ifmapper 0.5
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- data/HISTORY.txt +2 -0
- data/IFMapper.gemspec +21 -0
- data/IFMapper.rb +27 -0
- data/icons/copy.png +0 -0
- data/icons/cut.png +0 -0
- data/icons/filenew.png +0 -0
- data/icons/fileopen.png +0 -0
- data/icons/filesave.png +0 -0
- data/icons/filesaveas.png +0 -0
- data/icons/help.png +0 -0
- data/icons/kill.png +0 -0
- data/icons/nextpage.png +0 -0
- data/icons/paste.png +0 -0
- data/icons/prevpage.png +0 -0
- data/icons/printicon.png +0 -0
- data/icons/redo.png +0 -0
- data/icons/saveas.png +0 -0
- data/icons/undo.png +0 -0
- data/icons/winapp.png +0 -0
- data/icons/zoom.png +0 -0
- data/lib/IFMapper/Connection.rb +63 -0
- data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
- data/lib/IFMapper/FXConnection.rb +283 -0
- data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
- data/lib/IFMapper/FXMap.rb +1614 -0
- data/lib/IFMapper/FXMapDialogBox.rb +51 -0
- data/lib/IFMapper/FXMapFileDialog.rb +29 -0
- data/lib/IFMapper/FXMapperSettings.rb +45 -0
- data/lib/IFMapper/FXMapperWindow.rb +1051 -0
- data/lib/IFMapper/FXPage.rb +24 -0
- data/lib/IFMapper/FXPageDialogBox.rb +38 -0
- data/lib/IFMapper/FXRoom.rb +218 -0
- data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
- data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
- data/lib/IFMapper/FXSpline.rb +54 -0
- data/lib/IFMapper/FXWarningBox.rb +45 -0
- data/lib/IFMapper/IFMReader.rb +613 -0
- data/lib/IFMapper/Map.rb +110 -0
- data/lib/IFMapper/PDFMapExporter.rb +315 -0
- data/lib/IFMapper/Page.rb +158 -0
- data/lib/IFMapper/Room.rb +104 -0
- data/maps/Bureaucracy.ifm +75 -0
- data/maps/Hollywood_Hijinx.ifm +149 -0
- data/maps/Jigsaw.ifm +806 -0
- data/maps/LGOP.ifm +705 -0
- data/maps/Mercy.ifm +76 -0
- data/maps/Planetfall.ifm +186 -0
- data/maps/Plundered_Hearts.ifm +251 -0
- data/maps/Ralph.ifm +50 -0
- data/maps/Robots_of_Dawn.ifm +224 -0
- data/maps/Seastalker.ifm +149 -0
- data/maps/Sherlock.ifm +209 -0
- data/maps/SoFar.ifm +72 -0
- data/maps/Starcross.ifm +170 -0
- data/maps/Suspended.ifm +82 -0
- data/maps/Wishbringer.ifm +277 -0
- data/maps/Wishbringer2.ifm +246 -0
- data/maps/Zork1.ifm +410 -0
- data/maps/Zork2.ifm +150 -0
- data/maps/Zork3.ifm +136 -0
- data/maps/Zork_Zero.ifm +557 -0
- data/maps/anchor.ifm +645 -0
- data/maps/atrox.ifm +134 -0
- data/maps/awaken.ifm +116 -0
- data/maps/babel.ifm +279 -0
- data/maps/bse.ifm +150 -0
- data/maps/change.ifm +128 -0
- data/maps/curses.ifm +307 -0
- data/maps/curves.ifm +529 -0
- data/maps/edifice.ifm +158 -0
- data/maps/frozen.ifm +126 -0
- data/maps/glow.ifm +101 -0
- data/maps/library.ifm +93 -0
- data/maps/mindelec.ifm +89 -0
- data/maps/minster.ifm +234 -0
- data/maps/muse.ifm +154 -0
- data/maps/paperchase.ifm +110 -0
- data/maps/space_st.ifm +104 -0
- data/maps/stationfall.ifm +320 -0
- data/maps/theatre.ifm +182 -0
- data/maps/toonesia.ifm +54 -0
- data/maps/tortoise.ifm +72 -0
- data/maps/vgame.ifm +219 -0
- data/maps/weather.ifm +98 -0
- data/maps/windhall.ifm +154 -0
- data/maps/zebulon.ifm +68 -0
- metadata +144 -0
data/maps/mindelec.ifm
ADDED
@@ -0,0 +1,89 @@
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# IFM Map for mindelec.z5
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# "The Mind Electric" is by Jason Dyer
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# This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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# $Id: mindelec.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
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5
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title "The Mind Electric";
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########################################################################
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room "Containment Grid" start;
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item "electric fence";
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11
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item "door";
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12
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task "wait for paper" tag Paper;
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13
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item "paper" hidden tag paper after last;
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14
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task "say word on paper (ivory)" tag Password1 after Paper score 1;
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15
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task "say word on paper (flood)" after Password1 score 2;
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16
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task "wait for scan to finish" tag Evade_Scan after Stabalise_Body score 3;
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17
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task "read paper again (lxprog)" tag R_lxprog need paper after Evade_Scan;
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18
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task "destroy paper" after R_lxprog need paper lose it score 3
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19
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note "so that it cannot be located by the enemy";
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20
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+
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########################################################################
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room "Crystal Cave" tag Crystal_Cave dir se go d;
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item "granite rock" tag rock;
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24
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task "touch granite rock" score 1
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note "transforms rock into cube" lose rock get cube;
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26
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item "red cube" tag cube hidden;
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27
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task "determine box number" tag Find_Box_Num
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28
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note "nod=correct digit&location, blink=correct digit";
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29
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task "give circuit board to cube" tag Activate_Cube need circuit_board
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30
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lose it score 5;
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31
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task "cube, lxprog" tag Activate_lxprog after R_lxprog score 3;
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32
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task "restart lxprog" tag Restart_lxprog after Activate_lxprog;
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33
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task "restart lxprog again" tag Restart_lxprog2 after Destroy_Sphere
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34
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score 2;
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35
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task "get message from cube" tag Cube_Msg after Restart_lxprog2
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note "\"spidlower\" => spider access level lowered";
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task "wait repeatedly for lxprog" tag Finish_lxprog after Enter_Portal
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score 1 goto Grassy_Field;
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########################################################################
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room "Storage Room" tag Storage_Room dir n e;
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link Storage_Room to Crystal_Cave dir e s s w w;
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item "boxes" note "numbered from 0001-9999";
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task "open box xxxx" tag O_Box1 after Find_Box_Num give circuit_board;
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45
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item "circuit board" tag circuit_board hidden;
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46
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task "listen" tag Listen after Restart_lxprog note "get box #";
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47
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task "open box xxxx" tag O_Box2 after Listen score 4 give sphere;
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48
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item "sphere" tag sphere hidden;
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########################################################################
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room "Star Plateau" tag Star_Plateau dir w s from Crystal_Cave;
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link Star_Plateau to Crystal_Cave dir s e e n n;
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item "obelisks";
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item "metal loop";
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item "spider";
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item "doll" hidden;
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task "touch metal loop" tag Stabalise_Body score 2
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after Activate_Cube #?
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note "stabalises your virtual body";
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task "\"spider,help.g.spider,erase sphere\"" tag Destroy_Sphere
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need sphere lose it;
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task "spider,erase spider" tag Destroy_Spider after Cube_Msg score 4;
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########################################################################
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room "Apex of Obelisk" tag Obelisk dir nw go up
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style special after Destroy_Spider cmd "climb obelisk" oneway;
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task "touch sky" tag Touch_Sky score 4 goto Factory;
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########################################################################
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room "Factory" tag Factory dir n go up after Touch_Sky;
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71
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link Factory to Crystal_Cave dir se go down after Wait_Portal;
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72
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item "duplicator";
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73
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item "green pad";
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item "blue pad";
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item "storage bin";
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item "widget";
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77
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task "put widget on blue pad" tag Dup1;
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78
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task "touch duplicator.again" tag Dup2 follow Dup1;
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task "stand on green pad" tag Duplicate_Yourself follow Dup2 score 5;
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80
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task "wait for portal" tag Wait_Portal after Duplicate_Yourself;
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81
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task "enter portal" tag Enter_Portal after Wait_Portal
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goto Crystal_Cave;
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########################################################################
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room "Grassy Field" tag Grassy_Field dir se se from Crystal_Cave
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style special oneway after Finish_lxprog finish;
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item "tall man";
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# EOF
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data/maps/minster.ifm
ADDED
@@ -0,0 +1,234 @@
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########################################################################
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# IFM map for "Christminster" by Gareth Rees
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# This file written by Glenn Hutchings <zondo@hunting2.demon.co.uk>
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#
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# $Id: minster.ifm,v 1.2 2003/01/11 21:29:21 dchapes Exp $
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#
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# Status: map and tasks not yet complete
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########################################################################
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title "Christminster";
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########################################################################
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item "purse" keep tag purse;
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item "telegram" tag telegram;
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item "map";
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########################################################################
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map "Outside the College";
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room "Chapel Street" tag Chapel;
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item "stone" hidden lost tag stone;
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task "Trip on cobbles" get stone;
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task "Unlock the gate" after hide_key need brass_key
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tag unlock_gate;
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room "Biblioll Street" dir s e;
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item "window";
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item "parrot";
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item "feather" hidden tag feather;
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32
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task "Throw stone through window" after occupy_cop need stone
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get feather;
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34
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35
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room "Lady Margaret Green" dir e n;
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item "sleeping don";
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item "brass key" tag brass_key;
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task "Tickle don with feather" need feather get brass_key;
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40
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room "Bridge Street" dir n w tag Bridge;
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item "busker";
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item "toffee" hidden lost tag toffee;
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task "Give purse to busker" need purse get toffee;
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44
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task "Give toffee to policeman" need toffee tag occupy_cop;
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45
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task "Give key to busker to hide it" need brass_key tag hide_key;
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47
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link Bridge to Chapel dir w;
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########################################################################
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map "Inside the College";
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room "First Court" tag First;
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join First to Chapel after unlock_gate;
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57
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room "Porter's Lodge" dir nw;
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58
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item "porter";
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59
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item "pigeonholes";
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60
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item "note" hidden tag the_note;
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61
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item "copper key" hidden tag copper_key;
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62
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item "iron key" hidden tag iron_key;
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task "Show telegram to porter" need telegram;
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64
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task "Point at keys" after last get iron_key;
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task "Look in Malcolm's pigeonhole" get the_note;
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task "Look in Baskeyfield's pigeonhole" get copper_key;
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68
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room "Library Archway" dir s from First;
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task "Unlock the library door" need copper_key tag unlock_library;
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room "Library" dir s after unlock_library
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tag Library;
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item "Zinovic book" note "Letter Substitution Ciphers"
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hidden;
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item "MacLane book" note "Men of Biblioll" hidden;
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item "Lully book" note "The Clavicula" hidden;
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room "Master's Lodgings" dir ne from First;
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item "phone";
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item "white box";
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room "The Master's Study" dir n go up;
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item "Master";
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item "Arkwright book" hidden tag arkwright
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note "The Reign of Akhenaten";
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task "Show telegram to Master" need telegram;
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task "Ask about Egyptology" after last get arkwright;
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room "`A' Lodgings" dir n from First tag A_Lodge;
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room "`B' Lodgings" dir se from First tag B_Lodge;
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room "Archway between Courts" dir e e from First
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after confront_jarboe;
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room "Second Court" dir e e tag Second;
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item "old moggy";
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room "Great Hall" dir sw tag Hall;
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item "high table";
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item "long table";
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item "corkscrew" hidden tag corkscrew;
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task "Look under table" get corkscrew;
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105
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room "Senior Common Room" dir sw go up;
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room "Outside the Kitchens" dir s from Hall;
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item "hatch";
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task "Wait for cook to enter cellars" need brown_bottle;
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room "Cellars" dir e e go down after last;
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item "storage bins";
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item "green glass bottle" hidden tag green_bottle;
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item "pale liquid" hidden;
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115
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task "Wait for cook to leave" after last;
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116
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task "Turn light on" after last;
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117
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task "Look in 3rd bin" after last examine_bottle
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118
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get green_bottle;
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119
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task "Wait for cook to let you out" after last;
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120
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+
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121
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room "Antechapel" dir nw from Second;
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122
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+
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room "Chapel" dir e;
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item "Latin Bible";
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125
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126
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room "Gardens" dir ne from Second style puzzle;
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127
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128
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room "`C' Lodgings" dir e from Second tag C_Lodge;
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########################################################################
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map "'A' Lodgings";
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134
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room "'A' Staircase, Ground Floor" join A_Lodge tag AG;
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136
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room "A1 (Nudd)" dir e;
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138
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room "A2 (Pidduck)" dir w from AG;
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139
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140
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room "'A' Staircase, First Floor" dir n from AG go up tag A1;
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room "A3 (Kisbee)" dir e;
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144
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room "A4 (Trembath)" dir w from A1;
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145
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146
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room "'A' Staircase, Second Floor" dir n from A1 go up tag A2;
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147
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task "Unlock A5 with iron key" need iron_key;
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148
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149
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room "A5 (Spencer)" dir e e after last;
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150
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151
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room "Malcolm's Bedroom" dir s;
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152
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item "window";
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153
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item "ivy";
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154
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item "lab book" hidden keep tag lab_book;
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155
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task "Examine ivy for lab book" get lab_book;
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156
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task "Hide lab book in purse" need lab_book;
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157
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task "Confront Jarboe and Bungay" tag confront_jarboe after last;
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158
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+
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159
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room "A6 (Guzewich)" dir w from A2;
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160
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+
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########################################################################
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map "'B' Lodgings";
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165
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room "'B' Staircase, Ground Floor" join B_Lodge tag BG;
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166
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task "Knock on B2" need arkwright;
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167
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task "Show Arkwright to Wilderspin" after last need arkwright;
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168
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+
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169
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room "B1 (Halfhide)" dir e;
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170
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+
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171
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room "B2 (Wilderspin)" dir w from BG after last;
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172
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item "Wilderspin";
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item "fireplace";
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174
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item "griffins";
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175
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task "Ask Wilderspin to press an eye";
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task "Press the other eye" after last;
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task "Enter the fireplace" drop all goto Dark;
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+
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179
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room "Darkness" dir w oneway after last tag Dark;
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180
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task "Listen to Wilderspin";
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181
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task "Climb on his shoulders" after last;
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182
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183
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room "Secret Room" dir s e tag Secret after last;
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184
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item "skeleton";
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185
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item "bench";
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186
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item "lever" hidden;
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187
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item "brown glass bottle" hidden tag brown_bottle;
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188
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item "retort" hidden;
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189
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task "Examine brown bottle" in any need brown_bottle
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190
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tag examine_bottle;
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191
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task "Look under bench";
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192
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task "Pull lever" after last;
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193
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+
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194
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join Secret to Library after last;
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195
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+
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196
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room "'B' Staircase, First Floor" dir n from BG go up tag B1;
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197
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item "white box";
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198
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+
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199
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room "B3 (Moody)" dir e;
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200
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+
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201
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room "B4 (Jarboe)" dir w from B1;
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202
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+
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203
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room "'B' Staircase, Second Floor" dir n from B1 go up tag B2;
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204
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item "Edward Forbes";
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205
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task "Show feather to Edward" need feather brown_bottle;
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206
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task "Collect his tears" after last tag collect_tears;
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207
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+
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208
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+
room "B5 (Forbes)" dir e;
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209
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+
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210
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+
room "'B' Staircase, Basement" dir s from BG go down;
|
211
|
+
item "cabinet";
|
212
|
+
item "power pack" hidden;
|
213
|
+
item "voltmeter" hidden;
|
214
|
+
item "wires" hidden;
|
215
|
+
item "sockets" hidden;
|
216
|
+
|
217
|
+
########################################################################
|
218
|
+
|
219
|
+
map "'C' Lodgings";
|
220
|
+
|
221
|
+
room "'C' Staircase, Ground Floor" join C_Lodge tag CG;
|
222
|
+
|
223
|
+
room "C1 (Baskeyfield)" dir n;
|
224
|
+
|
225
|
+
room "C2 (Middlemann)" dir s from CG;
|
226
|
+
|
227
|
+
room "'C' Staircase, First Floor" dir e from CG go up tag C1;
|
228
|
+
item "white box";
|
229
|
+
|
230
|
+
room "C3 (Bungay)" dir n;
|
231
|
+
|
232
|
+
room "C4 (Yeglitt)" dir s from C1;
|
233
|
+
|
234
|
+
########################################################################
|
data/maps/muse.ifm
ADDED
@@ -0,0 +1,154 @@
|
|
1
|
+
# IFM Map for "MUSE: An Autumn Romance" by Christopher Huang
|
2
|
+
# Based on Release 1 / Serial number 980927
|
3
|
+
# This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
|
4
|
+
#
|
5
|
+
# $Id: muse.ifm,v 1.2 2000/10/27 17:22:45 dchapes Exp $
|
6
|
+
# This does not correctly finish the game.
|
7
|
+
|
8
|
+
title "MUSE: An Autumn Romance";
|
9
|
+
|
10
|
+
########################################################################
|
11
|
+
# Starting items
|
12
|
+
item "pocket New Testament";
|
13
|
+
|
14
|
+
########################################################################
|
15
|
+
map "French Coastal Village";
|
16
|
+
|
17
|
+
room "Pier";
|
18
|
+
task "wait" cmd "z.z.z" tag Z_woman note "young woman appears";
|
19
|
+
task "wait" cmd "z.z" tag Z_boatman after last note "boatman";
|
20
|
+
task "give trunk to boatman" need trunk lose it;
|
21
|
+
task "enter boat" tag Finish follow last finish;
|
22
|
+
|
23
|
+
room "Cobbles" tag Cobbles after Z_boatman dir e;
|
24
|
+
item "well";
|
25
|
+
item "artist";
|
26
|
+
item "easel";
|
27
|
+
# task "examine artist" tag X_artist note "sketchbook";
|
28
|
+
# task "introduce myself to artist" tag Intro_John note "John Austin";
|
29
|
+
# task "ask artist about painting" after Intro_John;
|
30
|
+
|
31
|
+
room "L'eglise St-Pierre" dir e;
|
32
|
+
item "altar";
|
33
|
+
item "crucifix";
|
34
|
+
item "priest";
|
35
|
+
task "introduce myself to priest" tag Intro_priest
|
36
|
+
note "Father Antoine LeBrun";
|
37
|
+
task "ask him about Konstanza" tag Ask_priest_Konstanza follow last;
|
38
|
+
task "ask him about Klara" tag Ask_priest_Klara follow last;
|
39
|
+
task "ask him about Viktor" follow last;
|
40
|
+
# task "ask him about artist" follow last;
|
41
|
+
|
42
|
+
room "Churchyard" dir s;
|
43
|
+
item "graves";
|
44
|
+
item "inn windows";
|
45
|
+
task "talk to Konstanza" after O_window1;
|
46
|
+
task "ask her about her mother" follow last;
|
47
|
+
task "walk with her" follow last;
|
48
|
+
task "tell her about myself" follow last;
|
49
|
+
task "ask her about Viktor" follow last;
|
50
|
+
task "ask her about graves" tag Ask_Konstanza_graves follow last
|
51
|
+
after Ask_priest_Klara;
|
52
|
+
task "tell Konstanza about Viktor" tag Tell_Konstanza_Viktor
|
53
|
+
after Tell_Viktor_Konstanza
|
54
|
+
after Sketch_Konstanza;
|
55
|
+
|
56
|
+
room "Beach Wall" tag Beach_Wall dir w link Cobbles;
|
57
|
+
task "John, paint Konstanza" tag John_paint
|
58
|
+
follow Tell_Konstanza_Viktor;
|
59
|
+
task "wait for nightfall" cmd "z.z.z.z.z.z.z" 2 tag Z_night
|
60
|
+
after Paint_Konstanza;
|
61
|
+
|
62
|
+
room "Lobby" tag Lobby dir s;
|
63
|
+
item "desk";
|
64
|
+
item "Rene";
|
65
|
+
item "German gentleman";
|
66
|
+
item "young woman";
|
67
|
+
task "introduce myself to gentleman" tag Intro_Viktor
|
68
|
+
note "Viktor Von Goethe, daughter is Konstanza";
|
69
|
+
task "check in" tag Checkin note "room number";
|
70
|
+
task "ask Rene about Viktor" tag Ask_Rene_Viktor after Save_Viktor;
|
71
|
+
task "Rene, trade rooms" tag Trade_rooms follow last;
|
72
|
+
item "cheque" tag cheque hidden after Sleep2;
|
73
|
+
task "cheque is given to us" cmd none after Sleep2 give cheque;
|
74
|
+
|
75
|
+
room "Public House" dir e;
|
76
|
+
item "Yvette";
|
77
|
+
# task "ask Yvette about Rene";
|
78
|
+
task "introduce myself to artist" tag Intro_John after Save_Viktor
|
79
|
+
note "John Austin";
|
80
|
+
task "John, sketch Konstanza" tag Sketch_Konstanza
|
81
|
+
follow last after O_window1;
|
82
|
+
task "ask Yvette about John" after Tell_Konstanza_Viktor;
|
83
|
+
task "ask her about sketchbook" follow last;
|
84
|
+
task "ask her for sketchbook" follow last give sketchbook;
|
85
|
+
item "sketchbook" tag sketchbook hidden;
|
86
|
+
|
87
|
+
room "Hallway" tag Hall dir sw w n from Lobby go up after Checkin;
|
88
|
+
room "Room 1" dir e after O_window3;
|
89
|
+
task "hold man" follow O_window3;
|
90
|
+
task "yell for help" cmd "yell.yell.yell" tag Save_Viktor
|
91
|
+
follow last goto Room3;
|
92
|
+
# task "ask Viktor about Konstanza" after Intro_Viktor Save_Viktor;
|
93
|
+
# task "ask Viktor about suicide" after Intro_Viktor Save_Viktor
|
94
|
+
# note "wife's name was Klara";
|
95
|
+
item "trunk" tag trunk after Trade_rooms;
|
96
|
+
task "open window" tag O_window1 after Trade_rooms note "Konstanza";
|
97
|
+
task "sleep" tag Sleep2 after Emma_money;
|
98
|
+
task "stand up" follow last;
|
99
|
+
room "Room 2" dir n from Hall;
|
100
|
+
room "Room 3" tag Room3 dir w from Hall;
|
101
|
+
item "bed";
|
102
|
+
item "dresser";
|
103
|
+
item "window";
|
104
|
+
task "open window" tag O_window3 note "Viktor gets a rope";
|
105
|
+
task "stand up" follow Save_Viktor;
|
106
|
+
task "tell Viktor about Konstanza" tag Tell_Viktor_Konstanza
|
107
|
+
after Ask_Konstanza_graves;
|
108
|
+
|
109
|
+
room "Telegraph Office and Newsagent" tag Telegraph_Office dir n from Cobbles;
|
110
|
+
item "telegraph machine";
|
111
|
+
item "newspapers";
|
112
|
+
item "postmaster";
|
113
|
+
# task "introduce myself to postmaster" Intro_Maurice
|
114
|
+
# note "Maurice Roget";
|
115
|
+
# task "ask postmaster about artist";
|
116
|
+
task "telegraph Emma" after Buy_painting;
|
117
|
+
task "ask Emma for money" tag Emma_money follow last goto Cobbles;
|
118
|
+
|
119
|
+
room "John Austin's Studio" dir n go up after Z_night;
|
120
|
+
item "seascape";
|
121
|
+
item "landscape" tag landscape;
|
122
|
+
task "buy landscape" tag Buy_painting;
|
123
|
+
task "buy landscape" need cheque lose it
|
124
|
+
give landscape
|
125
|
+
goto Telegraph_Office;
|
126
|
+
|
127
|
+
room "Beach" dir w from Beach_Wall;
|
128
|
+
task "ask Konstanza about Viktor" after Tell_Konstanza_Viktor;
|
129
|
+
task "show sketch to Konstanza" need sketchbook;
|
130
|
+
task "give sketchbook to John" need sketchbook lose it
|
131
|
+
after John_paint;
|
132
|
+
task "ask John about Konstanza" follow last;
|
133
|
+
task "ask Konstanza about John" follow last;
|
134
|
+
task "introduce Konstanza to john" follow last;
|
135
|
+
task "John, paint Konstanza" tag Paint_Konstanza follow last;
|
136
|
+
task "ask Konstanza about John" after Z_night;
|
137
|
+
|
138
|
+
########################################################################
|
139
|
+
# Modify some of the above to help IFM generate a workable walkthrough
|
140
|
+
|
141
|
+
# Don't refer to Viktor by name until introduced
|
142
|
+
task O_window3 after Intro_Viktor;
|
143
|
+
task Ask_Rene_Viktor after Intro_Viktor;
|
144
|
+
|
145
|
+
# Don't refer to Konstanza by name until we know it
|
146
|
+
task Ask_priest_Konstanza after Intro_Viktor;
|
147
|
+
|
148
|
+
# Don't get the trunk right away
|
149
|
+
item trunk after Sleep2;
|
150
|
+
|
151
|
+
# Leave with John's landscape
|
152
|
+
task Finish need landscape;
|
153
|
+
|
154
|
+
# EOF
|