rhodonite 0.4.2 → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (284) hide show
  1. package/VERSION-FILE +2 -2
  2. package/dist/esm/effekseer/EffekseerComponent.d.ts +52 -45
  3. package/dist/esm/effekseer/main.d.ts +6 -6
  4. package/dist/esm/foundation/cameras/AbstractCameraController.d.ts +14 -14
  5. package/dist/esm/foundation/cameras/ICameraController.d.ts +9 -9
  6. package/dist/esm/foundation/cameras/OrbitCameraController.d.ts +128 -123
  7. package/dist/esm/foundation/cameras/WalkThroughCameraController.d.ts +75 -75
  8. package/dist/esm/foundation/components/AnimationComponent.d.ts +81 -94
  9. package/dist/esm/foundation/components/BlendShapeComponent.d.ts +14 -14
  10. package/dist/esm/foundation/components/CameraComponent.d.ts +116 -116
  11. package/dist/esm/foundation/components/CameraControllerComponent.d.ts +16 -16
  12. package/dist/esm/foundation/components/LightComponent.d.ts +28 -28
  13. package/dist/esm/foundation/components/MeshComponent.d.ts +50 -50
  14. package/dist/esm/foundation/components/MeshRendererComponent.d.ts +57 -57
  15. package/dist/esm/foundation/components/PhysicsComponent.d.ts +12 -12
  16. package/dist/esm/foundation/components/SceneGraphComponent.d.ts +114 -81
  17. package/dist/esm/foundation/components/SkeletalComponent.d.ts +50 -50
  18. package/dist/esm/foundation/components/TransformComponent.d.ts +91 -91
  19. package/dist/esm/foundation/components/WellKnownComponentTIDs.d.ts +16 -16
  20. package/dist/esm/foundation/core/Component.d.ts +216 -216
  21. package/dist/esm/foundation/core/ComponentRepository.d.ts +59 -59
  22. package/dist/esm/foundation/core/Config.d.ts +20 -19
  23. package/dist/esm/foundation/core/Entity.d.ts +84 -84
  24. package/dist/esm/foundation/core/EntityRepository.d.ts +62 -62
  25. package/dist/esm/foundation/core/GlobalDataRepository.d.ts +32 -31
  26. package/dist/esm/foundation/core/MemoryManager.d.ts +29 -29
  27. package/dist/esm/foundation/core/RnObject.d.ts +96 -96
  28. package/dist/esm/foundation/definitions/AlphaMode.d.ts +15 -15
  29. package/dist/esm/foundation/definitions/AnimationAttribute.d.ts +13 -13
  30. package/dist/esm/foundation/definitions/AnimationInterpolation.d.ts +12 -12
  31. package/dist/esm/foundation/definitions/BasisCompressionType.d.ts +26 -26
  32. package/dist/esm/foundation/definitions/BoneDataType.d.ts +13 -13
  33. package/dist/esm/foundation/definitions/BufferUse.d.ts +13 -13
  34. package/dist/esm/foundation/definitions/CameraControllerType.d.ts +11 -11
  35. package/dist/esm/foundation/definitions/CameraType.d.ts +12 -12
  36. package/dist/esm/foundation/definitions/ComponentType.d.ts +32 -32
  37. package/dist/esm/foundation/definitions/CompositionType.d.ts +39 -38
  38. package/dist/esm/foundation/definitions/CompressionTextureType.d.ts +48 -48
  39. package/dist/esm/foundation/definitions/FileType.d.ts +17 -17
  40. package/dist/esm/foundation/definitions/GpuState.d.ts +10 -10
  41. package/dist/esm/foundation/definitions/HdriFormat.d.ts +10 -10
  42. package/dist/esm/foundation/definitions/LightType.d.ts +13 -13
  43. package/dist/esm/foundation/definitions/PixelFormat.d.ts +10 -10
  44. package/dist/esm/foundation/definitions/PrimitiveMode.d.ts +15 -15
  45. package/dist/esm/foundation/definitions/ProcessApproach.d.ts +19 -19
  46. package/dist/esm/foundation/definitions/ProcessStage.d.ts +18 -18
  47. package/dist/esm/foundation/definitions/RenderBufferTarget.d.ts +27 -27
  48. package/dist/esm/foundation/definitions/ShaderNode.d.ts +11 -11
  49. package/dist/esm/foundation/definitions/ShaderSemantics.d.ts +119 -119
  50. package/dist/esm/foundation/definitions/ShaderType.d.ts +13 -13
  51. package/dist/esm/foundation/definitions/ShaderVariableType.d.ts +11 -11
  52. package/dist/esm/foundation/definitions/ShaderVariableUpdateInterval.d.ts +12 -12
  53. package/dist/esm/foundation/definitions/ShadingModel.d.ts +12 -12
  54. package/dist/esm/foundation/definitions/ShadowMap.d.ts +11 -11
  55. package/dist/esm/foundation/definitions/TextureParameter.d.ts +37 -37
  56. package/dist/esm/foundation/definitions/VertexAttribute.d.ts +38 -38
  57. package/dist/esm/foundation/definitions/visibility.d.ts +12 -12
  58. package/dist/esm/foundation/enhanced_js_objects/Array.d.ts +15 -15
  59. package/dist/esm/foundation/exporter/Gltf2Exporter.d.ts +27 -22
  60. package/dist/esm/foundation/geometry/Frustum.d.ts +37 -37
  61. package/dist/esm/foundation/geometry/Mesh.d.ts +148 -124
  62. package/dist/esm/foundation/geometry/Plane.d.ts +30 -26
  63. package/dist/esm/foundation/geometry/Primitive.d.ts +78 -78
  64. package/dist/esm/foundation/geometry/Sphere.d.ts +12 -12
  65. package/dist/esm/foundation/gizmos/AABBGizmo.d.ts +29 -10
  66. package/dist/esm/foundation/gizmos/Gizmo.d.ts +39 -16
  67. package/dist/esm/foundation/gizmos/LocatorGizmo.d.ts +28 -0
  68. package/dist/esm/foundation/helpers/EntityHelper.d.ts +11 -11
  69. package/dist/esm/foundation/helpers/MaterialHelper.d.ts +173 -167
  70. package/dist/esm/foundation/helpers/MeshHelper.d.ts +4 -4
  71. package/dist/esm/foundation/helpers/RenderableHelper.d.ts +18 -18
  72. package/dist/esm/foundation/importer/AnimationAssigner.d.ts +16 -16
  73. package/dist/esm/foundation/importer/DrcPointCloudImporter.d.ts +69 -69
  74. package/dist/esm/foundation/importer/FormatDetector.d.ts +5 -5
  75. package/dist/esm/foundation/importer/Gltf1Importer.d.ts +45 -45
  76. package/dist/esm/foundation/importer/Gltf2Importer.d.ts +46 -46
  77. package/dist/esm/foundation/importer/GltfImporter.d.ts +57 -57
  78. package/dist/esm/foundation/importer/ILoaderExtension.d.ts +11 -11
  79. package/dist/esm/foundation/importer/ModelConverter.d.ts +78 -78
  80. package/dist/esm/foundation/importer/RhodoniteImportExtension.d.ts +9 -9
  81. package/dist/esm/foundation/importer/VRMImporter.d.ts +15 -15
  82. package/dist/esm/foundation/materials/core/AbstractMaterialNode.d.ts +124 -124
  83. package/dist/esm/foundation/materials/core/AbstractShaderNode.d.ts +33 -33
  84. package/dist/esm/foundation/materials/core/Material.d.ts +181 -149
  85. package/dist/esm/foundation/materials/core/ShaderGraphResolver.d.ts +16 -16
  86. package/dist/esm/foundation/materials/core/ShaderityUtility.d.ts +30 -32
  87. package/dist/esm/foundation/materials/nodes/AddShaderNode.d.ts +6 -6
  88. package/dist/esm/foundation/materials/nodes/AttributeNormalShaderNode.d.ts +4 -4
  89. package/dist/esm/foundation/materials/nodes/AttributePositionShaderNode.d.ts +4 -4
  90. package/dist/esm/foundation/materials/nodes/BlockBeginShaderNode.d.ts +9 -9
  91. package/dist/esm/foundation/materials/nodes/BlockEndShaderNode.d.ts +7 -7
  92. package/dist/esm/foundation/materials/nodes/ConstantVariableShaderNode.d.ts +7 -7
  93. package/dist/esm/foundation/materials/nodes/DotProductShaderNode.d.ts +6 -6
  94. package/dist/esm/foundation/materials/nodes/GreaterShaderNode.d.ts +6 -6
  95. package/dist/esm/foundation/materials/nodes/IfStatementShaderNode.d.ts +4 -4
  96. package/dist/esm/foundation/materials/nodes/MultiplyShaderNode.d.ts +6 -6
  97. package/dist/esm/foundation/materials/nodes/NormalMatrixShaderNode.d.ts +4 -4
  98. package/dist/esm/foundation/materials/nodes/NormalizeShaderNode.d.ts +6 -6
  99. package/dist/esm/foundation/materials/nodes/OutColorShaderNode.d.ts +4 -4
  100. package/dist/esm/foundation/materials/nodes/OutPositionShaderNode.d.ts +4 -4
  101. package/dist/esm/foundation/materials/nodes/ProjectionMatrixShaderNode.d.ts +4 -4
  102. package/dist/esm/foundation/materials/nodes/ScalarToVector4ShaderNode.d.ts +4 -4
  103. package/dist/esm/foundation/materials/nodes/TextureFetchMaterialNode.d.ts +6 -6
  104. package/dist/esm/foundation/materials/nodes/UniformDataShaderNode.d.ts +8 -8
  105. package/dist/esm/foundation/materials/nodes/VaryingInVariableShaderNode.d.ts +7 -7
  106. package/dist/esm/foundation/materials/nodes/VaryingOutVariableShaderNode.d.ts +7 -7
  107. package/dist/esm/foundation/materials/nodes/Vector3AndScalarToVector4ShaderNode.d.ts +4 -4
  108. package/dist/esm/foundation/materials/nodes/ViewMatrixShaderNode.d.ts +4 -4
  109. package/dist/esm/foundation/materials/nodes/WireframeMaterialNode.d.ts +4 -4
  110. package/dist/esm/foundation/materials/nodes/WorldMatrixShaderNode.d.ts +4 -4
  111. package/dist/esm/foundation/materials/singles/ClassicShadingSingleMaterialNode.d.ts +16 -16
  112. package/dist/esm/foundation/materials/singles/ColorGradingUsingLUTsSingleMaterialNode.d.ts +16 -16
  113. package/dist/esm/foundation/materials/singles/CustomSingleMaterialNode.d.ts +30 -31
  114. package/dist/esm/foundation/materials/singles/DepthEncodeSingleMaterialNode.d.ts +20 -20
  115. package/dist/esm/foundation/materials/singles/DetectHighLuminanceSingleMaterialNode.d.ts +16 -16
  116. package/dist/esm/foundation/materials/singles/EntityUIDOutputSingleMaterialNode.d.ts +11 -11
  117. package/dist/esm/foundation/materials/singles/EnvConstantSingleMaterialNode.d.ts +14 -14
  118. package/dist/esm/foundation/materials/singles/FXAA3QualitySingleMaterialNode.d.ts +11 -11
  119. package/dist/esm/foundation/materials/singles/FurnaceTestSingleMaterialNode.d.ts +17 -17
  120. package/dist/esm/foundation/materials/singles/GammaCorrectionSingleMaterialNode.d.ts +11 -11
  121. package/dist/esm/foundation/materials/singles/GaussianBlurForEncodedDepthSingleMaterialNode.d.ts +27 -27
  122. package/dist/esm/foundation/materials/singles/GaussianBlurSingleMaterialNode.d.ts +27 -27
  123. package/dist/esm/foundation/materials/singles/MToonSingleMaterialNode.d.ts +52 -52
  124. package/dist/esm/foundation/materials/singles/MatCapSingleMaterialNode.d.ts +14 -14
  125. package/dist/esm/foundation/materials/singles/PbrExtendedShadingSingleMaterialNode.d.ts +29 -29
  126. package/dist/esm/foundation/materials/singles/PbrShadingSingleMaterialNode.d.ts +36 -36
  127. package/dist/esm/foundation/materials/singles/ShaderitySingleMaterialNode.d.ts +17 -0
  128. package/dist/esm/foundation/materials/singles/ShadowMapDecodeClassicSingleMaterialNode.d.ts +41 -41
  129. package/dist/esm/foundation/materials/singles/SkinPbrShadingSingleMaterialNode.d.ts +26 -26
  130. package/dist/esm/foundation/materials/singles/SynthesizeHDRSingleMaterialNode.d.ts +39 -39
  131. package/dist/esm/foundation/materials/singles/VarianceShadowMapDecodeClassicSingleMaterialNode.d.ts +52 -52
  132. package/dist/esm/foundation/math/AABB.d.ts +34 -34
  133. package/dist/esm/foundation/math/AbstractMathNumber.d.ts +6 -6
  134. package/dist/esm/foundation/math/AbstractMatrix.d.ts +14 -14
  135. package/dist/esm/foundation/math/AbstractQuaternion.d.ts +25 -25
  136. package/dist/esm/foundation/math/AbstractVector.d.ts +21 -21
  137. package/dist/esm/foundation/math/ColorRgb.d.ts +26 -27
  138. package/dist/esm/foundation/math/ColorRgba.d.ts +25 -25
  139. package/dist/esm/foundation/math/IColor.d.ts +64 -64
  140. package/dist/esm/foundation/math/IMathNumber.d.ts +3 -3
  141. package/dist/esm/foundation/math/IMatrix.d.ts +226 -226
  142. package/dist/esm/foundation/math/IQuaternion.d.ts +64 -64
  143. package/dist/esm/foundation/math/IVector.d.ts +209 -209
  144. package/dist/esm/foundation/math/IdentityMatrix33.d.ts +40 -40
  145. package/dist/esm/foundation/math/IdentityMatrix44.d.ts +45 -45
  146. package/dist/esm/foundation/math/ImageUtil.d.ts +19 -19
  147. package/dist/esm/foundation/math/LogQuaternion.d.ts +12 -12
  148. package/dist/esm/foundation/math/MathClassUtil.d.ts +37 -37
  149. package/dist/esm/foundation/math/MathUtil.d.ts +55 -55
  150. package/dist/esm/foundation/math/Matrix22.d.ts +69 -69
  151. package/dist/esm/foundation/math/Matrix33.d.ts +86 -86
  152. package/dist/esm/foundation/math/Matrix44.d.ts +122 -122
  153. package/dist/esm/foundation/math/MutableColorRgb.d.ts +32 -33
  154. package/dist/esm/foundation/math/MutableColorRgba.d.ts +33 -33
  155. package/dist/esm/foundation/math/MutableMatrix22.d.ts +80 -80
  156. package/dist/esm/foundation/math/MutableMatrix33.d.ts +110 -110
  157. package/dist/esm/foundation/math/MutableMatrix44.d.ts +149 -149
  158. package/dist/esm/foundation/math/MutableQuaternion.d.ts +48 -48
  159. package/dist/esm/foundation/math/MutableScalar.d.ts +34 -34
  160. package/dist/esm/foundation/math/MutableVector2.d.ts +80 -75
  161. package/dist/esm/foundation/math/MutableVector3.d.ts +98 -94
  162. package/dist/esm/foundation/math/MutableVector4.d.ts +87 -85
  163. package/dist/esm/foundation/math/Quaternion.d.ts +53 -51
  164. package/dist/esm/foundation/math/Scalar.d.ts +40 -36
  165. package/dist/esm/foundation/math/Vector2.d.ts +140 -126
  166. package/dist/esm/foundation/math/Vector3.d.ts +166 -150
  167. package/dist/esm/foundation/math/Vector4.d.ts +146 -146
  168. package/dist/esm/foundation/math/VectorN.d.ts +5 -5
  169. package/dist/esm/foundation/math/raw/raw_extension.d.ts +59 -23
  170. package/dist/esm/foundation/memory/Accessor.d.ts +182 -182
  171. package/dist/esm/foundation/memory/Buffer.d.ts +37 -37
  172. package/dist/esm/foundation/memory/BufferView.d.ts +60 -60
  173. package/dist/esm/foundation/misc/Cache.d.ts +19 -0
  174. package/dist/esm/foundation/misc/DataUtil.d.ts +42 -38
  175. package/dist/esm/foundation/misc/EnumIO.d.ts +33 -33
  176. package/dist/esm/foundation/misc/Is.d.ts +26 -26
  177. package/dist/esm/foundation/misc/ManualCache.d.ts +30 -0
  178. package/dist/esm/foundation/misc/MiscUtil.d.ts +37 -30
  179. package/dist/esm/foundation/misc/Option.d.ts +72 -72
  180. package/dist/esm/foundation/misc/Result.d.ts +40 -40
  181. package/dist/esm/foundation/misc/RnPromise.d.ts +27 -27
  182. package/dist/esm/foundation/misc/Time.d.ts +16 -16
  183. package/dist/esm/foundation/physics/PhysicsStrategy.d.ts +2 -2
  184. package/dist/esm/foundation/physics/SphereCollider.d.ts +5 -5
  185. package/dist/esm/foundation/physics/VRMColliderGroup.d.ts +6 -6
  186. package/dist/esm/foundation/physics/VRMSpringBoneGroup.d.ts +14 -14
  187. package/dist/esm/foundation/physics/VRMSpringBonePhysicsStrategy.d.ts +39 -39
  188. package/dist/esm/foundation/renderer/CGAPIResourceRepository.d.ts +5 -5
  189. package/dist/esm/foundation/renderer/Expression.d.ts +21 -21
  190. package/dist/esm/foundation/renderer/FrameBuffer.d.ts +32 -32
  191. package/dist/esm/foundation/renderer/RenderPass.d.ts +113 -115
  192. package/dist/esm/foundation/system/EventPubSub.d.ts +19 -19
  193. package/dist/esm/foundation/system/ModuleManager.d.ts +10 -10
  194. package/dist/esm/foundation/system/System.d.ts +23 -23
  195. package/dist/esm/foundation/system/SystemState.d.ts +4 -4
  196. package/dist/esm/foundation/textures/AbstractTexture.d.ts +60 -60
  197. package/dist/esm/foundation/textures/CubeTexture.d.ts +33 -33
  198. package/dist/esm/foundation/textures/IRenderable.d.ts +10 -10
  199. package/dist/esm/foundation/textures/RenderBuffer.d.ts +23 -23
  200. package/dist/esm/foundation/textures/RenderTargetTexture.d.ts +39 -39
  201. package/dist/esm/foundation/textures/Texture.d.ts +90 -90
  202. package/dist/esm/foundation/textures/TextureDataFloat.d.ts +20 -18
  203. package/dist/esm/foundation/textures/VideoTexture.d.ts +63 -63
  204. package/dist/esm/index.d.ts +927 -917
  205. package/dist/esm/index.js +44596 -41597
  206. package/dist/esm/pbr/main.d.ts +5 -5
  207. package/dist/esm/sparkgear/SparkGearComponent.d.ts +54 -54
  208. package/dist/esm/sparkgear/main.d.ts +6 -6
  209. package/dist/esm/types/BasisTexture.d.ts +23 -23
  210. package/dist/esm/types/CommonTypes.d.ts +33 -29
  211. package/dist/esm/types/KTX2Texture.d.ts +67 -67
  212. package/dist/esm/types/RnM2.d.ts +329 -329
  213. package/dist/esm/types/TypeConverter.d.ts +1 -1
  214. package/dist/esm/types/TypeGenerators.d.ts +4 -4
  215. package/dist/esm/types/VRM.d.ts +160 -160
  216. package/dist/esm/types/glTF.d.ts +387 -385
  217. package/dist/esm/types/glTF1.d.ts +88 -88
  218. package/dist/esm/types/glTF2.d.ts +391 -338
  219. package/dist/esm/webgl/WebGLContextWrapper.d.ts +99 -99
  220. package/dist/esm/webgl/WebGLExtendedTypes.d.ts +14 -9
  221. package/dist/esm/webgl/WebGLExtension.d.ts +24 -24
  222. package/dist/esm/webgl/WebGLResourceRepository.d.ts +351 -221
  223. package/dist/esm/webgl/WebGLStrategy.d.ts +27 -22
  224. package/dist/esm/webgl/WebGLStrategyCommonMethod.d.ts +54 -30
  225. package/dist/esm/webgl/WebGLStrategyFastest.d.ts +54 -51
  226. package/dist/esm/webgl/WebGLStrategyUniform.d.ts +44 -40
  227. package/dist/esm/webgl/getRenderingStrategy.d.ts +4 -4
  228. package/dist/esm/webgl/main.d.ts +17 -17
  229. package/dist/esm/webgl/shaders/GLSLShader.d.ts +48 -48
  230. package/dist/esm/webgl/shaders/nodes/BlockBeginShader.d.ts +16 -16
  231. package/dist/esm/webgl/shaders/nodes/BlockEndShader.d.ts +16 -16
  232. package/dist/esm/webgl/shaders/nodes/ClassicShadingShader.d.ts +17 -17
  233. package/dist/esm/webgl/shaders/nodes/ConstantVariableShader.d.ts +18 -18
  234. package/dist/esm/webgl/shaders/nodes/EndShader.d.ts +17 -17
  235. package/dist/esm/webgl/shaders/nodes/IfStatementShader.d.ts +12 -12
  236. package/dist/esm/webgl/shaders/nodes/TextureFetchShader.d.ts +18 -18
  237. package/dist/esm/webgl/shaders/nodes/UniformDataShader.d.ts +20 -20
  238. package/dist/esm/webgl/shaders/nodes/VaryingVariableShader.d.ts +18 -18
  239. package/dist/esm/webgl/textureLoader/KTX2TextureLoader.d.ts +21 -21
  240. package/dist/esm/xr/WebVRSystem.d.ts +55 -55
  241. package/dist/esm/xr/WebXRInput.d.ts +18 -18
  242. package/dist/esm/xr/WebXRSystem.d.ts +136 -136
  243. package/dist/esm/xr/main.d.ts +8 -8
  244. package/package.json +5 -7
  245. package/dist/VERSION-FILE +0 -2
  246. package/dist/esm/foundation/components/MeshComponent.test.d.ts +0 -1
  247. package/dist/esm/foundation/components/SceneGraphComponent.test.d.ts +0 -1
  248. package/dist/esm/foundation/components/TransformComponent.test.d.ts +0 -1
  249. package/dist/esm/foundation/core/Entity.test.d.ts +0 -1
  250. package/dist/esm/foundation/core/EntityRepository.test.d.ts +0 -1
  251. package/dist/esm/foundation/core/RnObject.test.d.ts +0 -1
  252. package/dist/esm/foundation/definitions/ShaderVariableTyoe.d.ts +0 -11
  253. package/dist/esm/foundation/enhanced_js_objects/Array.test.d.ts +0 -5
  254. package/dist/esm/foundation/geometry/Mesh.test.d.ts +0 -1
  255. package/dist/esm/foundation/importer/VRizeGltfLoaderExtension.d.ts +0 -21
  256. package/dist/esm/foundation/materials/core/Material.test.d.ts +0 -1
  257. package/dist/esm/foundation/materials/core/ShaderityUtility.test.d.ts +0 -1
  258. package/dist/esm/foundation/materials/nodes/AddShaderNode.test.d.ts +0 -1
  259. package/dist/esm/foundation/materials/nodes/ConstantVariableShaderNode.test.d.ts +0 -1
  260. package/dist/esm/foundation/materials/nodes/ScalarToVector4ShaderNode.test.d.ts +0 -1
  261. package/dist/esm/foundation/materials/nodes/VaryingVariableShaderNode.test.d.ts +0 -1
  262. package/dist/esm/foundation/materials/singles/VRizeClassicShadingSingleMaterialNode.d.ts +0 -24
  263. package/dist/esm/foundation/materials/singles/VRizePbrShadingSingleMaterialNode.d.ts +0 -28
  264. package/dist/esm/foundation/math/AABB.test.d.ts +0 -1
  265. package/dist/esm/foundation/math/IdentityMatrix33.test.d.ts +0 -1
  266. package/dist/esm/foundation/math/IdentityMatrix44.test.d.ts +0 -1
  267. package/dist/esm/foundation/math/Matrix44.test.d.ts +0 -1
  268. package/dist/esm/foundation/math/MutableMatrix44..test.d.ts +0 -1
  269. package/dist/esm/foundation/math/MutableVector4.test.d.ts +0 -1
  270. package/dist/esm/foundation/math/Vector4.test.d.ts +0 -1
  271. package/dist/esm/foundation/memory/Accessor.test.d.ts +0 -1
  272. package/dist/esm/foundation/memory/Buffer.test.d.ts +0 -1
  273. package/dist/esm/foundation/memory/BufferView.test.d.ts +0 -1
  274. package/dist/esm/foundation/misc/Is.test.d.ts +0 -1
  275. package/dist/esm/foundation/misc/Option.test.d.ts +0 -1
  276. package/dist/esm/foundation/misc/Result.test.d.ts +0 -1
  277. package/dist/esm/foundation/misc/RnPromise.test.d.ts +0 -1
  278. package/dist/esm/foundation/renderer/RenderPass.test.d.ts +0 -1
  279. package/dist/esm/foundation/system/EventPubSub.test.d.ts +0 -1
  280. package/dist/esm/rhodonite-xr.d.ts +0 -8
  281. package/dist/esm/types/Option.d.ts +0 -68
  282. package/dist/esm/types/Option.test.d.ts +0 -1
  283. package/dist/esm/types/Result.d.ts +0 -32
  284. package/dist/esm/webgl/WebGLResourceRepository.test.d.ts +0 -1
@@ -1,6 +1,6 @@
1
- import SphereCollider from './SphereCollider';
2
- import SceneGraphComponent from '../components/SceneGraphComponent';
3
- export default class VRMColliderGroup {
4
- colliders: SphereCollider[];
5
- baseSceneGraph?: SceneGraphComponent;
6
- }
1
+ import SphereCollider from './SphereCollider';
2
+ import SceneGraphComponent from '../components/SceneGraphComponent';
3
+ export default class VRMColliderGroup {
4
+ colliders: SphereCollider[];
5
+ baseSceneGraph?: SceneGraphComponent;
6
+ }
@@ -1,14 +1,14 @@
1
- import Vector3 from '../math/Vector3';
2
- import SceneGraphComponent from '../components/SceneGraphComponent';
3
- import RnObject from '../core/RnObject';
4
- import { Index } from '../../types/CommonTypes';
5
- export default class VRMSpringBoneGroup extends RnObject {
6
- stiffnessForce: number;
7
- gravityPower: number;
8
- gravityDir: Vector3;
9
- dragForce: number;
10
- hitRadius: number;
11
- rootBones: SceneGraphComponent[];
12
- colliderGroupIndices: Index[];
13
- constructor();
14
- }
1
+ import Vector3 from '../math/Vector3';
2
+ import SceneGraphComponent from '../components/SceneGraphComponent';
3
+ import RnObject from '../core/RnObject';
4
+ import { Index } from '../../types/CommonTypes';
5
+ export default class VRMSpringBoneGroup extends RnObject {
6
+ stiffnessForce: number;
7
+ gravityPower: number;
8
+ gravityDir: Vector3;
9
+ dragForce: number;
10
+ hitRadius: number;
11
+ rootBones: SceneGraphComponent[];
12
+ colliderGroupIndices: Index[];
13
+ constructor();
14
+ }
@@ -1,39 +1,39 @@
1
- import Vector3 from '../math/Vector3';
2
- import SceneGraphComponent from '../components/SceneGraphComponent';
3
- import Quaternion from '../math/Quaternion';
4
- import VRMSpringBoneGroup from './VRMSpringBoneGroup';
5
- import VRMColliderGroup from './VRMColliderGroup';
6
- import { Index } from '../../types/CommonTypes';
7
- import PhysicsStrategy from './PhysicsStrategy';
8
- export default class VRMSpringBonePhysicsStrategy implements PhysicsStrategy {
9
- private static __tmp_vec3;
10
- private static __tmp_vec3_2;
11
- private static __tmp_quat;
12
- private static __boneGroups;
13
- private static __colliderGroups;
14
- private __transform?;
15
- private __boneAxis;
16
- private __length;
17
- private __currentTail;
18
- private __prevTail;
19
- private __localDir;
20
- private __localRotation;
21
- private __initalized;
22
- private __localChildPosition;
23
- constructor();
24
- initialize(transform: SceneGraphComponent, localChildPosition: Vector3, center?: SceneGraphComponent): void;
25
- get isInitialized(): boolean;
26
- get head(): SceneGraphComponent;
27
- get tail(): Vector3;
28
- get parentRotation(): Quaternion;
29
- static update(): void;
30
- static updateInner(sceneGraphs: SceneGraphComponent[], boneGroup: VRMSpringBoneGroup): void;
31
- static initialize(sceneGraph: SceneGraphComponent): void;
32
- calcParentDeltaRecursivle(sceneGraph: SceneGraphComponent): void;
33
- update(stiffnessForce: number, dragForce: number, external: Vector3, collisionGroups: VRMColliderGroup[], boneHitRadius: number, center?: SceneGraphComponent): void;
34
- applyRotation(nextTail: Vector3): Quaternion;
35
- collision(collisionGroups: VRMColliderGroup[], nextTail: Vector3, boneHitRadius: number): Vector3;
36
- static setBoneGroups(sgs: VRMSpringBoneGroup[]): void;
37
- static addColliderGroup(index: Index, group: VRMColliderGroup): void;
38
- static getColliderGroups(indices: Index[]): VRMColliderGroup[];
39
- }
1
+ import Vector3 from '../math/Vector3';
2
+ import SceneGraphComponent from '../components/SceneGraphComponent';
3
+ import Quaternion from '../math/Quaternion';
4
+ import VRMSpringBoneGroup from './VRMSpringBoneGroup';
5
+ import VRMColliderGroup from './VRMColliderGroup';
6
+ import { Index } from '../../types/CommonTypes';
7
+ import PhysicsStrategy from './PhysicsStrategy';
8
+ export default class VRMSpringBonePhysicsStrategy implements PhysicsStrategy {
9
+ private static __tmp_vec3;
10
+ private static __tmp_vec3_2;
11
+ private static __tmp_quat;
12
+ private static __boneGroups;
13
+ private static __colliderGroups;
14
+ private __transform?;
15
+ private __boneAxis;
16
+ private __length;
17
+ private __currentTail;
18
+ private __prevTail;
19
+ private __localDir;
20
+ private __localRotation;
21
+ private __initalized;
22
+ private __localChildPosition;
23
+ constructor();
24
+ initialize(transform: SceneGraphComponent, localChildPosition: Vector3, center?: SceneGraphComponent): void;
25
+ get isInitialized(): boolean;
26
+ get head(): SceneGraphComponent;
27
+ get tail(): Vector3;
28
+ get parentRotation(): Quaternion;
29
+ static update(): void;
30
+ static updateInner(sceneGraphs: SceneGraphComponent[], boneGroup: VRMSpringBoneGroup): void;
31
+ static initialize(sceneGraph: SceneGraphComponent): void;
32
+ calcParentDeltaRecursivle(sceneGraph: SceneGraphComponent): void;
33
+ update(stiffnessForce: number, dragForce: number, external: Vector3, collisionGroups: VRMColliderGroup[], boneHitRadius: number, center?: SceneGraphComponent): void;
34
+ applyRotation(nextTail: Vector3): Quaternion;
35
+ collision(collisionGroups: VRMColliderGroup[], nextTail: Vector3, boneHitRadius: number): Vector3;
36
+ static setBoneGroups(sgs: VRMSpringBoneGroup[]): void;
37
+ static addColliderGroup(index: Index, group: VRMColliderGroup): void;
38
+ static getColliderGroups(indices: Index[]): VRMColliderGroup[];
39
+ }
@@ -1,5 +1,5 @@
1
- import WebGLResourceRepository from '../../webgl/WebGLResourceRepository';
2
- export default abstract class CGAPIResourceRepository {
3
- static readonly InvalidCGAPIResourceUid = -1;
4
- static getWebGLResourceRepository(): WebGLResourceRepository;
5
- }
1
+ import WebGLResourceRepository from '../../webgl/WebGLResourceRepository';
2
+ export default abstract class CGAPIResourceRepository {
3
+ static readonly InvalidCGAPIResourceUid = -1;
4
+ static getWebGLResourceRepository(): WebGLResourceRepository;
5
+ }
@@ -1,21 +1,21 @@
1
- import RnObject from '../core/RnObject';
2
- import RenderPass from './RenderPass';
3
- /**
4
- * Expression specifies the order of render passes on rendering process.
5
- */
6
- export default class Expression extends RnObject {
7
- private __renderPasses;
8
- constructor();
9
- /**
10
- * Add render passes to the end of this expression.
11
- */
12
- addRenderPasses(renderPasses: RenderPass[]): void;
13
- /**
14
- * Clear render passes of this expression.
15
- */
16
- clearRenderPasses(): void;
17
- /**
18
- * Gets the list of render passes of this expression.
19
- */
20
- get renderPasses(): RenderPass[];
21
- }
1
+ import RnObject from '../core/RnObject';
2
+ import RenderPass from './RenderPass';
3
+ /**
4
+ * Expression specifies the order of render passes on rendering process.
5
+ */
6
+ export default class Expression extends RnObject {
7
+ private __renderPasses;
8
+ constructor();
9
+ /**
10
+ * Add render passes to the end of this expression.
11
+ */
12
+ addRenderPasses(renderPasses: RenderPass[]): void;
13
+ /**
14
+ * Clear render passes of this expression.
15
+ */
16
+ clearRenderPasses(): void;
17
+ /**
18
+ * Gets the list of render passes of this expression.
19
+ */
20
+ get renderPasses(): RenderPass[];
21
+ }
@@ -1,32 +1,32 @@
1
- import RnObject from '../core/RnObject';
2
- import IRenderable from '../textures/IRenderable';
3
- import { RenderBufferTargetEnum } from '../definitions/RenderBufferTarget';
4
- import { Index, Size, CGAPIResourceHandle } from '../../types/CommonTypes';
5
- import RenderTargetTexture from '../textures/RenderTargetTexture';
6
- export default class FrameBuffer extends RnObject {
7
- private __colorAttachments;
8
- private __depthAttachment?;
9
- private __stencilAttachment?;
10
- private __depthStencilAttachment?;
11
- cgApiResourceUid: CGAPIResourceHandle;
12
- width: Size;
13
- height: Size;
14
- private __colorAttachmentMap;
15
- constructor();
16
- get colorAttachmentsRenderBufferTargets(): RenderBufferTargetEnum[];
17
- get colorAttachments(): IRenderable[];
18
- get depthAttachment(): IRenderable | undefined;
19
- get stencilAttachment(): IRenderable | undefined;
20
- get depthStencilAttachment(): IRenderable | undefined;
21
- getColorAttachedRenderTargetTexture(index: Index): RenderTargetTexture | undefined;
22
- getDepthAttachedRenderTargetTexture(): RenderTargetTexture | undefined;
23
- create(width: Size, height: Size): number;
24
- get framebufferUID(): number;
25
- setColorAttachmentAt(index: Index, renderable: IRenderable): boolean;
26
- setDepthAttachment(renderable: IRenderable): boolean;
27
- setStencilAttachment(renderable: IRenderable): boolean;
28
- setDepthStencilAttachment(renderable: IRenderable): boolean;
29
- resize(width: Size, height: Size): void;
30
- destroy3DAPIResources(): void;
31
- whichColorAttachment(renderable: IRenderable): number;
32
- }
1
+ import RnObject from '../core/RnObject';
2
+ import IRenderable from '../textures/IRenderable';
3
+ import { RenderBufferTargetEnum } from '../definitions/RenderBufferTarget';
4
+ import { Index, Size, CGAPIResourceHandle } from '../../types/CommonTypes';
5
+ import RenderTargetTexture from '../textures/RenderTargetTexture';
6
+ export default class FrameBuffer extends RnObject {
7
+ private __colorAttachments;
8
+ private __depthAttachment?;
9
+ private __stencilAttachment?;
10
+ private __depthStencilAttachment?;
11
+ cgApiResourceUid: CGAPIResourceHandle;
12
+ width: Size;
13
+ height: Size;
14
+ private __colorAttachmentMap;
15
+ constructor();
16
+ get colorAttachmentsRenderBufferTargets(): RenderBufferTargetEnum[];
17
+ get colorAttachments(): IRenderable[];
18
+ get depthAttachment(): IRenderable | undefined;
19
+ get stencilAttachment(): IRenderable | undefined;
20
+ get depthStencilAttachment(): IRenderable | undefined;
21
+ getColorAttachedRenderTargetTexture(index: Index): RenderTargetTexture | undefined;
22
+ getDepthAttachedRenderTargetTexture(): RenderTargetTexture | undefined;
23
+ create(width: Size, height: Size): number;
24
+ get framebufferUID(): number;
25
+ setColorAttachmentAt(index: Index, renderable: IRenderable): boolean;
26
+ setDepthAttachment(renderable: IRenderable): boolean;
27
+ setStencilAttachment(renderable: IRenderable): boolean;
28
+ setDepthStencilAttachment(renderable: IRenderable): boolean;
29
+ resize(width: Size, height: Size): void;
30
+ destroy3DAPIResources(): void;
31
+ whichColorAttachment(renderable: IRenderable): number;
32
+ }
@@ -1,115 +1,113 @@
1
- import RnObject from '../core/RnObject';
2
- import Entity from '../core/Entity';
3
- import FrameBuffer from './FrameBuffer';
4
- import SceneGraphComponent from '../components/SceneGraphComponent';
5
- import MeshComponent from '../components/MeshComponent';
6
- import Vector4 from '../math/Vector4';
7
- import CameraComponent from '../components/CameraComponent';
8
- import Material from '../materials/core/Material';
9
- import Primitive from '../geometry/Primitive';
10
- import MutableVector4 from '../math/MutableVector4';
11
- import { IVector4 } from '../math/IVector';
12
- /**
13
- * A render pass is a collection of the resources which is used in rendering process.
14
- */
15
- export default class RenderPass extends RnObject {
16
- private __entities;
17
- private __sceneGraphDirectlyAdded;
18
- private __topLevelSceneGraphComponents?;
19
- private __meshComponents?;
20
- private __frameBuffer?;
21
- private __resolveFrameBuffer?;
22
- private __viewport?;
23
- toClearColorBuffer: boolean;
24
- toClearDepthBuffer: boolean;
25
- toClearStencilBuffer: boolean;
26
- isDepthTest: boolean;
27
- clearColor: Vector4;
28
- clearDepth: number;
29
- clearStencil: number;
30
- cameraComponent?: CameraComponent;
31
- cullFrontFaceCCW: boolean;
32
- private __material?;
33
- private __primitiveMaterial;
34
- private __webglRenderingStrategy?;
35
- isVrRendering: boolean;
36
- isOutputForVr: boolean;
37
- private __preRenderFunc?;
38
- private static __tmp_Vector4_0;
39
- constructor();
40
- setPreRenderFunction(func: Function): void;
41
- unsetPreRenderFunction(): void;
42
- doPreRender(): void;
43
- /**
44
- * Add entities to draw.
45
- * @param entities An array of entities.
46
- */
47
- addEntities(entities: Entity[]): void;
48
- /**
49
- * Gets the list of entities on this render pass.
50
- * @return An array of entities
51
- */
52
- get entities(): Entity[];
53
- /**
54
- * Clear entities on this render pass.
55
- */
56
- clearEntities(): void;
57
- private __collectTopLevelSceneGraphComponents;
58
- private __collectMeshComponents;
59
- /**
60
- * Get all the MeshComponents list of the entities on this render pass.
61
- * @return An array of MeshComponents
62
- */
63
- get meshComponents(): MeshComponent[] | undefined;
64
- /**
65
- * Get all the highest level SceneGraphComponents list of the entities on this render pass.
66
- * @return An array of SceneGraphComponents
67
- */
68
- get sceneTopLevelGraphComponents(): SceneGraphComponent[];
69
- /**
70
- * Sets the target framebuffer of this render pass.
71
- * If two or more render pass share a framebuffer, Rhodonite renders entities in render passes to same framebuffer.
72
- * @param framebuffer A framebuffer
73
- */
74
- setFramebuffer(framebuffer: FrameBuffer): void;
75
- /**
76
- * Gets the framebuffer if this render pass has the target framebuffer.
77
- * @return A framebuffer
78
- */
79
- getFramebuffer(): FrameBuffer | undefined;
80
- /**
81
- * Sets the viewport of this render pass.
82
- * @param vec A Vector4 (Origin of coordinatesX, origin of coordinatesY, width, height).
83
- */
84
- setViewport(vec: IVector4): void;
85
- /**
86
- * Gets the viewport if this render pass has the viewport.
87
- * @return A Vector4 (Origin of coordinatesX, origin of coordinatesY, width, height).
88
- */
89
- getViewport(): MutableVector4 | undefined;
90
- setResolveFramebuffer(framebuffer: FrameBuffer): void;
91
- getResolveFramebuffer(): FrameBuffer | undefined;
92
- copyFramebufferToResolveFramebuffer(): void;
93
- private __setupMaterial;
94
- /**
95
- * Sets a material for the primitive on this render pass.
96
- * If Rhodonite draw the primitive using this render pass, Rhodonite uses this material instead of the material on the primitive.
97
- * @param material A material attaching to the primitive
98
- * @param primitive A target primitive
99
- * @param isPointSprite Set true, if the primitive is a point sprite
100
- */
101
- setMaterialForPrimitive(material: Material, primitive: Primitive, isPointSprite?: boolean): void;
102
- /**
103
- * Sets a material for all the primitive on this render pass.
104
- * For all the primitive, Rhodonite uses this material instead of the material on the primitive.
105
- * Where if this render pass has a map between primitive and material by setMaterialForPrimitive, Rhodonite uses the material mapped by primitive.
106
- * @param material A material attaching to the primitive
107
- * @param isPointSprite Set true, if the primitive is a point sprite
108
- */
109
- setMaterial(material: Material, isPointSprite?: boolean): void;
110
- get material(): Material | undefined;
111
- private __setWebglRenderingStrategy;
112
- private __getMaterialOf;
113
- private __hasMaterialOf;
114
- getAppropriateMaterial(primitive: Primitive, defaultMaterial: Material): Material;
115
- }
1
+ import RnObject from '../core/RnObject';
2
+ import Entity from '../core/Entity';
3
+ import FrameBuffer from './FrameBuffer';
4
+ import SceneGraphComponent from '../components/SceneGraphComponent';
5
+ import MeshComponent from '../components/MeshComponent';
6
+ import Vector4 from '../math/Vector4';
7
+ import CameraComponent from '../components/CameraComponent';
8
+ import Material from '../materials/core/Material';
9
+ import Primitive from '../geometry/Primitive';
10
+ import MutableVector4 from '../math/MutableVector4';
11
+ import { IVector4 } from '../math/IVector';
12
+ /**
13
+ * A render pass is a collection of the resources which is used in rendering process.
14
+ */
15
+ export default class RenderPass extends RnObject {
16
+ private __entities;
17
+ private __sceneGraphDirectlyAdded;
18
+ private __topLevelSceneGraphComponents?;
19
+ private __meshComponents?;
20
+ private __frameBuffer?;
21
+ private __resolveFrameBuffer?;
22
+ private __viewport?;
23
+ toClearColorBuffer: boolean;
24
+ toClearDepthBuffer: boolean;
25
+ toClearStencilBuffer: boolean;
26
+ isDepthTest: boolean;
27
+ clearColor: Vector4;
28
+ clearDepth: number;
29
+ clearStencil: number;
30
+ cameraComponent?: CameraComponent;
31
+ cullFrontFaceCCW: boolean;
32
+ private __material?;
33
+ private __primitiveMaterial;
34
+ private __webglRenderingStrategy?;
35
+ isVrRendering: boolean;
36
+ isOutputForVr: boolean;
37
+ private __preRenderFunc?;
38
+ private static __tmp_Vector4_0;
39
+ constructor();
40
+ setPreRenderFunction(func: Function): void;
41
+ unsetPreRenderFunction(): void;
42
+ doPreRender(): void;
43
+ /**
44
+ * Add entities to draw.
45
+ * @param entities An array of entities.
46
+ */
47
+ addEntities(entities: Entity[]): void;
48
+ /**
49
+ * Gets the list of entities on this render pass.
50
+ * @return An array of entities
51
+ */
52
+ get entities(): Entity[];
53
+ /**
54
+ * Clear entities on this render pass.
55
+ */
56
+ clearEntities(): void;
57
+ private __collectTopLevelSceneGraphComponents;
58
+ private __collectMeshComponents;
59
+ /**
60
+ * Get all the MeshComponents list of the entities on this render pass.
61
+ * @return An array of MeshComponents
62
+ */
63
+ get meshComponents(): MeshComponent[] | undefined;
64
+ /**
65
+ * Get all the highest level SceneGraphComponents list of the entities on this render pass.
66
+ * @return An array of SceneGraphComponents
67
+ */
68
+ get sceneTopLevelGraphComponents(): SceneGraphComponent[];
69
+ /**
70
+ * Sets the target framebuffer of this render pass.
71
+ * If two or more render pass share a framebuffer, Rhodonite renders entities in render passes to same framebuffer.
72
+ * @param framebuffer A framebuffer
73
+ */
74
+ setFramebuffer(framebuffer: FrameBuffer): void;
75
+ /**
76
+ * Gets the framebuffer if this render pass has the target framebuffer.
77
+ * @return A framebuffer
78
+ */
79
+ getFramebuffer(): FrameBuffer | undefined;
80
+ /**
81
+ * Sets the viewport of this render pass.
82
+ * @param vec A Vector4 (Origin of coordinatesX, origin of coordinatesY, width, height).
83
+ */
84
+ setViewport(vec: IVector4): void;
85
+ /**
86
+ * Gets the viewport if this render pass has the viewport.
87
+ * @return A Vector4 (Origin of coordinatesX, origin of coordinatesY, width, height).
88
+ */
89
+ getViewport(): MutableVector4 | undefined;
90
+ setResolveFramebuffer(framebuffer: FrameBuffer): void;
91
+ getResolveFramebuffer(): FrameBuffer | undefined;
92
+ copyFramebufferToResolveFramebuffer(): void;
93
+ private __setupMaterial;
94
+ /**
95
+ * Sets a material for the primitive on this render pass.
96
+ * If Rhodonite draw the primitive using this render pass, Rhodonite uses this material instead of the material on the primitive.
97
+ * @param material A material attaching to the primitive
98
+ * @param primitive A target primitive
99
+ */
100
+ setMaterialForPrimitive(material: Material, primitive: Primitive): void;
101
+ /**
102
+ * Sets a material for all the primitive on this render pass.
103
+ * For all the primitive, Rhodonite uses this material instead of the material on the primitive.
104
+ * Where if this render pass has a map between primitive and material by setMaterialForPrimitive, Rhodonite uses the material mapped by primitive.
105
+ * @param material A material attaching to the primitive
106
+ */
107
+ setMaterial(material: Material): void;
108
+ get material(): Material | undefined;
109
+ private __setWebglRenderingStrategyIfNotYet;
110
+ private __getMaterialOf;
111
+ private __hasMaterialOf;
112
+ getAppropriateMaterial(primitive: Primitive, defaultMaterial: Material): Material;
113
+ }
@@ -1,19 +1,19 @@
1
- export declare type EventType = string | symbol;
2
- export declare type EventSubscriberIndex = number;
3
- export declare type CalledSubscriberNumber = number;
4
- export declare type EventHandler = (event: unknown) => void;
5
- export interface IEventPubSub {
6
- subscribe(type: EventType, handler: EventHandler): EventSubscriberIndex;
7
- unsubscribe(type: EventType, index: EventSubscriberIndex): void;
8
- unsubscribeAll(type: EventType, handler: EventHandler): void;
9
- publishAsync(type: EventType, event?: any): CalledSubscriberNumber;
10
- publishSync(type: EventType, event?: any): CalledSubscriberNumber;
11
- }
12
- export declare class EventPubSub implements IEventPubSub {
13
- private __subscriberMap;
14
- subscribe(type: EventType, handler: EventHandler): EventSubscriberIndex;
15
- unsubscribe(type: EventType, index: EventSubscriberIndex): void;
16
- unsubscribeAll(type: EventType): void;
17
- publishAsync(type: EventType, event?: any): CalledSubscriberNumber;
18
- publishSync(type: EventType, event?: any): CalledSubscriberNumber;
19
- }
1
+ export declare type EventType = string | symbol;
2
+ export declare type EventSubscriberIndex = number;
3
+ export declare type CalledSubscriberNumber = number;
4
+ export declare type EventHandler = (event: unknown) => void;
5
+ export interface IEventPubSub {
6
+ subscribe(type: EventType, handler: EventHandler): EventSubscriberIndex;
7
+ unsubscribe(type: EventType, index: EventSubscriberIndex): void;
8
+ unsubscribeAll(type: EventType, handler: EventHandler): void;
9
+ publishAsync(type: EventType, event?: any): CalledSubscriberNumber;
10
+ publishSync(type: EventType, event?: any): CalledSubscriberNumber;
11
+ }
12
+ export declare class EventPubSub implements IEventPubSub {
13
+ private __subscriberMap;
14
+ subscribe(type: EventType, handler: EventHandler): EventSubscriberIndex;
15
+ unsubscribe(type: EventType, index: EventSubscriberIndex): void;
16
+ unsubscribeAll(type: EventType): void;
17
+ publishAsync(type: EventType, event?: any): CalledSubscriberNumber;
18
+ publishSync(type: EventType, event?: any): CalledSubscriberNumber;
19
+ }
@@ -1,10 +1,10 @@
1
- export default class ModuleManager {
2
- private static __instance;
3
- private __modules;
4
- private constructor();
5
- loadModule(moduleName: string, options?: {
6
- wasm?: string;
7
- }): Promise<any>;
8
- getModule(moduleName: string): any;
9
- static getInstance(): ModuleManager;
10
- }
1
+ export default class ModuleManager {
2
+ private static __instance;
3
+ private __modules;
4
+ private constructor();
5
+ loadModule(moduleName: string, options?: {
6
+ wasm?: string;
7
+ }): Promise<any>;
8
+ getModule(moduleName: string): any;
9
+ static getInstance(): ModuleManager;
10
+ }
@@ -1,23 +1,23 @@
1
- import { ProcessApproachEnum } from '../definitions/ProcessApproach';
2
- import Expression from '../renderer/Expression';
3
- export default class System {
4
- private static __instance;
5
- private __componentRepository;
6
- private __entityRepository;
7
- private __processApproach;
8
- private __webglResourceRepository;
9
- private __webglStrategy?;
10
- private __renderPassTickCount;
11
- private __animationFrameId;
12
- private __renderLoopFunc?;
13
- private __args;
14
- private constructor();
15
- startRenderLoop(renderLoopFunc: Function, ...args: unknown[]): void;
16
- private __getAnimationFrameObject;
17
- stopRenderLoop(): void;
18
- restartRenderLoop(): void;
19
- process(expressions: Expression[]): void;
20
- setProcessApproachAndCanvas(approach: ProcessApproachEnum, canvas: HTMLCanvasElement, memoryUsageOrder?: number, webglOption?: WebGLContextAttributes, rnWebGLDebug?: boolean, fallback3dApi?: boolean): WebGLRenderingContext | WebGL2RenderingContext | undefined;
21
- get processApproach(): import("../definitions/ProcessApproach").ProcessApproachClass;
22
- static getInstance(): System;
23
- }
1
+ import { ProcessApproachEnum } from '../definitions/ProcessApproach';
2
+ import Expression from '../renderer/Expression';
3
+ export default class System {
4
+ private static __instance;
5
+ private __componentRepository;
6
+ private __entityRepository;
7
+ private __processApproach;
8
+ private __webglResourceRepository;
9
+ private __webglStrategy?;
10
+ private __renderPassTickCount;
11
+ private __animationFrameId;
12
+ private __renderLoopFunc?;
13
+ private __args;
14
+ private constructor();
15
+ startRenderLoop(renderLoopFunc: Function, ...args: unknown[]): void;
16
+ private __getAnimationFrameObject;
17
+ stopRenderLoop(): void;
18
+ restartRenderLoop(): void;
19
+ process(expressions: Expression[]): void;
20
+ setProcessApproachAndCanvas(approach: ProcessApproachEnum, canvas: HTMLCanvasElement, memoryUsageOrder?: number, webglOption?: WebGLContextAttributes, rnWebGLDebug?: boolean, fallback3dApi?: boolean): WebGLRenderingContext | WebGL2RenderingContext;
21
+ get processApproach(): import("../definitions/ProcessApproach").ProcessApproachClass;
22
+ static getInstance(): System;
23
+ }
@@ -1,4 +1,4 @@
1
- declare const _default: {
2
- currentProcessApproach: import("../definitions/ProcessApproach").ProcessApproachClass;
3
- };
4
- export default _default;
1
+ declare const _default: {
2
+ currentProcessApproach: import("../definitions/ProcessApproach").ProcessApproachClass;
3
+ };
4
+ export default _default;