super-three 0.179.0 → 0.184.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (696) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +14522 -12207
  4. package/build/three.core.js +12005 -10954
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +2270 -1005
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +63 -18
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +16573 -7890
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +16533 -7888
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +12 -4
  17. package/examples/jsm/animation/CCDIKSolver.js +8 -4
  18. package/examples/jsm/controls/ArcballControls.js +15 -12
  19. package/examples/jsm/controls/DragControls.js +9 -59
  20. package/examples/jsm/controls/FirstPersonControls.js +61 -57
  21. package/examples/jsm/controls/FlyControls.js +5 -1
  22. package/examples/jsm/controls/MapControls.js +55 -1
  23. package/examples/jsm/controls/OrbitControls.js +113 -10
  24. package/examples/jsm/controls/PointerLockControls.js +2 -10
  25. package/examples/jsm/controls/TrackballControls.js +9 -9
  26. package/examples/jsm/controls/TransformControls.js +35 -3
  27. package/examples/jsm/csm/CSM.js +2 -1
  28. package/examples/jsm/csm/CSMShadowNode.js +6 -2
  29. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  30. package/examples/jsm/effects/AsciiEffect.js +8 -8
  31. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  32. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  33. package/examples/jsm/exporters/DRACOExporter.js +2 -2
  34. package/examples/jsm/exporters/EXRExporter.js +2 -2
  35. package/examples/jsm/exporters/GLTFExporter.js +185 -34
  36. package/examples/jsm/exporters/KTX2Exporter.js +4 -2
  37. package/examples/jsm/exporters/PLYExporter.js +1 -1
  38. package/examples/jsm/exporters/USDZExporter.js +31 -5
  39. package/examples/jsm/geometries/DecalGeometry.js +3 -3
  40. package/examples/jsm/geometries/ParametricGeometry.js +1 -1
  41. package/examples/jsm/geometries/TeapotGeometry.js +2 -2
  42. package/examples/jsm/geometries/TextGeometry.js +21 -2
  43. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  44. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  45. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  46. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  47. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  48. package/examples/jsm/helpers/ViewHelper.js +110 -13
  49. package/examples/jsm/inspector/Extension.js +13 -0
  50. package/examples/jsm/inspector/Inspector.js +542 -0
  51. package/examples/jsm/inspector/RendererInspector.js +425 -0
  52. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  53. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  55. package/examples/jsm/inspector/tabs/Console.js +238 -0
  56. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  57. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  58. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  59. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  60. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  61. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  62. package/examples/jsm/inspector/ui/Graph.js +95 -0
  63. package/examples/jsm/inspector/ui/Item.js +170 -0
  64. package/examples/jsm/inspector/ui/List.js +75 -0
  65. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  66. package/examples/jsm/inspector/ui/Style.js +1667 -0
  67. package/examples/jsm/inspector/ui/Tab.js +265 -0
  68. package/examples/jsm/inspector/ui/Values.js +476 -0
  69. package/examples/jsm/inspector/ui/utils.js +69 -0
  70. package/examples/jsm/interaction/InteractionManager.js +226 -0
  71. package/examples/jsm/interactive/HTMLMesh.js +6 -10
  72. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  73. package/examples/jsm/interactive/SelectionBox.js +30 -0
  74. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  75. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  76. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  77. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  78. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  79. package/examples/jsm/lines/Line2.js +3 -3
  80. package/examples/jsm/lines/LineGeometry.js +1 -1
  81. package/examples/jsm/lines/LineMaterial.js +7 -1
  82. package/examples/jsm/lines/LineSegments2.js +2 -2
  83. package/examples/jsm/lines/Wireframe.js +2 -2
  84. package/examples/jsm/lines/WireframeGeometry2.js +1 -1
  85. package/examples/jsm/lines/webgpu/LineSegments2.js +1 -1
  86. package/examples/jsm/lines/webgpu/Wireframe.js +1 -1
  87. package/examples/jsm/loaders/3DMLoader.js +5 -4
  88. package/examples/jsm/loaders/3MFLoader.js +3 -3
  89. package/examples/jsm/loaders/AMFLoader.js +2 -2
  90. package/examples/jsm/loaders/ColladaLoader.js +27 -4029
  91. package/examples/jsm/loaders/DDSLoader.js +1 -1
  92. package/examples/jsm/loaders/DRACOLoader.js +73 -22
  93. package/examples/jsm/loaders/EXRLoader.js +692 -53
  94. package/examples/jsm/loaders/FBXLoader.js +237 -39
  95. package/examples/jsm/loaders/FontLoader.js +23 -5
  96. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  97. package/examples/jsm/loaders/GLTFLoader.js +159 -185
  98. package/examples/jsm/loaders/HDRCubeTextureLoader.js +5 -5
  99. package/examples/jsm/loaders/HDRLoader.js +485 -0
  100. package/examples/jsm/loaders/KMZLoader.js +5 -5
  101. package/examples/jsm/loaders/KTX2Loader.js +162 -53
  102. package/examples/jsm/loaders/KTXLoader.js +2 -2
  103. package/examples/jsm/loaders/LDrawLoader.js +41 -50
  104. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  105. package/examples/jsm/loaders/LUTCubeLoader.js +1 -1
  106. package/examples/jsm/loaders/LWOLoader.js +9 -41
  107. package/examples/jsm/loaders/MaterialXLoader.js +22 -5
  108. package/examples/jsm/loaders/NRRDLoader.js +2 -2
  109. package/examples/jsm/loaders/OBJLoader.js +1 -1
  110. package/examples/jsm/loaders/PCDLoader.js +4 -2
  111. package/examples/jsm/loaders/PDBLoader.js +1 -1
  112. package/examples/jsm/loaders/RGBELoader.js +7 -473
  113. package/examples/jsm/loaders/SVGLoader.js +4 -4
  114. package/examples/jsm/loaders/TDSLoader.js +0 -2
  115. package/examples/jsm/loaders/TGALoader.js +0 -2
  116. package/examples/jsm/loaders/TTFLoader.js +4 -4
  117. package/examples/jsm/loaders/USDLoader.js +100 -40
  118. package/examples/jsm/loaders/UltraHDRLoader.js +287 -162
  119. package/examples/jsm/loaders/VOXLoader.js +660 -117
  120. package/examples/jsm/loaders/VRMLLoader.js +79 -2
  121. package/examples/jsm/loaders/VTKLoader.js +42 -25
  122. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  123. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  124. package/examples/jsm/loaders/lwo/IFFParser.js +1 -1
  125. package/examples/jsm/loaders/usd/USDAParser.js +450 -363
  126. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  127. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  128. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  129. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  130. package/examples/jsm/math/ColorSpaces.js +19 -1
  131. package/examples/jsm/math/ConvexHull.js +3 -3
  132. package/examples/jsm/math/ImprovedNoise.js +1 -1
  133. package/examples/jsm/math/Lut.js +2 -2
  134. package/examples/jsm/math/Octree.js +131 -1
  135. package/examples/jsm/math/SimplexNoise.js +1 -1
  136. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  137. package/examples/jsm/misc/MD2CharacterComplex.js +1 -1
  138. package/examples/jsm/misc/ProgressiveLightMap.js +9 -3
  139. package/examples/jsm/misc/ProgressiveLightMapGPU.js +7 -1
  140. package/examples/jsm/misc/RollerCoaster.js +42 -4
  141. package/examples/jsm/misc/TubePainter.js +383 -40
  142. package/examples/jsm/misc/Volume.js +1 -2
  143. package/examples/jsm/misc/VolumeSlice.js +0 -1
  144. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  145. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  146. package/examples/jsm/objects/LensflareMesh.js +1 -1
  147. package/examples/jsm/objects/Reflector.js +73 -25
  148. package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
  149. package/examples/jsm/objects/Sky.js +91 -7
  150. package/examples/jsm/objects/SkyMesh.js +151 -17
  151. package/examples/jsm/objects/Water.js +7 -6
  152. package/examples/jsm/objects/Water2.js +5 -3
  153. package/examples/jsm/objects/WaterMesh.js +11 -13
  154. package/examples/jsm/physics/AmmoPhysics.js +12 -7
  155. package/examples/jsm/physics/JoltPhysics.js +10 -6
  156. package/examples/jsm/physics/RapierPhysics.js +9 -5
  157. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  158. package/examples/jsm/postprocessing/GlitchPass.js +2 -2
  159. package/examples/jsm/postprocessing/OutlinePass.js +1 -1
  160. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  161. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  162. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  163. package/examples/jsm/postprocessing/SSRPass.js +37 -8
  164. package/examples/jsm/postprocessing/UnrealBloomPass.js +56 -24
  165. package/examples/jsm/renderers/CSS2DRenderer.js +16 -5
  166. package/examples/jsm/renderers/CSS3DRenderer.js +8 -7
  167. package/examples/jsm/renderers/Projector.js +246 -28
  168. package/examples/jsm/renderers/SVGRenderer.js +175 -61
  169. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +1 -1
  170. package/examples/jsm/shaders/AfterimageShader.js +1 -1
  171. package/examples/jsm/shaders/BleachBypassShader.js +1 -1
  172. package/examples/jsm/shaders/BokehShader.js +1 -1
  173. package/examples/jsm/shaders/BokehShader2.js +1 -1
  174. package/examples/jsm/shaders/DotScreenShader.js +1 -1
  175. package/examples/jsm/shaders/FocusShader.js +1 -1
  176. package/examples/jsm/shaders/GTAOShader.js +21 -8
  177. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  178. package/examples/jsm/shaders/KaleidoShader.js +1 -1
  179. package/examples/jsm/shaders/PoissonDenoiseShader.js +8 -4
  180. package/examples/jsm/shaders/SAOShader.js +17 -4
  181. package/examples/jsm/shaders/SSAOShader.js +11 -1
  182. package/examples/jsm/shaders/SSRShader.js +7 -6
  183. package/examples/jsm/shaders/SepiaShader.js +1 -1
  184. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +1 -1
  185. package/examples/jsm/shaders/TriangleBlurShader.js +1 -1
  186. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +3 -5
  187. package/examples/jsm/shaders/VignetteShader.js +1 -1
  188. package/examples/jsm/transpiler/AST.js +44 -0
  189. package/examples/jsm/transpiler/GLSLDecoder.js +85 -25
  190. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  191. package/examples/jsm/transpiler/TSLEncoder.js +52 -10
  192. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  193. package/examples/jsm/transpiler/WGSLEncoder.js +51 -0
  194. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  195. package/examples/jsm/tsl/display/AfterImageNode.js +36 -24
  196. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  197. package/examples/jsm/tsl/display/AnamorphicNode.js +40 -5
  198. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  199. package/examples/jsm/tsl/display/BloomNode.js +23 -9
  200. package/examples/jsm/tsl/display/CRT.js +150 -0
  201. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +5 -37
  202. package/examples/jsm/tsl/display/DenoiseNode.js +3 -1
  203. package/examples/jsm/tsl/display/DepthOfFieldNode.js +446 -90
  204. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  205. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  206. package/examples/jsm/tsl/display/FXAANode.js +2 -2
  207. package/examples/jsm/tsl/display/GTAONode.js +59 -9
  208. package/examples/jsm/tsl/display/GaussianBlurNode.js +68 -35
  209. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  210. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  211. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  212. package/examples/jsm/tsl/display/OutlineNode.js +81 -20
  213. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  214. package/examples/jsm/tsl/display/PixelationPassNode.js +7 -6
  215. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  216. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  217. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  218. package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
  219. package/examples/jsm/tsl/display/SSGINode.js +638 -0
  220. package/examples/jsm/tsl/display/SSRNode.js +186 -69
  221. package/examples/jsm/tsl/display/SSSNode.js +490 -0
  222. package/examples/jsm/tsl/display/Shape.js +29 -0
  223. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  224. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  225. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  226. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  227. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  228. package/examples/jsm/tsl/display/TRAANode.js +381 -75
  229. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  230. package/examples/jsm/tsl/display/boxBlur.js +65 -0
  231. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  232. package/examples/jsm/tsl/display/hashBlur.js +16 -18
  233. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  234. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  235. package/examples/jsm/tsl/lighting/TiledLightsNode.js +21 -1
  236. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  237. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  238. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  239. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  240. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  241. package/examples/jsm/tsl/math/Bayer.js +53 -3
  242. package/examples/jsm/utils/BufferGeometryUtils.js +3 -4
  243. package/examples/jsm/utils/ColorUtils.js +76 -0
  244. package/examples/jsm/utils/LDrawUtils.js +1 -1
  245. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  246. package/examples/jsm/utils/ShadowMapViewerGPU.js +13 -6
  247. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  248. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  249. package/examples/jsm/webxr/OculusHandModel.js +1 -1
  250. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  251. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  252. package/examples/jsm/webxr/XRHandModelFactory.js +4 -7
  253. package/package.json +27 -38
  254. package/src/Three.Core.js +7 -3
  255. package/src/Three.TSL.js +61 -16
  256. package/src/Three.WebGPU.Nodes.js +7 -0
  257. package/src/Three.WebGPU.js +11 -0
  258. package/src/Three.js +1 -0
  259. package/src/animation/AnimationAction.js +12 -2
  260. package/src/animation/AnimationClip.js +21 -5
  261. package/src/animation/AnimationMixer.js +9 -3
  262. package/src/animation/AnimationObjectGroup.js +2 -1
  263. package/src/animation/AnimationUtils.js +1 -12
  264. package/src/animation/KeyframeTrack.js +54 -14
  265. package/src/animation/PropertyBinding.js +12 -11
  266. package/src/animation/PropertyMixer.js +4 -4
  267. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  268. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  269. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  270. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  271. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  272. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  273. package/src/audio/Audio.js +11 -10
  274. package/src/audio/AudioContext.js +2 -2
  275. package/src/audio/AudioListener.js +5 -3
  276. package/src/audio/PositionalAudio.js +1 -1
  277. package/src/cameras/Camera.js +32 -2
  278. package/src/cameras/CubeCamera.js +20 -0
  279. package/src/cameras/OrthographicCamera.js +1 -1
  280. package/src/cameras/PerspectiveCamera.js +1 -1
  281. package/src/cameras/StereoCamera.js +2 -2
  282. package/src/constants.js +100 -7
  283. package/src/core/BufferAttribute.js +13 -1
  284. package/src/core/BufferGeometry.js +24 -12
  285. package/src/core/Clock.js +7 -0
  286. package/src/core/EventDispatcher.js +1 -1
  287. package/src/core/InterleavedBuffer.js +1 -1
  288. package/src/core/InterleavedBufferAttribute.js +3 -2
  289. package/src/core/Object3D.js +55 -6
  290. package/src/core/Raycaster.js +4 -3
  291. package/src/core/RenderTarget.js +14 -5
  292. package/src/extras/Controls.js +5 -4
  293. package/src/extras/DataUtils.js +2 -1
  294. package/src/extras/Earcut.js +6 -0
  295. package/src/extras/ImageUtils.js +2 -2
  296. package/src/extras/PMREMGenerator.js +259 -57
  297. package/src/extras/TextureUtils.js +6 -1
  298. package/src/extras/core/Curve.js +2 -1
  299. package/src/extras/core/Interpolations.js +7 -1
  300. package/src/extras/core/ShapePath.js +4 -4
  301. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  302. package/src/extras/lib/earcut.js +8 -8
  303. package/src/geometries/BoxGeometry.js +1 -0
  304. package/src/geometries/CapsuleGeometry.js +1 -0
  305. package/src/geometries/CircleGeometry.js +1 -0
  306. package/src/geometries/ConeGeometry.js +1 -0
  307. package/src/geometries/CylinderGeometry.js +1 -0
  308. package/src/geometries/DodecahedronGeometry.js +1 -0
  309. package/src/geometries/ExtrudeGeometry.js +10 -8
  310. package/src/geometries/IcosahedronGeometry.js +1 -0
  311. package/src/geometries/LatheGeometry.js +1 -0
  312. package/src/geometries/OctahedronGeometry.js +1 -0
  313. package/src/geometries/PlaneGeometry.js +1 -0
  314. package/src/geometries/PolyhedronGeometry.js +1 -1
  315. package/src/geometries/RingGeometry.js +1 -0
  316. package/src/geometries/ShapeGeometry.js +1 -0
  317. package/src/geometries/SphereGeometry.js +1 -0
  318. package/src/geometries/TetrahedronGeometry.js +1 -0
  319. package/src/geometries/TorusGeometry.js +9 -3
  320. package/src/geometries/TorusKnotGeometry.js +1 -0
  321. package/src/geometries/TubeGeometry.js +1 -0
  322. package/src/helpers/CameraHelper.js +4 -1
  323. package/src/helpers/DirectionalLightHelper.js +4 -1
  324. package/src/helpers/HemisphereLightHelper.js +3 -0
  325. package/src/helpers/PointLightHelper.js +1 -25
  326. package/src/helpers/SpotLightHelper.js +3 -0
  327. package/src/lights/DirectionalLight.js +13 -0
  328. package/src/lights/HemisphereLight.js +10 -0
  329. package/src/lights/Light.js +1 -11
  330. package/src/lights/LightProbe.js +0 -15
  331. package/src/lights/LightShadow.js +15 -6
  332. package/src/lights/PointLight.js +15 -0
  333. package/src/lights/PointLightShadow.js +0 -86
  334. package/src/lights/SpotLight.js +22 -1
  335. package/src/lights/webgpu/IESSpotLight.js +2 -1
  336. package/src/lights/webgpu/ProjectorLight.js +1 -1
  337. package/src/loaders/AnimationLoader.js +2 -1
  338. package/src/loaders/AudioLoader.js +13 -2
  339. package/src/loaders/BufferGeometryLoader.js +2 -2
  340. package/src/loaders/Cache.js +30 -2
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  683. package/src/utils.js +344 -3
  684. package/examples/jsm/loaders/RGBMLoader.js +0 -1148
  685. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  686. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  687. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  688. package/src/nodes/accessors/SceneNode.js +0 -144
  689. package/src/nodes/code/ScriptableNode.js +0 -726
  690. package/src/nodes/code/ScriptableValueNode.js +0 -253
  691. package/src/nodes/display/PosterizeNode.js +0 -65
  692. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  693. package/src/nodes/utils/RemapNode.js +0 -125
  694. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  695. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  696. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -1,5 +1,4 @@
1
1
  import UniformNode from '../core/UniformNode.js';
2
- import { nodeObject } from '../tsl/TSLBase.js';
3
2
 
4
3
  /**
5
4
  * A special type of uniform node which represents array-like data
@@ -58,6 +57,34 @@ class BufferNode extends UniformNode {
58
57
  */
59
58
  this.bufferCount = bufferCount;
60
59
 
60
+ /**
61
+ * An array of update ranges.
62
+ *
63
+ * @type {Array<{start: number, count: number}>}
64
+ */
65
+ this.updateRanges = [];
66
+
67
+ }
68
+
69
+ /**
70
+ * Adds a range of data in the data array to be updated on the GPU.
71
+ *
72
+ * @param {number} start - Position at which to start update.
73
+ * @param {number} count - The number of components to update.
74
+ */
75
+ addUpdateRange( start, count ) {
76
+
77
+ this.updateRanges.push( { start, count } );
78
+
79
+ }
80
+
81
+ /**
82
+ * Clears the update ranges.
83
+ */
84
+ clearUpdateRanges() {
85
+
86
+ this.updateRanges.length = 0;
87
+
61
88
  }
62
89
 
63
90
  /**
@@ -93,9 +120,9 @@ export default BufferNode;
93
120
  *
94
121
  * @tsl
95
122
  * @function
96
- * @param {Array} value - Array-like buffer data.
123
+ * @param {Array<number>} value - Array-like buffer data.
97
124
  * @param {string} type - The data type of a buffer element.
98
125
  * @param {number} count - The count of buffer elements.
99
126
  * @returns {BufferNode}
100
127
  */
101
- export const buffer = ( value, type, count ) => nodeObject( new BufferNode( value, type, count ) );
128
+ export const buffer = ( value, type, count ) => new BufferNode( value, type, count );
@@ -1,9 +1,33 @@
1
1
  import { uniform } from '../core/UniformNode.js';
2
2
  import { renderGroup, sharedUniformGroup } from '../core/UniformGroupNode.js';
3
3
  import { Vector3 } from '../../math/Vector3.js';
4
- import { Fn } from '../tsl/TSLBase.js';
4
+ import { Fn, vec4 } from '../tsl/TSLBase.js';
5
5
  import { uniformArray } from './UniformArrayNode.js';
6
6
  import { builtin } from './BuiltinNode.js';
7
+ import { screenSize } from '../display/ScreenNode.js';
8
+
9
+ // Cache node uniforms
10
+
11
+ let _cameraProjectionMatrixBase = null;
12
+ let _cameraProjectionMatrixArray = null;
13
+
14
+ let _cameraProjectionMatrixInverseBase = null;
15
+ let _cameraProjectionMatrixInverseArray = null;
16
+
17
+ let _cameraViewMatrixBase = null;
18
+ let _cameraViewMatrixArray = null;
19
+
20
+ let _cameraWorldMatrixBase = null;
21
+ let _cameraWorldMatrixArray = null;
22
+
23
+ let _cameraNormalMatrixBase = null;
24
+ let _cameraNormalMatrixArray = null;
25
+
26
+ let _cameraPositionBase = null;
27
+ let _cameraPositionArray = null;
28
+
29
+ let _cameraViewportBase = null;
30
+ let _cameraViewportArray = null;
7
31
 
8
32
  /**
9
33
  * TSL object that represents the current `index` value of the camera if used ArrayCamera.
@@ -49,13 +73,27 @@ export const cameraProjectionMatrix = /*@__PURE__*/ ( Fn( ( { camera } ) => {
49
73
 
50
74
  }
51
75
 
52
- const cameraProjectionMatrices = uniformArray( matrices ).setGroup( renderGroup ).setName( 'cameraProjectionMatrices' );
76
+ if ( _cameraProjectionMatrixArray === null ) {
77
+
78
+ _cameraProjectionMatrixArray = uniformArray( matrices ).setGroup( renderGroup ).setName( 'cameraProjectionMatrices' );
79
+
80
+ } else {
53
81
 
54
- cameraProjectionMatrix = cameraProjectionMatrices.element( camera.isMultiViewCamera ? builtin( 'gl_ViewID_OVR' ) : cameraIndex ).toVar( 'cameraProjectionMatrix' );
82
+ _cameraProjectionMatrixArray.array = matrices;
83
+
84
+ }
85
+
86
+ cameraProjectionMatrix = _cameraProjectionMatrixArray.element( camera.isMultiViewCamera ? builtin( 'gl_ViewID_OVR' ) : cameraIndex ).toConst( 'cameraProjectionMatrix' );
55
87
 
56
88
  } else {
57
89
 
58
- cameraProjectionMatrix = uniform( 'mat4' ).setName( 'cameraProjectionMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.projectionMatrix );
90
+ if ( _cameraProjectionMatrixBase === null ) {
91
+
92
+ _cameraProjectionMatrixBase = uniform( camera.projectionMatrix ).setName( 'cameraProjectionMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.projectionMatrix );
93
+
94
+ }
95
+
96
+ cameraProjectionMatrix = _cameraProjectionMatrixBase;
59
97
 
60
98
  }
61
99
 
@@ -83,13 +121,27 @@ export const cameraProjectionMatrixInverse = /*@__PURE__*/ ( Fn( ( { camera } )
83
121
 
84
122
  }
85
123
 
86
- const cameraProjectionMatricesInverse = uniformArray( matrices ).setGroup( renderGroup ).setName( 'cameraProjectionMatricesInverse' );
124
+ if ( _cameraProjectionMatrixInverseArray === null ) {
125
+
126
+ _cameraProjectionMatrixInverseArray = uniformArray( matrices ).setGroup( renderGroup ).setName( 'cameraProjectionMatricesInverse' );
127
+
128
+ } else {
129
+
130
+ _cameraProjectionMatrixInverseArray.array = matrices;
87
131
 
88
- cameraProjectionMatrixInverse = cameraProjectionMatricesInverse.element( camera.isMultiViewCamera ? builtin( 'gl_ViewID_OVR' ) : cameraIndex ).toVar( 'cameraProjectionMatrixInverse' );
132
+ }
133
+
134
+ cameraProjectionMatrixInverse = _cameraProjectionMatrixInverseArray.element( camera.isMultiViewCamera ? builtin( 'gl_ViewID_OVR' ) : cameraIndex ).toConst( 'cameraProjectionMatrixInverse' );
89
135
 
90
136
  } else {
91
137
 
92
- cameraProjectionMatrixInverse = uniform( 'mat4' ).setName( 'cameraProjectionMatrixInverse' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.projectionMatrixInverse );
138
+ if ( _cameraProjectionMatrixInverseBase === null ) {
139
+
140
+ _cameraProjectionMatrixInverseBase = uniform( camera.projectionMatrixInverse ).setName( 'cameraProjectionMatrixInverse' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.projectionMatrixInverse );
141
+
142
+ }
143
+
144
+ cameraProjectionMatrixInverse = _cameraProjectionMatrixInverseBase;
93
145
 
94
146
  }
95
147
 
@@ -117,13 +169,27 @@ export const cameraViewMatrix = /*@__PURE__*/ ( Fn( ( { camera } ) => {
117
169
 
118
170
  }
119
171
 
120
- const cameraViewMatrices = uniformArray( matrices ).setGroup( renderGroup ).setName( 'cameraViewMatrices' );
172
+ if ( _cameraViewMatrixArray === null ) {
173
+
174
+ _cameraViewMatrixArray = uniformArray( matrices ).setGroup( renderGroup ).setName( 'cameraViewMatrices' );
175
+
176
+ } else {
177
+
178
+ _cameraViewMatrixArray.array = matrices;
179
+
180
+ }
121
181
 
122
- cameraViewMatrix = cameraViewMatrices.element( camera.isMultiViewCamera ? builtin( 'gl_ViewID_OVR' ) : cameraIndex ).toVar( 'cameraViewMatrix' );
182
+ cameraViewMatrix = _cameraViewMatrixArray.element( camera.isMultiViewCamera ? builtin( 'gl_ViewID_OVR' ) : cameraIndex ).toConst( 'cameraViewMatrix' );
123
183
 
124
184
  } else {
125
185
 
126
- cameraViewMatrix = uniform( 'mat4' ).setName( 'cameraViewMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.matrixWorldInverse );
186
+ if ( _cameraViewMatrixBase === null ) {
187
+
188
+ _cameraViewMatrixBase = uniform( camera.matrixWorldInverse ).setName( 'cameraViewMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.matrixWorldInverse );
189
+
190
+ }
191
+
192
+ cameraViewMatrix = _cameraViewMatrixBase;
127
193
 
128
194
  }
129
195
 
@@ -137,7 +203,47 @@ export const cameraViewMatrix = /*@__PURE__*/ ( Fn( ( { camera } ) => {
137
203
  * @tsl
138
204
  * @type {UniformNode<mat4>}
139
205
  */
140
- export const cameraWorldMatrix = /*@__PURE__*/ uniform( 'mat4' ).setName( 'cameraWorldMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.matrixWorld );
206
+ export const cameraWorldMatrix = /*@__PURE__*/ ( Fn( ( { camera } ) => {
207
+
208
+ let cameraWorldMatrix;
209
+
210
+ if ( camera.isArrayCamera && camera.cameras.length > 0 ) {
211
+
212
+ const matrices = [];
213
+
214
+ for ( const subCamera of camera.cameras ) {
215
+
216
+ matrices.push( subCamera.matrixWorld );
217
+
218
+ }
219
+
220
+ if ( _cameraWorldMatrixArray === null ) {
221
+
222
+ _cameraWorldMatrixArray = uniformArray( matrices ).setGroup( renderGroup ).setName( 'cameraWorldMatrices' );
223
+
224
+ } else {
225
+
226
+ _cameraWorldMatrixArray.array = matrices;
227
+
228
+ }
229
+
230
+ cameraWorldMatrix = _cameraWorldMatrixArray.element( camera.isMultiViewCamera ? builtin( 'gl_ViewID_OVR' ) : cameraIndex ).toConst( 'cameraWorldMatrix' );
231
+
232
+ } else {
233
+
234
+ if ( _cameraWorldMatrixBase === null ) {
235
+
236
+ _cameraWorldMatrixBase = uniform( camera.matrixWorld ).setName( 'cameraWorldMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.matrixWorld );
237
+
238
+ }
239
+
240
+ cameraWorldMatrix = _cameraWorldMatrixBase;
241
+
242
+ }
243
+
244
+ return cameraWorldMatrix;
245
+
246
+ } ).once() )();
141
247
 
142
248
  /**
143
249
  * TSL object that represents the normal matrix of the camera used for the current render.
@@ -145,7 +251,47 @@ export const cameraWorldMatrix = /*@__PURE__*/ uniform( 'mat4' ).setName( 'camer
145
251
  * @tsl
146
252
  * @type {UniformNode<mat3>}
147
253
  */
148
- export const cameraNormalMatrix = /*@__PURE__*/ uniform( 'mat3' ).setName( 'cameraNormalMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.normalMatrix );
254
+ export const cameraNormalMatrix = /*@__PURE__*/ ( Fn( ( { camera } ) => {
255
+
256
+ let cameraNormalMatrix;
257
+
258
+ if ( camera.isArrayCamera && camera.cameras.length > 0 ) {
259
+
260
+ const matrices = [];
261
+
262
+ for ( const subCamera of camera.cameras ) {
263
+
264
+ matrices.push( subCamera.normalMatrix );
265
+
266
+ }
267
+
268
+ if ( _cameraNormalMatrixArray === null ) {
269
+
270
+ _cameraNormalMatrixArray = uniformArray( matrices ).setGroup( renderGroup ).setName( 'cameraNormalMatrices' );
271
+
272
+ } else {
273
+
274
+ _cameraNormalMatrixArray.array = matrices;
275
+
276
+ }
277
+
278
+ cameraNormalMatrix = _cameraNormalMatrixArray.element( camera.isMultiViewCamera ? builtin( 'gl_ViewID_OVR' ) : cameraIndex ).toConst( 'cameraNormalMatrix' );
279
+
280
+ } else {
281
+
282
+ if ( _cameraNormalMatrixBase === null ) {
283
+
284
+ _cameraNormalMatrixBase = uniform( camera.normalMatrix ).setName( 'cameraNormalMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.normalMatrix );
285
+
286
+ }
287
+
288
+ cameraNormalMatrix = _cameraNormalMatrixBase;
289
+
290
+ }
291
+
292
+ return cameraNormalMatrix;
293
+
294
+ } ).once() )();
149
295
 
150
296
  /**
151
297
  * TSL object that represents the position in world space of the camera used for the current render.
@@ -153,4 +299,105 @@ export const cameraNormalMatrix = /*@__PURE__*/ uniform( 'mat3' ).setName( 'came
153
299
  * @tsl
154
300
  * @type {UniformNode<vec3>}
155
301
  */
156
- export const cameraPosition = /*@__PURE__*/ uniform( new Vector3() ).setName( 'cameraPosition' ).setGroup( renderGroup ).onRenderUpdate( ( { camera }, self ) => self.value.setFromMatrixPosition( camera.matrixWorld ) );
302
+ export const cameraPosition = /*@__PURE__*/ ( Fn( ( { camera } ) => {
303
+
304
+ let cameraPosition;
305
+
306
+ if ( camera.isArrayCamera && camera.cameras.length > 0 ) {
307
+
308
+ const positions = [];
309
+
310
+ for ( let i = 0, l = camera.cameras.length; i < l; i ++ ) {
311
+
312
+ positions.push( new Vector3() );
313
+
314
+ }
315
+
316
+ if ( _cameraPositionArray === null ) {
317
+
318
+ _cameraPositionArray = uniformArray( positions ).setGroup( renderGroup ).setName( 'cameraPositions' ).onRenderUpdate( ( { camera }, self ) => {
319
+
320
+ const subCameras = camera.cameras;
321
+ const array = self.array;
322
+
323
+ for ( let i = 0, l = subCameras.length; i < l; i ++ ) {
324
+
325
+ array[ i ].setFromMatrixPosition( subCameras[ i ].matrixWorld );
326
+
327
+ }
328
+
329
+ } );
330
+
331
+ } else {
332
+
333
+ _cameraPositionArray.array = positions;
334
+
335
+ }
336
+
337
+ cameraPosition = _cameraPositionArray.element( camera.isMultiViewCamera ? builtin( 'gl_ViewID_OVR' ) : cameraIndex ).toConst( 'cameraPosition' );
338
+
339
+ } else {
340
+
341
+ if ( _cameraPositionBase === null ) {
342
+
343
+ _cameraPositionBase = uniform( new Vector3() ).setName( 'cameraPosition' ).setGroup( renderGroup ).onRenderUpdate( ( { camera }, self ) => self.value.setFromMatrixPosition( camera.matrixWorld ) );
344
+
345
+ }
346
+
347
+ cameraPosition = _cameraPositionBase;
348
+
349
+ }
350
+
351
+ return cameraPosition;
352
+
353
+ } ).once() )();
354
+
355
+
356
+ /**
357
+ * TSL object that represents the viewport of the camera used for the current render.
358
+ *
359
+ * @tsl
360
+ * @type {UniformNode<vec4>}
361
+ */
362
+ export const cameraViewport = /*@__PURE__*/ ( Fn( ( { camera } ) => {
363
+
364
+ let cameraViewport;
365
+
366
+ if ( camera.isArrayCamera && camera.cameras.length > 0 ) {
367
+
368
+ const viewports = [];
369
+
370
+ for ( const subCamera of camera.cameras ) {
371
+
372
+ viewports.push( subCamera.viewport );
373
+
374
+ }
375
+
376
+ if ( _cameraViewportArray === null ) {
377
+
378
+ _cameraViewportArray = uniformArray( viewports, 'vec4' ).setGroup( renderGroup ).setName( 'cameraViewports' );
379
+
380
+ } else {
381
+
382
+ _cameraViewportArray.array = viewports;
383
+
384
+ }
385
+
386
+ cameraViewport = _cameraViewportArray.element( cameraIndex ).toConst( 'cameraViewport' );
387
+
388
+ } else {
389
+
390
+ if ( _cameraViewportBase === null ) {
391
+
392
+ // Fallback for single camera
393
+ _cameraViewportBase = vec4( 0, 0, screenSize.x, screenSize.y ).toConst( 'cameraViewport' );
394
+
395
+ }
396
+
397
+ cameraViewport = _cameraViewportBase;
398
+
399
+ }
400
+
401
+ return cameraViewport;
402
+
403
+ } ).once() )();
@@ -1,12 +1,13 @@
1
1
 
2
2
  import Node from '../core/Node.js';
3
- import { nodeObject, Fn, bool, float } from '../tsl/TSLBase.js';
3
+ import { Fn, bool, float } from '../tsl/TSLBase.js';
4
4
  import { positionView } from './Position.js';
5
5
  import { diffuseColor } from '../core/PropertyNode.js';
6
6
  import { Loop } from '../utils/LoopNode.js';
7
7
  import { smoothstep } from '../math/MathNode.js';
8
8
  import { uniformArray } from './UniformArrayNode.js';
9
9
  import { builtin } from './BuiltinNode.js';
10
+ import { renderGroup } from '../core/UniformGroupNode.js';
10
11
 
11
12
  /**
12
13
  * This node is used in {@link NodeMaterial} to setup the clipping
@@ -94,7 +95,7 @@ class ClippingNode extends Node {
94
95
 
95
96
  if ( this.hardwareClipping === false && numUnionPlanes > 0 ) {
96
97
 
97
- const clippingPlanes = uniformArray( unionPlanes );
98
+ const clippingPlanes = uniformArray( unionPlanes ).setGroup( renderGroup );
98
99
 
99
100
  Loop( numUnionPlanes, ( { i } ) => {
100
101
 
@@ -113,7 +114,7 @@ class ClippingNode extends Node {
113
114
 
114
115
  if ( numIntersectionPlanes > 0 ) {
115
116
 
116
- const clippingPlanes = uniformArray( intersectionPlanes );
117
+ const clippingPlanes = uniformArray( intersectionPlanes ).setGroup( renderGroup );
117
118
  const intersectionClipOpacity = float( 1 ).toVar( 'intersectionClipOpacity' );
118
119
 
119
120
  Loop( numIntersectionPlanes, ( { i } ) => {
@@ -154,7 +155,7 @@ class ClippingNode extends Node {
154
155
 
155
156
  if ( this.hardwareClipping === false && numUnionPlanes > 0 ) {
156
157
 
157
- const clippingPlanes = uniformArray( unionPlanes );
158
+ const clippingPlanes = uniformArray( unionPlanes ).setGroup( renderGroup );
158
159
 
159
160
  Loop( numUnionPlanes, ( { i } ) => {
160
161
 
@@ -169,7 +170,7 @@ class ClippingNode extends Node {
169
170
 
170
171
  if ( numIntersectionPlanes > 0 ) {
171
172
 
172
- const clippingPlanes = uniformArray( intersectionPlanes );
173
+ const clippingPlanes = uniformArray( intersectionPlanes ).setGroup( renderGroup );
173
174
  const clipped = bool( true ).toVar( 'clipped' );
174
175
 
175
176
  Loop( numIntersectionPlanes, ( { i } ) => {
@@ -202,7 +203,7 @@ class ClippingNode extends Node {
202
203
 
203
204
  return Fn( () => {
204
205
 
205
- const clippingPlanes = uniformArray( unionPlanes );
206
+ const clippingPlanes = uniformArray( unionPlanes ).setGroup( renderGroup );
206
207
  const hw_clip_distances = builtin( builder.getClipDistance() );
207
208
 
208
209
  Loop( numUnionPlanes, ( { i } ) => {
@@ -233,7 +234,7 @@ export default ClippingNode;
233
234
  * @function
234
235
  * @returns {ClippingNode}
235
236
  */
236
- export const clipping = () => nodeObject( new ClippingNode() );
237
+ export const clipping = () => new ClippingNode();
237
238
 
238
239
  /**
239
240
  * TSL function for setting up alpha to coverage.
@@ -242,7 +243,7 @@ export const clipping = () => nodeObject( new ClippingNode() );
242
243
  * @function
243
244
  * @returns {ClippingNode}
244
245
  */
245
- export const clippingAlpha = () => nodeObject( new ClippingNode( ClippingNode.ALPHA_TO_COVERAGE ) );
246
+ export const clippingAlpha = () => new ClippingNode( ClippingNode.ALPHA_TO_COVERAGE );
246
247
 
247
248
  /**
248
249
  * TSL function for setting up hardware-based clipping.
@@ -251,4 +252,4 @@ export const clippingAlpha = () => nodeObject( new ClippingNode( ClippingNode.AL
251
252
  * @function
252
253
  * @returns {ClippingNode}
253
254
  */
254
- export const hardwareClipping = () => nodeObject( new ClippingNode( ClippingNode.HARDWARE ) );
255
+ export const hardwareClipping = () => new ClippingNode( ClippingNode.HARDWARE );
@@ -6,6 +6,7 @@ import { CubeReflectionMapping, CubeRefractionMapping, WebGPUCoordinateSystem }
6
6
  import { materialEnvRotation } from './MaterialProperties.js';
7
7
 
8
8
  import { CubeTexture } from '../../textures/CubeTexture.js';
9
+ import { error } from '../../utils.js';
9
10
 
10
11
  const EmptyTexture = /*@__PURE__*/ new CubeTexture();
11
12
 
@@ -46,13 +47,19 @@ class CubeTextureNode extends TextureNode {
46
47
  }
47
48
 
48
49
  /**
49
- * Overwrites the default implementation to return a fixed value `'cubeTexture'`.
50
+ * Overwrites the default implementation to return the appropriate cube texture type.
50
51
  *
51
52
  * @param {NodeBuilder} builder - The current node builder.
52
53
  * @return {string} The input type.
53
54
  */
54
55
  getInputType( /*builder*/ ) {
55
56
 
57
+ if ( this.value.isDepthTexture === true ) {
58
+
59
+ return 'cubeDepthTexture';
60
+
61
+ }
62
+
56
63
  return 'cubeTexture';
57
64
 
58
65
  }
@@ -76,7 +83,7 @@ class CubeTextureNode extends TextureNode {
76
83
 
77
84
  } else {
78
85
 
79
- console.error( 'THREE.CubeTextureNode: Mapping "%s" not supported.', texture.mapping );
86
+ error( 'CubeTextureNode: Mapping "%s" not supported.', texture.mapping );
80
87
 
81
88
  return vec3( 0, 0, 0 );
82
89
 
@@ -104,13 +111,32 @@ class CubeTextureNode extends TextureNode {
104
111
 
105
112
  const texture = this.value;
106
113
 
114
+ // Depth textures (shadow maps) - no environment rotation, Y flip for WebGPU
115
+ if ( texture.isDepthTexture === true ) {
116
+
117
+ if ( builder.renderer.coordinateSystem === WebGPUCoordinateSystem ) {
118
+
119
+ return vec3( uvNode.x, uvNode.y.negate(), uvNode.z );
120
+
121
+ }
122
+
123
+ return uvNode;
124
+
125
+ }
126
+
127
+ // rotate first
128
+
129
+ uvNode = materialEnvRotation.mul( uvNode );
130
+
131
+ // flip
132
+
107
133
  if ( builder.renderer.coordinateSystem === WebGPUCoordinateSystem || ! texture.isRenderTargetTexture ) {
108
134
 
109
135
  uvNode = vec3( uvNode.x.negate(), uvNode.yz );
110
136
 
111
137
  }
112
138
 
113
- return materialEnvRotation.mul( uvNode );
139
+ return uvNode;
114
140
 
115
141
  }
116
142
 
@@ -123,7 +149,7 @@ class CubeTextureNode extends TextureNode {
123
149
  */
124
150
  generateUV( builder, cubeUV ) {
125
151
 
126
- return cubeUV.build( builder, 'vec3' );
152
+ return cubeUV.build( builder, this.sampler === true ? 'vec3' : 'ivec3' );
127
153
 
128
154
  }
129
155
 
@@ -149,7 +175,7 @@ export const cubeTextureBase = /*@__PURE__*/ nodeProxy( CubeTextureNode ).setPar
149
175
  *
150
176
  * @tsl
151
177
  * @function
152
- * @param {?CubeTexture|CubeTextureNode} [value=EmptyTexture] - The cube texture.
178
+ * @param {?(CubeTexture|CubeTextureNode)} [value=EmptyTexture] - The cube texture.
153
179
  * @param {?Node<vec3>} [uvNode=null] - The uv node.
154
180
  * @param {?Node<int>} [levelNode=null] - The level node.
155
181
  * @param {?Node<float>} [biasNode=null] - The bias node.
@@ -162,7 +188,7 @@ export const cubeTexture = ( value = EmptyTexture, uvNode = null, levelNode = nu
162
188
  if ( value && value.isCubeTextureNode === true ) {
163
189
 
164
190
  textureNode = nodeObject( value.clone() );
165
- textureNode.referenceNode = value.getSelf(); // Ensure the reference is set to the original node
191
+ textureNode.referenceNode = value; // Ensure the reference is set to the original node
166
192
 
167
193
  if ( uvNode !== null ) textureNode.uvNode = nodeObject( uvNode );
168
194
  if ( levelNode !== null ) textureNode.levelNode = nodeObject( levelNode );