kasaframe 0.1.1 → 0.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1179) hide show
  1. package/NOTICE +10 -8
  2. package/README.md +16 -1
  3. package/app/server/engine.ts +133 -15
  4. package/app/server/main.ts +7 -3
  5. package/app/web/main.ts +218 -36
  6. package/app/web/style.css +37 -4
  7. package/bin/hooks.mjs +14 -1
  8. package/bin/kf.mjs +20 -2
  9. package/docs/AGENTS.md +64 -16
  10. package/music/README.md +31 -7
  11. package/package.json +2 -2
  12. package/packages/adapters/src/project.ts +5 -1
  13. package/packages/adapters/src/texture.ts +94 -0
  14. package/packages/check/src/check.ts +10 -3
  15. package/packages/check/src/rules/assets.ts +4 -1
  16. package/packages/check/src/rules/frames.ts +2 -1
  17. package/packages/check/src/rules/layout.ts +30 -6
  18. package/packages/cli/package.json +2 -1
  19. package/packages/cli/src/blur.ts +15 -3
  20. package/packages/cli/src/cells.ts +227 -0
  21. package/packages/cli/src/commands/bench.ts +123 -0
  22. package/packages/cli/src/commands/blender.ts +72 -49
  23. package/packages/cli/src/commands/direct.ts +210 -0
  24. package/packages/cli/src/commands/doctor.ts +9 -1
  25. package/packages/cli/src/commands/look.ts +9 -2
  26. package/packages/cli/src/commands/lyrics.ts +47 -1
  27. package/packages/cli/src/commands/make.ts +797 -150
  28. package/packages/cli/src/commands/music.ts +78 -0
  29. package/packages/cli/src/commands/narrate.ts +238 -0
  30. package/packages/cli/src/commands/new.ts +15 -6
  31. package/packages/cli/src/commands/render.ts +94 -60
  32. package/packages/cli/src/commands/series.ts +110 -0
  33. package/packages/cli/src/commands/setup.ts +42 -3
  34. package/packages/cli/src/commands/theme.ts +222 -4
  35. package/packages/cli/src/deps.ts +6 -6
  36. package/packages/cli/src/kf.ts +14 -3
  37. package/packages/cli/src/lock.ts +8 -6
  38. package/packages/cli/src/mix.ts +131 -0
  39. package/packages/cli/src/pick.ts +110 -0
  40. package/packages/cli/src/pool.ts +34 -0
  41. package/packages/cli/src/segments.ts +402 -0
  42. package/packages/cli/src/vary.ts +124 -0
  43. package/packages/core/src/index.ts +1 -1
  44. package/packages/core/src/project.ts +26 -0
  45. package/packages/director/package.json +23 -0
  46. package/packages/director/src/assemble.ts +364 -0
  47. package/packages/director/src/brief.ts +122 -0
  48. package/packages/director/src/catalog.ts +49 -0
  49. package/packages/director/src/content.ts +343 -0
  50. package/packages/director/src/fallback.ts +58 -0
  51. package/packages/director/src/index.ts +13 -0
  52. package/packages/director/src/pattern.ts +90 -0
  53. package/packages/director/src/patterns/fill/cells.ts +115 -0
  54. package/packages/director/src/patterns/formula/stack.ts +93 -0
  55. package/packages/director/src/patterns/util.ts +58 -0
  56. package/packages/director/src/scene.ts +62 -0
  57. package/packages/director/src/select.ts +163 -0
  58. package/packages/director/src/transitions.ts +115 -0
  59. package/packages/gen/PROVIDERS.md +39 -4
  60. package/packages/gen/src/ask.ts +132 -0
  61. package/packages/gen/src/audio.ts +91 -0
  62. package/packages/gen/src/blender.ts +54 -0
  63. package/packages/gen/src/capabilities.ts +151 -0
  64. package/packages/gen/src/generate.ts +4 -2
  65. package/packages/gen/src/image/codex.ts +117 -0
  66. package/packages/gen/src/index.ts +10 -2
  67. package/packages/gen/src/keys.ts +26 -0
  68. package/packages/gen/src/music/elevenlabs.ts +41 -0
  69. package/packages/gen/src/music/index.ts +120 -0
  70. package/packages/gen/src/music/library.ts +73 -0
  71. package/packages/gen/src/music/lyria.ts +52 -0
  72. package/packages/gen/src/music/types.ts +28 -0
  73. package/packages/gen/src/registry.ts +6 -3
  74. package/packages/gen/src/tts/dashscope.ts +64 -0
  75. package/packages/gen/src/tts/elevenlabs.ts +84 -0
  76. package/packages/gen/src/tts/gemini.ts +73 -0
  77. package/packages/gen/src/tts/index.ts +241 -0
  78. package/packages/gen/src/tts/local.ts +42 -0
  79. package/packages/gen/src/tts/types.ts +44 -0
  80. package/packages/gen/src/types.ts +4 -0
  81. package/packages/gen/src/video/h3.ts +5 -0
  82. package/packages/gen/src/video/http.ts +1 -1
  83. package/packages/jizura/src/index.ts +2 -2
  84. package/packages/jizura/src/install.ts +198 -155
  85. package/packages/jizura/src/layer.ts +75 -32
  86. package/packages/jizura/src/pin.ts +4 -1
  87. package/packages/jizura/src/vendor.ts +140 -0
  88. package/packages/jizura/src/vite.ts +34 -7
  89. package/packages/jizura/vendor/JIZURA_LICENSE.txt +21 -0
  90. package/packages/jizura/vendor/NOTICE +43 -0
  91. package/packages/jizura/vendor/engine.json +47 -0
  92. package/packages/jizura/vendor/fonts/BlackHanSans-Regular.woff2 +0 -0
  93. package/packages/jizura/vendor/fonts/DotGothic16-Regular.woff2 +0 -0
  94. package/packages/jizura/vendor/fonts/GowunBatang-Bold.woff2 +0 -0
  95. package/packages/jizura/vendor/fonts/IBMPlexMono-Medium.ttf +0 -0
  96. package/packages/jizura/vendor/fonts/IBMPlexMono-SemiBold.ttf +0 -0
  97. package/packages/jizura/vendor/fonts/NotoSansKR-VF.woff2 +0 -0
  98. package/packages/jizura/vendor/fonts/NotoSerifKR-VF.woff2 +0 -0
  99. package/packages/jizura/vendor/fonts/OFL-blackhansans.txt +93 -0
  100. package/packages/jizura/vendor/fonts/OFL-dotgothic16.txt +93 -0
  101. package/packages/jizura/vendor/fonts/OFL-gowunbatang.txt +94 -0
  102. package/packages/jizura/vendor/fonts/OFL-ibmplexmono.txt +93 -0
  103. package/packages/jizura/vendor/fonts/OFL-notosanskr.txt +93 -0
  104. package/packages/jizura/vendor/fonts/OFL-notoserifkr.txt +94 -0
  105. package/packages/jizura/vendor/fonts/fonts.json +52 -0
  106. package/packages/jizura/vendor/jizura_engine.js +35024 -0
  107. package/packages/motion/README.md +11 -0
  108. package/packages/motion/package.json +1 -0
  109. package/packages/motion/src/captions.ts +32 -24
  110. package/packages/motion/src/moves/brushWipe.ts +14 -1
  111. package/packages/motion/src/moves/dress.ts +191 -0
  112. package/packages/motion/src/moves/echoStack.ts +3 -3
  113. package/packages/motion/src/moves/fit.ts +36 -0
  114. package/packages/motion/src/moves/ghostStack.ts +14 -5
  115. package/packages/motion/src/moves/imageSwarm.ts +8 -4
  116. package/packages/motion/src/moves/index.ts +23 -4
  117. package/packages/motion/src/moves/karaokeLine.ts +17 -3
  118. package/packages/motion/src/moves/menu.ts +139 -0
  119. package/packages/motion/src/moves/neonSign.ts +2 -1
  120. package/packages/motion/src/moves/slamWords.ts +14 -7
  121. package/packages/motion/src/moves/sparkTrail.ts +16 -0
  122. package/packages/motion/src/moves/splitFlap.ts +4 -2
  123. package/packages/motion/src/moves/stepWords.ts +19 -8
  124. package/packages/motion/src/moves/tickerRows.ts +13 -9
  125. package/packages/motion/src/moves/tokenPicker.ts +4 -3
  126. package/packages/motion/src/moves/wordWall.ts +23 -21
  127. package/packages/motion/src/moves/worldRoll.ts +2 -1
  128. package/packages/motion/src/transition3d/index.ts +10 -3
  129. package/packages/motion/src/transition3d/rig.ts +107 -9
  130. package/packages/motion/src/transition3d/shatter.ts +5 -2
  131. package/packages/motion/src/transition3d/space.ts +173 -0
  132. package/packages/motion/src/transition3d/whip.ts +19 -6
  133. package/packages/motion/src/transition3d/world.ts +54 -0
  134. package/packages/motion/src/transitions2d/catalog.ts +1 -1
  135. package/packages/patterns/package.json +15 -0
  136. package/packages/patterns/src/bars/rank.ts +119 -0
  137. package/packages/patterns/src/before-after/shrink.ts +127 -0
  138. package/packages/patterns/src/before-after/strike.ts +125 -0
  139. package/packages/patterns/src/code/terminal.ts +133 -0
  140. package/packages/patterns/src/compare/bars.ts +142 -0
  141. package/packages/patterns/src/compare/duel.ts +103 -0
  142. package/packages/patterns/src/end/lockup.ts +85 -0
  143. package/packages/patterns/src/end/slam.ts +91 -0
  144. package/packages/patterns/src/flow/graph.ts +250 -0
  145. package/packages/patterns/src/hook-number/counter.ts +101 -0
  146. package/packages/patterns/src/hook-number/roll.ts +179 -0
  147. package/packages/patterns/src/hook-number/slam.ts +91 -0
  148. package/packages/patterns/src/index.ts +38 -0
  149. package/packages/patterns/src/kit.ts +450 -0
  150. package/packages/patterns/src/limit/gauge.ts +117 -0
  151. package/packages/patterns/src/list/cards.ts +131 -0
  152. package/packages/patterns/src/list/cycle.ts +22 -0
  153. package/packages/patterns/src/media/panels.ts +100 -0
  154. package/packages/patterns/src/objects.ts +234 -0
  155. package/packages/patterns/src/quote/karaoke.ts +126 -0
  156. package/packages/patterns/src/quote/slam.ts +22 -0
  157. package/packages/patterns/src/screen/focus.ts +85 -0
  158. package/packages/patterns/src/steps/path.ts +137 -0
  159. package/packages/patterns/src/steps/stack.ts +111 -0
  160. package/packages/patterns/src/term-reveal/chips.ts +92 -0
  161. package/packages/patterns/src/term-reveal/expand.ts +127 -0
  162. package/packages/patterns/src/timeline/axis.ts +144 -0
  163. package/packages/patterns/src/title/mask.ts +85 -0
  164. package/packages/patterns/src/title/slam.ts +23 -0
  165. package/packages/patterns/src/toggle-sim/switch.ts +92 -0
  166. package/packages/patterns/src/trend/columns.ts +108 -0
  167. package/packages/patterns/src/trend/draw.ts +140 -0
  168. package/packages/patterns/src/types.ts +67 -0
  169. package/packages/patterns/src/words/moves.ts +42 -0
  170. package/packages/patterns/src/words/slam.ts +4 -0
  171. package/packages/plan/src/asks.ts +265 -0
  172. package/packages/plan/src/brief.ts +136 -7
  173. package/packages/plan/src/captions.ts +5 -2
  174. package/packages/plan/src/index.ts +7 -3
  175. package/packages/plan/src/llm.ts +64 -2
  176. package/packages/plan/src/look.ts +3 -1
  177. package/packages/plan/src/plan.ts +70 -14
  178. package/packages/plan/src/series.ts +76 -0
  179. package/packages/plan/src/themes.ts +65 -9
  180. package/packages/plan/src/types.ts +56 -2
  181. package/packages/themes/kit/THEME-MAKE.md +1 -0
  182. package/packages/themes/kit/fonts.json +743 -0
  183. package/packages/themes/package.json +10 -2
  184. package/packages/themes/src/color.ts +152 -0
  185. package/packages/themes/src/fx.ts +4 -2
  186. package/packages/themes/src/index.ts +74 -1
  187. package/packages/themes/src/look.ts +223 -0
  188. package/packages/themes/src/name.ts +9 -0
  189. package/packages/themes/src/palette.ts +194 -0
  190. package/packages/themes/src/slotkit.ts +92 -0
  191. package/packages/themes/src/slots.ts +61 -0
  192. package/packages/themes/src/stage3d.ts +20 -0
  193. package/packages/themes/src/types.ts +84 -0
  194. package/packages/themes/src/vary.ts +290 -0
  195. package/series/og-shorts.json +14 -0
  196. package/skills/kasaframe/SKILL.md +4 -3
  197. package/templates/_shared/project/lib/stage.ts +70 -50
  198. package/templates/_shared/scenes/default.ts +10 -7
  199. package/templates/_shared/scenes/drop.ts +11 -8
  200. package/templates/_shared/scenes/end.ts +9 -6
  201. package/templates/_shared/scenes/hook.ts +8 -6
  202. package/templates/_shared/scenes/step.ts +13 -4
  203. package/templates/ad/template.json +20 -1
  204. package/templates/demo/template.json +11 -0
  205. package/templates/explainer/template.json +54 -3
  206. package/templates/launch/template.json +34 -1
  207. package/templates/mv/scenes/default.ts +11 -8
  208. package/templates/mv/template.json +4 -2
  209. package/templates/promo/template.json +42 -1
  210. package/templates/shorts/scenes/hook.ts +8 -5
  211. package/templates/shorts/template.json +72 -3
  212. package/templates/square/template.json +21 -1
  213. package/themes/blueprint/THEME.md +64 -0
  214. package/themes/blueprint/effects.ts +570 -0
  215. package/themes/blueprint/sample/assets/og/logo.svg +12 -0
  216. package/themes/blueprint/sample/beats.json +1005 -0
  217. package/themes/blueprint/sample/index.html +11 -0
  218. package/themes/blueprint/sample/kf.json +59 -0
  219. package/themes/blueprint/sample/lib/facts.ts +29 -0
  220. package/themes/blueprint/sample/lib/sheet.ts +55 -0
  221. package/themes/blueprint/sample/main.ts +9 -0
  222. package/themes/blueprint/sample/scenes/end.ts +91 -0
  223. package/themes/blueprint/sample/scenes/gather.ts +75 -0
  224. package/themes/blueprint/sample/scenes/models.ts +117 -0
  225. package/themes/blueprint/sample/scenes/price.ts +94 -0
  226. package/themes/blueprint/sample/style.json +114 -0
  227. package/themes/blueprint/slots.ts +88 -0
  228. package/themes/blueprint/still.png +0 -0
  229. package/themes/blueprint/style.json +114 -0
  230. package/themes/blueprint/theme.json +137 -0
  231. package/themes/blueprint/variants/deep-rose-2.json +90 -0
  232. package/themes/blueprint/variants/deep-rose-suit.json +117 -0
  233. package/themes/blueprint/variants/deep-rose.json +117 -0
  234. package/themes/blueprint/variants/navy-coral-2.json +118 -0
  235. package/themes/blueprint/variants/navy-coral-suit.json +118 -0
  236. package/themes/blueprint/variants/navy-coral.json +128 -0
  237. package/themes/blueprint/variants/navy-orange-2.json +118 -0
  238. package/themes/blueprint/variants/navy-orange-3.json +91 -0
  239. package/themes/blueprint/variants/navy-orange-4.json +128 -0
  240. package/themes/blueprint/variants/navy-orange-mono.json +128 -0
  241. package/themes/blueprint/variants/navy-orange-plex.json +128 -0
  242. package/themes/blueprint/variants/navy-orange-suit.json +118 -0
  243. package/themes/blueprint/variants/navy-orange.json +118 -0
  244. package/themes/blueprint/variants/navy-rose-plex.json +127 -0
  245. package/themes/blueprint/variants/navy-rose.json +127 -0
  246. package/themes/cartography/THEME.md +61 -0
  247. package/themes/cartography/effects.ts +845 -0
  248. package/themes/cartography/sample/assets/og/logo.svg +12 -0
  249. package/themes/cartography/sample/beats.json +1005 -0
  250. package/themes/cartography/sample/index.html +11 -0
  251. package/themes/cartography/sample/kf.json +59 -0
  252. package/themes/cartography/sample/lib/facts.ts +29 -0
  253. package/themes/cartography/sample/lib/map.ts +39 -0
  254. package/themes/cartography/sample/main.ts +9 -0
  255. package/themes/cartography/sample/scenes/end.ts +56 -0
  256. package/themes/cartography/sample/scenes/gather.ts +46 -0
  257. package/themes/cartography/sample/scenes/models.ts +43 -0
  258. package/themes/cartography/sample/scenes/price.ts +73 -0
  259. package/themes/cartography/sample/style.json +103 -0
  260. package/themes/cartography/slots.ts +87 -0
  261. package/themes/cartography/still.png +0 -0
  262. package/themes/cartography/style.json +103 -0
  263. package/themes/cartography/theme.json +160 -0
  264. package/themes/cartography/variants/blush-amber.json +128 -0
  265. package/themes/cartography/variants/blush-indigo.json +128 -0
  266. package/themes/cartography/variants/blush-pink.json +136 -0
  267. package/themes/cartography/variants/chalk-plum.json +137 -0
  268. package/themes/cartography/variants/chalk-sky.json +100 -0
  269. package/themes/cartography/variants/cocoa-amber.json +128 -0
  270. package/themes/cartography/variants/deep-plum.json +125 -0
  271. package/themes/cartography/variants/dusk-coral.json +128 -0
  272. package/themes/cartography/variants/forest-lime.json +131 -0
  273. package/themes/cartography/variants/frost-teal.json +128 -0
  274. package/themes/cartography/variants/navy-green.json +131 -0
  275. package/themes/cartography/variants/navy-indigo.json +138 -0
  276. package/themes/cartography/variants/navy-sky.json +100 -0
  277. package/themes/cartography/variants/sage-green.json +127 -0
  278. package/themes/cartography/variants/wine-teal.json +128 -0
  279. package/themes/circuit-board/THEME.md +61 -0
  280. package/themes/circuit-board/effects.ts +576 -0
  281. package/themes/circuit-board/pcb.ts +103 -0
  282. package/themes/circuit-board/sample/assets/og/logo.svg +12 -0
  283. package/themes/circuit-board/sample/beats.json +1005 -0
  284. package/themes/circuit-board/sample/index.html +11 -0
  285. package/themes/circuit-board/sample/kf.json +59 -0
  286. package/themes/circuit-board/sample/lib/facts.ts +29 -0
  287. package/themes/circuit-board/sample/lib/kit.ts +45 -0
  288. package/themes/circuit-board/sample/main.ts +9 -0
  289. package/themes/circuit-board/sample/scenes/end.ts +102 -0
  290. package/themes/circuit-board/sample/scenes/gather.ts +76 -0
  291. package/themes/circuit-board/sample/scenes/models.ts +101 -0
  292. package/themes/circuit-board/sample/scenes/price.ts +109 -0
  293. package/themes/circuit-board/sample/style.json +104 -0
  294. package/themes/circuit-board/slots.ts +108 -0
  295. package/themes/circuit-board/still.png +0 -0
  296. package/themes/circuit-board/style.json +104 -0
  297. package/themes/circuit-board/theme.json +149 -0
  298. package/themes/circuit-board/variants/deep-gold-plex.json +133 -0
  299. package/themes/circuit-board/variants/deep-gold.json +123 -0
  300. package/themes/circuit-board/variants/dusk-gold-grain.json +138 -0
  301. package/themes/circuit-board/variants/dusk-gold-pretendard.json +118 -0
  302. package/themes/circuit-board/variants/dusk-gold.json +97 -0
  303. package/themes/circuit-board/variants/forest-gold-2.json +96 -0
  304. package/themes/circuit-board/variants/forest-gold-grain.json +129 -0
  305. package/themes/circuit-board/variants/forest-gold-mono.json +124 -0
  306. package/themes/circuit-board/variants/forest-gold.json +128 -0
  307. package/themes/circuit-board/variants/navy-gold-grain.json +124 -0
  308. package/themes/circuit-board/variants/navy-gold.json +101 -0
  309. package/themes/circuit-board/variants/wine-gold-grain.json +128 -0
  310. package/themes/circuit-board/variants/wine-gold-plex.json +133 -0
  311. package/themes/circuit-board/variants/wine-gold-pretendard.json +118 -0
  312. package/themes/circuit-board/variants/wine-gold.json +128 -0
  313. package/themes/clay-toy/THEME.md +73 -0
  314. package/themes/clay-toy/effects.ts +643 -0
  315. package/themes/clay-toy/glyphs.ts +32 -0
  316. package/themes/clay-toy/sample/assets/og/logo.svg +12 -0
  317. package/themes/clay-toy/sample/beats.json +1005 -0
  318. package/themes/clay-toy/sample/index.html +11 -0
  319. package/themes/clay-toy/sample/kf.json +59 -0
  320. package/themes/clay-toy/sample/lib/clay.ts +20 -0
  321. package/themes/clay-toy/sample/lib/facts.ts +29 -0
  322. package/themes/clay-toy/sample/main.ts +9 -0
  323. package/themes/clay-toy/sample/scenes/end.ts +81 -0
  324. package/themes/clay-toy/sample/scenes/gather.ts +53 -0
  325. package/themes/clay-toy/sample/scenes/models.ts +77 -0
  326. package/themes/clay-toy/sample/scenes/price.ts +91 -0
  327. package/themes/clay-toy/sample/style.json +101 -0
  328. package/themes/clay-toy/slots.ts +132 -0
  329. package/themes/clay-toy/still.png +0 -0
  330. package/themes/clay-toy/style.json +101 -0
  331. package/themes/clay-toy/theme.json +146 -0
  332. package/themes/clay-toy/variants/blush-coral-grain.json +126 -0
  333. package/themes/clay-toy/variants/blush-coral.json +123 -0
  334. package/themes/clay-toy/variants/chalk-indigo.json +97 -0
  335. package/themes/clay-toy/variants/chalk-jade.json +125 -0
  336. package/themes/clay-toy/variants/chalk-teal.json +120 -0
  337. package/themes/clay-toy/variants/frost-orange.json +125 -0
  338. package/themes/clay-toy/variants/frost-sky-grain.json +126 -0
  339. package/themes/clay-toy/variants/frost-sky.json +121 -0
  340. package/themes/clay-toy/variants/frost-teal.json +120 -0
  341. package/themes/clay-toy/variants/lilac-green.json +120 -0
  342. package/themes/clay-toy/variants/lilac-plum-round.json +120 -0
  343. package/themes/clay-toy/variants/lilac-plum.json +124 -0
  344. package/themes/clay-toy/variants/sage-indigo.json +125 -0
  345. package/themes/clay-toy/variants/sage-magenta.json +119 -0
  346. package/themes/clay-toy/variants/sand-amber.json +125 -0
  347. package/themes/conveyor-factory/THEME.md +71 -0
  348. package/themes/conveyor-factory/effects.ts +744 -0
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  984. package/themes/receipt/sample/scenes/gather.ts +57 -0
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  986. package/themes/receipt/sample/scenes/price.ts +64 -0
  987. package/themes/receipt/sample/style.json +104 -0
  988. package/themes/receipt/slots.ts +89 -0
  989. package/themes/receipt/still.png +0 -0
  990. package/themes/receipt/style.json +104 -0
  991. package/themes/receipt/theme.json +133 -0
  992. package/themes/receipt/variants/blush-coral.json +89 -0
  993. package/themes/receipt/variants/sand-coral-2.json +89 -0
  994. package/themes/receipt/variants/sand-coral-3.json +89 -0
  995. package/themes/receipt/variants/sand-coral-4.json +90 -0
  996. package/themes/receipt/variants/sand-coral-5.json +89 -0
  997. package/themes/receipt/variants/sand-coral-6.json +88 -0
  998. package/themes/receipt/variants/sand-coral-7.json +88 -0
  999. package/themes/receipt/variants/sand-coral-8.json +89 -0
  1000. package/themes/receipt/variants/sand-coral-9.json +89 -0
  1001. package/themes/receipt/variants/sand-coral.json +88 -0
  1002. package/themes/receipt/variants/sand-orange-2.json +89 -0
  1003. package/themes/receipt/variants/sand-orange-3.json +90 -0
  1004. package/themes/receipt/variants/sand-orange-4.json +89 -0
  1005. package/themes/receipt/variants/sand-orange-5.json +89 -0
  1006. package/themes/receipt/variants/sand-orange.json +89 -0
  1007. package/themes/riso-zine/slots.ts +81 -0
  1008. package/themes/riso-zine/theme.json +66 -0
  1009. package/themes/riso-zine/variants/blush-coral.json +120 -0
  1010. package/themes/riso-zine/variants/blush-gold.json +120 -0
  1011. package/themes/riso-zine/variants/blush-pink.json +115 -0
  1012. package/themes/riso-zine/variants/chalk-cyan.json +120 -0
  1013. package/themes/riso-zine/variants/chalk-lime.json +119 -0
  1014. package/themes/riso-zine/variants/cream-amber.json +89 -0
  1015. package/themes/riso-zine/variants/frost-blue.json +119 -0
  1016. package/themes/riso-zine/variants/frost-coral.json +118 -0
  1017. package/themes/riso-zine/variants/frost-cyan.json +120 -0
  1018. package/themes/riso-zine/variants/frost-green.json +120 -0
  1019. package/themes/riso-zine/variants/lilac-plum.json +118 -0
  1020. package/themes/riso-zine/variants/lilac-violet.json +123 -0
  1021. package/themes/riso-zine/variants/sage-green.json +119 -0
  1022. package/themes/riso-zine/variants/sand-jade.json +120 -0
  1023. package/themes/riso-zine/variants/sand-plum.json +113 -0
  1024. package/themes/server-hall/THEME.md +58 -0
  1025. package/themes/server-hall/effects.ts +455 -0
  1026. package/themes/server-hall/kit.ts +138 -0
  1027. package/themes/server-hall/sample/assets/og/logo.svg +12 -0
  1028. package/themes/server-hall/sample/beats.json +1005 -0
  1029. package/themes/server-hall/sample/index.html +11 -0
  1030. package/themes/server-hall/sample/kf.json +59 -0
  1031. package/themes/server-hall/sample/lib/facts.ts +29 -0
  1032. package/themes/server-hall/sample/lib/hall.ts +81 -0
  1033. package/themes/server-hall/sample/main.ts +9 -0
  1034. package/themes/server-hall/sample/scenes/end.ts +57 -0
  1035. package/themes/server-hall/sample/scenes/gather.ts +38 -0
  1036. package/themes/server-hall/sample/scenes/models.ts +49 -0
  1037. package/themes/server-hall/sample/scenes/price.ts +65 -0
  1038. package/themes/server-hall/sample/style.json +107 -0
  1039. package/themes/server-hall/slots.ts +106 -0
  1040. package/themes/server-hall/still.png +0 -0
  1041. package/themes/server-hall/style.json +107 -0
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  1044. package/themes/server-hall/variants/night-indigo.json +120 -0
  1045. package/themes/server-hall/variants/wine-plum.json +130 -0
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  1047. package/themes/subway-map/THEME.md +64 -0
  1048. package/themes/subway-map/effects.ts +662 -0
  1049. package/themes/subway-map/sample/assets/og/logo.svg +12 -0
  1050. package/themes/subway-map/sample/beats.json +1005 -0
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  1052. package/themes/subway-map/sample/kf.json +59 -0
  1053. package/themes/subway-map/sample/lib/facts.ts +29 -0
  1054. package/themes/subway-map/sample/lib/map.ts +58 -0
  1055. package/themes/subway-map/sample/main.ts +9 -0
  1056. package/themes/subway-map/sample/scenes/end.ts +94 -0
  1057. package/themes/subway-map/sample/scenes/gather.ts +64 -0
  1058. package/themes/subway-map/sample/scenes/models.ts +117 -0
  1059. package/themes/subway-map/sample/scenes/price.ts +119 -0
  1060. package/themes/subway-map/sample/style.json +108 -0
  1061. package/themes/subway-map/slots.ts +66 -0
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  1078. package/themes/subway-map/variants/snow-jade.json +136 -0
  1079. package/themes/subway-map/variants/wine-green.json +104 -0
  1080. package/themes/swiss-poster/THEME.md +59 -0
  1081. package/themes/swiss-poster/effects.ts +339 -0
  1082. package/themes/swiss-poster/grid.ts +35 -0
  1083. package/themes/swiss-poster/sample/assets/og/logo.svg +12 -0
  1084. package/themes/swiss-poster/sample/beats.json +1005 -0
  1085. package/themes/swiss-poster/sample/index.html +11 -0
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  1087. package/themes/swiss-poster/sample/lib/facts.ts +29 -0
  1088. package/themes/swiss-poster/sample/lib/poster.ts +36 -0
  1089. package/themes/swiss-poster/sample/main.ts +9 -0
  1090. package/themes/swiss-poster/sample/scenes/end.ts +70 -0
  1091. package/themes/swiss-poster/sample/scenes/gather.ts +68 -0
  1092. package/themes/swiss-poster/sample/scenes/models.ts +63 -0
  1093. package/themes/swiss-poster/sample/scenes/price.ts +74 -0
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  1116. package/themes/water-works/sample/assets/og/logo.svg +12 -0
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  1121. package/themes/water-works/sample/lib/hall.ts +22 -0
  1122. package/themes/water-works/sample/main.ts +9 -0
  1123. package/themes/water-works/sample/scenes/end.ts +55 -0
  1124. package/themes/water-works/sample/scenes/gather.ts +42 -0
  1125. package/themes/water-works/sample/scenes/models.ts +51 -0
  1126. package/themes/water-works/sample/scenes/price.ts +66 -0
  1127. package/themes/water-works/sample/style.json +105 -0
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  1139. package/themes/water-works/variants/frost-indigo.json +123 -0
  1140. package/themes/water-works/variants/frost-rose.json +132 -0
  1141. package/themes/water-works/variants/lilac-violet-mono.json +124 -0
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  1145. package/themes/water-works/variants/sand-amber.json +123 -0
  1146. package/themes/water-works/variants/sand-plum.json +121 -0
  1147. package/themes/whiteboard/THEME.md +78 -0
  1148. package/themes/whiteboard/effects.ts +561 -0
  1149. package/themes/whiteboard/sample/assets/og/logo.svg +12 -0
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  1151. package/themes/whiteboard/sample/index.html +11 -0
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  1153. package/themes/whiteboard/sample/lib/board.ts +93 -0
  1154. package/themes/whiteboard/sample/lib/facts.ts +29 -0
  1155. package/themes/whiteboard/sample/main.ts +9 -0
  1156. package/themes/whiteboard/sample/scenes/end.ts +59 -0
  1157. package/themes/whiteboard/sample/scenes/gather.ts +50 -0
  1158. package/themes/whiteboard/sample/scenes/models.ts +56 -0
  1159. package/themes/whiteboard/sample/scenes/price.ts +79 -0
  1160. package/themes/whiteboard/sample/style.json +106 -0
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  1169. package/themes/whiteboard/variants/frost-teal-do.json +127 -0
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  1171. package/themes/whiteboard/variants/lilac-indigo.json +132 -0
  1172. package/themes/whiteboard/variants/lilac-jade.json +103 -0
  1173. package/themes/whiteboard/variants/sage-green.json +130 -0
  1174. package/themes/whiteboard/variants/sage-plum.json +126 -0
  1175. package/themes/whiteboard/variants/snow-amber.json +99 -0
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  1177. package/themes/whiteboard/variants/snow-green.json +126 -0
  1178. package/themes/whiteboard/variants/snow-magenta.json +126 -0
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@@ -0,0 +1,491 @@
1
+ import { clamp, rand, type SceneCtx, type Style } from "@kasaframe/core";
2
+ import { dropBurst, type DropBurstState } from "@kasaframe/motion";
3
+ import { type Bitmap, color, drawBitmap, drawWindow, framesOf, pixelCanvas, snap, SPRITES, unitOf } from "./kit.ts";
4
+
5
+ // 게임기는 그림을 칸 단위로 옮기고 장을 넘겨 움직인다 — 60fps 로 미끄러지면 게임 화면이 아니라 영상이 된다.
6
+ // 위치는 한 게임 픽셀(unitOf)씩, 장 넘김은 초당 12장, 논리 틱은 초당 30번
7
+ const ANIM = 12;
8
+ const TICK = 30;
9
+
10
+ const tick = (t: number, fps = TICK): number => Math.floor(t * fps + 1e-6) / fps;
11
+
12
+ /**
13
+ * 스프라이트 걸음 — from 에서 to 로 한 칸씩 뚝뚝 옮긴다(초당 30틱). hop 이면 그 높이(px)로 한 번 뛰어 넘는다.
14
+ * at 전엔 from, at+dur 뒤엔 to 에 선다
15
+ */
16
+ export function pixelMove(t: number, o: { ctx: SceneCtx; from: [number, number]; to: [number, number]; at?: number; dur?: number; hop?: number }): Style {
17
+ const u = unitOf(o.ctx);
18
+ const p = clamp(tick(t - (o.at ?? 0)) / Math.max(1e-3, o.dur ?? 0.5));
19
+ const x = o.from[0] + (o.to[0] - o.from[0]) * p;
20
+ const y = o.from[1] + (o.to[1] - o.from[1]) * p - (o.hop ?? 0) * 4 * p * (1 - p);
21
+ return { x: snap(x, u), y: snap(y, u) };
22
+ }
23
+
24
+ export interface SpriteOpts {
25
+ ctx: SceneCtx;
26
+ /** SPRITES 이름(hero·coin·heart·chest·chestOpen·gem·cursor·star·sun·moon)이나 직접 그린 장 */
27
+ art: string | Bitmap | Bitmap[];
28
+ x: number;
29
+ y: number;
30
+ /** 스프라이트 한 칸이 게임 픽셀 몇 개인가(정수) */
31
+ scale?: number;
32
+ fps?: number;
33
+ /** 이 시각부터 보이고(장이 돈다), until 에 사라진다 */
34
+ at?: number;
35
+ until?: number;
36
+ /** 이 구간에서만 장이 돈다 — 없으면 늘 */
37
+ animate?: [number, number];
38
+ flip?: boolean;
39
+ /** 팔레트 글자 → 색 칸(보석 색 바꾸기 따위) */
40
+ swap?: Record<string, string>;
41
+ /** 자리 옮김 — pixelMove 를 그대로 */
42
+ move?(t: number): Style;
43
+ }
44
+
45
+ /** 픽셀 스프라이트 한 장 — 장을 초당 12장으로 넘기고, 자리는 한 칸 격자에 붙는다 */
46
+ export function sprite(el: HTMLElement, o: SpriteOpts): (t: number) => void {
47
+ const u = unitOf(o.ctx) * (o.scale ?? 1);
48
+ const frames = framesOf(o.art);
49
+ const w = (frames[0][0]?.length ?? 1) * u;
50
+ const h = frames[0].length * u;
51
+ const { c, g } = pixelCanvas(el, o.x, o.y, w, h);
52
+ g.setTransform(1, 0, 0, 1, 0, 0);
53
+ let last = -1;
54
+ return (t) => {
55
+ // 부르는 쪽이 숨기려면 -Infinity 를 넘긴다
56
+ const on = Number.isFinite(t) && t >= (o.at ?? -Infinity) && t < (o.until ?? Infinity);
57
+ c.style.display = on ? "" : "none";
58
+ if (!on) return;
59
+ const [a, b] = o.animate ?? [-Infinity, Infinity];
60
+ const k = Math.floor(clamp(t, a, b) * (o.fps ?? ANIM) + 1e-6);
61
+ const f = ((k % frames.length) + frames.length) % frames.length;
62
+ if (f !== last) {
63
+ g.clearRect(0, 0, w, h);
64
+ drawBitmap(g, o.ctx, frames[f], 0, 0, u, { flip: o.flip, swap: o.swap });
65
+ last = f;
66
+ }
67
+ const m = o.move?.(t) ?? {};
68
+ c.style.transform = `translate(${m.x ?? 0}px, ${m.y ?? 0}px)`;
69
+ };
70
+ }
71
+
72
+ export interface WindowOpts {
73
+ ctx: SceneCtx;
74
+ x: number;
75
+ y: number;
76
+ w: number;
77
+ h: number;
78
+ /** 줄마다 한 자씩 찍는다 — 짧은 낱말·주소·숫자 */
79
+ lines?: string[];
80
+ at?: number;
81
+ /** 초당 글자 */
82
+ cps?: number;
83
+ /** 창이 위에서부터 열리는 시간 */
84
+ open?: number;
85
+ size?: number;
86
+ font?: "sans" | "display" | "mono";
87
+ /** 줄마다 색 칸 */
88
+ tones?: string[];
89
+ /** 다 찍으면 가운데 아래 ▼ */
90
+ more?: boolean;
91
+ until?: number;
92
+ }
93
+
94
+ /** 대화창 — 검정 면 흰 계단 테두리 창이 위에서부터 열리고, 줄이 한 자씩 찍힌다(드래곤 퀘스트). 다 찍으면 ▼ */
95
+ export function questWindow(el: HTMLElement, o: WindowOpts): (t: number) => void {
96
+ const { ctx } = o;
97
+ const u = unitOf(ctx);
98
+ const x = snap(o.x, u);
99
+ const y = snap(o.y, u);
100
+ const w = snap(o.w, u);
101
+ const h = snap(o.h, u);
102
+ const box = el.ownerDocument.createElement("div");
103
+ box.style.cssText = "position:absolute;inset:0;pointer-events:none;";
104
+ el.append(box);
105
+ const { g, clear } = pixelCanvas(box, x, y, w, h);
106
+ const size = o.size ?? 48;
107
+ const lines = (o.lines ?? []).map((text, i) => {
108
+ const d = el.ownerDocument.createElement("div");
109
+ d.style.cssText = `position:absolute;left:${x + u * 6}px;top:${y + u * 5 + i * Math.round(size * 1.35)}px;font:400 ${size}px ${ctx.style.fonts[o.font ?? "sans"]};line-height:1.2;white-space:pre;color:${color(ctx, o.tones?.[i] ?? "ink")};`;
110
+ box.append(d);
111
+ return { d, text };
112
+ });
113
+ const more = sprite(box, { ctx, art: ["kkkkkkk", ".kwwwk.", "..kwk..", "...k..."], x: x + w / 2 - u * 3.5, y: y + h - u * 6 });
114
+ const at = o.at ?? 0;
115
+ const openDur = o.open ?? 0.12;
116
+ const cps = o.cps ?? 30;
117
+ const starts: number[] = [];
118
+ let acc = at + openDur;
119
+ for (const l of lines) {
120
+ starts.push(acc);
121
+ acc += [...l.text].length / cps + 0.05;
122
+ }
123
+ const done = acc;
124
+ let lastOpen = -1;
125
+ return (t) => {
126
+ const on = t >= at && t < (o.until ?? Infinity);
127
+ box.style.display = on ? "" : "none";
128
+ if (!on) return;
129
+ // 창은 네 줄에 나눠 끊어 열린다
130
+ const open = Math.ceil(clamp((t - at) / openDur) * 4) / 4;
131
+ if (open !== lastOpen) {
132
+ clear();
133
+ drawWindow(g, ctx, x, y, w, h, u, { open });
134
+ lastOpen = open;
135
+ }
136
+ lines.forEach((l, i) => {
137
+ const n = Math.floor(clamp((t - starts[i]) * cps, 0, [...l.text].length) + 1e-6);
138
+ l.d.textContent = open < 1 ? "" : [...l.text].slice(0, n).join("");
139
+ });
140
+ more(o.more && t >= done && Math.floor((t - done) * 4) % 2 === 0 ? t : -Infinity);
141
+ };
142
+ }
143
+
144
+ export interface MenuOpts {
145
+ ctx: SceneCtx;
146
+ items: string[];
147
+ x: number;
148
+ y: number;
149
+ size?: number;
150
+ /** 줄 간격(px) */
151
+ gap?: number;
152
+ /** 커서가 i 번째 줄로 옮겨 가는 시각들 — stops[i] 에 i 번째 줄을 고른다 */
153
+ stops: number[];
154
+ at?: number;
155
+ font?: "sans" | "display" | "mono";
156
+ }
157
+
158
+ /** 명령 메뉴 — ▶ 커서가 박마다 다음 줄로 뛰고, 고른 줄이 한 번 뒤집혀 깜빡인 뒤 노랑으로 남는다 */
159
+ export function menuCursor(el: HTMLElement, o: MenuOpts): (t: number) => void {
160
+ const { ctx } = o;
161
+ const u = unitOf(ctx);
162
+ const size = o.size ?? 48;
163
+ const gap = o.gap ?? Math.round(size * 1.4);
164
+ const x = snap(o.x, u);
165
+ const y = snap(o.y, u);
166
+ const rows = o.items.map((text, i) => {
167
+ const d = el.ownerDocument.createElement("div");
168
+ d.textContent = text;
169
+ d.style.cssText = `position:absolute;left:${x + u * 10}px;top:${y + i * gap}px;font:400 ${size}px ${ctx.style.fonts[o.font ?? "sans"]};line-height:1.2;white-space:pre;padding:0 ${u}px;`;
170
+ el.append(d);
171
+ return d;
172
+ });
173
+ const cy = (i: number) => y + i * gap + Math.round((size * 1.2 - 7 * u) / 2);
174
+ let target = 0;
175
+ const cur = sprite(el, { ctx, art: "cursor", x, y: cy(0), move: (t) => {
176
+ const i = target;
177
+ const from = i > 0 ? cy(i - 1) : cy(0);
178
+ return pixelMove(t, { ctx, from: [0, from - cy(0)], to: [0, cy(i) - cy(0)], at: o.stops[i], dur: 0.07 });
179
+ } });
180
+ const at = o.at ?? 0;
181
+ return (t) => {
182
+ const on = t >= at;
183
+ let i = -1;
184
+ for (let k = 0; k < o.stops.length; k++) if (t >= o.stops[k]) i = k;
185
+ target = Math.max(0, i);
186
+ rows.forEach((d, k) => {
187
+ d.style.display = on ? "" : "none";
188
+ const picked = k === i;
189
+ // 고르는 순간 0.1초 뒤집힘(창 색 ↔ 글 색) — 깜빡임 한 번이 「눌렀다」
190
+ const flash = picked && t - o.stops[k] < 0.1;
191
+ d.style.background = flash ? color(ctx, "ink") : "transparent";
192
+ d.style.color = flash ? color(ctx, "surface") : picked ? color(ctx, "accent") : k < i ? color(ctx, "dim") : color(ctx, "ink");
193
+ });
194
+ cur(on && i >= 0 ? t : -Infinity);
195
+ };
196
+ }
197
+
198
+ export interface CounterOpts {
199
+ ctx: SceneCtx;
200
+ x: number;
201
+ y: number;
202
+ size?: number;
203
+ from?: number;
204
+ to: number;
205
+ at?: number;
206
+ dur?: number;
207
+ /** 숫자 → 글. 없으면 정수 */
208
+ format?(v: number): string;
209
+ /** 숫자 앞 아이콘 — coin(비용)·heart(한도)·gem(모델)·none */
210
+ icon?: "coin" | "heart" | "gem" | "none";
211
+ tone?: string;
212
+ /** 아이콘과 숫자 사이 × */
213
+ times?: boolean;
214
+ font?: "sans" | "display" | "mono";
215
+ }
216
+
217
+ /** HUD 카운터 — 아이콘 × 숫자. 숫자는 초당 30틱으로 한 칸씩 올라가거나 내려가고, 도는 동안 코인이 돈다(비용 정산) */
218
+ export function coinCounter(el: HTMLElement, o: CounterOpts): (t: number) => void {
219
+ const { ctx } = o;
220
+ const u = unitOf(ctx);
221
+ const size = o.size ?? 72;
222
+ const x = snap(o.x, u);
223
+ const y = snap(o.y, u);
224
+ const icon = o.icon ?? "coin";
225
+ const iconScale = Math.max(1, Math.round(size / (12 * u)));
226
+ const iconW = icon === "none" ? 0 : (icon === "heart" ? 11 : 10) * u * iconScale;
227
+ const at = o.at ?? 0;
228
+ const dur = o.dur ?? 0.6;
229
+ const ico =
230
+ icon === "none"
231
+ ? null
232
+ : sprite(el, { ctx, art: icon, x, y: y + Math.round((size * 1.2 - (icon === "coin" ? 12 : icon === "gem" ? 8 : 10) * u * iconScale) / 2), scale: iconScale, animate: [at, at + dur] });
233
+ const d = el.ownerDocument.createElement("div");
234
+ d.style.cssText = `position:absolute;left:${x + iconW + (icon === "none" ? 0 : u * 3)}px;top:${y}px;font:400 ${size}px ${ctx.style.fonts[o.font ?? "display"]};line-height:1.2;white-space:pre;color:${color(ctx, o.tone ?? "ink")};`;
235
+ el.append(d);
236
+ const fmt = o.format ?? ((v: number) => String(Math.round(v)));
237
+ const from = o.from ?? 0;
238
+ return (t) => {
239
+ const on = t >= at;
240
+ d.style.display = on ? "" : "none";
241
+ ico?.(on ? t : -Infinity);
242
+ if (!on) return;
243
+ const p = clamp(tick(t - at) / Math.max(1e-3, dur));
244
+ d.textContent = `${o.times === false || icon === "none" ? "" : "×"}${fmt(from + (o.to - from) * p)}`;
245
+ };
246
+ }
247
+
248
+ export interface GaugeOpts {
249
+ ctx: SceneCtx;
250
+ x: number;
251
+ y: number;
252
+ /** 칸 수 */
253
+ max: number;
254
+ /** [시각, 남은 칸] — 그 시각에 칸이 바뀐다. 바뀌는 칸은 0.25초 깜빡이고 바뀐다 */
255
+ steps: [number, number][];
256
+ at?: number;
257
+ scale?: number;
258
+ /** hearts: 하트 칸 · bar: 마디 막대(한 칸 = 한 마디) */
259
+ mode?: "hearts" | "bar";
260
+ tone?: string;
261
+ }
262
+
263
+ /** 한도 게이지 — 하트(또는 마디 막대)가 한 칸씩 차고 깎인다. 깎이는 칸은 깜빡인 뒤 빈 칸이 된다 */
264
+ export function heartGauge(el: HTMLElement, o: GaugeOpts): (t: number) => void {
265
+ const { ctx } = o;
266
+ const u = unitOf(ctx) * (o.scale ?? 1);
267
+ const mode = o.mode ?? "hearts";
268
+ const cw = mode === "hearts" ? 12 * u : 8 * u;
269
+ const ch = mode === "hearts" ? 10 * u : 6 * u;
270
+ const W = o.max * cw + (mode === "bar" ? 2 * u : 0);
271
+ const H = ch + (mode === "bar" ? 2 * u : 0);
272
+ const { g, clear } = pixelCanvas(el, o.x, o.y, W, H);
273
+ const at = o.at ?? 0;
274
+ const empty = (SPRITES.heart as readonly string[]).map((r) => r.replace(/[rw]/g, "d"));
275
+ let key = "";
276
+ return (t) => {
277
+ if (t < at) {
278
+ if (key !== "off") clear();
279
+ key = "off";
280
+ return;
281
+ }
282
+ let n = o.steps[0]?.[1] ?? o.max;
283
+ let prev = n;
284
+ let since = Infinity;
285
+ for (const [s, v] of o.steps) {
286
+ if (t < s) break;
287
+ prev = n;
288
+ n = v;
289
+ since = t - s;
290
+ }
291
+ const blink = since < 0.25 && Math.floor(since * ANIM) % 2 === 0;
292
+ const shown = blink ? prev : n;
293
+ const k = `${shown}`;
294
+ if (k === key) return;
295
+ key = k;
296
+ clear();
297
+ for (let i = 0; i < o.max; i++) {
298
+ const full = i < shown;
299
+ if (mode === "hearts") {
300
+ drawBitmap(g, ctx, full ? SPRITES.heart : empty, o.x + i * cw, o.y, u, { swap: o.tone ? { r: o.tone } : undefined });
301
+ } else {
302
+ g.fillStyle = color(ctx, "surface");
303
+ g.fillRect(o.x + i * cw, o.y, cw + 2 * u, H);
304
+ g.fillStyle = color(ctx, full ? (o.tone ?? "heart") : "raised");
305
+ g.fillRect(o.x + i * cw + u * 1.5, o.y + u, cw - u, ch);
306
+ }
307
+ }
308
+ };
309
+ }
310
+
311
+ /** 화면 바꿈 — 검정 타일이 한 장씩 깔려 화면을 덮거나(cover) 걷힌다(reveal). 순서는 대각·줄·소용돌이 */
312
+ export function tileWipe(el: HTMLElement, o: { ctx: SceneCtx; at: number; dur?: number; mode?: "cover" | "reveal"; order?: "diagonal" | "rows" | "spiral"; tile?: number; tone?: string }): (t: number) => void {
313
+ const { ctx } = o;
314
+ const u = unitOf(ctx);
315
+ const s = (o.tile ?? 16) * u;
316
+ const W = ctx.meta.width;
317
+ const H = ctx.meta.height;
318
+ const cols = Math.ceil(W / s);
319
+ const rows = Math.ceil(H / s);
320
+ const { c, g, clear } = pixelCanvas(el, 0, 0, W, H);
321
+ const cells: { x: number; y: number; k: number }[] = [];
322
+ for (let j = 0; j < rows; j++) for (let i = 0; i < cols; i++) cells.push({ x: i, y: j, k: 0 });
323
+ const order = o.order ?? "diagonal";
324
+ if (order === "diagonal") for (const q of cells) q.k = q.x + q.y;
325
+ else if (order === "rows") for (const q of cells) q.k = q.y * cols + (q.y % 2 ? cols - 1 - q.x : q.x);
326
+ else {
327
+ const cx = (cols - 1) / 2;
328
+ const cy = (rows - 1) / 2;
329
+ for (const q of cells) q.k = Math.max(Math.abs(q.x - cx), Math.abs(q.y - cy)) * 64 + ((Math.atan2(q.y - cy, q.x - cx) + Math.PI) / (2 * Math.PI)) * 63;
330
+ // 바깥에서 안으로 감긴다
331
+ const top = Math.max(...cells.map((q) => q.k));
332
+ for (const q of cells) q.k = top - q.k;
333
+ }
334
+ const kmax = Math.max(...cells.map((q) => q.k)) + 1;
335
+ const dur = o.dur ?? 0.3;
336
+ let lastP = -1;
337
+ return (t) => {
338
+ const p = clamp(tick(t - o.at) / dur);
339
+ const cover = (o.mode ?? "cover") === "cover";
340
+ const amount = cover ? p : 1 - p;
341
+ const visible = t >= o.at && amount > 0;
342
+ c.style.display = visible ? "" : "none";
343
+ if (!visible || amount === lastP) return;
344
+ lastP = amount;
345
+ clear();
346
+ g.fillStyle = color(ctx, o.tone ?? "surface");
347
+ const lim = amount * kmax;
348
+ for (const q of cells) if (cover ? q.k < lim : q.k >= kmax - lim) g.fillRect(q.x * s, q.y * s, s, s);
349
+ };
350
+ }
351
+
352
+ /**
353
+ * 드롭 — 레벨 업. 화면 팔레트가 흰색 → 노랑으로 한 번 번쩍이고(빨강 전체 섬광은 쓰지 않는다), 별 열여섯이 여덟 방향으로 칸 단위로 튀어 나간다.
354
+ * 흔들림은 한 칸 격자에 붙여 돌려준다 — 내용 틀에 건다
355
+ */
356
+ export function levelUp(el: HTMLElement, o: { ctx: SceneCtx; drop?: number; origin?: [number, number] }): (t: number) => DropBurstState {
357
+ const { ctx } = o;
358
+ const u = unitOf(ctx);
359
+ const W = ctx.meta.width;
360
+ const H = ctx.meta.height;
361
+ const flood = el.ownerDocument.createElement("div");
362
+ flood.style.cssText = "position:absolute;inset:0;pointer-events:none;display:none;";
363
+ el.append(flood);
364
+ const { c, g, clear } = pixelCanvas(el, 0, 0, W, H);
365
+ const [ox, oy] = o.origin ?? [W / 2, H / 2];
366
+ const sparks = Array.from({ length: 16 }, (_, i) => ({ a: (i / 16) * Math.PI * 2 + rand(`${ctx.id}:lv`, i) * 0.2, v: 0.55 + rand(`${ctx.id}:lv`, i + 40) * 0.45, big: i % 2 === 0 }));
367
+ const far = Math.hypot(W, H) * 0.55;
368
+ return (t) => {
369
+ const s = dropBurst(t, { beats: ctx.beats, drop: o.drop ?? 0, rules: ctx.style.motion, scene: ctx.id, source: "levelUp" });
370
+ const local = t - ctx.beats.drop(o.drop ?? 0);
371
+ const tq = tick(local, ANIM);
372
+ // 화면 전체를 한 색으로 칠하면 어둠 → 흰 화면이 이어 붙는다 — 게임기 팔레트 깜빡임처럼 타일 반만 번갈아 칠한다
373
+ flood.style.display = local >= 0 && tq < 2 / ANIM ? "" : "none";
374
+ const a = color(ctx, tq < 1 / ANIM ? "ink" : "coin");
375
+ const tile = 16 * u;
376
+ flood.style.background = `repeating-conic-gradient(${a} 0 25%, transparent 0 50%) ${tq < 1 / ANIM ? 0 : tile}px 0 / ${tile * 2}px ${tile * 2}px`;
377
+ const shake = s.shake;
378
+ const out: DropBurstState = { ...s, shake: { ...shake, x: snap(shake.x ?? 0, u), y: snap(shake.y ?? 0, u), rotate: 0 }, punch: s.punch };
379
+ const live = local >= 0 && local < 0.75;
380
+ c.style.display = live ? "" : "none";
381
+ if (!live) return out;
382
+ clear();
383
+ const p = tick(local, TICK) / 0.75;
384
+ for (const q of sparks) {
385
+ const r = far * q.v * (1 - (1 - p) ** 2);
386
+ const x = snap(ox + Math.cos(q.a) * r, u);
387
+ const y = snap(oy + Math.sin(q.a) * r, u);
388
+ drawBitmap(g, ctx, SPRITES.star, x, y, u * (q.big ? 3 : 2));
389
+ }
390
+ return out;
391
+ };
392
+ }
393
+
394
+ /**
395
+ * 블록 쌓기 — 그림(칸 지도)이 블록 하나씩 위에서 떨어져 제자리에 앉는다(초당 30틱, 칸 단위). 로고·큰 기호를 칸으로 지을 때.
396
+ * cells 는 문자열 줄(# 이 블록) 이나 불 배열
397
+ */
398
+ export function blockBuild(el: HTMLElement, o: { ctx: SceneCtx; cells: readonly (string | readonly boolean[])[]; x: number; y: number; cell: number; at?: number; dur?: number; fall?: number; tone?: string; edge?: string; order?: "rows-up" | "cols" | "scatter" }): (t: number) => void {
399
+ const { ctx } = o;
400
+ const u = unitOf(ctx);
401
+ const cell = Math.max(u, snap(o.cell, u));
402
+ const blocks: { i: number; j: number; k: number }[] = [];
403
+ const rowsN = o.cells.length;
404
+ o.cells.forEach((row, j) => {
405
+ const arr = typeof row === "string" ? [...row].map((ch) => ch === "#") : row;
406
+ arr.forEach((on, i) => {
407
+ if (on) blocks.push({ i, j, k: 0 });
408
+ });
409
+ });
410
+ const order = o.order ?? "rows-up";
411
+ for (const b of blocks) b.k = order === "rows-up" ? (rowsN - 1 - b.j) * 1000 + b.i : order === "cols" ? b.i * 1000 + (rowsN - 1 - b.j) : rand(`${ctx.id}:blk`, b.i * 977 + b.j);
412
+ const ranks = [...blocks].sort((a, b) => a.k - b.k);
413
+ ranks.forEach((b, r) => (b.k = r / Math.max(1, ranks.length - 1)));
414
+ const cols = Math.max(...o.cells.map((r) => r.length));
415
+ const fall = o.fall ?? cell * 6;
416
+ const { g, clear } = pixelCanvas(el, o.x, o.y - fall, cols * cell, rowsN * cell + fall);
417
+ const at = o.at ?? 0;
418
+ const dur = o.dur ?? 0.6;
419
+ const drop = 0.12;
420
+ const fill = color(ctx, o.tone ?? "ink");
421
+ const edge = color(ctx, o.edge ?? "surface");
422
+ let lastT = Number.NaN;
423
+ return (t) => {
424
+ const tq = tick(t);
425
+ if (tq === lastT) return;
426
+ lastT = tq;
427
+ clear();
428
+ for (const b of blocks) {
429
+ const start = at + b.k * Math.max(0, dur - drop);
430
+ if (tq < start) continue;
431
+ const p = clamp((tq - start) / drop);
432
+ const x = o.x + b.i * cell;
433
+ const y = snap(o.y + b.j * cell - fall * (1 - p) ** 2, u);
434
+ g.fillStyle = fill;
435
+ g.fillRect(x, y, cell, cell);
436
+ // 떨어지는 동안만 블록 금이 보이고, 앉으면 이웃과 한 면으로 붙는다
437
+ if (p < 1) {
438
+ g.fillStyle = edge;
439
+ g.fillRect(x + cell - u, y, u, cell);
440
+ g.fillRect(x, y + cell - u, cell, u);
441
+ }
442
+ }
443
+ };
444
+ }
445
+
446
+ /**
447
+ * 바탕 — 서 있는 게임 화면. 짙은 파랑 하늘에 아래 땅 타일 줄(벽돌·풀), 원하면 위 HUD 검정 띠. 한 번 그리고 움직이지 않는다 —
448
+ * 움직임은 용사·코인·창이 진다
449
+ */
450
+ export function tileField(el: HTMLElement, o: { ctx: SceneCtx; ground?: number; hud?: "top" | "bottom" | "none"; seed?: string }): (t: number) => void {
451
+ const { ctx } = o;
452
+ const u = unitOf(ctx);
453
+ const W = ctx.meta.width;
454
+ const H = ctx.meta.height;
455
+ const { g } = pixelCanvas(el, 0, 0, W, H);
456
+ const rows = o.ground ?? 2;
457
+ const tile = 16 * u;
458
+ g.fillStyle = color(ctx, "bg");
459
+ g.fillRect(0, 0, W, H);
460
+ // 하늘의 별 몇 개 — 한 칸짜리 점, 서 있다
461
+ const seed = o.seed ?? `${ctx.id}:field`;
462
+ g.fillStyle = color(ctx, "dim");
463
+ for (let i = 0; i < 26; i++) g.fillRect(snap(rand(seed, i) * W, u), snap(rand(seed, i + 100) * (H - rows * tile - tile * 2), u) + tile, u, u);
464
+ const top = H - rows * tile;
465
+ for (let j = 0; j < rows; j++) {
466
+ for (let i = 0; i * tile < W; i++) {
467
+ const x = i * tile;
468
+ const y = top + j * tile;
469
+ if (j === 0) {
470
+ g.fillStyle = color(ctx, "leaf");
471
+ g.fillRect(x, y, tile, tile);
472
+ g.fillStyle = color(ctx, "success");
473
+ g.fillRect(x, y, tile, u * 3);
474
+ for (let k = 0; k < 4; k++) g.fillRect(x + (k * 4 + 1) * u, y + u * 3, u * 2, u);
475
+ } else {
476
+ g.fillStyle = color(ctx, "brick");
477
+ g.fillRect(x, y, tile, tile);
478
+ g.fillStyle = color(ctx, "surface");
479
+ g.fillRect(x, y, tile, u);
480
+ g.fillRect(x, y + tile / 2, tile, u);
481
+ g.fillRect(x + ((j % 2) * tile) / 2, y, u, tile / 2);
482
+ g.fillRect(x + ((j % 2 ? 0 : 1) * tile) / 2, y + tile / 2, u, tile / 2);
483
+ }
484
+ }
485
+ }
486
+ if ((o.hud ?? "none") !== "none") {
487
+ g.fillStyle = color(ctx, "surface");
488
+ g.fillRect(0, o.hud === "top" ? 0 : H - tile * 1.5, W, tile * 1.5);
489
+ }
490
+ return () => {};
491
+ }