kasaframe 0.1.1 → 0.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1179) hide show
  1. package/NOTICE +10 -8
  2. package/README.md +16 -1
  3. package/app/server/engine.ts +133 -15
  4. package/app/server/main.ts +7 -3
  5. package/app/web/main.ts +218 -36
  6. package/app/web/style.css +37 -4
  7. package/bin/hooks.mjs +14 -1
  8. package/bin/kf.mjs +20 -2
  9. package/docs/AGENTS.md +64 -16
  10. package/music/README.md +31 -7
  11. package/package.json +2 -2
  12. package/packages/adapters/src/project.ts +5 -1
  13. package/packages/adapters/src/texture.ts +94 -0
  14. package/packages/check/src/check.ts +10 -3
  15. package/packages/check/src/rules/assets.ts +4 -1
  16. package/packages/check/src/rules/frames.ts +2 -1
  17. package/packages/check/src/rules/layout.ts +30 -6
  18. package/packages/cli/package.json +2 -1
  19. package/packages/cli/src/blur.ts +15 -3
  20. package/packages/cli/src/cells.ts +227 -0
  21. package/packages/cli/src/commands/bench.ts +123 -0
  22. package/packages/cli/src/commands/blender.ts +72 -49
  23. package/packages/cli/src/commands/direct.ts +210 -0
  24. package/packages/cli/src/commands/doctor.ts +9 -1
  25. package/packages/cli/src/commands/look.ts +9 -2
  26. package/packages/cli/src/commands/lyrics.ts +47 -1
  27. package/packages/cli/src/commands/make.ts +797 -150
  28. package/packages/cli/src/commands/music.ts +78 -0
  29. package/packages/cli/src/commands/narrate.ts +238 -0
  30. package/packages/cli/src/commands/new.ts +15 -6
  31. package/packages/cli/src/commands/render.ts +94 -60
  32. package/packages/cli/src/commands/series.ts +110 -0
  33. package/packages/cli/src/commands/setup.ts +42 -3
  34. package/packages/cli/src/commands/theme.ts +222 -4
  35. package/packages/cli/src/deps.ts +6 -6
  36. package/packages/cli/src/kf.ts +14 -3
  37. package/packages/cli/src/lock.ts +8 -6
  38. package/packages/cli/src/mix.ts +131 -0
  39. package/packages/cli/src/pick.ts +110 -0
  40. package/packages/cli/src/pool.ts +34 -0
  41. package/packages/cli/src/segments.ts +402 -0
  42. package/packages/cli/src/vary.ts +124 -0
  43. package/packages/core/src/index.ts +1 -1
  44. package/packages/core/src/project.ts +26 -0
  45. package/packages/director/package.json +23 -0
  46. package/packages/director/src/assemble.ts +364 -0
  47. package/packages/director/src/brief.ts +122 -0
  48. package/packages/director/src/catalog.ts +49 -0
  49. package/packages/director/src/content.ts +343 -0
  50. package/packages/director/src/fallback.ts +58 -0
  51. package/packages/director/src/index.ts +13 -0
  52. package/packages/director/src/pattern.ts +90 -0
  53. package/packages/director/src/patterns/fill/cells.ts +115 -0
  54. package/packages/director/src/patterns/formula/stack.ts +93 -0
  55. package/packages/director/src/patterns/util.ts +58 -0
  56. package/packages/director/src/scene.ts +62 -0
  57. package/packages/director/src/select.ts +163 -0
  58. package/packages/director/src/transitions.ts +115 -0
  59. package/packages/gen/PROVIDERS.md +39 -4
  60. package/packages/gen/src/ask.ts +132 -0
  61. package/packages/gen/src/audio.ts +91 -0
  62. package/packages/gen/src/blender.ts +54 -0
  63. package/packages/gen/src/capabilities.ts +151 -0
  64. package/packages/gen/src/generate.ts +4 -2
  65. package/packages/gen/src/image/codex.ts +117 -0
  66. package/packages/gen/src/index.ts +10 -2
  67. package/packages/gen/src/keys.ts +26 -0
  68. package/packages/gen/src/music/elevenlabs.ts +41 -0
  69. package/packages/gen/src/music/index.ts +120 -0
  70. package/packages/gen/src/music/library.ts +73 -0
  71. package/packages/gen/src/music/lyria.ts +52 -0
  72. package/packages/gen/src/music/types.ts +28 -0
  73. package/packages/gen/src/registry.ts +6 -3
  74. package/packages/gen/src/tts/dashscope.ts +64 -0
  75. package/packages/gen/src/tts/elevenlabs.ts +84 -0
  76. package/packages/gen/src/tts/gemini.ts +73 -0
  77. package/packages/gen/src/tts/index.ts +241 -0
  78. package/packages/gen/src/tts/local.ts +42 -0
  79. package/packages/gen/src/tts/types.ts +44 -0
  80. package/packages/gen/src/types.ts +4 -0
  81. package/packages/gen/src/video/h3.ts +5 -0
  82. package/packages/gen/src/video/http.ts +1 -1
  83. package/packages/jizura/src/index.ts +2 -2
  84. package/packages/jizura/src/install.ts +198 -155
  85. package/packages/jizura/src/layer.ts +75 -32
  86. package/packages/jizura/src/pin.ts +4 -1
  87. package/packages/jizura/src/vendor.ts +140 -0
  88. package/packages/jizura/src/vite.ts +34 -7
  89. package/packages/jizura/vendor/JIZURA_LICENSE.txt +21 -0
  90. package/packages/jizura/vendor/NOTICE +43 -0
  91. package/packages/jizura/vendor/engine.json +47 -0
  92. package/packages/jizura/vendor/fonts/BlackHanSans-Regular.woff2 +0 -0
  93. package/packages/jizura/vendor/fonts/DotGothic16-Regular.woff2 +0 -0
  94. package/packages/jizura/vendor/fonts/GowunBatang-Bold.woff2 +0 -0
  95. package/packages/jizura/vendor/fonts/IBMPlexMono-Medium.ttf +0 -0
  96. package/packages/jizura/vendor/fonts/IBMPlexMono-SemiBold.ttf +0 -0
  97. package/packages/jizura/vendor/fonts/NotoSansKR-VF.woff2 +0 -0
  98. package/packages/jizura/vendor/fonts/NotoSerifKR-VF.woff2 +0 -0
  99. package/packages/jizura/vendor/fonts/OFL-blackhansans.txt +93 -0
  100. package/packages/jizura/vendor/fonts/OFL-dotgothic16.txt +93 -0
  101. package/packages/jizura/vendor/fonts/OFL-gowunbatang.txt +94 -0
  102. package/packages/jizura/vendor/fonts/OFL-ibmplexmono.txt +93 -0
  103. package/packages/jizura/vendor/fonts/OFL-notosanskr.txt +93 -0
  104. package/packages/jizura/vendor/fonts/OFL-notoserifkr.txt +94 -0
  105. package/packages/jizura/vendor/fonts/fonts.json +52 -0
  106. package/packages/jizura/vendor/jizura_engine.js +35024 -0
  107. package/packages/motion/README.md +11 -0
  108. package/packages/motion/package.json +1 -0
  109. package/packages/motion/src/captions.ts +32 -24
  110. package/packages/motion/src/moves/brushWipe.ts +14 -1
  111. package/packages/motion/src/moves/dress.ts +191 -0
  112. package/packages/motion/src/moves/echoStack.ts +3 -3
  113. package/packages/motion/src/moves/fit.ts +36 -0
  114. package/packages/motion/src/moves/ghostStack.ts +14 -5
  115. package/packages/motion/src/moves/imageSwarm.ts +8 -4
  116. package/packages/motion/src/moves/index.ts +23 -4
  117. package/packages/motion/src/moves/karaokeLine.ts +17 -3
  118. package/packages/motion/src/moves/menu.ts +139 -0
  119. package/packages/motion/src/moves/neonSign.ts +2 -1
  120. package/packages/motion/src/moves/slamWords.ts +14 -7
  121. package/packages/motion/src/moves/sparkTrail.ts +16 -0
  122. package/packages/motion/src/moves/splitFlap.ts +4 -2
  123. package/packages/motion/src/moves/stepWords.ts +19 -8
  124. package/packages/motion/src/moves/tickerRows.ts +13 -9
  125. package/packages/motion/src/moves/tokenPicker.ts +4 -3
  126. package/packages/motion/src/moves/wordWall.ts +23 -21
  127. package/packages/motion/src/moves/worldRoll.ts +2 -1
  128. package/packages/motion/src/transition3d/index.ts +10 -3
  129. package/packages/motion/src/transition3d/rig.ts +107 -9
  130. package/packages/motion/src/transition3d/shatter.ts +5 -2
  131. package/packages/motion/src/transition3d/space.ts +173 -0
  132. package/packages/motion/src/transition3d/whip.ts +19 -6
  133. package/packages/motion/src/transition3d/world.ts +54 -0
  134. package/packages/motion/src/transitions2d/catalog.ts +1 -1
  135. package/packages/patterns/package.json +15 -0
  136. package/packages/patterns/src/bars/rank.ts +119 -0
  137. package/packages/patterns/src/before-after/shrink.ts +127 -0
  138. package/packages/patterns/src/before-after/strike.ts +125 -0
  139. package/packages/patterns/src/code/terminal.ts +133 -0
  140. package/packages/patterns/src/compare/bars.ts +142 -0
  141. package/packages/patterns/src/compare/duel.ts +103 -0
  142. package/packages/patterns/src/end/lockup.ts +85 -0
  143. package/packages/patterns/src/end/slam.ts +91 -0
  144. package/packages/patterns/src/flow/graph.ts +250 -0
  145. package/packages/patterns/src/hook-number/counter.ts +101 -0
  146. package/packages/patterns/src/hook-number/roll.ts +179 -0
  147. package/packages/patterns/src/hook-number/slam.ts +91 -0
  148. package/packages/patterns/src/index.ts +38 -0
  149. package/packages/patterns/src/kit.ts +450 -0
  150. package/packages/patterns/src/limit/gauge.ts +117 -0
  151. package/packages/patterns/src/list/cards.ts +131 -0
  152. package/packages/patterns/src/list/cycle.ts +22 -0
  153. package/packages/patterns/src/media/panels.ts +100 -0
  154. package/packages/patterns/src/objects.ts +234 -0
  155. package/packages/patterns/src/quote/karaoke.ts +126 -0
  156. package/packages/patterns/src/quote/slam.ts +22 -0
  157. package/packages/patterns/src/screen/focus.ts +85 -0
  158. package/packages/patterns/src/steps/path.ts +137 -0
  159. package/packages/patterns/src/steps/stack.ts +111 -0
  160. package/packages/patterns/src/term-reveal/chips.ts +92 -0
  161. package/packages/patterns/src/term-reveal/expand.ts +127 -0
  162. package/packages/patterns/src/timeline/axis.ts +144 -0
  163. package/packages/patterns/src/title/mask.ts +85 -0
  164. package/packages/patterns/src/title/slam.ts +23 -0
  165. package/packages/patterns/src/toggle-sim/switch.ts +92 -0
  166. package/packages/patterns/src/trend/columns.ts +108 -0
  167. package/packages/patterns/src/trend/draw.ts +140 -0
  168. package/packages/patterns/src/types.ts +67 -0
  169. package/packages/patterns/src/words/moves.ts +42 -0
  170. package/packages/patterns/src/words/slam.ts +4 -0
  171. package/packages/plan/src/asks.ts +265 -0
  172. package/packages/plan/src/brief.ts +136 -7
  173. package/packages/plan/src/captions.ts +5 -2
  174. package/packages/plan/src/index.ts +7 -3
  175. package/packages/plan/src/llm.ts +64 -2
  176. package/packages/plan/src/look.ts +3 -1
  177. package/packages/plan/src/plan.ts +70 -14
  178. package/packages/plan/src/series.ts +76 -0
  179. package/packages/plan/src/themes.ts +65 -9
  180. package/packages/plan/src/types.ts +56 -2
  181. package/packages/themes/kit/THEME-MAKE.md +1 -0
  182. package/packages/themes/kit/fonts.json +743 -0
  183. package/packages/themes/package.json +10 -2
  184. package/packages/themes/src/color.ts +152 -0
  185. package/packages/themes/src/fx.ts +4 -2
  186. package/packages/themes/src/index.ts +74 -1
  187. package/packages/themes/src/look.ts +223 -0
  188. package/packages/themes/src/name.ts +9 -0
  189. package/packages/themes/src/palette.ts +194 -0
  190. package/packages/themes/src/slotkit.ts +92 -0
  191. package/packages/themes/src/slots.ts +61 -0
  192. package/packages/themes/src/stage3d.ts +20 -0
  193. package/packages/themes/src/types.ts +84 -0
  194. package/packages/themes/src/vary.ts +290 -0
  195. package/series/og-shorts.json +14 -0
  196. package/skills/kasaframe/SKILL.md +4 -3
  197. package/templates/_shared/project/lib/stage.ts +70 -50
  198. package/templates/_shared/scenes/default.ts +10 -7
  199. package/templates/_shared/scenes/drop.ts +11 -8
  200. package/templates/_shared/scenes/end.ts +9 -6
  201. package/templates/_shared/scenes/hook.ts +8 -6
  202. package/templates/_shared/scenes/step.ts +13 -4
  203. package/templates/ad/template.json +20 -1
  204. package/templates/demo/template.json +11 -0
  205. package/templates/explainer/template.json +54 -3
  206. package/templates/launch/template.json +34 -1
  207. package/templates/mv/scenes/default.ts +11 -8
  208. package/templates/mv/template.json +4 -2
  209. package/templates/promo/template.json +42 -1
  210. package/templates/shorts/scenes/hook.ts +8 -5
  211. package/templates/shorts/template.json +72 -3
  212. package/templates/square/template.json +21 -1
  213. package/themes/blueprint/THEME.md +64 -0
  214. package/themes/blueprint/effects.ts +570 -0
  215. package/themes/blueprint/sample/assets/og/logo.svg +12 -0
  216. package/themes/blueprint/sample/beats.json +1005 -0
  217. package/themes/blueprint/sample/index.html +11 -0
  218. package/themes/blueprint/sample/kf.json +59 -0
  219. package/themes/blueprint/sample/lib/facts.ts +29 -0
  220. package/themes/blueprint/sample/lib/sheet.ts +55 -0
  221. package/themes/blueprint/sample/main.ts +9 -0
  222. package/themes/blueprint/sample/scenes/end.ts +91 -0
  223. package/themes/blueprint/sample/scenes/gather.ts +75 -0
  224. package/themes/blueprint/sample/scenes/models.ts +117 -0
  225. package/themes/blueprint/sample/scenes/price.ts +94 -0
  226. package/themes/blueprint/sample/style.json +114 -0
  227. package/themes/blueprint/slots.ts +88 -0
  228. package/themes/blueprint/still.png +0 -0
  229. package/themes/blueprint/style.json +114 -0
  230. package/themes/blueprint/theme.json +137 -0
  231. package/themes/blueprint/variants/deep-rose-2.json +90 -0
  232. package/themes/blueprint/variants/deep-rose-suit.json +117 -0
  233. package/themes/blueprint/variants/deep-rose.json +117 -0
  234. package/themes/blueprint/variants/navy-coral-2.json +118 -0
  235. package/themes/blueprint/variants/navy-coral-suit.json +118 -0
  236. package/themes/blueprint/variants/navy-coral.json +128 -0
  237. package/themes/blueprint/variants/navy-orange-2.json +118 -0
  238. package/themes/blueprint/variants/navy-orange-3.json +91 -0
  239. package/themes/blueprint/variants/navy-orange-4.json +128 -0
  240. package/themes/blueprint/variants/navy-orange-mono.json +128 -0
  241. package/themes/blueprint/variants/navy-orange-plex.json +128 -0
  242. package/themes/blueprint/variants/navy-orange-suit.json +118 -0
  243. package/themes/blueprint/variants/navy-orange.json +118 -0
  244. package/themes/blueprint/variants/navy-rose-plex.json +127 -0
  245. package/themes/blueprint/variants/navy-rose.json +127 -0
  246. package/themes/cartography/THEME.md +61 -0
  247. package/themes/cartography/effects.ts +845 -0
  248. package/themes/cartography/sample/assets/og/logo.svg +12 -0
  249. package/themes/cartography/sample/beats.json +1005 -0
  250. package/themes/cartography/sample/index.html +11 -0
  251. package/themes/cartography/sample/kf.json +59 -0
  252. package/themes/cartography/sample/lib/facts.ts +29 -0
  253. package/themes/cartography/sample/lib/map.ts +39 -0
  254. package/themes/cartography/sample/main.ts +9 -0
  255. package/themes/cartography/sample/scenes/end.ts +56 -0
  256. package/themes/cartography/sample/scenes/gather.ts +46 -0
  257. package/themes/cartography/sample/scenes/models.ts +43 -0
  258. package/themes/cartography/sample/scenes/price.ts +73 -0
  259. package/themes/cartography/sample/style.json +103 -0
  260. package/themes/cartography/slots.ts +87 -0
  261. package/themes/cartography/still.png +0 -0
  262. package/themes/cartography/style.json +103 -0
  263. package/themes/cartography/theme.json +160 -0
  264. package/themes/cartography/variants/blush-amber.json +128 -0
  265. package/themes/cartography/variants/blush-indigo.json +128 -0
  266. package/themes/cartography/variants/blush-pink.json +136 -0
  267. package/themes/cartography/variants/chalk-plum.json +137 -0
  268. package/themes/cartography/variants/chalk-sky.json +100 -0
  269. package/themes/cartography/variants/cocoa-amber.json +128 -0
  270. package/themes/cartography/variants/deep-plum.json +125 -0
  271. package/themes/cartography/variants/dusk-coral.json +128 -0
  272. package/themes/cartography/variants/forest-lime.json +131 -0
  273. package/themes/cartography/variants/frost-teal.json +128 -0
  274. package/themes/cartography/variants/navy-green.json +131 -0
  275. package/themes/cartography/variants/navy-indigo.json +138 -0
  276. package/themes/cartography/variants/navy-sky.json +100 -0
  277. package/themes/cartography/variants/sage-green.json +127 -0
  278. package/themes/cartography/variants/wine-teal.json +128 -0
  279. package/themes/circuit-board/THEME.md +61 -0
  280. package/themes/circuit-board/effects.ts +576 -0
  281. package/themes/circuit-board/pcb.ts +103 -0
  282. package/themes/circuit-board/sample/assets/og/logo.svg +12 -0
  283. package/themes/circuit-board/sample/beats.json +1005 -0
  284. package/themes/circuit-board/sample/index.html +11 -0
  285. package/themes/circuit-board/sample/kf.json +59 -0
  286. package/themes/circuit-board/sample/lib/facts.ts +29 -0
  287. package/themes/circuit-board/sample/lib/kit.ts +45 -0
  288. package/themes/circuit-board/sample/main.ts +9 -0
  289. package/themes/circuit-board/sample/scenes/end.ts +102 -0
  290. package/themes/circuit-board/sample/scenes/gather.ts +76 -0
  291. package/themes/circuit-board/sample/scenes/models.ts +101 -0
  292. package/themes/circuit-board/sample/scenes/price.ts +109 -0
  293. package/themes/circuit-board/sample/style.json +104 -0
  294. package/themes/circuit-board/slots.ts +108 -0
  295. package/themes/circuit-board/still.png +0 -0
  296. package/themes/circuit-board/style.json +104 -0
  297. package/themes/circuit-board/theme.json +149 -0
  298. package/themes/circuit-board/variants/deep-gold-plex.json +133 -0
  299. package/themes/circuit-board/variants/deep-gold.json +123 -0
  300. package/themes/circuit-board/variants/dusk-gold-grain.json +138 -0
  301. package/themes/circuit-board/variants/dusk-gold-pretendard.json +118 -0
  302. package/themes/circuit-board/variants/dusk-gold.json +97 -0
  303. package/themes/circuit-board/variants/forest-gold-2.json +96 -0
  304. package/themes/circuit-board/variants/forest-gold-grain.json +129 -0
  305. package/themes/circuit-board/variants/forest-gold-mono.json +124 -0
  306. package/themes/circuit-board/variants/forest-gold.json +128 -0
  307. package/themes/circuit-board/variants/navy-gold-grain.json +124 -0
  308. package/themes/circuit-board/variants/navy-gold.json +101 -0
  309. package/themes/circuit-board/variants/wine-gold-grain.json +128 -0
  310. package/themes/circuit-board/variants/wine-gold-plex.json +133 -0
  311. package/themes/circuit-board/variants/wine-gold-pretendard.json +118 -0
  312. package/themes/circuit-board/variants/wine-gold.json +128 -0
  313. package/themes/clay-toy/THEME.md +73 -0
  314. package/themes/clay-toy/effects.ts +643 -0
  315. package/themes/clay-toy/glyphs.ts +32 -0
  316. package/themes/clay-toy/sample/assets/og/logo.svg +12 -0
  317. package/themes/clay-toy/sample/beats.json +1005 -0
  318. package/themes/clay-toy/sample/index.html +11 -0
  319. package/themes/clay-toy/sample/kf.json +59 -0
  320. package/themes/clay-toy/sample/lib/clay.ts +20 -0
  321. package/themes/clay-toy/sample/lib/facts.ts +29 -0
  322. package/themes/clay-toy/sample/main.ts +9 -0
  323. package/themes/clay-toy/sample/scenes/end.ts +81 -0
  324. package/themes/clay-toy/sample/scenes/gather.ts +53 -0
  325. package/themes/clay-toy/sample/scenes/models.ts +77 -0
  326. package/themes/clay-toy/sample/scenes/price.ts +91 -0
  327. package/themes/clay-toy/sample/style.json +101 -0
  328. package/themes/clay-toy/slots.ts +132 -0
  329. package/themes/clay-toy/still.png +0 -0
  330. package/themes/clay-toy/style.json +101 -0
  331. package/themes/clay-toy/theme.json +146 -0
  332. package/themes/clay-toy/variants/blush-coral-grain.json +126 -0
  333. package/themes/clay-toy/variants/blush-coral.json +123 -0
  334. package/themes/clay-toy/variants/chalk-indigo.json +97 -0
  335. package/themes/clay-toy/variants/chalk-jade.json +125 -0
  336. package/themes/clay-toy/variants/chalk-teal.json +120 -0
  337. package/themes/clay-toy/variants/frost-orange.json +125 -0
  338. package/themes/clay-toy/variants/frost-sky-grain.json +126 -0
  339. package/themes/clay-toy/variants/frost-sky.json +121 -0
  340. package/themes/clay-toy/variants/frost-teal.json +120 -0
  341. package/themes/clay-toy/variants/lilac-green.json +120 -0
  342. package/themes/clay-toy/variants/lilac-plum-round.json +120 -0
  343. package/themes/clay-toy/variants/lilac-plum.json +124 -0
  344. package/themes/clay-toy/variants/sage-indigo.json +125 -0
  345. package/themes/clay-toy/variants/sage-magenta.json +119 -0
  346. package/themes/clay-toy/variants/sand-amber.json +125 -0
  347. package/themes/conveyor-factory/THEME.md +71 -0
  348. package/themes/conveyor-factory/effects.ts +744 -0
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@@ -0,0 +1,11 @@
1
+ <!doctype html>
2
+ <html lang="ko">
3
+ <head>
4
+ <meta charset="utf-8" />
5
+ <title>marble-run 견본</title>
6
+ </head>
7
+ <body>
8
+ <div id="stage"></div>
9
+ <script type="module" src="./main.ts"></script>
10
+ </body>
11
+ </html>
@@ -0,0 +1,59 @@
1
+ {
2
+ "template": "promo",
3
+ "title": "marble-run · OpenGateway 소개 15초",
4
+ "theme": "marble-run",
5
+ "fps": 60,
6
+ "width": 1920,
7
+ "height": 1080,
8
+ "duration": 15,
9
+ "mode": "seek",
10
+ "style": "style.json",
11
+ "music": "assets/music/kawaii-friends-0400.mp3",
12
+ "beats": "beats.json",
13
+ "captions": "none",
14
+ "safeArea": {
15
+ "top": 60,
16
+ "bottom": 60,
17
+ "left": 80,
18
+ "right": 80
19
+ },
20
+ "text": {
21
+ "policy": "terms-only",
22
+ "maxOnScreen": 0,
23
+ "minPx": 0
24
+ },
25
+ "scenes": [
26
+ {
27
+ "id": "gather",
28
+ "from": 0,
29
+ "dur": 3.1169,
30
+ "file": "scenes/gather.ts",
31
+ "role": "hook",
32
+ "idea": "여러 회사 모델이 흩어져 있다 → 회사별 모델 수"
33
+ },
34
+ {
35
+ "id": "models",
36
+ "from": 3.1169,
37
+ "dur": 4.2191,
38
+ "file": "scenes/models.ts",
39
+ "role": "explain",
40
+ "idea": "한 주소(https://apis.opengateway.ai/v1) → 박마다 바뀌는 모델 ID 가 같은 주소로 → 드롭 앞 모아 올리기"
41
+ },
42
+ {
43
+ "id": "price",
44
+ "from": 7.336,
45
+ "dur": 4.2388,
46
+ "file": "scenes/price.ts",
47
+ "role": "drop",
48
+ "idea": "드롭에 가장 크게 102 · 한 주소 → 하루 시계에서 00–10시 창이 -90% → deepseek 가격"
49
+ },
50
+ {
51
+ "id": "end",
52
+ "from": 11.5748,
53
+ "dur": 3.4252,
54
+ "file": "scenes/end.ts",
55
+ "role": "end",
56
+ "idea": "첫 토큰 실측 셋 → 끝 카드(OG 로고 · opengateway.ai)"
57
+ }
58
+ ]
59
+ }
@@ -0,0 +1,29 @@
1
+ // OpenGateway 사실 — docs/briefs/og-intro-15s.md 에 적힌 것만. 숫자를 여기서 새로 만들지 않는다
2
+ export const OG = {
3
+ url: "https://apis.opengateway.ai/v1",
4
+ host: "apis.opengateway.ai/v1",
5
+ site: "opengateway.ai",
6
+ models: 102,
7
+ endpoints: ["/chat/completions", "/responses", "/messages", "/images/generations"],
8
+ providers: [
9
+ ["OpenAI", 41],
10
+ ["Anthropic", 15],
11
+ ["Google", 15],
12
+ ["Z.ai", 7],
13
+ ["xAI", 6],
14
+ ["Qwen", 5],
15
+ ["Moonshot", 4],
16
+ ["DeepSeek", 4],
17
+ ["MiniMax", 3],
18
+ ] as [string, number][],
19
+ ids: ["openai/gpt-6.1-sol", "anthropic/claude-opus-5-5", "google/gemini-3.5-flash-lite", "deepseek/deepseek-v4.1-flash-ultrafast", "z-ai/glm-5.3-flash-ultrafast"],
20
+ night: { from: 0, to: 10, tz: "KST" },
21
+ deepseek: { id: "deepseek-v4.1-flash-ultrafast", input: ["$0.30", "$0.03"], output: ["$1.20", "$0.12"], off: "-90%" },
22
+ glm: { id: "glm-5.3-flash-ultrafast", off: "-70%" },
23
+ ttft: [
24
+ ["gpt-5.4-nano", "612.5ms", 612.5],
25
+ ["gemini-3.5-flash-lite", "693.0ms", 693.0],
26
+ ["claude-haiku-5-5", "760.5ms", 760.5],
27
+ ] as [string, string, number][],
28
+ calls: "18번 합 $0.0004",
29
+ };
@@ -0,0 +1,30 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+
3
+ export type V3 = [number, number, number];
4
+
5
+ /** 컷마다 벽의 다른 자리(세트) — 세트끼리 이만큼 떨어져 있어 한 화면에 둘이 안 걸린다 */
6
+ export const SET = 60;
7
+
8
+ /** 회사 i(브리프 차례) = 구슬 색 i+1 */
9
+ export const marble = (i: number): string => `marble${(i % 9) + 1}`;
10
+
11
+ export interface Cut {
12
+ from: number;
13
+ to: number;
14
+ /** 이 컷 k 번째 박(장면 안 초) — 박이 모자라면 박 간격으로 이어 센다 */
15
+ beat(k: number): number;
16
+ }
17
+
18
+ /** 마디마다 컷 하나 — 첫 컷은 장면 처음부터, 마지막은 장면 끝까지 */
19
+ export function cuts(ctx: SceneCtx, n: number): Cut[] {
20
+ const bars = ctx.beats.bars.filter((b) => b >= -1e-6 && b < ctx.dur - 0.05);
21
+ const beats = ctx.beats.beats;
22
+ const gap = beats.length > 1 ? (beats[beats.length - 1] - beats[0]) / (beats.length - 1) : 0.35;
23
+ const edge = (i: number) => (i <= 0 ? 0 : i >= n ? ctx.dur : (bars[i] ?? (ctx.dur * i) / n));
24
+ return Array.from({ length: n }, (_, i) => {
25
+ const from = edge(i);
26
+ const to = edge(i + 1);
27
+ const mine = beats.filter((b) => b >= from - 0.02 && b < to - 0.02);
28
+ return { from, to, beat: (k: number) => mine[k] ?? (mine.length ? mine[mine.length - 1] + (k - mine.length + 1) * gap : from + k * gap) };
29
+ });
30
+ }
@@ -0,0 +1,9 @@
1
+ import { mountProject } from "@kasaframe/adapters";
2
+ import kf from "./kf.json";
3
+ import style from "./style.json";
4
+
5
+ // 장면 파일을 늘리거나 빼도 이 파일은 그대로 — 시간표는 kf.json 한 곳. 글꼴·색 변수는 mountProject 가 건다
6
+ const scenes = import.meta.glob("./scenes/*.ts", { eager: true });
7
+ const beats = Object.values(import.meta.glob("./beats.json", { eager: true, import: "default" }))[0] ?? null;
8
+
9
+ mountProject({ kf, scenes, beats, style, stage: document.getElementById("stage")! });
@@ -0,0 +1,58 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { marbleStage, marbles, plaque, rail } from "../../effects.ts";
3
+ import svg from "../assets/og/logo.svg?raw";
4
+ import { OG } from "../lib/facts.ts";
5
+ import { cuts, marble, SET, type V3 } from "../lib/run.ts";
6
+
7
+ // 첫 토큰 실측 — 평평한 레일을 같은 빠르기(14/초)로 구르니 레일 길이가 곧 ms, 구슬도 꼭 그 ms 만에 닿는다
8
+ const V = 14;
9
+ const ROUTE: Record<string, number> = { "gpt-5.4-nano": 0, "gemini-3.5-flash-lite": 2, "claude-haiku-5-5": 1 };
10
+
11
+ export default {
12
+ build(root: HTMLElement, ctx: SceneCtx) {
13
+ const [a, b, c] = cuts(ctx, 3);
14
+ const [XA, XB] = [7 * SET, 8 * SET];
15
+ const stage = marbleStage(root, {
16
+ ctx,
17
+ shots: [
18
+ { from: a.from, to: a.to, keys: [{ t: a.from, look: [XA, 0.6] }] },
19
+ { from: b.from, to: b.to, keys: [{ t: b.from, look: [XB, 0.4] }] },
20
+ // 마지막 마디 — 명판으로 다가가 선다
21
+ { from: c.from, to: c.to, keys: [{ t: c.from, look: [XB, 0.4], dist: 22 }, { t: c.from + 0.45, look: [XB, 0.2], dist: 16.5, ease: "outCubic" }] },
22
+ ],
23
+ });
24
+
25
+ // 컷 1 — 첫 토큰 가운데값 셋: 세 레일에서 한꺼번에 떠나 각자의 ms 만에 끝에 닿고, 끝 명판이 그동안 센다.
26
+ // 실측은 18번 호출 — 레일마다 여섯 번 굴린다
27
+ const go = a.beat(1);
28
+ stage.add(plaque(stage, { ctx, text: "첫 토큰 가운데값", pos: [XA - 8.8, 5.0, 0.1], height: 0.72, at: a.from, anchor: "left" }));
29
+ stage.add(plaque(stage, { ctx, text: OG.calls, pos: [XA + 9.2, 5.0, 0.1], height: 0.58, at: a.beat(2), anchor: "right" }));
30
+ OG.ttft.forEach(([model, , ms], i) => {
31
+ const y = 2.6 - i * 2.5;
32
+ const len = (V * ms) / 1000;
33
+ const line: V3[] = [[XA - 8, y, 0.6], [XA - 8 + len, y, 0.6]];
34
+ stage.add(rail(stage, { ctx, points: line, at: a.from + i * 0.05, dur: 0.3 }));
35
+ stage.add(marbles(stage, { ctx, points: line, times: Array.from({ length: 6 }, (_, k) => go + k * 0.19), v0: V, radius: 0.28, colors: marble(ROUTE[model] ?? i), end: "stay" }));
36
+ stage.add(plaque(stage, { ctx, text: model, pos: [XA - 8, y + 0.8, 0.1], height: 0.52, at: a.from + 0.05 + i * 0.05, font: "mono", anchor: "left" }));
37
+ stage.add(plaque(stage, { ctx, text: (t) => `${Math.min(ms, Math.max(0, (t - go) * 1000)).toFixed(1)}ms`, pos: [XA - 7.3 + len, y, 0.1], height: 0.6, at: go, font: "mono", anchor: "left" }));
38
+ });
39
+
40
+ // 컷 2·3 — 끝 카드: 명판 둘을 고리 레일이 두르고 구슬이 쉬지 않고 돈다, 위에 로고
41
+ const loop: V3[] = [[XB - 8, 2.6, 0.6], [XB - 3, 3.6, 0.6], [XB + 3, 3.6, 0.6], [XB + 8, 2.6, 0.6], [XB + 8.6, -1.2, 0.6], [XB + 4.5, -3.6, 0.6], [XB - 4.5, -3.6, 0.6], [XB - 8.6, -1.2, 0.6]];
42
+ // 컷이 바뀌는 순간 이미 돌고 있다 — 끝 카드가 서는 동안에도 요청은 쉬지 않는다
43
+ stage.add(rail(stage, { ctx, points: loop, closed: true }));
44
+ stage.add(marbles(stage, { ctx, points: loop, at: b.from - 2, count: 9, every: 0.22, v0: 7, colors: OG.providers.map((_, i) => marble(i)), end: "loop", closed: true }));
45
+ stage.add(plaque(stage, { ctx, text: "OpenGateway", pos: [XB, -0.3, 0.1], height: 1.1, at: b.beat(1) }));
46
+ stage.add(plaque(stage, { ctx, text: OG.site, pos: [XB, -1.85, 0.1], height: 0.75, at: b.beat(2), font: "mono" }));
47
+ const mark = document.createElement("div");
48
+ mark.style.cssText = `position:absolute;left:810px;top:350px;width:300px;color:${ctx.style.colors.brass};visibility:hidden;pointer-events:none`;
49
+ mark.innerHTML = svg.replace(/ width="\d+" height="\d+"/, ' width="100%" style="display:block"');
50
+ root.append(mark);
51
+
52
+ return (t: number) => {
53
+ stage(t);
54
+ // 로고는 고리 위 — 다가가는 마지막 마디에는 화면이 명판으로 좁아져 빠진다
55
+ mark.style.visibility = t >= b.from && t < c.from ? "visible" : "hidden";
56
+ };
57
+ },
58
+ };
@@ -0,0 +1,51 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { marbleStage, marbles, plaque, rail, tubes } from "../../effects.ts";
3
+ import { OG } from "../lib/facts.ts";
4
+ import { cuts, marble, SET, type V3 } from "../lib/run.ts";
5
+
6
+ // 컷 1 — 회사 아홉이 저마다 따로 놓인 짧은 레일(서로 안 이어진다), 끝은 벽 구멍으로 들어간다
7
+ const CELL: [number, number][] = [[-7, 3.4], [0, 3.4], [7, 3.4], [-7, -0.2], [0, -0.2], [7, -0.2], [-7, -3.8], [0, -3.8], [7, -3.8]];
8
+ // 박마다 셋 — 흩어진 자리부터
9
+ const WAVE = [0, 2, 1, 1, 0, 2, 2, 1, 0];
10
+ // 컷 2 관 묶음 — 첫 박 셋, 나머지 박마다 둘
11
+ const ROWS = [0, 0, 0, 1, 1, 2, 2, 3, 3];
12
+
13
+ export default {
14
+ build(root: HTMLElement, ctx: SceneCtx) {
15
+ const [a, b] = cuts(ctx, 2);
16
+ const X = SET;
17
+ const stage = marbleStage(root, {
18
+ ctx,
19
+ shots: [
20
+ { from: a.from, to: a.to, keys: [{ t: 0, look: [0, 0.2] }] },
21
+ { from: b.from, to: b.to, keys: [{ t: b.from, look: [X, 0.6] }] },
22
+ ],
23
+ });
24
+
25
+ // 컷 1 — 박마다 레일 셋이 놓이고 명판이 붙고, 놓이자마자 그 회사 색 구슬이 따로따로 구른다
26
+ OG.providers.forEach(([name], i) => {
27
+ const [cx, cy] = CELL[i];
28
+ const beat = a.beat(WAVE[i]);
29
+ // 첫 묶음은 처음부터 놓여 구슬이 0 초부터 구른다 — 첫 박 전에 화면이 서지 않게
30
+ const first = WAVE[i] === 0;
31
+ const at = first ? -1 : beat - 0.24;
32
+ const pts: V3[] = [[cx - 2.7, cy + 0.9, 0.6], [cx - 0.6, cy + 0.05, 0.6], [cx + 1.4, cy - 0.45, 0.6], [cx + 2.6, cy - 0.3, 0.45], [cx + 3, cy - 0.35, 0.05]];
33
+ stage.add(rail(stage, { ctx, points: pts, at, dur: first ? 0.01 : beat + 0.06 - at }));
34
+ stage.add(plaque(stage, { ctx, text: name, pos: [cx - 1.5, cy + 1.6, 0.05], height: 0.62, at: first ? 0 : beat }));
35
+ stage.add(marbles(stage, { ctx, points: pts, at: first ? -0.5 : beat + 0.08, count: first ? 10 : 8, every: 0.3, colors: marble(i), until: a.to }));
36
+ });
37
+
38
+ // 컷 2 — 회사마다 투명 관, 구슬이 떨어져 쌓인 높이가 모델 수. 관 위 명판이 앉은 구슬을 센다
39
+ const base = -4.6;
40
+ const items = OG.providers.map(([, n], i) => ({ x: X + (i - 4) * 2.25, count: n, color: marble(i), at: b.beat(ROWS[i]) + 0.02, every: Math.min(0.05, 1 / n) }));
41
+ const stack = tubes(stage, { ctx, items, base, z: 0.6 });
42
+ stage.add(stack);
43
+ const top = base + Math.max(...items.map((it) => it.count)) * 0.24 + 0.3;
44
+ OG.providers.forEach(([name], i) => {
45
+ stage.add(plaque(stage, { ctx, text: name, pos: [items[i].x, base - 0.6, 0.3], height: 0.44, at: items[i].at }));
46
+ stage.add(plaque(stage, { ctx, text: (t) => String(stack.landed(i, t)), pos: [items[i].x, top + 0.5, 0.6], height: 0.55, at: items[i].at, font: "mono" }));
47
+ });
48
+
49
+ return (t: number) => stage(t);
50
+ },
51
+ };
@@ -0,0 +1,73 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { flipper, funnel, marbleStage, marbles, plaque, rail, releaseGate } from "../../effects.ts";
3
+ import { OG } from "../lib/facts.ts";
4
+ import { cuts, marble, SET, type V3 } from "../lib/run.ts";
5
+
6
+ // 컷 2 갈래 넷 — 갈림판에서 갈라져 모델 ID 명판으로. [갈래 색, 끝 높이, 갈림판이 겨눌 각(도)]
7
+ const LANES: [string, number, number][] = [
8
+ [marble(0), 2.2, -6],
9
+ [marble(1), 0.4, -29],
10
+ [marble(2), -1.4, -45],
11
+ [marble(7), -3.2, -55],
12
+ ];
13
+
14
+ export default {
15
+ build(root: HTMLElement, ctx: SceneCtx) {
16
+ const [a, b, c] = cuts(ctx, 3);
17
+ const [XA, XB, XC] = [2 * SET, 3 * SET, 4 * SET];
18
+ const stage = marbleStage(root, {
19
+ ctx,
20
+ shots: [
21
+ // 한 주소 — 깔때기로 천천히 다가간다
22
+ { from: a.from, to: a.to, keys: [{ t: a.from, look: [XA, -0.3], dist: 23 }, { t: a.to, look: [XA, -0.2], dist: 19.5, ease: "linear" }] },
23
+ { from: b.from, to: b.to, keys: [{ t: b.from, look: [XB + 1.6, 0.4] }] },
24
+ // 드롭 앞 — 쌓이는 더미로 천천히 다가간다
25
+ { from: c.from, to: c.to, keys: [{ t: c.from, look: [XC - 1.2, 1.2], dist: 21 }, { t: ctx.dur, look: [XC - 1.8, 1.4], dist: 17.5, ease: "linear" }] },
26
+ ],
27
+ });
28
+
29
+ // 컷 1 — 한 주소 = 깔때기: 양쪽 레일의 아홉 색 구슬이 깔때기를 돌아 한 구멍으로 빠지고 아래 레일 하나로 나간다
30
+ const left: V3[] = [[XA - 9.5, 3.8, 2.4], [XA - 6, 2.2, 2.6], [XA - 3.4, 1.0, 2.7], [XA - 2.3, 0.75, 2.7]];
31
+ const right: V3[] = left.map(([x, y, z]) => [2 * XA - x, y, z]);
32
+ const out: V3[] = [[XA, -1.6, 2.7], [XA + 3, -3.0, 2.3], [XA + 7, -3.9, 1.3], [XA + 11.5, -4.3, 0.6]];
33
+ const colors = OG.providers.map((_, i) => marble(i));
34
+ const inL = marbles(stage, { ctx, points: left, at: a.beat(0) + 0.1, count: 9, every: 0.13, v0: 3, colors, until: a.to });
35
+ const inR = marbles(stage, { ctx, points: right, at: a.beat(0) + 0.165, count: 9, every: 0.13, v0: 3, colors: [...colors].reverse(), until: a.to });
36
+ const feeds = [...inL.arrivals.map((time, k) => ({ time, color: colors[k % 9], angle: Math.PI })), ...inR.arrivals.map((time, k) => ({ time, color: colors[8 - (k % 9)], angle: 0 }))];
37
+ const vortex = funnel(stage, { ctx, pos: [XA, -0.8, 2.7], at: a.beat(0), feeds, spin: 1.1 });
38
+ stage.add(rail(stage, { ctx, points: left }));
39
+ stage.add(rail(stage, { ctx, points: right }));
40
+ stage.add(rail(stage, { ctx, points: out, at: a.beat(2), dur: 0.3 }));
41
+ stage.add(inL);
42
+ stage.add(inR);
43
+ stage.add(vortex);
44
+ stage.add(marbles(stage, { ctx, points: out, times: vortex.exits, colors: feeds.map((f) => f.color), until: a.to }));
45
+ stage.add(plaque(stage, { ctx, text: OG.url, pos: [XA, 4.7, 0.1], height: 0.82, at: a.beat(0), font: "mono" }));
46
+ stage.add(plaque(stage, { ctx, text: "OpenAI · Anthropic 형식", pos: [XA, 3.6, 0.1], height: 0.56, at: a.beat(2) }));
47
+ OG.endpoints.forEach((e, i) => stage.add(plaque(stage, { ctx, text: e, pos: [XA - 9.4 + (i % 2) * 4.8, -3.3 - Math.floor(i / 2) * 1.0, 0.1], height: 0.5, at: a.beat(3) + i * 0.05, font: "mono", anchor: "left" })));
48
+
49
+ // 컷 2 — 라우팅 = 갈림판: 같은 주소에서 내려온 구슬을 갈림판이 박마다 다른 갈래로 보낸다, 갈래 끝 명판이 모델 ID
50
+ const src: V3[] = [[XB - 10.5, 5.2, 0.6], [XB - 6, 4.0, 0.6], [XB - 3, 3.0, 0.6], [XB - 1.6, 2.6, 0.6]];
51
+ // 갈림판에 첫 박부터 구슬이 닿게 — 컷 앞에서 미리 굴려 둔다(다른 세트라 앞 컷에는 안 보인다)
52
+ const feed = marbles(stage, { ctx, points: src, at: b.from - 1.6, count: 26, every: 0.12, colors: "ink", until: b.to });
53
+ stage.add(rail(stage, { ctx, points: src }));
54
+ stage.add(feed);
55
+ stage.add(flipper(stage, { ctx, pos: [XB - 1.5, 2.65, 0.75], flips: [b.beat(1), b.beat(2), b.beat(3)], aims: LANES.map((l) => l[2]) }));
56
+ stage.add(plaque(stage, { ctx, text: OG.host, pos: [XB - 8.8, 5.9, 0.1], height: 0.66, font: "mono", anchor: "left", at: b.from }));
57
+ LANES.forEach(([color, endY], k) => {
58
+ const lane: V3[] = [[XB - 1.2, 2.6, 0.6], [XB + 0.8, 2.4 - k * 0.9, 0.6], [XB + 3.2, endY, 0.6], [XB + 4.8, endY - 0.1, 0.6]];
59
+ const from = b.beat(k);
60
+ const to = k < 3 ? b.beat(k + 1) : Infinity;
61
+ stage.add(rail(stage, { ctx, points: lane, at: from - 0.2, dur: 0.22 }));
62
+ stage.add(marbles(stage, { ctx, points: lane, times: feed.arrivals.filter((x) => x >= from && x < to), colors: color, end: "stay", until: b.to }));
63
+ stage.add(plaque(stage, { ctx, text: OG.ids[k], pos: [XB + 5.3, endY, 0.1], height: 0.46, at: from, font: "mono", anchor: "left" }));
64
+ });
65
+
66
+ // 컷 3 — 드롭 앞 모아 올리기: 방출 문 뒤로 구슬이 하나씩 떨어져 쌓이고, 명판이 그 수를 102 까지 센다
67
+ const [f0, f1] = [c.from + 0.05, ctx.dur - 0.08];
68
+ stage.add(releaseGate(stage, { ctx, top: [XC - 6, 3.5, 1.4], bottom: [XC + 3, -1.8, 1.4], count: OG.models, colors, width: 2.4, fill: [f0, f1] }));
69
+ stage.add(plaque(stage, { ctx, text: (t) => String(Math.min(OG.models, Math.max(0, Math.floor(((t - f0) / (f1 - f0)) * OG.models) + 1))), pos: [XC + 3.6, 3.4, 0.1], height: 1.0, at: c.from, font: "mono" }));
70
+
71
+ return (t: number) => stage(t);
72
+ },
73
+ };
@@ -0,0 +1,51 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { clockWheel, marbleStage, marbles, plaque, rail, releaseGate, tollGate } from "../../effects.ts";
3
+ import { OG } from "../lib/facts.ts";
4
+ import { cuts, marble, SET, type V3 } from "../lib/run.ts";
5
+
6
+ export default {
7
+ build(root: HTMLElement, ctx: SceneCtx) {
8
+ const [a, b, c] = cuts(ctx, 3);
9
+ const [XA, XB, XC] = [4 * SET, 5 * SET, 6 * SET];
10
+ const stage = marbleStage(root, {
11
+ ctx,
12
+ shots: [
13
+ // 드롭 — 앞 장면 끝 자리에서 이어 받고, 쏟아지는 더미 전체를 담게 한 번 물러난다
14
+ { from: a.from, to: a.to, keys: [{ t: 0, look: [XA - 1.8, 1.4], dist: 17.5 }, { t: 0.9, look: [XA + 1.5, 0.2], dist: 23, ease: "outCubic" }] },
15
+ { from: b.from, to: b.to, keys: [{ t: b.from, look: [XB, 0.2] }] },
16
+ { from: c.from, to: c.to, keys: [{ t: c.from, look: [XC, 0.6] }] },
17
+ ],
18
+ });
19
+ const colors = OG.providers.map((_, i) => marble(i));
20
+
21
+ // 컷 1 — 드롭: 방출 문이 젖혀지고 102 개가 한꺼번에 쏟아져 받침에 깔린다, 받침에서 한 레일(한 주소)로 줄지어 나간다
22
+ stage.add(releaseGate(stage, { ctx, drop: 0, top: [XA - 6, 3.5, 1.4], bottom: [XA + 3, -1.8, 1.4], count: OG.models, colors, width: 2.4 }));
23
+ stage.add(plaque(stage, { ctx, text: String(OG.models), pos: [XA + 3.6, 3.4, 0.1], height: 1.0, font: "mono" }));
24
+ stage.add(plaque(stage, { ctx, text: OG.host, pos: [XA + 3.6, 2.2, 0.1], height: 0.55, at: a.beat(1), font: "mono" }));
25
+ const exit: V3[] = [[XA + 6.4, -1.9, 1.3], [XA + 8.5, -3.0, 1.0], [XA + 11, -3.6, 0.7], [XA + 13.5, -3.8, 0.5]];
26
+ stage.add(rail(stage, { ctx, points: exit, at: a.beat(1) - 0.2, dur: 0.25 }));
27
+ stage.add(marbles(stage, { ctx, points: exit, at: a.beat(1), count: 9, every: 0.11, v0: 3, colors, until: a.to }));
28
+
29
+ // 컷 2 — 하루 = 시계 고리: 구슬이 하루를 돌고, 00–10 시간대 고리가 싼 운임 색으로 켜진다, 옆에 −90%
30
+ stage.add(clockWheel(stage, { ctx, pos: [XB - 4.5, 0, 0.6], radius: 3.3, at: b.from, window: [OG.night.from, OG.night.to], windowAt: b.beat(1), turn: 2.6, count: 6 }));
31
+ stage.add(plaque(stage, { ctx, text: `00:00–10:00 ${OG.night.tz}`, pos: [XB + 1.6, 3.0, 0.1], height: 0.75, at: b.beat(1), font: "mono", anchor: "left" }));
32
+ stage.add(plaque(stage, { ctx, text: OG.deepseek.off.replace("-", "−"), pos: [XB + 1.6, 1.0, 0.1], height: 1.5, at: b.beat(2), anchor: "left" }));
33
+ stage.add(plaque(stage, { ctx, text: OG.deepseek.id, pos: [XB + 1.6, -1.0, 0.1], height: 0.5, at: b.beat(2) + 0.08, font: "mono", anchor: "left" }));
34
+ stage.add(plaque(stage, { ctx, text: `${OG.glm.id} ${OG.glm.off.replace("-", "−")}`, pos: [XB + 1.6, -2.1, 0.1], height: 0.5, at: b.beat(3), font: "mono", anchor: "left" }));
35
+
36
+ // 컷 3 — 비용 = 관문: 입력·출력 레일마다 놋쇠 관문, 구슬이 지나는 값이 00–10 박에 내려앉으며 1/10 로 바뀐다
37
+ const go = c.beat(2);
38
+ stage.add(plaque(stage, { ctx, text: `deepseek/${OG.deepseek.id}`, pos: [XC, 5.1, 0.1], height: 0.62, at: c.from, font: "mono" }));
39
+ ([["입력", OG.deepseek.input, 2.4], ["출력", OG.deepseek.output, -1.8]] as [string, string[], number][]).forEach(([name, [full, night], y], r) => {
40
+ const line: V3[] = [[XC - 9.5, y + 0.6, 0.6], [XC - 4, y + 0.2, 0.6], [XC + 2, y - 0.3, 0.6], [XC + 9.5, y - 0.7, 0.6]];
41
+ stage.add(rail(stage, { ctx, points: line, at: c.from, dur: 0.3 }));
42
+ stage.add(marbles(stage, { ctx, points: line, at: c.from - 0.6 + r * 0.06, count: 34, every: 0.13, v0: 2.5, colors: marble(7), until: c.to }));
43
+ stage.add(plaque(stage, { ctx, text: name, pos: [XC - 8.4, y + 1.55, 0.1], height: 0.62, at: c.beat(0) }));
44
+ stage.add(tollGate(stage, { ctx, pos: [XC + 1, y - 0.25, 0.6], price: (t) => `${t < go ? full : night}/M`, at: c.beat(1) + r * 0.06, changes: [go] }));
45
+ stage.add(plaque(stage, { ctx, text: "00–10", pos: [XC + 5.4, y + 1.05, 0.1], height: 0.52, at: go + r * 0.05, font: "mono" }));
46
+ });
47
+ stage.add(plaque(stage, { ctx, text: OG.deepseek.off.replace("-", "−"), pos: [XC + 6.6, 0.25, 0.1], height: 1.0, at: c.beat(3) }));
48
+
49
+ return (t: number) => stage(t);
50
+ },
51
+ };
@@ -0,0 +1,109 @@
1
+ {
2
+ "name": "marble-run",
3
+ "label": "구슬 레일 — 요청이 구슬로 구르고 장치가 길을 정한다",
4
+ "scheme": "dark",
5
+ "colors": {
6
+ "bg": "#2A211B",
7
+ "surface": "#3A2E25",
8
+ "raised": "#4A3B2F",
9
+ "line": "#5E4C3D",
10
+ "ink": "#F3E9D8",
11
+ "inkSoft": "#D9CBB4",
12
+ "dim": "#B5A48C",
13
+ "accent": "#D9A441",
14
+ "accentSoft": "#6B5330",
15
+ "accentText": "#E8B95A",
16
+ "onAccent": "#2A211B",
17
+ "success": "#6CC08B",
18
+ "danger": "#E0604E",
19
+ "warning": "#E8B95A",
20
+ "steel": "#C9CED4",
21
+ "brass": "#C9A24E",
22
+ "engrave": "#2A1E12",
23
+ "marble1": "#3B82F6",
24
+ "marble2": "#E07A5F",
25
+ "marble3": "#34A853",
26
+ "marble4": "#8B5CF6",
27
+ "marble5": "#E5E7EB",
28
+ "marble6": "#F59E0B",
29
+ "marble7": "#06B6D4",
30
+ "marble8": "#EC4899",
31
+ "marble9": "#EF4444"
32
+ },
33
+ "fonts": {
34
+ "sans": "\"Josefin Sans\", \"Pretendard Variable\", Pretendard, \"Noto Sans KR\", \"Apple SD Gothic Neo\", sans-serif",
35
+ "display": "\"Josefin Sans\", \"Pretendard Variable\", Pretendard, \"Noto Sans KR\", \"Apple SD Gothic Neo\", sans-serif",
36
+ "mono": "\"DM Mono\", ui-monospace, \"Pretendard Variable\", \"Noto Sans KR\", \"Apple SD Gothic Neo\", monospace",
37
+ "faces": [
38
+ {
39
+ "family": "Josefin Sans",
40
+ "src": "https://cdn.jsdelivr.net/npm/@fontsource-variable/josefin-sans@5/files/josefin-sans-latin-wght-normal.woff2",
41
+ "weight": "100 700"
42
+ },
43
+ {
44
+ "family": "DM Mono",
45
+ "src": "https://cdn.jsdelivr.net/npm/@fontsource/dm-mono@5/files/dm-mono-latin-500-normal.woff2",
46
+ "weight": "500"
47
+ },
48
+ {
49
+ "family": "Pretendard Variable",
50
+ "src": "https://cdn.jsdelivr.net/npm/pretendard@1.3.9/dist/web/variable/woff2/PretendardVariable.woff2",
51
+ "weight": "45 920"
52
+ }
53
+ ]
54
+ },
55
+ "type": {
56
+ "hero": 200,
57
+ "title": 90,
58
+ "body": 44,
59
+ "caption": 32,
60
+ "weightDisplay": 700,
61
+ "weightBody": 600,
62
+ "tracking": "0.02em"
63
+ },
64
+ "radius": {
65
+ "sm": 4,
66
+ "md": 10,
67
+ "lg": 18,
68
+ "pill": 999
69
+ },
70
+ "shadow": {
71
+ "soft": "0 10px 24px rgba(0, 0, 0, 0.45)",
72
+ "lift": "0 16px 36px rgba(0, 0, 0, 0.5)"
73
+ },
74
+ "motion": {
75
+ "beatPulse": "drops-only",
76
+ "shake": {
77
+ "on": [
78
+ "drop"
79
+ ],
80
+ "maxPerPhrase": 1,
81
+ "maxPx": 10
82
+ },
83
+ "cameraMove": "once-per-phrase",
84
+ "repeatSameMove": false,
85
+ "maxFreezeSec": 0.1,
86
+ "enter": "rise",
87
+ "ease": "inOutCubic",
88
+ "durations": {
89
+ "fast": 0.12,
90
+ "base": 0.3,
91
+ "slow": 0.6
92
+ }
93
+ },
94
+ "theme": {
95
+ "inks": [
96
+ "#2A211B 호두나무 벽 — 조형이 걸린 판, 서 있다",
97
+ "#C9CED4 광택 강철 레일·받침대",
98
+ "#C9A24E 놋쇠 — 명판·관문, 글은 그 위에 새긴 #2A1E12",
99
+ "marble1–9 색유리 구슬 — 회사 하나에 색 하나"
100
+ ],
101
+ "texture": "강철은 환경을 비추는 광택, 나무는 무광 단색, 구슬은 매끈한 색유리. 위쪽 키라이트 하나가 레일·구슬 그림자를 벽에 떨어뜨린다. 결·흠집 같은 세부 없음",
102
+ "movement": "구슬이 내리막에서 빨라지고 평지에서 느려진다(에너지 보존), 깔때기에서는 안쪽일수록 빨리 돈다. 레일은 놓이는 쪽으로 자라고, 갈림판은 박에 넘어가고, 관 안 구슬은 떨어져 쌓인다. 카메라는 서서 보거나 구슬 하나를 따라간다"
103
+ },
104
+ "notes": [
105
+ "구슬 색은 회사 색 — 장치(레일·관문·명판)는 강철·놋쇠·나무만.",
106
+ "화면 글은 놋쇠 명판에 새긴다(WebGL 글자판). 꼭 읽혀야 하는 끝 카드 글은 명판 위에 크게.",
107
+ "헤드리스 SwiftShader 로 그린다 — 레일은 관 단면 6각, 구슬은 InstancedMesh 하나, 그림자는 키라이트 하나."
108
+ ]
109
+ }
@@ -0,0 +1,116 @@
1
+ import { clamp, ease, rand, spring, type Style } from "@kasaframe/core";
2
+ import { dropBurst } from "@kasaframe/motion";
3
+ import { stillStage } from "@kasaframe/themes/stage3d";
4
+ import type { ThemeSlots } from "@kasaframe/themes/slots";
5
+ import { layer, letters, partial, shownCount, strokePath, traceCanvas } from "@kasaframe/themes/slotkit";
6
+ import { marbleStage } from "./effects.ts";
7
+
8
+ // 장면 문법 패턴이 테마 이름 없이 부르는 자리 — 구슬 조형의 결로. 3D 는 surface 하나(호두나무 벽, 한 번 그려 서 있다),
9
+ // 나머지는 DOM — 판은 놋쇠 테 두른 나무 명판, 앉기는 구슬이 떨어져 통통 튀다 서는 것, 선은 강철 두 가닥 위를 구슬이 구른다
10
+
11
+ export const slots: ThemeSlots = {
12
+ surface(el, { ctx }) {
13
+ const stage = marbleStage(el, { ctx, shots: [{ from: -1, to: 1e9, keys: [{ t: 0, look: [0, 0] }] }] });
14
+ return stillStage(stage, (t) => stage(t));
15
+ },
16
+
17
+ // 나무 명판 — 짙은 판에 놋쇠 테와 나사 넷, 벽에 붙는 순간 살짝 눌렸다 선다. 강조 판은 놋쇠 테가 두껍다
18
+ panel(el, { at, tone }) {
19
+ const box = layer(el, "inset:0", true);
20
+ const board = layer(box, `inset:0;border-radius:10px;background:var(--kf-surface);border:${tone === "accent" ? 10 : 6}px solid var(--kf-brass, var(--kf-accent))`);
21
+ for (const p of ["left:14px;top:14px", "right:14px;top:14px", "left:14px;bottom:14px", "right:14px;bottom:14px"]) layer(board, `${p};width:12px;height:12px;border-radius:50%;background:var(--kf-brass, var(--kf-accent))`);
22
+ return (t) => {
23
+ box.style.visibility = t >= at ? "visible" : "hidden";
24
+ const k = t < at ? 0 : spring(t - at, { from: 0.92, to: 1, stiffness: 420, damping: 18 });
25
+ board.style.transform = `scale(${k.toFixed(4)})`;
26
+ };
27
+ },
28
+
29
+ // 구슬이 떨어져 앉는 것 — 닿는 순간부터 위로 통통 튀다가 잦아들어 선다(0.6초)
30
+ land(_el, { at, seed }) {
31
+ const hop = 34 + rand(seed, 0) * 14;
32
+ return (t): Style => {
33
+ if (t < at) return {};
34
+ const tau = t - at;
35
+ if (tau > 0.6) return {};
36
+ return { y: -hop * Math.exp(-tau * 7) * Math.abs(Math.sin(tau * 17)) };
37
+ };
38
+ },
39
+
40
+ // 명판에 글을 새긴다 — 한 자씩, 막 새긴 글자는 놋쇠빛이었다가 글 색으로 앉는다
41
+ write(el, { text, at, dur }) {
42
+ const spans = letters(el, text);
43
+ return (t) => {
44
+ const n = shownCount(spans.length, t, at, dur);
45
+ spans.forEach((s, i) => {
46
+ s.style.visibility = i < n ? "visible" : "hidden";
47
+ const born = at + (i / spans.length) * dur;
48
+ s.style.color = i < n && t - born < 0.12 && t < at + dur + 0.12 ? "var(--kf-accent-text, var(--kf-accent))" : "";
49
+ });
50
+ };
51
+ },
52
+
53
+ // 강철 두 가닥이 놓이고, 다 놓인 뒤엔 그 위를 구슬이 끝까지 굴러갔다 처음부터 다시
54
+ trace(el, { ctx, points, at, dur, seed }) {
55
+ const { g, clear } = traceCanvas(el, points, 60);
56
+ const steel = ctx.style.colors.steel ?? ctx.style.colors.inkSoft;
57
+ const marble = ctx.style.colors[`marble${1 + Math.floor(rand(seed, 0) * 9)}`] ?? ctx.style.colors.accent;
58
+ const total = points.slice(1).reduce((a, q, i) => a + Math.hypot(q[0] - points[i][0], q[1] - points[i][1]), 0);
59
+ const ride = Math.max(0.5, total / 900);
60
+ return (t) => {
61
+ clear();
62
+ const p = clamp((t - at) / Math.max(0.05, dur));
63
+ if (p <= 0) return;
64
+ const pts = partial(points, ease.inOutCubic(p));
65
+ g.lineCap = "round";
66
+ g.strokeStyle = steel;
67
+ g.lineWidth = 4;
68
+ for (const off of [-7, 7]) {
69
+ g.save();
70
+ g.translate(0, off);
71
+ strokePath(g, pts);
72
+ g.restore();
73
+ }
74
+ if (p < 1) return;
75
+ const k = ((t - at - dur) / ride) % 1;
76
+ const [x, y] = partial(points, k).at(-1)!;
77
+ g.fillStyle = marble;
78
+ g.beginPath();
79
+ g.arc(x, y - 4, 14, 0, Math.PI * 2);
80
+ g.fill();
81
+ g.fillStyle = "rgba(255,255,255,0.7)";
82
+ g.beginPath();
83
+ g.arc(x - 5, y - 9, 4, 0, Math.PI * 2);
84
+ g.fill();
85
+ };
86
+ },
87
+
88
+ // 드롭 — 방출 문이 열린 순간처럼 구슬 한 줌이 가운데서 튀어 올랐다 떨어지고, 한 번 섬광
89
+ drop(el, { ctx, drop }) {
90
+ const flash = layer(el, `inset:0;background:var(--kf-ink);opacity:0`);
91
+ const { width: W, height: H } = ctx.meta;
92
+ const c = document.createElement("canvas");
93
+ c.width = W;
94
+ c.height = H;
95
+ c.style.cssText = "position:absolute;inset:0;width:100%;height:100%;pointer-events:none";
96
+ el.append(c);
97
+ const g = c.getContext("2d")!;
98
+ const D = ctx.beats.drop(drop);
99
+ const bits = Array.from({ length: 28 }, (_, i) => ({ vx: (rand("mr-drop", i) - 0.5) * 1400, vy: -600 - rand("mr-drop", i + 40) * 900, color: ctx.style.colors[`marble${(i % 9) + 1}`] ?? ctx.style.colors.accent }));
100
+ return (t) => {
101
+ const s = dropBurst(t, { beats: ctx.beats, drop, rules: ctx.style.motion, scene: ctx.id, source: "marble-drop" });
102
+ flash.style.opacity = (s.flash * 0.55).toFixed(3);
103
+ g.clearRect(0, 0, W, H);
104
+ const tau = t - D;
105
+ if (tau > 0 && tau < 1.2) {
106
+ for (const b of bits) {
107
+ g.fillStyle = b.color;
108
+ g.beginPath();
109
+ g.arc(W / 2 + b.vx * tau, H * 0.55 + b.vy * tau + 0.5 * 2600 * tau * tau, 14 * Math.min(W, H) / 1080, 0, Math.PI * 2);
110
+ g.fill();
111
+ }
112
+ }
113
+ return s;
114
+ };
115
+ },
116
+ };
Binary file