rhodonite 0.4.2 → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (284) hide show
  1. package/VERSION-FILE +2 -2
  2. package/dist/esm/effekseer/EffekseerComponent.d.ts +52 -45
  3. package/dist/esm/effekseer/main.d.ts +6 -6
  4. package/dist/esm/foundation/cameras/AbstractCameraController.d.ts +14 -14
  5. package/dist/esm/foundation/cameras/ICameraController.d.ts +9 -9
  6. package/dist/esm/foundation/cameras/OrbitCameraController.d.ts +128 -123
  7. package/dist/esm/foundation/cameras/WalkThroughCameraController.d.ts +75 -75
  8. package/dist/esm/foundation/components/AnimationComponent.d.ts +81 -94
  9. package/dist/esm/foundation/components/BlendShapeComponent.d.ts +14 -14
  10. package/dist/esm/foundation/components/CameraComponent.d.ts +116 -116
  11. package/dist/esm/foundation/components/CameraControllerComponent.d.ts +16 -16
  12. package/dist/esm/foundation/components/LightComponent.d.ts +28 -28
  13. package/dist/esm/foundation/components/MeshComponent.d.ts +50 -50
  14. package/dist/esm/foundation/components/MeshRendererComponent.d.ts +57 -57
  15. package/dist/esm/foundation/components/PhysicsComponent.d.ts +12 -12
  16. package/dist/esm/foundation/components/SceneGraphComponent.d.ts +114 -81
  17. package/dist/esm/foundation/components/SkeletalComponent.d.ts +50 -50
  18. package/dist/esm/foundation/components/TransformComponent.d.ts +91 -91
  19. package/dist/esm/foundation/components/WellKnownComponentTIDs.d.ts +16 -16
  20. package/dist/esm/foundation/core/Component.d.ts +216 -216
  21. package/dist/esm/foundation/core/ComponentRepository.d.ts +59 -59
  22. package/dist/esm/foundation/core/Config.d.ts +20 -19
  23. package/dist/esm/foundation/core/Entity.d.ts +84 -84
  24. package/dist/esm/foundation/core/EntityRepository.d.ts +62 -62
  25. package/dist/esm/foundation/core/GlobalDataRepository.d.ts +32 -31
  26. package/dist/esm/foundation/core/MemoryManager.d.ts +29 -29
  27. package/dist/esm/foundation/core/RnObject.d.ts +96 -96
  28. package/dist/esm/foundation/definitions/AlphaMode.d.ts +15 -15
  29. package/dist/esm/foundation/definitions/AnimationAttribute.d.ts +13 -13
  30. package/dist/esm/foundation/definitions/AnimationInterpolation.d.ts +12 -12
  31. package/dist/esm/foundation/definitions/BasisCompressionType.d.ts +26 -26
  32. package/dist/esm/foundation/definitions/BoneDataType.d.ts +13 -13
  33. package/dist/esm/foundation/definitions/BufferUse.d.ts +13 -13
  34. package/dist/esm/foundation/definitions/CameraControllerType.d.ts +11 -11
  35. package/dist/esm/foundation/definitions/CameraType.d.ts +12 -12
  36. package/dist/esm/foundation/definitions/ComponentType.d.ts +32 -32
  37. package/dist/esm/foundation/definitions/CompositionType.d.ts +39 -38
  38. package/dist/esm/foundation/definitions/CompressionTextureType.d.ts +48 -48
  39. package/dist/esm/foundation/definitions/FileType.d.ts +17 -17
  40. package/dist/esm/foundation/definitions/GpuState.d.ts +10 -10
  41. package/dist/esm/foundation/definitions/HdriFormat.d.ts +10 -10
  42. package/dist/esm/foundation/definitions/LightType.d.ts +13 -13
  43. package/dist/esm/foundation/definitions/PixelFormat.d.ts +10 -10
  44. package/dist/esm/foundation/definitions/PrimitiveMode.d.ts +15 -15
  45. package/dist/esm/foundation/definitions/ProcessApproach.d.ts +19 -19
  46. package/dist/esm/foundation/definitions/ProcessStage.d.ts +18 -18
  47. package/dist/esm/foundation/definitions/RenderBufferTarget.d.ts +27 -27
  48. package/dist/esm/foundation/definitions/ShaderNode.d.ts +11 -11
  49. package/dist/esm/foundation/definitions/ShaderSemantics.d.ts +119 -119
  50. package/dist/esm/foundation/definitions/ShaderType.d.ts +13 -13
  51. package/dist/esm/foundation/definitions/ShaderVariableType.d.ts +11 -11
  52. package/dist/esm/foundation/definitions/ShaderVariableUpdateInterval.d.ts +12 -12
  53. package/dist/esm/foundation/definitions/ShadingModel.d.ts +12 -12
  54. package/dist/esm/foundation/definitions/ShadowMap.d.ts +11 -11
  55. package/dist/esm/foundation/definitions/TextureParameter.d.ts +37 -37
  56. package/dist/esm/foundation/definitions/VertexAttribute.d.ts +38 -38
  57. package/dist/esm/foundation/definitions/visibility.d.ts +12 -12
  58. package/dist/esm/foundation/enhanced_js_objects/Array.d.ts +15 -15
  59. package/dist/esm/foundation/exporter/Gltf2Exporter.d.ts +27 -22
  60. package/dist/esm/foundation/geometry/Frustum.d.ts +37 -37
  61. package/dist/esm/foundation/geometry/Mesh.d.ts +148 -124
  62. package/dist/esm/foundation/geometry/Plane.d.ts +30 -26
  63. package/dist/esm/foundation/geometry/Primitive.d.ts +78 -78
  64. package/dist/esm/foundation/geometry/Sphere.d.ts +12 -12
  65. package/dist/esm/foundation/gizmos/AABBGizmo.d.ts +29 -10
  66. package/dist/esm/foundation/gizmos/Gizmo.d.ts +39 -16
  67. package/dist/esm/foundation/gizmos/LocatorGizmo.d.ts +28 -0
  68. package/dist/esm/foundation/helpers/EntityHelper.d.ts +11 -11
  69. package/dist/esm/foundation/helpers/MaterialHelper.d.ts +173 -167
  70. package/dist/esm/foundation/helpers/MeshHelper.d.ts +4 -4
  71. package/dist/esm/foundation/helpers/RenderableHelper.d.ts +18 -18
  72. package/dist/esm/foundation/importer/AnimationAssigner.d.ts +16 -16
  73. package/dist/esm/foundation/importer/DrcPointCloudImporter.d.ts +69 -69
  74. package/dist/esm/foundation/importer/FormatDetector.d.ts +5 -5
  75. package/dist/esm/foundation/importer/Gltf1Importer.d.ts +45 -45
  76. package/dist/esm/foundation/importer/Gltf2Importer.d.ts +46 -46
  77. package/dist/esm/foundation/importer/GltfImporter.d.ts +57 -57
  78. package/dist/esm/foundation/importer/ILoaderExtension.d.ts +11 -11
  79. package/dist/esm/foundation/importer/ModelConverter.d.ts +78 -78
  80. package/dist/esm/foundation/importer/RhodoniteImportExtension.d.ts +9 -9
  81. package/dist/esm/foundation/importer/VRMImporter.d.ts +15 -15
  82. package/dist/esm/foundation/materials/core/AbstractMaterialNode.d.ts +124 -124
  83. package/dist/esm/foundation/materials/core/AbstractShaderNode.d.ts +33 -33
  84. package/dist/esm/foundation/materials/core/Material.d.ts +181 -149
  85. package/dist/esm/foundation/materials/core/ShaderGraphResolver.d.ts +16 -16
  86. package/dist/esm/foundation/materials/core/ShaderityUtility.d.ts +30 -32
  87. package/dist/esm/foundation/materials/nodes/AddShaderNode.d.ts +6 -6
  88. package/dist/esm/foundation/materials/nodes/AttributeNormalShaderNode.d.ts +4 -4
  89. package/dist/esm/foundation/materials/nodes/AttributePositionShaderNode.d.ts +4 -4
  90. package/dist/esm/foundation/materials/nodes/BlockBeginShaderNode.d.ts +9 -9
  91. package/dist/esm/foundation/materials/nodes/BlockEndShaderNode.d.ts +7 -7
  92. package/dist/esm/foundation/materials/nodes/ConstantVariableShaderNode.d.ts +7 -7
  93. package/dist/esm/foundation/materials/nodes/DotProductShaderNode.d.ts +6 -6
  94. package/dist/esm/foundation/materials/nodes/GreaterShaderNode.d.ts +6 -6
  95. package/dist/esm/foundation/materials/nodes/IfStatementShaderNode.d.ts +4 -4
  96. package/dist/esm/foundation/materials/nodes/MultiplyShaderNode.d.ts +6 -6
  97. package/dist/esm/foundation/materials/nodes/NormalMatrixShaderNode.d.ts +4 -4
  98. package/dist/esm/foundation/materials/nodes/NormalizeShaderNode.d.ts +6 -6
  99. package/dist/esm/foundation/materials/nodes/OutColorShaderNode.d.ts +4 -4
  100. package/dist/esm/foundation/materials/nodes/OutPositionShaderNode.d.ts +4 -4
  101. package/dist/esm/foundation/materials/nodes/ProjectionMatrixShaderNode.d.ts +4 -4
  102. package/dist/esm/foundation/materials/nodes/ScalarToVector4ShaderNode.d.ts +4 -4
  103. package/dist/esm/foundation/materials/nodes/TextureFetchMaterialNode.d.ts +6 -6
  104. package/dist/esm/foundation/materials/nodes/UniformDataShaderNode.d.ts +8 -8
  105. package/dist/esm/foundation/materials/nodes/VaryingInVariableShaderNode.d.ts +7 -7
  106. package/dist/esm/foundation/materials/nodes/VaryingOutVariableShaderNode.d.ts +7 -7
  107. package/dist/esm/foundation/materials/nodes/Vector3AndScalarToVector4ShaderNode.d.ts +4 -4
  108. package/dist/esm/foundation/materials/nodes/ViewMatrixShaderNode.d.ts +4 -4
  109. package/dist/esm/foundation/materials/nodes/WireframeMaterialNode.d.ts +4 -4
  110. package/dist/esm/foundation/materials/nodes/WorldMatrixShaderNode.d.ts +4 -4
  111. package/dist/esm/foundation/materials/singles/ClassicShadingSingleMaterialNode.d.ts +16 -16
  112. package/dist/esm/foundation/materials/singles/ColorGradingUsingLUTsSingleMaterialNode.d.ts +16 -16
  113. package/dist/esm/foundation/materials/singles/CustomSingleMaterialNode.d.ts +30 -31
  114. package/dist/esm/foundation/materials/singles/DepthEncodeSingleMaterialNode.d.ts +20 -20
  115. package/dist/esm/foundation/materials/singles/DetectHighLuminanceSingleMaterialNode.d.ts +16 -16
  116. package/dist/esm/foundation/materials/singles/EntityUIDOutputSingleMaterialNode.d.ts +11 -11
  117. package/dist/esm/foundation/materials/singles/EnvConstantSingleMaterialNode.d.ts +14 -14
  118. package/dist/esm/foundation/materials/singles/FXAA3QualitySingleMaterialNode.d.ts +11 -11
  119. package/dist/esm/foundation/materials/singles/FurnaceTestSingleMaterialNode.d.ts +17 -17
  120. package/dist/esm/foundation/materials/singles/GammaCorrectionSingleMaterialNode.d.ts +11 -11
  121. package/dist/esm/foundation/materials/singles/GaussianBlurForEncodedDepthSingleMaterialNode.d.ts +27 -27
  122. package/dist/esm/foundation/materials/singles/GaussianBlurSingleMaterialNode.d.ts +27 -27
  123. package/dist/esm/foundation/materials/singles/MToonSingleMaterialNode.d.ts +52 -52
  124. package/dist/esm/foundation/materials/singles/MatCapSingleMaterialNode.d.ts +14 -14
  125. package/dist/esm/foundation/materials/singles/PbrExtendedShadingSingleMaterialNode.d.ts +29 -29
  126. package/dist/esm/foundation/materials/singles/PbrShadingSingleMaterialNode.d.ts +36 -36
  127. package/dist/esm/foundation/materials/singles/ShaderitySingleMaterialNode.d.ts +17 -0
  128. package/dist/esm/foundation/materials/singles/ShadowMapDecodeClassicSingleMaterialNode.d.ts +41 -41
  129. package/dist/esm/foundation/materials/singles/SkinPbrShadingSingleMaterialNode.d.ts +26 -26
  130. package/dist/esm/foundation/materials/singles/SynthesizeHDRSingleMaterialNode.d.ts +39 -39
  131. package/dist/esm/foundation/materials/singles/VarianceShadowMapDecodeClassicSingleMaterialNode.d.ts +52 -52
  132. package/dist/esm/foundation/math/AABB.d.ts +34 -34
  133. package/dist/esm/foundation/math/AbstractMathNumber.d.ts +6 -6
  134. package/dist/esm/foundation/math/AbstractMatrix.d.ts +14 -14
  135. package/dist/esm/foundation/math/AbstractQuaternion.d.ts +25 -25
  136. package/dist/esm/foundation/math/AbstractVector.d.ts +21 -21
  137. package/dist/esm/foundation/math/ColorRgb.d.ts +26 -27
  138. package/dist/esm/foundation/math/ColorRgba.d.ts +25 -25
  139. package/dist/esm/foundation/math/IColor.d.ts +64 -64
  140. package/dist/esm/foundation/math/IMathNumber.d.ts +3 -3
  141. package/dist/esm/foundation/math/IMatrix.d.ts +226 -226
  142. package/dist/esm/foundation/math/IQuaternion.d.ts +64 -64
  143. package/dist/esm/foundation/math/IVector.d.ts +209 -209
  144. package/dist/esm/foundation/math/IdentityMatrix33.d.ts +40 -40
  145. package/dist/esm/foundation/math/IdentityMatrix44.d.ts +45 -45
  146. package/dist/esm/foundation/math/ImageUtil.d.ts +19 -19
  147. package/dist/esm/foundation/math/LogQuaternion.d.ts +12 -12
  148. package/dist/esm/foundation/math/MathClassUtil.d.ts +37 -37
  149. package/dist/esm/foundation/math/MathUtil.d.ts +55 -55
  150. package/dist/esm/foundation/math/Matrix22.d.ts +69 -69
  151. package/dist/esm/foundation/math/Matrix33.d.ts +86 -86
  152. package/dist/esm/foundation/math/Matrix44.d.ts +122 -122
  153. package/dist/esm/foundation/math/MutableColorRgb.d.ts +32 -33
  154. package/dist/esm/foundation/math/MutableColorRgba.d.ts +33 -33
  155. package/dist/esm/foundation/math/MutableMatrix22.d.ts +80 -80
  156. package/dist/esm/foundation/math/MutableMatrix33.d.ts +110 -110
  157. package/dist/esm/foundation/math/MutableMatrix44.d.ts +149 -149
  158. package/dist/esm/foundation/math/MutableQuaternion.d.ts +48 -48
  159. package/dist/esm/foundation/math/MutableScalar.d.ts +34 -34
  160. package/dist/esm/foundation/math/MutableVector2.d.ts +80 -75
  161. package/dist/esm/foundation/math/MutableVector3.d.ts +98 -94
  162. package/dist/esm/foundation/math/MutableVector4.d.ts +87 -85
  163. package/dist/esm/foundation/math/Quaternion.d.ts +53 -51
  164. package/dist/esm/foundation/math/Scalar.d.ts +40 -36
  165. package/dist/esm/foundation/math/Vector2.d.ts +140 -126
  166. package/dist/esm/foundation/math/Vector3.d.ts +166 -150
  167. package/dist/esm/foundation/math/Vector4.d.ts +146 -146
  168. package/dist/esm/foundation/math/VectorN.d.ts +5 -5
  169. package/dist/esm/foundation/math/raw/raw_extension.d.ts +59 -23
  170. package/dist/esm/foundation/memory/Accessor.d.ts +182 -182
  171. package/dist/esm/foundation/memory/Buffer.d.ts +37 -37
  172. package/dist/esm/foundation/memory/BufferView.d.ts +60 -60
  173. package/dist/esm/foundation/misc/Cache.d.ts +19 -0
  174. package/dist/esm/foundation/misc/DataUtil.d.ts +42 -38
  175. package/dist/esm/foundation/misc/EnumIO.d.ts +33 -33
  176. package/dist/esm/foundation/misc/Is.d.ts +26 -26
  177. package/dist/esm/foundation/misc/ManualCache.d.ts +30 -0
  178. package/dist/esm/foundation/misc/MiscUtil.d.ts +37 -30
  179. package/dist/esm/foundation/misc/Option.d.ts +72 -72
  180. package/dist/esm/foundation/misc/Result.d.ts +40 -40
  181. package/dist/esm/foundation/misc/RnPromise.d.ts +27 -27
  182. package/dist/esm/foundation/misc/Time.d.ts +16 -16
  183. package/dist/esm/foundation/physics/PhysicsStrategy.d.ts +2 -2
  184. package/dist/esm/foundation/physics/SphereCollider.d.ts +5 -5
  185. package/dist/esm/foundation/physics/VRMColliderGroup.d.ts +6 -6
  186. package/dist/esm/foundation/physics/VRMSpringBoneGroup.d.ts +14 -14
  187. package/dist/esm/foundation/physics/VRMSpringBonePhysicsStrategy.d.ts +39 -39
  188. package/dist/esm/foundation/renderer/CGAPIResourceRepository.d.ts +5 -5
  189. package/dist/esm/foundation/renderer/Expression.d.ts +21 -21
  190. package/dist/esm/foundation/renderer/FrameBuffer.d.ts +32 -32
  191. package/dist/esm/foundation/renderer/RenderPass.d.ts +113 -115
  192. package/dist/esm/foundation/system/EventPubSub.d.ts +19 -19
  193. package/dist/esm/foundation/system/ModuleManager.d.ts +10 -10
  194. package/dist/esm/foundation/system/System.d.ts +23 -23
  195. package/dist/esm/foundation/system/SystemState.d.ts +4 -4
  196. package/dist/esm/foundation/textures/AbstractTexture.d.ts +60 -60
  197. package/dist/esm/foundation/textures/CubeTexture.d.ts +33 -33
  198. package/dist/esm/foundation/textures/IRenderable.d.ts +10 -10
  199. package/dist/esm/foundation/textures/RenderBuffer.d.ts +23 -23
  200. package/dist/esm/foundation/textures/RenderTargetTexture.d.ts +39 -39
  201. package/dist/esm/foundation/textures/Texture.d.ts +90 -90
  202. package/dist/esm/foundation/textures/TextureDataFloat.d.ts +20 -18
  203. package/dist/esm/foundation/textures/VideoTexture.d.ts +63 -63
  204. package/dist/esm/index.d.ts +927 -917
  205. package/dist/esm/index.js +44596 -41597
  206. package/dist/esm/pbr/main.d.ts +5 -5
  207. package/dist/esm/sparkgear/SparkGearComponent.d.ts +54 -54
  208. package/dist/esm/sparkgear/main.d.ts +6 -6
  209. package/dist/esm/types/BasisTexture.d.ts +23 -23
  210. package/dist/esm/types/CommonTypes.d.ts +33 -29
  211. package/dist/esm/types/KTX2Texture.d.ts +67 -67
  212. package/dist/esm/types/RnM2.d.ts +329 -329
  213. package/dist/esm/types/TypeConverter.d.ts +1 -1
  214. package/dist/esm/types/TypeGenerators.d.ts +4 -4
  215. package/dist/esm/types/VRM.d.ts +160 -160
  216. package/dist/esm/types/glTF.d.ts +387 -385
  217. package/dist/esm/types/glTF1.d.ts +88 -88
  218. package/dist/esm/types/glTF2.d.ts +391 -338
  219. package/dist/esm/webgl/WebGLContextWrapper.d.ts +99 -99
  220. package/dist/esm/webgl/WebGLExtendedTypes.d.ts +14 -9
  221. package/dist/esm/webgl/WebGLExtension.d.ts +24 -24
  222. package/dist/esm/webgl/WebGLResourceRepository.d.ts +351 -221
  223. package/dist/esm/webgl/WebGLStrategy.d.ts +27 -22
  224. package/dist/esm/webgl/WebGLStrategyCommonMethod.d.ts +54 -30
  225. package/dist/esm/webgl/WebGLStrategyFastest.d.ts +54 -51
  226. package/dist/esm/webgl/WebGLStrategyUniform.d.ts +44 -40
  227. package/dist/esm/webgl/getRenderingStrategy.d.ts +4 -4
  228. package/dist/esm/webgl/main.d.ts +17 -17
  229. package/dist/esm/webgl/shaders/GLSLShader.d.ts +48 -48
  230. package/dist/esm/webgl/shaders/nodes/BlockBeginShader.d.ts +16 -16
  231. package/dist/esm/webgl/shaders/nodes/BlockEndShader.d.ts +16 -16
  232. package/dist/esm/webgl/shaders/nodes/ClassicShadingShader.d.ts +17 -17
  233. package/dist/esm/webgl/shaders/nodes/ConstantVariableShader.d.ts +18 -18
  234. package/dist/esm/webgl/shaders/nodes/EndShader.d.ts +17 -17
  235. package/dist/esm/webgl/shaders/nodes/IfStatementShader.d.ts +12 -12
  236. package/dist/esm/webgl/shaders/nodes/TextureFetchShader.d.ts +18 -18
  237. package/dist/esm/webgl/shaders/nodes/UniformDataShader.d.ts +20 -20
  238. package/dist/esm/webgl/shaders/nodes/VaryingVariableShader.d.ts +18 -18
  239. package/dist/esm/webgl/textureLoader/KTX2TextureLoader.d.ts +21 -21
  240. package/dist/esm/xr/WebVRSystem.d.ts +55 -55
  241. package/dist/esm/xr/WebXRInput.d.ts +18 -18
  242. package/dist/esm/xr/WebXRSystem.d.ts +136 -136
  243. package/dist/esm/xr/main.d.ts +8 -8
  244. package/package.json +5 -7
  245. package/dist/VERSION-FILE +0 -2
  246. package/dist/esm/foundation/components/MeshComponent.test.d.ts +0 -1
  247. package/dist/esm/foundation/components/SceneGraphComponent.test.d.ts +0 -1
  248. package/dist/esm/foundation/components/TransformComponent.test.d.ts +0 -1
  249. package/dist/esm/foundation/core/Entity.test.d.ts +0 -1
  250. package/dist/esm/foundation/core/EntityRepository.test.d.ts +0 -1
  251. package/dist/esm/foundation/core/RnObject.test.d.ts +0 -1
  252. package/dist/esm/foundation/definitions/ShaderVariableTyoe.d.ts +0 -11
  253. package/dist/esm/foundation/enhanced_js_objects/Array.test.d.ts +0 -5
  254. package/dist/esm/foundation/geometry/Mesh.test.d.ts +0 -1
  255. package/dist/esm/foundation/importer/VRizeGltfLoaderExtension.d.ts +0 -21
  256. package/dist/esm/foundation/materials/core/Material.test.d.ts +0 -1
  257. package/dist/esm/foundation/materials/core/ShaderityUtility.test.d.ts +0 -1
  258. package/dist/esm/foundation/materials/nodes/AddShaderNode.test.d.ts +0 -1
  259. package/dist/esm/foundation/materials/nodes/ConstantVariableShaderNode.test.d.ts +0 -1
  260. package/dist/esm/foundation/materials/nodes/ScalarToVector4ShaderNode.test.d.ts +0 -1
  261. package/dist/esm/foundation/materials/nodes/VaryingVariableShaderNode.test.d.ts +0 -1
  262. package/dist/esm/foundation/materials/singles/VRizeClassicShadingSingleMaterialNode.d.ts +0 -24
  263. package/dist/esm/foundation/materials/singles/VRizePbrShadingSingleMaterialNode.d.ts +0 -28
  264. package/dist/esm/foundation/math/AABB.test.d.ts +0 -1
  265. package/dist/esm/foundation/math/IdentityMatrix33.test.d.ts +0 -1
  266. package/dist/esm/foundation/math/IdentityMatrix44.test.d.ts +0 -1
  267. package/dist/esm/foundation/math/Matrix44.test.d.ts +0 -1
  268. package/dist/esm/foundation/math/MutableMatrix44..test.d.ts +0 -1
  269. package/dist/esm/foundation/math/MutableVector4.test.d.ts +0 -1
  270. package/dist/esm/foundation/math/Vector4.test.d.ts +0 -1
  271. package/dist/esm/foundation/memory/Accessor.test.d.ts +0 -1
  272. package/dist/esm/foundation/memory/Buffer.test.d.ts +0 -1
  273. package/dist/esm/foundation/memory/BufferView.test.d.ts +0 -1
  274. package/dist/esm/foundation/misc/Is.test.d.ts +0 -1
  275. package/dist/esm/foundation/misc/Option.test.d.ts +0 -1
  276. package/dist/esm/foundation/misc/Result.test.d.ts +0 -1
  277. package/dist/esm/foundation/misc/RnPromise.test.d.ts +0 -1
  278. package/dist/esm/foundation/renderer/RenderPass.test.d.ts +0 -1
  279. package/dist/esm/foundation/system/EventPubSub.test.d.ts +0 -1
  280. package/dist/esm/rhodonite-xr.d.ts +0 -8
  281. package/dist/esm/types/Option.d.ts +0 -68
  282. package/dist/esm/types/Option.test.d.ts +0 -1
  283. package/dist/esm/types/Result.d.ts +0 -32
  284. package/dist/esm/webgl/WebGLResourceRepository.test.d.ts +0 -1
@@ -1,110 +1,110 @@
1
- import Matrix44 from './Matrix44';
2
- import Quaternion from './Quaternion';
3
- import { IMutableMatrix33, IMutableMatrix } from './IMatrix';
4
- import Matrix33 from './Matrix33';
5
- import Vector3 from './Vector3';
6
- import { Index } from '../../types/CommonTypes';
7
- export default class MutableMatrix33 extends Matrix33 implements IMutableMatrix, IMutableMatrix33 {
8
- constructor(m: null);
9
- constructor(m: Float32Array, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
10
- constructor(m: Array<number>, isColumnMajor?: boolean);
11
- constructor(m: Matrix33, isColumnMajor?: boolean);
12
- constructor(m: Matrix44, isColumnMajor?: boolean);
13
- constructor(m: Quaternion, isColumnMajor?: boolean);
14
- constructor(m0: number, m1: number, m2: number, m3: number, m4: number, m5: number, m6: number, m7: number, m8: number, isColumnMajor?: boolean);
15
- set m00(val: number);
16
- get m00(): number;
17
- set m10(val: number);
18
- get m10(): number;
19
- set m20(val: number);
20
- get m20(): number;
21
- set m01(val: number);
22
- get m01(): number;
23
- set m11(val: number);
24
- get m11(): number;
25
- set m21(val: number);
26
- get m21(): number;
27
- set m02(val: number);
28
- get m02(): number;
29
- set m12(val: number);
30
- get m12(): number;
31
- set m22(val: number);
32
- get m22(): number;
33
- get className(): string;
34
- /**
35
- * zero matrix(static version)
36
- */
37
- static zero(): MutableMatrix33;
38
- /**
39
- * Create identity matrix
40
- */
41
- static identity(): MutableMatrix33;
42
- static dummy(): MutableMatrix33;
43
- /**
44
- * Create transpose matrix
45
- */
46
- static transpose(mat: Matrix33): MutableMatrix33;
47
- /**
48
- * Create invert matrix
49
- */
50
- static invert(mat: Matrix33): MutableMatrix33;
51
- /**
52
- * Create X oriented Rotation Matrix
53
- */
54
- static rotateX(radian: number): MutableMatrix33;
55
- /**
56
- * Create Y oriented Rotation Matrix
57
- */
58
- static rotateY(radian: number): MutableMatrix33;
59
- /**
60
- * Create Z oriented Rotation Matrix
61
- */
62
- static rotateZ(radian: number): MutableMatrix33;
63
- static rotateXYZ(x: number, y: number, z: number): MutableMatrix33;
64
- static rotate(vec: Vector3): MutableMatrix33;
65
- /**
66
- * Create Scale Matrix
67
- */
68
- static scale(vec: Vector3): MutableMatrix33;
69
- /**
70
- * multiply matrixes
71
- */
72
- static multiply(l_mat: Matrix33, r_mat: Matrix33): MutableMatrix33;
73
- clone(): MutableMatrix33;
74
- raw(): Float32Array;
75
- setAt(row_i: number, column_i: number, value: number): this;
76
- setComponents(m00: number, m01: number, m02: number, m10: number, m11: number, m12: number, m20: number, m21: number, m22: number): MutableMatrix33;
77
- copyComponents(mat: Matrix33 | Matrix44): this;
78
- /**
79
- * zero matrix
80
- */
81
- zero(): MutableMatrix33;
82
- identity(): MutableMatrix33;
83
- _swap(l: Index, r: Index): void;
84
- /**
85
- * transpose
86
- */
87
- transpose(): this;
88
- invert(): MutableMatrix33;
89
- /**
90
- * Create X oriented Rotation Matrix
91
- */
92
- rotateX(radian: number): MutableMatrix33;
93
- /**
94
- * Create Y oriented Rotation Matrix
95
- */
96
- rotateY(radian: number): MutableMatrix33;
97
- /**
98
- * Create Z oriented Rotation Matrix
99
- */
100
- rotateZ(radian: number): MutableMatrix33;
101
- rotateXYZ(x: number, y: number, z: number): MutableMatrix33;
102
- rotate(vec: Vector3): MutableMatrix33;
103
- scale(vec: Vector3): MutableMatrix33;
104
- multiplyScale(vec: Vector3): this;
105
- /**
106
- * multiply the input matrix from right side
107
- */
108
- multiply(mat: Matrix33): MutableMatrix33;
109
- multiplyByLeft(mat: Matrix33): MutableMatrix33;
110
- }
1
+ import Matrix44 from './Matrix44';
2
+ import Quaternion from './Quaternion';
3
+ import { IMutableMatrix33, IMutableMatrix } from './IMatrix';
4
+ import Matrix33 from './Matrix33';
5
+ import Vector3 from './Vector3';
6
+ import { Index } from '../../types/CommonTypes';
7
+ export default class MutableMatrix33 extends Matrix33 implements IMutableMatrix, IMutableMatrix33 {
8
+ constructor(m: null);
9
+ constructor(m: Float32Array, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
10
+ constructor(m: Array<number>, isColumnMajor?: boolean);
11
+ constructor(m: Matrix33, isColumnMajor?: boolean);
12
+ constructor(m: Matrix44, isColumnMajor?: boolean);
13
+ constructor(m: Quaternion, isColumnMajor?: boolean);
14
+ constructor(m0: number, m1: number, m2: number, m3: number, m4: number, m5: number, m6: number, m7: number, m8: number, isColumnMajor?: boolean);
15
+ set m00(val: number);
16
+ get m00(): number;
17
+ set m10(val: number);
18
+ get m10(): number;
19
+ set m20(val: number);
20
+ get m20(): number;
21
+ set m01(val: number);
22
+ get m01(): number;
23
+ set m11(val: number);
24
+ get m11(): number;
25
+ set m21(val: number);
26
+ get m21(): number;
27
+ set m02(val: number);
28
+ get m02(): number;
29
+ set m12(val: number);
30
+ get m12(): number;
31
+ set m22(val: number);
32
+ get m22(): number;
33
+ get className(): string;
34
+ /**
35
+ * zero matrix(static version)
36
+ */
37
+ static zero(): MutableMatrix33;
38
+ /**
39
+ * Create identity matrix
40
+ */
41
+ static identity(): MutableMatrix33;
42
+ static dummy(): MutableMatrix33;
43
+ /**
44
+ * Create transpose matrix
45
+ */
46
+ static transpose(mat: Matrix33): MutableMatrix33;
47
+ /**
48
+ * Create invert matrix
49
+ */
50
+ static invert(mat: Matrix33): MutableMatrix33;
51
+ /**
52
+ * Create X oriented Rotation Matrix
53
+ */
54
+ static rotateX(radian: number): MutableMatrix33;
55
+ /**
56
+ * Create Y oriented Rotation Matrix
57
+ */
58
+ static rotateY(radian: number): MutableMatrix33;
59
+ /**
60
+ * Create Z oriented Rotation Matrix
61
+ */
62
+ static rotateZ(radian: number): MutableMatrix33;
63
+ static rotateXYZ(x: number, y: number, z: number): MutableMatrix33;
64
+ static rotate(vec: Vector3): MutableMatrix33;
65
+ /**
66
+ * Create Scale Matrix
67
+ */
68
+ static scale(vec: Vector3): MutableMatrix33;
69
+ /**
70
+ * multiply matrixes
71
+ */
72
+ static multiply(l_mat: Matrix33, r_mat: Matrix33): MutableMatrix33;
73
+ clone(): MutableMatrix33;
74
+ raw(): Float32Array;
75
+ setAt(row_i: number, column_i: number, value: number): this;
76
+ setComponents(m00: number, m01: number, m02: number, m10: number, m11: number, m12: number, m20: number, m21: number, m22: number): MutableMatrix33;
77
+ copyComponents(mat: Matrix33 | Matrix44): this;
78
+ /**
79
+ * zero matrix
80
+ */
81
+ zero(): MutableMatrix33;
82
+ identity(): MutableMatrix33;
83
+ _swap(l: Index, r: Index): void;
84
+ /**
85
+ * transpose
86
+ */
87
+ transpose(): this;
88
+ invert(): MutableMatrix33;
89
+ /**
90
+ * Create X oriented Rotation Matrix
91
+ */
92
+ rotateX(radian: number): MutableMatrix33;
93
+ /**
94
+ * Create Y oriented Rotation Matrix
95
+ */
96
+ rotateY(radian: number): MutableMatrix33;
97
+ /**
98
+ * Create Z oriented Rotation Matrix
99
+ */
100
+ rotateZ(radian: number): MutableMatrix33;
101
+ rotateXYZ(x: number, y: number, z: number): MutableMatrix33;
102
+ rotate(vec: Vector3): MutableMatrix33;
103
+ scale(vec: Vector3): MutableMatrix33;
104
+ multiplyScale(vec: Vector3): this;
105
+ /**
106
+ * multiply the input matrix from right side
107
+ */
108
+ multiply(mat: Matrix33): MutableMatrix33;
109
+ multiplyByLeft(mat: Matrix33): MutableMatrix33;
110
+ }
@@ -1,149 +1,149 @@
1
- import Matrix44 from './Matrix44';
2
- import { IMutableMatrix44, IMutableMatrix, IMatrix44 } from './IMatrix';
3
- import Matrix33 from './Matrix33';
4
- import Quaternion from './Quaternion';
5
- import Vector3 from './Vector3';
6
- import { Index } from '../../types/CommonTypes';
7
- import { IQuaternion } from './IQuaternion';
8
- import MutableVector3 from './MutableVector3';
9
- declare const FloatArray: Float32ArrayConstructor;
10
- declare type FloatArray = Float32Array;
11
- export default class MutableMatrix44 extends Matrix44 implements IMutableMatrix, IMutableMatrix44 {
12
- constructor(m: FloatArray, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
13
- constructor(m: Array<number>, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
14
- constructor(m: Matrix33, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
15
- constructor(m: Matrix44, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
16
- constructor(m: Quaternion, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
17
- constructor(m: null);
18
- constructor(m0: number, m1: number, m2: number, m3: number, m4: number, m5: number, m6: number, m7: number, m8: number, m9: number, m10: number, m11: number, m12: number, m13: number, m14: number, m15: number, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
19
- set m00(val: number);
20
- get m00(): number;
21
- set m10(val: number);
22
- get m10(): number;
23
- set m20(val: number);
24
- get m20(): number;
25
- set m30(val: number);
26
- get m30(): number;
27
- set m01(val: number);
28
- get m01(): number;
29
- set m11(val: number);
30
- get m11(): number;
31
- set m21(val: number);
32
- get m21(): number;
33
- set m31(val: number);
34
- get m31(): number;
35
- set m02(val: number);
36
- get m02(): number;
37
- set m12(val: number);
38
- get m12(): number;
39
- set m22(val: number);
40
- get m22(): number;
41
- set m32(val: number);
42
- get m32(): number;
43
- set m03(val: number);
44
- get m03(): number;
45
- set m13(val: number);
46
- get m13(): number;
47
- set m23(val: number);
48
- get m23(): number;
49
- set m33(val: number);
50
- get m33(): number;
51
- get translateX(): number;
52
- set translateX(val: number);
53
- get translateY(): number;
54
- set translateY(val: number);
55
- get translateZ(): number;
56
- set translateZ(val: number);
57
- get className(): string;
58
- /**
59
- * zero matrix(static version)
60
- */
61
- static zero(): MutableMatrix44;
62
- /**
63
- * Create identity matrix
64
- */
65
- static identity(): MutableMatrix44;
66
- static dummy(): MutableMatrix44;
67
- /**
68
- * Create transpose matrix
69
- */
70
- static transpose(mat: Matrix44): MutableMatrix44;
71
- /**
72
- * Create invert matrix
73
- */
74
- static invert(mat: Matrix44): MutableMatrix44;
75
- /**
76
- * Create translation Matrix
77
- */
78
- static translate(vec: Vector3): MutableMatrix44;
79
- /**
80
- * Create X oriented Rotation Matrix
81
- */
82
- static rotateX(radian: number): MutableMatrix44;
83
- /**
84
- * Create Y oriented Rotation Matrix
85
- */
86
- static rotateY(radian: number): MutableMatrix44;
87
- /**
88
- * Create Z oriented Rotation Matrix
89
- */
90
- static rotateZ(radian: number): MutableMatrix44;
91
- static rotateXYZ(x: number, y: number, z: number): MutableMatrix44;
92
- static rotate(vec: Vector3): MutableMatrix44;
93
- /**
94
- * Create Scale Matrix
95
- */
96
- static scale(vec: Vector3): MutableMatrix44;
97
- /**
98
- * multiply matrixes
99
- */
100
- static multiply(l_mat: Matrix44, r_mat: Matrix44): MutableMatrix44;
101
- clone(): MutableMatrix44;
102
- getRotate(): MutableMatrix44;
103
- getTranslate(): MutableVector3;
104
- getScale(): MutableVector3;
105
- raw(): Float32Array;
106
- setAt(row_i: number, column_i: number, value: number): this;
107
- setComponents(m00: number, m01: number, m02: number, m03: number, m10: number, m11: number, m12: number, m13: number, m20: number, m21: number, m22: number, m23: number, m30: number, m31: number, m32: number, m33: number): this;
108
- copyComponents(mat: IMatrix44): this;
109
- /**
110
- * zero matrix
111
- */
112
- zero(): this;
113
- /**
114
- * to the identity matrix
115
- */
116
- identity(): this;
117
- _swap(l: Index, r: Index): void;
118
- /**
119
- * transpose
120
- */
121
- transpose(): this;
122
- invert(): this;
123
- translate(vec: Vector3): this;
124
- putTranslate(vec: Vector3): this;
125
- addTranslate(vec: Vector3): this;
126
- /**
127
- * Create X oriented Rotation Matrix
128
- */
129
- rotateX(radian: number): this;
130
- /**
131
- * Create Y oriented Rotation Matrix
132
- */
133
- rotateY(radian: number): this;
134
- /**
135
- * Create Z oriented Rotation Matrix
136
- */
137
- rotateZ(radian: number): this;
138
- rotateXYZ(x: number, y: number, z: number): this;
139
- rotate(vec: Vector3): this;
140
- scale(vec: Vector3): this;
141
- multiplyScale(vec: Vector3): this;
142
- /**
143
- * multiply the input matrix from right side
144
- */
145
- multiply(mat: Matrix44): this;
146
- multiplyByLeft(mat: Matrix44): this;
147
- fromQuaternion(quat: IQuaternion): this;
148
- }
149
- export {};
1
+ import Matrix44 from './Matrix44';
2
+ import { IMutableMatrix44, IMutableMatrix, IMatrix44 } from './IMatrix';
3
+ import Matrix33 from './Matrix33';
4
+ import Quaternion from './Quaternion';
5
+ import Vector3 from './Vector3';
6
+ import { Index } from '../../types/CommonTypes';
7
+ import { IQuaternion } from './IQuaternion';
8
+ import MutableVector3 from './MutableVector3';
9
+ declare const FloatArray: Float32ArrayConstructor;
10
+ declare type FloatArray = Float32Array;
11
+ export default class MutableMatrix44 extends Matrix44 implements IMutableMatrix, IMutableMatrix44 {
12
+ constructor(m: FloatArray, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
13
+ constructor(m: Array<number>, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
14
+ constructor(m: Matrix33, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
15
+ constructor(m: Matrix44, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
16
+ constructor(m: Quaternion, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
17
+ constructor(m: null);
18
+ constructor(m0: number, m1: number, m2: number, m3: number, m4: number, m5: number, m6: number, m7: number, m8: number, m9: number, m10: number, m11: number, m12: number, m13: number, m14: number, m15: number, isColumnMajor?: boolean, notCopyFloatArray?: boolean);
19
+ set m00(val: number);
20
+ get m00(): number;
21
+ set m10(val: number);
22
+ get m10(): number;
23
+ set m20(val: number);
24
+ get m20(): number;
25
+ set m30(val: number);
26
+ get m30(): number;
27
+ set m01(val: number);
28
+ get m01(): number;
29
+ set m11(val: number);
30
+ get m11(): number;
31
+ set m21(val: number);
32
+ get m21(): number;
33
+ set m31(val: number);
34
+ get m31(): number;
35
+ set m02(val: number);
36
+ get m02(): number;
37
+ set m12(val: number);
38
+ get m12(): number;
39
+ set m22(val: number);
40
+ get m22(): number;
41
+ set m32(val: number);
42
+ get m32(): number;
43
+ set m03(val: number);
44
+ get m03(): number;
45
+ set m13(val: number);
46
+ get m13(): number;
47
+ set m23(val: number);
48
+ get m23(): number;
49
+ set m33(val: number);
50
+ get m33(): number;
51
+ get translateX(): number;
52
+ set translateX(val: number);
53
+ get translateY(): number;
54
+ set translateY(val: number);
55
+ get translateZ(): number;
56
+ set translateZ(val: number);
57
+ get className(): string;
58
+ /**
59
+ * zero matrix(static version)
60
+ */
61
+ static zero(): MutableMatrix44;
62
+ /**
63
+ * Create identity matrix
64
+ */
65
+ static identity(): MutableMatrix44;
66
+ static dummy(): MutableMatrix44;
67
+ /**
68
+ * Create transpose matrix
69
+ */
70
+ static transpose(mat: Matrix44): MutableMatrix44;
71
+ /**
72
+ * Create invert matrix
73
+ */
74
+ static invert(mat: Matrix44): MutableMatrix44;
75
+ /**
76
+ * Create translation Matrix
77
+ */
78
+ static translate(vec: Vector3): MutableMatrix44;
79
+ /**
80
+ * Create X oriented Rotation Matrix
81
+ */
82
+ static rotateX(radian: number): MutableMatrix44;
83
+ /**
84
+ * Create Y oriented Rotation Matrix
85
+ */
86
+ static rotateY(radian: number): MutableMatrix44;
87
+ /**
88
+ * Create Z oriented Rotation Matrix
89
+ */
90
+ static rotateZ(radian: number): MutableMatrix44;
91
+ static rotateXYZ(x: number, y: number, z: number): MutableMatrix44;
92
+ static rotate(vec: Vector3): MutableMatrix44;
93
+ /**
94
+ * Create Scale Matrix
95
+ */
96
+ static scale(vec: Vector3): MutableMatrix44;
97
+ /**
98
+ * multiply matrixes
99
+ */
100
+ static multiply(l_mat: Matrix44, r_mat: Matrix44): MutableMatrix44;
101
+ clone(): MutableMatrix44;
102
+ getRotate(): MutableMatrix44;
103
+ getTranslate(): MutableVector3;
104
+ getScale(): MutableVector3;
105
+ raw(): Float32Array;
106
+ setAt(row_i: number, column_i: number, value: number): this;
107
+ setComponents(m00: number, m01: number, m02: number, m03: number, m10: number, m11: number, m12: number, m13: number, m20: number, m21: number, m22: number, m23: number, m30: number, m31: number, m32: number, m33: number): this;
108
+ copyComponents(mat: IMatrix44): this;
109
+ /**
110
+ * zero matrix
111
+ */
112
+ zero(): this;
113
+ /**
114
+ * to the identity matrix
115
+ */
116
+ identity(): this;
117
+ _swap(l: Index, r: Index): void;
118
+ /**
119
+ * transpose
120
+ */
121
+ transpose(): this;
122
+ invert(): this;
123
+ translate(vec: Vector3): this;
124
+ putTranslate(vec: Vector3): this;
125
+ addTranslate(vec: Vector3): this;
126
+ /**
127
+ * Create X oriented Rotation Matrix
128
+ */
129
+ rotateX(radian: number): this;
130
+ /**
131
+ * Create Y oriented Rotation Matrix
132
+ */
133
+ rotateY(radian: number): this;
134
+ /**
135
+ * Create Z oriented Rotation Matrix
136
+ */
137
+ rotateZ(radian: number): this;
138
+ rotateXYZ(x: number, y: number, z: number): this;
139
+ rotate(vec: Vector3): this;
140
+ scale(vec: Vector3): this;
141
+ multiplyScale(vec: Vector3): this;
142
+ /**
143
+ * multiply the input matrix from right side
144
+ */
145
+ multiply(mat: Matrix44): this;
146
+ multiplyByLeft(mat: Matrix44): this;
147
+ fromQuaternion(quat: IQuaternion): this;
148
+ }
149
+ export {};
@@ -1,48 +1,48 @@
1
- import Quaternion from './Quaternion';
2
- import { IVector3, IVector4 } from './IVector';
3
- import { TypedArray } from '../../types/CommonTypes';
4
- import { IMutableQuaternion, ILogQuaternion, IQuaternion } from './IQuaternion';
5
- import { IMatrix44 } from './IMatrix';
6
- export default class MutableQuaternion extends Quaternion implements IMutableQuaternion {
7
- constructor(x?: number | TypedArray | IVector3 | IVector4 | IQuaternion | ILogQuaternion | Array<number> | null, y?: number, z?: number, w?: number);
8
- set x(x: number);
9
- get x(): number;
10
- set y(y: number);
11
- get y(): number;
12
- set z(z: number);
13
- get z(): number;
14
- set w(w: number);
15
- get w(): number;
16
- get className(): string;
17
- static identity(): MutableQuaternion;
18
- static dummy(): MutableQuaternion;
19
- static invert(quat: IQuaternion): MutableQuaternion;
20
- static qlerp(l_quat: IQuaternion, r_quat: IQuaternion, ratio: number): MutableQuaternion;
21
- static lerp(l_quat: IQuaternion, r_quat: IQuaternion, ratio: number): MutableQuaternion;
22
- static axisAngle(vec: IVector3, radian: number): MutableQuaternion;
23
- static fromMatrix(mat: IMatrix44): MutableQuaternion;
24
- static fromPosition(vec: IVector3): MutableQuaternion;
25
- static add(l_quat: IQuaternion, r_quat: IQuaternion): MutableQuaternion;
26
- static subtract(l_quat: IQuaternion, r_quat: IQuaternion): MutableQuaternion;
27
- static multiply(l_quat: IQuaternion, r_quat: IQuaternion): MutableQuaternion;
28
- static multiplyNumber(quat: IQuaternion, value: number): MutableQuaternion;
29
- static divideNumber(quat: IQuaternion, value: number): MutableQuaternion;
30
- raw(): Float32Array;
31
- setAt(i: number, value: number): this;
32
- setComponents(x: number, y: number, z: number, w: number): this;
33
- copyComponents(quat: IQuaternion): this;
34
- identity(): this;
35
- normalize(): this;
36
- invert(): this;
37
- qlerp(l_quat: IQuaternion, r_quat: IQuaternion, ratio: number): this;
38
- lerp(l_quat: IQuaternion, r_quat: IQuaternion, ratio: number): this;
39
- axisAngle(vec: IVector3, radian: number): this;
40
- fromMatrix(mat: IMatrix44): this;
41
- fromPosition(vec: IVector3): this;
42
- add(quat: IQuaternion): this;
43
- subtract(quat: IQuaternion): this;
44
- multiply(quat: IQuaternion): this;
45
- multiplyNumber(value: number): this;
46
- divideNumber(value: number): this;
47
- clone(): MutableQuaternion;
48
- }
1
+ import Quaternion from './Quaternion';
2
+ import { IVector3, IVector4 } from './IVector';
3
+ import { TypedArray } from '../../types/CommonTypes';
4
+ import { IMutableQuaternion, ILogQuaternion, IQuaternion } from './IQuaternion';
5
+ import { IMatrix44 } from './IMatrix';
6
+ export default class MutableQuaternion extends Quaternion implements IMutableQuaternion {
7
+ constructor(x?: number | TypedArray | IVector3 | IVector4 | IQuaternion | ILogQuaternion | Array<number> | null, y?: number, z?: number, w?: number);
8
+ set x(x: number);
9
+ get x(): number;
10
+ set y(y: number);
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+ get y(): number;
12
+ set z(z: number);
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+ get z(): number;
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+ set w(w: number);
15
+ get w(): number;
16
+ get className(): string;
17
+ static identity(): MutableQuaternion;
18
+ static dummy(): MutableQuaternion;
19
+ static invert(quat: IQuaternion): MutableQuaternion;
20
+ static qlerp(l_quat: IQuaternion, r_quat: IQuaternion, ratio: number): MutableQuaternion;
21
+ static lerp(l_quat: IQuaternion, r_quat: IQuaternion, ratio: number): MutableQuaternion;
22
+ static axisAngle(vec: IVector3, radian: number): MutableQuaternion;
23
+ static fromMatrix(mat: IMatrix44): MutableQuaternion;
24
+ static fromPosition(vec: IVector3): MutableQuaternion;
25
+ static add(l_quat: IQuaternion, r_quat: IQuaternion): MutableQuaternion;
26
+ static subtract(l_quat: IQuaternion, r_quat: IQuaternion): MutableQuaternion;
27
+ static multiply(l_quat: IQuaternion, r_quat: IQuaternion): MutableQuaternion;
28
+ static multiplyNumber(quat: IQuaternion, value: number): MutableQuaternion;
29
+ static divideNumber(quat: IQuaternion, value: number): MutableQuaternion;
30
+ raw(): Float32Array;
31
+ setAt(i: number, value: number): this;
32
+ setComponents(x: number, y: number, z: number, w: number): this;
33
+ copyComponents(quat: IQuaternion): this;
34
+ identity(): this;
35
+ normalize(): this;
36
+ invert(): this;
37
+ qlerp(l_quat: IQuaternion, r_quat: IQuaternion, ratio: number): this;
38
+ lerp(l_quat: IQuaternion, r_quat: IQuaternion, ratio: number): this;
39
+ axisAngle(vec: IVector3, radian: number): this;
40
+ fromMatrix(mat: IMatrix44): this;
41
+ fromPosition(vec: IVector3): this;
42
+ add(quat: IQuaternion): this;
43
+ subtract(quat: IQuaternion): this;
44
+ multiply(quat: IQuaternion): this;
45
+ multiplyNumber(value: number): this;
46
+ divideNumber(value: number): this;
47
+ clone(): MutableQuaternion;
48
+ }