ifmapper 0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/HISTORY.txt +2 -0
- data/IFMapper.gemspec +21 -0
- data/IFMapper.rb +27 -0
- data/icons/copy.png +0 -0
- data/icons/cut.png +0 -0
- data/icons/filenew.png +0 -0
- data/icons/fileopen.png +0 -0
- data/icons/filesave.png +0 -0
- data/icons/filesaveas.png +0 -0
- data/icons/help.png +0 -0
- data/icons/kill.png +0 -0
- data/icons/nextpage.png +0 -0
- data/icons/paste.png +0 -0
- data/icons/prevpage.png +0 -0
- data/icons/printicon.png +0 -0
- data/icons/redo.png +0 -0
- data/icons/saveas.png +0 -0
- data/icons/undo.png +0 -0
- data/icons/winapp.png +0 -0
- data/icons/zoom.png +0 -0
- data/lib/IFMapper/Connection.rb +63 -0
- data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
- data/lib/IFMapper/FXConnection.rb +283 -0
- data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
- data/lib/IFMapper/FXMap.rb +1614 -0
- data/lib/IFMapper/FXMapDialogBox.rb +51 -0
- data/lib/IFMapper/FXMapFileDialog.rb +29 -0
- data/lib/IFMapper/FXMapperSettings.rb +45 -0
- data/lib/IFMapper/FXMapperWindow.rb +1051 -0
- data/lib/IFMapper/FXPage.rb +24 -0
- data/lib/IFMapper/FXPageDialogBox.rb +38 -0
- data/lib/IFMapper/FXRoom.rb +218 -0
- data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
- data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
- data/lib/IFMapper/FXSpline.rb +54 -0
- data/lib/IFMapper/FXWarningBox.rb +45 -0
- data/lib/IFMapper/IFMReader.rb +613 -0
- data/lib/IFMapper/Map.rb +110 -0
- data/lib/IFMapper/PDFMapExporter.rb +315 -0
- data/lib/IFMapper/Page.rb +158 -0
- data/lib/IFMapper/Room.rb +104 -0
- data/maps/Bureaucracy.ifm +75 -0
- data/maps/Hollywood_Hijinx.ifm +149 -0
- data/maps/Jigsaw.ifm +806 -0
- data/maps/LGOP.ifm +705 -0
- data/maps/Mercy.ifm +76 -0
- data/maps/Planetfall.ifm +186 -0
- data/maps/Plundered_Hearts.ifm +251 -0
- data/maps/Ralph.ifm +50 -0
- data/maps/Robots_of_Dawn.ifm +224 -0
- data/maps/Seastalker.ifm +149 -0
- data/maps/Sherlock.ifm +209 -0
- data/maps/SoFar.ifm +72 -0
- data/maps/Starcross.ifm +170 -0
- data/maps/Suspended.ifm +82 -0
- data/maps/Wishbringer.ifm +277 -0
- data/maps/Wishbringer2.ifm +246 -0
- data/maps/Zork1.ifm +410 -0
- data/maps/Zork2.ifm +150 -0
- data/maps/Zork3.ifm +136 -0
- data/maps/Zork_Zero.ifm +557 -0
- data/maps/anchor.ifm +645 -0
- data/maps/atrox.ifm +134 -0
- data/maps/awaken.ifm +116 -0
- data/maps/babel.ifm +279 -0
- data/maps/bse.ifm +150 -0
- data/maps/change.ifm +128 -0
- data/maps/curses.ifm +307 -0
- data/maps/curves.ifm +529 -0
- data/maps/edifice.ifm +158 -0
- data/maps/frozen.ifm +126 -0
- data/maps/glow.ifm +101 -0
- data/maps/library.ifm +93 -0
- data/maps/mindelec.ifm +89 -0
- data/maps/minster.ifm +234 -0
- data/maps/muse.ifm +154 -0
- data/maps/paperchase.ifm +110 -0
- data/maps/space_st.ifm +104 -0
- data/maps/stationfall.ifm +320 -0
- data/maps/theatre.ifm +182 -0
- data/maps/toonesia.ifm +54 -0
- data/maps/tortoise.ifm +72 -0
- data/maps/vgame.ifm +219 -0
- data/maps/weather.ifm +98 -0
- data/maps/windhall.ifm +154 -0
- data/maps/zebulon.ifm +68 -0
- metadata +144 -0
data/maps/mindelec.ifm
ADDED
@@ -0,0 +1,89 @@
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# IFM Map for mindelec.z5
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# "The Mind Electric" is by Jason Dyer
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# This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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# $Id: mindelec.ifm,v 1.4 2003/01/11 21:29:21 dchapes Exp $
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title "The Mind Electric";
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########################################################################
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room "Containment Grid" start;
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item "electric fence";
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item "door";
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task "wait for paper" tag Paper;
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item "paper" hidden tag paper after last;
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task "say word on paper (ivory)" tag Password1 after Paper score 1;
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task "say word on paper (flood)" after Password1 score 2;
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task "wait for scan to finish" tag Evade_Scan after Stabalise_Body score 3;
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task "read paper again (lxprog)" tag R_lxprog need paper after Evade_Scan;
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task "destroy paper" after R_lxprog need paper lose it score 3
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note "so that it cannot be located by the enemy";
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########################################################################
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room "Crystal Cave" tag Crystal_Cave dir se go d;
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item "granite rock" tag rock;
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task "touch granite rock" score 1
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note "transforms rock into cube" lose rock get cube;
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item "red cube" tag cube hidden;
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task "determine box number" tag Find_Box_Num
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note "nod=correct digit&location, blink=correct digit";
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task "give circuit board to cube" tag Activate_Cube need circuit_board
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lose it score 5;
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task "cube, lxprog" tag Activate_lxprog after R_lxprog score 3;
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task "restart lxprog" tag Restart_lxprog after Activate_lxprog;
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task "restart lxprog again" tag Restart_lxprog2 after Destroy_Sphere
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score 2;
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task "get message from cube" tag Cube_Msg after Restart_lxprog2
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note "\"spidlower\" => spider access level lowered";
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task "wait repeatedly for lxprog" tag Finish_lxprog after Enter_Portal
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score 1 goto Grassy_Field;
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########################################################################
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room "Storage Room" tag Storage_Room dir n e;
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link Storage_Room to Crystal_Cave dir e s s w w;
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item "boxes" note "numbered from 0001-9999";
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task "open box xxxx" tag O_Box1 after Find_Box_Num give circuit_board;
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item "circuit board" tag circuit_board hidden;
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task "listen" tag Listen after Restart_lxprog note "get box #";
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task "open box xxxx" tag O_Box2 after Listen score 4 give sphere;
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item "sphere" tag sphere hidden;
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########################################################################
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room "Star Plateau" tag Star_Plateau dir w s from Crystal_Cave;
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link Star_Plateau to Crystal_Cave dir s e e n n;
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item "obelisks";
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item "metal loop";
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item "spider";
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item "doll" hidden;
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task "touch metal loop" tag Stabalise_Body score 2
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after Activate_Cube #?
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note "stabalises your virtual body";
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task "\"spider,help.g.spider,erase sphere\"" tag Destroy_Sphere
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need sphere lose it;
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task "spider,erase spider" tag Destroy_Spider after Cube_Msg score 4;
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########################################################################
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room "Apex of Obelisk" tag Obelisk dir nw go up
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style special after Destroy_Spider cmd "climb obelisk" oneway;
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task "touch sky" tag Touch_Sky score 4 goto Factory;
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########################################################################
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room "Factory" tag Factory dir n go up after Touch_Sky;
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link Factory to Crystal_Cave dir se go down after Wait_Portal;
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item "duplicator";
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item "green pad";
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item "blue pad";
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item "storage bin";
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item "widget";
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task "put widget on blue pad" tag Dup1;
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task "touch duplicator.again" tag Dup2 follow Dup1;
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task "stand on green pad" tag Duplicate_Yourself follow Dup2 score 5;
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task "wait for portal" tag Wait_Portal after Duplicate_Yourself;
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task "enter portal" tag Enter_Portal after Wait_Portal
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goto Crystal_Cave;
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########################################################################
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room "Grassy Field" tag Grassy_Field dir se se from Crystal_Cave
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style special oneway after Finish_lxprog finish;
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item "tall man";
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# EOF
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data/maps/minster.ifm
ADDED
@@ -0,0 +1,234 @@
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########################################################################
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# IFM map for "Christminster" by Gareth Rees
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# This file written by Glenn Hutchings <zondo@hunting2.demon.co.uk>
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#
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# $Id: minster.ifm,v 1.2 2003/01/11 21:29:21 dchapes Exp $
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#
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# Status: map and tasks not yet complete
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########################################################################
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title "Christminster";
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########################################################################
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item "purse" keep tag purse;
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item "telegram" tag telegram;
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item "map";
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########################################################################
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map "Outside the College";
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room "Chapel Street" tag Chapel;
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item "stone" hidden lost tag stone;
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task "Trip on cobbles" get stone;
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task "Unlock the gate" after hide_key need brass_key
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tag unlock_gate;
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room "Biblioll Street" dir s e;
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item "window";
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item "parrot";
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item "feather" hidden tag feather;
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task "Throw stone through window" after occupy_cop need stone
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get feather;
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room "Lady Margaret Green" dir e n;
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item "sleeping don";
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item "brass key" tag brass_key;
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task "Tickle don with feather" need feather get brass_key;
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room "Bridge Street" dir n w tag Bridge;
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item "busker";
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item "toffee" hidden lost tag toffee;
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task "Give purse to busker" need purse get toffee;
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task "Give toffee to policeman" need toffee tag occupy_cop;
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task "Give key to busker to hide it" need brass_key tag hide_key;
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link Bridge to Chapel dir w;
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########################################################################
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map "Inside the College";
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room "First Court" tag First;
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join First to Chapel after unlock_gate;
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room "Porter's Lodge" dir nw;
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item "porter";
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item "pigeonholes";
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item "note" hidden tag the_note;
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item "copper key" hidden tag copper_key;
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item "iron key" hidden tag iron_key;
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task "Show telegram to porter" need telegram;
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task "Point at keys" after last get iron_key;
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task "Look in Malcolm's pigeonhole" get the_note;
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task "Look in Baskeyfield's pigeonhole" get copper_key;
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room "Library Archway" dir s from First;
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task "Unlock the library door" need copper_key tag unlock_library;
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room "Library" dir s after unlock_library
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tag Library;
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item "Zinovic book" note "Letter Substitution Ciphers"
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hidden;
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item "MacLane book" note "Men of Biblioll" hidden;
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item "Lully book" note "The Clavicula" hidden;
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room "Master's Lodgings" dir ne from First;
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item "phone";
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item "white box";
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room "The Master's Study" dir n go up;
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item "Master";
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item "Arkwright book" hidden tag arkwright
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note "The Reign of Akhenaten";
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task "Show telegram to Master" need telegram;
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task "Ask about Egyptology" after last get arkwright;
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room "`A' Lodgings" dir n from First tag A_Lodge;
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room "`B' Lodgings" dir se from First tag B_Lodge;
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room "Archway between Courts" dir e e from First
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after confront_jarboe;
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room "Second Court" dir e e tag Second;
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item "old moggy";
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room "Great Hall" dir sw tag Hall;
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item "high table";
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item "long table";
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item "corkscrew" hidden tag corkscrew;
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task "Look under table" get corkscrew;
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room "Senior Common Room" dir sw go up;
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room "Outside the Kitchens" dir s from Hall;
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item "hatch";
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task "Wait for cook to enter cellars" need brown_bottle;
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room "Cellars" dir e e go down after last;
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item "storage bins";
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item "green glass bottle" hidden tag green_bottle;
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item "pale liquid" hidden;
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task "Wait for cook to leave" after last;
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task "Turn light on" after last;
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task "Look in 3rd bin" after last examine_bottle
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get green_bottle;
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task "Wait for cook to let you out" after last;
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room "Antechapel" dir nw from Second;
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room "Chapel" dir e;
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item "Latin Bible";
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room "Gardens" dir ne from Second style puzzle;
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room "`C' Lodgings" dir e from Second tag C_Lodge;
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########################################################################
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map "'A' Lodgings";
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room "'A' Staircase, Ground Floor" join A_Lodge tag AG;
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room "A1 (Nudd)" dir e;
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room "A2 (Pidduck)" dir w from AG;
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room "'A' Staircase, First Floor" dir n from AG go up tag A1;
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room "A3 (Kisbee)" dir e;
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room "A4 (Trembath)" dir w from A1;
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room "'A' Staircase, Second Floor" dir n from A1 go up tag A2;
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task "Unlock A5 with iron key" need iron_key;
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room "A5 (Spencer)" dir e e after last;
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room "Malcolm's Bedroom" dir s;
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item "window";
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item "ivy";
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item "lab book" hidden keep tag lab_book;
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task "Examine ivy for lab book" get lab_book;
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task "Hide lab book in purse" need lab_book;
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task "Confront Jarboe and Bungay" tag confront_jarboe after last;
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room "A6 (Guzewich)" dir w from A2;
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########################################################################
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map "'B' Lodgings";
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room "'B' Staircase, Ground Floor" join B_Lodge tag BG;
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task "Knock on B2" need arkwright;
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task "Show Arkwright to Wilderspin" after last need arkwright;
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room "B1 (Halfhide)" dir e;
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room "B2 (Wilderspin)" dir w from BG after last;
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item "Wilderspin";
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item "fireplace";
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item "griffins";
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task "Ask Wilderspin to press an eye";
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task "Press the other eye" after last;
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task "Enter the fireplace" drop all goto Dark;
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room "Darkness" dir w oneway after last tag Dark;
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task "Listen to Wilderspin";
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task "Climb on his shoulders" after last;
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room "Secret Room" dir s e tag Secret after last;
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item "skeleton";
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item "bench";
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item "lever" hidden;
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item "brown glass bottle" hidden tag brown_bottle;
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item "retort" hidden;
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task "Examine brown bottle" in any need brown_bottle
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tag examine_bottle;
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task "Look under bench";
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task "Pull lever" after last;
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join Secret to Library after last;
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room "'B' Staircase, First Floor" dir n from BG go up tag B1;
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item "white box";
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room "B3 (Moody)" dir e;
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room "B4 (Jarboe)" dir w from B1;
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room "'B' Staircase, Second Floor" dir n from B1 go up tag B2;
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item "Edward Forbes";
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task "Show feather to Edward" need feather brown_bottle;
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task "Collect his tears" after last tag collect_tears;
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+
room "B5 (Forbes)" dir e;
|
209
|
+
|
210
|
+
room "'B' Staircase, Basement" dir s from BG go down;
|
211
|
+
item "cabinet";
|
212
|
+
item "power pack" hidden;
|
213
|
+
item "voltmeter" hidden;
|
214
|
+
item "wires" hidden;
|
215
|
+
item "sockets" hidden;
|
216
|
+
|
217
|
+
########################################################################
|
218
|
+
|
219
|
+
map "'C' Lodgings";
|
220
|
+
|
221
|
+
room "'C' Staircase, Ground Floor" join C_Lodge tag CG;
|
222
|
+
|
223
|
+
room "C1 (Baskeyfield)" dir n;
|
224
|
+
|
225
|
+
room "C2 (Middlemann)" dir s from CG;
|
226
|
+
|
227
|
+
room "'C' Staircase, First Floor" dir e from CG go up tag C1;
|
228
|
+
item "white box";
|
229
|
+
|
230
|
+
room "C3 (Bungay)" dir n;
|
231
|
+
|
232
|
+
room "C4 (Yeglitt)" dir s from C1;
|
233
|
+
|
234
|
+
########################################################################
|
data/maps/muse.ifm
ADDED
@@ -0,0 +1,154 @@
|
|
1
|
+
# IFM Map for "MUSE: An Autumn Romance" by Christopher Huang
|
2
|
+
# Based on Release 1 / Serial number 980927
|
3
|
+
# This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
|
4
|
+
#
|
5
|
+
# $Id: muse.ifm,v 1.2 2000/10/27 17:22:45 dchapes Exp $
|
6
|
+
# This does not correctly finish the game.
|
7
|
+
|
8
|
+
title "MUSE: An Autumn Romance";
|
9
|
+
|
10
|
+
########################################################################
|
11
|
+
# Starting items
|
12
|
+
item "pocket New Testament";
|
13
|
+
|
14
|
+
########################################################################
|
15
|
+
map "French Coastal Village";
|
16
|
+
|
17
|
+
room "Pier";
|
18
|
+
task "wait" cmd "z.z.z" tag Z_woman note "young woman appears";
|
19
|
+
task "wait" cmd "z.z" tag Z_boatman after last note "boatman";
|
20
|
+
task "give trunk to boatman" need trunk lose it;
|
21
|
+
task "enter boat" tag Finish follow last finish;
|
22
|
+
|
23
|
+
room "Cobbles" tag Cobbles after Z_boatman dir e;
|
24
|
+
item "well";
|
25
|
+
item "artist";
|
26
|
+
item "easel";
|
27
|
+
# task "examine artist" tag X_artist note "sketchbook";
|
28
|
+
# task "introduce myself to artist" tag Intro_John note "John Austin";
|
29
|
+
# task "ask artist about painting" after Intro_John;
|
30
|
+
|
31
|
+
room "L'eglise St-Pierre" dir e;
|
32
|
+
item "altar";
|
33
|
+
item "crucifix";
|
34
|
+
item "priest";
|
35
|
+
task "introduce myself to priest" tag Intro_priest
|
36
|
+
note "Father Antoine LeBrun";
|
37
|
+
task "ask him about Konstanza" tag Ask_priest_Konstanza follow last;
|
38
|
+
task "ask him about Klara" tag Ask_priest_Klara follow last;
|
39
|
+
task "ask him about Viktor" follow last;
|
40
|
+
# task "ask him about artist" follow last;
|
41
|
+
|
42
|
+
room "Churchyard" dir s;
|
43
|
+
item "graves";
|
44
|
+
item "inn windows";
|
45
|
+
task "talk to Konstanza" after O_window1;
|
46
|
+
task "ask her about her mother" follow last;
|
47
|
+
task "walk with her" follow last;
|
48
|
+
task "tell her about myself" follow last;
|
49
|
+
task "ask her about Viktor" follow last;
|
50
|
+
task "ask her about graves" tag Ask_Konstanza_graves follow last
|
51
|
+
after Ask_priest_Klara;
|
52
|
+
task "tell Konstanza about Viktor" tag Tell_Konstanza_Viktor
|
53
|
+
after Tell_Viktor_Konstanza
|
54
|
+
after Sketch_Konstanza;
|
55
|
+
|
56
|
+
room "Beach Wall" tag Beach_Wall dir w link Cobbles;
|
57
|
+
task "John, paint Konstanza" tag John_paint
|
58
|
+
follow Tell_Konstanza_Viktor;
|
59
|
+
task "wait for nightfall" cmd "z.z.z.z.z.z.z" 2 tag Z_night
|
60
|
+
after Paint_Konstanza;
|
61
|
+
|
62
|
+
room "Lobby" tag Lobby dir s;
|
63
|
+
item "desk";
|
64
|
+
item "Rene";
|
65
|
+
item "German gentleman";
|
66
|
+
item "young woman";
|
67
|
+
task "introduce myself to gentleman" tag Intro_Viktor
|
68
|
+
note "Viktor Von Goethe, daughter is Konstanza";
|
69
|
+
task "check in" tag Checkin note "room number";
|
70
|
+
task "ask Rene about Viktor" tag Ask_Rene_Viktor after Save_Viktor;
|
71
|
+
task "Rene, trade rooms" tag Trade_rooms follow last;
|
72
|
+
item "cheque" tag cheque hidden after Sleep2;
|
73
|
+
task "cheque is given to us" cmd none after Sleep2 give cheque;
|
74
|
+
|
75
|
+
room "Public House" dir e;
|
76
|
+
item "Yvette";
|
77
|
+
# task "ask Yvette about Rene";
|
78
|
+
task "introduce myself to artist" tag Intro_John after Save_Viktor
|
79
|
+
note "John Austin";
|
80
|
+
task "John, sketch Konstanza" tag Sketch_Konstanza
|
81
|
+
follow last after O_window1;
|
82
|
+
task "ask Yvette about John" after Tell_Konstanza_Viktor;
|
83
|
+
task "ask her about sketchbook" follow last;
|
84
|
+
task "ask her for sketchbook" follow last give sketchbook;
|
85
|
+
item "sketchbook" tag sketchbook hidden;
|
86
|
+
|
87
|
+
room "Hallway" tag Hall dir sw w n from Lobby go up after Checkin;
|
88
|
+
room "Room 1" dir e after O_window3;
|
89
|
+
task "hold man" follow O_window3;
|
90
|
+
task "yell for help" cmd "yell.yell.yell" tag Save_Viktor
|
91
|
+
follow last goto Room3;
|
92
|
+
# task "ask Viktor about Konstanza" after Intro_Viktor Save_Viktor;
|
93
|
+
# task "ask Viktor about suicide" after Intro_Viktor Save_Viktor
|
94
|
+
# note "wife's name was Klara";
|
95
|
+
item "trunk" tag trunk after Trade_rooms;
|
96
|
+
task "open window" tag O_window1 after Trade_rooms note "Konstanza";
|
97
|
+
task "sleep" tag Sleep2 after Emma_money;
|
98
|
+
task "stand up" follow last;
|
99
|
+
room "Room 2" dir n from Hall;
|
100
|
+
room "Room 3" tag Room3 dir w from Hall;
|
101
|
+
item "bed";
|
102
|
+
item "dresser";
|
103
|
+
item "window";
|
104
|
+
task "open window" tag O_window3 note "Viktor gets a rope";
|
105
|
+
task "stand up" follow Save_Viktor;
|
106
|
+
task "tell Viktor about Konstanza" tag Tell_Viktor_Konstanza
|
107
|
+
after Ask_Konstanza_graves;
|
108
|
+
|
109
|
+
room "Telegraph Office and Newsagent" tag Telegraph_Office dir n from Cobbles;
|
110
|
+
item "telegraph machine";
|
111
|
+
item "newspapers";
|
112
|
+
item "postmaster";
|
113
|
+
# task "introduce myself to postmaster" Intro_Maurice
|
114
|
+
# note "Maurice Roget";
|
115
|
+
# task "ask postmaster about artist";
|
116
|
+
task "telegraph Emma" after Buy_painting;
|
117
|
+
task "ask Emma for money" tag Emma_money follow last goto Cobbles;
|
118
|
+
|
119
|
+
room "John Austin's Studio" dir n go up after Z_night;
|
120
|
+
item "seascape";
|
121
|
+
item "landscape" tag landscape;
|
122
|
+
task "buy landscape" tag Buy_painting;
|
123
|
+
task "buy landscape" need cheque lose it
|
124
|
+
give landscape
|
125
|
+
goto Telegraph_Office;
|
126
|
+
|
127
|
+
room "Beach" dir w from Beach_Wall;
|
128
|
+
task "ask Konstanza about Viktor" after Tell_Konstanza_Viktor;
|
129
|
+
task "show sketch to Konstanza" need sketchbook;
|
130
|
+
task "give sketchbook to John" need sketchbook lose it
|
131
|
+
after John_paint;
|
132
|
+
task "ask John about Konstanza" follow last;
|
133
|
+
task "ask Konstanza about John" follow last;
|
134
|
+
task "introduce Konstanza to john" follow last;
|
135
|
+
task "John, paint Konstanza" tag Paint_Konstanza follow last;
|
136
|
+
task "ask Konstanza about John" after Z_night;
|
137
|
+
|
138
|
+
########################################################################
|
139
|
+
# Modify some of the above to help IFM generate a workable walkthrough
|
140
|
+
|
141
|
+
# Don't refer to Viktor by name until introduced
|
142
|
+
task O_window3 after Intro_Viktor;
|
143
|
+
task Ask_Rene_Viktor after Intro_Viktor;
|
144
|
+
|
145
|
+
# Don't refer to Konstanza by name until we know it
|
146
|
+
task Ask_priest_Konstanza after Intro_Viktor;
|
147
|
+
|
148
|
+
# Don't get the trunk right away
|
149
|
+
item trunk after Sleep2;
|
150
|
+
|
151
|
+
# Leave with John's landscape
|
152
|
+
task Finish need landscape;
|
153
|
+
|
154
|
+
# EOF
|