ifmapper 0.5

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Files changed (87) hide show
  1. data/HISTORY.txt +2 -0
  2. data/IFMapper.gemspec +21 -0
  3. data/IFMapper.rb +27 -0
  4. data/icons/copy.png +0 -0
  5. data/icons/cut.png +0 -0
  6. data/icons/filenew.png +0 -0
  7. data/icons/fileopen.png +0 -0
  8. data/icons/filesave.png +0 -0
  9. data/icons/filesaveas.png +0 -0
  10. data/icons/help.png +0 -0
  11. data/icons/kill.png +0 -0
  12. data/icons/nextpage.png +0 -0
  13. data/icons/paste.png +0 -0
  14. data/icons/prevpage.png +0 -0
  15. data/icons/printicon.png +0 -0
  16. data/icons/redo.png +0 -0
  17. data/icons/saveas.png +0 -0
  18. data/icons/undo.png +0 -0
  19. data/icons/winapp.png +0 -0
  20. data/icons/zoom.png +0 -0
  21. data/lib/IFMapper/Connection.rb +63 -0
  22. data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
  23. data/lib/IFMapper/FXConnection.rb +283 -0
  24. data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
  25. data/lib/IFMapper/FXMap.rb +1614 -0
  26. data/lib/IFMapper/FXMapDialogBox.rb +51 -0
  27. data/lib/IFMapper/FXMapFileDialog.rb +29 -0
  28. data/lib/IFMapper/FXMapperSettings.rb +45 -0
  29. data/lib/IFMapper/FXMapperWindow.rb +1051 -0
  30. data/lib/IFMapper/FXPage.rb +24 -0
  31. data/lib/IFMapper/FXPageDialogBox.rb +38 -0
  32. data/lib/IFMapper/FXRoom.rb +218 -0
  33. data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
  34. data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
  35. data/lib/IFMapper/FXSpline.rb +54 -0
  36. data/lib/IFMapper/FXWarningBox.rb +45 -0
  37. data/lib/IFMapper/IFMReader.rb +613 -0
  38. data/lib/IFMapper/Map.rb +110 -0
  39. data/lib/IFMapper/PDFMapExporter.rb +315 -0
  40. data/lib/IFMapper/Page.rb +158 -0
  41. data/lib/IFMapper/Room.rb +104 -0
  42. data/maps/Bureaucracy.ifm +75 -0
  43. data/maps/Hollywood_Hijinx.ifm +149 -0
  44. data/maps/Jigsaw.ifm +806 -0
  45. data/maps/LGOP.ifm +705 -0
  46. data/maps/Mercy.ifm +76 -0
  47. data/maps/Planetfall.ifm +186 -0
  48. data/maps/Plundered_Hearts.ifm +251 -0
  49. data/maps/Ralph.ifm +50 -0
  50. data/maps/Robots_of_Dawn.ifm +224 -0
  51. data/maps/Seastalker.ifm +149 -0
  52. data/maps/Sherlock.ifm +209 -0
  53. data/maps/SoFar.ifm +72 -0
  54. data/maps/Starcross.ifm +170 -0
  55. data/maps/Suspended.ifm +82 -0
  56. data/maps/Wishbringer.ifm +277 -0
  57. data/maps/Wishbringer2.ifm +246 -0
  58. data/maps/Zork1.ifm +410 -0
  59. data/maps/Zork2.ifm +150 -0
  60. data/maps/Zork3.ifm +136 -0
  61. data/maps/Zork_Zero.ifm +557 -0
  62. data/maps/anchor.ifm +645 -0
  63. data/maps/atrox.ifm +134 -0
  64. data/maps/awaken.ifm +116 -0
  65. data/maps/babel.ifm +279 -0
  66. data/maps/bse.ifm +150 -0
  67. data/maps/change.ifm +128 -0
  68. data/maps/curses.ifm +307 -0
  69. data/maps/curves.ifm +529 -0
  70. data/maps/edifice.ifm +158 -0
  71. data/maps/frozen.ifm +126 -0
  72. data/maps/glow.ifm +101 -0
  73. data/maps/library.ifm +93 -0
  74. data/maps/mindelec.ifm +89 -0
  75. data/maps/minster.ifm +234 -0
  76. data/maps/muse.ifm +154 -0
  77. data/maps/paperchase.ifm +110 -0
  78. data/maps/space_st.ifm +104 -0
  79. data/maps/stationfall.ifm +320 -0
  80. data/maps/theatre.ifm +182 -0
  81. data/maps/toonesia.ifm +54 -0
  82. data/maps/tortoise.ifm +72 -0
  83. data/maps/vgame.ifm +219 -0
  84. data/maps/weather.ifm +98 -0
  85. data/maps/windhall.ifm +154 -0
  86. data/maps/zebulon.ifm +68 -0
  87. metadata +144 -0
data/maps/SoFar.ifm ADDED
@@ -0,0 +1,72 @@
1
+ # IFM Map for "So Far" by Andrew Plotkin
2
+ # Based on Release 6 / Serial number 961218
3
+ #
4
+ # This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
5
+ #
6
+ # $Id: SoFar.ifm,v 1.1 2003/01/11 20:28:03 dchapes Exp $
7
+ #
8
+
9
+ # Mark the starting location
10
+ room_border_width = 2 in style Start;
11
+
12
+ title "So Far";
13
+
14
+ ########################################################################
15
+ map "Theater";
16
+
17
+ room "Lower Theater" style Start start;
18
+ task "watch play" cmd "z" 12 tag watch_play;
19
+
20
+ room "Theater Near Aisle" dir w after watch_play;
21
+
22
+ room "Lower Aisle" dir w;
23
+
24
+ room "Halfway Up Aisle" dir s;
25
+ task "feel air";
26
+
27
+ room "Upper Aisle" dir s;
28
+
29
+ room "Theater Portico" dir s exit s;
30
+
31
+ room "West Portico" dir w;
32
+ task "feel air";
33
+ task "listen" cmd "listen" 2 follow last;
34
+ task "x sky" follow last;
35
+ task "x shrubs" tag X_shrubs follow last;
36
+ task "x doorway" follow last;
37
+
38
+ room "Theater Hall, South" dir n style special;
39
+
40
+ room "Theater Hall, North" dir n exit n;
41
+
42
+ room "Theater Storage" tag Storage dir w;
43
+ item "cabinet";
44
+ task "open cabinet" note "reveals wooden box";
45
+ item "wooden box" hidden;
46
+ task "look behind the cabinet" tag LB_cabinet note "reveals shadow";
47
+
48
+ ########################################################################
49
+ map "Road";
50
+
51
+ room "Abandoned Road" tag Abandoned_Road;
52
+ join Storage to Abandoned_Road cmd "enter shadow" oneway after LB_cabinet;
53
+
54
+ room "Abandoned Road, at Chimney" tag Chimney dir n;
55
+ item "brick";
56
+ task "x chimney" tag X_chimney;
57
+
58
+ ########################################################################
59
+ map "Field";
60
+
61
+ room "Field Behind Platform" tag Field;
62
+ join Chimney to Field cmd "enter shadow" after X_chimney;
63
+ item "hay";
64
+ task "x bales";
65
+
66
+ room "On the Platform" dir w;
67
+
68
+ room "Dusty Yard" dir sw;
69
+
70
+ # Not required, just makes the generated walkthrough nicer
71
+
72
+ # EOF
@@ -0,0 +1,170 @@
1
+ # IFM Map for "Starcross" by Infocom
2
+ # This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
3
+ #
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+ # $Id: Starcross.ifm,v 1.3 2003/01/11 21:29:21 dchapes Exp $
5
+
6
+ title "Starcross";
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+
8
+ ########################################################################
9
+ map "Outer Region";
10
+
11
+ room "Garage";
12
+ room "Room on Ring Four" tag Ring4Room dir n n oneway;
13
+ room "Blue Hall 4" tag Blue4 dir w w;
14
+ room "Blue Hall 5" tag Blue5 dir s s s s;
15
+ room "Yellow Hall 5" tag Yellow5 dir w w w;
16
+ room "Green Hall 5" tag Green5 dir w w w w;
17
+ room "Red Hall 5" tag Red5 dir w w w;
18
+
19
+ room "Red Hall 4" tag Red4 dir n n n n from Red5;
20
+ room "Red Hall 3" tag Red3 dir n n n;
21
+ room "Red Hall 2" tag Red2 dir n n n;
22
+ room "Red Hall 1" tag Red1 dir n n n n;
23
+
24
+ room "Green Hall 1" tag Green1 dir e e e from Red1;
25
+ room "Green Hall 2" tag Green2 dir s s s s link Red2;
26
+
27
+ room "Yellow Hall 2" tag Yellow2 dir e e e e from Green2;
28
+ room "Yellow Hall 3" tag Yellow3 dir s s s;
29
+ room "Yellow Hall 4" tag Yellow4 dir s s s link Blue4;
30
+ room "Yellow Hall 1" tag Yellow1 dir n n n n from Yellow2;
31
+
32
+ room "Blue Hall 1" tag Blue1 dir e e e from Yellow1;
33
+ room "Blue Hall 2" tag Blue2 dir e e e from Yellow2;
34
+ room "Blue Hall 3" tag Blue3 dir s s s link Yellow3;
35
+
36
+ room "to Red Airlock" tag JoinRedAirlock dir se from Red3 go down style puzzle;
37
+
38
+ room "Room on Ring One" dir e e from Green1 link Yellow1;
39
+ room "Computer Room" dir s s;
40
+
41
+ room "Outskirts of Village 1" dir e from Red3;
42
+ room "Village Center" dir e;
43
+ room "In the Warren" dir e;
44
+ room "Center of Waren" dir s style special;
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+ room "to Green Airlock" tag JoinGreenAirlock dir se go down style puzzle;
46
+
47
+ room "Outskirts of Village 2" dir s s from Green2;
48
+ room "Outskirts of Village 3" dir w w w from Yellow3;
49
+
50
+ room "Outskirts of Village 5" tag Village5 dir n n n from Green5;
51
+ room "Outskirts of Village 4" dir w w w from Yellow4;
52
+ room "Village Suburbs" dir w link Village5;
53
+ room "Outskirts of Village 6" dir w link Red4;
54
+
55
+ room "to Yellow Airlock" tag JoinYellowAirlock dir se from Yellow3 go down
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+ style puzzle;
57
+
58
+ room "Yellow Hall 4.5" dir s s from Yellow4 link Yellow5;
59
+ room "Laboratory" dir e;
60
+ item "blue disk";
61
+ item "red disk";
62
+
63
+ room "Blue Hall 1.5" dir s s from Blue1 link Blue2;
64
+ room "Observatory" dir w;
65
+
66
+ room "Room on Ring Two" tag Ring2Room dir e e from Blue2;
67
+ room "Zoo" tag Zoo dir n;
68
+ room "Broken Cage" dir w;
69
+ room "Inside Grue Cage" dir n;
70
+ room "Nesting Cage" dir e from Zoo;
71
+ item "red rod";
72
+
73
+ room "to Grasland 1" tag JoinGrassland dir ne from Blue3 go up style puzzle;
74
+ room "to Blue Airlock" tag JoinBlueAirlock dir se from Blue3 go down style puzzle;
75
+
76
+ room "Melted Spot" dir s s from Blue3 link Blue4;
77
+ room "Weapons Deck" dir w;
78
+ item "ray gun";
79
+
80
+ room "to Red Hall" tag JoinRB1 dir e e e from Blue1 style puzzle;
81
+ room "to Red Hall" tag JoinRB2 dir e from Ring2Room style puzzle;
82
+ room "to Red Hall" tag JoinRB3 dir e e e from Blue3 style puzzle;
83
+ room "to Red Hall" tag JoinRB4 dir e from Ring4Room style puzzle;
84
+ room "to Red Hall" tag JoinRB5 dir e e e from Blue5 style puzzle;
85
+
86
+ room "to Blue Hall" dir w from Red1 style puzzle join JoinRB1;
87
+ room "to Blue Hall" dir w from Red2 style puzzle join JoinRB2;
88
+ room "to Blue Hall" dir w from Red3 style puzzle join JoinRB3;
89
+ room "to Blue Hall" dir w from Red4 style puzzle join JoinRB4;
90
+ room "to Blue Hall" dir w from Red5 style puzzle join JoinRB5;
91
+
92
+ ########################################################################
93
+ map "Inner Region";
94
+
95
+ room "to Blue Hall 3" style puzzle join JoinGrassland;
96
+ room "Grassland 1" tag Grass1 dir ne go up exit w;
97
+ room "Metal Floor 1" tag Metal1 dir n n exit w;
98
+ room "Fore End 1" dir n n exit w;
99
+ room "Fore End 2" dir e exit e;
100
+ room "Metal Floor 2" dir s s link Metal1 exit e;
101
+ room "Grassland 2" tag Grass2 dir s s link Grass1 exit e;
102
+
103
+ room "Thin Forest 1" tag Forest1 dir s s from Grass1 exit w;
104
+ room "Dense Forest" dir s s exit w;
105
+ room "Base of Tree" tag TreeBase dir e exit e;
106
+ room "Thin Forest 2" dir n n link Forest1 exit e link Grass2;
107
+
108
+ room "Repair Room" dir sw from Forest1 go down;
109
+ item "metal & ceramic square";
110
+
111
+ room "Up a Tree" dir ne from TreeBase go up;
112
+ room "Top of Tree" dir e go up;
113
+ room "Drive Bubble Entrance" tag BubbleEnt dir e e go up style special;
114
+ room "Drive Bubble" dir s go in style special;
115
+
116
+ room "On Drive Bubble" dir e from BubbleEnt go up;
117
+ room "Floating in Air 1" dir n n style special;
118
+ room "Floating in Air 2" dir n n style special;
119
+ room "Floating in Air 3" dir n n style special;
120
+ room "On Control Bubble" dir n style special;
121
+ room "Control Bubble Entrance" dir w go down;
122
+ room "Control Bubble" dir n go in;
123
+
124
+ ########################################################################
125
+ map "M.C.S. Starcross and Red Airlock";
126
+
127
+ room "to Red Hall 3" style puzzle join JoinRedAirlock;
128
+ room "Red Airlock" dir s go down;
129
+ room "Red Dock" dir s go down style special;
130
+ room "Airlock" dir s s go down style special;
131
+
132
+ room "Bridge" tag Bridge dir s go in;
133
+ room "Storage" dir e;
134
+ item "space suit";
135
+ item "safty line";
136
+ room "Living Quarters" dir w from Bridge start;
137
+ item "tape library";
138
+
139
+ ########################################################################
140
+ map "Green Airlock";
141
+
142
+ room "to Warren" style puzzle join JoinGreenAirlock;
143
+ room "Green Airlock" dir s go down style special;
144
+ room "Green Dock" dir s go down;
145
+ room "Umbilical" dir w;
146
+ room "Cargo Hold" tag CargoHold dir w;
147
+ item "visor fragment";
148
+ room "Control Room" dir n;
149
+ room "Guard Room" dir s from CargoHold;
150
+
151
+ ########################################################################
152
+ map "Yellow Airlock";
153
+
154
+ room "to Yellow Hall 3" style puzzle join JoinYellowAirlock;
155
+ room "Yellow Airlock" dir s go down;
156
+ item "metal basket";
157
+ room "Yellow Dock" dir s go down style special;
158
+ room "Among Debris" dir w;
159
+ item "pink rod";
160
+
161
+ ########################################################################
162
+ map "Blue Airlock";
163
+
164
+ room "to Blue Hall 3" style puzzle join JoinBlueAirlock;
165
+ room "Blue Airlock" dir s go down;
166
+ room "Blue Dock" dir s go down;
167
+ room "Bubbles" dir s s;
168
+ room "Spherical Ship" dir s;
169
+
170
+ # EOF
@@ -0,0 +1,82 @@
1
+ # IFM Map for "Suspended" by Infocom
2
+ # This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
3
+ #
4
+ # $Id: Suspended.ifm,v 1.3 2003/01/11 21:29:21 dchapes Exp $
5
+
6
+ title "Suspended";
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+
8
+ ########################################################################
9
+ map "Lower Level";
10
+
11
+ room "to upper level" tag JoinLevel style puzzle;
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+ room "Hallway Junction" tag HallJunction dir s;
13
+ room "Bending Corridor" dir w w w;
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+ room "Angling Corridor" dir sw;
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+ room "Central Chamber" tag Central dir s s;
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+ room "Hydroponics Monitors" dir e e;
17
+ room "Transit Monitors" dir s s from Central;
18
+ room "Weather Monitors" tag WeatherMon dir w w from Central;
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+ room "Main Supply Room" dir w;
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+ room "Middle Supply Room" dir s;
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+ room "Sub Supply Room" dir e link WeatherMon;
22
+
23
+ room "Outer Library" dir s from HallJunction;
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+ room "Index Peripheral" tag Index dir s;
25
+ room "Historical Peripheral" dir sw;
26
+ room "Advisory Peripheral" dir se;
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+ room "Technical Peripheral" dir ne link Index;
28
+
29
+ room "Southeast Junction" tag SEJunction dir e e from HallJunction;
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+ room "Southeast Passage" dir se;
31
+ room "Bending Passage" dir se s;
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+ room "Alpha Repair" dir s;
33
+ room "Beta Repair" dir s;
34
+ room "Gamma Repair" dir s;
35
+
36
+ room "Rising Passage" dir ne from SEJunction;
37
+ room "Top Passage" dir ne n;
38
+ room "Skywalk Alpha" tag SkyAlpha dir n;
39
+ room "Skywalk Beta" tag SkyBeta dir w;
40
+ room "Skywalk Gamma" tag SkyGamma dir w;
41
+ room "Weather Control Area" dir n from SkyAlpha;
42
+ room "Hydroponics Control Area" dir n from SkyBeta;
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+ room "Transit Control Area" dir n from SkyGamma;
44
+
45
+ room "Short Corridor" dir e e from SEJunction;
46
+ room "Cavernous Room" tag Cavernous dir e;
47
+ room "Alpha FC" dir ne ne;
48
+ room "Primary Channel" dir s;
49
+ room "Beta FC" tag BetaFC dir s;
50
+ room "Secondary Channel" dir s;
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+ room "Gamma FC" dir s link Cavernous;
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+ room "East End" dir e from Cavernous link BetaFC;
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+
54
+ ########################################################################
55
+ map "Upper Level";
56
+
57
+ room "Dead End";
58
+ room "Hallway T" tag HallT dir e;
59
+ room "Sterilization Chamber" dir n;
60
+ room "Decontamination Chamber" dir e;
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+ room "Entry Area" dir e;
62
+ room "Small Supply Room" dir e;
63
+ room "Activities Area" dir e;
64
+ room "Sleep Chamber" dir e;
65
+ room "Hallway Corner" tag HallCorner dir s;
66
+ room "Access Hallway" dir w w link HallT;
67
+ room "Sloping Corridor" dir s;
68
+ room "to lower level" join JoinLevel dir s style puzzle;
69
+
70
+ room "Hallway Branch" tag HallBranch dir s from HallCorner;
71
+ room "Maintenance Access" dir e e e;
72
+
73
+ room "Library Entrance" tag LibEnt dir s s s from HallBranch;
74
+ room "Library Core" dir w w;
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+ room "Hallway End" dir s from LibEnt;
76
+
77
+ room "Vehicle Debaration area" dir e e e style special;
78
+ room "Biology Corridor" tag BioCor dir n;
79
+ room "Biology Laboratory" dir w;
80
+ room "Cryogenic Area" dir n from BioCor;
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+
82
+ # EOF
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1
+ ########################################################################
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+ # IFM map for "Wishbringer" by Infocom
3
+ # This file written by Glenn Hutchings <zondo@hunting2.demon.co.uk>
4
+ #
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+ # $Id: Wishbringer.ifm,v 1.1 1998/09/18 12:37:50 dchapes Exp $
6
+ #
7
+ # Status: map complete, no tasks, item notes
8
+ ########################################################################
9
+
10
+ title "Wishbringer";
11
+
12
+ ########################################################################
13
+
14
+ map "Festeron";
15
+
16
+ room "Hilltop" tag Hill;
17
+
18
+ room "Post Office" dir s;
19
+ item "Mr Crisp";
20
+ item "envelope" note "Mr Crisp gives it to you" hidden;
21
+
22
+ room "Outside Cemetery" dir w from Hill;
23
+
24
+ room "Creepy Corner" dir w;
25
+
26
+ room "Spooky Copse" dir n tag Copse;
27
+ item "gravedigger";
28
+
29
+ room "Open Grave" dir e go down;
30
+ item "bone" note "Give it to poodle";
31
+
32
+ room "Twilight Glen" dir w from Copse tag Glen;
33
+ item "umbrella" note "Wish for rain";
34
+
35
+ room "Outside Cottage" dir e from Hill;
36
+ item "poodle" note "Give it the bone";
37
+
38
+ room "Rotary South" dir n n tag R_South;
39
+ item "Miss Voss";
40
+ item "violet note" note "Show it to evil Mr Crisp" hidden;
41
+
42
+ room "Library" dir se go in;
43
+
44
+ room "Rotary East" dir e n from R_South tag R_East;
45
+
46
+ room "Theatre" dir ne go in;
47
+
48
+ room "Pleasure Wharf" dir e e from R_East tag Wharf;
49
+ item "mailbox";
50
+
51
+ room "Wharf's End" dir e;
52
+ item "seahorse" note "Throw it into water?";
53
+
54
+ room "Video Arcade" dir s from Wharf;
55
+ item "video machine";
56
+
57
+ room "Park" dir w from R_East link R_South tag Park;
58
+ item "gold coin" note "Buy theatre ticket with it";
59
+ item "goldfish";
60
+
61
+ room "Rotary North" dir n w from R_East link Park tag R_North;
62
+
63
+ room "Church" dir nw go in;
64
+ item "candle";
65
+
66
+ room "Rotary West" dir w s from R_North link Park tag R_West;
67
+
68
+ room "Police Station" dir sw go in;
69
+ item "Sgt. MacGuffin";
70
+ item "chocolate" note "Wish for freedom";
71
+ item "poster";
72
+
73
+ link R_West to R_South dir s;
74
+
75
+ room "Lake Edge" dir w w w from R_West link Glen;
76
+ item "leaves";
77
+ item "message";
78
+
79
+ room "River Outlet" dir n n n tag Outlet;
80
+
81
+ room "South of Bridge" dir e e e e link R_North tag S_Bridge;
82
+
83
+ room "Rocky Path" dir e;
84
+
85
+ room "Lighthouse" dir e e;
86
+ item "pelican" note "Give it the hat to get magic word";
87
+
88
+ room "Tidal Pool" dir s link Wharf;
89
+ item "conch shell" note "Wish for advice";
90
+
91
+ room "Lookout Hill" dir se from Outlet go up;
92
+ item "horseshoe" note "Wish for luck";
93
+ item "tree stump";
94
+
95
+ room "Bridge" dir n from S_Bridge;
96
+
97
+ room "North of Bridge" dir n;
98
+
99
+ room "Cliff Bottom" dir e tag F_Cliff;
100
+ item "tree trunk";
101
+ item "branch" note "Put it in pit to save platypus";
102
+
103
+ ########################################################################
104
+
105
+ map "Witchville";
106
+
107
+ room "Hilltop" tag Hill2;
108
+ item "drawbridge" note "Say the magic word to lower it";
109
+
110
+ room "Outside Cemetery" dir w from Hill2;
111
+
112
+ room "Creepy Corner" dir w;
113
+
114
+ room "Spooky Copse" dir n tag Copse2;
115
+
116
+ room "Open Grave" dir e go down tag Grave;
117
+
118
+ room "Twilight Glen" dir w from Copse2 tag Glen2;
119
+
120
+ room "Outside Cottage" dir e from Hill2 tag Cottage;
121
+ item "hellhound" note "Say ALEXIS, HEEL to it";
122
+
123
+ room "Rotary South" dir n n tag R_South2;
124
+
125
+ room "Library" dir se go in tag Library;
126
+
127
+ room "Cottage" dir e from Cottage go in;
128
+ item "steel key" note "Unlocks library door";
129
+
130
+ room "Rotary East" dir e n from R_South2 tag R_East2;
131
+ item "Miss Voss" note "Buy ticket from her with coin";
132
+ item "ticket" note "Get into theatre with it" hidden;
133
+
134
+ room "Theatre Lobby" dir ne go in;
135
+ item "gravedigger" note "Give him the ticket";
136
+ item "carton";
137
+
138
+ room "Inside Theatre" dir n;
139
+ item "seat" note "Glasses hidden under it";
140
+ item "glasses" note "Wish for foresight; wear in lab" hidden;
141
+
142
+ room "Pleasure Wharf" dir e e from R_East2 tag Wharf2;
143
+ item "big mailbox" note "Get it to fight with little one";
144
+ room "Wharf's End" dir e;
145
+
146
+ room "Video Arcade" dir s from Wharf2;
147
+ item "video machine" note "Use token; position to C5";
148
+
149
+ room "Park" dir w from R_East2 link R_South2 tag Park2;
150
+ item "brass token" note "Put it in video machine";
151
+ item "piranha" note "Feed it the earthworm";
152
+
153
+ room "Rotary North" dir n w from R_East2 link Park2 tag R_North2;
154
+
155
+ room "Church" dir nw go in;
156
+
157
+ room "Rotary West" dir w s from R_North2 link Park2 tag R_West2;
158
+
159
+ room "Police Station" dir sw go in;
160
+
161
+ room "Jail Cell" dir w go in tag Cell;
162
+ item "bunk" note "Move it to reveal hole";
163
+ item "blanket" note "Put it on baby Grue";
164
+
165
+ link R_West2 to R_South2 dir s;
166
+
167
+ room "Lake Edge" dir w w w from R_West2 link Glen2 tag Edge;
168
+ item "pit" note "Put branch in it";
169
+ item "platypus" note "Marks where silver whistle is";
170
+ item "silver whistle" note "Blow it here to go to island" hidden;
171
+
172
+ room "River Outlet" dir n n n tag Outlet2;
173
+
174
+ room "South of Bridge" dir e e e e link R_North2 tag S_Bridge2;
175
+
176
+ room "Rocky Path" dir e tag R_Path;
177
+
178
+ room "West of House" dir s;
179
+ item "little mailbox";
180
+ item "leaflet" note "In the little mailbox" hidden;
181
+
182
+ room "Lighthouse" dir e e from R_Path;
183
+
184
+ room "Lookout Hill" dir se from Outlet2 go up tag Lookout;
185
+
186
+ room "Bridge" dir n from S_Bridge2;
187
+
188
+ room "North of Bridge" dir n;
189
+ item "toll gate";
190
+ item "troll" note "Open the can at him";
191
+
192
+ room "Cliff Bottom" dir e tag W_Cliff;
193
+ item "vulture";
194
+
195
+ ########################################################################
196
+
197
+ map "Underground";
198
+
199
+ room "Underground" join Cell tag UG1;
200
+
201
+ room "Underground" dir n tag UG2;
202
+
203
+ room "Underground" dir w join Lookout tag UG3;
204
+ item "roots";
205
+
206
+ room "Underground" dir s link UG1 join Grave tag UG4;
207
+
208
+ room "Grue's Nest" dir e from UG2;
209
+ item "fridge" note "Contains bottle and earthworm";
210
+ item "baby Grue" note "Put blanket on it";
211
+ item "milk bottle" note "Wish for darkness" hidden;
212
+ item "earthworm" note "Feed it to piranha" hidden;
213
+
214
+ ########################################################################
215
+
216
+ map "The Mountain";
217
+
218
+ room "Steep Trail" join F_Cliff W_Cliff;
219
+
220
+ room "Steep Trail" dir w;
221
+
222
+ room "Steep Trail" dir n;
223
+
224
+ room "Steep Trail" dir n go up;
225
+
226
+ room "Steep Trail" dir e;
227
+
228
+ room "Steep Trail" dir s;
229
+
230
+ room "Cliff Edge" dir e go up;
231
+
232
+ room "Magick Shoppe" dir n go in;
233
+ item "old woman";
234
+ item "can" note "Open it near troll" hidden;
235
+ item "stone" note "Wishbringer" hidden;
236
+
237
+ ########################################################################
238
+
239
+ map "Misty Island";
240
+
241
+ room "Misty Island" join Edge;
242
+
243
+ room "Throne Room" dir w;
244
+ item "King Anatinus" note "Gives you the wizard's hat";
245
+ item "wizard's hat" note "Give it to pelican" hidden;
246
+
247
+ ########################################################################
248
+
249
+ map "In the Tower";
250
+
251
+ room "Vestibule" join Hill2;
252
+
253
+ room "Round Chamber" dir s tag Round;
254
+ item "paintings" note "Move one to reveal crank";
255
+ item "crank" note "Turn it to raise drawbridge" hidden;
256
+
257
+ room "Torture Chamber" dir s go down;
258
+ item "Mr Crisp" note "Show him the violet note";
259
+ item "lab coat" note "Contains rusty key" hidden;
260
+ item "rusty key" note "Unlocks your chains" hidden;
261
+
262
+ room "Laboratory" dir w go up;
263
+ item "black cat" note "Decoy cat";
264
+ item "broomstick" note "Wish for flight";
265
+ item "control panel" note "Turn switches (what do they do?)";
266
+
267
+ ########################################################################
268
+
269
+ map "Inside the Library";
270
+
271
+ room "Circulation Desk" join Library;
272
+
273
+ room "Museum" dir s;
274
+ item "display case" note "Break into it with heavy object";
275
+ item "sculpture" note "Put stone in the hole";
276
+
277
+ ########################################################################