snappy 3.0.3__cp38-cp38-macosx_11_0_arm64.whl → 3.2__cp38-cp38-macosx_11_0_arm64.whl
Sign up to get free protection for your applications and to get access to all the features.
- snappy/CyOpenGL.cpython-38-darwin.so +0 -0
- snappy/SnapPy.cpython-38-darwin.so +0 -0
- snappy/SnapPyHP.cpython-38-darwin.so +0 -0
- snappy/__init__.py +373 -426
- snappy/app.py +240 -75
- snappy/app_menus.py +93 -78
- snappy/browser.py +87 -63
- snappy/cache.py +5 -8
- snappy/canonical.py +249 -0
- snappy/{verify/cusp_shapes.py → cusps/__init__.py} +11 -19
- snappy/cusps/cusp_area_matrix.py +101 -0
- snappy/{verify/cusp_areas.py → cusps/cusp_areas_from_matrix.py} +39 -54
- snappy/cusps/maximal_cusp_area_matrix.py +136 -0
- snappy/cusps/test.py +21 -0
- snappy/cusps/trig_cusp_area_matrix.py +63 -0
- snappy/database.py +40 -31
- snappy/db_utilities.py +13 -14
- snappy/decorated_isosig.py +377 -133
- snappy/dev/extended_ptolemy/complexVolumesClosed.py +42 -9
- snappy/dev/extended_ptolemy/extended.py +32 -25
- snappy/dev/extended_ptolemy/giac_rur.py +23 -8
- snappy/dev/extended_ptolemy/phc_wrapper.py +10 -10
- snappy/dev/vericlosed/computeApproxHyperbolicStructureOrb.py +2 -1
- snappy/dev/vericlosed/gimbalLoopFinder.py +5 -5
- snappy/dev/vericlosed/hyperbolicStructure.py +3 -3
- snappy/dev/vericlosed/oneVertexTruncatedComplex.py +2 -2
- snappy/dev/vericlosed/truncatedComplex.py +3 -2
- snappy/dev/vericlosed/verifyHyperbolicStructureEngine.py +4 -3
- snappy/doc/_images/geodesics.jpg +0 -0
- snappy/doc/_images/m004_paper_plane_on_systole.jpg +0 -0
- snappy/doc/_images/m125_paper_plane.jpg +0 -0
- snappy/doc/_images/o9_00000_systole_paper_plane.jpg +0 -0
- snappy/doc/_images/o9_00000_systole_paper_plane_closer.jpg +0 -0
- snappy/doc/_sources/additional_classes.rst.txt +1 -0
- snappy/doc/_sources/credits.rst.txt +6 -1
- snappy/doc/_sources/development.rst.txt +69 -50
- snappy/doc/_sources/index.rst.txt +101 -66
- snappy/doc/_sources/installing.rst.txt +148 -165
- snappy/doc/_sources/news.rst.txt +136 -32
- snappy/doc/_sources/ptolemy.rst.txt +1 -1
- snappy/doc/_sources/ptolemy_examples1.rst.txt +9 -8
- snappy/doc/_sources/ptolemy_examples2.rst.txt +3 -3
- snappy/doc/_sources/ptolemy_examples3.rst.txt +14 -14
- snappy/doc/_sources/ptolemy_prelim.rst.txt +1 -1
- snappy/doc/_sources/snap.rst.txt +2 -2
- snappy/doc/_sources/snappy.rst.txt +1 -1
- snappy/doc/_sources/triangulation.rst.txt +3 -2
- snappy/doc/_sources/verify.rst.txt +89 -29
- snappy/doc/_sources/verify_internals.rst.txt +5 -16
- snappy/doc/_static/SnapPy-horizontal-128.png +0 -0
- snappy/doc/_static/SnapPy.ico +0 -0
- snappy/doc/_static/_sphinx_javascript_frameworks_compat.js +123 -0
- snappy/doc/_static/basic.css +47 -27
- snappy/doc/_static/css/badge_only.css +1 -0
- snappy/doc/_static/css/fonts/Roboto-Slab-Bold.woff +0 -0
- snappy/doc/_static/css/fonts/Roboto-Slab-Bold.woff2 +0 -0
- snappy/doc/_static/css/fonts/Roboto-Slab-Regular.woff +0 -0
- snappy/doc/_static/css/fonts/Roboto-Slab-Regular.woff2 +0 -0
- snappy/doc/_static/css/fonts/fontawesome-webfont.eot +0 -0
- snappy/doc/_static/css/fonts/fontawesome-webfont.svg +2671 -0
- snappy/doc/_static/css/fonts/fontawesome-webfont.ttf +0 -0
- snappy/doc/_static/css/fonts/fontawesome-webfont.woff +0 -0
- snappy/doc/_static/css/fonts/fontawesome-webfont.woff2 +0 -0
- snappy/doc/_static/css/fonts/lato-bold-italic.woff +0 -0
- snappy/doc/_static/css/fonts/lato-bold-italic.woff2 +0 -0
- snappy/doc/_static/css/fonts/lato-bold.woff +0 -0
- snappy/doc/_static/css/fonts/lato-bold.woff2 +0 -0
- snappy/doc/_static/css/fonts/lato-normal-italic.woff +0 -0
- snappy/doc/_static/css/fonts/lato-normal-italic.woff2 +0 -0
- snappy/doc/_static/css/fonts/lato-normal.woff +0 -0
- snappy/doc/_static/css/fonts/lato-normal.woff2 +0 -0
- snappy/doc/_static/css/theme.css +4 -0
- snappy/doc/_static/doctools.js +107 -274
- snappy/doc/_static/documentation_options.js +6 -5
- snappy/doc/_static/fonts/Lato/lato-bold.eot +0 -0
- snappy/doc/_static/fonts/Lato/lato-bold.ttf +0 -0
- snappy/doc/_static/fonts/Lato/lato-bold.woff +0 -0
- snappy/doc/_static/fonts/Lato/lato-bold.woff2 +0 -0
- snappy/doc/_static/fonts/Lato/lato-bolditalic.eot +0 -0
- snappy/doc/_static/fonts/Lato/lato-bolditalic.ttf +0 -0
- snappy/doc/_static/fonts/Lato/lato-bolditalic.woff +0 -0
- snappy/doc/_static/fonts/Lato/lato-bolditalic.woff2 +0 -0
- snappy/doc/_static/fonts/Lato/lato-italic.eot +0 -0
- snappy/doc/_static/fonts/Lato/lato-italic.ttf +0 -0
- snappy/doc/_static/fonts/Lato/lato-italic.woff +0 -0
- snappy/doc/_static/fonts/Lato/lato-italic.woff2 +0 -0
- snappy/doc/_static/fonts/Lato/lato-regular.eot +0 -0
- snappy/doc/_static/fonts/Lato/lato-regular.ttf +0 -0
- snappy/doc/_static/fonts/Lato/lato-regular.woff +0 -0
- snappy/doc/_static/fonts/Lato/lato-regular.woff2 +0 -0
- snappy/doc/_static/fonts/RobotoSlab/roboto-slab-v7-bold.eot +0 -0
- snappy/doc/_static/fonts/RobotoSlab/roboto-slab-v7-bold.ttf +0 -0
- snappy/doc/_static/fonts/RobotoSlab/roboto-slab-v7-bold.woff +0 -0
- snappy/doc/_static/fonts/RobotoSlab/roboto-slab-v7-bold.woff2 +0 -0
- snappy/doc/_static/fonts/RobotoSlab/roboto-slab-v7-regular.eot +0 -0
- snappy/doc/_static/fonts/RobotoSlab/roboto-slab-v7-regular.ttf +0 -0
- snappy/doc/_static/fonts/RobotoSlab/roboto-slab-v7-regular.woff +0 -0
- snappy/doc/_static/fonts/RobotoSlab/roboto-slab-v7-regular.woff2 +0 -0
- snappy/doc/_static/jquery.js +2 -2
- snappy/doc/_static/js/badge_only.js +1 -0
- snappy/doc/_static/js/theme.js +1 -0
- snappy/doc/_static/js/versions.js +228 -0
- snappy/doc/_static/language_data.js +3 -101
- snappy/doc/_static/pygments.css +1 -0
- snappy/doc/_static/searchtools.js +489 -398
- snappy/doc/_static/snappy_furo.css +33 -0
- snappy/doc/_static/snappy_sphinx_rtd_theme.css +42 -0
- snappy/doc/_static/sphinx_highlight.js +154 -0
- snappy/doc/additional_classes.html +688 -263
- snappy/doc/bugs.html +107 -94
- snappy/doc/censuses.html +155 -127
- snappy/doc/credits.html +115 -104
- snappy/doc/development.html +184 -146
- snappy/doc/genindex.html +287 -204
- snappy/doc/index.html +189 -150
- snappy/doc/installing.html +259 -266
- snappy/doc/manifold.html +1626 -592
- snappy/doc/manifoldhp.html +119 -105
- snappy/doc/news.html +198 -104
- snappy/doc/objects.inv +0 -0
- snappy/doc/other.html +117 -105
- snappy/doc/platonic_census.html +161 -114
- snappy/doc/plink.html +113 -105
- snappy/doc/ptolemy.html +131 -108
- snappy/doc/ptolemy_classes.html +242 -223
- snappy/doc/ptolemy_examples1.html +144 -130
- snappy/doc/ptolemy_examples2.html +141 -129
- snappy/doc/ptolemy_examples3.html +148 -132
- snappy/doc/ptolemy_examples4.html +131 -111
- snappy/doc/ptolemy_prelim.html +162 -138
- snappy/doc/py-modindex.html +104 -69
- snappy/doc/screenshots.html +117 -108
- snappy/doc/search.html +115 -84
- snappy/doc/searchindex.js +1 -1
- snappy/doc/snap.html +109 -96
- snappy/doc/snappy.html +134 -97
- snappy/doc/spherogram.html +259 -187
- snappy/doc/todo.html +107 -94
- snappy/doc/triangulation.html +1380 -111
- snappy/doc/tutorial.html +107 -94
- snappy/doc/verify.html +194 -125
- snappy/doc/verify_internals.html +248 -686
- snappy/drilling/__init__.py +456 -0
- snappy/drilling/barycentric.py +103 -0
- snappy/drilling/constants.py +5 -0
- snappy/drilling/crush.py +270 -0
- snappy/drilling/cusps.py +125 -0
- snappy/drilling/debug.py +242 -0
- snappy/drilling/epsilons.py +6 -0
- snappy/drilling/exceptions.py +55 -0
- snappy/drilling/moves.py +620 -0
- snappy/drilling/peripheral_curves.py +210 -0
- snappy/drilling/perturb.py +188 -0
- snappy/drilling/shorten.py +36 -0
- snappy/drilling/subdivide.py +274 -0
- snappy/drilling/test.py +23 -0
- snappy/drilling/test_cases.py +126 -0
- snappy/drilling/tracing.py +351 -0
- snappy/exceptions.py +23 -3
- snappy/export_stl.py +20 -14
- snappy/exterior_to_link/__init__.py +2 -0
- snappy/exterior_to_link/barycentric_geometry.py +463 -0
- snappy/exterior_to_link/exceptions.py +6 -0
- snappy/exterior_to_link/geodesic_map.json +14408 -0
- snappy/exterior_to_link/hyp_utils.py +112 -0
- snappy/exterior_to_link/link_projection.py +323 -0
- snappy/exterior_to_link/main.py +197 -0
- snappy/exterior_to_link/mcomplex_with_expansion.py +261 -0
- snappy/exterior_to_link/mcomplex_with_link.py +687 -0
- snappy/exterior_to_link/mcomplex_with_memory.py +162 -0
- snappy/exterior_to_link/pl_utils.py +491 -0
- snappy/exterior_to_link/put_in_S3.py +156 -0
- snappy/exterior_to_link/rational_linear_algebra.py +123 -0
- snappy/exterior_to_link/rational_linear_algebra_wrapped.py +135 -0
- snappy/exterior_to_link/simplify_to_base_tri.py +114 -0
- snappy/exterior_to_link/stored_moves.py +475 -0
- snappy/exterior_to_link/test.py +31 -0
- snappy/geometric_structure/__init__.py +212 -0
- snappy/geometric_structure/cusp_neighborhood/__init__.py +3 -0
- snappy/geometric_structure/cusp_neighborhood/complex_cusp_cross_section.py +697 -0
- snappy/geometric_structure/cusp_neighborhood/cusp_cross_section_base.py +484 -0
- snappy/geometric_structure/cusp_neighborhood/exceptions.py +42 -0
- snappy/geometric_structure/cusp_neighborhood/real_cusp_cross_section.py +298 -0
- snappy/geometric_structure/cusp_neighborhood/tiles_for_cusp_neighborhood.py +159 -0
- snappy/geometric_structure/cusp_neighborhood/vertices.py +32 -0
- snappy/geometric_structure/geodesic/__init__.py +0 -0
- snappy/geometric_structure/geodesic/add_core_curves.py +152 -0
- snappy/geometric_structure/geodesic/avoid_core_curves.py +369 -0
- snappy/geometric_structure/geodesic/canonical_keys.py +52 -0
- snappy/geometric_structure/geodesic/check_away_from_core_curve.py +60 -0
- snappy/geometric_structure/geodesic/constants.py +6 -0
- snappy/geometric_structure/geodesic/exceptions.py +22 -0
- snappy/geometric_structure/geodesic/fixed_points.py +93 -0
- snappy/geometric_structure/geodesic/geodesic_start_point_info.py +435 -0
- snappy/geometric_structure/geodesic/graph_trace_helper.py +67 -0
- snappy/geometric_structure/geodesic/line.py +30 -0
- snappy/geometric_structure/geodesic/multiplicity.py +127 -0
- snappy/geometric_structure/geodesic/tiles_for_geodesic.py +101 -0
- snappy/geometric_structure/test.py +22 -0
- snappy/gui.py +36 -36
- snappy/horoviewer.py +50 -48
- snappy/hyperboloid/__init__.py +212 -0
- snappy/hyperboloid/distances.py +245 -0
- snappy/hyperboloid/horoball.py +19 -0
- snappy/hyperboloid/line.py +35 -0
- snappy/hyperboloid/point.py +9 -0
- snappy/hyperboloid/triangle.py +29 -0
- snappy/{infodialog.py → infowindow.py} +32 -33
- snappy/isometry_signature.py +382 -0
- snappy/len_spec/__init__.py +596 -0
- snappy/len_spec/geodesic_info.py +110 -0
- snappy/len_spec/geodesic_key_info_dict.py +117 -0
- snappy/len_spec/geodesic_piece.py +143 -0
- snappy/len_spec/geometric_structure.py +182 -0
- snappy/len_spec/geometry.py +80 -0
- snappy/len_spec/length_spectrum_geodesic_info.py +170 -0
- snappy/len_spec/spine.py +206 -0
- snappy/len_spec/test.py +24 -0
- snappy/len_spec/test_cases.py +69 -0
- snappy/len_spec/tile.py +275 -0
- snappy/len_spec/word.py +86 -0
- snappy/manifolds/__init__.py +1 -1
- snappy/math_basics.py +176 -0
- snappy/matrix.py +525 -0
- snappy/number.py +97 -21
- snappy/numeric_output_checker.py +37 -27
- snappy/pari.py +30 -69
- snappy/phone_home.py +25 -20
- snappy/polyviewer.py +39 -37
- snappy/ptolemy/__init__.py +4 -6
- snappy/ptolemy/component.py +14 -12
- snappy/ptolemy/coordinates.py +312 -295
- snappy/ptolemy/fieldExtensions.py +14 -12
- snappy/ptolemy/findLoops.py +43 -31
- snappy/ptolemy/geometricRep.py +24 -26
- snappy/ptolemy/homology.py +12 -7
- snappy/ptolemy/manifoldMethods.py +69 -70
- snappy/ptolemy/matrix.py +65 -26
- snappy/ptolemy/numericalSolutionsToGroebnerBasis.py +18 -14
- snappy/ptolemy/polynomial.py +125 -119
- snappy/ptolemy/processComponents.py +36 -30
- snappy/ptolemy/processFileBase.py +79 -18
- snappy/ptolemy/processFileDispatch.py +13 -14
- snappy/ptolemy/processMagmaFile.py +44 -39
- snappy/ptolemy/processRurFile.py +18 -11
- snappy/ptolemy/ptolemyGeneralizedObstructionClass.py +20 -17
- snappy/ptolemy/ptolemyObstructionClass.py +13 -17
- snappy/ptolemy/ptolemyVariety.py +190 -121
- snappy/ptolemy/ptolemyVarietyPrimeIdealGroebnerBasis.py +20 -19
- snappy/ptolemy/reginaWrapper.py +25 -29
- snappy/ptolemy/rur.py +6 -14
- snappy/ptolemy/solutionsToPrimeIdealGroebnerBasis.py +27 -22
- snappy/ptolemy/test.py +247 -188
- snappy/ptolemy/utilities.py +41 -43
- snappy/raytracing/__init__.py +64 -0
- snappy/raytracing/additional_horospheres.py +64 -0
- snappy/raytracing/additional_len_spec_choices.py +63 -0
- snappy/raytracing/cohomology_fractal.py +10 -6
- snappy/raytracing/eyeball.py +123 -0
- snappy/raytracing/finite_raytracing_data.py +48 -38
- snappy/raytracing/finite_viewer.py +218 -210
- snappy/raytracing/geodesic_tube_info.py +174 -0
- snappy/raytracing/geodesics.py +246 -0
- snappy/raytracing/geodesics_window.py +258 -0
- snappy/raytracing/gui_utilities.py +152 -40
- snappy/raytracing/hyperboloid_navigation.py +102 -52
- snappy/raytracing/hyperboloid_utilities.py +114 -261
- snappy/raytracing/ideal_raytracing_data.py +256 -179
- snappy/raytracing/inside_viewer.py +522 -253
- snappy/raytracing/pack.py +22 -0
- snappy/raytracing/raytracing_data.py +46 -34
- snappy/raytracing/raytracing_view.py +190 -109
- snappy/raytracing/shaders/Eye.png +0 -0
- snappy/raytracing/shaders/NonGeometric.png +0 -0
- snappy/raytracing/shaders/__init__.py +60 -4
- snappy/raytracing/shaders/fragment.glsl +575 -148
- snappy/raytracing/test.py +29 -0
- snappy/raytracing/tooltip.py +146 -0
- snappy/raytracing/upper_halfspace_utilities.py +98 -0
- snappy/raytracing/view_scale_controller.py +98 -0
- snappy/raytracing/zoom_slider/__init__.py +32 -29
- snappy/raytracing/zoom_slider/test.py +2 -0
- snappy/sage_helper.py +69 -123
- snappy/{preferences.py → settings.py} +167 -145
- snappy/shell.py +4 -0
- snappy/snap/__init__.py +12 -8
- snappy/snap/character_varieties.py +24 -18
- snappy/snap/find_field.py +35 -34
- snappy/snap/fundamental_polyhedron.py +99 -85
- snappy/snap/generators.py +6 -8
- snappy/snap/interval_reps.py +18 -6
- snappy/snap/kernel_structures.py +8 -3
- snappy/snap/mcomplex_base.py +1 -2
- snappy/snap/nsagetools.py +107 -53
- snappy/snap/peripheral/__init__.py +1 -1
- snappy/snap/peripheral/dual_cellulation.py +15 -7
- snappy/snap/peripheral/link.py +20 -16
- snappy/snap/peripheral/peripheral.py +22 -14
- snappy/snap/peripheral/surface.py +47 -50
- snappy/snap/peripheral/test.py +8 -8
- snappy/snap/polished_reps.py +65 -40
- snappy/snap/shapes.py +41 -22
- snappy/snap/slice_obs_HKL.py +64 -25
- snappy/snap/t3mlite/arrow.py +88 -51
- snappy/snap/t3mlite/corner.py +5 -6
- snappy/snap/t3mlite/edge.py +32 -21
- snappy/snap/t3mlite/face.py +7 -9
- snappy/snap/t3mlite/files.py +31 -23
- snappy/snap/t3mlite/homology.py +14 -10
- snappy/snap/t3mlite/linalg.py +158 -56
- snappy/snap/t3mlite/mcomplex.py +739 -291
- snappy/snap/t3mlite/perm4.py +236 -84
- snappy/snap/t3mlite/setup.py +9 -10
- snappy/snap/t3mlite/simplex.py +65 -48
- snappy/snap/t3mlite/spun.py +42 -30
- snappy/snap/t3mlite/surface.py +45 -45
- snappy/snap/t3mlite/test.py +3 -0
- snappy/snap/t3mlite/test_vs_regina.py +17 -13
- snappy/snap/t3mlite/tetrahedron.py +25 -24
- snappy/snap/t3mlite/vertex.py +8 -13
- snappy/snap/test.py +45 -52
- snappy/snap/utilities.py +66 -65
- snappy/test.py +155 -158
- snappy/test_cases.py +263 -0
- snappy/testing.py +131 -0
- snappy/tiling/__init__.py +2 -0
- snappy/tiling/canonical_key_dict.py +59 -0
- snappy/tiling/dict_based_set.py +79 -0
- snappy/tiling/floor.py +49 -0
- snappy/tiling/hyperboloid_dict.py +54 -0
- snappy/tiling/iter_utils.py +78 -0
- snappy/tiling/lifted_tetrahedron.py +22 -0
- snappy/tiling/lifted_tetrahedron_set.py +54 -0
- snappy/tiling/real_hash_dict.py +164 -0
- snappy/tiling/test.py +23 -0
- snappy/tiling/tile.py +215 -0
- snappy/tiling/triangle.py +33 -0
- snappy/tkterminal.py +313 -203
- snappy/twister/main.py +1 -8
- snappy/twister/twister_core.cpython-38-darwin.so +0 -0
- snappy/upper_halfspace/__init__.py +146 -0
- snappy/upper_halfspace/ideal_point.py +26 -0
- snappy/verify/__init__.py +4 -8
- snappy/verify/{verifyCanonical.py → canonical.py} +114 -97
- snappy/verify/complex_volume/__init__.py +3 -2
- snappy/verify/complex_volume/adjust_torsion.py +13 -11
- snappy/verify/complex_volume/closed.py +29 -24
- snappy/verify/complex_volume/compute_ptolemys.py +8 -6
- snappy/verify/complex_volume/cusped.py +10 -9
- snappy/verify/complex_volume/extended_bloch.py +14 -12
- snappy/verify/{cuspTranslations.py → cusp_translations.py} +15 -14
- snappy/verify/edge_equations.py +80 -0
- snappy/verify/exceptions.py +23 -56
- snappy/verify/{verifyHyperbolicity.py → hyperbolicity.py} +19 -15
- snappy/verify/interval_newton_shapes_engine.py +51 -211
- snappy/verify/interval_tree.py +27 -25
- snappy/verify/krawczyk_shapes_engine.py +47 -50
- snappy/verify/maximal_cusp_area_matrix/__init__.py +17 -86
- snappy/verify/maximal_cusp_area_matrix/cusp_tiling_engine.py +58 -48
- snappy/verify/maximal_cusp_area_matrix/cusp_translate_engine.py +53 -57
- snappy/verify/{realAlgebra.py → real_algebra.py} +26 -20
- snappy/verify/shapes.py +10 -7
- snappy/verify/short_slopes.py +41 -42
- snappy/verify/{squareExtensions.py → square_extensions.py} +96 -92
- snappy/verify/test.py +59 -57
- snappy/verify/upper_halfspace/extended_matrix.py +5 -5
- snappy/verify/upper_halfspace/finite_point.py +44 -31
- snappy/verify/upper_halfspace/ideal_point.py +69 -57
- snappy/verify/volume.py +15 -12
- snappy/version.py +2 -3
- {snappy-3.0.3.dist-info → snappy-3.2.dist-info}/METADATA +14 -12
- snappy-3.2.dist-info/RECORD +503 -0
- {snappy-3.0.3.dist-info → snappy-3.2.dist-info}/WHEEL +1 -1
- {snappy-3.0.3.dist-info → snappy-3.2.dist-info}/entry_points.txt +0 -1
- {snappy-3.0.3.dist-info → snappy-3.2.dist-info}/top_level.txt +10 -1
- snappy/doc/_sources/verify_canon.rst.txt +0 -90
- snappy/doc/_static/classic.css +0 -266
- snappy/doc/_static/jquery-3.5.1.js +0 -10872
- snappy/doc/_static/sidebar.js +0 -159
- snappy/doc/_static/underscore-1.13.1.js +0 -2042
- snappy/doc/_static/underscore.js +0 -6
- snappy/doc/verify_canon.html +0 -283
- snappy/ppm_to_png.py +0 -243
- snappy/togl/__init__.py +0 -3
- snappy/togl/darwin-tk8.6/Togl2.1/LICENSE +0 -28
- snappy/togl/darwin-tk8.6/Togl2.1/libTogl2.1.dylib +0 -0
- snappy/togl/darwin-tk8.6/Togl2.1/pkgIndex.tcl +0 -5
- snappy/togl/linux2-x86_64-tk8.6/Togl2.1/LICENSE +0 -28
- snappy/togl/linux2-x86_64-tk8.6/Togl2.1/libTogl2.1.so +0 -0
- snappy/togl/linux2-x86_64-tk8.6/Togl2.1/pkgIndex.tcl +0 -5
- snappy/togl/win32VC-tk8.6/Togl2.1/LICENSE +0 -28
- snappy/togl/win32VC-tk8.6/Togl2.1/Togl21.dll +0 -0
- snappy/togl/win32VC-tk8.6/Togl2.1/Togl21.lib +0 -0
- snappy/togl/win32VC-tk8.6/Togl2.1/pkgIndex.tcl +0 -6
- snappy/togl/win32VC-x86_64-tk8.6/Togl2.1/LICENSE +0 -28
- snappy/togl/win32VC-x86_64-tk8.6/Togl2.1/Togl21.dll +0 -0
- snappy/togl/win32VC-x86_64-tk8.6/Togl2.1/Togl21.lib +0 -0
- snappy/togl/win32VC-x86_64-tk8.6/Togl2.1/pkgIndex.tcl +0 -6
- snappy/verify/cuspCrossSection.py +0 -1413
- snappy/verify/mathHelpers.py +0 -64
- snappy-3.0.3.dist-info/RECORD +0 -360
@@ -25,7 +25,8 @@ out vec4 out_FragColor;
|
|
25
25
|
//--------------------------------------------
|
26
26
|
|
27
27
|
uniform vec2 screenResolution;
|
28
|
-
uniform float
|
28
|
+
uniform float viewScale;
|
29
|
+
uniform bool crosshairs;
|
29
30
|
|
30
31
|
uniform int currentTetIndex;
|
31
32
|
uniform mat4 currentBoost;
|
@@ -34,7 +35,7 @@ uniform float currentWeight;
|
|
34
35
|
uniform int maxSteps;
|
35
36
|
uniform float maxDist;
|
36
37
|
uniform int subpixelCount;
|
37
|
-
uniform float
|
38
|
+
uniform float edgeThicknessParam;
|
38
39
|
uniform float contrast;
|
39
40
|
|
40
41
|
const int perspectiveTypeMaterial = 0;
|
@@ -53,9 +54,13 @@ uniform bool showElevation = false;
|
|
53
54
|
// The string ##NAME## is replaced by the code in __init__.py
|
54
55
|
// by looking up its value in the dictionary constants_dict.
|
55
56
|
|
56
|
-
|
57
|
-
|
58
|
-
|
57
|
+
layout (std140) uniform TetrahedraCombinatorics
|
58
|
+
{
|
59
|
+
int otherTetNums[4 * ##num_tets##];
|
60
|
+
int otherFaceNums[4 * ##num_tets##];
|
61
|
+
};
|
62
|
+
|
63
|
+
uniform float weights[4 * ##num_tets##];
|
59
64
|
|
60
65
|
layout (std140) uniform TetrahedraBasics
|
61
66
|
{
|
@@ -64,18 +69,20 @@ layout (std140) uniform TetrahedraBasics
|
|
64
69
|
mat4 SO13tsfms[4 * ##num_tets##];
|
65
70
|
};
|
66
71
|
|
67
|
-
uniform
|
68
|
-
|
69
|
-
|
70
|
-
|
72
|
+
layout (std140) uniform Colors
|
73
|
+
{
|
74
|
+
int face_color_indices[4 * ##num_tets##];
|
75
|
+
int edge_color_indices[6 * ##num_tets##];
|
76
|
+
int vertex_color_indices[4 * ##num_tets##];
|
77
|
+
};
|
71
78
|
|
72
|
-
uniform
|
73
|
-
uniform int edge_color_indices[6 * ##num_tets##];
|
74
|
-
uniform int vertex_color_indices[4 * ##num_tets##];
|
79
|
+
uniform bool desaturate_edges = false;
|
75
80
|
|
76
|
-
uniform float
|
81
|
+
uniform float gradientThresholds[5];
|
77
82
|
uniform vec3 gradientColours[5];
|
78
83
|
|
84
|
+
uniform float edgeTubeRadiusParam;
|
85
|
+
|
79
86
|
uniform float lightBias;
|
80
87
|
uniform float lightFalloff;
|
81
88
|
uniform float brightness;
|
@@ -83,6 +90,7 @@ const vec4 lightSourcePosition = vec4(1.0, 0.0, 0.7, 0.0);
|
|
83
90
|
|
84
91
|
uniform bool isNonGeometric;
|
85
92
|
uniform sampler2D nonGeometricTexture;
|
93
|
+
uniform sampler2D eyeTexture;
|
86
94
|
|
87
95
|
const int num_tets = ##num_tets##;
|
88
96
|
const int num_edges = ##num_edges##;
|
@@ -109,7 +117,7 @@ uniform float vertexSphereRadiusParam;
|
|
109
117
|
// For an incomplete cusp, the Margulis tube is a cylinder about
|
110
118
|
// the geodesic the triangulation spins about. In other words,
|
111
119
|
// it is the cylinder fixed by the peripheral group of that cusp.
|
112
|
-
// We encode it by its two end points and cosh(radius
|
120
|
+
// We encode it by its two end points and cosh(radius)^2/2.
|
113
121
|
layout (std140) uniform MargulisTubes
|
114
122
|
{
|
115
123
|
vec4 margulisTubeTails[4 * ##num_tets##];
|
@@ -117,14 +125,71 @@ layout (std140) uniform MargulisTubes
|
|
117
125
|
};
|
118
126
|
uniform float margulisTubeRadiusParams[4 * ##num_tets##];
|
119
127
|
|
128
|
+
#if defined(num_geodesic_segments) && num_geodesic_segments > 0
|
129
|
+
layout (std140) uniform geodesics
|
130
|
+
{
|
131
|
+
vec4 geodesicTails[num_geodesic_segments];
|
132
|
+
vec4 geodesicHeads[num_geodesic_segments];
|
133
|
+
int geodesicIndex[num_geodesic_segments];
|
134
|
+
float geodesicTubeRadiusParam[num_geodesic_segments];
|
135
|
+
int geodesicOffsets[##num_tets## + 1];
|
136
|
+
};
|
137
|
+
#endif
|
138
|
+
|
139
|
+
#if !defined(num_eyeballs)
|
140
|
+
#define num_eyeballs 0
|
141
|
+
#endif
|
142
|
+
|
143
|
+
#if num_eyeballs > 0
|
144
|
+
layout (std140) uniform eyeballs
|
145
|
+
{
|
146
|
+
vec4 eyeballPositions[num_eyeballs];
|
147
|
+
mat4 eyeballInvEmbeddings[num_eyeballs];
|
148
|
+
mat4 eyeballEmbeddings[num_eyeballs];
|
149
|
+
int eyeballOffsets[##num_tets## + 1];
|
150
|
+
};
|
151
|
+
uniform float eyeballRadius;
|
152
|
+
|
153
|
+
#if eyeball_type == 2
|
154
|
+
float eyeballRadiusParam = cosh(eyeballRadius) * cosh(eyeballRadius);
|
155
|
+
#else
|
156
|
+
float space_ship_width = 0.4;
|
157
|
+
float space_ship_fold_width = 0.13;
|
158
|
+
float space_ship_fold_height = 0.3;
|
159
|
+
|
160
|
+
vec4 space_ship_top_plane = vec4(0.0, 0.0, -1.0, 0.0);
|
161
|
+
vec4 space_ship_edges[2] = vec4[2](
|
162
|
+
vec4(0.0, 1.0 / space_ship_width, 0.0, 1.0),
|
163
|
+
vec4(0.0, -1.0 / space_ship_width, 0.0, 1.0));
|
164
|
+
vec4 space_ship_folds[2] = vec4[2](
|
165
|
+
vec4(0.0, 1.0 / space_ship_fold_width, 1.0 / space_ship_fold_height, 1.0),
|
166
|
+
vec4(0.0, -1.0 / space_ship_fold_width, 1.0 / space_ship_fold_height, 1.0));
|
167
|
+
float b = length(vec2(space_ship_fold_height, 1.0));
|
168
|
+
vec4 space_ship_back_plane = vec4(sinh(eyeballRadius), 0.0, 0.0, -b * cosh(eyeballRadius));
|
169
|
+
#endif
|
170
|
+
|
171
|
+
#endif
|
172
|
+
|
120
173
|
uniform float horosphereScales[4 * ##num_tets##];
|
121
174
|
|
122
|
-
|
123
|
-
|
124
|
-
|
125
|
-
|
126
|
-
|
127
|
-
|
175
|
+
#if defined(num_additional_horospheres) && num_additional_horospheres > 0
|
176
|
+
layout (std140) uniform additionalHorospheres
|
177
|
+
{
|
178
|
+
vec4 horosphereVec[num_additional_horospheres];
|
179
|
+
int horosphereCuspIndex[num_additional_horospheres];
|
180
|
+
int horosphereOffsets[##num_tets## + 1];
|
181
|
+
};
|
182
|
+
|
183
|
+
#endif
|
184
|
+
|
185
|
+
#if defined(has_edge_midpoints)
|
186
|
+
layout (std140) uniform edgeMidpoints
|
187
|
+
{
|
188
|
+
vec4 edgeMidpointVec[6 * ##num_tets##];
|
189
|
+
};
|
190
|
+
|
191
|
+
uniform float edgeMidpointRadiusParam;
|
192
|
+
#endif
|
128
193
|
|
129
194
|
// cosh(r)^2 where r is the radius of the sphere
|
130
195
|
// about the center of the tetrahedron.
|
@@ -139,7 +204,7 @@ layout (std140) uniform TetCuspMatrices
|
|
139
204
|
};
|
140
205
|
|
141
206
|
uniform vec2 logAdjustments[4 * ##num_tets##];
|
142
|
-
uniform mat2
|
207
|
+
uniform mat2 toStandardTorusMatrices[4 * ##num_tets##];
|
143
208
|
|
144
209
|
const float peripheralCurveThickness = 0.015;
|
145
210
|
|
@@ -212,7 +277,7 @@ triangleBdryParam(vec4 samplePoint, int tetNum, int exit_face){
|
|
212
277
|
float new_p = geodesicParameterPlanes(samplePoint, exit_dual_point, planes[index]);
|
213
278
|
if(new_p < smallest_p){
|
214
279
|
smallest_p = new_p;
|
215
|
-
}
|
280
|
+
}
|
216
281
|
}
|
217
282
|
}
|
218
283
|
return smallest_p;
|
@@ -222,17 +287,23 @@ triangleBdryParam(vec4 samplePoint, int tetNum, int exit_face){
|
|
222
287
|
|
223
288
|
// Kind of object a ray hit.
|
224
289
|
|
225
|
-
const int object_type_nothing
|
226
|
-
const int object_type_face
|
227
|
-
const int object_type_edge_cylinder_enter
|
228
|
-
const int object_type_edge_cylinder_exit
|
229
|
-
const int
|
230
|
-
const int
|
231
|
-
const int
|
232
|
-
const int
|
233
|
-
const int
|
234
|
-
const int
|
235
|
-
const int
|
290
|
+
const int object_type_nothing = 0;
|
291
|
+
const int object_type_face = 1;
|
292
|
+
const int object_type_edge_cylinder_enter = 2;
|
293
|
+
const int object_type_edge_cylinder_exit = 3;
|
294
|
+
const int object_type_horosphere_enter = 4;
|
295
|
+
const int object_type_horosphere_exit = 5;
|
296
|
+
const int object_type_edge_fan = 6;
|
297
|
+
const int object_type_insphere = 7;
|
298
|
+
const int object_type_vertex_sphere = 8;
|
299
|
+
const int object_type_margulis_tube_enter = 9;
|
300
|
+
const int object_type_margulis_tube_exit = 10;
|
301
|
+
const int object_type_elevation_enter = 11;
|
302
|
+
const int object_type_elevation_exit = 12;
|
303
|
+
const int object_type_geodesic_tube = 13;
|
304
|
+
const int object_type_additional_horosphere = 14;
|
305
|
+
const int object_type_eyeball = 15;
|
306
|
+
const int object_type_edge_midpoint = 16;
|
236
307
|
|
237
308
|
// A ray consists of a point in the hyperbolid model and a
|
238
309
|
// unit tangent vector dir orthogonal to the point with respect
|
@@ -259,8 +330,19 @@ struct RayHit
|
|
259
330
|
// Index of object (within the tetrahedron), e.g.,
|
260
331
|
// 0-3 for horospheres, 0-5 for edges.
|
261
332
|
int object_index;
|
333
|
+
|
334
|
+
int object_subindex;
|
262
335
|
};
|
263
336
|
|
337
|
+
bool traceInsideVertexNeighborhood()
|
338
|
+
{
|
339
|
+
#if num_eyeballs > 0
|
340
|
+
return eyeballOffsets[##num_tets##] > 0;
|
341
|
+
#else
|
342
|
+
return false;
|
343
|
+
#endif
|
344
|
+
}
|
345
|
+
|
264
346
|
// We distinguish between:
|
265
347
|
// - colored ray hits: the geometry is lit, e.g., the cylinder
|
266
348
|
// about an edge reacts to light)
|
@@ -272,16 +354,15 @@ struct RayHit
|
|
272
354
|
//
|
273
355
|
bool isColored(RayHit ray_hit)
|
274
356
|
{
|
275
|
-
return
|
276
|
-
ray_hit.object_type ==
|
277
|
-
ray_hit.object_type ==
|
278
|
-
|
279
|
-
|
280
|
-
|
281
|
-
|
282
|
-
|
283
|
-
|
284
|
-
ray_hit.object_type == object_type_elevation_exit;
|
357
|
+
return !(
|
358
|
+
ray_hit.object_type == object_type_nothing ||
|
359
|
+
ray_hit.object_type == object_type_face);
|
360
|
+
}
|
361
|
+
|
362
|
+
vec4
|
363
|
+
pointAdvancedByParam(Ray ray, float p)
|
364
|
+
{
|
365
|
+
return R13Normalise(ray.point + p * ray.dir );
|
285
366
|
}
|
286
367
|
|
287
368
|
// Advances ray by distance atanh(p).
|
@@ -291,7 +372,7 @@ bool isColored(RayHit ray_hit)
|
|
291
372
|
void
|
292
373
|
advanceRayByDistParam(inout Ray ray, float p)
|
293
374
|
{
|
294
|
-
ray.point =
|
375
|
+
ray.point = pointAdvancedByParam(ray, p);
|
295
376
|
ray.dir = makeUnitTangentVector(ray.dir, ray.point);
|
296
377
|
}
|
297
378
|
|
@@ -331,7 +412,7 @@ realRootsOfQuadratic(float a, float b, float c,
|
|
331
412
|
|
332
413
|
// Intersection with plane.
|
333
414
|
// The plane is given by all points such that the inner product
|
334
|
-
// of the point and the planeEqn is zero.
|
415
|
+
// of the point and the planeEqn is zero.
|
335
416
|
float
|
336
417
|
distParamForPlaneIntersection(Ray ray,
|
337
418
|
vec4 planeEqn)
|
@@ -351,11 +432,11 @@ distParamForPlaneIntersection(Ray ray,
|
|
351
432
|
// The last parameter is the cosh(radius)^2.
|
352
433
|
vec2
|
353
434
|
distParamsForSphereIntersection(Ray ray,
|
354
|
-
|
435
|
+
vec4 center, float sphereRadiusParam)
|
355
436
|
{
|
356
437
|
float startDot = R13Dot(center, ray.point);
|
357
438
|
float dirDot = R13Dot(center, ray.dir);
|
358
|
-
|
439
|
+
|
359
440
|
return realRootsOfQuadratic(
|
360
441
|
dirDot * dirDot + sphereRadiusParam,
|
361
442
|
2.0 * dirDot * startDot,
|
@@ -375,17 +456,44 @@ distParamsForHorosphereIntersection(Ray ray,
|
|
375
456
|
|
376
457
|
// Intersection with cylinder about the geodesic with the two given
|
377
458
|
// (light-like) endpoints.
|
378
|
-
// tubeRadiusParam is cosh(radius
|
459
|
+
// tubeRadiusParam is cosh(radius)^2/2.
|
379
460
|
// This function can detect intersections of the ray that happen
|
380
461
|
// some distance before the start point of the ray. To use this feature,
|
381
462
|
// set minDistParam to a negative value, namely to tanh(-distance),
|
382
463
|
// where distance is how far back we want to track the ray.
|
383
464
|
vec2
|
384
465
|
distParamsForTubeIntersection(Ray ray,
|
385
|
-
|
386
|
-
|
387
|
-
|
466
|
+
vec4[2] endpoints,
|
467
|
+
float tubeRadiusParam,
|
468
|
+
float minDistParam)
|
388
469
|
{
|
470
|
+
// The points p (with R13Dot(p,p) = -1) on a tube about a
|
471
|
+
// geodesic are given by
|
472
|
+
//
|
473
|
+
// -tubeRadiusParam * R13Dot(endpoints[0], endpoints[1])
|
474
|
+
// = R13Dot(endpoints[0],p) * R13Dot(endpoints[1],p)
|
475
|
+
//
|
476
|
+
// To see this, note that the isometries of the tube about
|
477
|
+
// the geodesic act on the light-like endpoints by multiplying
|
478
|
+
// them by s and 1/s, respectively, where s > 0. It is easy
|
479
|
+
// to check that the equation is invariant under this action.
|
480
|
+
//
|
481
|
+
// To compute the tubeRadiusParam in terms of the tube radius,
|
482
|
+
// place the endpoints at (1,-1,0,0) and (1,1,0,0) and p at
|
483
|
+
// (cosh(radius),0,sinh(radius),0). We obtain
|
484
|
+
//
|
485
|
+
// tubeRadiusParam = cosh(radius)^2/2
|
486
|
+
//
|
487
|
+
// The ray is parameterized by
|
488
|
+
//
|
489
|
+
// p = p0 / sqrt(-R13Dot(p0, p0))
|
490
|
+
//
|
491
|
+
// where
|
492
|
+
// p0 = ray.point + t * ray.dir.
|
493
|
+
//
|
494
|
+
// Putting p into the above equation and multiplying by
|
495
|
+
// -R13Dot(p0, p0), we obtain a quadratic equation we can solve for.
|
496
|
+
|
389
497
|
float start0Dot = R13Dot(endpoints[0], ray.point);
|
390
498
|
float dir0Dot = R13Dot(endpoints[0], ray.dir);
|
391
499
|
float start1Dot = R13Dot(endpoints[1], ray.point);
|
@@ -470,6 +578,17 @@ horosphereEqn(int index)
|
|
470
578
|
{
|
471
579
|
return horosphereScales[index] * R13Vertices[index];
|
472
580
|
}
|
581
|
+
|
582
|
+
#if defined(num_geodesic_segments) && num_geodesic_segments > 0
|
583
|
+
// The two endpoints of a geodesic
|
584
|
+
vec4[2]
|
585
|
+
endpointsForGeodesic(int index)
|
586
|
+
{
|
587
|
+
return vec4[](geodesicTails[index],
|
588
|
+
geodesicHeads[index]);
|
589
|
+
}
|
590
|
+
#endif
|
591
|
+
|
473
592
|
#endif
|
474
593
|
|
475
594
|
vec4
|
@@ -485,19 +604,76 @@ normalForRayHit(RayHit ray_hit)
|
|
485
604
|
return normalForSphere(ray_hit.ray.point, vec4(1,0,0,0));
|
486
605
|
}
|
487
606
|
|
488
|
-
if(ray_hit.object_type ==
|
607
|
+
if(ray_hit.object_type == object_type_horosphere_enter) {
|
489
608
|
int index = 4 * ray_hit.tet_num + ray_hit.object_index;
|
490
609
|
return horosphereEqn(index) - ray_hit.ray.point;
|
491
610
|
}
|
492
611
|
|
493
|
-
if(ray_hit.object_type ==
|
612
|
+
if(ray_hit.object_type == object_type_horosphere_exit) {
|
613
|
+
int index = 4 * ray_hit.tet_num + ray_hit.object_index;
|
614
|
+
return ray_hit.ray.point - horosphereEqn(index);
|
615
|
+
}
|
616
|
+
|
617
|
+
if(ray_hit.object_type == object_type_margulis_tube_enter) {
|
494
618
|
int index = 4 * ray_hit.tet_num + ray_hit.object_index;
|
495
619
|
return normalForTube(
|
496
620
|
ray_hit.ray.point,
|
497
621
|
endpointsForMargulisTube(index));
|
498
622
|
}
|
499
|
-
|
500
|
-
|
623
|
+
|
624
|
+
if(ray_hit.object_type == object_type_margulis_tube_exit) {
|
625
|
+
int index = 4 * ray_hit.tet_num + ray_hit.object_index;
|
626
|
+
return - normalForTube(
|
627
|
+
ray_hit.ray.point,
|
628
|
+
endpointsForMargulisTube(index));
|
629
|
+
}
|
630
|
+
|
631
|
+
#if defined(num_geodesic_segments) && num_geodesic_segments > 0
|
632
|
+
if (ray_hit.object_type == object_type_geodesic_tube) {
|
633
|
+
return normalForTube(
|
634
|
+
ray_hit.ray.point,
|
635
|
+
endpointsForGeodesic(ray_hit.object_index));
|
636
|
+
}
|
637
|
+
#endif
|
638
|
+
|
639
|
+
#if defined(num_additional_horospheres) && num_additional_horospheres > 0
|
640
|
+
if (ray_hit.object_type == object_type_additional_horosphere) {
|
641
|
+
return horosphereVec[ray_hit.object_index] - ray_hit.ray.point;
|
642
|
+
}
|
643
|
+
#endif
|
644
|
+
|
645
|
+
#if num_eyeballs > 0
|
646
|
+
if (ray_hit.object_type == object_type_eyeball) {
|
647
|
+
#if eyeball_type == 2
|
648
|
+
return normalForSphere(
|
649
|
+
ray_hit.ray.point, eyeballPositions[ray_hit.object_index]);
|
650
|
+
#else
|
651
|
+
vec4 local_normal;
|
652
|
+
if (ray_hit.object_subindex == 0) {
|
653
|
+
local_normal = space_ship_top_plane;
|
654
|
+
} else {
|
655
|
+
local_normal = R13Normalise(space_ship_folds[ray_hit.object_subindex - 1]);
|
656
|
+
}
|
657
|
+
vec4 normal = local_normal * eyeballEmbeddings[ray_hit.object_index];
|
658
|
+
|
659
|
+
if (R13Dot(ray_hit.ray.dir, normal) > 0) {
|
660
|
+
return normal;
|
661
|
+
} else {
|
662
|
+
return -normal;
|
663
|
+
}
|
664
|
+
#endif
|
665
|
+
}
|
666
|
+
#endif
|
667
|
+
|
668
|
+
#if defined(has_edge_midpoints)
|
669
|
+
if (ray_hit.object_type == object_type_edge_midpoint) {
|
670
|
+
int index = 6 * ray_hit.tet_num + ray_hit.object_index;
|
671
|
+
return normalForSphere(ray_hit.ray.point, edgeMidpointVec[index]);
|
672
|
+
}
|
673
|
+
#endif
|
674
|
+
|
675
|
+
#endif
|
676
|
+
|
501
677
|
if(ray_hit.object_type == object_type_edge_fan ||
|
502
678
|
ray_hit.object_type == object_type_elevation_enter ||
|
503
679
|
ray_hit.object_type == object_type_elevation_exit) {
|
@@ -531,8 +707,8 @@ hyperboloidToUpperHalfspace(vec4 h)
|
|
531
707
|
vec3 poincare = klein / (1.0 + sqrt(1.0 - dot(klein, klein)));
|
532
708
|
vec3 denom_helper = vec3(poincare.x - 1.0, poincare.yz);
|
533
709
|
float denom = dot(denom_helper, denom_helper);
|
534
|
-
|
535
|
-
return vec3(2.0 * poincare.yz, 1.0 - dot(poincare, poincare)) / denom;
|
710
|
+
|
711
|
+
return vec3(2.0 * poincare.yz, 1.0 - dot(poincare, poincare)) / denom;
|
536
712
|
}
|
537
713
|
|
538
714
|
#if !##finiteTrig##
|
@@ -557,15 +733,35 @@ vec2
|
|
557
733
|
MLCoordinatesForRayHit(RayHit rayHit)
|
558
734
|
{
|
559
735
|
int index = 4 * rayHit.tet_num + rayHit.object_index;
|
560
|
-
|
736
|
+
|
561
737
|
vec3 pointUpperHalfspace = preferredUpperHalfspaceCoordinates(rayHit);
|
562
738
|
vec2 z = pointUpperHalfspace.xy;
|
563
739
|
|
564
|
-
if (rayHit.object_type ==
|
740
|
+
if (rayHit.object_type == object_type_margulis_tube_enter ||
|
741
|
+
rayHit.object_type == object_type_margulis_tube_exit) {
|
565
742
|
z = complexLog(z) + logAdjustments[index];
|
566
743
|
}
|
567
744
|
|
568
|
-
return z *
|
745
|
+
return z * toStandardTorusMatrices[index];
|
746
|
+
}
|
747
|
+
|
748
|
+
int
|
749
|
+
peripheralCurveForMLCoordinates(vec2 ml_coordinates)
|
750
|
+
{
|
751
|
+
// Map R^2->torus
|
752
|
+
vec2 f = fract(ml_coordinates);
|
753
|
+
|
754
|
+
if ( f.y < peripheralCurveThickness ||
|
755
|
+
f.y > 1.0 - peripheralCurveThickness) {
|
756
|
+
return 2;
|
757
|
+
}
|
758
|
+
|
759
|
+
if ( f.x < peripheralCurveThickness ||
|
760
|
+
f.x > 1.0 - peripheralCurveThickness) {
|
761
|
+
return 1;
|
762
|
+
}
|
763
|
+
|
764
|
+
return 0;
|
569
765
|
}
|
570
766
|
#endif
|
571
767
|
|
@@ -577,7 +773,7 @@ mat4
|
|
577
773
|
parabolicSO13(vec2 z)
|
578
774
|
{
|
579
775
|
float t = dot(z, z) / 2.0;
|
580
|
-
|
776
|
+
|
581
777
|
return mat4( 1.0 + t, - t, z.x, z.y,
|
582
778
|
t, 1.0 - t, z.x, z.y,
|
583
779
|
z.x, -z.x, 1.0, 0.0,
|
@@ -601,18 +797,75 @@ ray_trace_through_hyperboloid_tet(inout RayHit ray_hit)
|
|
601
797
|
{
|
602
798
|
int entry_object_type = ray_hit.object_type;
|
603
799
|
int entry_object_index = ray_hit.object_index;
|
604
|
-
|
800
|
+
|
605
801
|
///Given shape of a tet and a ray, find where the ray exits and through which face
|
606
802
|
float smallest_p = 100000000.0;
|
607
803
|
|
804
|
+
float horosphere_exit_param = -unreachableDistParam;
|
805
|
+
|
806
|
+
#if !##finiteTrig##
|
807
|
+
for (int vertex = 0; vertex < 4; vertex++) {
|
808
|
+
int index = 4 * ray_hit.tet_num + vertex;
|
809
|
+
if ( horosphereScales[index] != 0.0 ||
|
810
|
+
margulisTubeRadiusParams[index] > 0.50001) {
|
811
|
+
|
812
|
+
vec2 params;
|
813
|
+
if (horosphereScales[index] != 0.0) {
|
814
|
+
params = distParamsForHorosphereIntersection(
|
815
|
+
ray_hit.ray,
|
816
|
+
horosphereEqn(index));
|
817
|
+
} else {
|
818
|
+
params = distParamsForTubeIntersection(
|
819
|
+
ray_hit.ray,
|
820
|
+
endpointsForMargulisTube(index),
|
821
|
+
margulisTubeRadiusParams[index],
|
822
|
+
0.0);
|
823
|
+
}
|
824
|
+
|
825
|
+
if (params.x < smallest_p) {
|
826
|
+
smallest_p = params.x;
|
827
|
+
if (horosphereScales[index] != 0.0) {
|
828
|
+
ray_hit.object_type = object_type_horosphere_enter;
|
829
|
+
} else {
|
830
|
+
ray_hit.object_type = object_type_margulis_tube_enter;
|
831
|
+
}
|
832
|
+
ray_hit.object_index = vertex;
|
833
|
+
}
|
834
|
+
|
835
|
+
if (traceInsideVertexNeighborhood()) {
|
836
|
+
if (params.y < smallest_p) {
|
837
|
+
horosphere_exit_param = params.y;
|
838
|
+
ray_hit.distWhenLeavingCusp = ray_hit.dist + atanh(params.y);
|
839
|
+
|
840
|
+
RayHit new_hit = ray_hit;
|
841
|
+
new_hit.object_index = vertex;
|
842
|
+
advanceRayByDistParam(new_hit.ray, params.y);
|
843
|
+
|
844
|
+
if (peripheralCurveForMLCoordinates(
|
845
|
+
MLCoordinatesForRayHit(new_hit)) > 0) {
|
846
|
+
smallest_p = params.y;
|
847
|
+
|
848
|
+
if (horosphereScales[index] != 0.0) {
|
849
|
+
ray_hit.object_type = object_type_horosphere_exit;
|
850
|
+
} else {
|
851
|
+
ray_hit.object_type = object_type_margulis_tube_exit;
|
852
|
+
}
|
853
|
+
ray_hit.object_index = vertex;
|
854
|
+
}
|
855
|
+
}
|
856
|
+
}
|
857
|
+
}
|
858
|
+
}
|
859
|
+
#endif
|
860
|
+
|
608
861
|
for(int face = 0; face < 4; face++) {
|
609
862
|
if (entry_object_type != object_type_face || entry_object_index != face) {
|
610
863
|
// find p when we hit that face
|
611
864
|
int index = 4 * ray_hit.tet_num + face;
|
612
|
-
if(R13Dot(ray_hit.ray.dir, planes[index]) > 0.0){
|
865
|
+
if(R13Dot(ray_hit.ray.dir, planes[index]) > 0.0){
|
613
866
|
float p = distParamForPlaneIntersection(ray_hit.ray, planes[index]);
|
614
867
|
// if ((-10000.0 <= p) && (p < smallest_p)) {
|
615
|
-
if (p < smallest_p) {
|
868
|
+
if (p < smallest_p) {
|
616
869
|
/// negative values are ok if we have to go backwards a little to get through the face we are a little the wrong side of
|
617
870
|
/// Although this can apparently get caught in infinite loops in an edge
|
618
871
|
|
@@ -652,7 +905,8 @@ ray_trace_through_hyperboloid_tet(inout RayHit ray_hit)
|
|
652
905
|
ray_hit.ray,
|
653
906
|
vec4(1,0,0,0),
|
654
907
|
r).x;
|
655
|
-
if (p < smallest_p)
|
908
|
+
if (p < smallest_p && (!traceInsideVertexNeighborhood() ||
|
909
|
+
p > horosphere_exit_param)) {
|
656
910
|
smallest_p = p;
|
657
911
|
ray_hit.object_type = object_type_insphere;
|
658
912
|
ray_hit.object_index = 0;
|
@@ -660,42 +914,133 @@ ray_trace_through_hyperboloid_tet(inout RayHit ray_hit)
|
|
660
914
|
}
|
661
915
|
}
|
662
916
|
|
663
|
-
|
664
|
-
|
665
|
-
|
666
|
-
|
667
|
-
|
668
|
-
|
669
|
-
|
670
|
-
|
671
|
-
|
672
|
-
|
917
|
+
#if defined(has_edge_midpoints)
|
918
|
+
{
|
919
|
+
for (int edge = 0; edge < 6; edge++) {
|
920
|
+
int index = 6 * ray_hit.tet_num + edge;
|
921
|
+
float p = distParamsForSphereIntersection(
|
922
|
+
ray_hit.ray,
|
923
|
+
edgeMidpointVec[index],
|
924
|
+
edgeMidpointRadiusParam).x;
|
925
|
+
if (p < smallest_p) {
|
926
|
+
smallest_p = p;
|
927
|
+
ray_hit.object_type = object_type_edge_midpoint;
|
928
|
+
ray_hit.object_index = edge;
|
929
|
+
}
|
930
|
+
}
|
931
|
+
}
|
932
|
+
#endif
|
933
|
+
|
934
|
+
#if defined(num_geodesic_segments) && num_geodesic_segments > 0
|
935
|
+
for (int index = geodesicOffsets[ray_hit.tet_num];
|
936
|
+
index < geodesicOffsets[ray_hit.tet_num + 1];
|
937
|
+
index++) {
|
938
|
+
|
939
|
+
vec2 params = distParamsForTubeIntersection(
|
940
|
+
ray_hit.ray,
|
941
|
+
endpointsForGeodesic(index),
|
942
|
+
geodesicTubeRadiusParam[index],
|
943
|
+
0.0);
|
944
|
+
|
945
|
+
if (params.x < smallest_p && (!traceInsideVertexNeighborhood() ||
|
946
|
+
params.x > horosphere_exit_param)) {
|
947
|
+
smallest_p = params.x;
|
948
|
+
ray_hit.object_type = object_type_geodesic_tube;
|
949
|
+
ray_hit.object_index = index;
|
673
950
|
}
|
951
|
+
}
|
952
|
+
#endif
|
674
953
|
|
675
|
-
|
676
|
-
|
677
|
-
|
678
|
-
|
679
|
-
margulisTubeRadiusParams[index],
|
680
|
-
0.0);
|
954
|
+
#if defined(num_additional_horospheres) && num_additional_horospheres > 0
|
955
|
+
for (int index = horosphereOffsets[ray_hit.tet_num];
|
956
|
+
index < horosphereOffsets[ray_hit.tet_num + 1];
|
957
|
+
index++) {
|
681
958
|
|
682
|
-
|
683
|
-
|
684
|
-
|
685
|
-
|
959
|
+
vec2 params = distParamsForHorosphereIntersection(
|
960
|
+
ray_hit.ray,
|
961
|
+
horosphereVec[index]);
|
962
|
+
|
963
|
+
if (params.x < smallest_p) {
|
964
|
+
smallest_p = params.x;
|
965
|
+
ray_hit.object_type = object_type_additional_horosphere;
|
966
|
+
ray_hit.object_index = index;
|
967
|
+
}
|
968
|
+
}
|
969
|
+
#endif
|
970
|
+
|
971
|
+
#if num_eyeballs > 0
|
972
|
+
for (int index = eyeballOffsets[ray_hit.tet_num];
|
973
|
+
index < eyeballOffsets[ray_hit.tet_num + 1];
|
974
|
+
index++) {
|
975
|
+
|
976
|
+
#if eyeball_type == 2
|
977
|
+
vec2 params = distParamsForSphereIntersection(
|
978
|
+
ray_hit.ray,
|
979
|
+
eyeballPositions[index],
|
980
|
+
eyeballRadiusParam);
|
981
|
+
|
982
|
+
if (params.x < smallest_p) {
|
983
|
+
smallest_p = params.x;
|
984
|
+
ray_hit.object_type = object_type_eyeball;
|
985
|
+
ray_hit.object_index = index;
|
986
|
+
}
|
987
|
+
#else
|
988
|
+
Ray local_ray;
|
989
|
+
local_ray.point = ray_hit.ray.point * eyeballInvEmbeddings[index];
|
990
|
+
local_ray.dir = ray_hit.ray.dir * eyeballInvEmbeddings[index];
|
991
|
+
|
992
|
+
{
|
993
|
+
float param = distParamForPlaneIntersection(local_ray, vec4(0.0, 0.0, 1.0, 0.0));
|
994
|
+
|
995
|
+
if (param > 0 && param < smallest_p) {
|
996
|
+
if (ray_hit.dist + atanh(param) > 0.001) {
|
997
|
+
vec4 hit_point = pointAdvancedByParam(local_ray, param);
|
998
|
+
if ((dot(hit_point, space_ship_folds[0]) < 0.0 ||
|
999
|
+
dot(hit_point, space_ship_folds[1]) < 0.0) &&
|
1000
|
+
dot(hit_point, space_ship_back_plane) > 0.0 &&
|
1001
|
+
dot(hit_point, space_ship_edges[0]) > 0.0 &&
|
1002
|
+
dot(hit_point, space_ship_edges[1]) > 0.0) {
|
1003
|
+
smallest_p = param;
|
1004
|
+
ray_hit.object_type = object_type_eyeball;
|
1005
|
+
ray_hit.object_index = index;
|
1006
|
+
ray_hit.object_subindex = 0;
|
1007
|
+
}
|
1008
|
+
}
|
686
1009
|
}
|
687
1010
|
}
|
1011
|
+
|
1012
|
+
for (int s = 0; s < 2; s++) {
|
1013
|
+
float param = distParamForPlaneIntersection(local_ray, space_ship_folds[s]);
|
1014
|
+
|
1015
|
+
if (param > 0 && param < smallest_p) {
|
1016
|
+
if (ray_hit.dist + atanh(param) > 0.001) {
|
1017
|
+
vec4 hit_point = pointAdvancedByParam(local_ray, param);
|
1018
|
+
|
1019
|
+
if (dot(hit_point, space_ship_back_plane) > 0.0 &&
|
1020
|
+
dot(hit_point, space_ship_top_plane) > 0.0 &&
|
1021
|
+
dot(hit_point, space_ship_folds[1-s]) > 0.0) {
|
1022
|
+
|
1023
|
+
smallest_p = param;
|
1024
|
+
ray_hit.object_type = object_type_eyeball;
|
1025
|
+
ray_hit.object_index = index;
|
1026
|
+
ray_hit.object_subindex = 1 + s;
|
1027
|
+
}
|
1028
|
+
}
|
1029
|
+
}
|
1030
|
+
}
|
1031
|
+
#endif
|
688
1032
|
}
|
1033
|
+
#endif
|
689
1034
|
|
690
1035
|
#endif
|
691
1036
|
|
692
|
-
if (edgeTubeRadiusParam > 0.
|
1037
|
+
if (edgeTubeRadiusParam > 0.500001) {
|
693
1038
|
|
694
1039
|
#if ##finiteTrig##
|
695
1040
|
float backDistParam = 0.0;
|
696
1041
|
#else
|
697
1042
|
float backDistParam = tanh(ray_hit.distWhenLeavingCusp-ray_hit.dist);
|
698
|
-
#endif
|
1043
|
+
#endif
|
699
1044
|
|
700
1045
|
for (int edge = 0; edge < 6; edge++) {
|
701
1046
|
|
@@ -705,11 +1050,14 @@ ray_trace_through_hyperboloid_tet(inout RayHit ray_hit)
|
|
705
1050
|
edgeTubeRadiusParam,
|
706
1051
|
backDistParam);
|
707
1052
|
|
708
|
-
if (params.x < smallest_p)
|
1053
|
+
if (params.x < smallest_p && (!traceInsideVertexNeighborhood() ||
|
1054
|
+
params.x > horosphere_exit_param)) {
|
709
1055
|
smallest_p = params.x;
|
710
1056
|
ray_hit.object_type = object_type_edge_cylinder_enter;
|
711
1057
|
ray_hit.object_index = edge;
|
712
|
-
}
|
1058
|
+
}
|
1059
|
+
if (params.y < smallest_p && (!traceInsideVertexNeighborhood() ||
|
1060
|
+
params.y > horosphere_exit_param)) {
|
713
1061
|
smallest_p = params.y;
|
714
1062
|
ray_hit.object_type = object_type_edge_cylinder_exit;
|
715
1063
|
ray_hit.object_index = edge;
|
@@ -720,10 +1068,13 @@ ray_trace_through_hyperboloid_tet(inout RayHit ray_hit)
|
|
720
1068
|
ray_hit.dist += atanh(smallest_p);
|
721
1069
|
advanceRayByDistParam(ray_hit.ray, smallest_p);
|
722
1070
|
|
723
|
-
if(
|
1071
|
+
if(edgeThicknessParam > 0.00001) {
|
724
1072
|
if (ray_hit.object_type == object_type_face) {
|
725
|
-
if(
|
726
|
-
|
1073
|
+
if (!traceInsideVertexNeighborhood() ||
|
1074
|
+
smallest_p > horosphere_exit_param) {
|
1075
|
+
if(triangleBdryParam(ray_hit.ray.point, ray_hit.tet_num, ray_hit.object_index) < edgeThicknessParam) {
|
1076
|
+
ray_hit.object_type = object_type_edge_fan;
|
1077
|
+
}
|
727
1078
|
}
|
728
1079
|
}
|
729
1080
|
}
|
@@ -765,7 +1116,7 @@ ray_trace(inout RayHit ray_hit) {
|
|
765
1116
|
// positive values so we get correct behaviour by comparing without the sinh^2.
|
766
1117
|
int index = 4 * ray_hit.tet_num + ray_hit.object_index;
|
767
1118
|
|
768
|
-
float new_weight = ray_hit.weight + weights[ index ];
|
1119
|
+
float new_weight = ray_hit.weight + weights[ index ];
|
769
1120
|
|
770
1121
|
if (showElevation) {
|
771
1122
|
int elevation_object_type =
|
@@ -784,7 +1135,7 @@ ray_trace(inout RayHit ray_hit) {
|
|
784
1135
|
|
785
1136
|
ray_hit.light_source = ray_hit.light_source * tsfm;
|
786
1137
|
ray_hit.ray.point = ray_hit.ray.point * tsfm;
|
787
|
-
ray_hit.ray.dir = R13Normalise( ray_hit.ray.dir * tsfm );
|
1138
|
+
ray_hit.ray.dir = R13Normalise( ray_hit.ray.dir * tsfm );
|
788
1139
|
ray_hit.tet_num = otherTetNums[ index ];
|
789
1140
|
}
|
790
1141
|
}
|
@@ -793,20 +1144,20 @@ ray_trace(inout RayHit ray_hit) {
|
|
793
1144
|
|
794
1145
|
/// --- Colour gradient code --- ///
|
795
1146
|
|
796
|
-
int find_band(float t, float
|
1147
|
+
int find_band(float t, float thresholds[5]){
|
797
1148
|
for(int j = 1; j < 4; j++) {
|
798
|
-
if(t <
|
1149
|
+
if(t < thresholds[j]) {
|
799
1150
|
return j;
|
800
1151
|
}
|
801
1152
|
}
|
802
1153
|
return 4;
|
803
1154
|
}
|
804
1155
|
|
805
|
-
vec3 general_gradient(float t, float
|
806
|
-
int i = find_band(t,
|
1156
|
+
vec3 general_gradient(float t, float thresholds[5], vec3 colours[5]){
|
1157
|
+
int i = find_band(t, thresholds);
|
807
1158
|
return mix(colours[i-1],
|
808
1159
|
colours[i],
|
809
|
-
(t -
|
1160
|
+
(t - thresholds[i-1])/(thresholds[i] - thresholds[i-1]));
|
810
1161
|
}
|
811
1162
|
|
812
1163
|
// Given the (average) value for a ray hit, apply gradient to get
|
@@ -820,7 +1171,7 @@ vec3 colorForValue(float value)
|
|
820
1171
|
value = contrast * value;
|
821
1172
|
value = 0.5 + 0.5 * value/ (abs(value) + 1.0); //faster than atan, similar
|
822
1173
|
|
823
|
-
return general_gradient(value,
|
1174
|
+
return general_gradient(value, gradientThresholds, gradientColours);
|
824
1175
|
}
|
825
1176
|
|
826
1177
|
struct MaterialParams
|
@@ -849,11 +1200,13 @@ material_params(RayHit ray_hit)
|
|
849
1200
|
|
850
1201
|
result.diffuse = hsv2rgb(vec3(float(color_index)/float(num_cusps), 0.25, 1.0));
|
851
1202
|
result.ambient = 0.5 * result.diffuse;
|
852
|
-
}
|
1203
|
+
}
|
853
1204
|
#else
|
854
|
-
if (ray_hit.object_type ==
|
855
|
-
ray_hit.object_type ==
|
856
|
-
|
1205
|
+
if (ray_hit.object_type == object_type_horosphere_enter ||
|
1206
|
+
ray_hit.object_type == object_type_horosphere_exit ||
|
1207
|
+
ray_hit.object_type == object_type_margulis_tube_enter ||
|
1208
|
+
ray_hit.object_type == object_type_margulis_tube_exit) {
|
1209
|
+
|
857
1210
|
int index = 4 * ray_hit.tet_num + ray_hit.object_index;
|
858
1211
|
int color_index = vertex_color_indices[index];
|
859
1212
|
|
@@ -867,15 +1220,15 @@ material_params(RayHit ray_hit)
|
|
867
1220
|
#endif
|
868
1221
|
result.ambient = 0.5 * result.diffuse;
|
869
1222
|
|
870
|
-
|
871
|
-
|
872
|
-
|
873
|
-
|
1223
|
+
int peripheralCurve =
|
1224
|
+
peripheralCurveForMLCoordinates(
|
1225
|
+
MLCoordinatesForRayHit(ray_hit));
|
1226
|
+
|
1227
|
+
if (peripheralCurve == 1) {
|
874
1228
|
result.diffuse = longitudeColor;
|
875
1229
|
result.ambient = result.diffuse;
|
876
1230
|
}
|
877
|
-
if (
|
878
|
-
coords.y > 1.0 - peripheralCurveThickness) {
|
1231
|
+
if (peripheralCurve == 2) {
|
879
1232
|
result.diffuse = meridianColor;
|
880
1233
|
result.ambient = result.diffuse;
|
881
1234
|
}
|
@@ -901,11 +1254,14 @@ material_params(RayHit ray_hit)
|
|
901
1254
|
if (ray_hit.object_type == object_type_edge_cylinder_enter) {
|
902
1255
|
int index = 6 * ray_hit.tet_num + ray_hit.object_index;
|
903
1256
|
int color_index = edge_color_indices[index];
|
904
|
-
|
1257
|
+
|
905
1258
|
//using num_tets = num_edges
|
906
1259
|
|
907
1260
|
#if COLOR_SCHEME == 1
|
908
|
-
result.diffuse = hsv2rgb(
|
1261
|
+
result.diffuse = hsv2rgb(
|
1262
|
+
vec3(float(color_index)/float(num_edges),
|
1263
|
+
desaturate_edges ? 0.24 : 1.0,
|
1264
|
+
1.0));
|
909
1265
|
#else
|
910
1266
|
result.diffuse =
|
911
1267
|
vec3(0.5, 0.5, 0.5)
|
@@ -919,7 +1275,7 @@ material_params(RayHit ray_hit)
|
|
919
1275
|
if (ray_hit.object_type == object_type_edge_cylinder_exit) {
|
920
1276
|
int index = 6 * ray_hit.tet_num + ray_hit.object_index;
|
921
1277
|
int color_index = edge_color_indices[index];
|
922
|
-
|
1278
|
+
|
923
1279
|
//using num_tets = num_edges
|
924
1280
|
result.diffuse = 0.3 * hsv2rgb(vec3(float(color_index)/float(num_tets), 1.0, 1.0));
|
925
1281
|
result.ambient = 0.5 * result.diffuse;
|
@@ -935,6 +1291,67 @@ material_params(RayHit ray_hit)
|
|
935
1291
|
result.ambient = 0.5 * result.diffuse;
|
936
1292
|
}
|
937
1293
|
|
1294
|
+
#if defined(num_geodesic_segments) && num_geodesic_segments > 0
|
1295
|
+
if (ray_hit.object_type == object_type_geodesic_tube) {
|
1296
|
+
int index = geodesicIndex[ray_hit.object_index];
|
1297
|
+
|
1298
|
+
// The user wants to switch geodesics off and on while
|
1299
|
+
// their colors stay stable.
|
1300
|
+
//
|
1301
|
+
// Thus, we cannot divide the color circle equally.
|
1302
|
+
//
|
1303
|
+
// Instead, we multiply the index by the golden angle
|
1304
|
+
// pi * (3 - sqrt(5)) radians
|
1305
|
+
// so that no geodesics hit the same color.
|
1306
|
+
//
|
1307
|
+
// For hsv2rgb, we need to divide by 2 * pi:
|
1308
|
+
//
|
1309
|
+
float goldenAngleBy2Pi = 0.3819660112501051;
|
1310
|
+
|
1311
|
+
result.diffuse = hsv2rgb(vec3(float(index) * goldenAngleBy2Pi + 0.1, 1.0, 1.0));
|
1312
|
+
|
1313
|
+
result.ambient = 0.5 * result.diffuse;
|
1314
|
+
}
|
1315
|
+
#endif
|
1316
|
+
|
1317
|
+
#if defined(num_additional_horospheres) && num_additional_horospheres > 0
|
1318
|
+
if (ray_hit.object_type == object_type_additional_horosphere) {
|
1319
|
+
int index = horosphereCuspIndex[ray_hit.object_index];
|
1320
|
+
|
1321
|
+
// Similar to geodesic colors.
|
1322
|
+
float goldenAngleBy2Pi = 0.3819660112501051;
|
1323
|
+
|
1324
|
+
result.diffuse = hsv2rgb(vec3(float(index) * goldenAngleBy2Pi + 0.3, 1.0, 1.0));
|
1325
|
+
|
1326
|
+
result.ambient = 0.5 * result.diffuse;
|
1327
|
+
}
|
1328
|
+
#endif
|
1329
|
+
|
1330
|
+
#if num_eyeballs > 0
|
1331
|
+
if (ray_hit.object_type == object_type_eyeball) {
|
1332
|
+
|
1333
|
+
#if eyeball_type == 2
|
1334
|
+
vec4 pt = ray_hit.ray.point * eyeballInvEmbeddings[ray_hit.object_index];
|
1335
|
+
vec3 d = normalize(pt.yzw);
|
1336
|
+
|
1337
|
+
vec2 tex_coords = vec2(0.5) + vec2(atan(d.x, -d.z) / 2, asin(d.y)) / radians(180);
|
1338
|
+
|
1339
|
+
result.diffuse = texture(eyeTexture, tex_coords).xyz;
|
1340
|
+
result.ambient = 0.5 * result.diffuse;
|
1341
|
+
#else
|
1342
|
+
result.diffuse = vec3(0.7, 0.7, 0.7);
|
1343
|
+
result.ambient = 0.8 * result.diffuse;
|
1344
|
+
#endif
|
1345
|
+
}
|
1346
|
+
#endif
|
1347
|
+
|
1348
|
+
#if defined(has_edge_midpoints)
|
1349
|
+
if (ray_hit.object_type == object_type_edge_midpoint) {
|
1350
|
+
result.diffuse = vec3(0.8,0.8,0.3);
|
1351
|
+
result.ambient = 0.5 * result.diffuse;
|
1352
|
+
}
|
1353
|
+
#endif
|
1354
|
+
|
938
1355
|
return result;
|
939
1356
|
}
|
940
1357
|
|
@@ -973,7 +1390,7 @@ vec3 colorForRayHit(RayHit ray_hit)
|
|
973
1390
|
|
974
1391
|
vec4 light_dir_at_hit = makeUnitTangentVector(
|
975
1392
|
- light_position, ray_hit.ray.point);
|
976
|
-
|
1393
|
+
|
977
1394
|
float normal_light = clamp(R13Dot(normal, light_dir_at_hit), 0, 1);
|
978
1395
|
|
979
1396
|
vec4 half_angle = R13Normalise(light_dir_at_hit + ray_hit.ray.dir);
|
@@ -1045,7 +1462,7 @@ Ray get_ray_eye_space(vec2 xy)
|
|
1045
1462
|
result.point = R13Normalise(vec4(1.0, 2.0 * xy, 0.0));
|
1046
1463
|
result.dir = vec4(0.0, 0.0, 0.0, -1.0);
|
1047
1464
|
}
|
1048
|
-
|
1465
|
+
|
1049
1466
|
return result;
|
1050
1467
|
}
|
1051
1468
|
|
@@ -1094,7 +1511,7 @@ leaveVertexNeighborhood(inout RayHit rayHit)
|
|
1094
1511
|
//
|
1095
1512
|
// The result is true if we are inside a horosphere AND
|
1096
1513
|
// the ray is hitting a peripheral curve on the horosphere.
|
1097
|
-
//
|
1514
|
+
//
|
1098
1515
|
// For optimization, leaveVertexNeighborhood will also apply a
|
1099
1516
|
// parabolic transformation to the ray trying to bring the
|
1100
1517
|
// where we exit the horosphere closer to the entry point.
|
@@ -1115,7 +1532,7 @@ leaveVertexNeighborhood(inout RayHit rayHit)
|
|
1115
1532
|
if (params.y < smallest_p) {
|
1116
1533
|
// Remember this
|
1117
1534
|
smallest_p = params.y;
|
1118
|
-
rayHit.object_type =
|
1535
|
+
rayHit.object_type = object_type_horosphere_exit;
|
1119
1536
|
rayHit.object_index = vertex;
|
1120
1537
|
}
|
1121
1538
|
}
|
@@ -1128,13 +1545,13 @@ leaveVertexNeighborhood(inout RayHit rayHit)
|
|
1128
1545
|
if (params.x == unreachableDistParam) {
|
1129
1546
|
if (params.y < smallest_p) {
|
1130
1547
|
smallest_p = params.y;
|
1131
|
-
rayHit.object_type =
|
1548
|
+
rayHit.object_type = object_type_margulis_tube_exit;
|
1132
1549
|
rayHit.object_index = vertex;
|
1133
1550
|
}
|
1134
1551
|
}
|
1135
1552
|
}
|
1136
1553
|
}
|
1137
|
-
|
1554
|
+
|
1138
1555
|
// We are in a horosphere.
|
1139
1556
|
if (smallest_p < unreachableDistParam) {
|
1140
1557
|
|
@@ -1152,14 +1569,8 @@ leaveVertexNeighborhood(inout RayHit rayHit)
|
|
1152
1569
|
// such that the cusp is at infinity
|
1153
1570
|
// Use complex part ignoring height in upper halfspace
|
1154
1571
|
|
1155
|
-
// Map R^2->torus
|
1156
|
-
vec2 coords = fract(ml);
|
1157
|
-
|
1158
1572
|
// Check whether we hit peripheral curve
|
1159
|
-
if (
|
1160
|
-
coords.x > 1.0 - peripheralCurveThickness ||
|
1161
|
-
coords.y < peripheralCurveThickness ||
|
1162
|
-
coords.y > 1.0 - peripheralCurveThickness) {
|
1573
|
+
if (peripheralCurveForMLCoordinates(ml) > 0) {
|
1163
1574
|
// Hit peripheral curve
|
1164
1575
|
return true;
|
1165
1576
|
}
|
@@ -1167,24 +1578,24 @@ leaveVertexNeighborhood(inout RayHit rayHit)
|
|
1167
1578
|
// Compute suitable multiple of merdian and longitude translation
|
1168
1579
|
// bringing the exit point into the fundamental parallelogram
|
1169
1580
|
// near zero.
|
1170
|
-
vec2 c = -round(ml) * inverse(
|
1581
|
+
vec2 c = -round(ml) * inverse(toStandardTorusMatrices[index]);
|
1171
1582
|
|
1172
1583
|
mat4 tsfmCuspSpace =
|
1173
|
-
(rayHit.object_type ==
|
1584
|
+
(rayHit.object_type == object_type_horosphere_exit)
|
1174
1585
|
? parabolicSO13(c)
|
1175
1586
|
: loxodromicSO13(c);
|
1176
|
-
|
1587
|
+
|
1177
1588
|
// Convert O13 matrix from space where cusp was at infinity
|
1178
1589
|
// to space of tetrahedron
|
1179
1590
|
mat4 tsfm =
|
1180
1591
|
tetToCuspMatrices[index] *
|
1181
1592
|
tsfmCuspSpace *
|
1182
1593
|
cuspToTetMatrices[index];
|
1183
|
-
|
1594
|
+
|
1184
1595
|
// And apply transformation to ray.
|
1185
1596
|
rayHit.light_source = rayHit.light_source * tsfm;
|
1186
1597
|
rayHit.ray.point = rayHit.ray.point * tsfm;
|
1187
|
-
rayHit.ray.dir = R13Normalise( rayHit.ray.dir * tsfm );
|
1598
|
+
rayHit.ray.dir = R13Normalise( rayHit.ray.dir * tsfm );
|
1188
1599
|
|
1189
1600
|
// If we are inside a horosphere, leaveVertexNeighborhood has computed
|
1190
1601
|
// the point where we leave the horosphere. But that point
|
@@ -1218,18 +1629,19 @@ RayHit computeRayHit(vec2 xy){
|
|
1218
1629
|
graph_trace(ray_tet_space);
|
1219
1630
|
}
|
1220
1631
|
|
1221
|
-
|
1222
|
-
|
1223
|
-
|
1224
|
-
|
1225
|
-
|
1226
|
-
|
1227
|
-
|
1228
|
-
|
1229
|
-
// In all other cases, we need to raytrace before we shade.
|
1230
|
-
ray_trace(ray_tet_space);
|
1632
|
+
if (!traceInsideVertexNeighborhood()) {
|
1633
|
+
// Check whether we are in a horosphere or Margulis tube and if yes,
|
1634
|
+
// whether the ray hit a peripheral curve.
|
1635
|
+
if (leaveVertexNeighborhood(ray_tet_space)) {
|
1636
|
+
// If we hit a peripheral curve, leaveVertexNeighborhood has
|
1637
|
+
// given us the intersection point and we can immediately shade.
|
1638
|
+
return ray_tet_space;
|
1639
|
+
}
|
1231
1640
|
}
|
1232
|
-
|
1641
|
+
|
1642
|
+
// In all other cases, we need to raytrace before we shade.
|
1643
|
+
ray_trace(ray_tet_space);
|
1644
|
+
|
1233
1645
|
return ray_tet_space;
|
1234
1646
|
}
|
1235
1647
|
|
@@ -1249,14 +1661,15 @@ vec3 sampleNonGeometricTexture(vec2 fragCoord)
|
|
1249
1661
|
|
1250
1662
|
|
1251
1663
|
void main(){
|
1252
|
-
|
1253
|
-
// Show text "Non-
|
1664
|
+
|
1665
|
+
// Show text "Non-geometric"
|
1254
1666
|
if (isNonGeometric) {
|
1255
1667
|
out_FragColor = vec4(sampleNonGeometricTexture(gl_FragCoord.xy), 1.0);
|
1256
1668
|
return;
|
1257
1669
|
}
|
1258
1670
|
|
1259
|
-
vec2 xy = (gl_FragCoord.xy - 0.5*screenResolution.xy)/
|
1671
|
+
vec2 xy = (gl_FragCoord.xy - 0.5*screenResolution.xy) /
|
1672
|
+
min(screenResolution.x,screenResolution.y);
|
1260
1673
|
if(multiScreenShot == 1) {
|
1261
1674
|
// Return multiple 4096x4096 screenshots that can be combined in, e.g. Photoshop.
|
1262
1675
|
// Here screenResolution is really tileResolution;
|
@@ -1273,15 +1686,18 @@ void main(){
|
|
1273
1686
|
vec2 offset =
|
1274
1687
|
( vec2(float(1+2*i), float(1+2*j))/float(2*subpixelCount) - vec2(0.5,0.5) )
|
1275
1688
|
/ screenResolution.x / numTiles.x;
|
1276
|
-
vec2 scaled_xy =
|
1277
|
-
|
1689
|
+
vec2 scaled_xy = xy + offset;
|
1690
|
+
if (perspectiveType != perspectiveTypeHyperideal) {
|
1691
|
+
scaled_xy *= viewScale;
|
1692
|
+
}
|
1693
|
+
|
1278
1694
|
bool outsideView =
|
1279
1695
|
perspectiveType == perspectiveTypeHyperideal &&
|
1280
1696
|
length(scaled_xy) >= 0.5;
|
1281
1697
|
|
1282
1698
|
if (outsideView) {
|
1283
1699
|
total_color += vec3(1.0, 1.0, 1.0);
|
1284
|
-
} else {
|
1700
|
+
} else {
|
1285
1701
|
RayHit ray_hit = computeRayHit(scaled_xy);
|
1286
1702
|
if (ray_hit.object_type != object_type_nothing) {
|
1287
1703
|
min_depth = min(min_depth, tanh(ray_hit.dist));
|
@@ -1313,5 +1729,16 @@ void main(){
|
|
1313
1729
|
|
1314
1730
|
// Divide by total number of subsamples.
|
1315
1731
|
out_FragColor = vec4(total_color / float(subpixelCount * subpixelCount), 1);
|
1732
|
+
|
1733
|
+
if (crosshairs) {
|
1734
|
+
vec2 coord = gl_FragCoord.xy - floor(0.5 * screenResolution.xy) + vec2(0.5, 0.5);
|
1735
|
+
if (abs(coord.x) < 0.1 && abs(coord.y) < 0.1 * screenResolution.x) {
|
1736
|
+
out_FragColor.rgb = vec3(1.0) - out_FragColor.rgb;
|
1737
|
+
}
|
1738
|
+
if (abs(coord.y) < 0.1 && abs(coord.x) < 0.1 * screenResolution.x) {
|
1739
|
+
out_FragColor.rgb = vec3(1.0) - out_FragColor.rgb;
|
1740
|
+
}
|
1741
|
+
}
|
1742
|
+
|
1316
1743
|
gl_FragDepth = min_depth;
|
1317
1744
|
}
|