super-three 0.179.0 → 0.184.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (696) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +14522 -12207
  4. package/build/three.core.js +12005 -10954
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +2270 -1005
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +63 -18
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +16573 -7890
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +16533 -7888
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +12 -4
  17. package/examples/jsm/animation/CCDIKSolver.js +8 -4
  18. package/examples/jsm/controls/ArcballControls.js +15 -12
  19. package/examples/jsm/controls/DragControls.js +9 -59
  20. package/examples/jsm/controls/FirstPersonControls.js +61 -57
  21. package/examples/jsm/controls/FlyControls.js +5 -1
  22. package/examples/jsm/controls/MapControls.js +55 -1
  23. package/examples/jsm/controls/OrbitControls.js +113 -10
  24. package/examples/jsm/controls/PointerLockControls.js +2 -10
  25. package/examples/jsm/controls/TrackballControls.js +9 -9
  26. package/examples/jsm/controls/TransformControls.js +35 -3
  27. package/examples/jsm/csm/CSM.js +2 -1
  28. package/examples/jsm/csm/CSMShadowNode.js +6 -2
  29. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  30. package/examples/jsm/effects/AsciiEffect.js +8 -8
  31. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  32. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  33. package/examples/jsm/exporters/DRACOExporter.js +2 -2
  34. package/examples/jsm/exporters/EXRExporter.js +2 -2
  35. package/examples/jsm/exporters/GLTFExporter.js +185 -34
  36. package/examples/jsm/exporters/KTX2Exporter.js +4 -2
  37. package/examples/jsm/exporters/PLYExporter.js +1 -1
  38. package/examples/jsm/exporters/USDZExporter.js +31 -5
  39. package/examples/jsm/geometries/DecalGeometry.js +3 -3
  40. package/examples/jsm/geometries/ParametricGeometry.js +1 -1
  41. package/examples/jsm/geometries/TeapotGeometry.js +2 -2
  42. package/examples/jsm/geometries/TextGeometry.js +21 -2
  43. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  44. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  45. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  46. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  47. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  48. package/examples/jsm/helpers/ViewHelper.js +110 -13
  49. package/examples/jsm/inspector/Extension.js +13 -0
  50. package/examples/jsm/inspector/Inspector.js +542 -0
  51. package/examples/jsm/inspector/RendererInspector.js +425 -0
  52. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  53. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  55. package/examples/jsm/inspector/tabs/Console.js +238 -0
  56. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  57. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  58. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  59. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  60. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  61. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  62. package/examples/jsm/inspector/ui/Graph.js +95 -0
  63. package/examples/jsm/inspector/ui/Item.js +170 -0
  64. package/examples/jsm/inspector/ui/List.js +75 -0
  65. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  66. package/examples/jsm/inspector/ui/Style.js +1667 -0
  67. package/examples/jsm/inspector/ui/Tab.js +265 -0
  68. package/examples/jsm/inspector/ui/Values.js +476 -0
  69. package/examples/jsm/inspector/ui/utils.js +69 -0
  70. package/examples/jsm/interaction/InteractionManager.js +226 -0
  71. package/examples/jsm/interactive/HTMLMesh.js +6 -10
  72. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  73. package/examples/jsm/interactive/SelectionBox.js +30 -0
  74. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  75. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  76. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  77. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  78. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  79. package/examples/jsm/lines/Line2.js +3 -3
  80. package/examples/jsm/lines/LineGeometry.js +1 -1
  81. package/examples/jsm/lines/LineMaterial.js +7 -1
  82. package/examples/jsm/lines/LineSegments2.js +2 -2
  83. package/examples/jsm/lines/Wireframe.js +2 -2
  84. package/examples/jsm/lines/WireframeGeometry2.js +1 -1
  85. package/examples/jsm/lines/webgpu/LineSegments2.js +1 -1
  86. package/examples/jsm/lines/webgpu/Wireframe.js +1 -1
  87. package/examples/jsm/loaders/3DMLoader.js +5 -4
  88. package/examples/jsm/loaders/3MFLoader.js +3 -3
  89. package/examples/jsm/loaders/AMFLoader.js +2 -2
  90. package/examples/jsm/loaders/ColladaLoader.js +27 -4029
  91. package/examples/jsm/loaders/DDSLoader.js +1 -1
  92. package/examples/jsm/loaders/DRACOLoader.js +73 -22
  93. package/examples/jsm/loaders/EXRLoader.js +692 -53
  94. package/examples/jsm/loaders/FBXLoader.js +237 -39
  95. package/examples/jsm/loaders/FontLoader.js +23 -5
  96. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  97. package/examples/jsm/loaders/GLTFLoader.js +159 -185
  98. package/examples/jsm/loaders/HDRCubeTextureLoader.js +5 -5
  99. package/examples/jsm/loaders/HDRLoader.js +485 -0
  100. package/examples/jsm/loaders/KMZLoader.js +5 -5
  101. package/examples/jsm/loaders/KTX2Loader.js +162 -53
  102. package/examples/jsm/loaders/KTXLoader.js +2 -2
  103. package/examples/jsm/loaders/LDrawLoader.js +41 -50
  104. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  105. package/examples/jsm/loaders/LUTCubeLoader.js +1 -1
  106. package/examples/jsm/loaders/LWOLoader.js +9 -41
  107. package/examples/jsm/loaders/MaterialXLoader.js +22 -5
  108. package/examples/jsm/loaders/NRRDLoader.js +2 -2
  109. package/examples/jsm/loaders/OBJLoader.js +1 -1
  110. package/examples/jsm/loaders/PCDLoader.js +4 -2
  111. package/examples/jsm/loaders/PDBLoader.js +1 -1
  112. package/examples/jsm/loaders/RGBELoader.js +7 -473
  113. package/examples/jsm/loaders/SVGLoader.js +4 -4
  114. package/examples/jsm/loaders/TDSLoader.js +0 -2
  115. package/examples/jsm/loaders/TGALoader.js +0 -2
  116. package/examples/jsm/loaders/TTFLoader.js +4 -4
  117. package/examples/jsm/loaders/USDLoader.js +100 -40
  118. package/examples/jsm/loaders/UltraHDRLoader.js +287 -162
  119. package/examples/jsm/loaders/VOXLoader.js +660 -117
  120. package/examples/jsm/loaders/VRMLLoader.js +79 -2
  121. package/examples/jsm/loaders/VTKLoader.js +42 -25
  122. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  123. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  124. package/examples/jsm/loaders/lwo/IFFParser.js +1 -1
  125. package/examples/jsm/loaders/usd/USDAParser.js +450 -363
  126. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  127. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  128. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  129. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  130. package/examples/jsm/math/ColorSpaces.js +19 -1
  131. package/examples/jsm/math/ConvexHull.js +3 -3
  132. package/examples/jsm/math/ImprovedNoise.js +1 -1
  133. package/examples/jsm/math/Lut.js +2 -2
  134. package/examples/jsm/math/Octree.js +131 -1
  135. package/examples/jsm/math/SimplexNoise.js +1 -1
  136. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  137. package/examples/jsm/misc/MD2CharacterComplex.js +1 -1
  138. package/examples/jsm/misc/ProgressiveLightMap.js +9 -3
  139. package/examples/jsm/misc/ProgressiveLightMapGPU.js +7 -1
  140. package/examples/jsm/misc/RollerCoaster.js +42 -4
  141. package/examples/jsm/misc/TubePainter.js +383 -40
  142. package/examples/jsm/misc/Volume.js +1 -2
  143. package/examples/jsm/misc/VolumeSlice.js +0 -1
  144. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  145. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  146. package/examples/jsm/objects/LensflareMesh.js +1 -1
  147. package/examples/jsm/objects/Reflector.js +73 -25
  148. package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
  149. package/examples/jsm/objects/Sky.js +91 -7
  150. package/examples/jsm/objects/SkyMesh.js +151 -17
  151. package/examples/jsm/objects/Water.js +7 -6
  152. package/examples/jsm/objects/Water2.js +5 -3
  153. package/examples/jsm/objects/WaterMesh.js +11 -13
  154. package/examples/jsm/physics/AmmoPhysics.js +12 -7
  155. package/examples/jsm/physics/JoltPhysics.js +10 -6
  156. package/examples/jsm/physics/RapierPhysics.js +9 -5
  157. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  158. package/examples/jsm/postprocessing/GlitchPass.js +2 -2
  159. package/examples/jsm/postprocessing/OutlinePass.js +1 -1
  160. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  161. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  162. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  163. package/examples/jsm/postprocessing/SSRPass.js +37 -8
  164. package/examples/jsm/postprocessing/UnrealBloomPass.js +56 -24
  165. package/examples/jsm/renderers/CSS2DRenderer.js +16 -5
  166. package/examples/jsm/renderers/CSS3DRenderer.js +8 -7
  167. package/examples/jsm/renderers/Projector.js +246 -28
  168. package/examples/jsm/renderers/SVGRenderer.js +175 -61
  169. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +1 -1
  170. package/examples/jsm/shaders/AfterimageShader.js +1 -1
  171. package/examples/jsm/shaders/BleachBypassShader.js +1 -1
  172. package/examples/jsm/shaders/BokehShader.js +1 -1
  173. package/examples/jsm/shaders/BokehShader2.js +1 -1
  174. package/examples/jsm/shaders/DotScreenShader.js +1 -1
  175. package/examples/jsm/shaders/FocusShader.js +1 -1
  176. package/examples/jsm/shaders/GTAOShader.js +21 -8
  177. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  178. package/examples/jsm/shaders/KaleidoShader.js +1 -1
  179. package/examples/jsm/shaders/PoissonDenoiseShader.js +8 -4
  180. package/examples/jsm/shaders/SAOShader.js +17 -4
  181. package/examples/jsm/shaders/SSAOShader.js +11 -1
  182. package/examples/jsm/shaders/SSRShader.js +7 -6
  183. package/examples/jsm/shaders/SepiaShader.js +1 -1
  184. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +1 -1
  185. package/examples/jsm/shaders/TriangleBlurShader.js +1 -1
  186. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +3 -5
  187. package/examples/jsm/shaders/VignetteShader.js +1 -1
  188. package/examples/jsm/transpiler/AST.js +44 -0
  189. package/examples/jsm/transpiler/GLSLDecoder.js +85 -25
  190. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  191. package/examples/jsm/transpiler/TSLEncoder.js +52 -10
  192. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  193. package/examples/jsm/transpiler/WGSLEncoder.js +51 -0
  194. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  195. package/examples/jsm/tsl/display/AfterImageNode.js +36 -24
  196. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  197. package/examples/jsm/tsl/display/AnamorphicNode.js +40 -5
  198. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  199. package/examples/jsm/tsl/display/BloomNode.js +23 -9
  200. package/examples/jsm/tsl/display/CRT.js +150 -0
  201. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +5 -37
  202. package/examples/jsm/tsl/display/DenoiseNode.js +3 -1
  203. package/examples/jsm/tsl/display/DepthOfFieldNode.js +446 -90
  204. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  205. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  206. package/examples/jsm/tsl/display/FXAANode.js +2 -2
  207. package/examples/jsm/tsl/display/GTAONode.js +59 -9
  208. package/examples/jsm/tsl/display/GaussianBlurNode.js +68 -35
  209. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  210. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  211. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  212. package/examples/jsm/tsl/display/OutlineNode.js +81 -20
  213. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  214. package/examples/jsm/tsl/display/PixelationPassNode.js +7 -6
  215. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  216. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  217. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  218. package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
  219. package/examples/jsm/tsl/display/SSGINode.js +638 -0
  220. package/examples/jsm/tsl/display/SSRNode.js +186 -69
  221. package/examples/jsm/tsl/display/SSSNode.js +490 -0
  222. package/examples/jsm/tsl/display/Shape.js +29 -0
  223. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  224. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  225. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  226. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  227. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  228. package/examples/jsm/tsl/display/TRAANode.js +381 -75
  229. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  230. package/examples/jsm/tsl/display/boxBlur.js +65 -0
  231. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  232. package/examples/jsm/tsl/display/hashBlur.js +16 -18
  233. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  234. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  235. package/examples/jsm/tsl/lighting/TiledLightsNode.js +21 -1
  236. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  237. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  238. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  239. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  240. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  241. package/examples/jsm/tsl/math/Bayer.js +53 -3
  242. package/examples/jsm/utils/BufferGeometryUtils.js +3 -4
  243. package/examples/jsm/utils/ColorUtils.js +76 -0
  244. package/examples/jsm/utils/LDrawUtils.js +1 -1
  245. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  246. package/examples/jsm/utils/ShadowMapViewerGPU.js +13 -6
  247. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  248. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  249. package/examples/jsm/webxr/OculusHandModel.js +1 -1
  250. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  251. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  252. package/examples/jsm/webxr/XRHandModelFactory.js +4 -7
  253. package/package.json +27 -38
  254. package/src/Three.Core.js +7 -3
  255. package/src/Three.TSL.js +61 -16
  256. package/src/Three.WebGPU.Nodes.js +7 -0
  257. package/src/Three.WebGPU.js +11 -0
  258. package/src/Three.js +1 -0
  259. package/src/animation/AnimationAction.js +12 -2
  260. package/src/animation/AnimationClip.js +21 -5
  261. package/src/animation/AnimationMixer.js +9 -3
  262. package/src/animation/AnimationObjectGroup.js +2 -1
  263. package/src/animation/AnimationUtils.js +1 -12
  264. package/src/animation/KeyframeTrack.js +54 -14
  265. package/src/animation/PropertyBinding.js +12 -11
  266. package/src/animation/PropertyMixer.js +4 -4
  267. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  268. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  269. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  270. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  271. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  272. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  273. package/src/audio/Audio.js +11 -10
  274. package/src/audio/AudioContext.js +2 -2
  275. package/src/audio/AudioListener.js +5 -3
  276. package/src/audio/PositionalAudio.js +1 -1
  277. package/src/cameras/Camera.js +32 -2
  278. package/src/cameras/CubeCamera.js +20 -0
  279. package/src/cameras/OrthographicCamera.js +1 -1
  280. package/src/cameras/PerspectiveCamera.js +1 -1
  281. package/src/cameras/StereoCamera.js +2 -2
  282. package/src/constants.js +100 -7
  283. package/src/core/BufferAttribute.js +13 -1
  284. package/src/core/BufferGeometry.js +24 -12
  285. package/src/core/Clock.js +7 -0
  286. package/src/core/EventDispatcher.js +1 -1
  287. package/src/core/InterleavedBuffer.js +1 -1
  288. package/src/core/InterleavedBufferAttribute.js +3 -2
  289. package/src/core/Object3D.js +55 -6
  290. package/src/core/Raycaster.js +4 -3
  291. package/src/core/RenderTarget.js +14 -5
  292. package/src/extras/Controls.js +5 -4
  293. package/src/extras/DataUtils.js +2 -1
  294. package/src/extras/Earcut.js +6 -0
  295. package/src/extras/ImageUtils.js +2 -2
  296. package/src/extras/PMREMGenerator.js +259 -57
  297. package/src/extras/TextureUtils.js +6 -1
  298. package/src/extras/core/Curve.js +2 -1
  299. package/src/extras/core/Interpolations.js +7 -1
  300. package/src/extras/core/ShapePath.js +4 -4
  301. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  302. package/src/extras/lib/earcut.js +8 -8
  303. package/src/geometries/BoxGeometry.js +1 -0
  304. package/src/geometries/CapsuleGeometry.js +1 -0
  305. package/src/geometries/CircleGeometry.js +1 -0
  306. package/src/geometries/ConeGeometry.js +1 -0
  307. package/src/geometries/CylinderGeometry.js +1 -0
  308. package/src/geometries/DodecahedronGeometry.js +1 -0
  309. package/src/geometries/ExtrudeGeometry.js +10 -8
  310. package/src/geometries/IcosahedronGeometry.js +1 -0
  311. package/src/geometries/LatheGeometry.js +1 -0
  312. package/src/geometries/OctahedronGeometry.js +1 -0
  313. package/src/geometries/PlaneGeometry.js +1 -0
  314. package/src/geometries/PolyhedronGeometry.js +1 -1
  315. package/src/geometries/RingGeometry.js +1 -0
  316. package/src/geometries/ShapeGeometry.js +1 -0
  317. package/src/geometries/SphereGeometry.js +1 -0
  318. package/src/geometries/TetrahedronGeometry.js +1 -0
  319. package/src/geometries/TorusGeometry.js +9 -3
  320. package/src/geometries/TorusKnotGeometry.js +1 -0
  321. package/src/geometries/TubeGeometry.js +1 -0
  322. package/src/helpers/CameraHelper.js +4 -1
  323. package/src/helpers/DirectionalLightHelper.js +4 -1
  324. package/src/helpers/HemisphereLightHelper.js +3 -0
  325. package/src/helpers/PointLightHelper.js +1 -25
  326. package/src/helpers/SpotLightHelper.js +3 -0
  327. package/src/lights/DirectionalLight.js +13 -0
  328. package/src/lights/HemisphereLight.js +10 -0
  329. package/src/lights/Light.js +1 -11
  330. package/src/lights/LightProbe.js +0 -15
  331. package/src/lights/LightShadow.js +15 -6
  332. package/src/lights/PointLight.js +15 -0
  333. package/src/lights/PointLightShadow.js +0 -86
  334. package/src/lights/SpotLight.js +22 -1
  335. package/src/lights/webgpu/IESSpotLight.js +2 -1
  336. package/src/lights/webgpu/ProjectorLight.js +1 -1
  337. package/src/loaders/AnimationLoader.js +2 -1
  338. package/src/loaders/AudioLoader.js +13 -2
  339. package/src/loaders/BufferGeometryLoader.js +2 -2
  340. package/src/loaders/Cache.js +30 -2
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  683. package/src/utils.js +344 -3
  684. package/examples/jsm/loaders/RGBMLoader.js +0 -1148
  685. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  686. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  687. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  688. package/src/nodes/accessors/SceneNode.js +0 -144
  689. package/src/nodes/code/ScriptableNode.js +0 -726
  690. package/src/nodes/code/ScriptableValueNode.js +0 -253
  691. package/src/nodes/display/PosterizeNode.js +0 -65
  692. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  693. package/src/nodes/utils/RemapNode.js +0 -125
  694. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  695. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  696. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -14,7 +14,7 @@ import PassNode from './PassNode.js';
14
14
  * will receive the outline.
15
15
  *
16
16
  * ```js
17
- * const postProcessing = new PostProcessing( renderer );
17
+ * const postProcessing = new RenderPipeline( renderer );
18
18
  *
19
19
  * const scenePass = toonOutlinePass( scene, camera );
20
20
  *
@@ -72,6 +72,14 @@ class ToonOutlinePassNode extends PassNode {
72
72
  */
73
73
  this._materialCache = new WeakMap();
74
74
 
75
+ /**
76
+ * The name of this pass.
77
+ *
78
+ * @type {string}
79
+ * @default 'Outline Pass'
80
+ */
81
+ this.name = 'Outline Pass';
82
+
75
83
  }
76
84
 
77
85
  updateBefore( frame ) {
@@ -180,4 +188,4 @@ export default ToonOutlinePassNode;
180
188
  * @param {number} [alpha=1] - Defines the outline's alpha.
181
189
  * @returns {ToonOutlinePassNode}
182
190
  */
183
- export const toonOutlinePass = ( scene, camera, color = new Color( 0, 0, 0 ), thickness = 0.003, alpha = 1 ) => nodeObject( new ToonOutlinePassNode( scene, camera, nodeObject( color ), nodeObject( thickness ), nodeObject( alpha ) ) );
191
+ export const toonOutlinePass = ( scene, camera, color = new Color( 0, 0, 0 ), thickness = 0.003, alpha = 1 ) => new ToonOutlinePassNode( scene, camera, nodeObject( color ), nodeObject( thickness ), nodeObject( alpha ) );
@@ -1,5 +1,5 @@
1
1
  import Node from '../core/Node.js';
2
- import { float, log, log2, nodeImmutable, nodeProxy } from '../tsl/TSLBase.js';
2
+ import { float, Fn, log, log2, nodeImmutable, nodeProxy } from '../tsl/TSLBase.js';
3
3
  import { cameraNear, cameraFar } from '../accessors/Camera.js';
4
4
  import { positionView } from '../accessors/Position.js';
5
5
  import { viewportDepthTexture } from './ViewportDepthTextureNode.js';
@@ -86,7 +86,7 @@ class ViewportDepthNode extends Node {
86
86
 
87
87
  if ( value !== null ) {
88
88
 
89
- node = depthBase().assign( value );
89
+ node = depthBase().assign( value );
90
90
 
91
91
  }
92
92
 
@@ -152,6 +152,18 @@ export default ViewportDepthNode;
152
152
  */
153
153
  export const viewZToOrthographicDepth = ( viewZ, near, far ) => viewZ.add( near ).div( near.sub( far ) );
154
154
 
155
+ /**
156
+ * TSL function for converting a viewZ value to a reversed orthographic depth value.
157
+ *
158
+ * @tsl
159
+ * @function
160
+ * @param {Node<float>} viewZ - The viewZ node.
161
+ * @param {Node<float>} near - The camera's near value.
162
+ * @param {Node<float>} far - The camera's far value.
163
+ * @returns {Node<float>}
164
+ */
165
+ export const viewZToReversedOrthographicDepth = ( viewZ, near, far ) => viewZ.add( far ).div( far.sub( near ) );
166
+
155
167
  /**
156
168
  * TSL function for converting an orthographic depth value to a viewZ value.
157
169
  *
@@ -162,7 +174,19 @@ export const viewZToOrthographicDepth = ( viewZ, near, far ) => viewZ.add( near
162
174
  * @param {Node<float>} far - The camera's far value.
163
175
  * @returns {Node<float>}
164
176
  */
165
- export const orthographicDepthToViewZ = ( depth, near, far ) => near.sub( far ).mul( depth ).sub( near );
177
+ export const orthographicDepthToViewZ = /*@__PURE__*/ Fn( ( [ depth, near, far ], builder ) => {
178
+
179
+ if ( builder.renderer.reversedDepthBuffer === true ) {
180
+
181
+ return far.sub( near ).mul( depth ).sub( far );
182
+
183
+ } else {
184
+
185
+ return near.sub( far ).mul( depth ).sub( near );
186
+
187
+ }
188
+
189
+ } );
166
190
 
167
191
  /**
168
192
  * TSL function for converting a viewZ value to a perspective depth value.
@@ -178,6 +202,18 @@ export const orthographicDepthToViewZ = ( depth, near, far ) => near.sub( far ).
178
202
  */
179
203
  export const viewZToPerspectiveDepth = ( viewZ, near, far ) => near.add( viewZ ).mul( far ).div( far.sub( near ).mul( viewZ ) );
180
204
 
205
+ /**
206
+ * TSL function for converting a viewZ value to a reversed perspective depth value.
207
+ *
208
+ * @tsl
209
+ * @function
210
+ * @param {Node<float>} viewZ - The viewZ node.
211
+ * @param {Node<float>} near - The camera's near value.
212
+ * @param {Node<float>} far - The camera's far value.
213
+ * @returns {Node<float>}
214
+ */
215
+ export const viewZToReversedPerspectiveDepth = ( viewZ, near, far ) => near.mul( viewZ.add( far ) ).div( viewZ.mul( near.sub( far ) ) );
216
+
181
217
  /**
182
218
  * TSL function for converting a perspective depth value to a viewZ value.
183
219
  *
@@ -188,7 +224,19 @@ export const viewZToPerspectiveDepth = ( viewZ, near, far ) => near.add( viewZ )
188
224
  * @param {Node<float>} far - The camera's far value.
189
225
  * @returns {Node<float>}
190
226
  */
191
- export const perspectiveDepthToViewZ = ( depth, near, far ) => near.mul( far ).div( far.sub( near ).mul( depth ).sub( far ) );
227
+ export const perspectiveDepthToViewZ = /*@__PURE__*/ Fn( ( [ depth, near, far ], builder ) => {
228
+
229
+ if ( builder.renderer.reversedDepthBuffer === true ) {
230
+
231
+ return near.mul( far ).div( near.sub( far ).mul( depth ).sub( near ) );
232
+
233
+ } else {
234
+
235
+ return near.mul( far ).div( far.sub( near ).mul( depth ).sub( far ) );
236
+
237
+ }
238
+
239
+ } );
192
240
 
193
241
  /**
194
242
  * TSL function for converting a viewZ value to a logarithmic depth value.
@@ -4,7 +4,7 @@ import { screenUV } from './ScreenNode.js';
4
4
 
5
5
  import { DepthTexture } from '../../textures/DepthTexture.js';
6
6
 
7
- let sharedDepthbuffer = null;
7
+ let _sharedDepthbuffer = null;
8
8
 
9
9
  /**
10
10
  * Represents the depth of the current viewport as a texture. This module
@@ -26,16 +26,23 @@ class ViewportDepthTextureNode extends ViewportTextureNode {
26
26
  *
27
27
  * @param {Node} [uvNode=screenUV] - The uv node.
28
28
  * @param {?Node} [levelNode=null] - The level node.
29
+ * @param {?DepthTexture} [depthTexture=null] - A depth texture. If not provided, uses a shared depth texture.
29
30
  */
30
- constructor( uvNode = screenUV, levelNode = null ) {
31
+ constructor( uvNode = screenUV, levelNode = null, depthTexture = null ) {
31
32
 
32
- if ( sharedDepthbuffer === null ) {
33
+ if ( depthTexture === null ) {
33
34
 
34
- sharedDepthbuffer = new DepthTexture();
35
+ if ( _sharedDepthbuffer === null ) {
36
+
37
+ _sharedDepthbuffer = new DepthTexture();
38
+
39
+ }
40
+
41
+ depthTexture = _sharedDepthbuffer;
35
42
 
36
43
  }
37
44
 
38
- super( uvNode, levelNode, sharedDepthbuffer );
45
+ super( uvNode, levelNode, depthTexture );
39
46
 
40
47
  }
41
48
 
@@ -50,6 +57,7 @@ export default ViewportDepthTextureNode;
50
57
  * @function
51
58
  * @param {?Node} [uvNode=screenUV] - The uv node.
52
59
  * @param {?Node} [levelNode=null] - The level node.
60
+ * @param {?DepthTexture} [depthTexture=null] - A depth texture. If not provided, a depth texture is created automatically.
53
61
  * @returns {ViewportDepthTextureNode}
54
62
  */
55
- export const viewportDepthTexture = /*@__PURE__*/ nodeProxy( ViewportDepthTextureNode ).setParameterLength( 0, 2 );
63
+ export const viewportDepthTexture = /*@__PURE__*/ nodeProxy( ViewportDepthTextureNode ).setParameterLength( 0, 3 );
@@ -39,6 +39,18 @@ class ViewportSharedTextureNode extends ViewportTextureNode {
39
39
 
40
40
  }
41
41
 
42
+ /**
43
+ * Overwritten so the method always returns the unique shared
44
+ * framebuffer texture.
45
+ *
46
+ * @return {FramebufferTexture} The shared framebuffer texture.
47
+ */
48
+ getTextureForReference() {
49
+
50
+ return _sharedFramebuffer;
51
+
52
+ }
53
+
42
54
  updateReference() {
43
55
 
44
56
  return this;
@@ -80,11 +80,11 @@ class ViewportTextureNode extends TextureNode {
80
80
  this.isOutputTextureNode = true;
81
81
 
82
82
  /**
83
- * The `updateBeforeType` is set to `NodeUpdateType.RENDER` since the node renders the
84
- * scene once per render in its {@link ViewportTextureNode#updateBefore} method.
83
+ * The `updateBeforeType` is set to `NodeUpdateType.RENDER` since the node should extract
84
+ * the current contents of the bound framebuffer for each render call.
85
85
  *
86
86
  * @type {string}
87
- * @default 'frame'
87
+ * @default 'render'
88
88
  */
89
89
  this.updateBeforeType = NodeUpdateType.RENDER;
90
90
 
@@ -94,13 +94,35 @@ class ViewportTextureNode extends TextureNode {
94
94
  * @type {WeakMap<RenderTarget, FramebufferTexture>}
95
95
  * @private
96
96
  */
97
- this._textures = new WeakMap();
97
+ this._cacheTextures = new WeakMap();
98
98
 
99
99
  }
100
100
 
101
- getFrameBufferTexture( reference = null ) {
101
+ /**
102
+ * This methods returns a texture for the given render target or canvas target reference.
103
+ *
104
+ * To avoid rendering errors, `ViewportTextureNode` must use unique framebuffer textures
105
+ * for different render contexts.
106
+ *
107
+ * @param {?(RenderTarget|CanvasTarget)} [reference=null] - The render target or canvas target reference.
108
+ * @return {Texture} The framebuffer texture.
109
+ */
110
+ getTextureForReference( reference = null ) {
111
+
112
+ let defaultFramebuffer;
113
+ let cacheTextures;
114
+
115
+ if ( this.referenceNode ) {
116
+
117
+ defaultFramebuffer = this.referenceNode.defaultFramebuffer;
118
+ cacheTextures = this.referenceNode._cacheTextures;
119
+
120
+ } else {
102
121
 
103
- const defaultFramebuffer = this.referenceNode ? this.referenceNode.defaultFramebuffer : this.defaultFramebuffer;
122
+ defaultFramebuffer = this.defaultFramebuffer;
123
+ cacheTextures = this._cacheTextures;
124
+
125
+ }
104
126
 
105
127
  if ( reference === null ) {
106
128
 
@@ -108,15 +130,29 @@ class ViewportTextureNode extends TextureNode {
108
130
 
109
131
  }
110
132
 
111
- if ( this._textures.has( reference ) === false ) {
133
+ if ( cacheTextures.has( reference ) === false ) {
112
134
 
113
135
  const framebufferTexture = defaultFramebuffer.clone();
114
136
 
115
- this._textures.set( reference, framebufferTexture );
137
+ cacheTextures.set( reference, framebufferTexture );
116
138
 
117
139
  }
118
140
 
119
- return this._textures.get( reference );
141
+ return cacheTextures.get( reference );
142
+
143
+ }
144
+
145
+ updateReference( frame ) {
146
+
147
+ const renderer = frame.renderer;
148
+ const renderTarget = renderer.getRenderTarget();
149
+ const canvasTarget = renderer.getCanvasTarget();
150
+
151
+ const reference = renderTarget ? renderTarget : canvasTarget;
152
+
153
+ this.value = this.getTextureForReference( reference );
154
+
155
+ return this.value;
120
156
 
121
157
  }
122
158
 
@@ -124,20 +160,27 @@ class ViewportTextureNode extends TextureNode {
124
160
 
125
161
  const renderer = frame.renderer;
126
162
  const renderTarget = renderer.getRenderTarget();
163
+ const canvasTarget = renderer.getCanvasTarget();
127
164
 
128
- if ( renderTarget === null ) {
165
+ const reference = renderTarget ? renderTarget : canvasTarget;
166
+
167
+ if ( reference === null ) {
129
168
 
130
169
  renderer.getDrawingBufferSize( _size );
131
170
 
171
+ } else if ( reference.getDrawingBufferSize ) {
172
+
173
+ reference.getDrawingBufferSize( _size );
174
+
132
175
  } else {
133
176
 
134
- _size.set( renderTarget.width, renderTarget.height );
177
+ _size.set( reference.width, reference.height );
135
178
 
136
179
  }
137
180
 
138
181
  //
139
182
 
140
- const framebufferTexture = this.getFrameBufferTexture( renderTarget );
183
+ const framebufferTexture = this.getTextureForReference( reference );
141
184
 
142
185
  if ( framebufferTexture.image.width !== _size.width || framebufferTexture.image.height !== _size.height ) {
143
186
 
@@ -156,8 +199,6 @@ class ViewportTextureNode extends TextureNode {
156
199
 
157
200
  framebufferTexture.generateMipmaps = currentGenerateMipmaps;
158
201
 
159
- this.value = framebufferTexture;
160
-
161
202
  }
162
203
 
163
204
  clone() {
@@ -196,3 +237,20 @@ export const viewportTexture = /*@__PURE__*/ nodeProxy( ViewportTextureNode ).se
196
237
  * @returns {ViewportTextureNode}
197
238
  */
198
239
  export const viewportMipTexture = /*@__PURE__*/ nodeProxy( ViewportTextureNode, null, null, { generateMipmaps: true } ).setParameterLength( 0, 3 );
240
+
241
+ // Singleton instances for common usage
242
+ const _singletonOpaqueViewportTextureNode = /*@__PURE__*/ viewportMipTexture();
243
+
244
+ /**
245
+ * TSL function for creating a viewport texture node with enabled mipmap generation.
246
+ * The texture should only contain the opaque rendering objects.
247
+ *
248
+ * This should be used just in transparent or transmissive materials.
249
+ *
250
+ * @tsl
251
+ * @function
252
+ * @param {?Node} [uv=screenUV] - The uv node.
253
+ * @param {?Node} [level=null] - The level node.
254
+ * @returns {ViewportTextureNode}
255
+ */
256
+ export const viewportOpaqueMipTexture = ( uv = screenUV, level = null ) => _singletonOpaqueViewportTextureNode.sample( uv, level ); // TODO: Use once() when sample() supports it
@@ -1,4 +1,4 @@
1
- import { positionView } from '../accessors/Position.js';
1
+ import { positionView, positionWorld } from '../accessors/Position.js';
2
2
  import { smoothstep } from '../math/MathNode.js';
3
3
  import { Fn, output, vec4 } from '../tsl/TSLBase.js';
4
4
 
@@ -63,51 +63,35 @@ export const densityFogFactor = Fn( ( [ density ], builder ) => {
63
63
  } );
64
64
 
65
65
  /**
66
- * This class can be used to configure a fog for the scene.
67
- * Nodes of this type are assigned to `Scene.fogNode`.
66
+ * Constructs a new height fog factor node. This fog factor requires a Y-up coordinate system.
68
67
  *
69
68
  * @tsl
70
69
  * @function
71
- * @param {Node} color - Defines the color of the fog.
72
- * @param {Node} factor - Defines how the fog is factored in the scene.
70
+ * @param {Node} density - Defines the fog density.
71
+ * @param {Node} height - The height threshold in world space. Everything below this y-coordinate is affected by fog.
73
72
  */
74
- export const fog = Fn( ( [ color, factor ] ) => {
75
-
76
- return vec4( factor.toFloat().mix( output.rgb, color.toVec3() ), output.a );
77
-
78
- } );
73
+ export const exponentialHeightFogFactor = Fn( ( [ density, height ], builder ) => {
79
74
 
80
- // Deprecated
75
+ const viewZ = getViewZNode( builder );
81
76
 
82
- /**
83
- * @tsl
84
- * @function
85
- * @deprecated since r171. Use `fog( color, rangeFogFactor( near, far ) )` instead.
86
- *
87
- * @param {Node} color
88
- * @param {Node} near
89
- * @param {Node} far
90
- * @returns {Function}
91
- */
92
- export function rangeFog( color, near, far ) { // @deprecated, r171
77
+ const distance = height.sub( positionWorld.y ).max( 0 ).toConst();
78
+ const m = distance.mul( viewZ ).toConst();
93
79
 
94
- console.warn( 'THREE.TSL: "rangeFog( color, near, far )" is deprecated. Use "fog( color, rangeFogFactor( near, far ) )" instead.' );
95
- return fog( color, rangeFogFactor( near, far ) );
80
+ return density.mul( density, m, m ).negate().exp().oneMinus();
96
81
 
97
- }
82
+ } );
98
83
 
99
84
  /**
85
+ * This class can be used to configure a fog for the scene.
86
+ * Nodes of this type are assigned to `Scene.fogNode`.
87
+ *
100
88
  * @tsl
101
89
  * @function
102
- * @deprecated since r171. Use `fog( color, densityFogFactor( density ) )` instead.
103
- *
104
- * @param {Node} color
105
- * @param {Node} density
106
- * @returns {Function}
90
+ * @param {Node} color - Defines the color of the fog.
91
+ * @param {Node} factor - Defines how the fog is factored in the scene.
107
92
  */
108
- export function densityFog( color, density ) { // @deprecated, r171
93
+ export const fog = Fn( ( [ color, factor ] ) => {
109
94
 
110
- console.warn( 'THREE.TSL: "densityFog( color, density )" is deprecated. Use "fog( color, densityFogFactor( density ) )" instead.' );
111
- return fog( color, densityFogFactor( density ) );
95
+ return vec4( factor.toFloat().mix( output.rgb, color.toVec3() ), output.a );
112
96
 
113
- }
97
+ } );
@@ -0,0 +1,52 @@
1
+ import BRDF_GGX from './BRDF_GGX.js';
2
+ import DFGLUT from './DFGLUT.js';
3
+ import { normalView } from '../../accessors/Normal.js';
4
+ import { positionViewDirection } from '../../accessors/Position.js';
5
+ import { EPSILON } from '../../math/MathNode.js';
6
+ import { Fn, float } from '../../tsl/TSLBase.js';
7
+
8
+ // GGX BRDF with multi-scattering energy compensation for direct lighting
9
+ // This provides more accurate energy conservation, especially for rough materials
10
+ // Based on "Practical Multiple Scattering Compensation for Microfacet Models"
11
+ // https://blog.selfshadow.com/publications/turquin/ms_comp_final.pdf
12
+ const BRDF_GGX_Multiscatter = /*@__PURE__*/ Fn( ( { lightDirection, f0, f90, roughness: _roughness, f, USE_IRIDESCENCE, USE_ANISOTROPY } ) => {
13
+
14
+ // Single-scattering BRDF (standard GGX)
15
+ const singleScatter = BRDF_GGX( { lightDirection, f0, f90, roughness: _roughness, f, USE_IRIDESCENCE, USE_ANISOTROPY } );
16
+
17
+ // Multi-scattering compensation
18
+ const dotNL = normalView.dot( lightDirection ).clamp();
19
+ const dotNV = normalView.dot( positionViewDirection ).clamp();
20
+
21
+ // Precomputed DFG values for view and light directions
22
+ const dfgV = DFGLUT( { roughness: _roughness, dotNV } );
23
+ const dfgL = DFGLUT( { roughness: _roughness, dotNV: dotNL } );
24
+
25
+ // Single-scattering energy for view and light
26
+ const FssEss_V = f0.mul( dfgV.x ).add( f90.mul( dfgV.y ) );
27
+ const FssEss_L = f0.mul( dfgL.x ).add( f90.mul( dfgL.y ) );
28
+
29
+ const Ess_V = dfgV.x.add( dfgV.y );
30
+ const Ess_L = dfgL.x.add( dfgL.y );
31
+
32
+ // Energy lost to multiple scattering
33
+ const Ems_V = float( 1.0 ).sub( Ess_V );
34
+ const Ems_L = float( 1.0 ).sub( Ess_L );
35
+
36
+ // Average Fresnel reflectance
37
+ const Favg = f0.add( f0.oneMinus().mul( 0.047619 ) ); // 1/21
38
+
39
+ // Multiple scattering contribution
40
+ // Uses geometric mean of view and light contributions for better energy distribution
41
+ const Fms = FssEss_V.mul( FssEss_L ).mul( Favg ).div( float( 1.0 ).sub( Ems_V.mul( Ems_L ).mul( Favg ).mul( Favg ) ).add( EPSILON ) );
42
+
43
+ // Energy compensation factor
44
+ const compensationFactor = Ems_V.mul( Ems_L );
45
+
46
+ const multiScatter = Fms.mul( compensationFactor );
47
+
48
+ return singleScatter.add( multiScatter );
49
+
50
+ } );
51
+
52
+ export default BRDF_GGX_Multiscatter;
@@ -0,0 +1,56 @@
1
+ import { Fn, vec2 } from '../../tsl/TSLBase.js';
2
+ import { texture } from '../../accessors/TextureNode.js';
3
+
4
+ import { DataTexture } from '../../../textures/DataTexture.js';
5
+ import { RGFormat, HalfFloatType, LinearFilter, ClampToEdgeWrapping } from '../../../constants.js';
6
+
7
+ /**
8
+ * Precomputed DFG LUT for Image-Based Lighting
9
+ * Resolution: 16x16
10
+ * Samples: 4096 per texel
11
+ * Format: RG16F (2 half floats per texel: scale, bias)
12
+ */
13
+
14
+ const DATA = new Uint16Array( [
15
+ 0x30b5, 0x3ad1, 0x314c, 0x3a4d, 0x33d2, 0x391c, 0x35ef, 0x3828, 0x37f3, 0x36a6, 0x38d1, 0x3539, 0x3979, 0x3410, 0x39f8, 0x3252, 0x3a53, 0x30f0, 0x3a94, 0x2fc9, 0x3abf, 0x2e35, 0x3ada, 0x2d05, 0x3ae8, 0x2c1f, 0x3aed, 0x2ae0, 0x3aea, 0x29d1, 0x3ae1, 0x28ff,
16
+ 0x3638, 0x38e4, 0x364a, 0x38ce, 0x3699, 0x385e, 0x374e, 0x372c, 0x3839, 0x35a4, 0x38dc, 0x3462, 0x396e, 0x32c4, 0x39de, 0x3134, 0x3a2b, 0x3003, 0x3a59, 0x2e3a, 0x3a6d, 0x2ce1, 0x3a6e, 0x2bba, 0x3a5f, 0x2a33, 0x3a49, 0x290a, 0x3a2d, 0x2826, 0x3a0a, 0x26e8,
17
+ 0x3894, 0x36d7, 0x3897, 0x36c9, 0x38a3, 0x3675, 0x38bc, 0x35ac, 0x38ee, 0x349c, 0x393e, 0x3332, 0x3997, 0x3186, 0x39e2, 0x3038, 0x3a13, 0x2e75, 0x3a29, 0x2cf5, 0x3a2d, 0x2bac, 0x3a21, 0x29ff, 0x3a04, 0x28bc, 0x39dc, 0x2790, 0x39ad, 0x261a, 0x3978, 0x24fa,
18
+ 0x39ac, 0x34a8, 0x39ac, 0x34a3, 0x39ae, 0x3480, 0x39ae, 0x3423, 0x39b1, 0x330e, 0x39c2, 0x31a9, 0x39e0, 0x3063, 0x39fc, 0x2eb5, 0x3a0c, 0x2d1d, 0x3a14, 0x2bcf, 0x3a07, 0x29ff, 0x39e9, 0x28a3, 0x39be, 0x273c, 0x3989, 0x25b3, 0x394a, 0x2488, 0x3907, 0x2345,
19
+ 0x3a77, 0x3223, 0x3a76, 0x321f, 0x3a73, 0x3204, 0x3a6a, 0x31b3, 0x3a58, 0x3114, 0x3a45, 0x303b, 0x3a34, 0x2eb6, 0x3a26, 0x2d31, 0x3a1e, 0x2bef, 0x3a0b, 0x2a0d, 0x39ec, 0x28a1, 0x39c0, 0x271b, 0x3987, 0x2580, 0x3944, 0x2449, 0x38fa, 0x22bd, 0x38ac, 0x2155,
20
+ 0x3b07, 0x2fca, 0x3b06, 0x2fca, 0x3b00, 0x2fb8, 0x3af4, 0x2f7c, 0x3adb, 0x2eea, 0x3ab4, 0x2e00, 0x3a85, 0x2cec, 0x3a5e, 0x2bc5, 0x3a36, 0x2a00, 0x3a0d, 0x2899, 0x39dc, 0x2707, 0x39a0, 0x2562, 0x395a, 0x2424, 0x390b, 0x2268, 0x38b7, 0x20fd, 0x385f, 0x1fd1,
21
+ 0x3b69, 0x2cb9, 0x3b68, 0x2cbb, 0x3b62, 0x2cbb, 0x3b56, 0x2cae, 0x3b3b, 0x2c78, 0x3b0d, 0x2c0a, 0x3acf, 0x2ae3, 0x3a92, 0x2998, 0x3a54, 0x2867, 0x3a17, 0x26d0, 0x39d3, 0x253c, 0x3989, 0x2402, 0x3935, 0x2226, 0x38dc, 0x20bd, 0x387d, 0x1f54, 0x381d, 0x1db3,
22
+ 0x3ba9, 0x296b, 0x3ba8, 0x296f, 0x3ba3, 0x297b, 0x3b98, 0x2987, 0x3b7f, 0x2976, 0x3b4e, 0x2927, 0x3b0e, 0x2895, 0x3ac2, 0x27b7, 0x3a73, 0x263b, 0x3a23, 0x24e7, 0x39d0, 0x239b, 0x3976, 0x21d9, 0x3917, 0x207e, 0x38b2, 0x1ee7, 0x384b, 0x1d53, 0x37c7, 0x1c1e,
23
+ 0x3bd2, 0x25cb, 0x3bd1, 0x25d3, 0x3bcd, 0x25f0, 0x3bc2, 0x261f, 0x3bad, 0x2645, 0x3b7d, 0x262d, 0x3b3e, 0x25c4, 0x3aec, 0x250f, 0x3a93, 0x243a, 0x3a32, 0x22ce, 0x39d0, 0x215b, 0x3969, 0x202a, 0x38fe, 0x1e6e, 0x388f, 0x1cf1, 0x381f, 0x1b9b, 0x3762, 0x19dd,
24
+ 0x3be9, 0x21ab, 0x3be9, 0x21b7, 0x3be5, 0x21e5, 0x3bdd, 0x2241, 0x3bc9, 0x22a7, 0x3ba0, 0x22ec, 0x3b62, 0x22cd, 0x3b0f, 0x2247, 0x3aae, 0x2175, 0x3a44, 0x2088, 0x39d4, 0x1f49, 0x3960, 0x1dbe, 0x38e9, 0x1c77, 0x3870, 0x1ae8, 0x37f1, 0x1953, 0x3708, 0x181b,
25
+ 0x3bf6, 0x1cea, 0x3bf6, 0x1cfb, 0x3bf3, 0x1d38, 0x3bec, 0x1dbd, 0x3bda, 0x1e7c, 0x3bb7, 0x1f25, 0x3b7d, 0x1f79, 0x3b2c, 0x1f4c, 0x3ac6, 0x1ea6, 0x3a55, 0x1dbb, 0x39da, 0x1cbd, 0x395a, 0x1b9d, 0x38d8, 0x1a00, 0x3855, 0x18ac, 0x37ab, 0x173c, 0x36b7, 0x1598,
26
+ 0x3bfc, 0x1736, 0x3bfc, 0x1759, 0x3bf9, 0x17e7, 0x3bf4, 0x1896, 0x3be4, 0x1997, 0x3bc6, 0x1aa8, 0x3b91, 0x1b84, 0x3b43, 0x1bd2, 0x3ade, 0x1b8a, 0x3a65, 0x1acd, 0x39e2, 0x19d3, 0x3957, 0x18cd, 0x38ca, 0x17b3, 0x383e, 0x1613, 0x376d, 0x14bf, 0x366f, 0x135e,
27
+ 0x3bff, 0x101b, 0x3bff, 0x1039, 0x3bfc, 0x10c8, 0x3bf9, 0x1226, 0x3bea, 0x1428, 0x3bcf, 0x1584, 0x3b9f, 0x16c5, 0x3b54, 0x179a, 0x3af0, 0x17ce, 0x3a76, 0x1771, 0x39ea, 0x16a4, 0x3956, 0x15a7, 0x38bf, 0x14a7, 0x3829, 0x1379, 0x3735, 0x11ea, 0x362d, 0x10a1,
28
+ 0x3c00, 0x061b, 0x3c00, 0x066a, 0x3bfe, 0x081c, 0x3bfa, 0x0a4c, 0x3bed, 0x0d16, 0x3bd5, 0x0fb3, 0x3ba9, 0x114d, 0x3b63, 0x127c, 0x3b01, 0x132f, 0x3a85, 0x1344, 0x39f4, 0x12d2, 0x3957, 0x120d, 0x38b5, 0x1122, 0x3817, 0x103c, 0x3703, 0x0ed3, 0x35f0, 0x0d6d,
29
+ 0x3c00, 0x007a, 0x3c00, 0x0089, 0x3bfe, 0x011d, 0x3bfb, 0x027c, 0x3bf0, 0x04fa, 0x3bda, 0x0881, 0x3bb1, 0x0acd, 0x3b6f, 0x0c97, 0x3b10, 0x0d7b, 0x3a93, 0x0df1, 0x39fe, 0x0def, 0x3959, 0x0d8a, 0x38af, 0x0ce9, 0x3808, 0x0c31, 0x36d5, 0x0af0, 0x35b9, 0x09a3,
30
+ 0x3c00, 0x0000, 0x3c00, 0x0001, 0x3bff, 0x0015, 0x3bfb, 0x0059, 0x3bf2, 0x00fd, 0x3bdd, 0x01df, 0x3bb7, 0x031c, 0x3b79, 0x047c, 0x3b1d, 0x05d4, 0x3aa0, 0x06d5, 0x3a08, 0x075a, 0x395d, 0x075e, 0x38aa, 0x06f7, 0x37f4, 0x0648, 0x36ac, 0x0576, 0x3586, 0x049f
31
+ ] );
32
+
33
+ let lut = null;
34
+
35
+ const DFGLUT = /*@__PURE__*/ Fn( ( { roughness, dotNV } ) => {
36
+
37
+ if ( lut === null ) {
38
+
39
+ lut = new DataTexture( DATA, 16, 16, RGFormat, HalfFloatType );
40
+ lut.name = 'DFG_LUT';
41
+ lut.minFilter = LinearFilter;
42
+ lut.magFilter = LinearFilter;
43
+ lut.wrapS = ClampToEdgeWrapping;
44
+ lut.wrapT = ClampToEdgeWrapping;
45
+ lut.generateMipmaps = false;
46
+ lut.needsUpdate = true;
47
+
48
+ }
49
+
50
+ const uv = vec2( roughness, dotNV );
51
+
52
+ return texture( lut, uv ).rg;
53
+
54
+ } );
55
+
56
+ export default DFGLUT;
@@ -1,11 +1,11 @@
1
- import DFGApprox from './DFGApprox.js';
1
+ import DFGLUT from './DFGLUT.js';
2
2
  import { Fn } from '../../tsl/TSLBase.js';
3
3
 
4
4
  const EnvironmentBRDF = /*@__PURE__*/ Fn( ( inputs ) => {
5
5
 
6
6
  const { dotNV, specularColor, specularF90, roughness } = inputs;
7
7
 
8
- const fab = DFGApprox( { dotNV, roughness } );
8
+ const fab = DFGLUT( { dotNV, roughness } );
9
9
  return specularColor.mul( fab.x ).add( specularF90.mul( fab.y ) );
10
10
 
11
11
  } );
@@ -1,4 +1,5 @@
1
1
  import { div } from '../../math/OperatorNode.js';
2
+ import { EPSILON } from '../../math/MathNode.js';
2
3
  import { Fn, vec3 } from '../../tsl/TSLBase.js';
3
4
 
4
5
  // https://google.github.io/filament/Filament.md.html#materialsystem/anisotropicmodel/anisotropicspecularbrdf
@@ -7,9 +8,8 @@ const V_GGX_SmithCorrelated_Anisotropic = /*@__PURE__*/ Fn( ( { alphaT, alphaB,
7
8
 
8
9
  const gv = dotNL.mul( vec3( alphaT.mul( dotTV ), alphaB.mul( dotBV ), dotNV ).length() );
9
10
  const gl = dotNV.mul( vec3( alphaT.mul( dotTL ), alphaB.mul( dotBL ), dotNL ).length() );
10
- const v = div( 0.5, gv.add( gl ) );
11
11
 
12
- return v.saturate();
12
+ return div( 0.5, gv.add( gl ).max( EPSILON ) );
13
13
 
14
14
  } ).setLayout( {
15
15
  name: 'V_GGX_SmithCorrelated_Anisotropic',
@@ -4,6 +4,7 @@ import { MultiplyOperation, MixOperation, AddOperation } from '../../constants.j
4
4
  import { materialSpecularStrength, materialReflectivity } from '../accessors/MaterialNode.js';
5
5
  import { mix } from '../math/MathNode.js';
6
6
  import { vec4 } from '../tsl/TSLBase.js';
7
+ import { warn } from '../../utils.js';
7
8
 
8
9
  /**
9
10
  * Represents the lighting model for unlit materials. The only light contribution
@@ -85,7 +86,7 @@ class BasicLightingModel extends LightingModel {
85
86
  break;
86
87
 
87
88
  default:
88
- console.warn( 'THREE.BasicLightingModel: Unsupported .combine value:', material.combine );
89
+ warn( 'BasicLightingModel: Unsupported .combine value:', material.combine );
89
90
  break;
90
91
 
91
92
  }