three-stdlib 2.15.1 → 2.16.0

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Files changed (1218) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +196 -302
  4. package/animation/CCDIKSolver.mjs +223 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +14 -23
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.js +969 -333
  108. package/index.mjs +969 -0
  109. package/interactive/SelectionBox.js +31 -46
  110. package/interactive/SelectionBox.mjs +137 -0
  111. package/interactive/SelectionHelper.js +16 -21
  112. package/interactive/SelectionHelper.mjs +54 -0
  113. package/libs/MeshoptDecoder.js +147 -58
  114. package/libs/MeshoptDecoder.mjs +210 -0
  115. package/libs/MotionControllers.js +66 -208
  116. package/libs/MotionControllers.mjs +261 -0
  117. package/lights/LightProbeGenerator.js +40 -96
  118. package/lights/LightProbeGenerator.mjs +145 -0
  119. package/lights/RectAreaLightUniformsLib.js +32842 -9
  120. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  121. package/lines/Line2.js +9 -12
  122. package/lines/Line2.mjs +13 -0
  123. package/lines/LineGeometry.js +7 -19
  124. package/lines/LineGeometry.mjs +44 -0
  125. package/lines/LineMaterial.js +51 -89
  126. package/lines/LineMaterial.mjs +539 -0
  127. package/lines/LineSegments2.js +56 -165
  128. package/lines/LineSegments2.mjs +202 -0
  129. package/lines/LineSegmentsGeometry.js +29 -71
  130. package/lines/LineSegmentsGeometry.mjs +124 -0
  131. package/lines/Wireframe.js +15 -29
  132. package/lines/Wireframe.mjs +31 -0
  133. package/lines/WireframeGeometry2.js +8 -9
  134. package/lines/WireframeGeometry2.mjs +13 -0
  135. package/loaders/3DMLoader.js +234 -469
  136. package/loaders/3DMLoader.mjs +802 -0
  137. package/loaders/3MFLoader.js +340 -555
  138. package/loaders/3MFLoader.mjs +837 -0
  139. package/loaders/AMFLoader.js +114 -219
  140. package/loaders/AMFLoader.mjs +284 -0
  141. package/loaders/AssimpLoader.js +328 -725
  142. package/loaders/AssimpLoader.mjs +1396 -0
  143. package/loaders/BVHLoader.js +94 -200
  144. package/loaders/BVHLoader.mjs +207 -0
  145. package/loaders/BasisTextureLoader.js +229 -357
  146. package/loaders/BasisTextureLoader.mjs +474 -0
  147. package/loaders/ColladaLoader.js +932 -1522
  148. package/loaders/ColladaLoader.mjs +2403 -0
  149. package/loaders/DDSLoader.js +42 -108
  150. package/loaders/DDSLoader.mjs +148 -0
  151. package/loaders/DRACOLoader.js +103 -210
  152. package/loaders/DRACOLoader.mjs +340 -0
  153. package/loaders/EXRLoader.js +461 -809
  154. package/loaders/EXRLoader.mjs +1351 -0
  155. package/loaders/FBXLoader.js +842 -1397
  156. package/loaders/FBXLoader.mjs +2362 -0
  157. package/loaders/FontLoader.js +33 -66
  158. package/loaders/FontLoader.mjs +111 -0
  159. package/loaders/GCodeLoader.js +63 -111
  160. package/loaders/GCodeLoader.mjs +141 -0
  161. package/loaders/GLTFLoader.js +771 -1484
  162. package/loaders/GLTFLoader.mjs +2316 -0
  163. package/loaders/HDRCubeTextureLoader.js +45 -50
  164. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  165. package/loaders/KMZLoader.js +42 -55
  166. package/loaders/KMZLoader.mjs +75 -0
  167. package/loaders/KTX2Loader.js +229 -362
  168. package/loaders/KTX2Loader.mjs +427 -0
  169. package/loaders/KTXLoader.js +37 -99
  170. package/loaders/KTXLoader.mjs +87 -0
  171. package/loaders/LDrawLoader.js +313 -746
  172. package/loaders/LDrawLoader.mjs +1409 -0
  173. package/loaders/LUT3dlLoader.js +50 -62
  174. package/loaders/LUT3dlLoader.mjs +100 -0
  175. package/loaders/LUTCubeLoader.js +45 -56
  176. package/loaders/LUTCubeLoader.mjs +104 -0
  177. package/loaders/LWOLoader.js +227 -339
  178. package/loaders/LWOLoader.mjs +625 -0
  179. package/loaders/LottieLoader.js +36 -38
  180. package/loaders/LottieLoader.mjs +47 -0
  181. package/loaders/MD2Loader.js +248 -91
  182. package/loaders/MD2Loader.mjs +359 -0
  183. package/loaders/MDDLoader.js +25 -45
  184. package/loaders/MDDLoader.mjs +58 -0
  185. package/loaders/MMDLoader.js +359 -795
  186. package/loaders/MMDLoader.mjs +998 -0
  187. package/loaders/MTLLoader.js +91 -201
  188. package/loaders/MTLLoader.mjs +280 -0
  189. package/loaders/NRRDLoader.js +182 -263
  190. package/loaders/NRRDLoader.mjs +401 -0
  191. package/loaders/NodeMaterialLoader.js +121 -14
  192. package/loaders/NodeMaterialLoader.mjs +146 -0
  193. package/loaders/OBJLoader.js +161 -283
  194. package/loaders/OBJLoader.mjs +487 -0
  195. package/loaders/PCDLoader.js +145 -164
  196. package/loaders/PCDLoader.mjs +248 -0
  197. package/loaders/PDBLoader.js +45 -63
  198. package/loaders/PDBLoader.mjs +246 -0
  199. package/loaders/PLYLoader.js +106 -203
  200. package/loaders/PLYLoader.mjs +317 -0
  201. package/loaders/PRWMLoader.js +73 -110
  202. package/loaders/PRWMLoader.mjs +160 -0
  203. package/loaders/PVRLoader.js +32 -93
  204. package/loaders/PVRLoader.mjs +131 -0
  205. package/loaders/RGBELoader.js +96 -233
  206. package/loaders/RGBELoader.mjs +244 -0
  207. package/loaders/RGBMLoader.js +344 -514
  208. package/loaders/RGBMLoader.mjs +998 -0
  209. package/loaders/STLLoader.js +59 -165
  210. package/loaders/STLLoader.mjs +190 -0
  211. package/loaders/SVGLoader.js +481 -851
  212. package/loaders/SVGLoader.mjs +1709 -0
  213. package/loaders/TDSLoader.js +137 -527
  214. package/loaders/TDSLoader.mjs +480 -0
  215. package/loaders/TGALoader.js +94 -205
  216. package/loaders/TGALoader.mjs +285 -0
  217. package/loaders/TTFLoader.js +58 -79
  218. package/loaders/TTFLoader.mjs +131 -0
  219. package/loaders/TiltLoader.js +129 -167
  220. package/loaders/TiltLoader.mjs +373 -0
  221. package/loaders/VOXLoader.js +320 -84
  222. package/loaders/VOXLoader.mjs +431 -0
  223. package/loaders/VRMLLoader.js +786 -1268
  224. package/loaders/VRMLLoader.mjs +2093 -0
  225. package/loaders/VRMLoader.js +23 -31
  226. package/loaders/VRMLoader.mjs +38 -0
  227. package/loaders/VTKLoader.js +219 -407
  228. package/loaders/VTKLoader.mjs +646 -0
  229. package/loaders/XLoader.js +1083 -1259
  230. package/loaders/XLoader.mjs +1258 -0
  231. package/loaders/XYZLoader.js +28 -34
  232. package/loaders/XYZLoader.mjs +60 -0
  233. package/loaders/lwo/IFFParser.js +238 -492
  234. package/loaders/lwo/IFFParser.mjs +697 -0
  235. package/loaders/lwo/LWO2Parser.js +176 -279
  236. package/loaders/lwo/LWO2Parser.mjs +327 -0
  237. package/loaders/lwo/LWO3Parser.js +160 -247
  238. package/loaders/lwo/LWO3Parser.mjs +298 -0
  239. package/math/Capsule.js +56 -43
  240. package/math/Capsule.mjs +100 -0
  241. package/math/ColorConverter.js +18 -32
  242. package/math/ColorConverter.mjs +51 -0
  243. package/math/ConvexHull.js +97 -357
  244. package/math/ConvexHull.mjs +574 -0
  245. package/math/ImprovedNoise.js +282 -32
  246. package/math/ImprovedNoise.mjs +302 -0
  247. package/math/Lut.js +51 -35
  248. package/math/Lut.mjs +135 -0
  249. package/math/MeshSurfaceSampler.js +25 -68
  250. package/math/MeshSurfaceSampler.mjs +107 -0
  251. package/math/OBB.js +91 -152
  252. package/math/OBB.mjs +235 -0
  253. package/math/Octree.js +76 -139
  254. package/math/Octree.mjs +278 -0
  255. package/math/SimplexNoise.js +217 -238
  256. package/math/SimplexNoise.mjs +425 -0
  257. package/misc/ConvexObjectBreaker.js +79 -185
  258. package/misc/ConvexObjectBreaker.mjs +292 -0
  259. package/misc/GPUComputationRenderer.js +69 -194
  260. package/misc/GPUComputationRenderer.mjs +171 -0
  261. package/misc/Gyroscope.js +16 -22
  262. package/misc/Gyroscope.mjs +35 -0
  263. package/misc/MD2Character.js +52 -74
  264. package/misc/MD2Character.mjs +162 -0
  265. package/misc/MD2CharacterComplex.js +112 -163
  266. package/misc/MD2CharacterComplex.mjs +328 -0
  267. package/misc/MorphAnimMesh.js +20 -28
  268. package/misc/MorphAnimMesh.mjs +40 -0
  269. package/misc/MorphBlendMesh.js +45 -69
  270. package/misc/MorphBlendMesh.mjs +179 -0
  271. package/misc/ProgressiveLightmap.js +70 -187
  272. package/misc/ProgressiveLightmap.mjs +166 -0
  273. package/misc/RollerCoaster.js +106 -135
  274. package/misc/RollerCoaster.mjs +346 -0
  275. package/misc/TubePainter.js +74 -92
  276. package/misc/TubePainter.mjs +123 -0
  277. package/misc/Volume.js +108 -270
  278. package/misc/Volume.mjs +244 -0
  279. package/misc/VolumeSlice.js +34 -122
  280. package/misc/VolumeSlice.mjs +106 -0
  281. package/misc/WebGL.js +37 -34
  282. package/misc/WebGL.mjs +74 -0
  283. package/modifiers/CurveModifier.js +46 -151
  284. package/modifiers/CurveModifier.mjs +182 -0
  285. package/modifiers/EdgeSplitModifier.js +46 -90
  286. package/modifiers/EdgeSplitModifier.mjs +162 -0
  287. package/modifiers/SimplifyModifier.js +77 -202
  288. package/modifiers/SimplifyModifier.mjs +282 -0
  289. package/modifiers/TessellateModifier.js +65 -90
  290. package/modifiers/TessellateModifier.mjs +206 -0
  291. package/nodes/Nodes.js +274 -140
  292. package/nodes/Nodes.mjs +400 -0
  293. package/nodes/ShaderNode.js +296 -196
  294. package/nodes/ShaderNode.mjs +408 -0
  295. package/nodes/accessors/BufferNode.js +4 -8
  296. package/nodes/accessors/BufferNode.mjs +15 -0
  297. package/nodes/accessors/CameraNode.js +20 -25
  298. package/nodes/accessors/CameraNode.mjs +44 -0
  299. package/nodes/accessors/CubeTextureNode.js +14 -26
  300. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  301. package/nodes/accessors/MaterialNode.js +43 -53
  302. package/nodes/accessors/MaterialNode.mjs +71 -0
  303. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  304. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  305. package/nodes/accessors/ModelNode.js +3 -5
  306. package/nodes/accessors/ModelNode.mjs +9 -0
  307. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  308. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  309. package/nodes/accessors/NormalNode.js +40 -39
  310. package/nodes/accessors/NormalNode.mjs +62 -0
  311. package/nodes/accessors/Object3DNode.js +40 -50
  312. package/nodes/accessors/Object3DNode.mjs +76 -0
  313. package/nodes/accessors/PointUVNode.js +5 -9
  314. package/nodes/accessors/PointUVNode.mjs +13 -0
  315. package/nodes/accessors/PositionNode.js +42 -41
  316. package/nodes/accessors/PositionNode.mjs +65 -0
  317. package/nodes/accessors/ReferenceNode.js +10 -17
  318. package/nodes/accessors/ReferenceNode.mjs +37 -0
  319. package/nodes/accessors/ReflectNode.js +23 -26
  320. package/nodes/accessors/ReflectNode.mjs +43 -0
  321. package/nodes/accessors/SkinningNode.js +46 -48
  322. package/nodes/accessors/SkinningNode.mjs +58 -0
  323. package/nodes/accessors/TextureNode.js +14 -29
  324. package/nodes/accessors/TextureNode.mjs +54 -0
  325. package/nodes/accessors/UVNode.js +5 -11
  326. package/nodes/accessors/UVNode.mjs +23 -0
  327. package/nodes/core/ArrayUniformNode.js +3 -7
  328. package/nodes/core/ArrayUniformNode.mjs +14 -0
  329. package/nodes/core/AttributeNode.js +5 -12
  330. package/nodes/core/AttributeNode.mjs +30 -0
  331. package/nodes/core/BypassNode.js +5 -12
  332. package/nodes/core/BypassNode.mjs +22 -0
  333. package/nodes/core/CodeNode.js +4 -12
  334. package/nodes/core/CodeNode.mjs +28 -0
  335. package/nodes/core/ConstNode.js +3 -7
  336. package/nodes/core/ConstNode.mjs +14 -0
  337. package/nodes/core/ContextNode.js +3 -8
  338. package/nodes/core/ContextNode.mjs +22 -0
  339. package/nodes/core/ExpressionNode.js +5 -9
  340. package/nodes/core/ExpressionNode.mjs +19 -0
  341. package/nodes/core/FunctionCallNode.js +6 -15
  342. package/nodes/core/FunctionCallNode.mjs +37 -0
  343. package/nodes/core/FunctionNode.js +10 -25
  344. package/nodes/core/FunctionNode.mjs +56 -0
  345. package/nodes/core/InputNode.js +12 -23
  346. package/nodes/core/InputNode.mjs +38 -0
  347. package/nodes/core/Node.js +35 -75
  348. package/nodes/core/Node.mjs +139 -0
  349. package/nodes/core/NodeAttribute.js +2 -4
  350. package/nodes/core/NodeAttribute.mjs +10 -0
  351. package/nodes/core/NodeBuilder.js +110 -224
  352. package/nodes/core/NodeBuilder.mjs +395 -0
  353. package/nodes/core/NodeCode.js +4 -7
  354. package/nodes/core/NodeCode.mjs +11 -0
  355. package/nodes/core/NodeFrame.js +9 -12
  356. package/nodes/core/NodeFrame.mjs +35 -0
  357. package/nodes/core/NodeFunctionInput.js +3 -5
  358. package/nodes/core/NodeFunctionInput.mjs +13 -0
  359. package/nodes/core/NodeKeywords.js +5 -16
  360. package/nodes/core/NodeKeywords.mjs +44 -0
  361. package/nodes/core/NodeUniform.js +3 -7
  362. package/nodes/core/NodeUniform.mjs +18 -0
  363. package/nodes/core/NodeUtils.js +39 -43
  364. package/nodes/core/NodeUtils.mjs +57 -0
  365. package/nodes/core/NodeVar.js +2 -4
  366. package/nodes/core/NodeVar.mjs +10 -0
  367. package/nodes/core/NodeVary.js +2 -4
  368. package/nodes/core/NodeVary.mjs +10 -0
  369. package/nodes/core/PropertyNode.js +4 -10
  370. package/nodes/core/PropertyNode.mjs +21 -0
  371. package/nodes/core/TempNode.js +5 -11
  372. package/nodes/core/TempNode.mjs +25 -0
  373. package/nodes/core/UniformNode.js +4 -10
  374. package/nodes/core/UniformNode.mjs +23 -0
  375. package/nodes/core/VarNode.js +3 -11
  376. package/nodes/core/VarNode.mjs +31 -0
  377. package/nodes/core/VaryNode.js +6 -15
  378. package/nodes/core/VaryNode.mjs +30 -0
  379. package/nodes/core/constants.js +20 -7
  380. package/nodes/core/constants.mjs +24 -0
  381. package/nodes/display/ColorSpaceNode.js +34 -38
  382. package/nodes/display/ColorSpaceNode.mjs +63 -0
  383. package/nodes/display/NormalMapNode.js +35 -53
  384. package/nodes/display/NormalMapNode.mjs +54 -0
  385. package/nodes/fog/FogNode.js +5 -9
  386. package/nodes/fog/FogNode.mjs +15 -0
  387. package/nodes/fog/FogRangeNode.js +5 -9
  388. package/nodes/fog/FogRangeNode.mjs +17 -0
  389. package/nodes/functions/BSDFs.js +61 -118
  390. package/nodes/functions/BSDFs.mjs +64 -0
  391. package/nodes/lights/LightContextNode.js +14 -23
  392. package/nodes/lights/LightContextNode.mjs +35 -0
  393. package/nodes/lights/LightNode.js +27 -31
  394. package/nodes/lights/LightNode.mjs +58 -0
  395. package/nodes/lights/LightsNode.js +9 -28
  396. package/nodes/lights/LightsNode.mjs +59 -0
  397. package/nodes/loaders/NodeLoader.js +27 -42
  398. package/nodes/loaders/NodeLoader.mjs +66 -0
  399. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  400. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  401. package/nodes/loaders/NodeObjectLoader.js +9 -19
  402. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  403. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  404. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  405. package/nodes/materials/Materials.js +14 -17
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  1139. package/shaders/AfterimageShader.cjs.js +0 -1
  1140. package/shaders/BasicShader.cjs.js +0 -1
  1141. package/shaders/BleachBypassShader.cjs.js +0 -1
  1142. package/shaders/BlendShader.cjs.js +0 -1
  1143. package/shaders/BokehShader.cjs.js +0 -1
  1144. package/shaders/BokehShader2.cjs.js +0 -1
  1145. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1146. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1147. package/shaders/ColorifyShader.cjs.js +0 -1
  1148. package/shaders/ConvolutionShader.cjs.js +0 -1
  1149. package/shaders/CopyShader.cjs.js +0 -1
  1150. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1151. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1152. package/shaders/DigitalGlitch.cjs.js +0 -1
  1153. package/shaders/DotScreenShader.cjs.js +0 -1
  1154. package/shaders/FXAAShader.cjs.js +0 -1
  1155. package/shaders/FilmShader.cjs.js +0 -1
  1156. package/shaders/FocusShader.cjs.js +0 -1
  1157. package/shaders/FreiChenShader.cjs.js +0 -1
  1158. package/shaders/FresnelShader.cjs.js +0 -1
  1159. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1160. package/shaders/GodRaysShader.cjs.js +0 -1
  1161. package/shaders/HalftoneShader.cjs.js +0 -1
  1162. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1163. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1164. package/shaders/HueSaturationShader.cjs.js +0 -1
  1165. package/shaders/KaleidoShader.cjs.js +0 -1
  1166. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1167. package/shaders/LuminosityShader.cjs.js +0 -1
  1168. package/shaders/MirrorShader.cjs.js +0 -1
  1169. package/shaders/NormalMapShader.cjs.js +0 -1
  1170. package/shaders/ParallaxShader.cjs.js +0 -1
  1171. package/shaders/PixelShader.cjs.js +0 -1
  1172. package/shaders/RGBShiftShader.cjs.js +0 -1
  1173. package/shaders/SAOShader.cjs.js +0 -1
  1174. package/shaders/SMAAShader.cjs.js +0 -1
  1175. package/shaders/SSAOShader.cjs.js +0 -1
  1176. package/shaders/SSRShader.cjs.js +0 -1
  1177. package/shaders/SepiaShader.cjs.js +0 -1
  1178. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1179. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1180. package/shaders/TechnicolorShader.cjs.js +0 -1
  1181. package/shaders/ToneMapShader.cjs.js +0 -1
  1182. package/shaders/ToonShader.cjs.js +0 -1
  1183. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1184. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1185. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1186. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1187. package/shaders/VignetteShader.cjs.js +0 -1
  1188. package/shaders/VolumeShader.cjs.js +0 -1
  1189. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1190. package/shaders/types.cjs.js +0 -1
  1191. package/textures/FlakesTexture.cjs.js +0 -1
  1192. package/types/helpers.cjs.js +0 -1
  1193. package/types/shared.cjs.js +0 -1
  1194. package/types/shared.js +0 -1
  1195. package/types/utils.cjs.js +0 -1
  1196. package/types/utils.js +0 -1
  1197. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1198. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1199. package/utils/GeometryUtils.cjs.js +0 -1
  1200. package/utils/LDrawUtils.cjs.js +0 -1
  1201. package/utils/LDrawUtils.d.ts +0 -5
  1202. package/utils/LDrawUtils.js +0 -144
  1203. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1204. package/utils/SceneUtils.cjs.js +0 -1
  1205. package/utils/ShadowMapViewer.cjs.js +0 -1
  1206. package/utils/SkeletonUtils.cjs.js +0 -1
  1207. package/utils/UVsDebug.cjs.js +0 -1
  1208. package/utils/WorkerPool.cjs.js +0 -1
  1209. package/webxr/ARButton.cjs.js +0 -1
  1210. package/webxr/OculusHandModel.cjs.js +0 -1
  1211. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1212. package/webxr/Text2D.cjs.js +0 -1
  1213. package/webxr/VRButton.cjs.js +0 -1
  1214. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1215. package/webxr/XREstimatedLight.cjs.js +0 -1
  1216. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1217. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1218. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,126 +1,75 @@
1
- import { Vector3, Color, Vector2, Vector4, Box3, Matrix4, Frustum, Matrix3, DoubleSide } from 'three';
2
-
3
- var RenderableObject = function () {
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
4
+ var RenderableObject = function() {
4
5
  this.id = 0;
5
6
  this.object = null;
6
7
  this.z = 0;
7
8
  this.renderOrder = 0;
8
- }; //
9
-
10
-
11
- var RenderableFace = function () {
9
+ };
10
+ var RenderableFace = function() {
12
11
  this.id = 0;
13
12
  this.v1 = new RenderableVertex();
14
13
  this.v2 = new RenderableVertex();
15
14
  this.v3 = new RenderableVertex();
16
- this.normalModel = new Vector3();
17
- this.vertexNormalsModel = [new Vector3(), new Vector3(), new Vector3()];
15
+ this.normalModel = new THREE.Vector3();
16
+ this.vertexNormalsModel = [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()];
18
17
  this.vertexNormalsLength = 0;
19
- this.color = new Color();
18
+ this.color = new THREE.Color();
20
19
  this.material = null;
21
- this.uvs = [new Vector2(), new Vector2(), new Vector2()];
20
+ this.uvs = [new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2()];
22
21
  this.z = 0;
23
22
  this.renderOrder = 0;
24
- }; //
25
-
26
-
27
- var RenderableVertex = function () {
28
- this.position = new Vector3();
29
- this.positionWorld = new Vector3();
30
- this.positionScreen = new Vector4();
23
+ };
24
+ var RenderableVertex = function() {
25
+ this.position = new THREE.Vector3();
26
+ this.positionWorld = new THREE.Vector3();
27
+ this.positionScreen = new THREE.Vector4();
31
28
  this.visible = true;
32
29
  };
33
-
34
- RenderableVertex.prototype.copy = function (vertex) {
30
+ RenderableVertex.prototype.copy = function(vertex) {
35
31
  this.positionWorld.copy(vertex.positionWorld);
36
32
  this.positionScreen.copy(vertex.positionScreen);
37
- }; //
38
-
39
-
40
- var RenderableLine = function () {
33
+ };
34
+ var RenderableLine = function() {
41
35
  this.id = 0;
42
36
  this.v1 = new RenderableVertex();
43
37
  this.v2 = new RenderableVertex();
44
- this.vertexColors = [new Color(), new Color()];
38
+ this.vertexColors = [new THREE.Color(), new THREE.Color()];
45
39
  this.material = null;
46
40
  this.z = 0;
47
41
  this.renderOrder = 0;
48
- }; //
49
-
50
-
51
- var RenderableSprite = function () {
42
+ };
43
+ var RenderableSprite = function() {
52
44
  this.id = 0;
53
45
  this.object = null;
54
46
  this.x = 0;
55
47
  this.y = 0;
56
48
  this.z = 0;
57
49
  this.rotation = 0;
58
- this.scale = new Vector2();
50
+ this.scale = new THREE.Vector2();
59
51
  this.material = null;
60
52
  this.renderOrder = 0;
61
- }; //
62
-
63
-
64
- var Projector = function () {
65
- var _object,
66
- _objectCount,
67
- _objectPool = [],
68
- _objectPoolLength = 0,
69
- _vertex,
70
- _vertexCount,
71
- _vertexPool = [],
72
- _vertexPoolLength = 0,
73
- _face,
74
- _faceCount,
75
- _facePool = [],
76
- _facePoolLength = 0,
77
- _line,
78
- _lineCount,
79
- _linePool = [],
80
- _linePoolLength = 0,
81
- _sprite,
82
- _spriteCount,
83
- _spritePool = [],
84
- _spritePoolLength = 0,
85
- _renderData = {
86
- objects: [],
87
- lights: [],
88
- elements: []
89
- },
90
- _vector3 = new Vector3(),
91
- _vector4 = new Vector4(),
92
- _clipBox = new Box3(new Vector3(-1, -1, -1), new Vector3(1, 1, 1)),
93
- _boundingBox = new Box3(),
94
- _points3 = new Array(3),
95
- _viewMatrix = new Matrix4(),
96
- _viewProjectionMatrix = new Matrix4(),
97
- _modelMatrix,
98
- _modelViewProjectionMatrix = new Matrix4(),
99
- _frustum = new Frustum(); //
100
-
101
-
102
- this.projectVector = function (vector, camera) {
103
- console.warn('THREE.Projector: .projectVector() is now vector.project().');
53
+ };
54
+ var Projector = function() {
55
+ var _object, _objectCount, _objectPool = [], _objectPoolLength = 0, _vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0, _face, _faceCount, _facePool = [], _facePoolLength = 0, _line, _lineCount, _linePool = [], _linePoolLength = 0, _sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0, _renderData = { objects: [], lights: [], elements: [] }, _vector3 = new THREE.Vector3(), _vector4 = new THREE.Vector4(), _clipBox = new THREE.Box3(new THREE.Vector3(-1, -1, -1), new THREE.Vector3(1, 1, 1)), _boundingBox = new THREE.Box3(), _points3 = new Array(3), _viewMatrix = new THREE.Matrix4(), _viewProjectionMatrix = new THREE.Matrix4(), _modelMatrix, _modelViewProjectionMatrix = new THREE.Matrix4(), _frustum = new THREE.Frustum();
56
+ this.projectVector = function(vector, camera) {
57
+ console.warn("THREE.Projector: .projectVector() is now vector.project().");
104
58
  vector.project(camera);
105
59
  };
106
-
107
- this.unprojectVector = function (vector, camera) {
108
- console.warn('THREE.Projector: .unprojectVector() is now vector.unproject().');
60
+ this.unprojectVector = function(vector, camera) {
61
+ console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");
109
62
  vector.unproject(camera);
110
63
  };
111
-
112
- this.pickingRay = function () {
113
- console.error('THREE.Projector: .pickingRay() is now raycaster.setFromCamera().');
114
- }; //
115
-
116
-
117
- var RenderList = function () {
64
+ this.pickingRay = function() {
65
+ console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().");
66
+ };
67
+ var RenderList = function() {
118
68
  var normals = [];
119
69
  var colors = [];
120
70
  var uvs = [];
121
71
  var object = null;
122
- var normalMatrix = new Matrix3();
123
-
72
+ var normalMatrix = new THREE.Matrix3();
124
73
  function setObject(value) {
125
74
  object = value;
126
75
  normalMatrix.getNormalMatrix(object.matrixWorld);
@@ -128,7 +77,6 @@ var Projector = function () {
128
77
  colors.length = 0;
129
78
  uvs.length = 0;
130
79
  }
131
-
132
80
  function projectVertex(vertex) {
133
81
  var position = vertex.position;
134
82
  var positionWorld = vertex.positionWorld;
@@ -141,100 +89,72 @@ var Projector = function () {
141
89
  positionScreen.z *= invW;
142
90
  vertex.visible = positionScreen.x >= -1 && positionScreen.x <= 1 && positionScreen.y >= -1 && positionScreen.y <= 1 && positionScreen.z >= -1 && positionScreen.z <= 1;
143
91
  }
144
-
145
92
  function pushVertex(x, y, z) {
146
93
  _vertex = getNextVertexInPool();
147
-
148
94
  _vertex.position.set(x, y, z);
149
-
150
95
  projectVertex(_vertex);
151
96
  }
152
-
153
97
  function pushNormal(x, y, z) {
154
98
  normals.push(x, y, z);
155
99
  }
156
-
157
100
  function pushColor(r, g, b) {
158
101
  colors.push(r, g, b);
159
102
  }
160
-
161
103
  function pushUv(x, y) {
162
104
  uvs.push(x, y);
163
105
  }
164
-
165
106
  function checkTriangleVisibility(v1, v2, v3) {
166
- if (v1.visible === true || v2.visible === true || v3.visible === true) return true;
107
+ if (v1.visible === true || v2.visible === true || v3.visible === true)
108
+ return true;
167
109
  _points3[0] = v1.positionScreen;
168
110
  _points3[1] = v2.positionScreen;
169
111
  _points3[2] = v3.positionScreen;
170
112
  return _clipBox.intersectsBox(_boundingBox.setFromPoints(_points3));
171
113
  }
172
-
173
114
  function checkBackfaceCulling(v1, v2, v3) {
174
115
  return (v3.positionScreen.x - v1.positionScreen.x) * (v2.positionScreen.y - v1.positionScreen.y) - (v3.positionScreen.y - v1.positionScreen.y) * (v2.positionScreen.x - v1.positionScreen.x) < 0;
175
116
  }
176
-
177
117
  function pushLine(a, b) {
178
118
  var v1 = _vertexPool[a];
179
- var v2 = _vertexPool[b]; // Clip
180
-
119
+ var v2 = _vertexPool[b];
181
120
  v1.positionScreen.copy(v1.position).applyMatrix4(_modelViewProjectionMatrix);
182
121
  v2.positionScreen.copy(v2.position).applyMatrix4(_modelViewProjectionMatrix);
183
-
184
122
  if (clipLine(v1.positionScreen, v2.positionScreen) === true) {
185
- // Perform the perspective divide
186
123
  v1.positionScreen.multiplyScalar(1 / v1.positionScreen.w);
187
124
  v2.positionScreen.multiplyScalar(1 / v2.positionScreen.w);
188
125
  _line = getNextLineInPool();
189
126
  _line.id = object.id;
190
-
191
127
  _line.v1.copy(v1);
192
-
193
128
  _line.v2.copy(v2);
194
-
195
129
  _line.z = Math.max(v1.positionScreen.z, v2.positionScreen.z);
196
130
  _line.renderOrder = object.renderOrder;
197
131
  _line.material = object.material;
198
-
199
132
  if (object.material.vertexColors) {
200
133
  _line.vertexColors[0].fromArray(colors, a * 3);
201
-
202
134
  _line.vertexColors[1].fromArray(colors, b * 3);
203
135
  }
204
-
205
136
  _renderData.elements.push(_line);
206
137
  }
207
138
  }
208
-
209
139
  function pushTriangle(a, b, c, material) {
210
140
  var v1 = _vertexPool[a];
211
141
  var v2 = _vertexPool[b];
212
142
  var v3 = _vertexPool[c];
213
- if (checkTriangleVisibility(v1, v2, v3) === false) return;
214
-
215
- if (material.side === DoubleSide || checkBackfaceCulling(v1, v2, v3) === true) {
143
+ if (checkTriangleVisibility(v1, v2, v3) === false)
144
+ return;
145
+ if (material.side === THREE.DoubleSide || checkBackfaceCulling(v1, v2, v3) === true) {
216
146
  _face = getNextFaceInPool();
217
147
  _face.id = object.id;
218
-
219
148
  _face.v1.copy(v1);
220
-
221
149
  _face.v2.copy(v2);
222
-
223
150
  _face.v3.copy(v3);
224
-
225
151
  _face.z = (v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z) / 3;
226
- _face.renderOrder = object.renderOrder; // face normal
227
-
152
+ _face.renderOrder = object.renderOrder;
228
153
  _vector3.subVectors(v3.position, v2.position);
229
-
230
154
  _vector4.subVectors(v1.position, v2.position);
231
-
232
155
  _vector3.cross(_vector4);
233
-
234
156
  _face.normalModel.copy(_vector3);
235
-
236
157
  _face.normalModel.applyMatrix3(normalMatrix).normalize();
237
-
238
158
  for (let i = 0; i < 3; i++) {
239
159
  var normal = _face.vertexNormalsModel[i];
240
160
  normal.fromArray(normals, arguments[i] * 3);
@@ -242,129 +162,109 @@ var Projector = function () {
242
162
  var uv = _face.uvs[i];
243
163
  uv.fromArray(uvs, arguments[i] * 2);
244
164
  }
245
-
246
165
  _face.vertexNormalsLength = 3;
247
166
  _face.material = material;
248
-
249
167
  if (material.vertexColors) {
250
168
  _face.color.fromArray(colors, a * 3);
251
169
  }
252
-
253
170
  _renderData.elements.push(_face);
254
171
  }
255
172
  }
256
-
257
173
  return {
258
- setObject: setObject,
259
- projectVertex: projectVertex,
260
- checkTriangleVisibility: checkTriangleVisibility,
261
- checkBackfaceCulling: checkBackfaceCulling,
262
- pushVertex: pushVertex,
263
- pushNormal: pushNormal,
264
- pushColor: pushColor,
265
- pushUv: pushUv,
266
- pushLine: pushLine,
267
- pushTriangle: pushTriangle
174
+ setObject,
175
+ projectVertex,
176
+ checkTriangleVisibility,
177
+ checkBackfaceCulling,
178
+ pushVertex,
179
+ pushNormal,
180
+ pushColor,
181
+ pushUv,
182
+ pushLine,
183
+ pushTriangle
268
184
  };
269
185
  };
270
-
271
186
  var renderList = new RenderList();
272
-
273
187
  function projectObject(object) {
274
- if (object.visible === false) return;
275
-
188
+ if (object.visible === false)
189
+ return;
276
190
  if (object.isLight) {
277
191
  _renderData.lights.push(object);
278
192
  } else if (object.isMesh || object.isLine || object.isPoints) {
279
- if (object.material.visible === false) return;
280
- if (object.frustumCulled === true && _frustum.intersectsObject(object) === false) return;
193
+ if (object.material.visible === false)
194
+ return;
195
+ if (object.frustumCulled === true && _frustum.intersectsObject(object) === false)
196
+ return;
281
197
  addObject(object);
282
198
  } else if (object.isSprite) {
283
- if (object.material.visible === false) return;
284
- if (object.frustumCulled === true && _frustum.intersectsSprite(object) === false) return;
199
+ if (object.material.visible === false)
200
+ return;
201
+ if (object.frustumCulled === true && _frustum.intersectsSprite(object) === false)
202
+ return;
285
203
  addObject(object);
286
204
  }
287
-
288
205
  var children = object.children;
289
-
290
206
  for (let i = 0, l = children.length; i < l; i++) {
291
207
  projectObject(children[i]);
292
208
  }
293
209
  }
294
-
295
210
  function addObject(object) {
296
211
  _object = getNextObjectInPool();
297
212
  _object.id = object.id;
298
213
  _object.object = object;
299
-
300
214
  _vector3.setFromMatrixPosition(object.matrixWorld);
301
-
302
215
  _vector3.applyMatrix4(_viewProjectionMatrix);
303
-
304
216
  _object.z = _vector3.z;
305
217
  _object.renderOrder = object.renderOrder;
306
-
307
218
  _renderData.objects.push(_object);
308
219
  }
309
-
310
- this.projectScene = function (scene, camera, sortObjects, sortElements) {
220
+ this.projectScene = function(scene, camera, sortObjects, sortElements) {
311
221
  _faceCount = 0;
312
222
  _lineCount = 0;
313
223
  _spriteCount = 0;
314
224
  _renderData.elements.length = 0;
315
- if (scene.autoUpdate === true) scene.updateMatrixWorld();
316
- if (camera.parent === null) camera.updateMatrixWorld();
317
-
225
+ if (scene.autoUpdate === true)
226
+ scene.updateMatrixWorld();
227
+ if (camera.parent === null)
228
+ camera.updateMatrixWorld();
318
229
  _viewMatrix.copy(camera.matrixWorldInverse);
319
-
320
230
  _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
321
-
322
- _frustum.setFromProjectionMatrix(_viewProjectionMatrix); //
323
-
324
-
231
+ _frustum.setFromProjectionMatrix(_viewProjectionMatrix);
325
232
  _objectCount = 0;
326
233
  _renderData.objects.length = 0;
327
234
  _renderData.lights.length = 0;
328
235
  projectObject(scene);
329
-
330
236
  if (sortObjects === true) {
331
237
  _renderData.objects.sort(painterSort);
332
- } //
333
-
334
-
238
+ }
335
239
  var objects = _renderData.objects;
336
-
337
240
  for (let o = 0, ol = objects.length; o < ol; o++) {
338
241
  var object = objects[o].object;
339
242
  var geometry = object.geometry;
340
243
  renderList.setObject(object);
341
244
  _modelMatrix = object.matrixWorld;
342
245
  _vertexCount = 0;
343
-
344
246
  if (object.isMesh) {
345
247
  if (geometry.isBufferGeometry) {
346
248
  var material = object.material;
347
249
  var isMultiMaterial = Array.isArray(material);
348
250
  var attributes = geometry.attributes;
349
251
  var groups = geometry.groups;
350
- if (attributes.position === undefined) continue;
252
+ if (attributes.position === void 0)
253
+ continue;
351
254
  var positions = attributes.position.array;
352
-
353
255
  for (let i = 0, l = positions.length; i < l; i += 3) {
354
256
  var x = positions[i];
355
257
  var y = positions[i + 1];
356
258
  var z = positions[i + 2];
357
-
358
259
  if (material.morphTargets === true) {
359
260
  var morphTargets = geometry.morphAttributes.position;
360
261
  var morphTargetsRelative = geometry.morphTargetsRelative;
361
262
  var morphInfluences = object.morphTargetInfluences;
362
-
363
263
  for (let t = 0, tl = morphTargets.length; t < tl; t++) {
364
264
  var influence = morphInfluences[t];
365
- if (influence === 0) continue;
265
+ if (influence === 0)
266
+ continue;
366
267
  var target = morphTargets[t];
367
-
368
268
  if (morphTargetsRelative) {
369
269
  x += target.getX(i / 3) * influence;
370
270
  y += target.getY(i / 3) * influence;
@@ -376,43 +276,34 @@ var Projector = function () {
376
276
  }
377
277
  }
378
278
  }
379
-
380
279
  renderList.pushVertex(x, y, z);
381
280
  }
382
-
383
- if (attributes.normal !== undefined) {
281
+ if (attributes.normal !== void 0) {
384
282
  var normals = attributes.normal.array;
385
-
386
283
  for (let i = 0, l = normals.length; i < l; i += 3) {
387
284
  renderList.pushNormal(normals[i], normals[i + 1], normals[i + 2]);
388
285
  }
389
286
  }
390
-
391
- if (attributes.color !== undefined) {
287
+ if (attributes.color !== void 0) {
392
288
  var colors = attributes.color.array;
393
-
394
289
  for (let i = 0, l = colors.length; i < l; i += 3) {
395
290
  renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
396
291
  }
397
292
  }
398
-
399
- if (attributes.uv !== undefined) {
293
+ if (attributes.uv !== void 0) {
400
294
  var uvs = attributes.uv.array;
401
-
402
295
  for (let i = 0, l = uvs.length; i < l; i += 2) {
403
296
  renderList.pushUv(uvs[i], uvs[i + 1]);
404
297
  }
405
298
  }
406
-
407
299
  if (geometry.index !== null) {
408
300
  var indices = geometry.index.array;
409
-
410
301
  if (groups.length > 0) {
411
302
  for (let g = 0; g < groups.length; g++) {
412
303
  var group = groups[g];
413
304
  material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
414
- if (material === undefined) continue;
415
-
305
+ if (material === void 0)
306
+ continue;
416
307
  for (let i = group.start, l = group.start + group.count; i < l; i += 3) {
417
308
  renderList.pushTriangle(indices[i], indices[i + 1], indices[i + 2], material);
418
309
  }
@@ -427,8 +318,8 @@ var Projector = function () {
427
318
  for (let g = 0; g < groups.length; g++) {
428
319
  var group = groups[g];
429
320
  material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
430
- if (material === undefined) continue;
431
-
321
+ if (material === void 0)
322
+ continue;
432
323
  for (let i = group.start, l = group.start + group.count; i < l; i += 3) {
433
324
  renderList.pushTriangle(i, i + 1, i + 2, material);
434
325
  }
@@ -440,180 +331,140 @@ var Projector = function () {
440
331
  }
441
332
  }
442
333
  } else if (geometry.isGeometry) {
443
- console.error('THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.');
334
+ console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
444
335
  return;
445
336
  }
446
337
  } else if (object.isLine) {
447
338
  _modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
448
-
449
339
  if (geometry.isBufferGeometry) {
450
340
  var attributes = geometry.attributes;
451
-
452
- if (attributes.position !== undefined) {
341
+ if (attributes.position !== void 0) {
453
342
  var positions = attributes.position.array;
454
-
455
343
  for (let i = 0, l = positions.length; i < l; i += 3) {
456
344
  renderList.pushVertex(positions[i], positions[i + 1], positions[i + 2]);
457
345
  }
458
-
459
- if (attributes.color !== undefined) {
346
+ if (attributes.color !== void 0) {
460
347
  var colors = attributes.color.array;
461
-
462
348
  for (let i = 0, l = colors.length; i < l; i += 3) {
463
349
  renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
464
350
  }
465
351
  }
466
-
467
352
  if (geometry.index !== null) {
468
353
  var indices = geometry.index.array;
469
-
470
354
  for (let i = 0, l = indices.length; i < l; i += 2) {
471
355
  renderList.pushLine(indices[i], indices[i + 1]);
472
356
  }
473
357
  } else {
474
358
  var step = object.isLineSegments ? 2 : 1;
475
-
476
359
  for (let i = 0, l = positions.length / 3 - 1; i < l; i += step) {
477
360
  renderList.pushLine(i, i + 1);
478
361
  }
479
362
  }
480
363
  }
481
364
  } else if (geometry.isGeometry) {
482
- console.error('THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.');
365
+ console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
483
366
  return;
484
367
  }
485
368
  } else if (object.isPoints) {
486
369
  _modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
487
-
488
370
  if (geometry.isGeometry) {
489
- console.error('THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.');
371
+ console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
490
372
  return;
491
373
  } else if (geometry.isBufferGeometry) {
492
374
  var attributes = geometry.attributes;
493
-
494
- if (attributes.position !== undefined) {
375
+ if (attributes.position !== void 0) {
495
376
  var positions = attributes.position.array;
496
-
497
377
  for (let i = 0, l = positions.length; i < l; i += 3) {
498
378
  _vector4.set(positions[i], positions[i + 1], positions[i + 2], 1);
499
-
500
379
  _vector4.applyMatrix4(_modelViewProjectionMatrix);
501
-
502
380
  pushPoint(_vector4, object, camera);
503
381
  }
504
382
  }
505
383
  }
506
384
  } else if (object.isSprite) {
507
385
  object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld);
508
-
509
386
  _vector4.set(_modelMatrix.elements[12], _modelMatrix.elements[13], _modelMatrix.elements[14], 1);
510
-
511
387
  _vector4.applyMatrix4(_viewProjectionMatrix);
512
-
513
388
  pushPoint(_vector4, object, camera);
514
389
  }
515
390
  }
516
-
517
391
  if (sortElements === true) {
518
392
  _renderData.elements.sort(painterSort);
519
393
  }
520
-
521
394
  return _renderData;
522
395
  };
523
-
524
- function pushPoint(_vector4, object, camera) {
525
- var invW = 1 / _vector4.w;
526
- _vector4.z *= invW;
527
-
528
- if (_vector4.z >= -1 && _vector4.z <= 1) {
396
+ function pushPoint(_vector42, object, camera) {
397
+ var invW = 1 / _vector42.w;
398
+ _vector42.z *= invW;
399
+ if (_vector42.z >= -1 && _vector42.z <= 1) {
529
400
  _sprite = getNextSpriteInPool();
530
401
  _sprite.id = object.id;
531
- _sprite.x = _vector4.x * invW;
532
- _sprite.y = _vector4.y * invW;
533
- _sprite.z = _vector4.z;
402
+ _sprite.x = _vector42.x * invW;
403
+ _sprite.y = _vector42.y * invW;
404
+ _sprite.z = _vector42.z;
534
405
  _sprite.renderOrder = object.renderOrder;
535
406
  _sprite.object = object;
536
407
  _sprite.rotation = object.rotation;
537
- _sprite.scale.x = object.scale.x * Math.abs(_sprite.x - (_vector4.x + camera.projectionMatrix.elements[0]) / (_vector4.w + camera.projectionMatrix.elements[12]));
538
- _sprite.scale.y = object.scale.y * Math.abs(_sprite.y - (_vector4.y + camera.projectionMatrix.elements[5]) / (_vector4.w + camera.projectionMatrix.elements[13]));
408
+ _sprite.scale.x = object.scale.x * Math.abs(
409
+ _sprite.x - (_vector42.x + camera.projectionMatrix.elements[0]) / (_vector42.w + camera.projectionMatrix.elements[12])
410
+ );
411
+ _sprite.scale.y = object.scale.y * Math.abs(
412
+ _sprite.y - (_vector42.y + camera.projectionMatrix.elements[5]) / (_vector42.w + camera.projectionMatrix.elements[13])
413
+ );
539
414
  _sprite.material = object.material;
540
-
541
415
  _renderData.elements.push(_sprite);
542
416
  }
543
- } // Pools
544
-
545
-
417
+ }
546
418
  function getNextObjectInPool() {
547
419
  if (_objectCount === _objectPoolLength) {
548
420
  var object = new RenderableObject();
549
-
550
421
  _objectPool.push(object);
551
-
552
422
  _objectPoolLength++;
553
423
  _objectCount++;
554
424
  return object;
555
425
  }
556
-
557
426
  return _objectPool[_objectCount++];
558
427
  }
559
-
560
428
  function getNextVertexInPool() {
561
429
  if (_vertexCount === _vertexPoolLength) {
562
430
  var vertex = new RenderableVertex();
563
-
564
431
  _vertexPool.push(vertex);
565
-
566
432
  _vertexPoolLength++;
567
433
  _vertexCount++;
568
434
  return vertex;
569
435
  }
570
-
571
436
  return _vertexPool[_vertexCount++];
572
437
  }
573
-
574
438
  function getNextFaceInPool() {
575
439
  if (_faceCount === _facePoolLength) {
576
440
  var face = new RenderableFace();
577
-
578
441
  _facePool.push(face);
579
-
580
442
  _facePoolLength++;
581
443
  _faceCount++;
582
444
  return face;
583
445
  }
584
-
585
446
  return _facePool[_faceCount++];
586
447
  }
587
-
588
448
  function getNextLineInPool() {
589
449
  if (_lineCount === _linePoolLength) {
590
450
  var line = new RenderableLine();
591
-
592
451
  _linePool.push(line);
593
-
594
452
  _linePoolLength++;
595
453
  _lineCount++;
596
454
  return line;
597
455
  }
598
-
599
456
  return _linePool[_lineCount++];
600
457
  }
601
-
602
458
  function getNextSpriteInPool() {
603
459
  if (_spriteCount === _spritePoolLength) {
604
460
  var sprite = new RenderableSprite();
605
-
606
461
  _spritePool.push(sprite);
607
-
608
462
  _spritePoolLength++;
609
463
  _spriteCount++;
610
464
  return sprite;
611
465
  }
612
-
613
466
  return _spritePool[_spriteCount++];
614
- } //
615
-
616
-
467
+ }
617
468
  function painterSort(a, b) {
618
469
  if (a.renderOrder !== b.renderOrder) {
619
470
  return a.renderOrder - b.renderOrder;
@@ -625,48 +476,26 @@ var Projector = function () {
625
476
  return 0;
626
477
  }
627
478
  }
628
-
629
479
  function clipLine(s1, s2) {
630
- var alpha1 = 0,
631
- alpha2 = 1,
632
- // Calculate the boundary coordinate of each vertex for the near and far clip planes,
633
- // Z = -1 and Z = +1, respectively.
634
- bc1near = s1.z + s1.w,
635
- bc2near = s2.z + s2.w,
636
- bc1far = -s1.z + s1.w,
637
- bc2far = -s2.z + s2.w;
638
-
480
+ var alpha1 = 0, alpha2 = 1, bc1near = s1.z + s1.w, bc2near = s2.z + s2.w, bc1far = -s1.z + s1.w, bc2far = -s2.z + s2.w;
639
481
  if (bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0) {
640
- // Both vertices lie entirely within all clip planes.
641
482
  return true;
642
483
  } else if (bc1near < 0 && bc2near < 0 || bc1far < 0 && bc2far < 0) {
643
- // Both vertices lie entirely outside one of the clip planes.
644
484
  return false;
645
485
  } else {
646
- // The line segment spans at least one clip plane.
647
486
  if (bc1near < 0) {
648
- // v1 lies outside the near plane, v2 inside
649
487
  alpha1 = Math.max(alpha1, bc1near / (bc1near - bc2near));
650
488
  } else if (bc2near < 0) {
651
- // v2 lies outside the near plane, v1 inside
652
489
  alpha2 = Math.min(alpha2, bc1near / (bc1near - bc2near));
653
490
  }
654
-
655
491
  if (bc1far < 0) {
656
- // v1 lies outside the far plane, v2 inside
657
492
  alpha1 = Math.max(alpha1, bc1far / (bc1far - bc2far));
658
493
  } else if (bc2far < 0) {
659
- // v2 lies outside the far plane, v2 inside
660
494
  alpha2 = Math.min(alpha2, bc1far / (bc1far - bc2far));
661
495
  }
662
-
663
496
  if (alpha2 < alpha1) {
664
- // The line segment spans two boundaries, but is outside both of them.
665
- // (This can't happen when we're only clipping against just near/far but good
666
- // to leave the check here for future usage if other clip planes are added.)
667
497
  return false;
668
498
  } else {
669
- // Update the s1 and s2 vertices to match the clipped line segment.
670
499
  s1.lerp(s2, alpha1);
671
500
  s2.lerp(s1, 1 - alpha2);
672
501
  return true;
@@ -674,5 +503,9 @@ var Projector = function () {
674
503
  }
675
504
  }
676
505
  };
677
-
678
- export { Projector, RenderableFace, RenderableLine, RenderableObject, RenderableSprite, RenderableVertex };
506
+ exports.Projector = Projector;
507
+ exports.RenderableFace = RenderableFace;
508
+ exports.RenderableLine = RenderableLine;
509
+ exports.RenderableObject = RenderableObject;
510
+ exports.RenderableSprite = RenderableSprite;
511
+ exports.RenderableVertex = RenderableVertex;