rhodonite 0.4.2 → 0.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/VERSION-FILE +2 -2
- package/dist/esm/effekseer/EffekseerComponent.d.ts +52 -45
- package/dist/esm/effekseer/main.d.ts +6 -6
- package/dist/esm/foundation/cameras/AbstractCameraController.d.ts +14 -14
- package/dist/esm/foundation/cameras/ICameraController.d.ts +9 -9
- package/dist/esm/foundation/cameras/OrbitCameraController.d.ts +128 -123
- package/dist/esm/foundation/cameras/WalkThroughCameraController.d.ts +75 -75
- package/dist/esm/foundation/components/AnimationComponent.d.ts +81 -94
- package/dist/esm/foundation/components/BlendShapeComponent.d.ts +14 -14
- package/dist/esm/foundation/components/CameraComponent.d.ts +116 -116
- package/dist/esm/foundation/components/CameraControllerComponent.d.ts +16 -16
- package/dist/esm/foundation/components/LightComponent.d.ts +28 -28
- package/dist/esm/foundation/components/MeshComponent.d.ts +50 -50
- package/dist/esm/foundation/components/MeshRendererComponent.d.ts +57 -57
- package/dist/esm/foundation/components/PhysicsComponent.d.ts +12 -12
- package/dist/esm/foundation/components/SceneGraphComponent.d.ts +114 -81
- package/dist/esm/foundation/components/SkeletalComponent.d.ts +50 -50
- package/dist/esm/foundation/components/TransformComponent.d.ts +91 -91
- package/dist/esm/foundation/components/WellKnownComponentTIDs.d.ts +16 -16
- package/dist/esm/foundation/core/Component.d.ts +216 -216
- package/dist/esm/foundation/core/ComponentRepository.d.ts +59 -59
- package/dist/esm/foundation/core/Config.d.ts +20 -19
- package/dist/esm/foundation/core/Entity.d.ts +84 -84
- package/dist/esm/foundation/core/EntityRepository.d.ts +62 -62
- package/dist/esm/foundation/core/GlobalDataRepository.d.ts +32 -31
- package/dist/esm/foundation/core/MemoryManager.d.ts +29 -29
- package/dist/esm/foundation/core/RnObject.d.ts +96 -96
- package/dist/esm/foundation/definitions/AlphaMode.d.ts +15 -15
- package/dist/esm/foundation/definitions/AnimationAttribute.d.ts +13 -13
- package/dist/esm/foundation/definitions/AnimationInterpolation.d.ts +12 -12
- package/dist/esm/foundation/definitions/BasisCompressionType.d.ts +26 -26
- package/dist/esm/foundation/definitions/BoneDataType.d.ts +13 -13
- package/dist/esm/foundation/definitions/BufferUse.d.ts +13 -13
- package/dist/esm/foundation/definitions/CameraControllerType.d.ts +11 -11
- package/dist/esm/foundation/definitions/CameraType.d.ts +12 -12
- package/dist/esm/foundation/definitions/ComponentType.d.ts +32 -32
- package/dist/esm/foundation/definitions/CompositionType.d.ts +39 -38
- package/dist/esm/foundation/definitions/CompressionTextureType.d.ts +48 -48
- package/dist/esm/foundation/definitions/FileType.d.ts +17 -17
- package/dist/esm/foundation/definitions/GpuState.d.ts +10 -10
- package/dist/esm/foundation/definitions/HdriFormat.d.ts +10 -10
- package/dist/esm/foundation/definitions/LightType.d.ts +13 -13
- package/dist/esm/foundation/definitions/PixelFormat.d.ts +10 -10
- package/dist/esm/foundation/definitions/PrimitiveMode.d.ts +15 -15
- package/dist/esm/foundation/definitions/ProcessApproach.d.ts +19 -19
- package/dist/esm/foundation/definitions/ProcessStage.d.ts +18 -18
- package/dist/esm/foundation/definitions/RenderBufferTarget.d.ts +27 -27
- package/dist/esm/foundation/definitions/ShaderNode.d.ts +11 -11
- package/dist/esm/foundation/definitions/ShaderSemantics.d.ts +119 -119
- package/dist/esm/foundation/definitions/ShaderType.d.ts +13 -13
- package/dist/esm/foundation/definitions/ShaderVariableType.d.ts +11 -11
- package/dist/esm/foundation/definitions/ShaderVariableUpdateInterval.d.ts +12 -12
- package/dist/esm/foundation/definitions/ShadingModel.d.ts +12 -12
- package/dist/esm/foundation/definitions/ShadowMap.d.ts +11 -11
- package/dist/esm/foundation/definitions/TextureParameter.d.ts +37 -37
- package/dist/esm/foundation/definitions/VertexAttribute.d.ts +38 -38
- package/dist/esm/foundation/definitions/visibility.d.ts +12 -12
- package/dist/esm/foundation/enhanced_js_objects/Array.d.ts +15 -15
- package/dist/esm/foundation/exporter/Gltf2Exporter.d.ts +27 -22
- package/dist/esm/foundation/geometry/Frustum.d.ts +37 -37
- package/dist/esm/foundation/geometry/Mesh.d.ts +148 -124
- package/dist/esm/foundation/geometry/Plane.d.ts +30 -26
- package/dist/esm/foundation/geometry/Primitive.d.ts +78 -78
- package/dist/esm/foundation/geometry/Sphere.d.ts +12 -12
- package/dist/esm/foundation/gizmos/AABBGizmo.d.ts +29 -10
- package/dist/esm/foundation/gizmos/Gizmo.d.ts +39 -16
- package/dist/esm/foundation/gizmos/LocatorGizmo.d.ts +28 -0
- package/dist/esm/foundation/helpers/EntityHelper.d.ts +11 -11
- package/dist/esm/foundation/helpers/MaterialHelper.d.ts +173 -167
- package/dist/esm/foundation/helpers/MeshHelper.d.ts +4 -4
- package/dist/esm/foundation/helpers/RenderableHelper.d.ts +18 -18
- package/dist/esm/foundation/importer/AnimationAssigner.d.ts +16 -16
- package/dist/esm/foundation/importer/DrcPointCloudImporter.d.ts +69 -69
- package/dist/esm/foundation/importer/FormatDetector.d.ts +5 -5
- package/dist/esm/foundation/importer/Gltf1Importer.d.ts +45 -45
- package/dist/esm/foundation/importer/Gltf2Importer.d.ts +46 -46
- package/dist/esm/foundation/importer/GltfImporter.d.ts +57 -57
- package/dist/esm/foundation/importer/ILoaderExtension.d.ts +11 -11
- package/dist/esm/foundation/importer/ModelConverter.d.ts +78 -78
- package/dist/esm/foundation/importer/RhodoniteImportExtension.d.ts +9 -9
- package/dist/esm/foundation/importer/VRMImporter.d.ts +15 -15
- package/dist/esm/foundation/materials/core/AbstractMaterialNode.d.ts +124 -124
- package/dist/esm/foundation/materials/core/AbstractShaderNode.d.ts +33 -33
- package/dist/esm/foundation/materials/core/Material.d.ts +181 -149
- package/dist/esm/foundation/materials/core/ShaderGraphResolver.d.ts +16 -16
- package/dist/esm/foundation/materials/core/ShaderityUtility.d.ts +30 -32
- package/dist/esm/foundation/materials/nodes/AddShaderNode.d.ts +6 -6
- package/dist/esm/foundation/materials/nodes/AttributeNormalShaderNode.d.ts +4 -4
- package/dist/esm/foundation/materials/nodes/AttributePositionShaderNode.d.ts +4 -4
- package/dist/esm/foundation/materials/nodes/BlockBeginShaderNode.d.ts +9 -9
- package/dist/esm/foundation/materials/nodes/BlockEndShaderNode.d.ts +7 -7
- package/dist/esm/foundation/materials/nodes/ConstantVariableShaderNode.d.ts +7 -7
- package/dist/esm/foundation/materials/nodes/DotProductShaderNode.d.ts +6 -6
- package/dist/esm/foundation/materials/nodes/GreaterShaderNode.d.ts +6 -6
- package/dist/esm/foundation/materials/nodes/IfStatementShaderNode.d.ts +4 -4
- package/dist/esm/foundation/materials/nodes/MultiplyShaderNode.d.ts +6 -6
- package/dist/esm/foundation/materials/nodes/NormalMatrixShaderNode.d.ts +4 -4
- package/dist/esm/foundation/materials/nodes/NormalizeShaderNode.d.ts +6 -6
- package/dist/esm/foundation/materials/nodes/OutColorShaderNode.d.ts +4 -4
- package/dist/esm/foundation/materials/nodes/OutPositionShaderNode.d.ts +4 -4
- package/dist/esm/foundation/materials/nodes/ProjectionMatrixShaderNode.d.ts +4 -4
- package/dist/esm/foundation/materials/nodes/ScalarToVector4ShaderNode.d.ts +4 -4
- package/dist/esm/foundation/materials/nodes/TextureFetchMaterialNode.d.ts +6 -6
- package/dist/esm/foundation/materials/nodes/UniformDataShaderNode.d.ts +8 -8
- package/dist/esm/foundation/materials/nodes/VaryingInVariableShaderNode.d.ts +7 -7
- package/dist/esm/foundation/materials/nodes/VaryingOutVariableShaderNode.d.ts +7 -7
- package/dist/esm/foundation/materials/nodes/Vector3AndScalarToVector4ShaderNode.d.ts +4 -4
- package/dist/esm/foundation/materials/nodes/ViewMatrixShaderNode.d.ts +4 -4
- package/dist/esm/foundation/materials/nodes/WireframeMaterialNode.d.ts +4 -4
- package/dist/esm/foundation/materials/nodes/WorldMatrixShaderNode.d.ts +4 -4
- package/dist/esm/foundation/materials/singles/ClassicShadingSingleMaterialNode.d.ts +16 -16
- package/dist/esm/foundation/materials/singles/ColorGradingUsingLUTsSingleMaterialNode.d.ts +16 -16
- package/dist/esm/foundation/materials/singles/CustomSingleMaterialNode.d.ts +30 -31
- package/dist/esm/foundation/materials/singles/DepthEncodeSingleMaterialNode.d.ts +20 -20
- package/dist/esm/foundation/materials/singles/DetectHighLuminanceSingleMaterialNode.d.ts +16 -16
- package/dist/esm/foundation/materials/singles/EntityUIDOutputSingleMaterialNode.d.ts +11 -11
- package/dist/esm/foundation/materials/singles/EnvConstantSingleMaterialNode.d.ts +14 -14
- package/dist/esm/foundation/materials/singles/FXAA3QualitySingleMaterialNode.d.ts +11 -11
- package/dist/esm/foundation/materials/singles/FurnaceTestSingleMaterialNode.d.ts +17 -17
- package/dist/esm/foundation/materials/singles/GammaCorrectionSingleMaterialNode.d.ts +11 -11
- package/dist/esm/foundation/materials/singles/GaussianBlurForEncodedDepthSingleMaterialNode.d.ts +27 -27
- package/dist/esm/foundation/materials/singles/GaussianBlurSingleMaterialNode.d.ts +27 -27
- package/dist/esm/foundation/materials/singles/MToonSingleMaterialNode.d.ts +52 -52
- package/dist/esm/foundation/materials/singles/MatCapSingleMaterialNode.d.ts +14 -14
- package/dist/esm/foundation/materials/singles/PbrExtendedShadingSingleMaterialNode.d.ts +29 -29
- package/dist/esm/foundation/materials/singles/PbrShadingSingleMaterialNode.d.ts +36 -36
- package/dist/esm/foundation/materials/singles/ShaderitySingleMaterialNode.d.ts +17 -0
- package/dist/esm/foundation/materials/singles/ShadowMapDecodeClassicSingleMaterialNode.d.ts +41 -41
- package/dist/esm/foundation/materials/singles/SkinPbrShadingSingleMaterialNode.d.ts +26 -26
- package/dist/esm/foundation/materials/singles/SynthesizeHDRSingleMaterialNode.d.ts +39 -39
- package/dist/esm/foundation/materials/singles/VarianceShadowMapDecodeClassicSingleMaterialNode.d.ts +52 -52
- package/dist/esm/foundation/math/AABB.d.ts +34 -34
- package/dist/esm/foundation/math/AbstractMathNumber.d.ts +6 -6
- package/dist/esm/foundation/math/AbstractMatrix.d.ts +14 -14
- package/dist/esm/foundation/math/AbstractQuaternion.d.ts +25 -25
- package/dist/esm/foundation/math/AbstractVector.d.ts +21 -21
- package/dist/esm/foundation/math/ColorRgb.d.ts +26 -27
- package/dist/esm/foundation/math/ColorRgba.d.ts +25 -25
- package/dist/esm/foundation/math/IColor.d.ts +64 -64
- package/dist/esm/foundation/math/IMathNumber.d.ts +3 -3
- package/dist/esm/foundation/math/IMatrix.d.ts +226 -226
- package/dist/esm/foundation/math/IQuaternion.d.ts +64 -64
- package/dist/esm/foundation/math/IVector.d.ts +209 -209
- package/dist/esm/foundation/math/IdentityMatrix33.d.ts +40 -40
- package/dist/esm/foundation/math/IdentityMatrix44.d.ts +45 -45
- package/dist/esm/foundation/math/ImageUtil.d.ts +19 -19
- package/dist/esm/foundation/math/LogQuaternion.d.ts +12 -12
- package/dist/esm/foundation/math/MathClassUtil.d.ts +37 -37
- package/dist/esm/foundation/math/MathUtil.d.ts +55 -55
- package/dist/esm/foundation/math/Matrix22.d.ts +69 -69
- package/dist/esm/foundation/math/Matrix33.d.ts +86 -86
- package/dist/esm/foundation/math/Matrix44.d.ts +122 -122
- package/dist/esm/foundation/math/MutableColorRgb.d.ts +32 -33
- package/dist/esm/foundation/math/MutableColorRgba.d.ts +33 -33
- package/dist/esm/foundation/math/MutableMatrix22.d.ts +80 -80
- package/dist/esm/foundation/math/MutableMatrix33.d.ts +110 -110
- package/dist/esm/foundation/math/MutableMatrix44.d.ts +149 -149
- package/dist/esm/foundation/math/MutableQuaternion.d.ts +48 -48
- package/dist/esm/foundation/math/MutableScalar.d.ts +34 -34
- package/dist/esm/foundation/math/MutableVector2.d.ts +80 -75
- package/dist/esm/foundation/math/MutableVector3.d.ts +98 -94
- package/dist/esm/foundation/math/MutableVector4.d.ts +87 -85
- package/dist/esm/foundation/math/Quaternion.d.ts +53 -51
- package/dist/esm/foundation/math/Scalar.d.ts +40 -36
- package/dist/esm/foundation/math/Vector2.d.ts +140 -126
- package/dist/esm/foundation/math/Vector3.d.ts +166 -150
- package/dist/esm/foundation/math/Vector4.d.ts +146 -146
- package/dist/esm/foundation/math/VectorN.d.ts +5 -5
- package/dist/esm/foundation/math/raw/raw_extension.d.ts +59 -23
- package/dist/esm/foundation/memory/Accessor.d.ts +182 -182
- package/dist/esm/foundation/memory/Buffer.d.ts +37 -37
- package/dist/esm/foundation/memory/BufferView.d.ts +60 -60
- package/dist/esm/foundation/misc/Cache.d.ts +19 -0
- package/dist/esm/foundation/misc/DataUtil.d.ts +42 -38
- package/dist/esm/foundation/misc/EnumIO.d.ts +33 -33
- package/dist/esm/foundation/misc/Is.d.ts +26 -26
- package/dist/esm/foundation/misc/ManualCache.d.ts +30 -0
- package/dist/esm/foundation/misc/MiscUtil.d.ts +37 -30
- package/dist/esm/foundation/misc/Option.d.ts +72 -72
- package/dist/esm/foundation/misc/Result.d.ts +40 -40
- package/dist/esm/foundation/misc/RnPromise.d.ts +27 -27
- package/dist/esm/foundation/misc/Time.d.ts +16 -16
- package/dist/esm/foundation/physics/PhysicsStrategy.d.ts +2 -2
- package/dist/esm/foundation/physics/SphereCollider.d.ts +5 -5
- package/dist/esm/foundation/physics/VRMColliderGroup.d.ts +6 -6
- package/dist/esm/foundation/physics/VRMSpringBoneGroup.d.ts +14 -14
- package/dist/esm/foundation/physics/VRMSpringBonePhysicsStrategy.d.ts +39 -39
- package/dist/esm/foundation/renderer/CGAPIResourceRepository.d.ts +5 -5
- package/dist/esm/foundation/renderer/Expression.d.ts +21 -21
- package/dist/esm/foundation/renderer/FrameBuffer.d.ts +32 -32
- package/dist/esm/foundation/renderer/RenderPass.d.ts +113 -115
- package/dist/esm/foundation/system/EventPubSub.d.ts +19 -19
- package/dist/esm/foundation/system/ModuleManager.d.ts +10 -10
- package/dist/esm/foundation/system/System.d.ts +23 -23
- package/dist/esm/foundation/system/SystemState.d.ts +4 -4
- package/dist/esm/foundation/textures/AbstractTexture.d.ts +60 -60
- package/dist/esm/foundation/textures/CubeTexture.d.ts +33 -33
- package/dist/esm/foundation/textures/IRenderable.d.ts +10 -10
- package/dist/esm/foundation/textures/RenderBuffer.d.ts +23 -23
- package/dist/esm/foundation/textures/RenderTargetTexture.d.ts +39 -39
- package/dist/esm/foundation/textures/Texture.d.ts +90 -90
- package/dist/esm/foundation/textures/TextureDataFloat.d.ts +20 -18
- package/dist/esm/foundation/textures/VideoTexture.d.ts +63 -63
- package/dist/esm/index.d.ts +927 -917
- package/dist/esm/index.js +44596 -41597
- package/dist/esm/pbr/main.d.ts +5 -5
- package/dist/esm/sparkgear/SparkGearComponent.d.ts +54 -54
- package/dist/esm/sparkgear/main.d.ts +6 -6
- package/dist/esm/types/BasisTexture.d.ts +23 -23
- package/dist/esm/types/CommonTypes.d.ts +33 -29
- package/dist/esm/types/KTX2Texture.d.ts +67 -67
- package/dist/esm/types/RnM2.d.ts +329 -329
- package/dist/esm/types/TypeConverter.d.ts +1 -1
- package/dist/esm/types/TypeGenerators.d.ts +4 -4
- package/dist/esm/types/VRM.d.ts +160 -160
- package/dist/esm/types/glTF.d.ts +387 -385
- package/dist/esm/types/glTF1.d.ts +88 -88
- package/dist/esm/types/glTF2.d.ts +391 -338
- package/dist/esm/webgl/WebGLContextWrapper.d.ts +99 -99
- package/dist/esm/webgl/WebGLExtendedTypes.d.ts +14 -9
- package/dist/esm/webgl/WebGLExtension.d.ts +24 -24
- package/dist/esm/webgl/WebGLResourceRepository.d.ts +351 -221
- package/dist/esm/webgl/WebGLStrategy.d.ts +27 -22
- package/dist/esm/webgl/WebGLStrategyCommonMethod.d.ts +54 -30
- package/dist/esm/webgl/WebGLStrategyFastest.d.ts +54 -51
- package/dist/esm/webgl/WebGLStrategyUniform.d.ts +44 -40
- package/dist/esm/webgl/getRenderingStrategy.d.ts +4 -4
- package/dist/esm/webgl/main.d.ts +17 -17
- package/dist/esm/webgl/shaders/GLSLShader.d.ts +48 -48
- package/dist/esm/webgl/shaders/nodes/BlockBeginShader.d.ts +16 -16
- package/dist/esm/webgl/shaders/nodes/BlockEndShader.d.ts +16 -16
- package/dist/esm/webgl/shaders/nodes/ClassicShadingShader.d.ts +17 -17
- package/dist/esm/webgl/shaders/nodes/ConstantVariableShader.d.ts +18 -18
- package/dist/esm/webgl/shaders/nodes/EndShader.d.ts +17 -17
- package/dist/esm/webgl/shaders/nodes/IfStatementShader.d.ts +12 -12
- package/dist/esm/webgl/shaders/nodes/TextureFetchShader.d.ts +18 -18
- package/dist/esm/webgl/shaders/nodes/UniformDataShader.d.ts +20 -20
- package/dist/esm/webgl/shaders/nodes/VaryingVariableShader.d.ts +18 -18
- package/dist/esm/webgl/textureLoader/KTX2TextureLoader.d.ts +21 -21
- package/dist/esm/xr/WebVRSystem.d.ts +55 -55
- package/dist/esm/xr/WebXRInput.d.ts +18 -18
- package/dist/esm/xr/WebXRSystem.d.ts +136 -136
- package/dist/esm/xr/main.d.ts +8 -8
- package/package.json +5 -7
- package/dist/VERSION-FILE +0 -2
- package/dist/esm/foundation/components/MeshComponent.test.d.ts +0 -1
- package/dist/esm/foundation/components/SceneGraphComponent.test.d.ts +0 -1
- package/dist/esm/foundation/components/TransformComponent.test.d.ts +0 -1
- package/dist/esm/foundation/core/Entity.test.d.ts +0 -1
- package/dist/esm/foundation/core/EntityRepository.test.d.ts +0 -1
- package/dist/esm/foundation/core/RnObject.test.d.ts +0 -1
- package/dist/esm/foundation/definitions/ShaderVariableTyoe.d.ts +0 -11
- package/dist/esm/foundation/enhanced_js_objects/Array.test.d.ts +0 -5
- package/dist/esm/foundation/geometry/Mesh.test.d.ts +0 -1
- package/dist/esm/foundation/importer/VRizeGltfLoaderExtension.d.ts +0 -21
- package/dist/esm/foundation/materials/core/Material.test.d.ts +0 -1
- package/dist/esm/foundation/materials/core/ShaderityUtility.test.d.ts +0 -1
- package/dist/esm/foundation/materials/nodes/AddShaderNode.test.d.ts +0 -1
- package/dist/esm/foundation/materials/nodes/ConstantVariableShaderNode.test.d.ts +0 -1
- package/dist/esm/foundation/materials/nodes/ScalarToVector4ShaderNode.test.d.ts +0 -1
- package/dist/esm/foundation/materials/nodes/VaryingVariableShaderNode.test.d.ts +0 -1
- package/dist/esm/foundation/materials/singles/VRizeClassicShadingSingleMaterialNode.d.ts +0 -24
- package/dist/esm/foundation/materials/singles/VRizePbrShadingSingleMaterialNode.d.ts +0 -28
- package/dist/esm/foundation/math/AABB.test.d.ts +0 -1
- package/dist/esm/foundation/math/IdentityMatrix33.test.d.ts +0 -1
- package/dist/esm/foundation/math/IdentityMatrix44.test.d.ts +0 -1
- package/dist/esm/foundation/math/Matrix44.test.d.ts +0 -1
- package/dist/esm/foundation/math/MutableMatrix44..test.d.ts +0 -1
- package/dist/esm/foundation/math/MutableVector4.test.d.ts +0 -1
- package/dist/esm/foundation/math/Vector4.test.d.ts +0 -1
- package/dist/esm/foundation/memory/Accessor.test.d.ts +0 -1
- package/dist/esm/foundation/memory/Buffer.test.d.ts +0 -1
- package/dist/esm/foundation/memory/BufferView.test.d.ts +0 -1
- package/dist/esm/foundation/misc/Is.test.d.ts +0 -1
- package/dist/esm/foundation/misc/Option.test.d.ts +0 -1
- package/dist/esm/foundation/misc/Result.test.d.ts +0 -1
- package/dist/esm/foundation/misc/RnPromise.test.d.ts +0 -1
- package/dist/esm/foundation/renderer/RenderPass.test.d.ts +0 -1
- package/dist/esm/foundation/system/EventPubSub.test.d.ts +0 -1
- package/dist/esm/rhodonite-xr.d.ts +0 -8
- package/dist/esm/types/Option.d.ts +0 -68
- package/dist/esm/types/Option.test.d.ts +0 -1
- package/dist/esm/types/Result.d.ts +0 -32
- package/dist/esm/webgl/WebGLResourceRepository.test.d.ts +0 -1
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import Matrix44 from './Matrix44';
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import Quaternion from './Quaternion';
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import { IMutableMatrix33, IMutableMatrix } from './IMatrix';
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import Matrix33 from './Matrix33';
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import Vector3 from './Vector3';
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import { Index } from '../../types/CommonTypes';
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export default class MutableMatrix33 extends Matrix33 implements IMutableMatrix, IMutableMatrix33 {
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constructor(m: null);
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constructor(m: Float32Array, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
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constructor(m: Array<number>, isColumnMajor?: boolean);
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constructor(m: Matrix33, isColumnMajor?: boolean);
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constructor(m: Matrix44, isColumnMajor?: boolean);
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constructor(m: Quaternion, isColumnMajor?: boolean);
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constructor(m0: number, m1: number, m2: number, m3: number, m4: number, m5: number, m6: number, m7: number, m8: number, isColumnMajor?: boolean);
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set m00(val: number);
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get m10(): number;
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set m20(val: number);
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get m20(): number;
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set m01(val: number);
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get m01(): number;
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set m11(val: number);
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get m11(): number;
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set m21(val: number);
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get m21(): number;
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set m02(val: number);
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get m02(): number;
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set m12(val: number);
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get m12(): number;
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set m22(val: number);
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get m22(): number;
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get className(): string;
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/**
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* zero matrix(static version)
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*/
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static zero(): MutableMatrix33;
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/**
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* Create identity matrix
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40
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*/
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static identity(): MutableMatrix33;
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static dummy(): MutableMatrix33;
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/**
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44
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* Create transpose matrix
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45
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*/
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static transpose(mat: Matrix33): MutableMatrix33;
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/**
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* Create invert matrix
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*/
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static invert(mat: Matrix33): MutableMatrix33;
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/**
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* Create X oriented Rotation Matrix
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*/
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static rotateX(radian: number): MutableMatrix33;
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/**
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* Create Y oriented Rotation Matrix
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*/
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static rotateY(radian: number): MutableMatrix33;
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/**
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* Create Z oriented Rotation Matrix
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*/
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static rotateZ(radian: number): MutableMatrix33;
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static rotateXYZ(x: number, y: number, z: number): MutableMatrix33;
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static rotate(vec: Vector3): MutableMatrix33;
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/**
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66
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* Create Scale Matrix
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67
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*/
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static scale(vec: Vector3): MutableMatrix33;
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/**
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* multiply matrixes
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*/
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static multiply(l_mat: Matrix33, r_mat: Matrix33): MutableMatrix33;
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clone(): MutableMatrix33;
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raw(): Float32Array;
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setAt(row_i: number, column_i: number, value: number): this;
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setComponents(m00: number, m01: number, m02: number, m10: number, m11: number, m12: number, m20: number, m21: number, m22: number): MutableMatrix33;
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copyComponents(mat: Matrix33 | Matrix44): this;
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78
|
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/**
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79
|
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* zero matrix
|
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80
|
-
*/
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|
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zero(): MutableMatrix33;
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|
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identity(): MutableMatrix33;
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|
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_swap(l: Index, r: Index): void;
|
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84
|
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/**
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* transpose
|
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86
|
-
*/
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87
|
-
transpose(): this;
|
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|
-
invert(): MutableMatrix33;
|
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|
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/**
|
|
90
|
-
* Create X oriented Rotation Matrix
|
|
91
|
-
*/
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|
92
|
-
rotateX(radian: number): MutableMatrix33;
|
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93
|
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/**
|
|
94
|
-
* Create Y oriented Rotation Matrix
|
|
95
|
-
*/
|
|
96
|
-
rotateY(radian: number): MutableMatrix33;
|
|
97
|
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/**
|
|
98
|
-
* Create Z oriented Rotation Matrix
|
|
99
|
-
*/
|
|
100
|
-
rotateZ(radian: number): MutableMatrix33;
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|
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|
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rotateXYZ(x: number, y: number, z: number): MutableMatrix33;
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|
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|
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rotate(vec: Vector3): MutableMatrix33;
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103
|
-
scale(vec: Vector3): MutableMatrix33;
|
|
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|
-
multiplyScale(vec: Vector3): this;
|
|
105
|
-
/**
|
|
106
|
-
* multiply the input matrix from right side
|
|
107
|
-
*/
|
|
108
|
-
multiply(mat: Matrix33): MutableMatrix33;
|
|
109
|
-
multiplyByLeft(mat: Matrix33): MutableMatrix33;
|
|
110
|
-
}
|
|
1
|
+
import Matrix44 from './Matrix44';
|
|
2
|
+
import Quaternion from './Quaternion';
|
|
3
|
+
import { IMutableMatrix33, IMutableMatrix } from './IMatrix';
|
|
4
|
+
import Matrix33 from './Matrix33';
|
|
5
|
+
import Vector3 from './Vector3';
|
|
6
|
+
import { Index } from '../../types/CommonTypes';
|
|
7
|
+
export default class MutableMatrix33 extends Matrix33 implements IMutableMatrix, IMutableMatrix33 {
|
|
8
|
+
constructor(m: null);
|
|
9
|
+
constructor(m: Float32Array, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
|
|
10
|
+
constructor(m: Array<number>, isColumnMajor?: boolean);
|
|
11
|
+
constructor(m: Matrix33, isColumnMajor?: boolean);
|
|
12
|
+
constructor(m: Matrix44, isColumnMajor?: boolean);
|
|
13
|
+
constructor(m: Quaternion, isColumnMajor?: boolean);
|
|
14
|
+
constructor(m0: number, m1: number, m2: number, m3: number, m4: number, m5: number, m6: number, m7: number, m8: number, isColumnMajor?: boolean);
|
|
15
|
+
set m00(val: number);
|
|
16
|
+
get m00(): number;
|
|
17
|
+
set m10(val: number);
|
|
18
|
+
get m10(): number;
|
|
19
|
+
set m20(val: number);
|
|
20
|
+
get m20(): number;
|
|
21
|
+
set m01(val: number);
|
|
22
|
+
get m01(): number;
|
|
23
|
+
set m11(val: number);
|
|
24
|
+
get m11(): number;
|
|
25
|
+
set m21(val: number);
|
|
26
|
+
get m21(): number;
|
|
27
|
+
set m02(val: number);
|
|
28
|
+
get m02(): number;
|
|
29
|
+
set m12(val: number);
|
|
30
|
+
get m12(): number;
|
|
31
|
+
set m22(val: number);
|
|
32
|
+
get m22(): number;
|
|
33
|
+
get className(): string;
|
|
34
|
+
/**
|
|
35
|
+
* zero matrix(static version)
|
|
36
|
+
*/
|
|
37
|
+
static zero(): MutableMatrix33;
|
|
38
|
+
/**
|
|
39
|
+
* Create identity matrix
|
|
40
|
+
*/
|
|
41
|
+
static identity(): MutableMatrix33;
|
|
42
|
+
static dummy(): MutableMatrix33;
|
|
43
|
+
/**
|
|
44
|
+
* Create transpose matrix
|
|
45
|
+
*/
|
|
46
|
+
static transpose(mat: Matrix33): MutableMatrix33;
|
|
47
|
+
/**
|
|
48
|
+
* Create invert matrix
|
|
49
|
+
*/
|
|
50
|
+
static invert(mat: Matrix33): MutableMatrix33;
|
|
51
|
+
/**
|
|
52
|
+
* Create X oriented Rotation Matrix
|
|
53
|
+
*/
|
|
54
|
+
static rotateX(radian: number): MutableMatrix33;
|
|
55
|
+
/**
|
|
56
|
+
* Create Y oriented Rotation Matrix
|
|
57
|
+
*/
|
|
58
|
+
static rotateY(radian: number): MutableMatrix33;
|
|
59
|
+
/**
|
|
60
|
+
* Create Z oriented Rotation Matrix
|
|
61
|
+
*/
|
|
62
|
+
static rotateZ(radian: number): MutableMatrix33;
|
|
63
|
+
static rotateXYZ(x: number, y: number, z: number): MutableMatrix33;
|
|
64
|
+
static rotate(vec: Vector3): MutableMatrix33;
|
|
65
|
+
/**
|
|
66
|
+
* Create Scale Matrix
|
|
67
|
+
*/
|
|
68
|
+
static scale(vec: Vector3): MutableMatrix33;
|
|
69
|
+
/**
|
|
70
|
+
* multiply matrixes
|
|
71
|
+
*/
|
|
72
|
+
static multiply(l_mat: Matrix33, r_mat: Matrix33): MutableMatrix33;
|
|
73
|
+
clone(): MutableMatrix33;
|
|
74
|
+
raw(): Float32Array;
|
|
75
|
+
setAt(row_i: number, column_i: number, value: number): this;
|
|
76
|
+
setComponents(m00: number, m01: number, m02: number, m10: number, m11: number, m12: number, m20: number, m21: number, m22: number): MutableMatrix33;
|
|
77
|
+
copyComponents(mat: Matrix33 | Matrix44): this;
|
|
78
|
+
/**
|
|
79
|
+
* zero matrix
|
|
80
|
+
*/
|
|
81
|
+
zero(): MutableMatrix33;
|
|
82
|
+
identity(): MutableMatrix33;
|
|
83
|
+
_swap(l: Index, r: Index): void;
|
|
84
|
+
/**
|
|
85
|
+
* transpose
|
|
86
|
+
*/
|
|
87
|
+
transpose(): this;
|
|
88
|
+
invert(): MutableMatrix33;
|
|
89
|
+
/**
|
|
90
|
+
* Create X oriented Rotation Matrix
|
|
91
|
+
*/
|
|
92
|
+
rotateX(radian: number): MutableMatrix33;
|
|
93
|
+
/**
|
|
94
|
+
* Create Y oriented Rotation Matrix
|
|
95
|
+
*/
|
|
96
|
+
rotateY(radian: number): MutableMatrix33;
|
|
97
|
+
/**
|
|
98
|
+
* Create Z oriented Rotation Matrix
|
|
99
|
+
*/
|
|
100
|
+
rotateZ(radian: number): MutableMatrix33;
|
|
101
|
+
rotateXYZ(x: number, y: number, z: number): MutableMatrix33;
|
|
102
|
+
rotate(vec: Vector3): MutableMatrix33;
|
|
103
|
+
scale(vec: Vector3): MutableMatrix33;
|
|
104
|
+
multiplyScale(vec: Vector3): this;
|
|
105
|
+
/**
|
|
106
|
+
* multiply the input matrix from right side
|
|
107
|
+
*/
|
|
108
|
+
multiply(mat: Matrix33): MutableMatrix33;
|
|
109
|
+
multiplyByLeft(mat: Matrix33): MutableMatrix33;
|
|
110
|
+
}
|
|
@@ -1,149 +1,149 @@
|
|
|
1
|
-
import Matrix44 from './Matrix44';
|
|
2
|
-
import { IMutableMatrix44, IMutableMatrix, IMatrix44 } from './IMatrix';
|
|
3
|
-
import Matrix33 from './Matrix33';
|
|
4
|
-
import Quaternion from './Quaternion';
|
|
5
|
-
import Vector3 from './Vector3';
|
|
6
|
-
import { Index } from '../../types/CommonTypes';
|
|
7
|
-
import { IQuaternion } from './IQuaternion';
|
|
8
|
-
import MutableVector3 from './MutableVector3';
|
|
9
|
-
declare const FloatArray: Float32ArrayConstructor;
|
|
10
|
-
declare type FloatArray = Float32Array;
|
|
11
|
-
export default class MutableMatrix44 extends Matrix44 implements IMutableMatrix, IMutableMatrix44 {
|
|
12
|
-
constructor(m: FloatArray, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
|
|
13
|
-
constructor(m: Array<number>, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
|
|
14
|
-
constructor(m: Matrix33, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
|
|
15
|
-
constructor(m: Matrix44, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
|
|
16
|
-
constructor(m: Quaternion, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
|
|
17
|
-
constructor(m: null);
|
|
18
|
-
constructor(m0: number, m1: number, m2: number, m3: number, m4: number, m5: number, m6: number, m7: number, m8: number, m9: number, m10: number, m11: number, m12: number, m13: number, m14: number, m15: number, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
|
|
19
|
-
set m00(val: number);
|
|
20
|
-
get m00(): number;
|
|
21
|
-
set m10(val: number);
|
|
22
|
-
get m10(): number;
|
|
23
|
-
set m20(val: number);
|
|
24
|
-
get m20(): number;
|
|
25
|
-
set m30(val: number);
|
|
26
|
-
get m30(): number;
|
|
27
|
-
set m01(val: number);
|
|
28
|
-
get m01(): number;
|
|
29
|
-
set m11(val: number);
|
|
30
|
-
get m11(): number;
|
|
31
|
-
set m21(val: number);
|
|
32
|
-
get m21(): number;
|
|
33
|
-
set m31(val: number);
|
|
34
|
-
get m31(): number;
|
|
35
|
-
set m02(val: number);
|
|
36
|
-
get m02(): number;
|
|
37
|
-
set m12(val: number);
|
|
38
|
-
get m12(): number;
|
|
39
|
-
set m22(val: number);
|
|
40
|
-
get m22(): number;
|
|
41
|
-
set m32(val: number);
|
|
42
|
-
get m32(): number;
|
|
43
|
-
set m03(val: number);
|
|
44
|
-
get m03(): number;
|
|
45
|
-
set m13(val: number);
|
|
46
|
-
get m13(): number;
|
|
47
|
-
set m23(val: number);
|
|
48
|
-
get m23(): number;
|
|
49
|
-
set m33(val: number);
|
|
50
|
-
get m33(): number;
|
|
51
|
-
get translateX(): number;
|
|
52
|
-
set translateX(val: number);
|
|
53
|
-
get translateY(): number;
|
|
54
|
-
set translateY(val: number);
|
|
55
|
-
get translateZ(): number;
|
|
56
|
-
set translateZ(val: number);
|
|
57
|
-
get className(): string;
|
|
58
|
-
/**
|
|
59
|
-
* zero matrix(static version)
|
|
60
|
-
*/
|
|
61
|
-
static zero(): MutableMatrix44;
|
|
62
|
-
/**
|
|
63
|
-
* Create identity matrix
|
|
64
|
-
*/
|
|
65
|
-
static identity(): MutableMatrix44;
|
|
66
|
-
static dummy(): MutableMatrix44;
|
|
67
|
-
/**
|
|
68
|
-
* Create transpose matrix
|
|
69
|
-
*/
|
|
70
|
-
static transpose(mat: Matrix44): MutableMatrix44;
|
|
71
|
-
/**
|
|
72
|
-
* Create invert matrix
|
|
73
|
-
*/
|
|
74
|
-
static invert(mat: Matrix44): MutableMatrix44;
|
|
75
|
-
/**
|
|
76
|
-
* Create translation Matrix
|
|
77
|
-
*/
|
|
78
|
-
static translate(vec: Vector3): MutableMatrix44;
|
|
79
|
-
/**
|
|
80
|
-
* Create X oriented Rotation Matrix
|
|
81
|
-
*/
|
|
82
|
-
static rotateX(radian: number): MutableMatrix44;
|
|
83
|
-
/**
|
|
84
|
-
* Create Y oriented Rotation Matrix
|
|
85
|
-
*/
|
|
86
|
-
static rotateY(radian: number): MutableMatrix44;
|
|
87
|
-
/**
|
|
88
|
-
* Create Z oriented Rotation Matrix
|
|
89
|
-
*/
|
|
90
|
-
static rotateZ(radian: number): MutableMatrix44;
|
|
91
|
-
static rotateXYZ(x: number, y: number, z: number): MutableMatrix44;
|
|
92
|
-
static rotate(vec: Vector3): MutableMatrix44;
|
|
93
|
-
/**
|
|
94
|
-
* Create Scale Matrix
|
|
95
|
-
*/
|
|
96
|
-
static scale(vec: Vector3): MutableMatrix44;
|
|
97
|
-
/**
|
|
98
|
-
* multiply matrixes
|
|
99
|
-
*/
|
|
100
|
-
static multiply(l_mat: Matrix44, r_mat: Matrix44): MutableMatrix44;
|
|
101
|
-
clone(): MutableMatrix44;
|
|
102
|
-
getRotate(): MutableMatrix44;
|
|
103
|
-
getTranslate(): MutableVector3;
|
|
104
|
-
getScale(): MutableVector3;
|
|
105
|
-
raw(): Float32Array;
|
|
106
|
-
setAt(row_i: number, column_i: number, value: number): this;
|
|
107
|
-
setComponents(m00: number, m01: number, m02: number, m03: number, m10: number, m11: number, m12: number, m13: number, m20: number, m21: number, m22: number, m23: number, m30: number, m31: number, m32: number, m33: number): this;
|
|
108
|
-
copyComponents(mat: IMatrix44): this;
|
|
109
|
-
/**
|
|
110
|
-
* zero matrix
|
|
111
|
-
*/
|
|
112
|
-
zero(): this;
|
|
113
|
-
/**
|
|
114
|
-
* to the identity matrix
|
|
115
|
-
*/
|
|
116
|
-
identity(): this;
|
|
117
|
-
_swap(l: Index, r: Index): void;
|
|
118
|
-
/**
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119
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* transpose
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120
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-
*/
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121
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-
transpose(): this;
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122
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-
invert(): this;
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123
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-
translate(vec: Vector3): this;
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124
|
-
putTranslate(vec: Vector3): this;
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125
|
-
addTranslate(vec: Vector3): this;
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126
|
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/**
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127
|
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* Create X oriented Rotation Matrix
|
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128
|
-
*/
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129
|
-
rotateX(radian: number): this;
|
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130
|
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/**
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131
|
-
* Create Y oriented Rotation Matrix
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132
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-
*/
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133
|
-
rotateY(radian: number): this;
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134
|
-
/**
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135
|
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* Create Z oriented Rotation Matrix
|
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136
|
-
*/
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137
|
-
rotateZ(radian: number): this;
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138
|
-
rotateXYZ(x: number, y: number, z: number): this;
|
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139
|
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rotate(vec: Vector3): this;
|
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140
|
-
scale(vec: Vector3): this;
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141
|
-
multiplyScale(vec: Vector3): this;
|
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142
|
-
/**
|
|
143
|
-
* multiply the input matrix from right side
|
|
144
|
-
*/
|
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145
|
-
multiply(mat: Matrix44): this;
|
|
146
|
-
multiplyByLeft(mat: Matrix44): this;
|
|
147
|
-
fromQuaternion(quat: IQuaternion): this;
|
|
148
|
-
}
|
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149
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-
export {};
|
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1
|
+
import Matrix44 from './Matrix44';
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2
|
+
import { IMutableMatrix44, IMutableMatrix, IMatrix44 } from './IMatrix';
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3
|
+
import Matrix33 from './Matrix33';
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4
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+
import Quaternion from './Quaternion';
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5
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+
import Vector3 from './Vector3';
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6
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+
import { Index } from '../../types/CommonTypes';
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7
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+
import { IQuaternion } from './IQuaternion';
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8
|
+
import MutableVector3 from './MutableVector3';
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9
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+
declare const FloatArray: Float32ArrayConstructor;
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10
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+
declare type FloatArray = Float32Array;
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11
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+
export default class MutableMatrix44 extends Matrix44 implements IMutableMatrix, IMutableMatrix44 {
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12
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+
constructor(m: FloatArray, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
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13
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+
constructor(m: Array<number>, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
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14
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+
constructor(m: Matrix33, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
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15
|
+
constructor(m: Matrix44, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
|
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16
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+
constructor(m: Quaternion, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
|
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17
|
+
constructor(m: null);
|
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18
|
+
constructor(m0: number, m1: number, m2: number, m3: number, m4: number, m5: number, m6: number, m7: number, m8: number, m9: number, m10: number, m11: number, m12: number, m13: number, m14: number, m15: number, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
|
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19
|
+
set m00(val: number);
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20
|
+
get m00(): number;
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21
|
+
set m10(val: number);
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22
|
+
get m10(): number;
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23
|
+
set m20(val: number);
|
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24
|
+
get m20(): number;
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25
|
+
set m30(val: number);
|
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26
|
+
get m30(): number;
|
|
27
|
+
set m01(val: number);
|
|
28
|
+
get m01(): number;
|
|
29
|
+
set m11(val: number);
|
|
30
|
+
get m11(): number;
|
|
31
|
+
set m21(val: number);
|
|
32
|
+
get m21(): number;
|
|
33
|
+
set m31(val: number);
|
|
34
|
+
get m31(): number;
|
|
35
|
+
set m02(val: number);
|
|
36
|
+
get m02(): number;
|
|
37
|
+
set m12(val: number);
|
|
38
|
+
get m12(): number;
|
|
39
|
+
set m22(val: number);
|
|
40
|
+
get m22(): number;
|
|
41
|
+
set m32(val: number);
|
|
42
|
+
get m32(): number;
|
|
43
|
+
set m03(val: number);
|
|
44
|
+
get m03(): number;
|
|
45
|
+
set m13(val: number);
|
|
46
|
+
get m13(): number;
|
|
47
|
+
set m23(val: number);
|
|
48
|
+
get m23(): number;
|
|
49
|
+
set m33(val: number);
|
|
50
|
+
get m33(): number;
|
|
51
|
+
get translateX(): number;
|
|
52
|
+
set translateX(val: number);
|
|
53
|
+
get translateY(): number;
|
|
54
|
+
set translateY(val: number);
|
|
55
|
+
get translateZ(): number;
|
|
56
|
+
set translateZ(val: number);
|
|
57
|
+
get className(): string;
|
|
58
|
+
/**
|
|
59
|
+
* zero matrix(static version)
|
|
60
|
+
*/
|
|
61
|
+
static zero(): MutableMatrix44;
|
|
62
|
+
/**
|
|
63
|
+
* Create identity matrix
|
|
64
|
+
*/
|
|
65
|
+
static identity(): MutableMatrix44;
|
|
66
|
+
static dummy(): MutableMatrix44;
|
|
67
|
+
/**
|
|
68
|
+
* Create transpose matrix
|
|
69
|
+
*/
|
|
70
|
+
static transpose(mat: Matrix44): MutableMatrix44;
|
|
71
|
+
/**
|
|
72
|
+
* Create invert matrix
|
|
73
|
+
*/
|
|
74
|
+
static invert(mat: Matrix44): MutableMatrix44;
|
|
75
|
+
/**
|
|
76
|
+
* Create translation Matrix
|
|
77
|
+
*/
|
|
78
|
+
static translate(vec: Vector3): MutableMatrix44;
|
|
79
|
+
/**
|
|
80
|
+
* Create X oriented Rotation Matrix
|
|
81
|
+
*/
|
|
82
|
+
static rotateX(radian: number): MutableMatrix44;
|
|
83
|
+
/**
|
|
84
|
+
* Create Y oriented Rotation Matrix
|
|
85
|
+
*/
|
|
86
|
+
static rotateY(radian: number): MutableMatrix44;
|
|
87
|
+
/**
|
|
88
|
+
* Create Z oriented Rotation Matrix
|
|
89
|
+
*/
|
|
90
|
+
static rotateZ(radian: number): MutableMatrix44;
|
|
91
|
+
static rotateXYZ(x: number, y: number, z: number): MutableMatrix44;
|
|
92
|
+
static rotate(vec: Vector3): MutableMatrix44;
|
|
93
|
+
/**
|
|
94
|
+
* Create Scale Matrix
|
|
95
|
+
*/
|
|
96
|
+
static scale(vec: Vector3): MutableMatrix44;
|
|
97
|
+
/**
|
|
98
|
+
* multiply matrixes
|
|
99
|
+
*/
|
|
100
|
+
static multiply(l_mat: Matrix44, r_mat: Matrix44): MutableMatrix44;
|
|
101
|
+
clone(): MutableMatrix44;
|
|
102
|
+
getRotate(): MutableMatrix44;
|
|
103
|
+
getTranslate(): MutableVector3;
|
|
104
|
+
getScale(): MutableVector3;
|
|
105
|
+
raw(): Float32Array;
|
|
106
|
+
setAt(row_i: number, column_i: number, value: number): this;
|
|
107
|
+
setComponents(m00: number, m01: number, m02: number, m03: number, m10: number, m11: number, m12: number, m13: number, m20: number, m21: number, m22: number, m23: number, m30: number, m31: number, m32: number, m33: number): this;
|
|
108
|
+
copyComponents(mat: IMatrix44): this;
|
|
109
|
+
/**
|
|
110
|
+
* zero matrix
|
|
111
|
+
*/
|
|
112
|
+
zero(): this;
|
|
113
|
+
/**
|
|
114
|
+
* to the identity matrix
|
|
115
|
+
*/
|
|
116
|
+
identity(): this;
|
|
117
|
+
_swap(l: Index, r: Index): void;
|
|
118
|
+
/**
|
|
119
|
+
* transpose
|
|
120
|
+
*/
|
|
121
|
+
transpose(): this;
|
|
122
|
+
invert(): this;
|
|
123
|
+
translate(vec: Vector3): this;
|
|
124
|
+
putTranslate(vec: Vector3): this;
|
|
125
|
+
addTranslate(vec: Vector3): this;
|
|
126
|
+
/**
|
|
127
|
+
* Create X oriented Rotation Matrix
|
|
128
|
+
*/
|
|
129
|
+
rotateX(radian: number): this;
|
|
130
|
+
/**
|
|
131
|
+
* Create Y oriented Rotation Matrix
|
|
132
|
+
*/
|
|
133
|
+
rotateY(radian: number): this;
|
|
134
|
+
/**
|
|
135
|
+
* Create Z oriented Rotation Matrix
|
|
136
|
+
*/
|
|
137
|
+
rotateZ(radian: number): this;
|
|
138
|
+
rotateXYZ(x: number, y: number, z: number): this;
|
|
139
|
+
rotate(vec: Vector3): this;
|
|
140
|
+
scale(vec: Vector3): this;
|
|
141
|
+
multiplyScale(vec: Vector3): this;
|
|
142
|
+
/**
|
|
143
|
+
* multiply the input matrix from right side
|
|
144
|
+
*/
|
|
145
|
+
multiply(mat: Matrix44): this;
|
|
146
|
+
multiplyByLeft(mat: Matrix44): this;
|
|
147
|
+
fromQuaternion(quat: IQuaternion): this;
|
|
148
|
+
}
|
|
149
|
+
export {};
|
|
@@ -1,48 +1,48 @@
|
|
|
1
|
-
import Quaternion from './Quaternion';
|
|
2
|
-
import { IVector3, IVector4 } from './IVector';
|
|
3
|
-
import { TypedArray } from '../../types/CommonTypes';
|
|
4
|
-
import { IMutableQuaternion, ILogQuaternion, IQuaternion } from './IQuaternion';
|
|
5
|
-
import { IMatrix44 } from './IMatrix';
|
|
6
|
-
export default class MutableQuaternion extends Quaternion implements IMutableQuaternion {
|
|
7
|
-
constructor(x?: number | TypedArray | IVector3 | IVector4 | IQuaternion | ILogQuaternion | Array<number> | null, y?: number, z?: number, w?: number);
|
|
8
|
-
set x(x: number);
|
|
9
|
-
get x(): number;
|
|
10
|
-
set y(y: number);
|
|
11
|
-
get y(): number;
|
|
12
|
-
set z(z: number);
|
|
13
|
-
get z(): number;
|
|
14
|
-
set w(w: number);
|
|
15
|
-
get w(): number;
|
|
16
|
-
get className(): string;
|
|
17
|
-
static identity(): MutableQuaternion;
|
|
18
|
-
static dummy(): MutableQuaternion;
|
|
19
|
-
static invert(quat: IQuaternion): MutableQuaternion;
|
|
20
|
-
static qlerp(l_quat: IQuaternion, r_quat: IQuaternion, ratio: number): MutableQuaternion;
|
|
21
|
-
static lerp(l_quat: IQuaternion, r_quat: IQuaternion, ratio: number): MutableQuaternion;
|
|
22
|
-
static axisAngle(vec: IVector3, radian: number): MutableQuaternion;
|
|
23
|
-
static fromMatrix(mat: IMatrix44): MutableQuaternion;
|
|
24
|
-
static fromPosition(vec: IVector3): MutableQuaternion;
|
|
25
|
-
static add(l_quat: IQuaternion, r_quat: IQuaternion): MutableQuaternion;
|
|
26
|
-
static subtract(l_quat: IQuaternion, r_quat: IQuaternion): MutableQuaternion;
|
|
27
|
-
static multiply(l_quat: IQuaternion, r_quat: IQuaternion): MutableQuaternion;
|
|
28
|
-
static multiplyNumber(quat: IQuaternion, value: number): MutableQuaternion;
|
|
29
|
-
static divideNumber(quat: IQuaternion, value: number): MutableQuaternion;
|
|
30
|
-
raw(): Float32Array;
|
|
31
|
-
setAt(i: number, value: number): this;
|
|
32
|
-
setComponents(x: number, y: number, z: number, w: number): this;
|
|
33
|
-
copyComponents(quat: IQuaternion): this;
|
|
34
|
-
identity(): this;
|
|
35
|
-
normalize(): this;
|
|
36
|
-
invert(): this;
|
|
37
|
-
qlerp(l_quat: IQuaternion, r_quat: IQuaternion, ratio: number): this;
|
|
38
|
-
lerp(l_quat: IQuaternion, r_quat: IQuaternion, ratio: number): this;
|
|
39
|
-
axisAngle(vec: IVector3, radian: number): this;
|
|
40
|
-
fromMatrix(mat: IMatrix44): this;
|
|
41
|
-
fromPosition(vec: IVector3): this;
|
|
42
|
-
add(quat: IQuaternion): this;
|
|
43
|
-
subtract(quat: IQuaternion): this;
|
|
44
|
-
multiply(quat: IQuaternion): this;
|
|
45
|
-
multiplyNumber(value: number): this;
|
|
46
|
-
divideNumber(value: number): this;
|
|
47
|
-
clone(): MutableQuaternion;
|
|
48
|
-
}
|
|
1
|
+
import Quaternion from './Quaternion';
|
|
2
|
+
import { IVector3, IVector4 } from './IVector';
|
|
3
|
+
import { TypedArray } from '../../types/CommonTypes';
|
|
4
|
+
import { IMutableQuaternion, ILogQuaternion, IQuaternion } from './IQuaternion';
|
|
5
|
+
import { IMatrix44 } from './IMatrix';
|
|
6
|
+
export default class MutableQuaternion extends Quaternion implements IMutableQuaternion {
|
|
7
|
+
constructor(x?: number | TypedArray | IVector3 | IVector4 | IQuaternion | ILogQuaternion | Array<number> | null, y?: number, z?: number, w?: number);
|
|
8
|
+
set x(x: number);
|
|
9
|
+
get x(): number;
|
|
10
|
+
set y(y: number);
|
|
11
|
+
get y(): number;
|
|
12
|
+
set z(z: number);
|
|
13
|
+
get z(): number;
|
|
14
|
+
set w(w: number);
|
|
15
|
+
get w(): number;
|
|
16
|
+
get className(): string;
|
|
17
|
+
static identity(): MutableQuaternion;
|
|
18
|
+
static dummy(): MutableQuaternion;
|
|
19
|
+
static invert(quat: IQuaternion): MutableQuaternion;
|
|
20
|
+
static qlerp(l_quat: IQuaternion, r_quat: IQuaternion, ratio: number): MutableQuaternion;
|
|
21
|
+
static lerp(l_quat: IQuaternion, r_quat: IQuaternion, ratio: number): MutableQuaternion;
|
|
22
|
+
static axisAngle(vec: IVector3, radian: number): MutableQuaternion;
|
|
23
|
+
static fromMatrix(mat: IMatrix44): MutableQuaternion;
|
|
24
|
+
static fromPosition(vec: IVector3): MutableQuaternion;
|
|
25
|
+
static add(l_quat: IQuaternion, r_quat: IQuaternion): MutableQuaternion;
|
|
26
|
+
static subtract(l_quat: IQuaternion, r_quat: IQuaternion): MutableQuaternion;
|
|
27
|
+
static multiply(l_quat: IQuaternion, r_quat: IQuaternion): MutableQuaternion;
|
|
28
|
+
static multiplyNumber(quat: IQuaternion, value: number): MutableQuaternion;
|
|
29
|
+
static divideNumber(quat: IQuaternion, value: number): MutableQuaternion;
|
|
30
|
+
raw(): Float32Array;
|
|
31
|
+
setAt(i: number, value: number): this;
|
|
32
|
+
setComponents(x: number, y: number, z: number, w: number): this;
|
|
33
|
+
copyComponents(quat: IQuaternion): this;
|
|
34
|
+
identity(): this;
|
|
35
|
+
normalize(): this;
|
|
36
|
+
invert(): this;
|
|
37
|
+
qlerp(l_quat: IQuaternion, r_quat: IQuaternion, ratio: number): this;
|
|
38
|
+
lerp(l_quat: IQuaternion, r_quat: IQuaternion, ratio: number): this;
|
|
39
|
+
axisAngle(vec: IVector3, radian: number): this;
|
|
40
|
+
fromMatrix(mat: IMatrix44): this;
|
|
41
|
+
fromPosition(vec: IVector3): this;
|
|
42
|
+
add(quat: IQuaternion): this;
|
|
43
|
+
subtract(quat: IQuaternion): this;
|
|
44
|
+
multiply(quat: IQuaternion): this;
|
|
45
|
+
multiplyNumber(value: number): this;
|
|
46
|
+
divideNumber(value: number): this;
|
|
47
|
+
clone(): MutableQuaternion;
|
|
48
|
+
}
|