three-stdlib 2.15.1 → 2.16.0

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Files changed (1218) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +196 -302
  4. package/animation/CCDIKSolver.mjs +223 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +14 -23
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.js +969 -333
  108. package/index.mjs +969 -0
  109. package/interactive/SelectionBox.js +31 -46
  110. package/interactive/SelectionBox.mjs +137 -0
  111. package/interactive/SelectionHelper.js +16 -21
  112. package/interactive/SelectionHelper.mjs +54 -0
  113. package/libs/MeshoptDecoder.js +147 -58
  114. package/libs/MeshoptDecoder.mjs +210 -0
  115. package/libs/MotionControllers.js +66 -208
  116. package/libs/MotionControllers.mjs +261 -0
  117. package/lights/LightProbeGenerator.js +40 -96
  118. package/lights/LightProbeGenerator.mjs +145 -0
  119. package/lights/RectAreaLightUniformsLib.js +32842 -9
  120. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  121. package/lines/Line2.js +9 -12
  122. package/lines/Line2.mjs +13 -0
  123. package/lines/LineGeometry.js +7 -19
  124. package/lines/LineGeometry.mjs +44 -0
  125. package/lines/LineMaterial.js +51 -89
  126. package/lines/LineMaterial.mjs +539 -0
  127. package/lines/LineSegments2.js +56 -165
  128. package/lines/LineSegments2.mjs +202 -0
  129. package/lines/LineSegmentsGeometry.js +29 -71
  130. package/lines/LineSegmentsGeometry.mjs +124 -0
  131. package/lines/Wireframe.js +15 -29
  132. package/lines/Wireframe.mjs +31 -0
  133. package/lines/WireframeGeometry2.js +8 -9
  134. package/lines/WireframeGeometry2.mjs +13 -0
  135. package/loaders/3DMLoader.js +234 -469
  136. package/loaders/3DMLoader.mjs +802 -0
  137. package/loaders/3MFLoader.js +340 -555
  138. package/loaders/3MFLoader.mjs +837 -0
  139. package/loaders/AMFLoader.js +114 -219
  140. package/loaders/AMFLoader.mjs +284 -0
  141. package/loaders/AssimpLoader.js +328 -725
  142. package/loaders/AssimpLoader.mjs +1396 -0
  143. package/loaders/BVHLoader.js +94 -200
  144. package/loaders/BVHLoader.mjs +207 -0
  145. package/loaders/BasisTextureLoader.js +229 -357
  146. package/loaders/BasisTextureLoader.mjs +474 -0
  147. package/loaders/ColladaLoader.js +932 -1522
  148. package/loaders/ColladaLoader.mjs +2403 -0
  149. package/loaders/DDSLoader.js +42 -108
  150. package/loaders/DDSLoader.mjs +148 -0
  151. package/loaders/DRACOLoader.js +103 -210
  152. package/loaders/DRACOLoader.mjs +340 -0
  153. package/loaders/EXRLoader.js +461 -809
  154. package/loaders/EXRLoader.mjs +1351 -0
  155. package/loaders/FBXLoader.js +842 -1397
  156. package/loaders/FBXLoader.mjs +2362 -0
  157. package/loaders/FontLoader.js +33 -66
  158. package/loaders/FontLoader.mjs +111 -0
  159. package/loaders/GCodeLoader.js +63 -111
  160. package/loaders/GCodeLoader.mjs +141 -0
  161. package/loaders/GLTFLoader.js +771 -1484
  162. package/loaders/GLTFLoader.mjs +2316 -0
  163. package/loaders/HDRCubeTextureLoader.js +45 -50
  164. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  165. package/loaders/KMZLoader.js +42 -55
  166. package/loaders/KMZLoader.mjs +75 -0
  167. package/loaders/KTX2Loader.js +229 -362
  168. package/loaders/KTX2Loader.mjs +427 -0
  169. package/loaders/KTXLoader.js +37 -99
  170. package/loaders/KTXLoader.mjs +87 -0
  171. package/loaders/LDrawLoader.js +313 -746
  172. package/loaders/LDrawLoader.mjs +1409 -0
  173. package/loaders/LUT3dlLoader.js +50 -62
  174. package/loaders/LUT3dlLoader.mjs +100 -0
  175. package/loaders/LUTCubeLoader.js +45 -56
  176. package/loaders/LUTCubeLoader.mjs +104 -0
  177. package/loaders/LWOLoader.js +227 -339
  178. package/loaders/LWOLoader.mjs +625 -0
  179. package/loaders/LottieLoader.js +36 -38
  180. package/loaders/LottieLoader.mjs +47 -0
  181. package/loaders/MD2Loader.js +248 -91
  182. package/loaders/MD2Loader.mjs +359 -0
  183. package/loaders/MDDLoader.js +25 -45
  184. package/loaders/MDDLoader.mjs +58 -0
  185. package/loaders/MMDLoader.js +359 -795
  186. package/loaders/MMDLoader.mjs +998 -0
  187. package/loaders/MTLLoader.js +91 -201
  188. package/loaders/MTLLoader.mjs +280 -0
  189. package/loaders/NRRDLoader.js +182 -263
  190. package/loaders/NRRDLoader.mjs +401 -0
  191. package/loaders/NodeMaterialLoader.js +121 -14
  192. package/loaders/NodeMaterialLoader.mjs +146 -0
  193. package/loaders/OBJLoader.js +161 -283
  194. package/loaders/OBJLoader.mjs +487 -0
  195. package/loaders/PCDLoader.js +145 -164
  196. package/loaders/PCDLoader.mjs +248 -0
  197. package/loaders/PDBLoader.js +45 -63
  198. package/loaders/PDBLoader.mjs +246 -0
  199. package/loaders/PLYLoader.js +106 -203
  200. package/loaders/PLYLoader.mjs +317 -0
  201. package/loaders/PRWMLoader.js +73 -110
  202. package/loaders/PRWMLoader.mjs +160 -0
  203. package/loaders/PVRLoader.js +32 -93
  204. package/loaders/PVRLoader.mjs +131 -0
  205. package/loaders/RGBELoader.js +96 -233
  206. package/loaders/RGBELoader.mjs +244 -0
  207. package/loaders/RGBMLoader.js +344 -514
  208. package/loaders/RGBMLoader.mjs +998 -0
  209. package/loaders/STLLoader.js +59 -165
  210. package/loaders/STLLoader.mjs +190 -0
  211. package/loaders/SVGLoader.js +481 -851
  212. package/loaders/SVGLoader.mjs +1709 -0
  213. package/loaders/TDSLoader.js +137 -527
  214. package/loaders/TDSLoader.mjs +480 -0
  215. package/loaders/TGALoader.js +94 -205
  216. package/loaders/TGALoader.mjs +285 -0
  217. package/loaders/TTFLoader.js +58 -79
  218. package/loaders/TTFLoader.mjs +131 -0
  219. package/loaders/TiltLoader.js +129 -167
  220. package/loaders/TiltLoader.mjs +373 -0
  221. package/loaders/VOXLoader.js +320 -84
  222. package/loaders/VOXLoader.mjs +431 -0
  223. package/loaders/VRMLLoader.js +786 -1268
  224. package/loaders/VRMLLoader.mjs +2093 -0
  225. package/loaders/VRMLoader.js +23 -31
  226. package/loaders/VRMLoader.mjs +38 -0
  227. package/loaders/VTKLoader.js +219 -407
  228. package/loaders/VTKLoader.mjs +646 -0
  229. package/loaders/XLoader.js +1083 -1259
  230. package/loaders/XLoader.mjs +1258 -0
  231. package/loaders/XYZLoader.js +28 -34
  232. package/loaders/XYZLoader.mjs +60 -0
  233. package/loaders/lwo/IFFParser.js +238 -492
  234. package/loaders/lwo/IFFParser.mjs +697 -0
  235. package/loaders/lwo/LWO2Parser.js +176 -279
  236. package/loaders/lwo/LWO2Parser.mjs +327 -0
  237. package/loaders/lwo/LWO3Parser.js +160 -247
  238. package/loaders/lwo/LWO3Parser.mjs +298 -0
  239. package/math/Capsule.js +56 -43
  240. package/math/Capsule.mjs +100 -0
  241. package/math/ColorConverter.js +18 -32
  242. package/math/ColorConverter.mjs +51 -0
  243. package/math/ConvexHull.js +97 -357
  244. package/math/ConvexHull.mjs +574 -0
  245. package/math/ImprovedNoise.js +282 -32
  246. package/math/ImprovedNoise.mjs +302 -0
  247. package/math/Lut.js +51 -35
  248. package/math/Lut.mjs +135 -0
  249. package/math/MeshSurfaceSampler.js +25 -68
  250. package/math/MeshSurfaceSampler.mjs +107 -0
  251. package/math/OBB.js +91 -152
  252. package/math/OBB.mjs +235 -0
  253. package/math/Octree.js +76 -139
  254. package/math/Octree.mjs +278 -0
  255. package/math/SimplexNoise.js +217 -238
  256. package/math/SimplexNoise.mjs +425 -0
  257. package/misc/ConvexObjectBreaker.js +79 -185
  258. package/misc/ConvexObjectBreaker.mjs +292 -0
  259. package/misc/GPUComputationRenderer.js +69 -194
  260. package/misc/GPUComputationRenderer.mjs +171 -0
  261. package/misc/Gyroscope.js +16 -22
  262. package/misc/Gyroscope.mjs +35 -0
  263. package/misc/MD2Character.js +52 -74
  264. package/misc/MD2Character.mjs +162 -0
  265. package/misc/MD2CharacterComplex.js +112 -163
  266. package/misc/MD2CharacterComplex.mjs +328 -0
  267. package/misc/MorphAnimMesh.js +20 -28
  268. package/misc/MorphAnimMesh.mjs +40 -0
  269. package/misc/MorphBlendMesh.js +45 -69
  270. package/misc/MorphBlendMesh.mjs +179 -0
  271. package/misc/ProgressiveLightmap.js +70 -187
  272. package/misc/ProgressiveLightmap.mjs +166 -0
  273. package/misc/RollerCoaster.js +106 -135
  274. package/misc/RollerCoaster.mjs +346 -0
  275. package/misc/TubePainter.js +74 -92
  276. package/misc/TubePainter.mjs +123 -0
  277. package/misc/Volume.js +108 -270
  278. package/misc/Volume.mjs +244 -0
  279. package/misc/VolumeSlice.js +34 -122
  280. package/misc/VolumeSlice.mjs +106 -0
  281. package/misc/WebGL.js +37 -34
  282. package/misc/WebGL.mjs +74 -0
  283. package/modifiers/CurveModifier.js +46 -151
  284. package/modifiers/CurveModifier.mjs +182 -0
  285. package/modifiers/EdgeSplitModifier.js +46 -90
  286. package/modifiers/EdgeSplitModifier.mjs +162 -0
  287. package/modifiers/SimplifyModifier.js +77 -202
  288. package/modifiers/SimplifyModifier.mjs +282 -0
  289. package/modifiers/TessellateModifier.js +65 -90
  290. package/modifiers/TessellateModifier.mjs +206 -0
  291. package/nodes/Nodes.js +274 -140
  292. package/nodes/Nodes.mjs +400 -0
  293. package/nodes/ShaderNode.js +296 -196
  294. package/nodes/ShaderNode.mjs +408 -0
  295. package/nodes/accessors/BufferNode.js +4 -8
  296. package/nodes/accessors/BufferNode.mjs +15 -0
  297. package/nodes/accessors/CameraNode.js +20 -25
  298. package/nodes/accessors/CameraNode.mjs +44 -0
  299. package/nodes/accessors/CubeTextureNode.js +14 -26
  300. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  301. package/nodes/accessors/MaterialNode.js +43 -53
  302. package/nodes/accessors/MaterialNode.mjs +71 -0
  303. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  304. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  305. package/nodes/accessors/ModelNode.js +3 -5
  306. package/nodes/accessors/ModelNode.mjs +9 -0
  307. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  308. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  309. package/nodes/accessors/NormalNode.js +40 -39
  310. package/nodes/accessors/NormalNode.mjs +62 -0
  311. package/nodes/accessors/Object3DNode.js +40 -50
  312. package/nodes/accessors/Object3DNode.mjs +76 -0
  313. package/nodes/accessors/PointUVNode.js +5 -9
  314. package/nodes/accessors/PointUVNode.mjs +13 -0
  315. package/nodes/accessors/PositionNode.js +42 -41
  316. package/nodes/accessors/PositionNode.mjs +65 -0
  317. package/nodes/accessors/ReferenceNode.js +10 -17
  318. package/nodes/accessors/ReferenceNode.mjs +37 -0
  319. package/nodes/accessors/ReflectNode.js +23 -26
  320. package/nodes/accessors/ReflectNode.mjs +43 -0
  321. package/nodes/accessors/SkinningNode.js +46 -48
  322. package/nodes/accessors/SkinningNode.mjs +58 -0
  323. package/nodes/accessors/TextureNode.js +14 -29
  324. package/nodes/accessors/TextureNode.mjs +54 -0
  325. package/nodes/accessors/UVNode.js +5 -11
  326. package/nodes/accessors/UVNode.mjs +23 -0
  327. package/nodes/core/ArrayUniformNode.js +3 -7
  328. package/nodes/core/ArrayUniformNode.mjs +14 -0
  329. package/nodes/core/AttributeNode.js +5 -12
  330. package/nodes/core/AttributeNode.mjs +30 -0
  331. package/nodes/core/BypassNode.js +5 -12
  332. package/nodes/core/BypassNode.mjs +22 -0
  333. package/nodes/core/CodeNode.js +4 -12
  334. package/nodes/core/CodeNode.mjs +28 -0
  335. package/nodes/core/ConstNode.js +3 -7
  336. package/nodes/core/ConstNode.mjs +14 -0
  337. package/nodes/core/ContextNode.js +3 -8
  338. package/nodes/core/ContextNode.mjs +22 -0
  339. package/nodes/core/ExpressionNode.js +5 -9
  340. package/nodes/core/ExpressionNode.mjs +19 -0
  341. package/nodes/core/FunctionCallNode.js +6 -15
  342. package/nodes/core/FunctionCallNode.mjs +37 -0
  343. package/nodes/core/FunctionNode.js +10 -25
  344. package/nodes/core/FunctionNode.mjs +56 -0
  345. package/nodes/core/InputNode.js +12 -23
  346. package/nodes/core/InputNode.mjs +38 -0
  347. package/nodes/core/Node.js +35 -75
  348. package/nodes/core/Node.mjs +139 -0
  349. package/nodes/core/NodeAttribute.js +2 -4
  350. package/nodes/core/NodeAttribute.mjs +10 -0
  351. package/nodes/core/NodeBuilder.js +110 -224
  352. package/nodes/core/NodeBuilder.mjs +395 -0
  353. package/nodes/core/NodeCode.js +4 -7
  354. package/nodes/core/NodeCode.mjs +11 -0
  355. package/nodes/core/NodeFrame.js +9 -12
  356. package/nodes/core/NodeFrame.mjs +35 -0
  357. package/nodes/core/NodeFunctionInput.js +3 -5
  358. package/nodes/core/NodeFunctionInput.mjs +13 -0
  359. package/nodes/core/NodeKeywords.js +5 -16
  360. package/nodes/core/NodeKeywords.mjs +44 -0
  361. package/nodes/core/NodeUniform.js +3 -7
  362. package/nodes/core/NodeUniform.mjs +18 -0
  363. package/nodes/core/NodeUtils.js +39 -43
  364. package/nodes/core/NodeUtils.mjs +57 -0
  365. package/nodes/core/NodeVar.js +2 -4
  366. package/nodes/core/NodeVar.mjs +10 -0
  367. package/nodes/core/NodeVary.js +2 -4
  368. package/nodes/core/NodeVary.mjs +10 -0
  369. package/nodes/core/PropertyNode.js +4 -10
  370. package/nodes/core/PropertyNode.mjs +21 -0
  371. package/nodes/core/TempNode.js +5 -11
  372. package/nodes/core/TempNode.mjs +25 -0
  373. package/nodes/core/UniformNode.js +4 -10
  374. package/nodes/core/UniformNode.mjs +23 -0
  375. package/nodes/core/VarNode.js +3 -11
  376. package/nodes/core/VarNode.mjs +31 -0
  377. package/nodes/core/VaryNode.js +6 -15
  378. package/nodes/core/VaryNode.mjs +30 -0
  379. package/nodes/core/constants.js +20 -7
  380. package/nodes/core/constants.mjs +24 -0
  381. package/nodes/display/ColorSpaceNode.js +34 -38
  382. package/nodes/display/ColorSpaceNode.mjs +63 -0
  383. package/nodes/display/NormalMapNode.js +35 -53
  384. package/nodes/display/NormalMapNode.mjs +54 -0
  385. package/nodes/fog/FogNode.js +5 -9
  386. package/nodes/fog/FogNode.mjs +15 -0
  387. package/nodes/fog/FogRangeNode.js +5 -9
  388. package/nodes/fog/FogRangeNode.mjs +17 -0
  389. package/nodes/functions/BSDFs.js +61 -118
  390. package/nodes/functions/BSDFs.mjs +64 -0
  391. package/nodes/lights/LightContextNode.js +14 -23
  392. package/nodes/lights/LightContextNode.mjs +35 -0
  393. package/nodes/lights/LightNode.js +27 -31
  394. package/nodes/lights/LightNode.mjs +58 -0
  395. package/nodes/lights/LightsNode.js +9 -28
  396. package/nodes/lights/LightsNode.mjs +59 -0
  397. package/nodes/loaders/NodeLoader.js +27 -42
  398. package/nodes/loaders/NodeLoader.mjs +66 -0
  399. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  400. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  401. package/nodes/loaders/NodeObjectLoader.js +9 -19
  402. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  403. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  404. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  405. package/nodes/materials/Materials.js +14 -17
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  1139. package/shaders/AfterimageShader.cjs.js +0 -1
  1140. package/shaders/BasicShader.cjs.js +0 -1
  1141. package/shaders/BleachBypassShader.cjs.js +0 -1
  1142. package/shaders/BlendShader.cjs.js +0 -1
  1143. package/shaders/BokehShader.cjs.js +0 -1
  1144. package/shaders/BokehShader2.cjs.js +0 -1
  1145. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1146. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1147. package/shaders/ColorifyShader.cjs.js +0 -1
  1148. package/shaders/ConvolutionShader.cjs.js +0 -1
  1149. package/shaders/CopyShader.cjs.js +0 -1
  1150. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1151. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1152. package/shaders/DigitalGlitch.cjs.js +0 -1
  1153. package/shaders/DotScreenShader.cjs.js +0 -1
  1154. package/shaders/FXAAShader.cjs.js +0 -1
  1155. package/shaders/FilmShader.cjs.js +0 -1
  1156. package/shaders/FocusShader.cjs.js +0 -1
  1157. package/shaders/FreiChenShader.cjs.js +0 -1
  1158. package/shaders/FresnelShader.cjs.js +0 -1
  1159. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1160. package/shaders/GodRaysShader.cjs.js +0 -1
  1161. package/shaders/HalftoneShader.cjs.js +0 -1
  1162. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1163. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1164. package/shaders/HueSaturationShader.cjs.js +0 -1
  1165. package/shaders/KaleidoShader.cjs.js +0 -1
  1166. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1167. package/shaders/LuminosityShader.cjs.js +0 -1
  1168. package/shaders/MirrorShader.cjs.js +0 -1
  1169. package/shaders/NormalMapShader.cjs.js +0 -1
  1170. package/shaders/ParallaxShader.cjs.js +0 -1
  1171. package/shaders/PixelShader.cjs.js +0 -1
  1172. package/shaders/RGBShiftShader.cjs.js +0 -1
  1173. package/shaders/SAOShader.cjs.js +0 -1
  1174. package/shaders/SMAAShader.cjs.js +0 -1
  1175. package/shaders/SSAOShader.cjs.js +0 -1
  1176. package/shaders/SSRShader.cjs.js +0 -1
  1177. package/shaders/SepiaShader.cjs.js +0 -1
  1178. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1179. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1180. package/shaders/TechnicolorShader.cjs.js +0 -1
  1181. package/shaders/ToneMapShader.cjs.js +0 -1
  1182. package/shaders/ToonShader.cjs.js +0 -1
  1183. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1184. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1185. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1186. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1187. package/shaders/VignetteShader.cjs.js +0 -1
  1188. package/shaders/VolumeShader.cjs.js +0 -1
  1189. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1190. package/shaders/types.cjs.js +0 -1
  1191. package/textures/FlakesTexture.cjs.js +0 -1
  1192. package/types/helpers.cjs.js +0 -1
  1193. package/types/shared.cjs.js +0 -1
  1194. package/types/shared.js +0 -1
  1195. package/types/utils.cjs.js +0 -1
  1196. package/types/utils.js +0 -1
  1197. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1198. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1199. package/utils/GeometryUtils.cjs.js +0 -1
  1200. package/utils/LDrawUtils.cjs.js +0 -1
  1201. package/utils/LDrawUtils.d.ts +0 -5
  1202. package/utils/LDrawUtils.js +0 -144
  1203. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1204. package/utils/SceneUtils.cjs.js +0 -1
  1205. package/utils/ShadowMapViewer.cjs.js +0 -1
  1206. package/utils/SkeletonUtils.cjs.js +0 -1
  1207. package/utils/UVsDebug.cjs.js +0 -1
  1208. package/utils/WorkerPool.cjs.js +0 -1
  1209. package/webxr/ARButton.cjs.js +0 -1
  1210. package/webxr/OculusHandModel.cjs.js +0 -1
  1211. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1212. package/webxr/Text2D.cjs.js +0 -1
  1213. package/webxr/VRButton.cjs.js +0 -1
  1214. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1215. package/webxr/XREstimatedLight.cjs.js +0 -1
  1216. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1217. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1218. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -0,0 +1,1737 @@
1
+ import { Matrix4, EventDispatcher, EllipseCurve, BufferGeometry, MathUtils, Vector3, GridHelper, LineBasicMaterial, Line, Raycaster, Vector2, Quaternion, Group, Box3, Sphere } from "three";
2
+ const STATE = {
3
+ IDLE: Symbol(),
4
+ ROTATE: Symbol(),
5
+ PAN: Symbol(),
6
+ SCALE: Symbol(),
7
+ FOV: Symbol(),
8
+ FOCUS: Symbol(),
9
+ ZROTATE: Symbol(),
10
+ TOUCH_MULTI: Symbol(),
11
+ ANIMATION_FOCUS: Symbol(),
12
+ ANIMATION_ROTATE: Symbol()
13
+ };
14
+ const INPUT = {
15
+ NONE: Symbol(),
16
+ ONE_FINGER: Symbol(),
17
+ ONE_FINGER_SWITCHED: Symbol(),
18
+ TWO_FINGER: Symbol(),
19
+ MULT_FINGER: Symbol(),
20
+ CURSOR: Symbol()
21
+ };
22
+ const _center = {
23
+ x: 0,
24
+ y: 0
25
+ };
26
+ const _transformation = {
27
+ camera: new Matrix4(),
28
+ gizmos: new Matrix4()
29
+ };
30
+ const _changeEvent = { type: "change" };
31
+ const _startEvent = { type: "start" };
32
+ const _endEvent = { type: "end" };
33
+ class ArcballControls extends EventDispatcher {
34
+ constructor(camera, domElement = null, scene = null) {
35
+ super();
36
+ this.onWindowResize = () => {
37
+ const scale = (this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z) / 3;
38
+ if (this.camera) {
39
+ const tbRadius = this.calculateTbRadius(this.camera);
40
+ if (tbRadius !== void 0) {
41
+ this._tbRadius = tbRadius;
42
+ }
43
+ }
44
+ const newRadius = this._tbRadius / scale;
45
+ const curve = new EllipseCurve(0, 0, newRadius, newRadius);
46
+ const points = curve.getPoints(this._curvePts);
47
+ const curveGeometry = new BufferGeometry().setFromPoints(points);
48
+ for (const gizmo in this._gizmos.children) {
49
+ const child = this._gizmos.children[gizmo];
50
+ child.geometry = curveGeometry;
51
+ }
52
+ this.dispatchEvent(_changeEvent);
53
+ };
54
+ this.onContextMenu = (event) => {
55
+ if (!this.enabled) {
56
+ return;
57
+ }
58
+ for (let i = 0; i < this.mouseActions.length; i++) {
59
+ if (this.mouseActions[i].mouse == 2) {
60
+ event.preventDefault();
61
+ break;
62
+ }
63
+ }
64
+ };
65
+ this.onPointerCancel = () => {
66
+ this._touchStart.splice(0, this._touchStart.length);
67
+ this._touchCurrent.splice(0, this._touchCurrent.length);
68
+ this._input = INPUT.NONE;
69
+ };
70
+ this.onPointerDown = (event) => {
71
+ if (event.button == 0 && event.isPrimary) {
72
+ this._downValid = true;
73
+ this._downEvents.push(event);
74
+ } else {
75
+ this._downValid = false;
76
+ }
77
+ if (event.pointerType == "touch" && this._input != INPUT.CURSOR) {
78
+ this._touchStart.push(event);
79
+ this._touchCurrent.push(event);
80
+ switch (this._input) {
81
+ case INPUT.NONE:
82
+ this._input = INPUT.ONE_FINGER;
83
+ this.onSinglePanStart(event, "ROTATE");
84
+ window.addEventListener("pointermove", this.onPointerMove);
85
+ window.addEventListener("pointerup", this.onPointerUp);
86
+ break;
87
+ case INPUT.ONE_FINGER:
88
+ case INPUT.ONE_FINGER_SWITCHED:
89
+ this._input = INPUT.TWO_FINGER;
90
+ this.onRotateStart();
91
+ this.onPinchStart();
92
+ this.onDoublePanStart();
93
+ break;
94
+ case INPUT.TWO_FINGER:
95
+ this._input = INPUT.MULT_FINGER;
96
+ this.onTriplePanStart();
97
+ break;
98
+ }
99
+ } else if (event.pointerType != "touch" && this._input == INPUT.NONE) {
100
+ let modifier = null;
101
+ if (event.ctrlKey || event.metaKey) {
102
+ modifier = "CTRL";
103
+ } else if (event.shiftKey) {
104
+ modifier = "SHIFT";
105
+ }
106
+ this._mouseOp = this.getOpFromAction(event.button, modifier);
107
+ if (this._mouseOp) {
108
+ window.addEventListener("pointermove", this.onPointerMove);
109
+ window.addEventListener("pointerup", this.onPointerUp);
110
+ this._input = INPUT.CURSOR;
111
+ this._button = event.button;
112
+ this.onSinglePanStart(event, this._mouseOp);
113
+ }
114
+ }
115
+ };
116
+ this.onPointerMove = (event) => {
117
+ if (event.pointerType == "touch" && this._input != INPUT.CURSOR) {
118
+ switch (this._input) {
119
+ case INPUT.ONE_FINGER:
120
+ this.updateTouchEvent(event);
121
+ this.onSinglePanMove(event, STATE.ROTATE);
122
+ break;
123
+ case INPUT.ONE_FINGER_SWITCHED:
124
+ const movement = this.calculatePointersDistance(this._touchCurrent[0], event) * this._devPxRatio;
125
+ if (movement >= this._switchSensibility) {
126
+ this._input = INPUT.ONE_FINGER;
127
+ this.updateTouchEvent(event);
128
+ this.onSinglePanStart(event, "ROTATE");
129
+ break;
130
+ }
131
+ break;
132
+ case INPUT.TWO_FINGER:
133
+ this.updateTouchEvent(event);
134
+ this.onRotateMove();
135
+ this.onPinchMove();
136
+ this.onDoublePanMove();
137
+ break;
138
+ case INPUT.MULT_FINGER:
139
+ this.updateTouchEvent(event);
140
+ this.onTriplePanMove();
141
+ break;
142
+ }
143
+ } else if (event.pointerType != "touch" && this._input == INPUT.CURSOR) {
144
+ let modifier = null;
145
+ if (event.ctrlKey || event.metaKey) {
146
+ modifier = "CTRL";
147
+ } else if (event.shiftKey) {
148
+ modifier = "SHIFT";
149
+ }
150
+ const mouseOpState = this.getOpStateFromAction(this._button, modifier);
151
+ if (mouseOpState) {
152
+ this.onSinglePanMove(event, mouseOpState);
153
+ }
154
+ }
155
+ if (this._downValid) {
156
+ const movement = this.calculatePointersDistance(this._downEvents[this._downEvents.length - 1], event) * this._devPxRatio;
157
+ if (movement > this._movementThreshold) {
158
+ this._downValid = false;
159
+ }
160
+ }
161
+ };
162
+ this.onPointerUp = (event) => {
163
+ if (event.pointerType == "touch" && this._input != INPUT.CURSOR) {
164
+ const nTouch = this._touchCurrent.length;
165
+ for (let i = 0; i < nTouch; i++) {
166
+ if (this._touchCurrent[i].pointerId == event.pointerId) {
167
+ this._touchCurrent.splice(i, 1);
168
+ this._touchStart.splice(i, 1);
169
+ break;
170
+ }
171
+ }
172
+ switch (this._input) {
173
+ case INPUT.ONE_FINGER:
174
+ case INPUT.ONE_FINGER_SWITCHED:
175
+ window.removeEventListener("pointermove", this.onPointerMove);
176
+ window.removeEventListener("pointerup", this.onPointerUp);
177
+ this._input = INPUT.NONE;
178
+ this.onSinglePanEnd();
179
+ break;
180
+ case INPUT.TWO_FINGER:
181
+ this.onDoublePanEnd();
182
+ this.onPinchEnd();
183
+ this.onRotateEnd();
184
+ this._input = INPUT.ONE_FINGER_SWITCHED;
185
+ break;
186
+ case INPUT.MULT_FINGER:
187
+ if (this._touchCurrent.length == 0) {
188
+ window.removeEventListener("pointermove", this.onPointerMove);
189
+ window.removeEventListener("pointerup", this.onPointerUp);
190
+ this._input = INPUT.NONE;
191
+ this.onTriplePanEnd();
192
+ }
193
+ break;
194
+ }
195
+ } else if (event.pointerType != "touch" && this._input == INPUT.CURSOR) {
196
+ window.removeEventListener("pointermove", this.onPointerMove);
197
+ window.removeEventListener("pointerup", this.onPointerUp);
198
+ this._input = INPUT.NONE;
199
+ this.onSinglePanEnd();
200
+ this._button = -1;
201
+ }
202
+ if (event.isPrimary) {
203
+ if (this._downValid) {
204
+ const downTime = event.timeStamp - this._downEvents[this._downEvents.length - 1].timeStamp;
205
+ if (downTime <= this._maxDownTime) {
206
+ if (this._nclicks == 0) {
207
+ this._nclicks = 1;
208
+ this._clickStart = performance.now();
209
+ } else {
210
+ const clickInterval = event.timeStamp - this._clickStart;
211
+ const movement = this.calculatePointersDistance(this._downEvents[1], this._downEvents[0]) * this._devPxRatio;
212
+ if (clickInterval <= this._maxInterval && movement <= this._posThreshold) {
213
+ this._nclicks = 0;
214
+ this._downEvents.splice(0, this._downEvents.length);
215
+ this.onDoubleTap(event);
216
+ } else {
217
+ this._nclicks = 1;
218
+ this._downEvents.shift();
219
+ this._clickStart = performance.now();
220
+ }
221
+ }
222
+ } else {
223
+ this._downValid = false;
224
+ this._nclicks = 0;
225
+ this._downEvents.splice(0, this._downEvents.length);
226
+ }
227
+ } else {
228
+ this._nclicks = 0;
229
+ this._downEvents.splice(0, this._downEvents.length);
230
+ }
231
+ }
232
+ };
233
+ this.onWheel = (event) => {
234
+ var _a, _b, _c, _d, _e;
235
+ if (this.enabled && this.enableZoom && this.domElement) {
236
+ let modifier = null;
237
+ if (event.ctrlKey || event.metaKey) {
238
+ modifier = "CTRL";
239
+ } else if (event.shiftKey) {
240
+ modifier = "SHIFT";
241
+ }
242
+ const mouseOp = this.getOpFromAction("WHEEL", modifier);
243
+ if (mouseOp) {
244
+ event.preventDefault();
245
+ this.dispatchEvent(_startEvent);
246
+ const notchDeltaY = 125;
247
+ let sgn = event.deltaY / notchDeltaY;
248
+ let size = 1;
249
+ if (sgn > 0) {
250
+ size = 1 / this.scaleFactor;
251
+ } else if (sgn < 0) {
252
+ size = this.scaleFactor;
253
+ }
254
+ switch (mouseOp) {
255
+ case "ZOOM":
256
+ this.updateTbState(STATE.SCALE, true);
257
+ if (sgn > 0) {
258
+ size = 1 / Math.pow(this.scaleFactor, sgn);
259
+ } else if (sgn < 0) {
260
+ size = Math.pow(this.scaleFactor, -sgn);
261
+ }
262
+ if (this.cursorZoom && this.enablePan) {
263
+ let scalePoint;
264
+ if (((_a = this.camera) == null ? void 0 : _a.type) === "OrthographicCamera") {
265
+ scalePoint = (_b = this.unprojectOnTbPlane(this.camera, event.clientX, event.clientY, this.domElement)) == null ? void 0 : _b.applyQuaternion(this.camera.quaternion).multiplyScalar(1 / this.camera.zoom).add(this._gizmos.position);
266
+ }
267
+ if (((_c = this.camera) == null ? void 0 : _c.type) === "PerspectiveCamera") {
268
+ scalePoint = (_d = this.unprojectOnTbPlane(this.camera, event.clientX, event.clientY, this.domElement)) == null ? void 0 : _d.applyQuaternion(this.camera.quaternion).add(this._gizmos.position);
269
+ }
270
+ if (scalePoint !== void 0)
271
+ this.applyTransformMatrix(this.applyScale(size, scalePoint));
272
+ } else {
273
+ this.applyTransformMatrix(this.applyScale(size, this._gizmos.position));
274
+ }
275
+ if (this._grid) {
276
+ this.disposeGrid();
277
+ this.drawGrid();
278
+ }
279
+ this.updateTbState(STATE.IDLE, false);
280
+ this.dispatchEvent(_changeEvent);
281
+ this.dispatchEvent(_endEvent);
282
+ break;
283
+ case "FOV":
284
+ if (((_e = this.camera) == null ? void 0 : _e.type) === "PerspectiveCamera") {
285
+ this.updateTbState(STATE.FOV, true);
286
+ if (event.deltaX != 0) {
287
+ sgn = event.deltaX / notchDeltaY;
288
+ size = 1;
289
+ if (sgn > 0) {
290
+ size = 1 / Math.pow(this.scaleFactor, sgn);
291
+ } else if (sgn < 0) {
292
+ size = Math.pow(this.scaleFactor, -sgn);
293
+ }
294
+ }
295
+ this._v3_1.setFromMatrixPosition(this._cameraMatrixState);
296
+ const x = this._v3_1.distanceTo(this._gizmos.position);
297
+ let xNew = x / size;
298
+ xNew = MathUtils.clamp(xNew, this.minDistance, this.maxDistance);
299
+ const y = x * Math.tan(MathUtils.DEG2RAD * this.camera.fov * 0.5);
300
+ let newFov = MathUtils.RAD2DEG * (Math.atan(y / xNew) * 2);
301
+ if (newFov > this.maxFov) {
302
+ newFov = this.maxFov;
303
+ } else if (newFov < this.minFov) {
304
+ newFov = this.minFov;
305
+ }
306
+ const newDistance = y / Math.tan(MathUtils.DEG2RAD * (newFov / 2));
307
+ size = x / newDistance;
308
+ this.setFov(newFov);
309
+ this.applyTransformMatrix(this.applyScale(size, this._gizmos.position, false));
310
+ }
311
+ if (this._grid) {
312
+ this.disposeGrid();
313
+ this.drawGrid();
314
+ }
315
+ this.updateTbState(STATE.IDLE, false);
316
+ this.dispatchEvent(_changeEvent);
317
+ this.dispatchEvent(_endEvent);
318
+ break;
319
+ }
320
+ }
321
+ }
322
+ };
323
+ this.onSinglePanStart = (event, operation) => {
324
+ var _a;
325
+ if (this.enabled && this.domElement) {
326
+ this.dispatchEvent(_startEvent);
327
+ this.setCenter(event.clientX, event.clientY);
328
+ switch (operation) {
329
+ case "PAN":
330
+ if (!this.enablePan)
331
+ return;
332
+ if (this._animationId != -1) {
333
+ cancelAnimationFrame(this._animationId);
334
+ this._animationId = -1;
335
+ this._timeStart = -1;
336
+ this.activateGizmos(false);
337
+ this.dispatchEvent(_changeEvent);
338
+ }
339
+ if (this.camera) {
340
+ this.updateTbState(STATE.PAN, true);
341
+ const rayDir = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement);
342
+ if (rayDir !== void 0) {
343
+ this._startCursorPosition.copy(rayDir);
344
+ }
345
+ if (this.enableGrid) {
346
+ this.drawGrid();
347
+ this.dispatchEvent(_changeEvent);
348
+ }
349
+ }
350
+ break;
351
+ case "ROTATE":
352
+ if (!this.enableRotate)
353
+ return;
354
+ if (this._animationId != -1) {
355
+ cancelAnimationFrame(this._animationId);
356
+ this._animationId = -1;
357
+ this._timeStart = -1;
358
+ }
359
+ if (this.camera) {
360
+ this.updateTbState(STATE.ROTATE, true);
361
+ const rayDir = this.unprojectOnTbSurface(this.camera, _center.x, _center.y, this.domElement, this._tbRadius);
362
+ if (rayDir !== void 0) {
363
+ this._startCursorPosition.copy(rayDir);
364
+ }
365
+ this.activateGizmos(true);
366
+ if (this.enableAnimations) {
367
+ this._timePrev = this._timeCurrent = performance.now();
368
+ this._angleCurrent = this._anglePrev = 0;
369
+ this._cursorPosPrev.copy(this._startCursorPosition);
370
+ this._cursorPosCurr.copy(this._cursorPosPrev);
371
+ this._wCurr = 0;
372
+ this._wPrev = this._wCurr;
373
+ }
374
+ }
375
+ this.dispatchEvent(_changeEvent);
376
+ break;
377
+ case "FOV":
378
+ if (!this.enableZoom)
379
+ return;
380
+ if (((_a = this.camera) == null ? void 0 : _a.type) === "PerspectiveCamera") {
381
+ if (this._animationId != -1) {
382
+ cancelAnimationFrame(this._animationId);
383
+ this._animationId = -1;
384
+ this._timeStart = -1;
385
+ this.activateGizmos(false);
386
+ this.dispatchEvent(_changeEvent);
387
+ }
388
+ this.updateTbState(STATE.FOV, true);
389
+ this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
390
+ this._currentCursorPosition.copy(this._startCursorPosition);
391
+ }
392
+ break;
393
+ case "ZOOM":
394
+ if (!this.enableZoom)
395
+ return;
396
+ if (this._animationId != -1) {
397
+ cancelAnimationFrame(this._animationId);
398
+ this._animationId = -1;
399
+ this._timeStart = -1;
400
+ this.activateGizmos(false);
401
+ this.dispatchEvent(_changeEvent);
402
+ }
403
+ this.updateTbState(STATE.SCALE, true);
404
+ this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
405
+ this._currentCursorPosition.copy(this._startCursorPosition);
406
+ break;
407
+ }
408
+ }
409
+ };
410
+ this.onSinglePanMove = (event, opState) => {
411
+ var _a;
412
+ if (this.enabled && this.domElement) {
413
+ const restart = opState != this._state;
414
+ this.setCenter(event.clientX, event.clientY);
415
+ switch (opState) {
416
+ case STATE.PAN:
417
+ if (this.enablePan && this.camera) {
418
+ if (restart) {
419
+ this.dispatchEvent(_endEvent);
420
+ this.dispatchEvent(_startEvent);
421
+ this.updateTbState(opState, true);
422
+ const rayDir = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement);
423
+ if (rayDir !== void 0) {
424
+ this._startCursorPosition.copy(rayDir);
425
+ }
426
+ if (this.enableGrid) {
427
+ this.drawGrid();
428
+ }
429
+ this.activateGizmos(false);
430
+ } else {
431
+ const rayDir = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement);
432
+ if (rayDir !== void 0) {
433
+ this._currentCursorPosition.copy(rayDir);
434
+ }
435
+ this.applyTransformMatrix(this.pan(this._startCursorPosition, this._currentCursorPosition));
436
+ }
437
+ }
438
+ break;
439
+ case STATE.ROTATE:
440
+ if (this.enableRotate && this.camera) {
441
+ if (restart) {
442
+ this.dispatchEvent(_endEvent);
443
+ this.dispatchEvent(_startEvent);
444
+ this.updateTbState(opState, true);
445
+ const rayDir = this.unprojectOnTbSurface(
446
+ this.camera,
447
+ _center.x,
448
+ _center.y,
449
+ this.domElement,
450
+ this._tbRadius
451
+ );
452
+ if (rayDir !== void 0) {
453
+ this._startCursorPosition.copy(rayDir);
454
+ }
455
+ if (this.enableGrid) {
456
+ this.disposeGrid();
457
+ }
458
+ this.activateGizmos(true);
459
+ } else {
460
+ const rayDir = this.unprojectOnTbSurface(
461
+ this.camera,
462
+ _center.x,
463
+ _center.y,
464
+ this.domElement,
465
+ this._tbRadius
466
+ );
467
+ if (rayDir !== void 0) {
468
+ this._currentCursorPosition.copy(rayDir);
469
+ }
470
+ const distance = this._startCursorPosition.distanceTo(this._currentCursorPosition);
471
+ const angle = this._startCursorPosition.angleTo(this._currentCursorPosition);
472
+ const amount = Math.max(distance / this._tbRadius, angle);
473
+ this.applyTransformMatrix(
474
+ this.rotate(this.calculateRotationAxis(this._startCursorPosition, this._currentCursorPosition), amount)
475
+ );
476
+ if (this.enableAnimations) {
477
+ this._timePrev = this._timeCurrent;
478
+ this._timeCurrent = performance.now();
479
+ this._anglePrev = this._angleCurrent;
480
+ this._angleCurrent = amount;
481
+ this._cursorPosPrev.copy(this._cursorPosCurr);
482
+ this._cursorPosCurr.copy(this._currentCursorPosition);
483
+ this._wPrev = this._wCurr;
484
+ this._wCurr = this.calculateAngularSpeed(
485
+ this._anglePrev,
486
+ this._angleCurrent,
487
+ this._timePrev,
488
+ this._timeCurrent
489
+ );
490
+ }
491
+ }
492
+ }
493
+ break;
494
+ case STATE.SCALE:
495
+ if (this.enableZoom) {
496
+ if (restart) {
497
+ this.dispatchEvent(_endEvent);
498
+ this.dispatchEvent(_startEvent);
499
+ this.updateTbState(opState, true);
500
+ this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
501
+ this._currentCursorPosition.copy(this._startCursorPosition);
502
+ if (this.enableGrid) {
503
+ this.disposeGrid();
504
+ }
505
+ this.activateGizmos(false);
506
+ } else {
507
+ const screenNotches = 8;
508
+ this._currentCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
509
+ const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
510
+ let size = 1;
511
+ if (movement < 0) {
512
+ size = 1 / Math.pow(this.scaleFactor, -movement * screenNotches);
513
+ } else if (movement > 0) {
514
+ size = Math.pow(this.scaleFactor, movement * screenNotches);
515
+ }
516
+ this.applyTransformMatrix(this.applyScale(size, this._gizmos.position));
517
+ }
518
+ }
519
+ break;
520
+ case STATE.FOV:
521
+ if (this.enableZoom && ((_a = this.camera) == null ? void 0 : _a.type) === "PerspectiveCamera") {
522
+ if (restart) {
523
+ this.dispatchEvent(_endEvent);
524
+ this.dispatchEvent(_startEvent);
525
+ this.updateTbState(opState, true);
526
+ this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
527
+ this._currentCursorPosition.copy(this._startCursorPosition);
528
+ if (this.enableGrid) {
529
+ this.disposeGrid();
530
+ }
531
+ this.activateGizmos(false);
532
+ } else {
533
+ const screenNotches = 8;
534
+ this._currentCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
535
+ const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
536
+ let size = 1;
537
+ if (movement < 0) {
538
+ size = 1 / Math.pow(this.scaleFactor, -movement * screenNotches);
539
+ } else if (movement > 0) {
540
+ size = Math.pow(this.scaleFactor, movement * screenNotches);
541
+ }
542
+ this._v3_1.setFromMatrixPosition(this._cameraMatrixState);
543
+ const x = this._v3_1.distanceTo(this._gizmos.position);
544
+ let xNew = x / size;
545
+ xNew = MathUtils.clamp(xNew, this.minDistance, this.maxDistance);
546
+ const y = x * Math.tan(MathUtils.DEG2RAD * this._fovState * 0.5);
547
+ let newFov = MathUtils.RAD2DEG * (Math.atan(y / xNew) * 2);
548
+ newFov = MathUtils.clamp(newFov, this.minFov, this.maxFov);
549
+ const newDistance = y / Math.tan(MathUtils.DEG2RAD * (newFov / 2));
550
+ size = x / newDistance;
551
+ this._v3_2.setFromMatrixPosition(this._gizmoMatrixState);
552
+ this.setFov(newFov);
553
+ this.applyTransformMatrix(this.applyScale(size, this._v3_2, false));
554
+ const direction = this._gizmos.position.clone().sub(this.camera.position).normalize().multiplyScalar(newDistance / x);
555
+ this._m4_1.makeTranslation(direction.x, direction.y, direction.z);
556
+ }
557
+ }
558
+ break;
559
+ }
560
+ this.dispatchEvent(_changeEvent);
561
+ }
562
+ };
563
+ this.onSinglePanEnd = () => {
564
+ if (this._state == STATE.ROTATE) {
565
+ if (!this.enableRotate) {
566
+ return;
567
+ }
568
+ if (this.enableAnimations) {
569
+ const deltaTime = performance.now() - this._timeCurrent;
570
+ if (deltaTime < 120) {
571
+ const w = Math.abs((this._wPrev + this._wCurr) / 2);
572
+ const self = this;
573
+ this._animationId = window.requestAnimationFrame(function(t) {
574
+ self.updateTbState(STATE.ANIMATION_ROTATE, true);
575
+ const rotationAxis = self.calculateRotationAxis(self._cursorPosPrev, self._cursorPosCurr);
576
+ self.onRotationAnim(t, rotationAxis, Math.min(w, self.wMax));
577
+ });
578
+ } else {
579
+ this.updateTbState(STATE.IDLE, false);
580
+ this.activateGizmos(false);
581
+ this.dispatchEvent(_changeEvent);
582
+ }
583
+ } else {
584
+ this.updateTbState(STATE.IDLE, false);
585
+ this.activateGizmos(false);
586
+ this.dispatchEvent(_changeEvent);
587
+ }
588
+ } else if (this._state == STATE.PAN || this._state == STATE.IDLE) {
589
+ this.updateTbState(STATE.IDLE, false);
590
+ if (this.enableGrid) {
591
+ this.disposeGrid();
592
+ }
593
+ this.activateGizmos(false);
594
+ this.dispatchEvent(_changeEvent);
595
+ }
596
+ this.dispatchEvent(_endEvent);
597
+ };
598
+ this.onDoubleTap = (event) => {
599
+ if (this.enabled && this.enablePan && this.scene && this.camera && this.domElement) {
600
+ this.dispatchEvent(_startEvent);
601
+ this.setCenter(event.clientX, event.clientY);
602
+ const hitP = this.unprojectOnObj(this.getCursorNDC(_center.x, _center.y, this.domElement), this.camera);
603
+ if (hitP && this.enableAnimations) {
604
+ const self = this;
605
+ if (this._animationId != -1) {
606
+ window.cancelAnimationFrame(this._animationId);
607
+ }
608
+ this._timeStart = -1;
609
+ this._animationId = window.requestAnimationFrame(function(t) {
610
+ self.updateTbState(STATE.ANIMATION_FOCUS, true);
611
+ self.onFocusAnim(t, hitP, self._cameraMatrixState, self._gizmoMatrixState);
612
+ });
613
+ } else if (hitP && !this.enableAnimations) {
614
+ this.updateTbState(STATE.FOCUS, true);
615
+ this.focus(hitP, this.scaleFactor);
616
+ this.updateTbState(STATE.IDLE, false);
617
+ this.dispatchEvent(_changeEvent);
618
+ }
619
+ }
620
+ this.dispatchEvent(_endEvent);
621
+ };
622
+ this.onDoublePanStart = () => {
623
+ if (this.enabled && this.enablePan && this.camera && this.domElement) {
624
+ this.dispatchEvent(_startEvent);
625
+ this.updateTbState(STATE.PAN, true);
626
+ this.setCenter(
627
+ (this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2,
628
+ (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2
629
+ );
630
+ const rayDir = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement, true);
631
+ if (rayDir !== void 0) {
632
+ this._startCursorPosition.copy(rayDir);
633
+ }
634
+ this._currentCursorPosition.copy(this._startCursorPosition);
635
+ this.activateGizmos(false);
636
+ }
637
+ };
638
+ this.onDoublePanMove = () => {
639
+ if (this.enabled && this.enablePan && this.camera && this.domElement) {
640
+ this.setCenter(
641
+ (this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2,
642
+ (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2
643
+ );
644
+ if (this._state != STATE.PAN) {
645
+ this.updateTbState(STATE.PAN, true);
646
+ this._startCursorPosition.copy(this._currentCursorPosition);
647
+ }
648
+ const rayDir = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement, true);
649
+ if (rayDir !== void 0)
650
+ this._currentCursorPosition.copy(rayDir);
651
+ this.applyTransformMatrix(this.pan(this._startCursorPosition, this._currentCursorPosition, true));
652
+ this.dispatchEvent(_changeEvent);
653
+ }
654
+ };
655
+ this.onDoublePanEnd = () => {
656
+ this.updateTbState(STATE.IDLE, false);
657
+ this.dispatchEvent(_endEvent);
658
+ };
659
+ this.onRotateStart = () => {
660
+ var _a;
661
+ if (this.enabled && this.enableRotate) {
662
+ this.dispatchEvent(_startEvent);
663
+ this.updateTbState(STATE.ZROTATE, true);
664
+ this._startFingerRotation = this.getAngle(this._touchCurrent[1], this._touchCurrent[0]) + this.getAngle(this._touchStart[1], this._touchStart[0]);
665
+ this._currentFingerRotation = this._startFingerRotation;
666
+ (_a = this.camera) == null ? void 0 : _a.getWorldDirection(this._rotationAxis);
667
+ if (!this.enablePan && !this.enableZoom) {
668
+ this.activateGizmos(true);
669
+ }
670
+ }
671
+ };
672
+ this.onRotateMove = () => {
673
+ var _a;
674
+ if (this.enabled && this.enableRotate && this.camera && this.domElement) {
675
+ this.setCenter(
676
+ (this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2,
677
+ (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2
678
+ );
679
+ let rotationPoint;
680
+ if (this._state != STATE.ZROTATE) {
681
+ this.updateTbState(STATE.ZROTATE, true);
682
+ this._startFingerRotation = this._currentFingerRotation;
683
+ }
684
+ this._currentFingerRotation = this.getAngle(this._touchCurrent[1], this._touchCurrent[0]) + this.getAngle(this._touchStart[1], this._touchStart[0]);
685
+ if (!this.enablePan) {
686
+ rotationPoint = new Vector3().setFromMatrixPosition(this._gizmoMatrixState);
687
+ } else if (this.camera) {
688
+ this._v3_2.setFromMatrixPosition(this._gizmoMatrixState);
689
+ rotationPoint = (_a = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement)) == null ? void 0 : _a.applyQuaternion(this.camera.quaternion).multiplyScalar(1 / this.camera.zoom).add(this._v3_2);
690
+ }
691
+ const amount = MathUtils.DEG2RAD * (this._startFingerRotation - this._currentFingerRotation);
692
+ if (rotationPoint !== void 0) {
693
+ this.applyTransformMatrix(this.zRotate(rotationPoint, amount));
694
+ }
695
+ this.dispatchEvent(_changeEvent);
696
+ }
697
+ };
698
+ this.onRotateEnd = () => {
699
+ this.updateTbState(STATE.IDLE, false);
700
+ this.activateGizmos(false);
701
+ this.dispatchEvent(_endEvent);
702
+ };
703
+ this.onPinchStart = () => {
704
+ if (this.enabled && this.enableZoom) {
705
+ this.dispatchEvent(_startEvent);
706
+ this.updateTbState(STATE.SCALE, true);
707
+ this._startFingerDistance = this.calculatePointersDistance(this._touchCurrent[0], this._touchCurrent[1]);
708
+ this._currentFingerDistance = this._startFingerDistance;
709
+ this.activateGizmos(false);
710
+ }
711
+ };
712
+ this.onPinchMove = () => {
713
+ var _a, _b, _c, _d;
714
+ if (this.enabled && this.enableZoom && this.domElement) {
715
+ this.setCenter(
716
+ (this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2,
717
+ (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2
718
+ );
719
+ const minDistance = 12;
720
+ if (this._state != STATE.SCALE) {
721
+ this._startFingerDistance = this._currentFingerDistance;
722
+ this.updateTbState(STATE.SCALE, true);
723
+ }
724
+ this._currentFingerDistance = Math.max(
725
+ this.calculatePointersDistance(this._touchCurrent[0], this._touchCurrent[1]),
726
+ minDistance * this._devPxRatio
727
+ );
728
+ const amount = this._currentFingerDistance / this._startFingerDistance;
729
+ let scalePoint;
730
+ if (!this.enablePan) {
731
+ scalePoint = this._gizmos.position;
732
+ } else {
733
+ if (((_a = this.camera) == null ? void 0 : _a.type) === "OrthographicCamera") {
734
+ scalePoint = (_b = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement)) == null ? void 0 : _b.applyQuaternion(this.camera.quaternion).multiplyScalar(1 / this.camera.zoom).add(this._gizmos.position);
735
+ } else if (((_c = this.camera) == null ? void 0 : _c.type) === "PerspectiveCamera") {
736
+ scalePoint = (_d = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement)) == null ? void 0 : _d.applyQuaternion(this.camera.quaternion).add(this._gizmos.position);
737
+ }
738
+ }
739
+ if (scalePoint !== void 0) {
740
+ this.applyTransformMatrix(this.applyScale(amount, scalePoint));
741
+ }
742
+ this.dispatchEvent(_changeEvent);
743
+ }
744
+ };
745
+ this.onPinchEnd = () => {
746
+ this.updateTbState(STATE.IDLE, false);
747
+ this.dispatchEvent(_endEvent);
748
+ };
749
+ this.onTriplePanStart = () => {
750
+ if (this.enabled && this.enableZoom && this.domElement) {
751
+ this.dispatchEvent(_startEvent);
752
+ this.updateTbState(STATE.SCALE, true);
753
+ let clientX = 0;
754
+ let clientY = 0;
755
+ const nFingers = this._touchCurrent.length;
756
+ for (let i = 0; i < nFingers; i++) {
757
+ clientX += this._touchCurrent[i].clientX;
758
+ clientY += this._touchCurrent[i].clientY;
759
+ }
760
+ this.setCenter(clientX / nFingers, clientY / nFingers);
761
+ this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
762
+ this._currentCursorPosition.copy(this._startCursorPosition);
763
+ }
764
+ };
765
+ this.onTriplePanMove = () => {
766
+ if (this.enabled && this.enableZoom && this.camera && this.domElement) {
767
+ let clientX = 0;
768
+ let clientY = 0;
769
+ const nFingers = this._touchCurrent.length;
770
+ for (let i = 0; i < nFingers; i++) {
771
+ clientX += this._touchCurrent[i].clientX;
772
+ clientY += this._touchCurrent[i].clientY;
773
+ }
774
+ this.setCenter(clientX / nFingers, clientY / nFingers);
775
+ const screenNotches = 8;
776
+ this._currentCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
777
+ const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
778
+ let size = 1;
779
+ if (movement < 0) {
780
+ size = 1 / Math.pow(this.scaleFactor, -movement * screenNotches);
781
+ } else if (movement > 0) {
782
+ size = Math.pow(this.scaleFactor, movement * screenNotches);
783
+ }
784
+ this._v3_1.setFromMatrixPosition(this._cameraMatrixState);
785
+ const x = this._v3_1.distanceTo(this._gizmos.position);
786
+ let xNew = x / size;
787
+ xNew = MathUtils.clamp(xNew, this.minDistance, this.maxDistance);
788
+ const y = x * Math.tan(MathUtils.DEG2RAD * this._fovState * 0.5);
789
+ let newFov = MathUtils.RAD2DEG * (Math.atan(y / xNew) * 2);
790
+ newFov = MathUtils.clamp(newFov, this.minFov, this.maxFov);
791
+ const newDistance = y / Math.tan(MathUtils.DEG2RAD * (newFov / 2));
792
+ size = x / newDistance;
793
+ this._v3_2.setFromMatrixPosition(this._gizmoMatrixState);
794
+ this.setFov(newFov);
795
+ this.applyTransformMatrix(this.applyScale(size, this._v3_2, false));
796
+ const direction = this._gizmos.position.clone().sub(this.camera.position).normalize().multiplyScalar(newDistance / x);
797
+ this._m4_1.makeTranslation(direction.x, direction.y, direction.z);
798
+ this.dispatchEvent(_changeEvent);
799
+ }
800
+ };
801
+ this.onTriplePanEnd = () => {
802
+ this.updateTbState(STATE.IDLE, false);
803
+ this.dispatchEvent(_endEvent);
804
+ };
805
+ this.setCenter = (clientX, clientY) => {
806
+ _center.x = clientX;
807
+ _center.y = clientY;
808
+ };
809
+ this.initializeMouseActions = () => {
810
+ this.setMouseAction("PAN", 0, "CTRL");
811
+ this.setMouseAction("PAN", 2);
812
+ this.setMouseAction("ROTATE", 0);
813
+ this.setMouseAction("ZOOM", "WHEEL");
814
+ this.setMouseAction("ZOOM", 1);
815
+ this.setMouseAction("FOV", "WHEEL", "SHIFT");
816
+ this.setMouseAction("FOV", 1, "SHIFT");
817
+ };
818
+ this.setMouseAction = (operation, mouse, key = null) => {
819
+ const operationInput = ["PAN", "ROTATE", "ZOOM", "FOV"];
820
+ const mouseInput = [0, 1, 2, "WHEEL"];
821
+ const keyInput = ["CTRL", "SHIFT", null];
822
+ let state;
823
+ if (!operationInput.includes(operation) || !mouseInput.includes(mouse) || !keyInput.includes(key)) {
824
+ return false;
825
+ }
826
+ if (mouse == "WHEEL") {
827
+ if (operation != "ZOOM" && operation != "FOV") {
828
+ return false;
829
+ }
830
+ }
831
+ switch (operation) {
832
+ case "PAN":
833
+ state = STATE.PAN;
834
+ break;
835
+ case "ROTATE":
836
+ state = STATE.ROTATE;
837
+ break;
838
+ case "ZOOM":
839
+ state = STATE.SCALE;
840
+ break;
841
+ case "FOV":
842
+ state = STATE.FOV;
843
+ break;
844
+ }
845
+ const action = {
846
+ operation,
847
+ mouse,
848
+ key,
849
+ state
850
+ };
851
+ for (let i = 0; i < this.mouseActions.length; i++) {
852
+ if (this.mouseActions[i].mouse == action.mouse && this.mouseActions[i].key == action.key) {
853
+ this.mouseActions.splice(i, 1, action);
854
+ return true;
855
+ }
856
+ }
857
+ this.mouseActions.push(action);
858
+ return true;
859
+ };
860
+ this.getOpFromAction = (mouse, key) => {
861
+ let action;
862
+ for (let i = 0; i < this.mouseActions.length; i++) {
863
+ action = this.mouseActions[i];
864
+ if (action.mouse == mouse && action.key == key) {
865
+ return action.operation;
866
+ }
867
+ }
868
+ if (key) {
869
+ for (let i = 0; i < this.mouseActions.length; i++) {
870
+ action = this.mouseActions[i];
871
+ if (action.mouse == mouse && action.key == null) {
872
+ return action.operation;
873
+ }
874
+ }
875
+ }
876
+ return null;
877
+ };
878
+ this.getOpStateFromAction = (mouse, key) => {
879
+ let action;
880
+ for (let i = 0; i < this.mouseActions.length; i++) {
881
+ action = this.mouseActions[i];
882
+ if (action.mouse == mouse && action.key == key) {
883
+ return action.state;
884
+ }
885
+ }
886
+ if (key) {
887
+ for (let i = 0; i < this.mouseActions.length; i++) {
888
+ action = this.mouseActions[i];
889
+ if (action.mouse == mouse && action.key == null) {
890
+ return action.state;
891
+ }
892
+ }
893
+ }
894
+ return null;
895
+ };
896
+ this.getAngle = (p1, p2) => {
897
+ return Math.atan2(p2.clientY - p1.clientY, p2.clientX - p1.clientX) * 180 / Math.PI;
898
+ };
899
+ this.updateTouchEvent = (event) => {
900
+ for (let i = 0; i < this._touchCurrent.length; i++) {
901
+ if (this._touchCurrent[i].pointerId == event.pointerId) {
902
+ this._touchCurrent.splice(i, 1, event);
903
+ break;
904
+ }
905
+ }
906
+ };
907
+ this.calculateAngularSpeed = (p0, p1, t0, t1) => {
908
+ const s = p1 - p0;
909
+ const t = (t1 - t0) / 1e3;
910
+ if (t == 0) {
911
+ return 0;
912
+ }
913
+ return s / t;
914
+ };
915
+ this.calculatePointersDistance = (p0, p1) => {
916
+ return Math.sqrt(Math.pow(p1.clientX - p0.clientX, 2) + Math.pow(p1.clientY - p0.clientY, 2));
917
+ };
918
+ this.calculateRotationAxis = (vec1, vec2) => {
919
+ this._rotationMatrix.extractRotation(this._cameraMatrixState);
920
+ this._quat.setFromRotationMatrix(this._rotationMatrix);
921
+ this._rotationAxis.crossVectors(vec1, vec2).applyQuaternion(this._quat);
922
+ return this._rotationAxis.normalize().clone();
923
+ };
924
+ this.calculateTbRadius = (camera2) => {
925
+ const factor = 0.67;
926
+ const distance = camera2.position.distanceTo(this._gizmos.position);
927
+ if (camera2.type == "PerspectiveCamera") {
928
+ const halfFovV = MathUtils.DEG2RAD * camera2.fov * 0.5;
929
+ const halfFovH = Math.atan(camera2.aspect * Math.tan(halfFovV));
930
+ return Math.tan(Math.min(halfFovV, halfFovH)) * distance * factor;
931
+ } else if (camera2.type == "OrthographicCamera") {
932
+ return Math.min(camera2.top, camera2.right) * factor;
933
+ }
934
+ };
935
+ this.focus = (point, size, amount = 1) => {
936
+ if (this.camera) {
937
+ const focusPoint = point.clone();
938
+ focusPoint.sub(this._gizmos.position).multiplyScalar(amount);
939
+ this._translationMatrix.makeTranslation(focusPoint.x, focusPoint.y, focusPoint.z);
940
+ const gizmoStateTemp = this._gizmoMatrixState.clone();
941
+ this._gizmoMatrixState.premultiply(this._translationMatrix);
942
+ this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
943
+ const cameraStateTemp = this._cameraMatrixState.clone();
944
+ this._cameraMatrixState.premultiply(this._translationMatrix);
945
+ this._cameraMatrixState.decompose(this.camera.position, this.camera.quaternion, this.camera.scale);
946
+ if (this.enableZoom) {
947
+ this.applyTransformMatrix(this.applyScale(size, this._gizmos.position));
948
+ }
949
+ this._gizmoMatrixState.copy(gizmoStateTemp);
950
+ this._cameraMatrixState.copy(cameraStateTemp);
951
+ }
952
+ };
953
+ this.drawGrid = () => {
954
+ var _a, _b;
955
+ if (this.scene) {
956
+ const color = 8947848;
957
+ const multiplier = 3;
958
+ let size, divisions, maxLength, tick;
959
+ if (((_a = this.camera) == null ? void 0 : _a.type) === "OrthographicCamera") {
960
+ const width = this.camera.right - this.camera.left;
961
+ const height = this.camera.bottom - this.camera.top;
962
+ maxLength = Math.max(width, height);
963
+ tick = maxLength / 20;
964
+ size = maxLength / this.camera.zoom * multiplier;
965
+ divisions = size / tick * this.camera.zoom;
966
+ } else if (((_b = this.camera) == null ? void 0 : _b.type) === "PerspectiveCamera") {
967
+ const distance = this.camera.position.distanceTo(this._gizmos.position);
968
+ const halfFovV = MathUtils.DEG2RAD * this.camera.fov * 0.5;
969
+ const halfFovH = Math.atan(this.camera.aspect * Math.tan(halfFovV));
970
+ maxLength = Math.tan(Math.max(halfFovV, halfFovH)) * distance * 2;
971
+ tick = maxLength / 20;
972
+ size = maxLength * multiplier;
973
+ divisions = size / tick;
974
+ }
975
+ if (this._grid == null && this.camera) {
976
+ this._grid = new GridHelper(size, divisions, color, color);
977
+ this._grid.position.copy(this._gizmos.position);
978
+ this._gridPosition.copy(this._grid.position);
979
+ this._grid.quaternion.copy(this.camera.quaternion);
980
+ this._grid.rotateX(Math.PI * 0.5);
981
+ this.scene.add(this._grid);
982
+ }
983
+ }
984
+ };
985
+ this.connect = (domElement2) => {
986
+ if (domElement2 === document) {
987
+ console.error(
988
+ 'THREE.ArcballControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.'
989
+ );
990
+ }
991
+ this.domElement = domElement2;
992
+ this.domElement.style.touchAction = "none";
993
+ this.domElement.addEventListener("contextmenu", this.onContextMenu);
994
+ this.domElement.addEventListener("pointerdown", this.onPointerDown);
995
+ this.domElement.addEventListener("pointercancel", this.onPointerCancel);
996
+ this.domElement.addEventListener("wheel", this.onWheel);
997
+ };
998
+ this.dispose = () => {
999
+ var _a, _b, _c, _d, _e;
1000
+ if (this._animationId != -1) {
1001
+ window.cancelAnimationFrame(this._animationId);
1002
+ }
1003
+ (_a = this.domElement) == null ? void 0 : _a.removeEventListener("pointerdown", this.onPointerDown);
1004
+ (_b = this.domElement) == null ? void 0 : _b.removeEventListener("pointercancel", this.onPointerCancel);
1005
+ (_c = this.domElement) == null ? void 0 : _c.removeEventListener("wheel", this.onWheel);
1006
+ (_d = this.domElement) == null ? void 0 : _d.removeEventListener("contextmenu", this.onContextMenu);
1007
+ window.removeEventListener("pointermove", this.onPointerMove);
1008
+ window.removeEventListener("pointerup", this.onPointerUp);
1009
+ window.removeEventListener("resize", this.onWindowResize);
1010
+ (_e = this.scene) == null ? void 0 : _e.remove(this._gizmos);
1011
+ this.disposeGrid();
1012
+ };
1013
+ this.disposeGrid = () => {
1014
+ if (this._grid && this.scene) {
1015
+ this.scene.remove(this._grid);
1016
+ this._grid = null;
1017
+ }
1018
+ };
1019
+ this.easeOutCubic = (t) => {
1020
+ return 1 - Math.pow(1 - t, 3);
1021
+ };
1022
+ this.activateGizmos = (isActive) => {
1023
+ for (const gizmo of this._gizmos.children) {
1024
+ ;
1025
+ gizmo.material.setValues({ opacity: isActive ? 1 : 0.6 });
1026
+ }
1027
+ };
1028
+ this.getCursorNDC = (cursorX, cursorY, canvas) => {
1029
+ const canvasRect = canvas.getBoundingClientRect();
1030
+ this._v2_1.setX((cursorX - canvasRect.left) / canvasRect.width * 2 - 1);
1031
+ this._v2_1.setY((canvasRect.bottom - cursorY) / canvasRect.height * 2 - 1);
1032
+ return this._v2_1.clone();
1033
+ };
1034
+ this.getCursorPosition = (cursorX, cursorY, canvas) => {
1035
+ var _a;
1036
+ this._v2_1.copy(this.getCursorNDC(cursorX, cursorY, canvas));
1037
+ if (((_a = this.camera) == null ? void 0 : _a.type) === "OrthographicCamera") {
1038
+ this._v2_1.x *= (this.camera.right - this.camera.left) * 0.5;
1039
+ this._v2_1.y *= (this.camera.top - this.camera.bottom) * 0.5;
1040
+ }
1041
+ return this._v2_1.clone();
1042
+ };
1043
+ this.setCamera = (camera2) => {
1044
+ if (camera2) {
1045
+ camera2.lookAt(this.target);
1046
+ camera2.updateMatrix();
1047
+ if ((camera2 == null ? void 0 : camera2.type) == "PerspectiveCamera") {
1048
+ this._fov0 = camera2.fov;
1049
+ this._fovState = camera2.fov;
1050
+ }
1051
+ this._cameraMatrixState0.copy(camera2.matrix);
1052
+ this._cameraMatrixState.copy(this._cameraMatrixState0);
1053
+ this._cameraProjectionState.copy(camera2.projectionMatrix);
1054
+ this._zoom0 = camera2.zoom;
1055
+ this._zoomState = this._zoom0;
1056
+ this._initialNear = camera2.near;
1057
+ this._nearPos0 = camera2.position.distanceTo(this.target) - camera2.near;
1058
+ this._nearPos = this._initialNear;
1059
+ this._initialFar = camera2.far;
1060
+ this._farPos0 = camera2.position.distanceTo(this.target) - camera2.far;
1061
+ this._farPos = this._initialFar;
1062
+ this._up0.copy(camera2.up);
1063
+ this._upState.copy(camera2.up);
1064
+ this.camera = camera2;
1065
+ this.camera.updateProjectionMatrix();
1066
+ const tbRadius = this.calculateTbRadius(camera2);
1067
+ if (tbRadius !== void 0) {
1068
+ this._tbRadius = tbRadius;
1069
+ }
1070
+ this.makeGizmos(this.target, this._tbRadius);
1071
+ }
1072
+ };
1073
+ this.makeGizmos = (tbCenter, tbRadius) => {
1074
+ const curve = new EllipseCurve(0, 0, tbRadius, tbRadius);
1075
+ const points = curve.getPoints(this._curvePts);
1076
+ const curveGeometry = new BufferGeometry().setFromPoints(points);
1077
+ const curveMaterialX = new LineBasicMaterial({ color: 16744576, fog: false, transparent: true, opacity: 0.6 });
1078
+ const curveMaterialY = new LineBasicMaterial({ color: 8454016, fog: false, transparent: true, opacity: 0.6 });
1079
+ const curveMaterialZ = new LineBasicMaterial({ color: 8421631, fog: false, transparent: true, opacity: 0.6 });
1080
+ const gizmoX = new Line(curveGeometry, curveMaterialX);
1081
+ const gizmoY = new Line(curveGeometry, curveMaterialY);
1082
+ const gizmoZ = new Line(curveGeometry, curveMaterialZ);
1083
+ const rotation = Math.PI * 0.5;
1084
+ gizmoX.rotation.x = rotation;
1085
+ gizmoY.rotation.y = rotation;
1086
+ this._gizmoMatrixState0.identity().setPosition(tbCenter);
1087
+ this._gizmoMatrixState.copy(this._gizmoMatrixState0);
1088
+ if (this.camera && this.camera.zoom != 1) {
1089
+ const size = 1 / this.camera.zoom;
1090
+ this._scaleMatrix.makeScale(size, size, size);
1091
+ this._translationMatrix.makeTranslation(-tbCenter.x, -tbCenter.y, -tbCenter.z);
1092
+ this._gizmoMatrixState.premultiply(this._translationMatrix).premultiply(this._scaleMatrix);
1093
+ this._translationMatrix.makeTranslation(tbCenter.x, tbCenter.y, tbCenter.z);
1094
+ this._gizmoMatrixState.premultiply(this._translationMatrix);
1095
+ }
1096
+ this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
1097
+ this._gizmos.clear();
1098
+ this._gizmos.add(gizmoX);
1099
+ this._gizmos.add(gizmoY);
1100
+ this._gizmos.add(gizmoZ);
1101
+ };
1102
+ this.onFocusAnim = (time, point, cameraMatrix, gizmoMatrix) => {
1103
+ if (this._timeStart == -1) {
1104
+ this._timeStart = time;
1105
+ }
1106
+ if (this._state == STATE.ANIMATION_FOCUS) {
1107
+ const deltaTime = time - this._timeStart;
1108
+ const animTime = deltaTime / this.focusAnimationTime;
1109
+ this._gizmoMatrixState.copy(gizmoMatrix);
1110
+ if (animTime >= 1) {
1111
+ this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
1112
+ this.focus(point, this.scaleFactor);
1113
+ this._timeStart = -1;
1114
+ this.updateTbState(STATE.IDLE, false);
1115
+ this.activateGizmos(false);
1116
+ this.dispatchEvent(_changeEvent);
1117
+ } else {
1118
+ const amount = this.easeOutCubic(animTime);
1119
+ const size = 1 - amount + this.scaleFactor * amount;
1120
+ this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
1121
+ this.focus(point, size, amount);
1122
+ this.dispatchEvent(_changeEvent);
1123
+ const self = this;
1124
+ this._animationId = window.requestAnimationFrame(function(t) {
1125
+ self.onFocusAnim(t, point, cameraMatrix, gizmoMatrix.clone());
1126
+ });
1127
+ }
1128
+ } else {
1129
+ this._animationId = -1;
1130
+ this._timeStart = -1;
1131
+ }
1132
+ };
1133
+ this.onRotationAnim = (time, rotationAxis, w0) => {
1134
+ if (this._timeStart == -1) {
1135
+ this._anglePrev = 0;
1136
+ this._angleCurrent = 0;
1137
+ this._timeStart = time;
1138
+ }
1139
+ if (this._state == STATE.ANIMATION_ROTATE) {
1140
+ const deltaTime = (time - this._timeStart) / 1e3;
1141
+ const w = w0 + -this.dampingFactor * deltaTime;
1142
+ if (w > 0) {
1143
+ this._angleCurrent = 0.5 * -this.dampingFactor * Math.pow(deltaTime, 2) + w0 * deltaTime + 0;
1144
+ this.applyTransformMatrix(this.rotate(rotationAxis, this._angleCurrent));
1145
+ this.dispatchEvent(_changeEvent);
1146
+ const self = this;
1147
+ this._animationId = window.requestAnimationFrame(function(t) {
1148
+ self.onRotationAnim(t, rotationAxis, w0);
1149
+ });
1150
+ } else {
1151
+ this._animationId = -1;
1152
+ this._timeStart = -1;
1153
+ this.updateTbState(STATE.IDLE, false);
1154
+ this.activateGizmos(false);
1155
+ this.dispatchEvent(_changeEvent);
1156
+ }
1157
+ } else {
1158
+ this._animationId = -1;
1159
+ this._timeStart = -1;
1160
+ if (this._state != STATE.ROTATE) {
1161
+ this.activateGizmos(false);
1162
+ this.dispatchEvent(_changeEvent);
1163
+ }
1164
+ }
1165
+ };
1166
+ this.pan = (p0, p1, adjust = false) => {
1167
+ if (this.camera) {
1168
+ const movement = p0.clone().sub(p1);
1169
+ if (this.camera.type === "OrthographicCamera") {
1170
+ movement.multiplyScalar(1 / this.camera.zoom);
1171
+ }
1172
+ if (this.camera.type === "PerspectiveCamera" && adjust) {
1173
+ this._v3_1.setFromMatrixPosition(this._cameraMatrixState0);
1174
+ this._v3_2.setFromMatrixPosition(this._gizmoMatrixState0);
1175
+ const distanceFactor = this._v3_1.distanceTo(this._v3_2) / this.camera.position.distanceTo(this._gizmos.position);
1176
+ movement.multiplyScalar(1 / distanceFactor);
1177
+ }
1178
+ this._v3_1.set(movement.x, movement.y, 0).applyQuaternion(this.camera.quaternion);
1179
+ this._m4_1.makeTranslation(this._v3_1.x, this._v3_1.y, this._v3_1.z);
1180
+ this.setTransformationMatrices(this._m4_1, this._m4_1);
1181
+ }
1182
+ return _transformation;
1183
+ };
1184
+ this.reset = () => {
1185
+ if (this.camera) {
1186
+ this.camera.zoom = this._zoom0;
1187
+ if (this.camera.type === "PerspectiveCamera") {
1188
+ this.camera.fov = this._fov0;
1189
+ }
1190
+ this.camera.near = this._nearPos;
1191
+ this.camera.far = this._farPos;
1192
+ this._cameraMatrixState.copy(this._cameraMatrixState0);
1193
+ this._cameraMatrixState.decompose(this.camera.position, this.camera.quaternion, this.camera.scale);
1194
+ this.camera.up.copy(this._up0);
1195
+ this.camera.updateMatrix();
1196
+ this.camera.updateProjectionMatrix();
1197
+ this._gizmoMatrixState.copy(this._gizmoMatrixState0);
1198
+ this._gizmoMatrixState0.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
1199
+ this._gizmos.updateMatrix();
1200
+ const tbRadius = this.calculateTbRadius(this.camera);
1201
+ if (tbRadius !== void 0) {
1202
+ this._tbRadius = tbRadius;
1203
+ }
1204
+ this.makeGizmos(this._gizmos.position, this._tbRadius);
1205
+ this.camera.lookAt(this._gizmos.position);
1206
+ this.updateTbState(STATE.IDLE, false);
1207
+ this.dispatchEvent(_changeEvent);
1208
+ }
1209
+ };
1210
+ this.rotate = (axis, angle) => {
1211
+ const point = this._gizmos.position;
1212
+ this._translationMatrix.makeTranslation(-point.x, -point.y, -point.z);
1213
+ this._rotationMatrix.makeRotationAxis(axis, -angle);
1214
+ this._m4_1.makeTranslation(point.x, point.y, point.z);
1215
+ this._m4_1.multiply(this._rotationMatrix);
1216
+ this._m4_1.multiply(this._translationMatrix);
1217
+ this.setTransformationMatrices(this._m4_1);
1218
+ return _transformation;
1219
+ };
1220
+ this.copyState = () => {
1221
+ var _a;
1222
+ if (this.camera) {
1223
+ const state = JSON.stringify(
1224
+ ((_a = this.camera) == null ? void 0 : _a.type) === "OrthographicCamera" ? {
1225
+ arcballState: {
1226
+ cameraFar: this.camera.far,
1227
+ cameraMatrix: this.camera.matrix,
1228
+ cameraNear: this.camera.near,
1229
+ cameraUp: this.camera.up,
1230
+ cameraZoom: this.camera.zoom,
1231
+ gizmoMatrix: this._gizmos.matrix
1232
+ }
1233
+ } : {
1234
+ arcballState: {
1235
+ cameraFar: this.camera.far,
1236
+ cameraFov: this.camera.fov,
1237
+ cameraMatrix: this.camera.matrix,
1238
+ cameraNear: this.camera.near,
1239
+ cameraUp: this.camera.up,
1240
+ cameraZoom: this.camera.zoom,
1241
+ gizmoMatrix: this._gizmos.matrix
1242
+ }
1243
+ }
1244
+ );
1245
+ navigator.clipboard.writeText(state);
1246
+ }
1247
+ };
1248
+ this.pasteState = () => {
1249
+ const self = this;
1250
+ navigator.clipboard.readText().then(function resolved(value) {
1251
+ self.setStateFromJSON(value);
1252
+ });
1253
+ };
1254
+ this.saveState = () => {
1255
+ if (!this.camera)
1256
+ return;
1257
+ this._cameraMatrixState0.copy(this.camera.matrix);
1258
+ this._gizmoMatrixState0.copy(this._gizmos.matrix);
1259
+ this._nearPos = this.camera.near;
1260
+ this._farPos = this.camera.far;
1261
+ this._zoom0 = this.camera.zoom;
1262
+ this._up0.copy(this.camera.up);
1263
+ if (this.camera.type === "PerspectiveCamera") {
1264
+ this._fov0 = this.camera.fov;
1265
+ }
1266
+ };
1267
+ this.applyScale = (size, point, scaleGizmos = true) => {
1268
+ if (!this.camera)
1269
+ return;
1270
+ const scalePoint = point.clone();
1271
+ let sizeInverse = 1 / size;
1272
+ if (this.camera.type === "OrthographicCamera") {
1273
+ this.camera.zoom = this._zoomState;
1274
+ this.camera.zoom *= size;
1275
+ if (this.camera.zoom > this.maxZoom) {
1276
+ this.camera.zoom = this.maxZoom;
1277
+ sizeInverse = this._zoomState / this.maxZoom;
1278
+ } else if (this.camera.zoom < this.minZoom) {
1279
+ this.camera.zoom = this.minZoom;
1280
+ sizeInverse = this._zoomState / this.minZoom;
1281
+ }
1282
+ this.camera.updateProjectionMatrix();
1283
+ this._v3_1.setFromMatrixPosition(this._gizmoMatrixState);
1284
+ this._scaleMatrix.makeScale(sizeInverse, sizeInverse, sizeInverse);
1285
+ this._translationMatrix.makeTranslation(-this._v3_1.x, -this._v3_1.y, -this._v3_1.z);
1286
+ this._m4_2.makeTranslation(this._v3_1.x, this._v3_1.y, this._v3_1.z).multiply(this._scaleMatrix);
1287
+ this._m4_2.multiply(this._translationMatrix);
1288
+ scalePoint.sub(this._v3_1);
1289
+ const amount = scalePoint.clone().multiplyScalar(sizeInverse);
1290
+ scalePoint.sub(amount);
1291
+ this._m4_1.makeTranslation(scalePoint.x, scalePoint.y, scalePoint.z);
1292
+ this._m4_2.premultiply(this._m4_1);
1293
+ this.setTransformationMatrices(this._m4_1, this._m4_2);
1294
+ return _transformation;
1295
+ }
1296
+ if (this.camera.type === "PerspectiveCamera") {
1297
+ this._v3_1.setFromMatrixPosition(this._cameraMatrixState);
1298
+ this._v3_2.setFromMatrixPosition(this._gizmoMatrixState);
1299
+ let distance = this._v3_1.distanceTo(scalePoint);
1300
+ let amount = distance - distance * sizeInverse;
1301
+ const newDistance = distance - amount;
1302
+ if (newDistance < this.minDistance) {
1303
+ sizeInverse = this.minDistance / distance;
1304
+ amount = distance - distance * sizeInverse;
1305
+ } else if (newDistance > this.maxDistance) {
1306
+ sizeInverse = this.maxDistance / distance;
1307
+ amount = distance - distance * sizeInverse;
1308
+ }
1309
+ let direction = scalePoint.clone().sub(this._v3_1).normalize().multiplyScalar(amount);
1310
+ this._m4_1.makeTranslation(direction.x, direction.y, direction.z);
1311
+ if (scaleGizmos) {
1312
+ const pos = this._v3_2;
1313
+ distance = pos.distanceTo(scalePoint);
1314
+ amount = distance - distance * sizeInverse;
1315
+ direction = scalePoint.clone().sub(this._v3_2).normalize().multiplyScalar(amount);
1316
+ this._translationMatrix.makeTranslation(pos.x, pos.y, pos.z);
1317
+ this._scaleMatrix.makeScale(sizeInverse, sizeInverse, sizeInverse);
1318
+ this._m4_2.makeTranslation(direction.x, direction.y, direction.z).multiply(this._translationMatrix);
1319
+ this._m4_2.multiply(this._scaleMatrix);
1320
+ this._translationMatrix.makeTranslation(-pos.x, -pos.y, -pos.z);
1321
+ this._m4_2.multiply(this._translationMatrix);
1322
+ this.setTransformationMatrices(this._m4_1, this._m4_2);
1323
+ } else {
1324
+ this.setTransformationMatrices(this._m4_1);
1325
+ }
1326
+ return _transformation;
1327
+ }
1328
+ };
1329
+ this.setFov = (value) => {
1330
+ var _a;
1331
+ if (((_a = this.camera) == null ? void 0 : _a.type) === "PerspectiveCamera") {
1332
+ this.camera.fov = MathUtils.clamp(value, this.minFov, this.maxFov);
1333
+ this.camera.updateProjectionMatrix();
1334
+ }
1335
+ };
1336
+ this.setTarget = (x, y, z) => {
1337
+ if (this.camera) {
1338
+ this.target.set(x, y, z);
1339
+ this._gizmos.position.set(x, y, z);
1340
+ const tbRadius = this.calculateTbRadius(this.camera);
1341
+ if (tbRadius !== void 0) {
1342
+ this._tbRadius = tbRadius;
1343
+ }
1344
+ this.makeGizmos(this.target, this._tbRadius);
1345
+ this.camera.lookAt(this.target);
1346
+ }
1347
+ };
1348
+ this.zRotate = (point, angle) => {
1349
+ this._rotationMatrix.makeRotationAxis(this._rotationAxis, angle);
1350
+ this._translationMatrix.makeTranslation(-point.x, -point.y, -point.z);
1351
+ this._m4_1.makeTranslation(point.x, point.y, point.z);
1352
+ this._m4_1.multiply(this._rotationMatrix);
1353
+ this._m4_1.multiply(this._translationMatrix);
1354
+ this._v3_1.setFromMatrixPosition(this._gizmoMatrixState).sub(point);
1355
+ this._v3_2.copy(this._v3_1).applyAxisAngle(this._rotationAxis, angle);
1356
+ this._v3_2.sub(this._v3_1);
1357
+ this._m4_2.makeTranslation(this._v3_2.x, this._v3_2.y, this._v3_2.z);
1358
+ this.setTransformationMatrices(this._m4_1, this._m4_2);
1359
+ return _transformation;
1360
+ };
1361
+ this.unprojectOnObj = (cursor, camera2) => {
1362
+ if (!this.scene)
1363
+ return null;
1364
+ const raycaster = new Raycaster();
1365
+ raycaster.near = camera2.near;
1366
+ raycaster.far = camera2.far;
1367
+ raycaster.setFromCamera(cursor, camera2);
1368
+ const intersect = raycaster.intersectObjects(this.scene.children, true);
1369
+ for (let i = 0; i < intersect.length; i++) {
1370
+ if (intersect[i].object.uuid != this._gizmos.uuid && intersect[i].face) {
1371
+ return intersect[i].point.clone();
1372
+ }
1373
+ }
1374
+ return null;
1375
+ };
1376
+ this.unprojectOnTbSurface = (camera2, cursorX, cursorY, canvas, tbRadius) => {
1377
+ if (camera2.type == "OrthographicCamera") {
1378
+ this._v2_1.copy(this.getCursorPosition(cursorX, cursorY, canvas));
1379
+ this._v3_1.set(this._v2_1.x, this._v2_1.y, 0);
1380
+ const x2 = Math.pow(this._v2_1.x, 2);
1381
+ const y2 = Math.pow(this._v2_1.y, 2);
1382
+ const r2 = Math.pow(this._tbRadius, 2);
1383
+ if (x2 + y2 <= r2 * 0.5) {
1384
+ this._v3_1.setZ(Math.sqrt(r2 - (x2 + y2)));
1385
+ } else {
1386
+ this._v3_1.setZ(r2 * 0.5 / Math.sqrt(x2 + y2));
1387
+ }
1388
+ return this._v3_1;
1389
+ }
1390
+ if (camera2.type == "PerspectiveCamera") {
1391
+ this._v2_1.copy(this.getCursorNDC(cursorX, cursorY, canvas));
1392
+ this._v3_1.set(this._v2_1.x, this._v2_1.y, -1);
1393
+ this._v3_1.applyMatrix4(camera2.projectionMatrixInverse);
1394
+ const rayDir = this._v3_1.clone().normalize();
1395
+ const cameraGizmoDistance = camera2.position.distanceTo(this._gizmos.position);
1396
+ const radius2 = Math.pow(tbRadius, 2);
1397
+ const h = this._v3_1.z;
1398
+ const l = Math.sqrt(Math.pow(this._v3_1.x, 2) + Math.pow(this._v3_1.y, 2));
1399
+ if (l == 0) {
1400
+ rayDir.set(this._v3_1.x, this._v3_1.y, tbRadius);
1401
+ return rayDir;
1402
+ }
1403
+ const m = h / l;
1404
+ const q = cameraGizmoDistance;
1405
+ let a = Math.pow(m, 2) + 1;
1406
+ let b = 2 * m * q;
1407
+ let c = Math.pow(q, 2) - radius2;
1408
+ let delta = Math.pow(b, 2) - 4 * a * c;
1409
+ if (delta >= 0) {
1410
+ this._v2_1.setX((-b - Math.sqrt(delta)) / (2 * a));
1411
+ this._v2_1.setY(m * this._v2_1.x + q);
1412
+ const angle = MathUtils.RAD2DEG * this._v2_1.angle();
1413
+ if (angle >= 45) {
1414
+ const rayLength2 = Math.sqrt(Math.pow(this._v2_1.x, 2) + Math.pow(cameraGizmoDistance - this._v2_1.y, 2));
1415
+ rayDir.multiplyScalar(rayLength2);
1416
+ rayDir.z += cameraGizmoDistance;
1417
+ return rayDir;
1418
+ }
1419
+ }
1420
+ a = m;
1421
+ b = q;
1422
+ c = -radius2 * 0.5;
1423
+ delta = Math.pow(b, 2) - 4 * a * c;
1424
+ this._v2_1.setX((-b - Math.sqrt(delta)) / (2 * a));
1425
+ this._v2_1.setY(m * this._v2_1.x + q);
1426
+ const rayLength = Math.sqrt(Math.pow(this._v2_1.x, 2) + Math.pow(cameraGizmoDistance - this._v2_1.y, 2));
1427
+ rayDir.multiplyScalar(rayLength);
1428
+ rayDir.z += cameraGizmoDistance;
1429
+ return rayDir;
1430
+ }
1431
+ };
1432
+ this.unprojectOnTbPlane = (camera2, cursorX, cursorY, canvas, initialDistance = false) => {
1433
+ if (camera2.type == "OrthographicCamera") {
1434
+ this._v2_1.copy(this.getCursorPosition(cursorX, cursorY, canvas));
1435
+ this._v3_1.set(this._v2_1.x, this._v2_1.y, 0);
1436
+ return this._v3_1.clone();
1437
+ }
1438
+ if (camera2.type == "PerspectiveCamera") {
1439
+ this._v2_1.copy(this.getCursorNDC(cursorX, cursorY, canvas));
1440
+ this._v3_1.set(this._v2_1.x, this._v2_1.y, -1);
1441
+ this._v3_1.applyMatrix4(camera2.projectionMatrixInverse);
1442
+ const rayDir = this._v3_1.clone().normalize();
1443
+ const h = this._v3_1.z;
1444
+ const l = Math.sqrt(Math.pow(this._v3_1.x, 2) + Math.pow(this._v3_1.y, 2));
1445
+ let cameraGizmoDistance;
1446
+ if (initialDistance) {
1447
+ cameraGizmoDistance = this._v3_1.setFromMatrixPosition(this._cameraMatrixState0).distanceTo(this._v3_2.setFromMatrixPosition(this._gizmoMatrixState0));
1448
+ } else {
1449
+ cameraGizmoDistance = camera2.position.distanceTo(this._gizmos.position);
1450
+ }
1451
+ if (l == 0) {
1452
+ rayDir.set(0, 0, 0);
1453
+ return rayDir;
1454
+ }
1455
+ const m = h / l;
1456
+ const q = cameraGizmoDistance;
1457
+ const x = -q / m;
1458
+ const rayLength = Math.sqrt(Math.pow(q, 2) + Math.pow(x, 2));
1459
+ rayDir.multiplyScalar(rayLength);
1460
+ rayDir.z = 0;
1461
+ return rayDir;
1462
+ }
1463
+ };
1464
+ this.updateMatrixState = () => {
1465
+ if (!this.camera)
1466
+ return;
1467
+ this._cameraMatrixState.copy(this.camera.matrix);
1468
+ this._gizmoMatrixState.copy(this._gizmos.matrix);
1469
+ if (this.camera.type === "OrthographicCamera") {
1470
+ this._cameraProjectionState.copy(this.camera.projectionMatrix);
1471
+ this.camera.updateProjectionMatrix();
1472
+ this._zoomState = this.camera.zoom;
1473
+ }
1474
+ if (this.camera.type === "PerspectiveCamera") {
1475
+ this._fovState = this.camera.fov;
1476
+ }
1477
+ };
1478
+ this.updateTbState = (newState, updateMatrices) => {
1479
+ this._state = newState;
1480
+ if (updateMatrices) {
1481
+ this.updateMatrixState();
1482
+ }
1483
+ };
1484
+ this.update = () => {
1485
+ const EPS = 1e-6;
1486
+ if (!this.target.equals(this._currentTarget) && this.camera) {
1487
+ this._gizmos.position.set(this.target.x, this.target.y, this.target.z);
1488
+ const tbRadius = this.calculateTbRadius(this.camera);
1489
+ if (tbRadius !== void 0) {
1490
+ this._tbRadius = tbRadius;
1491
+ }
1492
+ this.makeGizmos(this.target, this._tbRadius);
1493
+ this._currentTarget.copy(this.target);
1494
+ }
1495
+ if (!this.camera)
1496
+ return;
1497
+ if (this.camera.type === "OrthographicCamera") {
1498
+ if (this.camera.zoom > this.maxZoom || this.camera.zoom < this.minZoom) {
1499
+ const newZoom = MathUtils.clamp(this.camera.zoom, this.minZoom, this.maxZoom);
1500
+ this.applyTransformMatrix(this.applyScale(newZoom / this.camera.zoom, this._gizmos.position, true));
1501
+ }
1502
+ }
1503
+ if (this.camera.type === "PerspectiveCamera") {
1504
+ const distance = this.camera.position.distanceTo(this._gizmos.position);
1505
+ if (distance > this.maxDistance + EPS || distance < this.minDistance - EPS) {
1506
+ const newDistance = MathUtils.clamp(distance, this.minDistance, this.maxDistance);
1507
+ this.applyTransformMatrix(this.applyScale(newDistance / distance, this._gizmos.position));
1508
+ this.updateMatrixState();
1509
+ }
1510
+ if (this.camera.fov < this.minFov || this.camera.fov > this.maxFov) {
1511
+ this.camera.fov = MathUtils.clamp(this.camera.fov, this.minFov, this.maxFov);
1512
+ this.camera.updateProjectionMatrix();
1513
+ }
1514
+ const oldRadius = this._tbRadius;
1515
+ const tbRadius = this.calculateTbRadius(this.camera);
1516
+ if (tbRadius !== void 0) {
1517
+ this._tbRadius = tbRadius;
1518
+ }
1519
+ if (oldRadius < this._tbRadius - EPS || oldRadius > this._tbRadius + EPS) {
1520
+ const scale = (this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z) / 3;
1521
+ const newRadius = this._tbRadius / scale;
1522
+ const curve = new EllipseCurve(0, 0, newRadius, newRadius);
1523
+ const points = curve.getPoints(this._curvePts);
1524
+ const curveGeometry = new BufferGeometry().setFromPoints(points);
1525
+ for (const gizmo in this._gizmos.children) {
1526
+ const child = this._gizmos.children[gizmo];
1527
+ child.geometry = curveGeometry;
1528
+ }
1529
+ }
1530
+ }
1531
+ this.camera.lookAt(this._gizmos.position);
1532
+ };
1533
+ this.setStateFromJSON = (json) => {
1534
+ const state = JSON.parse(json);
1535
+ if (state.arcballState && this.camera) {
1536
+ this._cameraMatrixState.fromArray(state.arcballState.cameraMatrix.elements);
1537
+ this._cameraMatrixState.decompose(this.camera.position, this.camera.quaternion, this.camera.scale);
1538
+ this.camera.up.copy(state.arcballState.cameraUp);
1539
+ this.camera.near = state.arcballState.cameraNear;
1540
+ this.camera.far = state.arcballState.cameraFar;
1541
+ this.camera.zoom = state.arcballState.cameraZoom;
1542
+ if (this.camera.type === "PerspectiveCamera") {
1543
+ this.camera.fov = state.arcballState.cameraFov;
1544
+ }
1545
+ this._gizmoMatrixState.fromArray(state.arcballState.gizmoMatrix.elements);
1546
+ this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
1547
+ this.camera.updateMatrix();
1548
+ this.camera.updateProjectionMatrix();
1549
+ this._gizmos.updateMatrix();
1550
+ const tbRadius = this.calculateTbRadius(this.camera);
1551
+ if (tbRadius !== void 0) {
1552
+ this._tbRadius = tbRadius;
1553
+ }
1554
+ const gizmoTmp = new Matrix4().copy(this._gizmoMatrixState0);
1555
+ this.makeGizmos(this._gizmos.position, this._tbRadius);
1556
+ this._gizmoMatrixState0.copy(gizmoTmp);
1557
+ this.camera.lookAt(this._gizmos.position);
1558
+ this.updateTbState(STATE.IDLE, false);
1559
+ this.dispatchEvent(_changeEvent);
1560
+ }
1561
+ };
1562
+ this.camera = null;
1563
+ this.domElement = domElement;
1564
+ this.scene = scene;
1565
+ this.mouseActions = [];
1566
+ this._mouseOp = null;
1567
+ this._v2_1 = new Vector2();
1568
+ this._v3_1 = new Vector3();
1569
+ this._v3_2 = new Vector3();
1570
+ this._m4_1 = new Matrix4();
1571
+ this._m4_2 = new Matrix4();
1572
+ this._quat = new Quaternion();
1573
+ this._translationMatrix = new Matrix4();
1574
+ this._rotationMatrix = new Matrix4();
1575
+ this._scaleMatrix = new Matrix4();
1576
+ this._rotationAxis = new Vector3();
1577
+ this._cameraMatrixState = new Matrix4();
1578
+ this._cameraProjectionState = new Matrix4();
1579
+ this._fovState = 1;
1580
+ this._upState = new Vector3();
1581
+ this._zoomState = 1;
1582
+ this._nearPos = 0;
1583
+ this._farPos = 0;
1584
+ this._gizmoMatrixState = new Matrix4();
1585
+ this._up0 = new Vector3();
1586
+ this._zoom0 = 1;
1587
+ this._fov0 = 0;
1588
+ this._initialNear = 0;
1589
+ this._nearPos0 = 0;
1590
+ this._initialFar = 0;
1591
+ this._farPos0 = 0;
1592
+ this._cameraMatrixState0 = new Matrix4();
1593
+ this._gizmoMatrixState0 = new Matrix4();
1594
+ this._button = -1;
1595
+ this._touchStart = [];
1596
+ this._touchCurrent = [];
1597
+ this._input = INPUT.NONE;
1598
+ this._switchSensibility = 32;
1599
+ this._startFingerDistance = 0;
1600
+ this._currentFingerDistance = 0;
1601
+ this._startFingerRotation = 0;
1602
+ this._currentFingerRotation = 0;
1603
+ this._devPxRatio = 0;
1604
+ this._downValid = true;
1605
+ this._nclicks = 0;
1606
+ this._downEvents = [];
1607
+ this._clickStart = 0;
1608
+ this._maxDownTime = 250;
1609
+ this._maxInterval = 300;
1610
+ this._posThreshold = 24;
1611
+ this._movementThreshold = 24;
1612
+ this._currentCursorPosition = new Vector3();
1613
+ this._startCursorPosition = new Vector3();
1614
+ this._grid = null;
1615
+ this._gridPosition = new Vector3();
1616
+ this._gizmos = new Group();
1617
+ this._curvePts = 128;
1618
+ this._timeStart = -1;
1619
+ this._animationId = -1;
1620
+ this.focusAnimationTime = 500;
1621
+ this._timePrev = 0;
1622
+ this._timeCurrent = 0;
1623
+ this._anglePrev = 0;
1624
+ this._angleCurrent = 0;
1625
+ this._cursorPosPrev = new Vector3();
1626
+ this._cursorPosCurr = new Vector3();
1627
+ this._wPrev = 0;
1628
+ this._wCurr = 0;
1629
+ this.adjustNearFar = false;
1630
+ this.scaleFactor = 1.1;
1631
+ this.dampingFactor = 25;
1632
+ this.wMax = 20;
1633
+ this.enableAnimations = true;
1634
+ this.enableGrid = false;
1635
+ this.cursorZoom = false;
1636
+ this.minFov = 5;
1637
+ this.maxFov = 90;
1638
+ this.enabled = true;
1639
+ this.enablePan = true;
1640
+ this.enableRotate = true;
1641
+ this.enableZoom = true;
1642
+ this.minDistance = 0;
1643
+ this.maxDistance = Infinity;
1644
+ this.minZoom = 0;
1645
+ this.maxZoom = Infinity;
1646
+ this.target = new Vector3(0, 0, 0);
1647
+ this._currentTarget = new Vector3(0, 0, 0);
1648
+ this._tbRadius = 1;
1649
+ this._state = STATE.IDLE;
1650
+ this.setCamera(camera);
1651
+ if (this.scene) {
1652
+ this.scene.add(this._gizmos);
1653
+ }
1654
+ this._devPxRatio = window.devicePixelRatio;
1655
+ this.initializeMouseActions();
1656
+ if (this.domElement)
1657
+ this.connect(this.domElement);
1658
+ window.addEventListener("resize", this.onWindowResize);
1659
+ }
1660
+ applyTransformMatrix(transformation) {
1661
+ if ((transformation == null ? void 0 : transformation.camera) && this.camera) {
1662
+ this._m4_1.copy(this._cameraMatrixState).premultiply(transformation.camera);
1663
+ this._m4_1.decompose(this.camera.position, this.camera.quaternion, this.camera.scale);
1664
+ this.camera.updateMatrix();
1665
+ if (this._state == STATE.ROTATE || this._state == STATE.ZROTATE || this._state == STATE.ANIMATION_ROTATE) {
1666
+ this.camera.up.copy(this._upState).applyQuaternion(this.camera.quaternion);
1667
+ }
1668
+ }
1669
+ if (transformation == null ? void 0 : transformation.gizmos) {
1670
+ this._m4_1.copy(this._gizmoMatrixState).premultiply(transformation.gizmos);
1671
+ this._m4_1.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
1672
+ this._gizmos.updateMatrix();
1673
+ }
1674
+ if ((this._state == STATE.SCALE || this._state == STATE.FOCUS || this._state == STATE.ANIMATION_FOCUS) && this.camera) {
1675
+ const tbRadius = this.calculateTbRadius(this.camera);
1676
+ if (tbRadius !== void 0) {
1677
+ this._tbRadius = tbRadius;
1678
+ }
1679
+ if (this.adjustNearFar) {
1680
+ const cameraDistance = this.camera.position.distanceTo(this._gizmos.position);
1681
+ const bb = new Box3();
1682
+ bb.setFromObject(this._gizmos);
1683
+ const sphere = new Sphere();
1684
+ bb.getBoundingSphere(sphere);
1685
+ const adjustedNearPosition = Math.max(this._nearPos0, sphere.radius + sphere.center.length());
1686
+ const regularNearPosition = cameraDistance - this._initialNear;
1687
+ const minNearPos = Math.min(adjustedNearPosition, regularNearPosition);
1688
+ this.camera.near = cameraDistance - minNearPos;
1689
+ const adjustedFarPosition = Math.min(this._farPos0, -sphere.radius + sphere.center.length());
1690
+ const regularFarPosition = cameraDistance - this._initialFar;
1691
+ const minFarPos = Math.min(adjustedFarPosition, regularFarPosition);
1692
+ this.camera.far = cameraDistance - minFarPos;
1693
+ this.camera.updateProjectionMatrix();
1694
+ } else {
1695
+ let update = false;
1696
+ if (this.camera.near != this._initialNear) {
1697
+ this.camera.near = this._initialNear;
1698
+ update = true;
1699
+ }
1700
+ if (this.camera.far != this._initialFar) {
1701
+ this.camera.far = this._initialFar;
1702
+ update = true;
1703
+ }
1704
+ if (update) {
1705
+ this.camera.updateProjectionMatrix();
1706
+ }
1707
+ }
1708
+ }
1709
+ }
1710
+ setGizmosVisible(value) {
1711
+ this._gizmos.visible = value;
1712
+ this.dispatchEvent(_changeEvent);
1713
+ }
1714
+ setTransformationMatrices(camera = null, gizmos = null) {
1715
+ if (camera) {
1716
+ if (_transformation.camera) {
1717
+ _transformation.camera.copy(camera);
1718
+ } else {
1719
+ _transformation.camera = camera.clone();
1720
+ }
1721
+ } else {
1722
+ _transformation.camera = null;
1723
+ }
1724
+ if (gizmos) {
1725
+ if (_transformation.gizmos) {
1726
+ _transformation.gizmos.copy(gizmos);
1727
+ } else {
1728
+ _transformation.gizmos = gizmos.clone();
1729
+ }
1730
+ } else {
1731
+ _transformation.gizmos = null;
1732
+ }
1733
+ }
1734
+ }
1735
+ export {
1736
+ ArcballControls
1737
+ };