ifmapper 0.5
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- data/HISTORY.txt +2 -0
- data/IFMapper.gemspec +21 -0
- data/IFMapper.rb +27 -0
- data/icons/copy.png +0 -0
- data/icons/cut.png +0 -0
- data/icons/filenew.png +0 -0
- data/icons/fileopen.png +0 -0
- data/icons/filesave.png +0 -0
- data/icons/filesaveas.png +0 -0
- data/icons/help.png +0 -0
- data/icons/kill.png +0 -0
- data/icons/nextpage.png +0 -0
- data/icons/paste.png +0 -0
- data/icons/prevpage.png +0 -0
- data/icons/printicon.png +0 -0
- data/icons/redo.png +0 -0
- data/icons/saveas.png +0 -0
- data/icons/undo.png +0 -0
- data/icons/winapp.png +0 -0
- data/icons/zoom.png +0 -0
- data/lib/IFMapper/Connection.rb +63 -0
- data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
- data/lib/IFMapper/FXConnection.rb +283 -0
- data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
- data/lib/IFMapper/FXMap.rb +1614 -0
- data/lib/IFMapper/FXMapDialogBox.rb +51 -0
- data/lib/IFMapper/FXMapFileDialog.rb +29 -0
- data/lib/IFMapper/FXMapperSettings.rb +45 -0
- data/lib/IFMapper/FXMapperWindow.rb +1051 -0
- data/lib/IFMapper/FXPage.rb +24 -0
- data/lib/IFMapper/FXPageDialogBox.rb +38 -0
- data/lib/IFMapper/FXRoom.rb +218 -0
- data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
- data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
- data/lib/IFMapper/FXSpline.rb +54 -0
- data/lib/IFMapper/FXWarningBox.rb +45 -0
- data/lib/IFMapper/IFMReader.rb +613 -0
- data/lib/IFMapper/Map.rb +110 -0
- data/lib/IFMapper/PDFMapExporter.rb +315 -0
- data/lib/IFMapper/Page.rb +158 -0
- data/lib/IFMapper/Room.rb +104 -0
- data/maps/Bureaucracy.ifm +75 -0
- data/maps/Hollywood_Hijinx.ifm +149 -0
- data/maps/Jigsaw.ifm +806 -0
- data/maps/LGOP.ifm +705 -0
- data/maps/Mercy.ifm +76 -0
- data/maps/Planetfall.ifm +186 -0
- data/maps/Plundered_Hearts.ifm +251 -0
- data/maps/Ralph.ifm +50 -0
- data/maps/Robots_of_Dawn.ifm +224 -0
- data/maps/Seastalker.ifm +149 -0
- data/maps/Sherlock.ifm +209 -0
- data/maps/SoFar.ifm +72 -0
- data/maps/Starcross.ifm +170 -0
- data/maps/Suspended.ifm +82 -0
- data/maps/Wishbringer.ifm +277 -0
- data/maps/Wishbringer2.ifm +246 -0
- data/maps/Zork1.ifm +410 -0
- data/maps/Zork2.ifm +150 -0
- data/maps/Zork3.ifm +136 -0
- data/maps/Zork_Zero.ifm +557 -0
- data/maps/anchor.ifm +645 -0
- data/maps/atrox.ifm +134 -0
- data/maps/awaken.ifm +116 -0
- data/maps/babel.ifm +279 -0
- data/maps/bse.ifm +150 -0
- data/maps/change.ifm +128 -0
- data/maps/curses.ifm +307 -0
- data/maps/curves.ifm +529 -0
- data/maps/edifice.ifm +158 -0
- data/maps/frozen.ifm +126 -0
- data/maps/glow.ifm +101 -0
- data/maps/library.ifm +93 -0
- data/maps/mindelec.ifm +89 -0
- data/maps/minster.ifm +234 -0
- data/maps/muse.ifm +154 -0
- data/maps/paperchase.ifm +110 -0
- data/maps/space_st.ifm +104 -0
- data/maps/stationfall.ifm +320 -0
- data/maps/theatre.ifm +182 -0
- data/maps/toonesia.ifm +54 -0
- data/maps/tortoise.ifm +72 -0
- data/maps/vgame.ifm +219 -0
- data/maps/weather.ifm +98 -0
- data/maps/windhall.ifm +154 -0
- data/maps/zebulon.ifm +68 -0
- metadata +144 -0
data/maps/anchor.ifm
ADDED
@@ -0,0 +1,645 @@
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# IFM Map for "Anchorhead" by Michael S. Gentry
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# Based on Release 5 / Serial number 990206
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# (Note: earlier version of this game had different solutions
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# to several of the puzzles!)
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#
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# This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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#
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# $Id: anchor.ifm,v 1.5 2003/01/11 21:29:21 dchapes Exp $
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#
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# Note: Not finished. Days one and two (of four) are basicly done.
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# Mark the starting location
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room_border_width = 2 in style Start;
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# This style is used for connecting rooms between different map sections
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style Connection;
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room_shadow_xoff = 0;
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room_shadow_yoff = 0;
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ps.room_border_dashed = 1;
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tk.room_border_colour = "grey";
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tk.room_colour = "grey90";
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endstyle Connection;
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title "Anchorhead";
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########################################################################
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# Starting items
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item "wedding ring" tag wedding_ring keep;
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29
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item "trenchcoat" tag trenchcoat;
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30
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item "clothes" tag clothes;
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31
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item "umbrella" tag umbrella keep;
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########################################################################
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map "Anchorhead";
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36
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room "Outside the Real Estate Office" tag Outside_Office style Start start;
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37
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# task "close door" tag C_door # optional
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38
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# after UL_office_door LU_Verlac;
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39
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40
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room "Alley" tag Alley dir se 2;
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41
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item "boxes";
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42
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item "garbage cans";
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43
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item "fence";
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44
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item "window";
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45
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task "push can under window";
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46
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task "stand on cans" after last;
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47
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task "open window" follow last;
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48
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task "close umbrella" follow last need umbrella;
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49
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task "enter window" tag Go_window follow last
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50
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goto File_Room;
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51
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52
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room "Narrow Beach" tag Beach dir e;
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53
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item "sewage pipe";
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54
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55
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56
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room "File Room" tag File_Room dir n 2 from Alley
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57
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style special after Go_window;
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58
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item "filing cabinets";
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59
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task "look for Verlac in cabinets" tag LU_Verlac after Play_messages
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60
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give keyring house_key cellar_key;
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61
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item "keyring" tag keyring hidden score 2 keep;
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62
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item "key to house" tag house_key hidden keep;
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63
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item "key to cellar" tag cellar_key hidden keep;
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+
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65
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room "Office" tag Office dir w;
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66
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link Office to Outside_Office style special after UL_office_door;
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67
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item "blinds";
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item "papers";
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69
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item "telephone";
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70
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item "answering machine";
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71
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item "cup of coffee";
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72
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task "examine answering machine";
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73
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task "press play" tag Play_messages follow last
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74
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note "Verlac";
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75
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# task "press delete" after last; #optional;
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76
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task "unlock door" tag UL_office_door;
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77
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78
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+
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79
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room "Narrow Street" tag Narrow_Street
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80
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dir w from Outside_Office;
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room "Local Pub" tag Pub dir n;
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82
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item "table";
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83
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item "lantern" tag lantern;
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84
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task "look under table" get flask note "reveals a flask";
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85
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item "flask" tag flask hidden;
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86
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+
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87
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+
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88
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room "Twisting Lane" dir nw ne from Narrow_Street;
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89
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item "graffiti" hidden ;# after Sleep;
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task "read graffiti" tag X_graffiti after Sleep;
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91
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+
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92
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room "Hidden Court" dir w 2 style special after X_graffiti;
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93
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item "sign";
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94
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95
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room "The Cauldron" dir s;
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96
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item "display case";
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item "violin";
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98
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item "propietor";
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task "examine case" tag X_case
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note "reveals tarot cards, a geode, and an amulet";
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item "tarot cards" hidden;
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102
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item "geode" hidden;
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103
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item "amulet" tag amulet hidden score 5;
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104
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task "ask man about William Verlac";
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105
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task "ask man about Edward Verlac" note "trinket";
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106
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task "ask man about trinket" follow last;
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107
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task "ask man about amulet" after X_case give amulet;
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108
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task "show man puzzle box" need puzzle_box drop it
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109
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note "he opens it for you" score 2;
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110
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task "look in puzzle box" after last get black_disk
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111
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note "reveals black disk";
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112
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item "black disk" tag black_disk hidden;
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113
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114
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115
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room "Juntction" tag Junction dir w 3 from Narrow_Street
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exit nw;
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118
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room "Mill Road" tag Mill_Road dir n 4;
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room "Breakwater" dir e 2;
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121
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122
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room "At the Foot of the Lighthouse" dir ne;
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123
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item "bronze door";
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124
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125
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room "Rocky Spur" dir se ne exit e;
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126
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item "turbulent patch of water";
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127
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128
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129
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room "Entrance to the Paper Mill" tag Ent_Paper_Mill
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dir w 3 from Mill_Road exit sw;
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item "gate";
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room "Shanty Town" dir n;
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item "shacks";
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135
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# task "knock on door 11" after R_newspaper;
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136
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137
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+
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138
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room "Bare Foundations" dir s sw from Ent_Paper_Mill;
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139
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140
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room "Railroad Tracks" dir se;
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141
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142
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+
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143
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room "University Court" dir nw from Junction;
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144
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145
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room "Library" dir w leave book;
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146
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item "Michael";
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147
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item "book";
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148
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task "Michael, hello" note "or \"examine book\", or ..."
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149
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note "asks if you got the house keys";
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150
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task "yes" follow last;
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151
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task "show Michael the keys" tag Show_keys follow last need keyring
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score 2;
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153
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154
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room "Circulation Desk" dir n;
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155
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item "sign";
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item "register";
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157
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item "bell";
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158
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task "look up michael in register"
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159
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note "\"A Historical Overview of Superstitions in the Misaton Valley Region\" by J. Arnsworth Frazer";
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task "ring bell" follow last;
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161
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task "show librarian card" follow last need faculty_card;
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162
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task "ask librarian for Arnsworth Frazer" follow last give book;
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163
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item "Superstitions book" tag book hidden score 2;
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task "read Superstitions book" need book get slip
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note "a slip of paper falls out";
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task "again" tag R_book follow last need book
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note "Croseus Verlac, Eustacia Verlac, Wilhelm Verlac";
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task "ring bell" after last;
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task "give Superstitions book to librarian" follow last
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need book lose it;
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item "slip of paper" tag slip hidden;
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task "read slip of paper" tag R_slip need slip;
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room "Whateley Bridge" dir s 2 from Narrow_Street;
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room "Town Square" tag Town_Square dir s 2 exit s;
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item "stone obelisk";
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179
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item "iron ring" hidden;
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180
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item "hieroglyphs" hidden;
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181
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item "newspaper" tag newspaper hidden after Sleep;
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182
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task "read newspaper" tag R_newspaper need newspaper in any
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note "Jeffery Greer, 8yr old from #11 Mill Town road"
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184
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note "Edward Verlac";
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185
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+
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186
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room "Dark Corner" dir w 2;
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187
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+
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188
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room "Asylum Courtyard" dir s;
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189
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+
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room "Waiting Room" dir s exit s style special after Sleep;
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item "sofa";
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item "palm";
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item "metal gate";
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item "orderly";
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195
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item "cell key" tag cell_key keep;
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196
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task "ask orderly about Edward";
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197
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+
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198
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+
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199
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room "Side Alley" dir sw from Town_Square;
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200
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+
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201
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room "Courthouse" dir s from Town_Square
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style special after Sleep exit w e;
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+
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room "Courthouse Basement" tag CH_Basement dir s go down exit sw;
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room "Birth Records" dir se;
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task "look up Eustacia Verlac in records" after R_book
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note "born Nov 22, 1634";
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task "look up Wilhelm Verlac in records" after R_book
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note "born March 11, 1651";
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+
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room "Death Records" dir sw from CH_Basement;
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214
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task "look up Croseus Verlac in records" after R_book
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note "died March 11, 1651";
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task "look up Eustacia Verlac in records" after R_book
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note "died April 8, 1686";
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task "look up Wilhelm Verlac in records" after R_book
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note "died October 18, 1734";
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220
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+
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+
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room "Riverwalk" tag Riverwalk dir e 2 from Town_Square;
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item "iron gate";
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room "Under the Bridge" dir n nw exit s;
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226
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item "metal door";
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227
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task "unlock door with copper key" tag UL_bridge_door
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need keyring copper_key;
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229
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join last to Access_Shaft after UL_bridge_door go s;
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room "to sewers" style Connection dir s nopath
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style special after UL_bridge_door;
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233
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+
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234
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room "Vacant Lot" tag Vacant_Lot dir e from Riverwalk;
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235
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item "mattress";
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236
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item "man" hidden ;# after Sleep;
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237
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task "give flask to man" after Sleep need flask drop it score 2
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238
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note "he takes it and drinks from it";
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239
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task "ask man about Verlac" follow last;
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240
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task "show man the boy's picture" follow last need silver_locket;
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241
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task "show man the woman's picture" follow last need gold_locket
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note "Anna";
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243
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task "ask man about Anna" follow last;
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244
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task "ask man about Edward" follow last;
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245
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task "ask man about William" follow last;
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246
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task "ask man about coffin" follow last;
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247
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task "show skull to man" follow last need skull;
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248
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task "give amulet to man" tag G_amulet follow last
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249
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need amulet lose it
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250
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give copper_key score 5;
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251
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item "copper key" tag copper_key hidden keep;
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252
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task "put copper key on keyring" need keyring copper_key;
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253
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+
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254
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room "Wharf" dir se;
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255
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item "boats";
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256
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item "tin of fish oil";
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257
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+
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258
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+
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259
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room "Chilly Avenue" tag Chilly_Ave dir s 3 from Riverwalk;
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260
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+
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261
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room "Deserted Lane" tag Deserted_Lane dir s 2;
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262
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+
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263
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room "Down the Road" dir s exit s;
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264
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+
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265
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+
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266
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room "Churchyard" dir e from Deserted_Lane;
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267
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+
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268
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room "Behind the Church" dir se ne;
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269
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item "trap door";
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270
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item "padlock" hidden;
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271
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+
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272
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room "Scenic View" dir sw w sw w sw from Chilly_Ave
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273
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style special after Show_keys;
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274
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room "Outside the House" tag Outside_House dir nw;
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275
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item "typewritten notice";
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277
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# Note: The House is just to make the map look nice.
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278
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room "House" tag J_house style Connection
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dir n style special nopath;
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280
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join Outside_House to Foyer go n need keyring house_key length 4
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281
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cmd to "unlock door with house key. N. close door. lock it with house key"
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282
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cmd from "unlock door with house key. S. close door. lock it with house key";
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283
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join Kitchen to Behind_House go n need keyring house_key length 4
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284
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cmd to "unlock door with house key. N"
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285
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cmd from "S. close door. lock it with house key";
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286
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+
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287
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room "Path Behind the House" tag Behind_House dir n style special;
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288
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+
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289
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room "Family Plot" dir nw;
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290
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item "tombstones";
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291
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item "marble crypt";
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292
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task "unlock door with iron key" tag UL_crypt need keyring iron_key;
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293
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+
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294
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room "In the Crypt" need lantern dir n go in
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295
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style special after UL_crypt;
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296
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item "coffins in niches";
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297
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task "examine niches" tag X_niches
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298
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note "there are nameplates above the niches";
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task "look up Edward" after X_niches R_pages
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300
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note "Edward Verlac, b. April 26, 1960, d. March 14, 1997";
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301
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task "look up William" after X_niches R_pages
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302
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note "William Verlac, b. June 22, 1954, d. Sept 18, 1958";
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303
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task "open William's Coffin" follow last get animal_skeleton
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304
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note "reveals an animal's skeleton and skull";
|
305
|
+
item "animal's skeleton" tag animal_skeleton hidden;
|
306
|
+
item "skull" tag skull hidden need animal_skeleton;
|
307
|
+
|
308
|
+
|
309
|
+
########################################################################
|
310
|
+
map "Verlac Mansion: Groud Floor";
|
311
|
+
|
312
|
+
room "to outside" style Connection;
|
313
|
+
|
314
|
+
room "Foyer" tag Foyer dir n nopath;
|
315
|
+
item "luggage";
|
316
|
+
|
317
|
+
room "Back Hall" tag Back_Hall dir n exit w;
|
318
|
+
|
319
|
+
room "Gallery" dir e link Sitting_Room;
|
320
|
+
item "paintings";
|
321
|
+
task "examine paintings";
|
322
|
+
task "examine scene" follow last;
|
323
|
+
|
324
|
+
|
325
|
+
room "Sitting Room" tag Sitting_Room dir e from Foyer;
|
326
|
+
item "sofa";
|
327
|
+
item "rug";
|
328
|
+
item "fireplace";
|
329
|
+
item "portrait";
|
330
|
+
item "family album" tag family_album;
|
331
|
+
|
332
|
+
room "Dining Room" tag Dining_Room dir w from Foyer;
|
333
|
+
item "table";
|
334
|
+
item "china cupboard";
|
335
|
+
task "open cupboard" note "velvet lining";
|
336
|
+
task "examine lining" after last note "corner";
|
337
|
+
task "pull it" follow last give journal
|
338
|
+
note "reveals a journal" score 2;
|
339
|
+
item "journal" tag journal hidden;
|
340
|
+
task "read journal" tag R_journal need journal
|
341
|
+
note "safe combination (changes every time)";
|
342
|
+
|
343
|
+
room "Kitchen" tag Kitchen dir n link Back_Hall;
|
344
|
+
item "cabinets";
|
345
|
+
item "flashlight" tag flashlight;
|
346
|
+
task "open cabinets" get matches
|
347
|
+
note "reveals a book of matches";
|
348
|
+
item "matches" tag matches hidden;
|
349
|
+
|
350
|
+
room "Pantry" tag Pantry need flashlight dir nw
|
351
|
+
cmd to "NW. turn on flashlight"
|
352
|
+
cmd from "SE. turn off flashlight"
|
353
|
+
length 2;
|
354
|
+
item "broom" tag broom;
|
355
|
+
task "unlock door with cellar key" tag UL_cellar after last
|
356
|
+
need keyring cellar_key;
|
357
|
+
|
358
|
+
room "Cellar" tag Cellar dir s w s go down
|
359
|
+
style special after UL_cellar;
|
360
|
+
item "fuse cabinet";
|
361
|
+
task "open fuse cabinet";
|
362
|
+
task "examine it" follow last;
|
363
|
+
task "examine fuse plugs" follow last;
|
364
|
+
|
365
|
+
room "Wine Cellar" dir e;
|
366
|
+
item "wine bottles";
|
367
|
+
|
368
|
+
room "Storage" dir s from Cellar;
|
369
|
+
item "crates";
|
370
|
+
task "search boxes" note "newspaper clippings"
|
371
|
+
note "reveals spider web";
|
372
|
+
item "newspaper clippings" hidden;
|
373
|
+
task "examine spider web" after last;
|
374
|
+
task "sweep spider web with broom" need broom get iron_key;
|
375
|
+
task "put iron key on keyring" after last need keyring give iron_key;
|
376
|
+
item "iron key" tag iron_key hidden score 1 keep;
|
377
|
+
|
378
|
+
# To make the map look nice
|
379
|
+
room "to back of house" style Connection dir n from Kitchen
|
380
|
+
nopath style special;
|
381
|
+
|
382
|
+
########################################################################
|
383
|
+
map "Verlac Mansion: Upstairs";
|
384
|
+
|
385
|
+
room "Upstairs Landing" tag Landing;
|
386
|
+
join Foyer to Landing go up;
|
387
|
+
|
388
|
+
room "Master Bedroom" tag Bedroom dir n;
|
389
|
+
item "dressing mirror";
|
390
|
+
item "radiator";
|
391
|
+
item "bed";
|
392
|
+
task "get in bed" tag In_bed
|
393
|
+
drop all except wedding_ring;
|
394
|
+
task "sleep" tag Sleep follow last; #after Lock_house_door;
|
395
|
+
item "Michael's pants" tag pants hidden ;# after Sleep;
|
396
|
+
task "stand" follow last;
|
397
|
+
task "search pants" follow last get wallet
|
398
|
+
note "reveals Michael's wallet";
|
399
|
+
item "wallet" tag wallet hidden;
|
400
|
+
task "open wallet" need wallet get faculty_card
|
401
|
+
note "reveals Michael's faculty card";
|
402
|
+
item "faculty card" tag faculty_card hidden;
|
403
|
+
task "Get faculty card" after last need wallet lose it pants
|
404
|
+
give faculty_card;
|
405
|
+
task "get dressed" after last give clothes;
|
406
|
+
task "get umbrella and keyring" after last give umbrella keyring
|
407
|
+
house_key cellar_key;
|
408
|
+
task "wear trenchcoat" tag W_trenchcoat after last
|
409
|
+
give trenchcoat ;
|
410
|
+
task "get in bed" tag In_bed2 after G_amulet
|
411
|
+
drop all except wedding_ring
|
412
|
+
silver_locket gold_locket;
|
413
|
+
task "sleep" tag Sleep2 follow last;
|
414
|
+
task "stand" follow last;
|
415
|
+
task "get dressed" follow last give clothes;
|
416
|
+
task "wear trenchcoat" tag W_trenchcoat2 follow last
|
417
|
+
give trenchcoat safe;
|
418
|
+
|
419
|
+
room "Bathroom" tag Bathroom dir w;
|
420
|
+
item "bathtub";
|
421
|
+
item "bath towel" hidden ;# after Sleep;
|
422
|
+
# task "take bath" tag Bath after K_grate
|
423
|
+
# drop all except wedding_ring
|
424
|
+
# silver_locket gold_locket;
|
425
|
+
# task "get dressed" follow last give clothes;
|
426
|
+
# task "wear trenchcoat" tag W_trenchcoat3 follow last
|
427
|
+
# give trenchcoat safe;
|
428
|
+
|
429
|
+
|
430
|
+
room "Upstairs Hall" tag Hall dir e from Landing;
|
431
|
+
item "window";
|
432
|
+
item "cord";
|
433
|
+
task "pull cord" tag P_cord;
|
434
|
+
|
435
|
+
room "Children's Bedroom" dir s;
|
436
|
+
item "bed";
|
437
|
+
item "vanity table";
|
438
|
+
item "ancient crib";
|
439
|
+
item "jewelry box";
|
440
|
+
task "open box" get silver_locket
|
441
|
+
note "reveals a silver locket";
|
442
|
+
item "silver locket" tag silver_locket hidden keep;
|
443
|
+
task "wear locket" need silver_locket;
|
444
|
+
task "open locket" follow last
|
445
|
+
note "reveals a boy's picture";
|
446
|
+
task "examine boy's picture" follow last;
|
447
|
+
task "look under bed" note "odd scratches";
|
448
|
+
task "move bed" follow last
|
449
|
+
note "reveals a ragged hole";
|
450
|
+
task "search hole" follow last get soggy_pages
|
451
|
+
note "reveals a bundle of soggy pages";
|
452
|
+
item "soggy pages" tag soggy_pages hidden score 2;
|
453
|
+
task "examine pages" follow last ;# need soggy_pages;
|
454
|
+
task "read pages" tag R_pages follow last
|
455
|
+
give soggy_pages
|
456
|
+
note "mentions the locket";
|
457
|
+
|
458
|
+
room "Library" dir n n from Hall;
|
459
|
+
item "books";
|
460
|
+
item "leather armchair";
|
461
|
+
item "window";
|
462
|
+
item "brass pipe stand";
|
463
|
+
item "mahogany doors";
|
464
|
+
item "sizable volume";
|
465
|
+
task "examine volume";
|
466
|
+
task "read manual" tag R_manual after last
|
467
|
+
note "section on opening doors";
|
468
|
+
task "examine books" note "reveals Edgar Allen Poe's book";
|
469
|
+
item "Edgar Allen Poe book" tag poe_book hidden;
|
470
|
+
task "Get Poe" after last
|
471
|
+
note "reveals safe" score 1;
|
472
|
+
item "safe" hidden;
|
473
|
+
task "open safe" after last R_journal score 2
|
474
|
+
note "using combination from journal"
|
475
|
+
cmd "turn dial to XX"
|
476
|
+
cmd "turn dial to XX"
|
477
|
+
cmd "turn dial to XX";
|
478
|
+
task "look in safe" after last get puzzle_box flute
|
479
|
+
note "reveals a puzzle box and a metal flute";
|
480
|
+
task "hide safe" tag C_safe after last #optional
|
481
|
+
cmd "close safe"
|
482
|
+
cmd "Get Poe";
|
483
|
+
item "puzzle box" tag puzzle_box hidden before C_safe;
|
484
|
+
item "metal flute" tag flute hidden before C_safe;
|
485
|
+
|
486
|
+
room "Study" tag Study dir e 2
|
487
|
+
style special need newspaper;
|
488
|
+
item "desk";
|
489
|
+
item "chair";
|
490
|
+
item "fireplace";
|
491
|
+
item "laptop";
|
492
|
+
item "letter opener" tag letter_opener;
|
493
|
+
task "read laptop";
|
494
|
+
task "remove ring" follow last need wedding_ring
|
495
|
+
note "inscription";
|
496
|
+
task "examine it" follow last need wedding_ring
|
497
|
+
note "Wedding date is June 28th";
|
498
|
+
task "wear it" follow last need wedding_ring;
|
499
|
+
task "type 0628" follow last score 2;
|
500
|
+
task "read laptop" tag R_laptop follow last;
|
501
|
+
task "open drawer" get Cryptical_Haermoniacon
|
502
|
+
note "reveals \"The Cryptical Haermoniacon\"";
|
503
|
+
item "Cryptical Haermoniacon" tag Cryptical_Haermoniacon hidden;
|
504
|
+
task "examine Cryptical Haermoniacon" need Cryptical_Haermoniacon;
|
505
|
+
task "read it" follow last need Cryptical_Haermoniacon;
|
506
|
+
task "examine fireplace" note "brass spheres";
|
507
|
+
task "examine spheres" follow last note "smudges";
|
508
|
+
task "turn sphere" tag Turn_sphere follow last;
|
509
|
+
|
510
|
+
room "to narrow corridors" style Connection dir sw
|
511
|
+
style special nopath;
|
512
|
+
link last to Crawlspace style special nopath oneway;
|
513
|
+
|
514
|
+
|
515
|
+
room "Attic" tag Attic dir e se e n from Hall go up
|
516
|
+
style special after P_cord;
|
517
|
+
item "door";
|
518
|
+
task "put newspaper under door" need newspaper ;#drop it until P_opener;
|
519
|
+
task "put letter opener in keyhole" tag P_opener need letter_opener
|
520
|
+
follow last note "knocks out brass key";
|
521
|
+
task "Get newspaper" follow last #give newspaper
|
522
|
+
get brass_key;
|
523
|
+
task "put brass key on keyring" after last need keyring give brass_key;
|
524
|
+
item "brass key" tag brass_key hidden score 1 keep;
|
525
|
+
task "unlock door with brass key" tag UL_attic_door
|
526
|
+
need keyring brass_key;
|
527
|
+
|
528
|
+
room "Crawlspace" tag Crawlspace need lantern dir w;
|
529
|
+
|
530
|
+
|
531
|
+
room "Attic Cell" dir n from Attic
|
532
|
+
style special after UL_attic_door;
|
533
|
+
item "straw";
|
534
|
+
item "pencil marks";
|
535
|
+
task "search straw" get gold_locket
|
536
|
+
note "reveals a gold locket";
|
537
|
+
item "gold locket" tag gold_locket hidden keep;
|
538
|
+
task "open gold locket" need gold_locket
|
539
|
+
note "reveals a woman's picture";
|
540
|
+
task "examine woman's picture" after last;
|
541
|
+
task "wear gold locket" need gold_locket;
|
542
|
+
|
543
|
+
|
544
|
+
########################################################################
|
545
|
+
map "Narrow Corridors";
|
546
|
+
|
547
|
+
room "to Study" style Connection;
|
548
|
+
|
549
|
+
room "Narrow Corridors-1" tag NCor1 dir se nopath;
|
550
|
+
join Study to NCor1 need lantern after Turn_sphere
|
551
|
+
cmd to "SW" cmd from "NW";
|
552
|
+
link NCor1 to NCor3 dir w s 2 se;
|
553
|
+
link NCor1 to NCor4 dir sw se 2 e 2;
|
554
|
+
|
555
|
+
room "Narrow Corridors-2" tag NCor2 dir ne se;
|
556
|
+
item "hole";
|
557
|
+
# task "look through hole" note "into darkness";
|
558
|
+
link NCor2 to NCor3 dir s;
|
559
|
+
link NCor2 to NCor4 dir se w;
|
560
|
+
link NCor2 to NCor5 dir sw se s;
|
561
|
+
|
562
|
+
room "Narrow Corridors-3" tag NCor3 dir s sw;
|
563
|
+
item "hole (into children's bedroom)";
|
564
|
+
# task "look through hole" note "into children's bedroom";
|
565
|
+
link NCor3 to NCor5 dir nw s 3;
|
566
|
+
|
567
|
+
room "Narrow Corridors-4" tag NCor4 dir e ne s;
|
568
|
+
item "hole (into sitting room)";
|
569
|
+
# task "look through hole" note "into sitting room";
|
570
|
+
|
571
|
+
room "Narrow Corridors-5" tag NCor5 dir se sw w w;
|
572
|
+
|
573
|
+
room "Observatory" tag Observatory dir se oneway;
|
574
|
+
join Observatory to Crawlspace go se oneway;
|
575
|
+
item "charts";
|
576
|
+
item "telescope";
|
577
|
+
task "examine charts" note "comet tomorrow";
|
578
|
+
task "put black disk in telescope" tag P_disk need black_disk drop it;
|
579
|
+
|
580
|
+
room "to crawlspace" style Connection dir se oneway nopath;
|
581
|
+
|
582
|
+
|
583
|
+
########################################################################
|
584
|
+
map "Sewers";
|
585
|
+
|
586
|
+
room "exit" style Connection;
|
587
|
+
|
588
|
+
room "Access Shaft" tag Access_Shaft dir s nopath;
|
589
|
+
|
590
|
+
room "Sewer Tunnel" tag Sewer_Tunnel dir e go down exit se;
|
591
|
+
|
592
|
+
room "Dripping Tunnel" dir n;
|
593
|
+
|
594
|
+
room "Bottom of Shaft" dir n;
|
595
|
+
|
596
|
+
room "Outflow Tunnel" dir n go up;
|
597
|
+
|
598
|
+
room "End of the Pipe" dir e;
|
599
|
+
item "metal grate";
|
600
|
+
task "examine grate";
|
601
|
+
task "kick it" tag K_grate follow last;
|
602
|
+
join last to Beach after last
|
603
|
+
cmd to "E"
|
604
|
+
cmd from "enter sewage pipe";
|
605
|
+
|
606
|
+
room "to beach" style Connection dir e
|
607
|
+
style special nopath;
|
608
|
+
|
609
|
+
room "Vaulted Tunnel" dir se from Sewer_Tunnel;
|
610
|
+
item "depression";
|
611
|
+
|
612
|
+
########################################################################
|
613
|
+
# Modify some of the above to help IFM generate a workable walkthrough
|
614
|
+
|
615
|
+
# Prefer other routes over climbing through the window.
|
616
|
+
link File_Room length 2;
|
617
|
+
|
618
|
+
# Don't bother with the pub until day two
|
619
|
+
link Pub after Sleep;
|
620
|
+
|
621
|
+
# Don't bother exploring the house until day two
|
622
|
+
link Back_Hall after Sleep;
|
623
|
+
link Sitting_Room after Sleep;
|
624
|
+
link Dining_Room after Sleep;
|
625
|
+
link Hall after Sleep;
|
626
|
+
|
627
|
+
# Make *sure* we don't leave the bedroom undressed
|
628
|
+
link Bedroom before In_bed;
|
629
|
+
link Landing to Bedroom after W_trenchcoat before In_bed2;
|
630
|
+
link Bedroom to Landing after W_trenchcoat2 ;#before Bath;
|
631
|
+
#link Bedroom to Landing after W_trenchcoat3;
|
632
|
+
# XXX
|
633
|
+
task "" after W_trenchcoat2 in Bathroom;
|
634
|
+
|
635
|
+
# Don't bother going to the attic directly, taking the secret passage first
|
636
|
+
# gets us there too.
|
637
|
+
link Attic after P_disk;
|
638
|
+
|
639
|
+
# Delay talking to the man in the vacant lot
|
640
|
+
link Vacant_Lot after P_disk;
|
641
|
+
|
642
|
+
# Leave the sewers until day three
|
643
|
+
task UL_bridge_door after Sleep2;
|
644
|
+
|
645
|
+
# EOF
|