three-stdlib 2.15.1 → 2.16.0
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- package/animation/AnimationClipCreator.js +32 -52
- package/animation/AnimationClipCreator.mjs +57 -0
- package/animation/CCDIKSolver.js +196 -302
- package/animation/CCDIKSolver.mjs +223 -0
- package/animation/MMDAnimationHelper.js +150 -341
- package/animation/MMDAnimationHelper.mjs +514 -0
- package/animation/MMDPhysics.js +154 -361
- package/animation/MMDPhysics.mjs +769 -0
- package/cameras/CinematicCamera.js +67 -77
- package/cameras/CinematicCamera.mjs +129 -0
- package/controls/ArcballControls.js +544 -1449
- package/controls/ArcballControls.mjs +1737 -0
- package/controls/DeviceOrientationControls.js +52 -97
- package/controls/DeviceOrientationControls.mjs +74 -0
- package/controls/DragControls.js +85 -187
- package/controls/DragControls.mjs +172 -0
- package/controls/FirstPersonControls.js +123 -193
- package/controls/FirstPersonControls.mjs +220 -0
- package/controls/FlyControls.js +82 -152
- package/controls/FlyControls.mjs +239 -0
- package/controls/OrbitControls.js +232 -481
- package/controls/OrbitControls.mjs +731 -0
- package/controls/PointerLockControls.js +63 -99
- package/controls/PointerLockControls.mjs +88 -0
- package/controls/TrackballControls.js +211 -383
- package/controls/TrackballControls.mjs +481 -0
- package/controls/TransformControls.js +575 -782
- package/controls/TransformControls.mjs +1068 -0
- package/controls/experimental/CameraControls.js +329 -609
- package/controls/experimental/CameraControls.mjs +673 -0
- package/csm/CSM.js +47 -108
- package/csm/CSM.mjs +244 -0
- package/csm/CSMFrustum.js +14 -29
- package/csm/CSMFrustum.mjs +75 -0
- package/csm/CSMHelper.js +20 -34
- package/csm/CSMHelper.mjs +114 -0
- package/csm/CSMShader.js +7 -11
- package/csm/CSMShader.mjs +251 -0
- package/curves/CurveExtras.js +73 -115
- package/curves/CurveExtras.mjs +224 -0
- package/curves/NURBSCurve.js +15 -43
- package/curves/NURBSCurve.mjs +35 -0
- package/curves/NURBSSurface.js +11 -27
- package/curves/NURBSSurface.mjs +28 -0
- package/curves/NURBSUtils.js +54 -203
- package/curves/NURBSUtils.mjs +226 -0
- package/deprecated/Geometry.js +191 -486
- package/deprecated/Geometry.mjs +966 -0
- package/effects/AnaglyphEffect.js +95 -60
- package/effects/AnaglyphEffect.mjs +120 -0
- package/effects/AsciiEffect.js +80 -110
- package/effects/AsciiEffect.mjs +173 -0
- package/effects/OutlineEffect.js +121 -204
- package/effects/OutlineEffect.mjs +295 -0
- package/effects/ParallaxBarrierEffect.js +39 -38
- package/effects/ParallaxBarrierEffect.mjs +64 -0
- package/effects/PeppersGhostEffect.js +19 -68
- package/effects/PeppersGhostEffect.mjs +85 -0
- package/effects/StereoEffect.js +12 -16
- package/effects/StereoEffect.mjs +32 -0
- package/environments/RoomEnvironment.js +52 -47
- package/environments/RoomEnvironment.mjs +78 -0
- package/exporters/ColladaExporter.js +115 -241
- package/exporters/ColladaExporter.mjs +299 -0
- package/exporters/DRACOExporter.js +67 -121
- package/exporters/DRACOExporter.mjs +132 -0
- package/exporters/GLTFExporter.js +463 -1014
- package/exporters/GLTFExporter.mjs +1381 -0
- package/exporters/MMDExporter.js +44 -102
- package/exporters/MMDExporter.mjs +102 -0
- package/exporters/OBJExporter.js +78 -140
- package/exporters/OBJExporter.mjs +166 -0
- package/exporters/PLYExporter.js +93 -154
- package/exporters/PLYExporter.mjs +278 -0
- package/exporters/STLExporter.js +30 -81
- package/exporters/STLExporter.mjs +129 -0
- package/exporters/USDZExporter.js +84 -144
- package/exporters/USDZExporter.mjs +328 -0
- package/geometries/BoxLineGeometry.js +7 -14
- package/geometries/BoxLineGeometry.mjs +45 -0
- package/geometries/ConvexGeometry.js +14 -23
- package/geometries/ConvexGeometry.mjs +29 -0
- package/geometries/DecalGeometry.js +108 -162
- package/geometries/DecalGeometry.mjs +184 -0
- package/geometries/LightningStrike.js +101 -294
- package/geometries/LightningStrike.mjs +547 -0
- package/geometries/ParametricGeometries.js +26 -76
- package/geometries/ParametricGeometries.mjs +129 -0
- package/geometries/ParametricGeometry.js +24 -48
- package/geometries/ParametricGeometry.mjs +63 -0
- package/geometries/RoundedBoxGeometry.js +33 -64
- package/geometries/RoundedBoxGeometry.mjs +91 -0
- package/geometries/TeapotGeometry.js +1434 -174
- package/geometries/TeapotGeometry.mjs +1557 -0
- package/geometries/TextGeometry.js +9 -17
- package/geometries/TextGeometry.mjs +23 -0
- package/helpers/LightProbeHelper.js +53 -21
- package/helpers/LightProbeHelper.mjs +72 -0
- package/helpers/PositionalAudioHelper.js +23 -30
- package/helpers/PositionalAudioHelper.mjs +68 -0
- package/helpers/RectAreaLightHelper.js +17 -33
- package/helpers/RectAreaLightHelper.mjs +44 -0
- package/helpers/VertexNormalsHelper.js +20 -41
- package/helpers/VertexNormalsHelper.mjs +54 -0
- package/helpers/VertexTangentsHelper.js +18 -36
- package/helpers/VertexTangentsHelper.mjs +45 -0
- package/index.js +969 -333
- package/index.mjs +969 -0
- package/interactive/SelectionBox.js +31 -46
- package/interactive/SelectionBox.mjs +137 -0
- package/interactive/SelectionHelper.js +16 -21
- package/interactive/SelectionHelper.mjs +54 -0
- package/libs/MeshoptDecoder.js +147 -58
- package/libs/MeshoptDecoder.mjs +210 -0
- package/libs/MotionControllers.js +66 -208
- package/libs/MotionControllers.mjs +261 -0
- package/lights/LightProbeGenerator.js +40 -96
- package/lights/LightProbeGenerator.mjs +145 -0
- package/lights/RectAreaLightUniformsLib.js +32842 -9
- package/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/lines/Line2.js +9 -12
- package/lines/Line2.mjs +13 -0
- package/lines/LineGeometry.js +7 -19
- package/lines/LineGeometry.mjs +44 -0
- package/lines/LineMaterial.js +51 -89
- package/lines/LineMaterial.mjs +539 -0
- package/lines/LineSegments2.js +56 -165
- package/lines/LineSegments2.mjs +202 -0
- package/lines/LineSegmentsGeometry.js +29 -71
- package/lines/LineSegmentsGeometry.mjs +124 -0
- package/lines/Wireframe.js +15 -29
- package/lines/Wireframe.mjs +31 -0
- package/lines/WireframeGeometry2.js +8 -9
- package/lines/WireframeGeometry2.mjs +13 -0
- package/loaders/3DMLoader.js +234 -469
- package/loaders/3DMLoader.mjs +802 -0
- package/loaders/3MFLoader.js +340 -555
- package/loaders/3MFLoader.mjs +837 -0
- package/loaders/AMFLoader.js +114 -219
- package/loaders/AMFLoader.mjs +284 -0
- package/loaders/AssimpLoader.js +328 -725
- package/loaders/AssimpLoader.mjs +1396 -0
- package/loaders/BVHLoader.js +94 -200
- package/loaders/BVHLoader.mjs +207 -0
- package/loaders/BasisTextureLoader.js +229 -357
- package/loaders/BasisTextureLoader.mjs +474 -0
- package/loaders/ColladaLoader.js +932 -1522
- package/loaders/ColladaLoader.mjs +2403 -0
- package/loaders/DDSLoader.js +42 -108
- package/loaders/DDSLoader.mjs +148 -0
- package/loaders/DRACOLoader.js +103 -210
- package/loaders/DRACOLoader.mjs +340 -0
- package/loaders/EXRLoader.js +461 -809
- package/loaders/EXRLoader.mjs +1351 -0
- package/loaders/FBXLoader.js +842 -1397
- package/loaders/FBXLoader.mjs +2362 -0
- package/loaders/FontLoader.js +33 -66
- package/loaders/FontLoader.mjs +111 -0
- package/loaders/GCodeLoader.js +63 -111
- package/loaders/GCodeLoader.mjs +141 -0
- package/loaders/GLTFLoader.js +771 -1484
- package/loaders/GLTFLoader.mjs +2316 -0
- package/loaders/HDRCubeTextureLoader.js +45 -50
- package/loaders/HDRCubeTextureLoader.mjs +77 -0
- package/loaders/KMZLoader.js +42 -55
- package/loaders/KMZLoader.mjs +75 -0
- package/loaders/KTX2Loader.js +229 -362
- package/loaders/KTX2Loader.mjs +427 -0
- package/loaders/KTXLoader.js +37 -99
- package/loaders/KTXLoader.mjs +87 -0
- package/loaders/LDrawLoader.js +313 -746
- package/loaders/LDrawLoader.mjs +1409 -0
- package/loaders/LUT3dlLoader.js +50 -62
- package/loaders/LUT3dlLoader.mjs +100 -0
- package/loaders/LUTCubeLoader.js +45 -56
- package/loaders/LUTCubeLoader.mjs +104 -0
- package/loaders/LWOLoader.js +227 -339
- package/loaders/LWOLoader.mjs +625 -0
- package/loaders/LottieLoader.js +36 -38
- package/loaders/LottieLoader.mjs +47 -0
- package/loaders/MD2Loader.js +248 -91
- package/loaders/MD2Loader.mjs +359 -0
- package/loaders/MDDLoader.js +25 -45
- package/loaders/MDDLoader.mjs +58 -0
- package/loaders/MMDLoader.js +359 -795
- package/loaders/MMDLoader.mjs +998 -0
- package/loaders/MTLLoader.js +91 -201
- package/loaders/MTLLoader.mjs +280 -0
- package/loaders/NRRDLoader.js +182 -263
- package/loaders/NRRDLoader.mjs +401 -0
- package/loaders/NodeMaterialLoader.js +121 -14
- package/loaders/NodeMaterialLoader.mjs +146 -0
- package/loaders/OBJLoader.js +161 -283
- package/loaders/OBJLoader.mjs +487 -0
- package/loaders/PCDLoader.js +145 -164
- package/loaders/PCDLoader.mjs +248 -0
- package/loaders/PDBLoader.js +45 -63
- package/loaders/PDBLoader.mjs +246 -0
- package/loaders/PLYLoader.js +106 -203
- package/loaders/PLYLoader.mjs +317 -0
- package/loaders/PRWMLoader.js +73 -110
- package/loaders/PRWMLoader.mjs +160 -0
- package/loaders/PVRLoader.js +32 -93
- package/loaders/PVRLoader.mjs +131 -0
- package/loaders/RGBELoader.js +96 -233
- package/loaders/RGBELoader.mjs +244 -0
- package/loaders/RGBMLoader.js +344 -514
- package/loaders/RGBMLoader.mjs +998 -0
- package/loaders/STLLoader.js +59 -165
- package/loaders/STLLoader.mjs +190 -0
- package/loaders/SVGLoader.js +481 -851
- package/loaders/SVGLoader.mjs +1709 -0
- package/loaders/TDSLoader.js +137 -527
- package/loaders/TDSLoader.mjs +480 -0
- package/loaders/TGALoader.js +94 -205
- package/loaders/TGALoader.mjs +285 -0
- package/loaders/TTFLoader.js +58 -79
- package/loaders/TTFLoader.mjs +131 -0
- package/loaders/TiltLoader.js +129 -167
- package/loaders/TiltLoader.mjs +373 -0
- package/loaders/VOXLoader.js +320 -84
- package/loaders/VOXLoader.mjs +431 -0
- package/loaders/VRMLLoader.js +786 -1268
- package/loaders/VRMLLoader.mjs +2093 -0
- package/loaders/VRMLoader.js +23 -31
- package/loaders/VRMLoader.mjs +38 -0
- package/loaders/VTKLoader.js +219 -407
- package/loaders/VTKLoader.mjs +646 -0
- package/loaders/XLoader.js +1083 -1259
- package/loaders/XLoader.mjs +1258 -0
- package/loaders/XYZLoader.js +28 -34
- package/loaders/XYZLoader.mjs +60 -0
- package/loaders/lwo/IFFParser.js +238 -492
- package/loaders/lwo/IFFParser.mjs +697 -0
- package/loaders/lwo/LWO2Parser.js +176 -279
- package/loaders/lwo/LWO2Parser.mjs +327 -0
- package/loaders/lwo/LWO3Parser.js +160 -247
- package/loaders/lwo/LWO3Parser.mjs +298 -0
- package/math/Capsule.js +56 -43
- package/math/Capsule.mjs +100 -0
- package/math/ColorConverter.js +18 -32
- package/math/ColorConverter.mjs +51 -0
- package/math/ConvexHull.js +97 -357
- package/math/ConvexHull.mjs +574 -0
- package/math/ImprovedNoise.js +282 -32
- package/math/ImprovedNoise.mjs +302 -0
- package/math/Lut.js +51 -35
- package/math/Lut.mjs +135 -0
- package/math/MeshSurfaceSampler.js +25 -68
- package/math/MeshSurfaceSampler.mjs +107 -0
- package/math/OBB.js +91 -152
- package/math/OBB.mjs +235 -0
- package/math/Octree.js +76 -139
- package/math/Octree.mjs +278 -0
- package/math/SimplexNoise.js +217 -238
- package/math/SimplexNoise.mjs +425 -0
- package/misc/ConvexObjectBreaker.js +79 -185
- package/misc/ConvexObjectBreaker.mjs +292 -0
- package/misc/GPUComputationRenderer.js +69 -194
- package/misc/GPUComputationRenderer.mjs +171 -0
- package/misc/Gyroscope.js +16 -22
- package/misc/Gyroscope.mjs +35 -0
- package/misc/MD2Character.js +52 -74
- package/misc/MD2Character.mjs +162 -0
- package/misc/MD2CharacterComplex.js +112 -163
- package/misc/MD2CharacterComplex.mjs +328 -0
- package/misc/MorphAnimMesh.js +20 -28
- package/misc/MorphAnimMesh.mjs +40 -0
- package/misc/MorphBlendMesh.js +45 -69
- package/misc/MorphBlendMesh.mjs +179 -0
- package/misc/ProgressiveLightmap.js +70 -187
- package/misc/ProgressiveLightmap.mjs +166 -0
- package/misc/RollerCoaster.js +106 -135
- package/misc/RollerCoaster.mjs +346 -0
- package/misc/TubePainter.js +74 -92
- package/misc/TubePainter.mjs +123 -0
- package/misc/Volume.js +108 -270
- package/misc/Volume.mjs +244 -0
- package/misc/VolumeSlice.js +34 -122
- package/misc/VolumeSlice.mjs +106 -0
- package/misc/WebGL.js +37 -34
- package/misc/WebGL.mjs +74 -0
- package/modifiers/CurveModifier.js +46 -151
- package/modifiers/CurveModifier.mjs +182 -0
- package/modifiers/EdgeSplitModifier.js +46 -90
- package/modifiers/EdgeSplitModifier.mjs +162 -0
- package/modifiers/SimplifyModifier.js +77 -202
- package/modifiers/SimplifyModifier.mjs +282 -0
- package/modifiers/TessellateModifier.js +65 -90
- package/modifiers/TessellateModifier.mjs +206 -0
- package/nodes/Nodes.js +274 -140
- package/nodes/Nodes.mjs +400 -0
- package/nodes/ShaderNode.js +296 -196
- package/nodes/ShaderNode.mjs +408 -0
- package/nodes/accessors/BufferNode.js +4 -8
- package/nodes/accessors/BufferNode.mjs +15 -0
- package/nodes/accessors/CameraNode.js +20 -25
- package/nodes/accessors/CameraNode.mjs +44 -0
- package/nodes/accessors/CubeTextureNode.js +14 -26
- package/nodes/accessors/CubeTextureNode.mjs +42 -0
- package/nodes/accessors/MaterialNode.js +43 -53
- package/nodes/accessors/MaterialNode.mjs +71 -0
- package/nodes/accessors/MaterialReferenceNode.js +3 -6
- package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
- package/nodes/accessors/ModelNode.js +3 -5
- package/nodes/accessors/ModelNode.mjs +9 -0
- package/nodes/accessors/ModelViewProjectionNode.js +14 -13
- package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
- package/nodes/accessors/NormalNode.js +40 -39
- package/nodes/accessors/NormalNode.mjs +62 -0
- package/nodes/accessors/Object3DNode.js +40 -50
- package/nodes/accessors/Object3DNode.mjs +76 -0
- package/nodes/accessors/PointUVNode.js +5 -9
- package/nodes/accessors/PointUVNode.mjs +13 -0
- package/nodes/accessors/PositionNode.js +42 -41
- package/nodes/accessors/PositionNode.mjs +65 -0
- package/nodes/accessors/ReferenceNode.js +10 -17
- package/nodes/accessors/ReferenceNode.mjs +37 -0
- package/nodes/accessors/ReflectNode.js +23 -26
- package/nodes/accessors/ReflectNode.mjs +43 -0
- package/nodes/accessors/SkinningNode.js +46 -48
- package/nodes/accessors/SkinningNode.mjs +58 -0
- package/nodes/accessors/TextureNode.js +14 -29
- package/nodes/accessors/TextureNode.mjs +54 -0
- package/nodes/accessors/UVNode.js +5 -11
- package/nodes/accessors/UVNode.mjs +23 -0
- package/nodes/core/ArrayUniformNode.js +3 -7
- package/nodes/core/ArrayUniformNode.mjs +14 -0
- package/nodes/core/AttributeNode.js +5 -12
- package/nodes/core/AttributeNode.mjs +30 -0
- package/nodes/core/BypassNode.js +5 -12
- package/nodes/core/BypassNode.mjs +22 -0
- package/nodes/core/CodeNode.js +4 -12
- package/nodes/core/CodeNode.mjs +28 -0
- package/nodes/core/ConstNode.js +3 -7
- package/nodes/core/ConstNode.mjs +14 -0
- package/nodes/core/ContextNode.js +3 -8
- package/nodes/core/ContextNode.mjs +22 -0
- package/nodes/core/ExpressionNode.js +5 -9
- package/nodes/core/ExpressionNode.mjs +19 -0
- package/nodes/core/FunctionCallNode.js +6 -15
- package/nodes/core/FunctionCallNode.mjs +37 -0
- package/nodes/core/FunctionNode.js +10 -25
- package/nodes/core/FunctionNode.mjs +56 -0
- package/nodes/core/InputNode.js +12 -23
- package/nodes/core/InputNode.mjs +38 -0
- package/nodes/core/Node.js +35 -75
- package/nodes/core/Node.mjs +139 -0
- package/nodes/core/NodeAttribute.js +2 -4
- package/nodes/core/NodeAttribute.mjs +10 -0
- package/nodes/core/NodeBuilder.js +110 -224
- package/nodes/core/NodeBuilder.mjs +395 -0
- package/nodes/core/NodeCode.js +4 -7
- package/nodes/core/NodeCode.mjs +11 -0
- package/nodes/core/NodeFrame.js +9 -12
- package/nodes/core/NodeFrame.mjs +35 -0
- package/nodes/core/NodeFunctionInput.js +3 -5
- package/nodes/core/NodeFunctionInput.mjs +13 -0
- package/nodes/core/NodeKeywords.js +5 -16
- package/nodes/core/NodeKeywords.mjs +44 -0
- package/nodes/core/NodeUniform.js +3 -7
- package/nodes/core/NodeUniform.mjs +18 -0
- package/nodes/core/NodeUtils.js +39 -43
- package/nodes/core/NodeUtils.mjs +57 -0
- package/nodes/core/NodeVar.js +2 -4
- package/nodes/core/NodeVar.mjs +10 -0
- package/nodes/core/NodeVary.js +2 -4
- package/nodes/core/NodeVary.mjs +10 -0
- package/nodes/core/PropertyNode.js +4 -10
- package/nodes/core/PropertyNode.mjs +21 -0
- package/nodes/core/TempNode.js +5 -11
- package/nodes/core/TempNode.mjs +25 -0
- package/nodes/core/UniformNode.js +4 -10
- package/nodes/core/UniformNode.mjs +23 -0
- package/nodes/core/VarNode.js +3 -11
- package/nodes/core/VarNode.mjs +31 -0
- package/nodes/core/VaryNode.js +6 -15
- package/nodes/core/VaryNode.mjs +30 -0
- package/nodes/core/constants.js +20 -7
- package/nodes/core/constants.mjs +24 -0
- package/nodes/display/ColorSpaceNode.js +34 -38
- package/nodes/display/ColorSpaceNode.mjs +63 -0
- package/nodes/display/NormalMapNode.js +35 -53
- package/nodes/display/NormalMapNode.mjs +54 -0
- package/nodes/fog/FogNode.js +5 -9
- package/nodes/fog/FogNode.mjs +15 -0
- package/nodes/fog/FogRangeNode.js +5 -9
- package/nodes/fog/FogRangeNode.mjs +17 -0
- package/nodes/functions/BSDFs.js +61 -118
- package/nodes/functions/BSDFs.mjs +64 -0
- package/nodes/lights/LightContextNode.js +14 -23
- package/nodes/lights/LightContextNode.mjs +35 -0
- package/nodes/lights/LightNode.js +27 -31
- package/nodes/lights/LightNode.mjs +58 -0
- package/nodes/lights/LightsNode.js +9 -28
- package/nodes/lights/LightsNode.mjs +59 -0
- package/nodes/loaders/NodeLoader.js +27 -42
- package/nodes/loaders/NodeLoader.mjs +66 -0
- package/nodes/loaders/NodeMaterialLoader.js +4 -10
- package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
- package/nodes/loaders/NodeObjectLoader.js +9 -19
- package/nodes/loaders/NodeObjectLoader.mjs +40 -0
- package/nodes/materials/LineBasicNodeMaterial.js +5 -10
- package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
- package/nodes/materials/Materials.js +14 -17
- package/nodes/materials/Materials.mjs +28 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
- package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
- package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
- package/nodes/materials/NodeMaterial.js +20 -36
- package/nodes/materials/NodeMaterial.mjs +64 -0
- package/nodes/materials/PointsNodeMaterial.js +5 -10
- package/nodes/materials/PointsNodeMaterial.mjs +30 -0
- package/nodes/math/CondNode.js +11 -23
- package/nodes/math/CondNode.mjs +38 -0
- package/nodes/math/MathNode.js +98 -142
- package/nodes/math/MathNode.mjs +163 -0
- package/nodes/math/OperatorNode.js +24 -46
- package/nodes/math/OperatorNode.mjs +103 -0
- package/nodes/procedural/CheckerNode.js +13 -19
- package/nodes/procedural/CheckerNode.mjs +21 -0
- package/nodes/utils/ArrayElementNode.js +4 -8
- package/nodes/utils/ArrayElementNode.mjs +19 -0
- package/nodes/utils/ConvertNode.js +3 -8
- package/nodes/utils/ConvertNode.mjs +25 -0
- package/nodes/utils/JoinNode.js +7 -11
- package/nodes/utils/JoinNode.mjs +26 -0
- package/nodes/utils/MatcapUVNode.js +8 -11
- package/nodes/utils/MatcapUVNode.mjs +16 -0
- package/nodes/utils/OscNode.js +27 -33
- package/nodes/utils/OscNode.mjs +50 -0
- package/nodes/utils/SplitNode.js +6 -20
- package/nodes/utils/SplitNode.mjs +45 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
- package/nodes/utils/TimerNode.js +20 -24
- package/nodes/utils/TimerNode.mjs +44 -0
- package/objects/GroundProjectedEnv.js +22 -37
- package/objects/GroundProjectedEnv.mjs +130 -0
- package/objects/Lensflare.js +86 -156
- package/objects/Lensflare.mjs +262 -0
- package/objects/LightningStorm.js +38 -102
- package/objects/LightningStorm.mjs +110 -0
- package/objects/MarchingCubes.js +150 -303
- package/objects/MarchingCubes.mjs +457 -0
- package/objects/Reflector.js +50 -72
- package/objects/Reflector.mjs +166 -0
- package/objects/ReflectorForSSRPass.js +80 -131
- package/objects/ReflectorForSSRPass.mjs +247 -0
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package/objects/Sky.js
CHANGED
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* Based on "A Practical Analytic Model for Daylight"
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* aka The Preetham Model, the de facto standard analytic skydome model
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* https://www.researchgate.net/publication/220720443_A_Practical_Analytic_Model_for_Daylight
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*
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* First implemented by Simon Wallner
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* http://www.simonwallner.at/projects/atmospheric-scattering
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*
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* Improved by Martin Upitis
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* http://blenderartists.org/forum/showthread.php?245954-preethams-sky-impementation-HDR
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*
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* Three.js integration by zz85 http://twitter.com/blurspline
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*/
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class Sky extends Mesh {
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"use strict";
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Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
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const THREE = require("three");
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const _Sky = class extends THREE.Mesh {
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constructor() {
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super(new BoxGeometry(1, 1, 1),
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super(new THREE.BoxGeometry(1, 1, 1), _Sky.material);
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}
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_defineProperty(Sky, "SkyShader", {
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};
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let Sky = _Sky;
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Sky.SkyShader = {
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uniforms: {
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turbidity: {
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},
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}
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mieCoefficient: {
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value: 0.005
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|
-
},
|
36
|
-
mieDirectionalG: {
|
37
|
-
value: 0.8
|
38
|
-
},
|
39
|
-
sunPosition: {
|
40
|
-
value: new Vector3()
|
41
|
-
},
|
42
|
-
up: {
|
43
|
-
value: new Vector3(0, 1, 0)
|
44
|
-
}
|
12
|
+
turbidity: { value: 2 },
|
13
|
+
rayleigh: { value: 1 },
|
14
|
+
mieCoefficient: { value: 5e-3 },
|
15
|
+
mieDirectionalG: { value: 0.8 },
|
16
|
+
sunPosition: { value: new THREE.Vector3() },
|
17
|
+
up: { value: new THREE.Vector3(0, 1, 0) }
|
45
18
|
},
|
46
|
-
vertexShader: [
|
47
|
-
|
48
|
-
|
49
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-
|
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|
-
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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-
|
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|
-
|
80
|
-
|
81
|
-
|
19
|
+
vertexShader: [
|
20
|
+
"uniform vec3 sunPosition;",
|
21
|
+
"uniform float rayleigh;",
|
22
|
+
"uniform float turbidity;",
|
23
|
+
"uniform float mieCoefficient;",
|
24
|
+
"uniform vec3 up;",
|
25
|
+
"varying vec3 vWorldPosition;",
|
26
|
+
"varying vec3 vSunDirection;",
|
27
|
+
"varying float vSunfade;",
|
28
|
+
"varying vec3 vBetaR;",
|
29
|
+
"varying vec3 vBetaM;",
|
30
|
+
"varying float vSunE;",
|
31
|
+
"const float e = 2.71828182845904523536028747135266249775724709369995957;",
|
32
|
+
"const float pi = 3.141592653589793238462643383279502884197169;",
|
33
|
+
"const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );",
|
34
|
+
"const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );",
|
35
|
+
"const float v = 4.0;",
|
36
|
+
"const vec3 K = vec3( 0.686, 0.678, 0.666 );",
|
37
|
+
"const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );",
|
38
|
+
"const float cutoffAngle = 1.6110731556870734;",
|
39
|
+
"const float steepness = 1.5;",
|
40
|
+
"const float EE = 1000.0;",
|
41
|
+
"float sunIntensity( float zenithAngleCos ) {",
|
42
|
+
" zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );",
|
43
|
+
" return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );",
|
44
|
+
"}",
|
45
|
+
"vec3 totalMie( float T ) {",
|
46
|
+
" float c = ( 0.2 * T ) * 10E-18;",
|
47
|
+
" return 0.434 * c * MieConst;",
|
48
|
+
"}",
|
49
|
+
"void main() {",
|
50
|
+
" vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
|
51
|
+
" vWorldPosition = worldPosition.xyz;",
|
52
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
53
|
+
" gl_Position.z = gl_Position.w;",
|
54
|
+
" vSunDirection = normalize( sunPosition );",
|
55
|
+
" vSunE = sunIntensity( dot( vSunDirection, up ) );",
|
56
|
+
" vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );",
|
57
|
+
" float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );",
|
58
|
+
" vBetaR = totalRayleigh * rayleighCoefficient;",
|
59
|
+
" vBetaM = totalMie( turbidity ) * mieCoefficient;",
|
60
|
+
"}"
|
61
|
+
].join("\n"),
|
62
|
+
fragmentShader: [
|
63
|
+
"varying vec3 vWorldPosition;",
|
64
|
+
"varying vec3 vSunDirection;",
|
65
|
+
"varying float vSunfade;",
|
66
|
+
"varying vec3 vBetaR;",
|
67
|
+
"varying vec3 vBetaM;",
|
68
|
+
"varying float vSunE;",
|
69
|
+
"uniform float mieDirectionalG;",
|
70
|
+
"uniform vec3 up;",
|
71
|
+
"const vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );",
|
72
|
+
"const float pi = 3.141592653589793238462643383279502884197169;",
|
73
|
+
"const float n = 1.0003;",
|
74
|
+
"const float N = 2.545E25;",
|
75
|
+
"const float rayleighZenithLength = 8.4E3;",
|
76
|
+
"const float mieZenithLength = 1.25E3;",
|
77
|
+
"const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;",
|
78
|
+
"const float THREE_OVER_SIXTEENPI = 0.05968310365946075;",
|
79
|
+
"const float ONE_OVER_FOURPI = 0.07957747154594767;",
|
80
|
+
"float rayleighPhase( float cosTheta ) {",
|
81
|
+
" return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );",
|
82
|
+
"}",
|
83
|
+
"float hgPhase( float cosTheta, float g ) {",
|
84
|
+
" float g2 = pow( g, 2.0 );",
|
85
|
+
" float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );",
|
86
|
+
" return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );",
|
87
|
+
"}",
|
88
|
+
"void main() {",
|
89
|
+
" vec3 direction = normalize( vWorldPosition - cameraPos );",
|
90
|
+
" float zenithAngle = acos( max( 0.0, dot( up, direction ) ) );",
|
91
|
+
" float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );",
|
92
|
+
" float sR = rayleighZenithLength * inverse;",
|
93
|
+
" float sM = mieZenithLength * inverse;",
|
94
|
+
" vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );",
|
95
|
+
" float cosTheta = dot( direction, vSunDirection );",
|
96
|
+
" float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );",
|
97
|
+
" vec3 betaRTheta = vBetaR * rPhase;",
|
98
|
+
" float mPhase = hgPhase( cosTheta, mieDirectionalG );",
|
99
|
+
" vec3 betaMTheta = vBetaM * mPhase;",
|
100
|
+
" vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );",
|
101
|
+
" Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );",
|
102
|
+
" float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]",
|
103
|
+
" float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]",
|
104
|
+
" vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );",
|
105
|
+
" vec3 L0 = vec3( 0.1 ) * Fex;",
|
106
|
+
" float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );",
|
107
|
+
" L0 += ( vSunE * 19000.0 * Fex ) * sundisk;",
|
108
|
+
" vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );",
|
109
|
+
" vec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );",
|
110
|
+
" gl_FragColor = vec4( retColor, 1.0 );",
|
111
|
+
"#include <tonemapping_fragment>",
|
112
|
+
"#include <encodings_fragment>",
|
113
|
+
"}"
|
114
|
+
].join("\n")
|
115
|
+
};
|
116
|
+
Sky.material = new THREE.ShaderMaterial({
|
117
|
+
name: "SkyShader",
|
118
|
+
fragmentShader: _Sky.SkyShader.fragmentShader,
|
119
|
+
vertexShader: _Sky.SkyShader.vertexShader,
|
120
|
+
uniforms: THREE.UniformsUtils.clone(_Sky.SkyShader.uniforms),
|
121
|
+
side: THREE.BackSide,
|
82
122
|
depthWrite: false
|
83
|
-
})
|
84
|
-
|
85
|
-
export { Sky };
|
123
|
+
});
|
124
|
+
exports.Sky = Sky;
|
package/objects/Sky.mjs
ADDED
@@ -0,0 +1,124 @@
|
|
1
|
+
import { Mesh, BoxGeometry, Vector3, ShaderMaterial, UniformsUtils, BackSide } from "three";
|
2
|
+
const _Sky = class extends Mesh {
|
3
|
+
constructor() {
|
4
|
+
super(new BoxGeometry(1, 1, 1), _Sky.material);
|
5
|
+
}
|
6
|
+
};
|
7
|
+
let Sky = _Sky;
|
8
|
+
Sky.SkyShader = {
|
9
|
+
uniforms: {
|
10
|
+
turbidity: { value: 2 },
|
11
|
+
rayleigh: { value: 1 },
|
12
|
+
mieCoefficient: { value: 5e-3 },
|
13
|
+
mieDirectionalG: { value: 0.8 },
|
14
|
+
sunPosition: { value: new Vector3() },
|
15
|
+
up: { value: new Vector3(0, 1, 0) }
|
16
|
+
},
|
17
|
+
vertexShader: [
|
18
|
+
"uniform vec3 sunPosition;",
|
19
|
+
"uniform float rayleigh;",
|
20
|
+
"uniform float turbidity;",
|
21
|
+
"uniform float mieCoefficient;",
|
22
|
+
"uniform vec3 up;",
|
23
|
+
"varying vec3 vWorldPosition;",
|
24
|
+
"varying vec3 vSunDirection;",
|
25
|
+
"varying float vSunfade;",
|
26
|
+
"varying vec3 vBetaR;",
|
27
|
+
"varying vec3 vBetaM;",
|
28
|
+
"varying float vSunE;",
|
29
|
+
"const float e = 2.71828182845904523536028747135266249775724709369995957;",
|
30
|
+
"const float pi = 3.141592653589793238462643383279502884197169;",
|
31
|
+
"const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );",
|
32
|
+
"const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );",
|
33
|
+
"const float v = 4.0;",
|
34
|
+
"const vec3 K = vec3( 0.686, 0.678, 0.666 );",
|
35
|
+
"const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );",
|
36
|
+
"const float cutoffAngle = 1.6110731556870734;",
|
37
|
+
"const float steepness = 1.5;",
|
38
|
+
"const float EE = 1000.0;",
|
39
|
+
"float sunIntensity( float zenithAngleCos ) {",
|
40
|
+
" zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );",
|
41
|
+
" return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );",
|
42
|
+
"}",
|
43
|
+
"vec3 totalMie( float T ) {",
|
44
|
+
" float c = ( 0.2 * T ) * 10E-18;",
|
45
|
+
" return 0.434 * c * MieConst;",
|
46
|
+
"}",
|
47
|
+
"void main() {",
|
48
|
+
" vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
|
49
|
+
" vWorldPosition = worldPosition.xyz;",
|
50
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
51
|
+
" gl_Position.z = gl_Position.w;",
|
52
|
+
" vSunDirection = normalize( sunPosition );",
|
53
|
+
" vSunE = sunIntensity( dot( vSunDirection, up ) );",
|
54
|
+
" vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );",
|
55
|
+
" float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );",
|
56
|
+
" vBetaR = totalRayleigh * rayleighCoefficient;",
|
57
|
+
" vBetaM = totalMie( turbidity ) * mieCoefficient;",
|
58
|
+
"}"
|
59
|
+
].join("\n"),
|
60
|
+
fragmentShader: [
|
61
|
+
"varying vec3 vWorldPosition;",
|
62
|
+
"varying vec3 vSunDirection;",
|
63
|
+
"varying float vSunfade;",
|
64
|
+
"varying vec3 vBetaR;",
|
65
|
+
"varying vec3 vBetaM;",
|
66
|
+
"varying float vSunE;",
|
67
|
+
"uniform float mieDirectionalG;",
|
68
|
+
"uniform vec3 up;",
|
69
|
+
"const vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );",
|
70
|
+
"const float pi = 3.141592653589793238462643383279502884197169;",
|
71
|
+
"const float n = 1.0003;",
|
72
|
+
"const float N = 2.545E25;",
|
73
|
+
"const float rayleighZenithLength = 8.4E3;",
|
74
|
+
"const float mieZenithLength = 1.25E3;",
|
75
|
+
"const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;",
|
76
|
+
"const float THREE_OVER_SIXTEENPI = 0.05968310365946075;",
|
77
|
+
"const float ONE_OVER_FOURPI = 0.07957747154594767;",
|
78
|
+
"float rayleighPhase( float cosTheta ) {",
|
79
|
+
" return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );",
|
80
|
+
"}",
|
81
|
+
"float hgPhase( float cosTheta, float g ) {",
|
82
|
+
" float g2 = pow( g, 2.0 );",
|
83
|
+
" float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );",
|
84
|
+
" return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );",
|
85
|
+
"}",
|
86
|
+
"void main() {",
|
87
|
+
" vec3 direction = normalize( vWorldPosition - cameraPos );",
|
88
|
+
" float zenithAngle = acos( max( 0.0, dot( up, direction ) ) );",
|
89
|
+
" float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );",
|
90
|
+
" float sR = rayleighZenithLength * inverse;",
|
91
|
+
" float sM = mieZenithLength * inverse;",
|
92
|
+
" vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );",
|
93
|
+
" float cosTheta = dot( direction, vSunDirection );",
|
94
|
+
" float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );",
|
95
|
+
" vec3 betaRTheta = vBetaR * rPhase;",
|
96
|
+
" float mPhase = hgPhase( cosTheta, mieDirectionalG );",
|
97
|
+
" vec3 betaMTheta = vBetaM * mPhase;",
|
98
|
+
" vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );",
|
99
|
+
" Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );",
|
100
|
+
" float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]",
|
101
|
+
" float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]",
|
102
|
+
" vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );",
|
103
|
+
" vec3 L0 = vec3( 0.1 ) * Fex;",
|
104
|
+
" float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );",
|
105
|
+
" L0 += ( vSunE * 19000.0 * Fex ) * sundisk;",
|
106
|
+
" vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );",
|
107
|
+
" vec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );",
|
108
|
+
" gl_FragColor = vec4( retColor, 1.0 );",
|
109
|
+
"#include <tonemapping_fragment>",
|
110
|
+
"#include <encodings_fragment>",
|
111
|
+
"}"
|
112
|
+
].join("\n")
|
113
|
+
};
|
114
|
+
Sky.material = new ShaderMaterial({
|
115
|
+
name: "SkyShader",
|
116
|
+
fragmentShader: _Sky.SkyShader.fragmentShader,
|
117
|
+
vertexShader: _Sky.SkyShader.vertexShader,
|
118
|
+
uniforms: UniformsUtils.clone(_Sky.SkyShader.uniforms),
|
119
|
+
side: BackSide,
|
120
|
+
depthWrite: false
|
121
|
+
});
|
122
|
+
export {
|
123
|
+
Sky
|
124
|
+
};
|
package/objects/Water.js
CHANGED
@@ -1,82 +1,55 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
* https://github.com/Slayvin: Flat mirror for three.js
|
6
|
-
* https://home.adelphi.edu/~stemkoski/ : An implementation of water shader based on the flat mirror
|
7
|
-
* http://29a.ch/ && http://29a.ch/slides/2012/webglwater/ : Water shader explanations in WebGL
|
8
|
-
*/
|
9
|
-
|
10
|
-
class Water extends Mesh {
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
|
3
|
+
const THREE = require("three");
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4
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+
class Water extends THREE.Mesh {
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11
5
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constructor(geometry, options = {}) {
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super(geometry);
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const scope = this;
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14
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const textureWidth = options.textureWidth !==
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15
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const textureHeight = options.textureHeight !==
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16
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const clipBias = options.clipBias !==
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const alpha = options.alpha !==
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const time = options.time !==
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const normalSampler = options.waterNormals !==
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20
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const sunDirection = options.sunDirection !==
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const sunColor = new Color(options.sunColor !==
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const waterColor = new Color(options.waterColor !==
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const eye = options.eye !==
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24
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const distortionScale = options.distortionScale !==
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25
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const side = options.side !==
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26
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const fog = options.fog !==
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27
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-
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const
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const
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30
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-
const
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const
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-
const
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const
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const
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const
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const
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const
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const
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const
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40
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const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
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8
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const textureWidth = options.textureWidth !== void 0 ? options.textureWidth : 512;
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9
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const textureHeight = options.textureHeight !== void 0 ? options.textureHeight : 512;
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10
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const clipBias = options.clipBias !== void 0 ? options.clipBias : 0;
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11
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const alpha = options.alpha !== void 0 ? options.alpha : 1;
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12
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const time = options.time !== void 0 ? options.time : 0;
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const normalSampler = options.waterNormals !== void 0 ? options.waterNormals : null;
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const sunDirection = options.sunDirection !== void 0 ? options.sunDirection : new THREE.Vector3(0.70707, 0.70707, 0);
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const sunColor = new THREE.Color(options.sunColor !== void 0 ? options.sunColor : 16777215);
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const waterColor = new THREE.Color(options.waterColor !== void 0 ? options.waterColor : 8355711);
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const eye = options.eye !== void 0 ? options.eye : new THREE.Vector3(0, 0, 0);
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const distortionScale = options.distortionScale !== void 0 ? options.distortionScale : 20;
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const side = options.side !== void 0 ? options.side : THREE.FrontSide;
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20
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const fog = options.fog !== void 0 ? options.fog : false;
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const mirrorPlane = new THREE.Plane();
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const normal = new THREE.Vector3();
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const mirrorWorldPosition = new THREE.Vector3();
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const cameraWorldPosition = new THREE.Vector3();
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const rotationMatrix = new THREE.Matrix4();
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const lookAtPosition = new THREE.Vector3(0, 0, -1);
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const clipPlane = new THREE.Vector4();
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const view = new THREE.Vector3();
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const target = new THREE.Vector3();
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const q = new THREE.Vector4();
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const textureMatrix = new THREE.Matrix4();
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const mirrorCamera = new THREE.PerspectiveCamera();
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const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight);
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const mirrorShader = {
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uniforms: UniformsUtils.merge([
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-
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-
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-
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value: null
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-
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value: 1
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-
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value:
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-
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value:
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},
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distortionScale: {
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value: 20.0
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},
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textureMatrix: {
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value: new Matrix4()
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},
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sunColor: {
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value: new Color(0x7f7f7f)
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},
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sunDirection: {
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value: new Vector3(0.70707, 0.70707, 0)
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},
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eye: {
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value: new Vector3()
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},
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waterColor: {
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value: new Color(0x555555)
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35
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+
uniforms: THREE.UniformsUtils.merge([
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36
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+
THREE.UniformsLib["fog"],
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37
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THREE.UniformsLib["lights"],
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{
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normalSampler: { value: null },
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mirrorSampler: { value: null },
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alpha: { value: 1 },
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time: { value: 0 },
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size: { value: 1 },
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distortionScale: { value: 20 },
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textureMatrix: { value: new THREE.Matrix4() },
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sunColor: { value: new THREE.Color(8355711) },
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sunDirection: { value: new THREE.Vector3(0.70707, 0.70707, 0) },
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eye: { value: new THREE.Vector3() },
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waterColor: { value: new THREE.Color(5592405) }
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}
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76
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-
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vertexShader:
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78
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-
/* glsl */
|
79
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-
`
|
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+
]),
|
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+
vertexShader: `
|
80
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uniform mat4 textureMatrix;
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81
54
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uniform float time;
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82
55
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|
@@ -101,9 +74,7 @@ class Water extends Mesh {
|
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101
74
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#include <fog_vertex>
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#include <shadowmap_vertex>
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}`,
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fragmentShader:
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105
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/* glsl */
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106
|
-
`
|
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+
fragmentShader: `
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uniform sampler2D mirrorSampler;
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uniform float alpha;
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uniform float time;
|
@@ -176,35 +147,34 @@ class Water extends Mesh {
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176
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#include <fog_fragment>
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177
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}`
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178
149
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};
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179
|
-
const material = new ShaderMaterial({
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150
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+
const material = new THREE.ShaderMaterial({
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fragmentShader: mirrorShader.fragmentShader,
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vertexShader: mirrorShader.vertexShader,
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182
|
-
uniforms: UniformsUtils.clone(mirrorShader.uniforms),
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+
uniforms: THREE.UniformsUtils.clone(mirrorShader.uniforms),
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lights: true,
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184
|
-
side
|
185
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-
fog
|
155
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+
side,
|
156
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+
fog
|
186
157
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});
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187
|
-
material.uniforms[
|
188
|
-
material.uniforms[
|
189
|
-
material.uniforms[
|
190
|
-
material.uniforms[
|
191
|
-
material.uniforms[
|
192
|
-
material.uniforms[
|
193
|
-
material.uniforms[
|
194
|
-
material.uniforms[
|
195
|
-
material.uniforms[
|
196
|
-
material.uniforms[
|
158
|
+
material.uniforms["mirrorSampler"].value = renderTarget.texture;
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159
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+
material.uniforms["textureMatrix"].value = textureMatrix;
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160
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+
material.uniforms["alpha"].value = alpha;
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161
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+
material.uniforms["time"].value = time;
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+
material.uniforms["normalSampler"].value = normalSampler;
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+
material.uniforms["sunColor"].value = sunColor;
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+
material.uniforms["waterColor"].value = waterColor;
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165
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+
material.uniforms["sunDirection"].value = sunDirection;
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166
|
+
material.uniforms["distortionScale"].value = distortionScale;
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167
|
+
material.uniforms["eye"].value = eye;
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197
168
|
scope.material = material;
|
198
|
-
|
199
|
-
scope.onBeforeRender = function (renderer, scene, camera) {
|
169
|
+
scope.onBeforeRender = function(renderer, scene, camera) {
|
200
170
|
mirrorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
|
201
171
|
cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
|
202
172
|
rotationMatrix.extractRotation(scope.matrixWorld);
|
203
173
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normal.set(0, 0, 1);
|
204
174
|
normal.applyMatrix4(rotationMatrix);
|
205
|
-
view.subVectors(mirrorWorldPosition, cameraWorldPosition);
|
206
|
-
|
207
|
-
|
175
|
+
view.subVectors(mirrorWorldPosition, cameraWorldPosition);
|
176
|
+
if (view.dot(normal) > 0)
|
177
|
+
return;
|
208
178
|
view.reflect(normal).negate();
|
209
179
|
view.add(mirrorWorldPosition);
|
210
180
|
rotationMatrix.extractRotation(camera.matrixWorld);
|
@@ -219,61 +189,47 @@ class Water extends Mesh {
|
|
219
189
|
mirrorCamera.up.applyMatrix4(rotationMatrix);
|
220
190
|
mirrorCamera.up.reflect(normal);
|
221
191
|
mirrorCamera.lookAt(target);
|
222
|
-
mirrorCamera.far = camera.far;
|
223
|
-
|
192
|
+
mirrorCamera.far = camera.far;
|
224
193
|
mirrorCamera.updateMatrixWorld();
|
225
|
-
mirrorCamera.projectionMatrix.copy(camera.projectionMatrix);
|
226
|
-
|
227
|
-
textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
|
194
|
+
mirrorCamera.projectionMatrix.copy(camera.projectionMatrix);
|
195
|
+
textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
|
228
196
|
textureMatrix.multiply(mirrorCamera.projectionMatrix);
|
229
|
-
textureMatrix.multiply(mirrorCamera.matrixWorldInverse);
|
230
|
-
// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
|
231
|
-
|
197
|
+
textureMatrix.multiply(mirrorCamera.matrixWorldInverse);
|
232
198
|
mirrorPlane.setFromNormalAndCoplanarPoint(normal, mirrorWorldPosition);
|
233
199
|
mirrorPlane.applyMatrix4(mirrorCamera.matrixWorldInverse);
|
234
200
|
clipPlane.set(mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant);
|
235
201
|
const projectionMatrix = mirrorCamera.projectionMatrix;
|
236
202
|
q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
|
237
203
|
q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
|
238
|
-
q.z = -1
|
239
|
-
q.w = (1
|
240
|
-
|
241
|
-
clipPlane.multiplyScalar(2.0 / clipPlane.dot(q)); // Replacing the third row of the projection matrix
|
242
|
-
|
204
|
+
q.z = -1;
|
205
|
+
q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
|
206
|
+
clipPlane.multiplyScalar(2 / clipPlane.dot(q));
|
243
207
|
projectionMatrix.elements[2] = clipPlane.x;
|
244
208
|
projectionMatrix.elements[6] = clipPlane.y;
|
245
|
-
projectionMatrix.elements[10] = clipPlane.z + 1
|
209
|
+
projectionMatrix.elements[10] = clipPlane.z + 1 - clipBias;
|
246
210
|
projectionMatrix.elements[14] = clipPlane.w;
|
247
|
-
eye.setFromMatrixPosition(camera.matrixWorld);
|
248
|
-
|
211
|
+
eye.setFromMatrixPosition(camera.matrixWorld);
|
249
212
|
const currentRenderTarget = renderer.getRenderTarget();
|
250
213
|
const currentXrEnabled = renderer.xr.enabled;
|
251
214
|
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
252
215
|
scope.visible = false;
|
253
|
-
renderer.xr.enabled = false;
|
254
|
-
|
255
|
-
renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
|
256
|
-
|
216
|
+
renderer.xr.enabled = false;
|
217
|
+
renderer.shadowMap.autoUpdate = false;
|
257
218
|
renderer.setRenderTarget(renderTarget);
|
258
|
-
renderer.state.buffers.depth.setMask(true);
|
259
|
-
|
260
|
-
|
219
|
+
renderer.state.buffers.depth.setMask(true);
|
220
|
+
if (renderer.autoClear === false)
|
221
|
+
renderer.clear();
|
261
222
|
renderer.render(scene, mirrorCamera);
|
262
223
|
scope.visible = true;
|
263
224
|
renderer.xr.enabled = currentXrEnabled;
|
264
225
|
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
265
|
-
renderer.setRenderTarget(currentRenderTarget);
|
266
|
-
|
226
|
+
renderer.setRenderTarget(currentRenderTarget);
|
267
227
|
const viewport = camera.viewport;
|
268
|
-
|
269
|
-
if (viewport !== undefined) {
|
228
|
+
if (viewport !== void 0) {
|
270
229
|
renderer.state.viewport(viewport);
|
271
230
|
}
|
272
231
|
};
|
273
232
|
}
|
274
|
-
|
275
233
|
}
|
276
|
-
|
277
234
|
Water.prototype.isWater = true;
|
278
|
-
|
279
|
-
export { Water };
|
235
|
+
exports.Water = Water;
|