre knife
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# tsa this
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# vicnen ?
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# y no
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########################################################################
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data/maps/frozen.ifm
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# IFM Map for frozen.z5
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# "Frozen: A Night at the Lab" is by Jeremy Farnham
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# This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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# $Id: frozen.ifm,v 1.4 2000/10/27 17:22:45 dchapes Exp $
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title "Frozen: A Night at the Lab";
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########################################################################
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map "Basement";
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room "Stairs" tag N0 exit s;
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room "Basement" tag H0 dir s exit n s nw;
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item "door";
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task "x door" note "\"Experimental Laboratory\""
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after X_calendar;
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task "open door" tag O_door after last;
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room "Stairs" tag S0 dir s exit n;
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room "Lab" tag Lab dir nw from H0 after O_door;
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item "huge machine";
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item "large sphere";
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item "diagram";
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task "x daigram. x machine. x sphere";
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task "Drop calendar" after last need calendar drop it;
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task "get on calendar" tag GO_calendar after last;
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task "Get sphere" after GO_calendar goto Pentagram;
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########################################################################
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map "First Floor";
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room "Stairs" tag N1 exit n s;
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room "Hall" tag H1 dir s exit n s;
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room "Stairs" tag S1 dir s exit n s;
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########################################################################
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map "Second Floor";
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room "Stairs" tag N2 exit s;
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room "Hall" tag H2 dir s exit n s w;
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room "Stairs" tag S2 dir s exit n;
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room "Computer Lab" start dir w sw from H2 exit ne;
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item "computer";
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item "back pack" tag pack keep;
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# task "open pack" need pack; #optional
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########################################################################
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map "Third Floor";
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room "Stairs" tag N3 exit s;
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room "Hall" tag H3 dir s exit n s ne;
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item "man";
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room "Stairs" tag S3 dir s exit n;
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room "Office" dir ne from H3 exit sw;
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item "computer";
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item "desk";
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task "x desk" get calendar note "reveals calendar";
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item "calendar" tag calendar hidden;
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task "x calendar" tag X_calendar note "\"basement test\"";
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########################################################################
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map "The other side";
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room "Pentagram Room" tag Pentagram join Lab exit se;
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item "huge pentagram";
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item "swirling lights";
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item "dust";
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task "show spirit star page" tag S_star need star_page rexal;
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task "show spirit square page" tag S_square need square_page rexal;
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task "show spirit circle page" tag S_circle need circle_page rexal;
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task "enter pentagram" tag GO_pentagram need rexal
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after S_star S_square S_circle;
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task "pour sand in circle" need rexal after GO_pentagram W_amulet
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finish;
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room "Cellar" tag Cellar dir se exit nw ne e se s;
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item "swirling lights";
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item "dust";
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room "Storage Room" need amulet dir se exit nw n;
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item "glass cases";
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room "Storage Room" need amulet dir n link Cellar exit w n s;
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item "bottles";
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task "search bottles" after X_page X_book get rexal;
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item "rexal bottle" tag rexal hidden keep;
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room "Storage Room" need amulet dir n link Cellar exit sw s;
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item "jars";
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room "Stairs" tag Stairs dir s s from Cellar go u exit n s;
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room "Kitchen" dir s exit n e;
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item "cupboards";
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item "leaves and dirt";
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room "Entry" tag Entry dir e exit w n s;
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room "Library" dir n exit s;
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item "books";
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item "chairs";
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item "circle page" tag circle_page hidden after W_amulet keep;
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task "x page" tag X_page need circle_page note "'Rexal'";
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room "Front Yard" dir s from Entry exit n s;
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item "charred body";
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task "x body" get amulet note "reveals amulet";
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item "amulet" tag amulet hidden keep;
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task "wear amulet" tag W_amulet need amulet;
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room "Attic" dir w n from Stairs go up;
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item "dust";
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item "bed";
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item "mirror";
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task "x mirror" tag X_mirror;
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item "dusty book" tag book hidden after W_amulet keep;
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task "read book" tag X_book need book note "'Rexal'"
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give star_page square_page;
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item "star page" tag star_page hidden keep;
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item "square page" tag square_page hidden keep;
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# Join up all the stairs
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join N0 to N1 cmd to "U" cmd from "D" hidden;
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join N1 to N2 cmd to "U" cmd from "D" hidden;
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join N2 to N3 cmd to "U" cmd from "D" hidden;
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join S0 to S1 cmd to "U" cmd from "D" hidden;
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join S1 to S2 cmd to "U" cmd from "D" hidden;
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join S2 to S3 cmd to "U" cmd from "D" hidden;
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########################################################################
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# Tweaks to help the solver generate a better walkthrough
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task X_calendar need calendar;
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task X_mirror after W_amulet;
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# EOF
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data/maps/glow.ifm
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########################################################################
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# IFM map for "Glowgrass" by Nate Cull
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# This file written by Glenn Hutchings <zondo@hunting2.demon.co.uk>
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#
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# $Id: glow.ifm,v 1.1 1998/09/18 12:37:50 dchapes Exp $
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#
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# Status: map complete, has tasks
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########################################################################
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title "Glowgrass";
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########################################################################
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room "Courtyard" tag Courtyard exit ne e;
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item "glimmer";
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task "Throw frisbee" need frisbee;
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item "silver rod" hidden after last tag rod;
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task "Unlock door with rod" need rod;
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task "Open door" after last tag open_1;
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room "Lawn" dir e exit se;
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+
task "Examine lawn";
|
23
|
+
item "clump of glowgrass" hidden after last tag grass;
|
24
|
+
item "sheeting";
|
25
|
+
|
26
|
+
room "Pool" dir se tag Pool;
|
27
|
+
item "outlet grate";
|
28
|
+
task "Examine grate";
|
29
|
+
item "set of cards" hidden after last tag holos;
|
30
|
+
item "orange frisbee" tag frisbee;
|
31
|
+
|
32
|
+
room "Vehicle Dome" dir ne from Courtyard after open_1
|
33
|
+
tag Dome exit w;
|
34
|
+
item "skycar";
|
35
|
+
task "Open hatch";
|
36
|
+
task "Open door" tag open_2;
|
37
|
+
|
38
|
+
room "Skycar" dir n go in after last;
|
39
|
+
item "access panel";
|
40
|
+
task "Open panel" tag open_panel;
|
41
|
+
item "power cell" hidden after last tag cell;
|
42
|
+
item "corroded metal coil" hidden tag corroded;
|
43
|
+
item "triangular hole" hidden note "Put water in here";
|
44
|
+
item "round hole" hidden note "Sunburst symbol";
|
45
|
+
item "rectangular hole" hidden note "Power goes in here";
|
46
|
+
item "red disk" hidden tag red_disk;
|
47
|
+
task "Put tap in triangular hole" need vat drop it after open_panel;
|
48
|
+
task "Turn tap" after last tag triangular;
|
49
|
+
task "Put shiny coil in round hole" need corroded coil drop it tag round;
|
50
|
+
task "Replace cell" after password need cell;
|
51
|
+
task "Put green disk in slot" after last need red_disk green_disk
|
52
|
+
drop it;
|
53
|
+
task "Press button" after last triangular round;
|
54
|
+
task "Say the password" after last cmd "Say costello";
|
55
|
+
task "Close hatch" after last;
|
56
|
+
task "Close panel" after last;
|
57
|
+
task "Pull lever" after last;
|
58
|
+
task "Follow Marie's instructions" after last;
|
59
|
+
|
60
|
+
room "Living Area" dir w from Dome exit w sw after open_2
|
61
|
+
tag Living;
|
62
|
+
item "sculpture";
|
63
|
+
item "black cube";
|
64
|
+
item "yellow disk" tag yellow_disk;
|
65
|
+
task "Put cable in power cell" need cable cell;
|
66
|
+
task "Put cable in cube socket" after last;
|
67
|
+
task "Press button" after last;
|
68
|
+
task "Put green disk in slot" after last need green_disk yellow_disk;
|
69
|
+
task "Sit in sculpture" after last;
|
70
|
+
task "Watch the recording" after last;
|
71
|
+
task "Show frisbee to Marie" follow last need frisbee;
|
72
|
+
task "Show teddy to Marie" follow last need bear;
|
73
|
+
task "Show holograms to Marie" follow last need holos;
|
74
|
+
task "Show glowgrass to Marie" follow last need grass;
|
75
|
+
task "Ask Marie about skycar" after last note "Password 'costello'"
|
76
|
+
tag password;
|
77
|
+
|
78
|
+
room "Sleep Area" dir sw sw tag Sleep exit nw;
|
79
|
+
item "skeleton";
|
80
|
+
item "mattress";
|
81
|
+
item "images";
|
82
|
+
item "device" hidden;
|
83
|
+
item "headset" hidden;
|
84
|
+
item "green disk" hidden tag green_disk;
|
85
|
+
item "fabric bear" hidden tag bear;
|
86
|
+
|
87
|
+
room "Hygiene Area" dir nw tag Hygiene exit ne;
|
88
|
+
item "blue lens";
|
89
|
+
item "white vat" tag vat;
|
90
|
+
|
91
|
+
room "Service Area" dir ne tag Service link Living;
|
92
|
+
item "printout";
|
93
|
+
task "Touch panel";
|
94
|
+
item "black cable" hidden after last tag cable;
|
95
|
+
item "white box" hidden after last tag box;
|
96
|
+
task "Open box" need box;
|
97
|
+
item "transparent bag" hidden;
|
98
|
+
task "Open bag" after last;
|
99
|
+
item "shiny metal coil" hidden after last tag coil;
|
100
|
+
|
101
|
+
########################################################################
|
data/maps/library.ifm
ADDED
@@ -0,0 +1,93 @@
|
|
1
|
+
# IFM Map for library.z5
|
2
|
+
# "All QUiet on the Library Front" is by Michael S. Phillips
|
3
|
+
# This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
|
4
|
+
# $Id: library.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
|
5
|
+
|
6
|
+
title "All Quiet on the Library Front";
|
7
|
+
item "ID card" tag id;
|
8
|
+
|
9
|
+
########################################################################
|
10
|
+
map "Library";
|
11
|
+
room "Lobby" tag Lobby start exit w nw n e;
|
12
|
+
item "circulation desk";
|
13
|
+
item "security gates";
|
14
|
+
#item "card catalog";
|
15
|
+
item "attendant" tag Alan;
|
16
|
+
task "examine attendant. read tag" tag X_Alan
|
17
|
+
note "his name is Alan";
|
18
|
+
task "ask Alan about novel" tag Q_novel
|
19
|
+
note "he lost \"Debt of Honor\"";
|
20
|
+
task "ask him about Nelson" tag Q_Nelson follow last;
|
21
|
+
task "ask him about librarian" tag Q_librarian follow last;
|
22
|
+
task "ask Alan about key" tag Q_key2 after Q_key;
|
23
|
+
task "give him ID card" tag G_id follow last need id lose it
|
24
|
+
give key score 5;
|
25
|
+
item "key" tag key hidden;
|
26
|
+
task "give attendant key" tag G_key after L_door
|
27
|
+
need key lose it give id2;
|
28
|
+
item "ID card" tag id2 hidden;
|
29
|
+
task "give Alan novel" tag G_novel need novel lose it
|
30
|
+
after Q_novel score 2
|
31
|
+
note "he gets distracted";
|
32
|
+
|
33
|
+
room "Ground Floor Stacks" dir w w exit n e;
|
34
|
+
item "shelves";
|
35
|
+
item "ancient desk";
|
36
|
+
item "reference librarian" tag Marion;
|
37
|
+
task "examine shelves. examine magazines" tag X_mags;
|
38
|
+
task "xyzzy" after last score 1;
|
39
|
+
task "examine librarian. read tag" tag X_Marion
|
40
|
+
note "her name is Marion";
|
41
|
+
task "ask Marion about Graham Nelson" tag Q_Nelson2 after Q_librarian;
|
42
|
+
task "ask her about rare books room" tag Q_rare_books follow last;
|
43
|
+
task "ask her about key" tag Q_key follow last;
|
44
|
+
task "give Encyclopedia Frobozzica to Marion" need frobozzica
|
45
|
+
lose it score 2;
|
46
|
+
|
47
|
+
room "Ground Floor Stairwell" dir n exit s;
|
48
|
+
item "damaged picture";
|
49
|
+
task "smell. look under stairs" give herring score 1;
|
50
|
+
item "red herring" tag herring hidden;
|
51
|
+
|
52
|
+
room "Second Floor Stairwell" dir w w go up exit s;
|
53
|
+
item "painting";
|
54
|
+
task "examine painting";
|
55
|
+
task "give herring to grue" tag G_herring need herring lose it
|
56
|
+
after last score 2;
|
57
|
+
|
58
|
+
room "Second Floor Stacks" tag Second_Floor dir s exit n e;
|
59
|
+
item "shelves";
|
60
|
+
item "wooden door" tag door;
|
61
|
+
task "search shelves" tag XX_shelves after Q_novel give novel score 5;
|
62
|
+
item "\"Debt of Honor\"" tag novel hidden;
|
63
|
+
task "unlock/open door" tag UL_door need key;
|
64
|
+
task "close/lock door" tag L_door need key
|
65
|
+
note "otherwise Alan won't give you back your id card";
|
66
|
+
|
67
|
+
room "Computer Lab" dir e;
|
68
|
+
item "computers";
|
69
|
+
item "printers";
|
70
|
+
item "technician";
|
71
|
+
task "ask technician about security gates" tag Q_gates score 2
|
72
|
+
note "he then leaves";
|
73
|
+
task "examine printers" after last give frobozzica;
|
74
|
+
item "Encyclopedia Frobozzica" tag frobozzica hidden score 5;
|
75
|
+
|
76
|
+
room "Rare Books Room" dir s from Second_Floor style special after UL_door exit n;
|
77
|
+
item "biography of Graham Nelson" tag bio score 5;
|
78
|
+
|
79
|
+
room "Duplicating Services" tag Dup_Serv dir nw from Lobby;
|
80
|
+
item "copier";
|
81
|
+
item "technician";
|
82
|
+
task "examine technician" tag X_tech note "semi-amusing result";
|
83
|
+
|
84
|
+
room "Exit" tag Exit dir e from Lobby need bio finish;
|
85
|
+
|
86
|
+
########################################################################
|
87
|
+
# Tweaks to help the solver out
|
88
|
+
|
89
|
+
task UL_door need frobozzica;
|
90
|
+
task L_door need bio;
|
91
|
+
link Dup_Serv need bio;
|
92
|
+
link Exit after X_tech;
|
93
|
+
# EOF
|