ifmapper 0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/HISTORY.txt +2 -0
- data/IFMapper.gemspec +21 -0
- data/IFMapper.rb +27 -0
- data/icons/copy.png +0 -0
- data/icons/cut.png +0 -0
- data/icons/filenew.png +0 -0
- data/icons/fileopen.png +0 -0
- data/icons/filesave.png +0 -0
- data/icons/filesaveas.png +0 -0
- data/icons/help.png +0 -0
- data/icons/kill.png +0 -0
- data/icons/nextpage.png +0 -0
- data/icons/paste.png +0 -0
- data/icons/prevpage.png +0 -0
- data/icons/printicon.png +0 -0
- data/icons/redo.png +0 -0
- data/icons/saveas.png +0 -0
- data/icons/undo.png +0 -0
- data/icons/winapp.png +0 -0
- data/icons/zoom.png +0 -0
- data/lib/IFMapper/Connection.rb +63 -0
- data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
- data/lib/IFMapper/FXConnection.rb +283 -0
- data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
- data/lib/IFMapper/FXMap.rb +1614 -0
- data/lib/IFMapper/FXMapDialogBox.rb +51 -0
- data/lib/IFMapper/FXMapFileDialog.rb +29 -0
- data/lib/IFMapper/FXMapperSettings.rb +45 -0
- data/lib/IFMapper/FXMapperWindow.rb +1051 -0
- data/lib/IFMapper/FXPage.rb +24 -0
- data/lib/IFMapper/FXPageDialogBox.rb +38 -0
- data/lib/IFMapper/FXRoom.rb +218 -0
- data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
- data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
- data/lib/IFMapper/FXSpline.rb +54 -0
- data/lib/IFMapper/FXWarningBox.rb +45 -0
- data/lib/IFMapper/IFMReader.rb +613 -0
- data/lib/IFMapper/Map.rb +110 -0
- data/lib/IFMapper/PDFMapExporter.rb +315 -0
- data/lib/IFMapper/Page.rb +158 -0
- data/lib/IFMapper/Room.rb +104 -0
- data/maps/Bureaucracy.ifm +75 -0
- data/maps/Hollywood_Hijinx.ifm +149 -0
- data/maps/Jigsaw.ifm +806 -0
- data/maps/LGOP.ifm +705 -0
- data/maps/Mercy.ifm +76 -0
- data/maps/Planetfall.ifm +186 -0
- data/maps/Plundered_Hearts.ifm +251 -0
- data/maps/Ralph.ifm +50 -0
- data/maps/Robots_of_Dawn.ifm +224 -0
- data/maps/Seastalker.ifm +149 -0
- data/maps/Sherlock.ifm +209 -0
- data/maps/SoFar.ifm +72 -0
- data/maps/Starcross.ifm +170 -0
- data/maps/Suspended.ifm +82 -0
- data/maps/Wishbringer.ifm +277 -0
- data/maps/Wishbringer2.ifm +246 -0
- data/maps/Zork1.ifm +410 -0
- data/maps/Zork2.ifm +150 -0
- data/maps/Zork3.ifm +136 -0
- data/maps/Zork_Zero.ifm +557 -0
- data/maps/anchor.ifm +645 -0
- data/maps/atrox.ifm +134 -0
- data/maps/awaken.ifm +116 -0
- data/maps/babel.ifm +279 -0
- data/maps/bse.ifm +150 -0
- data/maps/change.ifm +128 -0
- data/maps/curses.ifm +307 -0
- data/maps/curves.ifm +529 -0
- data/maps/edifice.ifm +158 -0
- data/maps/frozen.ifm +126 -0
- data/maps/glow.ifm +101 -0
- data/maps/library.ifm +93 -0
- data/maps/mindelec.ifm +89 -0
- data/maps/minster.ifm +234 -0
- data/maps/muse.ifm +154 -0
- data/maps/paperchase.ifm +110 -0
- data/maps/space_st.ifm +104 -0
- data/maps/stationfall.ifm +320 -0
- data/maps/theatre.ifm +182 -0
- data/maps/toonesia.ifm +54 -0
- data/maps/tortoise.ifm +72 -0
- data/maps/vgame.ifm +219 -0
- data/maps/weather.ifm +98 -0
- data/maps/windhall.ifm +154 -0
- data/maps/zebulon.ifm +68 -0
- metadata +144 -0
@@ -0,0 +1,246 @@
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### Wishbringer
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### IFM rendition v1.0 by Russ Smith <superboy@LSH.org>
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### maps (such as they are), items, tasks
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###
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### WARNING: dumping a -f rec of the tasks is foolish and inane.
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### Wishbringer does not lend itself to recorded play; a human touch
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### is needed to properly apply this as a walkthrough. Still, it helps. :)
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###
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### $Id: Wishbringer2.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
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title "Wishbringer";
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map "Town";
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room "Hilltop" tag hilltop exit s w e;
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task "say sorkin" tag said_sorkin after change score 3;
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room "Post Office" tag po dir s score 1;
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item "mysterious envelope" tag envelope hidden score 5;
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task "wait" in po get envelope;
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room "Outside Cemetary" dir w from hilltop before change;
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room "Creepy Corner" dir w;
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room "Spooky Copse" tag copse dir n;
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room "Open Grave" tag grave dir e go down;
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item "old bone" tag bone score 1;
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map "Underground";
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room "Underground" after change need stone;
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join grave to last go n;
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link last to u2 dir e;
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room "Underground" dir n;
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task "open stump" tag open_stump;
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join last to hill after open_stump go up;
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room "Underground" tag u1 dir e;
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room "Grue's Nest" dir e;
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item "bottle" tag bottle;
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item "earthworm" tag earthworm score 3;
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task "put blanket on beast" in last need blanket score 3 lose blanket;
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task "open refrigerator" in last after last get bottle get earthworm;
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room "Underground" tag u2 dir s from u1;
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room "Outside Cottage" tag oc dir e from hilltop before go_rotary;
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link oc to hilltop dir w after open_hatch hidden;
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task "give bone to poodle" tag give_bone need bone lose bone in last score
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3;
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task "n" tag go_rotary follow give_bone goto rotary_s;
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task "alexis, heel" tag heel after read_note score 5;
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task "open door" tag open_cottage after heel;
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room "Cottage" dir e after open_cottage;
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item "steel key" tag steel_key score 3;
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room "Rotary South" tag rotary_s dir n from oc after go_rotary;
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item "violet note" hidden tag slip score 3 note "for Crisp";
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task "wait" in last get slip;
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task "unlock door with steel key" need steel_key in last score 3;
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room "Rotary East" tag rotary_e dir e n exit n w;
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item "ticket" tag ticket hidden score 3;
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task "give coin to voss" after change in last need coin lose coin give
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ticket;
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room "Pleasure Wharf" tag wharf dir e;
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task "wait" tag mailbox_war after open_mailbox;
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room "Wharf's End" dir e;
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item "seahorse" tag seahorse;
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task "throw seahorse in water" need seahorse lose seahorse;
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room "Video Arcade" dir s from wharf;
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task "put token in machine" in last need token after sorkin score 1 lose
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token;
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task "push joystick west" follow last;
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task "push joystick west" follow last;
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task "push joystick south" follow last;
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task "push joystick south" follow last;
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task "push button" follow last score 5 goto hilltop;
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room "Tidal Pool" dir n from wharf before change;
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item "conch shell" tag shell;
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room "Lighthouse" dir n;
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task "put hat on pelican" tag sorkin need hat lose hat score 5;
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room "Rocky Path" tag path dir w;
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room "South of Bridge" tag s_bridge dir w;
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room "Bridge" tag bridge dir n;
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room "North of Bridge" dir n before change;
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item "small stone" tag stone hidden score 5;
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link last to bridge dir s after open_gate;
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task "open can" tag open_can in last after change need can drop can score 3;
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task "open gate" tag open_gate after last in last;
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task "squeeze can" after open_can after change need can;
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task "get stone" after last give stone;
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room "Cliff Bottom" tag cliff dir e;
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item "dead branch" tag branch;
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task "get branch" in last get branch;
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room "Steep Trail" dir n go up before change;
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link last to cliff dir s go down oneway after change;
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room "Steep Trail" dir w;
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room "Steep Trail" dir n n;
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room "Steep Trail" dir n go up;
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room "Steep Trail" dir e e;
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room "Steep Trail" dir s;
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room "Cliff Edge" tag edge dir s go up score 1;
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task "open door" tag open_door in last;
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task "knock on door" after wishbringer in last finish;
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room "Magick Shoppe" dir w after open_door before change;
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item "metal can" tag can hidden score 3;
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task "wait" tag w4 in last;
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task "wait" tag w5 follow w4;
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task "give envelope to woman" need envelope in last after w5 score 5;
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task "open envelope" in last follow last;
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task "read letter to woman" in last follow last lose envelope score 1;
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task "wait" in last follow last get can;
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task "wait" in last need can;
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task "wait" tag change in last follow last goto edge;
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room "River Outlet" tag outlet dir w w w w from s_bridge;
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room "Lookout Hill" tag hill dir n go up;
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item "horseshoe" tag horseshoe;
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room "Lake Edge" tag lake dir s s from outlet;
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item "silver whistle" tag whistle score 3;
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task "put branch in pit" in last after last need branch drop branch;
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task "get branch" after last score 5;
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task "drop branch" after last;
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task "dig in sand" after last get whistle;
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task "blow whistle" need whistle goto island;
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room "Twilight Glen" dir s after change;
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item "umbrella" tag umbrella;
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link last to copse dir e;
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room "Rotary West" tag rotary_w dir e e e from lake;
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link last to rotary_s dir s e;
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room "Rotary North" tag rotary_n dir n e;
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link last to s_bridge dir n;
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link last to rotary_e dir e s;
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room "Park" tag park dir s;
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link park to rotary_w dir w;
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link park to rotary_e dir e;
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link park to rotary_s dir s;
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item "gold coin" tag coin before change score 1;
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item "brass token" tag token after change score 3;
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task "examine fountain" get coin;
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task "examine fountain" tag piranha after change;
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task "drop worm in fountain" after piranha need earthworm get token lose
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earthworm;
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task "wait around" after change goto cell drop all in cell;
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map "Miscellany";
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room "Jail Cell" tag cell;
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item "thick blanket" tag blanket score 3;
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task "move bunk" in last;
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task "drop all in hole" in last after last drop all in u2;
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join last to u2 after last go down;
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room "Police Station" dir e nolink;
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join last to rotary_w go out before change;
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item "piece of chocolate" tag chocolate;
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room "Theater Lobby" dir e e nolink;
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join last to rotary_e go out after change;
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task "show ticket to gravedigger" tag shown_ticket in last need ticket lose
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ticket;
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room "Inside Theater" dir n after shown_ticket;
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item "pair of 3D glasses" tag glasses score 3;
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task "examine floor" in last get glasses;
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room "Church" dir w nolink;
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join last to rotary_n go out;
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item "candle" tag candle after change;
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room "Circulation Desk" dir s s nolink;
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join rotary_s to last go in;
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room "Museum" dir s;
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task "break cast with broom" in last need broom;
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task "put stone in hole" tag wishbringer after last in last need stone score
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5 goto edge;
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room "West of House" dir n n n n nolink;
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join last to path go north after change;
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task "open mailbox" tag open_mailbox;
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room "Misty Island" tag island dir w nolink;
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room "Throne Room" dir w;
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item "wizard's hat" tag hat hidden score 1;
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task "wait" in last get hat;
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task "wait" need hat;
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task "blow whistle" after last need whistle lose whistle goto lake;
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map "The Tower";
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room "Vestibule" tag vestibule;
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join hilltop to last after said_sorkin go south;
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task "wait" in last goto torture;
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room "Torture Chamber" tag torture dir s w nolink;
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item "white lab coat" tag coat;
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item "rusty key" tag key score 3;
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task "give note to Crisp" in last need slip drop slip get coat;
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task "search coat" need coat get key;
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task "unlock chains with key" need key score 1;
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task "pull lever" after last;
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task "read note" tag read_note need slip after last score 3;
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task "open hatch" tag open_hatch after last;
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room "Round Chamber" dir e go up after open_hatch;
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link last to vestibule dir n after open_hatch;
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task "push paintings";
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task "turn crank" tag open_bridge after last score 1;
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room "Laboratory" dir e go up;
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item "broom" tag broom;
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task "wear glasses" need glasses in last;
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task "pull first" in last;
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task "pull second" in last after last score 3;
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data/maps/Zork1.ifm
ADDED
@@ -0,0 +1,410 @@
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# IFM Map for "Zork 1" by Infocom
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# This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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#
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# $Id: Zork1.ifm,v 1.5 2003/01/11 21:29:21 dchapes Exp $
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#
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# Note: The task list doesn't work right... it needs some work and I
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# think there are still a few bugs with IFM v2.0
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title "Zork 1";
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########################################################################
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map "Above Ground";
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room "West of House" tag W_House start;
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item "mailbox";
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item "leaflet" hidden;
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room "North of House" tag N_House dir n n e e from W_House;
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room "Behind House" tag E_House dir e e s s;
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item "window";
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task "open window" tag O_window;
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room "South of House" tag S_House dir s s w w;
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link W_House to S_House dir s s;
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room "Clearing" tag ClearingE dir e from E_House;
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room "Canyon View" tag Canyon_View dir e se;
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room "Rocky Ledge" dir e go down;
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room "Canyon Bottom" dir e go down;
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room "End of Rainbow" tag End_Rainbow dir n ne;
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task "open coffin" get sceptre need coffin;
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item "sceptre" tag sceptre hidden score 4;
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task "wave sceptre" tag W_sceptre need sceptre get gold;
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item "pot of gold" tag gold hidden score 10;
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room "Forest" tag ForestSE dir s s s s from ClearingE;
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link S_House to ForestSE dir s e e;
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link Canyon_View to ForestSE dir w s s s oneway;
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room "Forest" tag ForestNE dir n n n from ClearingE;
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room "Forest" tag ForestNEE dir e;
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link ForestNEE to ForestNE dir n oneway;
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link ForestNEE to ForestNE dir s oneway;
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room "Forest Path" tag Forest_Path dir n from N_House link ForestNE;
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item "Tree";
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item "brass bauble" tag bauble hidden score 1;
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room "Up a Tree" dir ne go up;
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47
|
+
item "bird's nest";
|
48
|
+
item "large egg" tag egg score 5;
|
49
|
+
task "wind up canary" tag W_canary need canary get bauble;
|
50
|
+
room "Clearing" tag ClearingN dir n n from Forest_Path;
|
51
|
+
link ClearingN to ForestNE dir e e se oneway;
|
52
|
+
item "leaves";
|
53
|
+
|
54
|
+
room "Forest" tag ForestNW dir w w w w w from Forest_Path;
|
55
|
+
link W_House to ForestNW dir w n oneway;
|
56
|
+
link ForestNW to ClearingN dir n ne;
|
57
|
+
link ForestNW to ForestSE dir s s s s s s s;
|
58
|
+
|
59
|
+
room "Kitchen" tag Kitchen dir w from E_House go in after O_window score 10;
|
60
|
+
item "table";
|
61
|
+
item "chimney";
|
62
|
+
item "brown sack" tag sack;
|
63
|
+
item "bottle" tag bottle;
|
64
|
+
task "open sack" tag O_sack get garlic
|
65
|
+
note "revleals lunch and garlic";
|
66
|
+
item "lunch" tag lunch hidden;
|
67
|
+
item "garlic glove" tag garlic hidden;
|
68
|
+
room "Attic" dir n go up after Light;
|
69
|
+
item "rope" tag rope;
|
70
|
+
item "knife" tag knife;
|
71
|
+
room "Living Room" tag Living_Room dir w from Kitchen;
|
72
|
+
item "wooden door";
|
73
|
+
item "trophy case";
|
74
|
+
item "rug";
|
75
|
+
item "sword" tag sword;
|
76
|
+
item "lantern" tag lantern keep;
|
77
|
+
task "turn on lantern" tag Light need lantern;
|
78
|
+
task "move rug" tag M_rug note "reaveals trap door";
|
79
|
+
task "open case" tag O_case;
|
80
|
+
|
81
|
+
task "open trapdoor" tag O_trapdoor after last;
|
82
|
+
join Living_Room to Cellar tag Trapdoor go down
|
83
|
+
after O_trapdoor oneway;
|
84
|
+
|
85
|
+
# the trapdoor got closed
|
86
|
+
task "open trapdoor" tag O_trapdoor2;
|
87
|
+
|
88
|
+
# I don't bother specifing 'after O_case' for each of these since
|
89
|
+
# I've added enforced opening the case before moving the rug and
|
90
|
+
# going downstairs.
|
91
|
+
task "put painting in case" tag P_painting need painting lose it
|
92
|
+
score 6;
|
93
|
+
task "put coins in case" tag P_coins need coins lose it score 5;
|
94
|
+
task "put chalice in case" tag P_chalice need chalice lose it score 5;
|
95
|
+
task "put bauble in case" tag P_bauble need bauble lose it score 1;
|
96
|
+
task "put canary in case" tag P_canary need canary lose it score 4;
|
97
|
+
task "put egg in case" tag P_egg need egg lose it score 5;
|
98
|
+
task "put coffin in case" tag P_coffin need coffin lose it score 15;
|
99
|
+
task "put sceptre in case" tag P_sceptre need sceptre lose it score 6;
|
100
|
+
task "put pot of gold in case" tag P_gold need gold lose it score 10;
|
101
|
+
task "put figurine in case" tag P_figurine need figurine lose it
|
102
|
+
score 5;
|
103
|
+
task "put torch in case" tag P_torch need torch lose it score 6;
|
104
|
+
task "put bracelet in case" tag P_bracelet need bracelet lose it
|
105
|
+
score 5;
|
106
|
+
task "put diamond in case" tag P_diamond need diamond lose it score 10;
|
107
|
+
task "put skull in case" tag P_skull need skull lose it score 10;
|
108
|
+
task "put jewels in case" tag P_jewels need jewels lose it score 5;
|
109
|
+
task "put trident in case" tag P_trident need trident lose it score 11;
|
110
|
+
task "put emerald in case" tag P_emerald need emerald lose it score 10;
|
111
|
+
task "put scarab in case" tag P_scarab need scarab lose it score 5;
|
112
|
+
task "put bar in case" tag P_platinum need platinum lose it score 5;
|
113
|
+
|
114
|
+
item "ancient parchment" tag parchment hidden;
|
115
|
+
task "examine parchment" tag X_parchment
|
116
|
+
after P_painting P_coffin P_sceptre P_gold P_figurine P_torch
|
117
|
+
P_bracelet P_diamond P_skull P_jewels P_trident P_emerald
|
118
|
+
P_scarab P_coins P_chalice P_bauble P_canary P_egg P_platinum;
|
119
|
+
|
120
|
+
room "Stone Barrow" dir sw from W_House style special after X_parchment;
|
121
|
+
room "Inside the Barrow" tag Barrow dir w oneway finish
|
122
|
+
score 13 note "these points were missed from somewhere..."; # XXX
|
123
|
+
|
124
|
+
########################################################################
|
125
|
+
map "The Great Underground Empire";
|
126
|
+
|
127
|
+
room "Cellar" tag Cellar score 25 after Light;
|
128
|
+
room "East of Chasm" dir s;
|
129
|
+
room "Gallery" dir e;
|
130
|
+
item "painting" tag painting score 4;
|
131
|
+
room "Studio" tag Studio dir n;
|
132
|
+
join Studio to Kitchen tag StudioKitchen oneway go up
|
133
|
+
leave all except lantern painting;
|
134
|
+
|
135
|
+
# Some paths through the maze.
|
136
|
+
link Troll_Room to Maze tag Troll_Maze oneway hidden cmd "W.W.U.SW"
|
137
|
+
after Kill_troll length 5; #really length 4
|
138
|
+
link Maze to Troll_Room oneway hidden cmd "E.D.S.N.E" length 5;
|
139
|
+
link Maze to Troll_Room oneway hidden cmd "D.N.W.S.E" length 5;
|
140
|
+
link Maze to GratingRoom oneway hidden cmd "W.U.NE" length 4; #really length 3
|
141
|
+
link Maze to GratingRoom oneway hidden cmd "U.S.NE" length 4; #really length 3
|
142
|
+
link Maze to Cyclops_Room oneway hidden cmd "E.S.SE" length 3;
|
143
|
+
link GratingRoom to Troll_Room oneway hidden cmd "SW.SW.D.N.W.S.E" length 7;
|
144
|
+
link GratingRoom to Maze oneway hidden cmd "SW.SW.D.SW" length 4;
|
145
|
+
link GratingRoom to Maze oneway hidden cmd "SW.SW.U.N" length 4;
|
146
|
+
link GratingRoom to Maze oneway hidden cmd "SW.NW.E.N" length 4;
|
147
|
+
link GratingRoom to Maze oneway hidden cmd "SW.D.E.N" length 4;
|
148
|
+
link GratingRoom to Cyclops_Room oneway hidden cmd "D.E.D.N.NE.S.SE" length 7;
|
149
|
+
link GratingRoom to Cyclops_Room oneway hidden cmd "SW.U.D.N.NE.S.SE" length 7;
|
150
|
+
link GratingRoom to Cyclops_Room oneway hidden cmd "NW.E.D.N.NE.S.SE" length 7;
|
151
|
+
link Cyclops_Room to Troll_Room oneway hidden cmd "NW.S.D.S.N.E" length 6;
|
152
|
+
link Cyclops_Room to Maze oneway hidden cmd "NW.S.W" length 3;
|
153
|
+
|
154
|
+
room "Troll Room" tag Troll_Room dir n from Cellar;
|
155
|
+
item "troll";
|
156
|
+
task "kill troll with sword" tag Kill_troll need sword;
|
157
|
+
#item "axe" hidden after last;
|
158
|
+
|
159
|
+
room "Maze" tag Maze dir w w style puzzle cmd to "W.W.U.SW" cmd from "D.N.W.S.E"
|
160
|
+
length 5 after Kill_troll;
|
161
|
+
item "skeleton" note "Do NOT touch!";
|
162
|
+
item "coins" tag coins score 10;
|
163
|
+
item "skeleton key" tag key;
|
164
|
+
|
165
|
+
room "Grating Room" tag GratingRoom dir n cmd to "U.S.NE"
|
166
|
+
cmd from "sw.sw.u.n" length 4;
|
167
|
+
join GratingRoom to ClearingN go up after UL_grate;
|
168
|
+
task "unlock grate" tag UL_grate need key;
|
169
|
+
|
170
|
+
room "Cyclops Room" tag Cyclops_Room dir s from Maze
|
171
|
+
cmd to "E.S.SE" cmd from "NW.S.W" length 3;
|
172
|
+
item "cyclops";
|
173
|
+
task "say Ulysses or say Odysseus" tag M_cyclops;
|
174
|
+
room "Treasure Room" tag TreasureRoom dir s go down
|
175
|
+
style special after M_cyclops score 25;
|
176
|
+
item "silver chalice" tag chalice score 10;
|
177
|
+
task "give egg to thief" tag G_egg need egg drop it until K_thief;
|
178
|
+
task "kill thief with knife" tag K_thief need knife after G_egg
|
179
|
+
get chalice canary;
|
180
|
+
item "golden clockwork canary" tag canary hidden score 6;
|
181
|
+
room "Strange Passage" tag Strange_Passage dir e from Cyclops_Room style special
|
182
|
+
after M_cyclops;
|
183
|
+
join Strange_Passage to Living_Room go east after M_cyclops;
|
184
|
+
|
185
|
+
room "E/W Passage" tag EW_Passage dir e from Troll_Room score 5
|
186
|
+
after Kill_troll;
|
187
|
+
room "Round Room" tag Round_Room dir e;
|
188
|
+
room "Engravings Cave" dir se from Round_Room;
|
189
|
+
item "engravings";
|
190
|
+
room "Dome Room" dir e;
|
191
|
+
task "tie rope to railing" tag Tie_rope need rope drop it;
|
192
|
+
room "Torch Room" dir s go down style special after Tie_rope oneway;
|
193
|
+
item "flaming torch" tag torch score 14;
|
194
|
+
room "Temple" tag Temple dir s;
|
195
|
+
item "brass bell" tag bell;
|
196
|
+
room "Egyption Room" dir e;
|
197
|
+
item "gold coffin" tag coffin score 10;
|
198
|
+
room "Altar" tag Altar dir s from Temple;
|
199
|
+
link Altar to CaveS tag Altar_Cave go down oneway leave coffin;
|
200
|
+
item "altar";
|
201
|
+
item "candles" tag candles;
|
202
|
+
item "black book" tag book;
|
203
|
+
join Altar to ForestNW hidden oneway cmd "pray";
|
204
|
+
|
205
|
+
room "N/S Passage" tag NS_Passage dir n from Round_Room;
|
206
|
+
room "Chasm" tag Chasm dir n;
|
207
|
+
link EW_Passage to Chasm dir n go down;
|
208
|
+
room "Resevoir South" tag Res_S dir ne;
|
209
|
+
room "Deep Canyon" tag Deep_Canyon dir ne s ne from NS_Passage link Res_S;
|
210
|
+
|
211
|
+
room "Loud Room" tag Loud_Room dir s s go down link Round_Room;
|
212
|
+
item "platinum bar" tag platinum score 10; #score ?
|
213
|
+
task "\"echo\"" tag Say_Echo get platinum;
|
214
|
+
room "Damp Cave" dir e;
|
215
|
+
room "White Cliffs Beach" tag Beach1 dir e;
|
216
|
+
room "White Cliffs Beach" tag Beach2 dir s;
|
217
|
+
|
218
|
+
room "Resevoir" tag Res dir n from Res_S style special after O_dam;
|
219
|
+
item "old trunk of jewels" tag jewels score 15;
|
220
|
+
room "Stream" tag Stream style special after O_dam dir w;
|
221
|
+
room "Stream View" tag Stream_View style special after O_dam dir s link Res_S;
|
222
|
+
room "Resevoir North" dir n from Res;
|
223
|
+
item "air pump" tag air_pump;
|
224
|
+
room "Atlantis Room" dir n;
|
225
|
+
item "crystal trident" tag trident score 4;
|
226
|
+
room "Cave" tag CaveN dir n go up;
|
227
|
+
room "Mirror Room" tag Mirror_RoomN dir n w;
|
228
|
+
room "Twisting Passage" dir w s link CaveN;
|
229
|
+
room "Cold Passage" dir n from Mirror_RoomN;
|
230
|
+
room "Slide Room" tag Slide_Room dir w;
|
231
|
+
join Slide_Room to Cellar tag Slide_Cellar oneway cmd "D";
|
232
|
+
room "Mine Entrance" dir n;
|
233
|
+
room "Squeaky Room" dir w;
|
234
|
+
room "Bat Room" dir n style special need garlic;
|
235
|
+
item "vampire bat";
|
236
|
+
task "Drop garlic glove" tag D_garlic need garlic drop it until end;
|
237
|
+
item "jade figurine" tag figurine score 5;
|
238
|
+
room "Shaft Room" dir e after D_garlic;
|
239
|
+
item "basket";
|
240
|
+
task "put torch in basket" tag F_basket1
|
241
|
+
need torch drop it until R_basket;
|
242
|
+
task "put coal in basket" tag F_basket2 need coal lose it;
|
243
|
+
task "lower basket" tag L_basket after F_basket1 F_basket2;
|
244
|
+
task "raise basket" tag R_basket after F_basket3 get diamond;
|
245
|
+
item "diamond" tag diamond hidden;
|
246
|
+
room "Smelly Room" dir n;
|
247
|
+
room "Gas Room" dir e go down need lantern after F_basket1 leave torch
|
248
|
+
note "Do not bring any flame in here!";
|
249
|
+
item "sapphire bracelet" tag bracelet score 5;
|
250
|
+
room "Coal Mine" dir e s s exit e;
|
251
|
+
room "Coal Mine" dir ne n exit n;
|
252
|
+
room "Coal Mine" dir se e e s w;
|
253
|
+
room "Coal Mine" dir sw s exit w;
|
254
|
+
room "Ladder Top" dir e e go down;
|
255
|
+
room "Ladder Bottom" tag Ladder_Bot dir s go down;
|
256
|
+
room "Dead End" dir s;
|
257
|
+
item "coal" tag coal;
|
258
|
+
room "Timber Room" tag Timber_Room dir w from Ladder_Bot;
|
259
|
+
item "broken timber";
|
260
|
+
room "Drafty Room" dir w style special after L_basket leave all except screwdriver;
|
261
|
+
# These are actually the same as what was put in
|
262
|
+
item "torch" tag torch2;
|
263
|
+
item "coal" tag coal2;
|
264
|
+
task "put torch, diamond in basket" tag F_basket3
|
265
|
+
need diamond1 torch2 lose diamond1 torch2;
|
266
|
+
room "Machine Room" dir s;
|
267
|
+
task "open lid";
|
268
|
+
task "put coal in machine" follow last need coal2 lose it;
|
269
|
+
task "close lid" follow last;
|
270
|
+
task "turn switch with screwdriver" follow last need screwdriver;
|
271
|
+
task "open lid" follow last get diamond1;
|
272
|
+
item "diamond" tag diamond1 score 15;# score ?
|
273
|
+
|
274
|
+
room "Dam" tag Dam dir e e from Res_S;
|
275
|
+
link Dam to Deep_Canyon dir s;
|
276
|
+
item "bolt";
|
277
|
+
item "bubble";
|
278
|
+
task "turn bolt with wrench" tag O_dam need wrench after P_button;
|
279
|
+
room "Dam Lobby" tag Dam_Lobby dir n;
|
280
|
+
item "guide books";
|
281
|
+
item "matchbook" tag matchbook;
|
282
|
+
room "Maintenance Room" tag Maint_Room dir n e;
|
283
|
+
link Maint_Room to Dam_Lobby dir s;
|
284
|
+
item "buttons";
|
285
|
+
item "tool chests";
|
286
|
+
item "wrench" tag wrench;
|
287
|
+
item "tube";
|
288
|
+
item "screwdriver" tag screwdriver;
|
289
|
+
#task "press red button" note "lights room";
|
290
|
+
task "press yellow buttons" tag P_button
|
291
|
+
note "allows bolt to turn";
|
292
|
+
room "Dam Base" dir e s from Dam;
|
293
|
+
item "folded pile of plastic" note "an inflatable boat";
|
294
|
+
task "inflate boat" tag I_boat need air_pump;
|
295
|
+
task "enter boat and launch" tag Launch after I_boat goto River1;
|
296
|
+
room "River" tag River1 dir e style special oneway after Launch;
|
297
|
+
room "River" dir s oneway;
|
298
|
+
room "River" tag River3 dir s oneway;
|
299
|
+
#link River3 to Beach1 style special after Launch;
|
300
|
+
room "River" tag River4 dir s oneway;
|
301
|
+
#link River4 to Beach2 style special after Launch;
|
302
|
+
item "buoy" tag buoy;
|
303
|
+
room "River" dir s oneway;
|
304
|
+
room "Shore" tag Shore dir e;
|
305
|
+
room "Sandy Beach" dir e from River4 oneway link Shore;
|
306
|
+
item "shovel" tag shovel;
|
307
|
+
task "open buoy" need buoy get emerald;
|
308
|
+
item "emerald" tag emerald;
|
309
|
+
room "Sandy Cave" dir ne;
|
310
|
+
task "dig sand" need shovel get scarab
|
311
|
+
note "repeat until scarab is revealed";
|
312
|
+
item "scarab" tag scarab hidden score 5;
|
313
|
+
room "Aragain Falls" dir s from Shore;
|
314
|
+
room "On Rainbow" tag Rainbow dir w
|
315
|
+
style special after W_sceptre;
|
316
|
+
join Rainbow to End_Rainbow after W_sceptre oneway; # Is it really oneway?
|
317
|
+
|
318
|
+
room "Norrow Passage" dir s s from Round_Room;
|
319
|
+
room "Mirror Room" tag Mirror_RoomS dir s s;
|
320
|
+
join Mirror_RoomN to Mirror_RoomS tag Mirror cmd "touch mirror";
|
321
|
+
|
322
|
+
room "Winding Passage" dir w s;
|
323
|
+
room "Cave" tag CaveS dir e e;
|
324
|
+
link CaveS to Mirror_RoomS dir n;
|
325
|
+
room "Enterance to Hades" dir e go down;
|
326
|
+
item "gateway";
|
327
|
+
task "ring bell" need bell candles matchbook book
|
328
|
+
drop bell candles
|
329
|
+
note "the bell will get hot and will be dropped along with the candles";
|
330
|
+
task "light match" after last need matchbook;
|
331
|
+
task "light candles with match" follow last need matchbook candles;
|
332
|
+
task "read book" tag Remove_Spirits follow last need book;
|
333
|
+
task "put out the candles" after last need candles;
|
334
|
+
|
335
|
+
room "Land of the Dead" dir s style special after Remove_Spirits;
|
336
|
+
item "crystal skull" tag skull score 10;
|
337
|
+
|
338
|
+
|
339
|
+
########################################################################
|
340
|
+
# Hacks
|
341
|
+
|
342
|
+
# Force some things to happen is a certain order
|
343
|
+
# to help optimize the walkthrough
|
344
|
+
|
345
|
+
# leave things upstairs until the second time down.
|
346
|
+
join Trapdoor before O_trapdoor2 leave all except lantern;
|
347
|
+
task O_trapdoor2 after P_painting;
|
348
|
+
join Living_Room to Cellar cmd "D" after O_trapdoor2 oneway;
|
349
|
+
|
350
|
+
task P_painting need rope; # get the rope enroute
|
351
|
+
item sword after O_trapdoor2;
|
352
|
+
|
353
|
+
task O_sack after W_sceptre; # don't get the garlic right away
|
354
|
+
item egg after UL_grate; # get the egg on the way by
|
355
|
+
|
356
|
+
task Say_Echo after P_scarab;
|
357
|
+
|
358
|
+
# These are done the second time through this passage,
|
359
|
+
# after opening the dam
|
360
|
+
item torch after O_dam;
|
361
|
+
item bell after O_dam;
|
362
|
+
item book after O_dam;
|
363
|
+
item candles after O_dam;
|
364
|
+
link Altar_Cave after O_dam;
|
365
|
+
# Don't go this way yet either
|
366
|
+
link Maze after O_dam;
|
367
|
+
link Troll_Maze after O_dam;
|
368
|
+
|
369
|
+
# After the dam go to Hades before the resovoir
|
370
|
+
link Res after Remove_Spirits;
|
371
|
+
link Stream_View after Remove_Spirits;
|
372
|
+
|
373
|
+
join Slide_Cellar after R_basket;
|
374
|
+
link CaveN after P_diamond; # Put the diamond in the case first
|
375
|
+
item figurine need diamond; # get this on the way out
|
376
|
+
item bracelet need diamond; # get this on the way out
|
377
|
+
|
378
|
+
#link Timber_Room need matchbook candles; #incase the thief takes the lantern
|
379
|
+
|
380
|
+
task "" tag end in Barrow;
|
381
|
+
|
382
|
+
#link Res after P_skull;
|
383
|
+
#link Stream after P_skull;
|
384
|
+
#link Stream_View after P_skull;
|
385
|
+
|
386
|
+
#join StudioKitchen before P_painting;
|
387
|
+
#item sword after P_painting;
|
388
|
+
#task P_coins after G_egg;
|
389
|
+
#task P_chalice need bauble;
|
390
|
+
#task P_canary need bauble;
|
391
|
+
#task P_egg need bauble;
|
392
|
+
#task P_coffin after W_sceptre;
|
393
|
+
#task P_sceptre after W_sceptre;
|
394
|
+
|
395
|
+
#task M_cyclops need egg;
|
396
|
+
#link TreasureRoom need egg;
|
397
|
+
#item torch need matchbook;
|
398
|
+
#item bell need matchbook;
|
399
|
+
#item jewels after P_skull;
|
400
|
+
#item air_pump after P_skull;
|
401
|
+
#item trident after P_skull;
|
402
|
+
#item figurine need diamond;
|
403
|
+
#item bracelet after Use_machine;
|
404
|
+
#join Mirror need skull;
|
405
|
+
|
406
|
+
# Leave the knife upstairs until after we've given the egg to the thief.
|
407
|
+
# That gives him time to open the egg.
|
408
|
+
task "Drop knife" in Living_Room need knife drop it until G_egg;
|
409
|
+
|
410
|
+
# EOF
|