rhodonite 0.4.2 → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (284) hide show
  1. package/VERSION-FILE +2 -2
  2. package/dist/esm/effekseer/EffekseerComponent.d.ts +52 -45
  3. package/dist/esm/effekseer/main.d.ts +6 -6
  4. package/dist/esm/foundation/cameras/AbstractCameraController.d.ts +14 -14
  5. package/dist/esm/foundation/cameras/ICameraController.d.ts +9 -9
  6. package/dist/esm/foundation/cameras/OrbitCameraController.d.ts +128 -123
  7. package/dist/esm/foundation/cameras/WalkThroughCameraController.d.ts +75 -75
  8. package/dist/esm/foundation/components/AnimationComponent.d.ts +81 -94
  9. package/dist/esm/foundation/components/BlendShapeComponent.d.ts +14 -14
  10. package/dist/esm/foundation/components/CameraComponent.d.ts +116 -116
  11. package/dist/esm/foundation/components/CameraControllerComponent.d.ts +16 -16
  12. package/dist/esm/foundation/components/LightComponent.d.ts +28 -28
  13. package/dist/esm/foundation/components/MeshComponent.d.ts +50 -50
  14. package/dist/esm/foundation/components/MeshRendererComponent.d.ts +57 -57
  15. package/dist/esm/foundation/components/PhysicsComponent.d.ts +12 -12
  16. package/dist/esm/foundation/components/SceneGraphComponent.d.ts +114 -81
  17. package/dist/esm/foundation/components/SkeletalComponent.d.ts +50 -50
  18. package/dist/esm/foundation/components/TransformComponent.d.ts +91 -91
  19. package/dist/esm/foundation/components/WellKnownComponentTIDs.d.ts +16 -16
  20. package/dist/esm/foundation/core/Component.d.ts +216 -216
  21. package/dist/esm/foundation/core/ComponentRepository.d.ts +59 -59
  22. package/dist/esm/foundation/core/Config.d.ts +20 -19
  23. package/dist/esm/foundation/core/Entity.d.ts +84 -84
  24. package/dist/esm/foundation/core/EntityRepository.d.ts +62 -62
  25. package/dist/esm/foundation/core/GlobalDataRepository.d.ts +32 -31
  26. package/dist/esm/foundation/core/MemoryManager.d.ts +29 -29
  27. package/dist/esm/foundation/core/RnObject.d.ts +96 -96
  28. package/dist/esm/foundation/definitions/AlphaMode.d.ts +15 -15
  29. package/dist/esm/foundation/definitions/AnimationAttribute.d.ts +13 -13
  30. package/dist/esm/foundation/definitions/AnimationInterpolation.d.ts +12 -12
  31. package/dist/esm/foundation/definitions/BasisCompressionType.d.ts +26 -26
  32. package/dist/esm/foundation/definitions/BoneDataType.d.ts +13 -13
  33. package/dist/esm/foundation/definitions/BufferUse.d.ts +13 -13
  34. package/dist/esm/foundation/definitions/CameraControllerType.d.ts +11 -11
  35. package/dist/esm/foundation/definitions/CameraType.d.ts +12 -12
  36. package/dist/esm/foundation/definitions/ComponentType.d.ts +32 -32
  37. package/dist/esm/foundation/definitions/CompositionType.d.ts +39 -38
  38. package/dist/esm/foundation/definitions/CompressionTextureType.d.ts +48 -48
  39. package/dist/esm/foundation/definitions/FileType.d.ts +17 -17
  40. package/dist/esm/foundation/definitions/GpuState.d.ts +10 -10
  41. package/dist/esm/foundation/definitions/HdriFormat.d.ts +10 -10
  42. package/dist/esm/foundation/definitions/LightType.d.ts +13 -13
  43. package/dist/esm/foundation/definitions/PixelFormat.d.ts +10 -10
  44. package/dist/esm/foundation/definitions/PrimitiveMode.d.ts +15 -15
  45. package/dist/esm/foundation/definitions/ProcessApproach.d.ts +19 -19
  46. package/dist/esm/foundation/definitions/ProcessStage.d.ts +18 -18
  47. package/dist/esm/foundation/definitions/RenderBufferTarget.d.ts +27 -27
  48. package/dist/esm/foundation/definitions/ShaderNode.d.ts +11 -11
  49. package/dist/esm/foundation/definitions/ShaderSemantics.d.ts +119 -119
  50. package/dist/esm/foundation/definitions/ShaderType.d.ts +13 -13
  51. package/dist/esm/foundation/definitions/ShaderVariableType.d.ts +11 -11
  52. package/dist/esm/foundation/definitions/ShaderVariableUpdateInterval.d.ts +12 -12
  53. package/dist/esm/foundation/definitions/ShadingModel.d.ts +12 -12
  54. package/dist/esm/foundation/definitions/ShadowMap.d.ts +11 -11
  55. package/dist/esm/foundation/definitions/TextureParameter.d.ts +37 -37
  56. package/dist/esm/foundation/definitions/VertexAttribute.d.ts +38 -38
  57. package/dist/esm/foundation/definitions/visibility.d.ts +12 -12
  58. package/dist/esm/foundation/enhanced_js_objects/Array.d.ts +15 -15
  59. package/dist/esm/foundation/exporter/Gltf2Exporter.d.ts +27 -22
  60. package/dist/esm/foundation/geometry/Frustum.d.ts +37 -37
  61. package/dist/esm/foundation/geometry/Mesh.d.ts +148 -124
  62. package/dist/esm/foundation/geometry/Plane.d.ts +30 -26
  63. package/dist/esm/foundation/geometry/Primitive.d.ts +78 -78
  64. package/dist/esm/foundation/geometry/Sphere.d.ts +12 -12
  65. package/dist/esm/foundation/gizmos/AABBGizmo.d.ts +29 -10
  66. package/dist/esm/foundation/gizmos/Gizmo.d.ts +39 -16
  67. package/dist/esm/foundation/gizmos/LocatorGizmo.d.ts +28 -0
  68. package/dist/esm/foundation/helpers/EntityHelper.d.ts +11 -11
  69. package/dist/esm/foundation/helpers/MaterialHelper.d.ts +173 -167
  70. package/dist/esm/foundation/helpers/MeshHelper.d.ts +4 -4
  71. package/dist/esm/foundation/helpers/RenderableHelper.d.ts +18 -18
  72. package/dist/esm/foundation/importer/AnimationAssigner.d.ts +16 -16
  73. package/dist/esm/foundation/importer/DrcPointCloudImporter.d.ts +69 -69
  74. package/dist/esm/foundation/importer/FormatDetector.d.ts +5 -5
  75. package/dist/esm/foundation/importer/Gltf1Importer.d.ts +45 -45
  76. package/dist/esm/foundation/importer/Gltf2Importer.d.ts +46 -46
  77. package/dist/esm/foundation/importer/GltfImporter.d.ts +57 -57
  78. package/dist/esm/foundation/importer/ILoaderExtension.d.ts +11 -11
  79. package/dist/esm/foundation/importer/ModelConverter.d.ts +78 -78
  80. package/dist/esm/foundation/importer/RhodoniteImportExtension.d.ts +9 -9
  81. package/dist/esm/foundation/importer/VRMImporter.d.ts +15 -15
  82. package/dist/esm/foundation/materials/core/AbstractMaterialNode.d.ts +124 -124
  83. package/dist/esm/foundation/materials/core/AbstractShaderNode.d.ts +33 -33
  84. package/dist/esm/foundation/materials/core/Material.d.ts +181 -149
  85. package/dist/esm/foundation/materials/core/ShaderGraphResolver.d.ts +16 -16
  86. package/dist/esm/foundation/materials/core/ShaderityUtility.d.ts +30 -32
  87. package/dist/esm/foundation/materials/nodes/AddShaderNode.d.ts +6 -6
  88. package/dist/esm/foundation/materials/nodes/AttributeNormalShaderNode.d.ts +4 -4
  89. package/dist/esm/foundation/materials/nodes/AttributePositionShaderNode.d.ts +4 -4
  90. package/dist/esm/foundation/materials/nodes/BlockBeginShaderNode.d.ts +9 -9
  91. package/dist/esm/foundation/materials/nodes/BlockEndShaderNode.d.ts +7 -7
  92. package/dist/esm/foundation/materials/nodes/ConstantVariableShaderNode.d.ts +7 -7
  93. package/dist/esm/foundation/materials/nodes/DotProductShaderNode.d.ts +6 -6
  94. package/dist/esm/foundation/materials/nodes/GreaterShaderNode.d.ts +6 -6
  95. package/dist/esm/foundation/materials/nodes/IfStatementShaderNode.d.ts +4 -4
  96. package/dist/esm/foundation/materials/nodes/MultiplyShaderNode.d.ts +6 -6
  97. package/dist/esm/foundation/materials/nodes/NormalMatrixShaderNode.d.ts +4 -4
  98. package/dist/esm/foundation/materials/nodes/NormalizeShaderNode.d.ts +6 -6
  99. package/dist/esm/foundation/materials/nodes/OutColorShaderNode.d.ts +4 -4
  100. package/dist/esm/foundation/materials/nodes/OutPositionShaderNode.d.ts +4 -4
  101. package/dist/esm/foundation/materials/nodes/ProjectionMatrixShaderNode.d.ts +4 -4
  102. package/dist/esm/foundation/materials/nodes/ScalarToVector4ShaderNode.d.ts +4 -4
  103. package/dist/esm/foundation/materials/nodes/TextureFetchMaterialNode.d.ts +6 -6
  104. package/dist/esm/foundation/materials/nodes/UniformDataShaderNode.d.ts +8 -8
  105. package/dist/esm/foundation/materials/nodes/VaryingInVariableShaderNode.d.ts +7 -7
  106. package/dist/esm/foundation/materials/nodes/VaryingOutVariableShaderNode.d.ts +7 -7
  107. package/dist/esm/foundation/materials/nodes/Vector3AndScalarToVector4ShaderNode.d.ts +4 -4
  108. package/dist/esm/foundation/materials/nodes/ViewMatrixShaderNode.d.ts +4 -4
  109. package/dist/esm/foundation/materials/nodes/WireframeMaterialNode.d.ts +4 -4
  110. package/dist/esm/foundation/materials/nodes/WorldMatrixShaderNode.d.ts +4 -4
  111. package/dist/esm/foundation/materials/singles/ClassicShadingSingleMaterialNode.d.ts +16 -16
  112. package/dist/esm/foundation/materials/singles/ColorGradingUsingLUTsSingleMaterialNode.d.ts +16 -16
  113. package/dist/esm/foundation/materials/singles/CustomSingleMaterialNode.d.ts +30 -31
  114. package/dist/esm/foundation/materials/singles/DepthEncodeSingleMaterialNode.d.ts +20 -20
  115. package/dist/esm/foundation/materials/singles/DetectHighLuminanceSingleMaterialNode.d.ts +16 -16
  116. package/dist/esm/foundation/materials/singles/EntityUIDOutputSingleMaterialNode.d.ts +11 -11
  117. package/dist/esm/foundation/materials/singles/EnvConstantSingleMaterialNode.d.ts +14 -14
  118. package/dist/esm/foundation/materials/singles/FXAA3QualitySingleMaterialNode.d.ts +11 -11
  119. package/dist/esm/foundation/materials/singles/FurnaceTestSingleMaterialNode.d.ts +17 -17
  120. package/dist/esm/foundation/materials/singles/GammaCorrectionSingleMaterialNode.d.ts +11 -11
  121. package/dist/esm/foundation/materials/singles/GaussianBlurForEncodedDepthSingleMaterialNode.d.ts +27 -27
  122. package/dist/esm/foundation/materials/singles/GaussianBlurSingleMaterialNode.d.ts +27 -27
  123. package/dist/esm/foundation/materials/singles/MToonSingleMaterialNode.d.ts +52 -52
  124. package/dist/esm/foundation/materials/singles/MatCapSingleMaterialNode.d.ts +14 -14
  125. package/dist/esm/foundation/materials/singles/PbrExtendedShadingSingleMaterialNode.d.ts +29 -29
  126. package/dist/esm/foundation/materials/singles/PbrShadingSingleMaterialNode.d.ts +36 -36
  127. package/dist/esm/foundation/materials/singles/ShaderitySingleMaterialNode.d.ts +17 -0
  128. package/dist/esm/foundation/materials/singles/ShadowMapDecodeClassicSingleMaterialNode.d.ts +41 -41
  129. package/dist/esm/foundation/materials/singles/SkinPbrShadingSingleMaterialNode.d.ts +26 -26
  130. package/dist/esm/foundation/materials/singles/SynthesizeHDRSingleMaterialNode.d.ts +39 -39
  131. package/dist/esm/foundation/materials/singles/VarianceShadowMapDecodeClassicSingleMaterialNode.d.ts +52 -52
  132. package/dist/esm/foundation/math/AABB.d.ts +34 -34
  133. package/dist/esm/foundation/math/AbstractMathNumber.d.ts +6 -6
  134. package/dist/esm/foundation/math/AbstractMatrix.d.ts +14 -14
  135. package/dist/esm/foundation/math/AbstractQuaternion.d.ts +25 -25
  136. package/dist/esm/foundation/math/AbstractVector.d.ts +21 -21
  137. package/dist/esm/foundation/math/ColorRgb.d.ts +26 -27
  138. package/dist/esm/foundation/math/ColorRgba.d.ts +25 -25
  139. package/dist/esm/foundation/math/IColor.d.ts +64 -64
  140. package/dist/esm/foundation/math/IMathNumber.d.ts +3 -3
  141. package/dist/esm/foundation/math/IMatrix.d.ts +226 -226
  142. package/dist/esm/foundation/math/IQuaternion.d.ts +64 -64
  143. package/dist/esm/foundation/math/IVector.d.ts +209 -209
  144. package/dist/esm/foundation/math/IdentityMatrix33.d.ts +40 -40
  145. package/dist/esm/foundation/math/IdentityMatrix44.d.ts +45 -45
  146. package/dist/esm/foundation/math/ImageUtil.d.ts +19 -19
  147. package/dist/esm/foundation/math/LogQuaternion.d.ts +12 -12
  148. package/dist/esm/foundation/math/MathClassUtil.d.ts +37 -37
  149. package/dist/esm/foundation/math/MathUtil.d.ts +55 -55
  150. package/dist/esm/foundation/math/Matrix22.d.ts +69 -69
  151. package/dist/esm/foundation/math/Matrix33.d.ts +86 -86
  152. package/dist/esm/foundation/math/Matrix44.d.ts +122 -122
  153. package/dist/esm/foundation/math/MutableColorRgb.d.ts +32 -33
  154. package/dist/esm/foundation/math/MutableColorRgba.d.ts +33 -33
  155. package/dist/esm/foundation/math/MutableMatrix22.d.ts +80 -80
  156. package/dist/esm/foundation/math/MutableMatrix33.d.ts +110 -110
  157. package/dist/esm/foundation/math/MutableMatrix44.d.ts +149 -149
  158. package/dist/esm/foundation/math/MutableQuaternion.d.ts +48 -48
  159. package/dist/esm/foundation/math/MutableScalar.d.ts +34 -34
  160. package/dist/esm/foundation/math/MutableVector2.d.ts +80 -75
  161. package/dist/esm/foundation/math/MutableVector3.d.ts +98 -94
  162. package/dist/esm/foundation/math/MutableVector4.d.ts +87 -85
  163. package/dist/esm/foundation/math/Quaternion.d.ts +53 -51
  164. package/dist/esm/foundation/math/Scalar.d.ts +40 -36
  165. package/dist/esm/foundation/math/Vector2.d.ts +140 -126
  166. package/dist/esm/foundation/math/Vector3.d.ts +166 -150
  167. package/dist/esm/foundation/math/Vector4.d.ts +146 -146
  168. package/dist/esm/foundation/math/VectorN.d.ts +5 -5
  169. package/dist/esm/foundation/math/raw/raw_extension.d.ts +59 -23
  170. package/dist/esm/foundation/memory/Accessor.d.ts +182 -182
  171. package/dist/esm/foundation/memory/Buffer.d.ts +37 -37
  172. package/dist/esm/foundation/memory/BufferView.d.ts +60 -60
  173. package/dist/esm/foundation/misc/Cache.d.ts +19 -0
  174. package/dist/esm/foundation/misc/DataUtil.d.ts +42 -38
  175. package/dist/esm/foundation/misc/EnumIO.d.ts +33 -33
  176. package/dist/esm/foundation/misc/Is.d.ts +26 -26
  177. package/dist/esm/foundation/misc/ManualCache.d.ts +30 -0
  178. package/dist/esm/foundation/misc/MiscUtil.d.ts +37 -30
  179. package/dist/esm/foundation/misc/Option.d.ts +72 -72
  180. package/dist/esm/foundation/misc/Result.d.ts +40 -40
  181. package/dist/esm/foundation/misc/RnPromise.d.ts +27 -27
  182. package/dist/esm/foundation/misc/Time.d.ts +16 -16
  183. package/dist/esm/foundation/physics/PhysicsStrategy.d.ts +2 -2
  184. package/dist/esm/foundation/physics/SphereCollider.d.ts +5 -5
  185. package/dist/esm/foundation/physics/VRMColliderGroup.d.ts +6 -6
  186. package/dist/esm/foundation/physics/VRMSpringBoneGroup.d.ts +14 -14
  187. package/dist/esm/foundation/physics/VRMSpringBonePhysicsStrategy.d.ts +39 -39
  188. package/dist/esm/foundation/renderer/CGAPIResourceRepository.d.ts +5 -5
  189. package/dist/esm/foundation/renderer/Expression.d.ts +21 -21
  190. package/dist/esm/foundation/renderer/FrameBuffer.d.ts +32 -32
  191. package/dist/esm/foundation/renderer/RenderPass.d.ts +113 -115
  192. package/dist/esm/foundation/system/EventPubSub.d.ts +19 -19
  193. package/dist/esm/foundation/system/ModuleManager.d.ts +10 -10
  194. package/dist/esm/foundation/system/System.d.ts +23 -23
  195. package/dist/esm/foundation/system/SystemState.d.ts +4 -4
  196. package/dist/esm/foundation/textures/AbstractTexture.d.ts +60 -60
  197. package/dist/esm/foundation/textures/CubeTexture.d.ts +33 -33
  198. package/dist/esm/foundation/textures/IRenderable.d.ts +10 -10
  199. package/dist/esm/foundation/textures/RenderBuffer.d.ts +23 -23
  200. package/dist/esm/foundation/textures/RenderTargetTexture.d.ts +39 -39
  201. package/dist/esm/foundation/textures/Texture.d.ts +90 -90
  202. package/dist/esm/foundation/textures/TextureDataFloat.d.ts +20 -18
  203. package/dist/esm/foundation/textures/VideoTexture.d.ts +63 -63
  204. package/dist/esm/index.d.ts +927 -917
  205. package/dist/esm/index.js +44596 -41597
  206. package/dist/esm/pbr/main.d.ts +5 -5
  207. package/dist/esm/sparkgear/SparkGearComponent.d.ts +54 -54
  208. package/dist/esm/sparkgear/main.d.ts +6 -6
  209. package/dist/esm/types/BasisTexture.d.ts +23 -23
  210. package/dist/esm/types/CommonTypes.d.ts +33 -29
  211. package/dist/esm/types/KTX2Texture.d.ts +67 -67
  212. package/dist/esm/types/RnM2.d.ts +329 -329
  213. package/dist/esm/types/TypeConverter.d.ts +1 -1
  214. package/dist/esm/types/TypeGenerators.d.ts +4 -4
  215. package/dist/esm/types/VRM.d.ts +160 -160
  216. package/dist/esm/types/glTF.d.ts +387 -385
  217. package/dist/esm/types/glTF1.d.ts +88 -88
  218. package/dist/esm/types/glTF2.d.ts +391 -338
  219. package/dist/esm/webgl/WebGLContextWrapper.d.ts +99 -99
  220. package/dist/esm/webgl/WebGLExtendedTypes.d.ts +14 -9
  221. package/dist/esm/webgl/WebGLExtension.d.ts +24 -24
  222. package/dist/esm/webgl/WebGLResourceRepository.d.ts +351 -221
  223. package/dist/esm/webgl/WebGLStrategy.d.ts +27 -22
  224. package/dist/esm/webgl/WebGLStrategyCommonMethod.d.ts +54 -30
  225. package/dist/esm/webgl/WebGLStrategyFastest.d.ts +54 -51
  226. package/dist/esm/webgl/WebGLStrategyUniform.d.ts +44 -40
  227. package/dist/esm/webgl/getRenderingStrategy.d.ts +4 -4
  228. package/dist/esm/webgl/main.d.ts +17 -17
  229. package/dist/esm/webgl/shaders/GLSLShader.d.ts +48 -48
  230. package/dist/esm/webgl/shaders/nodes/BlockBeginShader.d.ts +16 -16
  231. package/dist/esm/webgl/shaders/nodes/BlockEndShader.d.ts +16 -16
  232. package/dist/esm/webgl/shaders/nodes/ClassicShadingShader.d.ts +17 -17
  233. package/dist/esm/webgl/shaders/nodes/ConstantVariableShader.d.ts +18 -18
  234. package/dist/esm/webgl/shaders/nodes/EndShader.d.ts +17 -17
  235. package/dist/esm/webgl/shaders/nodes/IfStatementShader.d.ts +12 -12
  236. package/dist/esm/webgl/shaders/nodes/TextureFetchShader.d.ts +18 -18
  237. package/dist/esm/webgl/shaders/nodes/UniformDataShader.d.ts +20 -20
  238. package/dist/esm/webgl/shaders/nodes/VaryingVariableShader.d.ts +18 -18
  239. package/dist/esm/webgl/textureLoader/KTX2TextureLoader.d.ts +21 -21
  240. package/dist/esm/xr/WebVRSystem.d.ts +55 -55
  241. package/dist/esm/xr/WebXRInput.d.ts +18 -18
  242. package/dist/esm/xr/WebXRSystem.d.ts +136 -136
  243. package/dist/esm/xr/main.d.ts +8 -8
  244. package/package.json +5 -7
  245. package/dist/VERSION-FILE +0 -2
  246. package/dist/esm/foundation/components/MeshComponent.test.d.ts +0 -1
  247. package/dist/esm/foundation/components/SceneGraphComponent.test.d.ts +0 -1
  248. package/dist/esm/foundation/components/TransformComponent.test.d.ts +0 -1
  249. package/dist/esm/foundation/core/Entity.test.d.ts +0 -1
  250. package/dist/esm/foundation/core/EntityRepository.test.d.ts +0 -1
  251. package/dist/esm/foundation/core/RnObject.test.d.ts +0 -1
  252. package/dist/esm/foundation/definitions/ShaderVariableTyoe.d.ts +0 -11
  253. package/dist/esm/foundation/enhanced_js_objects/Array.test.d.ts +0 -5
  254. package/dist/esm/foundation/geometry/Mesh.test.d.ts +0 -1
  255. package/dist/esm/foundation/importer/VRizeGltfLoaderExtension.d.ts +0 -21
  256. package/dist/esm/foundation/materials/core/Material.test.d.ts +0 -1
  257. package/dist/esm/foundation/materials/core/ShaderityUtility.test.d.ts +0 -1
  258. package/dist/esm/foundation/materials/nodes/AddShaderNode.test.d.ts +0 -1
  259. package/dist/esm/foundation/materials/nodes/ConstantVariableShaderNode.test.d.ts +0 -1
  260. package/dist/esm/foundation/materials/nodes/ScalarToVector4ShaderNode.test.d.ts +0 -1
  261. package/dist/esm/foundation/materials/nodes/VaryingVariableShaderNode.test.d.ts +0 -1
  262. package/dist/esm/foundation/materials/singles/VRizeClassicShadingSingleMaterialNode.d.ts +0 -24
  263. package/dist/esm/foundation/materials/singles/VRizePbrShadingSingleMaterialNode.d.ts +0 -28
  264. package/dist/esm/foundation/math/AABB.test.d.ts +0 -1
  265. package/dist/esm/foundation/math/IdentityMatrix33.test.d.ts +0 -1
  266. package/dist/esm/foundation/math/IdentityMatrix44.test.d.ts +0 -1
  267. package/dist/esm/foundation/math/Matrix44.test.d.ts +0 -1
  268. package/dist/esm/foundation/math/MutableMatrix44..test.d.ts +0 -1
  269. package/dist/esm/foundation/math/MutableVector4.test.d.ts +0 -1
  270. package/dist/esm/foundation/math/Vector4.test.d.ts +0 -1
  271. package/dist/esm/foundation/memory/Accessor.test.d.ts +0 -1
  272. package/dist/esm/foundation/memory/Buffer.test.d.ts +0 -1
  273. package/dist/esm/foundation/memory/BufferView.test.d.ts +0 -1
  274. package/dist/esm/foundation/misc/Is.test.d.ts +0 -1
  275. package/dist/esm/foundation/misc/Option.test.d.ts +0 -1
  276. package/dist/esm/foundation/misc/Result.test.d.ts +0 -1
  277. package/dist/esm/foundation/misc/RnPromise.test.d.ts +0 -1
  278. package/dist/esm/foundation/renderer/RenderPass.test.d.ts +0 -1
  279. package/dist/esm/foundation/system/EventPubSub.test.d.ts +0 -1
  280. package/dist/esm/rhodonite-xr.d.ts +0 -8
  281. package/dist/esm/types/Option.d.ts +0 -68
  282. package/dist/esm/types/Option.test.d.ts +0 -1
  283. package/dist/esm/types/Result.d.ts +0 -32
  284. package/dist/esm/webgl/WebGLResourceRepository.test.d.ts +0 -1
@@ -1,57 +1,57 @@
1
- import Component from '../core/Component';
2
- import { ProcessApproachEnum } from '../definitions/ProcessApproach';
3
- import { ProcessStageEnum } from '../definitions/ProcessStage';
4
- import EntityRepository from '../core/EntityRepository';
5
- import CubeTexture from '../textures/CubeTexture';
6
- import RenderPass from '../renderer/RenderPass';
7
- import { ComponentSID, CGAPIResourceHandle, Count, Index, ObjectUID, ComponentTID, EntityUID } from '../../types/CommonTypes';
8
- export default class MeshRendererComponent extends Component {
9
- private __meshComponent?;
10
- static __shaderProgramHandleOfPrimitiveObjectUids: Map<ObjectUID, CGAPIResourceHandle>;
11
- private __sceneGraphComponent?;
12
- diffuseCubeMap?: CubeTexture;
13
- specularCubeMap?: CubeTexture;
14
- diffuseCubeMapContribution: number;
15
- specularCubeMapContribution: number;
16
- rotationOfCubeMap: number;
17
- private static __webglResourceRepository?;
18
- private static __componentRepository;
19
- private static __instanceIDBufferUid;
20
- private static __webglRenderingStrategy?;
21
- private static __instanceIdAccessor?;
22
- private static __tmp_identityMatrix;
23
- private static __cameraComponent?;
24
- private static __firstTransparentIndex;
25
- private static __lastTransparentIndex;
26
- private static __manualTransparentSids?;
27
- _readyForRendering: boolean;
28
- static isViewFrustumCullingEnabled: boolean;
29
- static isDepthMaskTrueForTransparencies: boolean;
30
- constructor(entityUid: EntityUID, componentSid: ComponentSID, entityRepository: EntityRepository);
31
- static get componentTID(): ComponentTID;
32
- static get firstTransparentIndex(): number;
33
- static get lastTransparentIndex(): number;
34
- private static __isReady;
35
- private static __setupInstanceIDBuffer;
36
- static set manualTransparentSids(sids: ComponentSID[]);
37
- static set manualTransparentEntityNames(names: string[]);
38
- $create(): void;
39
- static common_$load({ processApproach, }: {
40
- processApproach: ProcessApproachEnum;
41
- }): void;
42
- $load(): void;
43
- static common_$prerender(): CGAPIResourceHandle;
44
- $prerender(): void;
45
- static sort_$render(renderPass: RenderPass): ComponentSID[];
46
- private static sort_$render_inner;
47
- static common_$render({ renderPass, processStage, renderPassTickCount, }: {
48
- renderPass: RenderPass;
49
- processStage: ProcessStageEnum;
50
- renderPassTickCount: Count;
51
- }): void;
52
- $render({ i, renderPass, renderPassTickCount, }: {
53
- i: Index;
54
- renderPass: RenderPass;
55
- renderPassTickCount: Count;
56
- }): void;
57
- }
1
+ import Component from '../core/Component';
2
+ import { ProcessApproachEnum } from '../definitions/ProcessApproach';
3
+ import { ProcessStageEnum } from '../definitions/ProcessStage';
4
+ import EntityRepository from '../core/EntityRepository';
5
+ import CubeTexture from '../textures/CubeTexture';
6
+ import RenderPass from '../renderer/RenderPass';
7
+ import { ComponentSID, CGAPIResourceHandle, Count, Index, ObjectUID, ComponentTID, EntityUID } from '../../types/CommonTypes';
8
+ export default class MeshRendererComponent extends Component {
9
+ private __meshComponent?;
10
+ static __shaderProgramHandleOfPrimitiveObjectUids: Map<ObjectUID, CGAPIResourceHandle>;
11
+ private __sceneGraphComponent?;
12
+ diffuseCubeMap?: CubeTexture;
13
+ specularCubeMap?: CubeTexture;
14
+ diffuseCubeMapContribution: number;
15
+ specularCubeMapContribution: number;
16
+ rotationOfCubeMap: number;
17
+ private static __webglResourceRepository?;
18
+ private static __componentRepository;
19
+ private static __instanceIDBufferUid;
20
+ private static __webglRenderingStrategy?;
21
+ private static __instanceIdAccessor?;
22
+ private static __tmp_identityMatrix;
23
+ private static __cameraComponent?;
24
+ private static __firstTransparentIndex;
25
+ private static __lastTransparentIndex;
26
+ private static __manualTransparentSids?;
27
+ _readyForRendering: boolean;
28
+ static isViewFrustumCullingEnabled: boolean;
29
+ static isDepthMaskTrueForTransparencies: boolean;
30
+ constructor(entityUid: EntityUID, componentSid: ComponentSID, entityRepository: EntityRepository);
31
+ static get componentTID(): ComponentTID;
32
+ static get firstTransparentIndex(): number;
33
+ static get lastTransparentIndex(): number;
34
+ private static __isReady;
35
+ private static __setupInstanceIDBuffer;
36
+ static set manualTransparentSids(sids: ComponentSID[]);
37
+ static set manualTransparentEntityNames(names: string[]);
38
+ $create(): void;
39
+ static common_$load({ processApproach, }: {
40
+ processApproach: ProcessApproachEnum;
41
+ }): void;
42
+ $load(): void;
43
+ static common_$prerender(): CGAPIResourceHandle;
44
+ $prerender(): void;
45
+ static sort_$render(renderPass: RenderPass): ComponentSID[];
46
+ private static sort_$render_inner;
47
+ static common_$render({ renderPass, processStage, renderPassTickCount, }: {
48
+ renderPass: RenderPass;
49
+ processStage: ProcessStageEnum;
50
+ renderPassTickCount: Count;
51
+ }): void;
52
+ $render({ i, renderPass, renderPassTickCount, }: {
53
+ i: Index;
54
+ renderPass: RenderPass;
55
+ renderPassTickCount: Count;
56
+ }): void;
57
+ }
@@ -1,12 +1,12 @@
1
- import Component from '../core/Component';
2
- import EntityRepository from '../core/EntityRepository';
3
- import { ComponentTID, ComponentSID, EntityUID } from '../../types/CommonTypes';
4
- import PhysicsStrategy from '../physics/PhysicsStrategy';
5
- export default class PhysicsComponent extends Component {
6
- private __strategy;
7
- constructor(entityUid: EntityUID, componentSid: ComponentSID, entityComponent: EntityRepository);
8
- static get componentTID(): ComponentTID;
9
- get strategy(): PhysicsStrategy;
10
- static common_$logic(): void;
11
- $logic(): void;
12
- }
1
+ import Component from '../core/Component';
2
+ import EntityRepository from '../core/EntityRepository';
3
+ import { ComponentTID, ComponentSID, EntityUID } from '../../types/CommonTypes';
4
+ import PhysicsStrategy from '../physics/PhysicsStrategy';
5
+ export default class PhysicsComponent extends Component {
6
+ private __strategy;
7
+ constructor(entityUid: EntityUID, componentSid: ComponentSID, entityComponent: EntityRepository);
8
+ static get componentTID(): ComponentTID;
9
+ get strategy(): PhysicsStrategy;
10
+ static common_$logic(): void;
11
+ $logic(): void;
12
+ }
@@ -1,81 +1,114 @@
1
- import Component from '../core/Component';
2
- import EntityRepository from '../core/EntityRepository';
3
- import MutableMatrix44 from '../math/MutableMatrix44';
4
- import MutableMatrix33 from '../math/MutableMatrix33';
5
- import Vector3 from '../math/Vector3';
6
- import AABB from '../math/AABB';
7
- import MutableVector3 from '../math/MutableVector3';
8
- import MeshComponent from './MeshComponent';
9
- import { ComponentTID, ComponentSID, EntityUID } from '../../types/CommonTypes';
10
- import CameraComponent from './CameraComponent';
11
- import Vector4 from '../math/Vector4';
12
- export default class SceneGraphComponent extends Component {
13
- private __parent?;
14
- private static __sceneGraphs;
15
- isAbleToBeParent: boolean;
16
- private __children;
17
- private _worldMatrix;
18
- private _normalMatrix;
19
- private __isWorldMatrixUpToDate;
20
- private __isNormalMatrixUpToDate;
21
- private __tmpMatrix;
22
- private static _isAllUpdate;
23
- private __worldAABB;
24
- private __isWorldAABBDirty;
25
- private static readonly __originVector3;
26
- private static returnVector3;
27
- isVisible: boolean;
28
- private __animationComponent?;
29
- private __AABBGizmo;
30
- private static isJointAABBShouldBeCalculated;
31
- isRootJoint: boolean;
32
- jointIndex: number;
33
- private static invertedMatrix44;
34
- constructor(entityUid: EntityUID, componentSid: ComponentSID, entityRepository: EntityRepository);
35
- set isGizmoVisible(flg: boolean);
36
- get isGizmoVisible(): boolean;
37
- static getTopLevelComponents(): SceneGraphComponent[];
38
- isJoint(): boolean;
39
- static get componentTID(): ComponentTID;
40
- beAbleToBeParent(flag: boolean): void;
41
- setWorldMatrixDirty(): void;
42
- setWorldMatrixDirtyRecursively(): void;
43
- setWorldAABBDirtyParentRecursively(): void;
44
- addChild(sg: SceneGraphComponent): void;
45
- get isTopLevel(): boolean;
46
- get children(): SceneGraphComponent[];
47
- get parent(): SceneGraphComponent | undefined;
48
- get worldMatrixInner(): MutableMatrix44;
49
- get worldMatrix(): MutableMatrix44;
50
- get normalMatrixInner(): MutableMatrix33;
51
- get entityWorldMatrix(): MutableMatrix44;
52
- get entityWorldMatrixInner(): MutableMatrix44;
53
- get normalMatrix(): MutableMatrix33;
54
- isWorldMatrixUpToDateRecursively(): boolean;
55
- calcWorldMatrixRecursively(isJointMode: boolean): MutableMatrix44;
56
- /**
57
- * Collects children and itself from specified sceneGraphComponent.
58
- * @param sceneGraphComponent collects children and itself from the sceneGraphComponent
59
- * @param isJointMode collects joints only
60
- */
61
- static flattenHierarchy(sceneGraphComponent: SceneGraphComponent, isJointMode: Boolean): SceneGraphComponent[];
62
- get worldPosition(): Vector3;
63
- getWorldPositionOf(localPosition: Vector3): Vector3;
64
- getLocalPositionOf(worldPosition: Vector3): Vector3;
65
- calcWorldAABB(): AABB;
66
- private get __shouldJointWorldAabbBeCalculated();
67
- get worldAABB(): AABB;
68
- setVisibilityRecursively(flag: boolean): void;
69
- castRay(srcPointInWorld: Vector3, directionInWorld: Vector3, dotThreshold?: number, ignoreMeshComponents?: MeshComponent[]): {
70
- intersectedPosition: null;
71
- rayDistance: number;
72
- selectedMeshComponent: MeshComponent | null;
73
- };
74
- castRayFromScreen(x: number, y: number, camera: CameraComponent, viewport: Vector4, dotThreshold?: number, ignoreMeshComponents?: MeshComponent[]): {
75
- intersectedPosition: MutableVector3 | null | undefined;
76
- rayDistance: number;
77
- selectedMeshComponent: MeshComponent | null;
78
- };
79
- $create(): void;
80
- $logic(): void;
81
- }
1
+ import Component from '../core/Component';
2
+ import EntityRepository from '../core/EntityRepository';
3
+ import MutableMatrix44 from '../math/MutableMatrix44';
4
+ import MutableMatrix33 from '../math/MutableMatrix33';
5
+ import Vector3 from '../math/Vector3';
6
+ import AABB from '../math/AABB';
7
+ import MutableVector3 from '../math/MutableVector3';
8
+ import MeshComponent from './MeshComponent';
9
+ import { ComponentTID, ComponentSID, EntityUID } from '../../types/CommonTypes';
10
+ import CameraComponent from './CameraComponent';
11
+ import Vector4 from '../math/Vector4';
12
+ export default class SceneGraphComponent extends Component {
13
+ private __parent?;
14
+ private static __sceneGraphs;
15
+ isAbleToBeParent: boolean;
16
+ private __children;
17
+ private __gizmoChildren;
18
+ private _worldMatrix;
19
+ private _normalMatrix;
20
+ private __isWorldMatrixUpToDate;
21
+ private __isNormalMatrixUpToDate;
22
+ private __tmpMatrix;
23
+ private __worldAABB;
24
+ private __isWorldAABBDirty;
25
+ private static readonly __originVector3;
26
+ private static returnVector3;
27
+ isVisible: boolean;
28
+ private __aabbGizmo?;
29
+ private __locatorGizmo?;
30
+ private static isJointAABBShouldBeCalculated;
31
+ toMakeWorldMatrixTheSameAsLocalMatrix: boolean;
32
+ isRootJoint: boolean;
33
+ jointIndex: number;
34
+ private static invertedMatrix44;
35
+ constructor(entityUid: EntityUID, componentSid: ComponentSID, entityRepository: EntityRepository);
36
+ set isAABBGizmoVisible(flg: boolean);
37
+ get isAABBGizmoVisible(): boolean;
38
+ set isLocatorGizmoVisible(flg: boolean);
39
+ get isLocatorGizmoVisible(): boolean;
40
+ static getTopLevelComponents(): SceneGraphComponent[];
41
+ isJoint(): boolean;
42
+ static get componentTID(): ComponentTID;
43
+ beAbleToBeParent(flag: boolean): void;
44
+ setWorldMatrixDirty(): void;
45
+ setWorldMatrixDirtyRecursively(): void;
46
+ setWorldAABBDirtyParentRecursively(): void;
47
+ /**
48
+ * add a SceneGraph component as a child of this
49
+ * @param sg a SceneGraph component of Gizmo
50
+ */
51
+ addChild(sg: SceneGraphComponent): void;
52
+ /**
53
+ * add a SceneGraph component as a child of this (But Gizmo only)
54
+ * @param sg a SceneGraph component of Gizmo
55
+ */
56
+ _addGizmoChild(sg: SceneGraphComponent): void;
57
+ get isTopLevel(): boolean;
58
+ get children(): SceneGraphComponent[];
59
+ get parent(): SceneGraphComponent | undefined;
60
+ get worldMatrixInner(): MutableMatrix44;
61
+ get worldMatrix(): MutableMatrix44;
62
+ get normalMatrixInner(): MutableMatrix33;
63
+ get entityWorldMatrix(): MutableMatrix44;
64
+ get entityWorldMatrixInner(): MutableMatrix44;
65
+ get normalMatrix(): MutableMatrix33;
66
+ isWorldMatrixUpToDateRecursively(): boolean;
67
+ private __calcWorldMatrixRecursively;
68
+ /**
69
+ * Collects children and itself from specified sceneGraphComponent.
70
+ * @param sceneGraphComponent collects children and itself from the sceneGraphComponent
71
+ * @param isJointMode collects joints only
72
+ */
73
+ static flattenHierarchy(sceneGraphComponent: SceneGraphComponent, isJointMode: Boolean): SceneGraphComponent[];
74
+ get worldPosition(): Vector3;
75
+ getWorldPositionOf(localPosition: Vector3): Vector3;
76
+ getLocalPositionOf(worldPosition: Vector3): Vector3;
77
+ calcWorldAABB(): AABB;
78
+ private get __shouldJointWorldAabbBeCalculated();
79
+ get worldAABB(): AABB;
80
+ setVisibilityRecursively(flag: boolean): void;
81
+ /**
82
+ * castRay Methods
83
+ *
84
+ * @param srcPointInWorld a source position in world space
85
+ * @param directionInWorld a direction vector in world space
86
+ * @param dotThreshold threshold of the intersected triangle and the ray
87
+ * @param ignoreMeshComponents mesh components to ignore
88
+ * @returns information of intersection in world space
89
+ */
90
+ castRay(srcPointInWorld: Vector3, directionInWorld: Vector3, dotThreshold?: number, ignoreMeshComponents?: MeshComponent[]): {
91
+ intersectedPosition: Vector3 | null | undefined;
92
+ rayDistance: number;
93
+ selectedMeshComponent: MeshComponent | null;
94
+ };
95
+ /**
96
+ * castRayFromScreen Methods
97
+ *
98
+ * @param x x position of screen
99
+ * @param y y position of screen
100
+ * @param camera a camera component
101
+ * @param viewport a viewport vector4
102
+ * @param dotThreshold threshold of the intersected triangle and the ray
103
+ * @param ignoreMeshComponents mesh components to ignore
104
+ * @returns information of intersection in world space
105
+ */
106
+ castRayFromScreen(x: number, y: number, camera: CameraComponent, viewport: Vector4, dotThreshold?: number, ignoreMeshComponents?: MeshComponent[]): {
107
+ intersectedPosition: MutableVector3 | null | undefined;
108
+ rayDistance: number;
109
+ selectedMeshComponent: MeshComponent | null;
110
+ };
111
+ $create(): void;
112
+ $logic(): void;
113
+ private __updateGizmos;
114
+ }
@@ -1,50 +1,50 @@
1
- import Component from '../core/Component';
2
- import EntityRepository from '../core/EntityRepository';
3
- import Matrix44 from '../math/Matrix44';
4
- import SceneGraphComponent from './SceneGraphComponent';
5
- import MutableVector4 from '../math/MutableVector4';
6
- import MutableMatrix44 from '../math/MutableMatrix44';
7
- import { ComponentTID, ComponentSID, EntityUID, Index } from '../../types/CommonTypes';
8
- export default class SkeletalComponent extends Component {
9
- _jointIndices: Index[];
10
- private __joints;
11
- _inverseBindMatrices: Matrix44[];
12
- _bindShapeMatrix?: Matrix44;
13
- private __jointMatrices?;
14
- jointsHierarchy?: SceneGraphComponent;
15
- isSkinning: boolean;
16
- isOptimizingMode: boolean;
17
- private static __tmpVec3_0;
18
- private static __tmpVec3_1;
19
- private static __tmp_mat4;
20
- private static __tmp_q;
21
- private static __identityMat;
22
- private __qArray;
23
- private __tsArray;
24
- private __tqArray;
25
- private __sqArray;
26
- private __qtsArray;
27
- private __qtsInfo;
28
- private __matArray;
29
- private __worldMatrix;
30
- private __isWorldMatrixVanilla;
31
- private static __globalDataRepository;
32
- private static __tookGlobalDataNum;
33
- constructor(entityUid: EntityUID, componentSid: ComponentSID, entityRepository: EntityRepository);
34
- static get componentTID(): ComponentTID;
35
- set joints(joints: SceneGraphComponent[]);
36
- get rootJointWorldMatrixInner(): MutableMatrix44 | undefined;
37
- get jointMatrices(): number[] | undefined;
38
- get jointQuaternionArray(): Float32Array;
39
- get jointTranslateScaleArray(): Float32Array;
40
- get jointTranslatePackedQuat(): Float32Array;
41
- get jointScalePackedQuat(): Float32Array;
42
- get jointMatricesArray(): Float32Array;
43
- get jointCompressedChunk(): Float32Array;
44
- get jointCompressedInfo(): MutableVector4;
45
- get worldMatrix(): MutableMatrix44;
46
- get worldMatrixInner(): MutableMatrix44;
47
- get isWorldMatrixUpdated(): boolean;
48
- $logic(): void;
49
- private __copyToMatArray;
50
- }
1
+ import Component from '../core/Component';
2
+ import EntityRepository from '../core/EntityRepository';
3
+ import Matrix44 from '../math/Matrix44';
4
+ import SceneGraphComponent from './SceneGraphComponent';
5
+ import MutableVector4 from '../math/MutableVector4';
6
+ import MutableMatrix44 from '../math/MutableMatrix44';
7
+ import { ComponentTID, ComponentSID, EntityUID, Index } from '../../types/CommonTypes';
8
+ export default class SkeletalComponent extends Component {
9
+ _jointIndices: Index[];
10
+ private __joints;
11
+ _inverseBindMatrices: Matrix44[];
12
+ _bindShapeMatrix?: Matrix44;
13
+ private __jointMatrices?;
14
+ jointsHierarchy?: SceneGraphComponent;
15
+ isSkinning: boolean;
16
+ isOptimizingMode: boolean;
17
+ private static __tmpVec3_0;
18
+ private static __tmpVec3_1;
19
+ private static __tmp_mat4;
20
+ private static __tmp_q;
21
+ private static __identityMat;
22
+ private __qArray;
23
+ private __tsArray;
24
+ private __tqArray;
25
+ private __sqArray;
26
+ private __qtsArray;
27
+ private __qtsInfo;
28
+ private __matArray;
29
+ private __worldMatrix;
30
+ private __isWorldMatrixVanilla;
31
+ private static __globalDataRepository;
32
+ private static __tookGlobalDataNum;
33
+ constructor(entityUid: EntityUID, componentSid: ComponentSID, entityRepository: EntityRepository);
34
+ static get componentTID(): ComponentTID;
35
+ set joints(joints: SceneGraphComponent[]);
36
+ get rootJointWorldMatrixInner(): MutableMatrix44 | undefined;
37
+ get jointMatrices(): number[] | undefined;
38
+ get jointQuaternionArray(): Float32Array;
39
+ get jointTranslateScaleArray(): Float32Array;
40
+ get jointTranslatePackedQuat(): Float32Array;
41
+ get jointScalePackedQuat(): Float32Array;
42
+ get jointMatricesArray(): Float32Array;
43
+ get jointCompressedChunk(): Float32Array;
44
+ get jointCompressedInfo(): MutableVector4;
45
+ get worldMatrix(): MutableMatrix44;
46
+ get worldMatrixInner(): MutableMatrix44;
47
+ get isWorldMatrixUpdated(): boolean;
48
+ $logic(): void;
49
+ private __copyToMatArray;
50
+ }
@@ -1,91 +1,91 @@
1
- import Vector3 from '../math/Vector3';
2
- import Quaternion from '../math/Quaternion';
3
- import Matrix44 from '../math/Matrix44';
4
- import Component from '../core/Component';
5
- import EntityRepository from '../core/EntityRepository';
6
- import MutableMatrix44 from '../math/MutableMatrix44';
7
- import MutableMatrix33 from '../math/MutableMatrix33';
8
- import MutableVector3 from '../math/MutableVector3';
9
- import { ComponentTID, ComponentSID, EntityUID } from '../../types/CommonTypes';
10
- import { IQuaternion } from '../math/IQuaternion';
11
- import { IMatrix44 } from '../math/IMatrix';
12
- import { IVector3 } from '../math/IVector';
13
- export default class TransformComponent extends Component {
14
- private _translate;
15
- private _rotate;
16
- private _scale;
17
- private _quaternion;
18
- private _matrix;
19
- private _invMatrix;
20
- private _normalMatrix;
21
- private _is_translate_updated;
22
- private _is_euler_angles_updated;
23
- private _is_scale_updated;
24
- private _is_quaternion_updated;
25
- private _is_trs_matrix_updated;
26
- private _is_inverse_trs_matrix_updated;
27
- private _is_normal_trs_matrix_updated;
28
- private static __tmpMatrix44_0;
29
- private static __tmpVector3_0;
30
- private static __tmpVector3_1;
31
- private static __tmpVector3_2;
32
- private static __tmpQuaternion_0;
33
- private __toUpdateAllTransform;
34
- private _updateCount;
35
- private __updateCountAtLastLogic;
36
- private _dependentAnimationComponentId;
37
- constructor(entityUid: EntityUID, componentSid: ComponentSID, entityComponent: EntityRepository);
38
- static get renderedPropertyCount(): null;
39
- static get componentTID(): ComponentTID;
40
- set toUpdateAllTransform(flag: boolean);
41
- get toUpdateAllTransform(): boolean;
42
- _needUpdate(): void;
43
- set translate(vec: IVector3);
44
- get translate(): IVector3;
45
- get translateInner(): MutableVector3;
46
- set rotate(vec: IVector3);
47
- get rotate(): IVector3;
48
- get rotateInner(): MutableVector3;
49
- set scale(vec: IVector3);
50
- get scale(): IVector3;
51
- get scaleInner(): MutableVector3;
52
- set quaternion(quat: IQuaternion);
53
- get quaternion(): IQuaternion;
54
- get quaternionInner(): Quaternion;
55
- set matrix(mat: IMatrix44);
56
- get matrix(): IMatrix44;
57
- get matrixInner(): MutableMatrix44;
58
- get inverseMatrix(): Matrix44;
59
- get inverseMatrixInner(): MutableMatrix44;
60
- get normalMatrix(): MutableMatrix33;
61
- get normalMatrixInner(): MutableMatrix33;
62
- /**
63
- * Set multiple transform information at once. By using this method,
64
- * we reduce the cost of automatically updating other transform components inside this class.
65
- * This method may be useful for animation processing and so on.
66
- *
67
- * The transform components of these arguments must not be mutually discrepant.
68
- * for example. The transform components of matrix argument (translate, rotate/quaternion, scale)
69
- * must be equal to translate, rotate, scale, quaternion arguments.
70
- * And both rotate and quaternion arguments must be same rotation.
71
- * If there is an argument passed with null or undefined, it is interpreted as unchanged.
72
- *
73
- * @param {*} translate
74
- * @param {*} rotate
75
- * @param {*} scale
76
- * @param {*} quaternion
77
- * @param {*} matrix
78
- */
79
- setTransform(translate: IVector3, rotate: IVector3, scale: IVector3, quaternion: IQuaternion, matrix: IMatrix44): void;
80
- __updateTransform(): void;
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- __updateRotation(): void;
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- __updateTranslate(): void;
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- __updateScale(): void;
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- __updateMatrix(): void;
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- setPropertiesFromJson(arg: JSON): void;
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- setRotationFromNewUpAndFront(UpVec: IVector3, FrontVec: IVector3): void;
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- headToDirection(fromVec: Vector3, toVec: Vector3): void;
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- set rotateMatrix44(rotateMatrix: IMatrix44);
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- get rotateMatrix44(): IMatrix44;
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- $logic(): void;
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- }
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+ import Vector3 from '../math/Vector3';
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+ import Quaternion from '../math/Quaternion';
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+ import Matrix44 from '../math/Matrix44';
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+ import Component from '../core/Component';
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+ import EntityRepository from '../core/EntityRepository';
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+ import MutableMatrix44 from '../math/MutableMatrix44';
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+ import MutableMatrix33 from '../math/MutableMatrix33';
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+ import MutableVector3 from '../math/MutableVector3';
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+ import { ComponentTID, ComponentSID, EntityUID } from '../../types/CommonTypes';
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+ import { IQuaternion } from '../math/IQuaternion';
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+ import { IMatrix44 } from '../math/IMatrix';
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+ import { IVector3 } from '../math/IVector';
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+ export default class TransformComponent extends Component {
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+ private _translate;
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+ private _rotate;
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+ private _scale;
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+ private _quaternion;
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+ private _matrix;
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+ private _invMatrix;
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+ private _normalMatrix;
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+ private _is_translate_updated;
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+ private _is_euler_angles_updated;
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+ private _is_scale_updated;
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+ private _is_quaternion_updated;
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+ private _is_trs_matrix_updated;
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+ private _is_inverse_trs_matrix_updated;
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+ private _is_normal_trs_matrix_updated;
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+ private static __tmpMatrix44_0;
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+ private static __tmpVector3_0;
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+ private static __tmpVector3_1;
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+ private static __tmpVector3_2;
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+ private static __tmpQuaternion_0;
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+ private __toUpdateAllTransform;
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+ private _updateCount;
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+ private __updateCountAtLastLogic;
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+ private _dependentAnimationComponentId;
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+ constructor(entityUid: EntityUID, componentSid: ComponentSID, entityComponent: EntityRepository);
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+ static get renderedPropertyCount(): null;
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+ static get componentTID(): ComponentTID;
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+ set toUpdateAllTransform(flag: boolean);
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+ get toUpdateAllTransform(): boolean;
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+ _needUpdate(): void;
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+ set translate(vec: IVector3);
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+ get translate(): IVector3;
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+ get translateInner(): MutableVector3;
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+ set rotate(vec: IVector3);
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+ get rotate(): IVector3;
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+ get rotateInner(): MutableVector3;
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+ set scale(vec: IVector3);
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+ get scale(): IVector3;
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+ get scaleInner(): MutableVector3;
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+ set quaternion(quat: IQuaternion);
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+ get quaternion(): IQuaternion;
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+ get quaternionInner(): Quaternion;
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+ set matrix(mat: IMatrix44);
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+ get matrix(): IMatrix44;
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+ get matrixInner(): MutableMatrix44;
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+ get inverseMatrix(): Matrix44;
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+ get inverseMatrixInner(): MutableMatrix44;
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+ get normalMatrix(): MutableMatrix33;
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+ get normalMatrixInner(): MutableMatrix33;
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+ /**
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+ * Set multiple transform information at once. By using this method,
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+ * we reduce the cost of automatically updating other transform components inside this class.
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+ * This method may be useful for animation processing and so on.
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+ *
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+ * The transform components of these arguments must not be mutually discrepant.
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+ * for example. The transform components of matrix argument (translate, rotate/quaternion, scale)
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+ * must be equal to translate, rotate, scale, quaternion arguments.
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+ * And both rotate and quaternion arguments must be same rotation.
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+ * If there is an argument passed with null or undefined, it is interpreted as unchanged.
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+ *
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+ * @param {*} translate
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+ * @param {*} rotate
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+ * @param {*} scale
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+ * @param {*} quaternion
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+ * @param {*} matrix
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+ */
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+ setTransform(translate: IVector3, rotate: IVector3, scale: IVector3, quaternion: IQuaternion, matrix: IMatrix44): void;
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+ __updateTransform(): void;
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+ __updateRotation(): void;
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+ __updateTranslate(): void;
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+ __updateScale(): void;
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+ __updateMatrix(): void;
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+ setPropertiesFromJson(arg: JSON): void;
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+ setRotationFromNewUpAndFront(UpVec: IVector3, FrontVec: IVector3): void;
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+ headToDirection(fromVec: Vector3, toVec: Vector3): void;
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+ set rotateMatrix44(rotateMatrix: IMatrix44);
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+ get rotateMatrix44(): IMatrix44;
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+ $logic(): void;
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+ }