bcdice 3.0.0.pre.alpha.1 → 3.0.0.pre.alpha.2

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Files changed (255) hide show
  1. checksums.yaml +4 -4
  2. data/.github/workflows/test.yml +1 -1
  3. data/.rubocop.yml +12 -0
  4. data/.rubocop_todo.yml +1 -0
  5. data/CHANGELOG.md +34 -0
  6. data/Gemfile +6 -3
  7. data/Rakefile +52 -18
  8. data/bcdice.gemspec +2 -0
  9. data/i18n/Amadeus/ja_jp.yml +386 -0
  10. data/i18n/Amadeus/ko_kr.yml +148 -0
  11. data/i18n/Cthulhu/ja_jp.yml +11 -0
  12. data/i18n/Cthulhu/ko_kr.yml +11 -0
  13. data/i18n/Cthulhu/zh_hant.yml +11 -0
  14. data/i18n/DetatokoSaga/ja_jp.yml +74 -0
  15. data/i18n/DetatokoSaga/ko_kr.yml +74 -0
  16. data/i18n/DoubleCross/ja_jp.yml +53 -0
  17. data/i18n/DoubleCross/ko_kr.yml +53 -0
  18. data/i18n/Dracurouge/ja_jp.yml +1374 -0
  19. data/i18n/Dracurouge/ko_kr.yml +295 -0
  20. data/i18n/Fiasco/ja_jp.yml +10 -0
  21. data/i18n/Fiasco/ko_kr.yml +10 -0
  22. data/i18n/FutariSousa/ja_jp.yml +720 -0
  23. data/i18n/FutariSousa/ko_kr.yml +746 -0
  24. data/i18n/Insane/ja_jp.yml +454 -0
  25. data/i18n/Insane/ko_kr.yml +502 -0
  26. data/i18n/Kamigakari/ja_jp.yml +276 -0
  27. data/i18n/Kamigakari/ko_kr.yml +204 -0
  28. data/i18n/KillDeathBusiness/ja_jp.yml +1092 -0
  29. data/i18n/KillDeathBusiness/ko_kr.yml +1062 -0
  30. data/i18n/LogHorizon/ja_jp.yml +3082 -0
  31. data/i18n/LogHorizon/ko_kr.yml +923 -0
  32. data/i18n/MagicaLogia/ja_jp.yml +564 -0
  33. data/i18n/MonotoneMuseum/ja_jp.yml +525 -0
  34. data/i18n/MonotoneMuseum/ko_kr.yml +89 -0
  35. data/i18n/Nechronica/ja_jp.yml +57 -0
  36. data/i18n/Nechronica/ko_kr.yml +14 -0
  37. data/i18n/StratoShout/ja_jp.yml +160 -0
  38. data/i18n/StratoShout/ko_kr.yml +160 -0
  39. data/i18n/ja_jp.yml +5 -0
  40. data/i18n/ko_kr.yml +7 -0
  41. data/i18n/zh_hant.yml +3 -0
  42. data/lib/bcdice/arithmetic/node.rb +154 -0
  43. data/lib/bcdice/base.rb +87 -101
  44. data/lib/bcdice/common_command.rb +2 -0
  45. data/lib/bcdice/common_command/add_dice.rb +5 -41
  46. data/lib/bcdice/common_command/add_dice/node.rb +92 -16
  47. data/lib/bcdice/common_command/add_dice/parser.rb +374 -274
  48. data/lib/bcdice/common_command/add_dice/parser.y +153 -0
  49. data/lib/bcdice/common_command/add_dice/randomizer.rb +25 -33
  50. data/lib/bcdice/common_command/barabara_dice.rb +6 -47
  51. data/lib/bcdice/common_command/barabara_dice/node.rb +84 -0
  52. data/lib/bcdice/common_command/barabara_dice/parser.rb +336 -0
  53. data/lib/bcdice/common_command/barabara_dice/parser.y +107 -0
  54. data/lib/bcdice/common_command/calc.rb +7 -30
  55. data/lib/bcdice/common_command/calc/node.rb +30 -0
  56. data/lib/bcdice/common_command/calc/parser.rb +271 -0
  57. data/lib/bcdice/common_command/calc/parser.y +79 -0
  58. data/lib/bcdice/common_command/choice.rb +137 -19
  59. data/lib/bcdice/common_command/d66_dice.rb +48 -34
  60. data/lib/bcdice/common_command/lexer.rb +46 -0
  61. data/lib/bcdice/common_command/repeat.rb +102 -0
  62. data/lib/bcdice/common_command/reroll_dice.rb +8 -158
  63. data/lib/bcdice/common_command/reroll_dice/node.rb +198 -0
  64. data/lib/bcdice/common_command/reroll_dice/parser.rb +421 -0
  65. data/lib/bcdice/common_command/reroll_dice/parser.y +158 -0
  66. data/lib/bcdice/common_command/upper_dice.rb +10 -129
  67. data/lib/bcdice/common_command/upper_dice/node.rb +181 -0
  68. data/lib/bcdice/common_command/upper_dice/parser.rb +412 -0
  69. data/lib/bcdice/common_command/upper_dice/parser.y +143 -0
  70. data/lib/bcdice/common_command/version.rb +9 -17
  71. data/lib/bcdice/deprecated/checker.rb +78 -0
  72. data/lib/bcdice/dice_table/d66_grid_table.rb +8 -0
  73. data/lib/bcdice/dice_table/d66_table.rb +10 -0
  74. data/lib/bcdice/dice_table/sai_fic_skill_table.rb +75 -17
  75. data/lib/bcdice/dice_table/sai_fic_skill_table/category.rb +25 -0
  76. data/lib/bcdice/dice_table/sai_fic_skill_table/skill.rb +23 -0
  77. data/lib/bcdice/dice_table/table.rb +8 -0
  78. data/lib/bcdice/game_system.rb +7 -1
  79. data/lib/bcdice/game_system/AFF2e.rb +1 -1
  80. data/lib/bcdice/game_system/AceKillerGene.rb +2 -2
  81. data/lib/bcdice/game_system/Airgetlamh.rb +3 -3
  82. data/lib/bcdice/game_system/Alsetto.rb +1 -1
  83. data/lib/bcdice/game_system/Alshard.rb +1 -1
  84. data/lib/bcdice/game_system/AlterRaise.rb +2 -2
  85. data/lib/bcdice/game_system/Amadeus.rb +46 -507
  86. data/lib/bcdice/game_system/Amadeus_Korean.rb +12 -456
  87. data/lib/bcdice/game_system/AnimaAnimus.rb +1 -1
  88. data/lib/bcdice/game_system/Arianrhod.rb +0 -1
  89. data/lib/bcdice/game_system/ArsMagica.rb +1 -1
  90. data/lib/bcdice/game_system/Avandner.rb +1 -1
  91. data/lib/bcdice/game_system/BBN.rb +1 -1
  92. data/lib/bcdice/game_system/BadLife.rb +1 -1
  93. data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
  94. data/lib/bcdice/game_system/BeastBindTrinity.rb +1 -2
  95. data/lib/bcdice/game_system/BeginningIdol.rb +2 -3
  96. data/lib/bcdice/game_system/BeginningIdol_Korean.rb +2 -3
  97. data/lib/bcdice/game_system/BladeOfArcana.rb +2 -2
  98. data/lib/bcdice/game_system/BlindMythos.rb +1 -1
  99. data/lib/bcdice/game_system/BloodCrusade.rb +0 -1
  100. data/lib/bcdice/game_system/BloodMoon.rb +0 -1
  101. data/lib/bcdice/game_system/CardRanker.rb +1 -2
  102. data/lib/bcdice/game_system/ChaosFlare.rb +1 -1
  103. data/lib/bcdice/game_system/Chill.rb +1 -1
  104. data/lib/bcdice/game_system/CodeLayerd.rb +1 -1
  105. data/lib/bcdice/game_system/ColossalHunter.rb +1 -2
  106. data/lib/bcdice/game_system/Comes.rb +50 -0
  107. data/lib/bcdice/game_system/CrashWorld.rb +1 -1
  108. data/lib/bcdice/game_system/Cthulhu.rb +94 -97
  109. data/lib/bcdice/game_system/Cthulhu7th.rb +108 -67
  110. data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +1 -1
  111. data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +1 -1
  112. data/lib/bcdice/game_system/CthulhuTech.rb +8 -14
  113. data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +7 -190
  114. data/lib/bcdice/game_system/Cthulhu_Korean.rb +5 -186
  115. data/lib/bcdice/game_system/DarkBlaze.rb +9 -5
  116. data/lib/bcdice/game_system/DarkDaysDrive.rb +17 -15
  117. data/lib/bcdice/game_system/DarkSouls.rb +1 -1
  118. data/lib/bcdice/game_system/DeadlineHeroes.rb +2 -2
  119. data/lib/bcdice/game_system/DemonParasite.rb +1 -2
  120. data/lib/bcdice/game_system/DetatokoSaga.rb +48 -149
  121. data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +6 -274
  122. data/lib/bcdice/game_system/DiceOfTheDead.rb +9 -6
  123. data/lib/bcdice/game_system/DoubleCross.rb +102 -81
  124. data/lib/bcdice/game_system/DoubleCross_Korean.rb +13 -330
  125. data/lib/bcdice/game_system/Dracurouge.rb +376 -1678
  126. data/lib/bcdice/game_system/Dracurouge_Korean.rb +16 -271
  127. data/lib/bcdice/game_system/EarthDawn.rb +1 -1
  128. data/lib/bcdice/game_system/EarthDawn3.rb +1 -1
  129. data/lib/bcdice/game_system/EarthDawn4.rb +1 -1
  130. data/lib/bcdice/game_system/Elysion.rb +3 -4
  131. data/lib/bcdice/game_system/EmbryoMachine.rb +1 -1
  132. data/lib/bcdice/game_system/Emoklore.rb +131 -0
  133. data/lib/bcdice/game_system/EndBreaker.rb +1 -2
  134. data/lib/bcdice/game_system/EtrianOdysseySRS.rb +1 -1
  135. data/lib/bcdice/game_system/Fiasco.rb +87 -70
  136. data/lib/bcdice/game_system/Fiasco_Korean.rb +7 -95
  137. data/lib/bcdice/game_system/FilledWith.rb +462 -566
  138. data/lib/bcdice/game_system/FullMetalPanic.rb +1 -1
  139. data/lib/bcdice/game_system/FutariSousa.rb +103 -938
  140. data/lib/bcdice/game_system/FutariSousa_Korean.rb +7 -948
  141. data/lib/bcdice/game_system/{Gurps.rb → GURPS.rb} +184 -217
  142. data/lib/bcdice/game_system/Garako.rb +131 -39
  143. data/lib/bcdice/game_system/GardenOrder.rb +2 -2
  144. data/lib/bcdice/game_system/GehennaAn.rb +1 -1
  145. data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
  146. data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
  147. data/lib/bcdice/game_system/GoldenSkyStories.rb +1 -1
  148. data/lib/bcdice/game_system/Gorilla.rb +1 -1
  149. data/lib/bcdice/game_system/GranCrest.rb +2 -3
  150. data/lib/bcdice/game_system/GundogRevised.rb +1 -1
  151. data/lib/bcdice/game_system/GundogZero.rb +1 -1
  152. data/lib/bcdice/game_system/GurpsFW.rb +2 -3
  153. data/lib/bcdice/game_system/HarnMaster.rb +2 -2
  154. data/lib/bcdice/game_system/HatsuneMiku.rb +1 -2
  155. data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
  156. data/lib/bcdice/game_system/HuntersMoon.rb +1 -2
  157. data/lib/bcdice/game_system/Illusio.rb +2 -2
  158. data/lib/bcdice/game_system/Insane.rb +90 -717
  159. data/lib/bcdice/game_system/Insane_Korean.rb +7 -719
  160. data/lib/bcdice/game_system/Kamigakari.rb +47 -242
  161. data/lib/bcdice/game_system/Kamigakari_Korean.rb +6 -394
  162. data/lib/bcdice/game_system/KanColle.rb +3 -3
  163. data/lib/bcdice/game_system/KemonoNoMori.rb +1 -1
  164. data/lib/bcdice/game_system/KillDeathBusiness.rb +162 -1144
  165. data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +6 -1459
  166. data/lib/bcdice/game_system/KurayamiCrying.rb +1 -1
  167. data/lib/bcdice/game_system/LiveraDoll.rb +2 -2
  168. data/lib/bcdice/game_system/LogHorizon.rb +350 -3379
  169. data/lib/bcdice/game_system/LogHorizon_Korean.rb +55 -1357
  170. data/lib/bcdice/game_system/LostRecord.rb +0 -1
  171. data/lib/bcdice/game_system/LostRoyal.rb +1 -2
  172. data/lib/bcdice/game_system/MagicaLogia.rb +158 -1044
  173. data/lib/bcdice/game_system/MeikyuDays.rb +1 -2
  174. data/lib/bcdice/game_system/MeikyuKingdom.rb +4 -4
  175. data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +4 -5
  176. data/lib/bcdice/game_system/MetalHead.rb +1 -1
  177. data/lib/bcdice/game_system/MetalHeadExtream.rb +2 -2
  178. data/lib/bcdice/game_system/MetallicGuardian.rb +1 -1
  179. data/lib/bcdice/game_system/MonotoneMuseum.rb +38 -239
  180. data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +10 -270
  181. data/lib/bcdice/game_system/NSSQ.rb +159 -0
  182. data/lib/bcdice/game_system/Nechronica.rb +34 -73
  183. data/lib/bcdice/game_system/Nechronica_Korean.rb +11 -128
  184. data/lib/bcdice/game_system/NeverCloud.rb +1 -1
  185. data/lib/bcdice/game_system/NightWizard.rb +1 -1
  186. data/lib/bcdice/game_system/NightWizard3rd.rb +1 -1
  187. data/lib/bcdice/game_system/NinjaSlayer.rb +12 -11
  188. data/lib/bcdice/game_system/NjslyrBattle.rb +1 -1
  189. data/lib/bcdice/game_system/OneWayHeroics.rb +1 -2
  190. data/lib/bcdice/game_system/OracleEngine.rb +1 -1
  191. data/lib/bcdice/game_system/OrgaRain.rb +2 -2
  192. data/lib/bcdice/game_system/Paradiso.rb +1 -1
  193. data/lib/bcdice/game_system/Paranoia.rb +1 -1
  194. data/lib/bcdice/game_system/ParanoiaRebooted.rb +1 -1
  195. data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
  196. data/lib/bcdice/game_system/Peekaboo.rb +22 -122
  197. data/lib/bcdice/game_system/Postman.rb +2 -2
  198. data/lib/bcdice/game_system/PulpCthulhu.rb +3 -3
  199. data/lib/bcdice/game_system/Raisondetre.rb +2 -2
  200. data/lib/bcdice/game_system/RecordOfLodossWar.rb +1 -1
  201. data/lib/bcdice/game_system/RecordOfSteam.rb +1 -1
  202. data/lib/bcdice/game_system/RokumonSekai2.rb +1 -1
  203. data/lib/bcdice/game_system/RuinBreakers.rb +296 -0
  204. data/lib/bcdice/game_system/Ryutama.rb +1 -1
  205. data/lib/bcdice/game_system/SRS.rb +1 -2
  206. data/lib/bcdice/game_system/SamsaraBallad.rb +1 -1
  207. data/lib/bcdice/game_system/Satasupe.rb +1 -2
  208. data/lib/bcdice/game_system/ScreamHighSchool.rb +2 -2
  209. data/lib/bcdice/game_system/SevenFortressMobius.rb +1 -1
  210. data/lib/bcdice/game_system/ShadowRun5.rb +2 -2
  211. data/lib/bcdice/game_system/SharedFantasia.rb +1 -1
  212. data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +1 -1
  213. data/lib/bcdice/game_system/ShinkuuGakuen.rb +2 -2
  214. data/lib/bcdice/game_system/ShinobiGami.rb +1 -2
  215. data/lib/bcdice/game_system/ShoujoTenrankai.rb +2 -2
  216. data/lib/bcdice/game_system/Skynauts.rb +1 -1
  217. data/lib/bcdice/game_system/SteamPunkers.rb +1 -1
  218. data/lib/bcdice/game_system/StellarKnights.rb +1 -2
  219. data/lib/bcdice/game_system/SterileLife.rb +1 -1
  220. data/lib/bcdice/game_system/StrangerOfSwordCity.rb +1 -2
  221. data/lib/bcdice/game_system/StratoShout.rb +44 -247
  222. data/lib/bcdice/game_system/StratoShout_Korean.rb +6 -282
  223. data/lib/bcdice/game_system/Strave.rb +2 -2
  224. data/lib/bcdice/game_system/SwordWorld.rb +8 -9
  225. data/lib/bcdice/game_system/SwordWorld2_0.rb +2 -3
  226. data/lib/bcdice/game_system/SwordWorld2_5.rb +2 -3
  227. data/lib/bcdice/game_system/TherapieSein.rb +1 -1
  228. data/lib/bcdice/game_system/TokumeiTenkousei.rb +1 -1
  229. data/lib/bcdice/game_system/TokyoGhostResearch.rb +2 -2
  230. data/lib/bcdice/game_system/Torg.rb +2 -2
  231. data/lib/bcdice/game_system/Torg1_5.rb +1 -1
  232. data/lib/bcdice/game_system/TorgEternity.rb +1 -1
  233. data/lib/bcdice/game_system/TrinitySeven.rb +1 -1
  234. data/lib/bcdice/game_system/TunnelsAndTrolls.rb +1 -1
  235. data/lib/bcdice/game_system/TwilightGunsmoke.rb +1 -2
  236. data/lib/bcdice/game_system/UnsungDuet.rb +139 -0
  237. data/lib/bcdice/game_system/Utakaze.rb +1 -1
  238. data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +1 -1
  239. data/lib/bcdice/game_system/Villaciel.rb +1 -2
  240. data/lib/bcdice/game_system/Warhammer.rb +1 -1
  241. data/lib/bcdice/game_system/Warhammer4.rb +329 -0
  242. data/lib/bcdice/game_system/WitchQuest.rb +1 -1
  243. data/lib/bcdice/game_system/WorldOfDarkness.rb +1 -1
  244. data/lib/bcdice/game_system/YankeeYogSothoth.rb +15 -15
  245. data/lib/bcdice/game_system/YearZeroEngine.rb +1 -1
  246. data/lib/bcdice/game_system/ZettaiReido.rb +1 -1
  247. data/lib/bcdice/game_system/filled_with/cook_tables.rb +119 -0
  248. data/lib/bcdice/game_system/filled_with/lot_tables.rb +155 -0
  249. data/lib/bcdice/loader.rb +6 -8
  250. data/lib/bcdice/preprocessor.rb +15 -40
  251. data/lib/bcdice/repl.rb +1 -1
  252. data/lib/bcdice/result.rb +83 -0
  253. data/lib/bcdice/translate.rb +11 -0
  254. data/lib/bcdice/version.rb +1 -1
  255. metadata +80 -4
@@ -26,7 +26,7 @@ module BCDice
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  MESSAGETEXT
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28
  # ダイスボットで使用するコマンドを配列で列挙する
29
- register_prefix(['\d+NC.*', '\d+D6?([\+\-\d]*)>=\d+'])
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+ register_prefix('\d+NC.*', '\d+D6?([\+\-\d]*)>=\d+')
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30
 
31
31
  def eval_game_system_specific_command(command)
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  m = /^(\d+)(?:NC|D6?)((?:[-+]\d+)*)(>=(\d+))?$/i.match(command)
@@ -29,7 +29,7 @@ module BCDice
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   例)12NW-5@7#2$3 1NW 50nw+5@7,10#2,5 50nw-5+10@7,10#2,5+15+25
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  INFO_MESSAGE_TEXT
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32
- register_prefix(['([-+]?\d+)?NW.*', '2R6.*'])
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+ register_prefix('([-+]?\d+)?NW.*', '2R6.*')
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34
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  def initialize(command)
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  super(command)
@@ -14,7 +14,7 @@ module BCDice
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14
  # ゲームシステムの識別子
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15
  ID = 'NightWizard3rd'
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16
 
17
- register_prefix(['([-+]?\d+)?NW.*', '2R6.*'])
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+ register_prefix('([-+]?\d+)?NW.*', '2R6.*')
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  def fumble_base_number(parsed)
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  parsed.passive_modify_number + parsed.active_modify_number
@@ -40,13 +40,13 @@ module BCDice
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  MESSAGETEXT
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  # ダイスボットで使用するコマンドを配列で列挙する
43
- register_prefix([
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+ register_prefix(
44
44
  'NJ\d+.*',
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45
  'EV\d+.*',
46
46
  'AT\d+.*',
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  'EL\d+.*',
48
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  'SB'
49
- ])
49
+ )
50
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51
51
  def initialize(command)
52
52
  super(command)
@@ -170,7 +170,7 @@ module BCDice
170
170
  def executeEV(ev)
171
171
  command = bRollCommand(ev.num, ev.difficulty)
172
172
 
173
- rollResult = BCDice::CommonCommand::BarabaraDice.new(command, @randomizer, self).eval().sub(B_ROLL_RESULT_HEAD_RE, '')
173
+ rollResult = BCDice::CommonCommand::BarabaraDice.eval(command, self, @randomizer).text.sub(B_ROLL_RESULT_HEAD_RE, '')
174
174
  return rollResult unless ev.targetValue
175
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176
  m = /成功数(\d+)/.match(rollResult)
@@ -189,14 +189,14 @@ module BCDice
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  # @return [String] 近接攻撃結果
190
190
  def executeAT(at)
191
191
  command = bRollCommand(at.num, at.difficulty)
192
- rollResult = BCDice::CommonCommand::BarabaraDice.new(command, @randomizer, self).eval().sub(B_ROLL_RESULT_HEAD_RE, '')
192
+ rollResult = BCDice::CommonCommand::BarabaraDice.eval(command, self, @randomizer).text.sub(B_ROLL_RESULT_HEAD_RE, '')
193
193
 
194
194
  # バラバラロールの出目を取得する
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195
  # TODO: バラバラロールの結果として、出目を配列で取得できるようにする
196
196
  m = /> (\d+(?:,\d+)*)/.match(rollResult)
197
197
  values = m[1].split(',').map(&:to_i)
198
198
 
199
- numOfMaxValues = values.select { |v| v == 6 }.length
199
+ numOfMaxValues = values.count(6)
200
200
 
201
201
  return numOfMaxValues >= 2 ? "#{rollResult} > サツバツ!!" : rollResult
202
202
  end
@@ -206,16 +206,16 @@ module BCDice
206
206
  # @return [String] 電子戦結果
207
207
  def executeEL(el)
208
208
  command = bRollCommand(el.num, el.difficulty)
209
- rollResult = BCDice::CommonCommand::BarabaraDice.new(command, @randomizer, self).eval().sub(B_ROLL_RESULT_HEAD_RE, '')
209
+ rollResult = BCDice::CommonCommand::BarabaraDice.eval(command, self, @randomizer).text.sub(B_ROLL_RESULT_HEAD_RE, '')
210
210
 
211
211
  # バラバラロールの出目を取得する
212
212
  # TODO: バラバラロールの結果として、出目を配列で取得できるようにする
213
213
  m = /> (\d+(?:,\d+)*)/.match(rollResult)
214
214
  values = m[1].split(',').map(&:to_i)
215
215
 
216
- numOfMaxValues = values.select { |v| v == 6 }.length
216
+ numOfMaxValues = values.count(6)
217
217
 
218
- sumOfTrueValues = values.select { |v| v >= el.difficulty }.length
218
+ sumOfTrueValues = values.count { |v| v >= el.difficulty }
219
219
 
220
220
  return numOfMaxValues >= 1 ? "#{rollResult} + #{numOfMaxValues} > #{sumOfTrueValues + numOfMaxValues}" : rollResult
221
221
  end
@@ -263,12 +263,13 @@ module BCDice
263
263
  }.freeze
264
264
 
265
265
  # ダイスボットで使用するコマンドを配列で列挙する
266
- register_prefix([
266
+ register_prefix(
267
267
  'NJ\d+.*',
268
268
  'EV\d+.*',
269
269
  'AT\d+.*',
270
- 'EL\d+.*'
271
- ] + TABLES.keys)
270
+ 'EL\d+.*',
271
+ TABLES.keys
272
+ )
272
273
  end
273
274
  end
274
275
  end
@@ -4,7 +4,7 @@ module BCDice
4
4
  module GameSystem
5
5
  class NjslyrBattle < Base
6
6
  # ゲームシステムの識別子
7
- ID = 'NJSLYRBATTLE'
7
+ ID = 'NjslyrBattle'
8
8
 
9
9
  # ゲームシステム名
10
10
  NAME = 'NJSLYRBATTLE'
@@ -45,7 +45,6 @@ module BCDice
45
45
 
46
46
  def initialize(command)
47
47
  super(command)
48
- @enabled_d66 = true
49
48
  @d66_sort_type = D66SortType::ASC
50
49
  end
51
50
 
@@ -128,7 +127,7 @@ module BCDice
128
127
  return "失敗"
129
128
  end
130
129
 
131
- register_prefix(['\d*JD.*', 'RETP?\d+', 'DNGNP?\d+'] + TABLES.keys)
130
+ register_prefix('\d*JD.*', 'RETP?\d+', 'DNGNP?\d+', TABLES.keys)
132
131
  end
133
132
  end
134
133
  end
@@ -35,7 +35,7 @@ module BCDice
35
35
  MESSAGETEXT
36
36
 
37
37
  # ダイスボットで使用するコマンドを配列で列挙する
38
- register_prefix(['\d+CL.*', '\d+R6.*', '\d+D6.*\$[\+\-]?\d+.*'])
38
+ register_prefix('\d+CL.*', '\d+R6.*', '\d+D6.*\$[\+\-]?\d+.*')
39
39
 
40
40
  def initialize(command)
41
41
  super(command)
@@ -30,9 +30,9 @@ module BCDice
30
30
  @sort_add_dice = true # ダイスのソート有
31
31
  end
32
32
 
33
- register_prefix([
33
+ register_prefix(
34
34
  '(\d+)?OR([0-9])?([0-9])?([0-9])?([0-9])?([0-9])?([0-9])?'
35
- ])
35
+ )
36
36
 
37
37
  def eval_game_system_specific_command(command)
38
38
  if command =~ /(\d+)?OR([0-9])?([0-9])?([0-9])?([0-9])?([0-9])?([0-9])?$/i
@@ -25,7 +25,7 @@ module BCDice
25
25
   例)DC4:【攻撃力】4でダメージチェック DC5[20]:【攻撃力】5でダメージチェック、うち1つは20mm機銃 DC5[20,30]:【攻撃力】5でダメージチェック、うち1つは20mm機銃、うち1つは30mmガンポッド
26
26
  MESSAGETEXT
27
27
 
28
- register_prefix(['(\d+)*D20<=.*', '(\d+)*CP.*', 'RMT', 'TOT', 'EXT', 'SUT', 'DC(\d+).*'])
28
+ register_prefix('(\d+)*D20<=.*', '(\d+)*CP.*', 'RMT', 'TOT', 'EXT', 'SUT', 'DC(\d+).*')
29
29
 
30
30
  def eval_game_system_specific_command(command) # ダイスロールコマンド
31
31
  # 通常判定部分をgetJudgeResultコマンドに切り分け
@@ -18,7 +18,7 @@ module BCDice
18
18
  ※このダイスボットは部屋のシステム名表示用となります。
19
19
  MESSAGETEXT
20
20
 
21
- register_prefix(['geta'])
21
+ register_prefix('geta')
22
22
 
23
23
  def initialize(command)
24
24
  super(command)
@@ -26,7 +26,7 @@ module BCDice
26
26
  例)MP2
27
27
  INFO_MESSAGE_TEXT
28
28
 
29
- register_prefix(['ND.*', 'MP.*'])
29
+ register_prefix('ND.*', 'MP.*')
30
30
 
31
31
  def eval_game_system_specific_command(command)
32
32
  case command
@@ -26,7 +26,7 @@ module BCDice
26
26
  ・D66ダイスあり
27
27
  INFO_MESSAGE_TEXT
28
28
 
29
- register_prefix(['(N|A|M|U|C|)?URGE\d+'])
29
+ register_prefix('(N|A|M|U|C|)?URGE\d+')
30
30
 
31
31
  def get_urge(string) # パラサイトブラッドの衝動表
32
32
  unless /(\w*)URGE\s*(\d+)/i =~ string
@@ -26,12 +26,13 @@ module BCDice
26
26
   ・オバケぶらり旅表       STT
27
27
   ・仲間効果表          NST
28
28
   ・ランダム特技決定表      RTT
29
-  ・指定特技(不良)表       TNT
30
-  ・指定特技(運動)表       TET
31
-  ・指定特技(友達)表       TFT
32
-  ・指定特技(遊び)表       TPT
33
-  ・指定特技(勉強)表       TST
34
-  ・指定特技(大人)表       TAT
29
+  ・ランダム分野決定表      RCT
30
+  ・指定特技(不良)表       RTT1, TNT
31
+  ・指定特技(運動)表       RTT2, TET
32
+  ・指定特技(友達)表       RTT3, TFT
33
+  ・指定特技(遊び)表       RTT4, TPT
34
+  ・指定特技(勉強)表       RTT5, TST
35
+  ・指定特技(大人)表       RTT6, TAT
35
36
  ・D66ダイスあり
36
37
  INFO_MESSAGE_TEXT
37
38
 
@@ -39,7 +40,6 @@ module BCDice
39
40
  super(command)
40
41
 
41
42
  @sort_add_dice = true
42
- @enabled_d66 = true
43
43
  @d66_sort_type = D66SortType::ASC
44
44
  @round_type = RoundType::CEIL # 端数切り上げに設定
45
45
  end
@@ -61,21 +61,23 @@ module BCDice
61
61
  end
62
62
 
63
63
  def eval_game_system_specific_command(command)
64
- roll_tables(command, TABLES)
64
+ roll_tables(command, TABLES) || RTT.roll_command(randomizer, command)
65
65
  end
66
66
 
67
+ RTT = DiceTable::SaiFicSkillTable.new(
68
+ [
69
+ ['不良', ['夜更かし', 'いねむり', '無視', 'ウソつき', '悪口', 'いたずら', 'ズル', '隠れる', 'ぬすむ', 'おどす', 'けんか',]],
70
+ ['運動', ['泳ぐ', '木登り', '柔らかい', 'マラソン', 'とぶ', 'かけっこ', 'バランス', '投げる', '球技', '打ち返す', '力持ち',]],
71
+ ['友達', ['ネット', 'うわさ話', '優しさ', 'がまん', 'お手紙', 'おしゃべり', '自転車', '勇気', '約束', '仕切る', '秘密基地',]],
72
+ ['遊び', ['パソコン', 'ゲーム', '集める', '絵', '音楽', '空想', '読書', 'お話づくり', 'クイズ', '手品', '占い',]],
73
+ ['勉強', ['実験', '宇宙', '生き物', '工作', '計算', '宿題', '漢字', '作文', '歴史', '地理', '外国語',]],
74
+ ['大人', ['法律', 'しかる', '手当て', 'マナー', '推理', '計画性', 'お料理', 'お買い物', 'オシャレ', '恋愛', '道楽',]],
75
+ ],
76
+ rttn: ['TNT', 'TET', 'TFT', 'TPT', 'TST', 'TAT'],
77
+ rtt_format: "ランダム指定特技表(%<category_dice>d,%<row_dice>d) > %<text>s",
78
+ rttn_format: "指定特技(%<category_name>s)表(%<row_dice>d) > %<text>s"
79
+ )
67
80
  TABLES = {
68
- "RTT" => DiceTable::SaiFicSkillTable.new(
69
- [
70
- ['不良', ['夜更かし', 'いねむり', '無視', 'ウソつき', '悪口', 'いたずら', 'ズル', '隠れる', 'ぬすむ', 'おどす', 'けんか',]],
71
- ['運動', ['泳ぐ', '木登り', '柔らかい', 'マラソン', 'とぶ', 'かけっこ', 'バランス', '投げる', '球技', '打ち返す', '力持ち',]],
72
- ['友達', ['ネット', 'うわさ話', '優しさ', 'がまん', 'お手紙', 'おしゃべり', '自転車', '勇気', '約束', '仕切る', '秘密基地',]],
73
- ['遊び', ['パソコン', 'ゲーム', '集める', '絵', '音楽', '空想', '読書', 'お話づくり', 'クイズ', '手品', '占い',]],
74
- ['勉強', ['実験', '宇宙', '生き物', '工作', '計算', '宿題', '漢字', '作文', '歴史', '地理', '外国語',]],
75
- ['大人', ['法律', 'しかる', '手当て', 'マナー', '推理', '計画性', 'お料理', 'お買い物', 'オシャレ', '恋愛', '道楽',]],
76
- ],
77
- peekaboo_style: true
78
- ),
79
81
  "SET" => DiceTable::Table.new(
80
82
  "学校イベント表",
81
83
  "2D6",
@@ -168,108 +170,6 @@ module BCDice
168
170
  "魔法暴発! 自分の持っている魔法をランダムに1つ選んで、その効果が発動します。魔法の対象が選べる場合は、スプーキーのプレイヤーが選んで構いません。そして、1d6サイクルの間、行動不能になります。その後、【魔力】が1d6点回復して通常通り行動できるようになります。"
169
171
  ]
170
172
  ),
171
- "TNT" => DiceTable::Table.new(
172
- "指定特技(不良)表",
173
- "2D6",
174
- [
175
- "《夜更かし/不良2》",
176
- "《いねむり/不良3》",
177
- "《無視/不良4》",
178
- "《ウソつき/不良5》",
179
- "《悪口/不良6》",
180
- "《いたずら/不良7》",
181
- "《ズル/不良8》",
182
- "《隠れる/不良9》",
183
- "《ぬすむ/不良10》",
184
- "《おどす/不良11》",
185
- "《けんか/不良12》"
186
- ]
187
- ),
188
- "TET" => DiceTable::Table.new(
189
- "指定特技(運動)表",
190
- "2D6",
191
- [
192
- "《泳ぐ/運動2》",
193
- "《木登り/運動3》",
194
- "《柔らかい/運動4》",
195
- "《マラソン/運動5》",
196
- "《とぶ/運動6》",
197
- "《かけっこ/運動7》",
198
- "《バランス/運動8》",
199
- "《投げる/運動9》",
200
- "《球技/運動10》",
201
- "《打ち返す/運動11》",
202
- "《力持ち/運動12》"
203
- ]
204
- ),
205
- "TFT" => DiceTable::Table.new(
206
- "指定特技(友達)表",
207
- "2D6",
208
- [
209
- "《ネット/友達2》",
210
- "《うわさ話/友達3》",
211
- "《優しさ/友達4》",
212
- "《がまん/友達5》",
213
- "《お手紙/友達6》",
214
- "《おしゃべり/友達7》",
215
- "《自転車/友達8》",
216
- "《勇気/友達9》",
217
- "《約束/友達10》",
218
- "《仕切る/友達11》",
219
- "《秘密基地/友達12》"
220
- ]
221
- ),
222
- "TPT" => DiceTable::Table.new(
223
- "指定特技(遊び)表",
224
- "2D6",
225
- [
226
- "《パソコン/遊び2》",
227
- "《ゲーム/遊び3》",
228
- "《集める/遊び4》",
229
- "《絵/遊び5》",
230
- "《音楽/遊び6》",
231
- "《空想/遊び7》",
232
- "《読書/遊び8》",
233
- "《お話づくり/遊び9》",
234
- "《クイズ/遊び10》",
235
- "《手品/遊び11》",
236
- "《占い/遊び12》"
237
- ]
238
- ),
239
- "TST" => DiceTable::Table.new(
240
- "指定特技(勉強)表",
241
- "2D6",
242
- [
243
- "《実験/勉強2》",
244
- "《宇宙/勉強3》",
245
- "《生き物/勉強4》",
246
- "《工作/勉強5》",
247
- "《計算/勉強6》",
248
- "《宿題/勉強7》",
249
- "《漢字/勉強8》",
250
- "《作文/勉強9》",
251
- "《歴史/勉強10》",
252
- "《地理/勉強11》",
253
- "《外国語/勉強12》"
254
- ]
255
- ),
256
- "TAT" => DiceTable::Table.new(
257
- "指定特技(大人)表",
258
- "2D6",
259
- [
260
- "《法律/大人2》",
261
- "《しかる/大人3》",
262
- "《手当て/大人4》",
263
- "《マナー/大人5》",
264
- "《推理/大人6》",
265
- "《計画性/大人7》",
266
- "《お料理/大人8》",
267
- "《お買い物/大人9》",
268
- "《オシャレ/大人10》",
269
- "《恋愛/大人11》",
270
- "《道楽/大人12》"
271
- ]
272
- ),
273
173
  "STT" => DiceTable::Table.new(
274
174
  "オバケぶらり旅表",
275
175
  "2D6",
@@ -318,7 +218,7 @@ module BCDice
318
218
  ),
319
219
  }.freeze
320
220
 
321
- register_prefix(['RTT'] + TABLES.keys)
221
+ register_prefix(RTT.prefixes, TABLES.keys)
322
222
  end
323
223
  end
324
224
  end
@@ -37,11 +37,11 @@ module BCDice
37
37
  ◆自由行動シチュエーション表:FRE
38
38
  MESSAGETEXT
39
39
 
40
- register_prefix([
40
+ register_prefix(
41
41
  'WEA\d*',
42
42
  '(\d+)?PO.*',
43
43
  'FRE'
44
- ])
44
+ )
45
45
 
46
46
  def initialize(command)
47
47
  super(command)
@@ -47,14 +47,14 @@ module BCDice
47
47
   ・プッシュ時のキャスティング・ロールの失敗(Failed Casting Effects)表 FCE
48
48
  INFO_MESSAGE_TEXT
49
49
 
50
- register_prefix(['CC\(\d+\)', 'CC.*', 'CBR\(\d+,\d+\)', 'FAR.*', 'BMR', 'BMS', 'FCE', 'PH', 'MA', 'IT'])
50
+ register_prefix('CC\(\d+\)', 'CC.*', 'CBR\(\d+,\d+\)', 'FAR.*', 'BMR', 'BMS', 'FCE', 'PH', 'MA', 'IT')
51
51
 
52
52
  def eval_game_system_specific_command(command)
53
53
  case command
54
54
  when /^CC/i
55
- return getCheckResult(command)
55
+ return skill_roll(command)
56
56
  when /^CBR/i
57
- return getCombineRoll(command)
57
+ return combine_roll(command)
58
58
  when /^FAR/i
59
59
  return getFullAutoResult(command)
60
60
  when /^BMR/i # 狂気の発作(リアルタイム)
@@ -38,10 +38,10 @@ module BCDice
38
38
  @sort_add_dice = true # ダイスのソート有
39
39
  end
40
40
 
41
- register_prefix([
41
+ register_prefix(
42
42
  '(-)?(\d+)?RD(\d+)?(@(\d+))?',
43
43
  '(-)?(\d+)?DD([1-9])?([\+\-]\d+)?'
44
- ])
44
+ )
45
45
 
46
46
  def eval_game_system_specific_command(command)
47
47
  if command =~ /(-)?(\d+)?RD(\d+)?(@(\d+))?$/i
@@ -19,7 +19,7 @@ module BCDice
19
19
   判定と回避判定は、どちらもコマンドだけの場合、出目の表示と自動成功と自動失敗の判定のみを行います。
20
20
  INFO_MESSAGE_TEXT
21
21
 
22
- register_prefix(['LW.*'])
22
+ register_prefix('LW.*')
23
23
 
24
24
  def eval_game_system_specific_command(command)
25
25
  parser = CommandParser.new("LW", "LWD")
@@ -21,7 +21,7 @@ module BCDice
21
21
  RecordOfSteam : (4S3@2) > 2,1,2,4,4,4,2,3,4,5,6,6 > 4回転 > 成功数5
22
22
  MESSAGETEXT
23
23
 
24
- register_prefix(['\d+S\d+.*'])
24
+ register_prefix('\d+S\d+.*')
25
25
 
26
26
  # サンプルのダイスコマンドは「nSt@c」で n=ダイス個数, t=目標値, c=クリティカル値。@cのみ省略可
27
27
 
@@ -22,7 +22,7 @@ module BCDice
22
22
   例) 3RS+1<=9 3R6+1<=9[3]
23
23
  INFO_MESSAGE_TEXT
24
24
 
25
- register_prefix(['\d+RS.*', '3R6.*'])
25
+ register_prefix('\d+RS.*', '3R6.*')
26
26
 
27
27
  def initialize(command)
28
28
  super(command)