ifmapper 0.5

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Files changed (87) hide show
  1. data/HISTORY.txt +2 -0
  2. data/IFMapper.gemspec +21 -0
  3. data/IFMapper.rb +27 -0
  4. data/icons/copy.png +0 -0
  5. data/icons/cut.png +0 -0
  6. data/icons/filenew.png +0 -0
  7. data/icons/fileopen.png +0 -0
  8. data/icons/filesave.png +0 -0
  9. data/icons/filesaveas.png +0 -0
  10. data/icons/help.png +0 -0
  11. data/icons/kill.png +0 -0
  12. data/icons/nextpage.png +0 -0
  13. data/icons/paste.png +0 -0
  14. data/icons/prevpage.png +0 -0
  15. data/icons/printicon.png +0 -0
  16. data/icons/redo.png +0 -0
  17. data/icons/saveas.png +0 -0
  18. data/icons/undo.png +0 -0
  19. data/icons/winapp.png +0 -0
  20. data/icons/zoom.png +0 -0
  21. data/lib/IFMapper/Connection.rb +63 -0
  22. data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
  23. data/lib/IFMapper/FXConnection.rb +283 -0
  24. data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
  25. data/lib/IFMapper/FXMap.rb +1614 -0
  26. data/lib/IFMapper/FXMapDialogBox.rb +51 -0
  27. data/lib/IFMapper/FXMapFileDialog.rb +29 -0
  28. data/lib/IFMapper/FXMapperSettings.rb +45 -0
  29. data/lib/IFMapper/FXMapperWindow.rb +1051 -0
  30. data/lib/IFMapper/FXPage.rb +24 -0
  31. data/lib/IFMapper/FXPageDialogBox.rb +38 -0
  32. data/lib/IFMapper/FXRoom.rb +218 -0
  33. data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
  34. data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
  35. data/lib/IFMapper/FXSpline.rb +54 -0
  36. data/lib/IFMapper/FXWarningBox.rb +45 -0
  37. data/lib/IFMapper/IFMReader.rb +613 -0
  38. data/lib/IFMapper/Map.rb +110 -0
  39. data/lib/IFMapper/PDFMapExporter.rb +315 -0
  40. data/lib/IFMapper/Page.rb +158 -0
  41. data/lib/IFMapper/Room.rb +104 -0
  42. data/maps/Bureaucracy.ifm +75 -0
  43. data/maps/Hollywood_Hijinx.ifm +149 -0
  44. data/maps/Jigsaw.ifm +806 -0
  45. data/maps/LGOP.ifm +705 -0
  46. data/maps/Mercy.ifm +76 -0
  47. data/maps/Planetfall.ifm +186 -0
  48. data/maps/Plundered_Hearts.ifm +251 -0
  49. data/maps/Ralph.ifm +50 -0
  50. data/maps/Robots_of_Dawn.ifm +224 -0
  51. data/maps/Seastalker.ifm +149 -0
  52. data/maps/Sherlock.ifm +209 -0
  53. data/maps/SoFar.ifm +72 -0
  54. data/maps/Starcross.ifm +170 -0
  55. data/maps/Suspended.ifm +82 -0
  56. data/maps/Wishbringer.ifm +277 -0
  57. data/maps/Wishbringer2.ifm +246 -0
  58. data/maps/Zork1.ifm +410 -0
  59. data/maps/Zork2.ifm +150 -0
  60. data/maps/Zork3.ifm +136 -0
  61. data/maps/Zork_Zero.ifm +557 -0
  62. data/maps/anchor.ifm +645 -0
  63. data/maps/atrox.ifm +134 -0
  64. data/maps/awaken.ifm +116 -0
  65. data/maps/babel.ifm +279 -0
  66. data/maps/bse.ifm +150 -0
  67. data/maps/change.ifm +128 -0
  68. data/maps/curses.ifm +307 -0
  69. data/maps/curves.ifm +529 -0
  70. data/maps/edifice.ifm +158 -0
  71. data/maps/frozen.ifm +126 -0
  72. data/maps/glow.ifm +101 -0
  73. data/maps/library.ifm +93 -0
  74. data/maps/mindelec.ifm +89 -0
  75. data/maps/minster.ifm +234 -0
  76. data/maps/muse.ifm +154 -0
  77. data/maps/paperchase.ifm +110 -0
  78. data/maps/space_st.ifm +104 -0
  79. data/maps/stationfall.ifm +320 -0
  80. data/maps/theatre.ifm +182 -0
  81. data/maps/toonesia.ifm +54 -0
  82. data/maps/tortoise.ifm +72 -0
  83. data/maps/vgame.ifm +219 -0
  84. data/maps/weather.ifm +98 -0
  85. data/maps/windhall.ifm +154 -0
  86. data/maps/zebulon.ifm +68 -0
  87. metadata +144 -0
data/maps/mindelec.ifm ADDED
@@ -0,0 +1,89 @@
1
+ # IFM Map for mindelec.z5
2
+ # "The Mind Electric" is by Jason Dyer
3
+ # This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
4
+ # $Id: mindelec.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
5
+
6
+ title "The Mind Electric";
7
+
8
+ ########################################################################
9
+ room "Containment Grid" start;
10
+ item "electric fence";
11
+ item "door";
12
+ task "wait for paper" tag Paper;
13
+ item "paper" hidden tag paper after last;
14
+ task "say word on paper (ivory)" tag Password1 after Paper score 1;
15
+ task "say word on paper (flood)" after Password1 score 2;
16
+ task "wait for scan to finish" tag Evade_Scan after Stabalise_Body score 3;
17
+ task "read paper again (lxprog)" tag R_lxprog need paper after Evade_Scan;
18
+ task "destroy paper" after R_lxprog need paper lose it score 3
19
+ note "so that it cannot be located by the enemy";
20
+
21
+ ########################################################################
22
+ room "Crystal Cave" tag Crystal_Cave dir se go d;
23
+ item "granite rock" tag rock;
24
+ task "touch granite rock" score 1
25
+ note "transforms rock into cube" lose rock get cube;
26
+ item "red cube" tag cube hidden;
27
+ task "determine box number" tag Find_Box_Num
28
+ note "nod=correct digit&location, blink=correct digit";
29
+ task "give circuit board to cube" tag Activate_Cube need circuit_board
30
+ lose it score 5;
31
+ task "cube, lxprog" tag Activate_lxprog after R_lxprog score 3;
32
+ task "restart lxprog" tag Restart_lxprog after Activate_lxprog;
33
+ task "restart lxprog again" tag Restart_lxprog2 after Destroy_Sphere
34
+ score 2;
35
+ task "get message from cube" tag Cube_Msg after Restart_lxprog2
36
+ note "\"spidlower\" => spider access level lowered";
37
+ task "wait repeatedly for lxprog" tag Finish_lxprog after Enter_Portal
38
+ score 1 goto Grassy_Field;
39
+
40
+ ########################################################################
41
+ room "Storage Room" tag Storage_Room dir n e;
42
+ link Storage_Room to Crystal_Cave dir e s s w w;
43
+ item "boxes" note "numbered from 0001-9999";
44
+ task "open box xxxx" tag O_Box1 after Find_Box_Num give circuit_board;
45
+ item "circuit board" tag circuit_board hidden;
46
+ task "listen" tag Listen after Restart_lxprog note "get box #";
47
+ task "open box xxxx" tag O_Box2 after Listen score 4 give sphere;
48
+ item "sphere" tag sphere hidden;
49
+
50
+ ########################################################################
51
+ room "Star Plateau" tag Star_Plateau dir w s from Crystal_Cave;
52
+ link Star_Plateau to Crystal_Cave dir s e e n n;
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+ item "obelisks";
54
+ item "metal loop";
55
+ item "spider";
56
+ item "doll" hidden;
57
+ task "touch metal loop" tag Stabalise_Body score 2
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+ after Activate_Cube #?
59
+ note "stabalises your virtual body";
60
+ task "\"spider,help.g.spider,erase sphere\"" tag Destroy_Sphere
61
+ need sphere lose it;
62
+ task "spider,erase spider" tag Destroy_Spider after Cube_Msg score 4;
63
+
64
+ ########################################################################
65
+ room "Apex of Obelisk" tag Obelisk dir nw go up
66
+ style special after Destroy_Spider cmd "climb obelisk" oneway;
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+ task "touch sky" tag Touch_Sky score 4 goto Factory;
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+
69
+ ########################################################################
70
+ room "Factory" tag Factory dir n go up after Touch_Sky;
71
+ link Factory to Crystal_Cave dir se go down after Wait_Portal;
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+ item "duplicator";
73
+ item "green pad";
74
+ item "blue pad";
75
+ item "storage bin";
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+ item "widget";
77
+ task "put widget on blue pad" tag Dup1;
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+ task "touch duplicator.again" tag Dup2 follow Dup1;
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+ task "stand on green pad" tag Duplicate_Yourself follow Dup2 score 5;
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+ task "wait for portal" tag Wait_Portal after Duplicate_Yourself;
81
+ task "enter portal" tag Enter_Portal after Wait_Portal
82
+ goto Crystal_Cave;
83
+
84
+ ########################################################################
85
+ room "Grassy Field" tag Grassy_Field dir se se from Crystal_Cave
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+ style special oneway after Finish_lxprog finish;
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+ item "tall man";
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+
89
+ # EOF
data/maps/minster.ifm ADDED
@@ -0,0 +1,234 @@
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+ ########################################################################
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+ # IFM map for "Christminster" by Gareth Rees
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+ # This file written by Glenn Hutchings <zondo@hunting2.demon.co.uk>
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+ #
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+ # $Id: minster.ifm,v 1.2 2003/01/11 21:29:21 dchapes Exp $
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+ #
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+ # Status: map and tasks not yet complete
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+ ########################################################################
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+
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+ title "Christminster";
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+
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+ ########################################################################
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+
14
+ item "purse" keep tag purse;
15
+ item "telegram" tag telegram;
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+ item "map";
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+
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+ ########################################################################
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+
20
+ map "Outside the College";
21
+
22
+ room "Chapel Street" tag Chapel;
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+ item "stone" hidden lost tag stone;
24
+ task "Trip on cobbles" get stone;
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+ task "Unlock the gate" after hide_key need brass_key
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+ tag unlock_gate;
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+
28
+ room "Biblioll Street" dir s e;
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+ item "window";
30
+ item "parrot";
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+ item "feather" hidden tag feather;
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+ task "Throw stone through window" after occupy_cop need stone
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+ get feather;
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+
35
+ room "Lady Margaret Green" dir e n;
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+ item "sleeping don";
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+ item "brass key" tag brass_key;
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+ task "Tickle don with feather" need feather get brass_key;
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+
40
+ room "Bridge Street" dir n w tag Bridge;
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+ item "busker";
42
+ item "toffee" hidden lost tag toffee;
43
+ task "Give purse to busker" need purse get toffee;
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+ task "Give toffee to policeman" need toffee tag occupy_cop;
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+ task "Give key to busker to hide it" need brass_key tag hide_key;
46
+
47
+ link Bridge to Chapel dir w;
48
+
49
+ ########################################################################
50
+
51
+ map "Inside the College";
52
+
53
+ room "First Court" tag First;
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+
55
+ join First to Chapel after unlock_gate;
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+
57
+ room "Porter's Lodge" dir nw;
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+ item "porter";
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+ item "pigeonholes";
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+ item "note" hidden tag the_note;
61
+ item "copper key" hidden tag copper_key;
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+ item "iron key" hidden tag iron_key;
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+ task "Show telegram to porter" need telegram;
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+ task "Point at keys" after last get iron_key;
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+ task "Look in Malcolm's pigeonhole" get the_note;
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+ task "Look in Baskeyfield's pigeonhole" get copper_key;
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+
68
+ room "Library Archway" dir s from First;
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+ task "Unlock the library door" need copper_key tag unlock_library;
70
+
71
+ room "Library" dir s after unlock_library
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+ tag Library;
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+ item "Zinovic book" note "Letter Substitution Ciphers"
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+ hidden;
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+ item "MacLane book" note "Men of Biblioll" hidden;
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+ item "Lully book" note "The Clavicula" hidden;
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+
78
+ room "Master's Lodgings" dir ne from First;
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+ item "phone";
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+ item "white box";
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+
82
+ room "The Master's Study" dir n go up;
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+ item "Master";
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+ item "Arkwright book" hidden tag arkwright
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+ note "The Reign of Akhenaten";
86
+ task "Show telegram to Master" need telegram;
87
+ task "Ask about Egyptology" after last get arkwright;
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+
89
+ room "`A' Lodgings" dir n from First tag A_Lodge;
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+
91
+ room "`B' Lodgings" dir se from First tag B_Lodge;
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+
93
+ room "Archway between Courts" dir e e from First
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+ after confront_jarboe;
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+
96
+ room "Second Court" dir e e tag Second;
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+ item "old moggy";
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+
99
+ room "Great Hall" dir sw tag Hall;
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+ item "high table";
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+ item "long table";
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+ item "corkscrew" hidden tag corkscrew;
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+ task "Look under table" get corkscrew;
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+
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+ room "Senior Common Room" dir sw go up;
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+
107
+ room "Outside the Kitchens" dir s from Hall;
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+ item "hatch";
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+ task "Wait for cook to enter cellars" need brown_bottle;
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+
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+ room "Cellars" dir e e go down after last;
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+ item "storage bins";
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+ item "green glass bottle" hidden tag green_bottle;
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+ item "pale liquid" hidden;
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+ task "Wait for cook to leave" after last;
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+ task "Turn light on" after last;
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+ task "Look in 3rd bin" after last examine_bottle
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+ get green_bottle;
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+ task "Wait for cook to let you out" after last;
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+
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+ room "Antechapel" dir nw from Second;
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+
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+ room "Chapel" dir e;
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+ item "Latin Bible";
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+
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+ room "Gardens" dir ne from Second style puzzle;
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+
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+ room "`C' Lodgings" dir e from Second tag C_Lodge;
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+
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+ ########################################################################
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+
132
+ map "'A' Lodgings";
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+
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+ room "'A' Staircase, Ground Floor" join A_Lodge tag AG;
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+
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+ room "A1 (Nudd)" dir e;
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+
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+ room "A2 (Pidduck)" dir w from AG;
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+
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+ room "'A' Staircase, First Floor" dir n from AG go up tag A1;
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+
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+ room "A3 (Kisbee)" dir e;
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+
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+ room "A4 (Trembath)" dir w from A1;
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+
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+ room "'A' Staircase, Second Floor" dir n from A1 go up tag A2;
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+ task "Unlock A5 with iron key" need iron_key;
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+
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+ room "A5 (Spencer)" dir e e after last;
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+
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+ room "Malcolm's Bedroom" dir s;
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+ item "window";
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+ item "ivy";
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+ item "lab book" hidden keep tag lab_book;
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+ task "Examine ivy for lab book" get lab_book;
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+ task "Hide lab book in purse" need lab_book;
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+ task "Confront Jarboe and Bungay" tag confront_jarboe after last;
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+
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+ room "A6 (Guzewich)" dir w from A2;
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+
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+ ########################################################################
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+
163
+ map "'B' Lodgings";
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+
165
+ room "'B' Staircase, Ground Floor" join B_Lodge tag BG;
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+ task "Knock on B2" need arkwright;
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+ task "Show Arkwright to Wilderspin" after last need arkwright;
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+
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+ room "B1 (Halfhide)" dir e;
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+
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+ room "B2 (Wilderspin)" dir w from BG after last;
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+ item "Wilderspin";
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+ item "fireplace";
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+ item "griffins";
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+ task "Ask Wilderspin to press an eye";
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+ task "Press the other eye" after last;
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+ task "Enter the fireplace" drop all goto Dark;
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+
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+ room "Darkness" dir w oneway after last tag Dark;
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+ task "Listen to Wilderspin";
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+ task "Climb on his shoulders" after last;
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+
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+ room "Secret Room" dir s e tag Secret after last;
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+ item "skeleton";
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+ item "bench";
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+ item "lever" hidden;
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+ item "brown glass bottle" hidden tag brown_bottle;
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+ item "retort" hidden;
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+ task "Examine brown bottle" in any need brown_bottle
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+ tag examine_bottle;
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+ task "Look under bench";
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+ task "Pull lever" after last;
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+
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+ join Secret to Library after last;
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+
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+ room "'B' Staircase, First Floor" dir n from BG go up tag B1;
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+ item "white box";
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+
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+ room "B3 (Moody)" dir e;
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+
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+ room "B4 (Jarboe)" dir w from B1;
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+
203
+ room "'B' Staircase, Second Floor" dir n from B1 go up tag B2;
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+ item "Edward Forbes";
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+ task "Show feather to Edward" need feather brown_bottle;
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+ task "Collect his tears" after last tag collect_tears;
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+
208
+ room "B5 (Forbes)" dir e;
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+
210
+ room "'B' Staircase, Basement" dir s from BG go down;
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+ item "cabinet";
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+ item "power pack" hidden;
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+ item "voltmeter" hidden;
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+ item "wires" hidden;
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+ item "sockets" hidden;
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+
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+ ########################################################################
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+
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+ map "'C' Lodgings";
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+
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+ room "'C' Staircase, Ground Floor" join C_Lodge tag CG;
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+
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+ room "C1 (Baskeyfield)" dir n;
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+
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+ room "C2 (Middlemann)" dir s from CG;
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+
227
+ room "'C' Staircase, First Floor" dir e from CG go up tag C1;
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+ item "white box";
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+
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+ room "C3 (Bungay)" dir n;
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+
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+ room "C4 (Yeglitt)" dir s from C1;
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+
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+ ########################################################################
data/maps/muse.ifm ADDED
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+ # IFM Map for "MUSE: An Autumn Romance" by Christopher Huang
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+ # Based on Release 1 / Serial number 980927
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+ # This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
4
+ #
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+ # $Id: muse.ifm,v 1.2 2000/10/27 17:22:45 dchapes Exp $
6
+ # This does not correctly finish the game.
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+
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+ title "MUSE: An Autumn Romance";
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+
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+ ########################################################################
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+ # Starting items
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+ item "pocket New Testament";
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+
14
+ ########################################################################
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+ map "French Coastal Village";
16
+
17
+ room "Pier";
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+ task "wait" cmd "z.z.z" tag Z_woman note "young woman appears";
19
+ task "wait" cmd "z.z" tag Z_boatman after last note "boatman";
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+ task "give trunk to boatman" need trunk lose it;
21
+ task "enter boat" tag Finish follow last finish;
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+
23
+ room "Cobbles" tag Cobbles after Z_boatman dir e;
24
+ item "well";
25
+ item "artist";
26
+ item "easel";
27
+ # task "examine artist" tag X_artist note "sketchbook";
28
+ # task "introduce myself to artist" tag Intro_John note "John Austin";
29
+ # task "ask artist about painting" after Intro_John;
30
+
31
+ room "L'eglise St-Pierre" dir e;
32
+ item "altar";
33
+ item "crucifix";
34
+ item "priest";
35
+ task "introduce myself to priest" tag Intro_priest
36
+ note "Father Antoine LeBrun";
37
+ task "ask him about Konstanza" tag Ask_priest_Konstanza follow last;
38
+ task "ask him about Klara" tag Ask_priest_Klara follow last;
39
+ task "ask him about Viktor" follow last;
40
+ # task "ask him about artist" follow last;
41
+
42
+ room "Churchyard" dir s;
43
+ item "graves";
44
+ item "inn windows";
45
+ task "talk to Konstanza" after O_window1;
46
+ task "ask her about her mother" follow last;
47
+ task "walk with her" follow last;
48
+ task "tell her about myself" follow last;
49
+ task "ask her about Viktor" follow last;
50
+ task "ask her about graves" tag Ask_Konstanza_graves follow last
51
+ after Ask_priest_Klara;
52
+ task "tell Konstanza about Viktor" tag Tell_Konstanza_Viktor
53
+ after Tell_Viktor_Konstanza
54
+ after Sketch_Konstanza;
55
+
56
+ room "Beach Wall" tag Beach_Wall dir w link Cobbles;
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+ task "John, paint Konstanza" tag John_paint
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+ follow Tell_Konstanza_Viktor;
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+ task "wait for nightfall" cmd "z.z.z.z.z.z.z" 2 tag Z_night
60
+ after Paint_Konstanza;
61
+
62
+ room "Lobby" tag Lobby dir s;
63
+ item "desk";
64
+ item "Rene";
65
+ item "German gentleman";
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+ item "young woman";
67
+ task "introduce myself to gentleman" tag Intro_Viktor
68
+ note "Viktor Von Goethe, daughter is Konstanza";
69
+ task "check in" tag Checkin note "room number";
70
+ task "ask Rene about Viktor" tag Ask_Rene_Viktor after Save_Viktor;
71
+ task "Rene, trade rooms" tag Trade_rooms follow last;
72
+ item "cheque" tag cheque hidden after Sleep2;
73
+ task "cheque is given to us" cmd none after Sleep2 give cheque;
74
+
75
+ room "Public House" dir e;
76
+ item "Yvette";
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+ # task "ask Yvette about Rene";
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+ task "introduce myself to artist" tag Intro_John after Save_Viktor
79
+ note "John Austin";
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+ task "John, sketch Konstanza" tag Sketch_Konstanza
81
+ follow last after O_window1;
82
+ task "ask Yvette about John" after Tell_Konstanza_Viktor;
83
+ task "ask her about sketchbook" follow last;
84
+ task "ask her for sketchbook" follow last give sketchbook;
85
+ item "sketchbook" tag sketchbook hidden;
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+
87
+ room "Hallway" tag Hall dir sw w n from Lobby go up after Checkin;
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+ room "Room 1" dir e after O_window3;
89
+ task "hold man" follow O_window3;
90
+ task "yell for help" cmd "yell.yell.yell" tag Save_Viktor
91
+ follow last goto Room3;
92
+ # task "ask Viktor about Konstanza" after Intro_Viktor Save_Viktor;
93
+ # task "ask Viktor about suicide" after Intro_Viktor Save_Viktor
94
+ # note "wife's name was Klara";
95
+ item "trunk" tag trunk after Trade_rooms;
96
+ task "open window" tag O_window1 after Trade_rooms note "Konstanza";
97
+ task "sleep" tag Sleep2 after Emma_money;
98
+ task "stand up" follow last;
99
+ room "Room 2" dir n from Hall;
100
+ room "Room 3" tag Room3 dir w from Hall;
101
+ item "bed";
102
+ item "dresser";
103
+ item "window";
104
+ task "open window" tag O_window3 note "Viktor gets a rope";
105
+ task "stand up" follow Save_Viktor;
106
+ task "tell Viktor about Konstanza" tag Tell_Viktor_Konstanza
107
+ after Ask_Konstanza_graves;
108
+
109
+ room "Telegraph Office and Newsagent" tag Telegraph_Office dir n from Cobbles;
110
+ item "telegraph machine";
111
+ item "newspapers";
112
+ item "postmaster";
113
+ # task "introduce myself to postmaster" Intro_Maurice
114
+ # note "Maurice Roget";
115
+ # task "ask postmaster about artist";
116
+ task "telegraph Emma" after Buy_painting;
117
+ task "ask Emma for money" tag Emma_money follow last goto Cobbles;
118
+
119
+ room "John Austin's Studio" dir n go up after Z_night;
120
+ item "seascape";
121
+ item "landscape" tag landscape;
122
+ task "buy landscape" tag Buy_painting;
123
+ task "buy landscape" need cheque lose it
124
+ give landscape
125
+ goto Telegraph_Office;
126
+
127
+ room "Beach" dir w from Beach_Wall;
128
+ task "ask Konstanza about Viktor" after Tell_Konstanza_Viktor;
129
+ task "show sketch to Konstanza" need sketchbook;
130
+ task "give sketchbook to John" need sketchbook lose it
131
+ after John_paint;
132
+ task "ask John about Konstanza" follow last;
133
+ task "ask Konstanza about John" follow last;
134
+ task "introduce Konstanza to john" follow last;
135
+ task "John, paint Konstanza" tag Paint_Konstanza follow last;
136
+ task "ask Konstanza about John" after Z_night;
137
+
138
+ ########################################################################
139
+ # Modify some of the above to help IFM generate a workable walkthrough
140
+
141
+ # Don't refer to Viktor by name until introduced
142
+ task O_window3 after Intro_Viktor;
143
+ task Ask_Rene_Viktor after Intro_Viktor;
144
+
145
+ # Don't refer to Konstanza by name until we know it
146
+ task Ask_priest_Konstanza after Intro_Viktor;
147
+
148
+ # Don't get the trunk right away
149
+ item trunk after Sleep2;
150
+
151
+ # Leave with John's landscape
152
+ task Finish need landscape;
153
+
154
+ # EOF