bcdice 3.0.0.pre.alpha.1 → 3.0.0.pre.alpha.2
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- checksums.yaml +4 -4
- data/.github/workflows/test.yml +1 -1
- data/.rubocop.yml +12 -0
- data/.rubocop_todo.yml +1 -0
- data/CHANGELOG.md +34 -0
- data/Gemfile +6 -3
- data/Rakefile +52 -18
- data/bcdice.gemspec +2 -0
- data/i18n/Amadeus/ja_jp.yml +386 -0
- data/i18n/Amadeus/ko_kr.yml +148 -0
- data/i18n/Cthulhu/ja_jp.yml +11 -0
- data/i18n/Cthulhu/ko_kr.yml +11 -0
- data/i18n/Cthulhu/zh_hant.yml +11 -0
- data/i18n/DetatokoSaga/ja_jp.yml +74 -0
- data/i18n/DetatokoSaga/ko_kr.yml +74 -0
- data/i18n/DoubleCross/ja_jp.yml +53 -0
- data/i18n/DoubleCross/ko_kr.yml +53 -0
- data/i18n/Dracurouge/ja_jp.yml +1374 -0
- data/i18n/Dracurouge/ko_kr.yml +295 -0
- data/i18n/Fiasco/ja_jp.yml +10 -0
- data/i18n/Fiasco/ko_kr.yml +10 -0
- data/i18n/FutariSousa/ja_jp.yml +720 -0
- data/i18n/FutariSousa/ko_kr.yml +746 -0
- data/i18n/Insane/ja_jp.yml +454 -0
- data/i18n/Insane/ko_kr.yml +502 -0
- data/i18n/Kamigakari/ja_jp.yml +276 -0
- data/i18n/Kamigakari/ko_kr.yml +204 -0
- data/i18n/KillDeathBusiness/ja_jp.yml +1092 -0
- data/i18n/KillDeathBusiness/ko_kr.yml +1062 -0
- data/i18n/LogHorizon/ja_jp.yml +3082 -0
- data/i18n/LogHorizon/ko_kr.yml +923 -0
- data/i18n/MagicaLogia/ja_jp.yml +564 -0
- data/i18n/MonotoneMuseum/ja_jp.yml +525 -0
- data/i18n/MonotoneMuseum/ko_kr.yml +89 -0
- data/i18n/Nechronica/ja_jp.yml +57 -0
- data/i18n/Nechronica/ko_kr.yml +14 -0
- data/i18n/StratoShout/ja_jp.yml +160 -0
- data/i18n/StratoShout/ko_kr.yml +160 -0
- data/i18n/ja_jp.yml +5 -0
- data/i18n/ko_kr.yml +7 -0
- data/i18n/zh_hant.yml +3 -0
- data/lib/bcdice/arithmetic/node.rb +154 -0
- data/lib/bcdice/base.rb +87 -101
- data/lib/bcdice/common_command.rb +2 -0
- data/lib/bcdice/common_command/add_dice.rb +5 -41
- data/lib/bcdice/common_command/add_dice/node.rb +92 -16
- data/lib/bcdice/common_command/add_dice/parser.rb +374 -274
- data/lib/bcdice/common_command/add_dice/parser.y +153 -0
- data/lib/bcdice/common_command/add_dice/randomizer.rb +25 -33
- data/lib/bcdice/common_command/barabara_dice.rb +6 -47
- data/lib/bcdice/common_command/barabara_dice/node.rb +84 -0
- data/lib/bcdice/common_command/barabara_dice/parser.rb +336 -0
- data/lib/bcdice/common_command/barabara_dice/parser.y +107 -0
- data/lib/bcdice/common_command/calc.rb +7 -30
- data/lib/bcdice/common_command/calc/node.rb +30 -0
- data/lib/bcdice/common_command/calc/parser.rb +271 -0
- data/lib/bcdice/common_command/calc/parser.y +79 -0
- data/lib/bcdice/common_command/choice.rb +137 -19
- data/lib/bcdice/common_command/d66_dice.rb +48 -34
- data/lib/bcdice/common_command/lexer.rb +46 -0
- data/lib/bcdice/common_command/repeat.rb +102 -0
- data/lib/bcdice/common_command/reroll_dice.rb +8 -158
- data/lib/bcdice/common_command/reroll_dice/node.rb +198 -0
- data/lib/bcdice/common_command/reroll_dice/parser.rb +421 -0
- data/lib/bcdice/common_command/reroll_dice/parser.y +158 -0
- data/lib/bcdice/common_command/upper_dice.rb +10 -129
- data/lib/bcdice/common_command/upper_dice/node.rb +181 -0
- data/lib/bcdice/common_command/upper_dice/parser.rb +412 -0
- data/lib/bcdice/common_command/upper_dice/parser.y +143 -0
- data/lib/bcdice/common_command/version.rb +9 -17
- data/lib/bcdice/deprecated/checker.rb +78 -0
- data/lib/bcdice/dice_table/d66_grid_table.rb +8 -0
- data/lib/bcdice/dice_table/d66_table.rb +10 -0
- data/lib/bcdice/dice_table/sai_fic_skill_table.rb +75 -17
- data/lib/bcdice/dice_table/sai_fic_skill_table/category.rb +25 -0
- data/lib/bcdice/dice_table/sai_fic_skill_table/skill.rb +23 -0
- data/lib/bcdice/dice_table/table.rb +8 -0
- data/lib/bcdice/game_system.rb +7 -1
- data/lib/bcdice/game_system/AFF2e.rb +1 -1
- data/lib/bcdice/game_system/AceKillerGene.rb +2 -2
- data/lib/bcdice/game_system/Airgetlamh.rb +3 -3
- data/lib/bcdice/game_system/Alsetto.rb +1 -1
- data/lib/bcdice/game_system/Alshard.rb +1 -1
- data/lib/bcdice/game_system/AlterRaise.rb +2 -2
- data/lib/bcdice/game_system/Amadeus.rb +46 -507
- data/lib/bcdice/game_system/Amadeus_Korean.rb +12 -456
- data/lib/bcdice/game_system/AnimaAnimus.rb +1 -1
- data/lib/bcdice/game_system/Arianrhod.rb +0 -1
- data/lib/bcdice/game_system/ArsMagica.rb +1 -1
- data/lib/bcdice/game_system/Avandner.rb +1 -1
- data/lib/bcdice/game_system/BBN.rb +1 -1
- data/lib/bcdice/game_system/BadLife.rb +1 -1
- data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
- data/lib/bcdice/game_system/BeastBindTrinity.rb +1 -2
- data/lib/bcdice/game_system/BeginningIdol.rb +2 -3
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +2 -3
- data/lib/bcdice/game_system/BladeOfArcana.rb +2 -2
- data/lib/bcdice/game_system/BlindMythos.rb +1 -1
- data/lib/bcdice/game_system/BloodCrusade.rb +0 -1
- data/lib/bcdice/game_system/BloodMoon.rb +0 -1
- data/lib/bcdice/game_system/CardRanker.rb +1 -2
- data/lib/bcdice/game_system/ChaosFlare.rb +1 -1
- data/lib/bcdice/game_system/Chill.rb +1 -1
- data/lib/bcdice/game_system/CodeLayerd.rb +1 -1
- data/lib/bcdice/game_system/ColossalHunter.rb +1 -2
- data/lib/bcdice/game_system/Comes.rb +50 -0
- data/lib/bcdice/game_system/CrashWorld.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu.rb +94 -97
- data/lib/bcdice/game_system/Cthulhu7th.rb +108 -67
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +1 -1
- data/lib/bcdice/game_system/CthulhuTech.rb +8 -14
- data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +7 -190
- data/lib/bcdice/game_system/Cthulhu_Korean.rb +5 -186
- data/lib/bcdice/game_system/DarkBlaze.rb +9 -5
- data/lib/bcdice/game_system/DarkDaysDrive.rb +17 -15
- data/lib/bcdice/game_system/DarkSouls.rb +1 -1
- data/lib/bcdice/game_system/DeadlineHeroes.rb +2 -2
- data/lib/bcdice/game_system/DemonParasite.rb +1 -2
- data/lib/bcdice/game_system/DetatokoSaga.rb +48 -149
- data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +6 -274
- data/lib/bcdice/game_system/DiceOfTheDead.rb +9 -6
- data/lib/bcdice/game_system/DoubleCross.rb +102 -81
- data/lib/bcdice/game_system/DoubleCross_Korean.rb +13 -330
- data/lib/bcdice/game_system/Dracurouge.rb +376 -1678
- data/lib/bcdice/game_system/Dracurouge_Korean.rb +16 -271
- data/lib/bcdice/game_system/EarthDawn.rb +1 -1
- data/lib/bcdice/game_system/EarthDawn3.rb +1 -1
- data/lib/bcdice/game_system/EarthDawn4.rb +1 -1
- data/lib/bcdice/game_system/Elysion.rb +3 -4
- data/lib/bcdice/game_system/EmbryoMachine.rb +1 -1
- data/lib/bcdice/game_system/Emoklore.rb +131 -0
- data/lib/bcdice/game_system/EndBreaker.rb +1 -2
- data/lib/bcdice/game_system/EtrianOdysseySRS.rb +1 -1
- data/lib/bcdice/game_system/Fiasco.rb +87 -70
- data/lib/bcdice/game_system/Fiasco_Korean.rb +7 -95
- data/lib/bcdice/game_system/FilledWith.rb +462 -566
- data/lib/bcdice/game_system/FullMetalPanic.rb +1 -1
- data/lib/bcdice/game_system/FutariSousa.rb +103 -938
- data/lib/bcdice/game_system/FutariSousa_Korean.rb +7 -948
- data/lib/bcdice/game_system/{Gurps.rb → GURPS.rb} +184 -217
- data/lib/bcdice/game_system/Garako.rb +131 -39
- data/lib/bcdice/game_system/GardenOrder.rb +2 -2
- data/lib/bcdice/game_system/GehennaAn.rb +1 -1
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
- data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
- data/lib/bcdice/game_system/GoldenSkyStories.rb +1 -1
- data/lib/bcdice/game_system/Gorilla.rb +1 -1
- data/lib/bcdice/game_system/GranCrest.rb +2 -3
- data/lib/bcdice/game_system/GundogRevised.rb +1 -1
- data/lib/bcdice/game_system/GundogZero.rb +1 -1
- data/lib/bcdice/game_system/GurpsFW.rb +2 -3
- data/lib/bcdice/game_system/HarnMaster.rb +2 -2
- data/lib/bcdice/game_system/HatsuneMiku.rb +1 -2
- data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
- data/lib/bcdice/game_system/HuntersMoon.rb +1 -2
- data/lib/bcdice/game_system/Illusio.rb +2 -2
- data/lib/bcdice/game_system/Insane.rb +90 -717
- data/lib/bcdice/game_system/Insane_Korean.rb +7 -719
- data/lib/bcdice/game_system/Kamigakari.rb +47 -242
- data/lib/bcdice/game_system/Kamigakari_Korean.rb +6 -394
- data/lib/bcdice/game_system/KanColle.rb +3 -3
- data/lib/bcdice/game_system/KemonoNoMori.rb +1 -1
- data/lib/bcdice/game_system/KillDeathBusiness.rb +162 -1144
- data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +6 -1459
- data/lib/bcdice/game_system/KurayamiCrying.rb +1 -1
- data/lib/bcdice/game_system/LiveraDoll.rb +2 -2
- data/lib/bcdice/game_system/LogHorizon.rb +350 -3379
- data/lib/bcdice/game_system/LogHorizon_Korean.rb +55 -1357
- data/lib/bcdice/game_system/LostRecord.rb +0 -1
- data/lib/bcdice/game_system/LostRoyal.rb +1 -2
- data/lib/bcdice/game_system/MagicaLogia.rb +158 -1044
- data/lib/bcdice/game_system/MeikyuDays.rb +1 -2
- data/lib/bcdice/game_system/MeikyuKingdom.rb +4 -4
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +4 -5
- data/lib/bcdice/game_system/MetalHead.rb +1 -1
- data/lib/bcdice/game_system/MetalHeadExtream.rb +2 -2
- data/lib/bcdice/game_system/MetallicGuardian.rb +1 -1
- data/lib/bcdice/game_system/MonotoneMuseum.rb +38 -239
- data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +10 -270
- data/lib/bcdice/game_system/NSSQ.rb +159 -0
- data/lib/bcdice/game_system/Nechronica.rb +34 -73
- data/lib/bcdice/game_system/Nechronica_Korean.rb +11 -128
- data/lib/bcdice/game_system/NeverCloud.rb +1 -1
- data/lib/bcdice/game_system/NightWizard.rb +1 -1
- data/lib/bcdice/game_system/NightWizard3rd.rb +1 -1
- data/lib/bcdice/game_system/NinjaSlayer.rb +12 -11
- data/lib/bcdice/game_system/NjslyrBattle.rb +1 -1
- data/lib/bcdice/game_system/OneWayHeroics.rb +1 -2
- data/lib/bcdice/game_system/OracleEngine.rb +1 -1
- data/lib/bcdice/game_system/OrgaRain.rb +2 -2
- data/lib/bcdice/game_system/Paradiso.rb +1 -1
- data/lib/bcdice/game_system/Paranoia.rb +1 -1
- data/lib/bcdice/game_system/ParanoiaRebooted.rb +1 -1
- data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
- data/lib/bcdice/game_system/Peekaboo.rb +22 -122
- data/lib/bcdice/game_system/Postman.rb +2 -2
- data/lib/bcdice/game_system/PulpCthulhu.rb +3 -3
- data/lib/bcdice/game_system/Raisondetre.rb +2 -2
- data/lib/bcdice/game_system/RecordOfLodossWar.rb +1 -1
- data/lib/bcdice/game_system/RecordOfSteam.rb +1 -1
- data/lib/bcdice/game_system/RokumonSekai2.rb +1 -1
- data/lib/bcdice/game_system/RuinBreakers.rb +296 -0
- data/lib/bcdice/game_system/Ryutama.rb +1 -1
- data/lib/bcdice/game_system/SRS.rb +1 -2
- data/lib/bcdice/game_system/SamsaraBallad.rb +1 -1
- data/lib/bcdice/game_system/Satasupe.rb +1 -2
- data/lib/bcdice/game_system/ScreamHighSchool.rb +2 -2
- data/lib/bcdice/game_system/SevenFortressMobius.rb +1 -1
- data/lib/bcdice/game_system/ShadowRun5.rb +2 -2
- data/lib/bcdice/game_system/SharedFantasia.rb +1 -1
- data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +1 -1
- data/lib/bcdice/game_system/ShinkuuGakuen.rb +2 -2
- data/lib/bcdice/game_system/ShinobiGami.rb +1 -2
- data/lib/bcdice/game_system/ShoujoTenrankai.rb +2 -2
- data/lib/bcdice/game_system/Skynauts.rb +1 -1
- data/lib/bcdice/game_system/SteamPunkers.rb +1 -1
- data/lib/bcdice/game_system/StellarKnights.rb +1 -2
- data/lib/bcdice/game_system/SterileLife.rb +1 -1
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +1 -2
- data/lib/bcdice/game_system/StratoShout.rb +44 -247
- data/lib/bcdice/game_system/StratoShout_Korean.rb +6 -282
- data/lib/bcdice/game_system/Strave.rb +2 -2
- data/lib/bcdice/game_system/SwordWorld.rb +8 -9
- data/lib/bcdice/game_system/SwordWorld2_0.rb +2 -3
- data/lib/bcdice/game_system/SwordWorld2_5.rb +2 -3
- data/lib/bcdice/game_system/TherapieSein.rb +1 -1
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +1 -1
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +2 -2
- data/lib/bcdice/game_system/Torg.rb +2 -2
- data/lib/bcdice/game_system/Torg1_5.rb +1 -1
- data/lib/bcdice/game_system/TorgEternity.rb +1 -1
- data/lib/bcdice/game_system/TrinitySeven.rb +1 -1
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +1 -1
- data/lib/bcdice/game_system/TwilightGunsmoke.rb +1 -2
- data/lib/bcdice/game_system/UnsungDuet.rb +139 -0
- data/lib/bcdice/game_system/Utakaze.rb +1 -1
- data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +1 -1
- data/lib/bcdice/game_system/Villaciel.rb +1 -2
- data/lib/bcdice/game_system/Warhammer.rb +1 -1
- data/lib/bcdice/game_system/Warhammer4.rb +329 -0
- data/lib/bcdice/game_system/WitchQuest.rb +1 -1
- data/lib/bcdice/game_system/WorldOfDarkness.rb +1 -1
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +15 -15
- data/lib/bcdice/game_system/YearZeroEngine.rb +1 -1
- data/lib/bcdice/game_system/ZettaiReido.rb +1 -1
- data/lib/bcdice/game_system/filled_with/cook_tables.rb +119 -0
- data/lib/bcdice/game_system/filled_with/lot_tables.rb +155 -0
- data/lib/bcdice/loader.rb +6 -8
- data/lib/bcdice/preprocessor.rb +15 -40
- data/lib/bcdice/repl.rb +1 -1
- data/lib/bcdice/result.rb +83 -0
- data/lib/bcdice/translate.rb +11 -0
- data/lib/bcdice/version.rb +1 -1
- metadata +80 -4
@@ -23,7 +23,8 @@ module BCDice
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※うろつき~決闘フェイズ
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FT ファンブル表
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WT 変調表
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RTTn ランダム特技決定表(n:分野番号、省略可能)
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RCT ランダム分野決定表
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KKT 関係表
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DBRT 他愛のない会話表
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TKT 戦う理由表
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def initialize(command)
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super(command)
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@enabled_d66 = true
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@d66_sort_type = D66SortType::ASC
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end
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end
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def eval_game_system_specific_command(command)
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roll_tables(command, TABLES)
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roll_tables(command, TABLES) || RTT.roll_command(randomizer, command)
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end
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NICKNAME_TABLE1 = DiceTable::D66Table.new(
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RTT = DiceTable::SaiFicSkillTable.new(
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[
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['苦手', ['大人', '勉強', '敗北', '昆虫', '親', '異性', '孤独', '高所', '暗がり', 'ホラー', '子供']],
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['部活', ['柔道', 'プロレス', 'テコンドー', '空手', 'ボクシング', '帰宅', '剣道', '野球', '応援団', '科学', '文系']],
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['中学時代', ['悪ガキ', '統一', 'バイト', '習い事', '喧嘩', 'サボり', 'マジメくん', '遊び歩き', '真似ごと', '部活', '何もしない']],
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['趣味', ['すけべ', '車・バイク', '家事', '料理', '運動', '修行', 'ファッション', 'つるむ', '寝る', 'ゲーム', '読書']],
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['スタイル', ['テキトー', 'ばか', 'オラオラ', '熱血', '硬派', '自然体', '軟派', '自分大好き', '腹黒', 'クール', 'インテリ']],
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['好み', ['だらだら', '食事', '逆転', '家族', '支配', '褒められる', '恋愛', '友情', '勝利', '金', '静寂']],
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],
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rtt_format: "ランダム指定特技表(%<category_dice>d,%<row_dice>d) > %<text>s"
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)
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TABLES = {
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"RTT" => DiceTable::SaiFicSkillTable.new(
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[
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['苦手', ['大人', '勉強', '敗北', '昆虫', '親', '異性', '孤独', '高所', '暗がり', 'ホラー', '子供']],
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['部活', ['柔道', 'プロレス', 'テコンドー', '空手', 'ボクシング', '帰宅', '剣道', '野球', '応援団', '科学', '文系']],
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['中学時代', ['悪ガキ', '統一', 'バイト', '習い事', '喧嘩', 'サボり', 'マジメくん', '遊び歩き', '真似ごと', '部活', '何もしない']],
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['趣味', ['すけべ', '車・バイク', '家事', '料理', '運動', '修行', 'ファッション', 'つるむ', '寝る', 'ゲーム', '読書']],
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['スタイル', ['テキトー', 'ばか', 'オラオラ', '熱血', '硬派', '自然体', '軟派', '自分大好き', '腹黒', 'クール', 'インテリ']],
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['好み', ['だらだら', '食事', '逆転', '家族', '支配', '褒められる', '恋愛', '友情', '勝利', '金', '静寂']],
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192
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-
],
|
193
|
-
peekaboo_style: true
|
194
|
-
),
|
195
195
|
"FTNT" => DiceTable::ChainTable.new(
|
196
196
|
"二つ名決定表",
|
197
197
|
"1D6",
|
@@ -434,7 +434,7 @@ module BCDice
|
|
434
434
|
),
|
435
435
|
}.freeze
|
436
436
|
|
437
|
-
register_prefix(TABLES.keys)
|
437
|
+
register_prefix(RTT.prefixes, TABLES.keys)
|
438
438
|
end
|
439
439
|
end
|
440
440
|
end
|
@@ -0,0 +1,119 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require "bcdice/dice_table/range_table"
|
4
|
+
|
5
|
+
module BCDice
|
6
|
+
module GameSystem
|
7
|
+
class FilledWith
|
8
|
+
# マジカルクッキング表
|
9
|
+
#
|
10
|
+
# 別の表に飛ぶ場合は、遅延評価のためにlambdaでジャンプ先の表を括る。
|
11
|
+
COOK_TABLES = {
|
12
|
+
1 => DiceTable::RangeTable.new(
|
13
|
+
"マジカルクッキング(Lv 1)",
|
14
|
+
"1D6",
|
15
|
+
[
|
16
|
+
[1, "おべんとミートボール"],
|
17
|
+
[2, "パリパリ小魚"],
|
18
|
+
[3, "キャロットタルト"],
|
19
|
+
[4, "おにぎり"],
|
20
|
+
[5..6, lambda { COOK_TABLES[2] }],
|
21
|
+
]
|
22
|
+
).freeze,
|
23
|
+
|
24
|
+
2 => DiceTable::RangeTable.new(
|
25
|
+
"マジカルクッキング(Lv 2)",
|
26
|
+
"1D6",
|
27
|
+
[
|
28
|
+
[1, "カリカリミミズ肉"],
|
29
|
+
[2, "竹つきチクワ"],
|
30
|
+
[3, "トロピカルジュース"],
|
31
|
+
[4, "イナリ寿司"],
|
32
|
+
[5..6, lambda { COOK_TABLES[3] }],
|
33
|
+
]
|
34
|
+
).freeze,
|
35
|
+
|
36
|
+
3 => DiceTable::RangeTable.new(
|
37
|
+
"マジカルクッキング(Lv 3)",
|
38
|
+
"1D6",
|
39
|
+
[
|
40
|
+
[1, "ホットミートパイ"],
|
41
|
+
[2, "魔界魚の目玉"],
|
42
|
+
[3, "パンプキンプリン"],
|
43
|
+
[4, "スタミナ丼"],
|
44
|
+
[5..6, lambda { COOK_TABLES[4] }],
|
45
|
+
]
|
46
|
+
).freeze,
|
47
|
+
|
48
|
+
4 => DiceTable::RangeTable.new(
|
49
|
+
"マジカルクッキング(Lv 4)",
|
50
|
+
"1D6",
|
51
|
+
[
|
52
|
+
[1, "ジャンボ串焼き"],
|
53
|
+
[2, "シルヴァまっしぐら"],
|
54
|
+
[3, "フラウアイスクリーム"],
|
55
|
+
[4, "ピクニックランチ"],
|
56
|
+
[5..6, lambda { COOK_TABLES[5] }],
|
57
|
+
]
|
58
|
+
).freeze,
|
59
|
+
|
60
|
+
5 => DiceTable::RangeTable.new(
|
61
|
+
"マジカルクッキング(Lv 5)",
|
62
|
+
"1D6",
|
63
|
+
[
|
64
|
+
[1, "グラント風香草焼き"],
|
65
|
+
[2, "エドマエスシ"],
|
66
|
+
[3, "スターフルーツパフェ"],
|
67
|
+
[4, "具沢山本格カレー"],
|
68
|
+
[5..6, lambda { COOK_TABLES[6] }],
|
69
|
+
]
|
70
|
+
).freeze,
|
71
|
+
|
72
|
+
6 => DiceTable::RangeTable.new(
|
73
|
+
"マジカルクッキング(Lv 6)",
|
74
|
+
"1D6",
|
75
|
+
[
|
76
|
+
[1, "ドラゴンステーキ"],
|
77
|
+
[2, "刺身盛り合わせ"],
|
78
|
+
[3, "エデンのアップルパイ"],
|
79
|
+
[4, "フォートレス炒飯"],
|
80
|
+
[5..6, lambda { COOK_TABLES[7] }],
|
81
|
+
]
|
82
|
+
).freeze,
|
83
|
+
|
84
|
+
7 => DiceTable::RangeTable.new(
|
85
|
+
"マジカルクッキング(Lv 7)",
|
86
|
+
"1D6",
|
87
|
+
[
|
88
|
+
[1, "マツザカスペシャル"],
|
89
|
+
[2, "オオトロスシ"],
|
90
|
+
[3, "スノーホワイトボンブ"],
|
91
|
+
[4, "よもつへぐい"],
|
92
|
+
[5..6, lambda { COOK_TABLES[8] }],
|
93
|
+
]
|
94
|
+
).freeze,
|
95
|
+
|
96
|
+
8 => DiceTable::RangeTable.new(
|
97
|
+
"マジカルクッキング(Lv 8)",
|
98
|
+
"1D6",
|
99
|
+
[
|
100
|
+
[1, "超特大マンガ肉"],
|
101
|
+
[2, "特上うな丼"],
|
102
|
+
[3, "魔将樹のかき氷"],
|
103
|
+
[4, "ヘブンズランチ"],
|
104
|
+
[5..6, lambda { COOK_TABLES[9] }],
|
105
|
+
]
|
106
|
+
).freeze,
|
107
|
+
|
108
|
+
9 => DiceTable::RangeTable.new(
|
109
|
+
"マジカルクッキング(Lv 9)",
|
110
|
+
"1D6",
|
111
|
+
[
|
112
|
+
[1..3, "世界樹のサラダ"],
|
113
|
+
[4..6, "黄金のラダマン鍋"],
|
114
|
+
]
|
115
|
+
).freeze,
|
116
|
+
}.freeze
|
117
|
+
end
|
118
|
+
end
|
119
|
+
end
|
@@ -0,0 +1,155 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require "bcdice/dice_table/range_table"
|
4
|
+
|
5
|
+
module BCDice
|
6
|
+
module GameSystem
|
7
|
+
class FilledWith
|
8
|
+
# ナンバーワンノーマルくじ表(GURPS-FW版)
|
9
|
+
#
|
10
|
+
# 別の表に飛ぶ場合は、遅延評価のためにlambdaでジャンプ先の表を括る。
|
11
|
+
LOT_NORMAL_TABLES = {
|
12
|
+
1 => DiceTable::RangeTable.new(
|
13
|
+
"ナンバーワンノーマルくじ(phase 1)",
|
14
|
+
"1D6",
|
15
|
+
[
|
16
|
+
[1..3, "イレブンチキン"],
|
17
|
+
[4..5, lambda { LOT_NORMAL_TABLES[2] }],
|
18
|
+
[6, lambda { LOT_NORMAL_TABLES[3] }],
|
19
|
+
]
|
20
|
+
).freeze,
|
21
|
+
|
22
|
+
2 => DiceTable::RangeTable.new(
|
23
|
+
"ナンバーワンノーマルくじ(phase 2)",
|
24
|
+
"1D6",
|
25
|
+
[
|
26
|
+
[1, "バロールたわし"],
|
27
|
+
[2, "イグニスジッポ"],
|
28
|
+
[3, "ヤコ仮面or梟の文鎮(選択可)"],
|
29
|
+
[4, "ナレッジのハンモックorジンジャビースト"],
|
30
|
+
[5..6, lambda { LOT_NORMAL_TABLES[3] }],
|
31
|
+
]
|
32
|
+
).freeze,
|
33
|
+
|
34
|
+
3 => DiceTable::RangeTable.new(
|
35
|
+
"ナンバーワンノーマルくじ(phase 3)",
|
36
|
+
"1D6",
|
37
|
+
[
|
38
|
+
[1, "特性HPポーション"],
|
39
|
+
[2, "特性MPポーション"],
|
40
|
+
[3, "黒い甲冑"],
|
41
|
+
[4, "天体望遠鏡"],
|
42
|
+
[5, "金獅子の剥製"],
|
43
|
+
[6, lambda { LOT_NORMAL_TABLES[4] }],
|
44
|
+
]
|
45
|
+
).freeze,
|
46
|
+
|
47
|
+
4 => DiceTable::RangeTable.new(
|
48
|
+
"ナンバーワンノーマルくじ(phase 4)",
|
49
|
+
"1D6",
|
50
|
+
[
|
51
|
+
[1, "特性スタミナポーション"],
|
52
|
+
[2, "戦乙女の兜"],
|
53
|
+
[3, "フェンリルの首輪"],
|
54
|
+
[4, "フェニックスカーペット"],
|
55
|
+
[5, "動くアダマンゴーレム"],
|
56
|
+
[6, lambda { LOT_NORMAL_TABLES[5] }],
|
57
|
+
]
|
58
|
+
).freeze,
|
59
|
+
|
60
|
+
5 => DiceTable::RangeTable.new(
|
61
|
+
"ナンバーワンノーマルくじ(phase 5)",
|
62
|
+
"1D6",
|
63
|
+
[
|
64
|
+
[1, "キャンディークッション"],
|
65
|
+
[2, "屑鉄の金床"],
|
66
|
+
[3, "薪割り王の斧"],
|
67
|
+
[4, "ロジエの水差し"],
|
68
|
+
[5, "箱舟の模型"],
|
69
|
+
[6, lambda { LOT_PREMIUM_TABLES[5] }],
|
70
|
+
]
|
71
|
+
).freeze,
|
72
|
+
}.freeze
|
73
|
+
|
74
|
+
# ナンバーワンプレミアムくじ表(GURPS-FW版)
|
75
|
+
#
|
76
|
+
# 別の表に飛ぶ場合は、遅延評価のためにlambdaでジャンプ先の表を括る。
|
77
|
+
LOT_PREMIUM_TABLES = {
|
78
|
+
1 => DiceTable::RangeTable.new(
|
79
|
+
"ナンバーワンプレミアムくじ(phase 1)",
|
80
|
+
"1D6",
|
81
|
+
[
|
82
|
+
[1..3, "プレミアムチキン"],
|
83
|
+
[4, lambda { LOT_NORMAL_TABLES[3] }],
|
84
|
+
[5..6, lambda { LOT_PREMIUM_TABLES[2] }],
|
85
|
+
]
|
86
|
+
).freeze,
|
87
|
+
|
88
|
+
2 => DiceTable::RangeTable.new(
|
89
|
+
"ナンバーワンプレミアムくじ(phase 2)",
|
90
|
+
"1D6",
|
91
|
+
[
|
92
|
+
[1, "親衛隊バッジ"],
|
93
|
+
[2, "ハタモトチャブダイ"],
|
94
|
+
[3, "星のコンパス"],
|
95
|
+
[4, "白銀の甲冑"],
|
96
|
+
[5, lambda { LOT_NORMAL_TABLES[4] }],
|
97
|
+
[6, lambda { LOT_PREMIUM_TABLES[3] }],
|
98
|
+
]
|
99
|
+
).freeze,
|
100
|
+
|
101
|
+
3 => DiceTable::RangeTable.new(
|
102
|
+
"ナンバーワンプレミアムくじ(phase 3)",
|
103
|
+
"1D6",
|
104
|
+
[
|
105
|
+
[1, "特性クイックHPポーション"],
|
106
|
+
[2, "特性クイックMPポーション"],
|
107
|
+
[3, "特製クイックスタミナポーション"],
|
108
|
+
[4, "火龍のフィギュアor氷龍のフィギュア(選択可)"],
|
109
|
+
[5, "ヒメショーグンドレス"],
|
110
|
+
[6, lambda { LOT_PREMIUM_TABLES[4] }],
|
111
|
+
]
|
112
|
+
).freeze,
|
113
|
+
|
114
|
+
4 => DiceTable::RangeTable.new(
|
115
|
+
"ナンバーワンプレミアムくじ(phase 4)",
|
116
|
+
"1D6",
|
117
|
+
[
|
118
|
+
[1, "クイックユグドラポーション"],
|
119
|
+
[2, "銀河龍のフィギュア/ドラゴン"],
|
120
|
+
[3, "銀河龍のフィギュア/魔族"],
|
121
|
+
[4, "魔族チェスセット"],
|
122
|
+
[5, "イグニスコンロ"],
|
123
|
+
[6, lambda { LOT_PREMIUM_TABLES[5] }],
|
124
|
+
]
|
125
|
+
).freeze,
|
126
|
+
|
127
|
+
5 => DiceTable::RangeTable.new(
|
128
|
+
"ナンバーワンプレミアムくじ(phase 5)",
|
129
|
+
"1D6",
|
130
|
+
[
|
131
|
+
[1, "グレヴディバリウス"],
|
132
|
+
[2, "天使の望遠鏡orデスの目覚まし時計(選択可)"],
|
133
|
+
[3, "世界樹の蔦"],
|
134
|
+
[4, "死神の飾りドレス"],
|
135
|
+
[5, "ザバーニヤ等身大フィギュア"],
|
136
|
+
[6, lambda { LOT_PREMIUM_TABLES[6] }],
|
137
|
+
]
|
138
|
+
).freeze,
|
139
|
+
|
140
|
+
6 => DiceTable::RangeTable.new(
|
141
|
+
"ナンバーワンプレミアムくじ(phase 6)",
|
142
|
+
"1D6",
|
143
|
+
[
|
144
|
+
[1, "イレブンチキン"],
|
145
|
+
[2, "イレブンチキン(2ピース)"],
|
146
|
+
[3, "イレブンチキン(3ピース)"],
|
147
|
+
[4, "イレブンチキン(6ピース)"],
|
148
|
+
[5, "イレブンチキン(12ピース)"],
|
149
|
+
[6, "wish star"],
|
150
|
+
]
|
151
|
+
).freeze,
|
152
|
+
}.freeze
|
153
|
+
end
|
154
|
+
end
|
155
|
+
end
|
data/lib/bcdice/loader.rb
CHANGED
@@ -1,13 +1,11 @@
|
|
1
1
|
module BCDice
|
2
2
|
class << self
|
3
|
-
#
|
3
|
+
# IDを指定してゲームシステムのクラスを取得する
|
4
4
|
#
|
5
|
-
# @param
|
5
|
+
# @param id [String] ID
|
6
6
|
# @return [Class, nil]
|
7
|
-
def game_system_class(
|
8
|
-
|
9
|
-
rescue NameError
|
10
|
-
return nil
|
7
|
+
def game_system_class(id)
|
8
|
+
all_game_systems.find { |game_system| game_system::ID == id }
|
11
9
|
end
|
12
10
|
|
13
11
|
# 現在ロードされているゲームシステムのクラス一覧を返す
|
@@ -29,8 +27,8 @@ module BCDice
|
|
29
27
|
|
30
28
|
require "bcdice/game_system/#{class_name}"
|
31
29
|
|
32
|
-
return
|
33
|
-
rescue LoadError
|
30
|
+
return BCDice::GameSystem.const_get(class_name)
|
31
|
+
rescue LoadError, NameError
|
34
32
|
return nil
|
35
33
|
end
|
36
34
|
end
|
data/lib/bcdice/preprocessor.rb
CHANGED
@@ -1,33 +1,30 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
1
3
|
module BCDice
|
2
4
|
# 入力文字列に対して前処理を行う
|
3
5
|
#
|
4
6
|
# @example
|
5
7
|
# Preprocessor.process(
|
6
|
-
# "1d6+
|
7
|
-
# randomizer,
|
8
|
+
# "1d6+4D+(3*4) 切り取られる部分",
|
8
9
|
# game_system
|
9
|
-
# ) #=> "1d6+
|
10
|
+
# ) #=> "1d6+4D6+7"
|
10
11
|
class Preprocessor
|
11
12
|
# @param (see #initialize)
|
12
13
|
# @return [String]
|
13
|
-
def self.process(text,
|
14
|
-
Preprocessor.new(text,
|
14
|
+
def self.process(text, game_system)
|
15
|
+
Preprocessor.new(text, game_system).process()
|
15
16
|
end
|
16
17
|
|
17
18
|
# @param text [String]
|
18
|
-
# @param randomizer [Randomizer]
|
19
19
|
# @param game_system [Base]
|
20
|
-
def initialize(text,
|
20
|
+
def initialize(text, game_system)
|
21
21
|
@text = text
|
22
|
-
@randomizer = randomizer
|
23
22
|
@game_system = game_system
|
24
23
|
end
|
25
24
|
|
26
25
|
# @return [String]
|
27
26
|
def process
|
28
27
|
trim_after_whitespace()
|
29
|
-
replace_preroll()
|
30
|
-
replace_range()
|
31
28
|
replace_parentheses()
|
32
29
|
|
33
30
|
@text = @game_system.change_text(@text)
|
@@ -44,38 +41,16 @@ module BCDice
|
|
44
41
|
@text = @text.strip.split(/\s/, 2).first
|
45
42
|
end
|
46
43
|
|
47
|
-
# [1D6]のような部分を事前ダイスロールする
|
48
|
-
def replace_preroll()
|
49
|
-
@text = @text.gsub(/\[\d+D\d+\]/i) do |matched|
|
50
|
-
# Remove '[' and ']'
|
51
|
-
command = matched[1..-2].upcase
|
52
|
-
times, sides = command.split("D").map(&:to_i)
|
53
|
-
|
54
|
-
@randomizer.roll_sum(times, sides)
|
55
|
-
end
|
56
|
-
end
|
57
|
-
|
58
|
-
# [1...6]のような部分を事前ダイスロールする
|
59
|
-
def replace_range
|
60
|
-
@text = @text.gsub(/\[(\d+)\.\.\.(\d+)\]/) do |matched|
|
61
|
-
first = Regexp.last_match(1).to_i
|
62
|
-
last = Regexp.last_match(2).to_i
|
63
|
-
|
64
|
-
if first > last
|
65
|
-
matched
|
66
|
-
else
|
67
|
-
steps = last - first + 1
|
68
|
-
dice = @randomizer.roll_once(steps)
|
69
|
-
|
70
|
-
first + dice - 1
|
71
|
-
end
|
72
|
-
end
|
73
|
-
end
|
74
|
-
|
75
44
|
# カッコ書きの数式を事前計算する
|
76
45
|
def replace_parentheses
|
77
|
-
|
78
|
-
|
46
|
+
loop do
|
47
|
+
prev = @text
|
48
|
+
@text = @text.gsub(%r{\([\d/\+\*\-]+\)}) do |expr|
|
49
|
+
ae = ArithmeticEvaluator.new(expr, round_type: @game_system.round_type)
|
50
|
+
val = ae.eval
|
51
|
+
ae.error? ? expr : val
|
52
|
+
end
|
53
|
+
break if prev == @text
|
79
54
|
end
|
80
55
|
end
|
81
56
|
|