super-three 0.179.0 → 0.184.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +3 -4
- package/build/three.cjs +14522 -12207
- package/build/three.core.js +12005 -10954
- package/build/three.core.min.js +2 -2
- package/build/three.module.js +2270 -1005
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +63 -18
- package/build/three.tsl.min.js +2 -2
- package/build/three.webgpu.js +16573 -7890
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +16533 -7888
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
- package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
- package/examples/jsm/Addons.js +12 -4
- package/examples/jsm/animation/CCDIKSolver.js +8 -4
- package/examples/jsm/controls/ArcballControls.js +15 -12
- package/examples/jsm/controls/DragControls.js +9 -59
- package/examples/jsm/controls/FirstPersonControls.js +61 -57
- package/examples/jsm/controls/FlyControls.js +5 -1
- package/examples/jsm/controls/MapControls.js +55 -1
- package/examples/jsm/controls/OrbitControls.js +113 -10
- package/examples/jsm/controls/PointerLockControls.js +2 -10
- package/examples/jsm/controls/TrackballControls.js +9 -9
- package/examples/jsm/controls/TransformControls.js +35 -3
- package/examples/jsm/csm/CSM.js +2 -1
- package/examples/jsm/csm/CSMShadowNode.js +6 -2
- package/examples/jsm/effects/AnaglyphEffect.js +102 -7
- package/examples/jsm/effects/AsciiEffect.js +8 -8
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/RoomEnvironment.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +2 -2
- package/examples/jsm/exporters/EXRExporter.js +2 -2
- package/examples/jsm/exporters/GLTFExporter.js +185 -34
- package/examples/jsm/exporters/KTX2Exporter.js +4 -2
- package/examples/jsm/exporters/PLYExporter.js +1 -1
- package/examples/jsm/exporters/USDZExporter.js +31 -5
- package/examples/jsm/geometries/DecalGeometry.js +3 -3
- package/examples/jsm/geometries/ParametricGeometry.js +1 -1
- package/examples/jsm/geometries/TeapotGeometry.js +2 -2
- package/examples/jsm/geometries/TextGeometry.js +21 -2
- package/examples/jsm/gpgpu/BitonicSort.js +715 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
- package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
- package/examples/jsm/helpers/ViewHelper.js +110 -13
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +542 -0
- package/examples/jsm/inspector/RendererInspector.js +425 -0
- package/examples/jsm/inspector/extensions/extensions.json +6 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +238 -0
- package/examples/jsm/inspector/tabs/Memory.js +128 -0
- package/examples/jsm/inspector/tabs/Parameters.js +380 -0
- package/examples/jsm/inspector/tabs/Performance.js +268 -0
- package/examples/jsm/inspector/tabs/Settings.js +264 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
- package/examples/jsm/inspector/tabs/Viewer.js +268 -0
- package/examples/jsm/inspector/ui/Graph.js +95 -0
- package/examples/jsm/inspector/ui/Item.js +170 -0
- package/examples/jsm/inspector/ui/List.js +75 -0
- package/examples/jsm/inspector/ui/Profiler.js +2072 -0
- package/examples/jsm/inspector/ui/Style.js +1667 -0
- package/examples/jsm/inspector/ui/Tab.js +265 -0
- package/examples/jsm/inspector/ui/Values.js +476 -0
- package/examples/jsm/inspector/ui/utils.js +69 -0
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/interactive/HTMLMesh.js +6 -10
- package/examples/jsm/interactive/InteractiveGroup.js +1 -1
- package/examples/jsm/interactive/SelectionBox.js +30 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +651 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
- package/examples/jsm/lines/Line2.js +3 -3
- package/examples/jsm/lines/LineGeometry.js +1 -1
- package/examples/jsm/lines/LineMaterial.js +7 -1
- package/examples/jsm/lines/LineSegments2.js +2 -2
- package/examples/jsm/lines/Wireframe.js +2 -2
- package/examples/jsm/lines/WireframeGeometry2.js +1 -1
- package/examples/jsm/lines/webgpu/LineSegments2.js +1 -1
- package/examples/jsm/lines/webgpu/Wireframe.js +1 -1
- package/examples/jsm/loaders/3DMLoader.js +5 -4
- package/examples/jsm/loaders/3MFLoader.js +3 -3
- package/examples/jsm/loaders/AMFLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +27 -4029
- package/examples/jsm/loaders/DDSLoader.js +1 -1
- package/examples/jsm/loaders/DRACOLoader.js +73 -22
- package/examples/jsm/loaders/EXRLoader.js +692 -53
- package/examples/jsm/loaders/FBXLoader.js +237 -39
- package/examples/jsm/loaders/FontLoader.js +23 -5
- package/examples/jsm/loaders/GCodeLoader.js +34 -8
- package/examples/jsm/loaders/GLTFLoader.js +159 -185
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +5 -5
- package/examples/jsm/loaders/HDRLoader.js +485 -0
- package/examples/jsm/loaders/KMZLoader.js +5 -5
- package/examples/jsm/loaders/KTX2Loader.js +162 -53
- package/examples/jsm/loaders/KTXLoader.js +2 -2
- package/examples/jsm/loaders/LDrawLoader.js +41 -50
- package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
- package/examples/jsm/loaders/LUTCubeLoader.js +1 -1
- package/examples/jsm/loaders/LWOLoader.js +9 -41
- package/examples/jsm/loaders/MaterialXLoader.js +22 -5
- package/examples/jsm/loaders/NRRDLoader.js +2 -2
- package/examples/jsm/loaders/OBJLoader.js +1 -1
- package/examples/jsm/loaders/PCDLoader.js +4 -2
- package/examples/jsm/loaders/PDBLoader.js +1 -1
- package/examples/jsm/loaders/RGBELoader.js +7 -473
- package/examples/jsm/loaders/SVGLoader.js +4 -4
- package/examples/jsm/loaders/TDSLoader.js +0 -2
- package/examples/jsm/loaders/TGALoader.js +0 -2
- package/examples/jsm/loaders/TTFLoader.js +4 -4
- package/examples/jsm/loaders/USDLoader.js +100 -40
- package/examples/jsm/loaders/UltraHDRLoader.js +287 -162
- package/examples/jsm/loaders/VOXLoader.js +660 -117
- package/examples/jsm/loaders/VRMLLoader.js +79 -2
- package/examples/jsm/loaders/VTKLoader.js +42 -25
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1 -1
- package/examples/jsm/loaders/usd/USDAParser.js +450 -363
- package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
- package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/ColorSpaces.js +19 -1
- package/examples/jsm/math/ConvexHull.js +3 -3
- package/examples/jsm/math/ImprovedNoise.js +1 -1
- package/examples/jsm/math/Lut.js +2 -2
- package/examples/jsm/math/Octree.js +131 -1
- package/examples/jsm/math/SimplexNoise.js +1 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +1 -1
- package/examples/jsm/misc/ProgressiveLightMap.js +9 -3
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +7 -1
- package/examples/jsm/misc/RollerCoaster.js +42 -4
- package/examples/jsm/misc/TubePainter.js +383 -40
- package/examples/jsm/misc/Volume.js +1 -2
- package/examples/jsm/misc/VolumeSlice.js +0 -1
- package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
- package/examples/jsm/modifiers/TessellateModifier.js +1 -1
- package/examples/jsm/objects/LensflareMesh.js +1 -1
- package/examples/jsm/objects/Reflector.js +73 -25
- package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
- package/examples/jsm/objects/Sky.js +91 -7
- package/examples/jsm/objects/SkyMesh.js +151 -17
- package/examples/jsm/objects/Water.js +7 -6
- package/examples/jsm/objects/Water2.js +5 -3
- package/examples/jsm/objects/WaterMesh.js +11 -13
- package/examples/jsm/physics/AmmoPhysics.js +12 -7
- package/examples/jsm/physics/JoltPhysics.js +10 -6
- package/examples/jsm/physics/RapierPhysics.js +9 -5
- package/examples/jsm/postprocessing/EffectComposer.js +7 -5
- package/examples/jsm/postprocessing/GlitchPass.js +2 -2
- package/examples/jsm/postprocessing/OutlinePass.js +1 -1
- package/examples/jsm/postprocessing/OutputPass.js +9 -0
- package/examples/jsm/postprocessing/RenderPass.js +10 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
- package/examples/jsm/postprocessing/SSRPass.js +37 -8
- package/examples/jsm/postprocessing/UnrealBloomPass.js +56 -24
- package/examples/jsm/renderers/CSS2DRenderer.js +16 -5
- package/examples/jsm/renderers/CSS3DRenderer.js +8 -7
- package/examples/jsm/renderers/Projector.js +246 -28
- package/examples/jsm/renderers/SVGRenderer.js +175 -61
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +1 -1
- package/examples/jsm/shaders/AfterimageShader.js +1 -1
- package/examples/jsm/shaders/BleachBypassShader.js +1 -1
- package/examples/jsm/shaders/BokehShader.js +1 -1
- package/examples/jsm/shaders/BokehShader2.js +1 -1
- package/examples/jsm/shaders/DotScreenShader.js +1 -1
- package/examples/jsm/shaders/FocusShader.js +1 -1
- package/examples/jsm/shaders/GTAOShader.js +21 -8
- package/examples/jsm/shaders/HalftoneShader.js +12 -1
- package/examples/jsm/shaders/KaleidoShader.js +1 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +8 -4
- package/examples/jsm/shaders/SAOShader.js +17 -4
- package/examples/jsm/shaders/SSAOShader.js +11 -1
- package/examples/jsm/shaders/SSRShader.js +7 -6
- package/examples/jsm/shaders/SepiaShader.js +1 -1
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +1 -1
- package/examples/jsm/shaders/TriangleBlurShader.js +1 -1
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +3 -5
- package/examples/jsm/shaders/VignetteShader.js +1 -1
- package/examples/jsm/transpiler/AST.js +44 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +85 -25
- package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
- package/examples/jsm/transpiler/TSLEncoder.js +52 -10
- package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
- package/examples/jsm/transpiler/WGSLEncoder.js +51 -0
- package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +36 -24
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
- package/examples/jsm/tsl/display/AnamorphicNode.js +40 -5
- package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
- package/examples/jsm/tsl/display/BloomNode.js +23 -9
- package/examples/jsm/tsl/display/CRT.js +150 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +5 -37
- package/examples/jsm/tsl/display/DenoiseNode.js +3 -1
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +446 -90
- package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
- package/examples/jsm/tsl/display/FSR1Node.js +477 -0
- package/examples/jsm/tsl/display/FXAANode.js +2 -2
- package/examples/jsm/tsl/display/GTAONode.js +59 -9
- package/examples/jsm/tsl/display/GaussianBlurNode.js +68 -35
- package/examples/jsm/tsl/display/GodraysNode.js +615 -0
- package/examples/jsm/tsl/display/LensflareNode.js +1 -1
- package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
- package/examples/jsm/tsl/display/OutlineNode.js +81 -20
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
- package/examples/jsm/tsl/display/PixelationPassNode.js +7 -6
- package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
- package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
- package/examples/jsm/tsl/display/SMAANode.js +2 -2
- package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
- package/examples/jsm/tsl/display/SSGINode.js +638 -0
- package/examples/jsm/tsl/display/SSRNode.js +186 -69
- package/examples/jsm/tsl/display/SSSNode.js +490 -0
- package/examples/jsm/tsl/display/Shape.js +29 -0
- package/examples/jsm/tsl/display/SharpenNode.js +283 -0
- package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
- package/examples/jsm/tsl/display/TAAUNode.js +835 -0
- package/examples/jsm/tsl/display/TRAANode.js +381 -75
- package/examples/jsm/tsl/display/TransitionNode.js +1 -1
- package/examples/jsm/tsl/display/boxBlur.js +65 -0
- package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
- package/examples/jsm/tsl/display/hashBlur.js +16 -18
- package/examples/jsm/tsl/display/radialBlur.js +68 -0
- package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +21 -1
- package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
- package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
- package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
- package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
- package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
- package/examples/jsm/tsl/math/Bayer.js +53 -3
- package/examples/jsm/utils/BufferGeometryUtils.js +3 -4
- package/examples/jsm/utils/ColorUtils.js +76 -0
- package/examples/jsm/utils/LDrawUtils.js +1 -1
- package/examples/jsm/utils/ShadowMapViewer.js +24 -10
- package/examples/jsm/utils/ShadowMapViewerGPU.js +13 -6
- package/examples/jsm/utils/SkeletonUtils.js +14 -8
- package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
- package/examples/jsm/webxr/OculusHandModel.js +1 -1
- package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
- package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
- package/examples/jsm/webxr/XRHandModelFactory.js +4 -7
- package/package.json +27 -38
- package/src/Three.Core.js +7 -3
- package/src/Three.TSL.js +61 -16
- package/src/Three.WebGPU.Nodes.js +7 -0
- package/src/Three.WebGPU.js +11 -0
- package/src/Three.js +1 -0
- package/src/animation/AnimationAction.js +12 -2
- package/src/animation/AnimationClip.js +21 -5
- package/src/animation/AnimationMixer.js +9 -3
- package/src/animation/AnimationObjectGroup.js +2 -1
- package/src/animation/AnimationUtils.js +1 -12
- package/src/animation/KeyframeTrack.js +54 -14
- package/src/animation/PropertyBinding.js +12 -11
- package/src/animation/PropertyMixer.js +4 -4
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
- package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
- package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
- package/src/audio/Audio.js +11 -10
- package/src/audio/AudioContext.js +2 -2
- package/src/audio/AudioListener.js +5 -3
- package/src/audio/PositionalAudio.js +1 -1
- package/src/cameras/Camera.js +32 -2
- package/src/cameras/CubeCamera.js +20 -0
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/cameras/StereoCamera.js +2 -2
- package/src/constants.js +100 -7
- package/src/core/BufferAttribute.js +13 -1
- package/src/core/BufferGeometry.js +24 -12
- package/src/core/Clock.js +7 -0
- package/src/core/EventDispatcher.js +1 -1
- package/src/core/InterleavedBuffer.js +1 -1
- package/src/core/InterleavedBufferAttribute.js +3 -2
- package/src/core/Object3D.js +55 -6
- package/src/core/Raycaster.js +4 -3
- package/src/core/RenderTarget.js +14 -5
- package/src/extras/Controls.js +5 -4
- package/src/extras/DataUtils.js +2 -1
- package/src/extras/Earcut.js +6 -0
- package/src/extras/ImageUtils.js +2 -2
- package/src/extras/PMREMGenerator.js +259 -57
- package/src/extras/TextureUtils.js +6 -1
- package/src/extras/core/Curve.js +2 -1
- package/src/extras/core/Interpolations.js +7 -1
- package/src/extras/core/ShapePath.js +4 -4
- package/src/extras/curves/CatmullRomCurve3.js +3 -2
- package/src/extras/lib/earcut.js +8 -8
- package/src/geometries/BoxGeometry.js +1 -0
- package/src/geometries/CapsuleGeometry.js +1 -0
- package/src/geometries/CircleGeometry.js +1 -0
- package/src/geometries/ConeGeometry.js +1 -0
- package/src/geometries/CylinderGeometry.js +1 -0
- package/src/geometries/DodecahedronGeometry.js +1 -0
- package/src/geometries/ExtrudeGeometry.js +10 -8
- package/src/geometries/IcosahedronGeometry.js +1 -0
- package/src/geometries/LatheGeometry.js +1 -0
- package/src/geometries/OctahedronGeometry.js +1 -0
- package/src/geometries/PlaneGeometry.js +1 -0
- package/src/geometries/PolyhedronGeometry.js +1 -1
- package/src/geometries/RingGeometry.js +1 -0
- package/src/geometries/ShapeGeometry.js +1 -0
- package/src/geometries/SphereGeometry.js +1 -0
- package/src/geometries/TetrahedronGeometry.js +1 -0
- package/src/geometries/TorusGeometry.js +9 -3
- package/src/geometries/TorusKnotGeometry.js +1 -0
- package/src/geometries/TubeGeometry.js +1 -0
- package/src/helpers/CameraHelper.js +4 -1
- package/src/helpers/DirectionalLightHelper.js +4 -1
- package/src/helpers/HemisphereLightHelper.js +3 -0
- package/src/helpers/PointLightHelper.js +1 -25
- package/src/helpers/SpotLightHelper.js +3 -0
- package/src/lights/DirectionalLight.js +13 -0
- package/src/lights/HemisphereLight.js +10 -0
- package/src/lights/Light.js +1 -11
- package/src/lights/LightProbe.js +0 -15
- package/src/lights/LightShadow.js +15 -6
- package/src/lights/PointLight.js +15 -0
- package/src/lights/PointLightShadow.js +0 -86
- package/src/lights/SpotLight.js +22 -1
- package/src/lights/webgpu/IESSpotLight.js +2 -1
- package/src/lights/webgpu/ProjectorLight.js +1 -1
- package/src/loaders/AnimationLoader.js +2 -1
- package/src/loaders/AudioLoader.js +13 -2
- package/src/loaders/BufferGeometryLoader.js +2 -2
- package/src/loaders/Cache.js +30 -2
- package/src/loaders/DataTextureLoader.js +6 -4
- package/src/loaders/FileLoader.js +4 -4
- package/src/loaders/ImageBitmapLoader.js +17 -13
- package/src/loaders/ImageLoader.js +1 -1
- package/src/loaders/Loader.js +9 -3
- package/src/loaders/LoadingManager.js +25 -3
- package/src/loaders/MaterialLoader.js +6 -4
- package/src/loaders/ObjectLoader.js +57 -17
- package/src/loaders/TextureLoader.js +1 -1
- package/src/loaders/nodes/NodeLoader.js +5 -4
- package/src/loaders/nodes/NodeObjectLoader.js +18 -0
- package/src/materials/Material.js +18 -3
- package/src/materials/MeshBasicMaterial.js +1 -0
- package/src/materials/MeshDepthMaterial.js +1 -0
- package/src/materials/MeshDistanceMaterial.js +1 -1
- package/src/materials/MeshLambertMaterial.js +11 -1
- package/src/materials/MeshMatcapMaterial.js +22 -0
- package/src/materials/MeshNormalMaterial.js +1 -0
- package/src/materials/MeshPhongMaterial.js +11 -1
- package/src/materials/MeshPhysicalMaterial.js +2 -1
- package/src/materials/MeshStandardMaterial.js +8 -7
- package/src/materials/MeshToonMaterial.js +2 -1
- package/src/materials/PointsMaterial.js +1 -1
- package/src/materials/ShaderMaterial.js +22 -3
- package/src/materials/nodes/Line2NodeMaterial.js +36 -9
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +5 -2
- package/src/materials/nodes/MeshSSSNodeMaterial.js +1 -1
- package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -4
- package/src/materials/nodes/NodeMaterial.js +95 -35
- package/src/materials/nodes/PointsNodeMaterial.js +81 -28
- package/src/materials/nodes/SpriteNodeMaterial.js +3 -15
- package/src/materials/nodes/manager/NodeMaterialObserver.js +194 -88
- package/src/math/Color.js +6 -5
- package/src/math/ColorManagement.js +9 -3
- package/src/math/Cylindrical.js +1 -1
- package/src/math/Euler.js +2 -1
- package/src/math/Line3.js +6 -5
- package/src/math/MathUtils.js +23 -21
- package/src/math/Matrix2.js +14 -10
- package/src/math/Matrix3.js +15 -11
- package/src/math/Matrix4.js +94 -81
- package/src/math/Plane.js +5 -4
- package/src/math/Quaternion.js +60 -84
- package/src/math/Sphere.js +1 -1
- package/src/math/Spherical.js +1 -1
- package/src/math/Triangle.js +1 -1
- package/src/math/Vector2.js +11 -7
- package/src/math/Vector3.js +15 -13
- package/src/math/Vector4.js +13 -9
- package/src/math/interpolants/BezierInterpolant.js +108 -0
- package/src/nodes/Nodes.js +86 -65
- package/src/nodes/TSL.js +11 -8
- package/src/nodes/accessors/Arrays.js +1 -1
- package/src/nodes/accessors/BatchNode.js +10 -10
- package/src/nodes/accessors/Bitangent.js +5 -5
- package/src/nodes/accessors/BufferAttributeNode.js +107 -15
- package/src/nodes/accessors/BufferNode.js +30 -3
- package/src/nodes/accessors/Camera.js +260 -13
- package/src/nodes/accessors/ClippingNode.js +10 -9
- package/src/nodes/accessors/CubeTextureNode.js +32 -6
- package/src/nodes/accessors/InstanceNode.js +164 -39
- package/src/nodes/accessors/Lights.js +10 -0
- package/src/nodes/accessors/MaterialNode.js +9 -1
- package/src/nodes/accessors/MaterialProperties.js +2 -5
- package/src/nodes/accessors/MaterialReferenceNode.js +1 -2
- package/src/nodes/accessors/ModelNode.js +1 -1
- package/src/nodes/accessors/Normal.js +16 -15
- package/src/nodes/accessors/Object3DNode.js +2 -2
- package/src/nodes/accessors/Position.js +51 -3
- package/src/nodes/accessors/ReferenceBaseNode.js +7 -7
- package/src/nodes/accessors/ReferenceNode.js +11 -10
- package/src/nodes/accessors/RendererReferenceNode.js +1 -2
- package/src/nodes/accessors/SceneProperties.js +47 -0
- package/src/nodes/accessors/SkinningNode.js +27 -26
- package/src/nodes/accessors/StorageBufferNode.js +14 -24
- package/src/nodes/accessors/StorageTextureNode.js +62 -9
- package/src/nodes/accessors/Tangent.js +4 -14
- package/src/nodes/accessors/Texture3DNode.js +41 -31
- package/src/nodes/accessors/TextureNode.js +193 -63
- package/src/nodes/accessors/UniformArrayNode.js +6 -4
- package/src/nodes/accessors/UserDataNode.js +1 -2
- package/src/nodes/accessors/VertexColorNode.js +1 -2
- package/src/nodes/code/FunctionCallNode.js +25 -5
- package/src/nodes/code/FunctionNode.js +25 -3
- package/src/nodes/core/ArrayNode.js +22 -2
- package/src/nodes/core/AssignNode.js +6 -5
- package/src/nodes/core/AttributeNode.js +5 -4
- package/src/nodes/core/BypassNode.js +1 -1
- package/src/nodes/core/ContextNode.js +133 -15
- package/src/nodes/core/IndexNode.js +4 -3
- package/src/nodes/core/InputNode.js +3 -2
- package/src/nodes/core/InspectorNode.js +128 -0
- package/src/nodes/core/{CacheNode.js → IsolateNode.js} +41 -8
- package/src/nodes/core/MRTNode.js +48 -2
- package/src/nodes/core/Node.js +264 -46
- package/src/nodes/core/NodeBuilder.js +453 -87
- package/src/nodes/core/NodeError.js +28 -0
- package/src/nodes/core/NodeFrame.js +31 -23
- package/src/nodes/core/NodeFunction.js +2 -1
- package/src/nodes/core/NodeParser.js +2 -1
- package/src/nodes/core/NodeUniform.js +1 -1
- package/src/nodes/core/NodeUtils.js +25 -97
- package/src/nodes/core/OutputStructNode.js +12 -10
- package/src/nodes/core/ParameterNode.js +34 -3
- package/src/nodes/core/PropertyNode.js +26 -3
- package/src/nodes/core/StackNode.js +99 -23
- package/src/nodes/core/StackTrace.js +139 -0
- package/src/nodes/core/StructNode.js +22 -8
- package/src/nodes/core/StructTypeNode.js +13 -18
- package/src/nodes/core/SubBuildNode.js +4 -4
- package/src/nodes/core/UniformGroupNode.js +36 -6
- package/src/nodes/core/UniformNode.js +37 -13
- package/src/nodes/core/VarNode.js +96 -34
- package/src/nodes/core/VaryingNode.js +2 -18
- package/src/nodes/display/BlendModes.js +0 -63
- package/src/nodes/display/BumpMapNode.js +1 -1
- package/src/nodes/display/ColorAdjustment.js +18 -1
- package/src/nodes/display/ColorSpaceNode.js +3 -3
- package/src/nodes/display/FrontFacingNode.js +4 -8
- package/src/nodes/display/NormalMapNode.js +41 -5
- package/src/nodes/display/PassNode.js +175 -25
- package/src/nodes/display/RenderOutputNode.js +35 -9
- package/src/nodes/display/ScreenNode.js +47 -15
- package/src/nodes/display/ToneMappingNode.js +32 -5
- package/src/nodes/display/ToonOutlinePassNode.js +10 -2
- package/src/nodes/display/ViewportDepthNode.js +52 -4
- package/src/nodes/display/ViewportDepthTextureNode.js +14 -6
- package/src/nodes/display/ViewportSharedTextureNode.js +12 -0
- package/src/nodes/display/ViewportTextureNode.js +72 -14
- package/src/nodes/fog/Fog.js +18 -34
- package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +52 -0
- package/src/nodes/functions/BSDF/DFGLUT.js +56 -0
- package/src/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
- package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +2 -2
- package/src/nodes/functions/BasicLightingModel.js +2 -1
- package/src/nodes/functions/PhysicalLightingModel.js +128 -46
- package/src/nodes/functions/VolumetricLightingModel.js +5 -5
- package/src/nodes/geometry/RangeNode.js +44 -6
- package/src/nodes/gpgpu/AtomicFunctionNode.js +1 -1
- package/src/nodes/gpgpu/BarrierNode.js +9 -0
- package/src/nodes/gpgpu/ComputeBuiltinNode.js +4 -4
- package/src/nodes/gpgpu/ComputeNode.js +76 -38
- package/src/nodes/gpgpu/SubgroupFunctionNode.js +455 -0
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +5 -4
- package/src/nodes/lighting/AnalyticLightNode.js +53 -0
- package/src/nodes/lighting/EnvironmentNode.js +34 -9
- package/src/nodes/lighting/LightsNode.js +10 -32
- package/src/nodes/lighting/PointShadowNode.js +167 -148
- package/src/nodes/lighting/ShadowFilterNode.js +55 -65
- package/src/nodes/lighting/ShadowNode.js +189 -44
- package/src/nodes/math/BitcastNode.js +156 -0
- package/src/nodes/math/BitcountNode.js +433 -0
- package/src/nodes/math/ConditionalNode.js +25 -8
- package/src/nodes/math/MathNode.js +98 -57
- package/src/nodes/math/OperatorNode.js +8 -5
- package/src/nodes/math/PackFloatNode.js +98 -0
- package/src/nodes/math/UnpackFloatNode.js +96 -0
- package/src/nodes/pmrem/PMREMNode.js +1 -1
- package/src/nodes/pmrem/PMREMUtils.js +111 -2
- package/src/nodes/shapes/Shapes.js +1 -1
- package/src/nodes/tsl/TSLBase.js +6 -3
- package/src/nodes/tsl/TSLCore.js +488 -166
- package/src/nodes/utils/ArrayElementNode.js +14 -1
- package/src/nodes/utils/ConvertNode.js +1 -1
- package/src/nodes/utils/DebugNode.js +14 -13
- package/src/nodes/utils/EventNode.js +67 -2
- package/src/nodes/utils/FlipNode.js +1 -1
- package/src/nodes/utils/FunctionOverloadingNode.js +37 -19
- package/src/nodes/utils/JoinNode.js +7 -4
- package/src/nodes/utils/LoopNode.js +20 -24
- package/src/nodes/utils/MemberNode.js +60 -8
- package/src/nodes/utils/Packing.js +13 -1
- package/src/nodes/utils/PostProcessingUtils.js +60 -1
- package/src/nodes/utils/RTTNode.js +14 -4
- package/src/nodes/utils/ReflectorNode.js +61 -11
- package/src/nodes/utils/Remap.js +48 -0
- package/src/nodes/utils/RotateNode.js +1 -1
- package/src/nodes/utils/SampleNode.js +12 -2
- package/src/nodes/utils/SetNode.js +1 -1
- package/src/nodes/utils/SplitNode.js +12 -1
- package/src/nodes/utils/SpriteSheetUV.js +35 -0
- package/src/nodes/utils/Timer.js +0 -47
- package/src/nodes/utils/UVUtils.js +28 -0
- package/src/objects/BatchedMesh.js +46 -18
- package/src/objects/InstancedMesh.js +30 -3
- package/src/objects/LOD.js +1 -1
- package/src/objects/Line.js +3 -2
- package/src/objects/LineSegments.js +2 -1
- package/src/objects/Mesh.js +1 -1
- package/src/objects/Points.js +1 -1
- package/src/objects/Skeleton.js +12 -2
- package/src/objects/SkinnedMesh.js +29 -10
- package/src/objects/Sprite.js +4 -3
- package/src/renderers/WebGLRenderer.js +372 -179
- package/src/renderers/common/Animation.js +16 -4
- package/src/renderers/common/Attributes.js +16 -2
- package/src/renderers/common/Backend.js +137 -35
- package/src/renderers/common/Background.js +28 -14
- package/src/renderers/common/BindGroup.js +1 -16
- package/src/renderers/common/Binding.js +11 -0
- package/src/renderers/common/Bindings.js +83 -12
- package/src/renderers/common/BlendMode.js +143 -0
- package/src/renderers/common/Buffer.js +40 -0
- package/src/renderers/common/BundleGroup.js +1 -1
- package/src/renderers/common/CanvasTarget.js +341 -0
- package/src/renderers/common/ChainMap.js +30 -6
- package/src/renderers/common/ComputePipeline.js +1 -1
- package/src/renderers/common/CubeRenderTarget.js +51 -7
- package/src/renderers/common/DataMap.js +1 -1
- package/src/renderers/common/Geometries.js +55 -3
- package/src/renderers/common/Info.js +337 -6
- package/src/renderers/common/InspectorBase.js +151 -0
- package/src/renderers/common/Lighting.js +5 -21
- package/src/renderers/common/Pipelines.js +41 -8
- package/src/renderers/common/PostProcessing.js +9 -226
- package/src/renderers/common/QuadMesh.js +7 -1
- package/src/renderers/common/ReadbackBuffer.js +78 -0
- package/src/renderers/common/RenderBundle.js +3 -1
- package/src/renderers/common/RenderBundles.js +7 -3
- package/src/renderers/common/RenderContext.js +18 -2
- package/src/renderers/common/RenderContexts.js +33 -49
- package/src/renderers/common/RenderList.js +7 -3
- package/src/renderers/common/RenderLists.js +2 -1
- package/src/renderers/common/RenderObject.js +32 -6
- package/src/renderers/common/RenderObjectPipeline.js +40 -0
- package/src/renderers/common/RenderObjects.js +22 -6
- package/src/renderers/common/RenderPipeline.js +232 -17
- package/src/renderers/common/Renderer.js +927 -335
- package/src/renderers/common/RendererUtils.js +9 -0
- package/src/renderers/common/SampledTexture.js +9 -1
- package/src/renderers/common/Sampler.js +52 -14
- package/src/renderers/common/StorageBuffer.js +13 -1
- package/src/renderers/common/StorageTexture.js +9 -1
- package/src/renderers/common/Textures.js +208 -47
- package/src/renderers/common/TimestampQueryPool.js +70 -6
- package/src/renderers/common/Uniform.js +8 -0
- package/src/renderers/common/UniformsGroup.js +64 -2
- package/src/renderers/common/XRManager.js +79 -51
- package/src/renderers/common/extras/PMREMGenerator.js +176 -79
- package/src/renderers/common/nodes/NodeBuilderState.js +1 -1
- package/src/renderers/common/nodes/NodeLibrary.js +9 -7
- package/src/renderers/common/nodes/{Nodes.js → NodeManager.js} +260 -95
- package/src/renderers/common/nodes/NodeSampler.js +13 -1
- package/src/renderers/common/nodes/NodeStorageBuffer.js +13 -2
- package/src/renderers/common/nodes/NodeUniformBuffer.js +52 -0
- package/src/renderers/shaders/DFGLUTData.js +49 -0
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +8 -10
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -12
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +1 -2
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +8 -12
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +13 -2
- package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +6 -2
- package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +2 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +8 -4
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +152 -59
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +20 -4
- package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +0 -1
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +221 -190
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +12 -2
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk.js +5 -3
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -2
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +4 -1
- package/src/renderers/shaders/ShaderLib/{distanceRGBA.glsl.js → distance.glsl.js} +1 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +1 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -9
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib.js +7 -6
- package/src/renderers/shaders/UniformsLib.js +8 -5
- package/src/renderers/shaders/UniformsUtils.js +52 -9
- package/src/renderers/webgl/WebGLAnimation.js +2 -1
- package/src/renderers/webgl/WebGLBackground.js +15 -15
- package/src/renderers/webgl/WebGLBindingStates.js +99 -27
- package/src/renderers/webgl/WebGLBufferRenderer.js +0 -32
- package/src/renderers/webgl/WebGLCapabilities.js +11 -5
- package/src/renderers/webgl/WebGLEnvironments.js +228 -0
- package/src/renderers/webgl/WebGLExtensions.js +2 -25
- package/src/renderers/webgl/WebGLGeometries.js +10 -7
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +0 -32
- package/src/renderers/webgl/WebGLInfo.js +3 -1
- package/src/renderers/webgl/WebGLLights.js +18 -1
- package/src/renderers/webgl/WebGLMaterials.js +24 -13
- package/src/renderers/webgl/WebGLObjects.js +3 -1
- package/src/renderers/webgl/WebGLOutput.js +270 -0
- package/src/renderers/webgl/WebGLProgram.js +63 -122
- package/src/renderers/webgl/WebGLPrograms.js +65 -52
- package/src/renderers/webgl/WebGLRenderLists.js +15 -0
- package/src/renderers/webgl/WebGLRenderStates.js +13 -2
- package/src/renderers/webgl/WebGLShadowMap.js +191 -26
- package/src/renderers/webgl/WebGLState.js +79 -40
- package/src/renderers/webgl/WebGLTextures.js +234 -68
- package/src/renderers/webgl/WebGLUniforms.js +40 -3
- package/src/renderers/webgl/WebGLUniformsGroups.js +24 -3
- package/src/renderers/webgl/WebGLUtils.js +8 -3
- package/src/renderers/webgl-fallback/WebGLBackend.js +438 -235
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +0 -41
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +339 -84
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +53 -19
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +25 -0
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +2 -3
- package/src/renderers/webgl-fallback/utils/WebGLState.js +229 -11
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +237 -72
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +56 -27
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +8 -3
- package/src/renderers/webgpu/WebGPUBackend.js +403 -253
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +2 -1
- package/src/renderers/webgpu/WebGPURenderer.js +5 -3
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +491 -123
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +108 -34
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +360 -201
- package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
- package/src/renderers/webgpu/utils/WebGPUConstants.js +17 -2
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +111 -54
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +155 -205
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +407 -149
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +36 -13
- package/src/renderers/webgpu/utils/WebGPUUtils.js +55 -13
- package/src/renderers/webxr/WebXRController.js +12 -0
- package/src/renderers/webxr/WebXRManager.js +45 -29
- package/src/textures/CubeDepthTexture.js +76 -0
- package/src/textures/ExternalTexture.js +15 -4
- package/src/textures/HTMLTexture.js +74 -0
- package/src/textures/Source.js +5 -4
- package/src/textures/Texture.js +19 -7
- package/src/textures/VideoTexture.js +2 -3
- package/src/utils.js +344 -3
- package/examples/jsm/loaders/RGBMLoader.js +0 -1148
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
- package/examples/jsm/shaders/GodRaysShader.js +0 -333
- package/src/nodes/accessors/SceneNode.js +0 -144
- package/src/nodes/code/ScriptableNode.js +0 -726
- package/src/nodes/code/ScriptableValueNode.js +0 -253
- package/src/nodes/display/PosterizeNode.js +0 -65
- package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
- package/src/nodes/utils/RemapNode.js +0 -125
- package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
- package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
- package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
|
@@ -0,0 +1,638 @@
|
|
|
1
|
+
import { RenderTarget, Vector2, TempNode, QuadMesh, NodeMaterial, RendererUtils, MathUtils } from 'three/webgpu';
|
|
2
|
+
import { clamp, normalize, reference, Fn, NodeUpdateType, uniform, vec4, passTexture, uv, logarithmicDepthToViewZ, viewZToPerspectiveDepth, getViewPosition, screenCoordinate, float, sub, fract, dot, vec2, rand, vec3, Loop, mul, PI, cos, sin, uint, cross, acos, sign, pow, luminance, If, max, abs, Break, sqrt, HALF_PI, div, ceil, shiftRight, convertToTexture, bool, getNormalFromDepth, countOneBits, interleavedGradientNoise } from 'three/tsl';
|
|
3
|
+
|
|
4
|
+
const _quadMesh = /*@__PURE__*/ new QuadMesh();
|
|
5
|
+
const _size = /*@__PURE__*/ new Vector2();
|
|
6
|
+
|
|
7
|
+
// From Activision GTAO paper: https://www.activision.com/cdn/research/s2016_pbs_activision_occlusion.pptx
|
|
8
|
+
const _temporalRotations = [ 60, 300, 180, 240, 120, 0 ];
|
|
9
|
+
const _spatialOffsets = [ 0, 0.5, 0.25, 0.75 ];
|
|
10
|
+
|
|
11
|
+
let _rendererState;
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* Post processing node for applying Screen Space Global Illumination (SSGI) to a scene.
|
|
15
|
+
*
|
|
16
|
+
* References:
|
|
17
|
+
* - {@link https://github.com/cdrinmatane/SSRT3}.
|
|
18
|
+
* - {@link https://cdrinmatane.github.io/posts/ssaovb-code/}.
|
|
19
|
+
* - {@link https://cdrinmatane.github.io/cgspotlight-slides/ssilvb_slides.pdf}.
|
|
20
|
+
*
|
|
21
|
+
* The quality and performance of the effect mainly depend on `sliceCount` and `stepCount`.
|
|
22
|
+
* The total number of samples taken per pixel is `sliceCount` * `stepCount` * `2`. Here are some
|
|
23
|
+
* recommended presets depending on whether temporal filtering is used or not.
|
|
24
|
+
*
|
|
25
|
+
* With temporal filtering (recommended):
|
|
26
|
+
*
|
|
27
|
+
* - Low: `sliceCount` of `1`, `stepCount` of `12`.
|
|
28
|
+
* - Medium: `sliceCount` of `2`, `stepCount` of `8`.
|
|
29
|
+
* - High: `sliceCount` of `3`, `stepCount` of `16`.
|
|
30
|
+
*
|
|
31
|
+
* Use for a higher slice count if you notice temporal instabilities like flickering. Reduce the sample
|
|
32
|
+
* count then to mitigate the performance lost.
|
|
33
|
+
*
|
|
34
|
+
* Without temporal filtering:
|
|
35
|
+
*
|
|
36
|
+
* - Low: `sliceCount` of `2`, `stepCount` of `6`.
|
|
37
|
+
* - Medium: `sliceCount` of `3`, `stepCount` of `8`.
|
|
38
|
+
* - High: `sliceCount` of `4`, `stepCount` of `12`.
|
|
39
|
+
*
|
|
40
|
+
* @augments TempNode
|
|
41
|
+
* @three_import import { ssgi } from 'three/addons/tsl/display/SSGINode.js';
|
|
42
|
+
*/
|
|
43
|
+
class SSGINode extends TempNode {
|
|
44
|
+
|
|
45
|
+
static get type() {
|
|
46
|
+
|
|
47
|
+
return 'SSGINode';
|
|
48
|
+
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
* Constructs a new SSGI node.
|
|
53
|
+
*
|
|
54
|
+
* @param {TextureNode} beautyNode - A texture node that represents the beauty or scene pass.
|
|
55
|
+
* @param {TextureNode} depthNode - A texture node that represents the scene's depth.
|
|
56
|
+
* @param {TextureNode} normalNode - A texture node that represents the scene's normals.
|
|
57
|
+
* @param {PerspectiveCamera} camera - The camera the scene is rendered with.
|
|
58
|
+
*/
|
|
59
|
+
constructor( beautyNode, depthNode, normalNode, camera ) {
|
|
60
|
+
|
|
61
|
+
super( 'vec4' );
|
|
62
|
+
|
|
63
|
+
/**
|
|
64
|
+
* A texture node that represents the beauty or scene pass.
|
|
65
|
+
*
|
|
66
|
+
* @type {TextureNode}
|
|
67
|
+
*/
|
|
68
|
+
this.beautyNode = beautyNode;
|
|
69
|
+
|
|
70
|
+
/**
|
|
71
|
+
* A node that represents the scene's depth.
|
|
72
|
+
*
|
|
73
|
+
* @type {TextureNode}
|
|
74
|
+
*/
|
|
75
|
+
this.depthNode = depthNode;
|
|
76
|
+
|
|
77
|
+
/**
|
|
78
|
+
* A node that represents the scene's normals. If no normals are passed to the
|
|
79
|
+
* constructor (because MRT is not available), normals can be automatically
|
|
80
|
+
* reconstructed from depth values in the shader.
|
|
81
|
+
*
|
|
82
|
+
* @type {TextureNode}
|
|
83
|
+
*/
|
|
84
|
+
this.normalNode = normalNode;
|
|
85
|
+
|
|
86
|
+
/**
|
|
87
|
+
* The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
|
|
88
|
+
* its effect once per frame in `updateBefore()`.
|
|
89
|
+
*
|
|
90
|
+
* @type {string}
|
|
91
|
+
* @default 'frame'
|
|
92
|
+
*/
|
|
93
|
+
this.updateBeforeType = NodeUpdateType.FRAME;
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
* Number of per-pixel hemisphere slices. This has a big performance cost and should be kept as low as possible.
|
|
97
|
+
* Should be in the range `[1, 4]`.
|
|
98
|
+
*
|
|
99
|
+
* @type {UniformNode<uint>}
|
|
100
|
+
* @default 1
|
|
101
|
+
*/
|
|
102
|
+
this.sliceCount = uniform( 1, 'uint' );
|
|
103
|
+
|
|
104
|
+
/**
|
|
105
|
+
* Number of samples taken along one side of a given hemisphere slice. This has a big performance cost and should
|
|
106
|
+
* be kept as low as possible. Should be in the range `[1, 32]`.
|
|
107
|
+
*
|
|
108
|
+
* @type {UniformNode<uint>}
|
|
109
|
+
* @default 12
|
|
110
|
+
*/
|
|
111
|
+
this.stepCount = uniform( 12, 'uint' );
|
|
112
|
+
|
|
113
|
+
/**
|
|
114
|
+
* Power function applied to AO to make it appear darker/lighter. Should be in the range `[0, 4]`.
|
|
115
|
+
*
|
|
116
|
+
* @type {UniformNode<float>}
|
|
117
|
+
* @default 1
|
|
118
|
+
*/
|
|
119
|
+
this.aoIntensity = uniform( 1, 'float' );
|
|
120
|
+
|
|
121
|
+
/**
|
|
122
|
+
* Intensity of the indirect diffuse light. Should be in the range `[0, 100]`.
|
|
123
|
+
*
|
|
124
|
+
* @type {UniformNode<float>}
|
|
125
|
+
* @default 10
|
|
126
|
+
*/
|
|
127
|
+
this.giIntensity = uniform( 10, 'float' );
|
|
128
|
+
|
|
129
|
+
/**
|
|
130
|
+
* Effective sampling radius in world space. AO and GI can only have influence within that radius.
|
|
131
|
+
* Should be in the range `[1, 25]`.
|
|
132
|
+
*
|
|
133
|
+
* @type {UniformNode<float>}
|
|
134
|
+
* @default 12
|
|
135
|
+
*/
|
|
136
|
+
this.radius = uniform( 12, 'float' );
|
|
137
|
+
|
|
138
|
+
/**
|
|
139
|
+
* Makes the sample distance in screen space instead of world-space (helps having more detail up close).
|
|
140
|
+
*
|
|
141
|
+
* @type {UniformNode<bool>}
|
|
142
|
+
* @default false
|
|
143
|
+
*/
|
|
144
|
+
this.useScreenSpaceSampling = uniform( true, 'bool' );
|
|
145
|
+
|
|
146
|
+
/**
|
|
147
|
+
* Controls samples distribution. It's an exponent applied at each step get increasing step size over the distance.
|
|
148
|
+
* Should be in the range `[1, 3]`.
|
|
149
|
+
*
|
|
150
|
+
* @type {UniformNode<float>}
|
|
151
|
+
* @default 2
|
|
152
|
+
*/
|
|
153
|
+
this.expFactor = uniform( 2, 'float' );
|
|
154
|
+
|
|
155
|
+
/**
|
|
156
|
+
* Constant thickness value of objects on the screen in world units. Allows light to pass behind surfaces past that thickness value.
|
|
157
|
+
* Should be in the range `[0.01, 10]`.
|
|
158
|
+
*
|
|
159
|
+
* @type {UniformNode<float>}
|
|
160
|
+
* @default 1
|
|
161
|
+
*/
|
|
162
|
+
this.thickness = uniform( 1, 'float' );
|
|
163
|
+
|
|
164
|
+
/**
|
|
165
|
+
* Whether to increase thickness linearly over distance or not (avoid losing detail over the distance).
|
|
166
|
+
*
|
|
167
|
+
* @type {UniformNode<bool>}
|
|
168
|
+
* @default false
|
|
169
|
+
*/
|
|
170
|
+
this.useLinearThickness = uniform( false, 'bool' );
|
|
171
|
+
|
|
172
|
+
/**
|
|
173
|
+
* How much light backface surfaces emit.
|
|
174
|
+
* Should be in the range `[0, 1]`.
|
|
175
|
+
*
|
|
176
|
+
* @type {UniformNode<float>}
|
|
177
|
+
* @default 0
|
|
178
|
+
*/
|
|
179
|
+
this.backfaceLighting = uniform( 0, 'float' );
|
|
180
|
+
|
|
181
|
+
/**
|
|
182
|
+
* Whether to use temporal filtering or not. Setting this property to
|
|
183
|
+
* `true` requires the usage of `TRAANode`. This will help to reduce noise
|
|
184
|
+
* although it introduces typical TAA artifacts like ghosting and temporal
|
|
185
|
+
* instabilities.
|
|
186
|
+
*
|
|
187
|
+
* If setting this property to `false`, a manual denoise via `DenoiseNode`
|
|
188
|
+
* is required.
|
|
189
|
+
*
|
|
190
|
+
* @type {boolean}
|
|
191
|
+
* @default true
|
|
192
|
+
*/
|
|
193
|
+
this.useTemporalFiltering = true;
|
|
194
|
+
|
|
195
|
+
// private uniforms
|
|
196
|
+
|
|
197
|
+
/**
|
|
198
|
+
* The resolution of the effect.
|
|
199
|
+
*
|
|
200
|
+
* @private
|
|
201
|
+
* @type {UniformNode<vec2>}
|
|
202
|
+
*/
|
|
203
|
+
this._resolution = uniform( new Vector2() );
|
|
204
|
+
|
|
205
|
+
/**
|
|
206
|
+
* Used to compute the effective step radius when viewSpaceSampling is `false`.
|
|
207
|
+
*
|
|
208
|
+
* @private
|
|
209
|
+
* @type {UniformNode<vec2>}
|
|
210
|
+
*/
|
|
211
|
+
this._halfProjScale = uniform( 1 );
|
|
212
|
+
|
|
213
|
+
/**
|
|
214
|
+
* Temporal direction that influences the rotation angle for each slice.
|
|
215
|
+
*
|
|
216
|
+
* @private
|
|
217
|
+
* @type {UniformNode<float>}
|
|
218
|
+
*/
|
|
219
|
+
this._temporalDirection = uniform( 0 );
|
|
220
|
+
|
|
221
|
+
/**
|
|
222
|
+
* Temporal offset added to the initial ray step.
|
|
223
|
+
*
|
|
224
|
+
* @private
|
|
225
|
+
* @type {UniformNode<float>}
|
|
226
|
+
*/
|
|
227
|
+
this._temporalOffset = uniform( 0 );
|
|
228
|
+
|
|
229
|
+
/**
|
|
230
|
+
* Represents the projection matrix of the scene's camera.
|
|
231
|
+
*
|
|
232
|
+
* @private
|
|
233
|
+
* @type {UniformNode<mat4>}
|
|
234
|
+
*/
|
|
235
|
+
this._cameraProjectionMatrix = uniform( camera.projectionMatrix );
|
|
236
|
+
|
|
237
|
+
/**
|
|
238
|
+
* Represents the inverse projection matrix of the scene's camera.
|
|
239
|
+
*
|
|
240
|
+
* @private
|
|
241
|
+
* @type {UniformNode<mat4>}
|
|
242
|
+
*/
|
|
243
|
+
this._cameraProjectionMatrixInverse = uniform( camera.projectionMatrixInverse );
|
|
244
|
+
|
|
245
|
+
/**
|
|
246
|
+
* Represents the near value of the scene's camera.
|
|
247
|
+
*
|
|
248
|
+
* @private
|
|
249
|
+
* @type {ReferenceNode<float>}
|
|
250
|
+
*/
|
|
251
|
+
this._cameraNear = reference( 'near', 'float', camera );
|
|
252
|
+
|
|
253
|
+
/**
|
|
254
|
+
* Represents the far value of the scene's camera.
|
|
255
|
+
*
|
|
256
|
+
* @private
|
|
257
|
+
* @type {ReferenceNode<float>}
|
|
258
|
+
*/
|
|
259
|
+
this._cameraFar = reference( 'far', 'float', camera );
|
|
260
|
+
|
|
261
|
+
/**
|
|
262
|
+
* A reference to the scene's camera.
|
|
263
|
+
*
|
|
264
|
+
* @private
|
|
265
|
+
* @type {PerspectiveCamera}
|
|
266
|
+
*/
|
|
267
|
+
this._camera = camera;
|
|
268
|
+
|
|
269
|
+
/**
|
|
270
|
+
* The render target the GI is rendered into.
|
|
271
|
+
*
|
|
272
|
+
* @private
|
|
273
|
+
* @type {RenderTarget}
|
|
274
|
+
*/
|
|
275
|
+
this._ssgiRenderTarget = new RenderTarget( 1, 1, { depthBuffer: false } );
|
|
276
|
+
this._ssgiRenderTarget.texture.name = 'SSGI';
|
|
277
|
+
|
|
278
|
+
/**
|
|
279
|
+
* The material that is used to render the effect.
|
|
280
|
+
*
|
|
281
|
+
* @private
|
|
282
|
+
* @type {NodeMaterial}
|
|
283
|
+
*/
|
|
284
|
+
this._material = new NodeMaterial();
|
|
285
|
+
this._material.name = 'SSGI';
|
|
286
|
+
|
|
287
|
+
/**
|
|
288
|
+
* The result of the effect is represented as a separate texture node.
|
|
289
|
+
*
|
|
290
|
+
* @private
|
|
291
|
+
* @type {PassTextureNode}
|
|
292
|
+
*/
|
|
293
|
+
this._textureNode = passTexture( this, this._ssgiRenderTarget.texture );
|
|
294
|
+
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
/**
|
|
298
|
+
* Returns the result of the effect as a texture node.
|
|
299
|
+
*
|
|
300
|
+
* @return {PassTextureNode} A texture node that represents the result of the effect.
|
|
301
|
+
*/
|
|
302
|
+
getTextureNode() {
|
|
303
|
+
|
|
304
|
+
return this._textureNode;
|
|
305
|
+
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
/**
|
|
309
|
+
* Sets the size of the effect.
|
|
310
|
+
*
|
|
311
|
+
* @param {number} width - The width of the effect.
|
|
312
|
+
* @param {number} height - The height of the effect.
|
|
313
|
+
*/
|
|
314
|
+
setSize( width, height ) {
|
|
315
|
+
|
|
316
|
+
this._resolution.value.set( width, height );
|
|
317
|
+
this._ssgiRenderTarget.setSize( width, height );
|
|
318
|
+
|
|
319
|
+
this._halfProjScale.value = height / ( Math.tan( this._camera.fov * MathUtils.DEG2RAD * 0.5 ) * 2 ) * 0.5;
|
|
320
|
+
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
/**
|
|
324
|
+
* This method is used to render the effect once per frame.
|
|
325
|
+
*
|
|
326
|
+
* @param {NodeFrame} frame - The current node frame.
|
|
327
|
+
*/
|
|
328
|
+
updateBefore( frame ) {
|
|
329
|
+
|
|
330
|
+
const { renderer } = frame;
|
|
331
|
+
|
|
332
|
+
_rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
|
|
333
|
+
|
|
334
|
+
//
|
|
335
|
+
|
|
336
|
+
const size = renderer.getDrawingBufferSize( _size );
|
|
337
|
+
this.setSize( size.width, size.height );
|
|
338
|
+
|
|
339
|
+
// update temporal uniforms
|
|
340
|
+
|
|
341
|
+
if ( this.useTemporalFiltering === true ) {
|
|
342
|
+
|
|
343
|
+
const frameId = frame.frameId;
|
|
344
|
+
|
|
345
|
+
this._temporalDirection.value = _temporalRotations[ frameId % 6 ] / 360;
|
|
346
|
+
this._temporalOffset.value = _spatialOffsets[ frameId % 4 ];
|
|
347
|
+
|
|
348
|
+
} else {
|
|
349
|
+
|
|
350
|
+
this._temporalDirection.value = 1;
|
|
351
|
+
this._temporalOffset.value = 1;
|
|
352
|
+
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
//
|
|
356
|
+
|
|
357
|
+
_quadMesh.material = this._material;
|
|
358
|
+
_quadMesh.name = 'SSGI';
|
|
359
|
+
|
|
360
|
+
// clear
|
|
361
|
+
|
|
362
|
+
renderer.setClearColor( 0x000000, 1 );
|
|
363
|
+
|
|
364
|
+
// gi
|
|
365
|
+
|
|
366
|
+
renderer.setRenderTarget( this._ssgiRenderTarget );
|
|
367
|
+
_quadMesh.render( renderer );
|
|
368
|
+
|
|
369
|
+
// restore
|
|
370
|
+
|
|
371
|
+
RendererUtils.restoreRendererState( renderer, _rendererState );
|
|
372
|
+
|
|
373
|
+
}
|
|
374
|
+
|
|
375
|
+
/**
|
|
376
|
+
* This method is used to setup the effect's TSL code.
|
|
377
|
+
*
|
|
378
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
379
|
+
* @return {PassTextureNode}
|
|
380
|
+
*/
|
|
381
|
+
setup( builder ) {
|
|
382
|
+
|
|
383
|
+
const uvNode = uv();
|
|
384
|
+
const MAX_RAY = uint( 32 );
|
|
385
|
+
const globalOccludedBitfield = uint( 0 );
|
|
386
|
+
|
|
387
|
+
const sampleDepth = ( uv ) => {
|
|
388
|
+
|
|
389
|
+
const depth = this.depthNode.sample( uv ).r;
|
|
390
|
+
|
|
391
|
+
if ( builder.renderer.logarithmicDepthBuffer === true ) {
|
|
392
|
+
|
|
393
|
+
const viewZ = logarithmicDepthToViewZ( depth, this._cameraNear, this._cameraFar );
|
|
394
|
+
|
|
395
|
+
return viewZToPerspectiveDepth( viewZ, this._cameraNear, this._cameraFar );
|
|
396
|
+
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
return depth;
|
|
400
|
+
|
|
401
|
+
};
|
|
402
|
+
|
|
403
|
+
const sampleNormal = ( uv ) => ( this.normalNode !== null ) ? this.normalNode.sample( uv ).rgb.normalize() : getNormalFromDepth( uv, this.depthNode.value, this._cameraProjectionMatrixInverse );
|
|
404
|
+
const sampleBeauty = ( uv ) => this.beautyNode.sample( uv );
|
|
405
|
+
|
|
406
|
+
// From Activision GTAO paper: https://www.activision.com/cdn/research/s2016_pbs_activision_occlusion.pptx
|
|
407
|
+
|
|
408
|
+
const spatialOffsets = Fn( ( [ position ] ) => {
|
|
409
|
+
|
|
410
|
+
return float( 0.25 ).mul( sub( position.y, position.x ).bitAnd( 3 ) );
|
|
411
|
+
|
|
412
|
+
} ).setLayout( {
|
|
413
|
+
name: 'spatialOffsets',
|
|
414
|
+
type: 'float',
|
|
415
|
+
inputs: [
|
|
416
|
+
{ name: 'position', type: 'vec2' }
|
|
417
|
+
]
|
|
418
|
+
} );
|
|
419
|
+
|
|
420
|
+
const GTAOFastAcos = Fn( ( [ value ] ) => {
|
|
421
|
+
|
|
422
|
+
const outVal = abs( value ).mul( float( - 0.156583 ) ).add( HALF_PI );
|
|
423
|
+
outVal.mulAssign( sqrt( abs( value ).oneMinus() ) );
|
|
424
|
+
|
|
425
|
+
const x = value.x.greaterThanEqual( 0 ).select( outVal.x, PI.sub( outVal.x ) );
|
|
426
|
+
const y = value.y.greaterThanEqual( 0 ).select( outVal.y, PI.sub( outVal.y ) );
|
|
427
|
+
|
|
428
|
+
return vec2( x, y );
|
|
429
|
+
|
|
430
|
+
} ).setLayout( {
|
|
431
|
+
name: 'GTAOFastAcos',
|
|
432
|
+
type: 'vec2',
|
|
433
|
+
inputs: [
|
|
434
|
+
{ name: 'value', type: 'vec2' }
|
|
435
|
+
]
|
|
436
|
+
} );
|
|
437
|
+
|
|
438
|
+
const horizonSampling = Fn( ( [ directionIsRight, RADIUS, viewPosition, slideDirTexelSize, initialRayStep, uvNode, viewDir, viewNormal, n ] ) => {
|
|
439
|
+
|
|
440
|
+
const STEP_COUNT = this.stepCount.toConst();
|
|
441
|
+
const EXP_FACTOR = this.expFactor.toConst();
|
|
442
|
+
const THICKNESS = this.thickness.toConst();
|
|
443
|
+
const BACKFACE_LIGHTING = this.backfaceLighting.toConst();
|
|
444
|
+
|
|
445
|
+
const stepRadius = float( 0 );
|
|
446
|
+
|
|
447
|
+
If( this.useScreenSpaceSampling.equal( true ), () => {
|
|
448
|
+
|
|
449
|
+
stepRadius.assign( RADIUS.mul( this._resolution.x.div( 2 ) ).div( float( 16 ) ) ); // SSRT3 has a bug where stepRadius is divided by STEP_COUNT twice; fix here
|
|
450
|
+
|
|
451
|
+
} ).Else( () => {
|
|
452
|
+
|
|
453
|
+
stepRadius.assign( max( RADIUS.mul( this._halfProjScale ).div( viewPosition.z.negate() ), float( STEP_COUNT ) ) ); // Port note: viewZ is negative so a negate is required
|
|
454
|
+
|
|
455
|
+
} );
|
|
456
|
+
|
|
457
|
+
stepRadius.divAssign( float( STEP_COUNT ).add( 1 ) );
|
|
458
|
+
const radiusVS = max( 1, float( STEP_COUNT.sub( 1 ) ) ).mul( stepRadius );
|
|
459
|
+
const uvDirection = directionIsRight.equal( true ).select( vec2( 1, - 1 ), vec2( - 1, 1 ) ); // Port note: Because of different uv conventions, uv-y has a different sign
|
|
460
|
+
const samplingDirection = directionIsRight.equal( true ).select( 1, - 1 );
|
|
461
|
+
|
|
462
|
+
const color = vec3( 0 );
|
|
463
|
+
|
|
464
|
+
Loop( { start: uint( 0 ), end: STEP_COUNT, type: 'uint', condition: '<' }, ( { i } ) => {
|
|
465
|
+
|
|
466
|
+
const offset = pow( abs( mul( stepRadius, float( i ).add( initialRayStep ) ).div( radiusVS ) ), EXP_FACTOR ).mul( radiusVS ).toConst();
|
|
467
|
+
const uvOffset = slideDirTexelSize.mul( max( offset, float( i ).add( 1 ) ) ).toConst();
|
|
468
|
+
const sampleUV = uvNode.add( uvOffset.mul( uvDirection ) ).toConst();
|
|
469
|
+
|
|
470
|
+
If( sampleUV.x.lessThanEqual( 0 ).or( sampleUV.y.lessThanEqual( 0 ) ).or( sampleUV.x.greaterThanEqual( 1 ) ).or( sampleUV.y.greaterThanEqual( 1 ) ), () => {
|
|
471
|
+
|
|
472
|
+
Break();
|
|
473
|
+
|
|
474
|
+
} );
|
|
475
|
+
|
|
476
|
+
const sampleViewPosition = getViewPosition( sampleUV, sampleDepth( sampleUV ), this._cameraProjectionMatrixInverse ).toConst();
|
|
477
|
+
const pixelToSample = sampleViewPosition.sub( viewPosition ).normalize().toConst();
|
|
478
|
+
const linearThicknessMultiplier = this.useLinearThickness.equal( true ).select( sampleViewPosition.z.negate().div( this._cameraFar ).clamp().mul( 100 ), float( 1 ) );
|
|
479
|
+
const pixelToSampleBackface = normalize( sampleViewPosition.sub( linearThicknessMultiplier.mul( viewDir ).mul( THICKNESS ) ).sub( viewPosition ) );
|
|
480
|
+
|
|
481
|
+
let frontBackHorizon = vec2( dot( pixelToSample, viewDir ), dot( pixelToSampleBackface, viewDir ) );
|
|
482
|
+
frontBackHorizon = GTAOFastAcos( clamp( frontBackHorizon, - 1, 1 ) );
|
|
483
|
+
frontBackHorizon = clamp( div( mul( samplingDirection, frontBackHorizon.negate() ).sub( n.sub( HALF_PI ) ), PI ) ); // Port note: subtract half pi instead of adding it
|
|
484
|
+
frontBackHorizon = directionIsRight.equal( true ).select( frontBackHorizon.yx, frontBackHorizon.xy ); // Front/Back get inverted depending on angle
|
|
485
|
+
|
|
486
|
+
// inline ComputeOccludedBitfield() for easier debugging
|
|
487
|
+
|
|
488
|
+
const minHorizon = frontBackHorizon.x.toConst();
|
|
489
|
+
const maxHorizon = frontBackHorizon.y.toConst();
|
|
490
|
+
|
|
491
|
+
const startHorizonInt = uint( frontBackHorizon.mul( float( MAX_RAY ) ) ).toConst();
|
|
492
|
+
const angleHorizonInt = uint( ceil( maxHorizon.sub( minHorizon ).mul( float( MAX_RAY ) ) ) ).toConst();
|
|
493
|
+
const angleHorizonBitfield = angleHorizonInt.greaterThan( uint( 0 ) ).select( uint( shiftRight( uint( 0xFFFFFFFF ), uint( 32 ).sub( MAX_RAY ).add( MAX_RAY.sub( angleHorizonInt ) ) ) ), uint( 0 ) ).toConst();
|
|
494
|
+
let currentOccludedBitfield = angleHorizonBitfield.shiftLeft( startHorizonInt );
|
|
495
|
+
currentOccludedBitfield = currentOccludedBitfield.bitAnd( globalOccludedBitfield.bitNot() );
|
|
496
|
+
|
|
497
|
+
globalOccludedBitfield.assign( globalOccludedBitfield.bitOr( currentOccludedBitfield ) );
|
|
498
|
+
const numOccludedZones = countOneBits( currentOccludedBitfield );
|
|
499
|
+
|
|
500
|
+
//
|
|
501
|
+
|
|
502
|
+
If( numOccludedZones.greaterThan( 0 ), () => { // If a ray hit the sample, that sample is visible from shading point
|
|
503
|
+
|
|
504
|
+
const lightColor = sampleBeauty( sampleUV );
|
|
505
|
+
|
|
506
|
+
If( luminance( lightColor ).greaterThan( 0.001 ), () => { // Continue if there is light at that location (intensity > 0)
|
|
507
|
+
|
|
508
|
+
const lightDirectionVS = normalize( pixelToSample );
|
|
509
|
+
const normalDotLightDirection = clamp( dot( viewNormal, lightDirectionVS ) );
|
|
510
|
+
|
|
511
|
+
If( normalDotLightDirection.greaterThan( 0.001 ), () => { // Continue if light is facing surface normal
|
|
512
|
+
|
|
513
|
+
const lightNormalVS = sampleNormal( sampleUV );
|
|
514
|
+
|
|
515
|
+
// Intensity of outgoing light in the direction of the shading point
|
|
516
|
+
|
|
517
|
+
let lightNormalDotLightDirection = dot( lightNormalVS, lightDirectionVS.negate() );
|
|
518
|
+
|
|
519
|
+
const d = sign( lightNormalDotLightDirection ).lessThan( 0 ).select( abs( lightNormalDotLightDirection ).mul( BACKFACE_LIGHTING ), abs( lightNormalDotLightDirection ) );
|
|
520
|
+
lightNormalDotLightDirection = BACKFACE_LIGHTING.greaterThan( 0 ).and( dot( lightNormalVS, viewDir ).greaterThan( 0 ) ).select( d, clamp( lightNormalDotLightDirection ) );
|
|
521
|
+
|
|
522
|
+
color.rgb.addAssign( float( numOccludedZones ).div( float( MAX_RAY ) ).mul( lightColor ).mul( normalDotLightDirection ).mul( lightNormalDotLightDirection ) );
|
|
523
|
+
|
|
524
|
+
} );
|
|
525
|
+
|
|
526
|
+
} );
|
|
527
|
+
|
|
528
|
+
} );
|
|
529
|
+
|
|
530
|
+
} );
|
|
531
|
+
|
|
532
|
+
return vec3( color );
|
|
533
|
+
|
|
534
|
+
} );
|
|
535
|
+
|
|
536
|
+
const gi = Fn( () => {
|
|
537
|
+
|
|
538
|
+
const depth = sampleDepth( uvNode ).toVar();
|
|
539
|
+
|
|
540
|
+
depth.greaterThanEqual( 1.0 ).discard();
|
|
541
|
+
|
|
542
|
+
const viewPosition = getViewPosition( uvNode, depth, this._cameraProjectionMatrixInverse ).toVar();
|
|
543
|
+
const viewNormal = sampleNormal( uvNode ).toVar();
|
|
544
|
+
const viewDir = normalize( viewPosition.xyz.negate() ).toVar();
|
|
545
|
+
|
|
546
|
+
//
|
|
547
|
+
|
|
548
|
+
const noiseOffset = spatialOffsets( screenCoordinate );
|
|
549
|
+
const noiseDirection = interleavedGradientNoise( screenCoordinate );
|
|
550
|
+
const noiseJitterIdx = this._temporalDirection.mul( 0.02 ); // Port: Add noiseJitterIdx here for slightly better noise convergence with TRAA (see #31890 for more details)
|
|
551
|
+
const initialRayStep = fract( noiseOffset.add( this._temporalOffset ) ).add( rand( uvNode.add( noiseJitterIdx ).mul( 2 ).sub( 1 ) ) );
|
|
552
|
+
|
|
553
|
+
const ao = float( 0 );
|
|
554
|
+
const color = vec3( 0 );
|
|
555
|
+
|
|
556
|
+
const ROTATION_COUNT = this.sliceCount.toConst();
|
|
557
|
+
const AO_INTENSITY = this.aoIntensity.toConst();
|
|
558
|
+
const GI_INTENSITY = this.giIntensity.toConst();
|
|
559
|
+
const RADIUS = this.radius.toConst();
|
|
560
|
+
|
|
561
|
+
Loop( { start: uint( 0 ), end: ROTATION_COUNT, type: 'uint', condition: '<' }, ( { i } ) => {
|
|
562
|
+
|
|
563
|
+
const rotationAngle = mul( float( i ).add( noiseDirection ).add( this._temporalDirection ), PI.div( float( ROTATION_COUNT ) ) ).toConst();
|
|
564
|
+
const sliceDir = vec3( vec2( cos( rotationAngle ), sin( rotationAngle ) ), 0 ).toConst();
|
|
565
|
+
const slideDirTexelSize = sliceDir.xy.mul( float( 1 ).div( this._resolution ) ).toConst();
|
|
566
|
+
|
|
567
|
+
const planeNormal = normalize( cross( sliceDir, viewDir ) ).toConst();
|
|
568
|
+
const tangent = cross( viewDir, planeNormal ).toConst();
|
|
569
|
+
const projectedNormal = viewNormal.sub( planeNormal.mul( dot( viewNormal, planeNormal ) ) ).toConst();
|
|
570
|
+
const projectedNormalNormalized = normalize( projectedNormal ).toConst();
|
|
571
|
+
|
|
572
|
+
const cos_n = clamp( dot( projectedNormalNormalized, viewDir ), - 1, 1 ).toConst();
|
|
573
|
+
const n = sign( dot( projectedNormal, tangent ) ).negate().mul( acos( cos_n ) ).toConst();
|
|
574
|
+
|
|
575
|
+
globalOccludedBitfield.assign( 0 );
|
|
576
|
+
|
|
577
|
+
color.addAssign( horizonSampling( bool( true ), RADIUS, viewPosition, slideDirTexelSize, initialRayStep, uvNode, viewDir, viewNormal, n ) );
|
|
578
|
+
color.addAssign( horizonSampling( bool( false ), RADIUS, viewPosition, slideDirTexelSize, initialRayStep, uvNode, viewDir, viewNormal, n ) );
|
|
579
|
+
|
|
580
|
+
ao.addAssign( float( countOneBits( globalOccludedBitfield ) ).div( float( MAX_RAY ) ) );
|
|
581
|
+
|
|
582
|
+
} );
|
|
583
|
+
|
|
584
|
+
ao.divAssign( float( ROTATION_COUNT ) );
|
|
585
|
+
ao.assign( pow( ao.clamp().oneMinus(), AO_INTENSITY ).clamp() );
|
|
586
|
+
|
|
587
|
+
color.divAssign( float( ROTATION_COUNT ) );
|
|
588
|
+
color.mulAssign( GI_INTENSITY );
|
|
589
|
+
|
|
590
|
+
// scale color based on luminance
|
|
591
|
+
|
|
592
|
+
const maxLuminance = float( 7 ).toConst(); // 7 represent a HDR luminance value
|
|
593
|
+
const currentLuminance = luminance( color );
|
|
594
|
+
|
|
595
|
+
const scale = currentLuminance.greaterThan( maxLuminance ).select( maxLuminance.div( currentLuminance ), float( 1 ) );
|
|
596
|
+
color.mulAssign( scale );
|
|
597
|
+
|
|
598
|
+
return vec4( color, ao );
|
|
599
|
+
|
|
600
|
+
} );
|
|
601
|
+
|
|
602
|
+
this._material.fragmentNode = gi().context( builder.getSharedContext() );
|
|
603
|
+
this._material.needsUpdate = true;
|
|
604
|
+
|
|
605
|
+
//
|
|
606
|
+
|
|
607
|
+
return this._textureNode;
|
|
608
|
+
|
|
609
|
+
}
|
|
610
|
+
|
|
611
|
+
/**
|
|
612
|
+
* Frees internal resources. This method should be called
|
|
613
|
+
* when the effect is no longer required.
|
|
614
|
+
*/
|
|
615
|
+
dispose() {
|
|
616
|
+
|
|
617
|
+
this._ssgiRenderTarget.dispose();
|
|
618
|
+
|
|
619
|
+
this._material.dispose();
|
|
620
|
+
|
|
621
|
+
}
|
|
622
|
+
|
|
623
|
+
}
|
|
624
|
+
|
|
625
|
+
export default SSGINode;
|
|
626
|
+
|
|
627
|
+
/**
|
|
628
|
+
* TSL function for creating a SSGI effect.
|
|
629
|
+
*
|
|
630
|
+
* @tsl
|
|
631
|
+
* @function
|
|
632
|
+
* @param {TextureNode} beautyNode - The texture node that represents the input of the effect.
|
|
633
|
+
* @param {TextureNode} depthNode - A texture node that represents the scene's depth.
|
|
634
|
+
* @param {TextureNode} normalNode - A texture node that represents the scene's normals.
|
|
635
|
+
* @param {Camera} camera - The camera the scene is rendered with.
|
|
636
|
+
* @returns {SSGINode}
|
|
637
|
+
*/
|
|
638
|
+
export const ssgi = ( beautyNode, depthNode, normalNode, camera ) => new SSGINode( convertToTexture( beautyNode ), depthNode, normalNode, camera );
|