kasaframe 0.1.1 → 0.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1179) hide show
  1. package/NOTICE +10 -8
  2. package/README.md +16 -1
  3. package/app/server/engine.ts +133 -15
  4. package/app/server/main.ts +7 -3
  5. package/app/web/main.ts +218 -36
  6. package/app/web/style.css +37 -4
  7. package/bin/hooks.mjs +14 -1
  8. package/bin/kf.mjs +20 -2
  9. package/docs/AGENTS.md +64 -16
  10. package/music/README.md +31 -7
  11. package/package.json +2 -2
  12. package/packages/adapters/src/project.ts +5 -1
  13. package/packages/adapters/src/texture.ts +94 -0
  14. package/packages/check/src/check.ts +10 -3
  15. package/packages/check/src/rules/assets.ts +4 -1
  16. package/packages/check/src/rules/frames.ts +2 -1
  17. package/packages/check/src/rules/layout.ts +30 -6
  18. package/packages/cli/package.json +2 -1
  19. package/packages/cli/src/blur.ts +15 -3
  20. package/packages/cli/src/cells.ts +227 -0
  21. package/packages/cli/src/commands/bench.ts +123 -0
  22. package/packages/cli/src/commands/blender.ts +72 -49
  23. package/packages/cli/src/commands/direct.ts +210 -0
  24. package/packages/cli/src/commands/doctor.ts +9 -1
  25. package/packages/cli/src/commands/look.ts +9 -2
  26. package/packages/cli/src/commands/lyrics.ts +47 -1
  27. package/packages/cli/src/commands/make.ts +797 -150
  28. package/packages/cli/src/commands/music.ts +78 -0
  29. package/packages/cli/src/commands/narrate.ts +238 -0
  30. package/packages/cli/src/commands/new.ts +15 -6
  31. package/packages/cli/src/commands/render.ts +94 -60
  32. package/packages/cli/src/commands/series.ts +110 -0
  33. package/packages/cli/src/commands/setup.ts +42 -3
  34. package/packages/cli/src/commands/theme.ts +222 -4
  35. package/packages/cli/src/deps.ts +6 -6
  36. package/packages/cli/src/kf.ts +14 -3
  37. package/packages/cli/src/lock.ts +8 -6
  38. package/packages/cli/src/mix.ts +131 -0
  39. package/packages/cli/src/pick.ts +110 -0
  40. package/packages/cli/src/pool.ts +34 -0
  41. package/packages/cli/src/segments.ts +402 -0
  42. package/packages/cli/src/vary.ts +124 -0
  43. package/packages/core/src/index.ts +1 -1
  44. package/packages/core/src/project.ts +26 -0
  45. package/packages/director/package.json +23 -0
  46. package/packages/director/src/assemble.ts +364 -0
  47. package/packages/director/src/brief.ts +122 -0
  48. package/packages/director/src/catalog.ts +49 -0
  49. package/packages/director/src/content.ts +343 -0
  50. package/packages/director/src/fallback.ts +58 -0
  51. package/packages/director/src/index.ts +13 -0
  52. package/packages/director/src/pattern.ts +90 -0
  53. package/packages/director/src/patterns/fill/cells.ts +115 -0
  54. package/packages/director/src/patterns/formula/stack.ts +93 -0
  55. package/packages/director/src/patterns/util.ts +58 -0
  56. package/packages/director/src/scene.ts +62 -0
  57. package/packages/director/src/select.ts +163 -0
  58. package/packages/director/src/transitions.ts +115 -0
  59. package/packages/gen/PROVIDERS.md +39 -4
  60. package/packages/gen/src/ask.ts +132 -0
  61. package/packages/gen/src/audio.ts +91 -0
  62. package/packages/gen/src/blender.ts +54 -0
  63. package/packages/gen/src/capabilities.ts +151 -0
  64. package/packages/gen/src/generate.ts +4 -2
  65. package/packages/gen/src/image/codex.ts +117 -0
  66. package/packages/gen/src/index.ts +10 -2
  67. package/packages/gen/src/keys.ts +26 -0
  68. package/packages/gen/src/music/elevenlabs.ts +41 -0
  69. package/packages/gen/src/music/index.ts +120 -0
  70. package/packages/gen/src/music/library.ts +73 -0
  71. package/packages/gen/src/music/lyria.ts +52 -0
  72. package/packages/gen/src/music/types.ts +28 -0
  73. package/packages/gen/src/registry.ts +6 -3
  74. package/packages/gen/src/tts/dashscope.ts +64 -0
  75. package/packages/gen/src/tts/elevenlabs.ts +84 -0
  76. package/packages/gen/src/tts/gemini.ts +73 -0
  77. package/packages/gen/src/tts/index.ts +241 -0
  78. package/packages/gen/src/tts/local.ts +42 -0
  79. package/packages/gen/src/tts/types.ts +44 -0
  80. package/packages/gen/src/types.ts +4 -0
  81. package/packages/gen/src/video/h3.ts +5 -0
  82. package/packages/gen/src/video/http.ts +1 -1
  83. package/packages/jizura/src/index.ts +2 -2
  84. package/packages/jizura/src/install.ts +198 -155
  85. package/packages/jizura/src/layer.ts +75 -32
  86. package/packages/jizura/src/pin.ts +4 -1
  87. package/packages/jizura/src/vendor.ts +140 -0
  88. package/packages/jizura/src/vite.ts +34 -7
  89. package/packages/jizura/vendor/JIZURA_LICENSE.txt +21 -0
  90. package/packages/jizura/vendor/NOTICE +43 -0
  91. package/packages/jizura/vendor/engine.json +47 -0
  92. package/packages/jizura/vendor/fonts/BlackHanSans-Regular.woff2 +0 -0
  93. package/packages/jizura/vendor/fonts/DotGothic16-Regular.woff2 +0 -0
  94. package/packages/jizura/vendor/fonts/GowunBatang-Bold.woff2 +0 -0
  95. package/packages/jizura/vendor/fonts/IBMPlexMono-Medium.ttf +0 -0
  96. package/packages/jizura/vendor/fonts/IBMPlexMono-SemiBold.ttf +0 -0
  97. package/packages/jizura/vendor/fonts/NotoSansKR-VF.woff2 +0 -0
  98. package/packages/jizura/vendor/fonts/NotoSerifKR-VF.woff2 +0 -0
  99. package/packages/jizura/vendor/fonts/OFL-blackhansans.txt +93 -0
  100. package/packages/jizura/vendor/fonts/OFL-dotgothic16.txt +93 -0
  101. package/packages/jizura/vendor/fonts/OFL-gowunbatang.txt +94 -0
  102. package/packages/jizura/vendor/fonts/OFL-ibmplexmono.txt +93 -0
  103. package/packages/jizura/vendor/fonts/OFL-notosanskr.txt +93 -0
  104. package/packages/jizura/vendor/fonts/OFL-notoserifkr.txt +94 -0
  105. package/packages/jizura/vendor/fonts/fonts.json +52 -0
  106. package/packages/jizura/vendor/jizura_engine.js +35024 -0
  107. package/packages/motion/README.md +11 -0
  108. package/packages/motion/package.json +1 -0
  109. package/packages/motion/src/captions.ts +32 -24
  110. package/packages/motion/src/moves/brushWipe.ts +14 -1
  111. package/packages/motion/src/moves/dress.ts +191 -0
  112. package/packages/motion/src/moves/echoStack.ts +3 -3
  113. package/packages/motion/src/moves/fit.ts +36 -0
  114. package/packages/motion/src/moves/ghostStack.ts +14 -5
  115. package/packages/motion/src/moves/imageSwarm.ts +8 -4
  116. package/packages/motion/src/moves/index.ts +23 -4
  117. package/packages/motion/src/moves/karaokeLine.ts +17 -3
  118. package/packages/motion/src/moves/menu.ts +139 -0
  119. package/packages/motion/src/moves/neonSign.ts +2 -1
  120. package/packages/motion/src/moves/slamWords.ts +14 -7
  121. package/packages/motion/src/moves/sparkTrail.ts +16 -0
  122. package/packages/motion/src/moves/splitFlap.ts +4 -2
  123. package/packages/motion/src/moves/stepWords.ts +19 -8
  124. package/packages/motion/src/moves/tickerRows.ts +13 -9
  125. package/packages/motion/src/moves/tokenPicker.ts +4 -3
  126. package/packages/motion/src/moves/wordWall.ts +23 -21
  127. package/packages/motion/src/moves/worldRoll.ts +2 -1
  128. package/packages/motion/src/transition3d/index.ts +10 -3
  129. package/packages/motion/src/transition3d/rig.ts +107 -9
  130. package/packages/motion/src/transition3d/shatter.ts +5 -2
  131. package/packages/motion/src/transition3d/space.ts +173 -0
  132. package/packages/motion/src/transition3d/whip.ts +19 -6
  133. package/packages/motion/src/transition3d/world.ts +54 -0
  134. package/packages/motion/src/transitions2d/catalog.ts +1 -1
  135. package/packages/patterns/package.json +15 -0
  136. package/packages/patterns/src/bars/rank.ts +119 -0
  137. package/packages/patterns/src/before-after/shrink.ts +127 -0
  138. package/packages/patterns/src/before-after/strike.ts +125 -0
  139. package/packages/patterns/src/code/terminal.ts +133 -0
  140. package/packages/patterns/src/compare/bars.ts +142 -0
  141. package/packages/patterns/src/compare/duel.ts +103 -0
  142. package/packages/patterns/src/end/lockup.ts +85 -0
  143. package/packages/patterns/src/end/slam.ts +91 -0
  144. package/packages/patterns/src/flow/graph.ts +250 -0
  145. package/packages/patterns/src/hook-number/counter.ts +101 -0
  146. package/packages/patterns/src/hook-number/roll.ts +179 -0
  147. package/packages/patterns/src/hook-number/slam.ts +91 -0
  148. package/packages/patterns/src/index.ts +38 -0
  149. package/packages/patterns/src/kit.ts +450 -0
  150. package/packages/patterns/src/limit/gauge.ts +117 -0
  151. package/packages/patterns/src/list/cards.ts +131 -0
  152. package/packages/patterns/src/list/cycle.ts +22 -0
  153. package/packages/patterns/src/media/panels.ts +100 -0
  154. package/packages/patterns/src/objects.ts +234 -0
  155. package/packages/patterns/src/quote/karaoke.ts +126 -0
  156. package/packages/patterns/src/quote/slam.ts +22 -0
  157. package/packages/patterns/src/screen/focus.ts +85 -0
  158. package/packages/patterns/src/steps/path.ts +137 -0
  159. package/packages/patterns/src/steps/stack.ts +111 -0
  160. package/packages/patterns/src/term-reveal/chips.ts +92 -0
  161. package/packages/patterns/src/term-reveal/expand.ts +127 -0
  162. package/packages/patterns/src/timeline/axis.ts +144 -0
  163. package/packages/patterns/src/title/mask.ts +85 -0
  164. package/packages/patterns/src/title/slam.ts +23 -0
  165. package/packages/patterns/src/toggle-sim/switch.ts +92 -0
  166. package/packages/patterns/src/trend/columns.ts +108 -0
  167. package/packages/patterns/src/trend/draw.ts +140 -0
  168. package/packages/patterns/src/types.ts +67 -0
  169. package/packages/patterns/src/words/moves.ts +42 -0
  170. package/packages/patterns/src/words/slam.ts +4 -0
  171. package/packages/plan/src/asks.ts +265 -0
  172. package/packages/plan/src/brief.ts +136 -7
  173. package/packages/plan/src/captions.ts +5 -2
  174. package/packages/plan/src/index.ts +7 -3
  175. package/packages/plan/src/llm.ts +64 -2
  176. package/packages/plan/src/look.ts +3 -1
  177. package/packages/plan/src/plan.ts +70 -14
  178. package/packages/plan/src/series.ts +76 -0
  179. package/packages/plan/src/themes.ts +65 -9
  180. package/packages/plan/src/types.ts +56 -2
  181. package/packages/themes/kit/THEME-MAKE.md +1 -0
  182. package/packages/themes/kit/fonts.json +743 -0
  183. package/packages/themes/package.json +10 -2
  184. package/packages/themes/src/color.ts +152 -0
  185. package/packages/themes/src/fx.ts +4 -2
  186. package/packages/themes/src/index.ts +74 -1
  187. package/packages/themes/src/look.ts +223 -0
  188. package/packages/themes/src/name.ts +9 -0
  189. package/packages/themes/src/palette.ts +194 -0
  190. package/packages/themes/src/slotkit.ts +92 -0
  191. package/packages/themes/src/slots.ts +61 -0
  192. package/packages/themes/src/stage3d.ts +20 -0
  193. package/packages/themes/src/types.ts +84 -0
  194. package/packages/themes/src/vary.ts +290 -0
  195. package/series/og-shorts.json +14 -0
  196. package/skills/kasaframe/SKILL.md +4 -3
  197. package/templates/_shared/project/lib/stage.ts +70 -50
  198. package/templates/_shared/scenes/default.ts +10 -7
  199. package/templates/_shared/scenes/drop.ts +11 -8
  200. package/templates/_shared/scenes/end.ts +9 -6
  201. package/templates/_shared/scenes/hook.ts +8 -6
  202. package/templates/_shared/scenes/step.ts +13 -4
  203. package/templates/ad/template.json +20 -1
  204. package/templates/demo/template.json +11 -0
  205. package/templates/explainer/template.json +54 -3
  206. package/templates/launch/template.json +34 -1
  207. package/templates/mv/scenes/default.ts +11 -8
  208. package/templates/mv/template.json +4 -2
  209. package/templates/promo/template.json +42 -1
  210. package/templates/shorts/scenes/hook.ts +8 -5
  211. package/templates/shorts/template.json +72 -3
  212. package/templates/square/template.json +21 -1
  213. package/themes/blueprint/THEME.md +64 -0
  214. package/themes/blueprint/effects.ts +570 -0
  215. package/themes/blueprint/sample/assets/og/logo.svg +12 -0
  216. package/themes/blueprint/sample/beats.json +1005 -0
  217. package/themes/blueprint/sample/index.html +11 -0
  218. package/themes/blueprint/sample/kf.json +59 -0
  219. package/themes/blueprint/sample/lib/facts.ts +29 -0
  220. package/themes/blueprint/sample/lib/sheet.ts +55 -0
  221. package/themes/blueprint/sample/main.ts +9 -0
  222. package/themes/blueprint/sample/scenes/end.ts +91 -0
  223. package/themes/blueprint/sample/scenes/gather.ts +75 -0
  224. package/themes/blueprint/sample/scenes/models.ts +117 -0
  225. package/themes/blueprint/sample/scenes/price.ts +94 -0
  226. package/themes/blueprint/sample/style.json +114 -0
  227. package/themes/blueprint/slots.ts +88 -0
  228. package/themes/blueprint/still.png +0 -0
  229. package/themes/blueprint/style.json +114 -0
  230. package/themes/blueprint/theme.json +137 -0
  231. package/themes/blueprint/variants/deep-rose-2.json +90 -0
  232. package/themes/blueprint/variants/deep-rose-suit.json +117 -0
  233. package/themes/blueprint/variants/deep-rose.json +117 -0
  234. package/themes/blueprint/variants/navy-coral-2.json +118 -0
  235. package/themes/blueprint/variants/navy-coral-suit.json +118 -0
  236. package/themes/blueprint/variants/navy-coral.json +128 -0
  237. package/themes/blueprint/variants/navy-orange-2.json +118 -0
  238. package/themes/blueprint/variants/navy-orange-3.json +91 -0
  239. package/themes/blueprint/variants/navy-orange-4.json +128 -0
  240. package/themes/blueprint/variants/navy-orange-mono.json +128 -0
  241. package/themes/blueprint/variants/navy-orange-plex.json +128 -0
  242. package/themes/blueprint/variants/navy-orange-suit.json +118 -0
  243. package/themes/blueprint/variants/navy-orange.json +118 -0
  244. package/themes/blueprint/variants/navy-rose-plex.json +127 -0
  245. package/themes/blueprint/variants/navy-rose.json +127 -0
  246. package/themes/cartography/THEME.md +61 -0
  247. package/themes/cartography/effects.ts +845 -0
  248. package/themes/cartography/sample/assets/og/logo.svg +12 -0
  249. package/themes/cartography/sample/beats.json +1005 -0
  250. package/themes/cartography/sample/index.html +11 -0
  251. package/themes/cartography/sample/kf.json +59 -0
  252. package/themes/cartography/sample/lib/facts.ts +29 -0
  253. package/themes/cartography/sample/lib/map.ts +39 -0
  254. package/themes/cartography/sample/main.ts +9 -0
  255. package/themes/cartography/sample/scenes/end.ts +56 -0
  256. package/themes/cartography/sample/scenes/gather.ts +46 -0
  257. package/themes/cartography/sample/scenes/models.ts +43 -0
  258. package/themes/cartography/sample/scenes/price.ts +73 -0
  259. package/themes/cartography/sample/style.json +103 -0
  260. package/themes/cartography/slots.ts +87 -0
  261. package/themes/cartography/still.png +0 -0
  262. package/themes/cartography/style.json +103 -0
  263. package/themes/cartography/theme.json +160 -0
  264. package/themes/cartography/variants/blush-amber.json +128 -0
  265. package/themes/cartography/variants/blush-indigo.json +128 -0
  266. package/themes/cartography/variants/blush-pink.json +136 -0
  267. package/themes/cartography/variants/chalk-plum.json +137 -0
  268. package/themes/cartography/variants/chalk-sky.json +100 -0
  269. package/themes/cartography/variants/cocoa-amber.json +128 -0
  270. package/themes/cartography/variants/deep-plum.json +125 -0
  271. package/themes/cartography/variants/dusk-coral.json +128 -0
  272. package/themes/cartography/variants/forest-lime.json +131 -0
  273. package/themes/cartography/variants/frost-teal.json +128 -0
  274. package/themes/cartography/variants/navy-green.json +131 -0
  275. package/themes/cartography/variants/navy-indigo.json +138 -0
  276. package/themes/cartography/variants/navy-sky.json +100 -0
  277. package/themes/cartography/variants/sage-green.json +127 -0
  278. package/themes/cartography/variants/wine-teal.json +128 -0
  279. package/themes/circuit-board/THEME.md +61 -0
  280. package/themes/circuit-board/effects.ts +576 -0
  281. package/themes/circuit-board/pcb.ts +103 -0
  282. package/themes/circuit-board/sample/assets/og/logo.svg +12 -0
  283. package/themes/circuit-board/sample/beats.json +1005 -0
  284. package/themes/circuit-board/sample/index.html +11 -0
  285. package/themes/circuit-board/sample/kf.json +59 -0
  286. package/themes/circuit-board/sample/lib/facts.ts +29 -0
  287. package/themes/circuit-board/sample/lib/kit.ts +45 -0
  288. package/themes/circuit-board/sample/main.ts +9 -0
  289. package/themes/circuit-board/sample/scenes/end.ts +102 -0
  290. package/themes/circuit-board/sample/scenes/gather.ts +76 -0
  291. package/themes/circuit-board/sample/scenes/models.ts +101 -0
  292. package/themes/circuit-board/sample/scenes/price.ts +109 -0
  293. package/themes/circuit-board/sample/style.json +104 -0
  294. package/themes/circuit-board/slots.ts +108 -0
  295. package/themes/circuit-board/still.png +0 -0
  296. package/themes/circuit-board/style.json +104 -0
  297. package/themes/circuit-board/theme.json +149 -0
  298. package/themes/circuit-board/variants/deep-gold-plex.json +133 -0
  299. package/themes/circuit-board/variants/deep-gold.json +123 -0
  300. package/themes/circuit-board/variants/dusk-gold-grain.json +138 -0
  301. package/themes/circuit-board/variants/dusk-gold-pretendard.json +118 -0
  302. package/themes/circuit-board/variants/dusk-gold.json +97 -0
  303. package/themes/circuit-board/variants/forest-gold-2.json +96 -0
  304. package/themes/circuit-board/variants/forest-gold-grain.json +129 -0
  305. package/themes/circuit-board/variants/forest-gold-mono.json +124 -0
  306. package/themes/circuit-board/variants/forest-gold.json +128 -0
  307. package/themes/circuit-board/variants/navy-gold-grain.json +124 -0
  308. package/themes/circuit-board/variants/navy-gold.json +101 -0
  309. package/themes/circuit-board/variants/wine-gold-grain.json +128 -0
  310. package/themes/circuit-board/variants/wine-gold-plex.json +133 -0
  311. package/themes/circuit-board/variants/wine-gold-pretendard.json +118 -0
  312. package/themes/circuit-board/variants/wine-gold.json +128 -0
  313. package/themes/clay-toy/THEME.md +73 -0
  314. package/themes/clay-toy/effects.ts +643 -0
  315. package/themes/clay-toy/glyphs.ts +32 -0
  316. package/themes/clay-toy/sample/assets/og/logo.svg +12 -0
  317. package/themes/clay-toy/sample/beats.json +1005 -0
  318. package/themes/clay-toy/sample/index.html +11 -0
  319. package/themes/clay-toy/sample/kf.json +59 -0
  320. package/themes/clay-toy/sample/lib/clay.ts +20 -0
  321. package/themes/clay-toy/sample/lib/facts.ts +29 -0
  322. package/themes/clay-toy/sample/main.ts +9 -0
  323. package/themes/clay-toy/sample/scenes/end.ts +81 -0
  324. package/themes/clay-toy/sample/scenes/gather.ts +53 -0
  325. package/themes/clay-toy/sample/scenes/models.ts +77 -0
  326. package/themes/clay-toy/sample/scenes/price.ts +91 -0
  327. package/themes/clay-toy/sample/style.json +101 -0
  328. package/themes/clay-toy/slots.ts +132 -0
  329. package/themes/clay-toy/still.png +0 -0
  330. package/themes/clay-toy/style.json +101 -0
  331. package/themes/clay-toy/theme.json +146 -0
  332. package/themes/clay-toy/variants/blush-coral-grain.json +126 -0
  333. package/themes/clay-toy/variants/blush-coral.json +123 -0
  334. package/themes/clay-toy/variants/chalk-indigo.json +97 -0
  335. package/themes/clay-toy/variants/chalk-jade.json +125 -0
  336. package/themes/clay-toy/variants/chalk-teal.json +120 -0
  337. package/themes/clay-toy/variants/frost-orange.json +125 -0
  338. package/themes/clay-toy/variants/frost-sky-grain.json +126 -0
  339. package/themes/clay-toy/variants/frost-sky.json +121 -0
  340. package/themes/clay-toy/variants/frost-teal.json +120 -0
  341. package/themes/clay-toy/variants/lilac-green.json +120 -0
  342. package/themes/clay-toy/variants/lilac-plum-round.json +120 -0
  343. package/themes/clay-toy/variants/lilac-plum.json +124 -0
  344. package/themes/clay-toy/variants/sage-indigo.json +125 -0
  345. package/themes/clay-toy/variants/sage-magenta.json +119 -0
  346. package/themes/clay-toy/variants/sand-amber.json +125 -0
  347. package/themes/conveyor-factory/THEME.md +71 -0
  348. package/themes/conveyor-factory/effects.ts +744 -0
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@@ -0,0 +1,11 @@
1
+ <!doctype html>
2
+ <html lang="ko">
3
+ <head>
4
+ <meta charset="utf-8" />
5
+ <title>conveyor-factory 견본</title>
6
+ </head>
7
+ <body>
8
+ <div id="stage"></div>
9
+ <script type="module" src="./main.ts"></script>
10
+ </body>
11
+ </html>
@@ -0,0 +1,59 @@
1
+ {
2
+ "template": "promo",
3
+ "title": "conveyor-factory · OpenGateway 소개 15초",
4
+ "theme": "conveyor-factory",
5
+ "fps": 60,
6
+ "width": 1920,
7
+ "height": 1080,
8
+ "duration": 15,
9
+ "mode": "seek",
10
+ "style": "style.json",
11
+ "music": "assets/music/kawaii-friends-0400.mp3",
12
+ "beats": "beats.json",
13
+ "captions": "none",
14
+ "safeArea": {
15
+ "top": 60,
16
+ "bottom": 60,
17
+ "left": 80,
18
+ "right": 80
19
+ },
20
+ "text": {
21
+ "policy": "terms-only",
22
+ "maxOnScreen": 0,
23
+ "minPx": 0
24
+ },
25
+ "scenes": [
26
+ {
27
+ "id": "gather",
28
+ "from": 0,
29
+ "dur": 3.1169,
30
+ "file": "scenes/gather.ts",
31
+ "role": "hook",
32
+ "idea": "여러 회사 모델이 흩어져 있다 → 회사별 모델 수"
33
+ },
34
+ {
35
+ "id": "models",
36
+ "from": 3.1169,
37
+ "dur": 4.2191,
38
+ "file": "scenes/models.ts",
39
+ "role": "explain",
40
+ "idea": "한 주소(https://apis.opengateway.ai/v1) → 박마다 바뀌는 모델 ID 가 같은 주소로 → 드롭 앞 모아 올리기"
41
+ },
42
+ {
43
+ "id": "price",
44
+ "from": 7.336,
45
+ "dur": 4.2388,
46
+ "file": "scenes/price.ts",
47
+ "role": "drop",
48
+ "idea": "드롭에 가장 크게 102 · 한 주소 → 하루 시계에서 00–10시 창이 -90% → deepseek 가격"
49
+ },
50
+ {
51
+ "id": "end",
52
+ "from": 11.5748,
53
+ "dur": 3.4252,
54
+ "file": "scenes/end.ts",
55
+ "role": "end",
56
+ "idea": "첫 토큰 실측 셋 → 끝 카드(OG 로고 · opengateway.ai)"
57
+ }
58
+ ]
59
+ }
@@ -0,0 +1,48 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+
3
+ // 견본 장면들이 같이 쓰는 작은 도구 — 장면 안 박·마디 컷, 컷마다 라인을 떨어뜨려 둘 간격
4
+
5
+ export type V3 = [number, number, number];
6
+
7
+ export const beatsIn = (ctx: SceneCtx): number[] => ctx.beats.beats.filter((b) => b >= -1e-6 && b < ctx.dur - 0.05);
8
+ const barsIn = (ctx: SceneCtx): number[] => ctx.beats.bars.filter((b) => b >= -1e-6 && b < ctx.dur - 0.05);
9
+
10
+ /** 컷마다 라인을 이만큼 떨어뜨린다 — 안개 너머라 다른 라인이 안 비친다 */
11
+ export const SET = 120;
12
+
13
+ /** 마디 경계로 자른 컷 n 개 [시작, 끝) — 마지막 컷은 장면 끝 너머까지 */
14
+ export function cuts(ctx: SceneCtx, n: number): [number, number][] {
15
+ const B = barsIn(ctx);
16
+ const edge = (i: number) => (i === 0 ? -1 : i >= n ? ctx.dur + 1 : (B[i] ?? (ctx.dur * i) / n));
17
+ return Array.from({ length: n }, (_, i) => [edge(i), edge(i + 1)]);
18
+ }
19
+
20
+ /** 간격 every 로 from 부터 until 앞까지 */
21
+ export const every = (from: number, until: number, step: number): number[] => {
22
+ const out: number[] = [];
23
+ for (let t = from; t < until; t += step) out.push(+t.toFixed(4));
24
+ return out;
25
+ };
26
+
27
+ export type Speed = number | { from: number; to: number; at: number; dur: number };
28
+
29
+ /** 순간 빠르기 — effects.ts 의 벨트와 같은 꼴 */
30
+ const speedAt = (t: number, s: Speed): number => (typeof s === "number" ? s : s.from + (s.to - s.from) * Math.min(1, Math.max(0, (t - s.at) / s.dur)));
31
+
32
+ /**
33
+ * 벨트가 빨라져도 상자 사이가 같은 거리(spacing)로 남게 오르는 시각들 — 벨트가 spacing 만큼 갈 때마다 하나.
34
+ * 처리량이 오르면 상자가 더 자주 오른다
35
+ */
36
+ export function spawnBySpacing(s: Speed, from: number, until: number, spacing: number): number[] {
37
+ const out: number[] = [];
38
+ let acc = 0;
39
+ const dt = 1 / 240;
40
+ for (let t = from; t < until; t += dt) {
41
+ if (acc <= 0) {
42
+ out.push(+t.toFixed(4));
43
+ acc += spacing;
44
+ }
45
+ acc -= speedAt(t, s) * dt;
46
+ }
47
+ return out;
48
+ }
@@ -0,0 +1,29 @@
1
+ // OpenGateway 사실 — docs/briefs/og-intro-15s.md 에 적힌 것만. 숫자를 여기서 새로 만들지 않는다
2
+ export const OG = {
3
+ url: "https://apis.opengateway.ai/v1",
4
+ host: "apis.opengateway.ai/v1",
5
+ site: "opengateway.ai",
6
+ models: 102,
7
+ endpoints: ["/chat/completions", "/responses", "/messages", "/images/generations"],
8
+ providers: [
9
+ ["OpenAI", 41],
10
+ ["Anthropic", 15],
11
+ ["Google", 15],
12
+ ["Z.ai", 7],
13
+ ["xAI", 6],
14
+ ["Qwen", 5],
15
+ ["Moonshot", 4],
16
+ ["DeepSeek", 4],
17
+ ["MiniMax", 3],
18
+ ] as [string, number][],
19
+ ids: ["openai/gpt-6.1-sol", "anthropic/claude-opus-5-5", "google/gemini-3.5-flash-lite", "deepseek/deepseek-v4.1-flash-ultrafast", "z-ai/glm-5.3-flash-ultrafast"],
20
+ night: { from: 0, to: 10, tz: "KST" },
21
+ deepseek: { id: "deepseek-v4.1-flash-ultrafast", input: ["$0.30", "$0.03"], output: ["$1.20", "$0.12"], off: "-90%" },
22
+ glm: { id: "glm-5.3-flash-ultrafast", off: "-70%" },
23
+ ttft: [
24
+ ["gpt-5.4-nano", "612.5ms", 612.5],
25
+ ["gemini-3.5-flash-lite", "693.0ms", 693.0],
26
+ ["claude-haiku-5-5", "760.5ms", 760.5],
27
+ ] as [string, string, number][],
28
+ calls: "18번 합 $0.0004",
29
+ };
@@ -0,0 +1,9 @@
1
+ import { mountProject } from "@kasaframe/adapters";
2
+ import kf from "./kf.json";
3
+ import style from "./style.json";
4
+
5
+ // 장면 파일을 늘리거나 빼도 이 파일은 그대로 — 시간표는 kf.json 한 곳. 글꼴·색 변수는 mountProject 가 건다
6
+ const scenes = import.meta.glob("./scenes/*.ts", { eager: true });
7
+ const beats = Object.values(import.meta.glob("./beats.json", { eager: true, import: "default" }))[0] ?? null;
8
+
9
+ mountProject({ kf, scenes, beats, style, stage: document.getElementById("stage")! });
@@ -0,0 +1,44 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { conveyor, factoryStage, logoGate, signBoard, tokenFlow } from "../../effects.ts";
3
+ import { OG } from "../lib/facts.ts";
4
+ import { beatsIn, cuts, SET, spawnBySpacing } from "../lib/factory.ts";
5
+
6
+ // 첫 토큰 실측 — 세 라인에서 첫 상자가 실제 ms 그대로 끝에 닿는다 → 로고 기계가 솟고 상자가 그 문을 지난다 → 물러나 라인 전체
7
+ export default {
8
+ build(root: HTMLElement, ctx: SceneCtx) {
9
+ const b = beatsIn(ctx);
10
+ const B = (i: number) => b[i] ?? i * 0.353;
11
+ const [c0, c1, c2] = cuts(ctx, 3);
12
+ const H = 0.9;
13
+ const stage = factoryStage(root, {
14
+ ctx,
15
+ shots: [
16
+ { from: c0[0], to: c0[1], keys: [{ t: 0, pos: [-1, 7.5, 12.5], look: [1, 0.8, 0] }] },
17
+ { from: c1[0], to: c1[1], keys: [{ t: c1[0], pos: [SET, 3.3, 11.5], look: [SET, 2.6, 0] }, { t: c1[1], pos: [SET, 3.2, 10.6], look: [SET, 2.6, 0], ease: "linear" }] },
18
+ { from: c2[0], to: c2[1], keys: [{ t: c2[0], pos: [SET + 7, 7.5, 15], look: [SET, 2, 0] }] },
19
+ ],
20
+ });
21
+
22
+ // 라인 셋 — 같은 길이, 첫 상자가 실측 첫 토큰 시간(ms) 그대로 끝에 닿는다. 닿는 순간 끝에 ms 간판
23
+ const len = 12;
24
+ const go = B(1);
25
+ OG.ttft.forEach(([id, label, ms], k) => {
26
+ const z = (k - 1) * 3.2;
27
+ const v = len / (ms / 1000);
28
+ stage.add(conveyor(stage, { ctx, from: [-6, 0, z], to: [6, 0, z], speed: 2.2, width: 1.1, lanes: false }));
29
+ stage.add(tokenFlow(stage, { ctx, paths: [[[-6, H, z], [6, H, z]]], spawn: [go], speed: v, size: 0.75, label: () => id, tone: "accent" }));
30
+ stage.add(tokenFlow(stage, { ctx, paths: [[[-6, H, z], [6, H, z]]], spawn: spawnBySpacing(2.2, -6, c0[1], 2.4), speed: 2.2, size: 0.55 }));
31
+ stage.add(signBoard(stage, { ctx, text: id, pos: [-4.2, 1.45, z + 0.7], height: 0.34, at: B(0) + k * 0.06, font: "mono", hang: false, until: c0[1] }));
32
+ stage.add(signBoard(stage, { ctx, text: label, pos: [7.4, 1.9, z], height: 0.62, at: go + ms / 1000, font: "display", tone: "accent", hang: false, until: c0[1] }));
33
+ });
34
+ stage.add(signBoard(stage, { ctx, text: OG.calls, pos: [0.5, 4.2, -2], height: 0.5, at: B(3), font: "sans", until: c0[1] }));
35
+
36
+ // 로고 기계 — 왼쪽 칸으로 상자가 들어가 오른쪽 칸으로 나온다. 박마다 화살이 빛난다
37
+ stage.add(conveyor(stage, { ctx, from: [SET - 14, 0, 0.4], to: [SET + 14, 0, 0.4], speed: 2.4, width: 1.2 }));
38
+ stage.add(tokenFlow(stage, { ctx, paths: [[[SET - 14, H, 0.4], [SET + 14, H, 0.4]]], spawn: spawnBySpacing(2.4, c1[0] - 14, ctx.dur, 2), speed: 2.4, size: 0.6 }));
39
+ stage.add(logoGate(stage, { ctx, pos: [SET, 2.6, 0], scale: 1.1, at: B(4), glow: [B(5), B(6), B(7), B(8), B(9)] }));
40
+ stage.add(signBoard(stage, { ctx, text: OG.site, pos: [SET, 5.6, 0], height: 0.8, at: B(5), font: "sans" }));
41
+ stage.add(signBoard(stage, { ctx, text: OG.url, pos: [SET, 0.4, 2.6], height: 0.32, at: B(6), font: "mono", hang: false }));
42
+ return (t: number) => stage(t);
43
+ },
44
+ };
@@ -0,0 +1,47 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { boxStack, conveyor, factoryStage, signBoard, tokenFlow } from "../../effects.ts";
3
+ import { OG } from "../lib/facts.ts";
4
+ import { beatsIn, cuts, every, SET, type V3 } from "../lib/factory.ts";
5
+
6
+ // 회사마다 따로 도는 짧은 라인 아홉(서로 이어지지 않았다) → 회사별 모델 수만큼 쌓인 상자 더미
7
+ export default {
8
+ build(root: HTMLElement, ctx: SceneCtx) {
9
+ const b = beatsIn(ctx);
10
+ const B = (i: number) => b[i] ?? 0.29 + i * 0.353;
11
+ const [c0, c1] = cuts(ctx, 2);
12
+ const stage = factoryStage(root, {
13
+ ctx,
14
+ shots: [
15
+ // 흩어진 라인들 — 위에서 비스듬히, 라인이 켜지는 박을 따라 조금 다가간다
16
+ { from: c0[0], to: c0[1], keys: [{ t: 0, pos: [0, 15, 19], look: [0, 0, -1] }, { t: B(3), pos: [0, 12.5, 16], look: [0, 0.5, -1], ease: "outCubic" }] },
17
+ // 더미 아홉 — 옆에서 낮게, 모델 수 높이가 한눈에
18
+ { from: c1[0], to: c1[1], keys: [{ t: c1[0], pos: [SET - 0.5, 3.9, 15.2], look: [SET - 0.5, 2.1, 0] }, { t: ctx.dur, pos: [SET - 0.5, 4.1, 14.6], look: [SET - 0.5, 2.3, 0], ease: "linear" }] },
19
+ ],
20
+ });
21
+ // 라인 아홉 — 3×3 으로 흩어 놓고 저마다 다른 방향. 줄마다 한 박에 켜진다
22
+ const startAt = (i: number) => [0, B(0), B(1)][Math.floor(i / 3)] + (i % 3) * 0.05;
23
+ OG.providers.forEach(([name, n], i) => {
24
+ const cx = ((i % 3) - 1) * 7.4 + ((Math.floor(i / 3) % 2) - 0.5) * 1.6;
25
+ const cz = (Math.floor(i / 3) - 1) * 6.2;
26
+ const ang = (i * 47) % 360;
27
+ const r = (ang * Math.PI) / 180;
28
+ const half = 2.3;
29
+ const from: V3 = [cx - Math.cos(r) * half, 0, cz + Math.sin(r) * half];
30
+ const to: V3 = [cx + Math.cos(r) * half, 0, cz - Math.sin(r) * half];
31
+ const at = startAt(i);
32
+ const speed = 1.2 + n / 20;
33
+ stage.add(conveyor(stage, { ctx, from, to, at, run: at + 0.2, speed, width: 1.1, lanes: false }));
34
+ const step = 2.2 / speed;
35
+ stage.add(tokenFlow(stage, { ctx, paths: [[[from[0], 0.9, from[2]], [to[0], 0.9, to[2]]]], spawn: every(at + 0.15 - 2 * step, c0[1], step), speed, size: 0.62, from: at + 0.3 }));
36
+ stage.add(signBoard(stage, { ctx, text: name, pos: [cx, 2.5, cz], height: 0.62, at: at + 0.1, until: c0[1], hang: false }));
37
+ });
38
+ // 더미 아홉 — 상자 수 = 모델 수. 박마다 묶음으로
39
+ const pileAt = [B(4), B(5), B(5) + 0.06, B(6), B(6) + 0.05, B(6) + 0.1, B(7), B(7) + 0.05, B(7) + 0.1];
40
+ OG.providers.forEach(([name, n], i) => {
41
+ const x = SET + (i - 4) * 1.9;
42
+ stage.add(boxStack(stage, { ctx, pos: [x, 0, 0], count: n, at: pileAt[i], every: Math.min(0.012, 0.3 / n), grid: [2, 2], size: 0.5, label: String(n) }));
43
+ stage.add(signBoard(stage, { ctx, text: name, pos: [x, 0.3, 1.4], height: 0.34, at: pileAt[i], hang: false, font: "sans" }));
44
+ });
45
+ return (t: number) => stage(t);
46
+ },
47
+ };
@@ -0,0 +1,91 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { beacon, conveyor, factoryStage, signBoard, stampPress, tokenFlow } from "../../effects.ts";
3
+ import { OG } from "../lib/facts.ts";
4
+ import { beatsIn, cuts, SET, spawnBySpacing, type Speed, type V3 } from "../lib/factory.ts";
5
+
6
+ // 두 형식의 벨트가 한 주소의 문으로 합류 → 박마다 모델 ID 상자가 같은 프레스(주소)를 지나며 찍힌다 → 엔드포인트 네 갈래로 나뉘고 벨트가 빨라지며 드롭으로
7
+ export default {
8
+ build(root: HTMLElement, ctx: SceneCtx) {
9
+ const b = beatsIn(ctx);
10
+ const B = (i: number) => b[i] ?? i * 0.353;
11
+ const drop = ctx.beats.drop(0);
12
+ const [c0, c1, c2] = cuts(ctx, 3);
13
+ const X2 = 2 * SET;
14
+ const stage = factoryStage(root, {
15
+ ctx,
16
+ shots: [
17
+ // 합류 — 높이서 두 벨트가 한 문으로 드는 모양 전체, 문 간판이 서는 박까지 다가간다
18
+ { from: c0[0], to: c0[1], keys: [{ t: 0, pos: [0, 10, 15], look: [0, 1.2, -2] }, { t: B(2), pos: [0, 8.6, 12.5], look: [0, 1.6, -2.5], ease: "outCubic" }] },
19
+ // 프레스 가까이 — 서 있다(쉬지 않는 몫은 상자·프레스)
20
+ { from: c1[0], to: c1[1], keys: [{ t: c1[0], pos: [SET - 6.2, 3.8, 6.4], look: [SET + 0.6, 1.9, 0] }] },
21
+ // 네 갈래 — 벨트가 빨라지는 동안 갈림목으로 다가가 드롭에 닿는다
22
+ { from: c2[0], to: c2[1], keys: [{ t: c2[0], pos: [X2 - 9, 9, 11], look: [X2 + 1.5, 0.6, 0] }, { t: drop, pos: [X2 - 5.5, 6.2, 7.5], look: [X2 + 1, 0.9, 0], ease: "inCubic" }] },
23
+ ],
24
+ });
25
+
26
+ // 쪽 1 — 왼쪽 OpenAI 형식·오른쪽 Anthropic 형식 벨트가 가운데 벨트로 합류해 문(주소)을 지나 안쪽으로
27
+ const v = 2.6;
28
+ const H = 0.9;
29
+ const L: V3[] = [[-10, H, 2], [0, H, 2], [0, H, -16]];
30
+ const R: V3[] = [[10, H, 2], [0, H, 2], [0, H, -16]];
31
+ stage.add(conveyor(stage, { ctx, from: [0, 0, 2.7], to: [0, 0, -16], speed: v, width: 1.3 }));
32
+ stage.add(conveyor(stage, { ctx, from: [-10, 0, 2], to: [-0.7, 0, 2], speed: v, width: 1.1, at: B(2), run: B(2) + 0.2, lanes: false }));
33
+ stage.add(conveyor(stage, { ctx, from: [10, 0, 2], to: [0.7, 0, 2], speed: v, width: 1.1, at: B(3), run: B(3) + 0.2, lanes: false }));
34
+ const mainSpawn = spawnBySpacing(v, -8, c0[1], 1.5);
35
+ stage.add(tokenFlow(stage, { ctx, paths: [[[0, H, 3.6], [0, H, -16]]], spawn: mainSpawn, speed: v, size: 0.7 }));
36
+ stage.add(tokenFlow(stage, { ctx, paths: [L], spawn: spawnBySpacing(v, B(2) + 0.25, c0[1], 2.2), speed: v, size: 0.62 }));
37
+ stage.add(tokenFlow(stage, { ctx, paths: [R], spawn: spawnBySpacing(v, B(3) + 0.25, c0[1], 2.2), speed: v, size: 0.62 }));
38
+ stage.add(stampPress(stage, { ctx, pos: [0, 0, -2.5], rotation: Math.PI / 2, width: 2.4, hits: [], at: -1 }));
39
+ stage.add(signBoard(stage, { ctx, text: OG.url, pos: [0, 4.6, -2.5], height: 0.55, at: 0.05, font: "mono", until: c0[1] }));
40
+ stage.add(signBoard(stage, { ctx, text: "/v1", pos: [2.9, 2.6, -2.2], height: 0.9, at: B(1), font: "display", tone: "accent", hang: false, until: c0[1] }));
41
+ stage.add(signBoard(stage, { ctx, text: "OpenAI 형식", pos: [-6.4, 2.3, 2], height: 0.5, at: B(2) + 0.1, until: c0[1] }));
42
+ stage.add(signBoard(stage, { ctx, text: "Anthropic 형식", pos: [6.4, 2.3, 2], height: 0.5, at: B(3) + 0.1, until: c0[1] }));
43
+
44
+ // 쪽 2 — 프레스 하나(주소)를 박마다 다른 모델 ID 상자가 지나며 찍힌다. 머리판엔 방금 찍은 ID
45
+ const v2 = 3.2;
46
+ const pressX = SET;
47
+ const startX = SET - 10;
48
+ const hitsAt = [B(4), B(5), B(6), B(7)];
49
+ const spawn2 = [hitsAt[0] - 0.353 * 4, hitsAt[0] - 0.353 * 3, hitsAt[0] - 0.353 * 2, hitsAt[0] - 0.353, ...hitsAt, B(8) - 0.0].map((h) => +(h - (pressX - startX) / v2).toFixed(4));
50
+ // 앞에 미리 실린 상자 넷 뒤, 박에 닿는 첫 상자가 첫 모델 ID
51
+ const idOf = (i: number) => OG.ids[(i + 1) % OG.ids.length];
52
+ stage.add(conveyor(stage, { ctx, from: [startX, 0, 0], to: [SET + 10, 0, 0], speed: v2, width: 1.3 }));
53
+ const flow2 = tokenFlow(stage, { ctx, paths: [[[startX, H, 0], [SET + 10, H, 0]]], spawn: spawn2, speed: v2, size: 0.85, label: (i) => idOf(i), labelAt: pressX - startX });
54
+ stage.add(flow2);
55
+ const arrive = flow2.arrive(pressX - startX);
56
+ const shownId = (t: number) => {
57
+ let k = 0;
58
+ arrive.forEach((a, i) => {
59
+ if (a <= t) k = i;
60
+ });
61
+ return idOf(k);
62
+ };
63
+ stage.add(stampPress(stage, { ctx, pos: [pressX, 0, 0], width: 2.2, hits: arrive, name: shownId, at: -1 }));
64
+ stage.add(signBoard(stage, { ctx, text: OG.host, pos: [SET + 2.2, 4.1, -2.4], height: 0.42, at: c1[0], font: "mono", rotation: -0.55 }));
65
+ // 지금 찍힌 모델 ID — 박마다 바뀐다(같은 주소 아래)
66
+ stage.add(signBoard(stage, { ctx, text: shownId, pos: [SET - 1.6, 2.9, 1.9], height: 0.38, at: hitsAt[0], font: "mono", tone: "accent", hang: false, rotation: -0.75 }));
67
+
68
+ // 쪽 3 — 갈림목에서 엔드포인트 네 갈래로. 벨트가 빨라지며(처리량) 상자가 더 자주 오르고, 마지막 박에 경광등
69
+ const ramp: Speed = { from: 2.4, to: 6, at: c2[0], dur: drop - c2[0] };
70
+ const J: V3 = [X2 - 2, H, 0];
71
+ const lanesZ = [-4.5, -1.5, 1.5, 4.5];
72
+ stage.add(conveyor(stage, { ctx, from: [X2 - 16, 0, 0], to: [X2 - 2, 0, 0], speed: ramp, width: 1.3 }));
73
+ lanesZ.forEach((z, k) => {
74
+ stage.add(conveyor(stage, { ctx, from: [X2 - 1.4, 0, z * 0.25], to: [X2 + 11, 0, z], speed: ramp, width: 1.1, at: B(8 + k) - 0.15, run: B(8 + k), lanes: false }));
75
+ stage.add(signBoard(stage, { ctx, text: OG.endpoints[k], pos: [X2 + 4.6, 2.1, z * 0.75], height: 0.5, at: B(8 + k), font: "mono", hang: false, rotation: -1 }));
76
+ });
77
+ const spawn3 = spawnBySpacing(ramp, c2[0] - 4, drop, 1.6);
78
+ stage.add(
79
+ tokenFlow(stage, {
80
+ ctx,
81
+ paths: lanesZ.map((z) => [[X2 - 16, H, 0], J, [X2 + 11, H, z]] as V3[]),
82
+ spawn: spawn3,
83
+ route: (i) => i % 4,
84
+ speed: ramp,
85
+ size: 0.6,
86
+ }),
87
+ );
88
+ stage.add(beacon(stage, { ctx, pos: [X2 - 3, 0, -2.6], on: B(11) }));
89
+ return (t: number) => stage(t);
90
+ },
91
+ };
@@ -0,0 +1,77 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { beacon, conveyor, factoryStage, gauge, pressDrop, signBoard, stampPress, tokenFlow } from "../../effects.ts";
3
+ import { OG } from "../lib/facts.ts";
4
+ import { beatsIn, cuts, SET, spawnBySpacing } from "../lib/factory.ts";
5
+ import { textPlane, THREE } from "@kasaframe/themes/stage3d";
6
+
7
+ // 드롭 — 큰 프레스가 쾅 내려찍어 상자에 102 → 벽 계기판 24칸에 00–10시가 켜지고 −90% → 정가 상자가 프레스를 지나며 밤 값으로 찍혀 나온다
8
+ export default {
9
+ build(root: HTMLElement, ctx: SceneCtx) {
10
+ const b = beatsIn(ctx);
11
+ const B = (i: number) => b[i] ?? i * 0.353;
12
+ const drop = ctx.beats.drop(0);
13
+ const [c0, c1, c2] = cuts(ctx, 3);
14
+ const H = 0.9;
15
+ const stage = factoryStage(root, {
16
+ ctx,
17
+ shots: [
18
+ // 드롭 — 프레스 정면에서, 찍힌 뒤 한 번 물러나 전체를 보인다
19
+ { from: c0[0], to: c0[1], keys: [{ t: 0, pos: [0, 3.2, 10.5], look: [0, 2.4, 0] }, { t: B(1), pos: [0, 3.2, 10.5], look: [0, 2.4, 0] }, { t: B(3), pos: [1.5, 4.6, 13.5], look: [0, 2.3, 0], ease: "outCubic" }] },
20
+ // 계기판 — 벽 앞에서 서 있다
21
+ { from: c1[0], to: c1[1], keys: [{ t: c1[0], pos: [SET + 1.2, 3.4, 10], look: [SET + 1.2, 2.9, -3] }] },
22
+ // 값 바꾸기 프레스 — 벨트를 따라 비스듬히
23
+ { from: c2[0], to: c2[1], keys: [{ t: c2[0], pos: [2 * SET - 2.6, 4.4, 10], look: [2 * SET + 0.4, 2.1, 0] }] },
24
+ ],
25
+ });
26
+
27
+ // 쪽 1 — 벨트 위 큰 상자에 프레스가 내려찍으면 앞면에 102 가 찍혀 있다
28
+ stage.add(conveyor(stage, { ctx, from: [-14, 0, 0], to: [14, 0, 0], speed: 2.2, width: 2.6 }));
29
+ stage.add(tokenFlow(stage, { ctx, paths: [[[-14, H, 0], [14, H, 0]]], spawn: spawnBySpacing(2.2, -14, c0[1], 3.4).filter((s) => Math.abs(-14 + 2.2 * (drop - s)) > 2.6), speed: 2.2, size: 1.1 }));
30
+ const crate = new THREE.Mesh(new THREE.BoxGeometry(2.4, 1.6, 2.2), new THREE.MeshStandardMaterial({ color: new THREE.Color(ctx.style.colors.kraft), roughness: 0.85 }));
31
+ crate.position.set(0, H + 0.8, 0);
32
+ crate.castShadow = true;
33
+ crate.receiveShadow = true;
34
+ const stamp = textPlane({ text: String(OG.models), family: ctx.style.fonts.display, weight: 400, color: ctx.style.colors.onAccent, height: 1.0, px: 200, plate: ctx.style.colors.accent, pad: 26 });
35
+ stamp.position.set(0, H + 0.82, 1.11);
36
+ stage.scene.add(crate, stamp);
37
+ stage.add((t) => {
38
+ crate.visible = t < c0[1];
39
+ stamp.visible = t >= drop + 0.04 && t < c0[1];
40
+ });
41
+ stage.add(signBoard(stage, { ctx, text: `모델 ${OG.models} · 한 주소`, pos: [0, 4.95, 1.9], height: 0.5, at: B(1), until: c0[1] }));
42
+ stage.add(signBoard(stage, { ctx, text: OG.host, pos: [0, 0.35, 2.2], height: 0.34, at: B(2), until: c0[1], font: "mono", hang: false }));
43
+ stage.add(beacon(stage, { ctx, pos: [-4.4, 0, -1.4], on: drop, off: c0[1], red: drop }));
44
+ stage.add(beacon(stage, { ctx, pos: [4.4, 0, -1.4], on: drop + 0.05, off: c0[1], red: drop }));
45
+
46
+ // 쪽 2 — 벽 계기판: 바늘이 하루를 돌고 00–10시 칸이 켜진다, 앞 벨트는 쉬지 않는다
47
+ const wall = new THREE.Mesh(new THREE.BoxGeometry(18, 7, 0.4), new THREE.MeshStandardMaterial({ color: new THREE.Color(ctx.style.colors.surface), roughness: 0.9 }));
48
+ wall.position.set(SET, 3.5, -3.6);
49
+ wall.receiveShadow = true;
50
+ stage.scene.add(wall);
51
+ stage.add(gauge(stage, { ctx, pos: [SET - 1.8, 3.1, -3.3], radius: 2.3, at: B(4), window: [OG.night.from, OG.night.to], litAt: B(5) }));
52
+ stage.add(signBoard(stage, { ctx, text: `KST ${String(OG.night.from).padStart(2, "0")}:00–${OG.night.to}:00`, pos: [SET + 3.8, 5.0, -3.2], height: 0.58, at: B(6), font: "mono", hang: false }));
53
+ stage.add(signBoard(stage, { ctx, text: OG.deepseek.off.replace("-", "−"), pos: [SET + 3.8, 2.5, -3.2], height: 1.2, at: B(7), font: "display", tone: "accent", hang: false }));
54
+ stage.add(conveyor(stage, { ctx, from: [SET - 12, 0, 1.6], to: [SET + 12, 0, 1.6], speed: 2.4, width: 1.2 }));
55
+ stage.add(tokenFlow(stage, { ctx, paths: [[[SET - 12, H, 1.6], [SET + 12, H, 1.6]]], spawn: spawnBySpacing(2.4, c1[0] - 12, c1[1], 1.8), speed: 2.4, size: 0.7 }));
56
+
57
+ // 쪽 3 — 정가 라벨 상자가 프레스(deepseek)를 지나며 밤 값 라벨로 찍혀 나온다
58
+ const X = 2 * SET;
59
+ const v3 = 3;
60
+ const startX = X - 10;
61
+ const hits = [B(9), B(10), B(11)];
62
+ const spawn3 = [hits[0] - 0.7, ...hits, hits[2] + 0.35].map((h) => +(h - (X - startX) / v3).toFixed(4));
63
+ const [i0, i1] = OG.deepseek.input;
64
+ const [o0, o1] = OG.deepseek.output;
65
+ stage.add(conveyor(stage, { ctx, from: [startX, 0, 0], to: [X + 10, 0, 0], speed: v3, width: 1.4 }));
66
+ const flow3 = tokenFlow(stage, { ctx, paths: [[[startX, H, 0], [X + 10, H, 0]]], spawn: spawn3, speed: v3, size: 1.05, pre: () => `${i0} · ${o0}`, label: () => `${i1} · ${o1}`, labelAt: X - startX, tone: "accent" });
67
+ stage.add(flow3);
68
+ stage.add(stampPress(stage, { ctx, pos: [X, 0, 0], width: 2.4, hits: flow3.arrive(X - startX), name: OG.deepseek.id, at: B(8) - 0.2 }));
69
+ stage.add(signBoard(stage, { ctx, text: `정가 입력 ${i0} · 출력 ${o0} /M`, pos: [X - 3, 3.7, -1.6], height: 0.3, at: B(8), font: "mono" }));
70
+ stage.add(signBoard(stage, { ctx, text: `밤 ${i1} · ${o1} /M`, pos: [X + 4, 3.6, -1.6], height: 0.48, at: B(9) + 0.08, font: "mono", tone: "accent" }));
71
+ stage.add(signBoard(stage, { ctx, text: `${OG.glm.id} 밤 ${OG.glm.off.replace("-", "−")}`, pos: [X + 0.4, 0.35, 2.6], height: 0.34, at: B(11), font: "mono", hang: false }));
72
+
73
+ // 드롭 프레스는 맨 끝 — 그 프레임 카메라 자리에 흔들림을 더한다
74
+ stage.add(pressDrop(stage, { ctx, pos: [0, 0, 0], width: 3.6 }));
75
+ return (t: number) => stage(t);
76
+ },
77
+ };
@@ -0,0 +1,107 @@
1
+ {
2
+ "name": "conveyor-factory",
3
+ "label": "컨베이어 공장 — 요청이 토큰 상자로 벨트를 타고 흐르고 프레스가 찍어 낸다",
4
+ "scheme": "dark",
5
+ "colors": {
6
+ "bg": "#1B1E22",
7
+ "surface": "#262A30",
8
+ "raised": "#31363D",
9
+ "line": "#4A5159",
10
+ "ink": "#EEF0F2",
11
+ "inkSoft": "#C9CED4",
12
+ "dim": "#9AA2AB",
13
+ "accent": "#F2B705",
14
+ "accentSoft": "#5A4609",
15
+ "accentText": "#F2B705",
16
+ "onAccent": "#16181B",
17
+ "success": "#3FBF6A",
18
+ "danger": "#E5483C",
19
+ "warning": "#F2B705",
20
+ "floor": "#2A2E34",
21
+ "steel": "#8E979F",
22
+ "belt": "#121417",
23
+ "kraft": "#C49A62",
24
+ "tape": "#9C7745"
25
+ },
26
+ "fonts": {
27
+ "sans": "\"IBM Plex Sans KR\", \"Pretendard Variable\", Pretendard, \"Noto Sans KR\", \"Apple SD Gothic Neo\", sans-serif",
28
+ "display": "\"Saira Stencil One\", \"IBM Plex Sans KR\", \"Pretendard Variable\", Pretendard, \"Noto Sans KR\", \"Apple SD Gothic Neo\", sans-serif",
29
+ "mono": "\"IBM Plex Mono\", \"IBM Plex Sans KR\", ui-monospace, \"Pretendard Variable\", Pretendard, \"Noto Sans KR\", \"Apple SD Gothic Neo\", monospace",
30
+ "faces": [
31
+ {
32
+ "family": "Saira Stencil One",
33
+ "src": "https://cdn.jsdelivr.net/gh/google/fonts@main/ofl/sairastencilone/SairaStencilOne-Regular.ttf",
34
+ "weight": "400"
35
+ },
36
+ {
37
+ "family": "IBM Plex Sans KR",
38
+ "src": "https://cdn.jsdelivr.net/gh/google/fonts@main/ofl/ibmplexsanskr/IBMPlexSansKR-Bold.ttf",
39
+ "weight": "700"
40
+ },
41
+ {
42
+ "family": "IBM Plex Mono",
43
+ "src": "https://cdn.jsdelivr.net/gh/google/fonts@main/ofl/ibmplexmono/IBMPlexMono-SemiBold.ttf",
44
+ "weight": "600"
45
+ },
46
+ {
47
+ "family": "Pretendard Variable",
48
+ "src": "https://cdn.jsdelivr.net/npm/pretendard@1.3.9/dist/web/variable/woff2/PretendardVariable.woff2",
49
+ "weight": "45 920"
50
+ }
51
+ ]
52
+ },
53
+ "type": {
54
+ "hero": 230,
55
+ "title": 110,
56
+ "body": 46,
57
+ "caption": 32,
58
+ "weightDisplay": 400,
59
+ "weightBody": 700,
60
+ "tracking": "0.01em"
61
+ },
62
+ "radius": {
63
+ "sm": 2,
64
+ "md": 4,
65
+ "lg": 6,
66
+ "pill": 999
67
+ },
68
+ "shadow": {
69
+ "soft": "0 8px 24px rgba(0, 0, 0, 0.45)",
70
+ "lift": "0 4px 0 rgba(0, 0, 0, 0.5)"
71
+ },
72
+ "motion": {
73
+ "beatPulse": "drops-only",
74
+ "shake": {
75
+ "on": [
76
+ "drop"
77
+ ],
78
+ "maxPerPhrase": 1,
79
+ "maxPx": 10
80
+ },
81
+ "cameraMove": "once-per-phrase",
82
+ "repeatSameMove": false,
83
+ "maxFreezeSec": 0.1,
84
+ "enter": "pop",
85
+ "ease": "outCubic",
86
+ "durations": {
87
+ "fast": 0.07,
88
+ "base": 0.25,
89
+ "slow": 0.5
90
+ }
91
+ },
92
+ "theme": {
93
+ "inks": [
94
+ "#1B1E22 그늘진 콘크리트 공장 · #8E979F 강철 · #121417 벨트 고무 · #C49A62 크라프트 상자",
95
+ "#EEF0F2 간판 글",
96
+ "#F2B705 안전 노랑 — 기둥·차선·경광등·프레스 경고 띠, 강조는 이것 하나"
97
+ ],
98
+ "texture": "반무광 강철, 가로 골이 난 무광 고무 벨트, 종이 상자에 테이프 줄. 바닥에 노란 차선. 머리 위 조명 하나의 선명한 그림자, 먼 곳은 어둠으로 빠진다",
99
+ "movement": "벨트는 일정한 빠르기로 쉬지 않고 상자가 같은 간격으로 지나간다(처리량 = 벨트 속도). 프레스는 0.07초에 내려찍고 천천히 올라가며 찍힌 상자에 라벨이 생긴다. 컷마다 다른 라인, 카메라는 다가가기·드롭 충격 때만"
100
+ },
101
+ "notes": [
102
+ "원근 3/4 시점 — 등각 정사영은 쓰지 않는다(iso-diorama 와 겹친다).",
103
+ "강조는 안전 노랑(accent) 하나. 초록·빨강은 램프 불빛에만.",
104
+ "간판 글은 밝은 ink, 큰 숫자는 Saira Stencil One(창고 스텐실), 한글·모델 ID 는 IBM Plex Sans KR·Mono.",
105
+ "쉬지 않는 몫은 벨트와 상자가 진다 — 카메라는 이유 있을 때만(다가가기·드롭 충격)."
106
+ ]
107
+ }
@@ -0,0 +1,121 @@
1
+ import { clamp, ease, type Style } from "@kasaframe/core";
2
+ import { dropBurst } from "@kasaframe/motion";
3
+ import { stillStage, THREE } from "@kasaframe/themes/stage3d";
4
+ import type { ThemeSlots } from "@kasaframe/themes/slots";
5
+ import { layer, letters, partial, shownCount, traceCanvas } from "@kasaframe/themes/slotkit";
6
+ import { factoryStage } from "./effects.ts";
7
+
8
+ // 장면 문법 패턴이 테마 이름 없이 부르는 자리 — 공장의 결로. 3D 는 surface 하나(한 번 그려 서 있다), 나머지는 DOM·캔버스 2D
9
+ const HAZARD = "repeating-linear-gradient(135deg, var(--kf-accent) 0 14px, var(--kf-belt, #121417) 14px 28px)";
10
+
11
+ export const slots: ThemeSlots = {
12
+ // 공장 바닥 — 원근으로 내려다본 콘크리트에 노란 차선 둘이 깊이로 뻗는다. 처음 한 번 그려 서 있다
13
+ surface(el, { ctx }) {
14
+ const stage = factoryStage(el, { ctx, shots: [{ from: -1, to: 1e9, keys: [{ t: 0, pos: [0, 7, 11], look: [0, 0, -6] }] }], fog: [10, 46] });
15
+ const lane = new THREE.MeshStandardMaterial({ color: new THREE.Color(ctx.style.colors.accent), roughness: 0.8, emissive: new THREE.Color(ctx.style.colors.accent), emissiveIntensity: 0.1 });
16
+ for (const x of [-3.2, 3.2]) {
17
+ const m = new THREE.Mesh(new THREE.PlaneGeometry(0.16, 80), lane);
18
+ m.rotation.x = -Math.PI / 2;
19
+ m.position.set(x, 0.01, -30);
20
+ stage.scene.add(m);
21
+ }
22
+ return stillStage(stage, (t) => stage(t));
23
+ },
24
+
25
+ // 강철 판 — 롤 셔터가 말려 올라가며 열린다(올라가는 동안 셔터 살이 보인다). 위 가장자리에 노랑·검정 경고 띠, 강조 판은 노란 판
26
+ panel(el, { at, tone }) {
27
+ const accent = tone === "accent";
28
+ const box = layer(el, `inset:0;background:${accent ? "var(--kf-accent)" : "var(--kf-surface)"};border:3px solid ${accent ? "var(--kf-on-accent)" : "var(--kf-line)"};box-sizing:border-box`, true);
29
+ layer(box, `left:0;right:0;top:0;height:9%;min-height:6px;background:${HAZARD}`);
30
+ const shutter = layer(box, "inset:0;background:repeating-linear-gradient(180deg, var(--kf-raised) 0 10px, var(--kf-line) 10px 12px)");
31
+ return (t) => {
32
+ box.style.visibility = t >= at ? "visible" : "hidden";
33
+ const u = clamp((t - at) / 0.28);
34
+ const up = ease.inOutCubic(u);
35
+ shutter.style.display = u < 1 ? "block" : "none";
36
+ shutter.style.clipPath = `inset(0 0 ${(up * 100).toFixed(1)}% 0)`;
37
+ };
38
+ },
39
+
40
+ // 프레스로 찍힌다 — 위에서 0.07초에 내려와 눌렸다(가로로 퍼짐) 0.3초 안에 선다
41
+ land(_el, { at }) {
42
+ return (t): Style => {
43
+ if (t < at) return {};
44
+ const k = t - at;
45
+ if (k < 0.07) return { y: -60 * (1 - k / 0.07), scaleY: 1.04 };
46
+ if (k < 0.14) return { scaleY: 0.86, scaleX: 1.07 };
47
+ if (k < 0.3) {
48
+ const u = (k - 0.14) / 0.16;
49
+ return { scaleY: 0.86 + 0.14 * ease.outBack(u), scaleX: 1.07 - 0.07 * u };
50
+ }
51
+ return {};
52
+ };
53
+ },
54
+
55
+ // 스텐실 분사 — 한 자씩 노란 칠로 뿌려졌다가 마르며 글 색으로 앉는다
56
+ write(el, { text, at, dur }) {
57
+ const spans = letters(el, text);
58
+ const n = spans.length;
59
+ return (t) => {
60
+ const shown = shownCount(n, t, at, dur);
61
+ spans.forEach((s, i) => {
62
+ const born = at + (dur * i) / Math.max(1, n);
63
+ s.style.visibility = i < shown ? "visible" : "hidden";
64
+ s.style.color = i < shown && t - born < 0.18 ? "var(--kf-accent)" : "";
65
+ });
66
+ };
67
+ },
68
+
69
+ // 벨트 — 강철 레일 사이 검은 벨트가 깔리고, 다 깔린 뒤엔 가로 골이 흐른다(처리량)
70
+ trace(el, { points, at, dur, tone }) {
71
+ const { g, clear } = traceCanvas(el, points, 40);
72
+ const css = (k: string, fb: string) => getComputedStyle(el).getPropertyValue(k).trim() || fb;
73
+ const rail = css("--kf-steel", "#8E979F");
74
+ const belt = css("--kf-belt", "#121417");
75
+ const rib = css(tone === "accent" ? "--kf-accent" : "--kf-line", "#4A5159");
76
+ return (t) => {
77
+ clear();
78
+ const p = clamp((t - at) / Math.max(0.05, dur));
79
+ if (p <= 0) return;
80
+ const pts = partial(points, p);
81
+ const path = () => {
82
+ g.beginPath();
83
+ pts.forEach((q, i) => (i ? g.lineTo(q[0], q[1]) : g.moveTo(q[0], q[1])));
84
+ };
85
+ g.lineCap = "butt";
86
+ g.lineJoin = "round";
87
+ g.strokeStyle = rail;
88
+ g.lineWidth = 22;
89
+ path();
90
+ g.stroke();
91
+ g.strokeStyle = belt;
92
+ g.lineWidth = 15;
93
+ path();
94
+ g.stroke();
95
+ g.strokeStyle = rib;
96
+ g.lineWidth = 13;
97
+ g.setLineDash([3, 11]);
98
+ g.lineDashOffset = p >= 1 ? -(t - at - dur) * 90 : 0;
99
+ path();
100
+ g.stroke();
101
+ g.setLineDash([]);
102
+ };
103
+ },
104
+
105
+ // 결정타 — 노란 섬광과 함께 위아래에서 경고 띠가 쾅 닫혔다 열리고 화면이 흔들린다
106
+ drop(el, { ctx, drop }) {
107
+ const flash = layer(el, "inset:0;background:var(--kf-accent);opacity:0");
108
+ const top = layer(el, `left:0;right:0;top:0;height:7%;background:${HAZARD};transform:translateY(-100%)`);
109
+ const bottom = layer(el, `left:0;right:0;bottom:0;height:7%;background:${HAZARD};transform:translateY(100%)`);
110
+ const at = ctx.beats.drop(drop);
111
+ return (t) => {
112
+ const s = dropBurst(t, { beats: ctx.beats, drop, rules: ctx.style.motion, scene: ctx.id, source: "pressDrop" });
113
+ flash.style.opacity = (s.flash * 0.45).toFixed(3);
114
+ const k = t - at;
115
+ const shut = k < 0 ? 0 : k < 0.08 ? k / 0.08 : k < 0.5 ? 1 : 1 - clamp((k - 0.5) / 0.3);
116
+ top.style.transform = `translateY(${(-100 + 100 * shut).toFixed(1)}%)`;
117
+ bottom.style.transform = `translateY(${(100 - 100 * shut).toFixed(1)}%)`;
118
+ return s;
119
+ };
120
+ },
121
+ };