bcdice 3.0.0.pre.alpha.1 → 3.0.0.pre.alpha.2

Sign up to get free protection for your applications and to get access to all the features.
Files changed (255) hide show
  1. checksums.yaml +4 -4
  2. data/.github/workflows/test.yml +1 -1
  3. data/.rubocop.yml +12 -0
  4. data/.rubocop_todo.yml +1 -0
  5. data/CHANGELOG.md +34 -0
  6. data/Gemfile +6 -3
  7. data/Rakefile +52 -18
  8. data/bcdice.gemspec +2 -0
  9. data/i18n/Amadeus/ja_jp.yml +386 -0
  10. data/i18n/Amadeus/ko_kr.yml +148 -0
  11. data/i18n/Cthulhu/ja_jp.yml +11 -0
  12. data/i18n/Cthulhu/ko_kr.yml +11 -0
  13. data/i18n/Cthulhu/zh_hant.yml +11 -0
  14. data/i18n/DetatokoSaga/ja_jp.yml +74 -0
  15. data/i18n/DetatokoSaga/ko_kr.yml +74 -0
  16. data/i18n/DoubleCross/ja_jp.yml +53 -0
  17. data/i18n/DoubleCross/ko_kr.yml +53 -0
  18. data/i18n/Dracurouge/ja_jp.yml +1374 -0
  19. data/i18n/Dracurouge/ko_kr.yml +295 -0
  20. data/i18n/Fiasco/ja_jp.yml +10 -0
  21. data/i18n/Fiasco/ko_kr.yml +10 -0
  22. data/i18n/FutariSousa/ja_jp.yml +720 -0
  23. data/i18n/FutariSousa/ko_kr.yml +746 -0
  24. data/i18n/Insane/ja_jp.yml +454 -0
  25. data/i18n/Insane/ko_kr.yml +502 -0
  26. data/i18n/Kamigakari/ja_jp.yml +276 -0
  27. data/i18n/Kamigakari/ko_kr.yml +204 -0
  28. data/i18n/KillDeathBusiness/ja_jp.yml +1092 -0
  29. data/i18n/KillDeathBusiness/ko_kr.yml +1062 -0
  30. data/i18n/LogHorizon/ja_jp.yml +3082 -0
  31. data/i18n/LogHorizon/ko_kr.yml +923 -0
  32. data/i18n/MagicaLogia/ja_jp.yml +564 -0
  33. data/i18n/MonotoneMuseum/ja_jp.yml +525 -0
  34. data/i18n/MonotoneMuseum/ko_kr.yml +89 -0
  35. data/i18n/Nechronica/ja_jp.yml +57 -0
  36. data/i18n/Nechronica/ko_kr.yml +14 -0
  37. data/i18n/StratoShout/ja_jp.yml +160 -0
  38. data/i18n/StratoShout/ko_kr.yml +160 -0
  39. data/i18n/ja_jp.yml +5 -0
  40. data/i18n/ko_kr.yml +7 -0
  41. data/i18n/zh_hant.yml +3 -0
  42. data/lib/bcdice/arithmetic/node.rb +154 -0
  43. data/lib/bcdice/base.rb +87 -101
  44. data/lib/bcdice/common_command.rb +2 -0
  45. data/lib/bcdice/common_command/add_dice.rb +5 -41
  46. data/lib/bcdice/common_command/add_dice/node.rb +92 -16
  47. data/lib/bcdice/common_command/add_dice/parser.rb +374 -274
  48. data/lib/bcdice/common_command/add_dice/parser.y +153 -0
  49. data/lib/bcdice/common_command/add_dice/randomizer.rb +25 -33
  50. data/lib/bcdice/common_command/barabara_dice.rb +6 -47
  51. data/lib/bcdice/common_command/barabara_dice/node.rb +84 -0
  52. data/lib/bcdice/common_command/barabara_dice/parser.rb +336 -0
  53. data/lib/bcdice/common_command/barabara_dice/parser.y +107 -0
  54. data/lib/bcdice/common_command/calc.rb +7 -30
  55. data/lib/bcdice/common_command/calc/node.rb +30 -0
  56. data/lib/bcdice/common_command/calc/parser.rb +271 -0
  57. data/lib/bcdice/common_command/calc/parser.y +79 -0
  58. data/lib/bcdice/common_command/choice.rb +137 -19
  59. data/lib/bcdice/common_command/d66_dice.rb +48 -34
  60. data/lib/bcdice/common_command/lexer.rb +46 -0
  61. data/lib/bcdice/common_command/repeat.rb +102 -0
  62. data/lib/bcdice/common_command/reroll_dice.rb +8 -158
  63. data/lib/bcdice/common_command/reroll_dice/node.rb +198 -0
  64. data/lib/bcdice/common_command/reroll_dice/parser.rb +421 -0
  65. data/lib/bcdice/common_command/reroll_dice/parser.y +158 -0
  66. data/lib/bcdice/common_command/upper_dice.rb +10 -129
  67. data/lib/bcdice/common_command/upper_dice/node.rb +181 -0
  68. data/lib/bcdice/common_command/upper_dice/parser.rb +412 -0
  69. data/lib/bcdice/common_command/upper_dice/parser.y +143 -0
  70. data/lib/bcdice/common_command/version.rb +9 -17
  71. data/lib/bcdice/deprecated/checker.rb +78 -0
  72. data/lib/bcdice/dice_table/d66_grid_table.rb +8 -0
  73. data/lib/bcdice/dice_table/d66_table.rb +10 -0
  74. data/lib/bcdice/dice_table/sai_fic_skill_table.rb +75 -17
  75. data/lib/bcdice/dice_table/sai_fic_skill_table/category.rb +25 -0
  76. data/lib/bcdice/dice_table/sai_fic_skill_table/skill.rb +23 -0
  77. data/lib/bcdice/dice_table/table.rb +8 -0
  78. data/lib/bcdice/game_system.rb +7 -1
  79. data/lib/bcdice/game_system/AFF2e.rb +1 -1
  80. data/lib/bcdice/game_system/AceKillerGene.rb +2 -2
  81. data/lib/bcdice/game_system/Airgetlamh.rb +3 -3
  82. data/lib/bcdice/game_system/Alsetto.rb +1 -1
  83. data/lib/bcdice/game_system/Alshard.rb +1 -1
  84. data/lib/bcdice/game_system/AlterRaise.rb +2 -2
  85. data/lib/bcdice/game_system/Amadeus.rb +46 -507
  86. data/lib/bcdice/game_system/Amadeus_Korean.rb +12 -456
  87. data/lib/bcdice/game_system/AnimaAnimus.rb +1 -1
  88. data/lib/bcdice/game_system/Arianrhod.rb +0 -1
  89. data/lib/bcdice/game_system/ArsMagica.rb +1 -1
  90. data/lib/bcdice/game_system/Avandner.rb +1 -1
  91. data/lib/bcdice/game_system/BBN.rb +1 -1
  92. data/lib/bcdice/game_system/BadLife.rb +1 -1
  93. data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
  94. data/lib/bcdice/game_system/BeastBindTrinity.rb +1 -2
  95. data/lib/bcdice/game_system/BeginningIdol.rb +2 -3
  96. data/lib/bcdice/game_system/BeginningIdol_Korean.rb +2 -3
  97. data/lib/bcdice/game_system/BladeOfArcana.rb +2 -2
  98. data/lib/bcdice/game_system/BlindMythos.rb +1 -1
  99. data/lib/bcdice/game_system/BloodCrusade.rb +0 -1
  100. data/lib/bcdice/game_system/BloodMoon.rb +0 -1
  101. data/lib/bcdice/game_system/CardRanker.rb +1 -2
  102. data/lib/bcdice/game_system/ChaosFlare.rb +1 -1
  103. data/lib/bcdice/game_system/Chill.rb +1 -1
  104. data/lib/bcdice/game_system/CodeLayerd.rb +1 -1
  105. data/lib/bcdice/game_system/ColossalHunter.rb +1 -2
  106. data/lib/bcdice/game_system/Comes.rb +50 -0
  107. data/lib/bcdice/game_system/CrashWorld.rb +1 -1
  108. data/lib/bcdice/game_system/Cthulhu.rb +94 -97
  109. data/lib/bcdice/game_system/Cthulhu7th.rb +108 -67
  110. data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +1 -1
  111. data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +1 -1
  112. data/lib/bcdice/game_system/CthulhuTech.rb +8 -14
  113. data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +7 -190
  114. data/lib/bcdice/game_system/Cthulhu_Korean.rb +5 -186
  115. data/lib/bcdice/game_system/DarkBlaze.rb +9 -5
  116. data/lib/bcdice/game_system/DarkDaysDrive.rb +17 -15
  117. data/lib/bcdice/game_system/DarkSouls.rb +1 -1
  118. data/lib/bcdice/game_system/DeadlineHeroes.rb +2 -2
  119. data/lib/bcdice/game_system/DemonParasite.rb +1 -2
  120. data/lib/bcdice/game_system/DetatokoSaga.rb +48 -149
  121. data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +6 -274
  122. data/lib/bcdice/game_system/DiceOfTheDead.rb +9 -6
  123. data/lib/bcdice/game_system/DoubleCross.rb +102 -81
  124. data/lib/bcdice/game_system/DoubleCross_Korean.rb +13 -330
  125. data/lib/bcdice/game_system/Dracurouge.rb +376 -1678
  126. data/lib/bcdice/game_system/Dracurouge_Korean.rb +16 -271
  127. data/lib/bcdice/game_system/EarthDawn.rb +1 -1
  128. data/lib/bcdice/game_system/EarthDawn3.rb +1 -1
  129. data/lib/bcdice/game_system/EarthDawn4.rb +1 -1
  130. data/lib/bcdice/game_system/Elysion.rb +3 -4
  131. data/lib/bcdice/game_system/EmbryoMachine.rb +1 -1
  132. data/lib/bcdice/game_system/Emoklore.rb +131 -0
  133. data/lib/bcdice/game_system/EndBreaker.rb +1 -2
  134. data/lib/bcdice/game_system/EtrianOdysseySRS.rb +1 -1
  135. data/lib/bcdice/game_system/Fiasco.rb +87 -70
  136. data/lib/bcdice/game_system/Fiasco_Korean.rb +7 -95
  137. data/lib/bcdice/game_system/FilledWith.rb +462 -566
  138. data/lib/bcdice/game_system/FullMetalPanic.rb +1 -1
  139. data/lib/bcdice/game_system/FutariSousa.rb +103 -938
  140. data/lib/bcdice/game_system/FutariSousa_Korean.rb +7 -948
  141. data/lib/bcdice/game_system/{Gurps.rb → GURPS.rb} +184 -217
  142. data/lib/bcdice/game_system/Garako.rb +131 -39
  143. data/lib/bcdice/game_system/GardenOrder.rb +2 -2
  144. data/lib/bcdice/game_system/GehennaAn.rb +1 -1
  145. data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
  146. data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
  147. data/lib/bcdice/game_system/GoldenSkyStories.rb +1 -1
  148. data/lib/bcdice/game_system/Gorilla.rb +1 -1
  149. data/lib/bcdice/game_system/GranCrest.rb +2 -3
  150. data/lib/bcdice/game_system/GundogRevised.rb +1 -1
  151. data/lib/bcdice/game_system/GundogZero.rb +1 -1
  152. data/lib/bcdice/game_system/GurpsFW.rb +2 -3
  153. data/lib/bcdice/game_system/HarnMaster.rb +2 -2
  154. data/lib/bcdice/game_system/HatsuneMiku.rb +1 -2
  155. data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
  156. data/lib/bcdice/game_system/HuntersMoon.rb +1 -2
  157. data/lib/bcdice/game_system/Illusio.rb +2 -2
  158. data/lib/bcdice/game_system/Insane.rb +90 -717
  159. data/lib/bcdice/game_system/Insane_Korean.rb +7 -719
  160. data/lib/bcdice/game_system/Kamigakari.rb +47 -242
  161. data/lib/bcdice/game_system/Kamigakari_Korean.rb +6 -394
  162. data/lib/bcdice/game_system/KanColle.rb +3 -3
  163. data/lib/bcdice/game_system/KemonoNoMori.rb +1 -1
  164. data/lib/bcdice/game_system/KillDeathBusiness.rb +162 -1144
  165. data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +6 -1459
  166. data/lib/bcdice/game_system/KurayamiCrying.rb +1 -1
  167. data/lib/bcdice/game_system/LiveraDoll.rb +2 -2
  168. data/lib/bcdice/game_system/LogHorizon.rb +350 -3379
  169. data/lib/bcdice/game_system/LogHorizon_Korean.rb +55 -1357
  170. data/lib/bcdice/game_system/LostRecord.rb +0 -1
  171. data/lib/bcdice/game_system/LostRoyal.rb +1 -2
  172. data/lib/bcdice/game_system/MagicaLogia.rb +158 -1044
  173. data/lib/bcdice/game_system/MeikyuDays.rb +1 -2
  174. data/lib/bcdice/game_system/MeikyuKingdom.rb +4 -4
  175. data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +4 -5
  176. data/lib/bcdice/game_system/MetalHead.rb +1 -1
  177. data/lib/bcdice/game_system/MetalHeadExtream.rb +2 -2
  178. data/lib/bcdice/game_system/MetallicGuardian.rb +1 -1
  179. data/lib/bcdice/game_system/MonotoneMuseum.rb +38 -239
  180. data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +10 -270
  181. data/lib/bcdice/game_system/NSSQ.rb +159 -0
  182. data/lib/bcdice/game_system/Nechronica.rb +34 -73
  183. data/lib/bcdice/game_system/Nechronica_Korean.rb +11 -128
  184. data/lib/bcdice/game_system/NeverCloud.rb +1 -1
  185. data/lib/bcdice/game_system/NightWizard.rb +1 -1
  186. data/lib/bcdice/game_system/NightWizard3rd.rb +1 -1
  187. data/lib/bcdice/game_system/NinjaSlayer.rb +12 -11
  188. data/lib/bcdice/game_system/NjslyrBattle.rb +1 -1
  189. data/lib/bcdice/game_system/OneWayHeroics.rb +1 -2
  190. data/lib/bcdice/game_system/OracleEngine.rb +1 -1
  191. data/lib/bcdice/game_system/OrgaRain.rb +2 -2
  192. data/lib/bcdice/game_system/Paradiso.rb +1 -1
  193. data/lib/bcdice/game_system/Paranoia.rb +1 -1
  194. data/lib/bcdice/game_system/ParanoiaRebooted.rb +1 -1
  195. data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
  196. data/lib/bcdice/game_system/Peekaboo.rb +22 -122
  197. data/lib/bcdice/game_system/Postman.rb +2 -2
  198. data/lib/bcdice/game_system/PulpCthulhu.rb +3 -3
  199. data/lib/bcdice/game_system/Raisondetre.rb +2 -2
  200. data/lib/bcdice/game_system/RecordOfLodossWar.rb +1 -1
  201. data/lib/bcdice/game_system/RecordOfSteam.rb +1 -1
  202. data/lib/bcdice/game_system/RokumonSekai2.rb +1 -1
  203. data/lib/bcdice/game_system/RuinBreakers.rb +296 -0
  204. data/lib/bcdice/game_system/Ryutama.rb +1 -1
  205. data/lib/bcdice/game_system/SRS.rb +1 -2
  206. data/lib/bcdice/game_system/SamsaraBallad.rb +1 -1
  207. data/lib/bcdice/game_system/Satasupe.rb +1 -2
  208. data/lib/bcdice/game_system/ScreamHighSchool.rb +2 -2
  209. data/lib/bcdice/game_system/SevenFortressMobius.rb +1 -1
  210. data/lib/bcdice/game_system/ShadowRun5.rb +2 -2
  211. data/lib/bcdice/game_system/SharedFantasia.rb +1 -1
  212. data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +1 -1
  213. data/lib/bcdice/game_system/ShinkuuGakuen.rb +2 -2
  214. data/lib/bcdice/game_system/ShinobiGami.rb +1 -2
  215. data/lib/bcdice/game_system/ShoujoTenrankai.rb +2 -2
  216. data/lib/bcdice/game_system/Skynauts.rb +1 -1
  217. data/lib/bcdice/game_system/SteamPunkers.rb +1 -1
  218. data/lib/bcdice/game_system/StellarKnights.rb +1 -2
  219. data/lib/bcdice/game_system/SterileLife.rb +1 -1
  220. data/lib/bcdice/game_system/StrangerOfSwordCity.rb +1 -2
  221. data/lib/bcdice/game_system/StratoShout.rb +44 -247
  222. data/lib/bcdice/game_system/StratoShout_Korean.rb +6 -282
  223. data/lib/bcdice/game_system/Strave.rb +2 -2
  224. data/lib/bcdice/game_system/SwordWorld.rb +8 -9
  225. data/lib/bcdice/game_system/SwordWorld2_0.rb +2 -3
  226. data/lib/bcdice/game_system/SwordWorld2_5.rb +2 -3
  227. data/lib/bcdice/game_system/TherapieSein.rb +1 -1
  228. data/lib/bcdice/game_system/TokumeiTenkousei.rb +1 -1
  229. data/lib/bcdice/game_system/TokyoGhostResearch.rb +2 -2
  230. data/lib/bcdice/game_system/Torg.rb +2 -2
  231. data/lib/bcdice/game_system/Torg1_5.rb +1 -1
  232. data/lib/bcdice/game_system/TorgEternity.rb +1 -1
  233. data/lib/bcdice/game_system/TrinitySeven.rb +1 -1
  234. data/lib/bcdice/game_system/TunnelsAndTrolls.rb +1 -1
  235. data/lib/bcdice/game_system/TwilightGunsmoke.rb +1 -2
  236. data/lib/bcdice/game_system/UnsungDuet.rb +139 -0
  237. data/lib/bcdice/game_system/Utakaze.rb +1 -1
  238. data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +1 -1
  239. data/lib/bcdice/game_system/Villaciel.rb +1 -2
  240. data/lib/bcdice/game_system/Warhammer.rb +1 -1
  241. data/lib/bcdice/game_system/Warhammer4.rb +329 -0
  242. data/lib/bcdice/game_system/WitchQuest.rb +1 -1
  243. data/lib/bcdice/game_system/WorldOfDarkness.rb +1 -1
  244. data/lib/bcdice/game_system/YankeeYogSothoth.rb +15 -15
  245. data/lib/bcdice/game_system/YearZeroEngine.rb +1 -1
  246. data/lib/bcdice/game_system/ZettaiReido.rb +1 -1
  247. data/lib/bcdice/game_system/filled_with/cook_tables.rb +119 -0
  248. data/lib/bcdice/game_system/filled_with/lot_tables.rb +155 -0
  249. data/lib/bcdice/loader.rb +6 -8
  250. data/lib/bcdice/preprocessor.rb +15 -40
  251. data/lib/bcdice/repl.rb +1 -1
  252. data/lib/bcdice/result.rb +83 -0
  253. data/lib/bcdice/translate.rb +11 -0
  254. data/lib/bcdice/version.rb +1 -1
  255. metadata +80 -4
@@ -0,0 +1,158 @@
1
+ class BCDice::CommonCommand::RerollDice::Parser
2
+ token NUMBER R U C F S PLUS MINUS ASTERISK SLASH PARENL PARENR BRACKETL BRACKETR LESS GREATER EQUAL NOT AT CMP_OP
3
+
4
+ rule
5
+ expr: secret notations target
6
+ {
7
+ result = Node::Command.new(
8
+ secret: val[0],
9
+ notations: val[1],
10
+ cmp_op: val[2][:cmp_op],
11
+ target_number: val[2][:target],
12
+ source: @lexer.source
13
+ )
14
+ }
15
+ | secret notations bracket target
16
+ {
17
+ target = val[3]
18
+ threshold = val[2]
19
+ result = Node::Command.new(
20
+ secret: val[0],
21
+ notations: val[1],
22
+ cmp_op: target[:cmp_op],
23
+ target_number: target[:target],
24
+ reroll_cmp_op: threshold[:cmp_op],
25
+ reroll_threshold: threshold[:threshold],
26
+ source: @lexer.source
27
+ )
28
+ }
29
+ | secret notations target at
30
+ {
31
+ target = val[2]
32
+ threshold = val[3]
33
+ result = Node::Command.new(
34
+ secret: val[0],
35
+ notations: val[1],
36
+ cmp_op: target[:cmp_op],
37
+ target_number: target[:target],
38
+ reroll_cmp_op: threshold[:cmp_op],
39
+ reroll_threshold: threshold[:threshold],
40
+ source: @lexer.source
41
+ )
42
+ }
43
+
44
+ secret: /* none */
45
+ { result = false }
46
+ | S
47
+ { result = true }
48
+
49
+ target: /* none */
50
+ { result = {} }
51
+ | CMP_OP add
52
+ {
53
+ cmp_op, target = val
54
+ raise ParseError unless cmp_op
55
+
56
+ result = {cmp_op: cmp_op, target: target}
57
+ }
58
+
59
+ bracket: BRACKETL add BRACKETR
60
+ { result = {threshold: val[1]} }
61
+ | BRACKETL CMP_OP add BRACKETR
62
+ {
63
+ cmp_op = val[1]
64
+ threshold = val[2]
65
+ raise ParseError unless cmp_op
66
+
67
+ result = {cmp_op: cmp_op, threshold: threshold}
68
+ }
69
+
70
+ at: AT add
71
+ { result = {threshold: val[1]} }
72
+ | AT CMP_OP add
73
+ {
74
+ cmp_op = val[1]
75
+ threshold = val[2]
76
+ raise ParseError unless cmp_op
77
+
78
+ result = {cmp_op: cmp_op, threshold: threshold}
79
+ }
80
+
81
+ notations: notations PLUS dice
82
+ {
83
+ notations = val[0]
84
+ notations.push(val[2])
85
+ result = notations
86
+ }
87
+ | dice
88
+ { result = [val[0]] }
89
+
90
+ dice: term R term
91
+ {
92
+ times = val[0]
93
+ sides = val[2]
94
+ result = Node::Notation.new(times, sides)
95
+ }
96
+
97
+ add: add PLUS mul
98
+ { result = Arithmetic::Node::BinaryOp.new(val[0], :+, val[2]) }
99
+ | add MINUS mul
100
+ { result = Arithmetic::Node::BinaryOp.new(val[0], :-, val[2]) }
101
+ | mul
102
+
103
+ mul: mul ASTERISK unary
104
+ { result = Arithmetic::Node::BinaryOp.new(val[0], :*, val[2]) }
105
+ | mul SLASH unary round_type
106
+ {
107
+ divied_class = val[3]
108
+ result = divied_class.new(val[0], val[2])
109
+ }
110
+ | unary
111
+
112
+ round_type: /* none */
113
+ { result = Arithmetic::Node::DivideWithGameSystemDefault }
114
+ | U
115
+ { result = Arithmetic::Node::DivideWithCeil }
116
+ | C
117
+ { result = Arithmetic::Node::DivideWithCeil }
118
+ | R
119
+ { result = Arithmetic::Node::DivideWithRound }
120
+ | F
121
+ { result = Arithmetic::Node::DivideWithFloor }
122
+
123
+ unary: PLUS unary
124
+ { result = val[1] }
125
+ | MINUS unary
126
+ { result = Arithmetic::Node::Negative.new(val[1]) }
127
+ | term
128
+
129
+ term: PARENL add PARENR
130
+ { result = val[1] }
131
+ | NUMBER
132
+ { result = Arithmetic::Node::Number.new(val[0]) }
133
+ end
134
+
135
+ ---- header
136
+
137
+ require "bcdice/common_command/lexer"
138
+ require "bcdice/common_command/barabara_dice/node"
139
+ require "bcdice/arithmetic/node"
140
+
141
+ ---- inner
142
+
143
+ def self.parse(source)
144
+ new.parse(source)
145
+ end
146
+
147
+ def parse(source)
148
+ @lexer = Lexer.new(source)
149
+ do_parse()
150
+ rescue ParseError
151
+ nil
152
+ end
153
+
154
+ private
155
+
156
+ def next_token
157
+ @lexer.next_token
158
+ end
@@ -1,6 +1,4 @@
1
- require "bcdice/arithmetic_evaluator"
2
- require "bcdice/normalize"
3
- require "bcdice/format"
1
+ require "bcdice/common_command/upper_dice/parser"
4
2
 
5
3
  module BCDice
6
4
  module CommonCommand
@@ -30,135 +28,18 @@ module BCDice
30
28
  # "2U4" -> 3[3]+10=13, 10[4,4,2]+10=20
31
29
  # 最大値:20
32
30
  # 合計値:23 = 3[3]+10[4,4,2]+10
33
- class UpperDice
31
+ module UpperDice
34
32
  PREFIX_PATTERN = /\d+U\d+/.freeze
35
33
 
36
- def initialize(command, bcdice, diceBot)
37
- @string = command
38
- @bcdice = bcdice
39
- @diceBot = diceBot
40
-
41
- @is_secret = false
42
- end
43
-
44
- def secret?
45
- @is_secret
46
- end
47
-
48
- # 上方無限ロールを実行する
49
- #
50
- # @return [String, nil]
51
- def eval
52
- unless (m = /^S?(\d+U\d+(?:\+\d+U\d+)*)(?:\[(\d+)\])?([\+\-\d]*)(?:([<>=]+)(\d+))?(?:@(\d+))?/i.match(@string))
53
- return nil
34
+ class << self
35
+ # @param command [String]
36
+ # @param game_system [BCDice::Base]
37
+ # @param randomizer [BCDice::Randomizer]
38
+ # @return [UpperDice, nil]
39
+ def eval(command, game_system, randomizer)
40
+ cmd = Parser.parse(command)
41
+ cmd&.eval(game_system, randomizer)
54
42
  end
55
-
56
- @is_secret = @string.start_with?("S")
57
-
58
- @command = m[1]
59
- @cmp_op = Normalize.comparison_operator(m[4])
60
- @target_number = @cmp_op ? m[5].to_i : nil
61
- @reroll_threshold = reroll_threshold(m[2] || m[6])
62
-
63
- @modify_number = ArithmeticEvaluator.eval(m[3], round_type: @diceBot.round_type)
64
-
65
- if @reroll_threshold <= 1
66
- return "(#{expr()}) > 無限ロールの条件がまちがっています"
67
- end
68
-
69
- roll_list = []
70
- @command.split("+").each do |u|
71
- times, sides = u.split("U", 2).map(&:to_i)
72
- roll_list.concat(roll(times, sides))
73
- end
74
-
75
- result =
76
- if @cmp_op
77
- success_count = roll_list.count do |e|
78
- x = e[:sum] + @modify_number
79
- x.send(@cmp_op, @target_number)
80
- end
81
- "成功数#{success_count}"
82
- else
83
- sum_list = roll_list.map { |e| e[:sum] }
84
- total = sum_list.inject(0, :+) + @modify_number
85
- max = sum_list.map { |i| i + @modify_number }.max
86
- "#{max}/#{total}(最大/合計)"
87
- end
88
-
89
- sequence = [
90
- "(#{expr()})",
91
- dice_text(roll_list) + Format.modifier(@modify_number),
92
- result
93
- ]
94
-
95
- return sequence.join(" > ")
96
- end
97
-
98
- private
99
-
100
- # ダイスロールし、ダイスボットのソート設定に応じてソートする
101
- #
102
- # @param times [Integer] ダイスの個数
103
- # @param sides [Integer] ダイスの面数
104
- # @return [Array<Hash>]
105
- def roll(times, sides)
106
- ret = Array.new(times) do
107
- list = roll_ones(sides)
108
- {sum: list.inject(0, :+), list: list}
109
- end
110
-
111
- if @diceBot.sort_barabara_dice?
112
- ret = ret.sort_by { |e| e[:sum] }
113
- end
114
-
115
- return ret
116
- end
117
-
118
- # 一つだけダイスロールする
119
- #
120
- # @param sides [Integer] ダイスの面数
121
- # @return [Array<Integer>]
122
- def roll_ones(sides)
123
- dice_list = []
124
-
125
- loop do
126
- value = @bcdice.roll_once(sides)
127
- dice_list.push(value)
128
- break if value < @reroll_threshold
129
- end
130
-
131
- return dice_list
132
- end
133
-
134
- # ダイスロールの結果を文字列に変換する
135
- # 振り足しがなければその数値、振り足しがあれば合計と各ダイスの出目を出力する
136
- #
137
- # @param roll_list [Array<Hash>]
138
- # @return [String]
139
- def dice_text(roll_list)
140
- roll_list.map do |e|
141
- if e[:list].size == 1
142
- e[:sum]
143
- else
144
- "#{e[:sum]}[#{e[:list].join(',')}]"
145
- end
146
- end.join(",")
147
- end
148
-
149
- # 振り足しの閾値を得る
150
- #
151
- # @param target [String]
152
- # @return [Integer]
153
- def reroll_threshold(target)
154
- target&.to_i || @diceBot.upper_dice_reroll_threshold.to_i
155
- end
156
-
157
- # パース済みのコマンドを文字列で表示する
158
- #
159
- # @return [String]
160
- def expr
161
- "#{@command}[#{@reroll_threshold}]#{Format.modifier(@modify_number)}#{Format.comparison_operator(@cmp_op)}#{@target_number}"
162
43
  end
163
44
  end
164
45
  end
@@ -0,0 +1,181 @@
1
+ # frozen_string_literal: true
2
+
3
+ module BCDice
4
+ module CommonCommand
5
+ module UpperDice
6
+ module Node
7
+ class Command
8
+ # @param secret [Boolean]
9
+ # @param notations [Array<Notation>]
10
+ # @param modifier [Integer]
11
+ # @param cmp_op [Symbol, nil]
12
+ # @param target_number [Integer, nil]
13
+ # @param reroll_threshold [Integer]
14
+ def initialize(secret:, notations:, modifier:, cmp_op:, target_number:, reroll_threshold: nil)
15
+ @secret = secret
16
+ @notations = notations
17
+ @modifier = modifier
18
+ @cmp_op = cmp_op
19
+ @target_number = target_number
20
+ @reroll_threshold = reroll_threshold
21
+ end
22
+
23
+ # 上方無限ロールを実行する
24
+ #
25
+ # @param randomizer [Randomizer]
26
+ # @return [Result, nil]
27
+ def eval(game_system, randomizer)
28
+ round_type = game_system.round_type
29
+
30
+ dice_list = @notations.map { |n| n.to_dice(round_type) }
31
+ reroll_threshold = @reroll_threshold&.eval(round_type) || game_system.upper_dice_reroll_threshold || 0
32
+ modifier = @modifier&.eval(round_type) || 0
33
+ target_number = @target_number&.eval(round_type)
34
+
35
+ expr = expr(dice_list, reroll_threshold, modifier, target_number)
36
+
37
+ if reroll_threshold <= 1
38
+ return result_with_text("(#{expr}) > 無限ロールの条件がまちがっています")
39
+ end
40
+
41
+ roll_list = dice_list.map do |n|
42
+ n.roll(randomizer, reroll_threshold, game_system.sort_barabara_dice?)
43
+ end.reduce([], :concat)
44
+
45
+ result =
46
+ if @cmp_op
47
+ result_success_count(roll_list, modifier, target_number)
48
+ else
49
+ result_max_sum(roll_list, modifier)
50
+ end
51
+
52
+ sequence = [
53
+ "(#{expr})",
54
+ interlim_expr(roll_list, modifier),
55
+ result
56
+ ]
57
+
58
+ result_with_text(sequence.join(" > "))
59
+ end
60
+
61
+ private
62
+
63
+ def result_success_count(roll_list, modifier, target_number)
64
+ success_count = roll_list.count do |e|
65
+ x = e[:sum] + modifier
66
+ x.send(@cmp_op, target_number)
67
+ end
68
+
69
+ "成功数#{success_count}"
70
+ end
71
+
72
+ def result_max_sum(roll_list, modifier)
73
+ sum_list = roll_list.map { |e| e[:sum] }
74
+ total = sum_list.sum() + modifier
75
+ max = sum_list.map { |i| i + modifier }.max
76
+
77
+ "#{max}/#{total}(最大/合計)"
78
+ end
79
+
80
+ # ダイスロールの結果を文字列に変換する
81
+ # 振り足しがなければその数値、振り足しがあれば合計と各ダイスの出目を出力する
82
+ #
83
+ # @param roll_list [Array<Hash>]
84
+ # @param modifier [Integer]
85
+ # @return [String]
86
+ def interlim_expr(roll_list, modifier)
87
+ dice = roll_list.map do |e|
88
+ if e[:list].size == 1
89
+ e[:sum]
90
+ else
91
+ "#{e[:sum]}[#{e[:list].join(',')}]"
92
+ end
93
+ end.join(",")
94
+
95
+ dice + Format.modifier(modifier)
96
+ end
97
+
98
+ # パース済みのコマンドを文字列で表示する
99
+ #
100
+ # @return [String]
101
+ def expr(dice_list, reroll_threshold, modifier, target_number)
102
+ formated_cmp_op = Format.comparison_operator(@cmp_op)
103
+ formated_modifier = Format.modifier(modifier)
104
+
105
+ "#{dice_list.join('+')}[#{reroll_threshold}]#{formated_modifier}#{formated_cmp_op}#{target_number}"
106
+ end
107
+
108
+ def result_with_text(text)
109
+ Result.new.tap do |r|
110
+ r.secret = @secret
111
+ r.text = text
112
+ end
113
+ end
114
+ end
115
+
116
+ class Notation
117
+ # @param roll_times [Object]
118
+ # @param sides [Object]
119
+ def initialize(roll_times, sides)
120
+ @roll_times = roll_times
121
+ @sides = sides
122
+ end
123
+
124
+ # @param round_type [Symbol]
125
+ # @return [Dice]
126
+ def to_dice(round_type)
127
+ roll_times = @roll_times.eval(round_type)
128
+ sides = @sides.eval(round_type)
129
+
130
+ Dice.new(roll_times, sides)
131
+ end
132
+ end
133
+
134
+ class Dice
135
+ # @param roll_times [Integer]
136
+ # @param sides [Integer]
137
+ def initialize(roll_times, sides)
138
+ @roll_times = roll_times
139
+ @sides = sides
140
+ end
141
+
142
+ # @param randomizer [BCDice::Randomizer]
143
+ # @param reroll_threshold [Integer]
144
+ # @param sort [Boolean]
145
+ # @return [Array<Hash>]
146
+ def roll(randomizer, reroll_threshold, sort)
147
+ ret = Array.new(@roll_times) do
148
+ list = roll_ones(randomizer, reroll_threshold)
149
+ {sum: list.sum(), list: list}
150
+ end
151
+
152
+ if sort
153
+ ret = ret.sort_by { |e| e[:sum] }
154
+ end
155
+
156
+ return ret
157
+ end
158
+
159
+ # @return [String]
160
+ def to_s
161
+ "#{@roll_times}U#{@sides}"
162
+ end
163
+
164
+ private
165
+
166
+ def roll_ones(randomizer, reroll_threshold)
167
+ dice_list = []
168
+
169
+ loop do
170
+ value = randomizer.roll_once(@sides)
171
+ dice_list.push(value)
172
+ break if value < reroll_threshold
173
+ end
174
+
175
+ return dice_list
176
+ end
177
+ end
178
+ end
179
+ end
180
+ end
181
+ end