rhodonite 0.4.2 → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (284) hide show
  1. package/VERSION-FILE +2 -2
  2. package/dist/esm/effekseer/EffekseerComponent.d.ts +52 -45
  3. package/dist/esm/effekseer/main.d.ts +6 -6
  4. package/dist/esm/foundation/cameras/AbstractCameraController.d.ts +14 -14
  5. package/dist/esm/foundation/cameras/ICameraController.d.ts +9 -9
  6. package/dist/esm/foundation/cameras/OrbitCameraController.d.ts +128 -123
  7. package/dist/esm/foundation/cameras/WalkThroughCameraController.d.ts +75 -75
  8. package/dist/esm/foundation/components/AnimationComponent.d.ts +81 -94
  9. package/dist/esm/foundation/components/BlendShapeComponent.d.ts +14 -14
  10. package/dist/esm/foundation/components/CameraComponent.d.ts +116 -116
  11. package/dist/esm/foundation/components/CameraControllerComponent.d.ts +16 -16
  12. package/dist/esm/foundation/components/LightComponent.d.ts +28 -28
  13. package/dist/esm/foundation/components/MeshComponent.d.ts +50 -50
  14. package/dist/esm/foundation/components/MeshRendererComponent.d.ts +57 -57
  15. package/dist/esm/foundation/components/PhysicsComponent.d.ts +12 -12
  16. package/dist/esm/foundation/components/SceneGraphComponent.d.ts +114 -81
  17. package/dist/esm/foundation/components/SkeletalComponent.d.ts +50 -50
  18. package/dist/esm/foundation/components/TransformComponent.d.ts +91 -91
  19. package/dist/esm/foundation/components/WellKnownComponentTIDs.d.ts +16 -16
  20. package/dist/esm/foundation/core/Component.d.ts +216 -216
  21. package/dist/esm/foundation/core/ComponentRepository.d.ts +59 -59
  22. package/dist/esm/foundation/core/Config.d.ts +20 -19
  23. package/dist/esm/foundation/core/Entity.d.ts +84 -84
  24. package/dist/esm/foundation/core/EntityRepository.d.ts +62 -62
  25. package/dist/esm/foundation/core/GlobalDataRepository.d.ts +32 -31
  26. package/dist/esm/foundation/core/MemoryManager.d.ts +29 -29
  27. package/dist/esm/foundation/core/RnObject.d.ts +96 -96
  28. package/dist/esm/foundation/definitions/AlphaMode.d.ts +15 -15
  29. package/dist/esm/foundation/definitions/AnimationAttribute.d.ts +13 -13
  30. package/dist/esm/foundation/definitions/AnimationInterpolation.d.ts +12 -12
  31. package/dist/esm/foundation/definitions/BasisCompressionType.d.ts +26 -26
  32. package/dist/esm/foundation/definitions/BoneDataType.d.ts +13 -13
  33. package/dist/esm/foundation/definitions/BufferUse.d.ts +13 -13
  34. package/dist/esm/foundation/definitions/CameraControllerType.d.ts +11 -11
  35. package/dist/esm/foundation/definitions/CameraType.d.ts +12 -12
  36. package/dist/esm/foundation/definitions/ComponentType.d.ts +32 -32
  37. package/dist/esm/foundation/definitions/CompositionType.d.ts +39 -38
  38. package/dist/esm/foundation/definitions/CompressionTextureType.d.ts +48 -48
  39. package/dist/esm/foundation/definitions/FileType.d.ts +17 -17
  40. package/dist/esm/foundation/definitions/GpuState.d.ts +10 -10
  41. package/dist/esm/foundation/definitions/HdriFormat.d.ts +10 -10
  42. package/dist/esm/foundation/definitions/LightType.d.ts +13 -13
  43. package/dist/esm/foundation/definitions/PixelFormat.d.ts +10 -10
  44. package/dist/esm/foundation/definitions/PrimitiveMode.d.ts +15 -15
  45. package/dist/esm/foundation/definitions/ProcessApproach.d.ts +19 -19
  46. package/dist/esm/foundation/definitions/ProcessStage.d.ts +18 -18
  47. package/dist/esm/foundation/definitions/RenderBufferTarget.d.ts +27 -27
  48. package/dist/esm/foundation/definitions/ShaderNode.d.ts +11 -11
  49. package/dist/esm/foundation/definitions/ShaderSemantics.d.ts +119 -119
  50. package/dist/esm/foundation/definitions/ShaderType.d.ts +13 -13
  51. package/dist/esm/foundation/definitions/ShaderVariableType.d.ts +11 -11
  52. package/dist/esm/foundation/definitions/ShaderVariableUpdateInterval.d.ts +12 -12
  53. package/dist/esm/foundation/definitions/ShadingModel.d.ts +12 -12
  54. package/dist/esm/foundation/definitions/ShadowMap.d.ts +11 -11
  55. package/dist/esm/foundation/definitions/TextureParameter.d.ts +37 -37
  56. package/dist/esm/foundation/definitions/VertexAttribute.d.ts +38 -38
  57. package/dist/esm/foundation/definitions/visibility.d.ts +12 -12
  58. package/dist/esm/foundation/enhanced_js_objects/Array.d.ts +15 -15
  59. package/dist/esm/foundation/exporter/Gltf2Exporter.d.ts +27 -22
  60. package/dist/esm/foundation/geometry/Frustum.d.ts +37 -37
  61. package/dist/esm/foundation/geometry/Mesh.d.ts +148 -124
  62. package/dist/esm/foundation/geometry/Plane.d.ts +30 -26
  63. package/dist/esm/foundation/geometry/Primitive.d.ts +78 -78
  64. package/dist/esm/foundation/geometry/Sphere.d.ts +12 -12
  65. package/dist/esm/foundation/gizmos/AABBGizmo.d.ts +29 -10
  66. package/dist/esm/foundation/gizmos/Gizmo.d.ts +39 -16
  67. package/dist/esm/foundation/gizmos/LocatorGizmo.d.ts +28 -0
  68. package/dist/esm/foundation/helpers/EntityHelper.d.ts +11 -11
  69. package/dist/esm/foundation/helpers/MaterialHelper.d.ts +173 -167
  70. package/dist/esm/foundation/helpers/MeshHelper.d.ts +4 -4
  71. package/dist/esm/foundation/helpers/RenderableHelper.d.ts +18 -18
  72. package/dist/esm/foundation/importer/AnimationAssigner.d.ts +16 -16
  73. package/dist/esm/foundation/importer/DrcPointCloudImporter.d.ts +69 -69
  74. package/dist/esm/foundation/importer/FormatDetector.d.ts +5 -5
  75. package/dist/esm/foundation/importer/Gltf1Importer.d.ts +45 -45
  76. package/dist/esm/foundation/importer/Gltf2Importer.d.ts +46 -46
  77. package/dist/esm/foundation/importer/GltfImporter.d.ts +57 -57
  78. package/dist/esm/foundation/importer/ILoaderExtension.d.ts +11 -11
  79. package/dist/esm/foundation/importer/ModelConverter.d.ts +78 -78
  80. package/dist/esm/foundation/importer/RhodoniteImportExtension.d.ts +9 -9
  81. package/dist/esm/foundation/importer/VRMImporter.d.ts +15 -15
  82. package/dist/esm/foundation/materials/core/AbstractMaterialNode.d.ts +124 -124
  83. package/dist/esm/foundation/materials/core/AbstractShaderNode.d.ts +33 -33
  84. package/dist/esm/foundation/materials/core/Material.d.ts +181 -149
  85. package/dist/esm/foundation/materials/core/ShaderGraphResolver.d.ts +16 -16
  86. package/dist/esm/foundation/materials/core/ShaderityUtility.d.ts +30 -32
  87. package/dist/esm/foundation/materials/nodes/AddShaderNode.d.ts +6 -6
  88. package/dist/esm/foundation/materials/nodes/AttributeNormalShaderNode.d.ts +4 -4
  89. package/dist/esm/foundation/materials/nodes/AttributePositionShaderNode.d.ts +4 -4
  90. package/dist/esm/foundation/materials/nodes/BlockBeginShaderNode.d.ts +9 -9
  91. package/dist/esm/foundation/materials/nodes/BlockEndShaderNode.d.ts +7 -7
  92. package/dist/esm/foundation/materials/nodes/ConstantVariableShaderNode.d.ts +7 -7
  93. package/dist/esm/foundation/materials/nodes/DotProductShaderNode.d.ts +6 -6
  94. package/dist/esm/foundation/materials/nodes/GreaterShaderNode.d.ts +6 -6
  95. package/dist/esm/foundation/materials/nodes/IfStatementShaderNode.d.ts +4 -4
  96. package/dist/esm/foundation/materials/nodes/MultiplyShaderNode.d.ts +6 -6
  97. package/dist/esm/foundation/materials/nodes/NormalMatrixShaderNode.d.ts +4 -4
  98. package/dist/esm/foundation/materials/nodes/NormalizeShaderNode.d.ts +6 -6
  99. package/dist/esm/foundation/materials/nodes/OutColorShaderNode.d.ts +4 -4
  100. package/dist/esm/foundation/materials/nodes/OutPositionShaderNode.d.ts +4 -4
  101. package/dist/esm/foundation/materials/nodes/ProjectionMatrixShaderNode.d.ts +4 -4
  102. package/dist/esm/foundation/materials/nodes/ScalarToVector4ShaderNode.d.ts +4 -4
  103. package/dist/esm/foundation/materials/nodes/TextureFetchMaterialNode.d.ts +6 -6
  104. package/dist/esm/foundation/materials/nodes/UniformDataShaderNode.d.ts +8 -8
  105. package/dist/esm/foundation/materials/nodes/VaryingInVariableShaderNode.d.ts +7 -7
  106. package/dist/esm/foundation/materials/nodes/VaryingOutVariableShaderNode.d.ts +7 -7
  107. package/dist/esm/foundation/materials/nodes/Vector3AndScalarToVector4ShaderNode.d.ts +4 -4
  108. package/dist/esm/foundation/materials/nodes/ViewMatrixShaderNode.d.ts +4 -4
  109. package/dist/esm/foundation/materials/nodes/WireframeMaterialNode.d.ts +4 -4
  110. package/dist/esm/foundation/materials/nodes/WorldMatrixShaderNode.d.ts +4 -4
  111. package/dist/esm/foundation/materials/singles/ClassicShadingSingleMaterialNode.d.ts +16 -16
  112. package/dist/esm/foundation/materials/singles/ColorGradingUsingLUTsSingleMaterialNode.d.ts +16 -16
  113. package/dist/esm/foundation/materials/singles/CustomSingleMaterialNode.d.ts +30 -31
  114. package/dist/esm/foundation/materials/singles/DepthEncodeSingleMaterialNode.d.ts +20 -20
  115. package/dist/esm/foundation/materials/singles/DetectHighLuminanceSingleMaterialNode.d.ts +16 -16
  116. package/dist/esm/foundation/materials/singles/EntityUIDOutputSingleMaterialNode.d.ts +11 -11
  117. package/dist/esm/foundation/materials/singles/EnvConstantSingleMaterialNode.d.ts +14 -14
  118. package/dist/esm/foundation/materials/singles/FXAA3QualitySingleMaterialNode.d.ts +11 -11
  119. package/dist/esm/foundation/materials/singles/FurnaceTestSingleMaterialNode.d.ts +17 -17
  120. package/dist/esm/foundation/materials/singles/GammaCorrectionSingleMaterialNode.d.ts +11 -11
  121. package/dist/esm/foundation/materials/singles/GaussianBlurForEncodedDepthSingleMaterialNode.d.ts +27 -27
  122. package/dist/esm/foundation/materials/singles/GaussianBlurSingleMaterialNode.d.ts +27 -27
  123. package/dist/esm/foundation/materials/singles/MToonSingleMaterialNode.d.ts +52 -52
  124. package/dist/esm/foundation/materials/singles/MatCapSingleMaterialNode.d.ts +14 -14
  125. package/dist/esm/foundation/materials/singles/PbrExtendedShadingSingleMaterialNode.d.ts +29 -29
  126. package/dist/esm/foundation/materials/singles/PbrShadingSingleMaterialNode.d.ts +36 -36
  127. package/dist/esm/foundation/materials/singles/ShaderitySingleMaterialNode.d.ts +17 -0
  128. package/dist/esm/foundation/materials/singles/ShadowMapDecodeClassicSingleMaterialNode.d.ts +41 -41
  129. package/dist/esm/foundation/materials/singles/SkinPbrShadingSingleMaterialNode.d.ts +26 -26
  130. package/dist/esm/foundation/materials/singles/SynthesizeHDRSingleMaterialNode.d.ts +39 -39
  131. package/dist/esm/foundation/materials/singles/VarianceShadowMapDecodeClassicSingleMaterialNode.d.ts +52 -52
  132. package/dist/esm/foundation/math/AABB.d.ts +34 -34
  133. package/dist/esm/foundation/math/AbstractMathNumber.d.ts +6 -6
  134. package/dist/esm/foundation/math/AbstractMatrix.d.ts +14 -14
  135. package/dist/esm/foundation/math/AbstractQuaternion.d.ts +25 -25
  136. package/dist/esm/foundation/math/AbstractVector.d.ts +21 -21
  137. package/dist/esm/foundation/math/ColorRgb.d.ts +26 -27
  138. package/dist/esm/foundation/math/ColorRgba.d.ts +25 -25
  139. package/dist/esm/foundation/math/IColor.d.ts +64 -64
  140. package/dist/esm/foundation/math/IMathNumber.d.ts +3 -3
  141. package/dist/esm/foundation/math/IMatrix.d.ts +226 -226
  142. package/dist/esm/foundation/math/IQuaternion.d.ts +64 -64
  143. package/dist/esm/foundation/math/IVector.d.ts +209 -209
  144. package/dist/esm/foundation/math/IdentityMatrix33.d.ts +40 -40
  145. package/dist/esm/foundation/math/IdentityMatrix44.d.ts +45 -45
  146. package/dist/esm/foundation/math/ImageUtil.d.ts +19 -19
  147. package/dist/esm/foundation/math/LogQuaternion.d.ts +12 -12
  148. package/dist/esm/foundation/math/MathClassUtil.d.ts +37 -37
  149. package/dist/esm/foundation/math/MathUtil.d.ts +55 -55
  150. package/dist/esm/foundation/math/Matrix22.d.ts +69 -69
  151. package/dist/esm/foundation/math/Matrix33.d.ts +86 -86
  152. package/dist/esm/foundation/math/Matrix44.d.ts +122 -122
  153. package/dist/esm/foundation/math/MutableColorRgb.d.ts +32 -33
  154. package/dist/esm/foundation/math/MutableColorRgba.d.ts +33 -33
  155. package/dist/esm/foundation/math/MutableMatrix22.d.ts +80 -80
  156. package/dist/esm/foundation/math/MutableMatrix33.d.ts +110 -110
  157. package/dist/esm/foundation/math/MutableMatrix44.d.ts +149 -149
  158. package/dist/esm/foundation/math/MutableQuaternion.d.ts +48 -48
  159. package/dist/esm/foundation/math/MutableScalar.d.ts +34 -34
  160. package/dist/esm/foundation/math/MutableVector2.d.ts +80 -75
  161. package/dist/esm/foundation/math/MutableVector3.d.ts +98 -94
  162. package/dist/esm/foundation/math/MutableVector4.d.ts +87 -85
  163. package/dist/esm/foundation/math/Quaternion.d.ts +53 -51
  164. package/dist/esm/foundation/math/Scalar.d.ts +40 -36
  165. package/dist/esm/foundation/math/Vector2.d.ts +140 -126
  166. package/dist/esm/foundation/math/Vector3.d.ts +166 -150
  167. package/dist/esm/foundation/math/Vector4.d.ts +146 -146
  168. package/dist/esm/foundation/math/VectorN.d.ts +5 -5
  169. package/dist/esm/foundation/math/raw/raw_extension.d.ts +59 -23
  170. package/dist/esm/foundation/memory/Accessor.d.ts +182 -182
  171. package/dist/esm/foundation/memory/Buffer.d.ts +37 -37
  172. package/dist/esm/foundation/memory/BufferView.d.ts +60 -60
  173. package/dist/esm/foundation/misc/Cache.d.ts +19 -0
  174. package/dist/esm/foundation/misc/DataUtil.d.ts +42 -38
  175. package/dist/esm/foundation/misc/EnumIO.d.ts +33 -33
  176. package/dist/esm/foundation/misc/Is.d.ts +26 -26
  177. package/dist/esm/foundation/misc/ManualCache.d.ts +30 -0
  178. package/dist/esm/foundation/misc/MiscUtil.d.ts +37 -30
  179. package/dist/esm/foundation/misc/Option.d.ts +72 -72
  180. package/dist/esm/foundation/misc/Result.d.ts +40 -40
  181. package/dist/esm/foundation/misc/RnPromise.d.ts +27 -27
  182. package/dist/esm/foundation/misc/Time.d.ts +16 -16
  183. package/dist/esm/foundation/physics/PhysicsStrategy.d.ts +2 -2
  184. package/dist/esm/foundation/physics/SphereCollider.d.ts +5 -5
  185. package/dist/esm/foundation/physics/VRMColliderGroup.d.ts +6 -6
  186. package/dist/esm/foundation/physics/VRMSpringBoneGroup.d.ts +14 -14
  187. package/dist/esm/foundation/physics/VRMSpringBonePhysicsStrategy.d.ts +39 -39
  188. package/dist/esm/foundation/renderer/CGAPIResourceRepository.d.ts +5 -5
  189. package/dist/esm/foundation/renderer/Expression.d.ts +21 -21
  190. package/dist/esm/foundation/renderer/FrameBuffer.d.ts +32 -32
  191. package/dist/esm/foundation/renderer/RenderPass.d.ts +113 -115
  192. package/dist/esm/foundation/system/EventPubSub.d.ts +19 -19
  193. package/dist/esm/foundation/system/ModuleManager.d.ts +10 -10
  194. package/dist/esm/foundation/system/System.d.ts +23 -23
  195. package/dist/esm/foundation/system/SystemState.d.ts +4 -4
  196. package/dist/esm/foundation/textures/AbstractTexture.d.ts +60 -60
  197. package/dist/esm/foundation/textures/CubeTexture.d.ts +33 -33
  198. package/dist/esm/foundation/textures/IRenderable.d.ts +10 -10
  199. package/dist/esm/foundation/textures/RenderBuffer.d.ts +23 -23
  200. package/dist/esm/foundation/textures/RenderTargetTexture.d.ts +39 -39
  201. package/dist/esm/foundation/textures/Texture.d.ts +90 -90
  202. package/dist/esm/foundation/textures/TextureDataFloat.d.ts +20 -18
  203. package/dist/esm/foundation/textures/VideoTexture.d.ts +63 -63
  204. package/dist/esm/index.d.ts +927 -917
  205. package/dist/esm/index.js +44596 -41597
  206. package/dist/esm/pbr/main.d.ts +5 -5
  207. package/dist/esm/sparkgear/SparkGearComponent.d.ts +54 -54
  208. package/dist/esm/sparkgear/main.d.ts +6 -6
  209. package/dist/esm/types/BasisTexture.d.ts +23 -23
  210. package/dist/esm/types/CommonTypes.d.ts +33 -29
  211. package/dist/esm/types/KTX2Texture.d.ts +67 -67
  212. package/dist/esm/types/RnM2.d.ts +329 -329
  213. package/dist/esm/types/TypeConverter.d.ts +1 -1
  214. package/dist/esm/types/TypeGenerators.d.ts +4 -4
  215. package/dist/esm/types/VRM.d.ts +160 -160
  216. package/dist/esm/types/glTF.d.ts +387 -385
  217. package/dist/esm/types/glTF1.d.ts +88 -88
  218. package/dist/esm/types/glTF2.d.ts +391 -338
  219. package/dist/esm/webgl/WebGLContextWrapper.d.ts +99 -99
  220. package/dist/esm/webgl/WebGLExtendedTypes.d.ts +14 -9
  221. package/dist/esm/webgl/WebGLExtension.d.ts +24 -24
  222. package/dist/esm/webgl/WebGLResourceRepository.d.ts +351 -221
  223. package/dist/esm/webgl/WebGLStrategy.d.ts +27 -22
  224. package/dist/esm/webgl/WebGLStrategyCommonMethod.d.ts +54 -30
  225. package/dist/esm/webgl/WebGLStrategyFastest.d.ts +54 -51
  226. package/dist/esm/webgl/WebGLStrategyUniform.d.ts +44 -40
  227. package/dist/esm/webgl/getRenderingStrategy.d.ts +4 -4
  228. package/dist/esm/webgl/main.d.ts +17 -17
  229. package/dist/esm/webgl/shaders/GLSLShader.d.ts +48 -48
  230. package/dist/esm/webgl/shaders/nodes/BlockBeginShader.d.ts +16 -16
  231. package/dist/esm/webgl/shaders/nodes/BlockEndShader.d.ts +16 -16
  232. package/dist/esm/webgl/shaders/nodes/ClassicShadingShader.d.ts +17 -17
  233. package/dist/esm/webgl/shaders/nodes/ConstantVariableShader.d.ts +18 -18
  234. package/dist/esm/webgl/shaders/nodes/EndShader.d.ts +17 -17
  235. package/dist/esm/webgl/shaders/nodes/IfStatementShader.d.ts +12 -12
  236. package/dist/esm/webgl/shaders/nodes/TextureFetchShader.d.ts +18 -18
  237. package/dist/esm/webgl/shaders/nodes/UniformDataShader.d.ts +20 -20
  238. package/dist/esm/webgl/shaders/nodes/VaryingVariableShader.d.ts +18 -18
  239. package/dist/esm/webgl/textureLoader/KTX2TextureLoader.d.ts +21 -21
  240. package/dist/esm/xr/WebVRSystem.d.ts +55 -55
  241. package/dist/esm/xr/WebXRInput.d.ts +18 -18
  242. package/dist/esm/xr/WebXRSystem.d.ts +136 -136
  243. package/dist/esm/xr/main.d.ts +8 -8
  244. package/package.json +5 -7
  245. package/dist/VERSION-FILE +0 -2
  246. package/dist/esm/foundation/components/MeshComponent.test.d.ts +0 -1
  247. package/dist/esm/foundation/components/SceneGraphComponent.test.d.ts +0 -1
  248. package/dist/esm/foundation/components/TransformComponent.test.d.ts +0 -1
  249. package/dist/esm/foundation/core/Entity.test.d.ts +0 -1
  250. package/dist/esm/foundation/core/EntityRepository.test.d.ts +0 -1
  251. package/dist/esm/foundation/core/RnObject.test.d.ts +0 -1
  252. package/dist/esm/foundation/definitions/ShaderVariableTyoe.d.ts +0 -11
  253. package/dist/esm/foundation/enhanced_js_objects/Array.test.d.ts +0 -5
  254. package/dist/esm/foundation/geometry/Mesh.test.d.ts +0 -1
  255. package/dist/esm/foundation/importer/VRizeGltfLoaderExtension.d.ts +0 -21
  256. package/dist/esm/foundation/materials/core/Material.test.d.ts +0 -1
  257. package/dist/esm/foundation/materials/core/ShaderityUtility.test.d.ts +0 -1
  258. package/dist/esm/foundation/materials/nodes/AddShaderNode.test.d.ts +0 -1
  259. package/dist/esm/foundation/materials/nodes/ConstantVariableShaderNode.test.d.ts +0 -1
  260. package/dist/esm/foundation/materials/nodes/ScalarToVector4ShaderNode.test.d.ts +0 -1
  261. package/dist/esm/foundation/materials/nodes/VaryingVariableShaderNode.test.d.ts +0 -1
  262. package/dist/esm/foundation/materials/singles/VRizeClassicShadingSingleMaterialNode.d.ts +0 -24
  263. package/dist/esm/foundation/materials/singles/VRizePbrShadingSingleMaterialNode.d.ts +0 -28
  264. package/dist/esm/foundation/math/AABB.test.d.ts +0 -1
  265. package/dist/esm/foundation/math/IdentityMatrix33.test.d.ts +0 -1
  266. package/dist/esm/foundation/math/IdentityMatrix44.test.d.ts +0 -1
  267. package/dist/esm/foundation/math/Matrix44.test.d.ts +0 -1
  268. package/dist/esm/foundation/math/MutableMatrix44..test.d.ts +0 -1
  269. package/dist/esm/foundation/math/MutableVector4.test.d.ts +0 -1
  270. package/dist/esm/foundation/math/Vector4.test.d.ts +0 -1
  271. package/dist/esm/foundation/memory/Accessor.test.d.ts +0 -1
  272. package/dist/esm/foundation/memory/Buffer.test.d.ts +0 -1
  273. package/dist/esm/foundation/memory/BufferView.test.d.ts +0 -1
  274. package/dist/esm/foundation/misc/Is.test.d.ts +0 -1
  275. package/dist/esm/foundation/misc/Option.test.d.ts +0 -1
  276. package/dist/esm/foundation/misc/Result.test.d.ts +0 -1
  277. package/dist/esm/foundation/misc/RnPromise.test.d.ts +0 -1
  278. package/dist/esm/foundation/renderer/RenderPass.test.d.ts +0 -1
  279. package/dist/esm/foundation/system/EventPubSub.test.d.ts +0 -1
  280. package/dist/esm/rhodonite-xr.d.ts +0 -8
  281. package/dist/esm/types/Option.d.ts +0 -68
  282. package/dist/esm/types/Option.test.d.ts +0 -1
  283. package/dist/esm/types/Result.d.ts +0 -32
  284. package/dist/esm/webgl/WebGLResourceRepository.test.d.ts +0 -1
@@ -1,149 +1,181 @@
1
- import RnObject from '../../core/RnObject';
2
- import { AlphaModeEnum } from '../../definitions/AlphaMode';
3
- import AbstractMaterialNode from './AbstractMaterialNode';
4
- import { ShaderSemanticsEnum, ShaderSemanticsInfo, getShaderPropertyFunc } from '../../definitions/ShaderSemantics';
5
- import AbstractTexture from '../../textures/AbstractTexture';
6
- import Accessor from '../../memory/Accessor';
7
- import { Index, CGAPIResourceHandle, IndexOf16Bytes } from '../../../types/CommonTypes';
8
- /**
9
- * The material class.
10
- * This class has one or more material nodes.
11
- */
12
- export default class Material extends RnObject {
13
- private __materialNodes;
14
- private __fields;
15
- private __fieldsForNonSystem;
16
- private static __soloDatumFields;
17
- private __fieldsInfo;
18
- _shaderProgramUid: CGAPIResourceHandle;
19
- private __alphaMode;
20
- private static __shaderHashMap;
21
- private static __shaderStringMap;
22
- private static __materials;
23
- private static __instancesByTypes;
24
- private __materialTid;
25
- private static __materialTidCount;
26
- private static __materialTids;
27
- private static __materialInstanceCountOfType;
28
- private __materialSid;
29
- private static __materialTypes;
30
- private static __maxInstances;
31
- private __materialTypeName;
32
- private static __bufferViews;
33
- private static __accessors;
34
- cullFace: boolean;
35
- cullFrontFaceCCW: boolean;
36
- private __blendEquationMode;
37
- private __blendEquationModeAlpha;
38
- private __blendFuncSrcFactor;
39
- private __blendFuncDstFactor;
40
- private __blendFuncAlphaSrcFactor;
41
- private __blendFuncAlphaDstFactor;
42
- private __alphaToCoverage;
43
- private constructor();
44
- get materialTypeName(): string;
45
- /**
46
- * Gets materialTID.
47
- */
48
- get materialTID(): number;
49
- get fieldsInfoArray(): ShaderSemanticsInfo[];
50
- /**
51
- * Creates an instance of this Material class.
52
- * @param materialTypeName The material type to create.
53
- * @param materialNodes_ The material nodes to add to the created material.
54
- */
55
- static createMaterial(materialTypeName: string, materialNodes_?: AbstractMaterialNode[]): Material;
56
- static isRegisteredMaterialType(materialTypeName: string): boolean;
57
- static _calcAlignedByteLength(semanticInfo: ShaderSemanticsInfo): number;
58
- private static __allocateBufferView;
59
- /**
60
- * Registers the material type.
61
- * @param materialTypeName The type name of the material.
62
- * @param materialNodes The material nodes to register.
63
- * @param maxInstancesNumber The maximum number to create the material instances.
64
- */
65
- static registerMaterial(materialTypeName: string, materialNodes: AbstractMaterialNode[], maxInstanceNumber?: number): boolean;
66
- static forceRegisterMaterial(materialTypeName: string, materialNodes: AbstractMaterialNode[], maxInstanceNumber?: number): boolean;
67
- static getAllMaterials(): Material[];
68
- setMaterialNodes(materialNodes: AbstractMaterialNode[]): void;
69
- get materialSID(): number;
70
- get isSkinning(): boolean;
71
- get isMorphing(): boolean;
72
- get isLighting(): boolean;
73
- /**
74
- * @private
75
- */
76
- static _getPropertyIndex(semanticInfo: ShaderSemanticsInfo): number;
77
- /**
78
- * @private
79
- */
80
- static _getPropertyIndex2(shaderSemantic: ShaderSemanticsEnum, index?: Index): number;
81
- initialize(): void;
82
- setParameter(shaderSemantic: ShaderSemanticsEnum, value: any, index?: Index): void;
83
- setTextureParameter(shaderSemantic: ShaderSemanticsEnum, value: AbstractTexture): void;
84
- getParameter(shaderSemantic: ShaderSemanticsEnum): any;
85
- setUniformLocations(shaderProgramUid: CGAPIResourceHandle, isUniformOnlyMode: boolean): void;
86
- /**
87
- * @private
88
- */
89
- _setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
90
- material: Material;
91
- shaderProgram: WebGLProgram;
92
- firstTime: boolean;
93
- args?: any;
94
- }): void;
95
- setSoloDatumParametersForGPU({ shaderProgram, firstTime, args, }: {
96
- shaderProgram: WebGLProgram;
97
- firstTime: boolean;
98
- args?: any;
99
- }): void;
100
- private __setupGlobalShaderDefinition;
101
- createProgramAsSingleOperation(vertexShaderMethodDefinitions_uniform: string, propertySetter: getShaderPropertyFunc, isWebGL2: boolean): number;
102
- /**
103
- * @private
104
- * @param propertySetter
105
- */
106
- _getProperties(propertySetter: getShaderPropertyFunc, isWebGL2: boolean): {
107
- vertexPropertiesStr: string;
108
- pixelPropertiesStr: string;
109
- };
110
- createProgram(vertexShaderMethodDefinitions_uniform: string, propertySetter: getShaderPropertyFunc, isWebGL2: boolean): number;
111
- isBlend(): boolean;
112
- static getLocationOffsetOfMemberOfMaterial(materialTypeName: string, propertyIndex: Index): IndexOf16Bytes;
113
- static getAccessorOfMemberOfMaterial(materialTypeName: string, propertyIndex: Index): Accessor | undefined;
114
- get alphaMode(): AlphaModeEnum;
115
- set alphaMode(mode: AlphaModeEnum);
116
- /**
117
- * Change the blendEquations
118
- * This method works only if this alphaMode is the translucent
119
- * @param blendEquationMode the argument of gl.blendEquation of the first argument of gl.blendEquationSeparate such as gl.FUNC_ADD
120
- * @param blendEquationModeAlpha the second argument of gl.blendEquationSeparate
121
- */
122
- setBlendEquationMode(blendEquationMode: number, blendEquationModeAlpha?: number): void;
123
- /**
124
- * Change the blendFuncSeparateFactors
125
- * This method works only if this alphaMode is the translucent
126
- */
127
- setBlendFuncSeparateFactor(blendFuncSrcFactor: number, blendFuncDstFactor: number, blendFuncAlphaSrcFactor: number, blendFuncAlphaDstFactor: number): void;
128
- /**
129
- * Change the blendFuncFactors
130
- * This method works only if this alphaMode is the translucent
131
- */
132
- setBlendFuncFactor(blendFuncSrcFactor: number, blendFuncDstFactor: number): void;
133
- get blendEquationMode(): number;
134
- get blendEquationModeAlpha(): number;
135
- get blendFuncSrcFactor(): number;
136
- get blendFuncDstFactor(): number;
137
- get blendFuncAlphaSrcFactor(): number;
138
- get blendFuncAlphaDstFactor(): number;
139
- isEmptyMaterial(): boolean;
140
- getShaderSemanticInfoFromName(name: string): ShaderSemanticsInfo | undefined;
141
- /**
142
- * NOTE: To apply the alphaToCoverage, the output alpha value must not be fixed to constant value.
143
- * However, some shaders in the Rhodonite fixes the output alpha value to 1 by setAlphaIfNotInAlphaBlendMode.
144
- * So we need to improve the shader to use the alphaToCoverage.
145
- * @param alphaToCoverage apply alphaToCoverage to this material or not
146
- */
147
- set alphaToCoverage(alphaToCoverage: boolean);
148
- get alphaToCoverage(): boolean;
149
- }
1
+ import RnObject from '../../core/RnObject';
2
+ import { AlphaModeEnum } from '../../definitions/AlphaMode';
3
+ import AbstractMaterialNode from './AbstractMaterialNode';
4
+ import { ShaderSemanticsEnum, ShaderSemanticsInfo, getShaderPropertyFunc } from '../../definitions/ShaderSemantics';
5
+ import AbstractTexture from '../../textures/AbstractTexture';
6
+ import Accessor from '../../memory/Accessor';
7
+ import { Index, CGAPIResourceHandle, IndexOf16Bytes } from '../../../types/CommonTypes';
8
+ import { ShaderSources } from '../../../webgl/WebGLStrategy';
9
+ import Primitive from '../../geometry/Primitive';
10
+ declare type MaterialSID = Index;
11
+ /**
12
+ * The material class.
13
+ * This class has one or more material nodes.
14
+ */
15
+ export default class Material extends RnObject {
16
+ private __materialNodes;
17
+ private __fields;
18
+ private __fieldsForNonSystem;
19
+ private static __soloDatumFields;
20
+ private __fieldsInfo;
21
+ _shaderProgramUid: CGAPIResourceHandle;
22
+ private __alphaMode;
23
+ private static __shaderHashMap;
24
+ private static __shaderStringMap;
25
+ private static __materialMap;
26
+ private static __instances;
27
+ private static __instancesByTypes;
28
+ private static __materialTids;
29
+ private static __materialInstanceCountOfType;
30
+ private __materialUid;
31
+ private __materialTid;
32
+ private __materialSid;
33
+ private static __materialTidCount;
34
+ private static __materialUidCount;
35
+ private static __materialTypes;
36
+ private static __maxInstances;
37
+ private __materialTypeName;
38
+ private static __bufferViews;
39
+ private static __accessors;
40
+ private __belongPrimitives;
41
+ private __updatedShaderSources?;
42
+ cullFace: boolean;
43
+ cullFrontFaceCCW: boolean;
44
+ private __blendEquationMode;
45
+ private __blendEquationModeAlpha;
46
+ private __blendFuncSrcFactor;
47
+ private __blendFuncDstFactor;
48
+ private __blendFuncAlphaSrcFactor;
49
+ private __blendFuncAlphaDstFactor;
50
+ private __alphaToCoverage;
51
+ private constructor();
52
+ get materialTypeName(): string;
53
+ static getMaterialByMaterialUid(materialUid: MaterialSID): Material | undefined;
54
+ /**
55
+ * @private
56
+ * @param primitive
57
+ */
58
+ _addBelongPrimitive(primitive: Primitive): void;
59
+ _belongPrimitives(): Primitive[];
60
+ /**
61
+ * Gets materialTID.
62
+ */
63
+ get materialTID(): number;
64
+ get fieldsInfoArray(): ShaderSemanticsInfo[];
65
+ /**
66
+ * Creates an instance of this Material class.
67
+ * @param materialTypeName The material type to create.
68
+ * @param materialNodes_ The material nodes to add to the created material.
69
+ */
70
+ static createMaterial(materialTypeName: string, materialNodes_?: AbstractMaterialNode[]): Material;
71
+ static isRegisteredMaterialType(materialTypeName: string): boolean;
72
+ static _calcAlignedByteLength(semanticInfo: ShaderSemanticsInfo): number;
73
+ private static __allocateBufferView;
74
+ /**
75
+ * Registers the material type.
76
+ * @param materialTypeName The type name of the material.
77
+ * @param materialNodes The material nodes to register.
78
+ * @param maxInstancesNumber The maximum number to create the material instances.
79
+ */
80
+ static registerMaterial(materialTypeName: string, materialNodes: AbstractMaterialNode[], maxInstanceNumber?: number): boolean;
81
+ static forceRegisterMaterial(materialTypeName: string, materialNodes: AbstractMaterialNode[], maxInstanceNumber?: number): boolean;
82
+ static getAllMaterials(): Material[];
83
+ setMaterialNodes(materialNodes: AbstractMaterialNode[]): void;
84
+ get materialUID(): number;
85
+ get materialSID(): number;
86
+ get isSkinning(): boolean;
87
+ get isMorphing(): boolean;
88
+ get isLighting(): boolean;
89
+ /**
90
+ * @private
91
+ */
92
+ static _getPropertyIndex(semanticInfo: ShaderSemanticsInfo): number;
93
+ /**
94
+ * @private
95
+ */
96
+ static _getPropertyIndex2(shaderSemantic: ShaderSemanticsEnum, index?: Index): number;
97
+ initialize(): void;
98
+ setParameterByUniformName(uniformName: string, value: any, index?: Index): void;
99
+ setTextureParameterByUniformName(uniformName: string, value: any): void;
100
+ private __getTargetShaderSemantics;
101
+ setParameter(shaderSemantic: ShaderSemanticsEnum, value: any, index?: Index): void;
102
+ setTextureParameter(shaderSemantic: ShaderSemanticsEnum, value: AbstractTexture): void;
103
+ getParameter(shaderSemantic: ShaderSemanticsEnum): any;
104
+ setUniformLocationsOfMaterialNodes(isUniformOnlyMode: boolean): void;
105
+ /**
106
+ * return whether the shader program ready or not
107
+ * @returns is shader program ready or not
108
+ */
109
+ isShaderProgramReady(): boolean;
110
+ /**
111
+ * @private
112
+ */
113
+ _setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
114
+ material: Material;
115
+ shaderProgram: WebGLProgram;
116
+ firstTime: boolean;
117
+ args?: any;
118
+ }): void;
119
+ setSoloDatumParametersForGPU({ shaderProgram, firstTime, args, }: {
120
+ shaderProgram: WebGLProgram;
121
+ firstTime: boolean;
122
+ args?: any;
123
+ }): void;
124
+ private __setupGlobalShaderDefinition;
125
+ createProgramAsSingleOperation(vertexShaderMethodDefinitions_uniform: string, propertySetter: getShaderPropertyFunc, isWebGL2: boolean): CGAPIResourceHandle;
126
+ createProgramAsSingleOperationByUpdatedSources(updatedShaderSources: ShaderSources): number;
127
+ private __createShaderProgramWithCache;
128
+ private __getAttributeInfo;
129
+ private __outputVertexAttributeBindingInfo;
130
+ /**
131
+ * @private
132
+ * @param propertySetter
133
+ */
134
+ _getProperties(propertySetter: getShaderPropertyFunc, isWebGL2: boolean): {
135
+ vertexPropertiesStr: string;
136
+ pixelPropertiesStr: string;
137
+ };
138
+ createProgram(vertexShaderMethodDefinitions_uniform: string, propertySetter: getShaderPropertyFunc, isWebGL2: boolean): CGAPIResourceHandle;
139
+ createProgramByUpdatedSources(updatedShaderSources: ShaderSources): CGAPIResourceHandle;
140
+ isBlend(): boolean;
141
+ static getLocationOffsetOfMemberOfMaterial(materialTypeName: string, propertyIndex: Index): IndexOf16Bytes;
142
+ static getAccessorOfMemberOfMaterial(materialTypeName: string, propertyIndex: Index): Accessor | undefined;
143
+ get alphaMode(): AlphaModeEnum;
144
+ set alphaMode(mode: AlphaModeEnum);
145
+ /**
146
+ * Change the blendEquations
147
+ * This method works only if this alphaMode is the translucent
148
+ * @param blendEquationMode the argument of gl.blendEquation of the first argument of gl.blendEquationSeparate such as gl.FUNC_ADD
149
+ * @param blendEquationModeAlpha the second argument of gl.blendEquationSeparate
150
+ */
151
+ setBlendEquationMode(blendEquationMode: number, blendEquationModeAlpha?: number): void;
152
+ /**
153
+ * Change the blendFuncSeparateFactors
154
+ * This method works only if this alphaMode is the translucent
155
+ */
156
+ setBlendFuncSeparateFactor(blendFuncSrcFactor: number, blendFuncDstFactor: number, blendFuncAlphaSrcFactor: number, blendFuncAlphaDstFactor: number): void;
157
+ /**
158
+ * Change the blendFuncFactors
159
+ * This method works only if this alphaMode is the translucent
160
+ */
161
+ setBlendFuncFactor(blendFuncSrcFactor: number, blendFuncDstFactor: number): void;
162
+ get blendEquationMode(): number;
163
+ get blendEquationModeAlpha(): number;
164
+ get blendFuncSrcFactor(): number;
165
+ get blendFuncDstFactor(): number;
166
+ get blendFuncAlphaSrcFactor(): number;
167
+ get blendFuncAlphaDstFactor(): number;
168
+ isEmptyMaterial(): boolean;
169
+ getShaderSemanticInfoFromName(name: string): ShaderSemanticsInfo | undefined;
170
+ setupAdditionalUniformLocations(shaderSemantics: ShaderSemanticsInfo[], isUniformOnlyMode: boolean): WebGLProgram;
171
+ setupBasicUniformsLocations(): void;
172
+ /**
173
+ * NOTE: To apply the alphaToCoverage, the output alpha value must not be fixed to constant value.
174
+ * However, some shaders in the Rhodonite fixes the output alpha value to 1 by setAlphaIfNotInAlphaBlendMode.
175
+ * So we need to improve the shader to use the alphaToCoverage.
176
+ * @param alphaToCoverage apply alphaToCoverage to this material or not
177
+ */
178
+ set alphaToCoverage(alphaToCoverage: boolean);
179
+ get alphaToCoverage(): boolean;
180
+ }
181
+ export {};
@@ -1,16 +1,16 @@
1
- import AbstractShaderNode from './AbstractShaderNode';
2
- import { ShaderTypeEnum } from '../../definitions/ShaderType';
3
- export default class ShaderGraphResolver {
4
- static createVertexShaderCode(vertexNodes: AbstractShaderNode[]): {
5
- shader: string;
6
- shaderBody: string;
7
- };
8
- static createPixelShaderCode(pixelNodes: AbstractShaderNode[]): {
9
- shader: string;
10
- shaderBody: string;
11
- };
12
- private static __findBeginNode;
13
- private static __sortTopologically;
14
- static getFunctionDefinition(shaderNodes: AbstractShaderNode[], shaderType: ShaderTypeEnum): string;
15
- private static __constructShaderWithNodes;
16
- }
1
+ import AbstractShaderNode from './AbstractShaderNode';
2
+ import { ShaderTypeEnum } from '../../definitions/ShaderType';
3
+ export default class ShaderGraphResolver {
4
+ static createVertexShaderCode(vertexNodes: AbstractShaderNode[]): {
5
+ shader: string;
6
+ shaderBody: string;
7
+ };
8
+ static createPixelShaderCode(pixelNodes: AbstractShaderNode[]): {
9
+ shader: string;
10
+ shaderBody: string;
11
+ };
12
+ private static __findBeginNode;
13
+ private static __sortTopologically;
14
+ static getFunctionDefinition(shaderNodes: AbstractShaderNode[], shaderType: ShaderTypeEnum): string;
15
+ private static __constructShaderWithNodes;
16
+ }
@@ -1,32 +1,30 @@
1
- import { ShaderityObject } from 'shaderity';
2
- import { CompositionTypeEnum } from '../../definitions/CompositionType';
3
- import { VertexAttributeEnum } from '../../definitions/VertexAttribute';
4
- import { ShaderSemanticsInfo, ShaderSemanticsName } from '../../definitions/ShaderSemantics';
5
- import { ComponentTypeEnum } from '../../..';
6
- export declare type FillArgsObject = {
7
- [s: string]: string;
8
- WellKnownComponentTIDs?: any;
9
- Config?: any;
10
- };
11
- export declare type VertexAttributesLayout = {
12
- names: string[];
13
- semantics: VertexAttributeEnum[];
14
- compositions: CompositionTypeEnum[];
15
- components: ComponentTypeEnum[];
16
- };
17
- export default class ShaderityUtility {
18
- static __instance: ShaderityUtility;
19
- private __shaderity;
20
- private __webglResourceRepository?;
21
- private constructor();
22
- static getInstance(): ShaderityUtility;
23
- private __removeNonStringProperties;
24
- getVertexShaderBody(shaderityObject: ShaderityObject, args: FillArgsObject): string;
25
- getPixelShaderBody(shaderityObject: ShaderityObject, args: FillArgsObject): string;
26
- getReflection(shaderityObject: ShaderityObject): VertexAttributesLayout;
27
- copyShaderityObject(obj: ShaderityObject): ShaderityObject;
28
- getShaderDataRefection(shaderityObject: ShaderityObject, existingShaderInfoMap?: Map<ShaderSemanticsName, ShaderSemanticsInfo>): {
29
- shaderSemanticsInfoArray: ShaderSemanticsInfo[];
30
- shaderityObject: ShaderityObject;
31
- };
32
- }
1
+ import { ShaderityObject } from 'shaderity';
2
+ import { ComponentTypeEnum } from '../../definitions/ComponentType';
3
+ import { CompositionTypeEnum } from '../../definitions/CompositionType';
4
+ import { VertexAttributeEnum } from '../../definitions/VertexAttribute';
5
+ import { ShaderSemanticsInfo, ShaderSemanticsName } from '../../definitions/ShaderSemantics';
6
+ export declare type FillArgsObject = {
7
+ [key: string]: string;
8
+ };
9
+ export declare type VertexAttributesLayout = {
10
+ names: string[];
11
+ semantics: VertexAttributeEnum[];
12
+ compositions: CompositionTypeEnum[];
13
+ components: ComponentTypeEnum[];
14
+ };
15
+ export default class ShaderityUtility {
16
+ static fillTemplate(shaderityObject: ShaderityObject, args: FillArgsObject): ShaderityObject;
17
+ static transformWebGLVersion(shaderityObject: ShaderityObject, isWebGL2: boolean): ShaderityObject;
18
+ static getAttributeReflection(shaderityObject: ShaderityObject): VertexAttributesLayout;
19
+ private static __setDefaultAttributeSemanticMap;
20
+ static getShaderDataRefection(shaderityObject: ShaderityObject, existingShaderInfoMap?: Map<ShaderSemanticsName, ShaderSemanticsInfo>): {
21
+ shaderSemanticsInfoArray: ShaderSemanticsInfo[];
22
+ shaderityObject: ShaderityObject;
23
+ };
24
+ private static __copyShaderityObject;
25
+ private static __ignoreThisUniformDeclaration;
26
+ private static __createShaderSemanticsInfo;
27
+ private static __setRhodoniteOriginalParametersTo;
28
+ private static __getInitialValueFromText;
29
+ private static __getDefaultInitialValue;
30
+ }
@@ -1,6 +1,6 @@
1
- import AbstractShaderNode from '../core/AbstractShaderNode';
2
- import { CompositionTypeEnum } from '../../definitions/CompositionType';
3
- import { ComponentTypeEnum } from '../../definitions/ComponentType';
4
- export default class AddShaderNode extends AbstractShaderNode {
5
- constructor(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum);
6
- }
1
+ import AbstractShaderNode from '../core/AbstractShaderNode';
2
+ import { CompositionTypeEnum } from '../../definitions/CompositionType';
3
+ import { ComponentTypeEnum } from '../../definitions/ComponentType';
4
+ export default class AddShaderNode extends AbstractShaderNode {
5
+ constructor(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum);
6
+ }
@@ -1,4 +1,4 @@
1
- import AbstractShaderNode from '../core/AbstractShaderNode';
2
- export default class AttributePositionShaderNode extends AbstractShaderNode {
3
- constructor();
4
- }
1
+ import AbstractShaderNode from '../core/AbstractShaderNode';
2
+ export default class AttributePositionShaderNode extends AbstractShaderNode {
3
+ constructor();
4
+ }
@@ -1,4 +1,4 @@
1
- import AbstractShaderNode from '../core/AbstractShaderNode';
2
- export default class AttributePositionShaderNode extends AbstractShaderNode {
3
- constructor();
4
- }
1
+ import AbstractShaderNode from '../core/AbstractShaderNode';
2
+ export default class AttributePositionShaderNode extends AbstractShaderNode {
3
+ constructor();
4
+ }
@@ -1,9 +1,9 @@
1
- import { CompositionTypeEnum } from '../../definitions/CompositionType';
2
- import { ComponentTypeEnum } from '../../definitions/ComponentType';
3
- import AbstractShaderNode from '../core/AbstractShaderNode';
4
- export default class BlockBeginShaderNode extends AbstractShaderNode {
5
- private __valueInputs;
6
- private __valueOutputs;
7
- constructor();
8
- addInputAndOutput(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum): void;
9
- }
1
+ import { CompositionTypeEnum } from '../../definitions/CompositionType';
2
+ import { ComponentTypeEnum } from '../../definitions/ComponentType';
3
+ import AbstractShaderNode from '../core/AbstractShaderNode';
4
+ export default class BlockBeginShaderNode extends AbstractShaderNode {
5
+ private __valueInputs;
6
+ private __valueOutputs;
7
+ constructor();
8
+ addInputAndOutput(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum): void;
9
+ }
@@ -1,7 +1,7 @@
1
- import { CompositionTypeEnum } from '../../definitions/CompositionType';
2
- import { ComponentTypeEnum } from '../../definitions/ComponentType';
3
- import AbstractShaderNode from '../core/AbstractShaderNode';
4
- export default class BlockEndShaderNode extends AbstractShaderNode {
5
- constructor();
6
- addInputAndOutput(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum): void;
7
- }
1
+ import { CompositionTypeEnum } from '../../definitions/CompositionType';
2
+ import { ComponentTypeEnum } from '../../definitions/ComponentType';
3
+ import AbstractShaderNode from '../core/AbstractShaderNode';
4
+ export default class BlockEndShaderNode extends AbstractShaderNode {
5
+ constructor();
6
+ addInputAndOutput(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum): void;
7
+ }
@@ -1,7 +1,7 @@
1
- import { CompositionTypeEnum } from '../../definitions/CompositionType';
2
- import { ComponentTypeEnum } from '../../definitions/ComponentType';
3
- import AbstractShaderNode from '../core/AbstractShaderNode';
4
- export default class ConstantVariableShaderNode extends AbstractShaderNode {
5
- constructor(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum);
6
- setDefaultInputValue(inputName: string, value: any): void;
7
- }
1
+ import { CompositionTypeEnum } from '../../definitions/CompositionType';
2
+ import { ComponentTypeEnum } from '../../definitions/ComponentType';
3
+ import AbstractShaderNode from '../core/AbstractShaderNode';
4
+ export default class ConstantVariableShaderNode extends AbstractShaderNode {
5
+ constructor(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum);
6
+ setDefaultInputValue(inputName: string, value: any): void;
7
+ }
@@ -1,6 +1,6 @@
1
- import { ComponentTypeEnum } from '../../../foundation/definitions/ComponentType';
2
- import { CompositionTypeEnum } from '../../../foundation/definitions/CompositionType';
3
- import AbstractShaderNode from '../core/AbstractShaderNode';
4
- export default class DotProductShaderNode extends AbstractShaderNode {
5
- constructor(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum);
6
- }
1
+ import { ComponentTypeEnum } from '../../../foundation/definitions/ComponentType';
2
+ import { CompositionTypeEnum } from '../../../foundation/definitions/CompositionType';
3
+ import AbstractShaderNode from '../core/AbstractShaderNode';
4
+ export default class DotProductShaderNode extends AbstractShaderNode {
5
+ constructor(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum);
6
+ }
@@ -1,6 +1,6 @@
1
- import AbstractShaderNode from '../core/AbstractShaderNode';
2
- import { CompositionTypeEnum } from '../../definitions/CompositionType';
3
- import { ComponentTypeEnum } from '../../definitions/ComponentType';
4
- export default class GreaterShaderNode extends AbstractShaderNode {
5
- constructor(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum);
6
- }
1
+ import AbstractShaderNode from '../core/AbstractShaderNode';
2
+ import { CompositionTypeEnum } from '../../definitions/CompositionType';
3
+ import { ComponentTypeEnum } from '../../definitions/ComponentType';
4
+ export default class GreaterShaderNode extends AbstractShaderNode {
5
+ constructor(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum);
6
+ }
@@ -1,4 +1,4 @@
1
- import AbstractShaderNode from '../core/AbstractShaderNode';
2
- export default class IfStatementShaderNode extends AbstractShaderNode {
3
- constructor();
4
- }
1
+ import AbstractShaderNode from '../core/AbstractShaderNode';
2
+ export default class IfStatementShaderNode extends AbstractShaderNode {
3
+ constructor();
4
+ }
@@ -1,6 +1,6 @@
1
- import { ComponentTypeEnum } from '../../../foundation/definitions/ComponentType';
2
- import { CompositionTypeEnum } from '../../../foundation/definitions/CompositionType';
3
- import AbstractShaderNode from '../core/AbstractShaderNode';
4
- export default class MultiplyShaderNode extends AbstractShaderNode {
5
- constructor(lhsCompositionType: CompositionTypeEnum, lhsComponentType: ComponentTypeEnum, rhsCompositionType: CompositionTypeEnum, rhsComponentType: ComponentTypeEnum);
6
- }
1
+ import { ComponentTypeEnum } from '../../../foundation/definitions/ComponentType';
2
+ import { CompositionTypeEnum } from '../../../foundation/definitions/CompositionType';
3
+ import AbstractShaderNode from '../core/AbstractShaderNode';
4
+ export default class MultiplyShaderNode extends AbstractShaderNode {
5
+ constructor(lhsCompositionType: CompositionTypeEnum, lhsComponentType: ComponentTypeEnum, rhsCompositionType: CompositionTypeEnum, rhsComponentType: ComponentTypeEnum);
6
+ }
@@ -1,4 +1,4 @@
1
- import AbstractShaderNode from '../core/AbstractShaderNode';
2
- export default class NormalMatrixShaderNode extends AbstractShaderNode {
3
- constructor();
4
- }
1
+ import AbstractShaderNode from '../core/AbstractShaderNode';
2
+ export default class NormalMatrixShaderNode extends AbstractShaderNode {
3
+ constructor();
4
+ }
@@ -1,6 +1,6 @@
1
- import { ComponentTypeEnum } from '../../../foundation/definitions/ComponentType';
2
- import { CompositionTypeEnum } from '../../../foundation/definitions/CompositionType';
3
- import AbstractShaderNode from '../core/AbstractShaderNode';
4
- export default class NormalizeShaderNode extends AbstractShaderNode {
5
- constructor(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum);
6
- }
1
+ import { ComponentTypeEnum } from '../../../foundation/definitions/ComponentType';
2
+ import { CompositionTypeEnum } from '../../../foundation/definitions/CompositionType';
3
+ import AbstractShaderNode from '../core/AbstractShaderNode';
4
+ export default class NormalizeShaderNode extends AbstractShaderNode {
5
+ constructor(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum);
6
+ }
@@ -1,4 +1,4 @@
1
- import AbstractShaderNode from '../core/AbstractShaderNode';
2
- export default class OutColorShaderNode extends AbstractShaderNode {
3
- constructor();
4
- }
1
+ import AbstractShaderNode from '../core/AbstractShaderNode';
2
+ export default class OutColorShaderNode extends AbstractShaderNode {
3
+ constructor();
4
+ }
@@ -1,4 +1,4 @@
1
- import AbstractShaderNode from '../core/AbstractShaderNode';
2
- export default class OutPositionShaderNode extends AbstractShaderNode {
3
- constructor();
4
- }
1
+ import AbstractShaderNode from '../core/AbstractShaderNode';
2
+ export default class OutPositionShaderNode extends AbstractShaderNode {
3
+ constructor();
4
+ }