kasaframe 0.1.1 → 0.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1179) hide show
  1. package/NOTICE +10 -8
  2. package/README.md +16 -1
  3. package/app/server/engine.ts +133 -15
  4. package/app/server/main.ts +7 -3
  5. package/app/web/main.ts +218 -36
  6. package/app/web/style.css +37 -4
  7. package/bin/hooks.mjs +14 -1
  8. package/bin/kf.mjs +20 -2
  9. package/docs/AGENTS.md +64 -16
  10. package/music/README.md +31 -7
  11. package/package.json +2 -2
  12. package/packages/adapters/src/project.ts +5 -1
  13. package/packages/adapters/src/texture.ts +94 -0
  14. package/packages/check/src/check.ts +10 -3
  15. package/packages/check/src/rules/assets.ts +4 -1
  16. package/packages/check/src/rules/frames.ts +2 -1
  17. package/packages/check/src/rules/layout.ts +30 -6
  18. package/packages/cli/package.json +2 -1
  19. package/packages/cli/src/blur.ts +15 -3
  20. package/packages/cli/src/cells.ts +227 -0
  21. package/packages/cli/src/commands/bench.ts +123 -0
  22. package/packages/cli/src/commands/blender.ts +72 -49
  23. package/packages/cli/src/commands/direct.ts +210 -0
  24. package/packages/cli/src/commands/doctor.ts +9 -1
  25. package/packages/cli/src/commands/look.ts +9 -2
  26. package/packages/cli/src/commands/lyrics.ts +47 -1
  27. package/packages/cli/src/commands/make.ts +797 -150
  28. package/packages/cli/src/commands/music.ts +78 -0
  29. package/packages/cli/src/commands/narrate.ts +238 -0
  30. package/packages/cli/src/commands/new.ts +15 -6
  31. package/packages/cli/src/commands/render.ts +94 -60
  32. package/packages/cli/src/commands/series.ts +110 -0
  33. package/packages/cli/src/commands/setup.ts +42 -3
  34. package/packages/cli/src/commands/theme.ts +222 -4
  35. package/packages/cli/src/deps.ts +6 -6
  36. package/packages/cli/src/kf.ts +14 -3
  37. package/packages/cli/src/lock.ts +8 -6
  38. package/packages/cli/src/mix.ts +131 -0
  39. package/packages/cli/src/pick.ts +110 -0
  40. package/packages/cli/src/pool.ts +34 -0
  41. package/packages/cli/src/segments.ts +402 -0
  42. package/packages/cli/src/vary.ts +124 -0
  43. package/packages/core/src/index.ts +1 -1
  44. package/packages/core/src/project.ts +26 -0
  45. package/packages/director/package.json +23 -0
  46. package/packages/director/src/assemble.ts +364 -0
  47. package/packages/director/src/brief.ts +122 -0
  48. package/packages/director/src/catalog.ts +49 -0
  49. package/packages/director/src/content.ts +343 -0
  50. package/packages/director/src/fallback.ts +58 -0
  51. package/packages/director/src/index.ts +13 -0
  52. package/packages/director/src/pattern.ts +90 -0
  53. package/packages/director/src/patterns/fill/cells.ts +115 -0
  54. package/packages/director/src/patterns/formula/stack.ts +93 -0
  55. package/packages/director/src/patterns/util.ts +58 -0
  56. package/packages/director/src/scene.ts +62 -0
  57. package/packages/director/src/select.ts +163 -0
  58. package/packages/director/src/transitions.ts +115 -0
  59. package/packages/gen/PROVIDERS.md +39 -4
  60. package/packages/gen/src/ask.ts +132 -0
  61. package/packages/gen/src/audio.ts +91 -0
  62. package/packages/gen/src/blender.ts +54 -0
  63. package/packages/gen/src/capabilities.ts +151 -0
  64. package/packages/gen/src/generate.ts +4 -2
  65. package/packages/gen/src/image/codex.ts +117 -0
  66. package/packages/gen/src/index.ts +10 -2
  67. package/packages/gen/src/keys.ts +26 -0
  68. package/packages/gen/src/music/elevenlabs.ts +41 -0
  69. package/packages/gen/src/music/index.ts +120 -0
  70. package/packages/gen/src/music/library.ts +73 -0
  71. package/packages/gen/src/music/lyria.ts +52 -0
  72. package/packages/gen/src/music/types.ts +28 -0
  73. package/packages/gen/src/registry.ts +6 -3
  74. package/packages/gen/src/tts/dashscope.ts +64 -0
  75. package/packages/gen/src/tts/elevenlabs.ts +84 -0
  76. package/packages/gen/src/tts/gemini.ts +73 -0
  77. package/packages/gen/src/tts/index.ts +241 -0
  78. package/packages/gen/src/tts/local.ts +42 -0
  79. package/packages/gen/src/tts/types.ts +44 -0
  80. package/packages/gen/src/types.ts +4 -0
  81. package/packages/gen/src/video/h3.ts +5 -0
  82. package/packages/gen/src/video/http.ts +1 -1
  83. package/packages/jizura/src/index.ts +2 -2
  84. package/packages/jizura/src/install.ts +198 -155
  85. package/packages/jizura/src/layer.ts +75 -32
  86. package/packages/jizura/src/pin.ts +4 -1
  87. package/packages/jizura/src/vendor.ts +140 -0
  88. package/packages/jizura/src/vite.ts +34 -7
  89. package/packages/jizura/vendor/JIZURA_LICENSE.txt +21 -0
  90. package/packages/jizura/vendor/NOTICE +43 -0
  91. package/packages/jizura/vendor/engine.json +47 -0
  92. package/packages/jizura/vendor/fonts/BlackHanSans-Regular.woff2 +0 -0
  93. package/packages/jizura/vendor/fonts/DotGothic16-Regular.woff2 +0 -0
  94. package/packages/jizura/vendor/fonts/GowunBatang-Bold.woff2 +0 -0
  95. package/packages/jizura/vendor/fonts/IBMPlexMono-Medium.ttf +0 -0
  96. package/packages/jizura/vendor/fonts/IBMPlexMono-SemiBold.ttf +0 -0
  97. package/packages/jizura/vendor/fonts/NotoSansKR-VF.woff2 +0 -0
  98. package/packages/jizura/vendor/fonts/NotoSerifKR-VF.woff2 +0 -0
  99. package/packages/jizura/vendor/fonts/OFL-blackhansans.txt +93 -0
  100. package/packages/jizura/vendor/fonts/OFL-dotgothic16.txt +93 -0
  101. package/packages/jizura/vendor/fonts/OFL-gowunbatang.txt +94 -0
  102. package/packages/jizura/vendor/fonts/OFL-ibmplexmono.txt +93 -0
  103. package/packages/jizura/vendor/fonts/OFL-notosanskr.txt +93 -0
  104. package/packages/jizura/vendor/fonts/OFL-notoserifkr.txt +94 -0
  105. package/packages/jizura/vendor/fonts/fonts.json +52 -0
  106. package/packages/jizura/vendor/jizura_engine.js +35024 -0
  107. package/packages/motion/README.md +11 -0
  108. package/packages/motion/package.json +1 -0
  109. package/packages/motion/src/captions.ts +32 -24
  110. package/packages/motion/src/moves/brushWipe.ts +14 -1
  111. package/packages/motion/src/moves/dress.ts +191 -0
  112. package/packages/motion/src/moves/echoStack.ts +3 -3
  113. package/packages/motion/src/moves/fit.ts +36 -0
  114. package/packages/motion/src/moves/ghostStack.ts +14 -5
  115. package/packages/motion/src/moves/imageSwarm.ts +8 -4
  116. package/packages/motion/src/moves/index.ts +23 -4
  117. package/packages/motion/src/moves/karaokeLine.ts +17 -3
  118. package/packages/motion/src/moves/menu.ts +139 -0
  119. package/packages/motion/src/moves/neonSign.ts +2 -1
  120. package/packages/motion/src/moves/slamWords.ts +14 -7
  121. package/packages/motion/src/moves/sparkTrail.ts +16 -0
  122. package/packages/motion/src/moves/splitFlap.ts +4 -2
  123. package/packages/motion/src/moves/stepWords.ts +19 -8
  124. package/packages/motion/src/moves/tickerRows.ts +13 -9
  125. package/packages/motion/src/moves/tokenPicker.ts +4 -3
  126. package/packages/motion/src/moves/wordWall.ts +23 -21
  127. package/packages/motion/src/moves/worldRoll.ts +2 -1
  128. package/packages/motion/src/transition3d/index.ts +10 -3
  129. package/packages/motion/src/transition3d/rig.ts +107 -9
  130. package/packages/motion/src/transition3d/shatter.ts +5 -2
  131. package/packages/motion/src/transition3d/space.ts +173 -0
  132. package/packages/motion/src/transition3d/whip.ts +19 -6
  133. package/packages/motion/src/transition3d/world.ts +54 -0
  134. package/packages/motion/src/transitions2d/catalog.ts +1 -1
  135. package/packages/patterns/package.json +15 -0
  136. package/packages/patterns/src/bars/rank.ts +119 -0
  137. package/packages/patterns/src/before-after/shrink.ts +127 -0
  138. package/packages/patterns/src/before-after/strike.ts +125 -0
  139. package/packages/patterns/src/code/terminal.ts +133 -0
  140. package/packages/patterns/src/compare/bars.ts +142 -0
  141. package/packages/patterns/src/compare/duel.ts +103 -0
  142. package/packages/patterns/src/end/lockup.ts +85 -0
  143. package/packages/patterns/src/end/slam.ts +91 -0
  144. package/packages/patterns/src/flow/graph.ts +250 -0
  145. package/packages/patterns/src/hook-number/counter.ts +101 -0
  146. package/packages/patterns/src/hook-number/roll.ts +179 -0
  147. package/packages/patterns/src/hook-number/slam.ts +91 -0
  148. package/packages/patterns/src/index.ts +38 -0
  149. package/packages/patterns/src/kit.ts +450 -0
  150. package/packages/patterns/src/limit/gauge.ts +117 -0
  151. package/packages/patterns/src/list/cards.ts +131 -0
  152. package/packages/patterns/src/list/cycle.ts +22 -0
  153. package/packages/patterns/src/media/panels.ts +100 -0
  154. package/packages/patterns/src/objects.ts +234 -0
  155. package/packages/patterns/src/quote/karaoke.ts +126 -0
  156. package/packages/patterns/src/quote/slam.ts +22 -0
  157. package/packages/patterns/src/screen/focus.ts +85 -0
  158. package/packages/patterns/src/steps/path.ts +137 -0
  159. package/packages/patterns/src/steps/stack.ts +111 -0
  160. package/packages/patterns/src/term-reveal/chips.ts +92 -0
  161. package/packages/patterns/src/term-reveal/expand.ts +127 -0
  162. package/packages/patterns/src/timeline/axis.ts +144 -0
  163. package/packages/patterns/src/title/mask.ts +85 -0
  164. package/packages/patterns/src/title/slam.ts +23 -0
  165. package/packages/patterns/src/toggle-sim/switch.ts +92 -0
  166. package/packages/patterns/src/trend/columns.ts +108 -0
  167. package/packages/patterns/src/trend/draw.ts +140 -0
  168. package/packages/patterns/src/types.ts +67 -0
  169. package/packages/patterns/src/words/moves.ts +42 -0
  170. package/packages/patterns/src/words/slam.ts +4 -0
  171. package/packages/plan/src/asks.ts +265 -0
  172. package/packages/plan/src/brief.ts +136 -7
  173. package/packages/plan/src/captions.ts +5 -2
  174. package/packages/plan/src/index.ts +7 -3
  175. package/packages/plan/src/llm.ts +64 -2
  176. package/packages/plan/src/look.ts +3 -1
  177. package/packages/plan/src/plan.ts +70 -14
  178. package/packages/plan/src/series.ts +76 -0
  179. package/packages/plan/src/themes.ts +65 -9
  180. package/packages/plan/src/types.ts +56 -2
  181. package/packages/themes/kit/THEME-MAKE.md +1 -0
  182. package/packages/themes/kit/fonts.json +743 -0
  183. package/packages/themes/package.json +10 -2
  184. package/packages/themes/src/color.ts +152 -0
  185. package/packages/themes/src/fx.ts +4 -2
  186. package/packages/themes/src/index.ts +74 -1
  187. package/packages/themes/src/look.ts +223 -0
  188. package/packages/themes/src/name.ts +9 -0
  189. package/packages/themes/src/palette.ts +194 -0
  190. package/packages/themes/src/slotkit.ts +92 -0
  191. package/packages/themes/src/slots.ts +61 -0
  192. package/packages/themes/src/stage3d.ts +20 -0
  193. package/packages/themes/src/types.ts +84 -0
  194. package/packages/themes/src/vary.ts +290 -0
  195. package/series/og-shorts.json +14 -0
  196. package/skills/kasaframe/SKILL.md +4 -3
  197. package/templates/_shared/project/lib/stage.ts +70 -50
  198. package/templates/_shared/scenes/default.ts +10 -7
  199. package/templates/_shared/scenes/drop.ts +11 -8
  200. package/templates/_shared/scenes/end.ts +9 -6
  201. package/templates/_shared/scenes/hook.ts +8 -6
  202. package/templates/_shared/scenes/step.ts +13 -4
  203. package/templates/ad/template.json +20 -1
  204. package/templates/demo/template.json +11 -0
  205. package/templates/explainer/template.json +54 -3
  206. package/templates/launch/template.json +34 -1
  207. package/templates/mv/scenes/default.ts +11 -8
  208. package/templates/mv/template.json +4 -2
  209. package/templates/promo/template.json +42 -1
  210. package/templates/shorts/scenes/hook.ts +8 -5
  211. package/templates/shorts/template.json +72 -3
  212. package/templates/square/template.json +21 -1
  213. package/themes/blueprint/THEME.md +64 -0
  214. package/themes/blueprint/effects.ts +570 -0
  215. package/themes/blueprint/sample/assets/og/logo.svg +12 -0
  216. package/themes/blueprint/sample/beats.json +1005 -0
  217. package/themes/blueprint/sample/index.html +11 -0
  218. package/themes/blueprint/sample/kf.json +59 -0
  219. package/themes/blueprint/sample/lib/facts.ts +29 -0
  220. package/themes/blueprint/sample/lib/sheet.ts +55 -0
  221. package/themes/blueprint/sample/main.ts +9 -0
  222. package/themes/blueprint/sample/scenes/end.ts +91 -0
  223. package/themes/blueprint/sample/scenes/gather.ts +75 -0
  224. package/themes/blueprint/sample/scenes/models.ts +117 -0
  225. package/themes/blueprint/sample/scenes/price.ts +94 -0
  226. package/themes/blueprint/sample/style.json +114 -0
  227. package/themes/blueprint/slots.ts +88 -0
  228. package/themes/blueprint/still.png +0 -0
  229. package/themes/blueprint/style.json +114 -0
  230. package/themes/blueprint/theme.json +137 -0
  231. package/themes/blueprint/variants/deep-rose-2.json +90 -0
  232. package/themes/blueprint/variants/deep-rose-suit.json +117 -0
  233. package/themes/blueprint/variants/deep-rose.json +117 -0
  234. package/themes/blueprint/variants/navy-coral-2.json +118 -0
  235. package/themes/blueprint/variants/navy-coral-suit.json +118 -0
  236. package/themes/blueprint/variants/navy-coral.json +128 -0
  237. package/themes/blueprint/variants/navy-orange-2.json +118 -0
  238. package/themes/blueprint/variants/navy-orange-3.json +91 -0
  239. package/themes/blueprint/variants/navy-orange-4.json +128 -0
  240. package/themes/blueprint/variants/navy-orange-mono.json +128 -0
  241. package/themes/blueprint/variants/navy-orange-plex.json +128 -0
  242. package/themes/blueprint/variants/navy-orange-suit.json +118 -0
  243. package/themes/blueprint/variants/navy-orange.json +118 -0
  244. package/themes/blueprint/variants/navy-rose-plex.json +127 -0
  245. package/themes/blueprint/variants/navy-rose.json +127 -0
  246. package/themes/cartography/THEME.md +61 -0
  247. package/themes/cartography/effects.ts +845 -0
  248. package/themes/cartography/sample/assets/og/logo.svg +12 -0
  249. package/themes/cartography/sample/beats.json +1005 -0
  250. package/themes/cartography/sample/index.html +11 -0
  251. package/themes/cartography/sample/kf.json +59 -0
  252. package/themes/cartography/sample/lib/facts.ts +29 -0
  253. package/themes/cartography/sample/lib/map.ts +39 -0
  254. package/themes/cartography/sample/main.ts +9 -0
  255. package/themes/cartography/sample/scenes/end.ts +56 -0
  256. package/themes/cartography/sample/scenes/gather.ts +46 -0
  257. package/themes/cartography/sample/scenes/models.ts +43 -0
  258. package/themes/cartography/sample/scenes/price.ts +73 -0
  259. package/themes/cartography/sample/style.json +103 -0
  260. package/themes/cartography/slots.ts +87 -0
  261. package/themes/cartography/still.png +0 -0
  262. package/themes/cartography/style.json +103 -0
  263. package/themes/cartography/theme.json +160 -0
  264. package/themes/cartography/variants/blush-amber.json +128 -0
  265. package/themes/cartography/variants/blush-indigo.json +128 -0
  266. package/themes/cartography/variants/blush-pink.json +136 -0
  267. package/themes/cartography/variants/chalk-plum.json +137 -0
  268. package/themes/cartography/variants/chalk-sky.json +100 -0
  269. package/themes/cartography/variants/cocoa-amber.json +128 -0
  270. package/themes/cartography/variants/deep-plum.json +125 -0
  271. package/themes/cartography/variants/dusk-coral.json +128 -0
  272. package/themes/cartography/variants/forest-lime.json +131 -0
  273. package/themes/cartography/variants/frost-teal.json +128 -0
  274. package/themes/cartography/variants/navy-green.json +131 -0
  275. package/themes/cartography/variants/navy-indigo.json +138 -0
  276. package/themes/cartography/variants/navy-sky.json +100 -0
  277. package/themes/cartography/variants/sage-green.json +127 -0
  278. package/themes/cartography/variants/wine-teal.json +128 -0
  279. package/themes/circuit-board/THEME.md +61 -0
  280. package/themes/circuit-board/effects.ts +576 -0
  281. package/themes/circuit-board/pcb.ts +103 -0
  282. package/themes/circuit-board/sample/assets/og/logo.svg +12 -0
  283. package/themes/circuit-board/sample/beats.json +1005 -0
  284. package/themes/circuit-board/sample/index.html +11 -0
  285. package/themes/circuit-board/sample/kf.json +59 -0
  286. package/themes/circuit-board/sample/lib/facts.ts +29 -0
  287. package/themes/circuit-board/sample/lib/kit.ts +45 -0
  288. package/themes/circuit-board/sample/main.ts +9 -0
  289. package/themes/circuit-board/sample/scenes/end.ts +102 -0
  290. package/themes/circuit-board/sample/scenes/gather.ts +76 -0
  291. package/themes/circuit-board/sample/scenes/models.ts +101 -0
  292. package/themes/circuit-board/sample/scenes/price.ts +109 -0
  293. package/themes/circuit-board/sample/style.json +104 -0
  294. package/themes/circuit-board/slots.ts +108 -0
  295. package/themes/circuit-board/still.png +0 -0
  296. package/themes/circuit-board/style.json +104 -0
  297. package/themes/circuit-board/theme.json +149 -0
  298. package/themes/circuit-board/variants/deep-gold-plex.json +133 -0
  299. package/themes/circuit-board/variants/deep-gold.json +123 -0
  300. package/themes/circuit-board/variants/dusk-gold-grain.json +138 -0
  301. package/themes/circuit-board/variants/dusk-gold-pretendard.json +118 -0
  302. package/themes/circuit-board/variants/dusk-gold.json +97 -0
  303. package/themes/circuit-board/variants/forest-gold-2.json +96 -0
  304. package/themes/circuit-board/variants/forest-gold-grain.json +129 -0
  305. package/themes/circuit-board/variants/forest-gold-mono.json +124 -0
  306. package/themes/circuit-board/variants/forest-gold.json +128 -0
  307. package/themes/circuit-board/variants/navy-gold-grain.json +124 -0
  308. package/themes/circuit-board/variants/navy-gold.json +101 -0
  309. package/themes/circuit-board/variants/wine-gold-grain.json +128 -0
  310. package/themes/circuit-board/variants/wine-gold-plex.json +133 -0
  311. package/themes/circuit-board/variants/wine-gold-pretendard.json +118 -0
  312. package/themes/circuit-board/variants/wine-gold.json +128 -0
  313. package/themes/clay-toy/THEME.md +73 -0
  314. package/themes/clay-toy/effects.ts +643 -0
  315. package/themes/clay-toy/glyphs.ts +32 -0
  316. package/themes/clay-toy/sample/assets/og/logo.svg +12 -0
  317. package/themes/clay-toy/sample/beats.json +1005 -0
  318. package/themes/clay-toy/sample/index.html +11 -0
  319. package/themes/clay-toy/sample/kf.json +59 -0
  320. package/themes/clay-toy/sample/lib/clay.ts +20 -0
  321. package/themes/clay-toy/sample/lib/facts.ts +29 -0
  322. package/themes/clay-toy/sample/main.ts +9 -0
  323. package/themes/clay-toy/sample/scenes/end.ts +81 -0
  324. package/themes/clay-toy/sample/scenes/gather.ts +53 -0
  325. package/themes/clay-toy/sample/scenes/models.ts +77 -0
  326. package/themes/clay-toy/sample/scenes/price.ts +91 -0
  327. package/themes/clay-toy/sample/style.json +101 -0
  328. package/themes/clay-toy/slots.ts +132 -0
  329. package/themes/clay-toy/still.png +0 -0
  330. package/themes/clay-toy/style.json +101 -0
  331. package/themes/clay-toy/theme.json +146 -0
  332. package/themes/clay-toy/variants/blush-coral-grain.json +126 -0
  333. package/themes/clay-toy/variants/blush-coral.json +123 -0
  334. package/themes/clay-toy/variants/chalk-indigo.json +97 -0
  335. package/themes/clay-toy/variants/chalk-jade.json +125 -0
  336. package/themes/clay-toy/variants/chalk-teal.json +120 -0
  337. package/themes/clay-toy/variants/frost-orange.json +125 -0
  338. package/themes/clay-toy/variants/frost-sky-grain.json +126 -0
  339. package/themes/clay-toy/variants/frost-sky.json +121 -0
  340. package/themes/clay-toy/variants/frost-teal.json +120 -0
  341. package/themes/clay-toy/variants/lilac-green.json +120 -0
  342. package/themes/clay-toy/variants/lilac-plum-round.json +120 -0
  343. package/themes/clay-toy/variants/lilac-plum.json +124 -0
  344. package/themes/clay-toy/variants/sage-indigo.json +125 -0
  345. package/themes/clay-toy/variants/sage-magenta.json +119 -0
  346. package/themes/clay-toy/variants/sand-amber.json +125 -0
  347. package/themes/conveyor-factory/THEME.md +71 -0
  348. package/themes/conveyor-factory/effects.ts +744 -0
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  986. package/themes/receipt/sample/scenes/price.ts +64 -0
  987. package/themes/receipt/sample/style.json +104 -0
  988. package/themes/receipt/slots.ts +89 -0
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  1007. package/themes/riso-zine/slots.ts +81 -0
  1008. package/themes/riso-zine/theme.json +66 -0
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  1025. package/themes/server-hall/effects.ts +455 -0
  1026. package/themes/server-hall/kit.ts +138 -0
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  1035. package/themes/server-hall/sample/scenes/gather.ts +38 -0
  1036. package/themes/server-hall/sample/scenes/models.ts +49 -0
  1037. package/themes/server-hall/sample/scenes/price.ts +65 -0
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  1047. package/themes/subway-map/THEME.md +64 -0
  1048. package/themes/subway-map/effects.ts +662 -0
  1049. package/themes/subway-map/sample/assets/og/logo.svg +12 -0
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  1054. package/themes/subway-map/sample/lib/map.ts +58 -0
  1055. package/themes/subway-map/sample/main.ts +9 -0
  1056. package/themes/subway-map/sample/scenes/end.ts +94 -0
  1057. package/themes/subway-map/sample/scenes/gather.ts +64 -0
  1058. package/themes/subway-map/sample/scenes/models.ts +117 -0
  1059. package/themes/subway-map/sample/scenes/price.ts +119 -0
  1060. package/themes/subway-map/sample/style.json +108 -0
  1061. package/themes/subway-map/slots.ts +66 -0
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  1071. package/themes/subway-map/variants/forest-green.json +141 -0
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  1077. package/themes/subway-map/variants/slate-jade.json +131 -0
  1078. package/themes/subway-map/variants/snow-jade.json +136 -0
  1079. package/themes/subway-map/variants/wine-green.json +104 -0
  1080. package/themes/swiss-poster/THEME.md +59 -0
  1081. package/themes/swiss-poster/effects.ts +339 -0
  1082. package/themes/swiss-poster/grid.ts +35 -0
  1083. package/themes/swiss-poster/sample/assets/og/logo.svg +12 -0
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  1089. package/themes/swiss-poster/sample/main.ts +9 -0
  1090. package/themes/swiss-poster/sample/scenes/end.ts +70 -0
  1091. package/themes/swiss-poster/sample/scenes/gather.ts +68 -0
  1092. package/themes/swiss-poster/sample/scenes/models.ts +63 -0
  1093. package/themes/swiss-poster/sample/scenes/price.ts +74 -0
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  1120. package/themes/water-works/sample/lib/facts.ts +29 -0
  1121. package/themes/water-works/sample/lib/hall.ts +22 -0
  1122. package/themes/water-works/sample/main.ts +9 -0
  1123. package/themes/water-works/sample/scenes/end.ts +55 -0
  1124. package/themes/water-works/sample/scenes/gather.ts +42 -0
  1125. package/themes/water-works/sample/scenes/models.ts +51 -0
  1126. package/themes/water-works/sample/scenes/price.ts +66 -0
  1127. package/themes/water-works/sample/style.json +105 -0
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@@ -0,0 +1,11 @@
1
+ <!doctype html>
2
+ <html lang="ko">
3
+ <head>
4
+ <meta charset="utf-8" />
5
+ <title>pixel-quest 견본</title>
6
+ </head>
7
+ <body>
8
+ <div id="stage"></div>
9
+ <script type="module" src="./main.ts"></script>
10
+ </body>
11
+ </html>
@@ -0,0 +1,59 @@
1
+ {
2
+ "template": "promo",
3
+ "title": "pixel-quest · OpenGateway 소개 15초",
4
+ "theme": "pixel-quest",
5
+ "fps": 60,
6
+ "width": 1920,
7
+ "height": 1080,
8
+ "duration": 15,
9
+ "mode": "seek",
10
+ "style": "style.json",
11
+ "music": "assets/music/kawaii-friends-0400.mp3",
12
+ "beats": "beats.json",
13
+ "captions": "none",
14
+ "safeArea": {
15
+ "top": 60,
16
+ "bottom": 60,
17
+ "left": 80,
18
+ "right": 80
19
+ },
20
+ "text": {
21
+ "policy": "terms-only",
22
+ "maxOnScreen": 0,
23
+ "minPx": 0
24
+ },
25
+ "scenes": [
26
+ {
27
+ "id": "gather",
28
+ "from": 0,
29
+ "dur": 3.1169,
30
+ "file": "scenes/gather.ts",
31
+ "role": "hook",
32
+ "idea": "여러 회사 모델이 흩어져 있다 → 회사별 모델 수"
33
+ },
34
+ {
35
+ "id": "models",
36
+ "from": 3.1169,
37
+ "dur": 4.2191,
38
+ "file": "scenes/models.ts",
39
+ "role": "explain",
40
+ "idea": "한 주소(https://apis.opengateway.ai/v1) → 박마다 바뀌는 모델 ID 가 같은 주소로 → 드롭 앞 모아 올리기"
41
+ },
42
+ {
43
+ "id": "price",
44
+ "from": 7.336,
45
+ "dur": 4.2388,
46
+ "file": "scenes/price.ts",
47
+ "role": "drop",
48
+ "idea": "드롭에 가장 크게 102 · 한 주소 → 하루 시계에서 00–10시 창이 -90% → deepseek 가격"
49
+ },
50
+ {
51
+ "id": "end",
52
+ "from": 11.5748,
53
+ "dur": 3.4252,
54
+ "file": "scenes/end.ts",
55
+ "role": "end",
56
+ "idea": "첫 토큰 실측 셋 → 끝 카드(OG 로고 · opengateway.ai)"
57
+ }
58
+ ]
59
+ }
@@ -0,0 +1,29 @@
1
+ // OpenGateway 사실 — docs/briefs/og-intro-15s.md 에 적힌 것만. 숫자를 여기서 새로 만들지 않는다
2
+ export const OG = {
3
+ url: "https://apis.opengateway.ai/v1",
4
+ host: "apis.opengateway.ai/v1",
5
+ site: "opengateway.ai",
6
+ models: 102,
7
+ endpoints: ["/chat/completions", "/responses", "/messages", "/images/generations"],
8
+ providers: [
9
+ ["OpenAI", 41],
10
+ ["Anthropic", 15],
11
+ ["Google", 15],
12
+ ["Z.ai", 7],
13
+ ["xAI", 6],
14
+ ["Qwen", 5],
15
+ ["Moonshot", 4],
16
+ ["DeepSeek", 4],
17
+ ["MiniMax", 3],
18
+ ] as [string, number][],
19
+ ids: ["openai/gpt-6.1-sol", "anthropic/claude-opus-5-5", "google/gemini-3.5-flash-lite", "deepseek/deepseek-v4.1-flash-ultrafast", "z-ai/glm-5.3-flash-ultrafast"],
20
+ night: { from: 0, to: 10, tz: "KST" },
21
+ deepseek: { id: "deepseek-v4.1-flash-ultrafast", input: ["$0.30", "$0.03"], output: ["$1.20", "$0.12"], off: "-90%" },
22
+ glm: { id: "glm-5.3-flash-ultrafast", off: "-70%" },
23
+ ttft: [
24
+ ["gpt-5.4-nano", "612.5ms", 612.5],
25
+ ["gemini-3.5-flash-lite", "693.0ms", 693.0],
26
+ ["claude-haiku-5-5", "760.5ms", 760.5],
27
+ ] as [string, string, number][],
28
+ calls: "18번 합 $0.0004",
29
+ };
@@ -0,0 +1,71 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { color } from "../../kit.ts";
3
+
4
+ export const W = 1920;
5
+ export const H = 1080;
6
+ /** 한 게임 픽셀·타일 — 땅 두 줄이면 땅 윗변이 888 */
7
+ export const U = 6;
8
+ export const TILE = 96;
9
+ export const GROUND = H - 2 * TILE;
10
+
11
+ /** 장면 안 박 — 장면 시작 0 부터 끝 전까지 */
12
+ export const beatsIn = (ctx: SceneCtx): number[] => ctx.beats.beats.filter((b) => b >= -1e-6 && b < ctx.dur - 1e-6);
13
+
14
+ /** 컷 경계 — 첫 컷은 0 부터(장면 머리의 못갖춘마디는 첫 컷에 넣는다), 나머지는 마디 첫 박 */
15
+ export function cutsAt(ctx: SceneCtx): number[] {
16
+ const bars = ctx.beats.bars.filter((b) => b > 0.6 && b < ctx.dur - 1e-6);
17
+ return [0, ...bars];
18
+ }
19
+
20
+ export function layer(parent: HTMLElement, css = ""): HTMLElement {
21
+ const el = document.createElement("div");
22
+ el.style.cssText = `position:absolute;inset:0;${css}`;
23
+ parent.append(el);
24
+ return el;
25
+ }
26
+
27
+ /** 컷 하나 — 그 구간에서만 보이고(display 로 통째로 뺀다), 안의 그리기는 컷 안 시각이 아니라 장면 시각을 받는다 */
28
+ export function cut(parent: HTMLElement, from: number, to: number, build: (el: HTMLElement) => ((t: number) => void)[]): (t: number) => void {
29
+ const el = layer(parent);
30
+ const paints = build(el);
31
+ return (t) => {
32
+ const on = t >= from && t < to;
33
+ el.style.display = on ? "" : "none";
34
+ if (on) for (const p of paints) p(t);
35
+ };
36
+ }
37
+
38
+ export function text(parent: HTMLElement, ctx: SceneCtx, s: string, css: string, tone = "ink", font: "sans" | "display" | "mono" = "display"): HTMLElement {
39
+ const el = document.createElement("div");
40
+ el.textContent = s;
41
+ el.style.cssText = `position:absolute;white-space:pre;line-height:1.2;font-family:${ctx.style.fonts[font]};color:${color(ctx, tone)};${css}`;
42
+ parent.append(el);
43
+ return el;
44
+ }
45
+
46
+ /** 한 자씩 찍히는 글(초당 cps 자) — 다 찍힌 뒤엔 text 그대로 */
47
+ export const typeIn = (el: HTMLElement, s: string, at: number, cps = 30) => {
48
+ const chars = [...s];
49
+ return (t: number) => {
50
+ el.style.display = t >= at ? "" : "none";
51
+ el.textContent = chars.slice(0, Math.floor(Math.max(0, t - at) * cps + 1e-6) + 1).join("");
52
+ };
53
+ };
54
+
55
+ /** at 부터 보이는 글 */
56
+ export const showAt = (el: HTMLElement, at: number, until = Infinity) => (t: number) => {
57
+ el.style.display = t >= at && t < until ? "" : "none";
58
+ };
59
+
60
+ /** 회사마다 보석 색 — 팔레트 칸 이름 */
61
+ export const GEM: Record<string, string> = {
62
+ OpenAI: "success",
63
+ Anthropic: "accentSoft",
64
+ Google: "sky",
65
+ "Z.ai": "ink",
66
+ xAI: "inkSoft",
67
+ Qwen: "pink",
68
+ Moonshot: "coin",
69
+ DeepSeek: "dim",
70
+ MiniMax: "heart",
71
+ };
@@ -0,0 +1,51 @@
1
+ // OG 로고(assets/og/logo.svg)를 칸 지도로 — SVG 를 그림으로 읽지 않고 같은 도형을 식으로 재서, 블록 하나하나를 따로 떨어뜨릴 수 있게 한다.
2
+ // 도형 값은 logo.svg 그대로(viewBox 1140×650)
3
+
4
+ const sdRoundRect = (px: number, py: number, x: number, y: number, w: number, h: number, r: number): number => {
5
+ const qx = Math.abs(px - (x + w / 2)) - (w / 2 - r);
6
+ const qy = Math.abs(py - (y + h / 2)) - (h / 2 - r);
7
+ return Math.hypot(Math.max(qx, 0), Math.max(qy, 0)) + Math.min(Math.max(qx, qy), 0) - r;
8
+ };
9
+
10
+ const inRect = (px: number, py: number, x0: number, y0: number, x1: number, y1: number) => px >= x0 && px <= x1 && py >= y0 && py <= y1;
11
+
12
+ function segDist(px: number, py: number, ax: number, ay: number, bx: number, by: number): number {
13
+ const dx = bx - ax;
14
+ const dy = by - ay;
15
+ const k = Math.max(0, Math.min(1, ((px - ax) * dx + (py - ay) * dy) / (dx * dx + dy * dy)));
16
+ return Math.hypot(px - ax - dx * k, py - ay - dy * k);
17
+ }
18
+
19
+ function inArrowHead(px: number, py: number): boolean {
20
+ const a: [number, number] = [833, 220];
21
+ const b: [number, number] = [970, 325];
22
+ const c: [number, number] = [833, 430];
23
+ const s = (p: [number, number], q: [number, number]) => (px - q[0]) * (p[1] - q[1]) - (p[0] - q[0]) * (py - q[1]);
24
+ const d1 = s(a, b);
25
+ const d2 = s(b, c);
26
+ const d3 = s(c, a);
27
+ const inside = !((d1 < 0 || d2 < 0 || d3 < 0) && (d1 > 0 || d2 > 0 || d3 > 0));
28
+ return inside || Math.min(segDist(px, py, ...a, ...b), segDist(px, py, ...b, ...c), segDist(px, py, ...c, ...a)) <= 19;
29
+ }
30
+
31
+ function inLogo(px: number, py: number): boolean {
32
+ if (Math.abs(sdRoundRect(px, py, 36, 36, 420, 578, 89)) <= 36) return true;
33
+ if (inRect(px, py, 72, 272, 349, 378)) return true;
34
+ // 오른쪽 마디는 왼쪽 변 213–436 이 비었다(화살이 들어가는 자리)
35
+ if (Math.abs(sdRoundRect(px, py, 684, 36, 420, 578, 89)) <= 36 && !(px < 760 && py > 213 && py < 436)) return true;
36
+ if (inRect(px, py, 420, 272, 814, 378)) return true;
37
+ return inArrowHead(px, py);
38
+ }
39
+
40
+ /** cols 칸 폭의 로고 칸 지도 — '#' 이 블록 */
41
+ export function ogLogoCells(cols: number): string[] {
42
+ const k = 1140 / cols;
43
+ const rows = Math.round(650 / k);
44
+ const out: string[] = [];
45
+ for (let j = 0; j < rows; j++) {
46
+ let row = "";
47
+ for (let i = 0; i < cols; i++) row += inLogo((i + 0.5) * k, (j + 0.5) * k) ? "#" : ".";
48
+ out.push(row);
49
+ }
50
+ return out;
51
+ }
@@ -0,0 +1,9 @@
1
+ import { mountProject } from "@kasaframe/adapters";
2
+ import kf from "./kf.json";
3
+ import style from "./style.json";
4
+
5
+ // 장면 파일을 늘리거나 빼도 이 파일은 그대로 — 시간표는 kf.json 한 곳. 글꼴·색 변수는 mountProject 가 건다
6
+ const scenes = import.meta.glob("./scenes/*.ts", { eager: true });
7
+ const beats = Object.values(import.meta.glob("./beats.json", { eager: true, import: "default" }))[0] ?? null;
8
+
9
+ mountProject({ kf, scenes, beats, style, stage: document.getElementById("stage")! });
@@ -0,0 +1,75 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { blockBuild, coinCounter, pixelMove, questWindow, sprite, tileField, tileWipe } from "../../effects.ts";
3
+ import { color } from "../../kit.ts";
4
+ import { OG } from "../lib/facts.ts";
5
+ import { ogLogoCells } from "../lib/logo.ts";
6
+ import { beatsIn, cut, cutsAt, GROUND, layer, text, typeIn } from "../lib/game.ts";
7
+
8
+ // 지연 = 경주. 첫 마디: 세 레인에서 모델 셋이 출발해 첫 토큰 실측(ms) 비율대로 결승선에 닿고 TIME 이 찍힌다, 18번 호출 값은 코인으로.
9
+ // 둘째 마디: 끝 카드 — OG 로고가 블록으로 아래부터 쌓이고 주소가 찍히고, 용사가 걸어와 로고 아래에서 뛴다
10
+ const LANES = [84, 300, 516];
11
+ const START = 300;
12
+ const FINISH = 1440;
13
+ const TUNIC = ["success", "sky", "accentSoft"];
14
+
15
+ export default {
16
+ build(root: HTMLElement, ctx: SceneCtx) {
17
+ const field = tileField(layer(root), { ctx });
18
+ const beats = beatsIn(ctx);
19
+ const b = (i: number) => beats[i] ?? i * 0.353;
20
+ const [, bar2] = cutsAt(ctx);
21
+ const go = b(1);
22
+ const k = 0.9 / 1000;
23
+
24
+ const race = cut(root, 0, bar2, (el) => {
25
+ const lanes = OG.ttft.flatMap(([id, label, ms], i) => {
26
+ const y = LANES[i];
27
+ const name = text(el, ctx, id, `left:120px;top:${y}px;font-size:48px;`, "ink", "mono");
28
+ const track = document.createElement("div");
29
+ track.style.cssText = `position:absolute;left:120px;top:${y + 204}px;width:1584px;height:12px;background:repeating-linear-gradient(90deg, ${color(ctx, "inkSoft")} 0 36px, transparent 36px 72px);`;
30
+ el.append(track);
31
+ const done = go + ms * k;
32
+ const runner = sprite(el, { ctx, art: "hero", x: START - 144, y: y + 60, scale: 1.5, swap: { r: TUNIC[i] }, animate: [go, done], move: (t) => pixelMove(t, { ctx, from: [0, 0], to: [FINISH - START, 0], at: go, dur: ms * k }) });
33
+ const time = typeIn(text(el, ctx, "", `left:${FINISH + 72}px;top:${y + 96}px;font-size:64px;`, i === 0 ? "accent" : "ink", "display"), label, done, 40);
34
+ return [(t: number) => (name.style.display = t >= 0 ? "" : "none"), runner, time];
35
+ });
36
+ const flag = document.createElement("div");
37
+ flag.style.cssText = `position:absolute;left:${FINISH + 48}px;top:72px;width:12px;height:672px;background:${color(ctx, "ink")};`;
38
+ el.append(flag);
39
+ const hud = questWindow(el, { ctx, x: 120, y: 756, w: 1680, h: 126, at: b(3), open: 0.08 });
40
+ const calls = text(el, ctx, "OG 18번 호출", "left:192px;top:784px;font-size:48px;", "ink", "sans");
41
+ // 호출 하나 = 코인 한 닢 — 열여덟 닢이 차례로 떨어져 쌓이고 합이 정산된다
42
+ const n = 18;
43
+ const span = bar2 - b(3) - 0.1;
44
+ const coins = Array.from({ length: n }, (_, k) => {
45
+ const at = b(3) + 0.08 + (k * span) / n;
46
+ return sprite(el, { ctx, art: "coin", x: 540 + k * 48, y: 786, at, animate: [at, at + 0.2], move: (t) => pixelMove(t, { ctx, from: [0, -72], to: [0, 0], at, dur: 0.07 }) });
47
+ });
48
+ const sum = coinCounter(el, { ctx, x: 1452, y: 776, size: 64, from: 0, to: 0.0004, at: b(3) + 0.08, dur: span, icon: "none", tone: "accent", format: (v) => `$${v.toFixed(4)}` });
49
+ const reveal = tileWipe(el, { ctx, at: 0, dur: Math.max(0.15, go - 0.04), mode: "reveal", order: "diagonal" });
50
+ return [...lanes, hud, (t: number) => (calls.style.display = t >= b(3) + 0.08 ? "" : "none"), ...coins, sum, reveal];
51
+ });
52
+
53
+ const card = cut(root, bar2, ctx.dur, (el) => {
54
+ const cells = ogLogoCells(36);
55
+ const cell = 24;
56
+ const w = 36 * cell;
57
+ const logo = blockBuild(el, { ctx, cells, x: (1920 - w) / 2, y: 60, cell, at: bar2, dur: b(6) - bar2, tone: "ink", order: "rows-up" });
58
+ const site = typeIn(text(el, ctx, "", `left:0;width:1920px;text-align:center;top:${60 + cells.length * cell + 24}px;font-size:80px;`, "accent", "display"), OG.site, b(6), 30);
59
+ const end = ctx.dur - 1 / 60;
60
+ // 로고가 다 서기 전에 걸어 들어온다 — 글자만 찍히는 동안 화면이 서지 않게
61
+ const enter = b(5);
62
+ const hero = sprite(el, { ctx, art: "hero", x: -192, y: GROUND - 192, scale: 2, at: enter, animate: [enter, b(9)], move: (t) => {
63
+ const walk = pixelMove(t, { ctx, from: [0, 0], to: [960 - 96 + 192, 0], at: enter, dur: b(9) - enter });
64
+ return t < b(9) ? walk : pixelMove(t, { ctx, from: [960 - 96 + 192, 0], to: [960 - 96 + 192, 0], at: b(9), dur: end - b(9), hop: 150 });
65
+ } });
66
+ return [logo, site, hero];
67
+ });
68
+
69
+ return (t: number) => {
70
+ field(t);
71
+ race(t);
72
+ card(t);
73
+ };
74
+ },
75
+ };
@@ -0,0 +1,65 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { coinCounter, pixelMove, questWindow, sprite, tileField, tileWipe } from "../../effects.ts";
3
+ import { OG } from "../lib/facts.ts";
4
+ import { beatsIn, cut, cutsAt, GEM, GROUND, layer, text, typeIn } from "../lib/game.ts";
5
+
6
+ // 회사 아홉 = 보물상자 아홉. 첫 마디엔 흩어진 상자가 박마다 셋씩 떨어지고 넷째 박에 한꺼번에 열린다,
7
+ // 둘째 마디엔 아이템 창에 회사별 보석(모델) 수가 줄마다 정산된다. 그동안 요청(용사)은 땅을 걸어간다
8
+ const SPOT: [number, number][] = [
9
+ [140, 80], [860, 100], [1480, 80],
10
+ [470, 290], [1130, 300], [1660, 290],
11
+ [140, 500], [780, 510], [1400, 500],
12
+ ];
13
+
14
+ export default {
15
+ build(root: HTMLElement, ctx: SceneCtx) {
16
+ const field = tileField(layer(root), { ctx });
17
+ const beats = beatsIn(ctx);
18
+ const [, bar2] = cutsAt(ctx);
19
+ const b = (i: number) => beats[i] ?? i * 0.35;
20
+ const hero = sprite(layer(root), { ctx, art: "hero", x: -60, y: GROUND - 192, scale: 2, move: (t) => pixelMove(t, { ctx, from: [0, 0], to: [1960, 0], at: 0, dur: ctx.dur }) });
21
+
22
+ const map = cut(root, 0, bar2, (el) =>
23
+ OG.providers.flatMap(([name], i) => {
24
+ const [x, y] = SPOT[i];
25
+ const at = b(Math.floor(i / 3));
26
+ const fall = (t: number) => pixelMove(t, { ctx, from: [0, -90], to: [0, 0], at, dur: 0.12 });
27
+ const shut = sprite(el, { ctx, art: "chest", x, y, scale: 2, at, until: b(3), move: fall });
28
+ const open = sprite(el, { ctx, art: "chestOpen", x, y, scale: 2, at: b(3) });
29
+ // 열린 상자에서 그 회사 보석(모델)이 솟는다
30
+ const gem = sprite(el, { ctx, art: "gem", x: x + 24, y: y - 30, scale: 2, at: b(3), swap: { G: GEM[name] }, move: (t) => pixelMove(t, { ctx, from: [0, 60], to: [0, -36], at: b(3), dur: 0.18, hop: 40 }) });
31
+ const label = text(el, ctx, "", `left:${x + 84}px;top:${y + 128}px;transform:translateX(-50%);font-size:36px;`, "ink", "sans");
32
+ const type = typeIn(label, name, at + 0.05);
33
+ return [shut, open, gem, type];
34
+ }),
35
+ );
36
+
37
+ const items = cut(root, bar2, ctx.dur, (el) => {
38
+ const win = questWindow(el, { ctx, x: 120, y: 84, w: 1680, h: 612, at: bar2, open: 0.1 });
39
+ const cells = OG.providers.flatMap(([name, n], i) => {
40
+ const col = i % 3;
41
+ const row = Math.floor(i / 3);
42
+ const x = 200 + col * 540;
43
+ const y = 128 + row * 190;
44
+ const at = b(4 + row);
45
+ const gem = sprite(el, { ctx, art: "gem", x, y: y + 20, scale: 2, at, swap: { G: GEM[name] } });
46
+ const label = text(el, ctx, name, `left:${x + 150}px;top:${y}px;font-size:48px;`, "inkSoft", "sans");
47
+ const count = coinCounter(el, { ctx, x: x + 150, y: y + 56, size: 80, to: n, at, dur: 0.3, icon: "none", tone: "accent", format: (v) => `×${Math.round(v)}` });
48
+ return [gem, (t: number) => (label.style.display = t >= at ? "" : "none"), count];
49
+ });
50
+ const wipe = tileWipe(el, { ctx, at: b(7), dur: ctx.dur - b(7) - 1 / 60, order: "diagonal" });
51
+ return [win, ...cells, wipe];
52
+ });
53
+
54
+ // 전원을 켠 듯 검정 타일이 걷히며 판이 시작된다
55
+ const boot = tileWipe(layer(root), { ctx, at: 0, dur: Math.max(0.15, b(0) - 0.02), mode: "reveal", order: "spiral" });
56
+
57
+ return (t: number) => {
58
+ field(t);
59
+ map(t);
60
+ items(t);
61
+ hero(t);
62
+ boot(t);
63
+ };
64
+ },
65
+ };
@@ -0,0 +1,104 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { blockBuild, heartGauge, menuCursor, pixelMove, questWindow, sprite, tileField, tileWipe } from "../../effects.ts";
3
+ import { color } from "../../kit.ts";
4
+ import { OG } from "../lib/facts.ts";
5
+ import { beatsIn, cut, cutsAt, GEM, GROUND, layer, text } from "../lib/game.ts";
6
+
7
+ // 한 주소 = 관문 하나. 첫 마디: 관문이 블록으로 서고 그 위 팻말에 주소가 찍히고 용사가 뛰어든다.
8
+ // 둘째 마디: 명령 메뉴에서 박마다 다른 모델 ID 를 고르면 그 보석이 같은 관문으로 날아든다.
9
+ // 셋째 마디: OpenAI·Anthropic 두 형식 창이 같은 관문에 코인을 보내고, 드롭 앞 게이지가 박마다 두 칸씩 찬다
10
+ const GATE = [
11
+ "##..##..##..##",
12
+ "##############",
13
+ "##############",
14
+ "####......####",
15
+ "###........###",
16
+ "##..........##",
17
+ "##..........##",
18
+ "##..........##",
19
+ "##..........##",
20
+ "##..........##",
21
+ "##..........##",
22
+ "##..........##",
23
+ "##..........##",
24
+ "##..........##",
25
+ ];
26
+ const CELL = 36;
27
+
28
+ function gate(el: HTMLElement, ctx: SceneCtx, x: number, at: number, dur: number) {
29
+ const y = GROUND - GATE.length * CELL;
30
+ const door = document.createElement("div");
31
+ // 관문 안 — 다 지어진 뒤 검정 문간이 열린다
32
+ door.style.cssText = `position:absolute;left:${x + 2 * CELL}px;top:${y + 4 * CELL}px;width:${10 * CELL}px;height:${(GATE.length - 4) * CELL}px;background:${color(ctx, "surface")};`;
33
+ el.append(door);
34
+ const build = blockBuild(el, { ctx, cells: GATE, x, y, cell: CELL, at, dur, tone: "inkSoft", order: "rows-up" });
35
+ return {
36
+ cx: x + 7 * CELL,
37
+ cy: y + 9 * CELL,
38
+ paint: (t: number) => {
39
+ door.style.display = t >= at + dur ? "" : "none";
40
+ build(t);
41
+ },
42
+ };
43
+ }
44
+
45
+ export default {
46
+ build(root: HTMLElement, ctx: SceneCtx) {
47
+ const field = tileField(layer(root), { ctx });
48
+ const beats = beatsIn(ctx);
49
+ const b = (i: number) => beats[i] ?? i * 0.353;
50
+ const [, barB, barC] = cutsAt(ctx);
51
+
52
+ const a = cut(root, 0, barB, (el) => {
53
+ const g = gate(el, ctx, 1300, b(1), 0.3);
54
+ const sign = questWindow(el, { ctx, x: 264, y: 84, w: 1392, h: 168, lines: [OG.url], at: b(2), cps: 60, size: 60, font: "mono", tones: ["accent"] });
55
+ const hero = sprite(el, { ctx, art: "hero", x: 120, y: GROUND - 192, scale: 2, until: b(3) + 0.3, move: (t) => {
56
+ const walk = pixelMove(t, { ctx, from: [0, 0], to: [1100, 0], at: 0, dur: b(3) });
57
+ if (t < b(3)) return walk;
58
+ return pixelMove(t, { ctx, from: [1100, 0], to: [g.cx - 120 - 96, -60], at: b(3), dur: 0.3, hop: 220 });
59
+ } });
60
+ const reveal = tileWipe(el, { ctx, at: 0, dur: Math.max(0.15, b(1) - 0.04), mode: "reveal", order: "rows" });
61
+ return [g.paint, sign, hero, reveal];
62
+ });
63
+
64
+ const picks = OG.ids;
65
+ const stops = [b(4), b(5), b(6), b(7), (b(7) + b(8)) / 2];
66
+ const bb = cut(root, barB, barC, (el) => {
67
+ const g = gate(el, ctx, 1300, -10, 0.01);
68
+ // 주소는 그대로 — 같은 팻말이 서 있다
69
+ const sign = questWindow(el, { ctx, x: 264, y: 84, w: 1392, h: 168, lines: [OG.url], at: -10, size: 60, font: "mono", tones: ["accent"] });
70
+ const menu = questWindow(el, { ctx, x: 96, y: 300, w: 1104, h: 540, at: barB, open: 0.1 });
71
+ const list = menuCursor(el, { ctx, items: picks, x: 144, y: 342, size: 48, gap: 96, stops, font: "mono" });
72
+ const gems = picks.map((id, i) => {
73
+ const vendor = id.startsWith("openai") ? "OpenAI" : id.startsWith("anthropic") ? "Anthropic" : id.startsWith("google") ? "Google" : id.startsWith("deepseek") ? "DeepSeek" : "Z.ai";
74
+ const from: [number, number] = [0, 0];
75
+ const to: [number, number] = [g.cx - 1140, g.cy - (348 + i * 96)];
76
+ return sprite(el, { ctx, art: "gem", x: 1140, y: 348 + i * 96, scale: 2, at: stops[i], until: stops[i] + 0.3, swap: { G: GEM[vendor] }, move: (t) => pixelMove(t, { ctx, from, to, at: stops[i], dur: 0.28, hop: 160 }) });
77
+ });
78
+ return [g.paint, sign, menu, list, ...gems];
79
+ });
80
+
81
+ const c = cut(root, barC, ctx.dur, (el) => {
82
+ const g = gate(el, ctx, 708, -10, 0.01);
83
+ const left = questWindow(el, { ctx, x: 96, y: 84, w: 540, h: 372, lines: ["OpenAI", "/chat/completions", "/responses", "/images/generations"], at: barC, cps: 90, size: 36, font: "mono", tones: ["accent", "ink", "ink", "ink"] });
84
+ const right = questWindow(el, { ctx, x: 1284, y: 84, w: 540, h: 372, lines: ["Anthropic", "/messages"], at: b(9), cps: 60, size: 36, font: "mono", tones: ["accent", "ink"] });
85
+ const steps: [number, number][] = [[barC, 0], [b(9), 2], [b(10), 4], [b(11), 6], [(b(11) + ctx.dur) / 2, 8]];
86
+ const gauge = heartGauge(el, { ctx, x: 663, y: 132, max: 8, steps, mode: "bar", tone: "coin", scale: 1.5 });
87
+ const label = text(el, ctx, "/v1", "left:960px;top:228px;transform:translateX(-50%);font-size:48px;", "inkSoft", "mono");
88
+ // 두 창에서 같은 관문으로 — 박마다 양쪽에서 코인 한 닢씩
89
+ const coins = [barC, b(9), b(10), b(11)].flatMap((at, k) =>
90
+ [[600, 400], [1284, 400]].map(([sx, sy]) =>
91
+ sprite(el, { ctx, art: "coin", x: sx, y: sy, scale: 2, at, until: at + 0.34, move: (t) => pixelMove(t, { ctx, from: [0, 0], to: [g.cx - 60 - sx, g.cy - sy], at, dur: 0.32, hop: 120 + k * 12 }) }),
92
+ ),
93
+ );
94
+ return [g.paint, left, right, gauge, (t: number) => (label.style.display = t >= barC ? "" : "none"), ...coins];
95
+ });
96
+
97
+ return (t: number) => {
98
+ field(t);
99
+ a(t);
100
+ bb(t);
101
+ c(t);
102
+ };
103
+ },
104
+ };
@@ -0,0 +1,118 @@
1
+ import { applyStyle, combine, type SceneCtx } from "@kasaframe/core";
2
+ import { coinCounter, levelUp, pixelMove, questWindow, sprite, tileField, tileWipe } from "../../effects.ts";
3
+ import { color } from "../../kit.ts";
4
+ import { slots } from "../../slots.ts";
5
+ import { OG } from "../lib/facts.ts";
6
+ import { beatsIn, cut, cutsAt, GEM, GROUND, layer, showAt, text, typeIn } from "../lib/game.ts";
7
+
8
+ // 드롭 = 레벨 업 — 102 가 쿵 앉고 회사 보석 아홉이 그리로 모인다, 주소 하나.
9
+ // 둘째 마디: 하루 24칸 시계가 땅이 되고, 00–10시 밤 칸 위를 용사가 걷는다 — 그 창에서 -90%.
10
+ // 셋째 마디: 상점 창 — deepseek 값이 코인 카운터로 정가에서 밤값까지 깎여 내려간다
11
+ const HOURS = 24;
12
+ const CW = 66;
13
+ const X0 = (1920 - HOURS * CW) / 2;
14
+ const BAR_Y = 600;
15
+
16
+ const money = (v: number) => `$${v.toFixed(2)}`;
17
+
18
+ export default {
19
+ build(root: HTMLElement, ctx: SceneCtx) {
20
+ const field = tileField(layer(root), { ctx });
21
+ const beats = beatsIn(ctx);
22
+ const b = (i: number) => beats[i] ?? i * 0.353;
23
+ const [, bar2, bar3] = cutsAt(ctx);
24
+ const content = layer(root);
25
+
26
+ const one = cut(content, 0, bar2, (el) => {
27
+ const big = text(el, ctx, String(OG.models), "left:0;width:1920px;text-align:center;top:108px;font-size:384px;line-height:1;", "accent");
28
+ const land = slots.land!(big, { ctx, at: 0, seed: "102" });
29
+ const word = text(el, ctx, "모델", "left:0;width:1920px;text-align:center;top:504px;font-size:72px;", "ink", "sans");
30
+ const url = questWindow(el, { ctx, x: 360, y: 624, w: 1200, h: 144, lines: [OG.host], at: b(1), cps: 50, size: 60, font: "mono", tones: ["ink"] });
31
+ const gems = OG.providers.map(([name], i) => {
32
+ const a = (i / 9) * Math.PI * 2;
33
+ const sx = 960 + Math.cos(a) * 1000;
34
+ const sy = 360 + Math.sin(a) * 560;
35
+ return sprite(el, { ctx, art: "gem", x: sx, y: sy, scale: 2, at: b(2), until: b(2) + 0.32, swap: { G: GEM[name] }, move: (t) => pixelMove(t, { ctx, from: [0, 0], to: [900 - sx, 300 - sy], at: b(2) + i * 0.02, dur: 0.26 }) });
36
+ });
37
+ const hero = sprite(el, { ctx, art: "hero", x: 120, y: GROUND - 192, scale: 2, at: b(3), move: (t) => pixelMove(t, { ctx, from: [0, 0], to: [480, 0], at: b(3), dur: bar2 - b(3) }) });
38
+ return [(t: number) => applyStyle(big, land(t)), showAt(word, 0), url, ...gems, hero];
39
+ });
40
+
41
+ const clock = cut(content, bar2, bar3, (el) => {
42
+ // 시계 칸 — 밤(00–10)은 검정, 낮은 하늘. 칸은 왼쪽부터 한 틱에 두 칸씩 깔린다
43
+ const cells = Array.from({ length: HOURS }, (_, h) => {
44
+ const d = document.createElement("div");
45
+ d.style.cssText = `position:absolute;left:${X0 + h * CW}px;top:${BAR_Y}px;width:${CW - 6}px;height:96px;background:${color(ctx, h < OG.night.to ? "night" : "sky")};box-shadow:inset 0 0 0 6px ${color(ctx, "surface")};`;
46
+ el.append(d);
47
+ return d;
48
+ });
49
+ const labels = [0, 6, 10, 12, 18, 24].map((h) => text(el, ctx, String(h).padStart(2, "0"), `left:${X0 + h * CW}px;top:${BAR_Y + 108}px;transform:translateX(-50%);font-size:36px;`, h === OG.night.to || h === 0 ? "accent" : "inkSoft", "mono"));
50
+ const frame = document.createElement("div");
51
+ frame.style.cssText = `position:absolute;left:${X0 - 12}px;top:${BAR_Y - 12}px;width:${OG.night.to * CW + 18}px;height:120px;box-shadow:inset 0 0 0 12px ${color(ctx, "accent")};`;
52
+ el.append(frame);
53
+ const moon = sprite(el, { ctx, art: "moon", x: X0 + 12, y: 216, scale: 3, at: b(5) });
54
+ const sun = sprite(el, { ctx, art: "sun", x: X0 + 16 * CW, y: 216, scale: 3, at: b(5) });
55
+ const kst = text(el, ctx, "KST 00:00–10:00", `left:${X0}px;top:120px;font-size:48px;`, "ink", "mono");
56
+ const off = text(el, ctx, OG.deepseek.off, `left:${X0 + 228}px;top:234px;font-size:144px;line-height:1;`, "accent");
57
+ const offLand = slots.land!(off, { ctx, at: b(6), seed: "off" });
58
+ // 용사가 밤 칸 위를 걷는다 — 시계가 발판
59
+ const hero = sprite(el, { ctx, art: "hero", x: X0, y: BAR_Y - 192, scale: 2, at: b(5), move: (t) => pixelMove(t, { ctx, from: [0, 0], to: [OG.night.to * CW - 192, 0], at: b(5), dur: bar3 - b(5) }) });
60
+ const step = 0.3 / HOURS;
61
+ return [
62
+ (t: number) => cells.forEach((d, h) => (d.style.display = t >= bar2 + Math.floor(h / 2) * 2 * step ? "" : "none")),
63
+ ...labels.map((l) => showAt(l, bar2 + 0.3)),
64
+ showAt(frame, b(5)),
65
+ moon,
66
+ sun,
67
+ showAt(kst, b(5)),
68
+ (t: number) => {
69
+ off.style.display = t >= b(6) ? "" : "none";
70
+ applyStyle(off, offLand(t));
71
+ },
72
+ hero,
73
+ ];
74
+ });
75
+
76
+ const shop = cut(content, bar3, ctx.dur, (el) => {
77
+ const win = questWindow(el, { ctx, x: 156, y: 84, w: 1608, h: 606, lines: [OG.deepseek.id], at: bar3, cps: 120, size: 60, font: "mono", tones: ["accent"] });
78
+ const rows = [
79
+ { label: "입력", from: 0.3, to: 0.03, at: b(9), y: 216 },
80
+ { label: "출력", from: 1.2, to: 0.12, at: b(10), y: 360 },
81
+ ].flatMap((r) => {
82
+ const l = text(el, ctx, r.label, `left:252px;top:${r.y + 12}px;font-size:72px;`, "ink", "sans");
83
+ const was = text(el, ctx, money(r.from), `left:540px;top:${r.y + 12}px;font-size:72px;text-decoration:line-through;text-decoration-thickness:6px;`, "dim", "mono");
84
+ const arrow = text(el, ctx, "→", `left:900px;top:${r.y + 12}px;font-size:72px;`, "ink", "sans");
85
+ const now = coinCounter(el, { ctx, x: 1020, y: r.y, size: 96, from: r.from, to: r.to, at: r.at, dur: 0.3, icon: "coin", tone: "accent", times: false, format: money });
86
+ return [showAt(l, r.at), showAt(was, r.at), showAt(arrow, r.at), now];
87
+ });
88
+ const stamp = text(el, ctx, OG.deepseek.off, "left:1368px;top:504px;font-size:128px;line-height:1;", "heart");
89
+ const stampLand = slots.land!(stamp, { ctx, at: b(11), seed: "stamp" });
90
+ const glm = typeIn(text(el, ctx, "", "left:252px;top:540px;font-size:48px;", "inkSoft", "mono"), `${OG.glm.id} ${OG.glm.off}`, b(11), 60);
91
+ // 요청(용사)이 상점으로 걸어 들어온다 — 창 아래 땅으로
92
+ const hero = sprite(el, { ctx, art: "hero", x: -192, y: GROUND - 192, scale: 2, move: (t) => pixelMove(t, { ctx, from: [0, 0], to: [960, 0], at: bar3, dur: ctx.dur - bar3 }) });
93
+ return [
94
+ win,
95
+ ...rows,
96
+ (t: number) => {
97
+ stamp.style.display = t >= b(11) ? "" : "none";
98
+ applyStyle(stamp, stampLand(t));
99
+ },
100
+ glm,
101
+ hero,
102
+ ];
103
+ });
104
+
105
+ const burst = levelUp(layer(root), { ctx, drop: 0, origin: [960, 330] });
106
+ const out = tileWipe(layer(root), { ctx, at: ctx.dur - 0.25, dur: 0.25 - 1 / 60, order: "diagonal" });
107
+
108
+ return (t: number) => {
109
+ field(t);
110
+ const s = burst(t);
111
+ applyStyle(content, combine(s.shake, t < 0.8 ? s.punch : {}));
112
+ one(t);
113
+ clock(t);
114
+ shop(t);
115
+ out(t);
116
+ };
117
+ },
118
+ };