ifmapper 0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. data/HISTORY.txt +2 -0
  2. data/IFMapper.gemspec +21 -0
  3. data/IFMapper.rb +27 -0
  4. data/icons/copy.png +0 -0
  5. data/icons/cut.png +0 -0
  6. data/icons/filenew.png +0 -0
  7. data/icons/fileopen.png +0 -0
  8. data/icons/filesave.png +0 -0
  9. data/icons/filesaveas.png +0 -0
  10. data/icons/help.png +0 -0
  11. data/icons/kill.png +0 -0
  12. data/icons/nextpage.png +0 -0
  13. data/icons/paste.png +0 -0
  14. data/icons/prevpage.png +0 -0
  15. data/icons/printicon.png +0 -0
  16. data/icons/redo.png +0 -0
  17. data/icons/saveas.png +0 -0
  18. data/icons/undo.png +0 -0
  19. data/icons/winapp.png +0 -0
  20. data/icons/zoom.png +0 -0
  21. data/lib/IFMapper/Connection.rb +63 -0
  22. data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
  23. data/lib/IFMapper/FXConnection.rb +283 -0
  24. data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
  25. data/lib/IFMapper/FXMap.rb +1614 -0
  26. data/lib/IFMapper/FXMapDialogBox.rb +51 -0
  27. data/lib/IFMapper/FXMapFileDialog.rb +29 -0
  28. data/lib/IFMapper/FXMapperSettings.rb +45 -0
  29. data/lib/IFMapper/FXMapperWindow.rb +1051 -0
  30. data/lib/IFMapper/FXPage.rb +24 -0
  31. data/lib/IFMapper/FXPageDialogBox.rb +38 -0
  32. data/lib/IFMapper/FXRoom.rb +218 -0
  33. data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
  34. data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
  35. data/lib/IFMapper/FXSpline.rb +54 -0
  36. data/lib/IFMapper/FXWarningBox.rb +45 -0
  37. data/lib/IFMapper/IFMReader.rb +613 -0
  38. data/lib/IFMapper/Map.rb +110 -0
  39. data/lib/IFMapper/PDFMapExporter.rb +315 -0
  40. data/lib/IFMapper/Page.rb +158 -0
  41. data/lib/IFMapper/Room.rb +104 -0
  42. data/maps/Bureaucracy.ifm +75 -0
  43. data/maps/Hollywood_Hijinx.ifm +149 -0
  44. data/maps/Jigsaw.ifm +806 -0
  45. data/maps/LGOP.ifm +705 -0
  46. data/maps/Mercy.ifm +76 -0
  47. data/maps/Planetfall.ifm +186 -0
  48. data/maps/Plundered_Hearts.ifm +251 -0
  49. data/maps/Ralph.ifm +50 -0
  50. data/maps/Robots_of_Dawn.ifm +224 -0
  51. data/maps/Seastalker.ifm +149 -0
  52. data/maps/Sherlock.ifm +209 -0
  53. data/maps/SoFar.ifm +72 -0
  54. data/maps/Starcross.ifm +170 -0
  55. data/maps/Suspended.ifm +82 -0
  56. data/maps/Wishbringer.ifm +277 -0
  57. data/maps/Wishbringer2.ifm +246 -0
  58. data/maps/Zork1.ifm +410 -0
  59. data/maps/Zork2.ifm +150 -0
  60. data/maps/Zork3.ifm +136 -0
  61. data/maps/Zork_Zero.ifm +557 -0
  62. data/maps/anchor.ifm +645 -0
  63. data/maps/atrox.ifm +134 -0
  64. data/maps/awaken.ifm +116 -0
  65. data/maps/babel.ifm +279 -0
  66. data/maps/bse.ifm +150 -0
  67. data/maps/change.ifm +128 -0
  68. data/maps/curses.ifm +307 -0
  69. data/maps/curves.ifm +529 -0
  70. data/maps/edifice.ifm +158 -0
  71. data/maps/frozen.ifm +126 -0
  72. data/maps/glow.ifm +101 -0
  73. data/maps/library.ifm +93 -0
  74. data/maps/mindelec.ifm +89 -0
  75. data/maps/minster.ifm +234 -0
  76. data/maps/muse.ifm +154 -0
  77. data/maps/paperchase.ifm +110 -0
  78. data/maps/space_st.ifm +104 -0
  79. data/maps/stationfall.ifm +320 -0
  80. data/maps/theatre.ifm +182 -0
  81. data/maps/toonesia.ifm +54 -0
  82. data/maps/tortoise.ifm +72 -0
  83. data/maps/vgame.ifm +219 -0
  84. data/maps/weather.ifm +98 -0
  85. data/maps/windhall.ifm +154 -0
  86. data/maps/zebulon.ifm +68 -0
  87. metadata +144 -0
data/maps/SoFar.ifm ADDED
@@ -0,0 +1,72 @@
1
+ # IFM Map for "So Far" by Andrew Plotkin
2
+ # Based on Release 6 / Serial number 961218
3
+ #
4
+ # This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
5
+ #
6
+ # $Id: SoFar.ifm,v 1.1 2003/01/11 20:28:03 dchapes Exp $
7
+ #
8
+
9
+ # Mark the starting location
10
+ room_border_width = 2 in style Start;
11
+
12
+ title "So Far";
13
+
14
+ ########################################################################
15
+ map "Theater";
16
+
17
+ room "Lower Theater" style Start start;
18
+ task "watch play" cmd "z" 12 tag watch_play;
19
+
20
+ room "Theater Near Aisle" dir w after watch_play;
21
+
22
+ room "Lower Aisle" dir w;
23
+
24
+ room "Halfway Up Aisle" dir s;
25
+ task "feel air";
26
+
27
+ room "Upper Aisle" dir s;
28
+
29
+ room "Theater Portico" dir s exit s;
30
+
31
+ room "West Portico" dir w;
32
+ task "feel air";
33
+ task "listen" cmd "listen" 2 follow last;
34
+ task "x sky" follow last;
35
+ task "x shrubs" tag X_shrubs follow last;
36
+ task "x doorway" follow last;
37
+
38
+ room "Theater Hall, South" dir n style special;
39
+
40
+ room "Theater Hall, North" dir n exit n;
41
+
42
+ room "Theater Storage" tag Storage dir w;
43
+ item "cabinet";
44
+ task "open cabinet" note "reveals wooden box";
45
+ item "wooden box" hidden;
46
+ task "look behind the cabinet" tag LB_cabinet note "reveals shadow";
47
+
48
+ ########################################################################
49
+ map "Road";
50
+
51
+ room "Abandoned Road" tag Abandoned_Road;
52
+ join Storage to Abandoned_Road cmd "enter shadow" oneway after LB_cabinet;
53
+
54
+ room "Abandoned Road, at Chimney" tag Chimney dir n;
55
+ item "brick";
56
+ task "x chimney" tag X_chimney;
57
+
58
+ ########################################################################
59
+ map "Field";
60
+
61
+ room "Field Behind Platform" tag Field;
62
+ join Chimney to Field cmd "enter shadow" after X_chimney;
63
+ item "hay";
64
+ task "x bales";
65
+
66
+ room "On the Platform" dir w;
67
+
68
+ room "Dusty Yard" dir sw;
69
+
70
+ # Not required, just makes the generated walkthrough nicer
71
+
72
+ # EOF
@@ -0,0 +1,170 @@
1
+ # IFM Map for "Starcross" by Infocom
2
+ # This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
3
+ #
4
+ # $Id: Starcross.ifm,v 1.3 2003/01/11 21:29:21 dchapes Exp $
5
+
6
+ title "Starcross";
7
+
8
+ ########################################################################
9
+ map "Outer Region";
10
+
11
+ room "Garage";
12
+ room "Room on Ring Four" tag Ring4Room dir n n oneway;
13
+ room "Blue Hall 4" tag Blue4 dir w w;
14
+ room "Blue Hall 5" tag Blue5 dir s s s s;
15
+ room "Yellow Hall 5" tag Yellow5 dir w w w;
16
+ room "Green Hall 5" tag Green5 dir w w w w;
17
+ room "Red Hall 5" tag Red5 dir w w w;
18
+
19
+ room "Red Hall 4" tag Red4 dir n n n n from Red5;
20
+ room "Red Hall 3" tag Red3 dir n n n;
21
+ room "Red Hall 2" tag Red2 dir n n n;
22
+ room "Red Hall 1" tag Red1 dir n n n n;
23
+
24
+ room "Green Hall 1" tag Green1 dir e e e from Red1;
25
+ room "Green Hall 2" tag Green2 dir s s s s link Red2;
26
+
27
+ room "Yellow Hall 2" tag Yellow2 dir e e e e from Green2;
28
+ room "Yellow Hall 3" tag Yellow3 dir s s s;
29
+ room "Yellow Hall 4" tag Yellow4 dir s s s link Blue4;
30
+ room "Yellow Hall 1" tag Yellow1 dir n n n n from Yellow2;
31
+
32
+ room "Blue Hall 1" tag Blue1 dir e e e from Yellow1;
33
+ room "Blue Hall 2" tag Blue2 dir e e e from Yellow2;
34
+ room "Blue Hall 3" tag Blue3 dir s s s link Yellow3;
35
+
36
+ room "to Red Airlock" tag JoinRedAirlock dir se from Red3 go down style puzzle;
37
+
38
+ room "Room on Ring One" dir e e from Green1 link Yellow1;
39
+ room "Computer Room" dir s s;
40
+
41
+ room "Outskirts of Village 1" dir e from Red3;
42
+ room "Village Center" dir e;
43
+ room "In the Warren" dir e;
44
+ room "Center of Waren" dir s style special;
45
+ room "to Green Airlock" tag JoinGreenAirlock dir se go down style puzzle;
46
+
47
+ room "Outskirts of Village 2" dir s s from Green2;
48
+ room "Outskirts of Village 3" dir w w w from Yellow3;
49
+
50
+ room "Outskirts of Village 5" tag Village5 dir n n n from Green5;
51
+ room "Outskirts of Village 4" dir w w w from Yellow4;
52
+ room "Village Suburbs" dir w link Village5;
53
+ room "Outskirts of Village 6" dir w link Red4;
54
+
55
+ room "to Yellow Airlock" tag JoinYellowAirlock dir se from Yellow3 go down
56
+ style puzzle;
57
+
58
+ room "Yellow Hall 4.5" dir s s from Yellow4 link Yellow5;
59
+ room "Laboratory" dir e;
60
+ item "blue disk";
61
+ item "red disk";
62
+
63
+ room "Blue Hall 1.5" dir s s from Blue1 link Blue2;
64
+ room "Observatory" dir w;
65
+
66
+ room "Room on Ring Two" tag Ring2Room dir e e from Blue2;
67
+ room "Zoo" tag Zoo dir n;
68
+ room "Broken Cage" dir w;
69
+ room "Inside Grue Cage" dir n;
70
+ room "Nesting Cage" dir e from Zoo;
71
+ item "red rod";
72
+
73
+ room "to Grasland 1" tag JoinGrassland dir ne from Blue3 go up style puzzle;
74
+ room "to Blue Airlock" tag JoinBlueAirlock dir se from Blue3 go down style puzzle;
75
+
76
+ room "Melted Spot" dir s s from Blue3 link Blue4;
77
+ room "Weapons Deck" dir w;
78
+ item "ray gun";
79
+
80
+ room "to Red Hall" tag JoinRB1 dir e e e from Blue1 style puzzle;
81
+ room "to Red Hall" tag JoinRB2 dir e from Ring2Room style puzzle;
82
+ room "to Red Hall" tag JoinRB3 dir e e e from Blue3 style puzzle;
83
+ room "to Red Hall" tag JoinRB4 dir e from Ring4Room style puzzle;
84
+ room "to Red Hall" tag JoinRB5 dir e e e from Blue5 style puzzle;
85
+
86
+ room "to Blue Hall" dir w from Red1 style puzzle join JoinRB1;
87
+ room "to Blue Hall" dir w from Red2 style puzzle join JoinRB2;
88
+ room "to Blue Hall" dir w from Red3 style puzzle join JoinRB3;
89
+ room "to Blue Hall" dir w from Red4 style puzzle join JoinRB4;
90
+ room "to Blue Hall" dir w from Red5 style puzzle join JoinRB5;
91
+
92
+ ########################################################################
93
+ map "Inner Region";
94
+
95
+ room "to Blue Hall 3" style puzzle join JoinGrassland;
96
+ room "Grassland 1" tag Grass1 dir ne go up exit w;
97
+ room "Metal Floor 1" tag Metal1 dir n n exit w;
98
+ room "Fore End 1" dir n n exit w;
99
+ room "Fore End 2" dir e exit e;
100
+ room "Metal Floor 2" dir s s link Metal1 exit e;
101
+ room "Grassland 2" tag Grass2 dir s s link Grass1 exit e;
102
+
103
+ room "Thin Forest 1" tag Forest1 dir s s from Grass1 exit w;
104
+ room "Dense Forest" dir s s exit w;
105
+ room "Base of Tree" tag TreeBase dir e exit e;
106
+ room "Thin Forest 2" dir n n link Forest1 exit e link Grass2;
107
+
108
+ room "Repair Room" dir sw from Forest1 go down;
109
+ item "metal & ceramic square";
110
+
111
+ room "Up a Tree" dir ne from TreeBase go up;
112
+ room "Top of Tree" dir e go up;
113
+ room "Drive Bubble Entrance" tag BubbleEnt dir e e go up style special;
114
+ room "Drive Bubble" dir s go in style special;
115
+
116
+ room "On Drive Bubble" dir e from BubbleEnt go up;
117
+ room "Floating in Air 1" dir n n style special;
118
+ room "Floating in Air 2" dir n n style special;
119
+ room "Floating in Air 3" dir n n style special;
120
+ room "On Control Bubble" dir n style special;
121
+ room "Control Bubble Entrance" dir w go down;
122
+ room "Control Bubble" dir n go in;
123
+
124
+ ########################################################################
125
+ map "M.C.S. Starcross and Red Airlock";
126
+
127
+ room "to Red Hall 3" style puzzle join JoinRedAirlock;
128
+ room "Red Airlock" dir s go down;
129
+ room "Red Dock" dir s go down style special;
130
+ room "Airlock" dir s s go down style special;
131
+
132
+ room "Bridge" tag Bridge dir s go in;
133
+ room "Storage" dir e;
134
+ item "space suit";
135
+ item "safty line";
136
+ room "Living Quarters" dir w from Bridge start;
137
+ item "tape library";
138
+
139
+ ########################################################################
140
+ map "Green Airlock";
141
+
142
+ room "to Warren" style puzzle join JoinGreenAirlock;
143
+ room "Green Airlock" dir s go down style special;
144
+ room "Green Dock" dir s go down;
145
+ room "Umbilical" dir w;
146
+ room "Cargo Hold" tag CargoHold dir w;
147
+ item "visor fragment";
148
+ room "Control Room" dir n;
149
+ room "Guard Room" dir s from CargoHold;
150
+
151
+ ########################################################################
152
+ map "Yellow Airlock";
153
+
154
+ room "to Yellow Hall 3" style puzzle join JoinYellowAirlock;
155
+ room "Yellow Airlock" dir s go down;
156
+ item "metal basket";
157
+ room "Yellow Dock" dir s go down style special;
158
+ room "Among Debris" dir w;
159
+ item "pink rod";
160
+
161
+ ########################################################################
162
+ map "Blue Airlock";
163
+
164
+ room "to Blue Hall 3" style puzzle join JoinBlueAirlock;
165
+ room "Blue Airlock" dir s go down;
166
+ room "Blue Dock" dir s go down;
167
+ room "Bubbles" dir s s;
168
+ room "Spherical Ship" dir s;
169
+
170
+ # EOF
@@ -0,0 +1,82 @@
1
+ # IFM Map for "Suspended" by Infocom
2
+ # This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
3
+ #
4
+ # $Id: Suspended.ifm,v 1.3 2003/01/11 21:29:21 dchapes Exp $
5
+
6
+ title "Suspended";
7
+
8
+ ########################################################################
9
+ map "Lower Level";
10
+
11
+ room "to upper level" tag JoinLevel style puzzle;
12
+ room "Hallway Junction" tag HallJunction dir s;
13
+ room "Bending Corridor" dir w w w;
14
+ room "Angling Corridor" dir sw;
15
+ room "Central Chamber" tag Central dir s s;
16
+ room "Hydroponics Monitors" dir e e;
17
+ room "Transit Monitors" dir s s from Central;
18
+ room "Weather Monitors" tag WeatherMon dir w w from Central;
19
+ room "Main Supply Room" dir w;
20
+ room "Middle Supply Room" dir s;
21
+ room "Sub Supply Room" dir e link WeatherMon;
22
+
23
+ room "Outer Library" dir s from HallJunction;
24
+ room "Index Peripheral" tag Index dir s;
25
+ room "Historical Peripheral" dir sw;
26
+ room "Advisory Peripheral" dir se;
27
+ room "Technical Peripheral" dir ne link Index;
28
+
29
+ room "Southeast Junction" tag SEJunction dir e e from HallJunction;
30
+ room "Southeast Passage" dir se;
31
+ room "Bending Passage" dir se s;
32
+ room "Alpha Repair" dir s;
33
+ room "Beta Repair" dir s;
34
+ room "Gamma Repair" dir s;
35
+
36
+ room "Rising Passage" dir ne from SEJunction;
37
+ room "Top Passage" dir ne n;
38
+ room "Skywalk Alpha" tag SkyAlpha dir n;
39
+ room "Skywalk Beta" tag SkyBeta dir w;
40
+ room "Skywalk Gamma" tag SkyGamma dir w;
41
+ room "Weather Control Area" dir n from SkyAlpha;
42
+ room "Hydroponics Control Area" dir n from SkyBeta;
43
+ room "Transit Control Area" dir n from SkyGamma;
44
+
45
+ room "Short Corridor" dir e e from SEJunction;
46
+ room "Cavernous Room" tag Cavernous dir e;
47
+ room "Alpha FC" dir ne ne;
48
+ room "Primary Channel" dir s;
49
+ room "Beta FC" tag BetaFC dir s;
50
+ room "Secondary Channel" dir s;
51
+ room "Gamma FC" dir s link Cavernous;
52
+ room "East End" dir e from Cavernous link BetaFC;
53
+
54
+ ########################################################################
55
+ map "Upper Level";
56
+
57
+ room "Dead End";
58
+ room "Hallway T" tag HallT dir e;
59
+ room "Sterilization Chamber" dir n;
60
+ room "Decontamination Chamber" dir e;
61
+ room "Entry Area" dir e;
62
+ room "Small Supply Room" dir e;
63
+ room "Activities Area" dir e;
64
+ room "Sleep Chamber" dir e;
65
+ room "Hallway Corner" tag HallCorner dir s;
66
+ room "Access Hallway" dir w w link HallT;
67
+ room "Sloping Corridor" dir s;
68
+ room "to lower level" join JoinLevel dir s style puzzle;
69
+
70
+ room "Hallway Branch" tag HallBranch dir s from HallCorner;
71
+ room "Maintenance Access" dir e e e;
72
+
73
+ room "Library Entrance" tag LibEnt dir s s s from HallBranch;
74
+ room "Library Core" dir w w;
75
+ room "Hallway End" dir s from LibEnt;
76
+
77
+ room "Vehicle Debaration area" dir e e e style special;
78
+ room "Biology Corridor" tag BioCor dir n;
79
+ room "Biology Laboratory" dir w;
80
+ room "Cryogenic Area" dir n from BioCor;
81
+
82
+ # EOF
@@ -0,0 +1,277 @@
1
+ ########################################################################
2
+ # IFM map for "Wishbringer" by Infocom
3
+ # This file written by Glenn Hutchings <zondo@hunting2.demon.co.uk>
4
+ #
5
+ # $Id: Wishbringer.ifm,v 1.1 1998/09/18 12:37:50 dchapes Exp $
6
+ #
7
+ # Status: map complete, no tasks, item notes
8
+ ########################################################################
9
+
10
+ title "Wishbringer";
11
+
12
+ ########################################################################
13
+
14
+ map "Festeron";
15
+
16
+ room "Hilltop" tag Hill;
17
+
18
+ room "Post Office" dir s;
19
+ item "Mr Crisp";
20
+ item "envelope" note "Mr Crisp gives it to you" hidden;
21
+
22
+ room "Outside Cemetery" dir w from Hill;
23
+
24
+ room "Creepy Corner" dir w;
25
+
26
+ room "Spooky Copse" dir n tag Copse;
27
+ item "gravedigger";
28
+
29
+ room "Open Grave" dir e go down;
30
+ item "bone" note "Give it to poodle";
31
+
32
+ room "Twilight Glen" dir w from Copse tag Glen;
33
+ item "umbrella" note "Wish for rain";
34
+
35
+ room "Outside Cottage" dir e from Hill;
36
+ item "poodle" note "Give it the bone";
37
+
38
+ room "Rotary South" dir n n tag R_South;
39
+ item "Miss Voss";
40
+ item "violet note" note "Show it to evil Mr Crisp" hidden;
41
+
42
+ room "Library" dir se go in;
43
+
44
+ room "Rotary East" dir e n from R_South tag R_East;
45
+
46
+ room "Theatre" dir ne go in;
47
+
48
+ room "Pleasure Wharf" dir e e from R_East tag Wharf;
49
+ item "mailbox";
50
+
51
+ room "Wharf's End" dir e;
52
+ item "seahorse" note "Throw it into water?";
53
+
54
+ room "Video Arcade" dir s from Wharf;
55
+ item "video machine";
56
+
57
+ room "Park" dir w from R_East link R_South tag Park;
58
+ item "gold coin" note "Buy theatre ticket with it";
59
+ item "goldfish";
60
+
61
+ room "Rotary North" dir n w from R_East link Park tag R_North;
62
+
63
+ room "Church" dir nw go in;
64
+ item "candle";
65
+
66
+ room "Rotary West" dir w s from R_North link Park tag R_West;
67
+
68
+ room "Police Station" dir sw go in;
69
+ item "Sgt. MacGuffin";
70
+ item "chocolate" note "Wish for freedom";
71
+ item "poster";
72
+
73
+ link R_West to R_South dir s;
74
+
75
+ room "Lake Edge" dir w w w from R_West link Glen;
76
+ item "leaves";
77
+ item "message";
78
+
79
+ room "River Outlet" dir n n n tag Outlet;
80
+
81
+ room "South of Bridge" dir e e e e link R_North tag S_Bridge;
82
+
83
+ room "Rocky Path" dir e;
84
+
85
+ room "Lighthouse" dir e e;
86
+ item "pelican" note "Give it the hat to get magic word";
87
+
88
+ room "Tidal Pool" dir s link Wharf;
89
+ item "conch shell" note "Wish for advice";
90
+
91
+ room "Lookout Hill" dir se from Outlet go up;
92
+ item "horseshoe" note "Wish for luck";
93
+ item "tree stump";
94
+
95
+ room "Bridge" dir n from S_Bridge;
96
+
97
+ room "North of Bridge" dir n;
98
+
99
+ room "Cliff Bottom" dir e tag F_Cliff;
100
+ item "tree trunk";
101
+ item "branch" note "Put it in pit to save platypus";
102
+
103
+ ########################################################################
104
+
105
+ map "Witchville";
106
+
107
+ room "Hilltop" tag Hill2;
108
+ item "drawbridge" note "Say the magic word to lower it";
109
+
110
+ room "Outside Cemetery" dir w from Hill2;
111
+
112
+ room "Creepy Corner" dir w;
113
+
114
+ room "Spooky Copse" dir n tag Copse2;
115
+
116
+ room "Open Grave" dir e go down tag Grave;
117
+
118
+ room "Twilight Glen" dir w from Copse2 tag Glen2;
119
+
120
+ room "Outside Cottage" dir e from Hill2 tag Cottage;
121
+ item "hellhound" note "Say ALEXIS, HEEL to it";
122
+
123
+ room "Rotary South" dir n n tag R_South2;
124
+
125
+ room "Library" dir se go in tag Library;
126
+
127
+ room "Cottage" dir e from Cottage go in;
128
+ item "steel key" note "Unlocks library door";
129
+
130
+ room "Rotary East" dir e n from R_South2 tag R_East2;
131
+ item "Miss Voss" note "Buy ticket from her with coin";
132
+ item "ticket" note "Get into theatre with it" hidden;
133
+
134
+ room "Theatre Lobby" dir ne go in;
135
+ item "gravedigger" note "Give him the ticket";
136
+ item "carton";
137
+
138
+ room "Inside Theatre" dir n;
139
+ item "seat" note "Glasses hidden under it";
140
+ item "glasses" note "Wish for foresight; wear in lab" hidden;
141
+
142
+ room "Pleasure Wharf" dir e e from R_East2 tag Wharf2;
143
+ item "big mailbox" note "Get it to fight with little one";
144
+ room "Wharf's End" dir e;
145
+
146
+ room "Video Arcade" dir s from Wharf2;
147
+ item "video machine" note "Use token; position to C5";
148
+
149
+ room "Park" dir w from R_East2 link R_South2 tag Park2;
150
+ item "brass token" note "Put it in video machine";
151
+ item "piranha" note "Feed it the earthworm";
152
+
153
+ room "Rotary North" dir n w from R_East2 link Park2 tag R_North2;
154
+
155
+ room "Church" dir nw go in;
156
+
157
+ room "Rotary West" dir w s from R_North2 link Park2 tag R_West2;
158
+
159
+ room "Police Station" dir sw go in;
160
+
161
+ room "Jail Cell" dir w go in tag Cell;
162
+ item "bunk" note "Move it to reveal hole";
163
+ item "blanket" note "Put it on baby Grue";
164
+
165
+ link R_West2 to R_South2 dir s;
166
+
167
+ room "Lake Edge" dir w w w from R_West2 link Glen2 tag Edge;
168
+ item "pit" note "Put branch in it";
169
+ item "platypus" note "Marks where silver whistle is";
170
+ item "silver whistle" note "Blow it here to go to island" hidden;
171
+
172
+ room "River Outlet" dir n n n tag Outlet2;
173
+
174
+ room "South of Bridge" dir e e e e link R_North2 tag S_Bridge2;
175
+
176
+ room "Rocky Path" dir e tag R_Path;
177
+
178
+ room "West of House" dir s;
179
+ item "little mailbox";
180
+ item "leaflet" note "In the little mailbox" hidden;
181
+
182
+ room "Lighthouse" dir e e from R_Path;
183
+
184
+ room "Lookout Hill" dir se from Outlet2 go up tag Lookout;
185
+
186
+ room "Bridge" dir n from S_Bridge2;
187
+
188
+ room "North of Bridge" dir n;
189
+ item "toll gate";
190
+ item "troll" note "Open the can at him";
191
+
192
+ room "Cliff Bottom" dir e tag W_Cliff;
193
+ item "vulture";
194
+
195
+ ########################################################################
196
+
197
+ map "Underground";
198
+
199
+ room "Underground" join Cell tag UG1;
200
+
201
+ room "Underground" dir n tag UG2;
202
+
203
+ room "Underground" dir w join Lookout tag UG3;
204
+ item "roots";
205
+
206
+ room "Underground" dir s link UG1 join Grave tag UG4;
207
+
208
+ room "Grue's Nest" dir e from UG2;
209
+ item "fridge" note "Contains bottle and earthworm";
210
+ item "baby Grue" note "Put blanket on it";
211
+ item "milk bottle" note "Wish for darkness" hidden;
212
+ item "earthworm" note "Feed it to piranha" hidden;
213
+
214
+ ########################################################################
215
+
216
+ map "The Mountain";
217
+
218
+ room "Steep Trail" join F_Cliff W_Cliff;
219
+
220
+ room "Steep Trail" dir w;
221
+
222
+ room "Steep Trail" dir n;
223
+
224
+ room "Steep Trail" dir n go up;
225
+
226
+ room "Steep Trail" dir e;
227
+
228
+ room "Steep Trail" dir s;
229
+
230
+ room "Cliff Edge" dir e go up;
231
+
232
+ room "Magick Shoppe" dir n go in;
233
+ item "old woman";
234
+ item "can" note "Open it near troll" hidden;
235
+ item "stone" note "Wishbringer" hidden;
236
+
237
+ ########################################################################
238
+
239
+ map "Misty Island";
240
+
241
+ room "Misty Island" join Edge;
242
+
243
+ room "Throne Room" dir w;
244
+ item "King Anatinus" note "Gives you the wizard's hat";
245
+ item "wizard's hat" note "Give it to pelican" hidden;
246
+
247
+ ########################################################################
248
+
249
+ map "In the Tower";
250
+
251
+ room "Vestibule" join Hill2;
252
+
253
+ room "Round Chamber" dir s tag Round;
254
+ item "paintings" note "Move one to reveal crank";
255
+ item "crank" note "Turn it to raise drawbridge" hidden;
256
+
257
+ room "Torture Chamber" dir s go down;
258
+ item "Mr Crisp" note "Show him the violet note";
259
+ item "lab coat" note "Contains rusty key" hidden;
260
+ item "rusty key" note "Unlocks your chains" hidden;
261
+
262
+ room "Laboratory" dir w go up;
263
+ item "black cat" note "Decoy cat";
264
+ item "broomstick" note "Wish for flight";
265
+ item "control panel" note "Turn switches (what do they do?)";
266
+
267
+ ########################################################################
268
+
269
+ map "Inside the Library";
270
+
271
+ room "Circulation Desk" join Library;
272
+
273
+ room "Museum" dir s;
274
+ item "display case" note "Break into it with heavy object";
275
+ item "sculpture" note "Put stone in the hole";
276
+
277
+ ########################################################################