ifmapper 0.5
Sign up to get free protection for your applications and to get access to all the features.
- data/HISTORY.txt +2 -0
- data/IFMapper.gemspec +21 -0
- data/IFMapper.rb +27 -0
- data/icons/copy.png +0 -0
- data/icons/cut.png +0 -0
- data/icons/filenew.png +0 -0
- data/icons/fileopen.png +0 -0
- data/icons/filesave.png +0 -0
- data/icons/filesaveas.png +0 -0
- data/icons/help.png +0 -0
- data/icons/kill.png +0 -0
- data/icons/nextpage.png +0 -0
- data/icons/paste.png +0 -0
- data/icons/prevpage.png +0 -0
- data/icons/printicon.png +0 -0
- data/icons/redo.png +0 -0
- data/icons/saveas.png +0 -0
- data/icons/undo.png +0 -0
- data/icons/winapp.png +0 -0
- data/icons/zoom.png +0 -0
- data/lib/IFMapper/Connection.rb +63 -0
- data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
- data/lib/IFMapper/FXConnection.rb +283 -0
- data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
- data/lib/IFMapper/FXMap.rb +1614 -0
- data/lib/IFMapper/FXMapDialogBox.rb +51 -0
- data/lib/IFMapper/FXMapFileDialog.rb +29 -0
- data/lib/IFMapper/FXMapperSettings.rb +45 -0
- data/lib/IFMapper/FXMapperWindow.rb +1051 -0
- data/lib/IFMapper/FXPage.rb +24 -0
- data/lib/IFMapper/FXPageDialogBox.rb +38 -0
- data/lib/IFMapper/FXRoom.rb +218 -0
- data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
- data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
- data/lib/IFMapper/FXSpline.rb +54 -0
- data/lib/IFMapper/FXWarningBox.rb +45 -0
- data/lib/IFMapper/IFMReader.rb +613 -0
- data/lib/IFMapper/Map.rb +110 -0
- data/lib/IFMapper/PDFMapExporter.rb +315 -0
- data/lib/IFMapper/Page.rb +158 -0
- data/lib/IFMapper/Room.rb +104 -0
- data/maps/Bureaucracy.ifm +75 -0
- data/maps/Hollywood_Hijinx.ifm +149 -0
- data/maps/Jigsaw.ifm +806 -0
- data/maps/LGOP.ifm +705 -0
- data/maps/Mercy.ifm +76 -0
- data/maps/Planetfall.ifm +186 -0
- data/maps/Plundered_Hearts.ifm +251 -0
- data/maps/Ralph.ifm +50 -0
- data/maps/Robots_of_Dawn.ifm +224 -0
- data/maps/Seastalker.ifm +149 -0
- data/maps/Sherlock.ifm +209 -0
- data/maps/SoFar.ifm +72 -0
- data/maps/Starcross.ifm +170 -0
- data/maps/Suspended.ifm +82 -0
- data/maps/Wishbringer.ifm +277 -0
- data/maps/Wishbringer2.ifm +246 -0
- data/maps/Zork1.ifm +410 -0
- data/maps/Zork2.ifm +150 -0
- data/maps/Zork3.ifm +136 -0
- data/maps/Zork_Zero.ifm +557 -0
- data/maps/anchor.ifm +645 -0
- data/maps/atrox.ifm +134 -0
- data/maps/awaken.ifm +116 -0
- data/maps/babel.ifm +279 -0
- data/maps/bse.ifm +150 -0
- data/maps/change.ifm +128 -0
- data/maps/curses.ifm +307 -0
- data/maps/curves.ifm +529 -0
- data/maps/edifice.ifm +158 -0
- data/maps/frozen.ifm +126 -0
- data/maps/glow.ifm +101 -0
- data/maps/library.ifm +93 -0
- data/maps/mindelec.ifm +89 -0
- data/maps/minster.ifm +234 -0
- data/maps/muse.ifm +154 -0
- data/maps/paperchase.ifm +110 -0
- data/maps/space_st.ifm +104 -0
- data/maps/stationfall.ifm +320 -0
- data/maps/theatre.ifm +182 -0
- data/maps/toonesia.ifm +54 -0
- data/maps/tortoise.ifm +72 -0
- data/maps/vgame.ifm +219 -0
- data/maps/weather.ifm +98 -0
- data/maps/windhall.ifm +154 -0
- data/maps/zebulon.ifm +68 -0
- metadata +144 -0
@@ -0,0 +1,104 @@
|
|
1
|
+
|
2
|
+
#
|
3
|
+
# Class used to represent a Room or Location in a Map.
|
4
|
+
#
|
5
|
+
class Room
|
6
|
+
attr_accessor :name
|
7
|
+
attr_accessor :objects
|
8
|
+
attr_accessor :tasks
|
9
|
+
attr_reader :exits
|
10
|
+
attr_accessor :darkness
|
11
|
+
attr_accessor :x, :y
|
12
|
+
|
13
|
+
DIRECTIONS = [
|
14
|
+
'N',
|
15
|
+
'NE',
|
16
|
+
'E',
|
17
|
+
'SE',
|
18
|
+
'S',
|
19
|
+
'SW',
|
20
|
+
'W',
|
21
|
+
'NW',
|
22
|
+
]
|
23
|
+
|
24
|
+
DIR_TO_VECTOR = {
|
25
|
+
0 => [ 0, -1 ],
|
26
|
+
1 => [ 1, -1 ],
|
27
|
+
2 => [ 1, 0 ],
|
28
|
+
3 => [ 1, 1 ],
|
29
|
+
4 => [ 0, 1 ],
|
30
|
+
5 => [ -1, 1 ],
|
31
|
+
6 => [ -1, 0 ],
|
32
|
+
7 => [ -1, -1 ]
|
33
|
+
}
|
34
|
+
|
35
|
+
def [](dir)
|
36
|
+
return @exits[dir]
|
37
|
+
end
|
38
|
+
|
39
|
+
def []=(dir, connection)
|
40
|
+
@exits[dir] = connection
|
41
|
+
end
|
42
|
+
|
43
|
+
#
|
44
|
+
# Return a direction from the vector of the exit that would take
|
45
|
+
# us to the 'b' room more cleanly.
|
46
|
+
#
|
47
|
+
def vector_to_dir(dx, dy)
|
48
|
+
if dx == 0
|
49
|
+
return 4 if dy > 0
|
50
|
+
return 0 if dy < 0
|
51
|
+
raise "vector_to_dir: dx == 0 and dy == 0"
|
52
|
+
elsif dx > 0
|
53
|
+
return 1 if dy < 0
|
54
|
+
return 2 if dy == 0
|
55
|
+
return 3
|
56
|
+
else
|
57
|
+
return 7 if dy < 0
|
58
|
+
return 6 if dy == 0
|
59
|
+
return 5
|
60
|
+
end
|
61
|
+
end
|
62
|
+
|
63
|
+
#
|
64
|
+
# Given to 'adjacent' rooms, return the most direct exit from this
|
65
|
+
# room to room b.
|
66
|
+
#
|
67
|
+
def exit_to(b)
|
68
|
+
dx = (b.x - @x)
|
69
|
+
dy = (b.y - @y)
|
70
|
+
return vector_to_dir(dx, dy)
|
71
|
+
end
|
72
|
+
|
73
|
+
# Check if two rooms are next to each other. If so,
|
74
|
+
# return the exit that would take us from this room to the other.
|
75
|
+
# Otherwise, return nil
|
76
|
+
def next_to?(b)
|
77
|
+
if not b.kind_of?(Room)
|
78
|
+
raise "next_to?(b): #{b} is not a room."
|
79
|
+
end
|
80
|
+
if self == b
|
81
|
+
raise "next_to? comparing same room #{self}"
|
82
|
+
end
|
83
|
+
dx = (b.x - @x)
|
84
|
+
dy = (b.y - @y)
|
85
|
+
return nil if dx.abs > 1 or dy.abs > 1
|
86
|
+
return vector_to_dir(dx, dy)
|
87
|
+
end
|
88
|
+
|
89
|
+
|
90
|
+
def initialize(x, y, name = 'Room')
|
91
|
+
@exits = Array.new( DIRECTIONS.size )
|
92
|
+
@darkness = false
|
93
|
+
@name = name
|
94
|
+
@x = x
|
95
|
+
@y = y
|
96
|
+
|
97
|
+
@objects = ''
|
98
|
+
@tasks = ''
|
99
|
+
end
|
100
|
+
|
101
|
+
def to_s
|
102
|
+
"\"#{@name}\""
|
103
|
+
end
|
104
|
+
end
|
@@ -0,0 +1,75 @@
|
|
1
|
+
# IFM Map for "Bureaucracy" by Infocom
|
2
|
+
# This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
|
3
|
+
#
|
4
|
+
# $Id: Bureaucracy.ifm,v 1.3 2000/10/27 17:22:45 dchapes Exp $
|
5
|
+
#
|
6
|
+
# Note: only just started, not updated to use IFM v2.0 features
|
7
|
+
|
8
|
+
title "Bureaucracy";
|
9
|
+
|
10
|
+
########################################################################
|
11
|
+
# Starting Items
|
12
|
+
item "digital wristwatch";
|
13
|
+
item "wallet";
|
14
|
+
item "US Excess card" hidden;
|
15
|
+
item "Beezer card" hidden;
|
16
|
+
|
17
|
+
########################################################################
|
18
|
+
map "Main Area";
|
19
|
+
|
20
|
+
room "Back Room";
|
21
|
+
item "telephone/answering machine";
|
22
|
+
item "table";
|
23
|
+
item "hacksaw";
|
24
|
+
item "address book" tag address_book;
|
25
|
+
item "small case";
|
26
|
+
item "Boysenberry computer";
|
27
|
+
item "letter";
|
28
|
+
item "passport";
|
29
|
+
task "read second page" need address_book
|
30
|
+
note "to get bank's addresses";
|
31
|
+
# 547 314-0947
|
32
|
+
# 318-1128,319-5620
|
33
|
+
# 17 Okapi Plaze 315-8117
|
34
|
+
# 316-6888
|
35
|
+
task "open case" note "reveals adventure game cartridge and an eclipse predicting cartridge";
|
36
|
+
room "Front Room" dir e start;
|
37
|
+
task "open door" tag O_door;
|
38
|
+
room "(outside, address=n)" tag Outside dir e after O_door exit n s w e;
|
39
|
+
item "mailbox";
|
40
|
+
#task "open mailbox" note "reveals leaflet";
|
41
|
+
item "leaflet" hidden;# after last;
|
42
|
+
#task "x leaflet" need leaflet note "mentions stamp";
|
43
|
+
item "stamp" hidden;# after last;
|
44
|
+
|
45
|
+
room "Alley" tag Alley dir e e;
|
46
|
+
item "back door";
|
47
|
+
room "Behind Mansion" dir s;
|
48
|
+
task "open screen door" tag O_screen
|
49
|
+
after Ring_doorbell; #not really
|
50
|
+
room "Porch" dir w after O_screen;
|
51
|
+
item "macaw";
|
52
|
+
item "mail";
|
53
|
+
room "Trophy Room" dir s exit w n;
|
54
|
+
item "painting";
|
55
|
+
item "matron";
|
56
|
+
|
57
|
+
room "(n-1)" tag Outside_N1 dir n from Outside exit n s e w;
|
58
|
+
room "Restaurant" tag Restaurant dir e e
|
59
|
+
oneway; #not really. We just can't go out the front without paying
|
60
|
+
item "grubby door";
|
61
|
+
task "order food";
|
62
|
+
task "eat burger" score 1 after last;
|
63
|
+
task "open door";
|
64
|
+
link Restaurant to Alley oneway after last;
|
65
|
+
room "Bookshop" dir w from Outside_N1;
|
66
|
+
|
67
|
+
room "(n-2)" dir n from Outside_N1 exit e w n;
|
68
|
+
|
69
|
+
room "(n+1)" dir s s from Outside exit n s e;
|
70
|
+
task "ring doorbell" tag Ring_doorbell;
|
71
|
+
room "(n+2)" dir s exit n s w;
|
72
|
+
item "llama";
|
73
|
+
item "mailbox";
|
74
|
+
item "notice";
|
75
|
+
room "(n+3)" dir s;
|
@@ -0,0 +1,149 @@
|
|
1
|
+
########################################################################
|
2
|
+
# IFM map for "Hollywood Hijinx" by Infocom
|
3
|
+
# This file written by Glenn Hutchings <zondo@hunting2.demon.co.uk>
|
4
|
+
#
|
5
|
+
# $Id: Hollywood_Hijinx.ifm,v 1.2 2003/01/11 21:29:21 dchapes Exp $
|
6
|
+
#
|
7
|
+
# Status: map incomplete, no tasks, item notes
|
8
|
+
########################################################################
|
9
|
+
|
10
|
+
title "Hollywood Hijinx";
|
11
|
+
|
12
|
+
########################################################################
|
13
|
+
|
14
|
+
map "Outside the House";
|
15
|
+
|
16
|
+
room "South Junction" tag S_Junc;
|
17
|
+
item "statue" note "Turn it W, E, N to open door";
|
18
|
+
|
19
|
+
room "Front Porch" dir n tag Porch;
|
20
|
+
item "yellowed paper" note "Contains maze map";
|
21
|
+
item "business card";
|
22
|
+
|
23
|
+
room "Southwest Junction" dir w w n n from S_Junc tag SW_Junc;
|
24
|
+
|
25
|
+
room "Patio" dir e e tag Patio;
|
26
|
+
item "orange punch card" note "Feed it to computer";
|
27
|
+
|
28
|
+
room "Southeast Junction" dir e e n n from S_Junc link Patio tag SE_Junc;
|
29
|
+
|
30
|
+
room "Garden, South" dir n from Patio tag G_South;
|
31
|
+
|
32
|
+
room "Garden, East" dir ne;
|
33
|
+
|
34
|
+
room "Garden, North" dir nw tag G_North;
|
35
|
+
item "pond";
|
36
|
+
|
37
|
+
room "Garden, West" dir sw link G_South;
|
38
|
+
item "shovel" note "Dig for treasure in maze";
|
39
|
+
|
40
|
+
room "Entrance to Hedge Maze" dir n from G_North tag EHM;
|
41
|
+
|
42
|
+
room "Hedge Maze" dir n;
|
43
|
+
|
44
|
+
room "Northwest Junction" dir w w from EHM link SW_Junc;
|
45
|
+
|
46
|
+
room "Cannon Emplacement" dir n n e e tag Cannon;
|
47
|
+
item "cannon";
|
48
|
+
item "cannonball" note "Fire it from cannon";
|
49
|
+
|
50
|
+
room "Northeast Junction" dir e e s s link EHM SE_Junc tag NE_Junc;
|
51
|
+
|
52
|
+
room "Cliff" dir n from Cannon go down;
|
53
|
+
item "ladder";
|
54
|
+
item "hatch";
|
55
|
+
|
56
|
+
########################################################################
|
57
|
+
|
58
|
+
map "The Ground Floor";
|
59
|
+
|
60
|
+
room "Foyer" join Porch tag Foyer;
|
61
|
+
|
62
|
+
room "Hallway" dir e;
|
63
|
+
item "painting";
|
64
|
+
item "green punch card" note "Feed it to computer" hidden;
|
65
|
+
item "wall safe" hidden;
|
66
|
+
item "cheese grater" note "Treasure" hidden;
|
67
|
+
|
68
|
+
room "Parlour" dir e;
|
69
|
+
item "piano";
|
70
|
+
item "violet punch card" note "Feed it to computer" hidden;
|
71
|
+
|
72
|
+
room "Living Room" dir w w from Foyer tag L_Room;
|
73
|
+
item "statuettes" note "Encode safe combination";
|
74
|
+
item "rug";
|
75
|
+
item "phone";
|
76
|
+
|
77
|
+
room "Fireplace" dir w;
|
78
|
+
item "loose brick";
|
79
|
+
item "indigo punch card" note "Feed it to computer" hidden;
|
80
|
+
|
81
|
+
room "Dining Room" dir n n from L_Room tag D_Room;
|
82
|
+
item "thin paper" note "Contains maze map";
|
83
|
+
|
84
|
+
room "Game Room" dir e e link Foyer;
|
85
|
+
item "scale model";
|
86
|
+
|
87
|
+
room "Short Hall" dir e tag Hall;
|
88
|
+
|
89
|
+
room "Men's Room" dir s;
|
90
|
+
|
91
|
+
room "Ladies' Room" dir n from Hall;
|
92
|
+
|
93
|
+
room "Screening Room" dir e from Hall;
|
94
|
+
item "yellow punch card" note "Feed it to computer";
|
95
|
+
|
96
|
+
room "Projection Booth" dir s;
|
97
|
+
item "projectors";
|
98
|
+
item "film";
|
99
|
+
item "slide";
|
100
|
+
|
101
|
+
room "Kitchen" dir w from D_Room;
|
102
|
+
|
103
|
+
room "Cellar" dir s go down tag Cellar;
|
104
|
+
item "computer" note "Feed it the punch cards";
|
105
|
+
|
106
|
+
room "Closet" dir nw from Foyer go in tag Closet;
|
107
|
+
item "pegs";
|
108
|
+
item "bucket";
|
109
|
+
item "skis" note "Ski over broken steps";
|
110
|
+
|
111
|
+
link Cellar to Closet style special;
|
112
|
+
|
113
|
+
########################################################################
|
114
|
+
|
115
|
+
map "On the Beach";
|
116
|
+
|
117
|
+
room "Top Landing" join NE_Junc;
|
118
|
+
|
119
|
+
room "Middle of Beach Stairs" dir n;
|
120
|
+
|
121
|
+
room "Bottom Landing" dir n tag Landing;
|
122
|
+
|
123
|
+
room "Beach" dir n go down;
|
124
|
+
item "green match";
|
125
|
+
item "fire";
|
126
|
+
|
127
|
+
room "Inlet" dir w w;
|
128
|
+
|
129
|
+
room "Surface of Grotto Pool" dir s s tag Pool;
|
130
|
+
|
131
|
+
room "Grotto" dir e tag Grotto;
|
132
|
+
|
133
|
+
link Grotto to Landing dir n;
|
134
|
+
|
135
|
+
room "Grotto, Underwater" dir s from Pool go down;
|
136
|
+
|
137
|
+
room "Underwater Passage" dir s go down;
|
138
|
+
|
139
|
+
room "Underwater Passage" dir w;
|
140
|
+
|
141
|
+
room "Underwater" dir n go up;
|
142
|
+
|
143
|
+
room "Surface of Pool" dir n go up;
|
144
|
+
|
145
|
+
room "Ledge" dir n;
|
146
|
+
|
147
|
+
room "Tunnel" dir n;
|
148
|
+
|
149
|
+
########################################################################
|
data/maps/Jigsaw.ifm
ADDED
@@ -0,0 +1,806 @@
|
|
1
|
+
# IFM Map for Jigsaw
|
2
|
+
# Jigsaw is by Graham Nelson
|
3
|
+
# This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
|
4
|
+
# Many little mistakes corrected by Daniel Biddle <deltab@osian.net>
|
5
|
+
#
|
6
|
+
# $Id: Jigsaw.ifm,v 1.6 2003/01/12 16:29:50 dchapes Exp $
|
7
|
+
#
|
8
|
+
# Note: This is unfinished, not updated to use IFM 2.0 features.
|
9
|
+
|
10
|
+
title "Jigsaw";
|
11
|
+
|
12
|
+
########################################################################
|
13
|
+
map "Prologue";
|
14
|
+
# --------
|
15
|
+
|
16
|
+
# Starting Items
|
17
|
+
item "white party ticket" tag Party_Ticket;
|
18
|
+
|
19
|
+
# Starting room
|
20
|
+
room "Century Park" start tag Century_Park
|
21
|
+
exit n;
|
22
|
+
item "corner piece" tag Jig1 hidden score 1 after Beer_Tent lost;
|
23
|
+
|
24
|
+
# Other rooms/items
|
25
|
+
room "Beer Tent" dir e from Century_Park;
|
26
|
+
item "sparkler" tag Sparkler keep;
|
27
|
+
task "enter Beer Tent" tag Beer_Tent get Jig1;
|
28
|
+
|
29
|
+
room "Behind Beer Tent" dir se from Century_Park
|
30
|
+
score 1 after Beer_Tent;
|
31
|
+
item "rucksack" tag Sack keep;
|
32
|
+
item "wooden box" note "Labeled A4";
|
33
|
+
item "tagged key" tag Tagged_Key hidden;
|
34
|
+
item "curious device" tag Device hidden score 1
|
35
|
+
need Sack keep; # not really
|
36
|
+
|
37
|
+
room "Churchyard" dir ne from Century_Park;
|
38
|
+
item "night-jar";
|
39
|
+
task "sketch night-jar" tag Sketch1 need Pencil Sketch_Book;
|
40
|
+
|
41
|
+
room "Victorian Chapel" dir e;
|
42
|
+
item "collage statue";
|
43
|
+
|
44
|
+
room "Vestry" dir e;
|
45
|
+
item "piano stool";
|
46
|
+
item "charcoal pencil" tag Pencil hidden score 1;
|
47
|
+
item "sketch book" tag Sketch_Book hidden score 1;
|
48
|
+
|
49
|
+
room "Kaldecki's Monument" tag Monument dir w from Century_Park;
|
50
|
+
|
51
|
+
room "Atop the Monument" dir w go up;
|
52
|
+
item "lightning conductor";
|
53
|
+
task "light the fuse" need Sparkler score 1
|
54
|
+
after Sketch1; # not really
|
55
|
+
|
56
|
+
room "Corridor in the Monument" dir n w n from Monument go in
|
57
|
+
oneway after last;
|
58
|
+
item "glass display case";
|
59
|
+
task "put gadget on case" tag Unlock_Case need RzRov;
|
60
|
+
item "corner piece" tag Jig16 hidden lost score 1 after Unlock_Case;
|
61
|
+
|
62
|
+
room "Inside the Monument" tag Jigsaw dir e;
|
63
|
+
item "jigsaw table";
|
64
|
+
item "ormolu clock" tag Clock keep;
|
65
|
+
item "centre piece" tag Jig2 hidden score 1 lost;
|
66
|
+
task "clean table" tag Clean_Table score 1;
|
67
|
+
task "place A1 piece" need Jig4 tag Jig4 score 1 after Clean_Table;
|
68
|
+
task "place A2 piece" need Jig9 tag Jig9 score 1 after Clean_Table;
|
69
|
+
task "place A3 piece" need Jig14 tag Jig14 score 1 after Clean_Table;
|
70
|
+
task "place A4 piece" need Jig1 tag Jig1 score 1 after Clean_Table;
|
71
|
+
task "place B1 piece" need Jig5 tag Jig5 score 1 after Clean_Table;
|
72
|
+
task "place B2 piece" need Jig7 tag Jig7 score 1 after Clean_Table;
|
73
|
+
task "place B3 piece" need Jig12 tag Jig12 score 1 after Clean_Table;
|
74
|
+
task "place B4 piece" need Jig8 tag Jig8 score 1 after Clean_Table;
|
75
|
+
task "place C1 piece" need Jig3 tag Jig3 score 1 after Clean_Table;
|
76
|
+
task "place C2 piece" need Jig2 tag Jig2 score 1 after Clean_Table;
|
77
|
+
task "place C3 piece" need Jig6 tag Jig6 score 1 after Clean_Table;
|
78
|
+
task "place C4 piece" need Jig11 tag Jig11 score 1 after Clean_Table;
|
79
|
+
task "place D1 piece" need Jig16 tag Jig16 score 1 after Clean_Table;
|
80
|
+
task "place D2 piece" need Jig15 tag Jig15 score 1 after Clean_Table;
|
81
|
+
task "place D3 piece" need Jig13 tag Jig13 score 1 after Clean_Table;
|
82
|
+
task "place D4 piece" need Jig10 tag Jig10 score 1 after Clean_Table;
|
83
|
+
|
84
|
+
task "set clock to 59" tag Clock2 need Clock after Jig2 score 1;
|
85
|
+
task "turn clock off and set it" tag Clock3 need Clock after Jig3;
|
86
|
+
task "turn clock off and set it" tag Clock4 need Clock after Jig4;
|
87
|
+
task "set clock" tag Clock5 need Clock after Jig5
|
88
|
+
Jig6; # not really
|
89
|
+
task "set clock" tag Clock6 need Clock after Jig6
|
90
|
+
Jig8; # not really
|
91
|
+
task "set clock" tag Clock7 need Clock after Jig9;
|
92
|
+
task "set clock" tag Clock8 need Clock after Jig8
|
93
|
+
after Kiss_Black; # not really
|
94
|
+
task "set clock" tag Clock9 need Clock after Jig10;
|
95
|
+
task "set clock" tag Clock10 need Clock after Jig11;
|
96
|
+
task "set clock" tag Clock11 need Clock after Jig12
|
97
|
+
after Jig14; # not really
|
98
|
+
task "set clock" tag Clock12 need Clock after Jig13
|
99
|
+
after Jig16; # not really
|
100
|
+
task "set clock" tag Clock13 need Clock after Fly;
|
101
|
+
task "set clock" tag Clock14 need Clock after Jig14
|
102
|
+
after Decrypt2; # not really
|
103
|
+
task "set clock" tag Clock15 need Clock after Jig10
|
104
|
+
after Break_Cables; # not really
|
105
|
+
|
106
|
+
|
107
|
+
task "push A1" tag PushA1 after Clock4 goto Wing_Staircase;
|
108
|
+
task "push A2" tag PushA2 after Clock7 goto Abbey_Road;
|
109
|
+
task "push A3" tag PushA3 after Clock14 goto East_Berlin;
|
110
|
+
#task "push A4" tag PushA4 after Clock goto ;
|
111
|
+
task "push B1" tag PushB1 after Clock5 goto Rue_Hamelin;
|
112
|
+
task "push B2" tag PushB2 after Clock9 goto Devil_Hill;
|
113
|
+
task "push B3" tag PushB3 after Clock11 goto Crawlway;
|
114
|
+
task "push B4" tag PushB4 after Clock8 goto Tundra;
|
115
|
+
task "push C1" tag PushC1 after Clock3 goto Reading_Room;
|
116
|
+
task "push C2" tag PushC2 after Clock2 goto Flat;
|
117
|
+
task "push C3" tag PushC3 after Clock6 goto Steam_Train;
|
118
|
+
#task "push C4" tag PushC4 after Clock goto ;
|
119
|
+
task "drop sparkler; push C4" tag PushC4 after Clock10 goto Lunar_Mod;
|
120
|
+
#task "push D1" tag PushD1 after Clock goto ;
|
121
|
+
#task "push D2" tag PushD2 after Clock goto ;
|
122
|
+
task "push D3" tag PushD3 after Clock12 goto Cabbage_Fields;
|
123
|
+
task "push D3 again" tag PushD3_again after Clock13 goto Bletchley;
|
124
|
+
task "get sparkler; push D4" tag PushD4 after Clock15 goto Eastern_Hotel_Room;
|
125
|
+
|
126
|
+
room "Disc Room" tag Disc_Room dir se;
|
127
|
+
item "black disc";
|
128
|
+
|
129
|
+
########################################################################
|
130
|
+
map "Chapter One - Ricochet";
|
131
|
+
# -----------
|
132
|
+
room "Flat over the Street" tag Flat score 1;
|
133
|
+
item "dresser drawer";
|
134
|
+
task "unlock and open dresser" need Tagged_Key get Jig3;
|
135
|
+
item "edge piece" tag Jig3 hidden score 1 lost;
|
136
|
+
task "shake Black's hand" score 1;
|
137
|
+
task "shoot Archduke" tag Shoot_Duke score 1;
|
138
|
+
task "sketch horses" tag Sketch2 need Pencil Sketch_Book after Shoot_Duke;
|
139
|
+
task "return to Disc Room" after Shoot_Duke goto Disc_Room;
|
140
|
+
|
141
|
+
|
142
|
+
########################################################################
|
143
|
+
map "Chapter Two - Icy Calm";
|
144
|
+
# -----------
|
145
|
+
room "Reading Room" tag Reading_Room;
|
146
|
+
item "The Times";
|
147
|
+
item "folded note";
|
148
|
+
task "read Times and note";
|
149
|
+
|
150
|
+
room "First Class Lounge" tag Lounge dir sw;
|
151
|
+
item "clock";
|
152
|
+
|
153
|
+
room "Port Promenade (fore)" dir n;
|
154
|
+
item "broken ice";
|
155
|
+
|
156
|
+
room "Port Promenade (aft)" dir w link Staircase;
|
157
|
+
item "broken ice";
|
158
|
+
|
159
|
+
room "First Class Entrance" tag Entrance dir e from Lounge;
|
160
|
+
|
161
|
+
room "Top of Stairs" tag Top_Stairs dir ne n go up;
|
162
|
+
item "band";
|
163
|
+
item "notice";
|
164
|
+
task "unlock Wireless room door" tag Unlock_Wireless need Long_Key;
|
165
|
+
|
166
|
+
room "Gymnasium" dir w;
|
167
|
+
item "jacket" tag Jacket;
|
168
|
+
|
169
|
+
room "Starboard Promenade (fore)" dir s from Lounge;
|
170
|
+
item "broken ice";
|
171
|
+
|
172
|
+
room "Starboard Promenade (aft)" dir w;
|
173
|
+
item "broken ice";
|
174
|
+
|
175
|
+
room "Adjoining Staircase" tag Staircase dir n;
|
176
|
+
item "first-aid box";
|
177
|
+
item "Sailor's Syrup" hidden;
|
178
|
+
task "wear jacket" tag Wear_Jacket in any need Jacket;
|
179
|
+
|
180
|
+
room "Smoke Room" dir w;
|
181
|
+
item "Benjamin Guggenheim";
|
182
|
+
task "wait for letter" give Secret_Letter after Wear_Jacket need Jacket;
|
183
|
+
item "secret letter" tag Secret_Letter hidden lost;
|
184
|
+
|
185
|
+
room "Palm Court" dir w;
|
186
|
+
item "Miss Shutes";
|
187
|
+
item "ouija board";
|
188
|
+
task "give secret letter to Shutes" tag Give_Letter
|
189
|
+
need Secret_Letter need Jacket score 1;
|
190
|
+
task "examine ouija board" after Give_Letter get Jig4;
|
191
|
+
item "corner piece" tag Jig4 hidden lost score 1;
|
192
|
+
|
193
|
+
room "Boat Deck" dir nw from Staircase go up;
|
194
|
+
item "deckchairs";
|
195
|
+
task "move deckchairs" score 1 get Sea_Book;
|
196
|
+
item "Boy's Book of the Sea" tag Sea_Book hidden;
|
197
|
+
task "examine book" need Sea_Book get Elegant_Key;
|
198
|
+
item "elegant key" tag Elegant_Key hidden;
|
199
|
+
|
200
|
+
room "Cabins" dir e from Entrance;
|
201
|
+
item "Captain Smith";
|
202
|
+
task "unlock Black's cabin door" tag Unlock_Cabin_Door need Elegant_Key;
|
203
|
+
task "get towel from stewardess" after Find_Towel get Towel;
|
204
|
+
item "towel" tag Towel hidden
|
205
|
+
note "reads: 3*6=24 Opens about 2.10 am, in the lounge";
|
206
|
+
|
207
|
+
room "Inside Black's Cabin" dir e after Unlock_Cabin_Door score 1;
|
208
|
+
item "long-barreled key" tag Long_Key lost;
|
209
|
+
item "Kaldecki detector" tag KD hidden keep;
|
210
|
+
item "second note" hidden;
|
211
|
+
task "spin detector" tag Detect1 need KD;
|
212
|
+
task "open porthole" after Detect1 get Jig5;
|
213
|
+
task "let stewardess find towel" tag Find_Towel;
|
214
|
+
item "edge piece" tag Jig5 hidden lost score 1;
|
215
|
+
|
216
|
+
room "Wireless Room" dir e from Top_Stairs need Jacket
|
217
|
+
after Unlock_Wireless Wear_Jacket;
|
218
|
+
item "charts";
|
219
|
+
item "primitive wireless";
|
220
|
+
item "operator";
|
221
|
+
task "examine charts" tag X_Chart;
|
222
|
+
task "send CQD" after X_Chart score 2;
|
223
|
+
|
224
|
+
task "use clock to return" need Clock after X_Chart in any goto Disc_Room;
|
225
|
+
|
226
|
+
########################################################################
|
227
|
+
map "Chapter Three - And 1% Luck";
|
228
|
+
# -------------
|
229
|
+
room "Clarence Wing Staircase" tag Wing_Staircase;
|
230
|
+
item "notice board";
|
231
|
+
task "put mouldy dish on suitcase" tag Put_Dish after Push_Suitcase
|
232
|
+
need Mouldy_Dish;
|
233
|
+
task "wait for Fleming" tag Fleming after Put_Dish score 1;
|
234
|
+
task "wait for disturbed air" tag Disturbed_Air1 after Fleming;
|
235
|
+
task "press white button" tag Press_Button1 after Disturbed_Air1 need Device;
|
236
|
+
task "enter black ball" after Press_Button1 goto LandA1 score 1;
|
237
|
+
|
238
|
+
|
239
|
+
room "Asthma Laboratory" dir sw w go down;
|
240
|
+
item "white mice";
|
241
|
+
task "sketch mice" tag Sketch3 need Pencil Sketch_Book;
|
242
|
+
|
243
|
+
room "Office" dir n;
|
244
|
+
item "jar of penicillium";
|
245
|
+
task "look under jar" tag LU_Jar give Typed_Note;
|
246
|
+
item "typed note" tag Typed_Note after LU_Jar hidden;
|
247
|
+
task "read typed note" tag Read_Typed_Note need Typed_Note;
|
248
|
+
|
249
|
+
room "Fleming's Laboratory" dir nw w from Wing_Staircase go up score 1
|
250
|
+
after Read_Typed_Note; # not really
|
251
|
+
item "Petri dishes";
|
252
|
+
item "certificate" tag Fleming_Certificate;
|
253
|
+
task "reveal jigsaw piece" tag Get_FC need Fleming_Certificate get Jig6;
|
254
|
+
item "centre piece" tag Jig6 score 1 hidden lost;
|
255
|
+
item "suitcase" tag Suitcase hidden after Get_FC
|
256
|
+
given lost; # not really
|
257
|
+
task "search dishes" tag S_Dishes get Mouldy_Dish;
|
258
|
+
item "mouldy dish" tag Mouldy_Dish hidden after S_Dishes lost;
|
259
|
+
task "push suitcase east" tag Push_Suitcase goto Wing_Staircase
|
260
|
+
need Suitcase Mouldy_Dish; # not really
|
261
|
+
|
262
|
+
########################################################################
|
263
|
+
map "Chapter Four - Temps Perdu";
|
264
|
+
# ------------
|
265
|
+
room "Rue Hamelin" tag Rue_Hamelin;
|
266
|
+
item "door to #44";
|
267
|
+
|
268
|
+
room "Avenue Kleber" dir n tag Kleber;
|
269
|
+
item "\"Le Figaro\"";
|
270
|
+
|
271
|
+
#link Kleber to Paris dir e nw;
|
272
|
+
#link Kleber to Paris dir w ne;
|
273
|
+
room "Paris by Night" dir n tag Paris style puzzle
|
274
|
+
exit w nw n ne e; # all go back to this room
|
275
|
+
task "follow characters" get Absinthe;
|
276
|
+
item "flask of absinthe" tag Absinthe hidden lost;
|
277
|
+
task "drink absinthe" tag Drunk in any need Absinthe goto Hallucinating;
|
278
|
+
|
279
|
+
room "Hallucinating" tag Hallucinating dir e after Drunk style special oneway;
|
280
|
+
item "Black";
|
281
|
+
task "dance" goto Kleber score 1;
|
282
|
+
link Hallucinating to Kleber style special oneway;
|
283
|
+
|
284
|
+
room "The Seine" dir s from Rue_Hamelin;
|
285
|
+
item "small coin" tag Small_Coin after Drunk;
|
286
|
+
|
287
|
+
room "Maison du The" tag Maison dir w;
|
288
|
+
item "grandfather clock";
|
289
|
+
item "jasmine tea";
|
290
|
+
item "paperoles" tag Paperole hidden after Swing_Pendulum lost;
|
291
|
+
task "put madeleine in tea" tag Dip_Madeleine need Madeleine;
|
292
|
+
task "eat madeleine" tag Eat_Madeleine need Madeleine after Dip_Madeleine
|
293
|
+
goto School
|
294
|
+
in any; # ?
|
295
|
+
|
296
|
+
room "Your First School" tag School dir n style special after Eat_Madeleine score 1;
|
297
|
+
item "clock";
|
298
|
+
task "swing pendulum" tag Swing_Pendulum goto Maison get Paperole;
|
299
|
+
|
300
|
+
room "44, Rue Hamelin" dir e from Rue_Hamelin;
|
301
|
+
item "cage lift";
|
302
|
+
item "uniformed boy";
|
303
|
+
item "tip boy and go up" need Small_Coin;
|
304
|
+
|
305
|
+
room "First Floor Landing" dir e go up;
|
306
|
+
#room "Second Floor Landing" dir n go up;
|
307
|
+
#room "Third Floor Landing" dir n go up;
|
308
|
+
#room "Fourth Floor Landing" dir n go up;
|
309
|
+
room "Fifth Floor Landing" tag Fifth_Floor dir n go up;
|
310
|
+
item "ajar door";
|
311
|
+
#room "Sixth Floor Landing" dir n go up;
|
312
|
+
#room "Seventh Floor Landing" dir n go up;
|
313
|
+
room "Top Floor Landing" dir n go up;
|
314
|
+
item "centre piece" tag Jig7 score 1 lost;
|
315
|
+
|
316
|
+
room "Fifth Floor Flat" dir e from Fifth_Floor score 1;
|
317
|
+
item "invitation";
|
318
|
+
item "tea tray" tag Tray;
|
319
|
+
item "madeleine" tag Madeleine;
|
320
|
+
task "reveal jigsaw piece" tag Get_Tray need Tray get Jig8;
|
321
|
+
item "edge piece" tag Jig8 after Get_Tray score 1 hidden lost;
|
322
|
+
task "drop paperole" tag Drop_Paperole need Paperole score 1;
|
323
|
+
|
324
|
+
task "use clock to return" after Drop_Paperole in any need Clock Jig7 Jig8
|
325
|
+
goto Disc_Room;
|
326
|
+
|
327
|
+
########################################################################
|
328
|
+
map "Chapter Five - No Compromise";
|
329
|
+
# ------------
|
330
|
+
room "Corridor of a Steam Train" tag Steam_Train;
|
331
|
+
item "Pravda";
|
332
|
+
task "unlock door" tag Unlock_Bathroom need Little_Key;
|
333
|
+
|
334
|
+
room "English Compartment" dir e;
|
335
|
+
item "army uniform" tag Army_Uniform;
|
336
|
+
item "army trunk";
|
337
|
+
task "wear uniform" tag Wear_Uniform in any need Army_Uniform score 1
|
338
|
+
after Get_Paskha; # not really, could just remove uniform
|
339
|
+
task "open trunk" give Little_Key;
|
340
|
+
item "little key" tag Little_Key hidden;
|
341
|
+
|
342
|
+
room "Bathroom Compartment" dir w from Steam_Train after Unlock_Bathroom
|
343
|
+
score 1;
|
344
|
+
item "man bound and gagged";
|
345
|
+
task "search man" get Travel_Permit;
|
346
|
+
item "travel permit" tag Travel_Permit hidden;
|
347
|
+
|
348
|
+
room "Soldiers' Carriage" dir s from Steam_Train need Travel_Permit;
|
349
|
+
item "soldiers";
|
350
|
+
item "paskha" tag Paskha score 1 lost;
|
351
|
+
task "ask about paskha" tag Get_Paskha get Paskha;
|
352
|
+
|
353
|
+
room "Lenin's Carriage" tag Lenin dir n from Steam_Train
|
354
|
+
after Wear_Uniform need Army_Uniform;
|
355
|
+
item "Lenin";
|
356
|
+
task "give blank paper to Lenin" need Blank_Paper give Chit;
|
357
|
+
item "chit" tag Chit hidden note "this is the signed blank paper";
|
358
|
+
|
359
|
+
room "Guard's Van" dir ne nw n;
|
360
|
+
item "Dmitri";
|
361
|
+
item "blank paper" tag Blank_Paper lost;
|
362
|
+
task "give boy paskha" need Paskha get Blank_Paper;
|
363
|
+
|
364
|
+
room "Ice, Wind, Rails" dir n;
|
365
|
+
item "metal bomb" tag Bomb hidden after Drop_Piece lost;
|
366
|
+
item "edge piece" tag Jig9 hidden lost after Drop_Piece score 1;
|
367
|
+
task "throw bomb" tag Throw_Bomb need Bomb score 1;
|
368
|
+
|
369
|
+
room "In Queue" dir nw from Lenin;
|
370
|
+
task "wait in queue" tag Queue need Chit goto Smoky_Compartment;
|
371
|
+
|
372
|
+
room "Smoky Compartment" tag Smoky_Compartment dir n oneway style special score 1
|
373
|
+
need Chit after Queue;
|
374
|
+
link Smoky_Compartment to Lenin dir se oneway style special;
|
375
|
+
item "ash tray" tag Ash_Tray lost;
|
376
|
+
task "look under bed" tag LU_Bed;
|
377
|
+
task "open grille" tag Open_Grill after LU_Bed;
|
378
|
+
task "put piece in grill" tag Drop_Piece need Ash_Tray after Open_Grill
|
379
|
+
goto Lenin;
|
380
|
+
|
381
|
+
task "use clock to return" need Clock after Throw_Bomb in any goto Disc_Room;
|
382
|
+
|
383
|
+
########################################################################
|
384
|
+
map "Chapter Six - Wish You Were Here";
|
385
|
+
# -----------
|
386
|
+
room "Abbey Road" tag Abbey_Road score 1;
|
387
|
+
item "window";
|
388
|
+
item "Black";
|
389
|
+
task "when Black hums, kiss Black" tag Kiss_Black score 1;
|
390
|
+
task "use clock to return" need Clock after Kiss_Black in any goto Disc_Room;
|
391
|
+
|
392
|
+
########################################################################
|
393
|
+
map "Chapter Seven - In The Wilderness";
|
394
|
+
# -------------
|
395
|
+
room "Tundra" tag Tundra score 1;
|
396
|
+
item "snow goose";
|
397
|
+
task "sketch goose" tag Sketch4 need Pencil Sketch_Book;
|
398
|
+
task "drop seed" tag Distract_Goose need Seed;
|
399
|
+
|
400
|
+
room "Copse of Fir Trees" dir w;
|
401
|
+
item "fir tree";
|
402
|
+
item "goose nest";
|
403
|
+
task "throw cable at nest and pull it" need Cable after Distract_Goose
|
404
|
+
get Jig10 get Cable2;
|
405
|
+
item "corner piece" tag Jig10 score 1 lost;
|
406
|
+
|
407
|
+
room "Woodcutter's Shed" dir sw;
|
408
|
+
item "broom" tag Broom;
|
409
|
+
item "seed" tag Seed lost;
|
410
|
+
|
411
|
+
room "Rocky Crags" dir sw from Tundra go up;
|
412
|
+
item "coil of cable" tag Cable lost;
|
413
|
+
item "coil of cable" tag Cable2 hidden lost; # actually the same cable
|
414
|
+
|
415
|
+
room "Snowy Forest" dir e from Tundra style puzzle;
|
416
|
+
task "wander around until you find a snow leopard" tag Snow_Leopard;
|
417
|
+
task "sketch leopard" tag Sketch5 after Snow_Leopard need Pencil Sketch_Book;
|
418
|
+
|
419
|
+
room "Snowy Basin" tag Basin dir n;
|
420
|
+
link Basin to Tundra go up;
|
421
|
+
task "brush snow" tag Brush need Broom;
|
422
|
+
task "tie cable to ring" tag Tie_Cable after Brush need Cable2;
|
423
|
+
task "use clock to return" need Clock Jig10 Jig11 goto Disc_Room
|
424
|
+
score 1; # XXX
|
425
|
+
|
426
|
+
room "Metal Shaft" dir e go down style special after Tie_Cable score 1;
|
427
|
+
item "missile" note "serial code WDID-51";
|
428
|
+
task "open access hatch" tag O_Missle;
|
429
|
+
item "edge piece" tag Jig11 hidden after Press_Buttons score 1 lost;
|
430
|
+
|
431
|
+
room "In the Serpent's Mouth" dir e go in;
|
432
|
+
item "red green and blue buttons";
|
433
|
+
task "press green and blue buttons" tag Press_Buttons;
|
434
|
+
|
435
|
+
########################################################################
|
436
|
+
map "Chapter Eight - 59 Seconds, 852 Feet";
|
437
|
+
# -------------
|
438
|
+
room "Big King Devil Hill" tag Devil_Hill;
|
439
|
+
item "paper dart";
|
440
|
+
|
441
|
+
room "Atlantic Beach" tag Beach dir e e e e n n;
|
442
|
+
item "bottle";
|
443
|
+
|
444
|
+
room "Hanger" tag Hanger dir w w link Dune_Valley;
|
445
|
+
item "anemometer";
|
446
|
+
item "corn bread" tag Bread lost;
|
447
|
+
|
448
|
+
room "By the Railing" dir w w link Devil_Hill;
|
449
|
+
item "Orville";
|
450
|
+
item "Wilbur";
|
451
|
+
item "Flyer";
|
452
|
+
item "crowd";
|
453
|
+
item "dog" hidden;
|
454
|
+
task "sketch dog" tag Sketch6 need Pencil Sketch_Book;
|
455
|
+
|
456
|
+
room "Dune Valley" tag Dune_Valley dir n n;
|
457
|
+
link Beach to Dune_Valley dir nw nw;
|
458
|
+
link Hanger to Dune_Valley dir n w;
|
459
|
+
task "distract Orville for 3 turns" tag Distract_Orville
|
460
|
+
after Practice_Mandolin need Mandolin score 2;
|
461
|
+
task "wait for successful flight" after Distract_Orville in any;
|
462
|
+
|
463
|
+
room "Little Hill" tag Little_Hill dir n;
|
464
|
+
link Little_Hill to Beach dir e e e e;
|
465
|
+
item "flyer" hidden;
|
466
|
+
item "centre piece" tag Jig12 lost score 1;
|
467
|
+
task "get aileron" goto Beach give Jig12;
|
468
|
+
|
469
|
+
room "Machine Shop" tag Machine_Shop dir s from Hanger go in;
|
470
|
+
item "mandolin" tag Mandolin score 1;
|
471
|
+
item "heater";
|
472
|
+
item "heater lid" hidden;
|
473
|
+
task "practice the mandolin" tag Practice_Mandolin need Mandolin in any;
|
474
|
+
task "shake mosquito powder box" tag Shake_Box need Mosquito_Powder;
|
475
|
+
task "plug air holes with bread" tag Plug_Holes need Bread after Shake_Box
|
476
|
+
score 1
|
477
|
+
need Jig12; # not really
|
478
|
+
item "creased edge piece" tag Jig13 hidden score 1 after Plug_Holes;
|
479
|
+
|
480
|
+
room "Kitchen End of Hut" dir e;
|
481
|
+
item "mousetrap";
|
482
|
+
task "bait the trap" tag Bait_Trap need Bread;
|
483
|
+
task "wait for and sketch mouse" tag Sketch7 need Pencil Sketch_Book
|
484
|
+
after Bait_Trap;
|
485
|
+
|
486
|
+
room "Eaves of Hut" dir w from Machine_Shop go up;
|
487
|
+
item "green cap" tag Green_Cap lost;
|
488
|
+
item "\"Place Names of Carolina\"";
|
489
|
+
item "box of mosquito powder" tag Mosquito_Powder hidden score 1
|
490
|
+
need Green_Cap; # not really, just need to move it
|
491
|
+
|
492
|
+
task "use clock to return" in any need Jig12 Jig13 goto Disc_Room;
|
493
|
+
|
494
|
+
########################################################################
|
495
|
+
map "Chapter Nine - The High Point";
|
496
|
+
# ------------
|
497
|
+
room "Lunar Module" tag Lunar_Mod;
|
498
|
+
item "computer";
|
499
|
+
item "sextant";
|
500
|
+
item "\"Atlas of the Moon\"" tag Atlas lost;
|
501
|
+
item "Black";
|
502
|
+
task "wait for black to mention landing site" tag Mention_Site;
|
503
|
+
task "consult atlas on site, give it to Black" tag Correct_Black need Atlas
|
504
|
+
after Mention_Site;
|
505
|
+
task "wait for landing" after Correct_Black score 1;
|
506
|
+
task "program waldo (F2,R2,F2,S1,R4,F2,L2,F2)" tag ProgWaldo1 need Waldo
|
507
|
+
score 1;
|
508
|
+
task "reprogram waldo (F2)" tag ProgWaldo2 need Waldo after WaitWaldo1;
|
509
|
+
task "wait for disturbed air" tag Disturbed_Air2 after C_Reactor need Jig14;
|
510
|
+
task "press white button" tag Press_Button2 after Disturbed_Air2 need Device;
|
511
|
+
task "enter black ball" after Press_Button2 goto LandC4;
|
512
|
+
|
513
|
+
room "A Magnificent Desolation" tag Desolation dir e go down;
|
514
|
+
link Desolation to Bear_Mountain dir e s oneway;
|
515
|
+
link Desolation to Bear_Mountain dir s e oneway;
|
516
|
+
item "lunar Module \"Othello\"";
|
517
|
+
item "lunar rover";
|
518
|
+
|
519
|
+
room "Bear Mountain" tag Bear_Mountain dir se se from Desolation;
|
520
|
+
link Bear_Mountain to Regolith dir n nw oneway style special;
|
521
|
+
link Bear_Mountain to Regolith dir w n n oneway style special;
|
522
|
+
item "gnomon" tag Gnomon;
|
523
|
+
|
524
|
+
room "Regolith" tag Regolith dir n from Desolation;
|
525
|
+
link Regolith to Desolation dir e oneway;
|
526
|
+
|
527
|
+
room "Emory Crator" tag Emory_Crator dir n;
|
528
|
+
link Emory_Crator to Regolith dir w oneway;
|
529
|
+
item "green clod" tag Green_Clod score 1 lost;
|
530
|
+
|
531
|
+
room "Apollo 17 Landing Site" tag Apollo17 dir n;
|
532
|
+
item "lunar module \"Challenger\"";
|
533
|
+
item "plaque";
|
534
|
+
item "American flag";
|
535
|
+
|
536
|
+
room "North Massif" tag N_Massif dir n;
|
537
|
+
item "gold foil" tag Gold_Foil lost;
|
538
|
+
|
539
|
+
room "Station 6 Rock" tag Station6 dir e;
|
540
|
+
link Station6 to Apollo17 dir s oneway;
|
541
|
+
|
542
|
+
room "Behind the Rock" dir ne go in;
|
543
|
+
item "cargo pod";
|
544
|
+
task "open pod with gnomon" tag O_Pod need Gnomon score 1;
|
545
|
+
item "Waldo" tag Waldo hidden after O_Pod lost;
|
546
|
+
item "checklist" hidden;
|
547
|
+
|
548
|
+
room "Silver Cairns" tag Silver_Cairns dir w from Apollo17 score 1
|
549
|
+
after O_Pod; # not really
|
550
|
+
link Silver_Cairns to N_Massif dir n oneway;
|
551
|
+
link Silver_Cairns to Horatio dir sw oneway;
|
552
|
+
item "nuclear reactor";
|
553
|
+
item "cable";
|
554
|
+
item "long rod" tag Long_Rod score 1 after ActWaldo2 lost;
|
555
|
+
task "wrap rod with foil" tag Wrap_Rod need Gold_Foil
|
556
|
+
after PrepWaldo2; # not really
|
557
|
+
task "attach cable to waldo" tag PrepWaldo2 need Waldo after ProgWaldo2;
|
558
|
+
task "press pink button" tag ActWaldo2 after PrepWaldo2 Wrap_Rod;
|
559
|
+
task "put rod in reactor" tag Load_Reactor after ActWaldo2 need Long_Rod;
|
560
|
+
task "turn waldo. press button" tag C_Reactor after Load_Reactor score 1;
|
561
|
+
|
562
|
+
|
563
|
+
room "Between Horatio and Victory" tag Horatio dir w;
|
564
|
+
link Horatio to Shorty_Crater dir w;
|
565
|
+
|
566
|
+
room "Shorty Crater" tag Shorty_Crater dir sw w;
|
567
|
+
|
568
|
+
room "Tortilla Flat" dir sw style special;
|
569
|
+
item "astronauts";
|
570
|
+
item "rover";
|
571
|
+
task "throw green clod at astronauts" tag Distract_Astronauts need Green_Clod
|
572
|
+
after PrepWaldo1; # not really
|
573
|
+
task "drop Waldo and turn him south" tag PrepWaldo1 need Waldo after ProgWaldo1;
|
574
|
+
task "press pink button" tag ActWaldo1 after PrepWaldo1 Distract_Astronauts;
|
575
|
+
task "wait for Waldo" tag WaitWaldo1 after ActWaldo1;
|
576
|
+
item "edge piece" tag Jig14 hidden lost score 1 after WaitWaldo1;
|
577
|
+
|
578
|
+
########################################################################
|
579
|
+
map "Chapter Ten - The Ghost of the B-29";
|
580
|
+
# -----------
|
581
|
+
room "Crawlway" tag Crawlway exit ne sw;
|
582
|
+
|
583
|
+
room "Ghost Plane" tag Cockpit dir n ne score 1;
|
584
|
+
link Crawlway to Cockpit dir ne;
|
585
|
+
item "instrument panel";
|
586
|
+
item "navigator's chair";
|
587
|
+
task "turn aut/p on" tag AutP;
|
588
|
+
task "when fuel low, press cuteng/l" tag CutEngL after AutP score 1;
|
589
|
+
task "fly to (1945,1970)" tag Fly_B29 after ResF;
|
590
|
+
task "land" tag Land_B29 after Fly_B29 score 1;
|
591
|
+
task "press rel/b" tag RelB after Drop_Safe;
|
592
|
+
|
593
|
+
room "Navigator's Alcove" dir w go in;
|
594
|
+
item "radio";
|
595
|
+
|
596
|
+
room "Nose Turret" dir se from Cockpit go down;
|
597
|
+
item "pinup of Deanna Durbin";
|
598
|
+
task "clean pinup and read it";
|
599
|
+
|
600
|
+
room "Fuselage Ring" tag Fuselage dir s sw from Crawlway;
|
601
|
+
link Crawlway to Fuselage dir sw;
|
602
|
+
item "Geiger counter";
|
603
|
+
item "heavy equipment locker";
|
604
|
+
item "safe" tag Safe hidden after Land_B29 score 1 lost;
|
605
|
+
|
606
|
+
room "East Side Bomb Bays" dir e;
|
607
|
+
|
608
|
+
room "West Side Bomb Bays" dir w from Fuselage;
|
609
|
+
task "press res/f" tag ResF after CutEngL AutP score 1;
|
610
|
+
task "Drop safe" tag Drop_Safe need Safe;
|
611
|
+
|
612
|
+
room "Frosty Airfield" tag Airfield dir n n from Cockpit go out after RelB;
|
613
|
+
item "safe";
|
614
|
+
task "put gadget on safe" tag O_Safe need RzRov;
|
615
|
+
item "beige folder" tag Folder hidden after O_Safe;
|
616
|
+
item "shelf" tag Shelf hidden after O_Safe lost score 1;
|
617
|
+
item "edge piece" tag Jig15 hidden given lost; # score 1;
|
618
|
+
task "put all in sack" tag InSack need Jig15 goto Captive;
|
619
|
+
|
620
|
+
room "Silk and Ash" dir e;
|
621
|
+
item "torn parachute";
|
622
|
+
item "gadget" tag RzRov hidden score 1 lost;
|
623
|
+
|
624
|
+
room "Disused Control Tower" dir se from Airfield;
|
625
|
+
|
626
|
+
room "In Captivity" tag Captive dir w w sw from Airfield style special oneway;
|
627
|
+
task "wait for disturbed air" tag Disturbed_Air3;
|
628
|
+
task "press white button" tag Press_Button3 after Disturbed_Air3
|
629
|
+
need Sack2 Device;
|
630
|
+
task "put body of black in ball" tag Rescue_Black after Press_Button3 score 1;
|
631
|
+
task "enter black ball" after Rescue_Black goto LandB3;
|
632
|
+
|
633
|
+
room "Cell Block Corridor" dir n after Disturbed_Air3;
|
634
|
+
item "pine table";
|
635
|
+
item "rucksack" tag Sack2 keep;
|
636
|
+
|
637
|
+
########################################################################
|
638
|
+
map "Chapter Eleven - Banburismus";
|
639
|
+
# --------------
|
640
|
+
room "Cabbage Fields" tag Cabbage_Fields;
|
641
|
+
task "fly" after Fly goto Disc_Room;
|
642
|
+
|
643
|
+
room "Inside the Barn" dir e;
|
644
|
+
item "wardrobe";
|
645
|
+
item "Black";
|
646
|
+
item "typewriter" note "\"Enigma\"";
|
647
|
+
item "slip of paper"
|
648
|
+
note "Stngs X, Y, ? a-g, w-c, v-t, u-j, y-r";
|
649
|
+
item "two cogged wheels" hidden note "I and III";
|
650
|
+
task "examine slip of paper" tag X_Paper;
|
651
|
+
task "jump" tag Jump after X_Paper;
|
652
|
+
task "fly" tag Fly after Jump;
|
653
|
+
|
654
|
+
room "Hiding from Bletchley Park" tag Bletchley score 1
|
655
|
+
dir sw from Cabbage_Fields style special oneway; #not really
|
656
|
+
item "spent cartrisge";
|
657
|
+
|
658
|
+
room "Sheltered" dir e;
|
659
|
+
item "cloth cap" tag Cloth_Cap;
|
660
|
+
task "wear cloth cap" tag Wear_Cloth_Cap need Cloth_Cap in any;
|
661
|
+
task "sketch mallard" tag Sketch8 need Pencil Sketch_Book;
|
662
|
+
|
663
|
+
room "Exposed" dir n from Bletchley after Wear_Cloth_Cap;
|
664
|
+
task "answer poacher" tag AnsPoacher goto Hut31;
|
665
|
+
|
666
|
+
room "Hut 31" tag Hut31 after AnsPoacher score 1
|
667
|
+
dir w style special oneway; # not really
|
668
|
+
item "intercept";
|
669
|
+
item "heavy crate";
|
670
|
+
item "enigma" hidden;
|
671
|
+
item "wheel I" hidden;
|
672
|
+
item "wheel II" tag Wheel2 hidden lost;
|
673
|
+
item "wheel III" hidden;
|
674
|
+
item "wheel IV" tag Wheel4 hidden lost;
|
675
|
+
item "wheel V" tag Wheel5 hidden lost;
|
676
|
+
task "Put wheels II,IV,V in enigma" need Wheel2 Wheel4 Wheel5 tag PrepEnigma;
|
677
|
+
task "unstecker" tag UnStecker after PrepEnigma;
|
678
|
+
task "stecker a to g" tag Stecker1 after UnStecker;
|
679
|
+
task "stecker w to c" tag Stecker2 after Stecker1;
|
680
|
+
task "stecker v to t" tag Stecker3 after Stecker2;
|
681
|
+
task "stecker u to j" tag Stecker4 after Stecker3;
|
682
|
+
task "stecker y to r" tag Stecker5 after Stecker4;
|
683
|
+
task "turn machine off" tag EnigmaOff after Stecker5;
|
684
|
+
task "set II to X (from paper)" tag Set2 after EnigmaOff;
|
685
|
+
task "set IV to Y (from paper)" tag Set4 after Set2;
|
686
|
+
# The above all comes from what we've observed
|
687
|
+
task "type intercept" tag Decrypt1 after Set4 score 1;
|
688
|
+
task "stecker d to f" tag Stecker6 after Decrypt1;
|
689
|
+
task "stecker x to p" tag Stecker7 after Stecker6;
|
690
|
+
task "set II to 1" tag Set2b after Stecker7;
|
691
|
+
task "set IV to 10" tag Set4b after Set2b;
|
692
|
+
task "correct setting for V" tag Set5 after Set4b;
|
693
|
+
task "type intercept" tag Decrypt2 after Set5 score 1 goto Conclusion;
|
694
|
+
|
695
|
+
room "Inescapable Conclusion" tag Conclusion
|
696
|
+
dir s style special oneway after Decrypt2; # not really
|
697
|
+
task "return to disc room" goto Disc_Room after Decrypt2;
|
698
|
+
|
699
|
+
########################################################################
|
700
|
+
map "Chapter Twelve - Old Cartridge Cases";
|
701
|
+
# --------------
|
702
|
+
room "East Berlin" tag East_Berlin;
|
703
|
+
|
704
|
+
room "Near the Brandenburg Gate" tag Brandenburg dir w;
|
705
|
+
|
706
|
+
room "Alleyway" tag Alleyway dir n;
|
707
|
+
task "climb fence" goto NoMansLand;
|
708
|
+
|
709
|
+
room "No Man's Land" tag NoMansLand dir w style special;
|
710
|
+
task "climb fence" goto Alleyway
|
711
|
+
after Sketch9; # not really
|
712
|
+
|
713
|
+
room "The Middle of No Man's Land" tag NoMansLand2 dir sw oneway;
|
714
|
+
link NoMansLand2 to NoMansLand dir se oneway;
|
715
|
+
item "hare";
|
716
|
+
task "sketch hare" tag Sketch9 need Pencil Sketch_Book;
|
717
|
+
|
718
|
+
room "Beside the Spree River" dir n from Alleyway;
|
719
|
+
item "thick rope" tag Thick_Rope score 1 lost;
|
720
|
+
|
721
|
+
room "Corner" tag Corner dir s s from Brandenburg;
|
722
|
+
task "drive north" tag Break_Cables after TieRope2Skoda score 1
|
723
|
+
goto Precarious_Balcony;
|
724
|
+
|
725
|
+
room "Derelict Apartment Block" tag Apartment dir sw e go in;
|
726
|
+
item "masonry";
|
727
|
+
task "look under masonry" tag LU_Masonry
|
728
|
+
after Pay_Cleaner; #not really
|
729
|
+
|
730
|
+
room "Precarious Balcony" tag Precarious_Balcony dir e go up;
|
731
|
+
item "Berliner";
|
732
|
+
item "basket weave purse";
|
733
|
+
item "cyrillic-lettered key" hidden tag Cyrillic_Key lost;
|
734
|
+
item "fifty ost-mark note" hidden tag Ost_Mark;
|
735
|
+
task "return to disc room" after Break_Cables goto Disc_Room;
|
736
|
+
|
737
|
+
room "Checkpoint Charlie" tag CP_Charlie dir e e from Corner exit s;
|
738
|
+
|
739
|
+
room "Side Street" dir n;
|
740
|
+
item "white Skoda";
|
741
|
+
task "unlock/enter/start Skoda" tag Unlock_Skoda need Cyrillic_Key;
|
742
|
+
task "drive to Checkpoint Charlie" tag Drive_Skoda after Unlock_Skoda score 1
|
743
|
+
goto CP_Charlie;
|
744
|
+
|
745
|
+
room "Unter den Linden" dir n oneway link East_Berlin;
|
746
|
+
item "hoarding";
|
747
|
+
task "give ost-mark note to street cleaner" tag Pay_Cleaner need Ost_Mark
|
748
|
+
after Drive_Skoda;
|
749
|
+
#item "delivered note" hidden after Pay_Cleaner;
|
750
|
+
task "drive to corner/exit" after Pay_Cleaner goto Corner;
|
751
|
+
|
752
|
+
room "Cellar Tunnel" dir s from Apartment go down score 1
|
753
|
+
need Sparkler after LU_Masonry exit w sw;
|
754
|
+
|
755
|
+
room "U-Bahn Conduit" tag Bahn dir sw;
|
756
|
+
item "manhole";
|
757
|
+
item "telephone cables";
|
758
|
+
task "tie rope to cables" tag TieRope2Cables need Thick_Rope score 1;
|
759
|
+
task "up; tie rope to skoda" tag TieRope2Skoda after TieRope2Cables;
|
760
|
+
|
761
|
+
########################################################################
|
762
|
+
map "Chapter Thirteen - Out of the East";
|
763
|
+
# ----------------
|
764
|
+
|
765
|
+
room "Easter Hotel Room" tag Eastern_Hotel_Room exit n;
|
766
|
+
item "\"Eagle\" comic";
|
767
|
+
|
768
|
+
########################################################################
|
769
|
+
map "Chapter Fourteen - ";
|
770
|
+
# ----------------
|
771
|
+
|
772
|
+
########################################################################
|
773
|
+
map "Chapter Fifteen - ";
|
774
|
+
# ----------------
|
775
|
+
|
776
|
+
########################################################################
|
777
|
+
map "The Land";
|
778
|
+
# --------
|
779
|
+
#room_width = 2.0;
|
780
|
+
room "Cube (A1)" tag LandA1;
|
781
|
+
room "Clouded Crags (A2)" tag LandA2 dir e e;
|
782
|
+
room "Scree Fall (A3)" tag LandA3 dir e e;
|
783
|
+
room "Dodecahedron (A4)" tag LandA4 dir e e;
|
784
|
+
room "Glacier Milk (B1)" tag LandB1 dir s s from LandA1 link LandA2;
|
785
|
+
room "Northwest of Pyramid (B2)" tag LandB2 dir e e
|
786
|
+
link LandA1 link LandA2 link LandA3;
|
787
|
+
room "Northeast of Pyramid (B3)" tag LandB3 dir e e
|
788
|
+
link LandB2 link LandA2 link LandA3 link LandA4;
|
789
|
+
room "Toll Gate (B4)" tag LandB4 dir e e link LandA3 link LandA4;
|
790
|
+
item "doorway";
|
791
|
+
room "At the Pagoda (C1)" tag LandC1 dir s s from LandB1 link LandB2;
|
792
|
+
item "Chinese pagoda";
|
793
|
+
room "Southwest of Pyramid (C2)" tag LandC2 dir e e link LandB1 link LandB2;
|
794
|
+
room "Southeast of Pyramid (C3)" tag LandC3 dir e e link LandB3 link LandB4;
|
795
|
+
room "Ash River Culvert (C4)" tag LandC4 dir e e link LandB3 link LandB4;
|
796
|
+
room "(D1)" tag LandD1 dir s s from LandC1 link LandC2;
|
797
|
+
room "(D2)" tag LandD2 dir e e link LandC1 link LandC2 link LandC3;
|
798
|
+
room "Carved Faces (D3)" tag LandD3 dir e e
|
799
|
+
link LandC2 link LandC3 link LandC4;
|
800
|
+
item "faces";
|
801
|
+
room "(D4)" tag LandD4 dir e e link LandC3 link LandC4;
|
802
|
+
|
803
|
+
room "Pyramid" dir se from LandB2 link LandB3 link LandC2 link LandC3;
|
804
|
+
task "return" goto Disc_Room; # XXX
|
805
|
+
task "return" goto Disc_Room need Jig14; # XXX
|
806
|
+
task "return" goto Disc_Room need Jig15; # XXX
|