bcdice 3.0.0.pre.alpha.1 → 3.0.0.pre.alpha.2
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- checksums.yaml +4 -4
- data/.github/workflows/test.yml +1 -1
- data/.rubocop.yml +12 -0
- data/.rubocop_todo.yml +1 -0
- data/CHANGELOG.md +34 -0
- data/Gemfile +6 -3
- data/Rakefile +52 -18
- data/bcdice.gemspec +2 -0
- data/i18n/Amadeus/ja_jp.yml +386 -0
- data/i18n/Amadeus/ko_kr.yml +148 -0
- data/i18n/Cthulhu/ja_jp.yml +11 -0
- data/i18n/Cthulhu/ko_kr.yml +11 -0
- data/i18n/Cthulhu/zh_hant.yml +11 -0
- data/i18n/DetatokoSaga/ja_jp.yml +74 -0
- data/i18n/DetatokoSaga/ko_kr.yml +74 -0
- data/i18n/DoubleCross/ja_jp.yml +53 -0
- data/i18n/DoubleCross/ko_kr.yml +53 -0
- data/i18n/Dracurouge/ja_jp.yml +1374 -0
- data/i18n/Dracurouge/ko_kr.yml +295 -0
- data/i18n/Fiasco/ja_jp.yml +10 -0
- data/i18n/Fiasco/ko_kr.yml +10 -0
- data/i18n/FutariSousa/ja_jp.yml +720 -0
- data/i18n/FutariSousa/ko_kr.yml +746 -0
- data/i18n/Insane/ja_jp.yml +454 -0
- data/i18n/Insane/ko_kr.yml +502 -0
- data/i18n/Kamigakari/ja_jp.yml +276 -0
- data/i18n/Kamigakari/ko_kr.yml +204 -0
- data/i18n/KillDeathBusiness/ja_jp.yml +1092 -0
- data/i18n/KillDeathBusiness/ko_kr.yml +1062 -0
- data/i18n/LogHorizon/ja_jp.yml +3082 -0
- data/i18n/LogHorizon/ko_kr.yml +923 -0
- data/i18n/MagicaLogia/ja_jp.yml +564 -0
- data/i18n/MonotoneMuseum/ja_jp.yml +525 -0
- data/i18n/MonotoneMuseum/ko_kr.yml +89 -0
- data/i18n/Nechronica/ja_jp.yml +57 -0
- data/i18n/Nechronica/ko_kr.yml +14 -0
- data/i18n/StratoShout/ja_jp.yml +160 -0
- data/i18n/StratoShout/ko_kr.yml +160 -0
- data/i18n/ja_jp.yml +5 -0
- data/i18n/ko_kr.yml +7 -0
- data/i18n/zh_hant.yml +3 -0
- data/lib/bcdice/arithmetic/node.rb +154 -0
- data/lib/bcdice/base.rb +87 -101
- data/lib/bcdice/common_command.rb +2 -0
- data/lib/bcdice/common_command/add_dice.rb +5 -41
- data/lib/bcdice/common_command/add_dice/node.rb +92 -16
- data/lib/bcdice/common_command/add_dice/parser.rb +374 -274
- data/lib/bcdice/common_command/add_dice/parser.y +153 -0
- data/lib/bcdice/common_command/add_dice/randomizer.rb +25 -33
- data/lib/bcdice/common_command/barabara_dice.rb +6 -47
- data/lib/bcdice/common_command/barabara_dice/node.rb +84 -0
- data/lib/bcdice/common_command/barabara_dice/parser.rb +336 -0
- data/lib/bcdice/common_command/barabara_dice/parser.y +107 -0
- data/lib/bcdice/common_command/calc.rb +7 -30
- data/lib/bcdice/common_command/calc/node.rb +30 -0
- data/lib/bcdice/common_command/calc/parser.rb +271 -0
- data/lib/bcdice/common_command/calc/parser.y +79 -0
- data/lib/bcdice/common_command/choice.rb +137 -19
- data/lib/bcdice/common_command/d66_dice.rb +48 -34
- data/lib/bcdice/common_command/lexer.rb +46 -0
- data/lib/bcdice/common_command/repeat.rb +102 -0
- data/lib/bcdice/common_command/reroll_dice.rb +8 -158
- data/lib/bcdice/common_command/reroll_dice/node.rb +198 -0
- data/lib/bcdice/common_command/reroll_dice/parser.rb +421 -0
- data/lib/bcdice/common_command/reroll_dice/parser.y +158 -0
- data/lib/bcdice/common_command/upper_dice.rb +10 -129
- data/lib/bcdice/common_command/upper_dice/node.rb +181 -0
- data/lib/bcdice/common_command/upper_dice/parser.rb +412 -0
- data/lib/bcdice/common_command/upper_dice/parser.y +143 -0
- data/lib/bcdice/common_command/version.rb +9 -17
- data/lib/bcdice/deprecated/checker.rb +78 -0
- data/lib/bcdice/dice_table/d66_grid_table.rb +8 -0
- data/lib/bcdice/dice_table/d66_table.rb +10 -0
- data/lib/bcdice/dice_table/sai_fic_skill_table.rb +75 -17
- data/lib/bcdice/dice_table/sai_fic_skill_table/category.rb +25 -0
- data/lib/bcdice/dice_table/sai_fic_skill_table/skill.rb +23 -0
- data/lib/bcdice/dice_table/table.rb +8 -0
- data/lib/bcdice/game_system.rb +7 -1
- data/lib/bcdice/game_system/AFF2e.rb +1 -1
- data/lib/bcdice/game_system/AceKillerGene.rb +2 -2
- data/lib/bcdice/game_system/Airgetlamh.rb +3 -3
- data/lib/bcdice/game_system/Alsetto.rb +1 -1
- data/lib/bcdice/game_system/Alshard.rb +1 -1
- data/lib/bcdice/game_system/AlterRaise.rb +2 -2
- data/lib/bcdice/game_system/Amadeus.rb +46 -507
- data/lib/bcdice/game_system/Amadeus_Korean.rb +12 -456
- data/lib/bcdice/game_system/AnimaAnimus.rb +1 -1
- data/lib/bcdice/game_system/Arianrhod.rb +0 -1
- data/lib/bcdice/game_system/ArsMagica.rb +1 -1
- data/lib/bcdice/game_system/Avandner.rb +1 -1
- data/lib/bcdice/game_system/BBN.rb +1 -1
- data/lib/bcdice/game_system/BadLife.rb +1 -1
- data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
- data/lib/bcdice/game_system/BeastBindTrinity.rb +1 -2
- data/lib/bcdice/game_system/BeginningIdol.rb +2 -3
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +2 -3
- data/lib/bcdice/game_system/BladeOfArcana.rb +2 -2
- data/lib/bcdice/game_system/BlindMythos.rb +1 -1
- data/lib/bcdice/game_system/BloodCrusade.rb +0 -1
- data/lib/bcdice/game_system/BloodMoon.rb +0 -1
- data/lib/bcdice/game_system/CardRanker.rb +1 -2
- data/lib/bcdice/game_system/ChaosFlare.rb +1 -1
- data/lib/bcdice/game_system/Chill.rb +1 -1
- data/lib/bcdice/game_system/CodeLayerd.rb +1 -1
- data/lib/bcdice/game_system/ColossalHunter.rb +1 -2
- data/lib/bcdice/game_system/Comes.rb +50 -0
- data/lib/bcdice/game_system/CrashWorld.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu.rb +94 -97
- data/lib/bcdice/game_system/Cthulhu7th.rb +108 -67
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +1 -1
- data/lib/bcdice/game_system/CthulhuTech.rb +8 -14
- data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +7 -190
- data/lib/bcdice/game_system/Cthulhu_Korean.rb +5 -186
- data/lib/bcdice/game_system/DarkBlaze.rb +9 -5
- data/lib/bcdice/game_system/DarkDaysDrive.rb +17 -15
- data/lib/bcdice/game_system/DarkSouls.rb +1 -1
- data/lib/bcdice/game_system/DeadlineHeroes.rb +2 -2
- data/lib/bcdice/game_system/DemonParasite.rb +1 -2
- data/lib/bcdice/game_system/DetatokoSaga.rb +48 -149
- data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +6 -274
- data/lib/bcdice/game_system/DiceOfTheDead.rb +9 -6
- data/lib/bcdice/game_system/DoubleCross.rb +102 -81
- data/lib/bcdice/game_system/DoubleCross_Korean.rb +13 -330
- data/lib/bcdice/game_system/Dracurouge.rb +376 -1678
- data/lib/bcdice/game_system/Dracurouge_Korean.rb +16 -271
- data/lib/bcdice/game_system/EarthDawn.rb +1 -1
- data/lib/bcdice/game_system/EarthDawn3.rb +1 -1
- data/lib/bcdice/game_system/EarthDawn4.rb +1 -1
- data/lib/bcdice/game_system/Elysion.rb +3 -4
- data/lib/bcdice/game_system/EmbryoMachine.rb +1 -1
- data/lib/bcdice/game_system/Emoklore.rb +131 -0
- data/lib/bcdice/game_system/EndBreaker.rb +1 -2
- data/lib/bcdice/game_system/EtrianOdysseySRS.rb +1 -1
- data/lib/bcdice/game_system/Fiasco.rb +87 -70
- data/lib/bcdice/game_system/Fiasco_Korean.rb +7 -95
- data/lib/bcdice/game_system/FilledWith.rb +462 -566
- data/lib/bcdice/game_system/FullMetalPanic.rb +1 -1
- data/lib/bcdice/game_system/FutariSousa.rb +103 -938
- data/lib/bcdice/game_system/FutariSousa_Korean.rb +7 -948
- data/lib/bcdice/game_system/{Gurps.rb → GURPS.rb} +184 -217
- data/lib/bcdice/game_system/Garako.rb +131 -39
- data/lib/bcdice/game_system/GardenOrder.rb +2 -2
- data/lib/bcdice/game_system/GehennaAn.rb +1 -1
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
- data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
- data/lib/bcdice/game_system/GoldenSkyStories.rb +1 -1
- data/lib/bcdice/game_system/Gorilla.rb +1 -1
- data/lib/bcdice/game_system/GranCrest.rb +2 -3
- data/lib/bcdice/game_system/GundogRevised.rb +1 -1
- data/lib/bcdice/game_system/GundogZero.rb +1 -1
- data/lib/bcdice/game_system/GurpsFW.rb +2 -3
- data/lib/bcdice/game_system/HarnMaster.rb +2 -2
- data/lib/bcdice/game_system/HatsuneMiku.rb +1 -2
- data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
- data/lib/bcdice/game_system/HuntersMoon.rb +1 -2
- data/lib/bcdice/game_system/Illusio.rb +2 -2
- data/lib/bcdice/game_system/Insane.rb +90 -717
- data/lib/bcdice/game_system/Insane_Korean.rb +7 -719
- data/lib/bcdice/game_system/Kamigakari.rb +47 -242
- data/lib/bcdice/game_system/Kamigakari_Korean.rb +6 -394
- data/lib/bcdice/game_system/KanColle.rb +3 -3
- data/lib/bcdice/game_system/KemonoNoMori.rb +1 -1
- data/lib/bcdice/game_system/KillDeathBusiness.rb +162 -1144
- data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +6 -1459
- data/lib/bcdice/game_system/KurayamiCrying.rb +1 -1
- data/lib/bcdice/game_system/LiveraDoll.rb +2 -2
- data/lib/bcdice/game_system/LogHorizon.rb +350 -3379
- data/lib/bcdice/game_system/LogHorizon_Korean.rb +55 -1357
- data/lib/bcdice/game_system/LostRecord.rb +0 -1
- data/lib/bcdice/game_system/LostRoyal.rb +1 -2
- data/lib/bcdice/game_system/MagicaLogia.rb +158 -1044
- data/lib/bcdice/game_system/MeikyuDays.rb +1 -2
- data/lib/bcdice/game_system/MeikyuKingdom.rb +4 -4
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +4 -5
- data/lib/bcdice/game_system/MetalHead.rb +1 -1
- data/lib/bcdice/game_system/MetalHeadExtream.rb +2 -2
- data/lib/bcdice/game_system/MetallicGuardian.rb +1 -1
- data/lib/bcdice/game_system/MonotoneMuseum.rb +38 -239
- data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +10 -270
- data/lib/bcdice/game_system/NSSQ.rb +159 -0
- data/lib/bcdice/game_system/Nechronica.rb +34 -73
- data/lib/bcdice/game_system/Nechronica_Korean.rb +11 -128
- data/lib/bcdice/game_system/NeverCloud.rb +1 -1
- data/lib/bcdice/game_system/NightWizard.rb +1 -1
- data/lib/bcdice/game_system/NightWizard3rd.rb +1 -1
- data/lib/bcdice/game_system/NinjaSlayer.rb +12 -11
- data/lib/bcdice/game_system/NjslyrBattle.rb +1 -1
- data/lib/bcdice/game_system/OneWayHeroics.rb +1 -2
- data/lib/bcdice/game_system/OracleEngine.rb +1 -1
- data/lib/bcdice/game_system/OrgaRain.rb +2 -2
- data/lib/bcdice/game_system/Paradiso.rb +1 -1
- data/lib/bcdice/game_system/Paranoia.rb +1 -1
- data/lib/bcdice/game_system/ParanoiaRebooted.rb +1 -1
- data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
- data/lib/bcdice/game_system/Peekaboo.rb +22 -122
- data/lib/bcdice/game_system/Postman.rb +2 -2
- data/lib/bcdice/game_system/PulpCthulhu.rb +3 -3
- data/lib/bcdice/game_system/Raisondetre.rb +2 -2
- data/lib/bcdice/game_system/RecordOfLodossWar.rb +1 -1
- data/lib/bcdice/game_system/RecordOfSteam.rb +1 -1
- data/lib/bcdice/game_system/RokumonSekai2.rb +1 -1
- data/lib/bcdice/game_system/RuinBreakers.rb +296 -0
- data/lib/bcdice/game_system/Ryutama.rb +1 -1
- data/lib/bcdice/game_system/SRS.rb +1 -2
- data/lib/bcdice/game_system/SamsaraBallad.rb +1 -1
- data/lib/bcdice/game_system/Satasupe.rb +1 -2
- data/lib/bcdice/game_system/ScreamHighSchool.rb +2 -2
- data/lib/bcdice/game_system/SevenFortressMobius.rb +1 -1
- data/lib/bcdice/game_system/ShadowRun5.rb +2 -2
- data/lib/bcdice/game_system/SharedFantasia.rb +1 -1
- data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +1 -1
- data/lib/bcdice/game_system/ShinkuuGakuen.rb +2 -2
- data/lib/bcdice/game_system/ShinobiGami.rb +1 -2
- data/lib/bcdice/game_system/ShoujoTenrankai.rb +2 -2
- data/lib/bcdice/game_system/Skynauts.rb +1 -1
- data/lib/bcdice/game_system/SteamPunkers.rb +1 -1
- data/lib/bcdice/game_system/StellarKnights.rb +1 -2
- data/lib/bcdice/game_system/SterileLife.rb +1 -1
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +1 -2
- data/lib/bcdice/game_system/StratoShout.rb +44 -247
- data/lib/bcdice/game_system/StratoShout_Korean.rb +6 -282
- data/lib/bcdice/game_system/Strave.rb +2 -2
- data/lib/bcdice/game_system/SwordWorld.rb +8 -9
- data/lib/bcdice/game_system/SwordWorld2_0.rb +2 -3
- data/lib/bcdice/game_system/SwordWorld2_5.rb +2 -3
- data/lib/bcdice/game_system/TherapieSein.rb +1 -1
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +1 -1
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +2 -2
- data/lib/bcdice/game_system/Torg.rb +2 -2
- data/lib/bcdice/game_system/Torg1_5.rb +1 -1
- data/lib/bcdice/game_system/TorgEternity.rb +1 -1
- data/lib/bcdice/game_system/TrinitySeven.rb +1 -1
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +1 -1
- data/lib/bcdice/game_system/TwilightGunsmoke.rb +1 -2
- data/lib/bcdice/game_system/UnsungDuet.rb +139 -0
- data/lib/bcdice/game_system/Utakaze.rb +1 -1
- data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +1 -1
- data/lib/bcdice/game_system/Villaciel.rb +1 -2
- data/lib/bcdice/game_system/Warhammer.rb +1 -1
- data/lib/bcdice/game_system/Warhammer4.rb +329 -0
- data/lib/bcdice/game_system/WitchQuest.rb +1 -1
- data/lib/bcdice/game_system/WorldOfDarkness.rb +1 -1
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +15 -15
- data/lib/bcdice/game_system/YearZeroEngine.rb +1 -1
- data/lib/bcdice/game_system/ZettaiReido.rb +1 -1
- data/lib/bcdice/game_system/filled_with/cook_tables.rb +119 -0
- data/lib/bcdice/game_system/filled_with/lot_tables.rb +155 -0
- data/lib/bcdice/loader.rb +6 -8
- data/lib/bcdice/preprocessor.rb +15 -40
- data/lib/bcdice/repl.rb +1 -1
- data/lib/bcdice/result.rb +83 -0
- data/lib/bcdice/translate.rb +11 -0
- data/lib/bcdice/version.rb +1 -1
- metadata +80 -4
@@ -45,20 +45,16 @@ module BCDice
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強力でない呪文の場合 FCL/強力な呪文の場合 FCM
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INFO_MESSAGE_TEXT
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register_prefix(
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register_prefix('CC\(\d+\)', 'CC.*', 'CBR\(\d+,\d+\)', 'FAR.*', 'BMR', 'BMS', 'FCL', 'FCM', 'PH', 'MA')
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super(command)
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end
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BONUS_DICE_RANGE = (-2..2).freeze
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def eval_game_system_specific_command(command)
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case command
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return combine_roll(command)
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when /^BMR/i # 狂気の発作(リアルタイム)
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class ResultLevel
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LEVEL = [
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:fumble,
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:failure,
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:critical,
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].freeze
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LEVEL_TO_S = {
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critical: "クリティカル",
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extreme_success: "イクストリーム成功",
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hard_success: "ハード成功",
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regular_success: "レギュラー成功",
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fumble: "ファンブル",
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failure: "失敗",
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}.freeze
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def initialize(level)
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@level = level
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raise ArgumentError unless @level_index
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end
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def success?
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end
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def failure?
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end
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def critical?
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end
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def fumble?
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end
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def to_s
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end
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end
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def roll_1d8_table(table_name, table)
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total_n = @randomizer.roll_once(8)
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index = total_n - 1
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return "#{table_name}(#{total_n}) > #{text}"
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end
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m = /^CC([-+]?\d+)?(
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def skill_roll(command)
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without_compare = m[2].nil? || diff <= 0
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bonus_dice = m[1].to_i
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difficulty = m[2].to_i
|
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-
if
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if bonus_dice == 0 && difficulty == 0
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dice = @randomizer.roll_once(100)
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return "1D100 > #{dice}"
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end
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unless
|
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return "エラー。ボーナス・ペナルティダイスの値は#{
|
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+
unless BONUS_DICE_RANGE.include?(bonus_dice)
|
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+
return "エラー。ボーナス・ペナルティダイスの値は#{BONUS_DICE_RANGE.min}~#{BONUS_DICE_RANGE.max}です。"
|
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end
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total, total_list = roll_with_bonus(
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total, total_list = roll_with_bonus(bonus_dice)
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output += " > #{total_list.join(', ')} > #{total}"
|
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else
|
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result_text = getCheckResultText(total, diff)
|
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output = "(1D100<=#{diff}) ボーナス・ペナルティダイス[#{bonus_dice_count}]"
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output += " > #{total_list.join(', ')} > #{total} > #{result_text}"
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end
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expr = difficulty.zero? ? "1D100" : "1D100<=#{difficulty}"
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result = result_level(total, difficulty) unless difficulty.zero?
|
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sequence = [
|
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"(#{expr}) ボーナス・ペナルティダイス[#{bonus_dice}]",
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total_list.join(", "),
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total,
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result,
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].compact
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+
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Result.new.tap do |r|
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r.text = sequence.join(" > ")
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if result
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r.condition = result.success?
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r.critical = result.critical?
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r.fumble = result.fumble?
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+
end
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+
end
|
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end
|
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# 1D100の一の位用のダイスロール
|
@@ -163,58 +212,50 @@ module BCDice
|
|
163
212
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return dice, dice_list
|
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|
end
|
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214
|
|
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-
def
|
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|
-
|
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|
-
|
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|
-
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-
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-
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-
|
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-
|
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-
|
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return fumble_text
|
182
|
-
else
|
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|
-
return fumble_text if fumbleable
|
184
|
-
end
|
215
|
+
def result_level(total, difficulty, fumbleable = false)
|
216
|
+
fumble = difficulty < 50 || fumbleable ? 96 : 100
|
217
|
+
|
218
|
+
if total == 1
|
219
|
+
ResultLevel.new(:critical)
|
220
|
+
elsif total <= (difficulty / 5)
|
221
|
+
ResultLevel.new(:extreme_success)
|
222
|
+
elsif total <= (difficulty / 2)
|
223
|
+
ResultLevel.new(:hard_success)
|
224
|
+
elsif total <= difficulty
|
225
|
+
ResultLevel.new(:regular_success)
|
226
|
+
elsif total >= fumble
|
227
|
+
ResultLevel.new(:fumble)
|
228
|
+
else
|
229
|
+
ResultLevel.new(:failure)
|
185
230
|
end
|
186
|
-
|
187
|
-
return "失敗"
|
188
231
|
end
|
189
232
|
|
190
|
-
def
|
191
|
-
|
233
|
+
def combine_roll(command)
|
234
|
+
m = /^CBR\((\d+),(\d+)\)$/.match(command)
|
235
|
+
return nil unless m
|
192
236
|
|
193
|
-
|
194
|
-
|
237
|
+
difficulty_1 = m[1].to_i
|
238
|
+
difficulty_2 = m[2].to_i
|
195
239
|
|
196
240
|
total = @randomizer.roll_once(100)
|
197
241
|
|
198
|
-
result_1 =
|
199
|
-
result_2 =
|
200
|
-
|
201
|
-
successList = ["クリティカル", "イクストリーム成功", "ハード成功", "レギュラー成功"]
|
202
|
-
|
203
|
-
succesCount = 0
|
204
|
-
succesCount += 1 if successList.include?(result_1)
|
205
|
-
succesCount += 1 if successList.include?(result_2)
|
206
|
-
debug("succesCount", succesCount)
|
242
|
+
result_1 = result_level(total, difficulty_1)
|
243
|
+
result_2 = result_level(total, difficulty_2)
|
207
244
|
|
208
245
|
rank =
|
209
|
-
if
|
246
|
+
if result_1.success? && result_2.success?
|
210
247
|
"成功"
|
211
|
-
elsif
|
248
|
+
elsif result_1.success? || result_2.success?
|
212
249
|
"部分的成功"
|
213
250
|
else
|
214
251
|
"失敗"
|
215
252
|
end
|
216
253
|
|
217
|
-
|
254
|
+
Result.new.tap do |r|
|
255
|
+
r.text = "(1d100<=#{difficulty_1},#{difficulty_2}) > #{total}[#{result_1},#{result_2}] > #{rank}"
|
256
|
+
r.success = result_1.success? && result_2.success?
|
257
|
+
r.failure = result_1.failure? && result_2.failure?
|
258
|
+
end
|
218
259
|
end
|
219
260
|
|
220
261
|
def getFullAutoResult(command)
|
@@ -261,8 +302,8 @@ module BCDice
|
|
261
302
|
broken_number = broken_number.abs
|
262
303
|
end
|
263
304
|
|
264
|
-
unless
|
265
|
-
return "エラー。ボーナス・ペナルティダイスの値は#{
|
305
|
+
unless BONUS_DICE_RANGE.include?(bonus_dice_count)
|
306
|
+
return "エラー。ボーナス・ペナルティダイスの値は#{BONUS_DICE_RANGE.min}~#{BONUS_DICE_RANGE.max}です。"
|
266
307
|
end
|
267
308
|
|
268
309
|
output += "ボーナス・ペナルティダイス[#{bonus_dice_count}]"
|
@@ -286,7 +327,7 @@ module BCDice
|
|
286
327
|
output += getNextDifficultyMessage(more_difficulty)
|
287
328
|
|
288
329
|
# ペナルティダイスを減らしながらロール用ループ
|
289
|
-
while dice_num >=
|
330
|
+
while dice_num >= BONUS_DICE_RANGE.min
|
290
331
|
|
291
332
|
loopCount += 1
|
292
333
|
hit_result, total, total_list = getHitResultInfos(dice_num, diff, more_difficulty)
|
@@ -349,7 +390,7 @@ module BCDice
|
|
349
390
|
total, total_list = roll_with_bonus(dice_num)
|
350
391
|
|
351
392
|
fumbleable = getFumbleable(more_difficulty)
|
352
|
-
hit_result =
|
393
|
+
hit_result = result_level(total, diff, fumbleable).to_s
|
353
394
|
|
354
395
|
return hit_result, total, total_list
|
355
396
|
end
|
@@ -35,7 +35,7 @@ module BCDice
|
|
35
35
|
・實時型 Short/總結型 Longer
|
36
36
|
INFO_MESSAGE_TEXT
|
37
37
|
|
38
|
-
register_prefix(
|
38
|
+
register_prefix('CC\(\d+\)', 'CC.*', 'CBR\(\d+,\d+\)', 'FAR\(\d+\)', 'FAR.*')
|
39
39
|
|
40
40
|
def initialize(command)
|
41
41
|
super(command)
|
@@ -32,7 +32,7 @@ module BCDice
|
|
32
32
|
예)FAR(25,70,98) FAR(50,80,98,-1)
|
33
33
|
INFO_MESSAGE_TEXT
|
34
34
|
|
35
|
-
register_prefix(
|
35
|
+
register_prefix('CC\(\d+\)', 'CC.*', 'CBR\(\d+,\d+\)', 'FAR\(\d+\)', 'FAR.*')
|
36
36
|
|
37
37
|
def initialize(command)
|
38
38
|
super(command)
|
@@ -6,7 +6,7 @@ require 'bcdice/arithmetic_evaluator'
|
|
6
6
|
module BCDice
|
7
7
|
module GameSystem
|
8
8
|
class CthulhuTech < Base
|
9
|
-
register_prefix(
|
9
|
+
register_prefix('\d+D10.*')
|
10
10
|
|
11
11
|
# ゲームシステムの識別子
|
12
12
|
ID = 'CthulhuTech'
|
@@ -124,27 +124,21 @@ module BCDice
|
|
124
124
|
def calculate_roll_result(sorted_dice_values)
|
125
125
|
highest_single_roll = sorted_dice_values.last
|
126
126
|
|
127
|
+
sum_of_highest_set_of_multiples = sorted_dice_values
|
128
|
+
.group_by(&:itself)
|
129
|
+
.values
|
130
|
+
.map(&:sum)
|
131
|
+
.max
|
132
|
+
|
127
133
|
candidates = [
|
128
134
|
highest_single_roll,
|
129
|
-
sum_of_highest_set_of_multiples
|
135
|
+
sum_of_highest_set_of_multiples,
|
130
136
|
sum_of_largest_straight(sorted_dice_values)
|
131
137
|
]
|
132
138
|
|
133
139
|
return candidates.max
|
134
140
|
end
|
135
141
|
|
136
|
-
# ゾロ目の和の最大値を求める
|
137
|
-
# @param [Array<Integer>] dice_values 出目の配列
|
138
|
-
# @return [Integer]
|
139
|
-
def sum_of_highest_set_of_multiples(dice_values)
|
140
|
-
dice_values.
|
141
|
-
# TODO: Ruby 2.2以降では group_by(&:itself) が使える
|
142
|
-
group_by { |i| i }.
|
143
|
-
# TODO: Ruby 2.4以降では value_group.sum が使える
|
144
|
-
map { |_, value_group| value_group.reduce(0, &:+) }
|
145
|
-
.max
|
146
|
-
end
|
147
|
-
|
148
142
|
# ストレートの和の最大値を求める
|
149
143
|
#
|
150
144
|
# ストレートとは、昇順で3個以上連続した値のこと。
|
@@ -1,8 +1,10 @@
|
|
1
1
|
# frozen_string_literal: true
|
2
2
|
|
3
|
+
require "bcdice/game_system/Cthulhu"
|
4
|
+
|
3
5
|
module BCDice
|
4
6
|
module GameSystem
|
5
|
-
class Cthulhu_ChineseTraditional <
|
7
|
+
class Cthulhu_ChineseTraditional < Cthulhu
|
6
8
|
# ゲームシステムの識別子
|
7
9
|
ID = 'Cthulhu:ChineseTraditional'
|
8
10
|
|
@@ -44,199 +46,14 @@ module BCDice
|
|
44
46
|
・CCB(x) c=5、f=96
|
45
47
|
同上
|
46
48
|
|
47
|
-
・瘋狂表
|
48
|
-
・短期瘋期 Short/長期瘋狂 Longer
|
49
|
-
|
50
49
|
INFO_MESSAGE_TEXT
|
51
50
|
|
52
|
-
|
53
|
-
|
54
|
-
def initialize
|
55
|
-
# $isDebug = true
|
56
|
-
super
|
57
|
-
@special_percentage = 20
|
58
|
-
@critical_percentage = 1
|
59
|
-
@fumble_percentage = 1
|
60
|
-
end
|
61
|
-
|
62
|
-
def eval_game_system_specific_command(command)
|
63
|
-
case command
|
64
|
-
when /CCB/i
|
65
|
-
# 5%
|
66
|
-
@critical_percentage = 5
|
67
|
-
@fumble_percentage = 5
|
68
|
-
return getCheckResult(command)
|
69
|
-
when /CC/i
|
70
|
-
# 1%
|
71
|
-
@critical_percentage = 1
|
72
|
-
@fumble_percentage = 1
|
73
|
-
return getCheckResult(command)
|
74
|
-
when /RESB/i
|
75
|
-
# 5%
|
76
|
-
@critical_percentage = 5
|
77
|
-
@fumble_percentage = 5
|
78
|
-
return getRegistResult(command)
|
79
|
-
when /CBRB/i
|
80
|
-
# 5%
|
81
|
-
@critical_percentage = 5
|
82
|
-
@fumble_percentage = 5
|
83
|
-
return getCombineRoll(command)
|
84
|
-
when /RES/i
|
85
|
-
# 1%
|
86
|
-
@critical_percentage = 1
|
87
|
-
@fumble_percentage = 1
|
88
|
-
return getRegistResult(command)
|
89
|
-
when /CBR/i
|
90
|
-
# 1%
|
91
|
-
@critical_percentage = 1
|
92
|
-
@fumble_percentage = 1
|
93
|
-
return getCombineRoll(command)
|
94
|
-
end
|
95
|
-
|
96
|
-
return nil
|
97
|
-
end
|
98
|
-
|
99
|
-
def getCheckResult(command)
|
100
|
-
broken_num = 0
|
101
|
-
diff = 0
|
102
|
-
|
103
|
-
if (m = /CC(B)?(\d+)<=(\d+)/i.match(command))
|
104
|
-
# /\(\d+\)/の()はpattern-killerにカイシャクされる
|
105
|
-
broken_num = m[2].to_i
|
106
|
-
diff = m[3].to_i
|
107
|
-
elsif (m = /CC(B)?<=(\d+)/i.match(command))
|
108
|
-
diff = m[2].to_i
|
109
|
-
end
|
110
|
-
|
111
|
-
output = ""
|
112
|
-
|
113
|
-
if diff > 0
|
114
|
-
output = "(1D100<=#{diff})"
|
115
|
-
|
116
|
-
if broken_num > 0
|
117
|
-
output += " 故障率[#{broken_num}]"
|
118
|
-
end
|
119
|
-
|
120
|
-
total_n = @randomizer.roll_once(100)
|
121
|
-
|
122
|
-
output += " > #{total_n}"
|
123
|
-
output += " > #{getCheckResultText(total_n, diff, broken_num)}"
|
124
|
-
else
|
125
|
-
total_n = @randomizer.roll_once(100)
|
126
|
-
output = "(1D100) > #{total_n}"
|
127
|
-
end
|
128
|
-
|
129
|
-
return output
|
130
|
-
end
|
131
|
-
|
132
|
-
def getCheckResultText(total_n, diff, broken_num = 0)
|
133
|
-
result = ""
|
134
|
-
diff_special = 0
|
135
|
-
fumble = false
|
136
|
-
|
137
|
-
if @special_percentage > 0
|
138
|
-
# 需有special的數值設定才能做爆擊/大失敗的判定
|
139
|
-
diff_special = (diff * @special_percentage / 100).floor
|
140
|
-
if diff_special < 1
|
141
|
-
diff_special = 1
|
142
|
-
end
|
143
|
-
end
|
144
|
-
|
145
|
-
if (total_n <= diff) && (total_n < 100)
|
146
|
-
result = "成功"
|
147
|
-
|
148
|
-
if diff_special > 0
|
149
|
-
if total_n <= @critical_percentage
|
150
|
-
if total_n <= diff_special
|
151
|
-
result = "決定性的成功/特殊"
|
152
|
-
else
|
153
|
-
result = "決定性的成功"
|
154
|
-
end
|
155
|
-
else
|
156
|
-
if total_n <= diff_special
|
157
|
-
result = "特殊"
|
158
|
-
end
|
159
|
-
end
|
160
|
-
end
|
161
|
-
else
|
162
|
-
result = "失敗"
|
163
|
-
|
164
|
-
if diff_special > 0
|
165
|
-
if (total_n >= (101 - @fumble_percentage)) && (diff < 100)
|
166
|
-
result = "致命性失敗"
|
167
|
-
fumble = true
|
168
|
-
end
|
169
|
-
end
|
170
|
-
end
|
171
|
-
|
172
|
-
if broken_num > 0
|
173
|
-
if total_n >= broken_num
|
174
|
-
if fumble
|
175
|
-
result += "/故障"
|
176
|
-
else
|
177
|
-
result = "故障"
|
178
|
-
end
|
179
|
-
end
|
180
|
-
end
|
181
|
-
|
182
|
-
return result
|
183
|
-
end
|
184
|
-
|
185
|
-
def getRegistResult(command)
|
186
|
-
m = /RES(B)?([-\d]+)/i.match(command)
|
187
|
-
unless m
|
188
|
-
return "1"
|
189
|
-
end
|
190
|
-
|
191
|
-
value = m[2].to_i
|
192
|
-
target = value * 5 + 50
|
193
|
-
|
194
|
-
if target < 5
|
195
|
-
return "(1d100<=#{target}) > 自動失敗"
|
196
|
-
end
|
197
|
-
|
198
|
-
if target > 95
|
199
|
-
return "(1d100<=#{target}) > 自動成功"
|
200
|
-
end
|
201
|
-
|
202
|
-
# 通常判定
|
203
|
-
total_n = @randomizer.roll_once(100)
|
204
|
-
result = getCheckResultText(total_n, target)
|
205
|
-
|
206
|
-
return "(1d100<=#{target}) > #{total_n} > #{result}"
|
207
|
-
end
|
208
|
-
|
209
|
-
def getCombineRoll(command)
|
210
|
-
m = /CBR(B)?\((\d+),(\d+)\)/i.match(command)
|
211
|
-
unless m
|
212
|
-
return "1"
|
213
|
-
end
|
214
|
-
|
215
|
-
diff_1 = m[2].to_i
|
216
|
-
diff_2 = m[3].to_i
|
217
|
-
|
218
|
-
total = @randomizer.roll_once(100)
|
219
|
-
|
220
|
-
result_1 = getCheckResultText(total, diff_1)
|
221
|
-
result_2 = getCheckResultText(total, diff_2)
|
222
|
-
|
223
|
-
successList = ["決定性成功/特殊", "決定性成功", "特殊", "成功"]
|
224
|
-
|
225
|
-
succesCount = 0
|
226
|
-
succesCount += 1 if successList.include?(result_1)
|
227
|
-
succesCount += 1 if successList.include?(result_2)
|
228
|
-
debug("succesCount", succesCount)
|
51
|
+
register_prefix_from_super_class()
|
229
52
|
|
230
|
-
|
231
|
-
|
232
|
-
"成功"
|
233
|
-
elsif succesCount == 1
|
234
|
-
"部分性成功"
|
235
|
-
else
|
236
|
-
"失敗"
|
237
|
-
end
|
53
|
+
def initialize(command)
|
54
|
+
super(command)
|
238
55
|
|
239
|
-
|
56
|
+
@locale = :zh_hant
|
240
57
|
end
|
241
58
|
end
|
242
59
|
end
|