super-three 0.179.0 → 0.184.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +3 -4
- package/build/three.cjs +14522 -12207
- package/build/three.core.js +12005 -10954
- package/build/three.core.min.js +2 -2
- package/build/three.module.js +2270 -1005
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +63 -18
- package/build/three.tsl.min.js +2 -2
- package/build/three.webgpu.js +16573 -7890
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +16533 -7888
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
- package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
- package/examples/jsm/Addons.js +12 -4
- package/examples/jsm/animation/CCDIKSolver.js +8 -4
- package/examples/jsm/controls/ArcballControls.js +15 -12
- package/examples/jsm/controls/DragControls.js +9 -59
- package/examples/jsm/controls/FirstPersonControls.js +61 -57
- package/examples/jsm/controls/FlyControls.js +5 -1
- package/examples/jsm/controls/MapControls.js +55 -1
- package/examples/jsm/controls/OrbitControls.js +113 -10
- package/examples/jsm/controls/PointerLockControls.js +2 -10
- package/examples/jsm/controls/TrackballControls.js +9 -9
- package/examples/jsm/controls/TransformControls.js +35 -3
- package/examples/jsm/csm/CSM.js +2 -1
- package/examples/jsm/csm/CSMShadowNode.js +6 -2
- package/examples/jsm/effects/AnaglyphEffect.js +102 -7
- package/examples/jsm/effects/AsciiEffect.js +8 -8
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/RoomEnvironment.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +2 -2
- package/examples/jsm/exporters/EXRExporter.js +2 -2
- package/examples/jsm/exporters/GLTFExporter.js +185 -34
- package/examples/jsm/exporters/KTX2Exporter.js +4 -2
- package/examples/jsm/exporters/PLYExporter.js +1 -1
- package/examples/jsm/exporters/USDZExporter.js +31 -5
- package/examples/jsm/geometries/DecalGeometry.js +3 -3
- package/examples/jsm/geometries/ParametricGeometry.js +1 -1
- package/examples/jsm/geometries/TeapotGeometry.js +2 -2
- package/examples/jsm/geometries/TextGeometry.js +21 -2
- package/examples/jsm/gpgpu/BitonicSort.js +715 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
- package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
- package/examples/jsm/helpers/ViewHelper.js +110 -13
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +542 -0
- package/examples/jsm/inspector/RendererInspector.js +425 -0
- package/examples/jsm/inspector/extensions/extensions.json +6 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +238 -0
- package/examples/jsm/inspector/tabs/Memory.js +128 -0
- package/examples/jsm/inspector/tabs/Parameters.js +380 -0
- package/examples/jsm/inspector/tabs/Performance.js +268 -0
- package/examples/jsm/inspector/tabs/Settings.js +264 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
- package/examples/jsm/inspector/tabs/Viewer.js +268 -0
- package/examples/jsm/inspector/ui/Graph.js +95 -0
- package/examples/jsm/inspector/ui/Item.js +170 -0
- package/examples/jsm/inspector/ui/List.js +75 -0
- package/examples/jsm/inspector/ui/Profiler.js +2072 -0
- package/examples/jsm/inspector/ui/Style.js +1667 -0
- package/examples/jsm/inspector/ui/Tab.js +265 -0
- package/examples/jsm/inspector/ui/Values.js +476 -0
- package/examples/jsm/inspector/ui/utils.js +69 -0
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/interactive/HTMLMesh.js +6 -10
- package/examples/jsm/interactive/InteractiveGroup.js +1 -1
- package/examples/jsm/interactive/SelectionBox.js +30 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +651 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
- package/examples/jsm/lines/Line2.js +3 -3
- package/examples/jsm/lines/LineGeometry.js +1 -1
- package/examples/jsm/lines/LineMaterial.js +7 -1
- package/examples/jsm/lines/LineSegments2.js +2 -2
- package/examples/jsm/lines/Wireframe.js +2 -2
- package/examples/jsm/lines/WireframeGeometry2.js +1 -1
- package/examples/jsm/lines/webgpu/LineSegments2.js +1 -1
- package/examples/jsm/lines/webgpu/Wireframe.js +1 -1
- package/examples/jsm/loaders/3DMLoader.js +5 -4
- package/examples/jsm/loaders/3MFLoader.js +3 -3
- package/examples/jsm/loaders/AMFLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +27 -4029
- package/examples/jsm/loaders/DDSLoader.js +1 -1
- package/examples/jsm/loaders/DRACOLoader.js +73 -22
- package/examples/jsm/loaders/EXRLoader.js +692 -53
- package/examples/jsm/loaders/FBXLoader.js +237 -39
- package/examples/jsm/loaders/FontLoader.js +23 -5
- package/examples/jsm/loaders/GCodeLoader.js +34 -8
- package/examples/jsm/loaders/GLTFLoader.js +159 -185
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +5 -5
- package/examples/jsm/loaders/HDRLoader.js +485 -0
- package/examples/jsm/loaders/KMZLoader.js +5 -5
- package/examples/jsm/loaders/KTX2Loader.js +162 -53
- package/examples/jsm/loaders/KTXLoader.js +2 -2
- package/examples/jsm/loaders/LDrawLoader.js +41 -50
- package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
- package/examples/jsm/loaders/LUTCubeLoader.js +1 -1
- package/examples/jsm/loaders/LWOLoader.js +9 -41
- package/examples/jsm/loaders/MaterialXLoader.js +22 -5
- package/examples/jsm/loaders/NRRDLoader.js +2 -2
- package/examples/jsm/loaders/OBJLoader.js +1 -1
- package/examples/jsm/loaders/PCDLoader.js +4 -2
- package/examples/jsm/loaders/PDBLoader.js +1 -1
- package/examples/jsm/loaders/RGBELoader.js +7 -473
- package/examples/jsm/loaders/SVGLoader.js +4 -4
- package/examples/jsm/loaders/TDSLoader.js +0 -2
- package/examples/jsm/loaders/TGALoader.js +0 -2
- package/examples/jsm/loaders/TTFLoader.js +4 -4
- package/examples/jsm/loaders/USDLoader.js +100 -40
- package/examples/jsm/loaders/UltraHDRLoader.js +287 -162
- package/examples/jsm/loaders/VOXLoader.js +660 -117
- package/examples/jsm/loaders/VRMLLoader.js +79 -2
- package/examples/jsm/loaders/VTKLoader.js +42 -25
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1 -1
- package/examples/jsm/loaders/usd/USDAParser.js +450 -363
- package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
- package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/ColorSpaces.js +19 -1
- package/examples/jsm/math/ConvexHull.js +3 -3
- package/examples/jsm/math/ImprovedNoise.js +1 -1
- package/examples/jsm/math/Lut.js +2 -2
- package/examples/jsm/math/Octree.js +131 -1
- package/examples/jsm/math/SimplexNoise.js +1 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +1 -1
- package/examples/jsm/misc/ProgressiveLightMap.js +9 -3
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +7 -1
- package/examples/jsm/misc/RollerCoaster.js +42 -4
- package/examples/jsm/misc/TubePainter.js +383 -40
- package/examples/jsm/misc/Volume.js +1 -2
- package/examples/jsm/misc/VolumeSlice.js +0 -1
- package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
- package/examples/jsm/modifiers/TessellateModifier.js +1 -1
- package/examples/jsm/objects/LensflareMesh.js +1 -1
- package/examples/jsm/objects/Reflector.js +73 -25
- package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
- package/examples/jsm/objects/Sky.js +91 -7
- package/examples/jsm/objects/SkyMesh.js +151 -17
- package/examples/jsm/objects/Water.js +7 -6
- package/examples/jsm/objects/Water2.js +5 -3
- package/examples/jsm/objects/WaterMesh.js +11 -13
- package/examples/jsm/physics/AmmoPhysics.js +12 -7
- package/examples/jsm/physics/JoltPhysics.js +10 -6
- package/examples/jsm/physics/RapierPhysics.js +9 -5
- package/examples/jsm/postprocessing/EffectComposer.js +7 -5
- package/examples/jsm/postprocessing/GlitchPass.js +2 -2
- package/examples/jsm/postprocessing/OutlinePass.js +1 -1
- package/examples/jsm/postprocessing/OutputPass.js +9 -0
- package/examples/jsm/postprocessing/RenderPass.js +10 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
- package/examples/jsm/postprocessing/SSRPass.js +37 -8
- package/examples/jsm/postprocessing/UnrealBloomPass.js +56 -24
- package/examples/jsm/renderers/CSS2DRenderer.js +16 -5
- package/examples/jsm/renderers/CSS3DRenderer.js +8 -7
- package/examples/jsm/renderers/Projector.js +246 -28
- package/examples/jsm/renderers/SVGRenderer.js +175 -61
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +1 -1
- package/examples/jsm/shaders/AfterimageShader.js +1 -1
- package/examples/jsm/shaders/BleachBypassShader.js +1 -1
- package/examples/jsm/shaders/BokehShader.js +1 -1
- package/examples/jsm/shaders/BokehShader2.js +1 -1
- package/examples/jsm/shaders/DotScreenShader.js +1 -1
- package/examples/jsm/shaders/FocusShader.js +1 -1
- package/examples/jsm/shaders/GTAOShader.js +21 -8
- package/examples/jsm/shaders/HalftoneShader.js +12 -1
- package/examples/jsm/shaders/KaleidoShader.js +1 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +8 -4
- package/examples/jsm/shaders/SAOShader.js +17 -4
- package/examples/jsm/shaders/SSAOShader.js +11 -1
- package/examples/jsm/shaders/SSRShader.js +7 -6
- package/examples/jsm/shaders/SepiaShader.js +1 -1
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +1 -1
- package/examples/jsm/shaders/TriangleBlurShader.js +1 -1
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +3 -5
- package/examples/jsm/shaders/VignetteShader.js +1 -1
- package/examples/jsm/transpiler/AST.js +44 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +85 -25
- package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
- package/examples/jsm/transpiler/TSLEncoder.js +52 -10
- package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
- package/examples/jsm/transpiler/WGSLEncoder.js +51 -0
- package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +36 -24
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
- package/examples/jsm/tsl/display/AnamorphicNode.js +40 -5
- package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
- package/examples/jsm/tsl/display/BloomNode.js +23 -9
- package/examples/jsm/tsl/display/CRT.js +150 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +5 -37
- package/examples/jsm/tsl/display/DenoiseNode.js +3 -1
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +446 -90
- package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
- package/examples/jsm/tsl/display/FSR1Node.js +477 -0
- package/examples/jsm/tsl/display/FXAANode.js +2 -2
- package/examples/jsm/tsl/display/GTAONode.js +59 -9
- package/examples/jsm/tsl/display/GaussianBlurNode.js +68 -35
- package/examples/jsm/tsl/display/GodraysNode.js +615 -0
- package/examples/jsm/tsl/display/LensflareNode.js +1 -1
- package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
- package/examples/jsm/tsl/display/OutlineNode.js +81 -20
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
- package/examples/jsm/tsl/display/PixelationPassNode.js +7 -6
- package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
- package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
- package/examples/jsm/tsl/display/SMAANode.js +2 -2
- package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
- package/examples/jsm/tsl/display/SSGINode.js +638 -0
- package/examples/jsm/tsl/display/SSRNode.js +186 -69
- package/examples/jsm/tsl/display/SSSNode.js +490 -0
- package/examples/jsm/tsl/display/Shape.js +29 -0
- package/examples/jsm/tsl/display/SharpenNode.js +283 -0
- package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
- package/examples/jsm/tsl/display/TAAUNode.js +835 -0
- package/examples/jsm/tsl/display/TRAANode.js +381 -75
- package/examples/jsm/tsl/display/TransitionNode.js +1 -1
- package/examples/jsm/tsl/display/boxBlur.js +65 -0
- package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
- package/examples/jsm/tsl/display/hashBlur.js +16 -18
- package/examples/jsm/tsl/display/radialBlur.js +68 -0
- package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +21 -1
- package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
- package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
- package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
- package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
- package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
- package/examples/jsm/tsl/math/Bayer.js +53 -3
- package/examples/jsm/utils/BufferGeometryUtils.js +3 -4
- package/examples/jsm/utils/ColorUtils.js +76 -0
- package/examples/jsm/utils/LDrawUtils.js +1 -1
- package/examples/jsm/utils/ShadowMapViewer.js +24 -10
- package/examples/jsm/utils/ShadowMapViewerGPU.js +13 -6
- package/examples/jsm/utils/SkeletonUtils.js +14 -8
- package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
- package/examples/jsm/webxr/OculusHandModel.js +1 -1
- package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
- package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
- package/examples/jsm/webxr/XRHandModelFactory.js +4 -7
- package/package.json +27 -38
- package/src/Three.Core.js +7 -3
- package/src/Three.TSL.js +61 -16
- package/src/Three.WebGPU.Nodes.js +7 -0
- package/src/Three.WebGPU.js +11 -0
- package/src/Three.js +1 -0
- package/src/animation/AnimationAction.js +12 -2
- package/src/animation/AnimationClip.js +21 -5
- package/src/animation/AnimationMixer.js +9 -3
- package/src/animation/AnimationObjectGroup.js +2 -1
- package/src/animation/AnimationUtils.js +1 -12
- package/src/animation/KeyframeTrack.js +54 -14
- package/src/animation/PropertyBinding.js +12 -11
- package/src/animation/PropertyMixer.js +4 -4
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
- package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
- package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
- package/src/audio/Audio.js +11 -10
- package/src/audio/AudioContext.js +2 -2
- package/src/audio/AudioListener.js +5 -3
- package/src/audio/PositionalAudio.js +1 -1
- package/src/cameras/Camera.js +32 -2
- package/src/cameras/CubeCamera.js +20 -0
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/cameras/StereoCamera.js +2 -2
- package/src/constants.js +100 -7
- package/src/core/BufferAttribute.js +13 -1
- package/src/core/BufferGeometry.js +24 -12
- package/src/core/Clock.js +7 -0
- package/src/core/EventDispatcher.js +1 -1
- package/src/core/InterleavedBuffer.js +1 -1
- package/src/core/InterleavedBufferAttribute.js +3 -2
- package/src/core/Object3D.js +55 -6
- package/src/core/Raycaster.js +4 -3
- package/src/core/RenderTarget.js +14 -5
- package/src/extras/Controls.js +5 -4
- package/src/extras/DataUtils.js +2 -1
- package/src/extras/Earcut.js +6 -0
- package/src/extras/ImageUtils.js +2 -2
- package/src/extras/PMREMGenerator.js +259 -57
- package/src/extras/TextureUtils.js +6 -1
- package/src/extras/core/Curve.js +2 -1
- package/src/extras/core/Interpolations.js +7 -1
- package/src/extras/core/ShapePath.js +4 -4
- package/src/extras/curves/CatmullRomCurve3.js +3 -2
- package/src/extras/lib/earcut.js +8 -8
- package/src/geometries/BoxGeometry.js +1 -0
- package/src/geometries/CapsuleGeometry.js +1 -0
- package/src/geometries/CircleGeometry.js +1 -0
- package/src/geometries/ConeGeometry.js +1 -0
- package/src/geometries/CylinderGeometry.js +1 -0
- package/src/geometries/DodecahedronGeometry.js +1 -0
- package/src/geometries/ExtrudeGeometry.js +10 -8
- package/src/geometries/IcosahedronGeometry.js +1 -0
- package/src/geometries/LatheGeometry.js +1 -0
- package/src/geometries/OctahedronGeometry.js +1 -0
- package/src/geometries/PlaneGeometry.js +1 -0
- package/src/geometries/PolyhedronGeometry.js +1 -1
- package/src/geometries/RingGeometry.js +1 -0
- package/src/geometries/ShapeGeometry.js +1 -0
- package/src/geometries/SphereGeometry.js +1 -0
- package/src/geometries/TetrahedronGeometry.js +1 -0
- package/src/geometries/TorusGeometry.js +9 -3
- package/src/geometries/TorusKnotGeometry.js +1 -0
- package/src/geometries/TubeGeometry.js +1 -0
- package/src/helpers/CameraHelper.js +4 -1
- package/src/helpers/DirectionalLightHelper.js +4 -1
- package/src/helpers/HemisphereLightHelper.js +3 -0
- package/src/helpers/PointLightHelper.js +1 -25
- package/src/helpers/SpotLightHelper.js +3 -0
- package/src/lights/DirectionalLight.js +13 -0
- package/src/lights/HemisphereLight.js +10 -0
- package/src/lights/Light.js +1 -11
- package/src/lights/LightProbe.js +0 -15
- package/src/lights/LightShadow.js +15 -6
- package/src/lights/PointLight.js +15 -0
- package/src/lights/PointLightShadow.js +0 -86
- package/src/lights/SpotLight.js +22 -1
- package/src/lights/webgpu/IESSpotLight.js +2 -1
- package/src/lights/webgpu/ProjectorLight.js +1 -1
- package/src/loaders/AnimationLoader.js +2 -1
- package/src/loaders/AudioLoader.js +13 -2
- package/src/loaders/BufferGeometryLoader.js +2 -2
- package/src/loaders/Cache.js +30 -2
- package/src/loaders/DataTextureLoader.js +6 -4
- package/src/loaders/FileLoader.js +4 -4
- package/src/loaders/ImageBitmapLoader.js +17 -13
- package/src/loaders/ImageLoader.js +1 -1
- package/src/loaders/Loader.js +9 -3
- package/src/loaders/LoadingManager.js +25 -3
- package/src/loaders/MaterialLoader.js +6 -4
- package/src/loaders/ObjectLoader.js +57 -17
- package/src/loaders/TextureLoader.js +1 -1
- package/src/loaders/nodes/NodeLoader.js +5 -4
- package/src/loaders/nodes/NodeObjectLoader.js +18 -0
- package/src/materials/Material.js +18 -3
- package/src/materials/MeshBasicMaterial.js +1 -0
- package/src/materials/MeshDepthMaterial.js +1 -0
- package/src/materials/MeshDistanceMaterial.js +1 -1
- package/src/materials/MeshLambertMaterial.js +11 -1
- package/src/materials/MeshMatcapMaterial.js +22 -0
- package/src/materials/MeshNormalMaterial.js +1 -0
- package/src/materials/MeshPhongMaterial.js +11 -1
- package/src/materials/MeshPhysicalMaterial.js +2 -1
- package/src/materials/MeshStandardMaterial.js +8 -7
- package/src/materials/MeshToonMaterial.js +2 -1
- package/src/materials/PointsMaterial.js +1 -1
- package/src/materials/ShaderMaterial.js +22 -3
- package/src/materials/nodes/Line2NodeMaterial.js +36 -9
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +5 -2
- package/src/materials/nodes/MeshSSSNodeMaterial.js +1 -1
- package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -4
- package/src/materials/nodes/NodeMaterial.js +95 -35
- package/src/materials/nodes/PointsNodeMaterial.js +81 -28
- package/src/materials/nodes/SpriteNodeMaterial.js +3 -15
- package/src/materials/nodes/manager/NodeMaterialObserver.js +194 -88
- package/src/math/Color.js +6 -5
- package/src/math/ColorManagement.js +9 -3
- package/src/math/Cylindrical.js +1 -1
- package/src/math/Euler.js +2 -1
- package/src/math/Line3.js +6 -5
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- package/src/nodes/lighting/PointShadowNode.js +167 -148
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- package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
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- package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
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* @param {Node<float>} [sharpness=0.2] - RCAS sharpening strength. 0 = maximum sharpening, 2 = no sharpening.
|
|
42
|
+
* @param {Node<bool>} [denoise=false] - Whether to attenuate RCAS sharpening in noisy areas.
|
|
43
|
+
*/
|
|
44
|
+
constructor( textureNode, sharpness = 0.2, denoise = false ) {
|
|
45
|
+
|
|
46
|
+
super( 'vec4' );
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* The texture node that represents the input of the effect.
|
|
50
|
+
*
|
|
51
|
+
* @type {TextureNode}
|
|
52
|
+
*/
|
|
53
|
+
this.textureNode = textureNode;
|
|
54
|
+
|
|
55
|
+
/**
|
|
56
|
+
* RCAS sharpening strength. 0 = maximum, 2 = none.
|
|
57
|
+
*
|
|
58
|
+
* @type {Node<float>}
|
|
59
|
+
*/
|
|
60
|
+
this.sharpness = nodeObject( sharpness );
|
|
61
|
+
|
|
62
|
+
/**
|
|
63
|
+
* Whether to attenuate RCAS sharpening in noisy areas.
|
|
64
|
+
*
|
|
65
|
+
* @type {Node<bool>}
|
|
66
|
+
*/
|
|
67
|
+
this.denoise = nodeObject( denoise );
|
|
68
|
+
|
|
69
|
+
/**
|
|
70
|
+
* The render target for the EASU upscale pass.
|
|
71
|
+
*
|
|
72
|
+
* @private
|
|
73
|
+
* @type {RenderTarget}
|
|
74
|
+
*/
|
|
75
|
+
this._easuRT = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
|
|
76
|
+
this._easuRT.texture.name = 'FSR1Node.easu';
|
|
77
|
+
|
|
78
|
+
/**
|
|
79
|
+
* The render target for the RCAS sharpen pass.
|
|
80
|
+
*
|
|
81
|
+
* @private
|
|
82
|
+
* @type {RenderTarget}
|
|
83
|
+
*/
|
|
84
|
+
this._rcasRT = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
|
|
85
|
+
this._rcasRT.texture.name = 'FSR1Node.rcas';
|
|
86
|
+
|
|
87
|
+
/**
|
|
88
|
+
* The result of the effect as a texture node.
|
|
89
|
+
*
|
|
90
|
+
* @private
|
|
91
|
+
* @type {PassTextureNode}
|
|
92
|
+
*/
|
|
93
|
+
this._textureNode = passTexture( this, this._rcasRT.texture );
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
* The material for the EASU pass.
|
|
97
|
+
*
|
|
98
|
+
* @private
|
|
99
|
+
* @type {?NodeMaterial}
|
|
100
|
+
*/
|
|
101
|
+
this._easuMaterial = null;
|
|
102
|
+
|
|
103
|
+
/**
|
|
104
|
+
* The material for the RCAS pass.
|
|
105
|
+
*
|
|
106
|
+
* @private
|
|
107
|
+
* @type {?NodeMaterial}
|
|
108
|
+
*/
|
|
109
|
+
this._rcasMaterial = null;
|
|
110
|
+
|
|
111
|
+
/**
|
|
112
|
+
* The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
|
|
113
|
+
* its effect once per frame in `updateBefore()`.
|
|
114
|
+
*
|
|
115
|
+
* @type {string}
|
|
116
|
+
* @default 'frame'
|
|
117
|
+
*/
|
|
118
|
+
this.updateBeforeType = NodeUpdateType.FRAME;
|
|
119
|
+
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
/**
|
|
123
|
+
* Sets the output size of the effect.
|
|
124
|
+
*
|
|
125
|
+
* @param {number} width - The width in pixels.
|
|
126
|
+
* @param {number} height - The height in pixels.
|
|
127
|
+
*/
|
|
128
|
+
setSize( width, height ) {
|
|
129
|
+
|
|
130
|
+
this._easuRT.setSize( width, height );
|
|
131
|
+
this._rcasRT.setSize( width, height );
|
|
132
|
+
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
/**
|
|
136
|
+
* This method is used to render the effect once per frame.
|
|
137
|
+
*
|
|
138
|
+
* @param {NodeFrame} frame - The current node frame.
|
|
139
|
+
*/
|
|
140
|
+
updateBefore( frame ) {
|
|
141
|
+
|
|
142
|
+
const { renderer } = frame;
|
|
143
|
+
|
|
144
|
+
_rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
|
|
145
|
+
|
|
146
|
+
//
|
|
147
|
+
|
|
148
|
+
renderer.getDrawingBufferSize( _size );
|
|
149
|
+
this.setSize( _size.x, _size.y );
|
|
150
|
+
|
|
151
|
+
// EASU pass
|
|
152
|
+
|
|
153
|
+
renderer.setRenderTarget( this._easuRT );
|
|
154
|
+
|
|
155
|
+
_quadMesh.material = this._easuMaterial;
|
|
156
|
+
_quadMesh.name = 'FSR1 [ EASU Pass ]';
|
|
157
|
+
_quadMesh.render( renderer );
|
|
158
|
+
|
|
159
|
+
// RCAS pass
|
|
160
|
+
|
|
161
|
+
renderer.setRenderTarget( this._rcasRT );
|
|
162
|
+
|
|
163
|
+
_quadMesh.material = this._rcasMaterial;
|
|
164
|
+
_quadMesh.name = 'FSR1 [ RCAS Pass ]';
|
|
165
|
+
_quadMesh.render( renderer );
|
|
166
|
+
|
|
167
|
+
//
|
|
168
|
+
|
|
169
|
+
RendererUtils.restoreRendererState( renderer, _rendererState );
|
|
170
|
+
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
/**
|
|
174
|
+
* Returns the result of the effect as a texture node.
|
|
175
|
+
*
|
|
176
|
+
* @return {PassTextureNode} A texture node that represents the result of the effect.
|
|
177
|
+
*/
|
|
178
|
+
getTextureNode() {
|
|
179
|
+
|
|
180
|
+
return this._textureNode;
|
|
181
|
+
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
/**
|
|
185
|
+
* This method is used to setup the effect's TSL code.
|
|
186
|
+
*
|
|
187
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
188
|
+
* @return {PassTextureNode}
|
|
189
|
+
*/
|
|
190
|
+
setup( builder ) {
|
|
191
|
+
|
|
192
|
+
const textureNode = this.textureNode;
|
|
193
|
+
const inputTex = textureNode.value;
|
|
194
|
+
|
|
195
|
+
// Note on performance: Compared to the orginal FSR1 code, texture sampling does
|
|
196
|
+
// not make use of textureGather() yet. This is only available with WebGPU so the
|
|
197
|
+
// WebGL 2 backend needs a fallback. Besides, in WebGPU and WebGL 2 we also
|
|
198
|
+
// can't make use of packed math (e.g. FP16) which would considerably lower
|
|
199
|
+
// the arithmetic costs (e.g. two 16-bit ops in parallel).
|
|
200
|
+
|
|
201
|
+
// Accumulate edge direction and length for one bilinear quadrant.
|
|
202
|
+
|
|
203
|
+
const _accumulateEdge = ( dir, len, w, aL, bL, cL, dL, eL ) => {
|
|
204
|
+
|
|
205
|
+
const dc = dL.sub( cL ).toConst();
|
|
206
|
+
const cb = cL.sub( bL ).toConst();
|
|
207
|
+
const dirX = dL.sub( bL ).toConst();
|
|
208
|
+
const lenX = max( abs( dc ), abs( cb ) ).toConst();
|
|
209
|
+
const sLenX = saturate( abs( dirX ).div( max( lenX, float( 1.0 / 65536.0 ) ) ) ).toConst();
|
|
210
|
+
|
|
211
|
+
dir.x.addAssign( dirX.mul( w ) );
|
|
212
|
+
len.addAssign( sLenX.mul( sLenX ).mul( w ) );
|
|
213
|
+
|
|
214
|
+
const ec = eL.sub( cL ).toConst();
|
|
215
|
+
const ca = cL.sub( aL ).toConst();
|
|
216
|
+
const dirY = eL.sub( aL ).toConst();
|
|
217
|
+
const lenY = max( abs( ec ), abs( ca ) ).toConst();
|
|
218
|
+
const sLenY = saturate( abs( dirY ).div( max( lenY, float( 1.0 / 65536.0 ) ) ) ).toConst();
|
|
219
|
+
|
|
220
|
+
dir.y.addAssign( dirY.mul( w ) );
|
|
221
|
+
len.addAssign( sLenY.mul( sLenY ).mul( w ) );
|
|
222
|
+
|
|
223
|
+
};
|
|
224
|
+
|
|
225
|
+
// Compute an approximate Lanczos2 tap weight and accumulate.
|
|
226
|
+
|
|
227
|
+
const _accumulateTap = ( aC, aW, offset, dir, len2, lob, clp, color ) => {
|
|
228
|
+
|
|
229
|
+
const vx = offset.x.mul( dir.x ).add( offset.y.mul( dir.y ) ).toConst();
|
|
230
|
+
const vy = offset.x.mul( dir.y ).negate().add( offset.y.mul( dir.x ) ).toConst();
|
|
231
|
+
|
|
232
|
+
const sx = vx.mul( len2.x ).toConst();
|
|
233
|
+
const sy = vy.mul( len2.y ).toConst();
|
|
234
|
+
const d2 = min( sx.mul( sx ).add( sy.mul( sy ) ), clp ).toConst();
|
|
235
|
+
|
|
236
|
+
const wB = d2.mul( 2.0 / 5.0 ).sub( 1.0 ).toConst();
|
|
237
|
+
const wA = d2.mul( lob ).sub( 1.0 ).toConst();
|
|
238
|
+
const w = wB.mul( wB ).mul( 25.0 / 16.0 ).sub( 25.0 / 16.0 - 1.0 ).mul( wA.mul( wA ) ).toConst();
|
|
239
|
+
|
|
240
|
+
aC.addAssign( color.mul( w ) );
|
|
241
|
+
aW.addAssign( w );
|
|
242
|
+
|
|
243
|
+
};
|
|
244
|
+
|
|
245
|
+
// EASU pass: edge-adaptive spatial upsampling.
|
|
246
|
+
|
|
247
|
+
const easu = Fn( () => {
|
|
248
|
+
|
|
249
|
+
const targetUV = uv();
|
|
250
|
+
const texSize = vec2( textureSize( textureNode ) );
|
|
251
|
+
|
|
252
|
+
const pp = targetUV.mul( texSize ).sub( 0.5 ).toConst();
|
|
253
|
+
const fp = floor( pp ).toConst();
|
|
254
|
+
const f = fract( pp ).toConst();
|
|
255
|
+
|
|
256
|
+
// Fetch exact texel values at integer coordinates (no filtering).
|
|
257
|
+
|
|
258
|
+
const ifp = ivec2( int( fp.x ), int( fp.y ) ).toConst();
|
|
259
|
+
const tap = ( dx, dy ) => textureLoad( inputTex, ifp.add( ivec2( dx, dy ) ) );
|
|
260
|
+
|
|
261
|
+
// 12-tap cross pattern:
|
|
262
|
+
// b c
|
|
263
|
+
// e f g h
|
|
264
|
+
// i j k l
|
|
265
|
+
// n o
|
|
266
|
+
|
|
267
|
+
const sB = tap( 0, - 1 ), sC = tap( 1, - 1 );
|
|
268
|
+
const sE = tap( - 1, 0 ), sF = tap( 0, 0 ), sG = tap( 1, 0 ), sH = tap( 2, 0 );
|
|
269
|
+
const sI = tap( - 1, 1 ), sJ = tap( 0, 1 ), sK = tap( 1, 1 ), sL = tap( 2, 1 );
|
|
270
|
+
const sN = tap( 0, 2 ), sO = tap( 1, 2 );
|
|
271
|
+
|
|
272
|
+
// Approximate luminance for edge detection.
|
|
273
|
+
|
|
274
|
+
const luma = ( s ) => s.r.mul( 0.5 ).add( s.g ).add( s.b.mul( 0.5 ) );
|
|
275
|
+
|
|
276
|
+
const bL = luma( sB ), cL = luma( sC );
|
|
277
|
+
const eL = luma( sE ), fL = luma( sF ), gL = luma( sG ), hL = luma( sH );
|
|
278
|
+
const iL = luma( sI ), jL = luma( sJ ), kL = luma( sK ), lL = luma( sL );
|
|
279
|
+
const nL = luma( sN ), oL = luma( sO );
|
|
280
|
+
|
|
281
|
+
// Accumulate edge direction and length from 4 bilinear quadrants.
|
|
282
|
+
|
|
283
|
+
const dir = vec2( 0 ).toVar();
|
|
284
|
+
const len = float( 0 ).toVar();
|
|
285
|
+
|
|
286
|
+
const w0 = float( 1 ).sub( f.x ).mul( float( 1 ).sub( f.y ) ).toConst();
|
|
287
|
+
const w1 = f.x.mul( float( 1 ).sub( f.y ) ).toConst();
|
|
288
|
+
const w2 = float( 1 ).sub( f.x ).mul( f.y ).toConst();
|
|
289
|
+
const w3 = f.x.mul( f.y ).toConst();
|
|
290
|
+
|
|
291
|
+
_accumulateEdge( dir, len, w0, bL, eL, fL, gL, jL );
|
|
292
|
+
_accumulateEdge( dir, len, w1, cL, fL, gL, hL, kL );
|
|
293
|
+
_accumulateEdge( dir, len, w2, fL, iL, jL, kL, nL );
|
|
294
|
+
_accumulateEdge( dir, len, w3, gL, jL, kL, lL, oL );
|
|
295
|
+
|
|
296
|
+
// Normalize direction, defaulting to (1, 0) when gradient is negligible.
|
|
297
|
+
|
|
298
|
+
const dirSq = dir.x.mul( dir.x ).add( dir.y.mul( dir.y ) ).toConst();
|
|
299
|
+
const zro = dirSq.lessThan( 1.0 / 32768.0 ).toConst();
|
|
300
|
+
const rDirLen = float( 1.0 ).div( sqrt( max( dirSq, float( 1.0 / 32768.0 ) ) ) ).toConst();
|
|
301
|
+
|
|
302
|
+
dir.x.assign( select( zro, float( 1.0 ), dir.x ) );
|
|
303
|
+
dir.mulAssign( select( zro, float( 1.0 ), rDirLen ) );
|
|
304
|
+
|
|
305
|
+
// Shape the kernel based on edge strength.
|
|
306
|
+
|
|
307
|
+
len.assign( len.mul( 0.5 ) );
|
|
308
|
+
len.mulAssign( len );
|
|
309
|
+
|
|
310
|
+
// Stretch factor: 1.0 for axis-aligned edges, sqrt(2) on diagonals.
|
|
311
|
+
|
|
312
|
+
const stretch = dir.x.mul( dir.x ).add( dir.y.mul( dir.y ) ).div( max( abs( dir.x ), abs( dir.y ) ) ).toConst();
|
|
313
|
+
|
|
314
|
+
// Anisotropic lengths: x stretches along edge, y shrinks perpendicular.
|
|
315
|
+
|
|
316
|
+
const len2 = vec2(
|
|
317
|
+
float( 1.0 ).add( stretch.sub( 1.0 ).mul( len ) ),
|
|
318
|
+
float( 1.0 ).sub( len.mul( 0.5 ) )
|
|
319
|
+
).toConst();
|
|
320
|
+
|
|
321
|
+
// Negative lobe: strong on flat areas (0.5), reduced on edges (0.21).
|
|
322
|
+
|
|
323
|
+
const lob = float( 0.5 ).add( float( 1.0 / 4.0 - 0.04 - 0.5 ).mul( len ) ).toConst();
|
|
324
|
+
const clp = float( 1.0 ).div( lob ).toConst();
|
|
325
|
+
|
|
326
|
+
// Accumulate weighted taps.
|
|
327
|
+
|
|
328
|
+
const aC = vec4( 0 ).toVar();
|
|
329
|
+
const aW = float( 0 ).toVar();
|
|
330
|
+
|
|
331
|
+
_accumulateTap( aC, aW, vec2( 0, - 1 ).sub( f ), dir, len2, lob, clp, sB );
|
|
332
|
+
_accumulateTap( aC, aW, vec2( 1, - 1 ).sub( f ), dir, len2, lob, clp, sC );
|
|
333
|
+
_accumulateTap( aC, aW, vec2( - 1, 0 ).sub( f ), dir, len2, lob, clp, sE );
|
|
334
|
+
_accumulateTap( aC, aW, vec2( 0, 0 ).sub( f ), dir, len2, lob, clp, sF );
|
|
335
|
+
_accumulateTap( aC, aW, vec2( 1, 0 ).sub( f ), dir, len2, lob, clp, sG );
|
|
336
|
+
_accumulateTap( aC, aW, vec2( 2, 0 ).sub( f ), dir, len2, lob, clp, sH );
|
|
337
|
+
_accumulateTap( aC, aW, vec2( - 1, 1 ).sub( f ), dir, len2, lob, clp, sI );
|
|
338
|
+
_accumulateTap( aC, aW, vec2( 0, 1 ).sub( f ), dir, len2, lob, clp, sJ );
|
|
339
|
+
_accumulateTap( aC, aW, vec2( 1, 1 ).sub( f ), dir, len2, lob, clp, sK );
|
|
340
|
+
_accumulateTap( aC, aW, vec2( 2, 1 ).sub( f ), dir, len2, lob, clp, sL );
|
|
341
|
+
_accumulateTap( aC, aW, vec2( 0, 2 ).sub( f ), dir, len2, lob, clp, sN );
|
|
342
|
+
_accumulateTap( aC, aW, vec2( 1, 2 ).sub( f ), dir, len2, lob, clp, sO );
|
|
343
|
+
|
|
344
|
+
// Normalize.
|
|
345
|
+
|
|
346
|
+
aC.divAssign( aW );
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+
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// Anti-ringing: clamp to min/max of the 4 nearest samples (f, g, j, k).
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+
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+
const min4 = min( min( sF, sG ), min( sJ, sK ) ).toConst();
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+
const max4 = max( max( sF, sG ), max( sJ, sK ) ).toConst();
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+
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+
return clamp( aC, min4, max4 );
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+
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+
} );
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+
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// RCAS pass: robust contrast-adaptive sharpening.
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+
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+
const easuTex = this._easuRT.texture;
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+
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+
const rcas = Fn( () => {
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+
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const targetUV = uv();
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const texSize = vec2( textureSize( textureLoad( easuTex ) ) );
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+
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const p = ivec2( int( floor( targetUV.x.mul( texSize.x ) ) ), int( floor( targetUV.y.mul( texSize.y ) ) ) ).toConst();
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+
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const e = textureLoad( easuTex, p );
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const b = textureLoad( easuTex, p.add( ivec2( 0, - 1 ) ) );
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const d = textureLoad( easuTex, p.add( ivec2( - 1, 0 ) ) );
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const f = textureLoad( easuTex, p.add( ivec2( 1, 0 ) ) );
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const h = textureLoad( easuTex, p.add( ivec2( 0, 1 ) ) );
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+
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// Approximate luminance (luma times 2).
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+
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const luma = ( s ) => s.g.add( s.b.add( s.r ).mul( 0.5 ) );
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+
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+
const bL = luma( b );
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const dL = luma( d );
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+
const eL = luma( e );
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const fL = luma( f );
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+
const hL = luma( h );
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+
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+
// Sharpening amount from user parameter.
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+
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+
const con = exp2( this.sharpness.negate() ).toConst();
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+
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+
// Min and max of ring.
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+
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+
const mn4 = min( min( b.rgb, d.rgb ), min( f.rgb, h.rgb ) ).toConst();
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+
const mx4 = max( max( b.rgb, d.rgb ), max( f.rgb, h.rgb ) ).toConst();
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+
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// Compute adaptive lobe weight.
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+
// Limiters based on how much sharpening the local contrast can tolerate.
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+
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+
const RCAS_LIMIT = float( 0.25 - 1.0 / 16.0 ).toConst();
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+
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+
const hitMin = min( mn4, e.rgb ).div( mx4.mul( 4.0 ) ).toConst();
|
|
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+
const hitMax = vec3( 1.0 ).sub( max( mx4, e.rgb ) ).div( mn4.mul( 4.0 ).sub( 4.0 ) ).toConst();
|
|
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+
const lobeRGB = max( hitMin.negate(), hitMax ).toConst();
|
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+
|
|
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|
+
const lobe = max(
|
|
403
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+
RCAS_LIMIT.negate(),
|
|
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|
+
min( max( lobeRGB.r, max( lobeRGB.g, lobeRGB.b ) ), float( 0.0 ) )
|
|
405
|
+
).mul( con ).toConst();
|
|
406
|
+
|
|
407
|
+
// Noise attenuation.
|
|
408
|
+
|
|
409
|
+
const nz = bL.add( dL ).add( fL ).add( hL ).mul( 0.25 ).sub( eL ).toConst();
|
|
410
|
+
const nzRange = max( max( bL, dL ), max( eL, max( fL, hL ) ) ).sub( min( min( bL, dL ), min( eL, min( fL, hL ) ) ) ).toConst();
|
|
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|
+
const nzFactor = float( 1.0 ).sub( abs( nz ).div( max( nzRange, float( 1.0 / 65536.0 ) ) ).saturate().mul( 0.5 ) ).toConst();
|
|
412
|
+
|
|
413
|
+
const effectiveLobe = this.denoise.equal( true ).select( lobe.mul( nzFactor ), lobe ).toConst();
|
|
414
|
+
|
|
415
|
+
// Resolve: weighted blend of cross neighbors and center.
|
|
416
|
+
|
|
417
|
+
const result = b.rgb.add( d.rgb ).add( f.rgb ).add( h.rgb ).mul( effectiveLobe ).add( e.rgb )
|
|
418
|
+
.div( effectiveLobe.mul( 4.0 ).add( 1.0 ) ).toConst();
|
|
419
|
+
|
|
420
|
+
return vec4( result, e.a );
|
|
421
|
+
|
|
422
|
+
} );
|
|
423
|
+
|
|
424
|
+
//
|
|
425
|
+
|
|
426
|
+
const context = builder.getSharedContext();
|
|
427
|
+
|
|
428
|
+
const easuMaterial = this._easuMaterial || ( this._easuMaterial = new NodeMaterial() );
|
|
429
|
+
easuMaterial.fragmentNode = easu().context( context );
|
|
430
|
+
easuMaterial.name = 'FSR1_EASU';
|
|
431
|
+
easuMaterial.needsUpdate = true;
|
|
432
|
+
|
|
433
|
+
const rcasMaterial = this._rcasMaterial || ( this._rcasMaterial = new NodeMaterial() );
|
|
434
|
+
rcasMaterial.fragmentNode = rcas().context( context );
|
|
435
|
+
rcasMaterial.name = 'FSR1_RCAS';
|
|
436
|
+
rcasMaterial.needsUpdate = true;
|
|
437
|
+
|
|
438
|
+
//
|
|
439
|
+
|
|
440
|
+
const properties = builder.getNodeProperties( this );
|
|
441
|
+
properties.textureNode = textureNode;
|
|
442
|
+
|
|
443
|
+
//
|
|
444
|
+
|
|
445
|
+
return this._textureNode;
|
|
446
|
+
|
|
447
|
+
}
|
|
448
|
+
|
|
449
|
+
/**
|
|
450
|
+
* Frees internal resources. This method should be called
|
|
451
|
+
* when the effect is no longer required.
|
|
452
|
+
*/
|
|
453
|
+
dispose() {
|
|
454
|
+
|
|
455
|
+
this._easuRT.dispose();
|
|
456
|
+
this._rcasRT.dispose();
|
|
457
|
+
|
|
458
|
+
if ( this._easuMaterial !== null ) this._easuMaterial.dispose();
|
|
459
|
+
if ( this._rcasMaterial !== null ) this._rcasMaterial.dispose();
|
|
460
|
+
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
}
|
|
464
|
+
|
|
465
|
+
export default FSR1Node;
|
|
466
|
+
|
|
467
|
+
/**
|
|
468
|
+
* TSL function for creating an FSR 1 node for post processing.
|
|
469
|
+
*
|
|
470
|
+
* @tsl
|
|
471
|
+
* @function
|
|
472
|
+
* @param {Node<vec4>} node - The node that represents the input of the effect.
|
|
473
|
+
* @param {(number|Node<float>)} [sharpness=0.2] - RCAS sharpening strength. 0 = maximum, 2 = none.
|
|
474
|
+
* @param {(boolean|Node<bool>)} [denoise=false] - Whether to attenuate RCAS sharpening in noisy areas.
|
|
475
|
+
* @returns {FSR1Node}
|
|
476
|
+
*/
|
|
477
|
+
export const fsr1 = ( node, sharpness, denoise ) => new FSR1Node( convertToTexture( node ), sharpness, denoise );
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { Vector2, TempNode } from 'three/webgpu';
|
|
2
|
-
import {
|
|
2
|
+
import { Fn, uniformArray, select, float, NodeUpdateType, uv, dot, clamp, uniform, convertToTexture, smoothstep, bool, vec2, vec3, If, Loop, max, min, Break, abs } from 'three/tsl';
|
|
3
3
|
|
|
4
4
|
/**
|
|
5
5
|
* Post processing node for applying FXAA. This node requires sRGB input
|
|
@@ -362,4 +362,4 @@ export default FXAANode;
|
|
|
362
362
|
* @param {Node<vec4>} node - The node that represents the input of the effect.
|
|
363
363
|
* @returns {FXAANode}
|
|
364
364
|
*/
|
|
365
|
-
export const fxaa = ( node ) =>
|
|
365
|
+
export const fxaa = ( node ) => new FXAANode( convertToTexture( node ) );
|
|
@@ -1,15 +1,18 @@
|
|
|
1
|
-
import { DataTexture, RenderTarget, RepeatWrapping, Vector2, Vector3, TempNode, QuadMesh, NodeMaterial, RendererUtils } from 'three/webgpu';
|
|
1
|
+
import { DataTexture, RenderTarget, RepeatWrapping, Vector2, Vector3, TempNode, QuadMesh, NodeMaterial, RendererUtils, RedFormat } from 'three/webgpu';
|
|
2
2
|
import { reference, logarithmicDepthToViewZ, viewZToPerspectiveDepth, getNormalFromDepth, getScreenPosition, getViewPosition, nodeObject, Fn, float, NodeUpdateType, uv, uniform, Loop, vec2, vec3, vec4, int, dot, max, pow, abs, If, textureSize, sin, cos, PI, texture, passTexture, mat3, add, normalize, mul, cross, div, mix, sqrt, sub, acos, clamp } from 'three/tsl';
|
|
3
3
|
|
|
4
4
|
const _quadMesh = /*@__PURE__*/ new QuadMesh();
|
|
5
5
|
const _size = /*@__PURE__*/ new Vector2();
|
|
6
6
|
|
|
7
|
+
// From Activision GTAO paper: https://www.activision.com/cdn/research/s2016_pbs_activision_occlusion.pptx
|
|
8
|
+
const _temporalRotations = [ 60, 300, 180, 240, 120, 0 ];
|
|
9
|
+
|
|
7
10
|
let _rendererState;
|
|
8
11
|
|
|
9
12
|
/**
|
|
10
13
|
* Post processing node for applying Ground Truth Ambient Occlusion (GTAO) to a scene.
|
|
11
14
|
* ```js
|
|
12
|
-
* const
|
|
15
|
+
* const renderPipeline = new THREE.RenderPipeline( renderer );
|
|
13
16
|
*
|
|
14
17
|
* const scenePass = pass( scene, camera );
|
|
15
18
|
* scenePass.setMRT( mrt( {
|
|
@@ -22,11 +25,12 @@ let _rendererState;
|
|
|
22
25
|
* const scenePassDepth = scenePass.getTextureNode( 'depth' );
|
|
23
26
|
*
|
|
24
27
|
* const aoPass = ao( scenePassDepth, scenePassNormal, camera );
|
|
28
|
+
* const aoPassOutput = aoPass.getTextureNode();
|
|
25
29
|
*
|
|
26
|
-
*
|
|
30
|
+
* renderPipeline.outputNode = scenePassColor.mul( vec4( vec3( aoPassOutput.r ), 1 ) );
|
|
27
31
|
* ```
|
|
28
32
|
*
|
|
29
|
-
* Reference:
|
|
33
|
+
* Reference: [Practical Real-Time Strategies for Accurate Indirect Occlusion](https://www.activision.com/cdn/research/Practical_Real_Time_Strategies_for_Accurate_Indirect_Occlusion_NEW%20VERSION_COLOR.pdf).
|
|
30
34
|
*
|
|
31
35
|
* @augments TempNode
|
|
32
36
|
* @three_import import { ao } from 'three/addons/tsl/display/GTAONode.js';
|
|
@@ -48,7 +52,7 @@ class GTAONode extends TempNode {
|
|
|
48
52
|
*/
|
|
49
53
|
constructor( depthNode, normalNode, camera ) {
|
|
50
54
|
|
|
51
|
-
super( '
|
|
55
|
+
super( 'float' );
|
|
52
56
|
|
|
53
57
|
/**
|
|
54
58
|
* A node that represents the scene's depth.
|
|
@@ -90,7 +94,7 @@ class GTAONode extends TempNode {
|
|
|
90
94
|
* @private
|
|
91
95
|
* @type {RenderTarget}
|
|
92
96
|
*/
|
|
93
|
-
this._aoRenderTarget = new RenderTarget( 1, 1, { depthBuffer: false } );
|
|
97
|
+
this._aoRenderTarget = new RenderTarget( 1, 1, { depthBuffer: false, format: RedFormat } );
|
|
94
98
|
this._aoRenderTarget.texture.name = 'GTAONode.AO';
|
|
95
99
|
|
|
96
100
|
// uniforms
|
|
@@ -150,6 +154,20 @@ class GTAONode extends TempNode {
|
|
|
150
154
|
*/
|
|
151
155
|
this.samples = uniform( 16 );
|
|
152
156
|
|
|
157
|
+
/**
|
|
158
|
+
* Whether to use temporal filtering or not. Setting this property to
|
|
159
|
+
* `true` requires the usage of `TRAANode`. This will help to reduce noise
|
|
160
|
+
* although it introduces typical TAA artifacts like ghosting and temporal
|
|
161
|
+
* instabilities.
|
|
162
|
+
*
|
|
163
|
+
* If setting this property to `false`, a manual denoise via `DenoiseNode`
|
|
164
|
+
* might be required.
|
|
165
|
+
*
|
|
166
|
+
* @type {boolean}
|
|
167
|
+
* @default false
|
|
168
|
+
*/
|
|
169
|
+
this.useTemporalFiltering = false;
|
|
170
|
+
|
|
153
171
|
/**
|
|
154
172
|
* The node represents the internal noise texture used by the AO.
|
|
155
173
|
*
|
|
@@ -190,6 +208,14 @@ class GTAONode extends TempNode {
|
|
|
190
208
|
*/
|
|
191
209
|
this._cameraFar = reference( 'far', 'float', camera );
|
|
192
210
|
|
|
211
|
+
/**
|
|
212
|
+
* Temporal direction that influences the rotation angle for each slice.
|
|
213
|
+
*
|
|
214
|
+
* @private
|
|
215
|
+
* @type {UniformNode<float>}
|
|
216
|
+
*/
|
|
217
|
+
this._temporalDirection = uniform( 0 );
|
|
218
|
+
|
|
193
219
|
/**
|
|
194
220
|
* The material that is used to render the effect.
|
|
195
221
|
*
|
|
@@ -247,12 +273,27 @@ class GTAONode extends TempNode {
|
|
|
247
273
|
|
|
248
274
|
_rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
|
|
249
275
|
|
|
276
|
+
// update temporal uniforms
|
|
277
|
+
|
|
278
|
+
if ( this.useTemporalFiltering === true ) {
|
|
279
|
+
|
|
280
|
+
const frameId = frame.frameId;
|
|
281
|
+
|
|
282
|
+
this._temporalDirection.value = _temporalRotations[ frameId % 6 ] / 360;
|
|
283
|
+
|
|
284
|
+
} else {
|
|
285
|
+
|
|
286
|
+
this._temporalDirection.value = 0;
|
|
287
|
+
|
|
288
|
+
}
|
|
289
|
+
|
|
250
290
|
//
|
|
251
291
|
|
|
252
292
|
const size = renderer.getDrawingBufferSize( _size );
|
|
253
293
|
this.setSize( size.width, size.height );
|
|
254
294
|
|
|
255
295
|
_quadMesh.material = this._material;
|
|
296
|
+
_quadMesh.name = 'AO';
|
|
256
297
|
|
|
257
298
|
// clear
|
|
258
299
|
|
|
@@ -312,6 +353,7 @@ class GTAONode extends TempNode {
|
|
|
312
353
|
const noiseResolution = textureSize( this._noiseNode, 0 );
|
|
313
354
|
let noiseUv = vec2( uvNode.x, uvNode.y.oneMinus() );
|
|
314
355
|
noiseUv = noiseUv.mul( this.resolution.div( noiseResolution ) );
|
|
356
|
+
|
|
315
357
|
const noiseTexel = sampleNoise( noiseUv );
|
|
316
358
|
const randomVec = noiseTexel.xyz.mul( 2.0 ).sub( 1.0 );
|
|
317
359
|
const tangent = vec3( randomVec.xy, 0.0 ).normalize();
|
|
@@ -323,9 +365,11 @@ class GTAONode extends TempNode {
|
|
|
323
365
|
|
|
324
366
|
const ao = float( 0 ).toVar();
|
|
325
367
|
|
|
368
|
+
// Each iteration analyzes one vertical "slice" of the 3D space around the fragment.
|
|
369
|
+
|
|
326
370
|
Loop( { start: int( 0 ), end: DIRECTIONS, type: 'int', condition: '<' }, ( { i } ) => {
|
|
327
371
|
|
|
328
|
-
const angle = float( i ).div( float( DIRECTIONS ) ).mul( PI ).toVar();
|
|
372
|
+
const angle = float( i ).div( float( DIRECTIONS ) ).mul( PI ).add( this._temporalDirection ).toVar();
|
|
329
373
|
const sampleDir = vec4( cos( angle ), sin( angle ), 0., add( 0.5, mul( 0.5, noiseTexel.w ) ) );
|
|
330
374
|
sampleDir.xyz = normalize( kernelMatrix.mul( sampleDir.xyz ) );
|
|
331
375
|
|
|
@@ -337,10 +381,14 @@ class GTAONode extends TempNode {
|
|
|
337
381
|
const tangentToNormalInSlice = cross( normalInSlice, sliceBitangent ).toVar();
|
|
338
382
|
const cosHorizons = vec2( dot( viewDir, tangentToNormalInSlice ), dot( viewDir, tangentToNormalInSlice.negate() ) ).toVar();
|
|
339
383
|
|
|
384
|
+
// For each slice, the inner loop performs ray marching to find the horizons.
|
|
385
|
+
|
|
340
386
|
Loop( { end: STEPS, type: 'int', name: 'j', condition: '<' }, ( { j } ) => {
|
|
341
387
|
|
|
342
388
|
const sampleViewOffset = sampleDir.xyz.mul( radiusToUse ).mul( sampleDir.w ).mul( pow( div( float( j ).add( 1.0 ), float( STEPS ) ), this.distanceExponent ) );
|
|
343
389
|
|
|
390
|
+
// The loop marches in two opposite directions (x and y) along the slice's line to find the horizon on both sides.
|
|
391
|
+
|
|
344
392
|
// x
|
|
345
393
|
|
|
346
394
|
const sampleScreenPositionX = getScreenPosition( viewPosition.add( sampleViewOffset ), this._cameraProjectionMatrix ).toVar();
|
|
@@ -371,6 +419,8 @@ class GTAONode extends TempNode {
|
|
|
371
419
|
|
|
372
420
|
} );
|
|
373
421
|
|
|
422
|
+
// After the horizons are found for a given slice, their contribution to the total occlusion is calculated.
|
|
423
|
+
|
|
374
424
|
const sinHorizons = sqrt( sub( 1.0, cosHorizons.mul( cosHorizons ) ) ).toVar();
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|
375
425
|
const nx = dot( normalInSlice, sliceTangent );
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|
376
426
|
const ny = dot( normalInSlice, viewDir );
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|
@@ -384,7 +434,7 @@ class GTAONode extends TempNode {
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|
|
384
434
|
ao.assign( clamp( ao.div( DIRECTIONS ), 0, 1 ) );
|
|
385
435
|
ao.assign( pow( ao, this.scale ) );
|
|
386
436
|
|
|
387
|
-
return
|
|
437
|
+
return ao;
|
|
388
438
|
|
|
389
439
|
} );
|
|
390
440
|
|
|
@@ -519,4 +569,4 @@ function generateMagicSquare( size ) {
|
|
|
519
569
|
* @param {Camera} camera - The camera the scene is rendered with.
|
|
520
570
|
* @returns {GTAONode}
|
|
521
571
|
*/
|
|
522
|
-
export const ao = ( depthNode, normalNode, camera ) =>
|
|
572
|
+
export const ao = ( depthNode, normalNode, camera ) => new GTAONode( nodeObject( depthNode ), nodeObject( normalNode ), camera );
|