ifmapper 0.5
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- data/HISTORY.txt +2 -0
- data/IFMapper.gemspec +21 -0
- data/IFMapper.rb +27 -0
- data/icons/copy.png +0 -0
- data/icons/cut.png +0 -0
- data/icons/filenew.png +0 -0
- data/icons/fileopen.png +0 -0
- data/icons/filesave.png +0 -0
- data/icons/filesaveas.png +0 -0
- data/icons/help.png +0 -0
- data/icons/kill.png +0 -0
- data/icons/nextpage.png +0 -0
- data/icons/paste.png +0 -0
- data/icons/prevpage.png +0 -0
- data/icons/printicon.png +0 -0
- data/icons/redo.png +0 -0
- data/icons/saveas.png +0 -0
- data/icons/undo.png +0 -0
- data/icons/winapp.png +0 -0
- data/icons/zoom.png +0 -0
- data/lib/IFMapper/Connection.rb +63 -0
- data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
- data/lib/IFMapper/FXConnection.rb +283 -0
- data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
- data/lib/IFMapper/FXMap.rb +1614 -0
- data/lib/IFMapper/FXMapDialogBox.rb +51 -0
- data/lib/IFMapper/FXMapFileDialog.rb +29 -0
- data/lib/IFMapper/FXMapperSettings.rb +45 -0
- data/lib/IFMapper/FXMapperWindow.rb +1051 -0
- data/lib/IFMapper/FXPage.rb +24 -0
- data/lib/IFMapper/FXPageDialogBox.rb +38 -0
- data/lib/IFMapper/FXRoom.rb +218 -0
- data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
- data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
- data/lib/IFMapper/FXSpline.rb +54 -0
- data/lib/IFMapper/FXWarningBox.rb +45 -0
- data/lib/IFMapper/IFMReader.rb +613 -0
- data/lib/IFMapper/Map.rb +110 -0
- data/lib/IFMapper/PDFMapExporter.rb +315 -0
- data/lib/IFMapper/Page.rb +158 -0
- data/lib/IFMapper/Room.rb +104 -0
- data/maps/Bureaucracy.ifm +75 -0
- data/maps/Hollywood_Hijinx.ifm +149 -0
- data/maps/Jigsaw.ifm +806 -0
- data/maps/LGOP.ifm +705 -0
- data/maps/Mercy.ifm +76 -0
- data/maps/Planetfall.ifm +186 -0
- data/maps/Plundered_Hearts.ifm +251 -0
- data/maps/Ralph.ifm +50 -0
- data/maps/Robots_of_Dawn.ifm +224 -0
- data/maps/Seastalker.ifm +149 -0
- data/maps/Sherlock.ifm +209 -0
- data/maps/SoFar.ifm +72 -0
- data/maps/Starcross.ifm +170 -0
- data/maps/Suspended.ifm +82 -0
- data/maps/Wishbringer.ifm +277 -0
- data/maps/Wishbringer2.ifm +246 -0
- data/maps/Zork1.ifm +410 -0
- data/maps/Zork2.ifm +150 -0
- data/maps/Zork3.ifm +136 -0
- data/maps/Zork_Zero.ifm +557 -0
- data/maps/anchor.ifm +645 -0
- data/maps/atrox.ifm +134 -0
- data/maps/awaken.ifm +116 -0
- data/maps/babel.ifm +279 -0
- data/maps/bse.ifm +150 -0
- data/maps/change.ifm +128 -0
- data/maps/curses.ifm +307 -0
- data/maps/curves.ifm +529 -0
- data/maps/edifice.ifm +158 -0
- data/maps/frozen.ifm +126 -0
- data/maps/glow.ifm +101 -0
- data/maps/library.ifm +93 -0
- data/maps/mindelec.ifm +89 -0
- data/maps/minster.ifm +234 -0
- data/maps/muse.ifm +154 -0
- data/maps/paperchase.ifm +110 -0
- data/maps/space_st.ifm +104 -0
- data/maps/stationfall.ifm +320 -0
- data/maps/theatre.ifm +182 -0
- data/maps/toonesia.ifm +54 -0
- data/maps/tortoise.ifm +72 -0
- data/maps/vgame.ifm +219 -0
- data/maps/weather.ifm +98 -0
- data/maps/windhall.ifm +154 -0
- data/maps/zebulon.ifm +68 -0
- metadata +144 -0
@@ -0,0 +1,246 @@
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### Wishbringer
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### IFM rendition v1.0 by Russ Smith <superboy@LSH.org>
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### maps (such as they are), items, tasks
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###
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### WARNING: dumping a -f rec of the tasks is foolish and inane.
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### Wishbringer does not lend itself to recorded play; a human touch
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### is needed to properly apply this as a walkthrough. Still, it helps. :)
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###
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### $Id: Wishbringer2.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
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title "Wishbringer";
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map "Town";
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room "Hilltop" tag hilltop exit s w e;
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task "say sorkin" tag said_sorkin after change score 3;
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room "Post Office" tag po dir s score 1;
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item "mysterious envelope" tag envelope hidden score 5;
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task "wait" in po get envelope;
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room "Outside Cemetary" dir w from hilltop before change;
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room "Creepy Corner" dir w;
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room "Spooky Copse" tag copse dir n;
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room "Open Grave" tag grave dir e go down;
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item "old bone" tag bone score 1;
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map "Underground";
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room "Underground" after change need stone;
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join grave to last go n;
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link last to u2 dir e;
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room "Underground" dir n;
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task "open stump" tag open_stump;
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join last to hill after open_stump go up;
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room "Underground" tag u1 dir e;
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room "Grue's Nest" dir e;
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item "bottle" tag bottle;
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item "earthworm" tag earthworm score 3;
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task "put blanket on beast" in last need blanket score 3 lose blanket;
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task "open refrigerator" in last after last get bottle get earthworm;
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room "Underground" tag u2 dir s from u1;
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room "Outside Cottage" tag oc dir e from hilltop before go_rotary;
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link oc to hilltop dir w after open_hatch hidden;
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task "give bone to poodle" tag give_bone need bone lose bone in last score
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3;
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task "n" tag go_rotary follow give_bone goto rotary_s;
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task "alexis, heel" tag heel after read_note score 5;
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task "open door" tag open_cottage after heel;
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room "Cottage" dir e after open_cottage;
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item "steel key" tag steel_key score 3;
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room "Rotary South" tag rotary_s dir n from oc after go_rotary;
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item "violet note" hidden tag slip score 3 note "for Crisp";
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task "wait" in last get slip;
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task "unlock door with steel key" need steel_key in last score 3;
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room "Rotary East" tag rotary_e dir e n exit n w;
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item "ticket" tag ticket hidden score 3;
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task "give coin to voss" after change in last need coin lose coin give
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ticket;
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room "Pleasure Wharf" tag wharf dir e;
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task "wait" tag mailbox_war after open_mailbox;
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room "Wharf's End" dir e;
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item "seahorse" tag seahorse;
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task "throw seahorse in water" need seahorse lose seahorse;
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room "Video Arcade" dir s from wharf;
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task "put token in machine" in last need token after sorkin score 1 lose
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token;
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task "push joystick west" follow last;
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task "push joystick west" follow last;
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task "push joystick south" follow last;
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task "push joystick south" follow last;
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task "push button" follow last score 5 goto hilltop;
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room "Tidal Pool" dir n from wharf before change;
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item "conch shell" tag shell;
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room "Lighthouse" dir n;
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task "put hat on pelican" tag sorkin need hat lose hat score 5;
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room "Rocky Path" tag path dir w;
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room "South of Bridge" tag s_bridge dir w;
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room "Bridge" tag bridge dir n;
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room "North of Bridge" dir n before change;
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item "small stone" tag stone hidden score 5;
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link last to bridge dir s after open_gate;
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task "open can" tag open_can in last after change need can drop can score 3;
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task "open gate" tag open_gate after last in last;
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task "squeeze can" after open_can after change need can;
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task "get stone" after last give stone;
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room "Cliff Bottom" tag cliff dir e;
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item "dead branch" tag branch;
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task "get branch" in last get branch;
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room "Steep Trail" dir n go up before change;
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link last to cliff dir s go down oneway after change;
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room "Steep Trail" dir w;
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room "Steep Trail" dir n n;
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room "Steep Trail" dir n go up;
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room "Steep Trail" dir e e;
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room "Steep Trail" dir s;
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room "Cliff Edge" tag edge dir s go up score 1;
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task "open door" tag open_door in last;
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task "knock on door" after wishbringer in last finish;
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room "Magick Shoppe" dir w after open_door before change;
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item "metal can" tag can hidden score 3;
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task "wait" tag w4 in last;
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task "wait" tag w5 follow w4;
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task "give envelope to woman" need envelope in last after w5 score 5;
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task "open envelope" in last follow last;
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task "read letter to woman" in last follow last lose envelope score 1;
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task "wait" in last follow last get can;
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task "wait" in last need can;
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task "wait" tag change in last follow last goto edge;
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room "River Outlet" tag outlet dir w w w w from s_bridge;
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room "Lookout Hill" tag hill dir n go up;
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item "horseshoe" tag horseshoe;
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room "Lake Edge" tag lake dir s s from outlet;
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item "silver whistle" tag whistle score 3;
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task "put branch in pit" in last after last need branch drop branch;
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task "get branch" after last score 5;
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task "drop branch" after last;
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task "dig in sand" after last get whistle;
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task "blow whistle" need whistle goto island;
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room "Twilight Glen" dir s after change;
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item "umbrella" tag umbrella;
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link last to copse dir e;
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room "Rotary West" tag rotary_w dir e e e from lake;
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link last to rotary_s dir s e;
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room "Rotary North" tag rotary_n dir n e;
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link last to s_bridge dir n;
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link last to rotary_e dir e s;
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room "Park" tag park dir s;
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link park to rotary_w dir w;
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link park to rotary_e dir e;
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link park to rotary_s dir s;
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item "gold coin" tag coin before change score 1;
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item "brass token" tag token after change score 3;
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task "examine fountain" get coin;
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task "examine fountain" tag piranha after change;
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task "drop worm in fountain" after piranha need earthworm get token lose
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earthworm;
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task "wait around" after change goto cell drop all in cell;
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map "Miscellany";
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room "Jail Cell" tag cell;
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item "thick blanket" tag blanket score 3;
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task "move bunk" in last;
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task "drop all in hole" in last after last drop all in u2;
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join last to u2 after last go down;
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room "Police Station" dir e nolink;
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join last to rotary_w go out before change;
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item "piece of chocolate" tag chocolate;
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room "Theater Lobby" dir e e nolink;
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join last to rotary_e go out after change;
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task "show ticket to gravedigger" tag shown_ticket in last need ticket lose
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ticket;
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room "Inside Theater" dir n after shown_ticket;
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item "pair of 3D glasses" tag glasses score 3;
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task "examine floor" in last get glasses;
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room "Church" dir w nolink;
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join last to rotary_n go out;
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item "candle" tag candle after change;
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room "Circulation Desk" dir s s nolink;
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join rotary_s to last go in;
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room "Museum" dir s;
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task "break cast with broom" in last need broom;
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task "put stone in hole" tag wishbringer after last in last need stone score
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5 goto edge;
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room "West of House" dir n n n n nolink;
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join last to path go north after change;
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task "open mailbox" tag open_mailbox;
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room "Misty Island" tag island dir w nolink;
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room "Throne Room" dir w;
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item "wizard's hat" tag hat hidden score 1;
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task "wait" in last get hat;
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task "wait" need hat;
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task "blow whistle" after last need whistle lose whistle goto lake;
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map "The Tower";
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room "Vestibule" tag vestibule;
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join hilltop to last after said_sorkin go south;
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task "wait" in last goto torture;
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room "Torture Chamber" tag torture dir s w nolink;
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item "white lab coat" tag coat;
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item "rusty key" tag key score 3;
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task "give note to Crisp" in last need slip drop slip get coat;
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task "search coat" need coat get key;
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task "unlock chains with key" need key score 1;
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task "pull lever" after last;
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task "read note" tag read_note need slip after last score 3;
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task "open hatch" tag open_hatch after last;
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room "Round Chamber" dir e go up after open_hatch;
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link last to vestibule dir n after open_hatch;
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task "push paintings";
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task "turn crank" tag open_bridge after last score 1;
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room "Laboratory" dir e go up;
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item "broom" tag broom;
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task "wear glasses" need glasses in last;
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task "pull first" in last;
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task "pull second" in last after last score 3;
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data/maps/Zork1.ifm
ADDED
@@ -0,0 +1,410 @@
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# IFM Map for "Zork 1" by Infocom
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# This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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#
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# $Id: Zork1.ifm,v 1.5 2003/01/11 21:29:21 dchapes Exp $
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#
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# Note: The task list doesn't work right... it needs some work and I
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# think there are still a few bugs with IFM v2.0
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title "Zork 1";
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########################################################################
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map "Above Ground";
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room "West of House" tag W_House start;
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item "mailbox";
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item "leaflet" hidden;
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room "North of House" tag N_House dir n n e e from W_House;
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room "Behind House" tag E_House dir e e s s;
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item "window";
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task "open window" tag O_window;
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room "South of House" tag S_House dir s s w w;
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link W_House to S_House dir s s;
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room "Clearing" tag ClearingE dir e from E_House;
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room "Canyon View" tag Canyon_View dir e se;
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room "Rocky Ledge" dir e go down;
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room "Canyon Bottom" dir e go down;
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room "End of Rainbow" tag End_Rainbow dir n ne;
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task "open coffin" get sceptre need coffin;
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item "sceptre" tag sceptre hidden score 4;
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task "wave sceptre" tag W_sceptre need sceptre get gold;
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item "pot of gold" tag gold hidden score 10;
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room "Forest" tag ForestSE dir s s s s from ClearingE;
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link S_House to ForestSE dir s e e;
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link Canyon_View to ForestSE dir w s s s oneway;
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room "Forest" tag ForestNE dir n n n from ClearingE;
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room "Forest" tag ForestNEE dir e;
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link ForestNEE to ForestNE dir n oneway;
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link ForestNEE to ForestNE dir s oneway;
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room "Forest Path" tag Forest_Path dir n from N_House link ForestNE;
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item "Tree";
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item "brass bauble" tag bauble hidden score 1;
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room "Up a Tree" dir ne go up;
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item "bird's nest";
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+
item "large egg" tag egg score 5;
|
49
|
+
task "wind up canary" tag W_canary need canary get bauble;
|
50
|
+
room "Clearing" tag ClearingN dir n n from Forest_Path;
|
51
|
+
link ClearingN to ForestNE dir e e se oneway;
|
52
|
+
item "leaves";
|
53
|
+
|
54
|
+
room "Forest" tag ForestNW dir w w w w w from Forest_Path;
|
55
|
+
link W_House to ForestNW dir w n oneway;
|
56
|
+
link ForestNW to ClearingN dir n ne;
|
57
|
+
link ForestNW to ForestSE dir s s s s s s s;
|
58
|
+
|
59
|
+
room "Kitchen" tag Kitchen dir w from E_House go in after O_window score 10;
|
60
|
+
item "table";
|
61
|
+
item "chimney";
|
62
|
+
item "brown sack" tag sack;
|
63
|
+
item "bottle" tag bottle;
|
64
|
+
task "open sack" tag O_sack get garlic
|
65
|
+
note "revleals lunch and garlic";
|
66
|
+
item "lunch" tag lunch hidden;
|
67
|
+
item "garlic glove" tag garlic hidden;
|
68
|
+
room "Attic" dir n go up after Light;
|
69
|
+
item "rope" tag rope;
|
70
|
+
item "knife" tag knife;
|
71
|
+
room "Living Room" tag Living_Room dir w from Kitchen;
|
72
|
+
item "wooden door";
|
73
|
+
item "trophy case";
|
74
|
+
item "rug";
|
75
|
+
item "sword" tag sword;
|
76
|
+
item "lantern" tag lantern keep;
|
77
|
+
task "turn on lantern" tag Light need lantern;
|
78
|
+
task "move rug" tag M_rug note "reaveals trap door";
|
79
|
+
task "open case" tag O_case;
|
80
|
+
|
81
|
+
task "open trapdoor" tag O_trapdoor after last;
|
82
|
+
join Living_Room to Cellar tag Trapdoor go down
|
83
|
+
after O_trapdoor oneway;
|
84
|
+
|
85
|
+
# the trapdoor got closed
|
86
|
+
task "open trapdoor" tag O_trapdoor2;
|
87
|
+
|
88
|
+
# I don't bother specifing 'after O_case' for each of these since
|
89
|
+
# I've added enforced opening the case before moving the rug and
|
90
|
+
# going downstairs.
|
91
|
+
task "put painting in case" tag P_painting need painting lose it
|
92
|
+
score 6;
|
93
|
+
task "put coins in case" tag P_coins need coins lose it score 5;
|
94
|
+
task "put chalice in case" tag P_chalice need chalice lose it score 5;
|
95
|
+
task "put bauble in case" tag P_bauble need bauble lose it score 1;
|
96
|
+
task "put canary in case" tag P_canary need canary lose it score 4;
|
97
|
+
task "put egg in case" tag P_egg need egg lose it score 5;
|
98
|
+
task "put coffin in case" tag P_coffin need coffin lose it score 15;
|
99
|
+
task "put sceptre in case" tag P_sceptre need sceptre lose it score 6;
|
100
|
+
task "put pot of gold in case" tag P_gold need gold lose it score 10;
|
101
|
+
task "put figurine in case" tag P_figurine need figurine lose it
|
102
|
+
score 5;
|
103
|
+
task "put torch in case" tag P_torch need torch lose it score 6;
|
104
|
+
task "put bracelet in case" tag P_bracelet need bracelet lose it
|
105
|
+
score 5;
|
106
|
+
task "put diamond in case" tag P_diamond need diamond lose it score 10;
|
107
|
+
task "put skull in case" tag P_skull need skull lose it score 10;
|
108
|
+
task "put jewels in case" tag P_jewels need jewels lose it score 5;
|
109
|
+
task "put trident in case" tag P_trident need trident lose it score 11;
|
110
|
+
task "put emerald in case" tag P_emerald need emerald lose it score 10;
|
111
|
+
task "put scarab in case" tag P_scarab need scarab lose it score 5;
|
112
|
+
task "put bar in case" tag P_platinum need platinum lose it score 5;
|
113
|
+
|
114
|
+
item "ancient parchment" tag parchment hidden;
|
115
|
+
task "examine parchment" tag X_parchment
|
116
|
+
after P_painting P_coffin P_sceptre P_gold P_figurine P_torch
|
117
|
+
P_bracelet P_diamond P_skull P_jewels P_trident P_emerald
|
118
|
+
P_scarab P_coins P_chalice P_bauble P_canary P_egg P_platinum;
|
119
|
+
|
120
|
+
room "Stone Barrow" dir sw from W_House style special after X_parchment;
|
121
|
+
room "Inside the Barrow" tag Barrow dir w oneway finish
|
122
|
+
score 13 note "these points were missed from somewhere..."; # XXX
|
123
|
+
|
124
|
+
########################################################################
|
125
|
+
map "The Great Underground Empire";
|
126
|
+
|
127
|
+
room "Cellar" tag Cellar score 25 after Light;
|
128
|
+
room "East of Chasm" dir s;
|
129
|
+
room "Gallery" dir e;
|
130
|
+
item "painting" tag painting score 4;
|
131
|
+
room "Studio" tag Studio dir n;
|
132
|
+
join Studio to Kitchen tag StudioKitchen oneway go up
|
133
|
+
leave all except lantern painting;
|
134
|
+
|
135
|
+
# Some paths through the maze.
|
136
|
+
link Troll_Room to Maze tag Troll_Maze oneway hidden cmd "W.W.U.SW"
|
137
|
+
after Kill_troll length 5; #really length 4
|
138
|
+
link Maze to Troll_Room oneway hidden cmd "E.D.S.N.E" length 5;
|
139
|
+
link Maze to Troll_Room oneway hidden cmd "D.N.W.S.E" length 5;
|
140
|
+
link Maze to GratingRoom oneway hidden cmd "W.U.NE" length 4; #really length 3
|
141
|
+
link Maze to GratingRoom oneway hidden cmd "U.S.NE" length 4; #really length 3
|
142
|
+
link Maze to Cyclops_Room oneway hidden cmd "E.S.SE" length 3;
|
143
|
+
link GratingRoom to Troll_Room oneway hidden cmd "SW.SW.D.N.W.S.E" length 7;
|
144
|
+
link GratingRoom to Maze oneway hidden cmd "SW.SW.D.SW" length 4;
|
145
|
+
link GratingRoom to Maze oneway hidden cmd "SW.SW.U.N" length 4;
|
146
|
+
link GratingRoom to Maze oneway hidden cmd "SW.NW.E.N" length 4;
|
147
|
+
link GratingRoom to Maze oneway hidden cmd "SW.D.E.N" length 4;
|
148
|
+
link GratingRoom to Cyclops_Room oneway hidden cmd "D.E.D.N.NE.S.SE" length 7;
|
149
|
+
link GratingRoom to Cyclops_Room oneway hidden cmd "SW.U.D.N.NE.S.SE" length 7;
|
150
|
+
link GratingRoom to Cyclops_Room oneway hidden cmd "NW.E.D.N.NE.S.SE" length 7;
|
151
|
+
link Cyclops_Room to Troll_Room oneway hidden cmd "NW.S.D.S.N.E" length 6;
|
152
|
+
link Cyclops_Room to Maze oneway hidden cmd "NW.S.W" length 3;
|
153
|
+
|
154
|
+
room "Troll Room" tag Troll_Room dir n from Cellar;
|
155
|
+
item "troll";
|
156
|
+
task "kill troll with sword" tag Kill_troll need sword;
|
157
|
+
#item "axe" hidden after last;
|
158
|
+
|
159
|
+
room "Maze" tag Maze dir w w style puzzle cmd to "W.W.U.SW" cmd from "D.N.W.S.E"
|
160
|
+
length 5 after Kill_troll;
|
161
|
+
item "skeleton" note "Do NOT touch!";
|
162
|
+
item "coins" tag coins score 10;
|
163
|
+
item "skeleton key" tag key;
|
164
|
+
|
165
|
+
room "Grating Room" tag GratingRoom dir n cmd to "U.S.NE"
|
166
|
+
cmd from "sw.sw.u.n" length 4;
|
167
|
+
join GratingRoom to ClearingN go up after UL_grate;
|
168
|
+
task "unlock grate" tag UL_grate need key;
|
169
|
+
|
170
|
+
room "Cyclops Room" tag Cyclops_Room dir s from Maze
|
171
|
+
cmd to "E.S.SE" cmd from "NW.S.W" length 3;
|
172
|
+
item "cyclops";
|
173
|
+
task "say Ulysses or say Odysseus" tag M_cyclops;
|
174
|
+
room "Treasure Room" tag TreasureRoom dir s go down
|
175
|
+
style special after M_cyclops score 25;
|
176
|
+
item "silver chalice" tag chalice score 10;
|
177
|
+
task "give egg to thief" tag G_egg need egg drop it until K_thief;
|
178
|
+
task "kill thief with knife" tag K_thief need knife after G_egg
|
179
|
+
get chalice canary;
|
180
|
+
item "golden clockwork canary" tag canary hidden score 6;
|
181
|
+
room "Strange Passage" tag Strange_Passage dir e from Cyclops_Room style special
|
182
|
+
after M_cyclops;
|
183
|
+
join Strange_Passage to Living_Room go east after M_cyclops;
|
184
|
+
|
185
|
+
room "E/W Passage" tag EW_Passage dir e from Troll_Room score 5
|
186
|
+
after Kill_troll;
|
187
|
+
room "Round Room" tag Round_Room dir e;
|
188
|
+
room "Engravings Cave" dir se from Round_Room;
|
189
|
+
item "engravings";
|
190
|
+
room "Dome Room" dir e;
|
191
|
+
task "tie rope to railing" tag Tie_rope need rope drop it;
|
192
|
+
room "Torch Room" dir s go down style special after Tie_rope oneway;
|
193
|
+
item "flaming torch" tag torch score 14;
|
194
|
+
room "Temple" tag Temple dir s;
|
195
|
+
item "brass bell" tag bell;
|
196
|
+
room "Egyption Room" dir e;
|
197
|
+
item "gold coffin" tag coffin score 10;
|
198
|
+
room "Altar" tag Altar dir s from Temple;
|
199
|
+
link Altar to CaveS tag Altar_Cave go down oneway leave coffin;
|
200
|
+
item "altar";
|
201
|
+
item "candles" tag candles;
|
202
|
+
item "black book" tag book;
|
203
|
+
join Altar to ForestNW hidden oneway cmd "pray";
|
204
|
+
|
205
|
+
room "N/S Passage" tag NS_Passage dir n from Round_Room;
|
206
|
+
room "Chasm" tag Chasm dir n;
|
207
|
+
link EW_Passage to Chasm dir n go down;
|
208
|
+
room "Resevoir South" tag Res_S dir ne;
|
209
|
+
room "Deep Canyon" tag Deep_Canyon dir ne s ne from NS_Passage link Res_S;
|
210
|
+
|
211
|
+
room "Loud Room" tag Loud_Room dir s s go down link Round_Room;
|
212
|
+
item "platinum bar" tag platinum score 10; #score ?
|
213
|
+
task "\"echo\"" tag Say_Echo get platinum;
|
214
|
+
room "Damp Cave" dir e;
|
215
|
+
room "White Cliffs Beach" tag Beach1 dir e;
|
216
|
+
room "White Cliffs Beach" tag Beach2 dir s;
|
217
|
+
|
218
|
+
room "Resevoir" tag Res dir n from Res_S style special after O_dam;
|
219
|
+
item "old trunk of jewels" tag jewels score 15;
|
220
|
+
room "Stream" tag Stream style special after O_dam dir w;
|
221
|
+
room "Stream View" tag Stream_View style special after O_dam dir s link Res_S;
|
222
|
+
room "Resevoir North" dir n from Res;
|
223
|
+
item "air pump" tag air_pump;
|
224
|
+
room "Atlantis Room" dir n;
|
225
|
+
item "crystal trident" tag trident score 4;
|
226
|
+
room "Cave" tag CaveN dir n go up;
|
227
|
+
room "Mirror Room" tag Mirror_RoomN dir n w;
|
228
|
+
room "Twisting Passage" dir w s link CaveN;
|
229
|
+
room "Cold Passage" dir n from Mirror_RoomN;
|
230
|
+
room "Slide Room" tag Slide_Room dir w;
|
231
|
+
join Slide_Room to Cellar tag Slide_Cellar oneway cmd "D";
|
232
|
+
room "Mine Entrance" dir n;
|
233
|
+
room "Squeaky Room" dir w;
|
234
|
+
room "Bat Room" dir n style special need garlic;
|
235
|
+
item "vampire bat";
|
236
|
+
task "Drop garlic glove" tag D_garlic need garlic drop it until end;
|
237
|
+
item "jade figurine" tag figurine score 5;
|
238
|
+
room "Shaft Room" dir e after D_garlic;
|
239
|
+
item "basket";
|
240
|
+
task "put torch in basket" tag F_basket1
|
241
|
+
need torch drop it until R_basket;
|
242
|
+
task "put coal in basket" tag F_basket2 need coal lose it;
|
243
|
+
task "lower basket" tag L_basket after F_basket1 F_basket2;
|
244
|
+
task "raise basket" tag R_basket after F_basket3 get diamond;
|
245
|
+
item "diamond" tag diamond hidden;
|
246
|
+
room "Smelly Room" dir n;
|
247
|
+
room "Gas Room" dir e go down need lantern after F_basket1 leave torch
|
248
|
+
note "Do not bring any flame in here!";
|
249
|
+
item "sapphire bracelet" tag bracelet score 5;
|
250
|
+
room "Coal Mine" dir e s s exit e;
|
251
|
+
room "Coal Mine" dir ne n exit n;
|
252
|
+
room "Coal Mine" dir se e e s w;
|
253
|
+
room "Coal Mine" dir sw s exit w;
|
254
|
+
room "Ladder Top" dir e e go down;
|
255
|
+
room "Ladder Bottom" tag Ladder_Bot dir s go down;
|
256
|
+
room "Dead End" dir s;
|
257
|
+
item "coal" tag coal;
|
258
|
+
room "Timber Room" tag Timber_Room dir w from Ladder_Bot;
|
259
|
+
item "broken timber";
|
260
|
+
room "Drafty Room" dir w style special after L_basket leave all except screwdriver;
|
261
|
+
# These are actually the same as what was put in
|
262
|
+
item "torch" tag torch2;
|
263
|
+
item "coal" tag coal2;
|
264
|
+
task "put torch, diamond in basket" tag F_basket3
|
265
|
+
need diamond1 torch2 lose diamond1 torch2;
|
266
|
+
room "Machine Room" dir s;
|
267
|
+
task "open lid";
|
268
|
+
task "put coal in machine" follow last need coal2 lose it;
|
269
|
+
task "close lid" follow last;
|
270
|
+
task "turn switch with screwdriver" follow last need screwdriver;
|
271
|
+
task "open lid" follow last get diamond1;
|
272
|
+
item "diamond" tag diamond1 score 15;# score ?
|
273
|
+
|
274
|
+
room "Dam" tag Dam dir e e from Res_S;
|
275
|
+
link Dam to Deep_Canyon dir s;
|
276
|
+
item "bolt";
|
277
|
+
item "bubble";
|
278
|
+
task "turn bolt with wrench" tag O_dam need wrench after P_button;
|
279
|
+
room "Dam Lobby" tag Dam_Lobby dir n;
|
280
|
+
item "guide books";
|
281
|
+
item "matchbook" tag matchbook;
|
282
|
+
room "Maintenance Room" tag Maint_Room dir n e;
|
283
|
+
link Maint_Room to Dam_Lobby dir s;
|
284
|
+
item "buttons";
|
285
|
+
item "tool chests";
|
286
|
+
item "wrench" tag wrench;
|
287
|
+
item "tube";
|
288
|
+
item "screwdriver" tag screwdriver;
|
289
|
+
#task "press red button" note "lights room";
|
290
|
+
task "press yellow buttons" tag P_button
|
291
|
+
note "allows bolt to turn";
|
292
|
+
room "Dam Base" dir e s from Dam;
|
293
|
+
item "folded pile of plastic" note "an inflatable boat";
|
294
|
+
task "inflate boat" tag I_boat need air_pump;
|
295
|
+
task "enter boat and launch" tag Launch after I_boat goto River1;
|
296
|
+
room "River" tag River1 dir e style special oneway after Launch;
|
297
|
+
room "River" dir s oneway;
|
298
|
+
room "River" tag River3 dir s oneway;
|
299
|
+
#link River3 to Beach1 style special after Launch;
|
300
|
+
room "River" tag River4 dir s oneway;
|
301
|
+
#link River4 to Beach2 style special after Launch;
|
302
|
+
item "buoy" tag buoy;
|
303
|
+
room "River" dir s oneway;
|
304
|
+
room "Shore" tag Shore dir e;
|
305
|
+
room "Sandy Beach" dir e from River4 oneway link Shore;
|
306
|
+
item "shovel" tag shovel;
|
307
|
+
task "open buoy" need buoy get emerald;
|
308
|
+
item "emerald" tag emerald;
|
309
|
+
room "Sandy Cave" dir ne;
|
310
|
+
task "dig sand" need shovel get scarab
|
311
|
+
note "repeat until scarab is revealed";
|
312
|
+
item "scarab" tag scarab hidden score 5;
|
313
|
+
room "Aragain Falls" dir s from Shore;
|
314
|
+
room "On Rainbow" tag Rainbow dir w
|
315
|
+
style special after W_sceptre;
|
316
|
+
join Rainbow to End_Rainbow after W_sceptre oneway; # Is it really oneway?
|
317
|
+
|
318
|
+
room "Norrow Passage" dir s s from Round_Room;
|
319
|
+
room "Mirror Room" tag Mirror_RoomS dir s s;
|
320
|
+
join Mirror_RoomN to Mirror_RoomS tag Mirror cmd "touch mirror";
|
321
|
+
|
322
|
+
room "Winding Passage" dir w s;
|
323
|
+
room "Cave" tag CaveS dir e e;
|
324
|
+
link CaveS to Mirror_RoomS dir n;
|
325
|
+
room "Enterance to Hades" dir e go down;
|
326
|
+
item "gateway";
|
327
|
+
task "ring bell" need bell candles matchbook book
|
328
|
+
drop bell candles
|
329
|
+
note "the bell will get hot and will be dropped along with the candles";
|
330
|
+
task "light match" after last need matchbook;
|
331
|
+
task "light candles with match" follow last need matchbook candles;
|
332
|
+
task "read book" tag Remove_Spirits follow last need book;
|
333
|
+
task "put out the candles" after last need candles;
|
334
|
+
|
335
|
+
room "Land of the Dead" dir s style special after Remove_Spirits;
|
336
|
+
item "crystal skull" tag skull score 10;
|
337
|
+
|
338
|
+
|
339
|
+
########################################################################
|
340
|
+
# Hacks
|
341
|
+
|
342
|
+
# Force some things to happen is a certain order
|
343
|
+
# to help optimize the walkthrough
|
344
|
+
|
345
|
+
# leave things upstairs until the second time down.
|
346
|
+
join Trapdoor before O_trapdoor2 leave all except lantern;
|
347
|
+
task O_trapdoor2 after P_painting;
|
348
|
+
join Living_Room to Cellar cmd "D" after O_trapdoor2 oneway;
|
349
|
+
|
350
|
+
task P_painting need rope; # get the rope enroute
|
351
|
+
item sword after O_trapdoor2;
|
352
|
+
|
353
|
+
task O_sack after W_sceptre; # don't get the garlic right away
|
354
|
+
item egg after UL_grate; # get the egg on the way by
|
355
|
+
|
356
|
+
task Say_Echo after P_scarab;
|
357
|
+
|
358
|
+
# These are done the second time through this passage,
|
359
|
+
# after opening the dam
|
360
|
+
item torch after O_dam;
|
361
|
+
item bell after O_dam;
|
362
|
+
item book after O_dam;
|
363
|
+
item candles after O_dam;
|
364
|
+
link Altar_Cave after O_dam;
|
365
|
+
# Don't go this way yet either
|
366
|
+
link Maze after O_dam;
|
367
|
+
link Troll_Maze after O_dam;
|
368
|
+
|
369
|
+
# After the dam go to Hades before the resovoir
|
370
|
+
link Res after Remove_Spirits;
|
371
|
+
link Stream_View after Remove_Spirits;
|
372
|
+
|
373
|
+
join Slide_Cellar after R_basket;
|
374
|
+
link CaveN after P_diamond; # Put the diamond in the case first
|
375
|
+
item figurine need diamond; # get this on the way out
|
376
|
+
item bracelet need diamond; # get this on the way out
|
377
|
+
|
378
|
+
#link Timber_Room need matchbook candles; #incase the thief takes the lantern
|
379
|
+
|
380
|
+
task "" tag end in Barrow;
|
381
|
+
|
382
|
+
#link Res after P_skull;
|
383
|
+
#link Stream after P_skull;
|
384
|
+
#link Stream_View after P_skull;
|
385
|
+
|
386
|
+
#join StudioKitchen before P_painting;
|
387
|
+
#item sword after P_painting;
|
388
|
+
#task P_coins after G_egg;
|
389
|
+
#task P_chalice need bauble;
|
390
|
+
#task P_canary need bauble;
|
391
|
+
#task P_egg need bauble;
|
392
|
+
#task P_coffin after W_sceptre;
|
393
|
+
#task P_sceptre after W_sceptre;
|
394
|
+
|
395
|
+
#task M_cyclops need egg;
|
396
|
+
#link TreasureRoom need egg;
|
397
|
+
#item torch need matchbook;
|
398
|
+
#item bell need matchbook;
|
399
|
+
#item jewels after P_skull;
|
400
|
+
#item air_pump after P_skull;
|
401
|
+
#item trident after P_skull;
|
402
|
+
#item figurine need diamond;
|
403
|
+
#item bracelet after Use_machine;
|
404
|
+
#join Mirror need skull;
|
405
|
+
|
406
|
+
# Leave the knife upstairs until after we've given the egg to the thief.
|
407
|
+
# That gives him time to open the egg.
|
408
|
+
task "Drop knife" in Living_Room need knife drop it until G_egg;
|
409
|
+
|
410
|
+
# EOF
|