super-three 0.179.0 → 0.184.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +3 -4
- package/build/three.cjs +14522 -12207
- package/build/three.core.js +12005 -10954
- package/build/three.core.min.js +2 -2
- package/build/three.module.js +2270 -1005
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +63 -18
- package/build/three.tsl.min.js +2 -2
- package/build/three.webgpu.js +16573 -7890
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +16533 -7888
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
- package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
- package/examples/jsm/Addons.js +12 -4
- package/examples/jsm/animation/CCDIKSolver.js +8 -4
- package/examples/jsm/controls/ArcballControls.js +15 -12
- package/examples/jsm/controls/DragControls.js +9 -59
- package/examples/jsm/controls/FirstPersonControls.js +61 -57
- package/examples/jsm/controls/FlyControls.js +5 -1
- package/examples/jsm/controls/MapControls.js +55 -1
- package/examples/jsm/controls/OrbitControls.js +113 -10
- package/examples/jsm/controls/PointerLockControls.js +2 -10
- package/examples/jsm/controls/TrackballControls.js +9 -9
- package/examples/jsm/controls/TransformControls.js +35 -3
- package/examples/jsm/csm/CSM.js +2 -1
- package/examples/jsm/csm/CSMShadowNode.js +6 -2
- package/examples/jsm/effects/AnaglyphEffect.js +102 -7
- package/examples/jsm/effects/AsciiEffect.js +8 -8
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/RoomEnvironment.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +2 -2
- package/examples/jsm/exporters/EXRExporter.js +2 -2
- package/examples/jsm/exporters/GLTFExporter.js +185 -34
- package/examples/jsm/exporters/KTX2Exporter.js +4 -2
- package/examples/jsm/exporters/PLYExporter.js +1 -1
- package/examples/jsm/exporters/USDZExporter.js +31 -5
- package/examples/jsm/geometries/DecalGeometry.js +3 -3
- package/examples/jsm/geometries/ParametricGeometry.js +1 -1
- package/examples/jsm/geometries/TeapotGeometry.js +2 -2
- package/examples/jsm/geometries/TextGeometry.js +21 -2
- package/examples/jsm/gpgpu/BitonicSort.js +715 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
- package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
- package/examples/jsm/helpers/ViewHelper.js +110 -13
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +542 -0
- package/examples/jsm/inspector/RendererInspector.js +425 -0
- package/examples/jsm/inspector/extensions/extensions.json +6 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +238 -0
- package/examples/jsm/inspector/tabs/Memory.js +128 -0
- package/examples/jsm/inspector/tabs/Parameters.js +380 -0
- package/examples/jsm/inspector/tabs/Performance.js +268 -0
- package/examples/jsm/inspector/tabs/Settings.js +264 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
- package/examples/jsm/inspector/tabs/Viewer.js +268 -0
- package/examples/jsm/inspector/ui/Graph.js +95 -0
- package/examples/jsm/inspector/ui/Item.js +170 -0
- package/examples/jsm/inspector/ui/List.js +75 -0
- package/examples/jsm/inspector/ui/Profiler.js +2072 -0
- package/examples/jsm/inspector/ui/Style.js +1667 -0
- package/examples/jsm/inspector/ui/Tab.js +265 -0
- package/examples/jsm/inspector/ui/Values.js +476 -0
- package/examples/jsm/inspector/ui/utils.js +69 -0
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/interactive/HTMLMesh.js +6 -10
- package/examples/jsm/interactive/InteractiveGroup.js +1 -1
- package/examples/jsm/interactive/SelectionBox.js +30 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +651 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
- package/examples/jsm/lines/Line2.js +3 -3
- package/examples/jsm/lines/LineGeometry.js +1 -1
- package/examples/jsm/lines/LineMaterial.js +7 -1
- package/examples/jsm/lines/LineSegments2.js +2 -2
- package/examples/jsm/lines/Wireframe.js +2 -2
- package/examples/jsm/lines/WireframeGeometry2.js +1 -1
- package/examples/jsm/lines/webgpu/LineSegments2.js +1 -1
- package/examples/jsm/lines/webgpu/Wireframe.js +1 -1
- package/examples/jsm/loaders/3DMLoader.js +5 -4
- package/examples/jsm/loaders/3MFLoader.js +3 -3
- package/examples/jsm/loaders/AMFLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +27 -4029
- package/examples/jsm/loaders/DDSLoader.js +1 -1
- package/examples/jsm/loaders/DRACOLoader.js +73 -22
- package/examples/jsm/loaders/EXRLoader.js +692 -53
- package/examples/jsm/loaders/FBXLoader.js +237 -39
- package/examples/jsm/loaders/FontLoader.js +23 -5
- package/examples/jsm/loaders/GCodeLoader.js +34 -8
- package/examples/jsm/loaders/GLTFLoader.js +159 -185
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +5 -5
- package/examples/jsm/loaders/HDRLoader.js +485 -0
- package/examples/jsm/loaders/KMZLoader.js +5 -5
- package/examples/jsm/loaders/KTX2Loader.js +162 -53
- package/examples/jsm/loaders/KTXLoader.js +2 -2
- package/examples/jsm/loaders/LDrawLoader.js +41 -50
- package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
- package/examples/jsm/loaders/LUTCubeLoader.js +1 -1
- package/examples/jsm/loaders/LWOLoader.js +9 -41
- package/examples/jsm/loaders/MaterialXLoader.js +22 -5
- package/examples/jsm/loaders/NRRDLoader.js +2 -2
- package/examples/jsm/loaders/OBJLoader.js +1 -1
- package/examples/jsm/loaders/PCDLoader.js +4 -2
- package/examples/jsm/loaders/PDBLoader.js +1 -1
- package/examples/jsm/loaders/RGBELoader.js +7 -473
- package/examples/jsm/loaders/SVGLoader.js +4 -4
- package/examples/jsm/loaders/TDSLoader.js +0 -2
- package/examples/jsm/loaders/TGALoader.js +0 -2
- package/examples/jsm/loaders/TTFLoader.js +4 -4
- package/examples/jsm/loaders/USDLoader.js +100 -40
- package/examples/jsm/loaders/UltraHDRLoader.js +287 -162
- package/examples/jsm/loaders/VOXLoader.js +660 -117
- package/examples/jsm/loaders/VRMLLoader.js +79 -2
- package/examples/jsm/loaders/VTKLoader.js +42 -25
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1 -1
- package/examples/jsm/loaders/usd/USDAParser.js +450 -363
- package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
- package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/ColorSpaces.js +19 -1
- package/examples/jsm/math/ConvexHull.js +3 -3
- package/examples/jsm/math/ImprovedNoise.js +1 -1
- package/examples/jsm/math/Lut.js +2 -2
- package/examples/jsm/math/Octree.js +131 -1
- package/examples/jsm/math/SimplexNoise.js +1 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +1 -1
- package/examples/jsm/misc/ProgressiveLightMap.js +9 -3
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +7 -1
- package/examples/jsm/misc/RollerCoaster.js +42 -4
- package/examples/jsm/misc/TubePainter.js +383 -40
- package/examples/jsm/misc/Volume.js +1 -2
- package/examples/jsm/misc/VolumeSlice.js +0 -1
- package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
- package/examples/jsm/modifiers/TessellateModifier.js +1 -1
- package/examples/jsm/objects/LensflareMesh.js +1 -1
- package/examples/jsm/objects/Reflector.js +73 -25
- package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
- package/examples/jsm/objects/Sky.js +91 -7
- package/examples/jsm/objects/SkyMesh.js +151 -17
- package/examples/jsm/objects/Water.js +7 -6
- package/examples/jsm/objects/Water2.js +5 -3
- package/examples/jsm/objects/WaterMesh.js +11 -13
- package/examples/jsm/physics/AmmoPhysics.js +12 -7
- package/examples/jsm/physics/JoltPhysics.js +10 -6
- package/examples/jsm/physics/RapierPhysics.js +9 -5
- package/examples/jsm/postprocessing/EffectComposer.js +7 -5
- package/examples/jsm/postprocessing/GlitchPass.js +2 -2
- package/examples/jsm/postprocessing/OutlinePass.js +1 -1
- package/examples/jsm/postprocessing/OutputPass.js +9 -0
- package/examples/jsm/postprocessing/RenderPass.js +10 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
- package/examples/jsm/postprocessing/SSRPass.js +37 -8
- package/examples/jsm/postprocessing/UnrealBloomPass.js +56 -24
- package/examples/jsm/renderers/CSS2DRenderer.js +16 -5
- package/examples/jsm/renderers/CSS3DRenderer.js +8 -7
- package/examples/jsm/renderers/Projector.js +246 -28
- package/examples/jsm/renderers/SVGRenderer.js +175 -61
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +1 -1
- package/examples/jsm/shaders/AfterimageShader.js +1 -1
- package/examples/jsm/shaders/BleachBypassShader.js +1 -1
- package/examples/jsm/shaders/BokehShader.js +1 -1
- package/examples/jsm/shaders/BokehShader2.js +1 -1
- package/examples/jsm/shaders/DotScreenShader.js +1 -1
- package/examples/jsm/shaders/FocusShader.js +1 -1
- package/examples/jsm/shaders/GTAOShader.js +21 -8
- package/examples/jsm/shaders/HalftoneShader.js +12 -1
- package/examples/jsm/shaders/KaleidoShader.js +1 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +8 -4
- package/examples/jsm/shaders/SAOShader.js +17 -4
- package/examples/jsm/shaders/SSAOShader.js +11 -1
- package/examples/jsm/shaders/SSRShader.js +7 -6
- package/examples/jsm/shaders/SepiaShader.js +1 -1
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +1 -1
- package/examples/jsm/shaders/TriangleBlurShader.js +1 -1
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +3 -5
- package/examples/jsm/shaders/VignetteShader.js +1 -1
- package/examples/jsm/transpiler/AST.js +44 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +85 -25
- package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
- package/examples/jsm/transpiler/TSLEncoder.js +52 -10
- package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
- package/examples/jsm/transpiler/WGSLEncoder.js +51 -0
- package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +36 -24
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
- package/examples/jsm/tsl/display/AnamorphicNode.js +40 -5
- package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
- package/examples/jsm/tsl/display/BloomNode.js +23 -9
- package/examples/jsm/tsl/display/CRT.js +150 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +5 -37
- package/examples/jsm/tsl/display/DenoiseNode.js +3 -1
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +446 -90
- package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
- package/examples/jsm/tsl/display/FSR1Node.js +477 -0
- package/examples/jsm/tsl/display/FXAANode.js +2 -2
- package/examples/jsm/tsl/display/GTAONode.js +59 -9
- package/examples/jsm/tsl/display/GaussianBlurNode.js +68 -35
- package/examples/jsm/tsl/display/GodraysNode.js +615 -0
- package/examples/jsm/tsl/display/LensflareNode.js +1 -1
- package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
- package/examples/jsm/tsl/display/OutlineNode.js +81 -20
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
- package/examples/jsm/tsl/display/PixelationPassNode.js +7 -6
- package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
- package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
- package/examples/jsm/tsl/display/SMAANode.js +2 -2
- package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
- package/examples/jsm/tsl/display/SSGINode.js +638 -0
- package/examples/jsm/tsl/display/SSRNode.js +186 -69
- package/examples/jsm/tsl/display/SSSNode.js +490 -0
- package/examples/jsm/tsl/display/Shape.js +29 -0
- package/examples/jsm/tsl/display/SharpenNode.js +283 -0
- package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
- package/examples/jsm/tsl/display/TAAUNode.js +835 -0
- package/examples/jsm/tsl/display/TRAANode.js +381 -75
- package/examples/jsm/tsl/display/TransitionNode.js +1 -1
- package/examples/jsm/tsl/display/boxBlur.js +65 -0
- package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
- package/examples/jsm/tsl/display/hashBlur.js +16 -18
- package/examples/jsm/tsl/display/radialBlur.js +68 -0
- package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +21 -1
- package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
- package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
- package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
- package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
- package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
- package/examples/jsm/tsl/math/Bayer.js +53 -3
- package/examples/jsm/utils/BufferGeometryUtils.js +3 -4
- package/examples/jsm/utils/ColorUtils.js +76 -0
- package/examples/jsm/utils/LDrawUtils.js +1 -1
- package/examples/jsm/utils/ShadowMapViewer.js +24 -10
- package/examples/jsm/utils/ShadowMapViewerGPU.js +13 -6
- package/examples/jsm/utils/SkeletonUtils.js +14 -8
- package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
- package/examples/jsm/webxr/OculusHandModel.js +1 -1
- package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
- package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
- package/examples/jsm/webxr/XRHandModelFactory.js +4 -7
- package/package.json +27 -38
- package/src/Three.Core.js +7 -3
- package/src/Three.TSL.js +61 -16
- package/src/Three.WebGPU.Nodes.js +7 -0
- package/src/Three.WebGPU.js +11 -0
- package/src/Three.js +1 -0
- package/src/animation/AnimationAction.js +12 -2
- package/src/animation/AnimationClip.js +21 -5
- package/src/animation/AnimationMixer.js +9 -3
- package/src/animation/AnimationObjectGroup.js +2 -1
- package/src/animation/AnimationUtils.js +1 -12
- package/src/animation/KeyframeTrack.js +54 -14
- package/src/animation/PropertyBinding.js +12 -11
- package/src/animation/PropertyMixer.js +4 -4
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
- package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
- package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
- package/src/audio/Audio.js +11 -10
- package/src/audio/AudioContext.js +2 -2
- package/src/audio/AudioListener.js +5 -3
- package/src/audio/PositionalAudio.js +1 -1
- package/src/cameras/Camera.js +32 -2
- package/src/cameras/CubeCamera.js +20 -0
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/cameras/StereoCamera.js +2 -2
- package/src/constants.js +100 -7
- package/src/core/BufferAttribute.js +13 -1
- package/src/core/BufferGeometry.js +24 -12
- package/src/core/Clock.js +7 -0
- package/src/core/EventDispatcher.js +1 -1
- package/src/core/InterleavedBuffer.js +1 -1
- package/src/core/InterleavedBufferAttribute.js +3 -2
- package/src/core/Object3D.js +55 -6
- package/src/core/Raycaster.js +4 -3
- package/src/core/RenderTarget.js +14 -5
- package/src/extras/Controls.js +5 -4
- package/src/extras/DataUtils.js +2 -1
- package/src/extras/Earcut.js +6 -0
- package/src/extras/ImageUtils.js +2 -2
- package/src/extras/PMREMGenerator.js +259 -57
- package/src/extras/TextureUtils.js +6 -1
- package/src/extras/core/Curve.js +2 -1
- package/src/extras/core/Interpolations.js +7 -1
- package/src/extras/core/ShapePath.js +4 -4
- package/src/extras/curves/CatmullRomCurve3.js +3 -2
- package/src/extras/lib/earcut.js +8 -8
- package/src/geometries/BoxGeometry.js +1 -0
- package/src/geometries/CapsuleGeometry.js +1 -0
- package/src/geometries/CircleGeometry.js +1 -0
- package/src/geometries/ConeGeometry.js +1 -0
- package/src/geometries/CylinderGeometry.js +1 -0
- package/src/geometries/DodecahedronGeometry.js +1 -0
- package/src/geometries/ExtrudeGeometry.js +10 -8
- package/src/geometries/IcosahedronGeometry.js +1 -0
- package/src/geometries/LatheGeometry.js +1 -0
- package/src/geometries/OctahedronGeometry.js +1 -0
- package/src/geometries/PlaneGeometry.js +1 -0
- package/src/geometries/PolyhedronGeometry.js +1 -1
- package/src/geometries/RingGeometry.js +1 -0
- package/src/geometries/ShapeGeometry.js +1 -0
- package/src/geometries/SphereGeometry.js +1 -0
- package/src/geometries/TetrahedronGeometry.js +1 -0
- package/src/geometries/TorusGeometry.js +9 -3
- package/src/geometries/TorusKnotGeometry.js +1 -0
- package/src/geometries/TubeGeometry.js +1 -0
- package/src/helpers/CameraHelper.js +4 -1
- package/src/helpers/DirectionalLightHelper.js +4 -1
- package/src/helpers/HemisphereLightHelper.js +3 -0
- package/src/helpers/PointLightHelper.js +1 -25
- package/src/helpers/SpotLightHelper.js +3 -0
- package/src/lights/DirectionalLight.js +13 -0
- package/src/lights/HemisphereLight.js +10 -0
- package/src/lights/Light.js +1 -11
- package/src/lights/LightProbe.js +0 -15
- package/src/lights/LightShadow.js +15 -6
- package/src/lights/PointLight.js +15 -0
- package/src/lights/PointLightShadow.js +0 -86
- package/src/lights/SpotLight.js +22 -1
- package/src/lights/webgpu/IESSpotLight.js +2 -1
- package/src/lights/webgpu/ProjectorLight.js +1 -1
- package/src/loaders/AnimationLoader.js +2 -1
- package/src/loaders/AudioLoader.js +13 -2
- package/src/loaders/BufferGeometryLoader.js +2 -2
- package/src/loaders/Cache.js +30 -2
- package/src/loaders/DataTextureLoader.js +6 -4
- package/src/loaders/FileLoader.js +4 -4
- package/src/loaders/ImageBitmapLoader.js +17 -13
- package/src/loaders/ImageLoader.js +1 -1
- package/src/loaders/Loader.js +9 -3
- package/src/loaders/LoadingManager.js +25 -3
- package/src/loaders/MaterialLoader.js +6 -4
- package/src/loaders/ObjectLoader.js +57 -17
- package/src/loaders/TextureLoader.js +1 -1
- package/src/loaders/nodes/NodeLoader.js +5 -4
- package/src/loaders/nodes/NodeObjectLoader.js +18 -0
- package/src/materials/Material.js +18 -3
- package/src/materials/MeshBasicMaterial.js +1 -0
- package/src/materials/MeshDepthMaterial.js +1 -0
- package/src/materials/MeshDistanceMaterial.js +1 -1
- package/src/materials/MeshLambertMaterial.js +11 -1
- package/src/materials/MeshMatcapMaterial.js +22 -0
- package/src/materials/MeshNormalMaterial.js +1 -0
- package/src/materials/MeshPhongMaterial.js +11 -1
- package/src/materials/MeshPhysicalMaterial.js +2 -1
- package/src/materials/MeshStandardMaterial.js +8 -7
- package/src/materials/MeshToonMaterial.js +2 -1
- package/src/materials/PointsMaterial.js +1 -1
- package/src/materials/ShaderMaterial.js +22 -3
- package/src/materials/nodes/Line2NodeMaterial.js +36 -9
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +5 -2
- package/src/materials/nodes/MeshSSSNodeMaterial.js +1 -1
- package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -4
- package/src/materials/nodes/NodeMaterial.js +95 -35
- package/src/materials/nodes/PointsNodeMaterial.js +81 -28
- package/src/materials/nodes/SpriteNodeMaterial.js +3 -15
- package/src/materials/nodes/manager/NodeMaterialObserver.js +194 -88
- package/src/math/Color.js +6 -5
- package/src/math/ColorManagement.js +9 -3
- package/src/math/Cylindrical.js +1 -1
- package/src/math/Euler.js +2 -1
- package/src/math/Line3.js +6 -5
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- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +8 -12
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- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +152 -59
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- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +1 -1
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- package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +1 -1
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- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +221 -190
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +12 -2
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +1 -1
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- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -2
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +4 -1
- package/src/renderers/shaders/ShaderLib/{distanceRGBA.glsl.js → distance.glsl.js} +1 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +1 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -9
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- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib.js +7 -6
- package/src/renderers/shaders/UniformsLib.js +8 -5
- package/src/renderers/shaders/UniformsUtils.js +52 -9
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- package/src/renderers/webgl/WebGLBufferRenderer.js +0 -32
- package/src/renderers/webgl/WebGLCapabilities.js +11 -5
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- package/src/renderers/webgl/WebGLExtensions.js +2 -25
- package/src/renderers/webgl/WebGLGeometries.js +10 -7
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +0 -32
- package/src/renderers/webgl/WebGLInfo.js +3 -1
- package/src/renderers/webgl/WebGLLights.js +18 -1
- package/src/renderers/webgl/WebGLMaterials.js +24 -13
- package/src/renderers/webgl/WebGLObjects.js +3 -1
- package/src/renderers/webgl/WebGLOutput.js +270 -0
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- package/src/renderers/webgl/WebGLPrograms.js +65 -52
- package/src/renderers/webgl/WebGLRenderLists.js +15 -0
- package/src/renderers/webgl/WebGLRenderStates.js +13 -2
- package/src/renderers/webgl/WebGLShadowMap.js +191 -26
- package/src/renderers/webgl/WebGLState.js +79 -40
- package/src/renderers/webgl/WebGLTextures.js +234 -68
- package/src/renderers/webgl/WebGLUniforms.js +40 -3
- package/src/renderers/webgl/WebGLUniformsGroups.js +24 -3
- package/src/renderers/webgl/WebGLUtils.js +8 -3
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- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +0 -41
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- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +53 -19
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +25 -0
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +2 -3
- package/src/renderers/webgl-fallback/utils/WebGLState.js +229 -11
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +237 -72
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +56 -27
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +8 -3
- package/src/renderers/webgpu/WebGPUBackend.js +403 -253
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +2 -1
- package/src/renderers/webgpu/WebGPURenderer.js +5 -3
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- package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
- package/src/renderers/webgpu/utils/WebGPUConstants.js +17 -2
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +111 -54
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +155 -205
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +407 -149
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +36 -13
- package/src/renderers/webgpu/utils/WebGPUUtils.js +55 -13
- package/src/renderers/webxr/WebXRController.js +12 -0
- package/src/renderers/webxr/WebXRManager.js +45 -29
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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fragmentShader: /* glsl */`
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varying vec2 vUv;
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uniform sampler2D tInput;
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void main() {
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/**
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*
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* First pass:
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*
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* The depth map is blurred along radial lines towards the "sun". The
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* output is written to a temporary render target (I used a 1/4 sized
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* target).
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*
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*
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*/
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const GodRaysGenerateShader = {
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name: 'GodRaysGenerateShader',
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uniforms: {
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tInput: {
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value: null
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fStepSize: {
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vSunPositionScreenSpace: {
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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#define TAPS_PER_PASS 6.0
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varying vec2 vUv;
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uniform sampler2D tInput;
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uniform vec3 vSunPositionScreenSpace;
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uniform float fStepSize; // filter step size
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void main() {
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vec2 delta = vSunPositionScreenSpace.xy - vUv;
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float dist = length( delta );
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vec2 stepv = fStepSize * delta / dist;
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// Number of iterations between pixel and sun
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float iters = dist/fStepSize;
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vec2 uv = vUv.xy;
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float col = 0.0;
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// This breaks ANGLE in Chrome 22
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// - see http://code.google.com/p/chromium/issues/detail?id=153105
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/*
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// Unrolling didn't do much on my hardware (ATI Mobility Radeon 3450),
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// so i've just left the loop
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"for ( float i = 0.0; i < TAPS_PER_PASS; i += 1.0 ) {",
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// Accumulate samples, making sure we don't walk past the light source.
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// The check for uv.y < 1 would not be necessary with "border" UV wrap
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// mode, with a black border color. I don't think this is currently
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// exposed by three.js. As a result there might be artifacts when the
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// sun is to the left, right or bottom of screen as these cases are
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// not specifically handled.
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" col += ( i <= iters && uv.y < 1.0 ? texture2D( tInput, uv ).r : 0.0 );",
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" uv += stepv;",
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"}",
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*/
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// Unrolling loop manually makes it work in ANGLE
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float f = min( 1.0, max( vSunPositionScreenSpace.z / 1000.0, 0.0 ) ); // used to fade out godrays
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if ( 0.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
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uv += stepv;
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if ( 1.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
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uv += stepv;
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if ( 2.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
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uv += stepv;
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if ( 3.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
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uv += stepv;
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if ( 4.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
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uv += stepv;
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if ( 5.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
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uv += stepv;
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// Should technically be dividing by 'iters but 'TAPS_PER_PASS' smooths out
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// objectionable artifacts, in particular near the sun position. The side
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|
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// effect is that the result is darker than it should be around the sun, as
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|
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// TAPS_PER_PASS is greater than the number of samples actually accumulated.
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|
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// When the result is inverted (in the shader 'godrays_combine this produces
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// a slight bright spot at the position of the sun, even when it is occluded.
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gl_FragColor = vec4( col/TAPS_PER_PASS );
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|
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gl_FragColor.a = 1.0;
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|
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}`
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};
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/**
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|
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* Additively applies god rays from texture tGodRays to a background (tColors).
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|
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* fGodRayIntensity attenuates the god rays.
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|
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*
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|
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* @constant
|
|
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|
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* @type {ShaderMaterial~Shader}
|
|
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|
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*/
|
|
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|
-
const GodRaysCombineShader = {
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|
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|
|
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|
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name: 'GodRaysCombineShader',
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|
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|
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uniforms: {
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|
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|
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|
|
215
|
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tColors: {
|
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|
-
value: null
|
|
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|
-
},
|
|
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|
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|
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|
-
tGodRays: {
|
|
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|
-
value: null
|
|
221
|
-
},
|
|
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|
-
|
|
223
|
-
fGodRayIntensity: {
|
|
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|
-
value: 0.69
|
|
225
|
-
}
|
|
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|
-
|
|
227
|
-
},
|
|
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|
-
|
|
229
|
-
vertexShader: /* glsl */`
|
|
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|
-
|
|
231
|
-
varying vec2 vUv;
|
|
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|
-
|
|
233
|
-
void main() {
|
|
234
|
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|
|
235
|
-
vUv = uv;
|
|
236
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
237
|
-
|
|
238
|
-
}`,
|
|
239
|
-
|
|
240
|
-
fragmentShader: /* glsl */`
|
|
241
|
-
|
|
242
|
-
varying vec2 vUv;
|
|
243
|
-
|
|
244
|
-
uniform sampler2D tColors;
|
|
245
|
-
uniform sampler2D tGodRays;
|
|
246
|
-
|
|
247
|
-
uniform float fGodRayIntensity;
|
|
248
|
-
|
|
249
|
-
void main() {
|
|
250
|
-
|
|
251
|
-
// Since THREE.MeshDepthMaterial renders foreground objects white and background
|
|
252
|
-
// objects black, the god-rays will be white streaks. Therefore value is inverted
|
|
253
|
-
// before being combined with tColors
|
|
254
|
-
|
|
255
|
-
gl_FragColor = texture2D( tColors, vUv ) + fGodRayIntensity * vec4( 1.0 - texture2D( tGodRays, vUv ).r );
|
|
256
|
-
gl_FragColor.a = 1.0;
|
|
257
|
-
|
|
258
|
-
}`
|
|
259
|
-
|
|
260
|
-
};
|
|
261
|
-
|
|
262
|
-
|
|
263
|
-
/**
|
|
264
|
-
* A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
|
|
265
|
-
* cheaper/faster/simpler to implement this as a simple sun sprite.
|
|
266
|
-
*
|
|
267
|
-
* @constant
|
|
268
|
-
* @type {Object}
|
|
269
|
-
*/
|
|
270
|
-
const GodRaysFakeSunShader = {
|
|
271
|
-
|
|
272
|
-
name: 'GodRaysFakeSunShader',
|
|
273
|
-
|
|
274
|
-
uniforms: {
|
|
275
|
-
|
|
276
|
-
vSunPositionScreenSpace: {
|
|
277
|
-
value: new Vector3()
|
|
278
|
-
},
|
|
279
|
-
|
|
280
|
-
fAspect: {
|
|
281
|
-
value: 1.0
|
|
282
|
-
},
|
|
283
|
-
|
|
284
|
-
sunColor: {
|
|
285
|
-
value: new Color( 0xffee00 )
|
|
286
|
-
},
|
|
287
|
-
|
|
288
|
-
bgColor: {
|
|
289
|
-
value: new Color( 0x000000 )
|
|
290
|
-
}
|
|
291
|
-
|
|
292
|
-
},
|
|
293
|
-
|
|
294
|
-
vertexShader: /* glsl */`
|
|
295
|
-
|
|
296
|
-
varying vec2 vUv;
|
|
297
|
-
|
|
298
|
-
void main() {
|
|
299
|
-
|
|
300
|
-
vUv = uv;
|
|
301
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
302
|
-
|
|
303
|
-
}`,
|
|
304
|
-
|
|
305
|
-
fragmentShader: /* glsl */`
|
|
306
|
-
|
|
307
|
-
varying vec2 vUv;
|
|
308
|
-
|
|
309
|
-
uniform vec3 vSunPositionScreenSpace;
|
|
310
|
-
uniform float fAspect;
|
|
311
|
-
|
|
312
|
-
uniform vec3 sunColor;
|
|
313
|
-
uniform vec3 bgColor;
|
|
314
|
-
|
|
315
|
-
void main() {
|
|
316
|
-
|
|
317
|
-
vec2 diff = vUv - vSunPositionScreenSpace.xy;
|
|
318
|
-
|
|
319
|
-
// Correct for aspect ratio
|
|
320
|
-
|
|
321
|
-
diff.x *= fAspect;
|
|
322
|
-
|
|
323
|
-
float prop = clamp( length( diff ) / 0.5, 0.0, 1.0 );
|
|
324
|
-
prop = 0.35 * pow( 1.0 - prop, 3.0 );
|
|
325
|
-
|
|
326
|
-
gl_FragColor.xyz = ( vSunPositionScreenSpace.z > 0.0 ) ? mix( sunColor, bgColor, 1.0 - prop ) : bgColor;
|
|
327
|
-
gl_FragColor.w = 1.0;
|
|
328
|
-
|
|
329
|
-
}`
|
|
330
|
-
|
|
331
|
-
};
|
|
332
|
-
|
|
333
|
-
export { GodRaysDepthMaskShader, GodRaysGenerateShader, GodRaysCombineShader, GodRaysFakeSunShader };
|
|
@@ -1,144 +0,0 @@
|
|
|
1
|
-
import { UVMapping } from '../../constants.js';
|
|
2
|
-
import { Euler } from '../../math/Euler.js';
|
|
3
|
-
import { Matrix4 } from '../../math/Matrix4.js';
|
|
4
|
-
import Node from '../core/Node.js';
|
|
5
|
-
import { renderGroup } from '../core/UniformGroupNode.js';
|
|
6
|
-
import { nodeImmutable, uniform } from '../tsl/TSLBase.js';
|
|
7
|
-
import { reference } from './ReferenceNode.js';
|
|
8
|
-
|
|
9
|
-
const _e1 = /*@__PURE__*/ new Euler();
|
|
10
|
-
const _m1 = /*@__PURE__*/ new Matrix4();
|
|
11
|
-
|
|
12
|
-
/**
|
|
13
|
-
* This module allows access to a collection of scene properties. The following predefined TSL objects
|
|
14
|
-
* are available for easier use:
|
|
15
|
-
*
|
|
16
|
-
* - `backgroundBlurriness`: A node that represents the scene's background blurriness.
|
|
17
|
-
* - `backgroundIntensity`: A node that represents the scene's background intensity.
|
|
18
|
-
* - `backgroundRotation`: A node that represents the scene's background rotation.
|
|
19
|
-
*
|
|
20
|
-
* @augments Node
|
|
21
|
-
*/
|
|
22
|
-
class SceneNode extends Node {
|
|
23
|
-
|
|
24
|
-
static get type() {
|
|
25
|
-
|
|
26
|
-
return 'SceneNode';
|
|
27
|
-
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
/**
|
|
31
|
-
* Constructs a new scene node.
|
|
32
|
-
*
|
|
33
|
-
* @param {('backgroundBlurriness'|'backgroundIntensity'|'backgroundRotation')} scope - The scope defines the type of scene property that is accessed.
|
|
34
|
-
* @param {?Scene} [scene=null] - A reference to the scene.
|
|
35
|
-
*/
|
|
36
|
-
constructor( scope = SceneNode.BACKGROUND_BLURRINESS, scene = null ) {
|
|
37
|
-
|
|
38
|
-
super();
|
|
39
|
-
|
|
40
|
-
/**
|
|
41
|
-
* The scope defines the type of scene property that is accessed.
|
|
42
|
-
*
|
|
43
|
-
* @type {('backgroundBlurriness'|'backgroundIntensity'|'backgroundRotation')}
|
|
44
|
-
*/
|
|
45
|
-
this.scope = scope;
|
|
46
|
-
|
|
47
|
-
/**
|
|
48
|
-
* A reference to the scene that is going to be accessed.
|
|
49
|
-
*
|
|
50
|
-
* @type {?Scene}
|
|
51
|
-
* @default null
|
|
52
|
-
*/
|
|
53
|
-
this.scene = scene;
|
|
54
|
-
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
/**
|
|
58
|
-
* Depending on the scope, the method returns a different type of node that represents
|
|
59
|
-
* the respective scene property.
|
|
60
|
-
*
|
|
61
|
-
* @param {NodeBuilder} builder - The current node builder.
|
|
62
|
-
* @return {Node} The output node.
|
|
63
|
-
*/
|
|
64
|
-
setup( builder ) {
|
|
65
|
-
|
|
66
|
-
const scope = this.scope;
|
|
67
|
-
const scene = this.scene !== null ? this.scene : builder.scene;
|
|
68
|
-
|
|
69
|
-
let output;
|
|
70
|
-
|
|
71
|
-
if ( scope === SceneNode.BACKGROUND_BLURRINESS ) {
|
|
72
|
-
|
|
73
|
-
output = reference( 'backgroundBlurriness', 'float', scene );
|
|
74
|
-
|
|
75
|
-
} else if ( scope === SceneNode.BACKGROUND_INTENSITY ) {
|
|
76
|
-
|
|
77
|
-
output = reference( 'backgroundIntensity', 'float', scene );
|
|
78
|
-
|
|
79
|
-
} else if ( scope === SceneNode.BACKGROUND_ROTATION ) {
|
|
80
|
-
|
|
81
|
-
output = uniform( 'mat4' ).setName( 'backgroundRotation' ).setGroup( renderGroup ).onRenderUpdate( () => {
|
|
82
|
-
|
|
83
|
-
const background = scene.background;
|
|
84
|
-
|
|
85
|
-
if ( background !== null && background.isTexture && background.mapping !== UVMapping ) {
|
|
86
|
-
|
|
87
|
-
_e1.copy( scene.backgroundRotation );
|
|
88
|
-
|
|
89
|
-
// accommodate left-handed frame
|
|
90
|
-
_e1.x *= - 1; _e1.y *= - 1; _e1.z *= - 1;
|
|
91
|
-
|
|
92
|
-
_m1.makeRotationFromEuler( _e1 );
|
|
93
|
-
|
|
94
|
-
} else {
|
|
95
|
-
|
|
96
|
-
_m1.identity();
|
|
97
|
-
|
|
98
|
-
}
|
|
99
|
-
|
|
100
|
-
return _m1;
|
|
101
|
-
|
|
102
|
-
} );
|
|
103
|
-
|
|
104
|
-
} else {
|
|
105
|
-
|
|
106
|
-
console.error( 'THREE.SceneNode: Unknown scope:', scope );
|
|
107
|
-
|
|
108
|
-
}
|
|
109
|
-
|
|
110
|
-
return output;
|
|
111
|
-
|
|
112
|
-
}
|
|
113
|
-
|
|
114
|
-
}
|
|
115
|
-
|
|
116
|
-
SceneNode.BACKGROUND_BLURRINESS = 'backgroundBlurriness';
|
|
117
|
-
SceneNode.BACKGROUND_INTENSITY = 'backgroundIntensity';
|
|
118
|
-
SceneNode.BACKGROUND_ROTATION = 'backgroundRotation';
|
|
119
|
-
|
|
120
|
-
export default SceneNode;
|
|
121
|
-
|
|
122
|
-
/**
|
|
123
|
-
* TSL object that represents the scene's background blurriness.
|
|
124
|
-
*
|
|
125
|
-
* @tsl
|
|
126
|
-
* @type {SceneNode}
|
|
127
|
-
*/
|
|
128
|
-
export const backgroundBlurriness = /*@__PURE__*/ nodeImmutable( SceneNode, SceneNode.BACKGROUND_BLURRINESS );
|
|
129
|
-
|
|
130
|
-
/**
|
|
131
|
-
* TSL object that represents the scene's background intensity.
|
|
132
|
-
*
|
|
133
|
-
* @tsl
|
|
134
|
-
* @type {SceneNode}
|
|
135
|
-
*/
|
|
136
|
-
export const backgroundIntensity = /*@__PURE__*/ nodeImmutable( SceneNode, SceneNode.BACKGROUND_INTENSITY );
|
|
137
|
-
|
|
138
|
-
/**
|
|
139
|
-
* TSL object that represents the scene's background rotation.
|
|
140
|
-
*
|
|
141
|
-
* @tsl
|
|
142
|
-
* @type {SceneNode}
|
|
143
|
-
*/
|
|
144
|
-
export const backgroundRotation = /*@__PURE__*/ nodeImmutable( SceneNode, SceneNode.BACKGROUND_ROTATION );
|