super-three 0.179.0 → 0.184.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (696) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +14522 -12207
  4. package/build/three.core.js +12005 -10954
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +2270 -1005
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +63 -18
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +16573 -7890
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +16533 -7888
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +12 -4
  17. package/examples/jsm/animation/CCDIKSolver.js +8 -4
  18. package/examples/jsm/controls/ArcballControls.js +15 -12
  19. package/examples/jsm/controls/DragControls.js +9 -59
  20. package/examples/jsm/controls/FirstPersonControls.js +61 -57
  21. package/examples/jsm/controls/FlyControls.js +5 -1
  22. package/examples/jsm/controls/MapControls.js +55 -1
  23. package/examples/jsm/controls/OrbitControls.js +113 -10
  24. package/examples/jsm/controls/PointerLockControls.js +2 -10
  25. package/examples/jsm/controls/TrackballControls.js +9 -9
  26. package/examples/jsm/controls/TransformControls.js +35 -3
  27. package/examples/jsm/csm/CSM.js +2 -1
  28. package/examples/jsm/csm/CSMShadowNode.js +6 -2
  29. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  30. package/examples/jsm/effects/AsciiEffect.js +8 -8
  31. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  32. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  33. package/examples/jsm/exporters/DRACOExporter.js +2 -2
  34. package/examples/jsm/exporters/EXRExporter.js +2 -2
  35. package/examples/jsm/exporters/GLTFExporter.js +185 -34
  36. package/examples/jsm/exporters/KTX2Exporter.js +4 -2
  37. package/examples/jsm/exporters/PLYExporter.js +1 -1
  38. package/examples/jsm/exporters/USDZExporter.js +31 -5
  39. package/examples/jsm/geometries/DecalGeometry.js +3 -3
  40. package/examples/jsm/geometries/ParametricGeometry.js +1 -1
  41. package/examples/jsm/geometries/TeapotGeometry.js +2 -2
  42. package/examples/jsm/geometries/TextGeometry.js +21 -2
  43. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  44. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  45. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  46. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  47. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  48. package/examples/jsm/helpers/ViewHelper.js +110 -13
  49. package/examples/jsm/inspector/Extension.js +13 -0
  50. package/examples/jsm/inspector/Inspector.js +542 -0
  51. package/examples/jsm/inspector/RendererInspector.js +425 -0
  52. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  53. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  55. package/examples/jsm/inspector/tabs/Console.js +238 -0
  56. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  57. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  58. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  59. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  60. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  61. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  62. package/examples/jsm/inspector/ui/Graph.js +95 -0
  63. package/examples/jsm/inspector/ui/Item.js +170 -0
  64. package/examples/jsm/inspector/ui/List.js +75 -0
  65. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  66. package/examples/jsm/inspector/ui/Style.js +1667 -0
  67. package/examples/jsm/inspector/ui/Tab.js +265 -0
  68. package/examples/jsm/inspector/ui/Values.js +476 -0
  69. package/examples/jsm/inspector/ui/utils.js +69 -0
  70. package/examples/jsm/interaction/InteractionManager.js +226 -0
  71. package/examples/jsm/interactive/HTMLMesh.js +6 -10
  72. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  73. package/examples/jsm/interactive/SelectionBox.js +30 -0
  74. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  75. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  76. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  77. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  78. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  79. package/examples/jsm/lines/Line2.js +3 -3
  80. package/examples/jsm/lines/LineGeometry.js +1 -1
  81. package/examples/jsm/lines/LineMaterial.js +7 -1
  82. package/examples/jsm/lines/LineSegments2.js +2 -2
  83. package/examples/jsm/lines/Wireframe.js +2 -2
  84. package/examples/jsm/lines/WireframeGeometry2.js +1 -1
  85. package/examples/jsm/lines/webgpu/LineSegments2.js +1 -1
  86. package/examples/jsm/lines/webgpu/Wireframe.js +1 -1
  87. package/examples/jsm/loaders/3DMLoader.js +5 -4
  88. package/examples/jsm/loaders/3MFLoader.js +3 -3
  89. package/examples/jsm/loaders/AMFLoader.js +2 -2
  90. package/examples/jsm/loaders/ColladaLoader.js +27 -4029
  91. package/examples/jsm/loaders/DDSLoader.js +1 -1
  92. package/examples/jsm/loaders/DRACOLoader.js +73 -22
  93. package/examples/jsm/loaders/EXRLoader.js +692 -53
  94. package/examples/jsm/loaders/FBXLoader.js +237 -39
  95. package/examples/jsm/loaders/FontLoader.js +23 -5
  96. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  97. package/examples/jsm/loaders/GLTFLoader.js +159 -185
  98. package/examples/jsm/loaders/HDRCubeTextureLoader.js +5 -5
  99. package/examples/jsm/loaders/HDRLoader.js +485 -0
  100. package/examples/jsm/loaders/KMZLoader.js +5 -5
  101. package/examples/jsm/loaders/KTX2Loader.js +162 -53
  102. package/examples/jsm/loaders/KTXLoader.js +2 -2
  103. package/examples/jsm/loaders/LDrawLoader.js +41 -50
  104. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  105. package/examples/jsm/loaders/LUTCubeLoader.js +1 -1
  106. package/examples/jsm/loaders/LWOLoader.js +9 -41
  107. package/examples/jsm/loaders/MaterialXLoader.js +22 -5
  108. package/examples/jsm/loaders/NRRDLoader.js +2 -2
  109. package/examples/jsm/loaders/OBJLoader.js +1 -1
  110. package/examples/jsm/loaders/PCDLoader.js +4 -2
  111. package/examples/jsm/loaders/PDBLoader.js +1 -1
  112. package/examples/jsm/loaders/RGBELoader.js +7 -473
  113. package/examples/jsm/loaders/SVGLoader.js +4 -4
  114. package/examples/jsm/loaders/TDSLoader.js +0 -2
  115. package/examples/jsm/loaders/TGALoader.js +0 -2
  116. package/examples/jsm/loaders/TTFLoader.js +4 -4
  117. package/examples/jsm/loaders/USDLoader.js +100 -40
  118. package/examples/jsm/loaders/UltraHDRLoader.js +287 -162
  119. package/examples/jsm/loaders/VOXLoader.js +660 -117
  120. package/examples/jsm/loaders/VRMLLoader.js +79 -2
  121. package/examples/jsm/loaders/VTKLoader.js +42 -25
  122. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  123. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  124. package/examples/jsm/loaders/lwo/IFFParser.js +1 -1
  125. package/examples/jsm/loaders/usd/USDAParser.js +450 -363
  126. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  127. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  128. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  129. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  130. package/examples/jsm/math/ColorSpaces.js +19 -1
  131. package/examples/jsm/math/ConvexHull.js +3 -3
  132. package/examples/jsm/math/ImprovedNoise.js +1 -1
  133. package/examples/jsm/math/Lut.js +2 -2
  134. package/examples/jsm/math/Octree.js +131 -1
  135. package/examples/jsm/math/SimplexNoise.js +1 -1
  136. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  137. package/examples/jsm/misc/MD2CharacterComplex.js +1 -1
  138. package/examples/jsm/misc/ProgressiveLightMap.js +9 -3
  139. package/examples/jsm/misc/ProgressiveLightMapGPU.js +7 -1
  140. package/examples/jsm/misc/RollerCoaster.js +42 -4
  141. package/examples/jsm/misc/TubePainter.js +383 -40
  142. package/examples/jsm/misc/Volume.js +1 -2
  143. package/examples/jsm/misc/VolumeSlice.js +0 -1
  144. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  145. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  146. package/examples/jsm/objects/LensflareMesh.js +1 -1
  147. package/examples/jsm/objects/Reflector.js +73 -25
  148. package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
  149. package/examples/jsm/objects/Sky.js +91 -7
  150. package/examples/jsm/objects/SkyMesh.js +151 -17
  151. package/examples/jsm/objects/Water.js +7 -6
  152. package/examples/jsm/objects/Water2.js +5 -3
  153. package/examples/jsm/objects/WaterMesh.js +11 -13
  154. package/examples/jsm/physics/AmmoPhysics.js +12 -7
  155. package/examples/jsm/physics/JoltPhysics.js +10 -6
  156. package/examples/jsm/physics/RapierPhysics.js +9 -5
  157. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  158. package/examples/jsm/postprocessing/GlitchPass.js +2 -2
  159. package/examples/jsm/postprocessing/OutlinePass.js +1 -1
  160. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  161. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  162. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  163. package/examples/jsm/postprocessing/SSRPass.js +37 -8
  164. package/examples/jsm/postprocessing/UnrealBloomPass.js +56 -24
  165. package/examples/jsm/renderers/CSS2DRenderer.js +16 -5
  166. package/examples/jsm/renderers/CSS3DRenderer.js +8 -7
  167. package/examples/jsm/renderers/Projector.js +246 -28
  168. package/examples/jsm/renderers/SVGRenderer.js +175 -61
  169. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +1 -1
  170. package/examples/jsm/shaders/AfterimageShader.js +1 -1
  171. package/examples/jsm/shaders/BleachBypassShader.js +1 -1
  172. package/examples/jsm/shaders/BokehShader.js +1 -1
  173. package/examples/jsm/shaders/BokehShader2.js +1 -1
  174. package/examples/jsm/shaders/DotScreenShader.js +1 -1
  175. package/examples/jsm/shaders/FocusShader.js +1 -1
  176. package/examples/jsm/shaders/GTAOShader.js +21 -8
  177. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  178. package/examples/jsm/shaders/KaleidoShader.js +1 -1
  179. package/examples/jsm/shaders/PoissonDenoiseShader.js +8 -4
  180. package/examples/jsm/shaders/SAOShader.js +17 -4
  181. package/examples/jsm/shaders/SSAOShader.js +11 -1
  182. package/examples/jsm/shaders/SSRShader.js +7 -6
  183. package/examples/jsm/shaders/SepiaShader.js +1 -1
  184. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +1 -1
  185. package/examples/jsm/shaders/TriangleBlurShader.js +1 -1
  186. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +3 -5
  187. package/examples/jsm/shaders/VignetteShader.js +1 -1
  188. package/examples/jsm/transpiler/AST.js +44 -0
  189. package/examples/jsm/transpiler/GLSLDecoder.js +85 -25
  190. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  191. package/examples/jsm/transpiler/TSLEncoder.js +52 -10
  192. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  193. package/examples/jsm/transpiler/WGSLEncoder.js +51 -0
  194. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  195. package/examples/jsm/tsl/display/AfterImageNode.js +36 -24
  196. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  197. package/examples/jsm/tsl/display/AnamorphicNode.js +40 -5
  198. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  199. package/examples/jsm/tsl/display/BloomNode.js +23 -9
  200. package/examples/jsm/tsl/display/CRT.js +150 -0
  201. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +5 -37
  202. package/examples/jsm/tsl/display/DenoiseNode.js +3 -1
  203. package/examples/jsm/tsl/display/DepthOfFieldNode.js +446 -90
  204. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  205. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  206. package/examples/jsm/tsl/display/FXAANode.js +2 -2
  207. package/examples/jsm/tsl/display/GTAONode.js +59 -9
  208. package/examples/jsm/tsl/display/GaussianBlurNode.js +68 -35
  209. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  210. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  211. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  212. package/examples/jsm/tsl/display/OutlineNode.js +81 -20
  213. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  214. package/examples/jsm/tsl/display/PixelationPassNode.js +7 -6
  215. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  216. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  217. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  218. package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
  219. package/examples/jsm/tsl/display/SSGINode.js +638 -0
  220. package/examples/jsm/tsl/display/SSRNode.js +186 -69
  221. package/examples/jsm/tsl/display/SSSNode.js +490 -0
  222. package/examples/jsm/tsl/display/Shape.js +29 -0
  223. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  224. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  225. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  226. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  227. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  228. package/examples/jsm/tsl/display/TRAANode.js +381 -75
  229. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  230. package/examples/jsm/tsl/display/boxBlur.js +65 -0
  231. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  232. package/examples/jsm/tsl/display/hashBlur.js +16 -18
  233. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  234. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  235. package/examples/jsm/tsl/lighting/TiledLightsNode.js +21 -1
  236. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  237. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  238. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  239. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  240. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  241. package/examples/jsm/tsl/math/Bayer.js +53 -3
  242. package/examples/jsm/utils/BufferGeometryUtils.js +3 -4
  243. package/examples/jsm/utils/ColorUtils.js +76 -0
  244. package/examples/jsm/utils/LDrawUtils.js +1 -1
  245. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  246. package/examples/jsm/utils/ShadowMapViewerGPU.js +13 -6
  247. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  248. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  249. package/examples/jsm/webxr/OculusHandModel.js +1 -1
  250. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  251. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  252. package/examples/jsm/webxr/XRHandModelFactory.js +4 -7
  253. package/package.json +27 -38
  254. package/src/Three.Core.js +7 -3
  255. package/src/Three.TSL.js +61 -16
  256. package/src/Three.WebGPU.Nodes.js +7 -0
  257. package/src/Three.WebGPU.js +11 -0
  258. package/src/Three.js +1 -0
  259. package/src/animation/AnimationAction.js +12 -2
  260. package/src/animation/AnimationClip.js +21 -5
  261. package/src/animation/AnimationMixer.js +9 -3
  262. package/src/animation/AnimationObjectGroup.js +2 -1
  263. package/src/animation/AnimationUtils.js +1 -12
  264. package/src/animation/KeyframeTrack.js +54 -14
  265. package/src/animation/PropertyBinding.js +12 -11
  266. package/src/animation/PropertyMixer.js +4 -4
  267. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  268. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  269. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  270. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  271. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  272. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  273. package/src/audio/Audio.js +11 -10
  274. package/src/audio/AudioContext.js +2 -2
  275. package/src/audio/AudioListener.js +5 -3
  276. package/src/audio/PositionalAudio.js +1 -1
  277. package/src/cameras/Camera.js +32 -2
  278. package/src/cameras/CubeCamera.js +20 -0
  279. package/src/cameras/OrthographicCamera.js +1 -1
  280. package/src/cameras/PerspectiveCamera.js +1 -1
  281. package/src/cameras/StereoCamera.js +2 -2
  282. package/src/constants.js +100 -7
  283. package/src/core/BufferAttribute.js +13 -1
  284. package/src/core/BufferGeometry.js +24 -12
  285. package/src/core/Clock.js +7 -0
  286. package/src/core/EventDispatcher.js +1 -1
  287. package/src/core/InterleavedBuffer.js +1 -1
  288. package/src/core/InterleavedBufferAttribute.js +3 -2
  289. package/src/core/Object3D.js +55 -6
  290. package/src/core/Raycaster.js +4 -3
  291. package/src/core/RenderTarget.js +14 -5
  292. package/src/extras/Controls.js +5 -4
  293. package/src/extras/DataUtils.js +2 -1
  294. package/src/extras/Earcut.js +6 -0
  295. package/src/extras/ImageUtils.js +2 -2
  296. package/src/extras/PMREMGenerator.js +259 -57
  297. package/src/extras/TextureUtils.js +6 -1
  298. package/src/extras/core/Curve.js +2 -1
  299. package/src/extras/core/Interpolations.js +7 -1
  300. package/src/extras/core/ShapePath.js +4 -4
  301. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  302. package/src/extras/lib/earcut.js +8 -8
  303. package/src/geometries/BoxGeometry.js +1 -0
  304. package/src/geometries/CapsuleGeometry.js +1 -0
  305. package/src/geometries/CircleGeometry.js +1 -0
  306. package/src/geometries/ConeGeometry.js +1 -0
  307. package/src/geometries/CylinderGeometry.js +1 -0
  308. package/src/geometries/DodecahedronGeometry.js +1 -0
  309. package/src/geometries/ExtrudeGeometry.js +10 -8
  310. package/src/geometries/IcosahedronGeometry.js +1 -0
  311. package/src/geometries/LatheGeometry.js +1 -0
  312. package/src/geometries/OctahedronGeometry.js +1 -0
  313. package/src/geometries/PlaneGeometry.js +1 -0
  314. package/src/geometries/PolyhedronGeometry.js +1 -1
  315. package/src/geometries/RingGeometry.js +1 -0
  316. package/src/geometries/ShapeGeometry.js +1 -0
  317. package/src/geometries/SphereGeometry.js +1 -0
  318. package/src/geometries/TetrahedronGeometry.js +1 -0
  319. package/src/geometries/TorusGeometry.js +9 -3
  320. package/src/geometries/TorusKnotGeometry.js +1 -0
  321. package/src/geometries/TubeGeometry.js +1 -0
  322. package/src/helpers/CameraHelper.js +4 -1
  323. package/src/helpers/DirectionalLightHelper.js +4 -1
  324. package/src/helpers/HemisphereLightHelper.js +3 -0
  325. package/src/helpers/PointLightHelper.js +1 -25
  326. package/src/helpers/SpotLightHelper.js +3 -0
  327. package/src/lights/DirectionalLight.js +13 -0
  328. package/src/lights/HemisphereLight.js +10 -0
  329. package/src/lights/Light.js +1 -11
  330. package/src/lights/LightProbe.js +0 -15
  331. package/src/lights/LightShadow.js +15 -6
  332. package/src/lights/PointLight.js +15 -0
  333. package/src/lights/PointLightShadow.js +0 -86
  334. package/src/lights/SpotLight.js +22 -1
  335. package/src/lights/webgpu/IESSpotLight.js +2 -1
  336. package/src/lights/webgpu/ProjectorLight.js +1 -1
  337. package/src/loaders/AnimationLoader.js +2 -1
  338. package/src/loaders/AudioLoader.js +13 -2
  339. package/src/loaders/BufferGeometryLoader.js +2 -2
  340. package/src/loaders/Cache.js +30 -2
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  683. package/src/utils.js +344 -3
  684. package/examples/jsm/loaders/RGBMLoader.js +0 -1148
  685. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  686. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  687. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  688. package/src/nodes/accessors/SceneNode.js +0 -144
  689. package/src/nodes/code/ScriptableNode.js +0 -726
  690. package/src/nodes/code/ScriptableValueNode.js +0 -253
  691. package/src/nodes/display/PosterizeNode.js +0 -65
  692. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  693. package/src/nodes/utils/RemapNode.js +0 -125
  694. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  695. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  696. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -0,0 +1,65 @@
1
+ import { Fn, vec2, uv, Loop, vec4, premultiplyAlpha, unpremultiplyAlpha, max, int, textureSize, nodeObject, convertToTexture } from 'three/tsl';
2
+
3
+ /**
4
+ * Applies a box blur effect to the given texture node.
5
+ *
6
+ * Compared to Gaussian blur, box blur produces a more blocky result but with better performance when correctly
7
+ * configured. It is intended for mobile devices or performance restricted use cases where Gaussian is too heavy.
8
+ *
9
+ * The (kernel) `size` parameter should be small (1, 2 or 3) since it determines the number of samples based on (size * 2 + 1)^2.
10
+ * This implementation uses a single pass approach so the kernel is not applied as a separable filter. That means larger
11
+ * kernels won't perform well. Use Gaussian instead if you need a more high-quality blur.
12
+ *
13
+ * To produce wider blurs, increase the `separation` parameter instead which has no influence on the performance.
14
+ *
15
+ * Reference: {@link https://github.com/lettier/3d-game-shaders-for-beginners/blob/master/demonstration/shaders/fragment/box-blur.frag}.
16
+ *
17
+ * @tsl
18
+ * @function
19
+ * @param {Node<vec4>} textureNode - The texture node that should be blurred.
20
+ * @param {Object} [options={}] - Additional options for the hash blur effect.
21
+ * @param {Node<int>} [options.size=int(1)] - Controls the blur's kernel. For performant results, the range should within [1, 3].
22
+ * @param {Node<int>} [options.separation=int(1)] - Spreads out the blur without having to sample additional fragments. Ranges from [1, Infinity].
23
+ * @param {boolean} [options.premultipliedAlpha=false] - Whether to use premultiplied alpha for the blur effect.
24
+ * @return {Node<vec4>} The blurred texture node.
25
+ */
26
+ export const boxBlur = /*#__PURE__*/ Fn( ( [ textureNode, options = {} ] ) => {
27
+
28
+ textureNode = convertToTexture( textureNode );
29
+
30
+ const size = nodeObject( options.size ) || int( 1 );
31
+ const separation = nodeObject( options.separation ) || int( 1 );
32
+ const premultipliedAlpha = options.premultipliedAlpha || false;
33
+
34
+ const tap = ( uv ) => {
35
+
36
+ const sample = textureNode.sample( uv );
37
+
38
+ return premultipliedAlpha ? premultiplyAlpha( sample ) : sample;
39
+
40
+ };
41
+
42
+ const targetUV = textureNode.uvNode || uv();
43
+
44
+ const result = vec4( 0 );
45
+ const sep = max( separation, 1 );
46
+ const count = int( 0 );
47
+ const pixelStep = vec2( 1 ).div( textureSize( textureNode ) );
48
+
49
+ Loop( { start: size.negate(), end: size, name: 'i', condition: '<=' }, ( { i } ) => {
50
+
51
+ Loop( { start: size.negate(), end: size, name: 'j', condition: '<=' }, ( { j } ) => {
52
+
53
+ const uvs = targetUV.add( vec2( i, j ).mul( pixelStep ).mul( sep ) );
54
+ result.addAssign( tap( uvs ) );
55
+ count.addAssign( 1 );
56
+
57
+ } );
58
+
59
+ } );
60
+
61
+ result.divAssign( count );
62
+
63
+ return premultipliedAlpha ? unpremultiplyAlpha( result ) : result;
64
+
65
+ } );
@@ -0,0 +1,80 @@
1
+ import { abs, color, float, Fn, Loop, mix, nodeObject, perspectiveDepthToViewZ, reference, textureSize, uv, vec2, vec4, viewZToOrthographicDepth, int, If, array, ivec2 } from 'three/tsl';
2
+
3
+ /**
4
+ * Performs a depth-aware blend between a base scene and a secondary effect (like godrays).
5
+ * This function uses a Poisson disk sampling pattern to detect depth discontinuities
6
+ * in the neighborhood of the current pixel. If an edge is detected, it shifts the
7
+ * sampling coordinate for the blend node away from the edge to prevent light leaking/haloing.
8
+ *
9
+ * @param {Node} baseNode - The main scene/beauty pass texture node.
10
+ * @param {Node} blendNode - The effect to be blended (e.g., Godrays, Bloom).
11
+ * @param {Node} depthNode - The scene depth texture node.
12
+ * @param {Camera} camera - The camera used for the scene.
13
+ * @param {Object} [options={}] - Configuration for the blend effect.
14
+ * @param {Node|Color} [options.blendColor=Color(0xff0000)] - The color applied to the blend node.
15
+ * @param {Node<int> | number} [options.edgeRadius=2] - The search radius (in pixels) for detecting depth edges.
16
+ * @param {Node<float> | number} [options.edgeStrength=2] - How far to "push" the UV away from detected edges.
17
+ * @returns {Node<vec4>} The resulting blended color node.
18
+ */
19
+ export const depthAwareBlend = /*#__PURE__*/ Fn( ( [ baseNode, blendNode, depthNode, camera, options = {} ] ) => {
20
+
21
+ const uvNode = baseNode.uvNode || uv();
22
+
23
+ const cameraNear = reference( 'near', 'float', camera );
24
+ const cameraFar = reference( 'far', 'float', camera );
25
+
26
+ const blendColor = nodeObject( options.blendColor ) || color( 0xffffff );
27
+ const edgeRadius = nodeObject( options.edgeRadius ) || int( 2 );
28
+ const edgeStrength = nodeObject( options.edgeStrength ) || float( 2 );
29
+
30
+ const viewZ = perspectiveDepthToViewZ( depthNode, cameraNear, cameraFar );
31
+ const correctDepth = viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
32
+
33
+ const pushDir = vec2( 0.0 ).toVar();
34
+ const count = float( 0 ).toVar();
35
+
36
+ const resolution = ivec2( textureSize( baseNode ) ).toConst();
37
+ const pixelStep = vec2( 1 ).div( resolution );
38
+
39
+ const poissonDisk = array( [
40
+ vec2( 0.493393, 0.394269 ),
41
+ vec2( 0.798547, 0.885922 ),
42
+ vec2( 0.259143, 0.650754 ),
43
+ vec2( 0.605322, 0.023588 ),
44
+ vec2( - 0.574681, 0.137452 ),
45
+ vec2( - 0.430397, - 0.638423 ),
46
+ vec2( - 0.849487, - 0.366258 ),
47
+ vec2( 0.170621, - 0.569941 )
48
+ ] );
49
+
50
+ Loop( 8, ( { i } ) => {
51
+
52
+ const offset = poissonDisk.element( i ).mul( edgeRadius );
53
+
54
+ const sampleUv = uvNode.add( offset.mul( pixelStep ) );
55
+ const sampleDepth = depthNode.sample( sampleUv );
56
+
57
+ const sampleViewZ = perspectiveDepthToViewZ( sampleDepth, cameraNear, cameraFar );
58
+ const sampleLinearDepth = viewZToOrthographicDepth( sampleViewZ, cameraNear, cameraFar );
59
+
60
+ If( abs( sampleLinearDepth.sub( correctDepth ) ).lessThan( float( 0.05 ).mul( correctDepth ) ), () => {
61
+
62
+ pushDir.addAssign( offset );
63
+ count.addAssign( 1 );
64
+
65
+ } );
66
+
67
+ } );
68
+
69
+ count.assign( count.equal( 0 ).select( 1, count ) );
70
+
71
+ pushDir.divAssign( count ).normalize();
72
+
73
+ const sampleUv = pushDir.length().greaterThan( 0 ).select( uvNode.add( edgeStrength.mul( pushDir.div( resolution ) ) ), uvNode );
74
+
75
+ const bestChoice = blendNode.sample( sampleUv ).r;
76
+ const baseColor = baseNode.sample( uvNode );
77
+
78
+ return vec4( mix( baseColor, vec4( blendColor, 1 ), bestChoice ) );
79
+
80
+ } );
@@ -1,51 +1,49 @@
1
- import { float, Fn, vec2, uv, sin, rand, degrees, cos, Loop, vec4, premultiplyAlpha, unpremultiplyAlpha } from 'three/tsl';
1
+ import { float, Fn, vec2, uv, sin, rand, degrees, cos, Loop, vec4, premultiplyAlpha, unpremultiplyAlpha, convertToTexture, nodeObject } from 'three/tsl';
2
2
 
3
3
  /**
4
4
  * Applies a hash blur effect to the given texture node.
5
5
  *
6
+ * The approach of this blur is different compared to Gaussian and box blur since
7
+ * it does not rely on a kernel to apply a convolution. Instead, it reads the base
8
+ * texture multiple times in a random pattern and then averages the samples. A
9
+ * typical artifact of this technique is a slightly noisy appearance of the blur which
10
+ * can be mitigated by increasing the number of iterations (see `repeats` parameter).
11
+ * Compared to Gaussian blur, hash blur requires just a single pass.
12
+ *
6
13
  * Reference: {@link https://www.shadertoy.com/view/4lXXWn}.
7
14
  *
15
+ * @tsl
8
16
  * @function
9
17
  * @param {Node<vec4>} textureNode - The texture node that should be blurred.
10
18
  * @param {Node<float>} [bluramount=float(0.1)] - This node determines the amount of blur.
11
19
  * @param {Object} [options={}] - Additional options for the hash blur effect.
12
20
  * @param {Node<float>} [options.repeats=float(45)] - The number of iterations for the blur effect.
13
- * @param {Node<vec4>} [options.mask=null] - A mask node to control the alpha blending of the blur.
14
21
  * @param {boolean} [options.premultipliedAlpha=false] - Whether to use premultiplied alpha for the blur effect.
15
22
  * @return {Node<vec4>} The blurred texture node.
16
23
  */
17
24
  export const hashBlur = /*#__PURE__*/ Fn( ( [ textureNode, bluramount = float( 0.1 ), options = {} ] ) => {
18
25
 
19
- const {
20
- repeats = float( 45 ),
21
- mask = null,
22
- premultipliedAlpha = false
23
- } = options;
24
-
25
- const draw = ( uv ) => {
26
-
27
- let sample = textureNode.sample( uv );
28
-
29
- if ( mask !== null ) {
26
+ textureNode = convertToTexture( textureNode );
30
27
 
31
- const alpha = mask.sample( uv ).x;
28
+ const repeats = nodeObject( options.repeats ) || float( 45 );
29
+ const premultipliedAlpha = options.premultipliedAlpha || false;
32
30
 
33
- sample = vec4( sample.rgb, sample.a.mul( alpha ) );
31
+ const tap = ( uv ) => {
34
32
 
35
- }
33
+ const sample = textureNode.sample( uv );
36
34
 
37
35
  return premultipliedAlpha ? premultiplyAlpha( sample ) : sample;
38
36
 
39
37
  };
40
38
 
41
39
  const targetUV = textureNode.uvNode || uv();
42
- const blurred_image = vec4( 0. ).toVar();
40
+ const blurred_image = vec4( 0. );
43
41
 
44
42
  Loop( { start: 0., end: repeats, type: 'float' }, ( { i } ) => {
45
43
 
46
44
  const q = vec2( vec2( cos( degrees( i.div( repeats ).mul( 360. ) ) ), sin( degrees( i.div( repeats ).mul( 360. ) ) ) ).mul( rand( vec2( i, targetUV.x.add( targetUV.y ) ) ).add( bluramount ) ) );
47
45
  const uv2 = vec2( targetUV.add( q.mul( bluramount ) ) );
48
- blurred_image.addAssign( draw( uv2 ) );
46
+ blurred_image.addAssign( tap( uv2 ) );
49
47
 
50
48
  } );
51
49
 
@@ -0,0 +1,68 @@
1
+ import { interleavedGradientNoise, Fn, vec2, vec4, mix, uv, Loop, premultiplyAlpha, unpremultiplyAlpha, int, float, nodeObject, convertToTexture, screenCoordinate } from 'three/tsl';
2
+
3
+ /**
4
+ * This TSL function blurs an image in a circular pattern, radiating from a configurable center point in screen space.
5
+ *
6
+ * Radial blurs can be used for different kind of effects like producing simple faked lighting effects also known as
7
+ * "light shafts". The major limitation of this specific usage is the center point can only be defined in 2D so the
8
+ * effect does not honor the depth of 3D objects. Consequently, it is not intended for physically correct lit scenes.
9
+ *
10
+ * @tsl
11
+ * @function
12
+ * @param {Node<vec4>} textureNode - The texture node that should be blurred.
13
+ * @param {Object} [options={}] - Additional options for the radial blur effect.
14
+ * @param {Node<vec2>} [options.center=vec2(0.5, 0.5)] - The center of the light in screen uvs.
15
+ * @param {Node<int>} [options.weight=float(0.9)] - Base weight factor for each sample in the range `[0,1]`.
16
+ * @param {Node<int>} [options.decay=float(0.95)] - Decreases the weight factor so each iteration adds less to the sum. Must be in the range `[0,1]`.
17
+ * If you increase the sample count, you have to increase this option as well to avoid a darking effect.
18
+ * @param {Node<int>} [options.count=int(32)] - The number if iterations. Should be in the range `[16,64]`.
19
+ * @param {Node<int>} [options.exposure=float(5)] - Exposure control of the blur.
20
+ * @return {Node<vec4>} The blurred texture node.
21
+ */
22
+ export const radialBlur = /*#__PURE__*/ Fn( ( [ textureNode, options = {} ] ) => {
23
+
24
+ textureNode = convertToTexture( textureNode );
25
+
26
+ const center = nodeObject( options.center ) || vec2( 0.5, 0.5 );
27
+ const weight = nodeObject( options.weight ) || float( 0.9 );
28
+ const decay = nodeObject( options.decay ) || float( 0.95 );
29
+ const count = nodeObject( options.count ) || int( 32 );
30
+ const exposure = nodeObject( options.exposure ) || float( 5 );
31
+ const premultipliedAlpha = options.premultipliedAlpha || false;
32
+
33
+ const tap = ( uv ) => {
34
+
35
+ const sample = textureNode.sample( uv );
36
+
37
+ return premultipliedAlpha ? premultiplyAlpha( sample ) : sample;
38
+
39
+ };
40
+
41
+ const sampleUv = vec2( textureNode.uvNode || uv() );
42
+
43
+ const base = tap( sampleUv ).toConst();
44
+ const blur = vec4().toVar();
45
+ const offset = center.sub( sampleUv ).div( count ).toConst();
46
+ const w = float( weight ).toVar();
47
+
48
+ const noise = interleavedGradientNoise( screenCoordinate );
49
+ sampleUv.addAssign( offset.mul( noise ) ); // mitigate banding
50
+
51
+ Loop( { start: int( 0 ), end: int( count ), type: 'int', condition: '<' }, () => {
52
+
53
+ sampleUv.addAssign( offset );
54
+ const sample = tap( sampleUv );
55
+
56
+ blur.addAssign( sample.mul( w ) );
57
+ w.mulAssign( decay );
58
+
59
+ } );
60
+
61
+ blur.divAssign( count );
62
+ blur.mulAssign( exposure );
63
+
64
+ const color = mix( blur, base.mul( 2 ), 0.5 );
65
+
66
+ return premultipliedAlpha ? unpremultiplyAlpha( color ) : color;
67
+
68
+ } );
@@ -0,0 +1,300 @@
1
+ import { LightsNode, NodeUtils, warn } from 'three/webgpu';
2
+ import { nodeObject } from 'three/tsl';
3
+
4
+ import AmbientLightDataNode from './data/AmbientLightDataNode.js';
5
+ import DirectionalLightDataNode from './data/DirectionalLightDataNode.js';
6
+ import PointLightDataNode from './data/PointLightDataNode.js';
7
+ import SpotLightDataNode from './data/SpotLightDataNode.js';
8
+ import HemisphereLightDataNode from './data/HemisphereLightDataNode.js';
9
+
10
+ const _lightNodeRef = /*@__PURE__*/ new WeakMap();
11
+ const _hashData = [];
12
+
13
+ const _lightTypeToDataNode = {
14
+ AmbientLight: AmbientLightDataNode,
15
+ DirectionalLight: DirectionalLightDataNode,
16
+ PointLight: PointLightDataNode,
17
+ SpotLight: SpotLightDataNode,
18
+ HemisphereLight: HemisphereLightDataNode
19
+ };
20
+
21
+ const _lightTypeToMaxProp = {
22
+ DirectionalLight: 'maxDirectionalLights',
23
+ PointLight: 'maxPointLights',
24
+ SpotLight: 'maxSpotLights',
25
+ HemisphereLight: 'maxHemisphereLights'
26
+ };
27
+
28
+ const sortLights = ( lights ) => lights.sort( ( a, b ) => a.id - b.id );
29
+
30
+ const isSpecialSpotLight = ( light ) => {
31
+
32
+ return light.isSpotLight === true && ( light.map !== null || light.colorNode !== undefined );
33
+
34
+ };
35
+
36
+ const canBatchLight = ( light ) => {
37
+
38
+ return light.isNode !== true &&
39
+ light.castShadow !== true &&
40
+ isSpecialSpotLight( light ) === false &&
41
+ _lightTypeToDataNode[ light.constructor.name ] !== undefined;
42
+
43
+ };
44
+
45
+ const getOrCreateLightNode = ( light, nodeLibrary ) => {
46
+
47
+ const lightNodeClass = nodeLibrary.getLightNodeClass( light.constructor );
48
+
49
+ if ( lightNodeClass === null ) {
50
+
51
+ warn( `DynamicLightsNode: Light node not found for ${ light.constructor.name }.` );
52
+ return null;
53
+
54
+ }
55
+
56
+ if ( _lightNodeRef.has( light ) === false ) {
57
+
58
+ _lightNodeRef.set( light, new lightNodeClass( light ) );
59
+
60
+ }
61
+
62
+ return _lightNodeRef.get( light );
63
+
64
+ };
65
+
66
+ /**
67
+ * A custom version of `LightsNode` that batches supported analytic lights into
68
+ * uniform arrays and loops.
69
+ *
70
+ * Unsupported lights, node lights, shadow-casting lights, and projected spot
71
+ * lights keep the default per-light path.
72
+ *
73
+ * @augments LightsNode
74
+ * @three_import import { DynamicLightsNode } from 'three/addons/tsl/lighting/DynamicLightsNode.js';
75
+ */
76
+ class DynamicLightsNode extends LightsNode {
77
+
78
+ static get type() {
79
+
80
+ return 'DynamicLightsNode';
81
+
82
+ }
83
+
84
+ /**
85
+ * Constructs a new dynamic lights node.
86
+ *
87
+ * @param {Object} [options={}] - Dynamic lighting configuration.
88
+ * @param {number} [options.maxDirectionalLights=8] - Maximum number of batched directional lights.
89
+ * @param {number} [options.maxPointLights=16] - Maximum number of batched point lights.
90
+ * @param {number} [options.maxSpotLights=16] - Maximum number of batched spot lights.
91
+ * @param {number} [options.maxHemisphereLights=4] - Maximum number of batched hemisphere lights.
92
+ */
93
+ constructor( options = {} ) {
94
+
95
+ super();
96
+
97
+ this.maxDirectionalLights = options.maxDirectionalLights !== undefined ? options.maxDirectionalLights : 8;
98
+ this.maxPointLights = options.maxPointLights !== undefined ? options.maxPointLights : 16;
99
+ this.maxSpotLights = options.maxSpotLights !== undefined ? options.maxSpotLights : 16;
100
+ this.maxHemisphereLights = options.maxHemisphereLights !== undefined ? options.maxHemisphereLights : 4;
101
+
102
+ this._dataNodes = new Map();
103
+
104
+ }
105
+
106
+ customCacheKey() {
107
+
108
+ const typeSet = new Set();
109
+
110
+ for ( let i = 0; i < this._lights.length; i ++ ) {
111
+
112
+ const light = this._lights[ i ];
113
+
114
+ if ( canBatchLight( light ) ) {
115
+
116
+ typeSet.add( light.constructor.name );
117
+
118
+ } else {
119
+
120
+ _hashData.push( light.id );
121
+ _hashData.push( light.castShadow ? 1 : 0 );
122
+
123
+ if ( light.isSpotLight === true ) {
124
+
125
+ const hashMap = light.map !== null ? light.map.id : - 1;
126
+ const hashColorNode = light.colorNode ? light.colorNode.getCacheKey() : - 1;
127
+
128
+ _hashData.push( hashMap, hashColorNode );
129
+
130
+ }
131
+
132
+ }
133
+
134
+ }
135
+
136
+ for ( const typeName of this._dataNodes.keys() ) {
137
+
138
+ typeSet.add( typeName );
139
+
140
+ }
141
+
142
+ for ( const typeName of [ ...typeSet ].sort() ) {
143
+
144
+ _hashData.push( NodeUtils.hashString( typeName ) );
145
+
146
+ }
147
+
148
+ const cacheKey = NodeUtils.hashArray( _hashData );
149
+
150
+ _hashData.length = 0;
151
+
152
+ return cacheKey;
153
+
154
+ }
155
+
156
+ setupLightsNode( builder ) {
157
+
158
+ const lightNodes = [];
159
+ const lightsByType = new Map();
160
+ const lights = sortLights( this._lights );
161
+ const nodeLibrary = builder.renderer.library;
162
+
163
+ for ( const light of lights ) {
164
+
165
+ if ( light.isNode === true ) {
166
+
167
+ lightNodes.push( nodeObject( light ) );
168
+ continue;
169
+
170
+ }
171
+
172
+ if ( canBatchLight( light ) ) {
173
+
174
+ const typeName = light.constructor.name;
175
+ const typeLights = lightsByType.get( typeName );
176
+
177
+ if ( typeLights === undefined ) {
178
+
179
+ lightsByType.set( typeName, [ light ] );
180
+
181
+ } else {
182
+
183
+ typeLights.push( light );
184
+
185
+ }
186
+
187
+ continue;
188
+
189
+ }
190
+
191
+ const lightNode = getOrCreateLightNode( light, nodeLibrary );
192
+
193
+ if ( lightNode !== null ) {
194
+
195
+ lightNodes.push( lightNode );
196
+
197
+ }
198
+
199
+ }
200
+
201
+ for ( const [ typeName, typeLights ] of lightsByType ) {
202
+
203
+ let dataNode = this._dataNodes.get( typeName );
204
+
205
+ if ( dataNode === undefined ) {
206
+
207
+ const DataNodeClass = _lightTypeToDataNode[ typeName ];
208
+ const maxProp = _lightTypeToMaxProp[ typeName ];
209
+ const maxCount = maxProp !== undefined ? this[ maxProp ] : undefined;
210
+
211
+ dataNode = maxCount !== undefined ? new DataNodeClass( maxCount ) : new DataNodeClass();
212
+
213
+ this._dataNodes.set( typeName, dataNode );
214
+
215
+ }
216
+
217
+ dataNode.setLights( typeLights );
218
+ lightNodes.push( dataNode );
219
+
220
+ }
221
+
222
+ for ( const [ typeName, dataNode ] of this._dataNodes ) {
223
+
224
+ if ( lightsByType.has( typeName ) === false ) {
225
+
226
+ dataNode.setLights( [] );
227
+ lightNodes.push( dataNode );
228
+
229
+ }
230
+
231
+ }
232
+
233
+ this._lightNodes = lightNodes;
234
+
235
+ }
236
+
237
+ setLights( lights ) {
238
+
239
+ super.setLights( lights );
240
+
241
+ if ( this._dataNodes.size > 0 ) {
242
+
243
+ this._updateDataNodeLights( lights );
244
+
245
+ }
246
+
247
+ return this;
248
+
249
+ }
250
+
251
+ _updateDataNodeLights( lights ) {
252
+
253
+ const lightsByType = new Map();
254
+
255
+ for ( const light of lights ) {
256
+
257
+ if ( canBatchLight( light ) === false ) continue;
258
+
259
+ const typeName = light.constructor.name;
260
+ const typeLights = lightsByType.get( typeName );
261
+
262
+ if ( typeLights === undefined ) {
263
+
264
+ lightsByType.set( typeName, [ light ] );
265
+
266
+ } else {
267
+
268
+ typeLights.push( light );
269
+
270
+ }
271
+
272
+ }
273
+
274
+ for ( const [ typeName, dataNode ] of this._dataNodes ) {
275
+
276
+ dataNode.setLights( lightsByType.get( typeName ) || [] );
277
+
278
+ }
279
+
280
+ }
281
+
282
+ get hasLights() {
283
+
284
+ return super.hasLights || this._dataNodes.size > 0;
285
+
286
+ }
287
+
288
+ }
289
+
290
+ export default DynamicLightsNode;
291
+
292
+ /**
293
+ * TSL function that creates a dynamic lights node.
294
+ *
295
+ * @tsl
296
+ * @function
297
+ * @param {Object} [options={}] - Dynamic lighting configuration.
298
+ * @return {DynamicLightsNode} The created dynamic lights node.
299
+ */
300
+ export const dynamicLights = ( options = {} ) => new DynamicLightsNode( options );
@@ -5,6 +5,17 @@ import {
5
5
  Fn, If, Return, textureLoad, instanceIndex, screenCoordinate, directPointLight
6
6
  } from 'three/tsl';
7
7
 
8
+ /**
9
+ * TSL function that checks if a circle intersects with an axis-aligned bounding box (AABB).
10
+ *
11
+ * @tsl
12
+ * @function
13
+ * @param {Node<vec2>} circleCenter - The center of the circle.
14
+ * @param {Node<float>} radius - The radius of the circle.
15
+ * @param {Node<vec2>} minBounds - The minimum bounds of the AABB.
16
+ * @param {Node<vec2>} maxBounds - The maximum bounds of the AABB.
17
+ * @return {Node<bool>} True if the circle intersects the AABB.
18
+ */
8
19
  export const circleIntersectsAABB = /*@__PURE__*/ Fn( ( [ circleCenter, radius, minBounds, maxBounds ] ) => {
9
20
 
10
21
  // Find the closest point on the AABB to the circle's center using method chaining
@@ -392,7 +403,7 @@ class TiledLightsNode extends LightsNode {
392
403
 
393
404
  } );
394
405
 
395
- } )().compute( count );
406
+ } )().compute( count ).setName( 'Update Tiled Lights' );
396
407
 
397
408
  // screen coordinate lighting indexes
398
409
 
@@ -419,4 +430,13 @@ class TiledLightsNode extends LightsNode {
419
430
 
420
431
  export default TiledLightsNode;
421
432
 
433
+ /**
434
+ * TSL function that creates a tiled lights node.
435
+ *
436
+ * @tsl
437
+ * @function
438
+ * @param {number} [maxLights=1024] - The maximum number of lights.
439
+ * @param {number} [tileSize=32] - The tile size.
440
+ * @return {TiledLightsNode} The tiled lights node.
441
+ */
422
442
  export const tiledLights = /*@__PURE__*/ nodeProxy( TiledLightsNode );
@@ -0,0 +1,61 @@
1
+ import { Color, Node } from 'three/webgpu';
2
+ import { NodeUpdateType, renderGroup, uniform } from 'three/tsl';
3
+
4
+ /**
5
+ * Batched data node for ambient lights in dynamic lighting mode.
6
+ *
7
+ * @augments Node
8
+ */
9
+ class AmbientLightDataNode extends Node {
10
+
11
+ static get type() {
12
+
13
+ return 'AmbientLightDataNode';
14
+
15
+ }
16
+
17
+ constructor() {
18
+
19
+ super();
20
+
21
+ this._color = new Color();
22
+ this._lights = [];
23
+
24
+ this.colorNode = uniform( this._color ).setGroup( renderGroup );
25
+ this.updateType = NodeUpdateType.RENDER;
26
+
27
+ }
28
+
29
+ setLights( lights ) {
30
+
31
+ this._lights = lights;
32
+
33
+ return this;
34
+
35
+ }
36
+
37
+ update() {
38
+
39
+ this._color.setScalar( 0 );
40
+
41
+ for ( let i = 0; i < this._lights.length; i ++ ) {
42
+
43
+ const light = this._lights[ i ];
44
+
45
+ this._color.r += light.color.r * light.intensity;
46
+ this._color.g += light.color.g * light.intensity;
47
+ this._color.b += light.color.b * light.intensity;
48
+
49
+ }
50
+
51
+ }
52
+
53
+ setup( builder ) {
54
+
55
+ builder.context.irradiance.addAssign( this.colorNode );
56
+
57
+ }
58
+
59
+ }
60
+
61
+ export default AmbientLightDataNode;