ifmapper 0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/HISTORY.txt +2 -0
- data/IFMapper.gemspec +21 -0
- data/IFMapper.rb +27 -0
- data/icons/copy.png +0 -0
- data/icons/cut.png +0 -0
- data/icons/filenew.png +0 -0
- data/icons/fileopen.png +0 -0
- data/icons/filesave.png +0 -0
- data/icons/filesaveas.png +0 -0
- data/icons/help.png +0 -0
- data/icons/kill.png +0 -0
- data/icons/nextpage.png +0 -0
- data/icons/paste.png +0 -0
- data/icons/prevpage.png +0 -0
- data/icons/printicon.png +0 -0
- data/icons/redo.png +0 -0
- data/icons/saveas.png +0 -0
- data/icons/undo.png +0 -0
- data/icons/winapp.png +0 -0
- data/icons/zoom.png +0 -0
- data/lib/IFMapper/Connection.rb +63 -0
- data/lib/IFMapper/FXAboutDialogBox.rb +32 -0
- data/lib/IFMapper/FXConnection.rb +283 -0
- data/lib/IFMapper/FXConnectionDialogBox.rb +126 -0
- data/lib/IFMapper/FXMap.rb +1614 -0
- data/lib/IFMapper/FXMapDialogBox.rb +51 -0
- data/lib/IFMapper/FXMapFileDialog.rb +29 -0
- data/lib/IFMapper/FXMapperSettings.rb +45 -0
- data/lib/IFMapper/FXMapperWindow.rb +1051 -0
- data/lib/IFMapper/FXPage.rb +24 -0
- data/lib/IFMapper/FXPageDialogBox.rb +38 -0
- data/lib/IFMapper/FXRoom.rb +218 -0
- data/lib/IFMapper/FXRoomDialogBox.rb +119 -0
- data/lib/IFMapper/FXSearchDialogBox.rb +51 -0
- data/lib/IFMapper/FXSpline.rb +54 -0
- data/lib/IFMapper/FXWarningBox.rb +45 -0
- data/lib/IFMapper/IFMReader.rb +613 -0
- data/lib/IFMapper/Map.rb +110 -0
- data/lib/IFMapper/PDFMapExporter.rb +315 -0
- data/lib/IFMapper/Page.rb +158 -0
- data/lib/IFMapper/Room.rb +104 -0
- data/maps/Bureaucracy.ifm +75 -0
- data/maps/Hollywood_Hijinx.ifm +149 -0
- data/maps/Jigsaw.ifm +806 -0
- data/maps/LGOP.ifm +705 -0
- data/maps/Mercy.ifm +76 -0
- data/maps/Planetfall.ifm +186 -0
- data/maps/Plundered_Hearts.ifm +251 -0
- data/maps/Ralph.ifm +50 -0
- data/maps/Robots_of_Dawn.ifm +224 -0
- data/maps/Seastalker.ifm +149 -0
- data/maps/Sherlock.ifm +209 -0
- data/maps/SoFar.ifm +72 -0
- data/maps/Starcross.ifm +170 -0
- data/maps/Suspended.ifm +82 -0
- data/maps/Wishbringer.ifm +277 -0
- data/maps/Wishbringer2.ifm +246 -0
- data/maps/Zork1.ifm +410 -0
- data/maps/Zork2.ifm +150 -0
- data/maps/Zork3.ifm +136 -0
- data/maps/Zork_Zero.ifm +557 -0
- data/maps/anchor.ifm +645 -0
- data/maps/atrox.ifm +134 -0
- data/maps/awaken.ifm +116 -0
- data/maps/babel.ifm +279 -0
- data/maps/bse.ifm +150 -0
- data/maps/change.ifm +128 -0
- data/maps/curses.ifm +307 -0
- data/maps/curves.ifm +529 -0
- data/maps/edifice.ifm +158 -0
- data/maps/frozen.ifm +126 -0
- data/maps/glow.ifm +101 -0
- data/maps/library.ifm +93 -0
- data/maps/mindelec.ifm +89 -0
- data/maps/minster.ifm +234 -0
- data/maps/muse.ifm +154 -0
- data/maps/paperchase.ifm +110 -0
- data/maps/space_st.ifm +104 -0
- data/maps/stationfall.ifm +320 -0
- data/maps/theatre.ifm +182 -0
- data/maps/toonesia.ifm +54 -0
- data/maps/tortoise.ifm +72 -0
- data/maps/vgame.ifm +219 -0
- data/maps/weather.ifm +98 -0
- data/maps/windhall.ifm +154 -0
- data/maps/zebulon.ifm +68 -0
- metadata +144 -0
@@ -0,0 +1,104 @@
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#
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# Class used to represent a Room or Location in a Map.
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#
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class Room
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attr_accessor :name
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attr_accessor :objects
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attr_accessor :tasks
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attr_reader :exits
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attr_accessor :darkness
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attr_accessor :x, :y
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DIRECTIONS = [
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'N',
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'NE',
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'E',
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'SE',
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'S',
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'SW',
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'W',
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'NW',
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]
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DIR_TO_VECTOR = {
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0 => [ 0, -1 ],
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1 => [ 1, -1 ],
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2 => [ 1, 0 ],
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3 => [ 1, 1 ],
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4 => [ 0, 1 ],
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5 => [ -1, 1 ],
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6 => [ -1, 0 ],
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7 => [ -1, -1 ]
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}
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def [](dir)
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return @exits[dir]
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end
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def []=(dir, connection)
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@exits[dir] = connection
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end
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#
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# Return a direction from the vector of the exit that would take
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# us to the 'b' room more cleanly.
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#
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def vector_to_dir(dx, dy)
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if dx == 0
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return 4 if dy > 0
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return 0 if dy < 0
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raise "vector_to_dir: dx == 0 and dy == 0"
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elsif dx > 0
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return 1 if dy < 0
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return 2 if dy == 0
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return 3
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else
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return 7 if dy < 0
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return 6 if dy == 0
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return 5
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end
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end
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#
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# Given to 'adjacent' rooms, return the most direct exit from this
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# room to room b.
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#
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def exit_to(b)
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dx = (b.x - @x)
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dy = (b.y - @y)
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return vector_to_dir(dx, dy)
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end
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# Check if two rooms are next to each other. If so,
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# return the exit that would take us from this room to the other.
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# Otherwise, return nil
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def next_to?(b)
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if not b.kind_of?(Room)
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raise "next_to?(b): #{b} is not a room."
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end
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if self == b
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raise "next_to? comparing same room #{self}"
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end
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dx = (b.x - @x)
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dy = (b.y - @y)
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return nil if dx.abs > 1 or dy.abs > 1
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return vector_to_dir(dx, dy)
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end
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def initialize(x, y, name = 'Room')
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@exits = Array.new( DIRECTIONS.size )
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@darkness = false
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@name = name
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@x = x
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@y = y
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@objects = ''
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@tasks = ''
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end
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def to_s
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"\"#{@name}\""
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end
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end
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# IFM Map for "Bureaucracy" by Infocom
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# This file written by Dave Chapeskie <dchapes@ddm.crosswinds.net>
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#
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# $Id: Bureaucracy.ifm,v 1.3 2000/10/27 17:22:45 dchapes Exp $
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#
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# Note: only just started, not updated to use IFM v2.0 features
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title "Bureaucracy";
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########################################################################
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# Starting Items
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item "digital wristwatch";
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item "wallet";
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item "US Excess card" hidden;
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item "Beezer card" hidden;
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########################################################################
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map "Main Area";
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room "Back Room";
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item "telephone/answering machine";
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item "table";
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item "hacksaw";
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item "address book" tag address_book;
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item "small case";
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item "Boysenberry computer";
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item "letter";
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item "passport";
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task "read second page" need address_book
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note "to get bank's addresses";
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# 547 314-0947
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# 318-1128,319-5620
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# 17 Okapi Plaze 315-8117
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# 316-6888
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task "open case" note "reveals adventure game cartridge and an eclipse predicting cartridge";
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room "Front Room" dir e start;
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task "open door" tag O_door;
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room "(outside, address=n)" tag Outside dir e after O_door exit n s w e;
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item "mailbox";
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#task "open mailbox" note "reveals leaflet";
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item "leaflet" hidden;# after last;
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#task "x leaflet" need leaflet note "mentions stamp";
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item "stamp" hidden;# after last;
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room "Alley" tag Alley dir e e;
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item "back door";
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room "Behind Mansion" dir s;
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task "open screen door" tag O_screen
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after Ring_doorbell; #not really
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room "Porch" dir w after O_screen;
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item "macaw";
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item "mail";
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room "Trophy Room" dir s exit w n;
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item "painting";
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item "matron";
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room "(n-1)" tag Outside_N1 dir n from Outside exit n s e w;
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room "Restaurant" tag Restaurant dir e e
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oneway; #not really. We just can't go out the front without paying
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item "grubby door";
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task "order food";
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task "eat burger" score 1 after last;
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task "open door";
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link Restaurant to Alley oneway after last;
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room "Bookshop" dir w from Outside_N1;
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room "(n-2)" dir n from Outside_N1 exit e w n;
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room "(n+1)" dir s s from Outside exit n s e;
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task "ring doorbell" tag Ring_doorbell;
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room "(n+2)" dir s exit n s w;
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item "llama";
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item "mailbox";
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item "notice";
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room "(n+3)" dir s;
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########################################################################
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# IFM map for "Hollywood Hijinx" by Infocom
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# This file written by Glenn Hutchings <zondo@hunting2.demon.co.uk>
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#
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# $Id: Hollywood_Hijinx.ifm,v 1.2 2003/01/11 21:29:21 dchapes Exp $
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#
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# Status: map incomplete, no tasks, item notes
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########################################################################
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title "Hollywood Hijinx";
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########################################################################
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map "Outside the House";
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room "South Junction" tag S_Junc;
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item "statue" note "Turn it W, E, N to open door";
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room "Front Porch" dir n tag Porch;
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item "yellowed paper" note "Contains maze map";
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item "business card";
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room "Southwest Junction" dir w w n n from S_Junc tag SW_Junc;
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room "Patio" dir e e tag Patio;
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item "orange punch card" note "Feed it to computer";
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room "Southeast Junction" dir e e n n from S_Junc link Patio tag SE_Junc;
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room "Garden, South" dir n from Patio tag G_South;
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room "Garden, East" dir ne;
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room "Garden, North" dir nw tag G_North;
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item "pond";
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room "Garden, West" dir sw link G_South;
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item "shovel" note "Dig for treasure in maze";
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room "Entrance to Hedge Maze" dir n from G_North tag EHM;
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room "Hedge Maze" dir n;
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room "Northwest Junction" dir w w from EHM link SW_Junc;
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room "Cannon Emplacement" dir n n e e tag Cannon;
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item "cannon";
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item "cannonball" note "Fire it from cannon";
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room "Northeast Junction" dir e e s s link EHM SE_Junc tag NE_Junc;
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room "Cliff" dir n from Cannon go down;
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item "ladder";
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item "hatch";
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########################################################################
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map "The Ground Floor";
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room "Foyer" join Porch tag Foyer;
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room "Hallway" dir e;
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item "painting";
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item "green punch card" note "Feed it to computer" hidden;
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item "wall safe" hidden;
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item "cheese grater" note "Treasure" hidden;
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room "Parlour" dir e;
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item "piano";
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item "violet punch card" note "Feed it to computer" hidden;
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room "Living Room" dir w w from Foyer tag L_Room;
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item "statuettes" note "Encode safe combination";
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item "rug";
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item "phone";
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room "Fireplace" dir w;
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item "loose brick";
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item "indigo punch card" note "Feed it to computer" hidden;
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room "Dining Room" dir n n from L_Room tag D_Room;
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item "thin paper" note "Contains maze map";
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room "Game Room" dir e e link Foyer;
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item "scale model";
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room "Short Hall" dir e tag Hall;
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room "Men's Room" dir s;
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room "Ladies' Room" dir n from Hall;
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room "Screening Room" dir e from Hall;
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item "yellow punch card" note "Feed it to computer";
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room "Projection Booth" dir s;
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item "projectors";
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item "film";
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item "slide";
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room "Kitchen" dir w from D_Room;
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room "Cellar" dir s go down tag Cellar;
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item "computer" note "Feed it the punch cards";
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room "Closet" dir nw from Foyer go in tag Closet;
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item "pegs";
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item "bucket";
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item "skis" note "Ski over broken steps";
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link Cellar to Closet style special;
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########################################################################
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map "On the Beach";
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room "Top Landing" join NE_Junc;
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room "Middle of Beach Stairs" dir n;
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room "Bottom Landing" dir n tag Landing;
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room "Beach" dir n go down;
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item "green match";
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item "fire";
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room "Inlet" dir w w;
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room "Surface of Grotto Pool" dir s s tag Pool;
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room "Grotto" dir e tag Grotto;
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link Grotto to Landing dir n;
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room "Grotto, Underwater" dir s from Pool go down;
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room "Underwater Passage" dir s go down;
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room "Underwater Passage" dir w;
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room "Underwater" dir n go up;
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room "Surface of Pool" dir n go up;
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room "Ledge" dir n;
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room "Tunnel" dir n;
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149
|
+
########################################################################
|
data/maps/Jigsaw.ifm
ADDED
@@ -0,0 +1,806 @@
|
|
1
|
+
# IFM Map for Jigsaw
|
2
|
+
# Jigsaw is by Graham Nelson
|
3
|
+
# This file writen by Dave Chapeskie <dchapes@ddm.crosswinds.net>
|
4
|
+
# Many little mistakes corrected by Daniel Biddle <deltab@osian.net>
|
5
|
+
#
|
6
|
+
# $Id: Jigsaw.ifm,v 1.6 2003/01/12 16:29:50 dchapes Exp $
|
7
|
+
#
|
8
|
+
# Note: This is unfinished, not updated to use IFM 2.0 features.
|
9
|
+
|
10
|
+
title "Jigsaw";
|
11
|
+
|
12
|
+
########################################################################
|
13
|
+
map "Prologue";
|
14
|
+
# --------
|
15
|
+
|
16
|
+
# Starting Items
|
17
|
+
item "white party ticket" tag Party_Ticket;
|
18
|
+
|
19
|
+
# Starting room
|
20
|
+
room "Century Park" start tag Century_Park
|
21
|
+
exit n;
|
22
|
+
item "corner piece" tag Jig1 hidden score 1 after Beer_Tent lost;
|
23
|
+
|
24
|
+
# Other rooms/items
|
25
|
+
room "Beer Tent" dir e from Century_Park;
|
26
|
+
item "sparkler" tag Sparkler keep;
|
27
|
+
task "enter Beer Tent" tag Beer_Tent get Jig1;
|
28
|
+
|
29
|
+
room "Behind Beer Tent" dir se from Century_Park
|
30
|
+
score 1 after Beer_Tent;
|
31
|
+
item "rucksack" tag Sack keep;
|
32
|
+
item "wooden box" note "Labeled A4";
|
33
|
+
item "tagged key" tag Tagged_Key hidden;
|
34
|
+
item "curious device" tag Device hidden score 1
|
35
|
+
need Sack keep; # not really
|
36
|
+
|
37
|
+
room "Churchyard" dir ne from Century_Park;
|
38
|
+
item "night-jar";
|
39
|
+
task "sketch night-jar" tag Sketch1 need Pencil Sketch_Book;
|
40
|
+
|
41
|
+
room "Victorian Chapel" dir e;
|
42
|
+
item "collage statue";
|
43
|
+
|
44
|
+
room "Vestry" dir e;
|
45
|
+
item "piano stool";
|
46
|
+
item "charcoal pencil" tag Pencil hidden score 1;
|
47
|
+
item "sketch book" tag Sketch_Book hidden score 1;
|
48
|
+
|
49
|
+
room "Kaldecki's Monument" tag Monument dir w from Century_Park;
|
50
|
+
|
51
|
+
room "Atop the Monument" dir w go up;
|
52
|
+
item "lightning conductor";
|
53
|
+
task "light the fuse" need Sparkler score 1
|
54
|
+
after Sketch1; # not really
|
55
|
+
|
56
|
+
room "Corridor in the Monument" dir n w n from Monument go in
|
57
|
+
oneway after last;
|
58
|
+
item "glass display case";
|
59
|
+
task "put gadget on case" tag Unlock_Case need RzRov;
|
60
|
+
item "corner piece" tag Jig16 hidden lost score 1 after Unlock_Case;
|
61
|
+
|
62
|
+
room "Inside the Monument" tag Jigsaw dir e;
|
63
|
+
item "jigsaw table";
|
64
|
+
item "ormolu clock" tag Clock keep;
|
65
|
+
item "centre piece" tag Jig2 hidden score 1 lost;
|
66
|
+
task "clean table" tag Clean_Table score 1;
|
67
|
+
task "place A1 piece" need Jig4 tag Jig4 score 1 after Clean_Table;
|
68
|
+
task "place A2 piece" need Jig9 tag Jig9 score 1 after Clean_Table;
|
69
|
+
task "place A3 piece" need Jig14 tag Jig14 score 1 after Clean_Table;
|
70
|
+
task "place A4 piece" need Jig1 tag Jig1 score 1 after Clean_Table;
|
71
|
+
task "place B1 piece" need Jig5 tag Jig5 score 1 after Clean_Table;
|
72
|
+
task "place B2 piece" need Jig7 tag Jig7 score 1 after Clean_Table;
|
73
|
+
task "place B3 piece" need Jig12 tag Jig12 score 1 after Clean_Table;
|
74
|
+
task "place B4 piece" need Jig8 tag Jig8 score 1 after Clean_Table;
|
75
|
+
task "place C1 piece" need Jig3 tag Jig3 score 1 after Clean_Table;
|
76
|
+
task "place C2 piece" need Jig2 tag Jig2 score 1 after Clean_Table;
|
77
|
+
task "place C3 piece" need Jig6 tag Jig6 score 1 after Clean_Table;
|
78
|
+
task "place C4 piece" need Jig11 tag Jig11 score 1 after Clean_Table;
|
79
|
+
task "place D1 piece" need Jig16 tag Jig16 score 1 after Clean_Table;
|
80
|
+
task "place D2 piece" need Jig15 tag Jig15 score 1 after Clean_Table;
|
81
|
+
task "place D3 piece" need Jig13 tag Jig13 score 1 after Clean_Table;
|
82
|
+
task "place D4 piece" need Jig10 tag Jig10 score 1 after Clean_Table;
|
83
|
+
|
84
|
+
task "set clock to 59" tag Clock2 need Clock after Jig2 score 1;
|
85
|
+
task "turn clock off and set it" tag Clock3 need Clock after Jig3;
|
86
|
+
task "turn clock off and set it" tag Clock4 need Clock after Jig4;
|
87
|
+
task "set clock" tag Clock5 need Clock after Jig5
|
88
|
+
Jig6; # not really
|
89
|
+
task "set clock" tag Clock6 need Clock after Jig6
|
90
|
+
Jig8; # not really
|
91
|
+
task "set clock" tag Clock7 need Clock after Jig9;
|
92
|
+
task "set clock" tag Clock8 need Clock after Jig8
|
93
|
+
after Kiss_Black; # not really
|
94
|
+
task "set clock" tag Clock9 need Clock after Jig10;
|
95
|
+
task "set clock" tag Clock10 need Clock after Jig11;
|
96
|
+
task "set clock" tag Clock11 need Clock after Jig12
|
97
|
+
after Jig14; # not really
|
98
|
+
task "set clock" tag Clock12 need Clock after Jig13
|
99
|
+
after Jig16; # not really
|
100
|
+
task "set clock" tag Clock13 need Clock after Fly;
|
101
|
+
task "set clock" tag Clock14 need Clock after Jig14
|
102
|
+
after Decrypt2; # not really
|
103
|
+
task "set clock" tag Clock15 need Clock after Jig10
|
104
|
+
after Break_Cables; # not really
|
105
|
+
|
106
|
+
|
107
|
+
task "push A1" tag PushA1 after Clock4 goto Wing_Staircase;
|
108
|
+
task "push A2" tag PushA2 after Clock7 goto Abbey_Road;
|
109
|
+
task "push A3" tag PushA3 after Clock14 goto East_Berlin;
|
110
|
+
#task "push A4" tag PushA4 after Clock goto ;
|
111
|
+
task "push B1" tag PushB1 after Clock5 goto Rue_Hamelin;
|
112
|
+
task "push B2" tag PushB2 after Clock9 goto Devil_Hill;
|
113
|
+
task "push B3" tag PushB3 after Clock11 goto Crawlway;
|
114
|
+
task "push B4" tag PushB4 after Clock8 goto Tundra;
|
115
|
+
task "push C1" tag PushC1 after Clock3 goto Reading_Room;
|
116
|
+
task "push C2" tag PushC2 after Clock2 goto Flat;
|
117
|
+
task "push C3" tag PushC3 after Clock6 goto Steam_Train;
|
118
|
+
#task "push C4" tag PushC4 after Clock goto ;
|
119
|
+
task "drop sparkler; push C4" tag PushC4 after Clock10 goto Lunar_Mod;
|
120
|
+
#task "push D1" tag PushD1 after Clock goto ;
|
121
|
+
#task "push D2" tag PushD2 after Clock goto ;
|
122
|
+
task "push D3" tag PushD3 after Clock12 goto Cabbage_Fields;
|
123
|
+
task "push D3 again" tag PushD3_again after Clock13 goto Bletchley;
|
124
|
+
task "get sparkler; push D4" tag PushD4 after Clock15 goto Eastern_Hotel_Room;
|
125
|
+
|
126
|
+
room "Disc Room" tag Disc_Room dir se;
|
127
|
+
item "black disc";
|
128
|
+
|
129
|
+
########################################################################
|
130
|
+
map "Chapter One - Ricochet";
|
131
|
+
# -----------
|
132
|
+
room "Flat over the Street" tag Flat score 1;
|
133
|
+
item "dresser drawer";
|
134
|
+
task "unlock and open dresser" need Tagged_Key get Jig3;
|
135
|
+
item "edge piece" tag Jig3 hidden score 1 lost;
|
136
|
+
task "shake Black's hand" score 1;
|
137
|
+
task "shoot Archduke" tag Shoot_Duke score 1;
|
138
|
+
task "sketch horses" tag Sketch2 need Pencil Sketch_Book after Shoot_Duke;
|
139
|
+
task "return to Disc Room" after Shoot_Duke goto Disc_Room;
|
140
|
+
|
141
|
+
|
142
|
+
########################################################################
|
143
|
+
map "Chapter Two - Icy Calm";
|
144
|
+
# -----------
|
145
|
+
room "Reading Room" tag Reading_Room;
|
146
|
+
item "The Times";
|
147
|
+
item "folded note";
|
148
|
+
task "read Times and note";
|
149
|
+
|
150
|
+
room "First Class Lounge" tag Lounge dir sw;
|
151
|
+
item "clock";
|
152
|
+
|
153
|
+
room "Port Promenade (fore)" dir n;
|
154
|
+
item "broken ice";
|
155
|
+
|
156
|
+
room "Port Promenade (aft)" dir w link Staircase;
|
157
|
+
item "broken ice";
|
158
|
+
|
159
|
+
room "First Class Entrance" tag Entrance dir e from Lounge;
|
160
|
+
|
161
|
+
room "Top of Stairs" tag Top_Stairs dir ne n go up;
|
162
|
+
item "band";
|
163
|
+
item "notice";
|
164
|
+
task "unlock Wireless room door" tag Unlock_Wireless need Long_Key;
|
165
|
+
|
166
|
+
room "Gymnasium" dir w;
|
167
|
+
item "jacket" tag Jacket;
|
168
|
+
|
169
|
+
room "Starboard Promenade (fore)" dir s from Lounge;
|
170
|
+
item "broken ice";
|
171
|
+
|
172
|
+
room "Starboard Promenade (aft)" dir w;
|
173
|
+
item "broken ice";
|
174
|
+
|
175
|
+
room "Adjoining Staircase" tag Staircase dir n;
|
176
|
+
item "first-aid box";
|
177
|
+
item "Sailor's Syrup" hidden;
|
178
|
+
task "wear jacket" tag Wear_Jacket in any need Jacket;
|
179
|
+
|
180
|
+
room "Smoke Room" dir w;
|
181
|
+
item "Benjamin Guggenheim";
|
182
|
+
task "wait for letter" give Secret_Letter after Wear_Jacket need Jacket;
|
183
|
+
item "secret letter" tag Secret_Letter hidden lost;
|
184
|
+
|
185
|
+
room "Palm Court" dir w;
|
186
|
+
item "Miss Shutes";
|
187
|
+
item "ouija board";
|
188
|
+
task "give secret letter to Shutes" tag Give_Letter
|
189
|
+
need Secret_Letter need Jacket score 1;
|
190
|
+
task "examine ouija board" after Give_Letter get Jig4;
|
191
|
+
item "corner piece" tag Jig4 hidden lost score 1;
|
192
|
+
|
193
|
+
room "Boat Deck" dir nw from Staircase go up;
|
194
|
+
item "deckchairs";
|
195
|
+
task "move deckchairs" score 1 get Sea_Book;
|
196
|
+
item "Boy's Book of the Sea" tag Sea_Book hidden;
|
197
|
+
task "examine book" need Sea_Book get Elegant_Key;
|
198
|
+
item "elegant key" tag Elegant_Key hidden;
|
199
|
+
|
200
|
+
room "Cabins" dir e from Entrance;
|
201
|
+
item "Captain Smith";
|
202
|
+
task "unlock Black's cabin door" tag Unlock_Cabin_Door need Elegant_Key;
|
203
|
+
task "get towel from stewardess" after Find_Towel get Towel;
|
204
|
+
item "towel" tag Towel hidden
|
205
|
+
note "reads: 3*6=24 Opens about 2.10 am, in the lounge";
|
206
|
+
|
207
|
+
room "Inside Black's Cabin" dir e after Unlock_Cabin_Door score 1;
|
208
|
+
item "long-barreled key" tag Long_Key lost;
|
209
|
+
item "Kaldecki detector" tag KD hidden keep;
|
210
|
+
item "second note" hidden;
|
211
|
+
task "spin detector" tag Detect1 need KD;
|
212
|
+
task "open porthole" after Detect1 get Jig5;
|
213
|
+
task "let stewardess find towel" tag Find_Towel;
|
214
|
+
item "edge piece" tag Jig5 hidden lost score 1;
|
215
|
+
|
216
|
+
room "Wireless Room" dir e from Top_Stairs need Jacket
|
217
|
+
after Unlock_Wireless Wear_Jacket;
|
218
|
+
item "charts";
|
219
|
+
item "primitive wireless";
|
220
|
+
item "operator";
|
221
|
+
task "examine charts" tag X_Chart;
|
222
|
+
task "send CQD" after X_Chart score 2;
|
223
|
+
|
224
|
+
task "use clock to return" need Clock after X_Chart in any goto Disc_Room;
|
225
|
+
|
226
|
+
########################################################################
|
227
|
+
map "Chapter Three - And 1% Luck";
|
228
|
+
# -------------
|
229
|
+
room "Clarence Wing Staircase" tag Wing_Staircase;
|
230
|
+
item "notice board";
|
231
|
+
task "put mouldy dish on suitcase" tag Put_Dish after Push_Suitcase
|
232
|
+
need Mouldy_Dish;
|
233
|
+
task "wait for Fleming" tag Fleming after Put_Dish score 1;
|
234
|
+
task "wait for disturbed air" tag Disturbed_Air1 after Fleming;
|
235
|
+
task "press white button" tag Press_Button1 after Disturbed_Air1 need Device;
|
236
|
+
task "enter black ball" after Press_Button1 goto LandA1 score 1;
|
237
|
+
|
238
|
+
|
239
|
+
room "Asthma Laboratory" dir sw w go down;
|
240
|
+
item "white mice";
|
241
|
+
task "sketch mice" tag Sketch3 need Pencil Sketch_Book;
|
242
|
+
|
243
|
+
room "Office" dir n;
|
244
|
+
item "jar of penicillium";
|
245
|
+
task "look under jar" tag LU_Jar give Typed_Note;
|
246
|
+
item "typed note" tag Typed_Note after LU_Jar hidden;
|
247
|
+
task "read typed note" tag Read_Typed_Note need Typed_Note;
|
248
|
+
|
249
|
+
room "Fleming's Laboratory" dir nw w from Wing_Staircase go up score 1
|
250
|
+
after Read_Typed_Note; # not really
|
251
|
+
item "Petri dishes";
|
252
|
+
item "certificate" tag Fleming_Certificate;
|
253
|
+
task "reveal jigsaw piece" tag Get_FC need Fleming_Certificate get Jig6;
|
254
|
+
item "centre piece" tag Jig6 score 1 hidden lost;
|
255
|
+
item "suitcase" tag Suitcase hidden after Get_FC
|
256
|
+
given lost; # not really
|
257
|
+
task "search dishes" tag S_Dishes get Mouldy_Dish;
|
258
|
+
item "mouldy dish" tag Mouldy_Dish hidden after S_Dishes lost;
|
259
|
+
task "push suitcase east" tag Push_Suitcase goto Wing_Staircase
|
260
|
+
need Suitcase Mouldy_Dish; # not really
|
261
|
+
|
262
|
+
########################################################################
|
263
|
+
map "Chapter Four - Temps Perdu";
|
264
|
+
# ------------
|
265
|
+
room "Rue Hamelin" tag Rue_Hamelin;
|
266
|
+
item "door to #44";
|
267
|
+
|
268
|
+
room "Avenue Kleber" dir n tag Kleber;
|
269
|
+
item "\"Le Figaro\"";
|
270
|
+
|
271
|
+
#link Kleber to Paris dir e nw;
|
272
|
+
#link Kleber to Paris dir w ne;
|
273
|
+
room "Paris by Night" dir n tag Paris style puzzle
|
274
|
+
exit w nw n ne e; # all go back to this room
|
275
|
+
task "follow characters" get Absinthe;
|
276
|
+
item "flask of absinthe" tag Absinthe hidden lost;
|
277
|
+
task "drink absinthe" tag Drunk in any need Absinthe goto Hallucinating;
|
278
|
+
|
279
|
+
room "Hallucinating" tag Hallucinating dir e after Drunk style special oneway;
|
280
|
+
item "Black";
|
281
|
+
task "dance" goto Kleber score 1;
|
282
|
+
link Hallucinating to Kleber style special oneway;
|
283
|
+
|
284
|
+
room "The Seine" dir s from Rue_Hamelin;
|
285
|
+
item "small coin" tag Small_Coin after Drunk;
|
286
|
+
|
287
|
+
room "Maison du The" tag Maison dir w;
|
288
|
+
item "grandfather clock";
|
289
|
+
item "jasmine tea";
|
290
|
+
item "paperoles" tag Paperole hidden after Swing_Pendulum lost;
|
291
|
+
task "put madeleine in tea" tag Dip_Madeleine need Madeleine;
|
292
|
+
task "eat madeleine" tag Eat_Madeleine need Madeleine after Dip_Madeleine
|
293
|
+
goto School
|
294
|
+
in any; # ?
|
295
|
+
|
296
|
+
room "Your First School" tag School dir n style special after Eat_Madeleine score 1;
|
297
|
+
item "clock";
|
298
|
+
task "swing pendulum" tag Swing_Pendulum goto Maison get Paperole;
|
299
|
+
|
300
|
+
room "44, Rue Hamelin" dir e from Rue_Hamelin;
|
301
|
+
item "cage lift";
|
302
|
+
item "uniformed boy";
|
303
|
+
item "tip boy and go up" need Small_Coin;
|
304
|
+
|
305
|
+
room "First Floor Landing" dir e go up;
|
306
|
+
#room "Second Floor Landing" dir n go up;
|
307
|
+
#room "Third Floor Landing" dir n go up;
|
308
|
+
#room "Fourth Floor Landing" dir n go up;
|
309
|
+
room "Fifth Floor Landing" tag Fifth_Floor dir n go up;
|
310
|
+
item "ajar door";
|
311
|
+
#room "Sixth Floor Landing" dir n go up;
|
312
|
+
#room "Seventh Floor Landing" dir n go up;
|
313
|
+
room "Top Floor Landing" dir n go up;
|
314
|
+
item "centre piece" tag Jig7 score 1 lost;
|
315
|
+
|
316
|
+
room "Fifth Floor Flat" dir e from Fifth_Floor score 1;
|
317
|
+
item "invitation";
|
318
|
+
item "tea tray" tag Tray;
|
319
|
+
item "madeleine" tag Madeleine;
|
320
|
+
task "reveal jigsaw piece" tag Get_Tray need Tray get Jig8;
|
321
|
+
item "edge piece" tag Jig8 after Get_Tray score 1 hidden lost;
|
322
|
+
task "drop paperole" tag Drop_Paperole need Paperole score 1;
|
323
|
+
|
324
|
+
task "use clock to return" after Drop_Paperole in any need Clock Jig7 Jig8
|
325
|
+
goto Disc_Room;
|
326
|
+
|
327
|
+
########################################################################
|
328
|
+
map "Chapter Five - No Compromise";
|
329
|
+
# ------------
|
330
|
+
room "Corridor of a Steam Train" tag Steam_Train;
|
331
|
+
item "Pravda";
|
332
|
+
task "unlock door" tag Unlock_Bathroom need Little_Key;
|
333
|
+
|
334
|
+
room "English Compartment" dir e;
|
335
|
+
item "army uniform" tag Army_Uniform;
|
336
|
+
item "army trunk";
|
337
|
+
task "wear uniform" tag Wear_Uniform in any need Army_Uniform score 1
|
338
|
+
after Get_Paskha; # not really, could just remove uniform
|
339
|
+
task "open trunk" give Little_Key;
|
340
|
+
item "little key" tag Little_Key hidden;
|
341
|
+
|
342
|
+
room "Bathroom Compartment" dir w from Steam_Train after Unlock_Bathroom
|
343
|
+
score 1;
|
344
|
+
item "man bound and gagged";
|
345
|
+
task "search man" get Travel_Permit;
|
346
|
+
item "travel permit" tag Travel_Permit hidden;
|
347
|
+
|
348
|
+
room "Soldiers' Carriage" dir s from Steam_Train need Travel_Permit;
|
349
|
+
item "soldiers";
|
350
|
+
item "paskha" tag Paskha score 1 lost;
|
351
|
+
task "ask about paskha" tag Get_Paskha get Paskha;
|
352
|
+
|
353
|
+
room "Lenin's Carriage" tag Lenin dir n from Steam_Train
|
354
|
+
after Wear_Uniform need Army_Uniform;
|
355
|
+
item "Lenin";
|
356
|
+
task "give blank paper to Lenin" need Blank_Paper give Chit;
|
357
|
+
item "chit" tag Chit hidden note "this is the signed blank paper";
|
358
|
+
|
359
|
+
room "Guard's Van" dir ne nw n;
|
360
|
+
item "Dmitri";
|
361
|
+
item "blank paper" tag Blank_Paper lost;
|
362
|
+
task "give boy paskha" need Paskha get Blank_Paper;
|
363
|
+
|
364
|
+
room "Ice, Wind, Rails" dir n;
|
365
|
+
item "metal bomb" tag Bomb hidden after Drop_Piece lost;
|
366
|
+
item "edge piece" tag Jig9 hidden lost after Drop_Piece score 1;
|
367
|
+
task "throw bomb" tag Throw_Bomb need Bomb score 1;
|
368
|
+
|
369
|
+
room "In Queue" dir nw from Lenin;
|
370
|
+
task "wait in queue" tag Queue need Chit goto Smoky_Compartment;
|
371
|
+
|
372
|
+
room "Smoky Compartment" tag Smoky_Compartment dir n oneway style special score 1
|
373
|
+
need Chit after Queue;
|
374
|
+
link Smoky_Compartment to Lenin dir se oneway style special;
|
375
|
+
item "ash tray" tag Ash_Tray lost;
|
376
|
+
task "look under bed" tag LU_Bed;
|
377
|
+
task "open grille" tag Open_Grill after LU_Bed;
|
378
|
+
task "put piece in grill" tag Drop_Piece need Ash_Tray after Open_Grill
|
379
|
+
goto Lenin;
|
380
|
+
|
381
|
+
task "use clock to return" need Clock after Throw_Bomb in any goto Disc_Room;
|
382
|
+
|
383
|
+
########################################################################
|
384
|
+
map "Chapter Six - Wish You Were Here";
|
385
|
+
# -----------
|
386
|
+
room "Abbey Road" tag Abbey_Road score 1;
|
387
|
+
item "window";
|
388
|
+
item "Black";
|
389
|
+
task "when Black hums, kiss Black" tag Kiss_Black score 1;
|
390
|
+
task "use clock to return" need Clock after Kiss_Black in any goto Disc_Room;
|
391
|
+
|
392
|
+
########################################################################
|
393
|
+
map "Chapter Seven - In The Wilderness";
|
394
|
+
# -------------
|
395
|
+
room "Tundra" tag Tundra score 1;
|
396
|
+
item "snow goose";
|
397
|
+
task "sketch goose" tag Sketch4 need Pencil Sketch_Book;
|
398
|
+
task "drop seed" tag Distract_Goose need Seed;
|
399
|
+
|
400
|
+
room "Copse of Fir Trees" dir w;
|
401
|
+
item "fir tree";
|
402
|
+
item "goose nest";
|
403
|
+
task "throw cable at nest and pull it" need Cable after Distract_Goose
|
404
|
+
get Jig10 get Cable2;
|
405
|
+
item "corner piece" tag Jig10 score 1 lost;
|
406
|
+
|
407
|
+
room "Woodcutter's Shed" dir sw;
|
408
|
+
item "broom" tag Broom;
|
409
|
+
item "seed" tag Seed lost;
|
410
|
+
|
411
|
+
room "Rocky Crags" dir sw from Tundra go up;
|
412
|
+
item "coil of cable" tag Cable lost;
|
413
|
+
item "coil of cable" tag Cable2 hidden lost; # actually the same cable
|
414
|
+
|
415
|
+
room "Snowy Forest" dir e from Tundra style puzzle;
|
416
|
+
task "wander around until you find a snow leopard" tag Snow_Leopard;
|
417
|
+
task "sketch leopard" tag Sketch5 after Snow_Leopard need Pencil Sketch_Book;
|
418
|
+
|
419
|
+
room "Snowy Basin" tag Basin dir n;
|
420
|
+
link Basin to Tundra go up;
|
421
|
+
task "brush snow" tag Brush need Broom;
|
422
|
+
task "tie cable to ring" tag Tie_Cable after Brush need Cable2;
|
423
|
+
task "use clock to return" need Clock Jig10 Jig11 goto Disc_Room
|
424
|
+
score 1; # XXX
|
425
|
+
|
426
|
+
room "Metal Shaft" dir e go down style special after Tie_Cable score 1;
|
427
|
+
item "missile" note "serial code WDID-51";
|
428
|
+
task "open access hatch" tag O_Missle;
|
429
|
+
item "edge piece" tag Jig11 hidden after Press_Buttons score 1 lost;
|
430
|
+
|
431
|
+
room "In the Serpent's Mouth" dir e go in;
|
432
|
+
item "red green and blue buttons";
|
433
|
+
task "press green and blue buttons" tag Press_Buttons;
|
434
|
+
|
435
|
+
########################################################################
|
436
|
+
map "Chapter Eight - 59 Seconds, 852 Feet";
|
437
|
+
# -------------
|
438
|
+
room "Big King Devil Hill" tag Devil_Hill;
|
439
|
+
item "paper dart";
|
440
|
+
|
441
|
+
room "Atlantic Beach" tag Beach dir e e e e n n;
|
442
|
+
item "bottle";
|
443
|
+
|
444
|
+
room "Hanger" tag Hanger dir w w link Dune_Valley;
|
445
|
+
item "anemometer";
|
446
|
+
item "corn bread" tag Bread lost;
|
447
|
+
|
448
|
+
room "By the Railing" dir w w link Devil_Hill;
|
449
|
+
item "Orville";
|
450
|
+
item "Wilbur";
|
451
|
+
item "Flyer";
|
452
|
+
item "crowd";
|
453
|
+
item "dog" hidden;
|
454
|
+
task "sketch dog" tag Sketch6 need Pencil Sketch_Book;
|
455
|
+
|
456
|
+
room "Dune Valley" tag Dune_Valley dir n n;
|
457
|
+
link Beach to Dune_Valley dir nw nw;
|
458
|
+
link Hanger to Dune_Valley dir n w;
|
459
|
+
task "distract Orville for 3 turns" tag Distract_Orville
|
460
|
+
after Practice_Mandolin need Mandolin score 2;
|
461
|
+
task "wait for successful flight" after Distract_Orville in any;
|
462
|
+
|
463
|
+
room "Little Hill" tag Little_Hill dir n;
|
464
|
+
link Little_Hill to Beach dir e e e e;
|
465
|
+
item "flyer" hidden;
|
466
|
+
item "centre piece" tag Jig12 lost score 1;
|
467
|
+
task "get aileron" goto Beach give Jig12;
|
468
|
+
|
469
|
+
room "Machine Shop" tag Machine_Shop dir s from Hanger go in;
|
470
|
+
item "mandolin" tag Mandolin score 1;
|
471
|
+
item "heater";
|
472
|
+
item "heater lid" hidden;
|
473
|
+
task "practice the mandolin" tag Practice_Mandolin need Mandolin in any;
|
474
|
+
task "shake mosquito powder box" tag Shake_Box need Mosquito_Powder;
|
475
|
+
task "plug air holes with bread" tag Plug_Holes need Bread after Shake_Box
|
476
|
+
score 1
|
477
|
+
need Jig12; # not really
|
478
|
+
item "creased edge piece" tag Jig13 hidden score 1 after Plug_Holes;
|
479
|
+
|
480
|
+
room "Kitchen End of Hut" dir e;
|
481
|
+
item "mousetrap";
|
482
|
+
task "bait the trap" tag Bait_Trap need Bread;
|
483
|
+
task "wait for and sketch mouse" tag Sketch7 need Pencil Sketch_Book
|
484
|
+
after Bait_Trap;
|
485
|
+
|
486
|
+
room "Eaves of Hut" dir w from Machine_Shop go up;
|
487
|
+
item "green cap" tag Green_Cap lost;
|
488
|
+
item "\"Place Names of Carolina\"";
|
489
|
+
item "box of mosquito powder" tag Mosquito_Powder hidden score 1
|
490
|
+
need Green_Cap; # not really, just need to move it
|
491
|
+
|
492
|
+
task "use clock to return" in any need Jig12 Jig13 goto Disc_Room;
|
493
|
+
|
494
|
+
########################################################################
|
495
|
+
map "Chapter Nine - The High Point";
|
496
|
+
# ------------
|
497
|
+
room "Lunar Module" tag Lunar_Mod;
|
498
|
+
item "computer";
|
499
|
+
item "sextant";
|
500
|
+
item "\"Atlas of the Moon\"" tag Atlas lost;
|
501
|
+
item "Black";
|
502
|
+
task "wait for black to mention landing site" tag Mention_Site;
|
503
|
+
task "consult atlas on site, give it to Black" tag Correct_Black need Atlas
|
504
|
+
after Mention_Site;
|
505
|
+
task "wait for landing" after Correct_Black score 1;
|
506
|
+
task "program waldo (F2,R2,F2,S1,R4,F2,L2,F2)" tag ProgWaldo1 need Waldo
|
507
|
+
score 1;
|
508
|
+
task "reprogram waldo (F2)" tag ProgWaldo2 need Waldo after WaitWaldo1;
|
509
|
+
task "wait for disturbed air" tag Disturbed_Air2 after C_Reactor need Jig14;
|
510
|
+
task "press white button" tag Press_Button2 after Disturbed_Air2 need Device;
|
511
|
+
task "enter black ball" after Press_Button2 goto LandC4;
|
512
|
+
|
513
|
+
room "A Magnificent Desolation" tag Desolation dir e go down;
|
514
|
+
link Desolation to Bear_Mountain dir e s oneway;
|
515
|
+
link Desolation to Bear_Mountain dir s e oneway;
|
516
|
+
item "lunar Module \"Othello\"";
|
517
|
+
item "lunar rover";
|
518
|
+
|
519
|
+
room "Bear Mountain" tag Bear_Mountain dir se se from Desolation;
|
520
|
+
link Bear_Mountain to Regolith dir n nw oneway style special;
|
521
|
+
link Bear_Mountain to Regolith dir w n n oneway style special;
|
522
|
+
item "gnomon" tag Gnomon;
|
523
|
+
|
524
|
+
room "Regolith" tag Regolith dir n from Desolation;
|
525
|
+
link Regolith to Desolation dir e oneway;
|
526
|
+
|
527
|
+
room "Emory Crator" tag Emory_Crator dir n;
|
528
|
+
link Emory_Crator to Regolith dir w oneway;
|
529
|
+
item "green clod" tag Green_Clod score 1 lost;
|
530
|
+
|
531
|
+
room "Apollo 17 Landing Site" tag Apollo17 dir n;
|
532
|
+
item "lunar module \"Challenger\"";
|
533
|
+
item "plaque";
|
534
|
+
item "American flag";
|
535
|
+
|
536
|
+
room "North Massif" tag N_Massif dir n;
|
537
|
+
item "gold foil" tag Gold_Foil lost;
|
538
|
+
|
539
|
+
room "Station 6 Rock" tag Station6 dir e;
|
540
|
+
link Station6 to Apollo17 dir s oneway;
|
541
|
+
|
542
|
+
room "Behind the Rock" dir ne go in;
|
543
|
+
item "cargo pod";
|
544
|
+
task "open pod with gnomon" tag O_Pod need Gnomon score 1;
|
545
|
+
item "Waldo" tag Waldo hidden after O_Pod lost;
|
546
|
+
item "checklist" hidden;
|
547
|
+
|
548
|
+
room "Silver Cairns" tag Silver_Cairns dir w from Apollo17 score 1
|
549
|
+
after O_Pod; # not really
|
550
|
+
link Silver_Cairns to N_Massif dir n oneway;
|
551
|
+
link Silver_Cairns to Horatio dir sw oneway;
|
552
|
+
item "nuclear reactor";
|
553
|
+
item "cable";
|
554
|
+
item "long rod" tag Long_Rod score 1 after ActWaldo2 lost;
|
555
|
+
task "wrap rod with foil" tag Wrap_Rod need Gold_Foil
|
556
|
+
after PrepWaldo2; # not really
|
557
|
+
task "attach cable to waldo" tag PrepWaldo2 need Waldo after ProgWaldo2;
|
558
|
+
task "press pink button" tag ActWaldo2 after PrepWaldo2 Wrap_Rod;
|
559
|
+
task "put rod in reactor" tag Load_Reactor after ActWaldo2 need Long_Rod;
|
560
|
+
task "turn waldo. press button" tag C_Reactor after Load_Reactor score 1;
|
561
|
+
|
562
|
+
|
563
|
+
room "Between Horatio and Victory" tag Horatio dir w;
|
564
|
+
link Horatio to Shorty_Crater dir w;
|
565
|
+
|
566
|
+
room "Shorty Crater" tag Shorty_Crater dir sw w;
|
567
|
+
|
568
|
+
room "Tortilla Flat" dir sw style special;
|
569
|
+
item "astronauts";
|
570
|
+
item "rover";
|
571
|
+
task "throw green clod at astronauts" tag Distract_Astronauts need Green_Clod
|
572
|
+
after PrepWaldo1; # not really
|
573
|
+
task "drop Waldo and turn him south" tag PrepWaldo1 need Waldo after ProgWaldo1;
|
574
|
+
task "press pink button" tag ActWaldo1 after PrepWaldo1 Distract_Astronauts;
|
575
|
+
task "wait for Waldo" tag WaitWaldo1 after ActWaldo1;
|
576
|
+
item "edge piece" tag Jig14 hidden lost score 1 after WaitWaldo1;
|
577
|
+
|
578
|
+
########################################################################
|
579
|
+
map "Chapter Ten - The Ghost of the B-29";
|
580
|
+
# -----------
|
581
|
+
room "Crawlway" tag Crawlway exit ne sw;
|
582
|
+
|
583
|
+
room "Ghost Plane" tag Cockpit dir n ne score 1;
|
584
|
+
link Crawlway to Cockpit dir ne;
|
585
|
+
item "instrument panel";
|
586
|
+
item "navigator's chair";
|
587
|
+
task "turn aut/p on" tag AutP;
|
588
|
+
task "when fuel low, press cuteng/l" tag CutEngL after AutP score 1;
|
589
|
+
task "fly to (1945,1970)" tag Fly_B29 after ResF;
|
590
|
+
task "land" tag Land_B29 after Fly_B29 score 1;
|
591
|
+
task "press rel/b" tag RelB after Drop_Safe;
|
592
|
+
|
593
|
+
room "Navigator's Alcove" dir w go in;
|
594
|
+
item "radio";
|
595
|
+
|
596
|
+
room "Nose Turret" dir se from Cockpit go down;
|
597
|
+
item "pinup of Deanna Durbin";
|
598
|
+
task "clean pinup and read it";
|
599
|
+
|
600
|
+
room "Fuselage Ring" tag Fuselage dir s sw from Crawlway;
|
601
|
+
link Crawlway to Fuselage dir sw;
|
602
|
+
item "Geiger counter";
|
603
|
+
item "heavy equipment locker";
|
604
|
+
item "safe" tag Safe hidden after Land_B29 score 1 lost;
|
605
|
+
|
606
|
+
room "East Side Bomb Bays" dir e;
|
607
|
+
|
608
|
+
room "West Side Bomb Bays" dir w from Fuselage;
|
609
|
+
task "press res/f" tag ResF after CutEngL AutP score 1;
|
610
|
+
task "Drop safe" tag Drop_Safe need Safe;
|
611
|
+
|
612
|
+
room "Frosty Airfield" tag Airfield dir n n from Cockpit go out after RelB;
|
613
|
+
item "safe";
|
614
|
+
task "put gadget on safe" tag O_Safe need RzRov;
|
615
|
+
item "beige folder" tag Folder hidden after O_Safe;
|
616
|
+
item "shelf" tag Shelf hidden after O_Safe lost score 1;
|
617
|
+
item "edge piece" tag Jig15 hidden given lost; # score 1;
|
618
|
+
task "put all in sack" tag InSack need Jig15 goto Captive;
|
619
|
+
|
620
|
+
room "Silk and Ash" dir e;
|
621
|
+
item "torn parachute";
|
622
|
+
item "gadget" tag RzRov hidden score 1 lost;
|
623
|
+
|
624
|
+
room "Disused Control Tower" dir se from Airfield;
|
625
|
+
|
626
|
+
room "In Captivity" tag Captive dir w w sw from Airfield style special oneway;
|
627
|
+
task "wait for disturbed air" tag Disturbed_Air3;
|
628
|
+
task "press white button" tag Press_Button3 after Disturbed_Air3
|
629
|
+
need Sack2 Device;
|
630
|
+
task "put body of black in ball" tag Rescue_Black after Press_Button3 score 1;
|
631
|
+
task "enter black ball" after Rescue_Black goto LandB3;
|
632
|
+
|
633
|
+
room "Cell Block Corridor" dir n after Disturbed_Air3;
|
634
|
+
item "pine table";
|
635
|
+
item "rucksack" tag Sack2 keep;
|
636
|
+
|
637
|
+
########################################################################
|
638
|
+
map "Chapter Eleven - Banburismus";
|
639
|
+
# --------------
|
640
|
+
room "Cabbage Fields" tag Cabbage_Fields;
|
641
|
+
task "fly" after Fly goto Disc_Room;
|
642
|
+
|
643
|
+
room "Inside the Barn" dir e;
|
644
|
+
item "wardrobe";
|
645
|
+
item "Black";
|
646
|
+
item "typewriter" note "\"Enigma\"";
|
647
|
+
item "slip of paper"
|
648
|
+
note "Stngs X, Y, ? a-g, w-c, v-t, u-j, y-r";
|
649
|
+
item "two cogged wheels" hidden note "I and III";
|
650
|
+
task "examine slip of paper" tag X_Paper;
|
651
|
+
task "jump" tag Jump after X_Paper;
|
652
|
+
task "fly" tag Fly after Jump;
|
653
|
+
|
654
|
+
room "Hiding from Bletchley Park" tag Bletchley score 1
|
655
|
+
dir sw from Cabbage_Fields style special oneway; #not really
|
656
|
+
item "spent cartrisge";
|
657
|
+
|
658
|
+
room "Sheltered" dir e;
|
659
|
+
item "cloth cap" tag Cloth_Cap;
|
660
|
+
task "wear cloth cap" tag Wear_Cloth_Cap need Cloth_Cap in any;
|
661
|
+
task "sketch mallard" tag Sketch8 need Pencil Sketch_Book;
|
662
|
+
|
663
|
+
room "Exposed" dir n from Bletchley after Wear_Cloth_Cap;
|
664
|
+
task "answer poacher" tag AnsPoacher goto Hut31;
|
665
|
+
|
666
|
+
room "Hut 31" tag Hut31 after AnsPoacher score 1
|
667
|
+
dir w style special oneway; # not really
|
668
|
+
item "intercept";
|
669
|
+
item "heavy crate";
|
670
|
+
item "enigma" hidden;
|
671
|
+
item "wheel I" hidden;
|
672
|
+
item "wheel II" tag Wheel2 hidden lost;
|
673
|
+
item "wheel III" hidden;
|
674
|
+
item "wheel IV" tag Wheel4 hidden lost;
|
675
|
+
item "wheel V" tag Wheel5 hidden lost;
|
676
|
+
task "Put wheels II,IV,V in enigma" need Wheel2 Wheel4 Wheel5 tag PrepEnigma;
|
677
|
+
task "unstecker" tag UnStecker after PrepEnigma;
|
678
|
+
task "stecker a to g" tag Stecker1 after UnStecker;
|
679
|
+
task "stecker w to c" tag Stecker2 after Stecker1;
|
680
|
+
task "stecker v to t" tag Stecker3 after Stecker2;
|
681
|
+
task "stecker u to j" tag Stecker4 after Stecker3;
|
682
|
+
task "stecker y to r" tag Stecker5 after Stecker4;
|
683
|
+
task "turn machine off" tag EnigmaOff after Stecker5;
|
684
|
+
task "set II to X (from paper)" tag Set2 after EnigmaOff;
|
685
|
+
task "set IV to Y (from paper)" tag Set4 after Set2;
|
686
|
+
# The above all comes from what we've observed
|
687
|
+
task "type intercept" tag Decrypt1 after Set4 score 1;
|
688
|
+
task "stecker d to f" tag Stecker6 after Decrypt1;
|
689
|
+
task "stecker x to p" tag Stecker7 after Stecker6;
|
690
|
+
task "set II to 1" tag Set2b after Stecker7;
|
691
|
+
task "set IV to 10" tag Set4b after Set2b;
|
692
|
+
task "correct setting for V" tag Set5 after Set4b;
|
693
|
+
task "type intercept" tag Decrypt2 after Set5 score 1 goto Conclusion;
|
694
|
+
|
695
|
+
room "Inescapable Conclusion" tag Conclusion
|
696
|
+
dir s style special oneway after Decrypt2; # not really
|
697
|
+
task "return to disc room" goto Disc_Room after Decrypt2;
|
698
|
+
|
699
|
+
########################################################################
|
700
|
+
map "Chapter Twelve - Old Cartridge Cases";
|
701
|
+
# --------------
|
702
|
+
room "East Berlin" tag East_Berlin;
|
703
|
+
|
704
|
+
room "Near the Brandenburg Gate" tag Brandenburg dir w;
|
705
|
+
|
706
|
+
room "Alleyway" tag Alleyway dir n;
|
707
|
+
task "climb fence" goto NoMansLand;
|
708
|
+
|
709
|
+
room "No Man's Land" tag NoMansLand dir w style special;
|
710
|
+
task "climb fence" goto Alleyway
|
711
|
+
after Sketch9; # not really
|
712
|
+
|
713
|
+
room "The Middle of No Man's Land" tag NoMansLand2 dir sw oneway;
|
714
|
+
link NoMansLand2 to NoMansLand dir se oneway;
|
715
|
+
item "hare";
|
716
|
+
task "sketch hare" tag Sketch9 need Pencil Sketch_Book;
|
717
|
+
|
718
|
+
room "Beside the Spree River" dir n from Alleyway;
|
719
|
+
item "thick rope" tag Thick_Rope score 1 lost;
|
720
|
+
|
721
|
+
room "Corner" tag Corner dir s s from Brandenburg;
|
722
|
+
task "drive north" tag Break_Cables after TieRope2Skoda score 1
|
723
|
+
goto Precarious_Balcony;
|
724
|
+
|
725
|
+
room "Derelict Apartment Block" tag Apartment dir sw e go in;
|
726
|
+
item "masonry";
|
727
|
+
task "look under masonry" tag LU_Masonry
|
728
|
+
after Pay_Cleaner; #not really
|
729
|
+
|
730
|
+
room "Precarious Balcony" tag Precarious_Balcony dir e go up;
|
731
|
+
item "Berliner";
|
732
|
+
item "basket weave purse";
|
733
|
+
item "cyrillic-lettered key" hidden tag Cyrillic_Key lost;
|
734
|
+
item "fifty ost-mark note" hidden tag Ost_Mark;
|
735
|
+
task "return to disc room" after Break_Cables goto Disc_Room;
|
736
|
+
|
737
|
+
room "Checkpoint Charlie" tag CP_Charlie dir e e from Corner exit s;
|
738
|
+
|
739
|
+
room "Side Street" dir n;
|
740
|
+
item "white Skoda";
|
741
|
+
task "unlock/enter/start Skoda" tag Unlock_Skoda need Cyrillic_Key;
|
742
|
+
task "drive to Checkpoint Charlie" tag Drive_Skoda after Unlock_Skoda score 1
|
743
|
+
goto CP_Charlie;
|
744
|
+
|
745
|
+
room "Unter den Linden" dir n oneway link East_Berlin;
|
746
|
+
item "hoarding";
|
747
|
+
task "give ost-mark note to street cleaner" tag Pay_Cleaner need Ost_Mark
|
748
|
+
after Drive_Skoda;
|
749
|
+
#item "delivered note" hidden after Pay_Cleaner;
|
750
|
+
task "drive to corner/exit" after Pay_Cleaner goto Corner;
|
751
|
+
|
752
|
+
room "Cellar Tunnel" dir s from Apartment go down score 1
|
753
|
+
need Sparkler after LU_Masonry exit w sw;
|
754
|
+
|
755
|
+
room "U-Bahn Conduit" tag Bahn dir sw;
|
756
|
+
item "manhole";
|
757
|
+
item "telephone cables";
|
758
|
+
task "tie rope to cables" tag TieRope2Cables need Thick_Rope score 1;
|
759
|
+
task "up; tie rope to skoda" tag TieRope2Skoda after TieRope2Cables;
|
760
|
+
|
761
|
+
########################################################################
|
762
|
+
map "Chapter Thirteen - Out of the East";
|
763
|
+
# ----------------
|
764
|
+
|
765
|
+
room "Easter Hotel Room" tag Eastern_Hotel_Room exit n;
|
766
|
+
item "\"Eagle\" comic";
|
767
|
+
|
768
|
+
########################################################################
|
769
|
+
map "Chapter Fourteen - ";
|
770
|
+
# ----------------
|
771
|
+
|
772
|
+
########################################################################
|
773
|
+
map "Chapter Fifteen - ";
|
774
|
+
# ----------------
|
775
|
+
|
776
|
+
########################################################################
|
777
|
+
map "The Land";
|
778
|
+
# --------
|
779
|
+
#room_width = 2.0;
|
780
|
+
room "Cube (A1)" tag LandA1;
|
781
|
+
room "Clouded Crags (A2)" tag LandA2 dir e e;
|
782
|
+
room "Scree Fall (A3)" tag LandA3 dir e e;
|
783
|
+
room "Dodecahedron (A4)" tag LandA4 dir e e;
|
784
|
+
room "Glacier Milk (B1)" tag LandB1 dir s s from LandA1 link LandA2;
|
785
|
+
room "Northwest of Pyramid (B2)" tag LandB2 dir e e
|
786
|
+
link LandA1 link LandA2 link LandA3;
|
787
|
+
room "Northeast of Pyramid (B3)" tag LandB3 dir e e
|
788
|
+
link LandB2 link LandA2 link LandA3 link LandA4;
|
789
|
+
room "Toll Gate (B4)" tag LandB4 dir e e link LandA3 link LandA4;
|
790
|
+
item "doorway";
|
791
|
+
room "At the Pagoda (C1)" tag LandC1 dir s s from LandB1 link LandB2;
|
792
|
+
item "Chinese pagoda";
|
793
|
+
room "Southwest of Pyramid (C2)" tag LandC2 dir e e link LandB1 link LandB2;
|
794
|
+
room "Southeast of Pyramid (C3)" tag LandC3 dir e e link LandB3 link LandB4;
|
795
|
+
room "Ash River Culvert (C4)" tag LandC4 dir e e link LandB3 link LandB4;
|
796
|
+
room "(D1)" tag LandD1 dir s s from LandC1 link LandC2;
|
797
|
+
room "(D2)" tag LandD2 dir e e link LandC1 link LandC2 link LandC3;
|
798
|
+
room "Carved Faces (D3)" tag LandD3 dir e e
|
799
|
+
link LandC2 link LandC3 link LandC4;
|
800
|
+
item "faces";
|
801
|
+
room "(D4)" tag LandD4 dir e e link LandC3 link LandC4;
|
802
|
+
|
803
|
+
room "Pyramid" dir se from LandB2 link LandB3 link LandC2 link LandC3;
|
804
|
+
task "return" goto Disc_Room; # XXX
|
805
|
+
task "return" goto Disc_Room need Jig14; # XXX
|
806
|
+
task "return" goto Disc_Room need Jig15; # XXX
|