ifmapper 0.5
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- data/HISTORY.txt +2 -0
- data/IFMapper.gemspec +21 -0
- data/IFMapper.rb +27 -0
- data/icons/copy.png +0 -0
- data/icons/cut.png +0 -0
- data/icons/filenew.png +0 -0
- data/icons/fileopen.png +0 -0
- data/icons/filesave.png +0 -0
- data/icons/filesaveas.png +0 -0
- data/icons/help.png +0 -0
- data/icons/kill.png +0 -0
- data/icons/nextpage.png +0 -0
- data/icons/paste.png +0 -0
- data/icons/prevpage.png +0 -0
- data/icons/printicon.png +0 -0
- data/icons/redo.png +0 -0
- data/icons/saveas.png +0 -0
- data/icons/undo.png +0 -0
- data/icons/winapp.png +0 -0
- data/icons/zoom.png +0 -0
- data/lib/IFMapper/Connection.rb +63 -0
- data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
- data/lib/IFMapper/FXConnection.rb +283 -0
- data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
- data/lib/IFMapper/FXMap.rb +1614 -0
- data/lib/IFMapper/FXMapDialogBox.rb +51 -0
- data/lib/IFMapper/FXMapFileDialog.rb +29 -0
- data/lib/IFMapper/FXMapperSettings.rb +45 -0
- data/lib/IFMapper/FXMapperWindow.rb +1051 -0
- data/lib/IFMapper/FXPage.rb +24 -0
- data/lib/IFMapper/FXPageDialogBox.rb +38 -0
- data/lib/IFMapper/FXRoom.rb +218 -0
- data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
- data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
- data/lib/IFMapper/FXSpline.rb +54 -0
- data/lib/IFMapper/FXWarningBox.rb +45 -0
- data/lib/IFMapper/IFMReader.rb +613 -0
- data/lib/IFMapper/Map.rb +110 -0
- data/lib/IFMapper/PDFMapExporter.rb +315 -0
- data/lib/IFMapper/Page.rb +158 -0
- data/lib/IFMapper/Room.rb +104 -0
- data/maps/Bureaucracy.ifm +75 -0
- data/maps/Hollywood_Hijinx.ifm +149 -0
- data/maps/Jigsaw.ifm +806 -0
- data/maps/LGOP.ifm +705 -0
- data/maps/Mercy.ifm +76 -0
- data/maps/Planetfall.ifm +186 -0
- data/maps/Plundered_Hearts.ifm +251 -0
- data/maps/Ralph.ifm +50 -0
- data/maps/Robots_of_Dawn.ifm +224 -0
- data/maps/Seastalker.ifm +149 -0
- data/maps/Sherlock.ifm +209 -0
- data/maps/SoFar.ifm +72 -0
- data/maps/Starcross.ifm +170 -0
- data/maps/Suspended.ifm +82 -0
- data/maps/Wishbringer.ifm +277 -0
- data/maps/Wishbringer2.ifm +246 -0
- data/maps/Zork1.ifm +410 -0
- data/maps/Zork2.ifm +150 -0
- data/maps/Zork3.ifm +136 -0
- data/maps/Zork_Zero.ifm +557 -0
- data/maps/anchor.ifm +645 -0
- data/maps/atrox.ifm +134 -0
- data/maps/awaken.ifm +116 -0
- data/maps/babel.ifm +279 -0
- data/maps/bse.ifm +150 -0
- data/maps/change.ifm +128 -0
- data/maps/curses.ifm +307 -0
- data/maps/curves.ifm +529 -0
- data/maps/edifice.ifm +158 -0
- data/maps/frozen.ifm +126 -0
- data/maps/glow.ifm +101 -0
- data/maps/library.ifm +93 -0
- data/maps/mindelec.ifm +89 -0
- data/maps/minster.ifm +234 -0
- data/maps/muse.ifm +154 -0
- data/maps/paperchase.ifm +110 -0
- data/maps/space_st.ifm +104 -0
- data/maps/stationfall.ifm +320 -0
- data/maps/theatre.ifm +182 -0
- data/maps/toonesia.ifm +54 -0
- data/maps/tortoise.ifm +72 -0
- data/maps/vgame.ifm +219 -0
- data/maps/weather.ifm +98 -0
- data/maps/windhall.ifm +154 -0
- data/maps/zebulon.ifm +68 -0
- metadata +144 -0
data/maps/SoFar.ifm
ADDED
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# IFM Map for "So Far" by Andrew Plotkin
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# Based on Release 6 / Serial number 961218
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#
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# This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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#
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# $Id: SoFar.ifm,v 1.1 2003/01/11 20:28:03 dchapes Exp $
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#
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# Mark the starting location
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room_border_width = 2 in style Start;
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title "So Far";
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########################################################################
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map "Theater";
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room "Lower Theater" style Start start;
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task "watch play" cmd "z" 12 tag watch_play;
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room "Theater Near Aisle" dir w after watch_play;
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room "Lower Aisle" dir w;
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room "Halfway Up Aisle" dir s;
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task "feel air";
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room "Upper Aisle" dir s;
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room "Theater Portico" dir s exit s;
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room "West Portico" dir w;
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task "feel air";
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task "listen" cmd "listen" 2 follow last;
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task "x sky" follow last;
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task "x shrubs" tag X_shrubs follow last;
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task "x doorway" follow last;
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room "Theater Hall, South" dir n style special;
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room "Theater Hall, North" dir n exit n;
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room "Theater Storage" tag Storage dir w;
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item "cabinet";
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task "open cabinet" note "reveals wooden box";
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item "wooden box" hidden;
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task "look behind the cabinet" tag LB_cabinet note "reveals shadow";
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########################################################################
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map "Road";
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room "Abandoned Road" tag Abandoned_Road;
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join Storage to Abandoned_Road cmd "enter shadow" oneway after LB_cabinet;
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room "Abandoned Road, at Chimney" tag Chimney dir n;
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item "brick";
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task "x chimney" tag X_chimney;
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########################################################################
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map "Field";
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room "Field Behind Platform" tag Field;
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join Chimney to Field cmd "enter shadow" after X_chimney;
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item "hay";
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task "x bales";
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room "On the Platform" dir w;
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room "Dusty Yard" dir sw;
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# Not required, just makes the generated walkthrough nicer
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# EOF
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data/maps/Starcross.ifm
ADDED
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# IFM Map for "Starcross" by Infocom
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# This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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#
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# $Id: Starcross.ifm,v 1.3 2003/01/11 21:29:21 dchapes Exp $
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title "Starcross";
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########################################################################
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map "Outer Region";
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room "Garage";
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room "Room on Ring Four" tag Ring4Room dir n n oneway;
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room "Blue Hall 4" tag Blue4 dir w w;
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room "Blue Hall 5" tag Blue5 dir s s s s;
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room "Yellow Hall 5" tag Yellow5 dir w w w;
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room "Green Hall 5" tag Green5 dir w w w w;
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room "Red Hall 5" tag Red5 dir w w w;
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room "Red Hall 4" tag Red4 dir n n n n from Red5;
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room "Red Hall 3" tag Red3 dir n n n;
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room "Red Hall 2" tag Red2 dir n n n;
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room "Red Hall 1" tag Red1 dir n n n n;
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room "Green Hall 1" tag Green1 dir e e e from Red1;
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room "Green Hall 2" tag Green2 dir s s s s link Red2;
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room "Yellow Hall 2" tag Yellow2 dir e e e e from Green2;
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room "Yellow Hall 3" tag Yellow3 dir s s s;
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room "Yellow Hall 4" tag Yellow4 dir s s s link Blue4;
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room "Yellow Hall 1" tag Yellow1 dir n n n n from Yellow2;
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room "Blue Hall 1" tag Blue1 dir e e e from Yellow1;
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room "Blue Hall 2" tag Blue2 dir e e e from Yellow2;
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room "Blue Hall 3" tag Blue3 dir s s s link Yellow3;
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room "to Red Airlock" tag JoinRedAirlock dir se from Red3 go down style puzzle;
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room "Room on Ring One" dir e e from Green1 link Yellow1;
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room "Computer Room" dir s s;
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room "Outskirts of Village 1" dir e from Red3;
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room "Village Center" dir e;
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room "In the Warren" dir e;
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room "Center of Waren" dir s style special;
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room "to Green Airlock" tag JoinGreenAirlock dir se go down style puzzle;
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room "Outskirts of Village 2" dir s s from Green2;
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room "Outskirts of Village 3" dir w w w from Yellow3;
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room "Outskirts of Village 5" tag Village5 dir n n n from Green5;
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room "Outskirts of Village 4" dir w w w from Yellow4;
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room "Village Suburbs" dir w link Village5;
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room "Outskirts of Village 6" dir w link Red4;
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room "to Yellow Airlock" tag JoinYellowAirlock dir se from Yellow3 go down
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style puzzle;
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room "Yellow Hall 4.5" dir s s from Yellow4 link Yellow5;
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room "Laboratory" dir e;
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item "blue disk";
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item "red disk";
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room "Blue Hall 1.5" dir s s from Blue1 link Blue2;
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room "Observatory" dir w;
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room "Room on Ring Two" tag Ring2Room dir e e from Blue2;
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room "Zoo" tag Zoo dir n;
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room "Broken Cage" dir w;
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room "Inside Grue Cage" dir n;
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room "Nesting Cage" dir e from Zoo;
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item "red rod";
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room "to Grasland 1" tag JoinGrassland dir ne from Blue3 go up style puzzle;
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room "to Blue Airlock" tag JoinBlueAirlock dir se from Blue3 go down style puzzle;
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room "Melted Spot" dir s s from Blue3 link Blue4;
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room "Weapons Deck" dir w;
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item "ray gun";
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room "to Red Hall" tag JoinRB1 dir e e e from Blue1 style puzzle;
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room "to Red Hall" tag JoinRB2 dir e from Ring2Room style puzzle;
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room "to Red Hall" tag JoinRB3 dir e e e from Blue3 style puzzle;
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room "to Red Hall" tag JoinRB4 dir e from Ring4Room style puzzle;
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room "to Red Hall" tag JoinRB5 dir e e e from Blue5 style puzzle;
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room "to Blue Hall" dir w from Red1 style puzzle join JoinRB1;
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room "to Blue Hall" dir w from Red2 style puzzle join JoinRB2;
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room "to Blue Hall" dir w from Red3 style puzzle join JoinRB3;
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room "to Blue Hall" dir w from Red4 style puzzle join JoinRB4;
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room "to Blue Hall" dir w from Red5 style puzzle join JoinRB5;
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########################################################################
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map "Inner Region";
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room "to Blue Hall 3" style puzzle join JoinGrassland;
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room "Grassland 1" tag Grass1 dir ne go up exit w;
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room "Metal Floor 1" tag Metal1 dir n n exit w;
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room "Fore End 1" dir n n exit w;
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room "Fore End 2" dir e exit e;
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room "Metal Floor 2" dir s s link Metal1 exit e;
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room "Grassland 2" tag Grass2 dir s s link Grass1 exit e;
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room "Thin Forest 1" tag Forest1 dir s s from Grass1 exit w;
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room "Dense Forest" dir s s exit w;
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room "Base of Tree" tag TreeBase dir e exit e;
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room "Thin Forest 2" dir n n link Forest1 exit e link Grass2;
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room "Repair Room" dir sw from Forest1 go down;
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item "metal & ceramic square";
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room "Up a Tree" dir ne from TreeBase go up;
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room "Top of Tree" dir e go up;
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room "Drive Bubble Entrance" tag BubbleEnt dir e e go up style special;
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room "Drive Bubble" dir s go in style special;
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room "On Drive Bubble" dir e from BubbleEnt go up;
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room "Floating in Air 1" dir n n style special;
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room "Floating in Air 2" dir n n style special;
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room "Floating in Air 3" dir n n style special;
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room "On Control Bubble" dir n style special;
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room "Control Bubble Entrance" dir w go down;
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room "Control Bubble" dir n go in;
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########################################################################
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map "M.C.S. Starcross and Red Airlock";
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room "to Red Hall 3" style puzzle join JoinRedAirlock;
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room "Red Airlock" dir s go down;
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room "Red Dock" dir s go down style special;
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room "Airlock" dir s s go down style special;
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room "Bridge" tag Bridge dir s go in;
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room "Storage" dir e;
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item "space suit";
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item "safty line";
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room "Living Quarters" dir w from Bridge start;
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item "tape library";
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########################################################################
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map "Green Airlock";
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room "to Warren" style puzzle join JoinGreenAirlock;
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room "Green Airlock" dir s go down style special;
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room "Green Dock" dir s go down;
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room "Umbilical" dir w;
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room "Cargo Hold" tag CargoHold dir w;
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item "visor fragment";
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room "Control Room" dir n;
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room "Guard Room" dir s from CargoHold;
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########################################################################
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map "Yellow Airlock";
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room "to Yellow Hall 3" style puzzle join JoinYellowAirlock;
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room "Yellow Airlock" dir s go down;
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item "metal basket";
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room "Yellow Dock" dir s go down style special;
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room "Among Debris" dir w;
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item "pink rod";
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########################################################################
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map "Blue Airlock";
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room "to Blue Hall 3" style puzzle join JoinBlueAirlock;
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room "Blue Airlock" dir s go down;
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room "Blue Dock" dir s go down;
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room "Bubbles" dir s s;
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room "Spherical Ship" dir s;
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# EOF
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data/maps/Suspended.ifm
ADDED
@@ -0,0 +1,82 @@
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# IFM Map for "Suspended" by Infocom
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# This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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#
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# $Id: Suspended.ifm,v 1.3 2003/01/11 21:29:21 dchapes Exp $
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title "Suspended";
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########################################################################
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map "Lower Level";
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room "to upper level" tag JoinLevel style puzzle;
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room "Hallway Junction" tag HallJunction dir s;
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room "Bending Corridor" dir w w w;
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room "Angling Corridor" dir sw;
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room "Central Chamber" tag Central dir s s;
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room "Hydroponics Monitors" dir e e;
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room "Transit Monitors" dir s s from Central;
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room "Weather Monitors" tag WeatherMon dir w w from Central;
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room "Main Supply Room" dir w;
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room "Middle Supply Room" dir s;
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room "Sub Supply Room" dir e link WeatherMon;
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room "Outer Library" dir s from HallJunction;
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room "Index Peripheral" tag Index dir s;
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room "Historical Peripheral" dir sw;
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room "Advisory Peripheral" dir se;
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room "Technical Peripheral" dir ne link Index;
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room "Southeast Junction" tag SEJunction dir e e from HallJunction;
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room "Southeast Passage" dir se;
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room "Bending Passage" dir se s;
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room "Alpha Repair" dir s;
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room "Beta Repair" dir s;
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room "Gamma Repair" dir s;
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room "Rising Passage" dir ne from SEJunction;
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room "Top Passage" dir ne n;
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room "Skywalk Alpha" tag SkyAlpha dir n;
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room "Skywalk Beta" tag SkyBeta dir w;
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room "Skywalk Gamma" tag SkyGamma dir w;
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room "Weather Control Area" dir n from SkyAlpha;
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room "Hydroponics Control Area" dir n from SkyBeta;
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room "Transit Control Area" dir n from SkyGamma;
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room "Short Corridor" dir e e from SEJunction;
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room "Cavernous Room" tag Cavernous dir e;
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room "Alpha FC" dir ne ne;
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room "Primary Channel" dir s;
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room "Beta FC" tag BetaFC dir s;
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room "Secondary Channel" dir s;
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room "Gamma FC" dir s link Cavernous;
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room "East End" dir e from Cavernous link BetaFC;
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########################################################################
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map "Upper Level";
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room "Dead End";
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room "Hallway T" tag HallT dir e;
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room "Sterilization Chamber" dir n;
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room "Decontamination Chamber" dir e;
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room "Entry Area" dir e;
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room "Small Supply Room" dir e;
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room "Activities Area" dir e;
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room "Sleep Chamber" dir e;
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room "Hallway Corner" tag HallCorner dir s;
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room "Access Hallway" dir w w link HallT;
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room "Sloping Corridor" dir s;
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68
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room "to lower level" join JoinLevel dir s style puzzle;
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room "Hallway Branch" tag HallBranch dir s from HallCorner;
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room "Maintenance Access" dir e e e;
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72
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73
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room "Library Entrance" tag LibEnt dir s s s from HallBranch;
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room "Library Core" dir w w;
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room "Hallway End" dir s from LibEnt;
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76
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77
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room "Vehicle Debaration area" dir e e e style special;
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room "Biology Corridor" tag BioCor dir n;
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79
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room "Biology Laboratory" dir w;
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room "Cryogenic Area" dir n from BioCor;
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# EOF
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########################################################################
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# IFM map for "Wishbringer" by Infocom
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# This file written by Glenn Hutchings <zondo@hunting2.demon.co.uk>
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#
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# $Id: Wishbringer.ifm,v 1.1 1998/09/18 12:37:50 dchapes Exp $
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#
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# Status: map complete, no tasks, item notes
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########################################################################
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title "Wishbringer";
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########################################################################
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map "Festeron";
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room "Hilltop" tag Hill;
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room "Post Office" dir s;
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item "Mr Crisp";
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item "envelope" note "Mr Crisp gives it to you" hidden;
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room "Outside Cemetery" dir w from Hill;
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room "Creepy Corner" dir w;
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room "Spooky Copse" dir n tag Copse;
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item "gravedigger";
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room "Open Grave" dir e go down;
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item "bone" note "Give it to poodle";
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room "Twilight Glen" dir w from Copse tag Glen;
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item "umbrella" note "Wish for rain";
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room "Outside Cottage" dir e from Hill;
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item "poodle" note "Give it the bone";
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room "Rotary South" dir n n tag R_South;
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39
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item "Miss Voss";
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40
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item "violet note" note "Show it to evil Mr Crisp" hidden;
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room "Library" dir se go in;
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44
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room "Rotary East" dir e n from R_South tag R_East;
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45
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room "Theatre" dir ne go in;
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room "Pleasure Wharf" dir e e from R_East tag Wharf;
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item "mailbox";
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room "Wharf's End" dir e;
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item "seahorse" note "Throw it into water?";
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room "Video Arcade" dir s from Wharf;
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item "video machine";
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room "Park" dir w from R_East link R_South tag Park;
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item "gold coin" note "Buy theatre ticket with it";
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item "goldfish";
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room "Rotary North" dir n w from R_East link Park tag R_North;
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room "Church" dir nw go in;
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item "candle";
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room "Rotary West" dir w s from R_North link Park tag R_West;
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room "Police Station" dir sw go in;
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item "Sgt. MacGuffin";
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item "chocolate" note "Wish for freedom";
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item "poster";
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link R_West to R_South dir s;
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room "Lake Edge" dir w w w from R_West link Glen;
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item "leaves";
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77
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item "message";
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78
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room "River Outlet" dir n n n tag Outlet;
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80
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81
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room "South of Bridge" dir e e e e link R_North tag S_Bridge;
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83
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room "Rocky Path" dir e;
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room "Lighthouse" dir e e;
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item "pelican" note "Give it the hat to get magic word";
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+
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room "Tidal Pool" dir s link Wharf;
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89
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item "conch shell" note "Wish for advice";
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90
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+
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91
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room "Lookout Hill" dir se from Outlet go up;
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92
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item "horseshoe" note "Wish for luck";
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93
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item "tree stump";
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94
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95
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room "Bridge" dir n from S_Bridge;
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96
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+
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97
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room "North of Bridge" dir n;
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98
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+
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99
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room "Cliff Bottom" dir e tag F_Cliff;
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100
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item "tree trunk";
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101
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item "branch" note "Put it in pit to save platypus";
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########################################################################
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map "Witchville";
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room "Hilltop" tag Hill2;
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item "drawbridge" note "Say the magic word to lower it";
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109
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+
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room "Outside Cemetery" dir w from Hill2;
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room "Creepy Corner" dir w;
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room "Spooky Copse" dir n tag Copse2;
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+
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116
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room "Open Grave" dir e go down tag Grave;
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117
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+
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118
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room "Twilight Glen" dir w from Copse2 tag Glen2;
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119
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+
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120
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room "Outside Cottage" dir e from Hill2 tag Cottage;
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item "hellhound" note "Say ALEXIS, HEEL to it";
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122
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+
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123
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room "Rotary South" dir n n tag R_South2;
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124
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125
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room "Library" dir se go in tag Library;
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127
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room "Cottage" dir e from Cottage go in;
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128
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item "steel key" note "Unlocks library door";
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129
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+
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room "Rotary East" dir e n from R_South2 tag R_East2;
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item "Miss Voss" note "Buy ticket from her with coin";
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item "ticket" note "Get into theatre with it" hidden;
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room "Theatre Lobby" dir ne go in;
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item "gravedigger" note "Give him the ticket";
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136
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item "carton";
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137
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+
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138
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room "Inside Theatre" dir n;
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item "seat" note "Glasses hidden under it";
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item "glasses" note "Wish for foresight; wear in lab" hidden;
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142
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room "Pleasure Wharf" dir e e from R_East2 tag Wharf2;
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item "big mailbox" note "Get it to fight with little one";
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room "Wharf's End" dir e;
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+
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146
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room "Video Arcade" dir s from Wharf2;
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147
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item "video machine" note "Use token; position to C5";
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148
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+
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149
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room "Park" dir w from R_East2 link R_South2 tag Park2;
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150
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item "brass token" note "Put it in video machine";
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151
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item "piranha" note "Feed it the earthworm";
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152
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153
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room "Rotary North" dir n w from R_East2 link Park2 tag R_North2;
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154
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+
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155
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room "Church" dir nw go in;
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157
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room "Rotary West" dir w s from R_North2 link Park2 tag R_West2;
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158
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+
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159
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room "Police Station" dir sw go in;
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room "Jail Cell" dir w go in tag Cell;
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item "bunk" note "Move it to reveal hole";
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163
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item "blanket" note "Put it on baby Grue";
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164
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165
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link R_West2 to R_South2 dir s;
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167
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room "Lake Edge" dir w w w from R_West2 link Glen2 tag Edge;
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168
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item "pit" note "Put branch in it";
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item "platypus" note "Marks where silver whistle is";
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170
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item "silver whistle" note "Blow it here to go to island" hidden;
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+
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172
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room "River Outlet" dir n n n tag Outlet2;
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+
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174
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room "South of Bridge" dir e e e e link R_North2 tag S_Bridge2;
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175
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176
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room "Rocky Path" dir e tag R_Path;
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178
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room "West of House" dir s;
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item "little mailbox";
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180
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item "leaflet" note "In the little mailbox" hidden;
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181
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+
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182
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room "Lighthouse" dir e e from R_Path;
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183
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+
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184
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room "Lookout Hill" dir se from Outlet2 go up tag Lookout;
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185
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+
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186
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room "Bridge" dir n from S_Bridge2;
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187
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+
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188
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room "North of Bridge" dir n;
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189
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item "toll gate";
|
190
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+
item "troll" note "Open the can at him";
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191
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+
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192
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room "Cliff Bottom" dir e tag W_Cliff;
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193
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item "vulture";
|
194
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+
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195
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+
########################################################################
|
196
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+
|
197
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map "Underground";
|
198
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+
|
199
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+
room "Underground" join Cell tag UG1;
|
200
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+
|
201
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+
room "Underground" dir n tag UG2;
|
202
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+
|
203
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room "Underground" dir w join Lookout tag UG3;
|
204
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item "roots";
|
205
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+
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206
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room "Underground" dir s link UG1 join Grave tag UG4;
|
207
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+
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208
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room "Grue's Nest" dir e from UG2;
|
209
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item "fridge" note "Contains bottle and earthworm";
|
210
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item "baby Grue" note "Put blanket on it";
|
211
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item "milk bottle" note "Wish for darkness" hidden;
|
212
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item "earthworm" note "Feed it to piranha" hidden;
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213
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+
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214
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+
########################################################################
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215
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+
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216
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map "The Mountain";
|
217
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+
|
218
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+
room "Steep Trail" join F_Cliff W_Cliff;
|
219
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+
|
220
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+
room "Steep Trail" dir w;
|
221
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+
|
222
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room "Steep Trail" dir n;
|
223
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+
|
224
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+
room "Steep Trail" dir n go up;
|
225
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+
|
226
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+
room "Steep Trail" dir e;
|
227
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+
|
228
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room "Steep Trail" dir s;
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229
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+
|
230
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room "Cliff Edge" dir e go up;
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231
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+
|
232
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room "Magick Shoppe" dir n go in;
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233
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+
item "old woman";
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234
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+
item "can" note "Open it near troll" hidden;
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235
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item "stone" note "Wishbringer" hidden;
|
236
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+
|
237
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+
########################################################################
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238
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+
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239
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map "Misty Island";
|
240
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+
|
241
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room "Misty Island" join Edge;
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242
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+
|
243
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+
room "Throne Room" dir w;
|
244
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item "King Anatinus" note "Gives you the wizard's hat";
|
245
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+
item "wizard's hat" note "Give it to pelican" hidden;
|
246
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+
|
247
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+
########################################################################
|
248
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+
|
249
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map "In the Tower";
|
250
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+
|
251
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+
room "Vestibule" join Hill2;
|
252
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+
|
253
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room "Round Chamber" dir s tag Round;
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254
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item "paintings" note "Move one to reveal crank";
|
255
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+
item "crank" note "Turn it to raise drawbridge" hidden;
|
256
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+
|
257
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+
room "Torture Chamber" dir s go down;
|
258
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item "Mr Crisp" note "Show him the violet note";
|
259
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+
item "lab coat" note "Contains rusty key" hidden;
|
260
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item "rusty key" note "Unlocks your chains" hidden;
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261
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+
|
262
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+
room "Laboratory" dir w go up;
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263
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+
item "black cat" note "Decoy cat";
|
264
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+
item "broomstick" note "Wish for flight";
|
265
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+
item "control panel" note "Turn switches (what do they do?)";
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266
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+
|
267
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+
########################################################################
|
268
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+
|
269
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map "Inside the Library";
|
270
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+
|
271
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room "Circulation Desk" join Library;
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272
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+
|
273
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+
room "Museum" dir s;
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274
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item "display case" note "Break into it with heavy object";
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275
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+
item "sculpture" note "Put stone in the hole";
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276
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+
|
277
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+
########################################################################
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