rhodonite 0.4.2 → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (284) hide show
  1. package/VERSION-FILE +2 -2
  2. package/dist/esm/effekseer/EffekseerComponent.d.ts +52 -45
  3. package/dist/esm/effekseer/main.d.ts +6 -6
  4. package/dist/esm/foundation/cameras/AbstractCameraController.d.ts +14 -14
  5. package/dist/esm/foundation/cameras/ICameraController.d.ts +9 -9
  6. package/dist/esm/foundation/cameras/OrbitCameraController.d.ts +128 -123
  7. package/dist/esm/foundation/cameras/WalkThroughCameraController.d.ts +75 -75
  8. package/dist/esm/foundation/components/AnimationComponent.d.ts +81 -94
  9. package/dist/esm/foundation/components/BlendShapeComponent.d.ts +14 -14
  10. package/dist/esm/foundation/components/CameraComponent.d.ts +116 -116
  11. package/dist/esm/foundation/components/CameraControllerComponent.d.ts +16 -16
  12. package/dist/esm/foundation/components/LightComponent.d.ts +28 -28
  13. package/dist/esm/foundation/components/MeshComponent.d.ts +50 -50
  14. package/dist/esm/foundation/components/MeshRendererComponent.d.ts +57 -57
  15. package/dist/esm/foundation/components/PhysicsComponent.d.ts +12 -12
  16. package/dist/esm/foundation/components/SceneGraphComponent.d.ts +114 -81
  17. package/dist/esm/foundation/components/SkeletalComponent.d.ts +50 -50
  18. package/dist/esm/foundation/components/TransformComponent.d.ts +91 -91
  19. package/dist/esm/foundation/components/WellKnownComponentTIDs.d.ts +16 -16
  20. package/dist/esm/foundation/core/Component.d.ts +216 -216
  21. package/dist/esm/foundation/core/ComponentRepository.d.ts +59 -59
  22. package/dist/esm/foundation/core/Config.d.ts +20 -19
  23. package/dist/esm/foundation/core/Entity.d.ts +84 -84
  24. package/dist/esm/foundation/core/EntityRepository.d.ts +62 -62
  25. package/dist/esm/foundation/core/GlobalDataRepository.d.ts +32 -31
  26. package/dist/esm/foundation/core/MemoryManager.d.ts +29 -29
  27. package/dist/esm/foundation/core/RnObject.d.ts +96 -96
  28. package/dist/esm/foundation/definitions/AlphaMode.d.ts +15 -15
  29. package/dist/esm/foundation/definitions/AnimationAttribute.d.ts +13 -13
  30. package/dist/esm/foundation/definitions/AnimationInterpolation.d.ts +12 -12
  31. package/dist/esm/foundation/definitions/BasisCompressionType.d.ts +26 -26
  32. package/dist/esm/foundation/definitions/BoneDataType.d.ts +13 -13
  33. package/dist/esm/foundation/definitions/BufferUse.d.ts +13 -13
  34. package/dist/esm/foundation/definitions/CameraControllerType.d.ts +11 -11
  35. package/dist/esm/foundation/definitions/CameraType.d.ts +12 -12
  36. package/dist/esm/foundation/definitions/ComponentType.d.ts +32 -32
  37. package/dist/esm/foundation/definitions/CompositionType.d.ts +39 -38
  38. package/dist/esm/foundation/definitions/CompressionTextureType.d.ts +48 -48
  39. package/dist/esm/foundation/definitions/FileType.d.ts +17 -17
  40. package/dist/esm/foundation/definitions/GpuState.d.ts +10 -10
  41. package/dist/esm/foundation/definitions/HdriFormat.d.ts +10 -10
  42. package/dist/esm/foundation/definitions/LightType.d.ts +13 -13
  43. package/dist/esm/foundation/definitions/PixelFormat.d.ts +10 -10
  44. package/dist/esm/foundation/definitions/PrimitiveMode.d.ts +15 -15
  45. package/dist/esm/foundation/definitions/ProcessApproach.d.ts +19 -19
  46. package/dist/esm/foundation/definitions/ProcessStage.d.ts +18 -18
  47. package/dist/esm/foundation/definitions/RenderBufferTarget.d.ts +27 -27
  48. package/dist/esm/foundation/definitions/ShaderNode.d.ts +11 -11
  49. package/dist/esm/foundation/definitions/ShaderSemantics.d.ts +119 -119
  50. package/dist/esm/foundation/definitions/ShaderType.d.ts +13 -13
  51. package/dist/esm/foundation/definitions/ShaderVariableType.d.ts +11 -11
  52. package/dist/esm/foundation/definitions/ShaderVariableUpdateInterval.d.ts +12 -12
  53. package/dist/esm/foundation/definitions/ShadingModel.d.ts +12 -12
  54. package/dist/esm/foundation/definitions/ShadowMap.d.ts +11 -11
  55. package/dist/esm/foundation/definitions/TextureParameter.d.ts +37 -37
  56. package/dist/esm/foundation/definitions/VertexAttribute.d.ts +38 -38
  57. package/dist/esm/foundation/definitions/visibility.d.ts +12 -12
  58. package/dist/esm/foundation/enhanced_js_objects/Array.d.ts +15 -15
  59. package/dist/esm/foundation/exporter/Gltf2Exporter.d.ts +27 -22
  60. package/dist/esm/foundation/geometry/Frustum.d.ts +37 -37
  61. package/dist/esm/foundation/geometry/Mesh.d.ts +148 -124
  62. package/dist/esm/foundation/geometry/Plane.d.ts +30 -26
  63. package/dist/esm/foundation/geometry/Primitive.d.ts +78 -78
  64. package/dist/esm/foundation/geometry/Sphere.d.ts +12 -12
  65. package/dist/esm/foundation/gizmos/AABBGizmo.d.ts +29 -10
  66. package/dist/esm/foundation/gizmos/Gizmo.d.ts +39 -16
  67. package/dist/esm/foundation/gizmos/LocatorGizmo.d.ts +28 -0
  68. package/dist/esm/foundation/helpers/EntityHelper.d.ts +11 -11
  69. package/dist/esm/foundation/helpers/MaterialHelper.d.ts +173 -167
  70. package/dist/esm/foundation/helpers/MeshHelper.d.ts +4 -4
  71. package/dist/esm/foundation/helpers/RenderableHelper.d.ts +18 -18
  72. package/dist/esm/foundation/importer/AnimationAssigner.d.ts +16 -16
  73. package/dist/esm/foundation/importer/DrcPointCloudImporter.d.ts +69 -69
  74. package/dist/esm/foundation/importer/FormatDetector.d.ts +5 -5
  75. package/dist/esm/foundation/importer/Gltf1Importer.d.ts +45 -45
  76. package/dist/esm/foundation/importer/Gltf2Importer.d.ts +46 -46
  77. package/dist/esm/foundation/importer/GltfImporter.d.ts +57 -57
  78. package/dist/esm/foundation/importer/ILoaderExtension.d.ts +11 -11
  79. package/dist/esm/foundation/importer/ModelConverter.d.ts +78 -78
  80. package/dist/esm/foundation/importer/RhodoniteImportExtension.d.ts +9 -9
  81. package/dist/esm/foundation/importer/VRMImporter.d.ts +15 -15
  82. package/dist/esm/foundation/materials/core/AbstractMaterialNode.d.ts +124 -124
  83. package/dist/esm/foundation/materials/core/AbstractShaderNode.d.ts +33 -33
  84. package/dist/esm/foundation/materials/core/Material.d.ts +181 -149
  85. package/dist/esm/foundation/materials/core/ShaderGraphResolver.d.ts +16 -16
  86. package/dist/esm/foundation/materials/core/ShaderityUtility.d.ts +30 -32
  87. package/dist/esm/foundation/materials/nodes/AddShaderNode.d.ts +6 -6
  88. package/dist/esm/foundation/materials/nodes/AttributeNormalShaderNode.d.ts +4 -4
  89. package/dist/esm/foundation/materials/nodes/AttributePositionShaderNode.d.ts +4 -4
  90. package/dist/esm/foundation/materials/nodes/BlockBeginShaderNode.d.ts +9 -9
  91. package/dist/esm/foundation/materials/nodes/BlockEndShaderNode.d.ts +7 -7
  92. package/dist/esm/foundation/materials/nodes/ConstantVariableShaderNode.d.ts +7 -7
  93. package/dist/esm/foundation/materials/nodes/DotProductShaderNode.d.ts +6 -6
  94. package/dist/esm/foundation/materials/nodes/GreaterShaderNode.d.ts +6 -6
  95. package/dist/esm/foundation/materials/nodes/IfStatementShaderNode.d.ts +4 -4
  96. package/dist/esm/foundation/materials/nodes/MultiplyShaderNode.d.ts +6 -6
  97. package/dist/esm/foundation/materials/nodes/NormalMatrixShaderNode.d.ts +4 -4
  98. package/dist/esm/foundation/materials/nodes/NormalizeShaderNode.d.ts +6 -6
  99. package/dist/esm/foundation/materials/nodes/OutColorShaderNode.d.ts +4 -4
  100. package/dist/esm/foundation/materials/nodes/OutPositionShaderNode.d.ts +4 -4
  101. package/dist/esm/foundation/materials/nodes/ProjectionMatrixShaderNode.d.ts +4 -4
  102. package/dist/esm/foundation/materials/nodes/ScalarToVector4ShaderNode.d.ts +4 -4
  103. package/dist/esm/foundation/materials/nodes/TextureFetchMaterialNode.d.ts +6 -6
  104. package/dist/esm/foundation/materials/nodes/UniformDataShaderNode.d.ts +8 -8
  105. package/dist/esm/foundation/materials/nodes/VaryingInVariableShaderNode.d.ts +7 -7
  106. package/dist/esm/foundation/materials/nodes/VaryingOutVariableShaderNode.d.ts +7 -7
  107. package/dist/esm/foundation/materials/nodes/Vector3AndScalarToVector4ShaderNode.d.ts +4 -4
  108. package/dist/esm/foundation/materials/nodes/ViewMatrixShaderNode.d.ts +4 -4
  109. package/dist/esm/foundation/materials/nodes/WireframeMaterialNode.d.ts +4 -4
  110. package/dist/esm/foundation/materials/nodes/WorldMatrixShaderNode.d.ts +4 -4
  111. package/dist/esm/foundation/materials/singles/ClassicShadingSingleMaterialNode.d.ts +16 -16
  112. package/dist/esm/foundation/materials/singles/ColorGradingUsingLUTsSingleMaterialNode.d.ts +16 -16
  113. package/dist/esm/foundation/materials/singles/CustomSingleMaterialNode.d.ts +30 -31
  114. package/dist/esm/foundation/materials/singles/DepthEncodeSingleMaterialNode.d.ts +20 -20
  115. package/dist/esm/foundation/materials/singles/DetectHighLuminanceSingleMaterialNode.d.ts +16 -16
  116. package/dist/esm/foundation/materials/singles/EntityUIDOutputSingleMaterialNode.d.ts +11 -11
  117. package/dist/esm/foundation/materials/singles/EnvConstantSingleMaterialNode.d.ts +14 -14
  118. package/dist/esm/foundation/materials/singles/FXAA3QualitySingleMaterialNode.d.ts +11 -11
  119. package/dist/esm/foundation/materials/singles/FurnaceTestSingleMaterialNode.d.ts +17 -17
  120. package/dist/esm/foundation/materials/singles/GammaCorrectionSingleMaterialNode.d.ts +11 -11
  121. package/dist/esm/foundation/materials/singles/GaussianBlurForEncodedDepthSingleMaterialNode.d.ts +27 -27
  122. package/dist/esm/foundation/materials/singles/GaussianBlurSingleMaterialNode.d.ts +27 -27
  123. package/dist/esm/foundation/materials/singles/MToonSingleMaterialNode.d.ts +52 -52
  124. package/dist/esm/foundation/materials/singles/MatCapSingleMaterialNode.d.ts +14 -14
  125. package/dist/esm/foundation/materials/singles/PbrExtendedShadingSingleMaterialNode.d.ts +29 -29
  126. package/dist/esm/foundation/materials/singles/PbrShadingSingleMaterialNode.d.ts +36 -36
  127. package/dist/esm/foundation/materials/singles/ShaderitySingleMaterialNode.d.ts +17 -0
  128. package/dist/esm/foundation/materials/singles/ShadowMapDecodeClassicSingleMaterialNode.d.ts +41 -41
  129. package/dist/esm/foundation/materials/singles/SkinPbrShadingSingleMaterialNode.d.ts +26 -26
  130. package/dist/esm/foundation/materials/singles/SynthesizeHDRSingleMaterialNode.d.ts +39 -39
  131. package/dist/esm/foundation/materials/singles/VarianceShadowMapDecodeClassicSingleMaterialNode.d.ts +52 -52
  132. package/dist/esm/foundation/math/AABB.d.ts +34 -34
  133. package/dist/esm/foundation/math/AbstractMathNumber.d.ts +6 -6
  134. package/dist/esm/foundation/math/AbstractMatrix.d.ts +14 -14
  135. package/dist/esm/foundation/math/AbstractQuaternion.d.ts +25 -25
  136. package/dist/esm/foundation/math/AbstractVector.d.ts +21 -21
  137. package/dist/esm/foundation/math/ColorRgb.d.ts +26 -27
  138. package/dist/esm/foundation/math/ColorRgba.d.ts +25 -25
  139. package/dist/esm/foundation/math/IColor.d.ts +64 -64
  140. package/dist/esm/foundation/math/IMathNumber.d.ts +3 -3
  141. package/dist/esm/foundation/math/IMatrix.d.ts +226 -226
  142. package/dist/esm/foundation/math/IQuaternion.d.ts +64 -64
  143. package/dist/esm/foundation/math/IVector.d.ts +209 -209
  144. package/dist/esm/foundation/math/IdentityMatrix33.d.ts +40 -40
  145. package/dist/esm/foundation/math/IdentityMatrix44.d.ts +45 -45
  146. package/dist/esm/foundation/math/ImageUtil.d.ts +19 -19
  147. package/dist/esm/foundation/math/LogQuaternion.d.ts +12 -12
  148. package/dist/esm/foundation/math/MathClassUtil.d.ts +37 -37
  149. package/dist/esm/foundation/math/MathUtil.d.ts +55 -55
  150. package/dist/esm/foundation/math/Matrix22.d.ts +69 -69
  151. package/dist/esm/foundation/math/Matrix33.d.ts +86 -86
  152. package/dist/esm/foundation/math/Matrix44.d.ts +122 -122
  153. package/dist/esm/foundation/math/MutableColorRgb.d.ts +32 -33
  154. package/dist/esm/foundation/math/MutableColorRgba.d.ts +33 -33
  155. package/dist/esm/foundation/math/MutableMatrix22.d.ts +80 -80
  156. package/dist/esm/foundation/math/MutableMatrix33.d.ts +110 -110
  157. package/dist/esm/foundation/math/MutableMatrix44.d.ts +149 -149
  158. package/dist/esm/foundation/math/MutableQuaternion.d.ts +48 -48
  159. package/dist/esm/foundation/math/MutableScalar.d.ts +34 -34
  160. package/dist/esm/foundation/math/MutableVector2.d.ts +80 -75
  161. package/dist/esm/foundation/math/MutableVector3.d.ts +98 -94
  162. package/dist/esm/foundation/math/MutableVector4.d.ts +87 -85
  163. package/dist/esm/foundation/math/Quaternion.d.ts +53 -51
  164. package/dist/esm/foundation/math/Scalar.d.ts +40 -36
  165. package/dist/esm/foundation/math/Vector2.d.ts +140 -126
  166. package/dist/esm/foundation/math/Vector3.d.ts +166 -150
  167. package/dist/esm/foundation/math/Vector4.d.ts +146 -146
  168. package/dist/esm/foundation/math/VectorN.d.ts +5 -5
  169. package/dist/esm/foundation/math/raw/raw_extension.d.ts +59 -23
  170. package/dist/esm/foundation/memory/Accessor.d.ts +182 -182
  171. package/dist/esm/foundation/memory/Buffer.d.ts +37 -37
  172. package/dist/esm/foundation/memory/BufferView.d.ts +60 -60
  173. package/dist/esm/foundation/misc/Cache.d.ts +19 -0
  174. package/dist/esm/foundation/misc/DataUtil.d.ts +42 -38
  175. package/dist/esm/foundation/misc/EnumIO.d.ts +33 -33
  176. package/dist/esm/foundation/misc/Is.d.ts +26 -26
  177. package/dist/esm/foundation/misc/ManualCache.d.ts +30 -0
  178. package/dist/esm/foundation/misc/MiscUtil.d.ts +37 -30
  179. package/dist/esm/foundation/misc/Option.d.ts +72 -72
  180. package/dist/esm/foundation/misc/Result.d.ts +40 -40
  181. package/dist/esm/foundation/misc/RnPromise.d.ts +27 -27
  182. package/dist/esm/foundation/misc/Time.d.ts +16 -16
  183. package/dist/esm/foundation/physics/PhysicsStrategy.d.ts +2 -2
  184. package/dist/esm/foundation/physics/SphereCollider.d.ts +5 -5
  185. package/dist/esm/foundation/physics/VRMColliderGroup.d.ts +6 -6
  186. package/dist/esm/foundation/physics/VRMSpringBoneGroup.d.ts +14 -14
  187. package/dist/esm/foundation/physics/VRMSpringBonePhysicsStrategy.d.ts +39 -39
  188. package/dist/esm/foundation/renderer/CGAPIResourceRepository.d.ts +5 -5
  189. package/dist/esm/foundation/renderer/Expression.d.ts +21 -21
  190. package/dist/esm/foundation/renderer/FrameBuffer.d.ts +32 -32
  191. package/dist/esm/foundation/renderer/RenderPass.d.ts +113 -115
  192. package/dist/esm/foundation/system/EventPubSub.d.ts +19 -19
  193. package/dist/esm/foundation/system/ModuleManager.d.ts +10 -10
  194. package/dist/esm/foundation/system/System.d.ts +23 -23
  195. package/dist/esm/foundation/system/SystemState.d.ts +4 -4
  196. package/dist/esm/foundation/textures/AbstractTexture.d.ts +60 -60
  197. package/dist/esm/foundation/textures/CubeTexture.d.ts +33 -33
  198. package/dist/esm/foundation/textures/IRenderable.d.ts +10 -10
  199. package/dist/esm/foundation/textures/RenderBuffer.d.ts +23 -23
  200. package/dist/esm/foundation/textures/RenderTargetTexture.d.ts +39 -39
  201. package/dist/esm/foundation/textures/Texture.d.ts +90 -90
  202. package/dist/esm/foundation/textures/TextureDataFloat.d.ts +20 -18
  203. package/dist/esm/foundation/textures/VideoTexture.d.ts +63 -63
  204. package/dist/esm/index.d.ts +927 -917
  205. package/dist/esm/index.js +44596 -41597
  206. package/dist/esm/pbr/main.d.ts +5 -5
  207. package/dist/esm/sparkgear/SparkGearComponent.d.ts +54 -54
  208. package/dist/esm/sparkgear/main.d.ts +6 -6
  209. package/dist/esm/types/BasisTexture.d.ts +23 -23
  210. package/dist/esm/types/CommonTypes.d.ts +33 -29
  211. package/dist/esm/types/KTX2Texture.d.ts +67 -67
  212. package/dist/esm/types/RnM2.d.ts +329 -329
  213. package/dist/esm/types/TypeConverter.d.ts +1 -1
  214. package/dist/esm/types/TypeGenerators.d.ts +4 -4
  215. package/dist/esm/types/VRM.d.ts +160 -160
  216. package/dist/esm/types/glTF.d.ts +387 -385
  217. package/dist/esm/types/glTF1.d.ts +88 -88
  218. package/dist/esm/types/glTF2.d.ts +391 -338
  219. package/dist/esm/webgl/WebGLContextWrapper.d.ts +99 -99
  220. package/dist/esm/webgl/WebGLExtendedTypes.d.ts +14 -9
  221. package/dist/esm/webgl/WebGLExtension.d.ts +24 -24
  222. package/dist/esm/webgl/WebGLResourceRepository.d.ts +351 -221
  223. package/dist/esm/webgl/WebGLStrategy.d.ts +27 -22
  224. package/dist/esm/webgl/WebGLStrategyCommonMethod.d.ts +54 -30
  225. package/dist/esm/webgl/WebGLStrategyFastest.d.ts +54 -51
  226. package/dist/esm/webgl/WebGLStrategyUniform.d.ts +44 -40
  227. package/dist/esm/webgl/getRenderingStrategy.d.ts +4 -4
  228. package/dist/esm/webgl/main.d.ts +17 -17
  229. package/dist/esm/webgl/shaders/GLSLShader.d.ts +48 -48
  230. package/dist/esm/webgl/shaders/nodes/BlockBeginShader.d.ts +16 -16
  231. package/dist/esm/webgl/shaders/nodes/BlockEndShader.d.ts +16 -16
  232. package/dist/esm/webgl/shaders/nodes/ClassicShadingShader.d.ts +17 -17
  233. package/dist/esm/webgl/shaders/nodes/ConstantVariableShader.d.ts +18 -18
  234. package/dist/esm/webgl/shaders/nodes/EndShader.d.ts +17 -17
  235. package/dist/esm/webgl/shaders/nodes/IfStatementShader.d.ts +12 -12
  236. package/dist/esm/webgl/shaders/nodes/TextureFetchShader.d.ts +18 -18
  237. package/dist/esm/webgl/shaders/nodes/UniformDataShader.d.ts +20 -20
  238. package/dist/esm/webgl/shaders/nodes/VaryingVariableShader.d.ts +18 -18
  239. package/dist/esm/webgl/textureLoader/KTX2TextureLoader.d.ts +21 -21
  240. package/dist/esm/xr/WebVRSystem.d.ts +55 -55
  241. package/dist/esm/xr/WebXRInput.d.ts +18 -18
  242. package/dist/esm/xr/WebXRSystem.d.ts +136 -136
  243. package/dist/esm/xr/main.d.ts +8 -8
  244. package/package.json +5 -7
  245. package/dist/VERSION-FILE +0 -2
  246. package/dist/esm/foundation/components/MeshComponent.test.d.ts +0 -1
  247. package/dist/esm/foundation/components/SceneGraphComponent.test.d.ts +0 -1
  248. package/dist/esm/foundation/components/TransformComponent.test.d.ts +0 -1
  249. package/dist/esm/foundation/core/Entity.test.d.ts +0 -1
  250. package/dist/esm/foundation/core/EntityRepository.test.d.ts +0 -1
  251. package/dist/esm/foundation/core/RnObject.test.d.ts +0 -1
  252. package/dist/esm/foundation/definitions/ShaderVariableTyoe.d.ts +0 -11
  253. package/dist/esm/foundation/enhanced_js_objects/Array.test.d.ts +0 -5
  254. package/dist/esm/foundation/geometry/Mesh.test.d.ts +0 -1
  255. package/dist/esm/foundation/importer/VRizeGltfLoaderExtension.d.ts +0 -21
  256. package/dist/esm/foundation/materials/core/Material.test.d.ts +0 -1
  257. package/dist/esm/foundation/materials/core/ShaderityUtility.test.d.ts +0 -1
  258. package/dist/esm/foundation/materials/nodes/AddShaderNode.test.d.ts +0 -1
  259. package/dist/esm/foundation/materials/nodes/ConstantVariableShaderNode.test.d.ts +0 -1
  260. package/dist/esm/foundation/materials/nodes/ScalarToVector4ShaderNode.test.d.ts +0 -1
  261. package/dist/esm/foundation/materials/nodes/VaryingVariableShaderNode.test.d.ts +0 -1
  262. package/dist/esm/foundation/materials/singles/VRizeClassicShadingSingleMaterialNode.d.ts +0 -24
  263. package/dist/esm/foundation/materials/singles/VRizePbrShadingSingleMaterialNode.d.ts +0 -28
  264. package/dist/esm/foundation/math/AABB.test.d.ts +0 -1
  265. package/dist/esm/foundation/math/IdentityMatrix33.test.d.ts +0 -1
  266. package/dist/esm/foundation/math/IdentityMatrix44.test.d.ts +0 -1
  267. package/dist/esm/foundation/math/Matrix44.test.d.ts +0 -1
  268. package/dist/esm/foundation/math/MutableMatrix44..test.d.ts +0 -1
  269. package/dist/esm/foundation/math/MutableVector4.test.d.ts +0 -1
  270. package/dist/esm/foundation/math/Vector4.test.d.ts +0 -1
  271. package/dist/esm/foundation/memory/Accessor.test.d.ts +0 -1
  272. package/dist/esm/foundation/memory/Buffer.test.d.ts +0 -1
  273. package/dist/esm/foundation/memory/BufferView.test.d.ts +0 -1
  274. package/dist/esm/foundation/misc/Is.test.d.ts +0 -1
  275. package/dist/esm/foundation/misc/Option.test.d.ts +0 -1
  276. package/dist/esm/foundation/misc/Result.test.d.ts +0 -1
  277. package/dist/esm/foundation/misc/RnPromise.test.d.ts +0 -1
  278. package/dist/esm/foundation/renderer/RenderPass.test.d.ts +0 -1
  279. package/dist/esm/foundation/system/EventPubSub.test.d.ts +0 -1
  280. package/dist/esm/rhodonite-xr.d.ts +0 -8
  281. package/dist/esm/types/Option.d.ts +0 -68
  282. package/dist/esm/types/Option.test.d.ts +0 -1
  283. package/dist/esm/types/Result.d.ts +0 -32
  284. package/dist/esm/webgl/WebGLResourceRepository.test.d.ts +0 -1
@@ -1,4 +1,4 @@
1
- import AbstractShaderNode from '../core/AbstractShaderNode';
2
- export default class ProjectionMatrixShaderNode extends AbstractShaderNode {
3
- constructor();
4
- }
1
+ import AbstractShaderNode from '../core/AbstractShaderNode';
2
+ export default class ProjectionMatrixShaderNode extends AbstractShaderNode {
3
+ constructor();
4
+ }
@@ -1,4 +1,4 @@
1
- import AbstractShaderNode from '../core/AbstractShaderNode';
2
- export default class ScalarToVector4ShaderNode extends AbstractShaderNode {
3
- constructor();
4
- }
1
+ import AbstractShaderNode from '../core/AbstractShaderNode';
2
+ export default class ScalarToVector4ShaderNode extends AbstractShaderNode {
3
+ constructor();
4
+ }
@@ -1,6 +1,6 @@
1
- import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
3
- export default class TextureFetchMaterialNode extends AbstractMaterialNode {
4
- generalTextureMaterialNodeUID?: ShaderSemanticsClass;
5
- constructor();
6
- }
1
+ import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
3
+ export default class TextureFetchMaterialNode extends AbstractMaterialNode {
4
+ generalTextureMaterialNodeUID?: ShaderSemanticsClass;
5
+ constructor();
6
+ }
@@ -1,8 +1,8 @@
1
- import { CompositionTypeEnum } from '../../definitions/CompositionType';
2
- import { ComponentTypeEnum } from '../../definitions/ComponentType';
3
- import AbstractShaderNode from '../core/AbstractShaderNode';
4
- export default class UniformDataShaderNode extends AbstractShaderNode {
5
- constructor(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum);
6
- setDefaultInputValue(inputName: string, value: any): void;
7
- setUniformDataName(value: any): void;
8
- }
1
+ import { CompositionTypeEnum } from '../../definitions/CompositionType';
2
+ import { ComponentTypeEnum } from '../../definitions/ComponentType';
3
+ import AbstractShaderNode from '../core/AbstractShaderNode';
4
+ export default class UniformDataShaderNode extends AbstractShaderNode {
5
+ constructor(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum);
6
+ setDefaultInputValue(inputName: string, value: any): void;
7
+ setUniformDataName(value: any): void;
8
+ }
@@ -1,7 +1,7 @@
1
- import { CompositionTypeEnum } from '../../definitions/CompositionType';
2
- import { ComponentTypeEnum } from '../../definitions/ComponentType';
3
- import AbstractShaderNode from '../core/AbstractShaderNode';
4
- export default class VaryingInVariableShaderNode extends AbstractShaderNode {
5
- constructor(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum);
6
- setVaryingVariableName(value: any): void;
7
- }
1
+ import { CompositionTypeEnum } from '../../definitions/CompositionType';
2
+ import { ComponentTypeEnum } from '../../definitions/ComponentType';
3
+ import AbstractShaderNode from '../core/AbstractShaderNode';
4
+ export default class VaryingInVariableShaderNode extends AbstractShaderNode {
5
+ constructor(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum);
6
+ setVaryingVariableName(value: any): void;
7
+ }
@@ -1,7 +1,7 @@
1
- import { CompositionTypeEnum } from '../../definitions/CompositionType';
2
- import { ComponentTypeEnum } from '../../definitions/ComponentType';
3
- import AbstractShaderNode from '../core/AbstractShaderNode';
4
- export default class VaryingOutVariableShaderNode extends AbstractShaderNode {
5
- constructor(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum);
6
- setVaryingVariableName(value: any): void;
7
- }
1
+ import { CompositionTypeEnum } from '../../definitions/CompositionType';
2
+ import { ComponentTypeEnum } from '../../definitions/ComponentType';
3
+ import AbstractShaderNode from '../core/AbstractShaderNode';
4
+ export default class VaryingOutVariableShaderNode extends AbstractShaderNode {
5
+ constructor(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum);
6
+ setVaryingVariableName(value: any): void;
7
+ }
@@ -1,4 +1,4 @@
1
- import AbstractShaderNode from '../core/AbstractShaderNode';
2
- export default class Vector3AndScalarToVector4ShaderNode extends AbstractShaderNode {
3
- constructor();
4
- }
1
+ import AbstractShaderNode from '../core/AbstractShaderNode';
2
+ export default class Vector3AndScalarToVector4ShaderNode extends AbstractShaderNode {
3
+ constructor();
4
+ }
@@ -1,4 +1,4 @@
1
- import AbstractShaderNode from '../core/AbstractShaderNode';
2
- export default class ViewMatrixShaderNode extends AbstractShaderNode {
3
- constructor();
4
- }
1
+ import AbstractShaderNode from '../core/AbstractShaderNode';
2
+ export default class ViewMatrixShaderNode extends AbstractShaderNode {
3
+ constructor();
4
+ }
@@ -1,4 +1,4 @@
1
- import AbstractShaderNode from '../core/AbstractShaderNode';
2
- export default class WireframeMaterialNode extends AbstractShaderNode {
3
- constructor();
4
- }
1
+ import AbstractShaderNode from '../core/AbstractShaderNode';
2
+ export default class WireframeMaterialNode extends AbstractShaderNode {
3
+ constructor();
4
+ }
@@ -1,4 +1,4 @@
1
- import AbstractShaderNode from '../core/AbstractShaderNode';
2
- export default class WorldMatrixShaderNode extends AbstractShaderNode {
3
- constructor();
4
- }
1
+ import AbstractShaderNode from '../core/AbstractShaderNode';
2
+ export default class WorldMatrixShaderNode extends AbstractShaderNode {
3
+ constructor();
4
+ }
@@ -1,16 +1,16 @@
1
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
2
- import Material from '../core/Material';
3
- import { AlphaModeEnum } from '../../definitions/AlphaMode';
4
- export default class ClassicShadingSingleMaterialNode extends AbstractMaterialNode {
5
- constructor({ isSkinning, isLighting, alphaMode, }: {
6
- isSkinning: boolean;
7
- isLighting: boolean;
8
- alphaMode: AlphaModeEnum;
9
- });
10
- setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
11
- material: Material;
12
- shaderProgram: WebGLProgram;
13
- firstTime: boolean;
14
- args?: any;
15
- }): void;
16
- }
1
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
2
+ import Material from '../core/Material';
3
+ import { AlphaModeEnum } from '../../definitions/AlphaMode';
4
+ export default class ClassicShadingSingleMaterialNode extends AbstractMaterialNode {
5
+ constructor({ isSkinning, isLighting, alphaMode, }: {
6
+ isSkinning: boolean;
7
+ isLighting: boolean;
8
+ alphaMode: AlphaModeEnum;
9
+ });
10
+ setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
11
+ material: Material;
12
+ shaderProgram: WebGLProgram;
13
+ firstTime: boolean;
14
+ args?: any;
15
+ }): void;
16
+ }
@@ -1,16 +1,16 @@
1
- import AbstractTexture from '../../textures/AbstractTexture';
2
- import { Count } from '../../../types/CommonTypes';
3
- import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
4
- import RenderPass from '../../renderer/RenderPass';
5
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
6
- import Material from '../core/Material';
7
- export default class ColorGradingUsingLUTsSingleMaterialNode extends AbstractMaterialNode {
8
- static lookupTableTexture: ShaderSemanticsClass;
9
- constructor(targetRenderPass: RenderPass, colorAttachmentsNumber: Count, uri?: string, texture?: AbstractTexture);
10
- setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
11
- material: Material;
12
- shaderProgram: WebGLProgram;
13
- firstTime: boolean;
14
- args?: any;
15
- }): void;
16
- }
1
+ import AbstractTexture from '../../textures/AbstractTexture';
2
+ import { Count } from '../../../types/CommonTypes';
3
+ import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
4
+ import RenderPass from '../../renderer/RenderPass';
5
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
6
+ import Material from '../core/Material';
7
+ export default class ColorGradingUsingLUTsSingleMaterialNode extends AbstractMaterialNode {
8
+ static lookupTableTexture: ShaderSemanticsClass;
9
+ constructor(targetRenderPass: RenderPass, colorAttachmentsNumber: Count, uri?: string, texture?: AbstractTexture);
10
+ setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
11
+ material: Material;
12
+ shaderProgram: WebGLProgram;
13
+ firstTime: boolean;
14
+ args?: any;
15
+ }): void;
16
+ }
@@ -1,31 +1,30 @@
1
- import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
3
- import Material from '../core/Material';
4
- import { ShaderityObject } from 'shaderity';
5
- import { AlphaModeEnum } from '../../definitions/AlphaMode';
6
- export default class CustomSingleMaterialNode extends AbstractMaterialNode {
7
- private static __pbrCookTorranceBrdfLutDataUrlUid;
8
- static BaseColorTextureTransform: ShaderSemanticsClass;
9
- static BaseColorTextureRotation: ShaderSemanticsClass;
10
- static NormalTextureTransform: ShaderSemanticsClass;
11
- static NormalTextureRotation: ShaderSemanticsClass;
12
- static MetallicRoughnessTextureTransform: ShaderSemanticsClass;
13
- static MetallicRoughnessTextureRotation: ShaderSemanticsClass;
14
- private static __shaderityUtility;
15
- constructor({ name, isMorphing, isSkinning, isLighting, alphaMode, vertexShader, pixelShader, }: {
16
- name: string;
17
- isMorphing: boolean;
18
- isSkinning: boolean;
19
- isLighting: boolean;
20
- alphaMode: AlphaModeEnum;
21
- vertexShader: ShaderityObject;
22
- pixelShader: ShaderityObject;
23
- });
24
- setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
25
- material: Material;
26
- shaderProgram: WebGLProgram;
27
- firstTime: boolean;
28
- args?: any;
29
- }): void;
30
- private setupHdriParameters;
31
- }
1
+ import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
3
+ import Material from '../core/Material';
4
+ import { ShaderityObject } from 'shaderity';
5
+ import { AlphaModeEnum } from '../../definitions/AlphaMode';
6
+ export default class CustomSingleMaterialNode extends AbstractMaterialNode {
7
+ private static __pbrCookTorranceBrdfLutDataUrlUid;
8
+ static BaseColorTextureTransform: ShaderSemanticsClass;
9
+ static BaseColorTextureRotation: ShaderSemanticsClass;
10
+ static NormalTextureTransform: ShaderSemanticsClass;
11
+ static NormalTextureRotation: ShaderSemanticsClass;
12
+ static MetallicRoughnessTextureTransform: ShaderSemanticsClass;
13
+ static MetallicRoughnessTextureRotation: ShaderSemanticsClass;
14
+ constructor({ name, isMorphing, isSkinning, isLighting, alphaMode, vertexShader, pixelShader, }: {
15
+ name: string;
16
+ isMorphing: boolean;
17
+ isSkinning: boolean;
18
+ isLighting: boolean;
19
+ alphaMode: AlphaModeEnum;
20
+ vertexShader: ShaderityObject;
21
+ pixelShader: ShaderityObject;
22
+ });
23
+ setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
24
+ material: Material;
25
+ shaderProgram: WebGLProgram;
26
+ firstTime: boolean;
27
+ args?: any;
28
+ }): void;
29
+ private setupHdriParameters;
30
+ }
@@ -1,20 +1,20 @@
1
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
2
- import Material from '../core/Material';
3
- import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
4
- export default class DepthEncodeSingleMaterialNode extends AbstractMaterialNode {
5
- static zNearInner: ShaderSemanticsClass;
6
- static zFarInner: ShaderSemanticsClass;
7
- static isPointLight: ShaderSemanticsClass;
8
- static depthPow: ShaderSemanticsClass;
9
- private __lastZNear;
10
- private __lastZFar;
11
- constructor(depthPow: number, { isSkinning }: {
12
- isSkinning: boolean;
13
- });
14
- setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
15
- material: Material;
16
- shaderProgram: WebGLProgram;
17
- firstTime: boolean;
18
- args?: any;
19
- }): void;
20
- }
1
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
2
+ import Material from '../core/Material';
3
+ import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
4
+ export default class DepthEncodeSingleMaterialNode extends AbstractMaterialNode {
5
+ static zNearInner: ShaderSemanticsClass;
6
+ static zFarInner: ShaderSemanticsClass;
7
+ static isPointLight: ShaderSemanticsClass;
8
+ static depthPow: ShaderSemanticsClass;
9
+ private __lastZNear;
10
+ private __lastZFar;
11
+ constructor(depthPow: number, { isSkinning }: {
12
+ isSkinning: boolean;
13
+ });
14
+ setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
15
+ material: Material;
16
+ shaderProgram: WebGLProgram;
17
+ firstTime: boolean;
18
+ args?: any;
19
+ }): void;
20
+ }
@@ -1,16 +1,16 @@
1
- import { ShaderSemanticsEnum } from '../../definitions/ShaderSemantics';
2
- import RenderPass from '../../renderer/RenderPass';
3
- import { Count } from '../../../types/CommonTypes';
4
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
5
- import Material from '../core/Material';
6
- export default class DetectHighLuminanceSingleMaterialNode extends AbstractMaterialNode {
7
- static LuminanceCriterion: ShaderSemanticsEnum;
8
- static LuminanceReduce: ShaderSemanticsEnum;
9
- static FramebufferWidth: ShaderSemanticsEnum;
10
- constructor(HDRRenderPass: RenderPass, colorAttachmentsNumber: Count);
11
- setParametersForGPU({ material, shaderProgram, args, }: {
12
- material: Material;
13
- shaderProgram: WebGLProgram;
14
- args?: any;
15
- }): void;
16
- }
1
+ import { ShaderSemanticsEnum } from '../../definitions/ShaderSemantics';
2
+ import RenderPass from '../../renderer/RenderPass';
3
+ import { Count } from '../../../types/CommonTypes';
4
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
5
+ import Material from '../core/Material';
6
+ export default class DetectHighLuminanceSingleMaterialNode extends AbstractMaterialNode {
7
+ static LuminanceCriterion: ShaderSemanticsEnum;
8
+ static LuminanceReduce: ShaderSemanticsEnum;
9
+ static FramebufferWidth: ShaderSemanticsEnum;
10
+ constructor(HDRRenderPass: RenderPass, colorAttachmentsNumber: Count);
11
+ setParametersForGPU({ material, shaderProgram, args, }: {
12
+ material: Material;
13
+ shaderProgram: WebGLProgram;
14
+ args?: any;
15
+ }): void;
16
+ }
@@ -1,11 +1,11 @@
1
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
2
- import Material from '../core/Material';
3
- export default class EntityUIDOutputSingleMaterialNode extends AbstractMaterialNode {
4
- constructor();
5
- setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
6
- material: Material;
7
- shaderProgram: WebGLProgram;
8
- firstTime: boolean;
9
- args?: any;
10
- }): void;
11
- }
1
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
2
+ import Material from '../core/Material';
3
+ export default class EntityUIDOutputSingleMaterialNode extends AbstractMaterialNode {
4
+ constructor();
5
+ setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
6
+ material: Material;
7
+ shaderProgram: WebGLProgram;
8
+ firstTime: boolean;
9
+ args?: any;
10
+ }): void;
11
+ }
@@ -1,14 +1,14 @@
1
- import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
3
- import Material from '../core/Material';
4
- export default class EnvConstantSingleMaterialNode extends AbstractMaterialNode {
5
- static envRotation: ShaderSemanticsClass;
6
- static EnvHdriFormat: ShaderSemanticsClass;
7
- constructor(makeOutputSrgb: boolean);
8
- setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
9
- material: Material;
10
- shaderProgram: WebGLProgram;
11
- firstTime: boolean;
12
- args?: any;
13
- }): void;
14
- }
1
+ import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
3
+ import Material from '../core/Material';
4
+ export default class EnvConstantSingleMaterialNode extends AbstractMaterialNode {
5
+ static envRotation: ShaderSemanticsClass;
6
+ static EnvHdriFormat: ShaderSemanticsClass;
7
+ constructor(makeOutputSrgb: boolean);
8
+ setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
9
+ material: Material;
10
+ shaderProgram: WebGLProgram;
11
+ firstTime: boolean;
12
+ args?: any;
13
+ }): void;
14
+ }
@@ -1,11 +1,11 @@
1
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
2
- import Material from '../core/Material';
3
- export default class FXAA3QualitySingleMaterialNode extends AbstractMaterialNode {
4
- constructor();
5
- setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
6
- material: Material;
7
- shaderProgram: WebGLProgram;
8
- firstTime: boolean;
9
- args?: any;
10
- }): void;
11
- }
1
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
2
+ import Material from '../core/Material';
3
+ export default class FXAA3QualitySingleMaterialNode extends AbstractMaterialNode {
4
+ constructor();
5
+ setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
6
+ material: Material;
7
+ shaderProgram: WebGLProgram;
8
+ firstTime: boolean;
9
+ args?: any;
10
+ }): void;
11
+ }
@@ -1,17 +1,17 @@
1
- import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
3
- import Material from '../core/Material';
4
- export default class FurnaceTestSingleMaterialNode extends AbstractMaterialNode {
5
- static mode: ShaderSemanticsClass;
6
- static debugView: ShaderSemanticsClass;
7
- static g_type: ShaderSemanticsClass;
8
- static disable_fresnel: ShaderSemanticsClass;
9
- static f0: ShaderSemanticsClass;
10
- constructor();
11
- setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
12
- material: Material;
13
- shaderProgram: WebGLProgram;
14
- firstTime: boolean;
15
- args?: any;
16
- }): void;
17
- }
1
+ import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
3
+ import Material from '../core/Material';
4
+ export default class FurnaceTestSingleMaterialNode extends AbstractMaterialNode {
5
+ static mode: ShaderSemanticsClass;
6
+ static debugView: ShaderSemanticsClass;
7
+ static g_type: ShaderSemanticsClass;
8
+ static disable_fresnel: ShaderSemanticsClass;
9
+ static f0: ShaderSemanticsClass;
10
+ constructor();
11
+ setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
12
+ material: Material;
13
+ shaderProgram: WebGLProgram;
14
+ firstTime: boolean;
15
+ args?: any;
16
+ }): void;
17
+ }
@@ -1,11 +1,11 @@
1
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
2
- import Material from '../core/Material';
3
- export default class GammaCorrectionSingleMaterialNode extends AbstractMaterialNode {
4
- constructor();
5
- setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
6
- material: Material;
7
- shaderProgram: WebGLProgram;
8
- firstTime: boolean;
9
- args?: any;
10
- }): void;
11
- }
1
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
2
+ import Material from '../core/Material';
3
+ export default class GammaCorrectionSingleMaterialNode extends AbstractMaterialNode {
4
+ constructor();
5
+ setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
6
+ material: Material;
7
+ shaderProgram: WebGLProgram;
8
+ firstTime: boolean;
9
+ args?: any;
10
+ }): void;
11
+ }
@@ -1,27 +1,27 @@
1
- import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
3
- import Material from '../core/Material';
4
- export default class GaussianBlurForEncodedDepthNode extends AbstractMaterialNode {
5
- static GaussianKernelSize: ShaderSemanticsClass;
6
- static GaussianRatio: ShaderSemanticsClass;
7
- static IsHorizontal: ShaderSemanticsClass;
8
- private frameBufferWidth;
9
- /**
10
- * GaussianBlurForEncodedDepthNode applies a Gaussian blur to the result of
11
- * DepthEncodeMaterial. The blur is applied only in the vertical or horizontal
12
- * direction. The direction can be changed by setting IsHorizontal in
13
- * material.setParameter. To use this node, you need to set GaussianKernelSize
14
- * and GaussianRatio to the appropriate values using the material.setParameter
15
- * method and to set BaseColorTexture to the target texture using the
16
- * material.setTextureParameter method. The GaussianKernelSize must be between
17
- * 1 and 30. The GaussianRatio can be computed using the
18
- * MathUtil.computeGaussianDistributionRatioWhoseSumIsOne method.
19
- */
20
- constructor();
21
- setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
22
- material: Material;
23
- shaderProgram: WebGLProgram;
24
- firstTime: boolean;
25
- args?: any;
26
- }): void;
27
- }
1
+ import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
3
+ import Material from '../core/Material';
4
+ export default class GaussianBlurForEncodedDepthNode extends AbstractMaterialNode {
5
+ static GaussianKernelSize: ShaderSemanticsClass;
6
+ static GaussianRatio: ShaderSemanticsClass;
7
+ static IsHorizontal: ShaderSemanticsClass;
8
+ private frameBufferWidth;
9
+ /**
10
+ * GaussianBlurForEncodedDepthNode applies a Gaussian blur to the result of
11
+ * DepthEncodeMaterial. The blur is applied only in the vertical or horizontal
12
+ * direction. The direction can be changed by setting IsHorizontal in
13
+ * material.setParameter. To use this node, you need to set GaussianKernelSize
14
+ * and GaussianRatio to the appropriate values using the material.setParameter
15
+ * method and to set BaseColorTexture to the target texture using the
16
+ * material.setTextureParameter method. The GaussianKernelSize must be between
17
+ * 1 and 30. The GaussianRatio can be computed using the
18
+ * MathUtil.computeGaussianDistributionRatioWhoseSumIsOne method.
19
+ */
20
+ constructor();
21
+ setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
22
+ material: Material;
23
+ shaderProgram: WebGLProgram;
24
+ firstTime: boolean;
25
+ args?: any;
26
+ }): void;
27
+ }
@@ -1,27 +1,27 @@
1
- import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
3
- import Material from '../core/Material';
4
- export default class GaussianBlurNode extends AbstractMaterialNode {
5
- static GaussianKernelSize: ShaderSemanticsClass;
6
- static GaussianRatio: ShaderSemanticsClass;
7
- static IsHorizontal: ShaderSemanticsClass;
8
- private frameBufferWidth;
9
- /**
10
- * GaussianBlurNode applies a Gaussian blur to a input texture. The blur is
11
- * applied only in the vertical or horizontal direction. The direction can
12
- * be changed by setting IsHorizontal in material.setParameter.
13
- * To use this node, you need to set GaussianKernelSize and GaussianRatio
14
- * to the appropriate values using the material.setParameter method and to
15
- * set BaseColorTexture to the target texture using the
16
- * material.setTextureParameter method. The GaussianKernelSize must be
17
- * between 1 and 30. The GaussianRatio can be computed using the
18
- * MathUtil.computeGaussianDistributionRatioWhoseSumIsOne method.
19
- */
20
- constructor();
21
- setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
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- material: Material;
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- shaderProgram: WebGLProgram;
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- firstTime: boolean;
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- args?: any;
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- }): void;
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- }
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+ import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
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+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
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+ import Material from '../core/Material';
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+ export default class GaussianBlurNode extends AbstractMaterialNode {
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+ static GaussianKernelSize: ShaderSemanticsClass;
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+ static GaussianRatio: ShaderSemanticsClass;
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+ static IsHorizontal: ShaderSemanticsClass;
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+ private frameBufferWidth;
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+ /**
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+ * GaussianBlurNode applies a Gaussian blur to a input texture. The blur is
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+ * applied only in the vertical or horizontal direction. The direction can
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+ * be changed by setting IsHorizontal in material.setParameter.
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+ * To use this node, you need to set GaussianKernelSize and GaussianRatio
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+ * to the appropriate values using the material.setParameter method and to
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+ * set BaseColorTexture to the target texture using the
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+ * material.setTextureParameter method. The GaussianKernelSize must be
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+ * between 1 and 30. The GaussianRatio can be computed using the
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+ * MathUtil.computeGaussianDistributionRatioWhoseSumIsOne method.
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+ */
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+ constructor();
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+ setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
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+ material: Material;
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+ shaderProgram: WebGLProgram;
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+ firstTime: boolean;
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+ args?: any;
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+ }): void;
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+ }