kasaframe 0.1.1 → 0.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1179) hide show
  1. package/NOTICE +10 -8
  2. package/README.md +16 -1
  3. package/app/server/engine.ts +133 -15
  4. package/app/server/main.ts +7 -3
  5. package/app/web/main.ts +218 -36
  6. package/app/web/style.css +37 -4
  7. package/bin/hooks.mjs +14 -1
  8. package/bin/kf.mjs +20 -2
  9. package/docs/AGENTS.md +64 -16
  10. package/music/README.md +31 -7
  11. package/package.json +2 -2
  12. package/packages/adapters/src/project.ts +5 -1
  13. package/packages/adapters/src/texture.ts +94 -0
  14. package/packages/check/src/check.ts +10 -3
  15. package/packages/check/src/rules/assets.ts +4 -1
  16. package/packages/check/src/rules/frames.ts +2 -1
  17. package/packages/check/src/rules/layout.ts +30 -6
  18. package/packages/cli/package.json +2 -1
  19. package/packages/cli/src/blur.ts +15 -3
  20. package/packages/cli/src/cells.ts +227 -0
  21. package/packages/cli/src/commands/bench.ts +123 -0
  22. package/packages/cli/src/commands/blender.ts +72 -49
  23. package/packages/cli/src/commands/direct.ts +210 -0
  24. package/packages/cli/src/commands/doctor.ts +9 -1
  25. package/packages/cli/src/commands/look.ts +9 -2
  26. package/packages/cli/src/commands/lyrics.ts +47 -1
  27. package/packages/cli/src/commands/make.ts +797 -150
  28. package/packages/cli/src/commands/music.ts +78 -0
  29. package/packages/cli/src/commands/narrate.ts +238 -0
  30. package/packages/cli/src/commands/new.ts +15 -6
  31. package/packages/cli/src/commands/render.ts +94 -60
  32. package/packages/cli/src/commands/series.ts +110 -0
  33. package/packages/cli/src/commands/setup.ts +42 -3
  34. package/packages/cli/src/commands/theme.ts +222 -4
  35. package/packages/cli/src/deps.ts +6 -6
  36. package/packages/cli/src/kf.ts +14 -3
  37. package/packages/cli/src/lock.ts +8 -6
  38. package/packages/cli/src/mix.ts +131 -0
  39. package/packages/cli/src/pick.ts +110 -0
  40. package/packages/cli/src/pool.ts +34 -0
  41. package/packages/cli/src/segments.ts +402 -0
  42. package/packages/cli/src/vary.ts +124 -0
  43. package/packages/core/src/index.ts +1 -1
  44. package/packages/core/src/project.ts +26 -0
  45. package/packages/director/package.json +23 -0
  46. package/packages/director/src/assemble.ts +364 -0
  47. package/packages/director/src/brief.ts +122 -0
  48. package/packages/director/src/catalog.ts +49 -0
  49. package/packages/director/src/content.ts +343 -0
  50. package/packages/director/src/fallback.ts +58 -0
  51. package/packages/director/src/index.ts +13 -0
  52. package/packages/director/src/pattern.ts +90 -0
  53. package/packages/director/src/patterns/fill/cells.ts +115 -0
  54. package/packages/director/src/patterns/formula/stack.ts +93 -0
  55. package/packages/director/src/patterns/util.ts +58 -0
  56. package/packages/director/src/scene.ts +62 -0
  57. package/packages/director/src/select.ts +163 -0
  58. package/packages/director/src/transitions.ts +115 -0
  59. package/packages/gen/PROVIDERS.md +39 -4
  60. package/packages/gen/src/ask.ts +132 -0
  61. package/packages/gen/src/audio.ts +91 -0
  62. package/packages/gen/src/blender.ts +54 -0
  63. package/packages/gen/src/capabilities.ts +151 -0
  64. package/packages/gen/src/generate.ts +4 -2
  65. package/packages/gen/src/image/codex.ts +117 -0
  66. package/packages/gen/src/index.ts +10 -2
  67. package/packages/gen/src/keys.ts +26 -0
  68. package/packages/gen/src/music/elevenlabs.ts +41 -0
  69. package/packages/gen/src/music/index.ts +120 -0
  70. package/packages/gen/src/music/library.ts +73 -0
  71. package/packages/gen/src/music/lyria.ts +52 -0
  72. package/packages/gen/src/music/types.ts +28 -0
  73. package/packages/gen/src/registry.ts +6 -3
  74. package/packages/gen/src/tts/dashscope.ts +64 -0
  75. package/packages/gen/src/tts/elevenlabs.ts +84 -0
  76. package/packages/gen/src/tts/gemini.ts +73 -0
  77. package/packages/gen/src/tts/index.ts +241 -0
  78. package/packages/gen/src/tts/local.ts +42 -0
  79. package/packages/gen/src/tts/types.ts +44 -0
  80. package/packages/gen/src/types.ts +4 -0
  81. package/packages/gen/src/video/h3.ts +5 -0
  82. package/packages/gen/src/video/http.ts +1 -1
  83. package/packages/jizura/src/index.ts +2 -2
  84. package/packages/jizura/src/install.ts +198 -155
  85. package/packages/jizura/src/layer.ts +75 -32
  86. package/packages/jizura/src/pin.ts +4 -1
  87. package/packages/jizura/src/vendor.ts +140 -0
  88. package/packages/jizura/src/vite.ts +34 -7
  89. package/packages/jizura/vendor/JIZURA_LICENSE.txt +21 -0
  90. package/packages/jizura/vendor/NOTICE +43 -0
  91. package/packages/jizura/vendor/engine.json +47 -0
  92. package/packages/jizura/vendor/fonts/BlackHanSans-Regular.woff2 +0 -0
  93. package/packages/jizura/vendor/fonts/DotGothic16-Regular.woff2 +0 -0
  94. package/packages/jizura/vendor/fonts/GowunBatang-Bold.woff2 +0 -0
  95. package/packages/jizura/vendor/fonts/IBMPlexMono-Medium.ttf +0 -0
  96. package/packages/jizura/vendor/fonts/IBMPlexMono-SemiBold.ttf +0 -0
  97. package/packages/jizura/vendor/fonts/NotoSansKR-VF.woff2 +0 -0
  98. package/packages/jizura/vendor/fonts/NotoSerifKR-VF.woff2 +0 -0
  99. package/packages/jizura/vendor/fonts/OFL-blackhansans.txt +93 -0
  100. package/packages/jizura/vendor/fonts/OFL-dotgothic16.txt +93 -0
  101. package/packages/jizura/vendor/fonts/OFL-gowunbatang.txt +94 -0
  102. package/packages/jizura/vendor/fonts/OFL-ibmplexmono.txt +93 -0
  103. package/packages/jizura/vendor/fonts/OFL-notosanskr.txt +93 -0
  104. package/packages/jizura/vendor/fonts/OFL-notoserifkr.txt +94 -0
  105. package/packages/jizura/vendor/fonts/fonts.json +52 -0
  106. package/packages/jizura/vendor/jizura_engine.js +35024 -0
  107. package/packages/motion/README.md +11 -0
  108. package/packages/motion/package.json +1 -0
  109. package/packages/motion/src/captions.ts +32 -24
  110. package/packages/motion/src/moves/brushWipe.ts +14 -1
  111. package/packages/motion/src/moves/dress.ts +191 -0
  112. package/packages/motion/src/moves/echoStack.ts +3 -3
  113. package/packages/motion/src/moves/fit.ts +36 -0
  114. package/packages/motion/src/moves/ghostStack.ts +14 -5
  115. package/packages/motion/src/moves/imageSwarm.ts +8 -4
  116. package/packages/motion/src/moves/index.ts +23 -4
  117. package/packages/motion/src/moves/karaokeLine.ts +17 -3
  118. package/packages/motion/src/moves/menu.ts +139 -0
  119. package/packages/motion/src/moves/neonSign.ts +2 -1
  120. package/packages/motion/src/moves/slamWords.ts +14 -7
  121. package/packages/motion/src/moves/sparkTrail.ts +16 -0
  122. package/packages/motion/src/moves/splitFlap.ts +4 -2
  123. package/packages/motion/src/moves/stepWords.ts +19 -8
  124. package/packages/motion/src/moves/tickerRows.ts +13 -9
  125. package/packages/motion/src/moves/tokenPicker.ts +4 -3
  126. package/packages/motion/src/moves/wordWall.ts +23 -21
  127. package/packages/motion/src/moves/worldRoll.ts +2 -1
  128. package/packages/motion/src/transition3d/index.ts +10 -3
  129. package/packages/motion/src/transition3d/rig.ts +107 -9
  130. package/packages/motion/src/transition3d/shatter.ts +5 -2
  131. package/packages/motion/src/transition3d/space.ts +173 -0
  132. package/packages/motion/src/transition3d/whip.ts +19 -6
  133. package/packages/motion/src/transition3d/world.ts +54 -0
  134. package/packages/motion/src/transitions2d/catalog.ts +1 -1
  135. package/packages/patterns/package.json +15 -0
  136. package/packages/patterns/src/bars/rank.ts +119 -0
  137. package/packages/patterns/src/before-after/shrink.ts +127 -0
  138. package/packages/patterns/src/before-after/strike.ts +125 -0
  139. package/packages/patterns/src/code/terminal.ts +133 -0
  140. package/packages/patterns/src/compare/bars.ts +142 -0
  141. package/packages/patterns/src/compare/duel.ts +103 -0
  142. package/packages/patterns/src/end/lockup.ts +85 -0
  143. package/packages/patterns/src/end/slam.ts +91 -0
  144. package/packages/patterns/src/flow/graph.ts +250 -0
  145. package/packages/patterns/src/hook-number/counter.ts +101 -0
  146. package/packages/patterns/src/hook-number/roll.ts +179 -0
  147. package/packages/patterns/src/hook-number/slam.ts +91 -0
  148. package/packages/patterns/src/index.ts +38 -0
  149. package/packages/patterns/src/kit.ts +450 -0
  150. package/packages/patterns/src/limit/gauge.ts +117 -0
  151. package/packages/patterns/src/list/cards.ts +131 -0
  152. package/packages/patterns/src/list/cycle.ts +22 -0
  153. package/packages/patterns/src/media/panels.ts +100 -0
  154. package/packages/patterns/src/objects.ts +234 -0
  155. package/packages/patterns/src/quote/karaoke.ts +126 -0
  156. package/packages/patterns/src/quote/slam.ts +22 -0
  157. package/packages/patterns/src/screen/focus.ts +85 -0
  158. package/packages/patterns/src/steps/path.ts +137 -0
  159. package/packages/patterns/src/steps/stack.ts +111 -0
  160. package/packages/patterns/src/term-reveal/chips.ts +92 -0
  161. package/packages/patterns/src/term-reveal/expand.ts +127 -0
  162. package/packages/patterns/src/timeline/axis.ts +144 -0
  163. package/packages/patterns/src/title/mask.ts +85 -0
  164. package/packages/patterns/src/title/slam.ts +23 -0
  165. package/packages/patterns/src/toggle-sim/switch.ts +92 -0
  166. package/packages/patterns/src/trend/columns.ts +108 -0
  167. package/packages/patterns/src/trend/draw.ts +140 -0
  168. package/packages/patterns/src/types.ts +67 -0
  169. package/packages/patterns/src/words/moves.ts +42 -0
  170. package/packages/patterns/src/words/slam.ts +4 -0
  171. package/packages/plan/src/asks.ts +265 -0
  172. package/packages/plan/src/brief.ts +136 -7
  173. package/packages/plan/src/captions.ts +5 -2
  174. package/packages/plan/src/index.ts +7 -3
  175. package/packages/plan/src/llm.ts +64 -2
  176. package/packages/plan/src/look.ts +3 -1
  177. package/packages/plan/src/plan.ts +70 -14
  178. package/packages/plan/src/series.ts +76 -0
  179. package/packages/plan/src/themes.ts +65 -9
  180. package/packages/plan/src/types.ts +56 -2
  181. package/packages/themes/kit/THEME-MAKE.md +1 -0
  182. package/packages/themes/kit/fonts.json +743 -0
  183. package/packages/themes/package.json +10 -2
  184. package/packages/themes/src/color.ts +152 -0
  185. package/packages/themes/src/fx.ts +4 -2
  186. package/packages/themes/src/index.ts +74 -1
  187. package/packages/themes/src/look.ts +223 -0
  188. package/packages/themes/src/name.ts +9 -0
  189. package/packages/themes/src/palette.ts +194 -0
  190. package/packages/themes/src/slotkit.ts +92 -0
  191. package/packages/themes/src/slots.ts +61 -0
  192. package/packages/themes/src/stage3d.ts +20 -0
  193. package/packages/themes/src/types.ts +84 -0
  194. package/packages/themes/src/vary.ts +290 -0
  195. package/series/og-shorts.json +14 -0
  196. package/skills/kasaframe/SKILL.md +4 -3
  197. package/templates/_shared/project/lib/stage.ts +70 -50
  198. package/templates/_shared/scenes/default.ts +10 -7
  199. package/templates/_shared/scenes/drop.ts +11 -8
  200. package/templates/_shared/scenes/end.ts +9 -6
  201. package/templates/_shared/scenes/hook.ts +8 -6
  202. package/templates/_shared/scenes/step.ts +13 -4
  203. package/templates/ad/template.json +20 -1
  204. package/templates/demo/template.json +11 -0
  205. package/templates/explainer/template.json +54 -3
  206. package/templates/launch/template.json +34 -1
  207. package/templates/mv/scenes/default.ts +11 -8
  208. package/templates/mv/template.json +4 -2
  209. package/templates/promo/template.json +42 -1
  210. package/templates/shorts/scenes/hook.ts +8 -5
  211. package/templates/shorts/template.json +72 -3
  212. package/templates/square/template.json +21 -1
  213. package/themes/blueprint/THEME.md +64 -0
  214. package/themes/blueprint/effects.ts +570 -0
  215. package/themes/blueprint/sample/assets/og/logo.svg +12 -0
  216. package/themes/blueprint/sample/beats.json +1005 -0
  217. package/themes/blueprint/sample/index.html +11 -0
  218. package/themes/blueprint/sample/kf.json +59 -0
  219. package/themes/blueprint/sample/lib/facts.ts +29 -0
  220. package/themes/blueprint/sample/lib/sheet.ts +55 -0
  221. package/themes/blueprint/sample/main.ts +9 -0
  222. package/themes/blueprint/sample/scenes/end.ts +91 -0
  223. package/themes/blueprint/sample/scenes/gather.ts +75 -0
  224. package/themes/blueprint/sample/scenes/models.ts +117 -0
  225. package/themes/blueprint/sample/scenes/price.ts +94 -0
  226. package/themes/blueprint/sample/style.json +114 -0
  227. package/themes/blueprint/slots.ts +88 -0
  228. package/themes/blueprint/still.png +0 -0
  229. package/themes/blueprint/style.json +114 -0
  230. package/themes/blueprint/theme.json +137 -0
  231. package/themes/blueprint/variants/deep-rose-2.json +90 -0
  232. package/themes/blueprint/variants/deep-rose-suit.json +117 -0
  233. package/themes/blueprint/variants/deep-rose.json +117 -0
  234. package/themes/blueprint/variants/navy-coral-2.json +118 -0
  235. package/themes/blueprint/variants/navy-coral-suit.json +118 -0
  236. package/themes/blueprint/variants/navy-coral.json +128 -0
  237. package/themes/blueprint/variants/navy-orange-2.json +118 -0
  238. package/themes/blueprint/variants/navy-orange-3.json +91 -0
  239. package/themes/blueprint/variants/navy-orange-4.json +128 -0
  240. package/themes/blueprint/variants/navy-orange-mono.json +128 -0
  241. package/themes/blueprint/variants/navy-orange-plex.json +128 -0
  242. package/themes/blueprint/variants/navy-orange-suit.json +118 -0
  243. package/themes/blueprint/variants/navy-orange.json +118 -0
  244. package/themes/blueprint/variants/navy-rose-plex.json +127 -0
  245. package/themes/blueprint/variants/navy-rose.json +127 -0
  246. package/themes/cartography/THEME.md +61 -0
  247. package/themes/cartography/effects.ts +845 -0
  248. package/themes/cartography/sample/assets/og/logo.svg +12 -0
  249. package/themes/cartography/sample/beats.json +1005 -0
  250. package/themes/cartography/sample/index.html +11 -0
  251. package/themes/cartography/sample/kf.json +59 -0
  252. package/themes/cartography/sample/lib/facts.ts +29 -0
  253. package/themes/cartography/sample/lib/map.ts +39 -0
  254. package/themes/cartography/sample/main.ts +9 -0
  255. package/themes/cartography/sample/scenes/end.ts +56 -0
  256. package/themes/cartography/sample/scenes/gather.ts +46 -0
  257. package/themes/cartography/sample/scenes/models.ts +43 -0
  258. package/themes/cartography/sample/scenes/price.ts +73 -0
  259. package/themes/cartography/sample/style.json +103 -0
  260. package/themes/cartography/slots.ts +87 -0
  261. package/themes/cartography/still.png +0 -0
  262. package/themes/cartography/style.json +103 -0
  263. package/themes/cartography/theme.json +160 -0
  264. package/themes/cartography/variants/blush-amber.json +128 -0
  265. package/themes/cartography/variants/blush-indigo.json +128 -0
  266. package/themes/cartography/variants/blush-pink.json +136 -0
  267. package/themes/cartography/variants/chalk-plum.json +137 -0
  268. package/themes/cartography/variants/chalk-sky.json +100 -0
  269. package/themes/cartography/variants/cocoa-amber.json +128 -0
  270. package/themes/cartography/variants/deep-plum.json +125 -0
  271. package/themes/cartography/variants/dusk-coral.json +128 -0
  272. package/themes/cartography/variants/forest-lime.json +131 -0
  273. package/themes/cartography/variants/frost-teal.json +128 -0
  274. package/themes/cartography/variants/navy-green.json +131 -0
  275. package/themes/cartography/variants/navy-indigo.json +138 -0
  276. package/themes/cartography/variants/navy-sky.json +100 -0
  277. package/themes/cartography/variants/sage-green.json +127 -0
  278. package/themes/cartography/variants/wine-teal.json +128 -0
  279. package/themes/circuit-board/THEME.md +61 -0
  280. package/themes/circuit-board/effects.ts +576 -0
  281. package/themes/circuit-board/pcb.ts +103 -0
  282. package/themes/circuit-board/sample/assets/og/logo.svg +12 -0
  283. package/themes/circuit-board/sample/beats.json +1005 -0
  284. package/themes/circuit-board/sample/index.html +11 -0
  285. package/themes/circuit-board/sample/kf.json +59 -0
  286. package/themes/circuit-board/sample/lib/facts.ts +29 -0
  287. package/themes/circuit-board/sample/lib/kit.ts +45 -0
  288. package/themes/circuit-board/sample/main.ts +9 -0
  289. package/themes/circuit-board/sample/scenes/end.ts +102 -0
  290. package/themes/circuit-board/sample/scenes/gather.ts +76 -0
  291. package/themes/circuit-board/sample/scenes/models.ts +101 -0
  292. package/themes/circuit-board/sample/scenes/price.ts +109 -0
  293. package/themes/circuit-board/sample/style.json +104 -0
  294. package/themes/circuit-board/slots.ts +108 -0
  295. package/themes/circuit-board/still.png +0 -0
  296. package/themes/circuit-board/style.json +104 -0
  297. package/themes/circuit-board/theme.json +149 -0
  298. package/themes/circuit-board/variants/deep-gold-plex.json +133 -0
  299. package/themes/circuit-board/variants/deep-gold.json +123 -0
  300. package/themes/circuit-board/variants/dusk-gold-grain.json +138 -0
  301. package/themes/circuit-board/variants/dusk-gold-pretendard.json +118 -0
  302. package/themes/circuit-board/variants/dusk-gold.json +97 -0
  303. package/themes/circuit-board/variants/forest-gold-2.json +96 -0
  304. package/themes/circuit-board/variants/forest-gold-grain.json +129 -0
  305. package/themes/circuit-board/variants/forest-gold-mono.json +124 -0
  306. package/themes/circuit-board/variants/forest-gold.json +128 -0
  307. package/themes/circuit-board/variants/navy-gold-grain.json +124 -0
  308. package/themes/circuit-board/variants/navy-gold.json +101 -0
  309. package/themes/circuit-board/variants/wine-gold-grain.json +128 -0
  310. package/themes/circuit-board/variants/wine-gold-plex.json +133 -0
  311. package/themes/circuit-board/variants/wine-gold-pretendard.json +118 -0
  312. package/themes/circuit-board/variants/wine-gold.json +128 -0
  313. package/themes/clay-toy/THEME.md +73 -0
  314. package/themes/clay-toy/effects.ts +643 -0
  315. package/themes/clay-toy/glyphs.ts +32 -0
  316. package/themes/clay-toy/sample/assets/og/logo.svg +12 -0
  317. package/themes/clay-toy/sample/beats.json +1005 -0
  318. package/themes/clay-toy/sample/index.html +11 -0
  319. package/themes/clay-toy/sample/kf.json +59 -0
  320. package/themes/clay-toy/sample/lib/clay.ts +20 -0
  321. package/themes/clay-toy/sample/lib/facts.ts +29 -0
  322. package/themes/clay-toy/sample/main.ts +9 -0
  323. package/themes/clay-toy/sample/scenes/end.ts +81 -0
  324. package/themes/clay-toy/sample/scenes/gather.ts +53 -0
  325. package/themes/clay-toy/sample/scenes/models.ts +77 -0
  326. package/themes/clay-toy/sample/scenes/price.ts +91 -0
  327. package/themes/clay-toy/sample/style.json +101 -0
  328. package/themes/clay-toy/slots.ts +132 -0
  329. package/themes/clay-toy/still.png +0 -0
  330. package/themes/clay-toy/style.json +101 -0
  331. package/themes/clay-toy/theme.json +146 -0
  332. package/themes/clay-toy/variants/blush-coral-grain.json +126 -0
  333. package/themes/clay-toy/variants/blush-coral.json +123 -0
  334. package/themes/clay-toy/variants/chalk-indigo.json +97 -0
  335. package/themes/clay-toy/variants/chalk-jade.json +125 -0
  336. package/themes/clay-toy/variants/chalk-teal.json +120 -0
  337. package/themes/clay-toy/variants/frost-orange.json +125 -0
  338. package/themes/clay-toy/variants/frost-sky-grain.json +126 -0
  339. package/themes/clay-toy/variants/frost-sky.json +121 -0
  340. package/themes/clay-toy/variants/frost-teal.json +120 -0
  341. package/themes/clay-toy/variants/lilac-green.json +120 -0
  342. package/themes/clay-toy/variants/lilac-plum-round.json +120 -0
  343. package/themes/clay-toy/variants/lilac-plum.json +124 -0
  344. package/themes/clay-toy/variants/sage-indigo.json +125 -0
  345. package/themes/clay-toy/variants/sage-magenta.json +119 -0
  346. package/themes/clay-toy/variants/sand-amber.json +125 -0
  347. package/themes/conveyor-factory/THEME.md +71 -0
  348. package/themes/conveyor-factory/effects.ts +744 -0
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@@ -0,0 +1,11 @@
1
+ <!doctype html>
2
+ <html lang="ko">
3
+ <head>
4
+ <meta charset="utf-8" />
5
+ <title>depth-flight 견본</title>
6
+ </head>
7
+ <body>
8
+ <div id="stage"></div>
9
+ <script type="module" src="./main.ts"></script>
10
+ </body>
11
+ </html>
@@ -0,0 +1,59 @@
1
+ {
2
+ "template": "promo",
3
+ "title": "depth-flight · OpenGateway 소개 15초",
4
+ "theme": "depth-flight",
5
+ "fps": 60,
6
+ "width": 1920,
7
+ "height": 1080,
8
+ "duration": 15,
9
+ "mode": "seek",
10
+ "style": "style.json",
11
+ "music": "assets/music/kawaii-friends-0400.mp3",
12
+ "beats": "beats.json",
13
+ "captions": "none",
14
+ "safeArea": {
15
+ "top": 60,
16
+ "bottom": 60,
17
+ "left": 80,
18
+ "right": 80
19
+ },
20
+ "text": {
21
+ "policy": "terms-only",
22
+ "maxOnScreen": 0,
23
+ "minPx": 0
24
+ },
25
+ "scenes": [
26
+ {
27
+ "id": "gather",
28
+ "from": 0,
29
+ "dur": 3.1169,
30
+ "file": "scenes/gather.ts",
31
+ "role": "hook",
32
+ "idea": "여러 회사 모델이 흩어져 있다 → 회사별 모델 수"
33
+ },
34
+ {
35
+ "id": "models",
36
+ "from": 3.1169,
37
+ "dur": 4.2191,
38
+ "file": "scenes/models.ts",
39
+ "role": "explain",
40
+ "idea": "한 주소(https://apis.opengateway.ai/v1) → 박마다 바뀌는 모델 ID 가 같은 주소로 → 드롭 앞 모아 올리기"
41
+ },
42
+ {
43
+ "id": "price",
44
+ "from": 7.336,
45
+ "dur": 4.2388,
46
+ "file": "scenes/price.ts",
47
+ "role": "drop",
48
+ "idea": "드롭에 가장 크게 102 · 한 주소 → 하루 시계에서 00–10시 창이 -90% → deepseek 가격"
49
+ },
50
+ {
51
+ "id": "end",
52
+ "from": 11.5748,
53
+ "dur": 3.4252,
54
+ "file": "scenes/end.ts",
55
+ "role": "end",
56
+ "idea": "첫 토큰 실측 셋 → 끝 카드(OG 로고 · opengateway.ai)"
57
+ }
58
+ ]
59
+ }
@@ -0,0 +1,29 @@
1
+ // OpenGateway 사실 — docs/briefs/og-intro-15s.md 에 적힌 것만. 숫자를 여기서 새로 만들지 않는다
2
+ export const OG = {
3
+ url: "https://apis.opengateway.ai/v1",
4
+ host: "apis.opengateway.ai/v1",
5
+ site: "opengateway.ai",
6
+ models: 102,
7
+ endpoints: ["/chat/completions", "/responses", "/messages", "/images/generations"],
8
+ providers: [
9
+ ["OpenAI", 41],
10
+ ["Anthropic", 15],
11
+ ["Google", 15],
12
+ ["Z.ai", 7],
13
+ ["xAI", 6],
14
+ ["Qwen", 5],
15
+ ["Moonshot", 4],
16
+ ["DeepSeek", 4],
17
+ ["MiniMax", 3],
18
+ ] as [string, number][],
19
+ ids: ["openai/gpt-6.1-sol", "anthropic/claude-opus-5-5", "google/gemini-3.5-flash-lite", "deepseek/deepseek-v4.1-flash-ultrafast", "z-ai/glm-5.3-flash-ultrafast"],
20
+ night: { from: 0, to: 10, tz: "KST" },
21
+ deepseek: { id: "deepseek-v4.1-flash-ultrafast", input: ["$0.30", "$0.03"], output: ["$1.20", "$0.12"], off: "-90%" },
22
+ glm: { id: "glm-5.3-flash-ultrafast", off: "-70%" },
23
+ ttft: [
24
+ ["gpt-5.4-nano", "612.5ms", 612.5],
25
+ ["gemini-3.5-flash-lite", "693.0ms", 693.0],
26
+ ["claude-haiku-5-5", "760.5ms", 760.5],
27
+ ] as [string, string, number][],
28
+ calls: "18번 합 $0.0004",
29
+ };
@@ -0,0 +1,15 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+
3
+ /** 장면 시작부터의 마디·박 — 장면 끝을 넘는 것은 뺀다 */
4
+ export const barsFrom0 = (ctx: SceneCtx): number[] => ctx.beats.bars.filter((b) => b >= -1e-6 && b < ctx.dur - 1e-6);
5
+ export const beatsFrom0 = (ctx: SceneCtx): number[] => ctx.beats.beats.filter((b) => b >= -1e-6 && b < ctx.dur - 1e-6);
6
+
7
+ /** 컷마다 세트를 이만큼 떨어뜨린다 — 안개(80) 너머라 다른 컷의 세트가 비치지 않는다 */
8
+ export const SET = 300;
9
+
10
+ /** 컷 경계 — 첫 컷은 0초부터, 끝 컷은 장면 끝 너머까지 */
11
+ export function cuts(ctx: SceneCtx, n: number): [number, number][] {
12
+ const B = barsFrom0(ctx);
13
+ const edge = (i: number) => (i === 0 ? 0 : i >= n ? ctx.dur + 1 : (B[i] ?? (ctx.dur * i) / n));
14
+ return Array.from({ length: n }, (_, i) => [edge(i), edge(i + 1)]);
15
+ }
@@ -0,0 +1,9 @@
1
+ import { mountProject } from "@kasaframe/adapters";
2
+ import kf from "./kf.json";
3
+ import style from "./style.json";
4
+
5
+ // 장면 파일을 늘리거나 빼도 이 파일은 그대로 — 시간표는 kf.json 한 곳. 글꼴·색 변수는 mountProject 가 건다
6
+ const scenes = import.meta.glob("./scenes/*.ts", { eager: true });
7
+ const beats = Object.values(import.meta.glob("./beats.json", { eager: true, import: "default" }))[0] ?? null;
8
+
9
+ mountProject({ kf, scenes, beats, style, stage: document.getElementById("stage")! });
@@ -0,0 +1,51 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { depthCard, flightStage, gate, lightRibbons, pillar, starDust } from "../../effects.ts";
3
+ import { OG } from "../lib/facts.ts";
4
+ import { beatsFrom0, cuts, SET } from "../lib/fly.ts";
5
+
6
+ export default {
7
+ build(root: HTMLElement, ctx: SceneCtx) {
8
+ const b = beatsFrom0(ctx);
9
+ const [c0, c1, c2] = cuts(ctx, 3);
10
+ const stage = flightStage(root, {
11
+ ctx,
12
+ shots: [
13
+ // 첫 토큰 실측 셋이 솟는다 — 기둥을 따라 올려다보며 합계가 서는 박에 이르고, 다음 컷까지 합계 쪽으로 천천히 더 다가간다(컷은 움직임 위에서)
14
+ { from: c0[0], to: c0[1], keys: [{ t: 0, pos: [-1.6, 1.2, 12.5], look: [0, 2.4, 0] }, { t: b[3] ?? 1.06, pos: [0.4, 4.2, 12.5], look: [0, 3.8, 0] }, { t: c0[1], pos: [0.5, 4.6, 11.2], look: [0, 4.1, 0], ease: "linear" }] },
15
+ // OG 로고의 두 칸 — 주소가 서는 박까지 다가간다
16
+ { from: c1[0], to: c1[1], keys: [{ t: c1[0], pos: [SET, 0.9, 16.5], look: [SET, 0.4, 0] }, { t: b[6] ?? c1[0] + 0.7, pos: [SET, 0.5, 11], look: [SET, 0.2, 0], ease: "outCubic" }] },
17
+ // 끝 반 마디 — 유리 관문을 지나 opengateway.ai 앞에 선다
18
+ { from: c2[0], to: c2[1], keys: [{ t: c2[0], pos: [2 * SET + 2.2, 0.6, 6], look: [2 * SET + 2.2, 0.6, -10] }, { t: c2[0] + 0.45, pos: [2 * SET + 2.2, 0.4, -4.5], look: [2 * SET + 2.2, 0.4, -20], ease: "outCubic" }] },
19
+ ],
20
+ });
21
+ stage.add(starDust(stage, { ctx }));
22
+
23
+ // 첫 컷 — 첫 토큰 가운데값 셋이 박마다 빛기둥으로(높이 = ms), 넷째 박에 18번 합
24
+ const max = Math.max(...OG.ttft.map(([, , ms]) => ms));
25
+ OG.ttft.forEach(([id, label, ms], i) => {
26
+ const at = b[i] ?? i * 0.35;
27
+ const x = -4.8 + i * 4.8;
28
+ const h = (6.4 * ms) / max;
29
+ stage.add(pillar(stage, { ctx, pos: [x, 0, 0], height: h, width: 1.6, at }));
30
+ stage.add(depthCard(stage, { ctx, text: label, pos: [x, h + 0.9, 0.4], height: 0.85, at: at + 0.1, emerge: 3 }));
31
+ stage.add(depthCard(stage, { ctx, text: id, pos: [x, i % 2 ? -1.5 : -0.7, 1], height: 0.5, at: at + 0.05, emerge: 2, font: "mono", color: "dim" }));
32
+ });
33
+ stage.add(depthCard(stage, { ctx, text: OG.calls, pos: [0, 8.2, -2], height: 0.6, at: b[3] ?? 1.06, emerge: 5, font: "sans", color: "accentText" }));
34
+
35
+ // 둘째 컷 — OG 로고의 두 칸이 금속·유리 관문으로 나란히, 빛이 지나 한 줄기로. 아래에 opengateway.ai
36
+ stage.add(lightRibbons(stage, { ctx, from: [SET - 15, 0.6, 0], to: [SET + 2.4, 0.6, 0], out: [SET + 16, 0.6, 0], count: 5, spread: 3.5, at: c1[0], speed: 1.8 }));
37
+ stage.add(gate(stage, { ctx, pos: [SET - 2.4, 0.6, 0], size: [3.8, 5], kind: "metal", at: c1[0], pulse: b.filter((x, i) => x >= c1[0] && i % 2 === 0) }));
38
+ stage.add(gate(stage, { ctx, pos: [SET + 2.4, 0.6, 0], size: [3.8, 5], kind: "glass", at: b[5] ?? c1[0] + 0.35, pulse: b.filter((x, i) => x >= c1[0] && i % 2 === 0) }));
39
+ stage.add(depthCard(stage, { ctx, text: OG.site, pos: [SET, -3, 0.5], height: 0.95, at: b[6] ?? c1[0] + 0.7, emerge: 6 }));
40
+
41
+ // 끝 반 마디 — 유리 관문을 지나면 끝 카드: 로고의 두 칸 아래 opengateway.ai 와 주소. 빛 리본이 로고로 모인다
42
+ const X = 2 * SET + 2.2;
43
+ stage.add(gate(stage, { ctx, pos: [X, 0.6, 0], size: [5.2, 6.4], kind: "glass", at: c2[0] - 0.01, pulse: [c2[0] + 0.25] }));
44
+ stage.add(lightRibbons(stage, { ctx, from: [X - 14, -1, -8], to: [X, 3, -16.5], out: [X + 14, 3, -30], count: 5, spread: 4, at: c2[0], speed: 2 }));
45
+ stage.add(gate(stage, { ctx, pos: [X - 1.7, 3, -16], size: [2.9, 3.7], kind: "metal", at: c2[0] + 0.05, pulse: [c2[0] + 0.3] }));
46
+ stage.add(gate(stage, { ctx, pos: [X + 1.7, 3, -16], size: [2.9, 3.7], kind: "glass", at: c2[0] + 0.1, pulse: [c2[0] + 0.3] }));
47
+ stage.add(depthCard(stage, { ctx, text: OG.site, pos: [X, -0.4, -14], height: 1.35, at: c2[0], emerge: 6, layers: 6 }));
48
+ stage.add(depthCard(stage, { ctx, text: OG.url, pos: [X, -2, -14], height: 0.5, at: c2[0] + 0.15, emerge: 6, font: "mono", color: "accentText" }));
49
+ return (t: number) => stage(t);
50
+ },
51
+ };
@@ -0,0 +1,40 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { depthCard, flightStage, lightRibbons, pillar, starDust } from "../../effects.ts";
3
+ import { OG } from "../lib/facts.ts";
4
+ import { beatsFrom0, cuts, SET } from "../lib/fly.ts";
5
+
6
+ // 흩어진 자리 [x, y, z] — 화면을 고르게 덮고 깊이가 셋으로 갈린다
7
+ const SPOT: [number, number, number][] = [[-5.6, 2.6, -2], [0.4, 3.4, -6], [5.8, 1.8, -10], [-5, -0.4, -6], [1.2, 0.5, -10], [6.4, -1.2, -2], [-6, -3.2, -10], [-2.4, -3, -2], [6.4, -3.4, -6]];
8
+
9
+ export default {
10
+ build(root: HTMLElement, ctx: SceneCtx) {
11
+ const b = beatsFrom0(ctx);
12
+ const [c0, c1] = cuts(ctx, 2);
13
+ const stage = flightStage(root, {
14
+ ctx,
15
+ shots: [
16
+ // 회사들이 박마다 셋씩 안개에서 다가와 선다 — 카메라는 서서 받고, 마지막 박에 그 무리로 다가든다(사이를 뚫고 지나면 큰 빛 글이 화면을 쓸어 섬광이 된다)
17
+ { from: c0[0], to: c0[1], keys: [{ t: 0, pos: [0, 0, 9], look: [0, 0, -20] }, { t: b[3] ?? 1.35, pos: [0, 0, 9], look: [0, 0, -20] }, { t: c0[1], pos: [0.4, 0.2, 2.5], look: [0.3, 0, -30], ease: "inCubic" }] },
18
+ // 모델 수만큼 기둥이 솟는다 — 첫 기둥 곁에서 물러나 아홉을 다 담고 선다
19
+ { from: c1[0], to: c1[1], keys: [{ t: c1[0], pos: [SET - 9.5, 1.6, 6], look: [SET - 7, 2.6, 0] }, { t: b[7] ?? c1[0] + 1.05, pos: [SET - 0.4, 3.2, 14.5], look: [SET - 0.4, 1.8, 0], ease: "outCubic" }] },
20
+ ],
21
+ });
22
+ stage.add(starDust(stage, { ctx }));
23
+ stage.add(lightRibbons(stage, { ctx, from: [0, -1, -6], to: [0, 0, -40], out: [0, 0, -80], count: 9, spread: 12, at: 0, speed: 1.4 }));
24
+ OG.providers.forEach(([name], i) => {
25
+ const at = b[i % 3] ?? (i % 3) * 0.35;
26
+ stage.add(depthCard(stage, { ctx, text: name, pos: SPOT[i], height: 1.25, at, until: c0[1], emerge: 16, color: i % 2 ? "ink" : "accentText" }));
27
+ });
28
+ stage.add(lightRibbons(stage, { ctx, from: [SET - 16, 0.2, -4], to: [SET, 0.2, -3], out: [SET + 16, 0.2, -4], count: 5, spread: 3, at: c1[0], speed: 1.8 }));
29
+ OG.providers.forEach(([name, n], i) => {
30
+ const x = SET - 8.8 + i * 2.2;
31
+ const at = b[4 + Math.floor(i / 3)] ?? c1[0] + Math.floor(i / 3) * 0.35;
32
+ const h = (6 * n) / 41;
33
+ stage.add(pillar(stage, { ctx, pos: [x, 0, 0], height: h, at, color: i === 0 ? "accent" : "glow" }));
34
+ stage.add(depthCard(stage, { ctx, text: String(n), pos: [x, h + 0.8, 0], height: 0.95, at: at + 0.12, emerge: 2 }));
35
+ // 이름은 위아래 두 줄로 엇갈려 — 아홉이 한 줄이면 겹친다
36
+ stage.add(depthCard(stage, { ctx, text: name, pos: [x, i % 2 ? -1.75 : -0.75, 0.6], height: 0.7, at: at + 0.06, emerge: 1, font: "sans", color: "inkSoft" }));
37
+ });
38
+ return (t: number) => stage(t);
39
+ },
40
+ };
@@ -0,0 +1,75 @@
1
+ import { clamp, type SceneCtx } from "@kasaframe/core";
2
+ import { depthCard, flightStage, gate, lightRibbons, starDust, type CamKey } from "../../effects.ts";
3
+ import { OG } from "../lib/facts.ts";
4
+ import { beatsFrom0, cuts, SET } from "../lib/fly.ts";
5
+
6
+ export default {
7
+ build(root: HTMLElement, ctx: SceneCtx) {
8
+ const b = beatsFrom0(ctx);
9
+ const drop = ctx.beats.drop(0);
10
+ const [c0, c1, c2] = cuts(ctx, 3);
11
+ // 둘째 컷 — 관문 터널. 카메라는 박마다 관문 하나를 뚫고 나가 다음 관문 앞에 내려앉는다
12
+ const STEP = 9;
13
+ const stop = (j: number) => 6 - STEP * j;
14
+ const gateZ = (k: number) => stop(k) - 5;
15
+ const surge = [1, 2, 3].map((j) => b[4 + j] ?? c1[0] + j * 0.353);
16
+ const tunnel: CamKey[] = [{ t: c1[0], pos: [SET, 0, stop(0)], look: [SET, 0, stop(0) - 20] }];
17
+ surge.forEach((at, j) => {
18
+ tunnel.push({ t: at, pos: [SET, 0, stop(j)], look: [SET, 0, stop(j) - 20] });
19
+ tunnel.push({ t: at + 0.3, pos: [SET, 0, stop(j + 1)], look: [SET, 0, stop(j + 1) - 20], ease: "outCubic" });
20
+ });
21
+ const stage = flightStage(root, {
22
+ ctx,
23
+ shots: [
24
+ // 흩어진 빛이 관문으로 모인다 — 관문 쪽으로 다가가 주소 앞에 선다
25
+ { from: c0[0], to: c0[1], keys: [{ t: 0, pos: [-3.4, 1.6, 15], look: [0, 0.8, -6] }, { t: b[2] ?? 0.7, pos: [0, 0.6, 7], look: [0, 0.6, -8], ease: "outCubic" }] },
26
+ { from: c1[0], to: c1[1], keys: tunnel },
27
+ // 모델 수가 차오른다 — 물러서서 받다가 드롭으로 숫자에 빨려 든다
28
+ { from: c2[0], to: c2[1], keys: [{ t: c2[0], pos: [2 * SET, 0.4, 13], look: [2 * SET, 0.6, 0] }, { t: b[10] ?? c2[0] + 0.7, pos: [2 * SET, 0.4, 15], look: [2 * SET, 0.6, 0] }, { t: drop, pos: [2 * SET, 0.6, 7.5], look: [2 * SET, 0.6, -2], ease: "inCubic" }] },
29
+ ],
30
+ });
31
+ stage.add(starDust(stage, { ctx }));
32
+
33
+ // 첫 컷 — 흩어진 빛이 금속·유리 두 관문을 지나 한 줄기로. 관문 위에 주소, 박마다 엔드포인트가 다가온다
34
+ stage.add(lightRibbons(stage, { ctx, from: [-16, 0, -2], to: [0, 0.2, -7.5], out: [14, 0.2, -12], count: 7, spread: 7, at: 0 }));
35
+ // 관문 번쩍임은 한 박 걸러 — 박마다면 1초에 세 번(섬광 기준)을 넘는다
36
+ const every2 = b.slice(0, 4).filter((_, i) => i % 2 === 0);
37
+ stage.add(gate(stage, { ctx, pos: [0, 0.2, -6], kind: "metal", at: 0, pulse: every2 }));
38
+ stage.add(gate(stage, { ctx, pos: [0.9, 0.2, -9], kind: "glass", at: 0.05, pulse: every2 }));
39
+ stage.add(depthCard(stage, { ctx, text: OG.url, pos: [0, 4.1, -6], height: 0.8, at: 0.02, emerge: 6, font: "mono", weight: 700 }));
40
+ OG.endpoints.forEach((e, i) => {
41
+ const at = (b[Math.min(3, i + 1)] ?? 0.35 * (i + 1)) + (i === 3 ? 0.17 : 0);
42
+ stage.add(depthCard(stage, { ctx, text: `POST /v1${e}`, pos: [i % 2 ? 4.4 : -4.4, -2.5 - Math.floor(i / 2) * 1.05, -3], height: 0.56, at, emerge: 10, font: "mono", color: "accentText", until: c0[1] }));
43
+ });
44
+
45
+ // 둘째 컷 — 같은 주소, 관문마다 다른 모델 ID. 내려앉을 때 다음 ID 가 관문 안에 켜진다
46
+ // 리본은 카메라 길보다 멀리 — 곁을 지나면 흐르는 빛 점선이 화면을 크게 쓸어 섬광이 된다
47
+ stage.add(lightRibbons(stage, { ctx, from: [SET, 0, -32], to: [SET, 0, -70], out: [SET, 0, -110], count: 6, spread: 6, at: c1[0], speed: 1.6 }));
48
+ OG.ids.slice(0, 4).forEach((id, k) => {
49
+ const show = k === 0 ? c1[0] : surge[k - 1] + 0.08;
50
+ const pass = surge[k] ?? c1[1];
51
+ // 터널 관문은 모두 짙은 유리 — 밝은 금속 테가 돌진마다 화면 절반을 쓸고 나가면 섬광이 된다
52
+ stage.add(gate(stage, { ctx, pos: [SET, 0, gateZ(k)], size: [8.4, 5], kind: "glass", at: c1[0] - 0.01 }));
53
+ // 고정폭 글자 한 자 = 높이의 0.6 — 긴 ID 도 화면 폭 안에 들게 높이를 줄인다
54
+ stage.add(depthCard(stage, { ctx, text: id, pos: [SET, 0, gateZ(k) - 0.6], height: Math.min(0.62, 8.4 / (0.6 * id.length)), at: show, emerge: 3, font: "mono", weight: 700, until: pass }));
55
+ });
56
+ stage.add(depthCard(stage, { ctx, text: "POST /v1/chat/completions", pos: [SET, 3.4, gateZ(3) - 2], height: 0.5, at: c1[0], emerge: 0, font: "mono", color: "dim" }));
57
+
58
+ // 셋째 컷 — 모델 수가 두께 있는 숫자로 000→102, 드롭 직전에 닿는다
59
+ stage.add(lightRibbons(stage, { ctx, from: [2 * SET - 14, -3, -4], to: [2 * SET, 0.6, -2], out: [2 * SET + 14, 3, -6], count: 9, spread: 8, at: c2[0], speed: 2.4 }));
60
+ const steps = 8;
61
+ stage.add(
62
+ depthCard(stage, {
63
+ ctx,
64
+ text: (t) => String(Math.round((OG.models * Math.floor(clamp((t - c2[0]) / (drop - c2[0] - 0.05)) * steps)) / steps)).padStart(3, "0"),
65
+ pos: [2 * SET, 0.6, 0],
66
+ height: 3.4,
67
+ at: c2[0],
68
+ emerge: 4,
69
+ layers: 10,
70
+ }),
71
+ );
72
+ stage.add(depthCard(stage, { ctx, text: "models", pos: [2 * SET, 3.9, 0], height: 0.7, at: b[9] ?? c2[0] + 0.35, emerge: 2, font: "mono", color: "accentText" }));
73
+ return (t: number) => stage(t);
74
+ },
75
+ };
@@ -0,0 +1,50 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { dayRing, depthCard, flightStage, lightRibbons, starDust, warpBurst } from "../../effects.ts";
3
+ import { OG } from "../lib/facts.ts";
4
+ import { beatsFrom0, cuts, SET } from "../lib/fly.ts";
5
+
6
+ export default {
7
+ build(root: HTMLElement, ctx: SceneCtx) {
8
+ const b = beatsFrom0(ctx);
9
+ const [c0, c1, c2] = cuts(ctx, 3);
10
+ const fall = b[6] ?? c1[0] + 0.7;
11
+ const stage = flightStage(root, {
12
+ ctx,
13
+ shots: [
14
+ // 드롭 — 숫자 속에서 튕겨 나오듯 물러나며 102 를 드러내고 선다
15
+ { from: c0[0], to: c0[1], keys: [{ t: 0, pos: [0, 1, -8], look: [0, 1, -20] }, { t: b[2] ?? 0.72, pos: [-2.2, 0.4, -1.5], look: [0, -0.4, -14], ease: "outExpo" }] },
16
+ // 하루 고리 — 밤 창이 주저앉는 박에 맞춰 위로 올라 고리 전체를 내려다본다
17
+ { from: c1[0], to: c1[1], keys: [{ t: c1[0], pos: [SET + 7, 1.4, 6.5], look: [SET, 1.2, 0] }, { t: fall, pos: [SET + 2, 7.2, 10.5], look: [SET, 1, 0.5] }] },
18
+ // 정가와 밤값 — 밤값이 서는 박에 다가간다
19
+ { from: c2[0], to: c2[1], keys: [{ t: c2[0], pos: [2 * SET, 0.2, 15], look: [2 * SET, 0, 0] }, { t: b[9] ?? c2[0] + 0.35, pos: [2 * SET, 0.2, 15], look: [2 * SET, 0, 0] }, { t: (b[9] ?? c2[0] + 0.35) + 0.45, pos: [2 * SET + 0.8, 0, 12], look: [2 * SET + 0.6, -0.2, 0], ease: "outCubic" }] },
20
+ ],
21
+ });
22
+ stage.add(starDust(stage, { ctx }));
23
+
24
+ // 드롭 — 하얗게 터지고, 흩어진 빛이 한 줄기로 모인 자리에 두께 있는 102 와 한 주소
25
+ stage.add(lightRibbons(stage, { ctx, from: [-12, -4, -30], to: [0, 0.6, -15], out: [0, 0.6, -60], count: 11, spread: 10, at: 0, speed: 2.2 }));
26
+ stage.add(depthCard(stage, { ctx, text: String(OG.models), pos: [0, 1.4, -14], height: 6.5, at: 0, emerge: 20, layers: 12 }));
27
+ stage.add(depthCard(stage, { ctx, text: "한 주소", pos: [0, -2.9, -13], height: 1.2, at: b[1] ?? 0.35, emerge: 8, font: "display" }));
28
+ stage.add(depthCard(stage, { ctx, text: OG.host, pos: [0, -4.5, -13], height: 0.7, at: b[2] ?? 0.7, emerge: 8, font: "mono", color: "accentText" }));
29
+ stage.add(warpBurst(stage, { ctx, drop: 0 }));
30
+
31
+ // 둘째 컷 — 하루 24 칸 고리, 박에 밤 창이 -90% 로 주저앉는다
32
+ stage.add(dayRing(stage, { ctx, pos: [SET, 0, 0], radius: 4.6, at: c1[0], drop: fall, window: [OG.night.from, OG.night.to], spin: 0.25 }));
33
+ stage.add(depthCard(stage, { ctx, text: `00:00-10:00 ${OG.night.tz}`, pos: [SET, 4.8, -1], height: 0.8, at: b[5] ?? c1[0] + 0.35, emerge: 4, font: "mono", weight: 700 }));
34
+ stage.add(depthCard(stage, { ctx, text: OG.deepseek.off, pos: [SET, 1.2, 0.5], height: 1.9, at: b[7] ?? fall + 0.35, emerge: 6, layers: 6, color: "accentText" }));
35
+
36
+ // 셋째 컷 — deepseek 정가가 뒤로 물러나고 밤값이 다가온다
37
+ const ds = OG.deepseek;
38
+ stage.add(lightRibbons(stage, { ctx, from: [2 * SET - 14, 3, -10], to: [2 * SET + 14, -3, -10], count: 5, spread: 4, at: c2[0], speed: 1.4 }));
39
+ stage.add(depthCard(stage, { ctx, text: ds.id, pos: [2 * SET, 3.6, 0], height: 0.78, at: b[8] ?? c2[0], emerge: 4, font: "mono", weight: 700 }));
40
+ [ds.input, ds.output].forEach(([was, now], i) => {
41
+ const at = b[9 + i] ?? c2[0] + (i + 1) * 0.35;
42
+ const y = 1.2 - i * 2.7;
43
+ stage.add(depthCard(stage, { ctx, text: i ? "출력" : "입력", pos: [2 * SET - 7.4, y, 0], height: 0.72, at, emerge: 3, font: "sans", color: "dim" }));
44
+ stage.add(depthCard(stage, { ctx, text: was, pos: [2 * SET - 3.4, y, -3], height: 1.05, at, emerge: 2, color: "dim" }));
45
+ stage.add(depthCard(stage, { ctx, text: now, pos: [2 * SET + 3, y, 0.6], height: 1.8, at: at + 0.12, emerge: 9, layers: 5, color: "accentText" }));
46
+ });
47
+ stage.add(depthCard(stage, { ctx, text: `${OG.glm.id} ${OG.glm.off}`, pos: [2 * SET, -4.1, 0], height: 0.56, at: b[11] ?? c2[0] + 1.06, emerge: 4, font: "mono" }));
48
+ return (t: number) => stage(t);
49
+ },
50
+ };
@@ -0,0 +1,94 @@
1
+ {
2
+ "name": "depth-flight",
3
+ "label": "깊이 비행 — 관문을 지나 깊이로",
4
+ "scheme": "dark",
5
+ "colors": {
6
+ "bg": "#03050B",
7
+ "surface": "#0A0F1C",
8
+ "raised": "#121A2E",
9
+ "line": "#1E2A47",
10
+ "ink": "#EEF4FF",
11
+ "inkSoft": "#C7D6F2",
12
+ "dim": "#7F93BD",
13
+ "accent": "#3D8BFF",
14
+ "accentSoft": "#9CC4FF",
15
+ "accentText": "#8FBBFF",
16
+ "accentDeep": "#0B2C6B",
17
+ "onAccent": "#03050B",
18
+ "success": "#5EE6A8",
19
+ "danger": "#FF6B6B",
20
+ "warning": "#FFB547",
21
+ "metal": "#C9D1DC",
22
+ "glow": "#5AA2FF"
23
+ },
24
+ "fonts": {
25
+ "sans": "\"Pretendard Variable\", Pretendard, \"Noto Sans KR\", \"Apple SD Gothic Neo\", sans-serif",
26
+ "display": "\"Pretendard Variable\", Pretendard, \"Noto Sans KR\", \"Apple SD Gothic Neo\", sans-serif",
27
+ "mono": "\"JetBrains Mono\", ui-monospace, \"SF Mono\", \"Pretendard Variable\", \"Noto Sans KR\", \"Apple SD Gothic Neo\", monospace",
28
+ "faces": [
29
+ {
30
+ "family": "Pretendard Variable",
31
+ "src": "https://cdn.jsdelivr.net/npm/pretendard@1.3.9/dist/web/variable/woff2/PretendardVariable.woff2",
32
+ "weight": "45 920"
33
+ },
34
+ {
35
+ "family": "JetBrains Mono",
36
+ "src": "https://cdn.jsdelivr.net/npm/@fontsource-variable/jetbrains-mono@5/files/jetbrains-mono-latin-wght-normal.woff2",
37
+ "weight": "100 800"
38
+ }
39
+ ]
40
+ },
41
+ "type": {
42
+ "hero": 180,
43
+ "title": 90,
44
+ "body": 40,
45
+ "caption": 30,
46
+ "weightDisplay": 800,
47
+ "weightBody": 600,
48
+ "tracking": "-0.01em"
49
+ },
50
+ "radius": {
51
+ "sm": 0,
52
+ "md": 0,
53
+ "lg": 0,
54
+ "pill": 999
55
+ },
56
+ "shadow": {
57
+ "soft": "none",
58
+ "lift": "none"
59
+ },
60
+ "motion": {
61
+ "beatPulse": "drops-only",
62
+ "shake": {
63
+ "on": [
64
+ "drop"
65
+ ],
66
+ "maxPerPhrase": 1,
67
+ "maxPx": 10
68
+ },
69
+ "cameraMove": "free",
70
+ "repeatSameMove": false,
71
+ "maxFreezeSec": 0.1,
72
+ "enter": "fade",
73
+ "ease": "linear",
74
+ "durations": {
75
+ "fast": 0.1,
76
+ "base": 0.3,
77
+ "slow": 0.8
78
+ }
79
+ },
80
+ "theme": {
81
+ "inks": [
82
+ "#03050B 깊은 밤 바탕(안개 색)",
83
+ "#EEF4FF 차가운 흰 글",
84
+ "#3D8BFF 전기 파랑 빛(리본·관문 발광)",
85
+ "#C9D1DC 은색 금속(관문 테)"
86
+ ],
87
+ "texture": "안개가 먼 것을 지운다 — 정보는 안개 속에서 다가와 카메라 옆을 지나간다. 면 무늬 없이 빛과 금속 반사로만",
88
+ "movement": "카메라는 박에 떠나 박에 내려앉는다 — 관문을 뚫고 나가 다음 관문 앞에 서기, 드러낼 것에 다가가기, 비교를 담게 물러나기, 드롭에 숫자 속에서 튕겨 나오기. 그 사이엔 서고 먼지도 선다(먼지는 공간에 박혀 비행 속도만 보인다). 리본 속 빛은 요청이 관문으로 모이는 흐름. 마디마다 다른 자리로 컷"
89
+ },
90
+ "notes": [
91
+ "출처: OG 3D 관문 시안(promo-gateway-flow-v1) — 금속·유리 두 관문과 한 줄기로 모이는 빛 리본.",
92
+ "글은 3D 공간 안의 글자판. 작은 글은 쓰지 않는다(깊이에서 뭉개진다)."
93
+ ]
94
+ }
@@ -0,0 +1,196 @@
1
+ import { clamp, ease, rand, type SceneCtx, type Style } from "@kasaframe/core";
2
+ import { dropBurst } from "@kasaframe/motion";
3
+ import type { ThemeSlots } from "@kasaframe/themes/slots";
4
+ import { stillStage } from "@kasaframe/themes/stage3d";
5
+ import { flightStage, gate, lightRibbons, starDust } from "./effects.ts";
6
+
7
+ // 장면 문법 패턴이 테마 이름 없이 부르는 자리 — 깊이 비행의 결로 채운다. 3D 는 surface 하나, 나머지는 DOM·캔버스 2D
8
+ const col = (ctx: SceneCtx, k: string, fb: string) => ctx.style.colors[k] ?? fb;
9
+ const glowOf = (ctx: SceneCtx) => col(ctx, "glow", "#5AA2FF");
10
+
11
+ // 글자마다 span — 글꼴 크기·줄 나눔은 그대로 두고(inline span 은 배치를 바꾸지 않는다) 색·빛만 만진다
12
+ function letters(el: HTMLElement, text: string): HTMLSpanElement[] {
13
+ el.textContent = "";
14
+ return Array.from(text).map((ch) => {
15
+ const s = document.createElement("span");
16
+ s.textContent = ch;
17
+ el.append(s);
18
+ return s;
19
+ });
20
+ }
21
+
22
+ // el 둘레의 곁 그림 — el 이 패턴의 상자 안에서 어디 있든 그 자리를 따라간다
23
+ function beside(el: HTMLElement, css: string): (fn: (d: HTMLDivElement, r: { x: number; y: number; w: number; h: number }) => void) => void {
24
+ let d: HTMLDivElement | null = null;
25
+ return (fn) => {
26
+ const host = (el.offsetParent as HTMLElement | null) ?? el.parentElement;
27
+ if (!host) return;
28
+ if (!d) {
29
+ d = document.createElement("div");
30
+ d.style.cssText = `position:absolute;pointer-events:none;${css}`;
31
+ host.append(d);
32
+ }
33
+ const a = el.getBoundingClientRect();
34
+ const b = host.getBoundingClientRect();
35
+ fn(d, { x: a.left - b.left, y: a.top - b.top, w: a.width, h: a.height });
36
+ };
37
+ }
38
+
39
+ export const slots: ThemeSlots = {
40
+ // 깊은 밤 한 장 — 안개 너머 먼 관문 둘과 그리로 모이는 옅은 빛 줄기, 박힌 먼지. 서 있다(움직이는 것은 내용 몫)
41
+ surface(el, { ctx, seed }) {
42
+ const stage = flightStage(el, { ctx, fog: [14, 70], shots: [{ from: -1, to: 1e9, keys: [{ t: 0, pos: [0, 0, 9], look: [0, 0, -30] }] }] });
43
+ stage.add(starDust(stage, { ctx, seed: `${seed}:dust` }));
44
+ stage.add(lightRibbons(stage, { ctx, from: [-22, -6, -10], to: [0, 0, -52], out: [0, 0, -90], count: 7, spread: 16, at: -1, seed: `${seed}:rib` }));
45
+ stage.add(gate(stage, { ctx, pos: [-1.6, 0, -50], size: [9, 11.5], kind: "metal", at: -1 }));
46
+ stage.add(gate(stage, { ctx, pos: [2.4, 0, -56], size: [9, 11.5], kind: "glass", at: -1 }));
47
+ return stillStage(stage, stage);
48
+ },
49
+
50
+ // 짙은 유리 판 — 깊이에서 흐림을 걷으며 다가와 서고, 서는 동안 테두리를 따라 빛 한 줄기가 한 바퀴 돈 뒤 테가 고르게 빛난다
51
+ panel(el, { ctx, at, seed, tone }) {
52
+ const glow = glowOf(ctx);
53
+ const r = ctx.style.radius?.md ?? 14;
54
+ const accent = tone === "accent";
55
+ const p = document.createElement("div");
56
+ p.style.cssText = `position:absolute;inset:0;border-radius:${r}px;background:linear-gradient(160deg,${col(ctx, accent ? "accentDeep" : "raised", "#121A2E")}EE,${col(ctx, "surface", "#0A0F1C")}F2);box-shadow:0 0 ${accent ? 42 : 26}px ${glow}${accent ? "88" : "55"},inset 0 1px 0 #ffffff22;pointer-events:none;`;
57
+ const rim = document.createElement("div");
58
+ rim.style.cssText = `position:absolute;inset:0;border-radius:${r}px;padding:2px;-webkit-mask:linear-gradient(#000 0 0) content-box,linear-gradient(#000 0 0);-webkit-mask-composite:xor;mask-composite:exclude;`;
59
+ p.append(rim);
60
+ el.prepend(p);
61
+ const phase = rand(seed, 0) * 360;
62
+ return (t) => {
63
+ const on = t >= at;
64
+ p.style.display = on ? "" : "none";
65
+ if (!on) return;
66
+ const a = ease.outCubic(clamp((t - at) / 0.35));
67
+ p.style.opacity = String(a);
68
+ p.style.transform = `scale(${0.82 + 0.18 * a})`;
69
+ p.style.filter = a < 1 ? `blur(${(1 - a) * 8}px)` : "";
70
+ const lap = ease.inOutCubic(clamp((t - at) / 0.6));
71
+ rim.style.background = lap < 1 ? `conic-gradient(from ${phase + lap * 360}deg, ${glow}55 0deg, ${glow} 40deg, #ffffff 52deg, ${glow} 64deg, ${glow}55 110deg, ${glow}55 360deg)` : `${glow}AA`;
72
+ };
73
+ },
74
+
75
+ // 관문을 지나 앉는 한 번 — 앞에서 다가와 서며 밝게 번쩍, 뒤로 빛 둥근 판이 번졌다 잦아든다
76
+ land(el, { ctx, at }) {
77
+ const glow = glowOf(ctx);
78
+ const halo = beside(el, `border-radius:50%;background:radial-gradient(closest-side,${glow}AA,${glow}00);mix-blend-mode:screen;`);
79
+ return (t): Style => {
80
+ const k = t - at;
81
+ if (k < 0 || k > 0.6) {
82
+ if (k > 0.6) halo((d) => (d.style.opacity = "0"));
83
+ return {};
84
+ }
85
+ const u = ease.outCubic(clamp(k / 0.32));
86
+ halo((d, r) => {
87
+ const s = 1.2 + 1.1 * ease.outCubic(clamp(k / 0.5));
88
+ d.style.left = `${r.x + r.w / 2 - (r.w * s) / 2}px`;
89
+ d.style.top = `${r.y + r.h / 2 - (r.h * s) / 2}px`;
90
+ d.style.width = `${r.w * s}px`;
91
+ d.style.height = `${r.h * s}px`;
92
+ d.style.opacity = String(0.95 * (1 - clamp(k / 0.6)));
93
+ });
94
+ return { scale: 1.16 - 0.16 * u, blur: 5 * (1 - u), brightness: 1 + 1.3 * Math.exp(-k / 0.12) };
95
+ };
96
+ },
97
+
98
+ // 스스로 빛나는 글 — 글자가 차례로 빛 덩어리로 켜졌다가 맑은 글로 가라앉는다
99
+ write(el, { ctx, text, at, dur, seed }) {
100
+ const glow = glowOf(ctx);
101
+ const ink = col(ctx, "ink", "#EEF4FF");
102
+ const spans = letters(el, text);
103
+ const n = Math.max(1, spans.length);
104
+ const jitter = spans.map((_, i) => rand(seed, i) * 0.25);
105
+ el.style.color = ink;
106
+ return (t) => {
107
+ spans.forEach((s, i) => {
108
+ const on = at + (dur * (i + jitter[i])) / (n + 0.25);
109
+ const k = t - on;
110
+ const a = clamp(k / 0.1);
111
+ s.style.opacity = String(t >= at + dur ? 1 : a);
112
+ const hot = k < 0 ? 0 : Math.exp(-k / 0.18);
113
+ s.style.textShadow = `0 0 ${0.18 + 0.5 * hot}em ${glow}, 0 0 ${0.04 + 0.2 * hot}em #ffffff`;
114
+ s.style.color = hot > 0.4 ? "#ffffff" : ink;
115
+ });
116
+ };
117
+ },
118
+
119
+ // 빛 리본 — 선이 그어지고, 다 그은 뒤에도 속 빛이 흐른다
120
+ trace(el, { ctx, points, at, dur, tone }) {
121
+ const glow = tone === "accent" ? col(ctx, "accentSoft", "#9CC4FF") : glowOf(ctx);
122
+ const ns = "http://www.w3.org/2000/svg";
123
+ const svg = document.createElementNS(ns, "svg");
124
+ svg.setAttribute("style", "position:absolute;inset:0;width:100%;height:100%;overflow:visible;pointer-events:none;");
125
+ const d = points.map(([x, y], i) => `${i ? "L" : "M"}${x.toFixed(1)} ${y.toFixed(1)}`).join(" ");
126
+ const mk = (w: number, color: string, op: number, blur: number) => {
127
+ const p = document.createElementNS(ns, "path");
128
+ p.setAttribute("d", d);
129
+ p.setAttribute("fill", "none");
130
+ p.setAttribute("stroke", color);
131
+ p.setAttribute("stroke-width", String(w));
132
+ p.setAttribute("stroke-linecap", "round");
133
+ p.setAttribute("stroke-linejoin", "round");
134
+ p.setAttribute("opacity", String(op));
135
+ if (blur) p.setAttribute("style", `filter:blur(${blur}px)`);
136
+ svg.append(p);
137
+ return p;
138
+ };
139
+ const halo = mk(14, glow, 0.45, 6);
140
+ const core = mk(3, glow, 1, 0);
141
+ const spark = mk(4, "#ffffff", 0.95, 0);
142
+ el.append(svg);
143
+ const len = points.slice(1).reduce((s, [x, y], i) => s + Math.hypot(x - points[i][0], y - points[i][1]), 0) || 1;
144
+ for (const p of [halo, core]) p.setAttribute("stroke-dasharray", `${len} ${len}`);
145
+ spark.setAttribute("stroke-dasharray", `${Math.min(80, len * 0.12)} ${len}`);
146
+ return (t) => {
147
+ const u = ease.inOutCubic(clamp((t - at) / Math.max(0.01, dur)));
148
+ svg.style.display = t >= at ? "" : "none";
149
+ for (const p of [halo, core]) p.setAttribute("stroke-dashoffset", String(len * (1 - u)));
150
+ // 그어지는 동안은 펜 끝, 다 그은 뒤엔 선을 따라 도는 빛 알갱이
151
+ const head = u < 1 ? len * u : (len * ((t - at - dur) * 0.6 + 1)) % len;
152
+ spark.setAttribute("stroke-dashoffset", String(-head + Math.min(80, len * 0.12)));
153
+ };
154
+ },
155
+
156
+ // 드롭 — 하얗게 터지고 빛 고리가 번지며 빛줄기가 사방으로 뻗는다
157
+ drop(el, { ctx, drop }) {
158
+ const glow = glowOf(ctx);
159
+ const flash = document.createElement("div");
160
+ flash.style.cssText = "position:absolute;inset:0;background:#fff;opacity:0;pointer-events:none;";
161
+ const ring = document.createElement("div");
162
+ ring.style.cssText = `position:absolute;left:50%;top:50%;width:40vmin;height:40vmin;margin:-20vmin 0 0 -20vmin;border-radius:50%;box-shadow:0 0 0 0.6vmin ${glow},0 0 4vmin ${glow},inset 0 0 4vmin ${glow};opacity:0;pointer-events:none;`;
163
+ const cv = document.createElement("canvas");
164
+ cv.width = ctx.meta.width / 2;
165
+ cv.height = ctx.meta.height / 2;
166
+ cv.style.cssText = "position:absolute;inset:0;width:100%;height:100%;pointer-events:none;mix-blend-mode:screen;";
167
+ el.append(cv, ring, flash);
168
+ const g = cv.getContext("2d")!;
169
+ const rays = Array.from({ length: 120 }, (_, i) => [rand(`warp:${ctx.id}`, i) * Math.PI * 2, 0.6 + rand(`warp:${ctx.id}`, i + 500) * 0.8] as const);
170
+ return (t) => {
171
+ const s = dropBurst(t, { beats: ctx.beats, drop, rules: ctx.style.motion, scene: ctx.id, source: "depth-flight:drop" });
172
+ flash.style.opacity = String(s.flash * 0.9);
173
+ ring.style.opacity = String(s.ring.opacity);
174
+ ring.style.transform = `scale(${Math.max(0.001, s.ring.scale * 1.6)})`;
175
+ const k = t - ctx.beats.drop(drop);
176
+ g.clearRect(0, 0, cv.width, cv.height);
177
+ if (k >= 0 && k < 0.9) {
178
+ const life = 1 - k / 0.9;
179
+ const [cx, cy] = [cv.width / 2, cv.height / 2];
180
+ g.strokeStyle = glow;
181
+ g.globalAlpha = life;
182
+ g.lineWidth = 2;
183
+ g.beginPath();
184
+ for (const [a, sp] of rays) {
185
+ const r0 = (0.05 + k * 1.4 * sp) * cv.width;
186
+ const r1 = r0 + 0.12 * sp * cv.width;
187
+ g.moveTo(cx + Math.cos(a) * r0, cy + Math.sin(a) * r0 * 0.62);
188
+ g.lineTo(cx + Math.cos(a) * r1, cy + Math.sin(a) * r1 * 0.62);
189
+ }
190
+ g.stroke();
191
+ g.globalAlpha = 1;
192
+ }
193
+ return s;
194
+ };
195
+ },
196
+ };
Binary file