rhodonite 0.4.2 → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (284) hide show
  1. package/VERSION-FILE +2 -2
  2. package/dist/esm/effekseer/EffekseerComponent.d.ts +52 -45
  3. package/dist/esm/effekseer/main.d.ts +6 -6
  4. package/dist/esm/foundation/cameras/AbstractCameraController.d.ts +14 -14
  5. package/dist/esm/foundation/cameras/ICameraController.d.ts +9 -9
  6. package/dist/esm/foundation/cameras/OrbitCameraController.d.ts +128 -123
  7. package/dist/esm/foundation/cameras/WalkThroughCameraController.d.ts +75 -75
  8. package/dist/esm/foundation/components/AnimationComponent.d.ts +81 -94
  9. package/dist/esm/foundation/components/BlendShapeComponent.d.ts +14 -14
  10. package/dist/esm/foundation/components/CameraComponent.d.ts +116 -116
  11. package/dist/esm/foundation/components/CameraControllerComponent.d.ts +16 -16
  12. package/dist/esm/foundation/components/LightComponent.d.ts +28 -28
  13. package/dist/esm/foundation/components/MeshComponent.d.ts +50 -50
  14. package/dist/esm/foundation/components/MeshRendererComponent.d.ts +57 -57
  15. package/dist/esm/foundation/components/PhysicsComponent.d.ts +12 -12
  16. package/dist/esm/foundation/components/SceneGraphComponent.d.ts +114 -81
  17. package/dist/esm/foundation/components/SkeletalComponent.d.ts +50 -50
  18. package/dist/esm/foundation/components/TransformComponent.d.ts +91 -91
  19. package/dist/esm/foundation/components/WellKnownComponentTIDs.d.ts +16 -16
  20. package/dist/esm/foundation/core/Component.d.ts +216 -216
  21. package/dist/esm/foundation/core/ComponentRepository.d.ts +59 -59
  22. package/dist/esm/foundation/core/Config.d.ts +20 -19
  23. package/dist/esm/foundation/core/Entity.d.ts +84 -84
  24. package/dist/esm/foundation/core/EntityRepository.d.ts +62 -62
  25. package/dist/esm/foundation/core/GlobalDataRepository.d.ts +32 -31
  26. package/dist/esm/foundation/core/MemoryManager.d.ts +29 -29
  27. package/dist/esm/foundation/core/RnObject.d.ts +96 -96
  28. package/dist/esm/foundation/definitions/AlphaMode.d.ts +15 -15
  29. package/dist/esm/foundation/definitions/AnimationAttribute.d.ts +13 -13
  30. package/dist/esm/foundation/definitions/AnimationInterpolation.d.ts +12 -12
  31. package/dist/esm/foundation/definitions/BasisCompressionType.d.ts +26 -26
  32. package/dist/esm/foundation/definitions/BoneDataType.d.ts +13 -13
  33. package/dist/esm/foundation/definitions/BufferUse.d.ts +13 -13
  34. package/dist/esm/foundation/definitions/CameraControllerType.d.ts +11 -11
  35. package/dist/esm/foundation/definitions/CameraType.d.ts +12 -12
  36. package/dist/esm/foundation/definitions/ComponentType.d.ts +32 -32
  37. package/dist/esm/foundation/definitions/CompositionType.d.ts +39 -38
  38. package/dist/esm/foundation/definitions/CompressionTextureType.d.ts +48 -48
  39. package/dist/esm/foundation/definitions/FileType.d.ts +17 -17
  40. package/dist/esm/foundation/definitions/GpuState.d.ts +10 -10
  41. package/dist/esm/foundation/definitions/HdriFormat.d.ts +10 -10
  42. package/dist/esm/foundation/definitions/LightType.d.ts +13 -13
  43. package/dist/esm/foundation/definitions/PixelFormat.d.ts +10 -10
  44. package/dist/esm/foundation/definitions/PrimitiveMode.d.ts +15 -15
  45. package/dist/esm/foundation/definitions/ProcessApproach.d.ts +19 -19
  46. package/dist/esm/foundation/definitions/ProcessStage.d.ts +18 -18
  47. package/dist/esm/foundation/definitions/RenderBufferTarget.d.ts +27 -27
  48. package/dist/esm/foundation/definitions/ShaderNode.d.ts +11 -11
  49. package/dist/esm/foundation/definitions/ShaderSemantics.d.ts +119 -119
  50. package/dist/esm/foundation/definitions/ShaderType.d.ts +13 -13
  51. package/dist/esm/foundation/definitions/ShaderVariableType.d.ts +11 -11
  52. package/dist/esm/foundation/definitions/ShaderVariableUpdateInterval.d.ts +12 -12
  53. package/dist/esm/foundation/definitions/ShadingModel.d.ts +12 -12
  54. package/dist/esm/foundation/definitions/ShadowMap.d.ts +11 -11
  55. package/dist/esm/foundation/definitions/TextureParameter.d.ts +37 -37
  56. package/dist/esm/foundation/definitions/VertexAttribute.d.ts +38 -38
  57. package/dist/esm/foundation/definitions/visibility.d.ts +12 -12
  58. package/dist/esm/foundation/enhanced_js_objects/Array.d.ts +15 -15
  59. package/dist/esm/foundation/exporter/Gltf2Exporter.d.ts +27 -22
  60. package/dist/esm/foundation/geometry/Frustum.d.ts +37 -37
  61. package/dist/esm/foundation/geometry/Mesh.d.ts +148 -124
  62. package/dist/esm/foundation/geometry/Plane.d.ts +30 -26
  63. package/dist/esm/foundation/geometry/Primitive.d.ts +78 -78
  64. package/dist/esm/foundation/geometry/Sphere.d.ts +12 -12
  65. package/dist/esm/foundation/gizmos/AABBGizmo.d.ts +29 -10
  66. package/dist/esm/foundation/gizmos/Gizmo.d.ts +39 -16
  67. package/dist/esm/foundation/gizmos/LocatorGizmo.d.ts +28 -0
  68. package/dist/esm/foundation/helpers/EntityHelper.d.ts +11 -11
  69. package/dist/esm/foundation/helpers/MaterialHelper.d.ts +173 -167
  70. package/dist/esm/foundation/helpers/MeshHelper.d.ts +4 -4
  71. package/dist/esm/foundation/helpers/RenderableHelper.d.ts +18 -18
  72. package/dist/esm/foundation/importer/AnimationAssigner.d.ts +16 -16
  73. package/dist/esm/foundation/importer/DrcPointCloudImporter.d.ts +69 -69
  74. package/dist/esm/foundation/importer/FormatDetector.d.ts +5 -5
  75. package/dist/esm/foundation/importer/Gltf1Importer.d.ts +45 -45
  76. package/dist/esm/foundation/importer/Gltf2Importer.d.ts +46 -46
  77. package/dist/esm/foundation/importer/GltfImporter.d.ts +57 -57
  78. package/dist/esm/foundation/importer/ILoaderExtension.d.ts +11 -11
  79. package/dist/esm/foundation/importer/ModelConverter.d.ts +78 -78
  80. package/dist/esm/foundation/importer/RhodoniteImportExtension.d.ts +9 -9
  81. package/dist/esm/foundation/importer/VRMImporter.d.ts +15 -15
  82. package/dist/esm/foundation/materials/core/AbstractMaterialNode.d.ts +124 -124
  83. package/dist/esm/foundation/materials/core/AbstractShaderNode.d.ts +33 -33
  84. package/dist/esm/foundation/materials/core/Material.d.ts +181 -149
  85. package/dist/esm/foundation/materials/core/ShaderGraphResolver.d.ts +16 -16
  86. package/dist/esm/foundation/materials/core/ShaderityUtility.d.ts +30 -32
  87. package/dist/esm/foundation/materials/nodes/AddShaderNode.d.ts +6 -6
  88. package/dist/esm/foundation/materials/nodes/AttributeNormalShaderNode.d.ts +4 -4
  89. package/dist/esm/foundation/materials/nodes/AttributePositionShaderNode.d.ts +4 -4
  90. package/dist/esm/foundation/materials/nodes/BlockBeginShaderNode.d.ts +9 -9
  91. package/dist/esm/foundation/materials/nodes/BlockEndShaderNode.d.ts +7 -7
  92. package/dist/esm/foundation/materials/nodes/ConstantVariableShaderNode.d.ts +7 -7
  93. package/dist/esm/foundation/materials/nodes/DotProductShaderNode.d.ts +6 -6
  94. package/dist/esm/foundation/materials/nodes/GreaterShaderNode.d.ts +6 -6
  95. package/dist/esm/foundation/materials/nodes/IfStatementShaderNode.d.ts +4 -4
  96. package/dist/esm/foundation/materials/nodes/MultiplyShaderNode.d.ts +6 -6
  97. package/dist/esm/foundation/materials/nodes/NormalMatrixShaderNode.d.ts +4 -4
  98. package/dist/esm/foundation/materials/nodes/NormalizeShaderNode.d.ts +6 -6
  99. package/dist/esm/foundation/materials/nodes/OutColorShaderNode.d.ts +4 -4
  100. package/dist/esm/foundation/materials/nodes/OutPositionShaderNode.d.ts +4 -4
  101. package/dist/esm/foundation/materials/nodes/ProjectionMatrixShaderNode.d.ts +4 -4
  102. package/dist/esm/foundation/materials/nodes/ScalarToVector4ShaderNode.d.ts +4 -4
  103. package/dist/esm/foundation/materials/nodes/TextureFetchMaterialNode.d.ts +6 -6
  104. package/dist/esm/foundation/materials/nodes/UniformDataShaderNode.d.ts +8 -8
  105. package/dist/esm/foundation/materials/nodes/VaryingInVariableShaderNode.d.ts +7 -7
  106. package/dist/esm/foundation/materials/nodes/VaryingOutVariableShaderNode.d.ts +7 -7
  107. package/dist/esm/foundation/materials/nodes/Vector3AndScalarToVector4ShaderNode.d.ts +4 -4
  108. package/dist/esm/foundation/materials/nodes/ViewMatrixShaderNode.d.ts +4 -4
  109. package/dist/esm/foundation/materials/nodes/WireframeMaterialNode.d.ts +4 -4
  110. package/dist/esm/foundation/materials/nodes/WorldMatrixShaderNode.d.ts +4 -4
  111. package/dist/esm/foundation/materials/singles/ClassicShadingSingleMaterialNode.d.ts +16 -16
  112. package/dist/esm/foundation/materials/singles/ColorGradingUsingLUTsSingleMaterialNode.d.ts +16 -16
  113. package/dist/esm/foundation/materials/singles/CustomSingleMaterialNode.d.ts +30 -31
  114. package/dist/esm/foundation/materials/singles/DepthEncodeSingleMaterialNode.d.ts +20 -20
  115. package/dist/esm/foundation/materials/singles/DetectHighLuminanceSingleMaterialNode.d.ts +16 -16
  116. package/dist/esm/foundation/materials/singles/EntityUIDOutputSingleMaterialNode.d.ts +11 -11
  117. package/dist/esm/foundation/materials/singles/EnvConstantSingleMaterialNode.d.ts +14 -14
  118. package/dist/esm/foundation/materials/singles/FXAA3QualitySingleMaterialNode.d.ts +11 -11
  119. package/dist/esm/foundation/materials/singles/FurnaceTestSingleMaterialNode.d.ts +17 -17
  120. package/dist/esm/foundation/materials/singles/GammaCorrectionSingleMaterialNode.d.ts +11 -11
  121. package/dist/esm/foundation/materials/singles/GaussianBlurForEncodedDepthSingleMaterialNode.d.ts +27 -27
  122. package/dist/esm/foundation/materials/singles/GaussianBlurSingleMaterialNode.d.ts +27 -27
  123. package/dist/esm/foundation/materials/singles/MToonSingleMaterialNode.d.ts +52 -52
  124. package/dist/esm/foundation/materials/singles/MatCapSingleMaterialNode.d.ts +14 -14
  125. package/dist/esm/foundation/materials/singles/PbrExtendedShadingSingleMaterialNode.d.ts +29 -29
  126. package/dist/esm/foundation/materials/singles/PbrShadingSingleMaterialNode.d.ts +36 -36
  127. package/dist/esm/foundation/materials/singles/ShaderitySingleMaterialNode.d.ts +17 -0
  128. package/dist/esm/foundation/materials/singles/ShadowMapDecodeClassicSingleMaterialNode.d.ts +41 -41
  129. package/dist/esm/foundation/materials/singles/SkinPbrShadingSingleMaterialNode.d.ts +26 -26
  130. package/dist/esm/foundation/materials/singles/SynthesizeHDRSingleMaterialNode.d.ts +39 -39
  131. package/dist/esm/foundation/materials/singles/VarianceShadowMapDecodeClassicSingleMaterialNode.d.ts +52 -52
  132. package/dist/esm/foundation/math/AABB.d.ts +34 -34
  133. package/dist/esm/foundation/math/AbstractMathNumber.d.ts +6 -6
  134. package/dist/esm/foundation/math/AbstractMatrix.d.ts +14 -14
  135. package/dist/esm/foundation/math/AbstractQuaternion.d.ts +25 -25
  136. package/dist/esm/foundation/math/AbstractVector.d.ts +21 -21
  137. package/dist/esm/foundation/math/ColorRgb.d.ts +26 -27
  138. package/dist/esm/foundation/math/ColorRgba.d.ts +25 -25
  139. package/dist/esm/foundation/math/IColor.d.ts +64 -64
  140. package/dist/esm/foundation/math/IMathNumber.d.ts +3 -3
  141. package/dist/esm/foundation/math/IMatrix.d.ts +226 -226
  142. package/dist/esm/foundation/math/IQuaternion.d.ts +64 -64
  143. package/dist/esm/foundation/math/IVector.d.ts +209 -209
  144. package/dist/esm/foundation/math/IdentityMatrix33.d.ts +40 -40
  145. package/dist/esm/foundation/math/IdentityMatrix44.d.ts +45 -45
  146. package/dist/esm/foundation/math/ImageUtil.d.ts +19 -19
  147. package/dist/esm/foundation/math/LogQuaternion.d.ts +12 -12
  148. package/dist/esm/foundation/math/MathClassUtil.d.ts +37 -37
  149. package/dist/esm/foundation/math/MathUtil.d.ts +55 -55
  150. package/dist/esm/foundation/math/Matrix22.d.ts +69 -69
  151. package/dist/esm/foundation/math/Matrix33.d.ts +86 -86
  152. package/dist/esm/foundation/math/Matrix44.d.ts +122 -122
  153. package/dist/esm/foundation/math/MutableColorRgb.d.ts +32 -33
  154. package/dist/esm/foundation/math/MutableColorRgba.d.ts +33 -33
  155. package/dist/esm/foundation/math/MutableMatrix22.d.ts +80 -80
  156. package/dist/esm/foundation/math/MutableMatrix33.d.ts +110 -110
  157. package/dist/esm/foundation/math/MutableMatrix44.d.ts +149 -149
  158. package/dist/esm/foundation/math/MutableQuaternion.d.ts +48 -48
  159. package/dist/esm/foundation/math/MutableScalar.d.ts +34 -34
  160. package/dist/esm/foundation/math/MutableVector2.d.ts +80 -75
  161. package/dist/esm/foundation/math/MutableVector3.d.ts +98 -94
  162. package/dist/esm/foundation/math/MutableVector4.d.ts +87 -85
  163. package/dist/esm/foundation/math/Quaternion.d.ts +53 -51
  164. package/dist/esm/foundation/math/Scalar.d.ts +40 -36
  165. package/dist/esm/foundation/math/Vector2.d.ts +140 -126
  166. package/dist/esm/foundation/math/Vector3.d.ts +166 -150
  167. package/dist/esm/foundation/math/Vector4.d.ts +146 -146
  168. package/dist/esm/foundation/math/VectorN.d.ts +5 -5
  169. package/dist/esm/foundation/math/raw/raw_extension.d.ts +59 -23
  170. package/dist/esm/foundation/memory/Accessor.d.ts +182 -182
  171. package/dist/esm/foundation/memory/Buffer.d.ts +37 -37
  172. package/dist/esm/foundation/memory/BufferView.d.ts +60 -60
  173. package/dist/esm/foundation/misc/Cache.d.ts +19 -0
  174. package/dist/esm/foundation/misc/DataUtil.d.ts +42 -38
  175. package/dist/esm/foundation/misc/EnumIO.d.ts +33 -33
  176. package/dist/esm/foundation/misc/Is.d.ts +26 -26
  177. package/dist/esm/foundation/misc/ManualCache.d.ts +30 -0
  178. package/dist/esm/foundation/misc/MiscUtil.d.ts +37 -30
  179. package/dist/esm/foundation/misc/Option.d.ts +72 -72
  180. package/dist/esm/foundation/misc/Result.d.ts +40 -40
  181. package/dist/esm/foundation/misc/RnPromise.d.ts +27 -27
  182. package/dist/esm/foundation/misc/Time.d.ts +16 -16
  183. package/dist/esm/foundation/physics/PhysicsStrategy.d.ts +2 -2
  184. package/dist/esm/foundation/physics/SphereCollider.d.ts +5 -5
  185. package/dist/esm/foundation/physics/VRMColliderGroup.d.ts +6 -6
  186. package/dist/esm/foundation/physics/VRMSpringBoneGroup.d.ts +14 -14
  187. package/dist/esm/foundation/physics/VRMSpringBonePhysicsStrategy.d.ts +39 -39
  188. package/dist/esm/foundation/renderer/CGAPIResourceRepository.d.ts +5 -5
  189. package/dist/esm/foundation/renderer/Expression.d.ts +21 -21
  190. package/dist/esm/foundation/renderer/FrameBuffer.d.ts +32 -32
  191. package/dist/esm/foundation/renderer/RenderPass.d.ts +113 -115
  192. package/dist/esm/foundation/system/EventPubSub.d.ts +19 -19
  193. package/dist/esm/foundation/system/ModuleManager.d.ts +10 -10
  194. package/dist/esm/foundation/system/System.d.ts +23 -23
  195. package/dist/esm/foundation/system/SystemState.d.ts +4 -4
  196. package/dist/esm/foundation/textures/AbstractTexture.d.ts +60 -60
  197. package/dist/esm/foundation/textures/CubeTexture.d.ts +33 -33
  198. package/dist/esm/foundation/textures/IRenderable.d.ts +10 -10
  199. package/dist/esm/foundation/textures/RenderBuffer.d.ts +23 -23
  200. package/dist/esm/foundation/textures/RenderTargetTexture.d.ts +39 -39
  201. package/dist/esm/foundation/textures/Texture.d.ts +90 -90
  202. package/dist/esm/foundation/textures/TextureDataFloat.d.ts +20 -18
  203. package/dist/esm/foundation/textures/VideoTexture.d.ts +63 -63
  204. package/dist/esm/index.d.ts +927 -917
  205. package/dist/esm/index.js +44596 -41597
  206. package/dist/esm/pbr/main.d.ts +5 -5
  207. package/dist/esm/sparkgear/SparkGearComponent.d.ts +54 -54
  208. package/dist/esm/sparkgear/main.d.ts +6 -6
  209. package/dist/esm/types/BasisTexture.d.ts +23 -23
  210. package/dist/esm/types/CommonTypes.d.ts +33 -29
  211. package/dist/esm/types/KTX2Texture.d.ts +67 -67
  212. package/dist/esm/types/RnM2.d.ts +329 -329
  213. package/dist/esm/types/TypeConverter.d.ts +1 -1
  214. package/dist/esm/types/TypeGenerators.d.ts +4 -4
  215. package/dist/esm/types/VRM.d.ts +160 -160
  216. package/dist/esm/types/glTF.d.ts +387 -385
  217. package/dist/esm/types/glTF1.d.ts +88 -88
  218. package/dist/esm/types/glTF2.d.ts +391 -338
  219. package/dist/esm/webgl/WebGLContextWrapper.d.ts +99 -99
  220. package/dist/esm/webgl/WebGLExtendedTypes.d.ts +14 -9
  221. package/dist/esm/webgl/WebGLExtension.d.ts +24 -24
  222. package/dist/esm/webgl/WebGLResourceRepository.d.ts +351 -221
  223. package/dist/esm/webgl/WebGLStrategy.d.ts +27 -22
  224. package/dist/esm/webgl/WebGLStrategyCommonMethod.d.ts +54 -30
  225. package/dist/esm/webgl/WebGLStrategyFastest.d.ts +54 -51
  226. package/dist/esm/webgl/WebGLStrategyUniform.d.ts +44 -40
  227. package/dist/esm/webgl/getRenderingStrategy.d.ts +4 -4
  228. package/dist/esm/webgl/main.d.ts +17 -17
  229. package/dist/esm/webgl/shaders/GLSLShader.d.ts +48 -48
  230. package/dist/esm/webgl/shaders/nodes/BlockBeginShader.d.ts +16 -16
  231. package/dist/esm/webgl/shaders/nodes/BlockEndShader.d.ts +16 -16
  232. package/dist/esm/webgl/shaders/nodes/ClassicShadingShader.d.ts +17 -17
  233. package/dist/esm/webgl/shaders/nodes/ConstantVariableShader.d.ts +18 -18
  234. package/dist/esm/webgl/shaders/nodes/EndShader.d.ts +17 -17
  235. package/dist/esm/webgl/shaders/nodes/IfStatementShader.d.ts +12 -12
  236. package/dist/esm/webgl/shaders/nodes/TextureFetchShader.d.ts +18 -18
  237. package/dist/esm/webgl/shaders/nodes/UniformDataShader.d.ts +20 -20
  238. package/dist/esm/webgl/shaders/nodes/VaryingVariableShader.d.ts +18 -18
  239. package/dist/esm/webgl/textureLoader/KTX2TextureLoader.d.ts +21 -21
  240. package/dist/esm/xr/WebVRSystem.d.ts +55 -55
  241. package/dist/esm/xr/WebXRInput.d.ts +18 -18
  242. package/dist/esm/xr/WebXRSystem.d.ts +136 -136
  243. package/dist/esm/xr/main.d.ts +8 -8
  244. package/package.json +5 -7
  245. package/dist/VERSION-FILE +0 -2
  246. package/dist/esm/foundation/components/MeshComponent.test.d.ts +0 -1
  247. package/dist/esm/foundation/components/SceneGraphComponent.test.d.ts +0 -1
  248. package/dist/esm/foundation/components/TransformComponent.test.d.ts +0 -1
  249. package/dist/esm/foundation/core/Entity.test.d.ts +0 -1
  250. package/dist/esm/foundation/core/EntityRepository.test.d.ts +0 -1
  251. package/dist/esm/foundation/core/RnObject.test.d.ts +0 -1
  252. package/dist/esm/foundation/definitions/ShaderVariableTyoe.d.ts +0 -11
  253. package/dist/esm/foundation/enhanced_js_objects/Array.test.d.ts +0 -5
  254. package/dist/esm/foundation/geometry/Mesh.test.d.ts +0 -1
  255. package/dist/esm/foundation/importer/VRizeGltfLoaderExtension.d.ts +0 -21
  256. package/dist/esm/foundation/materials/core/Material.test.d.ts +0 -1
  257. package/dist/esm/foundation/materials/core/ShaderityUtility.test.d.ts +0 -1
  258. package/dist/esm/foundation/materials/nodes/AddShaderNode.test.d.ts +0 -1
  259. package/dist/esm/foundation/materials/nodes/ConstantVariableShaderNode.test.d.ts +0 -1
  260. package/dist/esm/foundation/materials/nodes/ScalarToVector4ShaderNode.test.d.ts +0 -1
  261. package/dist/esm/foundation/materials/nodes/VaryingVariableShaderNode.test.d.ts +0 -1
  262. package/dist/esm/foundation/materials/singles/VRizeClassicShadingSingleMaterialNode.d.ts +0 -24
  263. package/dist/esm/foundation/materials/singles/VRizePbrShadingSingleMaterialNode.d.ts +0 -28
  264. package/dist/esm/foundation/math/AABB.test.d.ts +0 -1
  265. package/dist/esm/foundation/math/IdentityMatrix33.test.d.ts +0 -1
  266. package/dist/esm/foundation/math/IdentityMatrix44.test.d.ts +0 -1
  267. package/dist/esm/foundation/math/Matrix44.test.d.ts +0 -1
  268. package/dist/esm/foundation/math/MutableMatrix44..test.d.ts +0 -1
  269. package/dist/esm/foundation/math/MutableVector4.test.d.ts +0 -1
  270. package/dist/esm/foundation/math/Vector4.test.d.ts +0 -1
  271. package/dist/esm/foundation/memory/Accessor.test.d.ts +0 -1
  272. package/dist/esm/foundation/memory/Buffer.test.d.ts +0 -1
  273. package/dist/esm/foundation/memory/BufferView.test.d.ts +0 -1
  274. package/dist/esm/foundation/misc/Is.test.d.ts +0 -1
  275. package/dist/esm/foundation/misc/Option.test.d.ts +0 -1
  276. package/dist/esm/foundation/misc/Result.test.d.ts +0 -1
  277. package/dist/esm/foundation/misc/RnPromise.test.d.ts +0 -1
  278. package/dist/esm/foundation/renderer/RenderPass.test.d.ts +0 -1
  279. package/dist/esm/foundation/system/EventPubSub.test.d.ts +0 -1
  280. package/dist/esm/rhodonite-xr.d.ts +0 -8
  281. package/dist/esm/types/Option.d.ts +0 -68
  282. package/dist/esm/types/Option.test.d.ts +0 -1
  283. package/dist/esm/types/Result.d.ts +0 -32
  284. package/dist/esm/webgl/WebGLResourceRepository.test.d.ts +0 -1
@@ -1,52 +1,52 @@
1
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
2
- import Material from '../core/Material';
3
- import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
4
- import { Count } from '../../../types/CommonTypes';
5
- export default class MToonSingleMaterialNode extends AbstractMaterialNode {
6
- static readonly _Cutoff: ShaderSemanticsClass;
7
- static readonly _Color: ShaderSemanticsClass;
8
- static readonly _ShadeColor: ShaderSemanticsClass;
9
- static readonly _MainTex: ShaderSemanticsClass;
10
- static readonly _ShadeTexture: ShaderSemanticsClass;
11
- static readonly _BumpScale: ShaderSemanticsClass;
12
- static readonly _BumpMap: ShaderSemanticsClass;
13
- static readonly _ReceiveShadowRate: ShaderSemanticsClass;
14
- static readonly _ReceiveShadowTexture: ShaderSemanticsClass;
15
- static readonly _ShadingGradeRate: ShaderSemanticsClass;
16
- static readonly _ShadingGradeTexture: ShaderSemanticsClass;
17
- static readonly _ShadeShift: ShaderSemanticsClass;
18
- static readonly _ShadeToony: ShaderSemanticsClass;
19
- static readonly _LightColorAttenuation: ShaderSemanticsClass;
20
- static readonly _AmbientColor: ShaderSemanticsClass;
21
- static readonly _RimTexture: ShaderSemanticsClass;
22
- static readonly _RimColor: ShaderSemanticsClass;
23
- static readonly _RimLightingMix: ShaderSemanticsClass;
24
- static readonly _RimFresnelPower: ShaderSemanticsClass;
25
- static readonly _RimLift: ShaderSemanticsClass;
26
- static readonly _SphereAdd: ShaderSemanticsClass;
27
- static readonly _EmissionColor: ShaderSemanticsClass;
28
- static readonly _EmissionMap: ShaderSemanticsClass;
29
- static readonly _OutlineWidthTexture: ShaderSemanticsClass;
30
- static readonly _OutlineWidth: ShaderSemanticsClass;
31
- static readonly _OutlineScaledMaxDistance: ShaderSemanticsClass;
32
- static readonly _OutlineColor: ShaderSemanticsClass;
33
- static readonly _OutlineLightingMix: ShaderSemanticsClass;
34
- static readonly Aspect: ShaderSemanticsClass;
35
- static readonly CameraUp: ShaderSemanticsClass;
36
- static usableBlendEquationModeAlpha?: number;
37
- private __OutlineWidthModeIsScreen;
38
- private __floatProperties;
39
- private __vectorProperties;
40
- private __textureProperties;
41
- constructor(isOutline: boolean, materialProperties: any, textures: any, isMorphing: boolean, isSkinning: boolean, isLighting: boolean, useTangentAttribute: boolean, debugMode: Count | undefined, makeOutputSrgb: boolean);
42
- private __setTextures;
43
- setMaterialParameters(material: Material, isOutline: boolean): void;
44
- private static __initializeUsableBlendEquationModeAlpha;
45
- setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
46
- material: Material;
47
- shaderProgram: WebGLProgram;
48
- firstTime: boolean;
49
- args?: any;
50
- }): void;
51
- static unityBlendEnumCorrespondence(enumNumber: number): number;
52
- }
1
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
2
+ import Material from '../core/Material';
3
+ import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
4
+ import { Count } from '../../../types/CommonTypes';
5
+ export default class MToonSingleMaterialNode extends AbstractMaterialNode {
6
+ static readonly _Cutoff: ShaderSemanticsClass;
7
+ static readonly _Color: ShaderSemanticsClass;
8
+ static readonly _ShadeColor: ShaderSemanticsClass;
9
+ static readonly _MainTex: ShaderSemanticsClass;
10
+ static readonly _ShadeTexture: ShaderSemanticsClass;
11
+ static readonly _BumpScale: ShaderSemanticsClass;
12
+ static readonly _BumpMap: ShaderSemanticsClass;
13
+ static readonly _ReceiveShadowRate: ShaderSemanticsClass;
14
+ static readonly _ReceiveShadowTexture: ShaderSemanticsClass;
15
+ static readonly _ShadingGradeRate: ShaderSemanticsClass;
16
+ static readonly _ShadingGradeTexture: ShaderSemanticsClass;
17
+ static readonly _ShadeShift: ShaderSemanticsClass;
18
+ static readonly _ShadeToony: ShaderSemanticsClass;
19
+ static readonly _LightColorAttenuation: ShaderSemanticsClass;
20
+ static readonly _AmbientColor: ShaderSemanticsClass;
21
+ static readonly _RimTexture: ShaderSemanticsClass;
22
+ static readonly _RimColor: ShaderSemanticsClass;
23
+ static readonly _RimLightingMix: ShaderSemanticsClass;
24
+ static readonly _RimFresnelPower: ShaderSemanticsClass;
25
+ static readonly _RimLift: ShaderSemanticsClass;
26
+ static readonly _SphereAdd: ShaderSemanticsClass;
27
+ static readonly _EmissionColor: ShaderSemanticsClass;
28
+ static readonly _EmissionMap: ShaderSemanticsClass;
29
+ static readonly _OutlineWidthTexture: ShaderSemanticsClass;
30
+ static readonly _OutlineWidth: ShaderSemanticsClass;
31
+ static readonly _OutlineScaledMaxDistance: ShaderSemanticsClass;
32
+ static readonly _OutlineColor: ShaderSemanticsClass;
33
+ static readonly _OutlineLightingMix: ShaderSemanticsClass;
34
+ static readonly Aspect: ShaderSemanticsClass;
35
+ static readonly CameraUp: ShaderSemanticsClass;
36
+ static usableBlendEquationModeAlpha?: number;
37
+ private __OutlineWidthModeIsScreen;
38
+ private __floatProperties;
39
+ private __vectorProperties;
40
+ private __textureProperties;
41
+ constructor(isOutline: boolean, materialProperties: any, textures: any, isMorphing: boolean, isSkinning: boolean, isLighting: boolean, useTangentAttribute: boolean, debugMode: Count | undefined, makeOutputSrgb: boolean);
42
+ private __setTextures;
43
+ setMaterialParameters(material: Material, isOutline: boolean): void;
44
+ private static __initializeUsableBlendEquationModeAlpha;
45
+ setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
46
+ material: Material;
47
+ shaderProgram: WebGLProgram;
48
+ firstTime: boolean;
49
+ args?: any;
50
+ }): void;
51
+ static unityBlendEnumCorrespondence(enumNumber: number): number;
52
+ }
@@ -1,14 +1,14 @@
1
- import AbstractTexture from '../../textures/AbstractTexture';
2
- import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
3
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
4
- import Material from '../core/Material';
5
- export default class MatCapSingleMaterialNode extends AbstractMaterialNode {
6
- static MatCapTexture: ShaderSemanticsClass;
7
- constructor(isSkinning: boolean, uri?: string, texture?: AbstractTexture);
8
- setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
9
- material: Material;
10
- shaderProgram: WebGLProgram;
11
- firstTime: boolean;
12
- args?: any;
13
- }): void;
14
- }
1
+ import AbstractTexture from '../../textures/AbstractTexture';
2
+ import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
3
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
4
+ import Material from '../core/Material';
5
+ export default class MatCapSingleMaterialNode extends AbstractMaterialNode {
6
+ static MatCapTexture: ShaderSemanticsClass;
7
+ constructor(isSkinning: boolean, uri?: string, texture?: AbstractTexture);
8
+ setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
9
+ material: Material;
10
+ shaderProgram: WebGLProgram;
11
+ firstTime: boolean;
12
+ args?: any;
13
+ }): void;
14
+ }
@@ -1,29 +1,29 @@
1
- import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
- import AbstractMaterialNode from './../core/AbstractMaterialNode';
3
- import Material from './../core/Material';
4
- export default class PbrExtendedShadingSingleMaterialNode extends AbstractMaterialNode {
5
- static detailNormalTexture: ShaderSemanticsClass;
6
- static detailColorTexture: ShaderSemanticsClass;
7
- static diffuseTextureTransform: ShaderSemanticsClass;
8
- static diffuseTextureRotation: ShaderSemanticsClass;
9
- static normalTextureTransform: ShaderSemanticsClass;
10
- static normalTextureRotation: ShaderSemanticsClass;
11
- static detailColorTextureTransform: ShaderSemanticsClass;
12
- static detailColorTextureRotation: ShaderSemanticsClass;
13
- static detailNormalTextureTransform: ShaderSemanticsClass;
14
- static detailNormalTextureRotation: ShaderSemanticsClass;
15
- static debugDisplay: ShaderSemanticsClass;
16
- private static __pbrCookTorranceBrdfLutDataUrlUid;
17
- constructor({ isMorphing, isSkinning, isLighting, }: {
18
- isMorphing: boolean;
19
- isSkinning: boolean;
20
- isLighting: boolean;
21
- });
22
- static initDefaultTextures(): Promise<void>;
23
- setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
24
- material: Material;
25
- shaderProgram: WebGLProgram;
26
- firstTime: boolean;
27
- args?: any;
28
- }): void;
29
- }
1
+ import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
+ import AbstractMaterialNode from './../core/AbstractMaterialNode';
3
+ import Material from './../core/Material';
4
+ export default class PbrExtendedShadingSingleMaterialNode extends AbstractMaterialNode {
5
+ static detailNormalTexture: ShaderSemanticsClass;
6
+ static detailColorTexture: ShaderSemanticsClass;
7
+ static diffuseTextureTransform: ShaderSemanticsClass;
8
+ static diffuseTextureRotation: ShaderSemanticsClass;
9
+ static normalTextureTransform: ShaderSemanticsClass;
10
+ static normalTextureRotation: ShaderSemanticsClass;
11
+ static detailColorTextureTransform: ShaderSemanticsClass;
12
+ static detailColorTextureRotation: ShaderSemanticsClass;
13
+ static detailNormalTextureTransform: ShaderSemanticsClass;
14
+ static detailNormalTextureRotation: ShaderSemanticsClass;
15
+ static debugDisplay: ShaderSemanticsClass;
16
+ private static __pbrCookTorranceBrdfLutDataUrlUid;
17
+ constructor({ isMorphing, isSkinning, isLighting, }: {
18
+ isMorphing: boolean;
19
+ isSkinning: boolean;
20
+ isLighting: boolean;
21
+ });
22
+ static initDefaultTextures(): Promise<void>;
23
+ setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
24
+ material: Material;
25
+ shaderProgram: WebGLProgram;
26
+ firstTime: boolean;
27
+ args?: any;
28
+ }): void;
29
+ }
@@ -1,36 +1,36 @@
1
- import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
3
- import Material from '../core/Material';
4
- import { AlphaModeEnum } from '../../definitions/AlphaMode';
5
- export default class PbrShadingSingleMaterialNode extends AbstractMaterialNode {
6
- private static readonly IsOutputHDR;
7
- static readonly BaseColorTextureTransform: ShaderSemanticsClass;
8
- static readonly BaseColorTextureRotation: ShaderSemanticsClass;
9
- static readonly NormalTextureTransform: ShaderSemanticsClass;
10
- static readonly NormalTextureRotation: ShaderSemanticsClass;
11
- static readonly MetallicRoughnessTextureTransform: ShaderSemanticsClass;
12
- static readonly MetallicRoughnessTextureRotation: ShaderSemanticsClass;
13
- static readonly NormalTexcoordIndex: ShaderSemanticsClass;
14
- static readonly BaseColorTexcoordIndex: ShaderSemanticsClass;
15
- static readonly MetallicRoughnessTexcoordIndex: ShaderSemanticsClass;
16
- static readonly OcclusionTexcoordIndex: ShaderSemanticsClass;
17
- static readonly EmissiveTexcoordIndex: ShaderSemanticsClass;
18
- static readonly NormalScale: ShaderSemanticsClass;
19
- static readonly OcclusionStrength: ShaderSemanticsClass;
20
- constructor({ isMorphing, isSkinning, isLighting, useTangentAttribute, useNormalTexture, alphaMode, makeOutputSrgb, }: {
21
- isMorphing: boolean;
22
- isSkinning: boolean;
23
- isLighting: boolean;
24
- useTangentAttribute: boolean;
25
- useNormalTexture: boolean;
26
- alphaMode: AlphaModeEnum;
27
- makeOutputSrgb: boolean;
28
- });
29
- setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
30
- material: Material;
31
- shaderProgram: WebGLProgram;
32
- firstTime: boolean;
33
- args?: any;
34
- }): void;
35
- private setupHdriParameters;
36
- }
1
+ import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
3
+ import Material from '../core/Material';
4
+ import { AlphaModeEnum } from '../../definitions/AlphaMode';
5
+ export default class PbrShadingSingleMaterialNode extends AbstractMaterialNode {
6
+ private static readonly IsOutputHDR;
7
+ static readonly BaseColorTextureTransform: ShaderSemanticsClass;
8
+ static readonly BaseColorTextureRotation: ShaderSemanticsClass;
9
+ static readonly NormalTextureTransform: ShaderSemanticsClass;
10
+ static readonly NormalTextureRotation: ShaderSemanticsClass;
11
+ static readonly MetallicRoughnessTextureTransform: ShaderSemanticsClass;
12
+ static readonly MetallicRoughnessTextureRotation: ShaderSemanticsClass;
13
+ static readonly NormalTexcoordIndex: ShaderSemanticsClass;
14
+ static readonly BaseColorTexcoordIndex: ShaderSemanticsClass;
15
+ static readonly MetallicRoughnessTexcoordIndex: ShaderSemanticsClass;
16
+ static readonly OcclusionTexcoordIndex: ShaderSemanticsClass;
17
+ static readonly EmissiveTexcoordIndex: ShaderSemanticsClass;
18
+ static readonly NormalScale: ShaderSemanticsClass;
19
+ static readonly OcclusionStrength: ShaderSemanticsClass;
20
+ constructor({ isMorphing, isSkinning, isLighting, useTangentAttribute, useNormalTexture, alphaMode, makeOutputSrgb, }: {
21
+ isMorphing: boolean;
22
+ isSkinning: boolean;
23
+ isLighting: boolean;
24
+ useTangentAttribute: boolean;
25
+ useNormalTexture: boolean;
26
+ alphaMode: AlphaModeEnum;
27
+ makeOutputSrgb: boolean;
28
+ });
29
+ setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
30
+ material: Material;
31
+ shaderProgram: WebGLProgram;
32
+ firstTime: boolean;
33
+ args?: any;
34
+ }): void;
35
+ private setupHdriParameters;
36
+ }
@@ -0,0 +1,17 @@
1
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
2
+ import Material from '../core/Material';
3
+ import { ShaderityObject } from 'shaderity';
4
+ export default class ShaderitySingleMaterialNode extends AbstractMaterialNode {
5
+ constructor({ name, vertexShaderityObj, pixelShaderityObj, }: {
6
+ name: string;
7
+ vertexShaderityObj: ShaderityObject;
8
+ pixelShaderityObj: ShaderityObject;
9
+ });
10
+ setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
11
+ material: Material;
12
+ shaderProgram: WebGLProgram;
13
+ firstTime: boolean;
14
+ args?: any;
15
+ }): void;
16
+ private static __removeUselessShaderSemantics;
17
+ }
@@ -1,41 +1,41 @@
1
- import { ShaderSemanticsEnum, ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
3
- import Material from '../core/Material';
4
- import RenderPass from '../../renderer/RenderPass';
5
- import { Count } from '../../../types/CommonTypes';
6
- export default class ShadowMapDecodeClassicSingleMaterialNode extends AbstractMaterialNode {
7
- static ShadowColorFactor: ShaderSemanticsEnum;
8
- static ShadowAlpha: ShaderSemanticsEnum;
9
- static NonShadowAlpha: ShaderSemanticsEnum;
10
- static AllowableDepthError: ShaderSemanticsEnum;
11
- static zNearInner: ShaderSemanticsClass;
12
- static zFarInner: ShaderSemanticsClass;
13
- static DebugColorFactor: ShaderSemanticsEnum;
14
- static DepthTexture: ShaderSemanticsEnum;
15
- static IsPointLight: ShaderSemanticsClass;
16
- private static __lastZNear;
17
- private static __lastZFar;
18
- private __encodedDepthRenderPass;
19
- /**
20
- * The constructor of the ShadowMapDecodeClassicSingleMaterialNode
21
- * @param isMorphing True if the morphing is to be applied
22
- * @param isSkinning True if the skeleton is to be applied
23
- * @param isLighting True if the lighting is to be applied. When isLighting is false, the Shader draws the original color of the material, except for the shadow area.
24
- * @param isDebugging True if the shader displays the DebugColorFactor color in areas outside of the depth map.
25
- * @param colorAttachmentsNumber The index of colorAttachment in a framebuffer. The colorAttachment must have depth information drawn by the DepthEncodeSingleMaterialNode.
26
- * @param encodedDepthRenderPass The render pass where the depth information from the DepthEncodeSingleMaterialNode is drawn to the frame buffer
27
- */
28
- constructor({ isMorphing, isSkinning, isLighting, isDebugging, colorAttachmentsNumber, }: {
29
- isMorphing: boolean;
30
- isSkinning: boolean;
31
- isLighting: boolean;
32
- isDebugging: boolean;
33
- colorAttachmentsNumber: Count;
34
- }, encodedDepthRenderPass: RenderPass);
35
- setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
36
- material: Material;
37
- shaderProgram: WebGLProgram;
38
- firstTime: boolean;
39
- args?: any;
40
- }): void;
41
- }
1
+ import { ShaderSemanticsEnum, ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
3
+ import Material from '../core/Material';
4
+ import RenderPass from '../../renderer/RenderPass';
5
+ import { Count } from '../../../types/CommonTypes';
6
+ export default class ShadowMapDecodeClassicSingleMaterialNode extends AbstractMaterialNode {
7
+ static ShadowColorFactor: ShaderSemanticsEnum;
8
+ static ShadowAlpha: ShaderSemanticsEnum;
9
+ static NonShadowAlpha: ShaderSemanticsEnum;
10
+ static AllowableDepthError: ShaderSemanticsEnum;
11
+ static zNearInner: ShaderSemanticsClass;
12
+ static zFarInner: ShaderSemanticsClass;
13
+ static DebugColorFactor: ShaderSemanticsEnum;
14
+ static DepthTexture: ShaderSemanticsEnum;
15
+ static IsPointLight: ShaderSemanticsClass;
16
+ private static __lastZNear;
17
+ private static __lastZFar;
18
+ private __encodedDepthRenderPass;
19
+ /**
20
+ * The constructor of the ShadowMapDecodeClassicSingleMaterialNode
21
+ * @param isMorphing True if the morphing is to be applied
22
+ * @param isSkinning True if the skeleton is to be applied
23
+ * @param isLighting True if the lighting is to be applied. When isLighting is false, the Shader draws the original color of the material, except for the shadow area.
24
+ * @param isDebugging True if the shader displays the DebugColorFactor color in areas outside of the depth map.
25
+ * @param colorAttachmentsNumber The index of colorAttachment in a framebuffer. The colorAttachment must have depth information drawn by the DepthEncodeSingleMaterialNode.
26
+ * @param encodedDepthRenderPass The render pass where the depth information from the DepthEncodeSingleMaterialNode is drawn to the frame buffer
27
+ */
28
+ constructor({ isMorphing, isSkinning, isLighting, isDebugging, colorAttachmentsNumber, }: {
29
+ isMorphing: boolean;
30
+ isSkinning: boolean;
31
+ isLighting: boolean;
32
+ isDebugging: boolean;
33
+ colorAttachmentsNumber: Count;
34
+ }, encodedDepthRenderPass: RenderPass);
35
+ setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
36
+ material: Material;
37
+ shaderProgram: WebGLProgram;
38
+ firstTime: boolean;
39
+ args?: any;
40
+ }): void;
41
+ }
@@ -1,26 +1,26 @@
1
- import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
3
- import Material from '../core/Material';
4
- export default class SkinPbrShadingSingleMaterialNode extends AbstractMaterialNode {
5
- private static __pbrCookTorranceBrdfLutDataUrlUid;
6
- private static readonly IsOutputHDR;
7
- static baseColorTextureTransform: ShaderSemanticsClass;
8
- static baseColorTextureRotation: ShaderSemanticsClass;
9
- static normalTextureTransform: ShaderSemanticsClass;
10
- static normalTextureRotation: ShaderSemanticsClass;
11
- static metallicRoughnessTextureTransform: ShaderSemanticsClass;
12
- static metallicRoughnessTextureRotation: ShaderSemanticsClass;
13
- static pbrKelemenSzirmayKalosBrdfLutTexture: ShaderSemanticsClass;
14
- constructor({ isMorphing, isSkinning, isLighting, }: {
15
- isMorphing: boolean;
16
- isSkinning: boolean;
17
- isLighting: boolean;
18
- });
19
- setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
20
- material: Material;
21
- shaderProgram: WebGLProgram;
22
- firstTime: boolean;
23
- args?: any;
24
- }): void;
25
- private setupHdriParameters;
26
- }
1
+ import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
3
+ import Material from '../core/Material';
4
+ export default class SkinPbrShadingSingleMaterialNode extends AbstractMaterialNode {
5
+ private static __pbrCookTorranceBrdfLutDataUrlUid;
6
+ private static readonly IsOutputHDR;
7
+ static baseColorTextureTransform: ShaderSemanticsClass;
8
+ static baseColorTextureRotation: ShaderSemanticsClass;
9
+ static normalTextureTransform: ShaderSemanticsClass;
10
+ static normalTextureRotation: ShaderSemanticsClass;
11
+ static metallicRoughnessTextureTransform: ShaderSemanticsClass;
12
+ static metallicRoughnessTextureRotation: ShaderSemanticsClass;
13
+ static pbrKelemenSzirmayKalosBrdfLutTexture: ShaderSemanticsClass;
14
+ constructor({ isMorphing, isSkinning, isLighting, }: {
15
+ isMorphing: boolean;
16
+ isSkinning: boolean;
17
+ isLighting: boolean;
18
+ });
19
+ setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
20
+ material: Material;
21
+ shaderProgram: WebGLProgram;
22
+ firstTime: boolean;
23
+ args?: any;
24
+ }): void;
25
+ private setupHdriParameters;
26
+ }
@@ -1,39 +1,39 @@
1
- import AbstractTexture from '../../textures/AbstractTexture';
2
- import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
3
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
4
- import Material from '../core/Material';
5
- export default class SynthesizeHDRMaterialNode extends AbstractMaterialNode {
6
- static SynthesizeCoefficient: ShaderSemanticsClass;
7
- static TargetRegionTexture: ShaderSemanticsClass;
8
- static SynthesizeTexture0: ShaderSemanticsClass;
9
- static SynthesizeTexture1: ShaderSemanticsClass;
10
- static SynthesizeTexture2: ShaderSemanticsClass;
11
- static SynthesizeTexture3: ShaderSemanticsClass;
12
- static SynthesizeTexture4: ShaderSemanticsClass;
13
- static SynthesizeTexture5: ShaderSemanticsClass;
14
- private existTargetRegion;
15
- private textureNumber;
16
- /**
17
- * This material node uses for the glare effect and so on.
18
- *
19
- * If the targetRegionTexture is not specified, the shader synthesizes all the
20
- * synthesizeTextures with all the pixels weighted by the synthesizeCoefficient.
21
- *
22
- * If the targetRegionTexture is specified, the shader synthesizes all the
23
- * synthesizeTextures with weights only for the non-white pixels of
24
- * targetRegionTexture (where the color is not (1.0, 1.0, 1.0, 1.0)). On the other
25
- * hand, in the white area, the output value is the product of the value of each
26
- * pixel in synthesizeTextures[0] and synthesizeCoefficient[0].
27
- *
28
- * @synthesizeTextures Textures to be synthesized. The shader supports up to six texture syntheses.
29
- * @targetRegionTexture Texture to specify the area where the texture will be synthesized
30
- */
31
- constructor(synthesizeTextures: AbstractTexture[], targetRegionTexture?: AbstractTexture);
32
- setParametersForGPU({ material, shaderProgram, args, }: {
33
- material: Material;
34
- shaderProgram: WebGLProgram;
35
- args?: any;
36
- }): void;
37
- get existTargetRegionTexture(): boolean;
38
- get synthesizeTextureNumber(): number;
39
- }
1
+ import AbstractTexture from '../../textures/AbstractTexture';
2
+ import { ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
3
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
4
+ import Material from '../core/Material';
5
+ export default class SynthesizeHDRMaterialNode extends AbstractMaterialNode {
6
+ static SynthesizeCoefficient: ShaderSemanticsClass;
7
+ static TargetRegionTexture: ShaderSemanticsClass;
8
+ static SynthesizeTexture0: ShaderSemanticsClass;
9
+ static SynthesizeTexture1: ShaderSemanticsClass;
10
+ static SynthesizeTexture2: ShaderSemanticsClass;
11
+ static SynthesizeTexture3: ShaderSemanticsClass;
12
+ static SynthesizeTexture4: ShaderSemanticsClass;
13
+ static SynthesizeTexture5: ShaderSemanticsClass;
14
+ private existTargetRegion;
15
+ private textureNumber;
16
+ /**
17
+ * This material node uses for the glare effect and so on.
18
+ *
19
+ * If the targetRegionTexture is not specified, the shader synthesizes all the
20
+ * synthesizeTextures with all the pixels weighted by the synthesizeCoefficient.
21
+ *
22
+ * If the targetRegionTexture is specified, the shader synthesizes all the
23
+ * synthesizeTextures with weights only for the non-white pixels of
24
+ * targetRegionTexture (where the color is not (1.0, 1.0, 1.0, 1.0)). On the other
25
+ * hand, in the white area, the output value is the product of the value of each
26
+ * pixel in synthesizeTextures[0] and synthesizeCoefficient[0].
27
+ *
28
+ * @synthesizeTextures Textures to be synthesized. The shader supports up to six texture syntheses.
29
+ * @targetRegionTexture Texture to specify the area where the texture will be synthesized
30
+ */
31
+ constructor(synthesizeTextures: AbstractTexture[], targetRegionTexture?: AbstractTexture);
32
+ setParametersForGPU({ material, shaderProgram, args, }: {
33
+ material: Material;
34
+ shaderProgram: WebGLProgram;
35
+ args?: any;
36
+ }): void;
37
+ get existTargetRegionTexture(): boolean;
38
+ get synthesizeTextureNumber(): number;
39
+ }
@@ -1,52 +1,52 @@
1
- import { ShaderSemanticsEnum, ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
- import AbstractMaterialNode from '../core/AbstractMaterialNode';
3
- import CameraComponent from '../../components/CameraComponent';
4
- import Material from '../core/Material';
5
- import RenderPass from '../../renderer/RenderPass';
6
- import { Count } from '../../../types/CommonTypes';
7
- export default class VarianceShadowMapDecodeClassicSingleMaterialNode extends AbstractMaterialNode {
8
- static IsPointLight: ShaderSemanticsClass;
9
- static DepthTexture: ShaderSemanticsClass;
10
- static SquareDepthTexture: ShaderSemanticsClass;
11
- static DepthAdjustment: ShaderSemanticsClass;
12
- static TextureDepthAdjustment: ShaderSemanticsClass;
13
- static MinimumVariance: ShaderSemanticsClass;
14
- static LightBleedingParameter: ShaderSemanticsClass;
15
- static ShadowColor: ShaderSemanticsClass;
16
- static AllowableDepthError: ShaderSemanticsClass;
17
- static zNearInner: ShaderSemanticsClass;
18
- static zFarInner: ShaderSemanticsClass;
19
- static DebugColorFactor: ShaderSemanticsEnum;
20
- private static __lastZNear;
21
- private static __lastZFar;
22
- private __depthCameraComponent?;
23
- /**
24
- * The constructor of the VarianceShadowMapDecodeClassicSingleMaterialNode
25
- * @param isMorphing True if the morphing is to be applied
26
- * @param isSkinning True if the skeleton is to be applied
27
- * @param isLighting True if the lighting is to be applied. When isLighting is false, the Shader draws the original color of the material, except for the shadow area.
28
- * @param isDebugging True if the shader displays the DebugColorFactor color in areas outside of the depth map.
29
- *
30
- *
31
- *
32
- *
33
- * @param colorAttachmentsNumber The index of colorAttachment in a framebuffer. The colorAttachment must have depth information drawn by the DepthEncodeSingleMaterialNode.
34
- * @param encodedDepthRenderPass The render pass where the depth information from the DepthEncodeSingleMaterialNode is drawn to the frame buffer
35
- */
36
- constructor({ isMorphing, isSkinning, isLighting, isDebugging, colorAttachmentsNumberDepth, colorAttachmentsNumberSquareDepth, depthCameraComponent, }: {
37
- isMorphing: boolean;
38
- isSkinning: boolean;
39
- isLighting: boolean;
40
- isDebugging: boolean;
41
- colorAttachmentsNumberDepth: Count;
42
- colorAttachmentsNumberSquareDepth: Count;
43
- depthCameraComponent?: CameraComponent;
44
- }, encodedDepthRenderPasses: RenderPass[]);
45
- setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
46
- material: Material;
47
- shaderProgram: WebGLProgram;
48
- firstTime: boolean;
49
- args?: any;
50
- }): void;
51
- set depthCameraComponent(depthCameraComponent: CameraComponent);
52
- }
1
+ import { ShaderSemanticsEnum, ShaderSemanticsClass } from '../../definitions/ShaderSemantics';
2
+ import AbstractMaterialNode from '../core/AbstractMaterialNode';
3
+ import CameraComponent from '../../components/CameraComponent';
4
+ import Material from '../core/Material';
5
+ import RenderPass from '../../renderer/RenderPass';
6
+ import { Count } from '../../../types/CommonTypes';
7
+ export default class VarianceShadowMapDecodeClassicSingleMaterialNode extends AbstractMaterialNode {
8
+ static IsPointLight: ShaderSemanticsClass;
9
+ static DepthTexture: ShaderSemanticsClass;
10
+ static SquareDepthTexture: ShaderSemanticsClass;
11
+ static DepthAdjustment: ShaderSemanticsClass;
12
+ static TextureDepthAdjustment: ShaderSemanticsClass;
13
+ static MinimumVariance: ShaderSemanticsClass;
14
+ static LightBleedingParameter: ShaderSemanticsClass;
15
+ static ShadowColor: ShaderSemanticsClass;
16
+ static AllowableDepthError: ShaderSemanticsClass;
17
+ static zNearInner: ShaderSemanticsClass;
18
+ static zFarInner: ShaderSemanticsClass;
19
+ static DebugColorFactor: ShaderSemanticsEnum;
20
+ private static __lastZNear;
21
+ private static __lastZFar;
22
+ private __depthCameraComponent?;
23
+ /**
24
+ * The constructor of the VarianceShadowMapDecodeClassicSingleMaterialNode
25
+ * @param isMorphing True if the morphing is to be applied
26
+ * @param isSkinning True if the skeleton is to be applied
27
+ * @param isLighting True if the lighting is to be applied. When isLighting is false, the Shader draws the original color of the material, except for the shadow area.
28
+ * @param isDebugging True if the shader displays the DebugColorFactor color in areas outside of the depth map.
29
+ *
30
+ *
31
+ *
32
+ *
33
+ * @param colorAttachmentsNumber The index of colorAttachment in a framebuffer. The colorAttachment must have depth information drawn by the DepthEncodeSingleMaterialNode.
34
+ * @param encodedDepthRenderPass The render pass where the depth information from the DepthEncodeSingleMaterialNode is drawn to the frame buffer
35
+ */
36
+ constructor({ isMorphing, isSkinning, isLighting, isDebugging, colorAttachmentsNumberDepth, colorAttachmentsNumberSquareDepth, depthCameraComponent, }: {
37
+ isMorphing: boolean;
38
+ isSkinning: boolean;
39
+ isLighting: boolean;
40
+ isDebugging: boolean;
41
+ colorAttachmentsNumberDepth: Count;
42
+ colorAttachmentsNumberSquareDepth: Count;
43
+ depthCameraComponent?: CameraComponent;
44
+ }, encodedDepthRenderPasses: RenderPass[]);
45
+ setParametersForGPU({ material, shaderProgram, firstTime, args, }: {
46
+ material: Material;
47
+ shaderProgram: WebGLProgram;
48
+ firstTime: boolean;
49
+ args?: any;
50
+ }): void;
51
+ set depthCameraComponent(depthCameraComponent: CameraComponent);
52
+ }