three-stdlib 2.15.1 → 2.16.0
Sign up to get free protection for your applications and to get access to all the features.
- package/animation/AnimationClipCreator.js +32 -52
- package/animation/AnimationClipCreator.mjs +57 -0
- package/animation/CCDIKSolver.js +196 -302
- package/animation/CCDIKSolver.mjs +223 -0
- package/animation/MMDAnimationHelper.js +150 -341
- package/animation/MMDAnimationHelper.mjs +514 -0
- package/animation/MMDPhysics.js +154 -361
- package/animation/MMDPhysics.mjs +769 -0
- package/cameras/CinematicCamera.js +67 -77
- package/cameras/CinematicCamera.mjs +129 -0
- package/controls/ArcballControls.js +544 -1449
- package/controls/ArcballControls.mjs +1737 -0
- package/controls/DeviceOrientationControls.js +52 -97
- package/controls/DeviceOrientationControls.mjs +74 -0
- package/controls/DragControls.js +85 -187
- package/controls/DragControls.mjs +172 -0
- package/controls/FirstPersonControls.js +123 -193
- package/controls/FirstPersonControls.mjs +220 -0
- package/controls/FlyControls.js +82 -152
- package/controls/FlyControls.mjs +239 -0
- package/controls/OrbitControls.js +232 -481
- package/controls/OrbitControls.mjs +731 -0
- package/controls/PointerLockControls.js +63 -99
- package/controls/PointerLockControls.mjs +88 -0
- package/controls/TrackballControls.js +211 -383
- package/controls/TrackballControls.mjs +481 -0
- package/controls/TransformControls.js +575 -782
- package/controls/TransformControls.mjs +1068 -0
- package/controls/experimental/CameraControls.js +329 -609
- package/controls/experimental/CameraControls.mjs +673 -0
- package/csm/CSM.js +47 -108
- package/csm/CSM.mjs +244 -0
- package/csm/CSMFrustum.js +14 -29
- package/csm/CSMFrustum.mjs +75 -0
- package/csm/CSMHelper.js +20 -34
- package/csm/CSMHelper.mjs +114 -0
- package/csm/CSMShader.js +7 -11
- package/csm/CSMShader.mjs +251 -0
- package/curves/CurveExtras.js +73 -115
- package/curves/CurveExtras.mjs +224 -0
- package/curves/NURBSCurve.js +15 -43
- package/curves/NURBSCurve.mjs +35 -0
- package/curves/NURBSSurface.js +11 -27
- package/curves/NURBSSurface.mjs +28 -0
- package/curves/NURBSUtils.js +54 -203
- package/curves/NURBSUtils.mjs +226 -0
- package/deprecated/Geometry.js +191 -486
- package/deprecated/Geometry.mjs +966 -0
- package/effects/AnaglyphEffect.js +95 -60
- package/effects/AnaglyphEffect.mjs +120 -0
- package/effects/AsciiEffect.js +80 -110
- package/effects/AsciiEffect.mjs +173 -0
- package/effects/OutlineEffect.js +121 -204
- package/effects/OutlineEffect.mjs +295 -0
- package/effects/ParallaxBarrierEffect.js +39 -38
- package/effects/ParallaxBarrierEffect.mjs +64 -0
- package/effects/PeppersGhostEffect.js +19 -68
- package/effects/PeppersGhostEffect.mjs +85 -0
- package/effects/StereoEffect.js +12 -16
- package/effects/StereoEffect.mjs +32 -0
- package/environments/RoomEnvironment.js +52 -47
- package/environments/RoomEnvironment.mjs +78 -0
- package/exporters/ColladaExporter.js +115 -241
- package/exporters/ColladaExporter.mjs +299 -0
- package/exporters/DRACOExporter.js +67 -121
- package/exporters/DRACOExporter.mjs +132 -0
- package/exporters/GLTFExporter.js +463 -1014
- package/exporters/GLTFExporter.mjs +1381 -0
- package/exporters/MMDExporter.js +44 -102
- package/exporters/MMDExporter.mjs +102 -0
- package/exporters/OBJExporter.js +78 -140
- package/exporters/OBJExporter.mjs +166 -0
- package/exporters/PLYExporter.js +93 -154
- package/exporters/PLYExporter.mjs +278 -0
- package/exporters/STLExporter.js +30 -81
- package/exporters/STLExporter.mjs +129 -0
- package/exporters/USDZExporter.js +84 -144
- package/exporters/USDZExporter.mjs +328 -0
- package/geometries/BoxLineGeometry.js +7 -14
- package/geometries/BoxLineGeometry.mjs +45 -0
- package/geometries/ConvexGeometry.js +14 -23
- package/geometries/ConvexGeometry.mjs +29 -0
- package/geometries/DecalGeometry.js +108 -162
- package/geometries/DecalGeometry.mjs +184 -0
- package/geometries/LightningStrike.js +101 -294
- package/geometries/LightningStrike.mjs +547 -0
- package/geometries/ParametricGeometries.js +26 -76
- package/geometries/ParametricGeometries.mjs +129 -0
- package/geometries/ParametricGeometry.js +24 -48
- package/geometries/ParametricGeometry.mjs +63 -0
- package/geometries/RoundedBoxGeometry.js +33 -64
- package/geometries/RoundedBoxGeometry.mjs +91 -0
- package/geometries/TeapotGeometry.js +1434 -174
- package/geometries/TeapotGeometry.mjs +1557 -0
- package/geometries/TextGeometry.js +9 -17
- package/geometries/TextGeometry.mjs +23 -0
- package/helpers/LightProbeHelper.js +53 -21
- package/helpers/LightProbeHelper.mjs +72 -0
- package/helpers/PositionalAudioHelper.js +23 -30
- package/helpers/PositionalAudioHelper.mjs +68 -0
- package/helpers/RectAreaLightHelper.js +17 -33
- package/helpers/RectAreaLightHelper.mjs +44 -0
- package/helpers/VertexNormalsHelper.js +20 -41
- package/helpers/VertexNormalsHelper.mjs +54 -0
- package/helpers/VertexTangentsHelper.js +18 -36
- package/helpers/VertexTangentsHelper.mjs +45 -0
- package/index.js +969 -333
- package/index.mjs +969 -0
- package/interactive/SelectionBox.js +31 -46
- package/interactive/SelectionBox.mjs +137 -0
- package/interactive/SelectionHelper.js +16 -21
- package/interactive/SelectionHelper.mjs +54 -0
- package/libs/MeshoptDecoder.js +147 -58
- package/libs/MeshoptDecoder.mjs +210 -0
- package/libs/MotionControllers.js +66 -208
- package/libs/MotionControllers.mjs +261 -0
- package/lights/LightProbeGenerator.js +40 -96
- package/lights/LightProbeGenerator.mjs +145 -0
- package/lights/RectAreaLightUniformsLib.js +32842 -9
- package/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/lines/Line2.js +9 -12
- package/lines/Line2.mjs +13 -0
- package/lines/LineGeometry.js +7 -19
- package/lines/LineGeometry.mjs +44 -0
- package/lines/LineMaterial.js +51 -89
- package/lines/LineMaterial.mjs +539 -0
- package/lines/LineSegments2.js +56 -165
- package/lines/LineSegments2.mjs +202 -0
- package/lines/LineSegmentsGeometry.js +29 -71
- package/lines/LineSegmentsGeometry.mjs +124 -0
- package/lines/Wireframe.js +15 -29
- package/lines/Wireframe.mjs +31 -0
- package/lines/WireframeGeometry2.js +8 -9
- package/lines/WireframeGeometry2.mjs +13 -0
- package/loaders/3DMLoader.js +234 -469
- package/loaders/3DMLoader.mjs +802 -0
- package/loaders/3MFLoader.js +340 -555
- package/loaders/3MFLoader.mjs +837 -0
- package/loaders/AMFLoader.js +114 -219
- package/loaders/AMFLoader.mjs +284 -0
- package/loaders/AssimpLoader.js +328 -725
- package/loaders/AssimpLoader.mjs +1396 -0
- package/loaders/BVHLoader.js +94 -200
- package/loaders/BVHLoader.mjs +207 -0
- package/loaders/BasisTextureLoader.js +229 -357
- package/loaders/BasisTextureLoader.mjs +474 -0
- package/loaders/ColladaLoader.js +932 -1522
- package/loaders/ColladaLoader.mjs +2403 -0
- package/loaders/DDSLoader.js +42 -108
- package/loaders/DDSLoader.mjs +148 -0
- package/loaders/DRACOLoader.js +103 -210
- package/loaders/DRACOLoader.mjs +340 -0
- package/loaders/EXRLoader.js +461 -809
- package/loaders/EXRLoader.mjs +1351 -0
- package/loaders/FBXLoader.js +842 -1397
- package/loaders/FBXLoader.mjs +2362 -0
- package/loaders/FontLoader.js +33 -66
- package/loaders/FontLoader.mjs +111 -0
- package/loaders/GCodeLoader.js +63 -111
- package/loaders/GCodeLoader.mjs +141 -0
- package/loaders/GLTFLoader.js +771 -1484
- package/loaders/GLTFLoader.mjs +2316 -0
- package/loaders/HDRCubeTextureLoader.js +45 -50
- package/loaders/HDRCubeTextureLoader.mjs +77 -0
- package/loaders/KMZLoader.js +42 -55
- package/loaders/KMZLoader.mjs +75 -0
- package/loaders/KTX2Loader.js +229 -362
- package/loaders/KTX2Loader.mjs +427 -0
- package/loaders/KTXLoader.js +37 -99
- package/loaders/KTXLoader.mjs +87 -0
- package/loaders/LDrawLoader.js +313 -746
- package/loaders/LDrawLoader.mjs +1409 -0
- package/loaders/LUT3dlLoader.js +50 -62
- package/loaders/LUT3dlLoader.mjs +100 -0
- package/loaders/LUTCubeLoader.js +45 -56
- package/loaders/LUTCubeLoader.mjs +104 -0
- package/loaders/LWOLoader.js +227 -339
- package/loaders/LWOLoader.mjs +625 -0
- package/loaders/LottieLoader.js +36 -38
- package/loaders/LottieLoader.mjs +47 -0
- package/loaders/MD2Loader.js +248 -91
- package/loaders/MD2Loader.mjs +359 -0
- package/loaders/MDDLoader.js +25 -45
- package/loaders/MDDLoader.mjs +58 -0
- package/loaders/MMDLoader.js +359 -795
- package/loaders/MMDLoader.mjs +998 -0
- package/loaders/MTLLoader.js +91 -201
- package/loaders/MTLLoader.mjs +280 -0
- package/loaders/NRRDLoader.js +182 -263
- package/loaders/NRRDLoader.mjs +401 -0
- package/loaders/NodeMaterialLoader.js +121 -14
- package/loaders/NodeMaterialLoader.mjs +146 -0
- package/loaders/OBJLoader.js +161 -283
- package/loaders/OBJLoader.mjs +487 -0
- package/loaders/PCDLoader.js +145 -164
- package/loaders/PCDLoader.mjs +248 -0
- package/loaders/PDBLoader.js +45 -63
- package/loaders/PDBLoader.mjs +246 -0
- package/loaders/PLYLoader.js +106 -203
- package/loaders/PLYLoader.mjs +317 -0
- package/loaders/PRWMLoader.js +73 -110
- package/loaders/PRWMLoader.mjs +160 -0
- package/loaders/PVRLoader.js +32 -93
- package/loaders/PVRLoader.mjs +131 -0
- package/loaders/RGBELoader.js +96 -233
- package/loaders/RGBELoader.mjs +244 -0
- package/loaders/RGBMLoader.js +344 -514
- package/loaders/RGBMLoader.mjs +998 -0
- package/loaders/STLLoader.js +59 -165
- package/loaders/STLLoader.mjs +190 -0
- package/loaders/SVGLoader.js +481 -851
- package/loaders/SVGLoader.mjs +1709 -0
- package/loaders/TDSLoader.js +137 -527
- package/loaders/TDSLoader.mjs +480 -0
- package/loaders/TGALoader.js +94 -205
- package/loaders/TGALoader.mjs +285 -0
- package/loaders/TTFLoader.js +58 -79
- package/loaders/TTFLoader.mjs +131 -0
- package/loaders/TiltLoader.js +129 -167
- package/loaders/TiltLoader.mjs +373 -0
- package/loaders/VOXLoader.js +320 -84
- package/loaders/VOXLoader.mjs +431 -0
- package/loaders/VRMLLoader.js +786 -1268
- package/loaders/VRMLLoader.mjs +2093 -0
- package/loaders/VRMLoader.js +23 -31
- package/loaders/VRMLoader.mjs +38 -0
- package/loaders/VTKLoader.js +219 -407
- package/loaders/VTKLoader.mjs +646 -0
- package/loaders/XLoader.js +1083 -1259
- package/loaders/XLoader.mjs +1258 -0
- package/loaders/XYZLoader.js +28 -34
- package/loaders/XYZLoader.mjs +60 -0
- package/loaders/lwo/IFFParser.js +238 -492
- package/loaders/lwo/IFFParser.mjs +697 -0
- package/loaders/lwo/LWO2Parser.js +176 -279
- package/loaders/lwo/LWO2Parser.mjs +327 -0
- package/loaders/lwo/LWO3Parser.js +160 -247
- package/loaders/lwo/LWO3Parser.mjs +298 -0
- package/math/Capsule.js +56 -43
- package/math/Capsule.mjs +100 -0
- package/math/ColorConverter.js +18 -32
- package/math/ColorConverter.mjs +51 -0
- package/math/ConvexHull.js +97 -357
- package/math/ConvexHull.mjs +574 -0
- package/math/ImprovedNoise.js +282 -32
- package/math/ImprovedNoise.mjs +302 -0
- package/math/Lut.js +51 -35
- package/math/Lut.mjs +135 -0
- package/math/MeshSurfaceSampler.js +25 -68
- package/math/MeshSurfaceSampler.mjs +107 -0
- package/math/OBB.js +91 -152
- package/math/OBB.mjs +235 -0
- package/math/Octree.js +76 -139
- package/math/Octree.mjs +278 -0
- package/math/SimplexNoise.js +217 -238
- package/math/SimplexNoise.mjs +425 -0
- package/misc/ConvexObjectBreaker.js +79 -185
- package/misc/ConvexObjectBreaker.mjs +292 -0
- package/misc/GPUComputationRenderer.js +69 -194
- package/misc/GPUComputationRenderer.mjs +171 -0
- package/misc/Gyroscope.js +16 -22
- package/misc/Gyroscope.mjs +35 -0
- package/misc/MD2Character.js +52 -74
- package/misc/MD2Character.mjs +162 -0
- package/misc/MD2CharacterComplex.js +112 -163
- package/misc/MD2CharacterComplex.mjs +328 -0
- package/misc/MorphAnimMesh.js +20 -28
- package/misc/MorphAnimMesh.mjs +40 -0
- package/misc/MorphBlendMesh.js +45 -69
- package/misc/MorphBlendMesh.mjs +179 -0
- package/misc/ProgressiveLightmap.js +70 -187
- package/misc/ProgressiveLightmap.mjs +166 -0
- package/misc/RollerCoaster.js +106 -135
- package/misc/RollerCoaster.mjs +346 -0
- package/misc/TubePainter.js +74 -92
- package/misc/TubePainter.mjs +123 -0
- package/misc/Volume.js +108 -270
- package/misc/Volume.mjs +244 -0
- package/misc/VolumeSlice.js +34 -122
- package/misc/VolumeSlice.mjs +106 -0
- package/misc/WebGL.js +37 -34
- package/misc/WebGL.mjs +74 -0
- package/modifiers/CurveModifier.js +46 -151
- package/modifiers/CurveModifier.mjs +182 -0
- package/modifiers/EdgeSplitModifier.js +46 -90
- package/modifiers/EdgeSplitModifier.mjs +162 -0
- package/modifiers/SimplifyModifier.js +77 -202
- package/modifiers/SimplifyModifier.mjs +282 -0
- package/modifiers/TessellateModifier.js +65 -90
- package/modifiers/TessellateModifier.mjs +206 -0
- package/nodes/Nodes.js +274 -140
- package/nodes/Nodes.mjs +400 -0
- package/nodes/ShaderNode.js +296 -196
- package/nodes/ShaderNode.mjs +408 -0
- package/nodes/accessors/BufferNode.js +4 -8
- package/nodes/accessors/BufferNode.mjs +15 -0
- package/nodes/accessors/CameraNode.js +20 -25
- package/nodes/accessors/CameraNode.mjs +44 -0
- package/nodes/accessors/CubeTextureNode.js +14 -26
- package/nodes/accessors/CubeTextureNode.mjs +42 -0
- package/nodes/accessors/MaterialNode.js +43 -53
- package/nodes/accessors/MaterialNode.mjs +71 -0
- package/nodes/accessors/MaterialReferenceNode.js +3 -6
- package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
- package/nodes/accessors/ModelNode.js +3 -5
- package/nodes/accessors/ModelNode.mjs +9 -0
- package/nodes/accessors/ModelViewProjectionNode.js +14 -13
- package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
- package/nodes/accessors/NormalNode.js +40 -39
- package/nodes/accessors/NormalNode.mjs +62 -0
- package/nodes/accessors/Object3DNode.js +40 -50
- package/nodes/accessors/Object3DNode.mjs +76 -0
- package/nodes/accessors/PointUVNode.js +5 -9
- package/nodes/accessors/PointUVNode.mjs +13 -0
- package/nodes/accessors/PositionNode.js +42 -41
- package/nodes/accessors/PositionNode.mjs +65 -0
- package/nodes/accessors/ReferenceNode.js +10 -17
- package/nodes/accessors/ReferenceNode.mjs +37 -0
- package/nodes/accessors/ReflectNode.js +23 -26
- package/nodes/accessors/ReflectNode.mjs +43 -0
- package/nodes/accessors/SkinningNode.js +46 -48
- package/nodes/accessors/SkinningNode.mjs +58 -0
- package/nodes/accessors/TextureNode.js +14 -29
- package/nodes/accessors/TextureNode.mjs +54 -0
- package/nodes/accessors/UVNode.js +5 -11
- package/nodes/accessors/UVNode.mjs +23 -0
- package/nodes/core/ArrayUniformNode.js +3 -7
- package/nodes/core/ArrayUniformNode.mjs +14 -0
- package/nodes/core/AttributeNode.js +5 -12
- package/nodes/core/AttributeNode.mjs +30 -0
- package/nodes/core/BypassNode.js +5 -12
- package/nodes/core/BypassNode.mjs +22 -0
- package/nodes/core/CodeNode.js +4 -12
- package/nodes/core/CodeNode.mjs +28 -0
- package/nodes/core/ConstNode.js +3 -7
- package/nodes/core/ConstNode.mjs +14 -0
- package/nodes/core/ContextNode.js +3 -8
- package/nodes/core/ContextNode.mjs +22 -0
- package/nodes/core/ExpressionNode.js +5 -9
- package/nodes/core/ExpressionNode.mjs +19 -0
- package/nodes/core/FunctionCallNode.js +6 -15
- package/nodes/core/FunctionCallNode.mjs +37 -0
- package/nodes/core/FunctionNode.js +10 -25
- package/nodes/core/FunctionNode.mjs +56 -0
- package/nodes/core/InputNode.js +12 -23
- package/nodes/core/InputNode.mjs +38 -0
- package/nodes/core/Node.js +35 -75
- package/nodes/core/Node.mjs +139 -0
- package/nodes/core/NodeAttribute.js +2 -4
- package/nodes/core/NodeAttribute.mjs +10 -0
- package/nodes/core/NodeBuilder.js +110 -224
- package/nodes/core/NodeBuilder.mjs +395 -0
- package/nodes/core/NodeCode.js +4 -7
- package/nodes/core/NodeCode.mjs +11 -0
- package/nodes/core/NodeFrame.js +9 -12
- package/nodes/core/NodeFrame.mjs +35 -0
- package/nodes/core/NodeFunctionInput.js +3 -5
- package/nodes/core/NodeFunctionInput.mjs +13 -0
- package/nodes/core/NodeKeywords.js +5 -16
- package/nodes/core/NodeKeywords.mjs +44 -0
- package/nodes/core/NodeUniform.js +3 -7
- package/nodes/core/NodeUniform.mjs +18 -0
- package/nodes/core/NodeUtils.js +39 -43
- package/nodes/core/NodeUtils.mjs +57 -0
- package/nodes/core/NodeVar.js +2 -4
- package/nodes/core/NodeVar.mjs +10 -0
- package/nodes/core/NodeVary.js +2 -4
- package/nodes/core/NodeVary.mjs +10 -0
- package/nodes/core/PropertyNode.js +4 -10
- package/nodes/core/PropertyNode.mjs +21 -0
- package/nodes/core/TempNode.js +5 -11
- package/nodes/core/TempNode.mjs +25 -0
- package/nodes/core/UniformNode.js +4 -10
- package/nodes/core/UniformNode.mjs +23 -0
- package/nodes/core/VarNode.js +3 -11
- package/nodes/core/VarNode.mjs +31 -0
- package/nodes/core/VaryNode.js +6 -15
- package/nodes/core/VaryNode.mjs +30 -0
- package/nodes/core/constants.js +20 -7
- package/nodes/core/constants.mjs +24 -0
- package/nodes/display/ColorSpaceNode.js +34 -38
- package/nodes/display/ColorSpaceNode.mjs +63 -0
- package/nodes/display/NormalMapNode.js +35 -53
- package/nodes/display/NormalMapNode.mjs +54 -0
- package/nodes/fog/FogNode.js +5 -9
- package/nodes/fog/FogNode.mjs +15 -0
- package/nodes/fog/FogRangeNode.js +5 -9
- package/nodes/fog/FogRangeNode.mjs +17 -0
- package/nodes/functions/BSDFs.js +61 -118
- package/nodes/functions/BSDFs.mjs +64 -0
- package/nodes/lights/LightContextNode.js +14 -23
- package/nodes/lights/LightContextNode.mjs +35 -0
- package/nodes/lights/LightNode.js +27 -31
- package/nodes/lights/LightNode.mjs +58 -0
- package/nodes/lights/LightsNode.js +9 -28
- package/nodes/lights/LightsNode.mjs +59 -0
- package/nodes/loaders/NodeLoader.js +27 -42
- package/nodes/loaders/NodeLoader.mjs +66 -0
- package/nodes/loaders/NodeMaterialLoader.js +4 -10
- package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
- package/nodes/loaders/NodeObjectLoader.js +9 -19
- package/nodes/loaders/NodeObjectLoader.mjs +40 -0
- package/nodes/materials/LineBasicNodeMaterial.js +5 -10
- package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
- package/nodes/materials/Materials.js +14 -17
- package/nodes/materials/Materials.mjs +28 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
- package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
- package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
- package/nodes/materials/NodeMaterial.js +20 -36
- package/nodes/materials/NodeMaterial.mjs +64 -0
- package/nodes/materials/PointsNodeMaterial.js +5 -10
- package/nodes/materials/PointsNodeMaterial.mjs +30 -0
- package/nodes/math/CondNode.js +11 -23
- package/nodes/math/CondNode.mjs +38 -0
- package/nodes/math/MathNode.js +98 -142
- package/nodes/math/MathNode.mjs +163 -0
- package/nodes/math/OperatorNode.js +24 -46
- package/nodes/math/OperatorNode.mjs +103 -0
- package/nodes/procedural/CheckerNode.js +13 -19
- package/nodes/procedural/CheckerNode.mjs +21 -0
- package/nodes/utils/ArrayElementNode.js +4 -8
- package/nodes/utils/ArrayElementNode.mjs +19 -0
- package/nodes/utils/ConvertNode.js +3 -8
- package/nodes/utils/ConvertNode.mjs +25 -0
- package/nodes/utils/JoinNode.js +7 -11
- package/nodes/utils/JoinNode.mjs +26 -0
- package/nodes/utils/MatcapUVNode.js +8 -11
- package/nodes/utils/MatcapUVNode.mjs +16 -0
- package/nodes/utils/OscNode.js +27 -33
- package/nodes/utils/OscNode.mjs +50 -0
- package/nodes/utils/SplitNode.js +6 -20
- package/nodes/utils/SplitNode.mjs +45 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
- package/nodes/utils/TimerNode.js +20 -24
- package/nodes/utils/TimerNode.mjs +44 -0
- package/objects/GroundProjectedEnv.js +22 -37
- package/objects/GroundProjectedEnv.mjs +130 -0
- package/objects/Lensflare.js +86 -156
- package/objects/Lensflare.mjs +262 -0
- package/objects/LightningStorm.js +38 -102
- package/objects/LightningStorm.mjs +110 -0
- package/objects/MarchingCubes.js +150 -303
- package/objects/MarchingCubes.mjs +457 -0
- package/objects/Reflector.js +50 -72
- package/objects/Reflector.mjs +166 -0
- package/objects/ReflectorForSSRPass.js +80 -131
- package/objects/ReflectorForSSRPass.mjs +247 -0
- package/objects/ReflectorRTT.js +6 -7
- package/objects/ReflectorRTT.mjs +10 -0
- package/objects/Refractor.js +64 -106
- package/objects/Refractor.mjs +178 -0
- package/objects/ShadowMesh.js +8 -17
- package/objects/ShadowMesh.mjs +41 -0
- package/objects/Sky.js +119 -80
- package/objects/Sky.mjs +124 -0
- package/objects/Water.js +83 -127
- package/objects/Water.mjs +235 -0
- package/objects/Water2.js +72 -108
- package/objects/Water2.mjs +252 -0
- package/offscreen/jank.js +10 -14
- package/offscreen/jank.mjs +27 -0
- package/offscreen/offscreen.js +4 -5
- package/offscreen/offscreen.mjs +5 -0
- package/offscreen/scene.js +45 -48
- package/offscreen/scene.mjs +52 -0
- package/package.json +3 -3
- package/physics/AmmoPhysics.js +30 -71
- package/physics/AmmoPhysics.mjs +165 -0
- package/postprocessing/AdaptiveToneMappingPass.js +97 -123
- package/postprocessing/AdaptiveToneMappingPass.mjs +221 -0
- package/postprocessing/AfterimagePass.js +28 -49
- package/postprocessing/AfterimagePass.mjs +55 -0
- package/postprocessing/BloomPass.js +43 -69
- package/postprocessing/BloomPass.mjs +90 -0
- package/postprocessing/BokehPass.js +39 -69
- package/postprocessing/BokehPass.mjs +76 -0
- package/postprocessing/ClearPass.js +10 -25
- package/postprocessing/ClearPass.mjs +27 -0
- package/postprocessing/CubeTexturePass.js +28 -27
- package/postprocessing/CubeTexturePass.mjs +49 -0
- package/postprocessing/DotScreenPass.js +24 -32
- package/postprocessing/DotScreenPass.mjs +40 -0
- package/postprocessing/EffectComposer.js +39 -86
- package/postprocessing/EffectComposer.mjs +139 -0
- package/postprocessing/FilmPass.js +25 -30
- package/postprocessing/FilmPass.mjs +42 -0
- package/postprocessing/GlitchPass.js +38 -61
- package/postprocessing/GlitchPass.mjs +75 -0
- package/postprocessing/HalftonePass.js +19 -39
- package/postprocessing/HalftonePass.mjs +44 -0
- package/postprocessing/LUTPass.js +13 -38
- package/postprocessing/LUTPass.mjs +136 -0
- package/postprocessing/MaskPass.js +19 -38
- package/postprocessing/MaskPass.mjs +60 -0
- package/postprocessing/OutlinePass.js +135 -277
- package/postprocessing/OutlinePass.mjs +438 -0
- package/postprocessing/Pass.js +20 -44
- package/postprocessing/Pass.mjs +37 -0
- package/postprocessing/RenderPass.js +13 -36
- package/postprocessing/RenderPass.mjs +48 -0
- package/postprocessing/RenderPixelatedPass.js +44 -58
- package/postprocessing/RenderPixelatedPass.mjs +199 -0
- package/postprocessing/SAOPass.js +154 -189
- package/postprocessing/SAOPass.mjs +282 -0
- package/postprocessing/SMAAPass.js +64 -84
- package/postprocessing/SMAAPass.mjs +112 -0
- package/postprocessing/SSAARenderPass.js +121 -69
- package/postprocessing/SSAARenderPass.mjs +170 -0
- package/postprocessing/SSAOPass.js +123 -172
- package/postprocessing/SSAOPass.mjs +265 -0
- package/postprocessing/SSRPass.js +211 -280
- package/postprocessing/SSRPass.mjs +432 -0
- package/postprocessing/SavePass.js +20 -25
- package/postprocessing/SavePass.mjs +37 -0
- package/postprocessing/ShaderPass.js +14 -30
- package/postprocessing/ShaderPass.mjs +39 -0
- package/postprocessing/TAARenderPass.js +42 -61
- package/postprocessing/TAARenderPass.mjs +88 -0
- package/postprocessing/TexturePass.js +21 -22
- package/postprocessing/TexturePass.mjs +39 -0
- package/postprocessing/UnrealBloomPass.js +105 -213
- package/postprocessing/UnrealBloomPass.mjs +220 -0
- package/renderers/CSS2DRenderer.js +44 -56
- package/renderers/CSS2DRenderer.mjs +112 -0
- package/renderers/CSS3DRenderer.js +53 -86
- package/renderers/CSS3DRenderer.mjs +133 -0
- package/renderers/Projector.js +107 -274
- package/renderers/Projector.mjs +511 -0
- package/renderers/SVGRenderer.js +72 -182
- package/renderers/SVGRenderer.mjs +306 -0
- package/renderers/nodes/accessors/CameraNode.js +29 -40
- package/renderers/nodes/accessors/CameraNode.mjs +63 -0
- package/renderers/nodes/accessors/ModelNode.js +28 -37
- package/renderers/nodes/accessors/ModelNode.mjs +61 -0
- package/renderers/nodes/accessors/ModelViewProjectionNode.js +10 -23
- package/renderers/nodes/accessors/ModelViewProjectionNode.mjs +21 -0
- package/renderers/nodes/accessors/NormalNode.js +35 -45
- package/renderers/nodes/accessors/NormalNode.mjs +61 -0
- package/renderers/nodes/accessors/PositionNode.js +18 -19
- package/renderers/nodes/accessors/PositionNode.mjs +30 -0
- package/renderers/nodes/accessors/UVNode.js +5 -10
- package/renderers/nodes/accessors/UVNode.mjs +13 -0
- package/renderers/nodes/core/AttributeNode.js +5 -14
- package/renderers/nodes/core/AttributeNode.mjs +35 -0
- package/renderers/nodes/core/InputNode.js +4 -14
- package/renderers/nodes/core/InputNode.mjs +31 -0
- package/renderers/nodes/core/Node.js +7 -17
- package/renderers/nodes/core/Node.mjs +34 -0
- package/renderers/nodes/core/NodeAttribute.js +3 -6
- package/renderers/nodes/core/NodeAttribute.mjs +10 -0
- package/renderers/nodes/core/NodeBuilder.js +87 -154
- package/renderers/nodes/core/NodeBuilder.mjs +243 -0
- package/renderers/nodes/core/NodeFrame.js +9 -12
- package/renderers/nodes/core/NodeFrame.mjs +35 -0
- package/renderers/nodes/core/NodeSlot.js +2 -3
- package/renderers/nodes/core/NodeSlot.mjs +10 -0
- package/renderers/nodes/core/NodeUniform.js +4 -9
- package/renderers/nodes/core/NodeUniform.mjs +18 -0
- package/renderers/nodes/core/NodeVary.js +4 -7
- package/renderers/nodes/core/NodeVary.mjs +11 -0
- package/renderers/nodes/core/VaryNode.js +6 -12
- package/renderers/nodes/core/VaryNode.mjs +22 -0
- package/renderers/nodes/core/constants.js +16 -13
- package/renderers/nodes/core/constants.mjs +22 -0
- package/renderers/nodes/inputs/ColorNode.js +5 -11
- package/renderers/nodes/inputs/ColorNode.mjs +11 -0
- package/renderers/nodes/inputs/FloatNode.js +5 -11
- package/renderers/nodes/inputs/FloatNode.mjs +11 -0
- package/renderers/nodes/inputs/Matrix3Node.js +7 -13
- package/renderers/nodes/inputs/Matrix3Node.mjs +12 -0
- package/renderers/nodes/inputs/Matrix4Node.js +7 -13
- package/renderers/nodes/inputs/Matrix4Node.mjs +12 -0
- package/renderers/nodes/inputs/TextureNode.js +7 -15
- package/renderers/nodes/inputs/TextureNode.mjs +20 -0
- package/renderers/nodes/inputs/Vector2Node.js +5 -11
- package/renderers/nodes/inputs/Vector2Node.mjs +11 -0
- package/renderers/nodes/inputs/Vector3Node.js +7 -13
- package/renderers/nodes/inputs/Vector3Node.mjs +12 -0
- package/renderers/nodes/inputs/Vector4Node.js +7 -13
- package/renderers/nodes/inputs/Vector4Node.mjs +12 -0
- package/renderers/nodes/math/MathNode.js +20 -30
- package/renderers/nodes/math/MathNode.mjs +55 -0
- package/renderers/nodes/math/OperatorNode.js +4 -20
- package/renderers/nodes/math/OperatorNode.mjs +42 -0
- package/renderers/nodes/utils/SwitchNode.js +4 -9
- package/renderers/nodes/utils/SwitchNode.mjs +20 -0
- package/renderers/nodes/utils/TimerNode.js +5 -10
- package/renderers/nodes/utils/TimerNode.mjs +14 -0
- package/renderers/webgpu/WebGPU.js +14 -16
- package/renderers/webgpu/WebGPU.mjs +24 -0
- package/renderers/webgpu/WebGPUAttributes.js +16 -23
- package/renderers/webgpu/WebGPUAttributes.mjs +69 -0
- package/renderers/webgpu/WebGPUBackground.js +13 -30
- package/renderers/webgpu/WebGPUBackground.mjs +61 -0
- package/renderers/webgpu/WebGPUBinding.js +4 -7
- package/renderers/webgpu/WebGPUBinding.mjs +14 -0
- package/renderers/webgpu/WebGPUBindings.js +21 -57
- package/renderers/webgpu/WebGPUBindings.mjs +155 -0
- package/renderers/webgpu/WebGPUComputePipelines.js +14 -25
- package/renderers/webgpu/WebGPUComputePipelines.mjs +44 -0
- package/renderers/webgpu/WebGPUGeometries.js +5 -15
- package/renderers/webgpu/WebGPUGeometries.mjs +41 -0
- package/renderers/webgpu/WebGPUInfo.js +3 -8
- package/renderers/webgpu/WebGPUInfo.mjs +46 -0
- package/renderers/webgpu/WebGPUObjects.js +5 -10
- package/renderers/webgpu/WebGPUObjects.mjs +25 -0
- package/renderers/webgpu/WebGPUProperties.js +5 -11
- package/renderers/webgpu/WebGPUProperties.mjs +22 -0
- package/renderers/webgpu/WebGPURenderLists.js +20 -36
- package/renderers/webgpu/WebGPURenderLists.mjs +119 -0
- package/renderers/webgpu/WebGPURenderPipelines.js +260 -387
- package/renderers/webgpu/WebGPURenderPipelines.mjs +545 -0
- package/renderers/webgpu/WebGPURenderer.js +124 -262
- package/renderers/webgpu/WebGPURenderer.mjs +574 -0
- package/renderers/webgpu/WebGPUSampledTexture.js +18 -31
- package/renderers/webgpu/WebGPUSampledTexture.mjs +40 -0
- package/renderers/webgpu/WebGPUSampler.js +7 -12
- package/renderers/webgpu/WebGPUSampler.mjs +15 -0
- package/renderers/webgpu/WebGPUStorageBuffer.js +7 -12
- package/renderers/webgpu/WebGPUStorageBuffer.mjs +15 -0
- package/renderers/webgpu/WebGPUTextureRenderer.js +5 -11
- package/renderers/webgpu/WebGPUTextureRenderer.mjs +23 -0
- package/renderers/webgpu/WebGPUTextureUtils.js +29 -40
- package/renderers/webgpu/WebGPUTextureUtils.mjs +98 -0
- package/renderers/webgpu/WebGPUTextures.js +186 -333
- package/renderers/webgpu/WebGPUTextures.mjs +484 -0
- package/renderers/webgpu/WebGPUUniform.js +25 -51
- package/renderers/webgpu/WebGPUUniform.mjs +81 -0
- package/renderers/webgpu/WebGPUUniformsGroup.js +32 -72
- package/renderers/webgpu/WebGPUUniformsGroup.mjs +176 -0
- package/renderers/webgpu/constants.js +190 -181
- package/renderers/webgpu/constants.mjs +230 -0
- package/renderers/webgpu/nodes/ShaderLib.js +2 -2
- package/renderers/webgpu/nodes/ShaderLib.mjs +42 -0
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.js +53 -124
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +165 -0
- package/renderers/webgpu/nodes/WebGPUNodeUniform.js +17 -31
- package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +73 -0
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +8 -9
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +15 -0
- package/renderers/webgpu/nodes/WebGPUNodes.js +7 -45
- package/renderers/webgpu/nodes/WebGPUNodes.mjs +40 -0
- package/shaders/ACESFilmicToneMappingShader.js +44 -24
- package/shaders/ACESFilmicToneMappingShader.mjs +48 -0
- package/shaders/AfterimageShader.js +28 -18
- package/shaders/AfterimageShader.mjs +32 -0
- package/shaders/BasicShader.js +9 -7
- package/shaders/BasicShader.mjs +12 -0
- package/shaders/BleachBypassShader.js +31 -15
- package/shaders/BleachBypassShader.mjs +35 -0
- package/shaders/BlendShader.js +26 -19
- package/shaders/BlendShader.mjs +30 -0
- package/shaders/BokehShader.js +98 -36
- package/shaders/BokehShader.mjs +106 -0
- package/shaders/BokehShader2.js +261 -90
- package/shaders/BokehShader2.mjs +269 -0
- package/shaders/BrightnessContrastShader.js +28 -19
- package/shaders/BrightnessContrastShader.mjs +32 -0
- package/shaders/ColorCorrectionShader.js +26 -22
- package/shaders/ColorCorrectionShader.mjs +30 -0
- package/shaders/ColorifyShader.js +24 -16
- package/shaders/ColorifyShader.mjs +28 -0
- package/shaders/ConvolutionShader.js +40 -36
- package/shaders/ConvolutionShader.mjs +55 -0
- package/shaders/CopyShader.js +21 -13
- package/shaders/CopyShader.mjs +25 -0
- package/shaders/DOFMipMapShader.js +28 -21
- package/shaders/DOFMipMapShader.mjs +32 -0
- package/shaders/DepthLimitedBlurShader.js +85 -40
- package/shaders/DepthLimitedBlurShader.mjs +114 -0
- package/shaders/DigitalGlitch.js +74 -46
- package/shaders/DigitalGlitch.mjs +78 -0
- package/shaders/DotScreenShader.js +35 -27
- package/shaders/DotScreenShader.mjs +39 -0
- package/shaders/FXAAShader.js +1094 -19
- package/shaders/FXAAShader.mjs +1098 -0
- package/shaders/FilmShader.js +38 -52
- package/shaders/FilmShader.mjs +42 -0
- package/shaders/FocusShader.js +51 -24
- package/shaders/FocusShader.mjs +55 -0
- package/shaders/FreiChenShader.js +57 -24
- package/shaders/FreiChenShader.mjs +61 -0
- package/shaders/FresnelShader.js +43 -22
- package/shaders/FresnelShader.mjs +47 -0
- package/shaders/GammaCorrectionShader.js +19 -11
- package/shaders/GammaCorrectionShader.mjs +23 -0
- package/shaders/GodRaysShader.js +103 -94
- package/shaders/GodRaysShader.mjs +146 -0
- package/shaders/HalftoneShader.js +208 -65
- package/shaders/HalftoneShader.mjs +212 -0
- package/shaders/HorizontalBlurShader.js +7 -23
- package/shaders/HorizontalBlurShader.mjs +43 -0
- package/shaders/HorizontalTiltShiftShader.js +33 -21
- package/shaders/HorizontalTiltShiftShader.mjs +37 -0
- package/shaders/HueSaturationShader.js +37 -21
- package/shaders/HueSaturationShader.mjs +41 -0
- package/shaders/KaleidoShader.js +30 -22
- package/shaders/KaleidoShader.mjs +34 -0
- package/shaders/LuminosityHighPassShader.js +33 -27
- package/shaders/LuminosityHighPassShader.mjs +37 -0
- package/shaders/LuminosityShader.js +21 -11
- package/shaders/LuminosityShader.mjs +25 -0
- package/shaders/MirrorShader.js +31 -16
- package/shaders/MirrorShader.mjs +35 -0
- package/shaders/NormalMapShader.js +27 -23
- package/shaders/NormalMapShader.mjs +31 -0
- package/shaders/ParallaxShader.js +107 -48
- package/shaders/ParallaxShader.mjs +113 -0
- package/shaders/PixelShader.js +24 -16
- package/shaders/PixelShader.mjs +28 -0
- package/shaders/RGBShiftShader.js +26 -22
- package/shaders/RGBShiftShader.mjs +30 -0
- package/shaders/SAOShader.js +132 -48
- package/shaders/SAOShader.mjs +144 -0
- package/shaders/SMAAShader.js +256 -135
- package/shaders/SMAAShader.mjs +272 -0
- package/shaders/SSAOShader.js +153 -81
- package/shaders/SSAOShader.mjs +172 -0
- package/shaders/SSRShader.js +32 -87
- package/shaders/SSRShader.mjs +324 -0
- package/shaders/SepiaShader.js +25 -15
- package/shaders/SepiaShader.mjs +29 -0
- package/shaders/SobelOperatorShader.js +40 -29
- package/shaders/SobelOperatorShader.mjs +44 -0
- package/shaders/SubsurfaceScatteringShader.js +53 -39
- package/shaders/SubsurfaceScatteringShader.mjs +59 -0
- package/shaders/TechnicolorShader.js +20 -13
- package/shaders/TechnicolorShader.mjs +24 -0
- package/shaders/ToneMapShader.js +44 -28
- package/shaders/ToneMapShader.mjs +48 -0
- package/shaders/ToonShader.js +172 -96
- package/shaders/ToonShader.mjs +188 -0
- package/shaders/TriangleBlurShader.js +32 -23
- package/shaders/TriangleBlurShader.mjs +36 -0
- package/shaders/UnpackDepthRGBAShader.js +22 -14
- package/shaders/UnpackDepthRGBAShader.mjs +26 -0
- package/shaders/VerticalBlurShader.js +7 -23
- package/shaders/VerticalBlurShader.mjs +44 -0
- package/shaders/VerticalTiltShiftShader.js +33 -21
- package/shaders/VerticalTiltShiftShader.mjs +37 -0
- package/shaders/VignetteShader.js +24 -28
- package/shaders/VignetteShader.mjs +28 -0
- package/shaders/VolumeShader.js +174 -77
- package/shaders/VolumeShader.mjs +178 -0
- package/shaders/WaterRefractionShader.js +38 -6
- package/shaders/WaterRefractionShader.mjs +57 -0
- package/shaders/types.js +1 -1
- package/{custom.d.js → shaders/types.mjs} +0 -0
- package/textures/FlakesTexture.js +8 -10
- package/textures/FlakesTexture.mjs +30 -0
- package/types/helpers.js +3 -2
- package/types/helpers.mjs +4 -0
- package/utils/BufferGeometryUtils.js +251 -325
- package/utils/BufferGeometryUtils.mjs +570 -0
- package/utils/GeometryCompressionUtils.js +241 -239
- package/utils/GeometryCompressionUtils.mjs +547 -0
- package/utils/GeometryUtils.js +41 -94
- package/utils/GeometryUtils.mjs +108 -0
- package/utils/RoughnessMipmapper.js +38 -82
- package/utils/RoughnessMipmapper.mjs +213 -0
- package/utils/SceneUtils.js +15 -20
- package/utils/SceneUtils.mjs +36 -0
- package/utils/ShadowMapViewer.js +49 -95
- package/utils/ShadowMapViewer.mjs +114 -0
- package/utils/SkeletonUtils.js +74 -165
- package/utils/SkeletonUtils.mjs +292 -0
- package/utils/UVsDebug.js +32 -62
- package/utils/UVsDebug.mjs +85 -0
- package/utils/WorkerPool.js +13 -33
- package/utils/WorkerPool.mjs +62 -0
- package/webxr/ARButton.js +72 -98
- package/webxr/ARButton.mjs +119 -0
- package/webxr/OculusHandModel.js +18 -37
- package/webxr/OculusHandModel.mjs +71 -0
- package/webxr/OculusHandPointerModel.js +58 -80
- package/webxr/OculusHandPointerModel.mjs +207 -0
- package/webxr/Text2D.js +37 -19
- package/webxr/Text2D.mjs +31 -0
- package/webxr/VRButton.js +59 -90
- package/webxr/VRButton.mjs +105 -0
- package/webxr/XRControllerModelFactory.js +58 -116
- package/webxr/XRControllerModelFactory.mjs +146 -0
- package/webxr/XREstimatedLight.js +39 -66
- package/webxr/XREstimatedLight.mjs +126 -0
- package/webxr/XRHandMeshModel.js +40 -29
- package/webxr/XRHandMeshModel.mjs +73 -0
- package/webxr/XRHandModelFactory.js +28 -31
- package/webxr/XRHandModelFactory.mjs +61 -0
- package/webxr/XRHandPrimitiveModel.js +41 -27
- package/webxr/XRHandPrimitiveModel.mjs +68 -0
- package/BufferGeometryUtils-1a7a235c.js +0 -655
- package/BufferGeometryUtils-971dfde3.js +0 -1
- package/Nodes-4f766d71.js +0 -471
- package/Nodes-9aa16d74.js +0 -1
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDPhysics.cjs.js +0 -1
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DragControls.cjs.js +0 -1
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMShader.cjs.js +0 -1
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSUtils.cjs.js +0 -1
- package/custom.d.cjs.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/StereoEffect.cjs.js +0 -1
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/USDZExporter.cjs.js +0 -1
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.cjs.js +0 -1
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/index.cjs.js +0 -1
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MotionControllers.cjs.js +0 -1
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lines/Line2.cjs.js +0 -1
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/XLoader.cjs.js +0 -1
- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/lwo/IFFParser.cjs.js +0 -1
- package/loaders/lwo/LWO2Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/math/Capsule.cjs.js +0 -1
- package/math/ColorConverter.cjs.js +0 -1
- package/math/ConvexHull.cjs.js +0 -1
- package/math/ImprovedNoise.cjs.js +0 -1
- package/math/Lut.cjs.js +0 -1
- package/math/MeshSurfaceSampler.cjs.js +0 -1
- package/math/OBB.cjs.js +0 -1
- package/math/Octree.cjs.js +0 -1
- package/math/SimplexNoise.cjs.js +0 -1
- package/misc/ConvexObjectBreaker.cjs.js +0 -1
- package/misc/GPUComputationRenderer.cjs.js +0 -1
- package/misc/Gyroscope.cjs.js +0 -1
- package/misc/MD2Character.cjs.js +0 -1
- package/misc/MD2CharacterComplex.cjs.js +0 -1
- package/misc/MorphAnimMesh.cjs.js +0 -1
- package/misc/MorphBlendMesh.cjs.js +0 -1
- package/misc/ProgressiveLightmap.cjs.js +0 -1
- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/TubePainter.cjs.js +0 -1
- package/misc/Volume.cjs.js +0 -1
- package/misc/VolumeSlice.cjs.js +0 -1
- package/misc/WebGL.cjs.js +0 -1
- package/modifiers/CurveModifier.cjs.js +0 -1
- package/modifiers/EdgeSplitModifier.cjs.js +0 -1
- package/modifiers/SimplifyModifier.cjs.js +0 -1
- package/modifiers/TessellateModifier.cjs.js +0 -1
- package/nodes/Nodes.cjs.js +0 -1
- package/nodes/ShaderNode.cjs.js +0 -1
- package/nodes/accessors/BufferNode.cjs.js +0 -1
- package/nodes/accessors/CameraNode.cjs.js +0 -1
- package/nodes/accessors/CubeTextureNode.cjs.js +0 -1
- package/nodes/accessors/MaterialNode.cjs.js +0 -1
- package/nodes/accessors/MaterialReferenceNode.cjs.js +0 -1
- package/nodes/accessors/ModelNode.cjs.js +0 -1
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
- package/nodes/accessors/NormalNode.cjs.js +0 -1
- package/nodes/accessors/Object3DNode.cjs.js +0 -1
- package/nodes/accessors/PointUVNode.cjs.js +0 -1
- package/nodes/accessors/PositionNode.cjs.js +0 -1
- package/nodes/accessors/ReferenceNode.cjs.js +0 -1
- package/nodes/accessors/ReflectNode.cjs.js +0 -1
- package/nodes/accessors/SkinningNode.cjs.js +0 -1
- package/nodes/accessors/TextureNode.cjs.js +0 -1
- package/nodes/accessors/UVNode.cjs.js +0 -1
- package/nodes/core/ArrayUniformNode.cjs.js +0 -1
- package/nodes/core/AttributeNode.cjs.js +0 -1
- package/nodes/core/BypassNode.cjs.js +0 -1
- package/nodes/core/CodeNode.cjs.js +0 -1
- package/nodes/core/ConstNode.cjs.js +0 -1
- package/nodes/core/ContextNode.cjs.js +0 -1
- package/nodes/core/ExpressionNode.cjs.js +0 -1
- package/nodes/core/FunctionCallNode.cjs.js +0 -1
- package/nodes/core/FunctionNode.cjs.js +0 -1
- package/nodes/core/InputNode.cjs.js +0 -1
- package/nodes/core/Node.cjs.js +0 -1
- package/nodes/core/NodeAttribute.cjs.js +0 -1
- package/nodes/core/NodeBuilder.cjs.js +0 -1
- package/nodes/core/NodeCode.cjs.js +0 -1
- package/nodes/core/NodeFrame.cjs.js +0 -1
- package/nodes/core/NodeFunction.cjs.js +0 -1
- package/nodes/core/NodeFunction.js +0 -17
- package/nodes/core/NodeFunctionInput.cjs.js +0 -1
- package/nodes/core/NodeKeywords.cjs.js +0 -1
- package/nodes/core/NodeParser.cjs.js +0 -1
- package/nodes/core/NodeParser.js +0 -8
- package/nodes/core/NodeUniform.cjs.js +0 -1
- package/nodes/core/NodeUtils.cjs.js +0 -1
- package/nodes/core/NodeVar.cjs.js +0 -1
- package/nodes/core/NodeVary.cjs.js +0 -1
- package/nodes/core/PropertyNode.cjs.js +0 -1
- package/nodes/core/TempNode.cjs.js +0 -1
- package/nodes/core/UniformNode.cjs.js +0 -1
- package/nodes/core/VarNode.cjs.js +0 -1
- package/nodes/core/VaryNode.cjs.js +0 -1
- package/nodes/core/constants.cjs.js +0 -1
- package/nodes/display/ColorSpaceNode.cjs.js +0 -1
- package/nodes/display/NormalMapNode.cjs.js +0 -1
- package/nodes/fog/FogNode.cjs.js +0 -1
- package/nodes/fog/FogRangeNode.cjs.js +0 -1
- package/nodes/functions/BSDFs.cjs.js +0 -1
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +0 -1
- package/nodes/functions/PhysicalMaterialFunctions.js +0 -57
- package/nodes/lights/LightContextNode.cjs.js +0 -1
- package/nodes/lights/LightNode.cjs.js +0 -1
- package/nodes/lights/LightsNode.cjs.js +0 -1
- package/nodes/loaders/NodeLoader.cjs.js +0 -1
- package/nodes/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/nodes/loaders/NodeObjectLoader.cjs.js +0 -1
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +0 -1
- package/nodes/materials/Materials.cjs.js +0 -1
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +0 -1
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +0 -1
- package/nodes/materials/NodeMaterial.cjs.js +0 -1
- package/nodes/materials/PointsNodeMaterial.cjs.js +0 -1
- package/nodes/math/CondNode.cjs.js +0 -1
- package/nodes/math/MathNode.cjs.js +0 -1
- package/nodes/math/OperatorNode.cjs.js +0 -1
- package/nodes/parsers/GLSLNodeFunction.cjs.js +0 -1
- package/nodes/parsers/GLSLNodeFunction.js +0 -101
- package/nodes/parsers/GLSLNodeParser.cjs.js +0 -1
- package/nodes/parsers/GLSLNodeParser.js +0 -13
- package/nodes/parsers/WGSLNodeFunction.cjs.js +0 -1
- package/nodes/parsers/WGSLNodeFunction.js +0 -71
- package/nodes/parsers/WGSLNodeParser.cjs.js +0 -1
- package/nodes/parsers/WGSLNodeParser.js +0 -13
- package/nodes/procedural/CheckerNode.cjs.js +0 -1
- package/nodes/utils/ArrayElementNode.cjs.js +0 -1
- package/nodes/utils/ConvertNode.cjs.js +0 -1
- package/nodes/utils/JoinNode.cjs.js +0 -1
- package/nodes/utils/MatcapUVNode.cjs.js +0 -1
- package/nodes/utils/OscNode.cjs.js +0 -1
- package/nodes/utils/SplitNode.cjs.js +0 -1
- package/nodes/utils/SpriteSheetUVNode.cjs.js +0 -1
- package/nodes/utils/TimerNode.cjs.js +0 -1
- package/objects/GroundProjectedEnv.cjs.js +0 -1
- package/objects/Lensflare.cjs.js +0 -1
- package/objects/LightningStorm.cjs.js +0 -1
- package/objects/MarchingCubes.cjs.js +0 -1
- package/objects/Reflector.cjs.js +0 -1
- package/objects/ReflectorForSSRPass.cjs.js +0 -1
- package/objects/ReflectorRTT.cjs.js +0 -1
- package/objects/Refractor.cjs.js +0 -1
- package/objects/ShadowMesh.cjs.js +0 -1
- package/objects/Sky.cjs.js +0 -1
- package/objects/Water.cjs.js +0 -1
- package/objects/Water2.cjs.js +0 -1
- package/offscreen/jank.cjs.js +0 -1
- package/offscreen/offscreen.cjs.js +0 -1
- package/offscreen/scene.cjs.js +0 -1
- package/physics/AmmoPhysics.cjs.js +0 -1
- package/postprocessing/AdaptiveToneMappingPass.cjs.js +0 -1
- package/postprocessing/AfterimagePass.cjs.js +0 -1
- package/postprocessing/BloomPass.cjs.js +0 -1
- package/postprocessing/BokehPass.cjs.js +0 -1
- package/postprocessing/ClearPass.cjs.js +0 -1
- package/postprocessing/CubeTexturePass.cjs.js +0 -1
- package/postprocessing/DotScreenPass.cjs.js +0 -1
- package/postprocessing/EffectComposer.cjs.js +0 -1
- package/postprocessing/FilmPass.cjs.js +0 -1
- package/postprocessing/GlitchPass.cjs.js +0 -1
- package/postprocessing/HalftonePass.cjs.js +0 -1
- package/postprocessing/LUTPass.cjs.js +0 -1
- package/postprocessing/MaskPass.cjs.js +0 -1
- package/postprocessing/OutlinePass.cjs.js +0 -1
- package/postprocessing/Pass.cjs.js +0 -1
- package/postprocessing/RenderPass.cjs.js +0 -1
- package/postprocessing/RenderPixelatedPass.cjs.js +0 -1
- package/postprocessing/SAOPass.cjs.js +0 -1
- package/postprocessing/SMAAPass.cjs.js +0 -1
- package/postprocessing/SSAARenderPass.cjs.js +0 -1
- package/postprocessing/SSAOPass.cjs.js +0 -1
- package/postprocessing/SSRPass.cjs.js +0 -1
- package/postprocessing/SavePass.cjs.js +0 -1
- package/postprocessing/ShaderPass.cjs.js +0 -1
- package/postprocessing/TAARenderPass.cjs.js +0 -1
- package/postprocessing/TexturePass.cjs.js +0 -1
- package/postprocessing/UnrealBloomPass.cjs.js +0 -1
- package/renderers/CSS2DRenderer.cjs.js +0 -1
- package/renderers/CSS3DRenderer.cjs.js +0 -1
- package/renderers/Projector.cjs.js +0 -1
- package/renderers/SVGRenderer.cjs.js +0 -1
- package/renderers/nodes/accessors/CameraNode.cjs.js +0 -1
- package/renderers/nodes/accessors/ModelNode.cjs.js +0 -1
- package/renderers/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
- package/renderers/nodes/accessors/NormalNode.cjs.js +0 -1
- package/renderers/nodes/accessors/PositionNode.cjs.js +0 -1
- package/renderers/nodes/accessors/UVNode.cjs.js +0 -1
- package/renderers/nodes/core/AttributeNode.cjs.js +0 -1
- package/renderers/nodes/core/InputNode.cjs.js +0 -1
- package/renderers/nodes/core/Node.cjs.js +0 -1
- package/renderers/nodes/core/NodeAttribute.cjs.js +0 -1
- package/renderers/nodes/core/NodeBuilder.cjs.js +0 -1
- package/renderers/nodes/core/NodeFrame.cjs.js +0 -1
- package/renderers/nodes/core/NodeSlot.cjs.js +0 -1
- package/renderers/nodes/core/NodeUniform.cjs.js +0 -1
- package/renderers/nodes/core/NodeVary.cjs.js +0 -1
- package/renderers/nodes/core/VaryNode.cjs.js +0 -1
- package/renderers/nodes/core/constants.cjs.js +0 -1
- package/renderers/nodes/inputs/ColorNode.cjs.js +0 -1
- package/renderers/nodes/inputs/FloatNode.cjs.js +0 -1
- package/renderers/nodes/inputs/Matrix3Node.cjs.js +0 -1
- package/renderers/nodes/inputs/Matrix4Node.cjs.js +0 -1
- package/renderers/nodes/inputs/TextureNode.cjs.js +0 -1
- package/renderers/nodes/inputs/Vector2Node.cjs.js +0 -1
- package/renderers/nodes/inputs/Vector3Node.cjs.js +0 -1
- package/renderers/nodes/inputs/Vector4Node.cjs.js +0 -1
- package/renderers/nodes/math/MathNode.cjs.js +0 -1
- package/renderers/nodes/math/OperatorNode.cjs.js +0 -1
- package/renderers/nodes/utils/SwitchNode.cjs.js +0 -1
- package/renderers/nodes/utils/TimerNode.cjs.js +0 -1
- package/renderers/webgpu/WebGPU.cjs.js +0 -1
- package/renderers/webgpu/WebGPUAttributes.cjs.js +0 -1
- package/renderers/webgpu/WebGPUBackground.cjs.js +0 -1
- package/renderers/webgpu/WebGPUBinding.cjs.js +0 -1
- package/renderers/webgpu/WebGPUBindings.cjs.js +0 -1
- package/renderers/webgpu/WebGPUComputePipelines.cjs.js +0 -1
- package/renderers/webgpu/WebGPUGeometries.cjs.js +0 -1
- package/renderers/webgpu/WebGPUInfo.cjs.js +0 -1
- package/renderers/webgpu/WebGPUObjects.cjs.js +0 -1
- package/renderers/webgpu/WebGPUProperties.cjs.js +0 -1
- package/renderers/webgpu/WebGPURenderLists.cjs.js +0 -1
- package/renderers/webgpu/WebGPURenderPipelines.cjs.js +0 -1
- package/renderers/webgpu/WebGPURenderer.cjs.js +0 -1
- package/renderers/webgpu/WebGPUSampledTexture.cjs.js +0 -1
- package/renderers/webgpu/WebGPUSampler.cjs.js +0 -1
- package/renderers/webgpu/WebGPUStorageBuffer.cjs.js +0 -1
- package/renderers/webgpu/WebGPUTextureRenderer.cjs.js +0 -1
- package/renderers/webgpu/WebGPUTextureUtils.cjs.js +0 -1
- package/renderers/webgpu/WebGPUTextures.cjs.js +0 -1
- package/renderers/webgpu/WebGPUUniform.cjs.js +0 -1
- package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +0 -1
- package/renderers/webgpu/constants.cjs.js +0 -1
- package/renderers/webgpu/nodes/ShaderLib.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
- package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
- package/shaders/AfterimageShader.cjs.js +0 -1
- package/shaders/BasicShader.cjs.js +0 -1
- package/shaders/BleachBypassShader.cjs.js +0 -1
- package/shaders/BlendShader.cjs.js +0 -1
- package/shaders/BokehShader.cjs.js +0 -1
- package/shaders/BokehShader2.cjs.js +0 -1
- package/shaders/BrightnessContrastShader.cjs.js +0 -1
- package/shaders/ColorCorrectionShader.cjs.js +0 -1
- package/shaders/ColorifyShader.cjs.js +0 -1
- package/shaders/ConvolutionShader.cjs.js +0 -1
- package/shaders/CopyShader.cjs.js +0 -1
- package/shaders/DOFMipMapShader.cjs.js +0 -1
- package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
- package/shaders/DigitalGlitch.cjs.js +0 -1
- package/shaders/DotScreenShader.cjs.js +0 -1
- package/shaders/FXAAShader.cjs.js +0 -1
- package/shaders/FilmShader.cjs.js +0 -1
- package/shaders/FocusShader.cjs.js +0 -1
- package/shaders/FreiChenShader.cjs.js +0 -1
- package/shaders/FresnelShader.cjs.js +0 -1
- package/shaders/GammaCorrectionShader.cjs.js +0 -1
- package/shaders/GodRaysShader.cjs.js +0 -1
- package/shaders/HalftoneShader.cjs.js +0 -1
- package/shaders/HorizontalBlurShader.cjs.js +0 -1
- package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
- package/shaders/HueSaturationShader.cjs.js +0 -1
- package/shaders/KaleidoShader.cjs.js +0 -1
- package/shaders/LuminosityHighPassShader.cjs.js +0 -1
- package/shaders/LuminosityShader.cjs.js +0 -1
- package/shaders/MirrorShader.cjs.js +0 -1
- package/shaders/NormalMapShader.cjs.js +0 -1
- package/shaders/ParallaxShader.cjs.js +0 -1
- package/shaders/PixelShader.cjs.js +0 -1
- package/shaders/RGBShiftShader.cjs.js +0 -1
- package/shaders/SAOShader.cjs.js +0 -1
- package/shaders/SMAAShader.cjs.js +0 -1
- package/shaders/SSAOShader.cjs.js +0 -1
- package/shaders/SSRShader.cjs.js +0 -1
- package/shaders/SepiaShader.cjs.js +0 -1
- package/shaders/SobelOperatorShader.cjs.js +0 -1
- package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
- package/shaders/TechnicolorShader.cjs.js +0 -1
- package/shaders/ToneMapShader.cjs.js +0 -1
- package/shaders/ToonShader.cjs.js +0 -1
- package/shaders/TriangleBlurShader.cjs.js +0 -1
- package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
- package/shaders/VerticalBlurShader.cjs.js +0 -1
- package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
- package/shaders/VignetteShader.cjs.js +0 -1
- package/shaders/VolumeShader.cjs.js +0 -1
- package/shaders/WaterRefractionShader.cjs.js +0 -1
- package/shaders/types.cjs.js +0 -1
- package/textures/FlakesTexture.cjs.js +0 -1
- package/types/helpers.cjs.js +0 -1
- package/types/shared.cjs.js +0 -1
- package/types/shared.js +0 -1
- package/types/utils.cjs.js +0 -1
- package/types/utils.js +0 -1
- package/utils/BufferGeometryUtils.cjs.js +0 -1
- package/utils/GeometryCompressionUtils.cjs.js +0 -1
- package/utils/GeometryUtils.cjs.js +0 -1
- package/utils/LDrawUtils.cjs.js +0 -1
- package/utils/LDrawUtils.d.ts +0 -5
- package/utils/LDrawUtils.js +0 -144
- package/utils/RoughnessMipmapper.cjs.js +0 -1
- package/utils/SceneUtils.cjs.js +0 -1
- package/utils/ShadowMapViewer.cjs.js +0 -1
- package/utils/SkeletonUtils.cjs.js +0 -1
- package/utils/UVsDebug.cjs.js +0 -1
- package/utils/WorkerPool.cjs.js +0 -1
- package/webxr/ARButton.cjs.js +0 -1
- package/webxr/OculusHandModel.cjs.js +0 -1
- package/webxr/OculusHandPointerModel.cjs.js +0 -1
- package/webxr/Text2D.cjs.js +0 -1
- package/webxr/VRButton.cjs.js +0 -1
- package/webxr/XRControllerModelFactory.cjs.js +0 -1
- package/webxr/XREstimatedLight.cjs.js +0 -1
- package/webxr/XRHandMeshModel.cjs.js +0 -1
- package/webxr/XRHandModelFactory.cjs.js +0 -1
- package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
package/Nodes-4f766d71.js
DELETED
@@ -1,471 +0,0 @@
|
|
1
|
-
import ArrayUniformNode from './nodes/core/ArrayUniformNode.js';
|
2
|
-
import AttributeNode from './nodes/core/AttributeNode.js';
|
3
|
-
import BypassNode from './nodes/core/BypassNode.js';
|
4
|
-
import CodeNode from './nodes/core/CodeNode.js';
|
5
|
-
import ConstNode from './nodes/core/ConstNode.js';
|
6
|
-
import ContextNode from './nodes/core/ContextNode.js';
|
7
|
-
import ExpressionNode from './nodes/core/ExpressionNode.js';
|
8
|
-
import FunctionCallNode from './nodes/core/FunctionCallNode.js';
|
9
|
-
import FunctionNode from './nodes/core/FunctionNode.js';
|
10
|
-
import Node from './nodes/core/Node.js';
|
11
|
-
import NodeAttribute from './nodes/core/NodeAttribute.js';
|
12
|
-
import NodeBuilder from './nodes/core/NodeBuilder.js';
|
13
|
-
import NodeCode from './nodes/core/NodeCode.js';
|
14
|
-
import NodeFrame from './nodes/core/NodeFrame.js';
|
15
|
-
import NodeFunctionInput from './nodes/core/NodeFunctionInput.js';
|
16
|
-
import NodeKeywords from './nodes/core/NodeKeywords.js';
|
17
|
-
import NodeUniform from './nodes/core/NodeUniform.js';
|
18
|
-
import NodeVar from './nodes/core/NodeVar.js';
|
19
|
-
import NodeVary from './nodes/core/NodeVary.js';
|
20
|
-
import PropertyNode from './nodes/core/PropertyNode.js';
|
21
|
-
import TempNode from './nodes/core/TempNode.js';
|
22
|
-
import UniformNode from './nodes/core/UniformNode.js';
|
23
|
-
import VarNode from './nodes/core/VarNode.js';
|
24
|
-
import VaryNode from './nodes/core/VaryNode.js';
|
25
|
-
import BufferNode from './nodes/accessors/BufferNode.js';
|
26
|
-
import CameraNode from './nodes/accessors/CameraNode.js';
|
27
|
-
import CubeTextureNode from './nodes/accessors/CubeTextureNode.js';
|
28
|
-
import MaterialNode from './nodes/accessors/MaterialNode.js';
|
29
|
-
import MaterialReferenceNode from './nodes/accessors/MaterialReferenceNode.js';
|
30
|
-
import ModelNode from './nodes/accessors/ModelNode.js';
|
31
|
-
import ModelViewProjectionNode from './nodes/accessors/ModelViewProjectionNode.js';
|
32
|
-
import NormalNode from './nodes/accessors/NormalNode.js';
|
33
|
-
import Object3DNode from './nodes/accessors/Object3DNode.js';
|
34
|
-
import PointUVNode from './nodes/accessors/PointUVNode.js';
|
35
|
-
import PositionNode from './nodes/accessors/PositionNode.js';
|
36
|
-
import ReferenceNode from './nodes/accessors/ReferenceNode.js';
|
37
|
-
import ReflectNode from './nodes/accessors/ReflectNode.js';
|
38
|
-
import SkinningNode from './nodes/accessors/SkinningNode.js';
|
39
|
-
import TextureNode from './nodes/accessors/TextureNode.js';
|
40
|
-
import UVNode from './nodes/accessors/UVNode.js';
|
41
|
-
import ColorSpaceNode from './nodes/display/ColorSpaceNode.js';
|
42
|
-
import NormalMapNode from './nodes/display/NormalMapNode.js';
|
43
|
-
import MathNode from './nodes/math/MathNode.js';
|
44
|
-
import OperatorNode from './nodes/math/OperatorNode.js';
|
45
|
-
import CondNode from './nodes/math/CondNode.js';
|
46
|
-
import LightContextNode from './nodes/lights/LightContextNode.js';
|
47
|
-
import LightNode from './nodes/lights/LightNode.js';
|
48
|
-
import LightsNode from './nodes/lights/LightsNode.js';
|
49
|
-
import ArrayElementNode from './nodes/utils/ArrayElementNode.js';
|
50
|
-
import ConvertNode from './nodes/utils/ConvertNode.js';
|
51
|
-
import JoinNode from './nodes/utils/JoinNode.js';
|
52
|
-
import SplitNode from './nodes/utils/SplitNode.js';
|
53
|
-
import SpriteSheetUVNode from './nodes/utils/SpriteSheetUVNode.js';
|
54
|
-
import MatcapUVNode from './nodes/utils/MatcapUVNode.js';
|
55
|
-
import OscNode from './nodes/utils/OscNode.js';
|
56
|
-
import TimerNode from './nodes/utils/TimerNode.js';
|
57
|
-
import NodeMaterialLoader from './nodes/loaders/NodeMaterialLoader.js';
|
58
|
-
import { Loader, ObjectLoader } from 'three';
|
59
|
-
import CheckerNode from './nodes/procedural/CheckerNode.js';
|
60
|
-
import FogNode from './nodes/fog/FogNode.js';
|
61
|
-
import FogRangeNode from './nodes/fog/FogRangeNode.js';
|
62
|
-
import { NodeShaderStage, NodeUpdateType, NodeType } from './nodes/core/constants.js';
|
63
|
-
import { F_Schlick, BRDF_Lambert, getDistanceAttenuation, V_GGX_SmithCorrelated, D_GGX, BRDF_GGX, RE_Direct_Physical, PhysicalLightingModel } from './nodes/functions/BSDFs.js';
|
64
|
-
import { ShaderNode, nodeObject, uniform, label, temp, color, float, int, uint, bool, vec2, ivec2, uvec2, bvec2, vec3, ivec3, uvec3, bvec3, vec4, ivec4, uvec4, bvec4, mat3, imat3, umat3, bmat3, mat4, imat4, umat4, bmat4, join, uv, attribute, buffer, texture, sampler, cond, addTo, add, sub, mul, div, remainder, equal, assign, lessThan, greaterThan, lessThanEqual, greaterThanEqual, and, or, xor, bitAnd, bitOr, bitXor, shiftLeft, shiftRight, element, normalGeometry, normalLocal, normalWorld, normalView, transformedNormalView, positionLocal, positionWorld, positionView, positionViewDirection, viewMatrix, cameraPosition, diffuseColor, roughness, metalness, alphaTest, specularColor, abs, acos, asin, atan, ceil, clamp, cos, cross, degrees, dFdx, dFdy, distance, dot, exp, exp2, faceforward, floor, fract, invert, inversesqrt, length, log, log2, max, min, mix, mod, negate, normalize, pow, pow2, pow3, pow4, radians, reflect, refract, round, saturate, sign, sin, smoothstep, sqrt, step, tan, transformDirection, EPSILON, INFINITY } from './nodes/ShaderNode.js';
|
65
|
-
import LineBasicNodeMaterial from './nodes/materials/LineBasicNodeMaterial.js';
|
66
|
-
import MeshBasicNodeMaterial from './nodes/materials/MeshBasicNodeMaterial.js';
|
67
|
-
import MeshStandardNodeMaterial from './nodes/materials/MeshStandardNodeMaterial.js';
|
68
|
-
import PointsNodeMaterial from './nodes/materials/PointsNodeMaterial.js';
|
69
|
-
|
70
|
-
class NodeLoader extends Loader {
|
71
|
-
constructor(manager) {
|
72
|
-
super(manager);
|
73
|
-
this.textures = {};
|
74
|
-
}
|
75
|
-
|
76
|
-
load(url, onLoad, onProgress, onError) {
|
77
|
-
const loader = new FileLoader(this.manager);
|
78
|
-
loader.setPath(this.path);
|
79
|
-
loader.setRequestHeader(this.requestHeader);
|
80
|
-
loader.setWithCredentials(this.withCredentials);
|
81
|
-
loader.load(url, text => {
|
82
|
-
try {
|
83
|
-
onLoad(this.parse(JSON.parse(text)));
|
84
|
-
} catch (e) {
|
85
|
-
if (onError) {
|
86
|
-
onError(e);
|
87
|
-
} else {
|
88
|
-
console.error(e);
|
89
|
-
}
|
90
|
-
|
91
|
-
this.manager.itemError(url);
|
92
|
-
}
|
93
|
-
}, onProgress, onError);
|
94
|
-
}
|
95
|
-
|
96
|
-
parseNodes(json) {
|
97
|
-
const nodes = {};
|
98
|
-
|
99
|
-
if (json !== undefined) {
|
100
|
-
for (const nodeJSON of json) {
|
101
|
-
const {
|
102
|
-
uuid,
|
103
|
-
type
|
104
|
-
} = nodeJSON;
|
105
|
-
nodes[uuid] = fromType(type);
|
106
|
-
nodes[uuid].uuid = uuid;
|
107
|
-
}
|
108
|
-
|
109
|
-
const meta = {
|
110
|
-
nodes,
|
111
|
-
textures: this.textures
|
112
|
-
};
|
113
|
-
|
114
|
-
for (const nodeJSON of json) {
|
115
|
-
nodeJSON.meta = meta;
|
116
|
-
const node = nodes[nodeJSON.uuid];
|
117
|
-
node.deserialize(nodeJSON);
|
118
|
-
delete nodeJSON.meta;
|
119
|
-
}
|
120
|
-
}
|
121
|
-
|
122
|
-
return nodes;
|
123
|
-
}
|
124
|
-
|
125
|
-
parse(json) {
|
126
|
-
const node = fromType(type);
|
127
|
-
node.uuid = json.uuid;
|
128
|
-
const nodes = this.parseNodes(json.inputNodes);
|
129
|
-
const meta = {
|
130
|
-
nodes,
|
131
|
-
textures: this.textures
|
132
|
-
};
|
133
|
-
json.meta = meta;
|
134
|
-
node.deserialize(json);
|
135
|
-
delete json.meta;
|
136
|
-
return node;
|
137
|
-
}
|
138
|
-
|
139
|
-
setTextures(value) {
|
140
|
-
this.textures = value;
|
141
|
-
return this;
|
142
|
-
}
|
143
|
-
|
144
|
-
}
|
145
|
-
|
146
|
-
class NodeObjectLoader extends ObjectLoader {
|
147
|
-
constructor(manager) {
|
148
|
-
super(manager);
|
149
|
-
this._nodesJSON = null;
|
150
|
-
}
|
151
|
-
|
152
|
-
parse(json, onLoad) {
|
153
|
-
this._nodesJSON = json.nodes;
|
154
|
-
const data = super.parse(json, onLoad);
|
155
|
-
this._nodesJSON = null; // dispose
|
156
|
-
|
157
|
-
return data;
|
158
|
-
}
|
159
|
-
|
160
|
-
parseNodes(json, textures) {
|
161
|
-
if (json !== undefined) {
|
162
|
-
const loader = new NodeLoader();
|
163
|
-
loader.setTextures(textures);
|
164
|
-
return loader.parseNodes(json);
|
165
|
-
}
|
166
|
-
|
167
|
-
return {};
|
168
|
-
}
|
169
|
-
|
170
|
-
parseMaterials(json, textures) {
|
171
|
-
const materials = {};
|
172
|
-
|
173
|
-
if (json !== undefined) {
|
174
|
-
const nodes = this.parseNodes(this._nodesJSON, textures);
|
175
|
-
const loader = new NodeMaterialLoader();
|
176
|
-
loader.setTextures(textures);
|
177
|
-
loader.setNodes(nodes);
|
178
|
-
|
179
|
-
for (let i = 0, l = json.length; i < l; i++) {
|
180
|
-
const data = json[i];
|
181
|
-
materials[data.uuid] = loader.parse(data);
|
182
|
-
}
|
183
|
-
}
|
184
|
-
|
185
|
-
return materials;
|
186
|
-
}
|
187
|
-
|
188
|
-
}
|
189
|
-
|
190
|
-
// core
|
191
|
-
const nodeLib = {
|
192
|
-
// core
|
193
|
-
ArrayUniformNode,
|
194
|
-
AttributeNode,
|
195
|
-
BypassNode,
|
196
|
-
CodeNode,
|
197
|
-
ContextNode,
|
198
|
-
ConstNode,
|
199
|
-
ExpressionNode,
|
200
|
-
FunctionCallNode,
|
201
|
-
FunctionNode,
|
202
|
-
Node,
|
203
|
-
NodeAttribute,
|
204
|
-
NodeBuilder,
|
205
|
-
NodeCode,
|
206
|
-
NodeFrame,
|
207
|
-
NodeFunctionInput,
|
208
|
-
NodeKeywords,
|
209
|
-
NodeUniform,
|
210
|
-
NodeVar,
|
211
|
-
NodeVary,
|
212
|
-
PropertyNode,
|
213
|
-
TempNode,
|
214
|
-
UniformNode,
|
215
|
-
VarNode,
|
216
|
-
VaryNode,
|
217
|
-
// accessors
|
218
|
-
BufferNode,
|
219
|
-
CameraNode,
|
220
|
-
CubeTextureNode,
|
221
|
-
MaterialNode,
|
222
|
-
MaterialReferenceNode,
|
223
|
-
ModelNode,
|
224
|
-
ModelViewProjectionNode,
|
225
|
-
NormalNode,
|
226
|
-
Object3DNode,
|
227
|
-
PointUVNode,
|
228
|
-
PositionNode,
|
229
|
-
ReferenceNode,
|
230
|
-
ReflectNode,
|
231
|
-
SkinningNode,
|
232
|
-
TextureNode,
|
233
|
-
UVNode,
|
234
|
-
// display
|
235
|
-
ColorSpaceNode,
|
236
|
-
NormalMapNode,
|
237
|
-
// math
|
238
|
-
MathNode,
|
239
|
-
OperatorNode,
|
240
|
-
CondNode,
|
241
|
-
// lights
|
242
|
-
LightContextNode,
|
243
|
-
LightNode,
|
244
|
-
LightsNode,
|
245
|
-
// utils
|
246
|
-
ArrayElementNode,
|
247
|
-
ConvertNode,
|
248
|
-
JoinNode,
|
249
|
-
SplitNode,
|
250
|
-
SpriteSheetUVNode,
|
251
|
-
MatcapUVNode,
|
252
|
-
OscNode,
|
253
|
-
TimerNode,
|
254
|
-
// procedural
|
255
|
-
CheckerNode,
|
256
|
-
// fog
|
257
|
-
FogNode,
|
258
|
-
FogRangeNode,
|
259
|
-
// loaders
|
260
|
-
NodeLoader,
|
261
|
-
NodeObjectLoader,
|
262
|
-
NodeMaterialLoader
|
263
|
-
};
|
264
|
-
const fromType = type => {
|
265
|
-
return new nodeLib[type]();
|
266
|
-
};
|
267
|
-
|
268
|
-
var Nodes = /*#__PURE__*/Object.freeze({
|
269
|
-
__proto__: null,
|
270
|
-
fromType: fromType,
|
271
|
-
ArrayUniformNode: ArrayUniformNode,
|
272
|
-
AttributeNode: AttributeNode,
|
273
|
-
BypassNode: BypassNode,
|
274
|
-
CodeNode: CodeNode,
|
275
|
-
ContextNode: ContextNode,
|
276
|
-
ConstNode: ConstNode,
|
277
|
-
ExpressionNode: ExpressionNode,
|
278
|
-
FunctionCallNode: FunctionCallNode,
|
279
|
-
FunctionNode: FunctionNode,
|
280
|
-
Node: Node,
|
281
|
-
NodeAttribute: NodeAttribute,
|
282
|
-
NodeBuilder: NodeBuilder,
|
283
|
-
NodeCode: NodeCode,
|
284
|
-
NodeFrame: NodeFrame,
|
285
|
-
NodeFunctionInput: NodeFunctionInput,
|
286
|
-
NodeKeywords: NodeKeywords,
|
287
|
-
NodeUniform: NodeUniform,
|
288
|
-
NodeVar: NodeVar,
|
289
|
-
NodeVary: NodeVary,
|
290
|
-
PropertyNode: PropertyNode,
|
291
|
-
TempNode: TempNode,
|
292
|
-
UniformNode: UniformNode,
|
293
|
-
VarNode: VarNode,
|
294
|
-
VaryNode: VaryNode,
|
295
|
-
BufferNode: BufferNode,
|
296
|
-
CameraNode: CameraNode,
|
297
|
-
CubeTextureNode: CubeTextureNode,
|
298
|
-
MaterialNode: MaterialNode,
|
299
|
-
MaterialReferenceNode: MaterialReferenceNode,
|
300
|
-
ModelNode: ModelNode,
|
301
|
-
ModelViewProjectionNode: ModelViewProjectionNode,
|
302
|
-
NormalNode: NormalNode,
|
303
|
-
Object3DNode: Object3DNode,
|
304
|
-
PointUVNode: PointUVNode,
|
305
|
-
PositionNode: PositionNode,
|
306
|
-
ReferenceNode: ReferenceNode,
|
307
|
-
ReflectNode: ReflectNode,
|
308
|
-
SkinningNode: SkinningNode,
|
309
|
-
TextureNode: TextureNode,
|
310
|
-
UVNode: UVNode,
|
311
|
-
ColorSpaceNode: ColorSpaceNode,
|
312
|
-
NormalMapNode: NormalMapNode,
|
313
|
-
MathNode: MathNode,
|
314
|
-
OperatorNode: OperatorNode,
|
315
|
-
CondNode: CondNode,
|
316
|
-
LightContextNode: LightContextNode,
|
317
|
-
LightNode: LightNode,
|
318
|
-
LightsNode: LightsNode,
|
319
|
-
ArrayElementNode: ArrayElementNode,
|
320
|
-
ConvertNode: ConvertNode,
|
321
|
-
JoinNode: JoinNode,
|
322
|
-
SplitNode: SplitNode,
|
323
|
-
SpriteSheetUVNode: SpriteSheetUVNode,
|
324
|
-
MatcapUVNode: MatcapUVNode,
|
325
|
-
OscNode: OscNode,
|
326
|
-
TimerNode: TimerNode,
|
327
|
-
CheckerNode: CheckerNode,
|
328
|
-
FogNode: FogNode,
|
329
|
-
FogRangeNode: FogRangeNode,
|
330
|
-
NodeLoader: NodeLoader,
|
331
|
-
NodeObjectLoader: NodeObjectLoader,
|
332
|
-
NodeMaterialLoader: NodeMaterialLoader,
|
333
|
-
NodeShaderStage: NodeShaderStage,
|
334
|
-
NodeUpdateType: NodeUpdateType,
|
335
|
-
NodeType: NodeType,
|
336
|
-
F_Schlick: F_Schlick,
|
337
|
-
BRDF_Lambert: BRDF_Lambert,
|
338
|
-
getDistanceAttenuation: getDistanceAttenuation,
|
339
|
-
V_GGX_SmithCorrelated: V_GGX_SmithCorrelated,
|
340
|
-
D_GGX: D_GGX,
|
341
|
-
BRDF_GGX: BRDF_GGX,
|
342
|
-
RE_Direct_Physical: RE_Direct_Physical,
|
343
|
-
PhysicalLightingModel: PhysicalLightingModel,
|
344
|
-
LineBasicNodeMaterial: LineBasicNodeMaterial,
|
345
|
-
MeshBasicNodeMaterial: MeshBasicNodeMaterial,
|
346
|
-
MeshStandardNodeMaterial: MeshStandardNodeMaterial,
|
347
|
-
PointsNodeMaterial: PointsNodeMaterial,
|
348
|
-
ShaderNode: ShaderNode,
|
349
|
-
nodeObject: nodeObject,
|
350
|
-
uniform: uniform,
|
351
|
-
label: label,
|
352
|
-
temp: temp,
|
353
|
-
color: color,
|
354
|
-
float: float,
|
355
|
-
int: int,
|
356
|
-
uint: uint,
|
357
|
-
bool: bool,
|
358
|
-
vec2: vec2,
|
359
|
-
ivec2: ivec2,
|
360
|
-
uvec2: uvec2,
|
361
|
-
bvec2: bvec2,
|
362
|
-
vec3: vec3,
|
363
|
-
ivec3: ivec3,
|
364
|
-
uvec3: uvec3,
|
365
|
-
bvec3: bvec3,
|
366
|
-
vec4: vec4,
|
367
|
-
ivec4: ivec4,
|
368
|
-
uvec4: uvec4,
|
369
|
-
bvec4: bvec4,
|
370
|
-
mat3: mat3,
|
371
|
-
imat3: imat3,
|
372
|
-
umat3: umat3,
|
373
|
-
bmat3: bmat3,
|
374
|
-
mat4: mat4,
|
375
|
-
imat4: imat4,
|
376
|
-
umat4: umat4,
|
377
|
-
bmat4: bmat4,
|
378
|
-
join: join,
|
379
|
-
uv: uv,
|
380
|
-
attribute: attribute,
|
381
|
-
buffer: buffer,
|
382
|
-
texture: texture,
|
383
|
-
sampler: sampler,
|
384
|
-
cond: cond,
|
385
|
-
addTo: addTo,
|
386
|
-
add: add,
|
387
|
-
sub: sub,
|
388
|
-
mul: mul,
|
389
|
-
div: div,
|
390
|
-
remainder: remainder,
|
391
|
-
equal: equal,
|
392
|
-
assign: assign,
|
393
|
-
lessThan: lessThan,
|
394
|
-
greaterThan: greaterThan,
|
395
|
-
lessThanEqual: lessThanEqual,
|
396
|
-
greaterThanEqual: greaterThanEqual,
|
397
|
-
and: and,
|
398
|
-
or: or,
|
399
|
-
xor: xor,
|
400
|
-
bitAnd: bitAnd,
|
401
|
-
bitOr: bitOr,
|
402
|
-
bitXor: bitXor,
|
403
|
-
shiftLeft: shiftLeft,
|
404
|
-
shiftRight: shiftRight,
|
405
|
-
element: element,
|
406
|
-
normalGeometry: normalGeometry,
|
407
|
-
normalLocal: normalLocal,
|
408
|
-
normalWorld: normalWorld,
|
409
|
-
normalView: normalView,
|
410
|
-
transformedNormalView: transformedNormalView,
|
411
|
-
positionLocal: positionLocal,
|
412
|
-
positionWorld: positionWorld,
|
413
|
-
positionView: positionView,
|
414
|
-
positionViewDirection: positionViewDirection,
|
415
|
-
viewMatrix: viewMatrix,
|
416
|
-
cameraPosition: cameraPosition,
|
417
|
-
diffuseColor: diffuseColor,
|
418
|
-
roughness: roughness,
|
419
|
-
metalness: metalness,
|
420
|
-
alphaTest: alphaTest,
|
421
|
-
specularColor: specularColor,
|
422
|
-
abs: abs,
|
423
|
-
acos: acos,
|
424
|
-
asin: asin,
|
425
|
-
atan: atan,
|
426
|
-
ceil: ceil,
|
427
|
-
clamp: clamp,
|
428
|
-
cos: cos,
|
429
|
-
cross: cross,
|
430
|
-
degrees: degrees,
|
431
|
-
dFdx: dFdx,
|
432
|
-
dFdy: dFdy,
|
433
|
-
distance: distance,
|
434
|
-
dot: dot,
|
435
|
-
exp: exp,
|
436
|
-
exp2: exp2,
|
437
|
-
faceforward: faceforward,
|
438
|
-
floor: floor,
|
439
|
-
fract: fract,
|
440
|
-
invert: invert,
|
441
|
-
inversesqrt: inversesqrt,
|
442
|
-
length: length,
|
443
|
-
log: log,
|
444
|
-
log2: log2,
|
445
|
-
max: max,
|
446
|
-
min: min,
|
447
|
-
mix: mix,
|
448
|
-
mod: mod,
|
449
|
-
negate: negate,
|
450
|
-
normalize: normalize,
|
451
|
-
pow: pow,
|
452
|
-
pow2: pow2,
|
453
|
-
pow3: pow3,
|
454
|
-
pow4: pow4,
|
455
|
-
radians: radians,
|
456
|
-
reflect: reflect,
|
457
|
-
refract: refract,
|
458
|
-
round: round,
|
459
|
-
saturate: saturate,
|
460
|
-
sign: sign,
|
461
|
-
sin: sin,
|
462
|
-
smoothstep: smoothstep,
|
463
|
-
sqrt: sqrt,
|
464
|
-
step: step,
|
465
|
-
tan: tan,
|
466
|
-
transformDirection: transformDirection,
|
467
|
-
EPSILON: EPSILON,
|
468
|
-
INFINITY: INFINITY
|
469
|
-
});
|
470
|
-
|
471
|
-
export { NodeLoader as N, NodeObjectLoader as a, Nodes as b, fromType as f };
|
package/Nodes-9aa16d74.js
DELETED
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";var e=require("./nodes/core/ArrayUniformNode.cjs.js"),o=require("./nodes/core/AttributeNode.cjs.js"),r=require("./nodes/core/BypassNode.cjs.js"),s=require("./nodes/core/CodeNode.cjs.js"),d=require("./nodes/core/ConstNode.cjs.js"),t=require("./nodes/core/ContextNode.cjs.js"),i=require("./nodes/core/ExpressionNode.cjs.js"),a=require("./nodes/core/FunctionCallNode.cjs.js"),n=require("./nodes/core/FunctionNode.cjs.js"),c=require("./nodes/core/Node.cjs.js"),N=require("./nodes/core/NodeAttribute.cjs.js"),u=require("./nodes/core/NodeBuilder.cjs.js"),l=require("./nodes/core/NodeCode.cjs.js"),j=require("./nodes/core/NodeFrame.cjs.js"),m=require("./nodes/core/NodeFunctionInput.cjs.js"),p=require("./nodes/core/NodeKeywords.cjs.js"),h=require("./nodes/core/NodeUniform.cjs.js"),q=require("./nodes/core/NodeVar.cjs.js"),f=require("./nodes/core/NodeVary.cjs.js"),g=require("./nodes/core/PropertyNode.cjs.js"),b=require("./nodes/core/TempNode.cjs.js"),x=require("./nodes/core/UniformNode.cjs.js"),C=require("./nodes/core/VarNode.cjs.js"),v=require("./nodes/core/VaryNode.cjs.js"),M=require("./nodes/accessors/BufferNode.cjs.js"),y=require("./nodes/accessors/CameraNode.cjs.js"),V=require("./nodes/accessors/CubeTextureNode.cjs.js"),S=require("./nodes/accessors/MaterialNode.cjs.js"),L=require("./nodes/accessors/MaterialReferenceNode.cjs.js"),T=require("./nodes/accessors/ModelNode.cjs.js"),F=require("./nodes/accessors/ModelViewProjectionNode.cjs.js"),w=require("./nodes/accessors/NormalNode.cjs.js"),O=require("./nodes/accessors/Object3DNode.cjs.js"),_=require("./nodes/accessors/PointUVNode.cjs.js"),P=require("./nodes/accessors/PositionNode.cjs.js"),U=require("./nodes/accessors/ReferenceNode.cjs.js"),R=require("./nodes/accessors/ReflectNode.cjs.js"),B=require("./nodes/accessors/SkinningNode.cjs.js"),D=require("./nodes/accessors/TextureNode.cjs.js"),A=require("./nodes/accessors/UVNode.cjs.js"),E=require("./nodes/display/ColorSpaceNode.cjs.js"),G=require("./nodes/display/NormalMapNode.cjs.js"),I=require("./nodes/math/MathNode.cjs.js"),k=require("./nodes/math/OperatorNode.cjs.js"),J=require("./nodes/math/CondNode.cjs.js"),X=require("./nodes/lights/LightContextNode.cjs.js"),z=require("./nodes/lights/LightNode.cjs.js"),W=require("./nodes/lights/LightsNode.cjs.js"),K=require("./nodes/utils/ArrayElementNode.cjs.js"),H=require("./nodes/utils/ConvertNode.cjs.js"),Y=require("./nodes/utils/JoinNode.cjs.js"),Q=require("./nodes/utils/SplitNode.cjs.js"),Z=require("./nodes/utils/SpriteSheetUVNode.cjs.js"),$=require("./nodes/utils/MatcapUVNode.cjs.js"),ee=require("./nodes/utils/OscNode.cjs.js"),oe=require("./nodes/utils/TimerNode.cjs.js"),re=require("./nodes/loaders/NodeMaterialLoader.cjs.js"),se=require("three"),de=require("./nodes/procedural/CheckerNode.cjs.js"),te=require("./nodes/fog/FogNode.cjs.js"),ie=require("./nodes/fog/FogRangeNode.cjs.js"),ae=require("./nodes/core/constants.cjs.js"),ne=require("./nodes/functions/BSDFs.cjs.js"),ce=require("./nodes/ShaderNode.cjs.js"),Ne=require("./nodes/materials/LineBasicNodeMaterial.cjs.js"),ue=require("./nodes/materials/MeshBasicNodeMaterial.cjs.js"),le=require("./nodes/materials/MeshStandardNodeMaterial.cjs.js"),je=require("./nodes/materials/PointsNodeMaterial.cjs.js");class me extends se.Loader{constructor(e){super(e),this.textures={}}load(e,o,r,s){const d=new FileLoader(this.manager);d.setPath(this.path),d.setRequestHeader(this.requestHeader),d.setWithCredentials(this.withCredentials),d.load(e,(r=>{try{o(this.parse(JSON.parse(r)))}catch(o){s?s(o):console.error(o),this.manager.itemError(e)}}),r,s)}parseNodes(e){const o={};if(void 0!==e){for(const r of e){const{uuid:e,type:s}=r;o[e]=qe(s),o[e].uuid=e}const r={nodes:o,textures:this.textures};for(const s of e){s.meta=r;o[s.uuid].deserialize(s),delete s.meta}}return o}parse(e){const o=qe(type);o.uuid=e.uuid;const r={nodes:this.parseNodes(e.inputNodes),textures:this.textures};return e.meta=r,o.deserialize(e),delete e.meta,o}setTextures(e){return this.textures=e,this}}class pe extends se.ObjectLoader{constructor(e){super(e),this._nodesJSON=null}parse(e,o){this._nodesJSON=e.nodes;const r=super.parse(e,o);return this._nodesJSON=null,r}parseNodes(e,o){if(void 0!==e){const r=new me;return r.setTextures(o),r.parseNodes(e)}return{}}parseMaterials(e,o){const r={};if(void 0!==e){const s=this.parseNodes(this._nodesJSON,o),d=new re;d.setTextures(o),d.setNodes(s);for(let o=0,s=e.length;o<s;o++){const s=e[o];r[s.uuid]=d.parse(s)}}return r}}const he={ArrayUniformNode:e,AttributeNode:o,BypassNode:r,CodeNode:s,ContextNode:t,ConstNode:d,ExpressionNode:i,FunctionCallNode:a,FunctionNode:n,Node:c,NodeAttribute:N,NodeBuilder:u.default,NodeCode:l,NodeFrame:j,NodeFunctionInput:m,NodeKeywords:p,NodeUniform:h,NodeVar:q,NodeVary:f,PropertyNode:g,TempNode:b,UniformNode:x,VarNode:C,VaryNode:v,BufferNode:M,CameraNode:y,CubeTextureNode:V,MaterialNode:S,MaterialReferenceNode:L,ModelNode:T,ModelViewProjectionNode:F,NormalNode:w,Object3DNode:O,PointUVNode:_,PositionNode:P,ReferenceNode:U,ReflectNode:R,SkinningNode:B,TextureNode:D,UVNode:A,ColorSpaceNode:E.default,NormalMapNode:G,MathNode:I,OperatorNode:k,CondNode:J,LightContextNode:X,LightNode:z,LightsNode:W,ArrayElementNode:K,ConvertNode:H,JoinNode:Y,SplitNode:Q,SpriteSheetUVNode:Z,MatcapUVNode:$,OscNode:ee,TimerNode:oe,CheckerNode:de,FogNode:te,FogRangeNode:ie,NodeLoader:me,NodeObjectLoader:pe,NodeMaterialLoader:re},qe=e=>new he[e];var fe=Object.freeze({__proto__:null,fromType:qe,ArrayUniformNode:e,AttributeNode:o,BypassNode:r,CodeNode:s,ContextNode:t,ConstNode:d,ExpressionNode:i,FunctionCallNode:a,FunctionNode:n,Node:c,NodeAttribute:N,NodeBuilder:u.default,NodeCode:l,NodeFrame:j,NodeFunctionInput:m,NodeKeywords:p,NodeUniform:h,NodeVar:q,NodeVary:f,PropertyNode:g,TempNode:b,UniformNode:x,VarNode:C,VaryNode:v,BufferNode:M,CameraNode:y,CubeTextureNode:V,MaterialNode:S,MaterialReferenceNode:L,ModelNode:T,ModelViewProjectionNode:F,NormalNode:w,Object3DNode:O,PointUVNode:_,PositionNode:P,ReferenceNode:U,ReflectNode:R,SkinningNode:B,TextureNode:D,UVNode:A,ColorSpaceNode:E.default,NormalMapNode:G,MathNode:I,OperatorNode:k,CondNode:J,LightContextNode:X,LightNode:z,LightsNode:W,ArrayElementNode:K,ConvertNode:H,JoinNode:Y,SplitNode:Q,SpriteSheetUVNode:Z,MatcapUVNode:$,OscNode:ee,TimerNode:oe,CheckerNode:de,FogNode:te,FogRangeNode:ie,NodeLoader:me,NodeObjectLoader:pe,NodeMaterialLoader:re,NodeShaderStage:ae.NodeShaderStage,NodeUpdateType:ae.NodeUpdateType,NodeType:ae.NodeType,F_Schlick:ne.F_Schlick,BRDF_Lambert:ne.BRDF_Lambert,getDistanceAttenuation:ne.getDistanceAttenuation,V_GGX_SmithCorrelated:ne.V_GGX_SmithCorrelated,D_GGX:ne.D_GGX,BRDF_GGX:ne.BRDF_GGX,RE_Direct_Physical:ne.RE_Direct_Physical,PhysicalLightingModel:ne.PhysicalLightingModel,LineBasicNodeMaterial:Ne,MeshBasicNodeMaterial:ue,MeshStandardNodeMaterial:le,PointsNodeMaterial:je,ShaderNode:ce.ShaderNode,nodeObject:ce.nodeObject,uniform:ce.uniform,label:ce.label,temp:ce.temp,color:ce.color,float:ce.float,int:ce.int,uint:ce.uint,bool:ce.bool,vec2:ce.vec2,ivec2:ce.ivec2,uvec2:ce.uvec2,bvec2:ce.bvec2,vec3:ce.vec3,ivec3:ce.ivec3,uvec3:ce.uvec3,bvec3:ce.bvec3,vec4:ce.vec4,ivec4:ce.ivec4,uvec4:ce.uvec4,bvec4:ce.bvec4,mat3:ce.mat3,imat3:ce.imat3,umat3:ce.umat3,bmat3:ce.bmat3,mat4:ce.mat4,imat4:ce.imat4,umat4:ce.umat4,bmat4:ce.bmat4,join:ce.join,uv:ce.uv,attribute:ce.attribute,buffer:ce.buffer,texture:ce.texture,sampler:ce.sampler,cond:ce.cond,addTo:ce.addTo,add:ce.add,sub:ce.sub,mul:ce.mul,div:ce.div,remainder:ce.remainder,equal:ce.equal,assign:ce.assign,lessThan:ce.lessThan,greaterThan:ce.greaterThan,lessThanEqual:ce.lessThanEqual,greaterThanEqual:ce.greaterThanEqual,and:ce.and,or:ce.or,xor:ce.xor,bitAnd:ce.bitAnd,bitOr:ce.bitOr,bitXor:ce.bitXor,shiftLeft:ce.shiftLeft,shiftRight:ce.shiftRight,element:ce.element,normalGeometry:ce.normalGeometry,normalLocal:ce.normalLocal,normalWorld:ce.normalWorld,normalView:ce.normalView,transformedNormalView:ce.transformedNormalView,positionLocal:ce.positionLocal,positionWorld:ce.positionWorld,positionView:ce.positionView,positionViewDirection:ce.positionViewDirection,viewMatrix:ce.viewMatrix,cameraPosition:ce.cameraPosition,diffuseColor:ce.diffuseColor,roughness:ce.roughness,metalness:ce.metalness,alphaTest:ce.alphaTest,specularColor:ce.specularColor,abs:ce.abs,acos:ce.acos,asin:ce.asin,atan:ce.atan,ceil:ce.ceil,clamp:ce.clamp,cos:ce.cos,cross:ce.cross,degrees:ce.degrees,dFdx:ce.dFdx,dFdy:ce.dFdy,distance:ce.distance,dot:ce.dot,exp:ce.exp,exp2:ce.exp2,faceforward:ce.faceforward,floor:ce.floor,fract:ce.fract,invert:ce.invert,inversesqrt:ce.inversesqrt,length:ce.length,log:ce.log,log2:ce.log2,max:ce.max,min:ce.min,mix:ce.mix,mod:ce.mod,negate:ce.negate,normalize:ce.normalize,pow:ce.pow,pow2:ce.pow2,pow3:ce.pow3,pow4:ce.pow4,radians:ce.radians,reflect:ce.reflect,refract:ce.refract,round:ce.round,saturate:ce.saturate,sign:ce.sign,sin:ce.sin,smoothstep:ce.smoothstep,sqrt:ce.sqrt,step:ce.step,tan:ce.tan,transformDirection:ce.transformDirection,EPSILON:ce.EPSILON,INFINITY:ce.INFINITY});exports.NodeLoader=me,exports.NodeObjectLoader=pe,exports.Nodes=fe,exports.fromType=qe;
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const n=()=>{};n.CreateRotationAnimation=(n,t)=>{const r=[0,n],o=`.rotation[${t=t||"x"}]`,a=new e.NumberKeyframeTrack(o,r,[0,360]);return new e.AnimationClip(null,n,[a])},n.CreateScaleAxisAnimation=(n,t)=>{const r=[0,n],o=`.scale[${t=t||"x"}]`,a=new e.NumberKeyframeTrack(o,r,[0,1]);return new e.AnimationClip(null,n,[a])},n.CreateShakeAnimation=(n,t)=>{const r=[],o=[],a=new e.Vector3;for(let e=0;e<10*n;e++)r.push(e/10),a.set(2*Math.random()-1,2*Math.random()-1,2*Math.random()-1).multiply(t).toArray(o,o.length);const i=new e.VectorKeyframeTrack(".position",r,o);return new e.AnimationClip(null,n,[i])},n.CreatePulsationAnimation=(n,t)=>{const r=[],o=[],a=new e.Vector3;for(let e=0;e<10*n;e++){r.push(e/10);const n=Math.random()*t;a.set(n,n,n).toArray(o,o.length)}const i=new e.VectorKeyframeTrack(".scale",r,o);return new e.AnimationClip(null,n,[i])},n.CreateVisibilityAnimation=n=>{const t=[0,n/2,n],r=new e.BooleanKeyframeTrack(".visible",t,[!0,!1,!0]);return new e.AnimationClip(null,n,[r])},n.CreateMaterialColorAnimation=(n,t)=>{const r=[],o=[],a=n/t.length;for(let e=0;e<=t.length;e++)r.push(e*a),o.push(t[e%t.length]);const i=new e.ColorKeyframeTrack(".material[0].color",r,o);return new e.AnimationClip(null,n,[i])},exports.AnimationClipCreator=n;
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");const e=(()=>{function e(t,e){this.mesh=t,this.iks=e||[],this._valid()}function r(e,r){t.Object3D.call(this),this.root=e,this.iks=r||[],this.matrix.copy(e.matrixWorld),this.matrixAutoUpdate=!1,this.sphereGeometry=new t.SphereGeometry(.25,16,8),this.targetSphereMaterial=new t.MeshBasicMaterial({color:new t.Color(16746632),depthTest:!1,depthWrite:!1,transparent:!0}),this.effectorSphereMaterial=new t.MeshBasicMaterial({color:new t.Color(8978312),depthTest:!1,depthWrite:!1,transparent:!0}),this.linkSphereMaterial=new t.MeshBasicMaterial({color:new t.Color(8947967),depthTest:!1,depthWrite:!1,transparent:!0}),this.lineMaterial=new t.LineBasicMaterial({color:new t.Color(16711680),depthTest:!1,depthWrite:!1,transparent:!0}),this._init()}return e.prototype={constructor:e,update:(()=>{const e=new t.Quaternion,r=new t.Vector3,o=new t.Vector3,i=new t.Vector3,n=new t.Vector3,s=new t.Vector3,a=new t.Quaternion,l=new t.Vector3,c=new t.Vector3,h=new t.Vector3;return function(){const t=this.mesh.skeleton.bones,p=this.iks,d=Math;for(let u=0,m=p.length;u<m;u++){const m=p[u],f=t[m.effector],x=t[m.target];r.setFromMatrixPosition(x.matrixWorld);const M=m.links,w=void 0!==m.iteration?m.iteration:1;for(let p=0;p<w;p++){let p=!1;for(let u=0,x=M.length;u<x;u++){const x=t[M[u].index];if(!1===M[u].enabled)break;const w=M[u].limitation,y=M[u].rotationMin,g=M[u].rotationMax;x.matrixWorld.decompose(s,a,l),a.invert(),i.setFromMatrixPosition(f.matrixWorld),n.subVectors(i,s),n.applyQuaternion(a),n.normalize(),o.subVectors(r,s),o.applyQuaternion(a),o.normalize();let k=o.dot(n);if(k>1?k=1:k<-1&&(k=-1),k=d.acos(k),!(k<1e-5)){if(void 0!==m.minAngle&&k<m.minAngle&&(k=m.minAngle),void 0!==m.maxAngle&&k>m.maxAngle&&(k=m.maxAngle),c.crossVectors(n,o),c.normalize(),e.setFromAxisAngle(c,k),x.quaternion.multiply(e),void 0!==w){let t=x.quaternion.w;t>1&&(t=1);const e=d.sqrt(1-t*t);x.quaternion.set(w.x*e,w.y*e,w.z*e,t)}void 0!==y&&x.rotation.setFromVector3(x.rotation.toVector3(h).max(y)),void 0!==g&&x.rotation.setFromVector3(x.rotation.toVector3(h).min(g)),x.updateMatrixWorld(!0),p=!0}}if(!p)break}}return this}})(),createHelper:function(){return new r(this.mesh,this.mesh.geometry.userData.MMD.iks)},_valid:function(){const t=this.iks,e=this.mesh.skeleton.bones;for(let r=0,o=t.length;r<o;r++){const o=t[r],i=e[o.effector],n=o.links;let s,a;s=i;for(let t=0,r=n.length;t<r;t++)a=e[n[t].index],s.parent!==a&&console.warn(`THREE.CCDIKSolver: bone ${s.name} is not the child of bone ${a.name}`),s=a}}},r.prototype=Object.assign(Object.create(t.Object3D.prototype),{constructor:r,updateMatrixWorld:(()=>{const e=new t.Matrix4,r=new t.Vector3;function o(t,e){return r.setFromMatrixPosition(t.matrixWorld).applyMatrix4(e)}function i(t,e,r,i){const n=o(r,i);t[3*e+0]=n.x,t[3*e+1]=n.y,t[3*e+2]=n.z}return function(r){const n=this.root;if(this.visible){let t=0;const r=this.iks,a=n.skeleton.bones;e.copy(n.matrixWorld).invert();for(let n=0,l=r.length;n<l;n++){const l=r[n],c=a[l.target],h=a[l.effector],p=this.children[t++],d=this.children[t++];p.position.copy(o(c,e)),d.position.copy(o(h,e));for(let r=0,i=l.links.length;r<i;r++){var s=a[l.links[r].index];this.children[t++].position.copy(o(s,e))}const u=this.children[t++],m=u.geometry.attributes.position.array;i(m,0,c,e),i(m,1,h,e);for(let t=0,r=l.links.length;t<r;t++){i(m,t+2,s=a[l.links[t].index],e)}u.geometry.attributes.position.needsUpdate=!0}}this.matrix.copy(n.matrixWorld),t.Object3D.prototype.updateMatrixWorld.call(this,r)}})(),_init:function(){const e=this,r=this.iks;function o(r){return new t.Line(function(e){const r=new t.BufferGeometry,o=new Float32Array(3*(2+e.links.length));return r.setAttribute("position",new t.BufferAttribute(o,3)),r}(r),e.lineMaterial)}for(let i=0,n=r.length;i<n;i++){const n=r[i];this.add(new t.Mesh(e.sphereGeometry,e.targetSphereMaterial)),this.add(new t.Mesh(e.sphereGeometry,e.effectorSphereMaterial));for(let r=0,o=n.links.length;r<o;r++)this.add(new t.Mesh(e.sphereGeometry,e.linkSphereMaterial));this.add(o(n))}}}),e})();exports.CCDIKSolver=e;
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./CCDIKSolver.cjs.js"),i=require("./MMDPhysics.cjs.js");const s=(()=>{function s(t){t=t||{},this.meshes=[],this.camera=null,this.cameraTarget=new e.Object3D,this.cameraTarget.name="target",this.audio=null,this.audioManager=null,this.objects=new WeakMap,this.configuration={sync:void 0===t.sync||t.sync,afterglow:void 0!==t.afterglow?t.afterglow:0,resetPhysicsOnLoop:void 0===t.resetPhysicsOnLoop||t.resetPhysicsOnLoop},this.enabled={animation:!0,ik:!0,grant:!0,physics:!0,cameraAnimation:!0},this.onBeforePhysics=()=>{},this.sharedPhysics=!1,this.masterPhysics=null}function n(e,t){t=t||{},this.audio=e,this.elapsedTime=0,this.currentTime=0,this.delayTime=void 0!==t.delayTime?t.delayTime:0,this.audioDuration=this.audio.buffer.duration,this.duration=this.audioDuration+this.delayTime}function r(e,t){this.mesh=e,this.grants=t||[]}return s.prototype={constructor:s,add:function(e,t){if(t=t||{},e.isSkinnedMesh)this._addMesh(e,t);else if(e.isCamera)this._setupCamera(e,t);else{if("Audio"!==e.type)throw new Error("THREE.MMDAnimationHelper.add: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance.");this._setupAudio(e,t)}return this.configuration.sync&&this._syncDuration(),this},remove:function(e){if(e.isSkinnedMesh)this._removeMesh(e);else if(e.isCamera)this._clearCamera(e);else{if("Audio"!==e.type)throw new Error("THREE.MMDAnimationHelper.remove: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance.");this._clearAudio(e)}return this.configuration.sync&&this._syncDuration(),this},update:function(e){null!==this.audioManager&&this.audioManager.control(e);for(let t=0;t<this.meshes.length;t++)this._animateMesh(this.meshes[t],e);return this.sharedPhysics&&this._updateSharedPhysics(e),null!==this.camera&&this._animateCamera(this.camera,e),this},pose:function(t,i,s){!1!==(s=s||{}).resetPose&&t.pose();const n=t.skeleton.bones,r=i.bones,o={};for(let e=0,t=n.length;e<t;e++)o[n[e].name]=e;const a=new e.Vector3,h=new e.Quaternion;for(let e=0,t=r.length;e<t;e++){const t=r[e],i=o[t.name];if(void 0===i)continue;const s=n[i];s.position.add(a.fromArray(t.translation)),s.quaternion.multiply(h.fromArray(t.quaternion))}return t.updateMatrixWorld(!0),!1!==s.ik&&this._createCCDIKSolver(t).update(s.saveOriginalBonesBeforeIK),!1!==s.grant&&this.createGrantSolver(t).update(),this},enable:function(e,t){if(void 0===this.enabled[e])throw new Error(`THREE.MMDAnimationHelper.enable: unknown key ${e}`);if(this.enabled[e]=t,"physics"===e)for(let e=0,i=this.meshes.length;e<i;e++)this._optimizeIK(this.meshes[e],t);return this},createGrantSolver:function(e){return new r(e,e.geometry.userData.MMD.grants)},_addMesh:function(e,t){if(this.meshes.indexOf(e)>=0)throw new Error(`THREE.MMDAnimationHelper._addMesh: SkinnedMesh '${e.name}' has already been added.`);return this.meshes.push(e),this.objects.set(e,{looped:!1}),this._setupMeshAnimation(e,t.animation),!1!==t.physics&&this._setupMeshPhysics(e,t),this},_setupCamera:function(e,t){if(this.camera===e)throw new Error(`THREE.MMDAnimationHelper._setupCamera: Camera '${e.name}' has already been set.`);return this.camera&&this.clearCamera(this.camera),this.camera=e,e.add(this.cameraTarget),this.objects.set(e,{}),void 0!==t.animation&&this._setupCameraAnimation(e,t.animation),this},_setupAudio:function(e,t){if(this.audio===e)throw new Error(`THREE.MMDAnimationHelper._setupAudio: Audio '${e.name}' has already been set.`);return this.audio&&this.clearAudio(this.audio),this.audio=e,this.audioManager=new n(e,t),this.objects.set(this.audioManager,{duration:this.audioManager.duration}),this},_removeMesh:function(e){let t=!1,i=0;for(let s=0,n=this.meshes.length;s<n;s++)this.meshes[s]!==e?this.meshes[i++]=this.meshes[s]:(this.objects.delete(e),t=!0);if(!t)throw new Error(`THREE.MMDAnimationHelper._removeMesh: SkinnedMesh '${e.name}' has not been added yet.`);return this.meshes.length=i,this},_clearCamera:function(e){if(e!==this.camera)throw new Error(`THREE.MMDAnimationHelper._clearCamera: Camera '${e.name}' has not been set yet.`);return this.camera.remove(this.cameraTarget),this.objects.delete(this.camera),this.camera=null,this},_clearAudio:function(e){if(e!==this.audio)throw new Error(`THREE.MMDAnimationHelper._clearAudio: Audio '${e.name}' has not been set yet.`);return this.objects.delete(this.audioManager),this.audio=null,this.audioManager=null,this},_setupMeshAnimation:function(t,i){const s=this.objects.get(t);if(void 0!==i){const n=Array.isArray(i)?i:[i];s.mixer=new e.AnimationMixer(t);for(let e=0,t=n.length;e<t;e++)s.mixer.clipAction(n[e]).play();s.mixer.addEventListener("loop",(e=>{const t=e.action._clip.tracks;t.length>0&&".bones"!==t[0].name.slice(0,6)||(s.looped=!0)}))}return s.ikSolver=this._createCCDIKSolver(t),s.grantSolver=this.createGrantSolver(t),this},_setupCameraAnimation:function(t,i){const s=Array.isArray(i)?i:[i],n=this.objects.get(t);n.mixer=new e.AnimationMixer(t);for(let e=0,t=s.length;e<t;e++)n.mixer.clipAction(s[e]).play()},_setupMeshPhysics:function(e,t){const i=this.objects.get(e);if(void 0===t.world&&this.sharedPhysics){const e=this._getMasterPhysics();null!==e&&(world=e.world)}i.physics=this._createMMDPhysics(e,t),i.mixer&&!1!==t.animationWarmup&&(this._animateMesh(e,0),i.physics.reset()),i.physics.warmup(void 0!==t.warmup?t.warmup:60),this._optimizeIK(e,!0)},_animateMesh:function(e,t){const i=this.objects.get(e),s=i.mixer,n=i.ikSolver,r=i.grantSolver,o=i.physics,a=i.looped;s&&this.enabled.animation&&(this._restoreBones(e),s.update(t),this._saveBones(e),n&&this.enabled.ik&&(e.updateMatrixWorld(!0),n.update()),r&&this.enabled.grant&&r.update()),!0===a&&this.enabled.physics&&(o&&this.configuration.resetPhysicsOnLoop&&o.reset(),i.looped=!1),o&&this.enabled.physics&&!this.sharedPhysics&&(this.onBeforePhysics(e),o.update(t))},_animateCamera:function(e,t){const i=this.objects.get(e).mixer;i&&this.enabled.cameraAnimation&&(i.update(t),e.updateProjectionMatrix(),e.up.set(0,1,0),e.up.applyQuaternion(e.quaternion),e.lookAt(this.cameraTarget.position))},_optimizeIK:function(e,t){const i=e.geometry.userData.MMD.iks,s=e.geometry.userData.MMD.bones;for(let e=0,n=i.length;e<n;e++){const n=i[e].links;for(let e=0,i=n.length;e<i;e++){const i=n[e];i.enabled=!0!==t||!(s[i.index].rigidBodyType>0)}}},_createCCDIKSolver:function(e){if(void 0===t.CCDIKSolver)throw new Error("THREE.MMDAnimationHelper: Import CCDIKSolver.");return new t.CCDIKSolver(e,e.geometry.userData.MMD.iks)},_createMMDPhysics:function(e,t){if(void 0===i.MMDPhysics)throw new Error("THREE.MMDPhysics: Import MMDPhysics.");return new i.MMDPhysics(e,e.geometry.userData.MMD.rigidBodies,e.geometry.userData.MMD.constraints,t)},_syncDuration:function(){let e=0;const t=this.objects,i=this.meshes,s=this.camera,n=this.audioManager;for(let s=0,n=i.length;s<n;s++){if(void 0!==(o=this.objects.get(i[s]).mixer))for(let i=0;i<o._actions.length;i++){var r=o._actions[i]._clip;t.has(r)||t.set(r,{duration:r.duration}),e=Math.max(e,t.get(r).duration)}}if(null!==s&&void 0!==(o=this.objects.get(s).mixer))for(let i=0,s=o._actions.length;i<s;i++){r=o._actions[i]._clip;t.has(r)||t.set(r,{duration:r.duration}),e=Math.max(e,t.get(r).duration)}null!==n&&(e=Math.max(e,t.get(n).duration)),e+=this.configuration.afterglow;for(let t=0,i=this.meshes.length;t<i;t++){var o;if(void 0!==(o=this.objects.get(this.meshes[t]).mixer))for(let t=0,i=o._actions.length;t<i;t++)o._actions[t]._clip.duration=e}if(null!==s&&void 0!==(o=this.objects.get(s).mixer))for(let t=0,i=o._actions.length;t<i;t++)o._actions[t]._clip.duration=e;null!==n&&(n.duration=e)},_updatePropertyMixersBuffer:function(e){const t=this.objects.get(e).mixer,i=t._bindings,s=t._accuIndex;for(let e=0,t=i.length;e<t;e++){const t=i[e],n=t.buffer,r=(s+1)*t.valueSize;t.binding.getValue(n,r)}},_saveBones:function(e){const t=this.objects.get(e),i=e.skeleton.bones;let s=t.backupBones;void 0===s&&(s=new Float32Array(7*i.length),t.backupBones=s);for(let e=0,t=i.length;e<t;e++){const t=i[e];t.position.toArray(s,7*e),t.quaternion.toArray(s,7*e+3)}},_restoreBones:function(e){const t=this.objects.get(e).backupBones;if(void 0===t)return;const i=e.skeleton.bones;for(let e=0,s=i.length;e<s;e++){const s=i[e];s.position.fromArray(t,7*e),s.quaternion.fromArray(t,7*e+3)}},_getMasterPhysics:function(){if(null!==this.masterPhysics)return this.masterPhysics;for(let e=0,t=this.meshes.length;e<t;e++){const t=this.meshes[e].physics;if(null!=t)return this.masterPhysics=t,this.masterPhysics}return null},_updateSharedPhysics:function(e){if(0===this.meshes.length||!this.enabled.physics||!this.sharedPhysics)return;const t=this._getMasterPhysics();if(null!==t){for(let e=0,t=this.meshes.length;e<t;e++){null!=(i=this.meshes[e].physics)&&i.updateRigidBodies()}t.stepSimulation(e);for(let e=0,t=this.meshes.length;e<t;e++){var i;null!=(i=this.meshes[e].physics)&&i.updateBones()}}}},n.prototype={constructor:n,control:function(e){return this.elapsed+=e,this.currentTime+=e,this._shouldStopAudio()&&this.audio.stop(),this._shouldStartAudio()&&this.audio.play(),this},_shouldStartAudio:function(){if(this.audio.isPlaying)return!1;for(;this.currentTime>=this.duration;)this.currentTime-=this.duration;return!(this.currentTime<this.delayTime)&&!(this.currentTime-this.delayTime>this.audioDuration)},_shouldStopAudio:function(){return this.audio.isPlaying&&this.currentTime>=this.duration}},r.prototype={constructor:r,update:(()=>{const t=new e.Quaternion;return function(){const e=this.mesh.skeleton.bones,i=this.grants;for(let s=0,n=i.length;s<n;s++){const n=i[s],r=e[n.index],o=e[n.parentIndex];n.isLocal?(n.affectPosition,n.affectRotation):(n.affectPosition,n.affectRotation&&(t.set(0,0,0,1),t.slerp(o.quaternion,n.ratio),r.quaternion.multiply(t)))}return this}})()},s})();exports.MMDAnimationHelper=s;
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");const e=(()=>{function e(e,o,i,s){if("undefined"==typeof Ammo)throw new Error("THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js");i=i||[],s=s||{},this.manager=new r,this.mesh=e,this.unitStep=void 0!==s.unitStep?s.unitStep:1/65,this.maxStepNum=void 0!==s.maxStepNum?s.maxStepNum:3,this.gravity=new t.Vector3(0,-98,0),void 0!==s.gravity&&this.gravity.copy(s.gravity),this.world=void 0!==s.world?s.world:null,this.bodies=[],this.constraints=[],this._init(e,o,i)}function r(){this.threeVector3s=[],this.threeMatrix4s=[],this.threeQuaternions=[],this.threeEulers=[],this.transforms=[],this.quaternions=[],this.vector3s=[]}function o(t,e,r,o){this.mesh=t,this.world=e,this.params=r,this.manager=o,this.body=null,this.bone=null,this.boneOffsetForm=null,this.boneOffsetFormInverse=null,this._init()}function i(t,e,r,o,i,s){this.mesh=t,this.world=e,this.bodyA=r,this.bodyB=o,this.params=i,this.manager=s,this.constraint=null,this._init()}function s(e,r){t.Object3D.call(this),this.root=e,this.physics=r,this.matrix.copy(e.matrixWorld),this.matrixAutoUpdate=!1,this.materials=[],this.materials.push(new t.MeshBasicMaterial({color:new t.Color(16746632),wireframe:!0,depthTest:!1,depthWrite:!1,opacity:.25,transparent:!0})),this.materials.push(new t.MeshBasicMaterial({color:new t.Color(8978312),wireframe:!0,depthTest:!1,depthWrite:!1,opacity:.25,transparent:!0})),this.materials.push(new t.MeshBasicMaterial({color:new t.Color(8947967),wireframe:!0,depthTest:!1,depthWrite:!1,opacity:.25,transparent:!0})),this._init()}return e.prototype={constructor:e,update:function(t){const e=this.manager,r=this.mesh;let o=!1;const i=e.allocThreeVector3(),s=e.allocThreeQuaternion(),n=e.allocThreeVector3();let a;return r.matrixWorld.decompose(i,s,n),1===n.x&&1===n.y&&1===n.z||(o=!0),o&&(a=r.parent,null!==a&&(r.parent=null),n.copy(this.mesh.scale),r.scale.set(1,1,1),r.updateMatrixWorld(!0)),this._updateRigidBodies(),this._stepSimulation(t),this._updateBones(),o&&(null!==a&&(r.parent=a),r.scale.copy(n)),e.freeThreeVector3(n),e.freeThreeQuaternion(s),e.freeThreeVector3(i),this},reset:function(){for(let t=0,e=this.bodies.length;t<e;t++)this.bodies[t].reset();return this},warmup:function(t){for(let e=0;e<t;e++)this.update(1/60);return this},setGravity:function(t){return this.world.setGravity(new Ammo.btVector3(t.x,t.y,t.z)),this.gravity.copy(t),this},createHelper:function(){return new s(this.mesh,this)},_init:function(t,e,r){const o=this.manager;let i=t.parent;null!==i&&(i=null);const s=o.allocThreeVector3(),n=o.allocThreeQuaternion(),a=o.allocThreeVector3();s.copy(t.position),n.copy(t.quaternion),a.copy(t.scale),t.position.set(0,0,0),t.quaternion.set(0,0,0,1),t.scale.set(1,1,1),t.updateMatrixWorld(!0),null===this.world&&(this.world=this._createWorld(),this.setGravity(this.gravity)),this._initRigidBodies(e),this._initConstraints(r),null!==i&&(t.parent=i),t.position.copy(s),t.quaternion.copy(n),t.scale.copy(a),t.updateMatrixWorld(!0),this.reset(),o.freeThreeVector3(s),o.freeThreeQuaternion(n),o.freeThreeVector3(a)},_createWorld:function(){const t=new Ammo.btDefaultCollisionConfiguration,e=new Ammo.btCollisionDispatcher(t),r=new Ammo.btDbvtBroadphase,o=new Ammo.btSequentialImpulseConstraintSolver;return new Ammo.btDiscreteDynamicsWorld(e,r,o,t)},_initRigidBodies:function(t){for(let e=0,r=t.length;e<r;e++)this.bodies.push(new o(this.mesh,this.world,t[e],this.manager))},_initConstraints:function(t){for(let e=0,r=t.length;e<r;e++){const r=t[e],o=this.bodies[r.rigidBodyIndex1],s=this.bodies[r.rigidBodyIndex2];this.constraints.push(new i(this.mesh,this.world,o,s,r,this.manager))}},_stepSimulation:function(t){const e=this.unitStep;let r=t,o=1+(t/e|0);r<e&&(r=e,o=1),o>this.maxStepNum&&(o=this.maxStepNum),this.world.stepSimulation(r,o,e)},_updateRigidBodies:function(){for(let t=0,e=this.bodies.length;t<e;t++)this.bodies[t].updateFromBone()},_updateBones:function(){for(let t=0,e=this.bodies.length;t<e;t++)this.bodies[t].updateBone()}},r.prototype={constructor:r,allocThreeVector3:function(){return this.threeVector3s.length>0?this.threeVector3s.pop():new t.Vector3},freeThreeVector3:function(t){this.threeVector3s.push(t)},allocThreeMatrix4:function(){return this.threeMatrix4s.length>0?this.threeMatrix4s.pop():new t.Matrix4},freeThreeMatrix4:function(t){this.threeMatrix4s.push(t)},allocThreeQuaternion:function(){return this.threeQuaternions.length>0?this.threeQuaternions.pop():new t.Quaternion},freeThreeQuaternion:function(t){this.threeQuaternions.push(t)},allocThreeEuler:function(){return this.threeEulers.length>0?this.threeEulers.pop():new t.Euler},freeThreeEuler:function(t){this.threeEulers.push(t)},allocTransform:function(){return this.transforms.length>0?this.transforms.pop():new Ammo.btTransform},freeTransform:function(t){this.transforms.push(t)},allocQuaternion:function(){return this.quaternions.length>0?this.quaternions.pop():new Ammo.btQuaternion},freeQuaternion:function(t){this.quaternions.push(t)},allocVector3:function(){return this.vector3s.length>0?this.vector3s.pop():new Ammo.btVector3},freeVector3:function(t){this.vector3s.push(t)},setIdentity:function(t){t.setIdentity()},getBasis:function(t){const e=this.allocQuaternion();return t.getBasis().getRotation(e),e},getBasisAsMatrix3:function(t){const e=this.getBasis(t),r=this.quaternionToMatrix3(e);return this.freeQuaternion(e),r},getOrigin:function(t){return t.getOrigin()},setOrigin:function(t,e){t.getOrigin().setValue(e.x(),e.y(),e.z())},copyOrigin:function(t,e){const r=e.getOrigin();this.setOrigin(t,r)},setBasis:function(t,e){t.setRotation(e)},setBasisFromMatrix3:function(t,e){const r=this.matrix3ToQuaternion(e);this.setBasis(t,r),this.freeQuaternion(r)},setOriginFromArray3:function(t,e){t.getOrigin().setValue(e[0],e[1],e[2])},setOriginFromThreeVector3:function(t,e){t.getOrigin().setValue(e.x,e.y,e.z)},setBasisFromArray3:function(t,e){const r=this.allocThreeQuaternion(),o=this.allocThreeEuler();o.set(e[0],e[1],e[2]),this.setBasisFromThreeQuaternion(t,r.setFromEuler(o)),this.freeThreeEuler(o),this.freeThreeQuaternion(r)},setBasisFromThreeQuaternion:function(t,e){const r=this.allocQuaternion();r.setX(e.x),r.setY(e.y),r.setZ(e.z),r.setW(e.w),this.setBasis(t,r),this.freeQuaternion(r)},multiplyTransforms:function(t,e){const r=this.allocTransform();this.setIdentity(r);const o=this.getBasisAsMatrix3(t),i=this.getBasisAsMatrix3(e),s=this.getOrigin(t),n=this.getOrigin(e),a=this.multiplyMatrix3ByVector3(o,n),h=this.addVector3(a,s);this.setOrigin(r,h);const c=this.multiplyMatrices3(o,i);return this.setBasisFromMatrix3(r,c),this.freeVector3(a),this.freeVector3(h),r},inverseTransform:function(t){const e=this.allocTransform(),r=this.getBasisAsMatrix3(t),o=this.getOrigin(t),i=this.transposeMatrix3(r),s=this.negativeVector3(o),n=this.multiplyMatrix3ByVector3(i,s);return this.setOrigin(e,n),this.setBasisFromMatrix3(e,i),this.freeVector3(s),this.freeVector3(n),e},multiplyMatrices3:function(t,e){const r=[],o=this.rowOfMatrix3(t,0),i=this.rowOfMatrix3(t,1),s=this.rowOfMatrix3(t,2),n=this.columnOfMatrix3(e,0),a=this.columnOfMatrix3(e,1),h=this.columnOfMatrix3(e,2);return r[0]=this.dotVectors3(o,n),r[1]=this.dotVectors3(o,a),r[2]=this.dotVectors3(o,h),r[3]=this.dotVectors3(i,n),r[4]=this.dotVectors3(i,a),r[5]=this.dotVectors3(i,h),r[6]=this.dotVectors3(s,n),r[7]=this.dotVectors3(s,a),r[8]=this.dotVectors3(s,h),this.freeVector3(o),this.freeVector3(i),this.freeVector3(s),this.freeVector3(n),this.freeVector3(a),this.freeVector3(h),r},addVector3:function(t,e){const r=this.allocVector3();return r.setValue(t.x()+e.x(),t.y()+e.y(),t.z()+e.z()),r},dotVectors3:function(t,e){return t.x()*e.x()+t.y()*e.y()+t.z()*e.z()},rowOfMatrix3:function(t,e){const r=this.allocVector3();return r.setValue(t[3*e+0],t[3*e+1],t[3*e+2]),r},columnOfMatrix3:function(t,e){const r=this.allocVector3();return r.setValue(t[e+0],t[e+3],t[e+6]),r},negativeVector3:function(t){const e=this.allocVector3();return e.setValue(-t.x(),-t.y(),-t.z()),e},multiplyMatrix3ByVector3:function(t,e){const r=this.allocVector3(),o=this.rowOfMatrix3(t,0),i=this.rowOfMatrix3(t,1),s=this.rowOfMatrix3(t,2),n=this.dotVectors3(o,e),a=this.dotVectors3(i,e),h=this.dotVectors3(s,e);return r.setValue(n,a,h),this.freeVector3(o),this.freeVector3(i),this.freeVector3(s),r},transposeMatrix3:function(t){const e=[];return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],e},quaternionToMatrix3:function(t){const e=[],r=t.x(),o=t.y(),i=t.z(),s=t.w(),n=r*r,a=o*o,h=i*i,c=r*o,l=o*i,u=i*r,m=r*s,f=o*s,p=i*s;return e[0]=1-2*(a+h),e[1]=2*(c-p),e[2]=2*(u+f),e[3]=2*(c+p),e[4]=1-2*(h+n),e[5]=2*(l-m),e[6]=2*(u-f),e[7]=2*(l+m),e[8]=1-2*(n+a),e},matrix3ToQuaternion:function(t){const e=t[0]+t[4]+t[8];let r,o,i,s,n;e>0?(r=2*Math.sqrt(e+1),n=.25*r,o=(t[7]-t[5])/r,i=(t[2]-t[6])/r,s=(t[3]-t[1])/r):t[0]>t[4]&&t[0]>t[8]?(r=2*Math.sqrt(1+t[0]-t[4]-t[8]),n=(t[7]-t[5])/r,o=.25*r,i=(t[1]+t[3])/r,s=(t[2]+t[6])/r):t[4]>t[8]?(r=2*Math.sqrt(1+t[4]-t[0]-t[8]),n=(t[2]-t[6])/r,o=(t[1]+t[3])/r,i=.25*r,s=(t[5]+t[7])/r):(r=2*Math.sqrt(1+t[8]-t[0]-t[4]),n=(t[3]-t[1])/r,o=(t[2]+t[6])/r,i=(t[5]+t[7])/r,s=.25*r);const a=this.allocQuaternion();return a.setX(o),a.setY(i),a.setZ(s),a.setW(n),a}},o.prototype={constructor:e.RigidBody,reset:function(){return this._setTransformFromBone(),this},updateFromBone:function(){return-1!==this.params.boneIndex&&0===this.params.type&&this._setTransformFromBone(),this},updateBone:function(){return 0===this.params.type||-1===this.params.boneIndex||(this._updateBoneRotation(),1===this.params.type&&this._updateBonePosition(),this.bone.updateMatrixWorld(!0),2===this.params.type&&this._setPositionFromBone()),this},_init:function(){const e=this.manager,r=this.params,o=this.mesh.skeleton.bones,i=-1===r.boneIndex?new t.Bone:o[r.boneIndex],s=function(t){switch(t.shapeType){case 0:return new Ammo.btSphereShape(t.width);case 1:return new Ammo.btBoxShape(new Ammo.btVector3(t.width,t.height,t.depth));case 2:return new Ammo.btCapsuleShape(t.width,t.height);default:throw`unknown shape type ${t.shapeType}`}}(r),n=0===r.type?0:r.weight,a=e.allocVector3();a.setValue(0,0,0),0!==n&&s.calculateLocalInertia(n,a);const h=e.allocTransform();e.setIdentity(h),e.setOriginFromArray3(h,r.position),e.setBasisFromArray3(h,r.rotation);const c=e.allocThreeVector3(),l=e.allocTransform();e.setIdentity(l),e.setOriginFromThreeVector3(l,i.getWorldPosition(c));const u=e.multiplyTransforms(l,h),m=new Ammo.btDefaultMotionState(u),f=new Ammo.btRigidBodyConstructionInfo(n,m,s,a);f.set_m_friction(r.friction),f.set_m_restitution(r.restitution);const p=new Ammo.btRigidBody(f);0===r.type&&(p.setCollisionFlags(2|p.getCollisionFlags()),p.setActivationState(4)),p.setDamping(r.positionDamping,r.rotationDamping),p.setSleepingThresholds(0,0),this.world.addRigidBody(p,1<<r.groupIndex,r.groupTarget),this.body=p,this.bone=i,this.boneOffsetForm=h,this.boneOffsetFormInverse=e.inverseTransform(h),e.freeVector3(a),e.freeTransform(u),e.freeTransform(l),e.freeThreeVector3(c)},_getBoneTransform:function(){const t=this.manager,e=t.allocThreeVector3(),r=t.allocThreeQuaternion(),o=t.allocThreeVector3();this.bone.matrixWorld.decompose(e,r,o);const i=t.allocTransform();t.setOriginFromThreeVector3(i,e),t.setBasisFromThreeQuaternion(i,r);const s=t.multiplyTransforms(i,this.boneOffsetForm);return t.freeTransform(i),t.freeThreeVector3(o),t.freeThreeQuaternion(r),t.freeThreeVector3(e),s},_getWorldTransformForBone:function(){const t=this.manager,e=this.body.getCenterOfMassTransform();return t.multiplyTransforms(e,this.boneOffsetFormInverse)},_setTransformFromBone:function(){const t=this.manager,e=this._getBoneTransform();this.body.setCenterOfMassTransform(e),this.body.getMotionState().setWorldTransform(e),t.freeTransform(e)},_setPositionFromBone:function(){const t=this.manager,e=this._getBoneTransform(),r=t.allocTransform();this.body.getMotionState().getWorldTransform(r),t.copyOrigin(r,e),this.body.setCenterOfMassTransform(r),this.body.getMotionState().setWorldTransform(r),t.freeTransform(r),t.freeTransform(e)},_updateBoneRotation:function(){const t=this.manager,e=this._getWorldTransformForBone(),r=t.getBasis(e),o=t.allocThreeQuaternion(),i=t.allocThreeQuaternion(),s=t.allocThreeQuaternion();o.set(r.x(),r.y(),r.z(),r.w()),i.setFromRotationMatrix(this.bone.matrixWorld),i.conjugate(),i.multiply(o),s.setFromRotationMatrix(this.bone.matrix),this.bone.quaternion.copy(i.multiply(s).normalize()),t.freeThreeQuaternion(o),t.freeThreeQuaternion(i),t.freeThreeQuaternion(s),t.freeQuaternion(r),t.freeTransform(e)},_updateBonePosition:function(){const t=this.manager,e=this._getWorldTransformForBone(),r=t.allocThreeVector3(),o=t.getOrigin(e);r.set(o.x(),o.y(),o.z()),this.bone.parent&&this.bone.parent.worldToLocal(r),this.bone.position.copy(r),t.freeThreeVector3(r),t.freeTransform(e)}},i.prototype={constructor:i,_init:function(){const t=this.manager,e=this.params,r=this.bodyA,o=this.bodyB,i=t.allocTransform();t.setIdentity(i),t.setOriginFromArray3(i,e.position),t.setBasisFromArray3(i,e.rotation);const s=t.allocTransform(),n=t.allocTransform();r.body.getMotionState().getWorldTransform(s),o.body.getMotionState().getWorldTransform(n);const a=t.inverseTransform(s),h=t.inverseTransform(n),c=t.multiplyTransforms(a,i),l=t.multiplyTransforms(h,i),u=new Ammo.btGeneric6DofSpringConstraint(r.body,o.body,c,l,!0),m=t.allocVector3(),f=t.allocVector3(),p=t.allocVector3(),d=t.allocVector3();m.setValue(e.translationLimitation1[0],e.translationLimitation1[1],e.translationLimitation1[2]),f.setValue(e.translationLimitation2[0],e.translationLimitation2[1],e.translationLimitation2[2]),p.setValue(e.rotationLimitation1[0],e.rotationLimitation1[1],e.rotationLimitation1[2]),d.setValue(e.rotationLimitation2[0],e.rotationLimitation2[1],e.rotationLimitation2[2]),u.setLinearLowerLimit(m),u.setLinearUpperLimit(f),u.setAngularLowerLimit(p),u.setAngularUpperLimit(d);for(let t=0;t<3;t++)0!==e.springPosition[t]&&(u.enableSpring(t,!0),u.setStiffness(t,e.springPosition[t]));for(let t=0;t<3;t++)0!==e.springRotation[t]&&(u.enableSpring(t+3,!0),u.setStiffness(t+3,e.springRotation[t]));if(void 0!==u.setParam)for(let t=0;t<6;t++)u.setParam(2,.475,t);this.world.addConstraint(u,!0),this.constraint=u,t.freeTransform(i),t.freeTransform(s),t.freeTransform(n),t.freeTransform(a),t.freeTransform(h),t.freeTransform(c),t.freeTransform(l),t.freeVector3(m),t.freeVector3(f),t.freeVector3(p),t.freeVector3(d)}},s.prototype=Object.assign(Object.create(t.Object3D.prototype),{constructor:s,updateMatrixWorld:(()=>{const e=new t.Vector3,r=new t.Quaternion,o=new t.Vector3,i=new t.Matrix4;return function(s){const n=this.root;if(this.visible){const t=this.physics.bodies;i.copy(n.matrixWorld).decompose(e,r,o).compose(e,r,o.set(1,1,1)).invert();for(let e=0,o=t.length;e<o;e++){const o=t[e].body,s=this.children[e],n=o.getCenterOfMassTransform(),a=n.getOrigin(),h=n.getRotation();s.position.set(a.x(),a.y(),a.z()).applyMatrix4(i),s.quaternion.setFromRotationMatrix(i).multiply(r.set(h.x(),h.y(),h.z(),h.w()))}}this.matrix.copy(n.matrixWorld).decompose(e,r,o).compose(e,r,o.set(1,1,1)),t.Object3D.prototype.updateMatrixWorld.call(this,s)}})(),_init:function(){const e=this.physics.bodies;function r(e){switch(e.shapeType){case 0:return new t.SphereGeometry(e.width,16,8);case 1:return new t.BoxGeometry(2*e.width,2*e.height,2*e.depth,8,8,8);case 2:return new o(e.width,e.height,16,8);default:return null}}function o(e,r,o,i){const s=new t.CylinderGeometry(e,e,r,o,i,!0),n=new t.Mesh(new t.SphereGeometry(e,o,i,0,2*Math.PI,0,Math.PI/2)),a=new t.Mesh(new t.SphereGeometry(e,o,i,0,2*Math.PI,Math.PI/2,Math.PI/2));return n.position.set(0,r/2,0),a.position.set(0,-r/2,0),n.updateMatrix(),a.updateMatrix(),s.merge(n.geometry,n.matrix),s.merge(a.geometry,a.matrix),s}for(let o=0,i=e.length;o<i;o++){const i=e[o].params;this.add(new t.Mesh(r(i),this.materials[i.type]))}}}),e})();exports.MMDPhysics=e;
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),s=require("../shaders/BokehShader2.cjs.js");class t extends e.PerspectiveCamera{constructor(t,i,r,o){super(t,i,r,o),this.type="CinematicCamera",this.postprocessing={enabled:!0},this.shaderSettings={rings:3,samples:4};const n=s.BokehDepthShader;this.materialDepth=new e.ShaderMaterial({uniforms:n.uniforms,vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}),this.materialDepth.uniforms.mNear.value=r,this.materialDepth.uniforms.mFar.value=o,this.setLens(),this.initPostProcessing()}setLens(e,s,t,i){void 0===e&&(e=35),void 0!==s&&(this.filmGauge=s),this.setFocalLength(e),void 0===t&&(t=8),void 0===i&&(i=.019),this.fNumber=t,this.coc=i,this.aperture=e/this.fNumber,this.hyperFocal=e*e/(this.aperture*this.coc)}linearize(e){const s=this.far,t=this.near;return-s*t/(e*(s-t)-s)}smoothstep(e,s,t){const i=this.saturate((t-e)/(s-e));return i*i*(3-2*i)}saturate(e){return Math.max(0,Math.min(1,e))}focusAt(e){void 0===e&&(e=20);const s=this.getFocalLength();this.focus=e,this.nearPoint=this.hyperFocal*this.focus/(this.hyperFocal+(this.focus-s)),this.farPoint=this.hyperFocal*this.focus/(this.hyperFocal-(this.focus-s)),this.depthOfField=this.farPoint-this.nearPoint,this.depthOfField<0&&(this.depthOfField=0),this.sdistance=this.smoothstep(this.near,this.far,this.focus),this.ldistance=this.linearize(1-this.sdistance),this.postprocessing.bokeh_uniforms.focalDepth.value=this.ldistance}initPostProcessing(){if(this.postprocessing.enabled){this.postprocessing.scene=new e.Scene,this.postprocessing.camera=new e.OrthographicCamera(window.innerWidth/-2,window.innerWidth/2,window.innerHeight/2,window.innerHeight/-2,-1e4,1e4),this.postprocessing.scene.add(this.postprocessing.camera),this.postprocessing.rtTextureDepth=new e.WebGLRenderTarget(window.innerWidth,window.innerHeight),this.postprocessing.rtTextureColor=new e.WebGLRenderTarget(window.innerWidth,window.innerHeight);const t=s.BokehShader2;this.postprocessing.bokeh_uniforms=e.UniformsUtils.clone(t.uniforms),this.postprocessing.bokeh_uniforms.tColor.value=this.postprocessing.rtTextureColor.texture,this.postprocessing.bokeh_uniforms.tDepth.value=this.postprocessing.rtTextureDepth.texture,this.postprocessing.bokeh_uniforms.manualdof.value=0,this.postprocessing.bokeh_uniforms.shaderFocus.value=0,this.postprocessing.bokeh_uniforms.fstop.value=2.8,this.postprocessing.bokeh_uniforms.showFocus.value=1,this.postprocessing.bokeh_uniforms.focalDepth.value=.1,this.postprocessing.bokeh_uniforms.znear.value=this.near,this.postprocessing.bokeh_uniforms.zfar.value=this.near,this.postprocessing.bokeh_uniforms.textureWidth.value=window.innerWidth,this.postprocessing.bokeh_uniforms.textureHeight.value=window.innerHeight,this.postprocessing.materialBokeh=new e.ShaderMaterial({uniforms:this.postprocessing.bokeh_uniforms,vertexShader:t.vertexShader,fragmentShader:t.fragmentShader,defines:{RINGS:this.shaderSettings.rings,SAMPLES:this.shaderSettings.samples,DEPTH_PACKING:1}}),this.postprocessing.quad=new e.Mesh(new e.PlaneGeometry(window.innerWidth,window.innerHeight),this.postprocessing.materialBokeh),this.postprocessing.quad.position.z=-500,this.postprocessing.scene.add(this.postprocessing.quad)}}renderCinematic(e,s){if(this.postprocessing.enabled){const t=s.getRenderTarget();s.clear(),e.overrideMaterial=null,s.setRenderTarget(this.postprocessing.rtTextureColor),s.clear(),s.render(e,this),e.overrideMaterial=this.materialDepth,s.setRenderTarget(this.postprocessing.rtTextureDepth),s.clear(),s.render(e,this),s.setRenderTarget(null),s.render(this.postprocessing.scene,this.postprocessing.camera),s.setRenderTarget(t)}}}exports.CinematicCamera=t;
|