super-three 0.179.0 → 0.184.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (696) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +14522 -12207
  4. package/build/three.core.js +12005 -10954
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +2270 -1005
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +63 -18
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +16573 -7890
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +16533 -7888
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +12 -4
  17. package/examples/jsm/animation/CCDIKSolver.js +8 -4
  18. package/examples/jsm/controls/ArcballControls.js +15 -12
  19. package/examples/jsm/controls/DragControls.js +9 -59
  20. package/examples/jsm/controls/FirstPersonControls.js +61 -57
  21. package/examples/jsm/controls/FlyControls.js +5 -1
  22. package/examples/jsm/controls/MapControls.js +55 -1
  23. package/examples/jsm/controls/OrbitControls.js +113 -10
  24. package/examples/jsm/controls/PointerLockControls.js +2 -10
  25. package/examples/jsm/controls/TrackballControls.js +9 -9
  26. package/examples/jsm/controls/TransformControls.js +35 -3
  27. package/examples/jsm/csm/CSM.js +2 -1
  28. package/examples/jsm/csm/CSMShadowNode.js +6 -2
  29. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  30. package/examples/jsm/effects/AsciiEffect.js +8 -8
  31. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  32. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  33. package/examples/jsm/exporters/DRACOExporter.js +2 -2
  34. package/examples/jsm/exporters/EXRExporter.js +2 -2
  35. package/examples/jsm/exporters/GLTFExporter.js +185 -34
  36. package/examples/jsm/exporters/KTX2Exporter.js +4 -2
  37. package/examples/jsm/exporters/PLYExporter.js +1 -1
  38. package/examples/jsm/exporters/USDZExporter.js +31 -5
  39. package/examples/jsm/geometries/DecalGeometry.js +3 -3
  40. package/examples/jsm/geometries/ParametricGeometry.js +1 -1
  41. package/examples/jsm/geometries/TeapotGeometry.js +2 -2
  42. package/examples/jsm/geometries/TextGeometry.js +21 -2
  43. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  44. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  45. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  46. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  47. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  48. package/examples/jsm/helpers/ViewHelper.js +110 -13
  49. package/examples/jsm/inspector/Extension.js +13 -0
  50. package/examples/jsm/inspector/Inspector.js +542 -0
  51. package/examples/jsm/inspector/RendererInspector.js +425 -0
  52. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  53. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  55. package/examples/jsm/inspector/tabs/Console.js +238 -0
  56. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  57. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  58. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  59. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  60. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  61. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  62. package/examples/jsm/inspector/ui/Graph.js +95 -0
  63. package/examples/jsm/inspector/ui/Item.js +170 -0
  64. package/examples/jsm/inspector/ui/List.js +75 -0
  65. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  66. package/examples/jsm/inspector/ui/Style.js +1667 -0
  67. package/examples/jsm/inspector/ui/Tab.js +265 -0
  68. package/examples/jsm/inspector/ui/Values.js +476 -0
  69. package/examples/jsm/inspector/ui/utils.js +69 -0
  70. package/examples/jsm/interaction/InteractionManager.js +226 -0
  71. package/examples/jsm/interactive/HTMLMesh.js +6 -10
  72. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  73. package/examples/jsm/interactive/SelectionBox.js +30 -0
  74. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  75. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  76. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  77. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  78. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  79. package/examples/jsm/lines/Line2.js +3 -3
  80. package/examples/jsm/lines/LineGeometry.js +1 -1
  81. package/examples/jsm/lines/LineMaterial.js +7 -1
  82. package/examples/jsm/lines/LineSegments2.js +2 -2
  83. package/examples/jsm/lines/Wireframe.js +2 -2
  84. package/examples/jsm/lines/WireframeGeometry2.js +1 -1
  85. package/examples/jsm/lines/webgpu/LineSegments2.js +1 -1
  86. package/examples/jsm/lines/webgpu/Wireframe.js +1 -1
  87. package/examples/jsm/loaders/3DMLoader.js +5 -4
  88. package/examples/jsm/loaders/3MFLoader.js +3 -3
  89. package/examples/jsm/loaders/AMFLoader.js +2 -2
  90. package/examples/jsm/loaders/ColladaLoader.js +27 -4029
  91. package/examples/jsm/loaders/DDSLoader.js +1 -1
  92. package/examples/jsm/loaders/DRACOLoader.js +73 -22
  93. package/examples/jsm/loaders/EXRLoader.js +692 -53
  94. package/examples/jsm/loaders/FBXLoader.js +237 -39
  95. package/examples/jsm/loaders/FontLoader.js +23 -5
  96. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  97. package/examples/jsm/loaders/GLTFLoader.js +159 -185
  98. package/examples/jsm/loaders/HDRCubeTextureLoader.js +5 -5
  99. package/examples/jsm/loaders/HDRLoader.js +485 -0
  100. package/examples/jsm/loaders/KMZLoader.js +5 -5
  101. package/examples/jsm/loaders/KTX2Loader.js +162 -53
  102. package/examples/jsm/loaders/KTXLoader.js +2 -2
  103. package/examples/jsm/loaders/LDrawLoader.js +41 -50
  104. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  105. package/examples/jsm/loaders/LUTCubeLoader.js +1 -1
  106. package/examples/jsm/loaders/LWOLoader.js +9 -41
  107. package/examples/jsm/loaders/MaterialXLoader.js +22 -5
  108. package/examples/jsm/loaders/NRRDLoader.js +2 -2
  109. package/examples/jsm/loaders/OBJLoader.js +1 -1
  110. package/examples/jsm/loaders/PCDLoader.js +4 -2
  111. package/examples/jsm/loaders/PDBLoader.js +1 -1
  112. package/examples/jsm/loaders/RGBELoader.js +7 -473
  113. package/examples/jsm/loaders/SVGLoader.js +4 -4
  114. package/examples/jsm/loaders/TDSLoader.js +0 -2
  115. package/examples/jsm/loaders/TGALoader.js +0 -2
  116. package/examples/jsm/loaders/TTFLoader.js +4 -4
  117. package/examples/jsm/loaders/USDLoader.js +100 -40
  118. package/examples/jsm/loaders/UltraHDRLoader.js +287 -162
  119. package/examples/jsm/loaders/VOXLoader.js +660 -117
  120. package/examples/jsm/loaders/VRMLLoader.js +79 -2
  121. package/examples/jsm/loaders/VTKLoader.js +42 -25
  122. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  123. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  124. package/examples/jsm/loaders/lwo/IFFParser.js +1 -1
  125. package/examples/jsm/loaders/usd/USDAParser.js +450 -363
  126. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  127. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  128. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  129. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  130. package/examples/jsm/math/ColorSpaces.js +19 -1
  131. package/examples/jsm/math/ConvexHull.js +3 -3
  132. package/examples/jsm/math/ImprovedNoise.js +1 -1
  133. package/examples/jsm/math/Lut.js +2 -2
  134. package/examples/jsm/math/Octree.js +131 -1
  135. package/examples/jsm/math/SimplexNoise.js +1 -1
  136. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  137. package/examples/jsm/misc/MD2CharacterComplex.js +1 -1
  138. package/examples/jsm/misc/ProgressiveLightMap.js +9 -3
  139. package/examples/jsm/misc/ProgressiveLightMapGPU.js +7 -1
  140. package/examples/jsm/misc/RollerCoaster.js +42 -4
  141. package/examples/jsm/misc/TubePainter.js +383 -40
  142. package/examples/jsm/misc/Volume.js +1 -2
  143. package/examples/jsm/misc/VolumeSlice.js +0 -1
  144. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  145. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  146. package/examples/jsm/objects/LensflareMesh.js +1 -1
  147. package/examples/jsm/objects/Reflector.js +73 -25
  148. package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
  149. package/examples/jsm/objects/Sky.js +91 -7
  150. package/examples/jsm/objects/SkyMesh.js +151 -17
  151. package/examples/jsm/objects/Water.js +7 -6
  152. package/examples/jsm/objects/Water2.js +5 -3
  153. package/examples/jsm/objects/WaterMesh.js +11 -13
  154. package/examples/jsm/physics/AmmoPhysics.js +12 -7
  155. package/examples/jsm/physics/JoltPhysics.js +10 -6
  156. package/examples/jsm/physics/RapierPhysics.js +9 -5
  157. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  158. package/examples/jsm/postprocessing/GlitchPass.js +2 -2
  159. package/examples/jsm/postprocessing/OutlinePass.js +1 -1
  160. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  161. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  162. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  163. package/examples/jsm/postprocessing/SSRPass.js +37 -8
  164. package/examples/jsm/postprocessing/UnrealBloomPass.js +56 -24
  165. package/examples/jsm/renderers/CSS2DRenderer.js +16 -5
  166. package/examples/jsm/renderers/CSS3DRenderer.js +8 -7
  167. package/examples/jsm/renderers/Projector.js +246 -28
  168. package/examples/jsm/renderers/SVGRenderer.js +175 -61
  169. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +1 -1
  170. package/examples/jsm/shaders/AfterimageShader.js +1 -1
  171. package/examples/jsm/shaders/BleachBypassShader.js +1 -1
  172. package/examples/jsm/shaders/BokehShader.js +1 -1
  173. package/examples/jsm/shaders/BokehShader2.js +1 -1
  174. package/examples/jsm/shaders/DotScreenShader.js +1 -1
  175. package/examples/jsm/shaders/FocusShader.js +1 -1
  176. package/examples/jsm/shaders/GTAOShader.js +21 -8
  177. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  178. package/examples/jsm/shaders/KaleidoShader.js +1 -1
  179. package/examples/jsm/shaders/PoissonDenoiseShader.js +8 -4
  180. package/examples/jsm/shaders/SAOShader.js +17 -4
  181. package/examples/jsm/shaders/SSAOShader.js +11 -1
  182. package/examples/jsm/shaders/SSRShader.js +7 -6
  183. package/examples/jsm/shaders/SepiaShader.js +1 -1
  184. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +1 -1
  185. package/examples/jsm/shaders/TriangleBlurShader.js +1 -1
  186. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +3 -5
  187. package/examples/jsm/shaders/VignetteShader.js +1 -1
  188. package/examples/jsm/transpiler/AST.js +44 -0
  189. package/examples/jsm/transpiler/GLSLDecoder.js +85 -25
  190. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  191. package/examples/jsm/transpiler/TSLEncoder.js +52 -10
  192. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  193. package/examples/jsm/transpiler/WGSLEncoder.js +51 -0
  194. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  195. package/examples/jsm/tsl/display/AfterImageNode.js +36 -24
  196. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  197. package/examples/jsm/tsl/display/AnamorphicNode.js +40 -5
  198. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  199. package/examples/jsm/tsl/display/BloomNode.js +23 -9
  200. package/examples/jsm/tsl/display/CRT.js +150 -0
  201. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +5 -37
  202. package/examples/jsm/tsl/display/DenoiseNode.js +3 -1
  203. package/examples/jsm/tsl/display/DepthOfFieldNode.js +446 -90
  204. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  205. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  206. package/examples/jsm/tsl/display/FXAANode.js +2 -2
  207. package/examples/jsm/tsl/display/GTAONode.js +59 -9
  208. package/examples/jsm/tsl/display/GaussianBlurNode.js +68 -35
  209. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  210. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  211. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  212. package/examples/jsm/tsl/display/OutlineNode.js +81 -20
  213. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  214. package/examples/jsm/tsl/display/PixelationPassNode.js +7 -6
  215. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  216. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  217. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  218. package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
  219. package/examples/jsm/tsl/display/SSGINode.js +638 -0
  220. package/examples/jsm/tsl/display/SSRNode.js +186 -69
  221. package/examples/jsm/tsl/display/SSSNode.js +490 -0
  222. package/examples/jsm/tsl/display/Shape.js +29 -0
  223. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  224. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  225. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  226. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  227. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  228. package/examples/jsm/tsl/display/TRAANode.js +381 -75
  229. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  230. package/examples/jsm/tsl/display/boxBlur.js +65 -0
  231. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  232. package/examples/jsm/tsl/display/hashBlur.js +16 -18
  233. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  234. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  235. package/examples/jsm/tsl/lighting/TiledLightsNode.js +21 -1
  236. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  237. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  238. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  239. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  240. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  241. package/examples/jsm/tsl/math/Bayer.js +53 -3
  242. package/examples/jsm/utils/BufferGeometryUtils.js +3 -4
  243. package/examples/jsm/utils/ColorUtils.js +76 -0
  244. package/examples/jsm/utils/LDrawUtils.js +1 -1
  245. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  246. package/examples/jsm/utils/ShadowMapViewerGPU.js +13 -6
  247. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  248. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  249. package/examples/jsm/webxr/OculusHandModel.js +1 -1
  250. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  251. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  252. package/examples/jsm/webxr/XRHandModelFactory.js +4 -7
  253. package/package.json +27 -38
  254. package/src/Three.Core.js +7 -3
  255. package/src/Three.TSL.js +61 -16
  256. package/src/Three.WebGPU.Nodes.js +7 -0
  257. package/src/Three.WebGPU.js +11 -0
  258. package/src/Three.js +1 -0
  259. package/src/animation/AnimationAction.js +12 -2
  260. package/src/animation/AnimationClip.js +21 -5
  261. package/src/animation/AnimationMixer.js +9 -3
  262. package/src/animation/AnimationObjectGroup.js +2 -1
  263. package/src/animation/AnimationUtils.js +1 -12
  264. package/src/animation/KeyframeTrack.js +54 -14
  265. package/src/animation/PropertyBinding.js +12 -11
  266. package/src/animation/PropertyMixer.js +4 -4
  267. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  268. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  269. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  270. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  271. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  272. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  273. package/src/audio/Audio.js +11 -10
  274. package/src/audio/AudioContext.js +2 -2
  275. package/src/audio/AudioListener.js +5 -3
  276. package/src/audio/PositionalAudio.js +1 -1
  277. package/src/cameras/Camera.js +32 -2
  278. package/src/cameras/CubeCamera.js +20 -0
  279. package/src/cameras/OrthographicCamera.js +1 -1
  280. package/src/cameras/PerspectiveCamera.js +1 -1
  281. package/src/cameras/StereoCamera.js +2 -2
  282. package/src/constants.js +100 -7
  283. package/src/core/BufferAttribute.js +13 -1
  284. package/src/core/BufferGeometry.js +24 -12
  285. package/src/core/Clock.js +7 -0
  286. package/src/core/EventDispatcher.js +1 -1
  287. package/src/core/InterleavedBuffer.js +1 -1
  288. package/src/core/InterleavedBufferAttribute.js +3 -2
  289. package/src/core/Object3D.js +55 -6
  290. package/src/core/Raycaster.js +4 -3
  291. package/src/core/RenderTarget.js +14 -5
  292. package/src/extras/Controls.js +5 -4
  293. package/src/extras/DataUtils.js +2 -1
  294. package/src/extras/Earcut.js +6 -0
  295. package/src/extras/ImageUtils.js +2 -2
  296. package/src/extras/PMREMGenerator.js +259 -57
  297. package/src/extras/TextureUtils.js +6 -1
  298. package/src/extras/core/Curve.js +2 -1
  299. package/src/extras/core/Interpolations.js +7 -1
  300. package/src/extras/core/ShapePath.js +4 -4
  301. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  302. package/src/extras/lib/earcut.js +8 -8
  303. package/src/geometries/BoxGeometry.js +1 -0
  304. package/src/geometries/CapsuleGeometry.js +1 -0
  305. package/src/geometries/CircleGeometry.js +1 -0
  306. package/src/geometries/ConeGeometry.js +1 -0
  307. package/src/geometries/CylinderGeometry.js +1 -0
  308. package/src/geometries/DodecahedronGeometry.js +1 -0
  309. package/src/geometries/ExtrudeGeometry.js +10 -8
  310. package/src/geometries/IcosahedronGeometry.js +1 -0
  311. package/src/geometries/LatheGeometry.js +1 -0
  312. package/src/geometries/OctahedronGeometry.js +1 -0
  313. package/src/geometries/PlaneGeometry.js +1 -0
  314. package/src/geometries/PolyhedronGeometry.js +1 -1
  315. package/src/geometries/RingGeometry.js +1 -0
  316. package/src/geometries/ShapeGeometry.js +1 -0
  317. package/src/geometries/SphereGeometry.js +1 -0
  318. package/src/geometries/TetrahedronGeometry.js +1 -0
  319. package/src/geometries/TorusGeometry.js +9 -3
  320. package/src/geometries/TorusKnotGeometry.js +1 -0
  321. package/src/geometries/TubeGeometry.js +1 -0
  322. package/src/helpers/CameraHelper.js +4 -1
  323. package/src/helpers/DirectionalLightHelper.js +4 -1
  324. package/src/helpers/HemisphereLightHelper.js +3 -0
  325. package/src/helpers/PointLightHelper.js +1 -25
  326. package/src/helpers/SpotLightHelper.js +3 -0
  327. package/src/lights/DirectionalLight.js +13 -0
  328. package/src/lights/HemisphereLight.js +10 -0
  329. package/src/lights/Light.js +1 -11
  330. package/src/lights/LightProbe.js +0 -15
  331. package/src/lights/LightShadow.js +15 -6
  332. package/src/lights/PointLight.js +15 -0
  333. package/src/lights/PointLightShadow.js +0 -86
  334. package/src/lights/SpotLight.js +22 -1
  335. package/src/lights/webgpu/IESSpotLight.js +2 -1
  336. package/src/lights/webgpu/ProjectorLight.js +1 -1
  337. package/src/loaders/AnimationLoader.js +2 -1
  338. package/src/loaders/AudioLoader.js +13 -2
  339. package/src/loaders/BufferGeometryLoader.js +2 -2
  340. package/src/loaders/Cache.js +30 -2
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  683. package/src/utils.js +344 -3
  684. package/examples/jsm/loaders/RGBMLoader.js +0 -1148
  685. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  686. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  687. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  688. package/src/nodes/accessors/SceneNode.js +0 -144
  689. package/src/nodes/code/ScriptableNode.js +0 -726
  690. package/src/nodes/code/ScriptableValueNode.js +0 -253
  691. package/src/nodes/display/PosterizeNode.js +0 -65
  692. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  693. package/src/nodes/utils/RemapNode.js +0 -125
  694. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  695. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  696. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -22,7 +22,7 @@ class CSS3DObject extends Object3D {
22
22
  /**
23
23
  * Constructs a new CSS3D object.
24
24
  *
25
- * @param {DOMElement} [element] - The DOM element.
25
+ * @param {HTMLElement} [element] - The DOM element.
26
26
  */
27
27
  constructor( element = document.createElement( 'div' ) ) {
28
28
 
@@ -40,7 +40,7 @@ class CSS3DObject extends Object3D {
40
40
  /**
41
41
  * The DOM element which defines the appearance of this 3D object.
42
42
  *
43
- * @type {DOMElement}
43
+ * @type {HTMLElement}
44
44
  * @readonly
45
45
  * @default true
46
46
  */
@@ -56,6 +56,7 @@ class CSS3DObject extends Object3D {
56
56
  this.traverse( function ( object ) {
57
57
 
58
58
  if (
59
+ object.element &&
59
60
  object.element instanceof object.element.ownerDocument.defaultView.Element &&
60
61
  object.element.parentNode !== null
61
62
  ) {
@@ -94,7 +95,7 @@ class CSS3DSprite extends CSS3DObject {
94
95
  /**
95
96
  * Constructs a new CSS3D sprite object.
96
97
  *
97
- * @param {DOMElement} [element] - The DOM element.
98
+ * @param {HTMLElement} [element] - The DOM element.
98
99
  */
99
100
  constructor( element ) {
100
101
 
@@ -138,9 +139,9 @@ const _matrix2 = new Matrix4();
138
139
 
139
140
  /**
140
141
  * This renderer can be used to apply hierarchical 3D transformations to DOM elements
141
- * via the CSS3 [transform]{@link https://www.w3schools.com/cssref/css3_pr_transform.asp} property.
142
+ * via the CSS3 [transform](https://www.w3schools.com/cssref/css3_pr_transform.asp) property.
142
143
  * `CSS3DRenderer` is particularly interesting if you want to apply 3D effects to a website without
143
- * canvas based rendering. It can also be used in order to combine DOM elements with WebGLcontent.
144
+ * canvas based rendering. It can also be used in order to combine DOM elements with WebGL content.
144
145
  *
145
146
  * There are, however, some important limitations:
146
147
  *
@@ -179,7 +180,7 @@ class CSS3DRenderer {
179
180
  /**
180
181
  * The DOM where the renderer appends its child-elements.
181
182
  *
182
- * @type {DOMElement}
183
+ * @type {HTMLElement}
183
184
  */
184
185
  this.domElement = domElement;
185
186
 
@@ -446,7 +447,7 @@ class CSS3DRenderer {
446
447
  * Constructor parameters of `CSS3DRenderer`.
447
448
  *
448
449
  * @typedef {Object} CSS3DRenderer~Parameters
449
- * @property {DOMElement} [element] - A DOM element where the renderer appends its child-elements.
450
+ * @property {HTMLElement} [element] - A DOM element where the renderer appends its child-elements.
450
451
  * If not passed in here, a new div element will be created.
451
452
  **/
452
453
 
@@ -139,7 +139,7 @@ class Projector {
139
139
  _face, _faceCount, _facePoolLength = 0,
140
140
  _line, _lineCount, _linePoolLength = 0,
141
141
  _sprite, _spriteCount, _spritePoolLength = 0,
142
- _modelMatrix;
142
+ _modelMatrix, _clipInput = [], _clipOutput = [];
143
143
 
144
144
  const
145
145
 
@@ -159,7 +159,19 @@ class Projector {
159
159
 
160
160
  _frustum = new Frustum(),
161
161
 
162
- _objectPool = [], _vertexPool = [], _facePool = [], _linePool = [], _spritePool = [];
162
+ _objectPool = [], _vertexPool = [], _facePool = [], _linePool = [], _spritePool = [],
163
+
164
+ _clipVertexPool = [],
165
+ _clipPos1 = new Vector4(),
166
+ _clipPos2 = new Vector4(),
167
+ _clipPos3 = new Vector4(),
168
+ _screenVertexPool = [],
169
+ _clipInputVertices = [ null, null, null ],
170
+
171
+ _clipPlanes = [
172
+ { sign: + 1 },
173
+ { sign: - 1 }
174
+ ];
163
175
 
164
176
  //
165
177
 
@@ -298,48 +310,168 @@ class Projector {
298
310
  const v2 = _vertexPool[ b ];
299
311
  const v3 = _vertexPool[ c ];
300
312
 
301
- if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return;
313
+ // Derive near/far clip distances from NDC z and stored clip-space w
314
+ // (projectVertex already computed positionScreen = clipPos / w, with w preserved)
315
+ const w1 = v1.positionScreen.w;
316
+ const w2 = v2.positionScreen.w;
317
+ const w3 = v3.positionScreen.w;
318
+
319
+ const nearDist1 = w1 * ( v1.positionScreen.z + 1 );
320
+ const nearDist2 = w2 * ( v2.positionScreen.z + 1 );
321
+ const nearDist3 = w3 * ( v3.positionScreen.z + 1 );
322
+ const farDist1 = w1 * ( 1 - v1.positionScreen.z );
323
+ const farDist2 = w2 * ( 1 - v2.positionScreen.z );
324
+ const farDist3 = w3 * ( 1 - v3.positionScreen.z );
302
325
 
303
- if ( material.side === DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) {
326
+ // Check if completely outside
327
+ if ( ( nearDist1 < 0 && nearDist2 < 0 && nearDist3 < 0 ) ||
328
+ ( farDist1 < 0 && farDist2 < 0 && farDist3 < 0 ) ) {
329
+
330
+ return; // Triangle completely clipped
331
+
332
+ }
304
333
 
305
- _face = getNextFaceInPool();
334
+ // Check if completely inside (no clipping needed)
335
+ if ( nearDist1 >= 0 && nearDist2 >= 0 && nearDist3 >= 0 &&
336
+ farDist1 >= 0 && farDist2 >= 0 && farDist3 >= 0 ) {
306
337
 
307
- _face.id = object.id;
308
- _face.v1.copy( v1 );
309
- _face.v2.copy( v2 );
310
- _face.v3.copy( v3 );
311
- _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
312
- _face.renderOrder = object.renderOrder;
338
+ // No clipping needed - use original path
339
+ if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return;
313
340
 
314
- // face normal
315
- _vector3.subVectors( v3.position, v2.position );
316
- _vector4.subVectors( v1.position, v2.position );
317
- _vector3.cross( _vector4 );
318
- _face.normalModel.copy( _vector3 );
319
- _face.normalModel.applyMatrix3( normalMatrix ).normalize();
341
+ if ( material.side === DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) {
320
342
 
321
- for ( let i = 0; i < 3; i ++ ) {
343
+ _face = getNextFaceInPool();
322
344
 
323
- const normal = _face.vertexNormalsModel[ i ];
324
- normal.fromArray( normals, arguments[ i ] * 3 );
325
- normal.applyMatrix3( normalMatrix ).normalize();
345
+ _face.id = object.id;
346
+ _face.v1.copy( v1 );
347
+ _face.v2.copy( v2 );
348
+ _face.v3.copy( v3 );
349
+ _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
350
+ _face.renderOrder = object.renderOrder;
326
351
 
327
- const uv = _face.uvs[ i ];
328
- uv.fromArray( uvs, arguments[ i ] * 2 );
352
+ // face normal
353
+ _vector3.subVectors( v3.position, v2.position );
354
+ _vector4.subVectors( v1.position, v2.position );
355
+ _vector3.cross( _vector4 );
356
+ _face.normalModel.copy( _vector3 );
357
+ _face.normalModel.applyMatrix3( normalMatrix ).normalize();
358
+
359
+ for ( let i = 0; i < 3; i ++ ) {
360
+
361
+ const normal = _face.vertexNormalsModel[ i ];
362
+ normal.fromArray( normals, arguments[ i ] * 3 );
363
+ normal.applyMatrix3( normalMatrix ).normalize();
364
+
365
+ const uv = _face.uvs[ i ];
366
+ uv.fromArray( uvs, arguments[ i ] * 2 );
367
+
368
+ }
369
+
370
+ _face.vertexNormalsLength = 3;
371
+
372
+ _face.material = material;
373
+
374
+ if ( material.vertexColors ) {
375
+
376
+ _face.color.fromArray( colors, a * 3 );
377
+
378
+ }
379
+
380
+ _renderData.elements.push( _face );
329
381
 
330
382
  }
331
383
 
332
- _face.vertexNormalsLength = 3;
384
+ return;
385
+
386
+ }
387
+
388
+ // Triangle needs clipping - reconstruct clip-space positions from NDC + w
389
+ _clipPos1.set( v1.positionScreen.x * w1, v1.positionScreen.y * w1, v1.positionScreen.z * w1, w1 );
390
+ _clipPos2.set( v2.positionScreen.x * w2, v2.positionScreen.y * w2, v2.positionScreen.z * w2, w2 );
391
+ _clipPos3.set( v3.positionScreen.x * w3, v3.positionScreen.y * w3, v3.positionScreen.z * w3, w3 );
392
+ _clipInputVertices[ 0 ] = _clipPos1;
393
+ _clipInputVertices[ 1 ] = _clipPos2;
394
+ _clipInputVertices[ 2 ] = _clipPos3;
395
+ const clippedCount = clipTriangle( _clipInputVertices );
333
396
 
334
- _face.material = material;
397
+ if ( clippedCount < 3 ) return; // Triangle completely clipped
335
398
 
336
- if ( material.vertexColors ) {
399
+ // Perform perspective divide on clipped vertices and create screen vertices
400
+ for ( let i = 0; i < clippedCount; i ++ ) {
337
401
 
338
- _face.color.fromArray( colors, a * 3 );
402
+ const cv = _clipInput[ i ];
403
+
404
+ // Get or create renderable vertex from pool
405
+ let sv = _screenVertexPool[ i ];
406
+ if ( ! sv ) {
407
+
408
+ sv = new RenderableVertex();
409
+ _screenVertexPool[ i ] = sv;
339
410
 
340
411
  }
341
412
 
342
- _renderData.elements.push( _face );
413
+ // Perform perspective divide
414
+ const invW = 1 / cv.w;
415
+ sv.positionScreen.set( cv.x * invW, cv.y * invW, cv.z * invW, 1 );
416
+
417
+ // Interpolate world position (simplified - using weighted average based on barycentric-like coords)
418
+ // For a proper implementation, we'd need to track interpolation weights
419
+ sv.positionWorld.copy( v1.positionWorld );
420
+
421
+ sv.visible = true;
422
+
423
+ }
424
+
425
+ // Triangulate the clipped polygon (simple fan triangulation)
426
+ for ( let i = 1; i < clippedCount - 1; i ++ ) {
427
+
428
+ const tv1 = _screenVertexPool[ 0 ];
429
+ const tv2 = _screenVertexPool[ i ];
430
+ const tv3 = _screenVertexPool[ i + 1 ];
431
+
432
+ if ( material.side === DoubleSide || checkBackfaceCulling( tv1, tv2, tv3 ) === true ) {
433
+
434
+ _face = getNextFaceInPool();
435
+
436
+ _face.id = object.id;
437
+ _face.v1.copy( tv1 );
438
+ _face.v2.copy( tv2 );
439
+ _face.v3.copy( tv3 );
440
+ _face.z = ( tv1.positionScreen.z + tv2.positionScreen.z + tv3.positionScreen.z ) / 3;
441
+ _face.renderOrder = object.renderOrder;
442
+
443
+ // face normal - use original triangle's normal
444
+ _vector3.subVectors( v3.position, v2.position );
445
+ _vector4.subVectors( v1.position, v2.position );
446
+ _vector3.cross( _vector4 );
447
+ _face.normalModel.copy( _vector3 );
448
+ _face.normalModel.applyMatrix3( normalMatrix ).normalize();
449
+
450
+ // Use original vertex normals and UVs (simplified - proper impl would interpolate)
451
+ for ( let j = 0; j < 3; j ++ ) {
452
+
453
+ const normal = _face.vertexNormalsModel[ j ];
454
+ normal.fromArray( normals, arguments[ j ] * 3 );
455
+ normal.applyMatrix3( normalMatrix ).normalize();
456
+
457
+ const uv = _face.uvs[ j ];
458
+ uv.fromArray( uvs, arguments[ j ] * 2 );
459
+
460
+ }
461
+
462
+ _face.vertexNormalsLength = 3;
463
+
464
+ _face.material = material;
465
+
466
+ if ( material.vertexColors ) {
467
+
468
+ _face.color.fromArray( colors, a * 3 );
469
+
470
+ }
471
+
472
+ _renderData.elements.push( _face );
473
+
474
+ }
343
475
 
344
476
  }
345
477
 
@@ -858,6 +990,92 @@ class Projector {
858
990
 
859
991
  }
860
992
 
993
+ // Sutherland-Hodgman triangle clipping in homogeneous clip space
994
+ // Returns count of vertices in clipped polygon (0 if completely clipped, 3+ if partially clipped)
995
+ // Result vertices are in _clipInput array
996
+ function clipTriangle( vertices ) {
997
+
998
+ // Initialize input with the three input vertices
999
+ _clipInput[ 0 ] = vertices[ 0 ];
1000
+ _clipInput[ 1 ] = vertices[ 1 ];
1001
+ _clipInput[ 2 ] = vertices[ 2 ];
1002
+
1003
+ let inputCount = 3;
1004
+ let outputCount = 0;
1005
+
1006
+ for ( let p = 0; p < _clipPlanes.length; p ++ ) {
1007
+
1008
+ const plane = _clipPlanes[ p ];
1009
+ outputCount = 0;
1010
+
1011
+ if ( inputCount === 0 ) break;
1012
+
1013
+ for ( let i = 0; i < inputCount; i ++ ) {
1014
+
1015
+ const v1 = _clipInput[ i ];
1016
+ const v2 = _clipInput[ ( i + 1 ) % inputCount ];
1017
+
1018
+ const d1 = plane.sign * v1.z + v1.w;
1019
+ const d2 = plane.sign * v2.z + v2.w;
1020
+
1021
+ const v1Inside = d1 >= 0;
1022
+ const v2Inside = d2 >= 0;
1023
+
1024
+ if ( v1Inside && v2Inside ) {
1025
+
1026
+ // Both inside - add v1
1027
+ _clipOutput[ outputCount ++ ] = v1;
1028
+
1029
+ } else if ( v1Inside && ! v2Inside ) {
1030
+
1031
+ // v1 inside, v2 outside - add v1 and intersection
1032
+ _clipOutput[ outputCount ++ ] = v1;
1033
+
1034
+ const t = d1 / ( d1 - d2 );
1035
+ let intersection = _clipVertexPool[ outputCount ];
1036
+ if ( ! intersection ) {
1037
+
1038
+ intersection = new Vector4();
1039
+ _clipVertexPool[ outputCount ] = intersection;
1040
+
1041
+ }
1042
+
1043
+ intersection.lerpVectors( v1, v2, t );
1044
+ _clipOutput[ outputCount ++ ] = intersection;
1045
+
1046
+ } else if ( ! v1Inside && v2Inside ) {
1047
+
1048
+ // v1 outside, v2 inside - add intersection only
1049
+ const t = d1 / ( d1 - d2 );
1050
+ let intersection = _clipVertexPool[ outputCount ];
1051
+ if ( ! intersection ) {
1052
+
1053
+ intersection = new Vector4();
1054
+ _clipVertexPool[ outputCount ] = intersection;
1055
+
1056
+ }
1057
+
1058
+ intersection.lerpVectors( v1, v2, t );
1059
+ _clipOutput[ outputCount ++ ] = intersection;
1060
+
1061
+ }
1062
+
1063
+ // Both outside - add nothing
1064
+
1065
+ }
1066
+
1067
+ // Swap input/output
1068
+ const temp = _clipInput;
1069
+ _clipInput = _clipOutput;
1070
+ _clipOutput = temp;
1071
+ inputCount = outputCount;
1072
+
1073
+ }
1074
+
1075
+ return inputCount;
1076
+
1077
+ }
1078
+
861
1079
  function clipLine( s1, s2 ) {
862
1080
 
863
1081
  let alpha1 = 0, alpha2 = 1;