super-three 0.179.0 → 0.184.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (696) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +14522 -12207
  4. package/build/three.core.js +12005 -10954
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +2270 -1005
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +63 -18
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +16573 -7890
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +16533 -7888
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +12 -4
  17. package/examples/jsm/animation/CCDIKSolver.js +8 -4
  18. package/examples/jsm/controls/ArcballControls.js +15 -12
  19. package/examples/jsm/controls/DragControls.js +9 -59
  20. package/examples/jsm/controls/FirstPersonControls.js +61 -57
  21. package/examples/jsm/controls/FlyControls.js +5 -1
  22. package/examples/jsm/controls/MapControls.js +55 -1
  23. package/examples/jsm/controls/OrbitControls.js +113 -10
  24. package/examples/jsm/controls/PointerLockControls.js +2 -10
  25. package/examples/jsm/controls/TrackballControls.js +9 -9
  26. package/examples/jsm/controls/TransformControls.js +35 -3
  27. package/examples/jsm/csm/CSM.js +2 -1
  28. package/examples/jsm/csm/CSMShadowNode.js +6 -2
  29. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  30. package/examples/jsm/effects/AsciiEffect.js +8 -8
  31. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  32. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  33. package/examples/jsm/exporters/DRACOExporter.js +2 -2
  34. package/examples/jsm/exporters/EXRExporter.js +2 -2
  35. package/examples/jsm/exporters/GLTFExporter.js +185 -34
  36. package/examples/jsm/exporters/KTX2Exporter.js +4 -2
  37. package/examples/jsm/exporters/PLYExporter.js +1 -1
  38. package/examples/jsm/exporters/USDZExporter.js +31 -5
  39. package/examples/jsm/geometries/DecalGeometry.js +3 -3
  40. package/examples/jsm/geometries/ParametricGeometry.js +1 -1
  41. package/examples/jsm/geometries/TeapotGeometry.js +2 -2
  42. package/examples/jsm/geometries/TextGeometry.js +21 -2
  43. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  44. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  45. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  46. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  47. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  48. package/examples/jsm/helpers/ViewHelper.js +110 -13
  49. package/examples/jsm/inspector/Extension.js +13 -0
  50. package/examples/jsm/inspector/Inspector.js +542 -0
  51. package/examples/jsm/inspector/RendererInspector.js +425 -0
  52. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  53. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  55. package/examples/jsm/inspector/tabs/Console.js +238 -0
  56. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  57. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  58. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  59. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  60. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  61. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  62. package/examples/jsm/inspector/ui/Graph.js +95 -0
  63. package/examples/jsm/inspector/ui/Item.js +170 -0
  64. package/examples/jsm/inspector/ui/List.js +75 -0
  65. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  66. package/examples/jsm/inspector/ui/Style.js +1667 -0
  67. package/examples/jsm/inspector/ui/Tab.js +265 -0
  68. package/examples/jsm/inspector/ui/Values.js +476 -0
  69. package/examples/jsm/inspector/ui/utils.js +69 -0
  70. package/examples/jsm/interaction/InteractionManager.js +226 -0
  71. package/examples/jsm/interactive/HTMLMesh.js +6 -10
  72. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  73. package/examples/jsm/interactive/SelectionBox.js +30 -0
  74. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  75. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  76. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  77. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  78. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  79. package/examples/jsm/lines/Line2.js +3 -3
  80. package/examples/jsm/lines/LineGeometry.js +1 -1
  81. package/examples/jsm/lines/LineMaterial.js +7 -1
  82. package/examples/jsm/lines/LineSegments2.js +2 -2
  83. package/examples/jsm/lines/Wireframe.js +2 -2
  84. package/examples/jsm/lines/WireframeGeometry2.js +1 -1
  85. package/examples/jsm/lines/webgpu/LineSegments2.js +1 -1
  86. package/examples/jsm/lines/webgpu/Wireframe.js +1 -1
  87. package/examples/jsm/loaders/3DMLoader.js +5 -4
  88. package/examples/jsm/loaders/3MFLoader.js +3 -3
  89. package/examples/jsm/loaders/AMFLoader.js +2 -2
  90. package/examples/jsm/loaders/ColladaLoader.js +27 -4029
  91. package/examples/jsm/loaders/DDSLoader.js +1 -1
  92. package/examples/jsm/loaders/DRACOLoader.js +73 -22
  93. package/examples/jsm/loaders/EXRLoader.js +692 -53
  94. package/examples/jsm/loaders/FBXLoader.js +237 -39
  95. package/examples/jsm/loaders/FontLoader.js +23 -5
  96. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  97. package/examples/jsm/loaders/GLTFLoader.js +159 -185
  98. package/examples/jsm/loaders/HDRCubeTextureLoader.js +5 -5
  99. package/examples/jsm/loaders/HDRLoader.js +485 -0
  100. package/examples/jsm/loaders/KMZLoader.js +5 -5
  101. package/examples/jsm/loaders/KTX2Loader.js +162 -53
  102. package/examples/jsm/loaders/KTXLoader.js +2 -2
  103. package/examples/jsm/loaders/LDrawLoader.js +41 -50
  104. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  105. package/examples/jsm/loaders/LUTCubeLoader.js +1 -1
  106. package/examples/jsm/loaders/LWOLoader.js +9 -41
  107. package/examples/jsm/loaders/MaterialXLoader.js +22 -5
  108. package/examples/jsm/loaders/NRRDLoader.js +2 -2
  109. package/examples/jsm/loaders/OBJLoader.js +1 -1
  110. package/examples/jsm/loaders/PCDLoader.js +4 -2
  111. package/examples/jsm/loaders/PDBLoader.js +1 -1
  112. package/examples/jsm/loaders/RGBELoader.js +7 -473
  113. package/examples/jsm/loaders/SVGLoader.js +4 -4
  114. package/examples/jsm/loaders/TDSLoader.js +0 -2
  115. package/examples/jsm/loaders/TGALoader.js +0 -2
  116. package/examples/jsm/loaders/TTFLoader.js +4 -4
  117. package/examples/jsm/loaders/USDLoader.js +100 -40
  118. package/examples/jsm/loaders/UltraHDRLoader.js +287 -162
  119. package/examples/jsm/loaders/VOXLoader.js +660 -117
  120. package/examples/jsm/loaders/VRMLLoader.js +79 -2
  121. package/examples/jsm/loaders/VTKLoader.js +42 -25
  122. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  123. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  124. package/examples/jsm/loaders/lwo/IFFParser.js +1 -1
  125. package/examples/jsm/loaders/usd/USDAParser.js +450 -363
  126. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  127. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  128. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  129. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  130. package/examples/jsm/math/ColorSpaces.js +19 -1
  131. package/examples/jsm/math/ConvexHull.js +3 -3
  132. package/examples/jsm/math/ImprovedNoise.js +1 -1
  133. package/examples/jsm/math/Lut.js +2 -2
  134. package/examples/jsm/math/Octree.js +131 -1
  135. package/examples/jsm/math/SimplexNoise.js +1 -1
  136. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  137. package/examples/jsm/misc/MD2CharacterComplex.js +1 -1
  138. package/examples/jsm/misc/ProgressiveLightMap.js +9 -3
  139. package/examples/jsm/misc/ProgressiveLightMapGPU.js +7 -1
  140. package/examples/jsm/misc/RollerCoaster.js +42 -4
  141. package/examples/jsm/misc/TubePainter.js +383 -40
  142. package/examples/jsm/misc/Volume.js +1 -2
  143. package/examples/jsm/misc/VolumeSlice.js +0 -1
  144. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  145. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  146. package/examples/jsm/objects/LensflareMesh.js +1 -1
  147. package/examples/jsm/objects/Reflector.js +73 -25
  148. package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
  149. package/examples/jsm/objects/Sky.js +91 -7
  150. package/examples/jsm/objects/SkyMesh.js +151 -17
  151. package/examples/jsm/objects/Water.js +7 -6
  152. package/examples/jsm/objects/Water2.js +5 -3
  153. package/examples/jsm/objects/WaterMesh.js +11 -13
  154. package/examples/jsm/physics/AmmoPhysics.js +12 -7
  155. package/examples/jsm/physics/JoltPhysics.js +10 -6
  156. package/examples/jsm/physics/RapierPhysics.js +9 -5
  157. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  158. package/examples/jsm/postprocessing/GlitchPass.js +2 -2
  159. package/examples/jsm/postprocessing/OutlinePass.js +1 -1
  160. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  161. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  162. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  163. package/examples/jsm/postprocessing/SSRPass.js +37 -8
  164. package/examples/jsm/postprocessing/UnrealBloomPass.js +56 -24
  165. package/examples/jsm/renderers/CSS2DRenderer.js +16 -5
  166. package/examples/jsm/renderers/CSS3DRenderer.js +8 -7
  167. package/examples/jsm/renderers/Projector.js +246 -28
  168. package/examples/jsm/renderers/SVGRenderer.js +175 -61
  169. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +1 -1
  170. package/examples/jsm/shaders/AfterimageShader.js +1 -1
  171. package/examples/jsm/shaders/BleachBypassShader.js +1 -1
  172. package/examples/jsm/shaders/BokehShader.js +1 -1
  173. package/examples/jsm/shaders/BokehShader2.js +1 -1
  174. package/examples/jsm/shaders/DotScreenShader.js +1 -1
  175. package/examples/jsm/shaders/FocusShader.js +1 -1
  176. package/examples/jsm/shaders/GTAOShader.js +21 -8
  177. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  178. package/examples/jsm/shaders/KaleidoShader.js +1 -1
  179. package/examples/jsm/shaders/PoissonDenoiseShader.js +8 -4
  180. package/examples/jsm/shaders/SAOShader.js +17 -4
  181. package/examples/jsm/shaders/SSAOShader.js +11 -1
  182. package/examples/jsm/shaders/SSRShader.js +7 -6
  183. package/examples/jsm/shaders/SepiaShader.js +1 -1
  184. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +1 -1
  185. package/examples/jsm/shaders/TriangleBlurShader.js +1 -1
  186. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +3 -5
  187. package/examples/jsm/shaders/VignetteShader.js +1 -1
  188. package/examples/jsm/transpiler/AST.js +44 -0
  189. package/examples/jsm/transpiler/GLSLDecoder.js +85 -25
  190. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  191. package/examples/jsm/transpiler/TSLEncoder.js +52 -10
  192. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  193. package/examples/jsm/transpiler/WGSLEncoder.js +51 -0
  194. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  195. package/examples/jsm/tsl/display/AfterImageNode.js +36 -24
  196. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  197. package/examples/jsm/tsl/display/AnamorphicNode.js +40 -5
  198. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  199. package/examples/jsm/tsl/display/BloomNode.js +23 -9
  200. package/examples/jsm/tsl/display/CRT.js +150 -0
  201. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +5 -37
  202. package/examples/jsm/tsl/display/DenoiseNode.js +3 -1
  203. package/examples/jsm/tsl/display/DepthOfFieldNode.js +446 -90
  204. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  205. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  206. package/examples/jsm/tsl/display/FXAANode.js +2 -2
  207. package/examples/jsm/tsl/display/GTAONode.js +59 -9
  208. package/examples/jsm/tsl/display/GaussianBlurNode.js +68 -35
  209. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  210. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  211. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  212. package/examples/jsm/tsl/display/OutlineNode.js +81 -20
  213. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  214. package/examples/jsm/tsl/display/PixelationPassNode.js +7 -6
  215. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  216. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  217. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  218. package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
  219. package/examples/jsm/tsl/display/SSGINode.js +638 -0
  220. package/examples/jsm/tsl/display/SSRNode.js +186 -69
  221. package/examples/jsm/tsl/display/SSSNode.js +490 -0
  222. package/examples/jsm/tsl/display/Shape.js +29 -0
  223. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  224. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  225. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  226. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  227. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  228. package/examples/jsm/tsl/display/TRAANode.js +381 -75
  229. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  230. package/examples/jsm/tsl/display/boxBlur.js +65 -0
  231. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  232. package/examples/jsm/tsl/display/hashBlur.js +16 -18
  233. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  234. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  235. package/examples/jsm/tsl/lighting/TiledLightsNode.js +21 -1
  236. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  237. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  238. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  239. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  240. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  241. package/examples/jsm/tsl/math/Bayer.js +53 -3
  242. package/examples/jsm/utils/BufferGeometryUtils.js +3 -4
  243. package/examples/jsm/utils/ColorUtils.js +76 -0
  244. package/examples/jsm/utils/LDrawUtils.js +1 -1
  245. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  246. package/examples/jsm/utils/ShadowMapViewerGPU.js +13 -6
  247. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  248. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  249. package/examples/jsm/webxr/OculusHandModel.js +1 -1
  250. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  251. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  252. package/examples/jsm/webxr/XRHandModelFactory.js +4 -7
  253. package/package.json +27 -38
  254. package/src/Three.Core.js +7 -3
  255. package/src/Three.TSL.js +61 -16
  256. package/src/Three.WebGPU.Nodes.js +7 -0
  257. package/src/Three.WebGPU.js +11 -0
  258. package/src/Three.js +1 -0
  259. package/src/animation/AnimationAction.js +12 -2
  260. package/src/animation/AnimationClip.js +21 -5
  261. package/src/animation/AnimationMixer.js +9 -3
  262. package/src/animation/AnimationObjectGroup.js +2 -1
  263. package/src/animation/AnimationUtils.js +1 -12
  264. package/src/animation/KeyframeTrack.js +54 -14
  265. package/src/animation/PropertyBinding.js +12 -11
  266. package/src/animation/PropertyMixer.js +4 -4
  267. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  268. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  269. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  270. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  271. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  272. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  273. package/src/audio/Audio.js +11 -10
  274. package/src/audio/AudioContext.js +2 -2
  275. package/src/audio/AudioListener.js +5 -3
  276. package/src/audio/PositionalAudio.js +1 -1
  277. package/src/cameras/Camera.js +32 -2
  278. package/src/cameras/CubeCamera.js +20 -0
  279. package/src/cameras/OrthographicCamera.js +1 -1
  280. package/src/cameras/PerspectiveCamera.js +1 -1
  281. package/src/cameras/StereoCamera.js +2 -2
  282. package/src/constants.js +100 -7
  283. package/src/core/BufferAttribute.js +13 -1
  284. package/src/core/BufferGeometry.js +24 -12
  285. package/src/core/Clock.js +7 -0
  286. package/src/core/EventDispatcher.js +1 -1
  287. package/src/core/InterleavedBuffer.js +1 -1
  288. package/src/core/InterleavedBufferAttribute.js +3 -2
  289. package/src/core/Object3D.js +55 -6
  290. package/src/core/Raycaster.js +4 -3
  291. package/src/core/RenderTarget.js +14 -5
  292. package/src/extras/Controls.js +5 -4
  293. package/src/extras/DataUtils.js +2 -1
  294. package/src/extras/Earcut.js +6 -0
  295. package/src/extras/ImageUtils.js +2 -2
  296. package/src/extras/PMREMGenerator.js +259 -57
  297. package/src/extras/TextureUtils.js +6 -1
  298. package/src/extras/core/Curve.js +2 -1
  299. package/src/extras/core/Interpolations.js +7 -1
  300. package/src/extras/core/ShapePath.js +4 -4
  301. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  302. package/src/extras/lib/earcut.js +8 -8
  303. package/src/geometries/BoxGeometry.js +1 -0
  304. package/src/geometries/CapsuleGeometry.js +1 -0
  305. package/src/geometries/CircleGeometry.js +1 -0
  306. package/src/geometries/ConeGeometry.js +1 -0
  307. package/src/geometries/CylinderGeometry.js +1 -0
  308. package/src/geometries/DodecahedronGeometry.js +1 -0
  309. package/src/geometries/ExtrudeGeometry.js +10 -8
  310. package/src/geometries/IcosahedronGeometry.js +1 -0
  311. package/src/geometries/LatheGeometry.js +1 -0
  312. package/src/geometries/OctahedronGeometry.js +1 -0
  313. package/src/geometries/PlaneGeometry.js +1 -0
  314. package/src/geometries/PolyhedronGeometry.js +1 -1
  315. package/src/geometries/RingGeometry.js +1 -0
  316. package/src/geometries/ShapeGeometry.js +1 -0
  317. package/src/geometries/SphereGeometry.js +1 -0
  318. package/src/geometries/TetrahedronGeometry.js +1 -0
  319. package/src/geometries/TorusGeometry.js +9 -3
  320. package/src/geometries/TorusKnotGeometry.js +1 -0
  321. package/src/geometries/TubeGeometry.js +1 -0
  322. package/src/helpers/CameraHelper.js +4 -1
  323. package/src/helpers/DirectionalLightHelper.js +4 -1
  324. package/src/helpers/HemisphereLightHelper.js +3 -0
  325. package/src/helpers/PointLightHelper.js +1 -25
  326. package/src/helpers/SpotLightHelper.js +3 -0
  327. package/src/lights/DirectionalLight.js +13 -0
  328. package/src/lights/HemisphereLight.js +10 -0
  329. package/src/lights/Light.js +1 -11
  330. package/src/lights/LightProbe.js +0 -15
  331. package/src/lights/LightShadow.js +15 -6
  332. package/src/lights/PointLight.js +15 -0
  333. package/src/lights/PointLightShadow.js +0 -86
  334. package/src/lights/SpotLight.js +22 -1
  335. package/src/lights/webgpu/IESSpotLight.js +2 -1
  336. package/src/lights/webgpu/ProjectorLight.js +1 -1
  337. package/src/loaders/AnimationLoader.js +2 -1
  338. package/src/loaders/AudioLoader.js +13 -2
  339. package/src/loaders/BufferGeometryLoader.js +2 -2
  340. package/src/loaders/Cache.js +30 -2
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  683. package/src/utils.js +344 -3
  684. package/examples/jsm/loaders/RGBMLoader.js +0 -1148
  685. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  686. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  687. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  688. package/src/nodes/accessors/SceneNode.js +0 -144
  689. package/src/nodes/code/ScriptableNode.js +0 -726
  690. package/src/nodes/code/ScriptableValueNode.js +0 -253
  691. package/src/nodes/display/PosterizeNode.js +0 -65
  692. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  693. package/src/nodes/utils/RemapNode.js +0 -125
  694. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  695. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  696. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -0,0 +1,111 @@
1
+ import { Color, Node, Vector3 } from 'three/webgpu';
2
+ import { Loop, NodeUpdateType, renderGroup, uniform, uniformArray, vec3 } from 'three/tsl';
3
+
4
+ const _lightPosition = /*@__PURE__*/ new Vector3();
5
+ const _targetPosition = /*@__PURE__*/ new Vector3();
6
+
7
+ const warn = ( message ) => {
8
+
9
+ console.warn( `THREE.DirectionalLightDataNode: ${ message }` );
10
+
11
+ };
12
+
13
+ /**
14
+ * Batched data node for directional lights in dynamic lighting mode.
15
+ *
16
+ * @augments Node
17
+ */
18
+ class DirectionalLightDataNode extends Node {
19
+
20
+ static get type() {
21
+
22
+ return 'DirectionalLightDataNode';
23
+
24
+ }
25
+
26
+ constructor( maxCount = 8 ) {
27
+
28
+ super();
29
+
30
+ this.maxCount = maxCount;
31
+ this._lights = [];
32
+ this._colors = [];
33
+ this._directions = [];
34
+
35
+ for ( let i = 0; i < maxCount; i ++ ) {
36
+
37
+ this._colors.push( new Color() );
38
+ this._directions.push( new Vector3() );
39
+
40
+ }
41
+
42
+ this.colorsNode = uniformArray( this._colors, 'color' ).setGroup( renderGroup );
43
+ this.directionsNode = uniformArray( this._directions, 'vec3' ).setGroup( renderGroup );
44
+ this.countNode = uniform( 0, 'int' ).setGroup( renderGroup );
45
+ this.updateType = NodeUpdateType.RENDER;
46
+
47
+ }
48
+
49
+ setLights( lights ) {
50
+
51
+ if ( lights.length > this.maxCount ) {
52
+
53
+ warn( `${ lights.length } lights exceed the configured max of ${ this.maxCount }. Excess lights are ignored.` );
54
+
55
+ }
56
+
57
+ this._lights = lights;
58
+
59
+ return this;
60
+
61
+ }
62
+
63
+ update( { camera } ) {
64
+
65
+ const count = Math.min( this._lights.length, this.maxCount );
66
+
67
+ this.countNode.value = count;
68
+
69
+ for ( let i = 0; i < count; i ++ ) {
70
+
71
+ const light = this._lights[ i ];
72
+
73
+ this._colors[ i ].copy( light.color ).multiplyScalar( light.intensity );
74
+
75
+ _lightPosition.setFromMatrixPosition( light.matrixWorld );
76
+ _targetPosition.setFromMatrixPosition( light.target.matrixWorld );
77
+
78
+ this._directions[ i ].subVectors( _lightPosition, _targetPosition ).transformDirection( camera.matrixWorldInverse );
79
+
80
+ }
81
+
82
+ }
83
+
84
+ setup( builder ) {
85
+
86
+ const { lightingModel, reflectedLight } = builder.context;
87
+ const dynDiffuse = vec3( 0 ).toVar( 'dynDirectionalDiffuse' );
88
+ const dynSpecular = vec3( 0 ).toVar( 'dynDirectionalSpecular' );
89
+
90
+ Loop( this.countNode, ( { i } ) => {
91
+
92
+ const lightColor = this.colorsNode.element( i ).toVar();
93
+ const lightDirection = this.directionsNode.element( i ).normalize().toVar();
94
+
95
+ lightingModel.direct( {
96
+ lightDirection,
97
+ lightColor,
98
+ lightNode: { light: {}, shadowNode: null },
99
+ reflectedLight: { directDiffuse: dynDiffuse, directSpecular: dynSpecular }
100
+ }, builder );
101
+
102
+ } );
103
+
104
+ reflectedLight.directDiffuse.addAssign( dynDiffuse );
105
+ reflectedLight.directSpecular.addAssign( dynSpecular );
106
+
107
+ }
108
+
109
+ }
110
+
111
+ export default DirectionalLightDataNode;
@@ -0,0 +1,99 @@
1
+ import { Color, Node, Vector3 } from 'three/webgpu';
2
+ import { Loop, NodeUpdateType, mix, normalWorld, renderGroup, uniform, uniformArray } from 'three/tsl';
3
+
4
+ const warn = ( message ) => {
5
+
6
+ console.warn( `THREE.HemisphereLightDataNode: ${ message }` );
7
+
8
+ };
9
+
10
+ /**
11
+ * Batched data node for hemisphere lights in dynamic lighting mode.
12
+ *
13
+ * @augments Node
14
+ */
15
+ class HemisphereLightDataNode extends Node {
16
+
17
+ static get type() {
18
+
19
+ return 'HemisphereLightDataNode';
20
+
21
+ }
22
+
23
+ constructor( maxCount = 4 ) {
24
+
25
+ super();
26
+
27
+ this.maxCount = maxCount;
28
+ this._lights = [];
29
+ this._skyColors = [];
30
+ this._groundColors = [];
31
+ this._directions = [];
32
+
33
+ for ( let i = 0; i < maxCount; i ++ ) {
34
+
35
+ this._skyColors.push( new Color() );
36
+ this._groundColors.push( new Color() );
37
+ this._directions.push( new Vector3() );
38
+
39
+ }
40
+
41
+ this.skyColorsNode = uniformArray( this._skyColors, 'color' ).setGroup( renderGroup );
42
+ this.groundColorsNode = uniformArray( this._groundColors, 'color' ).setGroup( renderGroup );
43
+ this.directionsNode = uniformArray( this._directions, 'vec3' ).setGroup( renderGroup );
44
+ this.countNode = uniform( 0, 'int' ).setGroup( renderGroup );
45
+ this.updateType = NodeUpdateType.RENDER;
46
+
47
+ }
48
+
49
+ setLights( lights ) {
50
+
51
+ if ( lights.length > this.maxCount ) {
52
+
53
+ warn( `${ lights.length } lights exceed the configured max of ${ this.maxCount }. Excess lights are ignored.` );
54
+
55
+ }
56
+
57
+ this._lights = lights;
58
+
59
+ return this;
60
+
61
+ }
62
+
63
+ update() {
64
+
65
+ const count = Math.min( this._lights.length, this.maxCount );
66
+
67
+ this.countNode.value = count;
68
+
69
+ for ( let i = 0; i < count; i ++ ) {
70
+
71
+ const light = this._lights[ i ];
72
+
73
+ this._skyColors[ i ].copy( light.color ).multiplyScalar( light.intensity );
74
+ this._groundColors[ i ].copy( light.groundColor ).multiplyScalar( light.intensity );
75
+ this._directions[ i ].setFromMatrixPosition( light.matrixWorld ).normalize();
76
+
77
+ }
78
+
79
+ }
80
+
81
+ setup( builder ) {
82
+
83
+ Loop( this.countNode, ( { i } ) => {
84
+
85
+ const skyColor = this.skyColorsNode.element( i );
86
+ const groundColor = this.groundColorsNode.element( i );
87
+ const lightDirection = this.directionsNode.element( i );
88
+ const hemiDiffuseWeight = normalWorld.dot( lightDirection ).mul( 0.5 ).add( 0.5 );
89
+ const irradiance = mix( groundColor, skyColor, hemiDiffuseWeight );
90
+
91
+ builder.context.irradiance.addAssign( irradiance );
92
+
93
+ } );
94
+
95
+ }
96
+
97
+ }
98
+
99
+ export default HemisphereLightDataNode;
@@ -0,0 +1,134 @@
1
+ import { Color, Node, Vector3, Vector4 } from 'three/webgpu';
2
+ import { Loop, NodeUpdateType, getDistanceAttenuation, positionView, renderGroup, uniform, uniformArray, vec3 } from 'three/tsl';
3
+
4
+ const _position = /*@__PURE__*/ new Vector3();
5
+
6
+ const warn = ( message ) => {
7
+
8
+ console.warn( `THREE.PointLightDataNode: ${ message }` );
9
+
10
+ };
11
+
12
+ /**
13
+ * Batched data node for point lights in dynamic lighting mode.
14
+ *
15
+ * @augments Node
16
+ */
17
+ class PointLightDataNode extends Node {
18
+
19
+ static get type() {
20
+
21
+ return 'PointLightDataNode';
22
+
23
+ }
24
+
25
+ constructor( maxCount = 16 ) {
26
+
27
+ super();
28
+
29
+ this.maxCount = maxCount;
30
+ this._lights = [];
31
+ this._colors = [];
32
+ this._positionsAndCutoff = [];
33
+ this._decays = [];
34
+
35
+ for ( let i = 0; i < maxCount; i ++ ) {
36
+
37
+ this._colors.push( new Color() );
38
+ this._positionsAndCutoff.push( new Vector4() );
39
+ this._decays.push( new Vector4() );
40
+
41
+ }
42
+
43
+ this.colorsNode = uniformArray( this._colors, 'color' ).setGroup( renderGroup );
44
+ this.positionsAndCutoffNode = uniformArray( this._positionsAndCutoff, 'vec4' ).setGroup( renderGroup );
45
+ this.decaysNode = uniformArray( this._decays, 'vec4' ).setGroup( renderGroup );
46
+ this.countNode = uniform( 0, 'int' ).setGroup( renderGroup );
47
+ this.updateType = NodeUpdateType.RENDER;
48
+
49
+ }
50
+
51
+ setLights( lights ) {
52
+
53
+ if ( lights.length > this.maxCount ) {
54
+
55
+ warn( `${ lights.length } lights exceed the configured max of ${ this.maxCount }. Excess lights are ignored.` );
56
+
57
+ }
58
+
59
+ this._lights = lights;
60
+
61
+ return this;
62
+
63
+ }
64
+
65
+ update( { camera } ) {
66
+
67
+ const count = Math.min( this._lights.length, this.maxCount );
68
+
69
+ this.countNode.value = count;
70
+
71
+ for ( let i = 0; i < count; i ++ ) {
72
+
73
+ const light = this._lights[ i ];
74
+
75
+ this._colors[ i ].copy( light.color ).multiplyScalar( light.intensity );
76
+
77
+ _position.setFromMatrixPosition( light.matrixWorld );
78
+ _position.applyMatrix4( camera.matrixWorldInverse );
79
+
80
+ const positionAndCutoff = this._positionsAndCutoff[ i ];
81
+ positionAndCutoff.x = _position.x;
82
+ positionAndCutoff.y = _position.y;
83
+ positionAndCutoff.z = _position.z;
84
+ positionAndCutoff.w = light.distance;
85
+
86
+ this._decays[ i ].x = light.decay;
87
+
88
+ }
89
+
90
+ }
91
+
92
+ setup( builder ) {
93
+
94
+ const surfacePosition = builder.context.positionView || positionView;
95
+ const { lightingModel, reflectedLight } = builder.context;
96
+ const dynDiffuse = vec3( 0 ).toVar( 'dynPointDiffuse' );
97
+ const dynSpecular = vec3( 0 ).toVar( 'dynPointSpecular' );
98
+
99
+ Loop( this.countNode, ( { i } ) => {
100
+
101
+ const positionAndCutoff = this.positionsAndCutoffNode.element( i );
102
+ const lightViewPosition = positionAndCutoff.xyz;
103
+ const cutoffDistance = positionAndCutoff.w;
104
+ const decayExponent = this.decaysNode.element( i ).x;
105
+
106
+ const lightVector = lightViewPosition.sub( surfacePosition ).toVar();
107
+ const lightDirection = lightVector.normalize().toVar();
108
+ const lightDistance = lightVector.length();
109
+
110
+ const attenuation = getDistanceAttenuation( {
111
+ lightDistance,
112
+ cutoffDistance,
113
+ decayExponent
114
+ } );
115
+
116
+ const lightColor = this.colorsNode.element( i ).mul( attenuation ).toVar();
117
+
118
+ lightingModel.direct( {
119
+ lightDirection,
120
+ lightColor,
121
+ lightNode: { light: {}, shadowNode: null },
122
+ reflectedLight: { directDiffuse: dynDiffuse, directSpecular: dynSpecular }
123
+ }, builder );
124
+
125
+ } );
126
+
127
+ reflectedLight.directDiffuse.addAssign( dynDiffuse );
128
+ reflectedLight.directSpecular.addAssign( dynSpecular );
129
+
130
+ }
131
+
132
+ }
133
+
134
+ export default PointLightDataNode;
@@ -0,0 +1,161 @@
1
+ import { Color, Node, Vector3, Vector4 } from 'three/webgpu';
2
+ import { Loop, NodeUpdateType, getDistanceAttenuation, positionView, renderGroup, smoothstep, uniform, uniformArray, vec3 } from 'three/tsl';
3
+
4
+ const _lightPosition = /*@__PURE__*/ new Vector3();
5
+ const _targetPosition = /*@__PURE__*/ new Vector3();
6
+
7
+ const warn = ( message ) => {
8
+
9
+ console.warn( `THREE.SpotLightDataNode: ${ message }` );
10
+
11
+ };
12
+
13
+ /**
14
+ * Batched data node for simple spot lights in dynamic lighting mode.
15
+ *
16
+ * Projected spot lights keep the default per-light path.
17
+ *
18
+ * @augments Node
19
+ */
20
+ class SpotLightDataNode extends Node {
21
+
22
+ static get type() {
23
+
24
+ return 'SpotLightDataNode';
25
+
26
+ }
27
+
28
+ constructor( maxCount = 16 ) {
29
+
30
+ super();
31
+
32
+ this.maxCount = maxCount;
33
+ this._lights = [];
34
+ this._colors = [];
35
+ this._positionsAndCutoff = [];
36
+ this._directionsAndDecay = [];
37
+ this._cones = [];
38
+
39
+ for ( let i = 0; i < maxCount; i ++ ) {
40
+
41
+ this._colors.push( new Color() );
42
+ this._positionsAndCutoff.push( new Vector4() );
43
+ this._directionsAndDecay.push( new Vector4() );
44
+ this._cones.push( new Vector4() );
45
+
46
+ }
47
+
48
+ this.colorsNode = uniformArray( this._colors, 'color' ).setGroup( renderGroup );
49
+ this.positionsAndCutoffNode = uniformArray( this._positionsAndCutoff, 'vec4' ).setGroup( renderGroup );
50
+ this.directionsAndDecayNode = uniformArray( this._directionsAndDecay, 'vec4' ).setGroup( renderGroup );
51
+ this.conesNode = uniformArray( this._cones, 'vec4' ).setGroup( renderGroup );
52
+ this.countNode = uniform( 0, 'int' ).setGroup( renderGroup );
53
+ this.updateType = NodeUpdateType.RENDER;
54
+
55
+ }
56
+
57
+ setLights( lights ) {
58
+
59
+ if ( lights.length > this.maxCount ) {
60
+
61
+ warn( `${ lights.length } lights exceed the configured max of ${ this.maxCount }. Excess lights are ignored.` );
62
+
63
+ }
64
+
65
+ this._lights = lights;
66
+
67
+ return this;
68
+
69
+ }
70
+
71
+ update( { camera } ) {
72
+
73
+ const count = Math.min( this._lights.length, this.maxCount );
74
+
75
+ this.countNode.value = count;
76
+
77
+ for ( let i = 0; i < count; i ++ ) {
78
+
79
+ const light = this._lights[ i ];
80
+
81
+ this._colors[ i ].copy( light.color ).multiplyScalar( light.intensity );
82
+
83
+ _lightPosition.setFromMatrixPosition( light.matrixWorld );
84
+ _lightPosition.applyMatrix4( camera.matrixWorldInverse );
85
+
86
+ const positionAndCutoff = this._positionsAndCutoff[ i ];
87
+ positionAndCutoff.x = _lightPosition.x;
88
+ positionAndCutoff.y = _lightPosition.y;
89
+ positionAndCutoff.z = _lightPosition.z;
90
+ positionAndCutoff.w = light.distance;
91
+
92
+ _lightPosition.setFromMatrixPosition( light.matrixWorld );
93
+ _targetPosition.setFromMatrixPosition( light.target.matrixWorld );
94
+ _lightPosition.sub( _targetPosition ).transformDirection( camera.matrixWorldInverse );
95
+
96
+ const directionAndDecay = this._directionsAndDecay[ i ];
97
+ directionAndDecay.x = _lightPosition.x;
98
+ directionAndDecay.y = _lightPosition.y;
99
+ directionAndDecay.z = _lightPosition.z;
100
+ directionAndDecay.w = light.decay;
101
+
102
+ const cone = this._cones[ i ];
103
+ cone.x = Math.cos( light.angle );
104
+ cone.y = Math.cos( light.angle * ( 1 - light.penumbra ) );
105
+
106
+ }
107
+
108
+ }
109
+
110
+ setup( builder ) {
111
+
112
+ const surfacePosition = builder.context.positionView || positionView;
113
+ const { lightingModel, reflectedLight } = builder.context;
114
+ const dynDiffuse = vec3( 0 ).toVar( 'dynSpotDiffuse' );
115
+ const dynSpecular = vec3( 0 ).toVar( 'dynSpotSpecular' );
116
+
117
+ Loop( this.countNode, ( { i } ) => {
118
+
119
+ const positionAndCutoff = this.positionsAndCutoffNode.element( i );
120
+ const lightViewPosition = positionAndCutoff.xyz;
121
+ const cutoffDistance = positionAndCutoff.w;
122
+
123
+ const directionAndDecay = this.directionsAndDecayNode.element( i );
124
+ const spotDirection = directionAndDecay.xyz;
125
+ const decayExponent = directionAndDecay.w;
126
+
127
+ const cone = this.conesNode.element( i );
128
+ const coneCos = cone.x;
129
+ const penumbraCos = cone.y;
130
+
131
+ const lightVector = lightViewPosition.sub( surfacePosition ).toVar();
132
+ const lightDirection = lightVector.normalize().toVar();
133
+ const lightDistance = lightVector.length();
134
+
135
+ const angleCos = lightDirection.dot( spotDirection );
136
+ const spotAttenuation = smoothstep( coneCos, penumbraCos, angleCos );
137
+ const distanceAttenuation = getDistanceAttenuation( {
138
+ lightDistance,
139
+ cutoffDistance,
140
+ decayExponent
141
+ } );
142
+
143
+ const lightColor = this.colorsNode.element( i ).mul( spotAttenuation ).mul( distanceAttenuation ).toVar();
144
+
145
+ lightingModel.direct( {
146
+ lightDirection,
147
+ lightColor,
148
+ lightNode: { light: {}, shadowNode: null },
149
+ reflectedLight: { directDiffuse: dynDiffuse, directSpecular: dynSpecular }
150
+ }, builder );
151
+
152
+ } );
153
+
154
+ reflectedLight.directDiffuse.addAssign( dynDiffuse );
155
+ reflectedLight.directSpecular.addAssign( dynSpecular );
156
+
157
+ }
158
+
159
+ }
160
+
161
+ export default SpotLightDataNode;
@@ -1,5 +1,5 @@
1
- import { TextureLoader } from 'three';
2
- import { Fn, int, ivec2, textureLoad } from 'three/tsl';
1
+ import { ImageBitmapLoader, Texture } from 'three';
2
+ import { Fn, int, ivec2, textureLoad, screenUV, screenSize, mod, floor, float, vec3 } from 'three/tsl';
3
3
 
4
4
  /**
5
5
  * @module Bayer
@@ -25,10 +25,60 @@ export const bayer16 = Fn( ( [ uv ] ) => {
25
25
 
26
26
  const bayer16Base64 = 'data:image/png;base64,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';
27
27
 
28
- bayer16Texture = new TextureLoader().load( bayer16Base64 );
28
+ bayer16Texture = new Texture();
29
+ const loader = new ImageBitmapLoader();
30
+
31
+ loader.setOptions( { imageOrientation: 'flipY', premultiplyAlpha: 'none' } );
32
+
33
+ loader.load( bayer16Base64, ( imageBitmap ) => {
34
+
35
+ bayer16Texture.image = imageBitmap;
36
+ bayer16Texture.flipY = false;
37
+ bayer16Texture.needsUpdate = true;
38
+
39
+ } );
29
40
 
30
41
  }
31
42
 
32
43
  return textureLoad( bayer16Texture, ivec2( uv ).mod( int( 16 ) ) );
33
44
 
34
45
  } );
46
+
47
+ /**
48
+ * This TSL function applies Bayer dithering to a color input. It uses a 4x4 Bayer matrix
49
+ * pattern to add structured noise before color quantization, which helps reduce visible
50
+ * color banding when limiting color depth.
51
+ *
52
+ * @tsl
53
+ * @function
54
+ * @param {Node<vec3>} color - The input color to apply dithering to.
55
+ * @param {Node<float>} [steps=32] - The number of color steps per channel.
56
+ * @return {Node<vec3>} The dithered color ready for quantization.
57
+ *
58
+ * @example
59
+ * // Apply dithering with posterize
60
+ * const ditheredColor = bayerDither( inputColor, 32 );
61
+ * const finalColor = posterize( ditheredColor, 32 );
62
+ */
63
+ export const bayerDither = Fn( ( [ color, steps = float( 32.0 ) ] ) => {
64
+
65
+ const screenPos = screenUV.mul( screenSize );
66
+ const x = mod( floor( screenPos.x ), float( 4.0 ) );
67
+ const y = mod( floor( screenPos.y ), float( 4.0 ) );
68
+
69
+ // Simplified Bayer matrix approximation
70
+ const bayer = mod(
71
+ floor( x.add( 1.0 ) ).mul( floor( y.add( 1.0 ) ) ).mul( 17.0 ),
72
+ 16.0
73
+ ).div( 16.0 ).sub( 0.5 );
74
+
75
+ // Apply dither offset before quantization
76
+ const ditherOffset = bayer.div( steps );
77
+
78
+ return vec3(
79
+ color.r.add( ditherOffset ),
80
+ color.g.add( ditherOffset ),
81
+ color.b.add( ditherOffset )
82
+ );
83
+
84
+ } );
@@ -286,8 +286,7 @@ function mergeGeometries( geometries, useGroups = false ) {
286
286
  for ( const name in morphAttributes ) {
287
287
 
288
288
  const numMorphTargets = morphAttributes[ name ][ 0 ].length;
289
-
290
- if ( numMorphTargets === 0 ) break;
289
+ if ( numMorphTargets === 0 ) continue;
291
290
 
292
291
  mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
293
292
  mergedGeometry.morphAttributes[ name ] = [];
@@ -446,7 +445,7 @@ function deepCloneAttribute( attribute ) {
446
445
  * single {@link InterleavedBuffer} instance. All attributes must have compatible types.
447
446
  *
448
447
  * @param {Array<BufferAttribute>} attributes - The attributes to interleave.
449
- * @return {Array<InterleavedBufferAttribute>} An array of interleaved attributes. If interleave does not succeed, the method returns `null`.
448
+ * @return {?Array<InterleavedBufferAttribute>} An array of interleaved attributes. If interleave does not succeed, the method returns `null`.
450
449
  */
451
450
  function interleaveAttributes( attributes ) {
452
451
 
@@ -1021,7 +1020,7 @@ function computeMorphedAttributes( object ) {
1021
1020
  const morphPosition = geometry.morphAttributes.position;
1022
1021
  const morphTargetsRelative = geometry.morphTargetsRelative;
1023
1022
  const normalAttribute = geometry.attributes.normal;
1024
- const morphNormal = geometry.morphAttributes.position;
1023
+ const morphNormal = geometry.morphAttributes.normal;
1025
1024
 
1026
1025
  const groups = geometry.groups;
1027
1026
  const drawRange = geometry.drawRange;
@@ -0,0 +1,76 @@
1
+ import { MathUtils, SRGBColorSpace } from 'three';
2
+
3
+ /**
4
+ * @module ColorUtils
5
+ * @three_import import * as ColorUtils from 'three/addons/utils/ColorUtils.js';
6
+ */
7
+
8
+ /**
9
+ * Sets the given color from a color temperature in Kelvin.
10
+ *
11
+ * Converts a correlated color temperature (CTT) to an approximate sRGB color
12
+ * using Tanner Helland's algorithm. Useful for physically-based lighting
13
+ * setups — e.g. candle flame (~1900K), tungsten bulb (~3200K), daylight
14
+ * (~6500K), or clear blue sky (~10000K). Values outside [1000, 40000] are
15
+ * clamped.
16
+ *
17
+ * Reference: https://tannerhelland.com/2012/09/18/convert-temperature-rgb-algorithm-code.html
18
+ *
19
+ * @param {Color} color - The color to set.
20
+ * @param {number} kelvin - Color temperature in Kelvin. Clamped to [1000, 40000].
21
+ * @return {Color} The updated color.
22
+ */
23
+ function setKelvin( color, kelvin ) {
24
+
25
+ // Algorithm by Tanner Helland (2012). Inputs are divided by 100.
26
+ const temp = MathUtils.clamp( kelvin, 1000, 40000 ) / 100;
27
+
28
+ let r, g, b;
29
+
30
+ // Red channel
31
+ if ( temp <= 66 ) {
32
+
33
+ r = 255;
34
+
35
+ } else {
36
+
37
+ r = 329.698727446 * Math.pow( temp - 60, - 0.1332047592 );
38
+
39
+ }
40
+
41
+ // Green channel
42
+ if ( temp <= 66 ) {
43
+
44
+ g = 99.4708025861 * Math.log( temp ) - 161.1195681661;
45
+
46
+ } else {
47
+
48
+ g = 288.1221695283 * Math.pow( temp - 60, - 0.0755148492 );
49
+
50
+ }
51
+
52
+ // Blue channel
53
+ if ( temp >= 66 ) {
54
+
55
+ b = 255;
56
+
57
+ } else if ( temp <= 19 ) {
58
+
59
+ b = 0;
60
+
61
+ } else {
62
+
63
+ b = 138.5177312231 * Math.log( temp - 10 ) - 305.0447927307;
64
+
65
+ }
66
+
67
+ return color.setRGB(
68
+ MathUtils.clamp( r, 0, 255 ) / 255,
69
+ MathUtils.clamp( g, 0, 255 ) / 255,
70
+ MathUtils.clamp( b, 0, 255 ) / 255,
71
+ SRGBColorSpace
72
+ );
73
+
74
+ }
75
+
76
+ export { setKelvin };
@@ -119,7 +119,7 @@ class LDrawUtils {
119
119
 
120
120
  object.traverse( c => {
121
121
 
122
- if ( c.isMesh | c.isLineSegments ) {
122
+ if ( c.isMesh || c.isLineSegments ) {
123
123
 
124
124
  const elemSize = c.isMesh ? 3 : 2;
125
125