ifmapper 0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. data/HISTORY.txt +2 -0
  2. data/IFMapper.gemspec +21 -0
  3. data/IFMapper.rb +27 -0
  4. data/icons/copy.png +0 -0
  5. data/icons/cut.png +0 -0
  6. data/icons/filenew.png +0 -0
  7. data/icons/fileopen.png +0 -0
  8. data/icons/filesave.png +0 -0
  9. data/icons/filesaveas.png +0 -0
  10. data/icons/help.png +0 -0
  11. data/icons/kill.png +0 -0
  12. data/icons/nextpage.png +0 -0
  13. data/icons/paste.png +0 -0
  14. data/icons/prevpage.png +0 -0
  15. data/icons/printicon.png +0 -0
  16. data/icons/redo.png +0 -0
  17. data/icons/saveas.png +0 -0
  18. data/icons/undo.png +0 -0
  19. data/icons/winapp.png +0 -0
  20. data/icons/zoom.png +0 -0
  21. data/lib/IFMapper/Connection.rb +63 -0
  22. data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
  23. data/lib/IFMapper/FXConnection.rb +283 -0
  24. data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
  25. data/lib/IFMapper/FXMap.rb +1614 -0
  26. data/lib/IFMapper/FXMapDialogBox.rb +51 -0
  27. data/lib/IFMapper/FXMapFileDialog.rb +29 -0
  28. data/lib/IFMapper/FXMapperSettings.rb +45 -0
  29. data/lib/IFMapper/FXMapperWindow.rb +1051 -0
  30. data/lib/IFMapper/FXPage.rb +24 -0
  31. data/lib/IFMapper/FXPageDialogBox.rb +38 -0
  32. data/lib/IFMapper/FXRoom.rb +218 -0
  33. data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
  34. data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
  35. data/lib/IFMapper/FXSpline.rb +54 -0
  36. data/lib/IFMapper/FXWarningBox.rb +45 -0
  37. data/lib/IFMapper/IFMReader.rb +613 -0
  38. data/lib/IFMapper/Map.rb +110 -0
  39. data/lib/IFMapper/PDFMapExporter.rb +315 -0
  40. data/lib/IFMapper/Page.rb +158 -0
  41. data/lib/IFMapper/Room.rb +104 -0
  42. data/maps/Bureaucracy.ifm +75 -0
  43. data/maps/Hollywood_Hijinx.ifm +149 -0
  44. data/maps/Jigsaw.ifm +806 -0
  45. data/maps/LGOP.ifm +705 -0
  46. data/maps/Mercy.ifm +76 -0
  47. data/maps/Planetfall.ifm +186 -0
  48. data/maps/Plundered_Hearts.ifm +251 -0
  49. data/maps/Ralph.ifm +50 -0
  50. data/maps/Robots_of_Dawn.ifm +224 -0
  51. data/maps/Seastalker.ifm +149 -0
  52. data/maps/Sherlock.ifm +209 -0
  53. data/maps/SoFar.ifm +72 -0
  54. data/maps/Starcross.ifm +170 -0
  55. data/maps/Suspended.ifm +82 -0
  56. data/maps/Wishbringer.ifm +277 -0
  57. data/maps/Wishbringer2.ifm +246 -0
  58. data/maps/Zork1.ifm +410 -0
  59. data/maps/Zork2.ifm +150 -0
  60. data/maps/Zork3.ifm +136 -0
  61. data/maps/Zork_Zero.ifm +557 -0
  62. data/maps/anchor.ifm +645 -0
  63. data/maps/atrox.ifm +134 -0
  64. data/maps/awaken.ifm +116 -0
  65. data/maps/babel.ifm +279 -0
  66. data/maps/bse.ifm +150 -0
  67. data/maps/change.ifm +128 -0
  68. data/maps/curses.ifm +307 -0
  69. data/maps/curves.ifm +529 -0
  70. data/maps/edifice.ifm +158 -0
  71. data/maps/frozen.ifm +126 -0
  72. data/maps/glow.ifm +101 -0
  73. data/maps/library.ifm +93 -0
  74. data/maps/mindelec.ifm +89 -0
  75. data/maps/minster.ifm +234 -0
  76. data/maps/muse.ifm +154 -0
  77. data/maps/paperchase.ifm +110 -0
  78. data/maps/space_st.ifm +104 -0
  79. data/maps/stationfall.ifm +320 -0
  80. data/maps/theatre.ifm +182 -0
  81. data/maps/toonesia.ifm +54 -0
  82. data/maps/tortoise.ifm +72 -0
  83. data/maps/vgame.ifm +219 -0
  84. data/maps/weather.ifm +98 -0
  85. data/maps/windhall.ifm +154 -0
  86. data/maps/zebulon.ifm +68 -0
  87. metadata +144 -0
data/maps/anchor.ifm ADDED
@@ -0,0 +1,645 @@
1
+ # IFM Map for "Anchorhead" by Michael S. Gentry
2
+ # Based on Release 5 / Serial number 990206
3
+ # (Note: earlier version of this game had different solutions
4
+ # to several of the puzzles!)
5
+ #
6
+ # This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
7
+ #
8
+ # $Id: anchor.ifm,v 1.5 2003/01/11 21:29:21 dchapes Exp $
9
+ #
10
+ # Note: Not finished. Days one and two (of four) are basicly done.
11
+
12
+ # Mark the starting location
13
+ room_border_width = 2 in style Start;
14
+
15
+ # This style is used for connecting rooms between different map sections
16
+ style Connection;
17
+ room_shadow_xoff = 0;
18
+ room_shadow_yoff = 0;
19
+ ps.room_border_dashed = 1;
20
+ tk.room_border_colour = "grey";
21
+ tk.room_colour = "grey90";
22
+ endstyle Connection;
23
+
24
+ title "Anchorhead";
25
+
26
+ ########################################################################
27
+ # Starting items
28
+ item "wedding ring" tag wedding_ring keep;
29
+ item "trenchcoat" tag trenchcoat;
30
+ item "clothes" tag clothes;
31
+ item "umbrella" tag umbrella keep;
32
+
33
+ ########################################################################
34
+ map "Anchorhead";
35
+
36
+ room "Outside the Real Estate Office" tag Outside_Office style Start start;
37
+ # task "close door" tag C_door # optional
38
+ # after UL_office_door LU_Verlac;
39
+
40
+ room "Alley" tag Alley dir se 2;
41
+ item "boxes";
42
+ item "garbage cans";
43
+ item "fence";
44
+ item "window";
45
+ task "push can under window";
46
+ task "stand on cans" after last;
47
+ task "open window" follow last;
48
+ task "close umbrella" follow last need umbrella;
49
+ task "enter window" tag Go_window follow last
50
+ goto File_Room;
51
+
52
+ room "Narrow Beach" tag Beach dir e;
53
+ item "sewage pipe";
54
+
55
+
56
+ room "File Room" tag File_Room dir n 2 from Alley
57
+ style special after Go_window;
58
+ item "filing cabinets";
59
+ task "look for Verlac in cabinets" tag LU_Verlac after Play_messages
60
+ give keyring house_key cellar_key;
61
+ item "keyring" tag keyring hidden score 2 keep;
62
+ item "key to house" tag house_key hidden keep;
63
+ item "key to cellar" tag cellar_key hidden keep;
64
+
65
+ room "Office" tag Office dir w;
66
+ link Office to Outside_Office style special after UL_office_door;
67
+ item "blinds";
68
+ item "papers";
69
+ item "telephone";
70
+ item "answering machine";
71
+ item "cup of coffee";
72
+ task "examine answering machine";
73
+ task "press play" tag Play_messages follow last
74
+ note "Verlac";
75
+ # task "press delete" after last; #optional;
76
+ task "unlock door" tag UL_office_door;
77
+
78
+
79
+ room "Narrow Street" tag Narrow_Street
80
+ dir w from Outside_Office;
81
+ room "Local Pub" tag Pub dir n;
82
+ item "table";
83
+ item "lantern" tag lantern;
84
+ task "look under table" get flask note "reveals a flask";
85
+ item "flask" tag flask hidden;
86
+
87
+
88
+ room "Twisting Lane" dir nw ne from Narrow_Street;
89
+ item "graffiti" hidden ;# after Sleep;
90
+ task "read graffiti" tag X_graffiti after Sleep;
91
+
92
+ room "Hidden Court" dir w 2 style special after X_graffiti;
93
+ item "sign";
94
+
95
+ room "The Cauldron" dir s;
96
+ item "display case";
97
+ item "violin";
98
+ item "propietor";
99
+ task "examine case" tag X_case
100
+ note "reveals tarot cards, a geode, and an amulet";
101
+ item "tarot cards" hidden;
102
+ item "geode" hidden;
103
+ item "amulet" tag amulet hidden score 5;
104
+ task "ask man about William Verlac";
105
+ task "ask man about Edward Verlac" note "trinket";
106
+ task "ask man about trinket" follow last;
107
+ task "ask man about amulet" after X_case give amulet;
108
+ task "show man puzzle box" need puzzle_box drop it
109
+ note "he opens it for you" score 2;
110
+ task "look in puzzle box" after last get black_disk
111
+ note "reveals black disk";
112
+ item "black disk" tag black_disk hidden;
113
+
114
+
115
+ room "Juntction" tag Junction dir w 3 from Narrow_Street
116
+ exit nw;
117
+
118
+ room "Mill Road" tag Mill_Road dir n 4;
119
+
120
+ room "Breakwater" dir e 2;
121
+
122
+ room "At the Foot of the Lighthouse" dir ne;
123
+ item "bronze door";
124
+
125
+ room "Rocky Spur" dir se ne exit e;
126
+ item "turbulent patch of water";
127
+
128
+
129
+ room "Entrance to the Paper Mill" tag Ent_Paper_Mill
130
+ dir w 3 from Mill_Road exit sw;
131
+ item "gate";
132
+
133
+ room "Shanty Town" dir n;
134
+ item "shacks";
135
+ # task "knock on door 11" after R_newspaper;
136
+
137
+
138
+ room "Bare Foundations" dir s sw from Ent_Paper_Mill;
139
+
140
+ room "Railroad Tracks" dir se;
141
+
142
+
143
+ room "University Court" dir nw from Junction;
144
+
145
+ room "Library" dir w leave book;
146
+ item "Michael";
147
+ item "book";
148
+ task "Michael, hello" note "or \"examine book\", or ..."
149
+ note "asks if you got the house keys";
150
+ task "yes" follow last;
151
+ task "show Michael the keys" tag Show_keys follow last need keyring
152
+ score 2;
153
+
154
+ room "Circulation Desk" dir n;
155
+ item "sign";
156
+ item "register";
157
+ item "bell";
158
+ task "look up michael in register"
159
+ note "\"A Historical Overview of Superstitions in the Misaton Valley Region\" by J. Arnsworth Frazer";
160
+ task "ring bell" follow last;
161
+ task "show librarian card" follow last need faculty_card;
162
+ task "ask librarian for Arnsworth Frazer" follow last give book;
163
+ item "Superstitions book" tag book hidden score 2;
164
+ task "read Superstitions book" need book get slip
165
+ note "a slip of paper falls out";
166
+ task "again" tag R_book follow last need book
167
+ note "Croseus Verlac, Eustacia Verlac, Wilhelm Verlac";
168
+ task "ring bell" after last;
169
+ task "give Superstitions book to librarian" follow last
170
+ need book lose it;
171
+ item "slip of paper" tag slip hidden;
172
+ task "read slip of paper" tag R_slip need slip;
173
+
174
+
175
+ room "Whateley Bridge" dir s 2 from Narrow_Street;
176
+
177
+ room "Town Square" tag Town_Square dir s 2 exit s;
178
+ item "stone obelisk";
179
+ item "iron ring" hidden;
180
+ item "hieroglyphs" hidden;
181
+ item "newspaper" tag newspaper hidden after Sleep;
182
+ task "read newspaper" tag R_newspaper need newspaper in any
183
+ note "Jeffery Greer, 8yr old from #11 Mill Town road"
184
+ note "Edward Verlac";
185
+
186
+ room "Dark Corner" dir w 2;
187
+
188
+ room "Asylum Courtyard" dir s;
189
+
190
+ room "Waiting Room" dir s exit s style special after Sleep;
191
+ item "sofa";
192
+ item "palm";
193
+ item "metal gate";
194
+ item "orderly";
195
+ item "cell key" tag cell_key keep;
196
+ task "ask orderly about Edward";
197
+
198
+
199
+ room "Side Alley" dir sw from Town_Square;
200
+
201
+
202
+ room "Courthouse" dir s from Town_Square
203
+ style special after Sleep exit w e;
204
+
205
+ room "Courthouse Basement" tag CH_Basement dir s go down exit sw;
206
+
207
+ room "Birth Records" dir se;
208
+ task "look up Eustacia Verlac in records" after R_book
209
+ note "born Nov 22, 1634";
210
+ task "look up Wilhelm Verlac in records" after R_book
211
+ note "born March 11, 1651";
212
+
213
+ room "Death Records" dir sw from CH_Basement;
214
+ task "look up Croseus Verlac in records" after R_book
215
+ note "died March 11, 1651";
216
+ task "look up Eustacia Verlac in records" after R_book
217
+ note "died April 8, 1686";
218
+ task "look up Wilhelm Verlac in records" after R_book
219
+ note "died October 18, 1734";
220
+
221
+
222
+ room "Riverwalk" tag Riverwalk dir e 2 from Town_Square;
223
+ item "iron gate";
224
+
225
+ room "Under the Bridge" dir n nw exit s;
226
+ item "metal door";
227
+ task "unlock door with copper key" tag UL_bridge_door
228
+ need keyring copper_key;
229
+ join last to Access_Shaft after UL_bridge_door go s;
230
+
231
+ room "to sewers" style Connection dir s nopath
232
+ style special after UL_bridge_door;
233
+
234
+ room "Vacant Lot" tag Vacant_Lot dir e from Riverwalk;
235
+ item "mattress";
236
+ item "man" hidden ;# after Sleep;
237
+ task "give flask to man" after Sleep need flask drop it score 2
238
+ note "he takes it and drinks from it";
239
+ task "ask man about Verlac" follow last;
240
+ task "show man the boy's picture" follow last need silver_locket;
241
+ task "show man the woman's picture" follow last need gold_locket
242
+ note "Anna";
243
+ task "ask man about Anna" follow last;
244
+ task "ask man about Edward" follow last;
245
+ task "ask man about William" follow last;
246
+ task "ask man about coffin" follow last;
247
+ task "show skull to man" follow last need skull;
248
+ task "give amulet to man" tag G_amulet follow last
249
+ need amulet lose it
250
+ give copper_key score 5;
251
+ item "copper key" tag copper_key hidden keep;
252
+ task "put copper key on keyring" need keyring copper_key;
253
+
254
+ room "Wharf" dir se;
255
+ item "boats";
256
+ item "tin of fish oil";
257
+
258
+
259
+ room "Chilly Avenue" tag Chilly_Ave dir s 3 from Riverwalk;
260
+
261
+ room "Deserted Lane" tag Deserted_Lane dir s 2;
262
+
263
+ room "Down the Road" dir s exit s;
264
+
265
+
266
+ room "Churchyard" dir e from Deserted_Lane;
267
+
268
+ room "Behind the Church" dir se ne;
269
+ item "trap door";
270
+ item "padlock" hidden;
271
+
272
+ room "Scenic View" dir sw w sw w sw from Chilly_Ave
273
+ style special after Show_keys;
274
+ room "Outside the House" tag Outside_House dir nw;
275
+ item "typewritten notice";
276
+
277
+ # Note: The House is just to make the map look nice.
278
+ room "House" tag J_house style Connection
279
+ dir n style special nopath;
280
+ join Outside_House to Foyer go n need keyring house_key length 4
281
+ cmd to "unlock door with house key. N. close door. lock it with house key"
282
+ cmd from "unlock door with house key. S. close door. lock it with house key";
283
+ join Kitchen to Behind_House go n need keyring house_key length 4
284
+ cmd to "unlock door with house key. N"
285
+ cmd from "S. close door. lock it with house key";
286
+
287
+ room "Path Behind the House" tag Behind_House dir n style special;
288
+
289
+ room "Family Plot" dir nw;
290
+ item "tombstones";
291
+ item "marble crypt";
292
+ task "unlock door with iron key" tag UL_crypt need keyring iron_key;
293
+
294
+ room "In the Crypt" need lantern dir n go in
295
+ style special after UL_crypt;
296
+ item "coffins in niches";
297
+ task "examine niches" tag X_niches
298
+ note "there are nameplates above the niches";
299
+ task "look up Edward" after X_niches R_pages
300
+ note "Edward Verlac, b. April 26, 1960, d. March 14, 1997";
301
+ task "look up William" after X_niches R_pages
302
+ note "William Verlac, b. June 22, 1954, d. Sept 18, 1958";
303
+ task "open William's Coffin" follow last get animal_skeleton
304
+ note "reveals an animal's skeleton and skull";
305
+ item "animal's skeleton" tag animal_skeleton hidden;
306
+ item "skull" tag skull hidden need animal_skeleton;
307
+
308
+
309
+ ########################################################################
310
+ map "Verlac Mansion: Groud Floor";
311
+
312
+ room "to outside" style Connection;
313
+
314
+ room "Foyer" tag Foyer dir n nopath;
315
+ item "luggage";
316
+
317
+ room "Back Hall" tag Back_Hall dir n exit w;
318
+
319
+ room "Gallery" dir e link Sitting_Room;
320
+ item "paintings";
321
+ task "examine paintings";
322
+ task "examine scene" follow last;
323
+
324
+
325
+ room "Sitting Room" tag Sitting_Room dir e from Foyer;
326
+ item "sofa";
327
+ item "rug";
328
+ item "fireplace";
329
+ item "portrait";
330
+ item "family album" tag family_album;
331
+
332
+ room "Dining Room" tag Dining_Room dir w from Foyer;
333
+ item "table";
334
+ item "china cupboard";
335
+ task "open cupboard" note "velvet lining";
336
+ task "examine lining" after last note "corner";
337
+ task "pull it" follow last give journal
338
+ note "reveals a journal" score 2;
339
+ item "journal" tag journal hidden;
340
+ task "read journal" tag R_journal need journal
341
+ note "safe combination (changes every time)";
342
+
343
+ room "Kitchen" tag Kitchen dir n link Back_Hall;
344
+ item "cabinets";
345
+ item "flashlight" tag flashlight;
346
+ task "open cabinets" get matches
347
+ note "reveals a book of matches";
348
+ item "matches" tag matches hidden;
349
+
350
+ room "Pantry" tag Pantry need flashlight dir nw
351
+ cmd to "NW. turn on flashlight"
352
+ cmd from "SE. turn off flashlight"
353
+ length 2;
354
+ item "broom" tag broom;
355
+ task "unlock door with cellar key" tag UL_cellar after last
356
+ need keyring cellar_key;
357
+
358
+ room "Cellar" tag Cellar dir s w s go down
359
+ style special after UL_cellar;
360
+ item "fuse cabinet";
361
+ task "open fuse cabinet";
362
+ task "examine it" follow last;
363
+ task "examine fuse plugs" follow last;
364
+
365
+ room "Wine Cellar" dir e;
366
+ item "wine bottles";
367
+
368
+ room "Storage" dir s from Cellar;
369
+ item "crates";
370
+ task "search boxes" note "newspaper clippings"
371
+ note "reveals spider web";
372
+ item "newspaper clippings" hidden;
373
+ task "examine spider web" after last;
374
+ task "sweep spider web with broom" need broom get iron_key;
375
+ task "put iron key on keyring" after last need keyring give iron_key;
376
+ item "iron key" tag iron_key hidden score 1 keep;
377
+
378
+ # To make the map look nice
379
+ room "to back of house" style Connection dir n from Kitchen
380
+ nopath style special;
381
+
382
+ ########################################################################
383
+ map "Verlac Mansion: Upstairs";
384
+
385
+ room "Upstairs Landing" tag Landing;
386
+ join Foyer to Landing go up;
387
+
388
+ room "Master Bedroom" tag Bedroom dir n;
389
+ item "dressing mirror";
390
+ item "radiator";
391
+ item "bed";
392
+ task "get in bed" tag In_bed
393
+ drop all except wedding_ring;
394
+ task "sleep" tag Sleep follow last; #after Lock_house_door;
395
+ item "Michael's pants" tag pants hidden ;# after Sleep;
396
+ task "stand" follow last;
397
+ task "search pants" follow last get wallet
398
+ note "reveals Michael's wallet";
399
+ item "wallet" tag wallet hidden;
400
+ task "open wallet" need wallet get faculty_card
401
+ note "reveals Michael's faculty card";
402
+ item "faculty card" tag faculty_card hidden;
403
+ task "Get faculty card" after last need wallet lose it pants
404
+ give faculty_card;
405
+ task "get dressed" after last give clothes;
406
+ task "get umbrella and keyring" after last give umbrella keyring
407
+ house_key cellar_key;
408
+ task "wear trenchcoat" tag W_trenchcoat after last
409
+ give trenchcoat ;
410
+ task "get in bed" tag In_bed2 after G_amulet
411
+ drop all except wedding_ring
412
+ silver_locket gold_locket;
413
+ task "sleep" tag Sleep2 follow last;
414
+ task "stand" follow last;
415
+ task "get dressed" follow last give clothes;
416
+ task "wear trenchcoat" tag W_trenchcoat2 follow last
417
+ give trenchcoat safe;
418
+
419
+ room "Bathroom" tag Bathroom dir w;
420
+ item "bathtub";
421
+ item "bath towel" hidden ;# after Sleep;
422
+ # task "take bath" tag Bath after K_grate
423
+ # drop all except wedding_ring
424
+ # silver_locket gold_locket;
425
+ # task "get dressed" follow last give clothes;
426
+ # task "wear trenchcoat" tag W_trenchcoat3 follow last
427
+ # give trenchcoat safe;
428
+
429
+
430
+ room "Upstairs Hall" tag Hall dir e from Landing;
431
+ item "window";
432
+ item "cord";
433
+ task "pull cord" tag P_cord;
434
+
435
+ room "Children's Bedroom" dir s;
436
+ item "bed";
437
+ item "vanity table";
438
+ item "ancient crib";
439
+ item "jewelry box";
440
+ task "open box" get silver_locket
441
+ note "reveals a silver locket";
442
+ item "silver locket" tag silver_locket hidden keep;
443
+ task "wear locket" need silver_locket;
444
+ task "open locket" follow last
445
+ note "reveals a boy's picture";
446
+ task "examine boy's picture" follow last;
447
+ task "look under bed" note "odd scratches";
448
+ task "move bed" follow last
449
+ note "reveals a ragged hole";
450
+ task "search hole" follow last get soggy_pages
451
+ note "reveals a bundle of soggy pages";
452
+ item "soggy pages" tag soggy_pages hidden score 2;
453
+ task "examine pages" follow last ;# need soggy_pages;
454
+ task "read pages" tag R_pages follow last
455
+ give soggy_pages
456
+ note "mentions the locket";
457
+
458
+ room "Library" dir n n from Hall;
459
+ item "books";
460
+ item "leather armchair";
461
+ item "window";
462
+ item "brass pipe stand";
463
+ item "mahogany doors";
464
+ item "sizable volume";
465
+ task "examine volume";
466
+ task "read manual" tag R_manual after last
467
+ note "section on opening doors";
468
+ task "examine books" note "reveals Edgar Allen Poe's book";
469
+ item "Edgar Allen Poe book" tag poe_book hidden;
470
+ task "Get Poe" after last
471
+ note "reveals safe" score 1;
472
+ item "safe" hidden;
473
+ task "open safe" after last R_journal score 2
474
+ note "using combination from journal"
475
+ cmd "turn dial to XX"
476
+ cmd "turn dial to XX"
477
+ cmd "turn dial to XX";
478
+ task "look in safe" after last get puzzle_box flute
479
+ note "reveals a puzzle box and a metal flute";
480
+ task "hide safe" tag C_safe after last #optional
481
+ cmd "close safe"
482
+ cmd "Get Poe";
483
+ item "puzzle box" tag puzzle_box hidden before C_safe;
484
+ item "metal flute" tag flute hidden before C_safe;
485
+
486
+ room "Study" tag Study dir e 2
487
+ style special need newspaper;
488
+ item "desk";
489
+ item "chair";
490
+ item "fireplace";
491
+ item "laptop";
492
+ item "letter opener" tag letter_opener;
493
+ task "read laptop";
494
+ task "remove ring" follow last need wedding_ring
495
+ note "inscription";
496
+ task "examine it" follow last need wedding_ring
497
+ note "Wedding date is June 28th";
498
+ task "wear it" follow last need wedding_ring;
499
+ task "type 0628" follow last score 2;
500
+ task "read laptop" tag R_laptop follow last;
501
+ task "open drawer" get Cryptical_Haermoniacon
502
+ note "reveals \"The Cryptical Haermoniacon\"";
503
+ item "Cryptical Haermoniacon" tag Cryptical_Haermoniacon hidden;
504
+ task "examine Cryptical Haermoniacon" need Cryptical_Haermoniacon;
505
+ task "read it" follow last need Cryptical_Haermoniacon;
506
+ task "examine fireplace" note "brass spheres";
507
+ task "examine spheres" follow last note "smudges";
508
+ task "turn sphere" tag Turn_sphere follow last;
509
+
510
+ room "to narrow corridors" style Connection dir sw
511
+ style special nopath;
512
+ link last to Crawlspace style special nopath oneway;
513
+
514
+
515
+ room "Attic" tag Attic dir e se e n from Hall go up
516
+ style special after P_cord;
517
+ item "door";
518
+ task "put newspaper under door" need newspaper ;#drop it until P_opener;
519
+ task "put letter opener in keyhole" tag P_opener need letter_opener
520
+ follow last note "knocks out brass key";
521
+ task "Get newspaper" follow last #give newspaper
522
+ get brass_key;
523
+ task "put brass key on keyring" after last need keyring give brass_key;
524
+ item "brass key" tag brass_key hidden score 1 keep;
525
+ task "unlock door with brass key" tag UL_attic_door
526
+ need keyring brass_key;
527
+
528
+ room "Crawlspace" tag Crawlspace need lantern dir w;
529
+
530
+
531
+ room "Attic Cell" dir n from Attic
532
+ style special after UL_attic_door;
533
+ item "straw";
534
+ item "pencil marks";
535
+ task "search straw" get gold_locket
536
+ note "reveals a gold locket";
537
+ item "gold locket" tag gold_locket hidden keep;
538
+ task "open gold locket" need gold_locket
539
+ note "reveals a woman's picture";
540
+ task "examine woman's picture" after last;
541
+ task "wear gold locket" need gold_locket;
542
+
543
+
544
+ ########################################################################
545
+ map "Narrow Corridors";
546
+
547
+ room "to Study" style Connection;
548
+
549
+ room "Narrow Corridors-1" tag NCor1 dir se nopath;
550
+ join Study to NCor1 need lantern after Turn_sphere
551
+ cmd to "SW" cmd from "NW";
552
+ link NCor1 to NCor3 dir w s 2 se;
553
+ link NCor1 to NCor4 dir sw se 2 e 2;
554
+
555
+ room "Narrow Corridors-2" tag NCor2 dir ne se;
556
+ item "hole";
557
+ # task "look through hole" note "into darkness";
558
+ link NCor2 to NCor3 dir s;
559
+ link NCor2 to NCor4 dir se w;
560
+ link NCor2 to NCor5 dir sw se s;
561
+
562
+ room "Narrow Corridors-3" tag NCor3 dir s sw;
563
+ item "hole (into children's bedroom)";
564
+ # task "look through hole" note "into children's bedroom";
565
+ link NCor3 to NCor5 dir nw s 3;
566
+
567
+ room "Narrow Corridors-4" tag NCor4 dir e ne s;
568
+ item "hole (into sitting room)";
569
+ # task "look through hole" note "into sitting room";
570
+
571
+ room "Narrow Corridors-5" tag NCor5 dir se sw w w;
572
+
573
+ room "Observatory" tag Observatory dir se oneway;
574
+ join Observatory to Crawlspace go se oneway;
575
+ item "charts";
576
+ item "telescope";
577
+ task "examine charts" note "comet tomorrow";
578
+ task "put black disk in telescope" tag P_disk need black_disk drop it;
579
+
580
+ room "to crawlspace" style Connection dir se oneway nopath;
581
+
582
+
583
+ ########################################################################
584
+ map "Sewers";
585
+
586
+ room "exit" style Connection;
587
+
588
+ room "Access Shaft" tag Access_Shaft dir s nopath;
589
+
590
+ room "Sewer Tunnel" tag Sewer_Tunnel dir e go down exit se;
591
+
592
+ room "Dripping Tunnel" dir n;
593
+
594
+ room "Bottom of Shaft" dir n;
595
+
596
+ room "Outflow Tunnel" dir n go up;
597
+
598
+ room "End of the Pipe" dir e;
599
+ item "metal grate";
600
+ task "examine grate";
601
+ task "kick it" tag K_grate follow last;
602
+ join last to Beach after last
603
+ cmd to "E"
604
+ cmd from "enter sewage pipe";
605
+
606
+ room "to beach" style Connection dir e
607
+ style special nopath;
608
+
609
+ room "Vaulted Tunnel" dir se from Sewer_Tunnel;
610
+ item "depression";
611
+
612
+ ########################################################################
613
+ # Modify some of the above to help IFM generate a workable walkthrough
614
+
615
+ # Prefer other routes over climbing through the window.
616
+ link File_Room length 2;
617
+
618
+ # Don't bother with the pub until day two
619
+ link Pub after Sleep;
620
+
621
+ # Don't bother exploring the house until day two
622
+ link Back_Hall after Sleep;
623
+ link Sitting_Room after Sleep;
624
+ link Dining_Room after Sleep;
625
+ link Hall after Sleep;
626
+
627
+ # Make *sure* we don't leave the bedroom undressed
628
+ link Bedroom before In_bed;
629
+ link Landing to Bedroom after W_trenchcoat before In_bed2;
630
+ link Bedroom to Landing after W_trenchcoat2 ;#before Bath;
631
+ #link Bedroom to Landing after W_trenchcoat3;
632
+ # XXX
633
+ task "" after W_trenchcoat2 in Bathroom;
634
+
635
+ # Don't bother going to the attic directly, taking the secret passage first
636
+ # gets us there too.
637
+ link Attic after P_disk;
638
+
639
+ # Delay talking to the man in the vacant lot
640
+ link Vacant_Lot after P_disk;
641
+
642
+ # Leave the sewers until day three
643
+ task UL_bridge_door after Sleep2;
644
+
645
+ # EOF