kasaframe 0.1.1 → 0.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1179) hide show
  1. package/NOTICE +10 -8
  2. package/README.md +16 -1
  3. package/app/server/engine.ts +133 -15
  4. package/app/server/main.ts +7 -3
  5. package/app/web/main.ts +218 -36
  6. package/app/web/style.css +37 -4
  7. package/bin/hooks.mjs +14 -1
  8. package/bin/kf.mjs +20 -2
  9. package/docs/AGENTS.md +64 -16
  10. package/music/README.md +31 -7
  11. package/package.json +2 -2
  12. package/packages/adapters/src/project.ts +5 -1
  13. package/packages/adapters/src/texture.ts +94 -0
  14. package/packages/check/src/check.ts +10 -3
  15. package/packages/check/src/rules/assets.ts +4 -1
  16. package/packages/check/src/rules/frames.ts +2 -1
  17. package/packages/check/src/rules/layout.ts +30 -6
  18. package/packages/cli/package.json +2 -1
  19. package/packages/cli/src/blur.ts +15 -3
  20. package/packages/cli/src/cells.ts +227 -0
  21. package/packages/cli/src/commands/bench.ts +123 -0
  22. package/packages/cli/src/commands/blender.ts +72 -49
  23. package/packages/cli/src/commands/direct.ts +210 -0
  24. package/packages/cli/src/commands/doctor.ts +9 -1
  25. package/packages/cli/src/commands/look.ts +9 -2
  26. package/packages/cli/src/commands/lyrics.ts +47 -1
  27. package/packages/cli/src/commands/make.ts +797 -150
  28. package/packages/cli/src/commands/music.ts +78 -0
  29. package/packages/cli/src/commands/narrate.ts +238 -0
  30. package/packages/cli/src/commands/new.ts +15 -6
  31. package/packages/cli/src/commands/render.ts +94 -60
  32. package/packages/cli/src/commands/series.ts +110 -0
  33. package/packages/cli/src/commands/setup.ts +42 -3
  34. package/packages/cli/src/commands/theme.ts +222 -4
  35. package/packages/cli/src/deps.ts +6 -6
  36. package/packages/cli/src/kf.ts +14 -3
  37. package/packages/cli/src/lock.ts +8 -6
  38. package/packages/cli/src/mix.ts +131 -0
  39. package/packages/cli/src/pick.ts +110 -0
  40. package/packages/cli/src/pool.ts +34 -0
  41. package/packages/cli/src/segments.ts +402 -0
  42. package/packages/cli/src/vary.ts +124 -0
  43. package/packages/core/src/index.ts +1 -1
  44. package/packages/core/src/project.ts +26 -0
  45. package/packages/director/package.json +23 -0
  46. package/packages/director/src/assemble.ts +364 -0
  47. package/packages/director/src/brief.ts +122 -0
  48. package/packages/director/src/catalog.ts +49 -0
  49. package/packages/director/src/content.ts +343 -0
  50. package/packages/director/src/fallback.ts +58 -0
  51. package/packages/director/src/index.ts +13 -0
  52. package/packages/director/src/pattern.ts +90 -0
  53. package/packages/director/src/patterns/fill/cells.ts +115 -0
  54. package/packages/director/src/patterns/formula/stack.ts +93 -0
  55. package/packages/director/src/patterns/util.ts +58 -0
  56. package/packages/director/src/scene.ts +62 -0
  57. package/packages/director/src/select.ts +163 -0
  58. package/packages/director/src/transitions.ts +115 -0
  59. package/packages/gen/PROVIDERS.md +39 -4
  60. package/packages/gen/src/ask.ts +132 -0
  61. package/packages/gen/src/audio.ts +91 -0
  62. package/packages/gen/src/blender.ts +54 -0
  63. package/packages/gen/src/capabilities.ts +151 -0
  64. package/packages/gen/src/generate.ts +4 -2
  65. package/packages/gen/src/image/codex.ts +117 -0
  66. package/packages/gen/src/index.ts +10 -2
  67. package/packages/gen/src/keys.ts +26 -0
  68. package/packages/gen/src/music/elevenlabs.ts +41 -0
  69. package/packages/gen/src/music/index.ts +120 -0
  70. package/packages/gen/src/music/library.ts +73 -0
  71. package/packages/gen/src/music/lyria.ts +52 -0
  72. package/packages/gen/src/music/types.ts +28 -0
  73. package/packages/gen/src/registry.ts +6 -3
  74. package/packages/gen/src/tts/dashscope.ts +64 -0
  75. package/packages/gen/src/tts/elevenlabs.ts +84 -0
  76. package/packages/gen/src/tts/gemini.ts +73 -0
  77. package/packages/gen/src/tts/index.ts +241 -0
  78. package/packages/gen/src/tts/local.ts +42 -0
  79. package/packages/gen/src/tts/types.ts +44 -0
  80. package/packages/gen/src/types.ts +4 -0
  81. package/packages/gen/src/video/h3.ts +5 -0
  82. package/packages/gen/src/video/http.ts +1 -1
  83. package/packages/jizura/src/index.ts +2 -2
  84. package/packages/jizura/src/install.ts +198 -155
  85. package/packages/jizura/src/layer.ts +75 -32
  86. package/packages/jizura/src/pin.ts +4 -1
  87. package/packages/jizura/src/vendor.ts +140 -0
  88. package/packages/jizura/src/vite.ts +34 -7
  89. package/packages/jizura/vendor/JIZURA_LICENSE.txt +21 -0
  90. package/packages/jizura/vendor/NOTICE +43 -0
  91. package/packages/jizura/vendor/engine.json +47 -0
  92. package/packages/jizura/vendor/fonts/BlackHanSans-Regular.woff2 +0 -0
  93. package/packages/jizura/vendor/fonts/DotGothic16-Regular.woff2 +0 -0
  94. package/packages/jizura/vendor/fonts/GowunBatang-Bold.woff2 +0 -0
  95. package/packages/jizura/vendor/fonts/IBMPlexMono-Medium.ttf +0 -0
  96. package/packages/jizura/vendor/fonts/IBMPlexMono-SemiBold.ttf +0 -0
  97. package/packages/jizura/vendor/fonts/NotoSansKR-VF.woff2 +0 -0
  98. package/packages/jizura/vendor/fonts/NotoSerifKR-VF.woff2 +0 -0
  99. package/packages/jizura/vendor/fonts/OFL-blackhansans.txt +93 -0
  100. package/packages/jizura/vendor/fonts/OFL-dotgothic16.txt +93 -0
  101. package/packages/jizura/vendor/fonts/OFL-gowunbatang.txt +94 -0
  102. package/packages/jizura/vendor/fonts/OFL-ibmplexmono.txt +93 -0
  103. package/packages/jizura/vendor/fonts/OFL-notosanskr.txt +93 -0
  104. package/packages/jizura/vendor/fonts/OFL-notoserifkr.txt +94 -0
  105. package/packages/jizura/vendor/fonts/fonts.json +52 -0
  106. package/packages/jizura/vendor/jizura_engine.js +35024 -0
  107. package/packages/motion/README.md +11 -0
  108. package/packages/motion/package.json +1 -0
  109. package/packages/motion/src/captions.ts +32 -24
  110. package/packages/motion/src/moves/brushWipe.ts +14 -1
  111. package/packages/motion/src/moves/dress.ts +191 -0
  112. package/packages/motion/src/moves/echoStack.ts +3 -3
  113. package/packages/motion/src/moves/fit.ts +36 -0
  114. package/packages/motion/src/moves/ghostStack.ts +14 -5
  115. package/packages/motion/src/moves/imageSwarm.ts +8 -4
  116. package/packages/motion/src/moves/index.ts +23 -4
  117. package/packages/motion/src/moves/karaokeLine.ts +17 -3
  118. package/packages/motion/src/moves/menu.ts +139 -0
  119. package/packages/motion/src/moves/neonSign.ts +2 -1
  120. package/packages/motion/src/moves/slamWords.ts +14 -7
  121. package/packages/motion/src/moves/sparkTrail.ts +16 -0
  122. package/packages/motion/src/moves/splitFlap.ts +4 -2
  123. package/packages/motion/src/moves/stepWords.ts +19 -8
  124. package/packages/motion/src/moves/tickerRows.ts +13 -9
  125. package/packages/motion/src/moves/tokenPicker.ts +4 -3
  126. package/packages/motion/src/moves/wordWall.ts +23 -21
  127. package/packages/motion/src/moves/worldRoll.ts +2 -1
  128. package/packages/motion/src/transition3d/index.ts +10 -3
  129. package/packages/motion/src/transition3d/rig.ts +107 -9
  130. package/packages/motion/src/transition3d/shatter.ts +5 -2
  131. package/packages/motion/src/transition3d/space.ts +173 -0
  132. package/packages/motion/src/transition3d/whip.ts +19 -6
  133. package/packages/motion/src/transition3d/world.ts +54 -0
  134. package/packages/motion/src/transitions2d/catalog.ts +1 -1
  135. package/packages/patterns/package.json +15 -0
  136. package/packages/patterns/src/bars/rank.ts +119 -0
  137. package/packages/patterns/src/before-after/shrink.ts +127 -0
  138. package/packages/patterns/src/before-after/strike.ts +125 -0
  139. package/packages/patterns/src/code/terminal.ts +133 -0
  140. package/packages/patterns/src/compare/bars.ts +142 -0
  141. package/packages/patterns/src/compare/duel.ts +103 -0
  142. package/packages/patterns/src/end/lockup.ts +85 -0
  143. package/packages/patterns/src/end/slam.ts +91 -0
  144. package/packages/patterns/src/flow/graph.ts +250 -0
  145. package/packages/patterns/src/hook-number/counter.ts +101 -0
  146. package/packages/patterns/src/hook-number/roll.ts +179 -0
  147. package/packages/patterns/src/hook-number/slam.ts +91 -0
  148. package/packages/patterns/src/index.ts +38 -0
  149. package/packages/patterns/src/kit.ts +450 -0
  150. package/packages/patterns/src/limit/gauge.ts +117 -0
  151. package/packages/patterns/src/list/cards.ts +131 -0
  152. package/packages/patterns/src/list/cycle.ts +22 -0
  153. package/packages/patterns/src/media/panels.ts +100 -0
  154. package/packages/patterns/src/objects.ts +234 -0
  155. package/packages/patterns/src/quote/karaoke.ts +126 -0
  156. package/packages/patterns/src/quote/slam.ts +22 -0
  157. package/packages/patterns/src/screen/focus.ts +85 -0
  158. package/packages/patterns/src/steps/path.ts +137 -0
  159. package/packages/patterns/src/steps/stack.ts +111 -0
  160. package/packages/patterns/src/term-reveal/chips.ts +92 -0
  161. package/packages/patterns/src/term-reveal/expand.ts +127 -0
  162. package/packages/patterns/src/timeline/axis.ts +144 -0
  163. package/packages/patterns/src/title/mask.ts +85 -0
  164. package/packages/patterns/src/title/slam.ts +23 -0
  165. package/packages/patterns/src/toggle-sim/switch.ts +92 -0
  166. package/packages/patterns/src/trend/columns.ts +108 -0
  167. package/packages/patterns/src/trend/draw.ts +140 -0
  168. package/packages/patterns/src/types.ts +67 -0
  169. package/packages/patterns/src/words/moves.ts +42 -0
  170. package/packages/patterns/src/words/slam.ts +4 -0
  171. package/packages/plan/src/asks.ts +265 -0
  172. package/packages/plan/src/brief.ts +136 -7
  173. package/packages/plan/src/captions.ts +5 -2
  174. package/packages/plan/src/index.ts +7 -3
  175. package/packages/plan/src/llm.ts +64 -2
  176. package/packages/plan/src/look.ts +3 -1
  177. package/packages/plan/src/plan.ts +70 -14
  178. package/packages/plan/src/series.ts +76 -0
  179. package/packages/plan/src/themes.ts +65 -9
  180. package/packages/plan/src/types.ts +56 -2
  181. package/packages/themes/kit/THEME-MAKE.md +1 -0
  182. package/packages/themes/kit/fonts.json +743 -0
  183. package/packages/themes/package.json +10 -2
  184. package/packages/themes/src/color.ts +152 -0
  185. package/packages/themes/src/fx.ts +4 -2
  186. package/packages/themes/src/index.ts +74 -1
  187. package/packages/themes/src/look.ts +223 -0
  188. package/packages/themes/src/name.ts +9 -0
  189. package/packages/themes/src/palette.ts +194 -0
  190. package/packages/themes/src/slotkit.ts +92 -0
  191. package/packages/themes/src/slots.ts +61 -0
  192. package/packages/themes/src/stage3d.ts +20 -0
  193. package/packages/themes/src/types.ts +84 -0
  194. package/packages/themes/src/vary.ts +290 -0
  195. package/series/og-shorts.json +14 -0
  196. package/skills/kasaframe/SKILL.md +4 -3
  197. package/templates/_shared/project/lib/stage.ts +70 -50
  198. package/templates/_shared/scenes/default.ts +10 -7
  199. package/templates/_shared/scenes/drop.ts +11 -8
  200. package/templates/_shared/scenes/end.ts +9 -6
  201. package/templates/_shared/scenes/hook.ts +8 -6
  202. package/templates/_shared/scenes/step.ts +13 -4
  203. package/templates/ad/template.json +20 -1
  204. package/templates/demo/template.json +11 -0
  205. package/templates/explainer/template.json +54 -3
  206. package/templates/launch/template.json +34 -1
  207. package/templates/mv/scenes/default.ts +11 -8
  208. package/templates/mv/template.json +4 -2
  209. package/templates/promo/template.json +42 -1
  210. package/templates/shorts/scenes/hook.ts +8 -5
  211. package/templates/shorts/template.json +72 -3
  212. package/templates/square/template.json +21 -1
  213. package/themes/blueprint/THEME.md +64 -0
  214. package/themes/blueprint/effects.ts +570 -0
  215. package/themes/blueprint/sample/assets/og/logo.svg +12 -0
  216. package/themes/blueprint/sample/beats.json +1005 -0
  217. package/themes/blueprint/sample/index.html +11 -0
  218. package/themes/blueprint/sample/kf.json +59 -0
  219. package/themes/blueprint/sample/lib/facts.ts +29 -0
  220. package/themes/blueprint/sample/lib/sheet.ts +55 -0
  221. package/themes/blueprint/sample/main.ts +9 -0
  222. package/themes/blueprint/sample/scenes/end.ts +91 -0
  223. package/themes/blueprint/sample/scenes/gather.ts +75 -0
  224. package/themes/blueprint/sample/scenes/models.ts +117 -0
  225. package/themes/blueprint/sample/scenes/price.ts +94 -0
  226. package/themes/blueprint/sample/style.json +114 -0
  227. package/themes/blueprint/slots.ts +88 -0
  228. package/themes/blueprint/still.png +0 -0
  229. package/themes/blueprint/style.json +114 -0
  230. package/themes/blueprint/theme.json +137 -0
  231. package/themes/blueprint/variants/deep-rose-2.json +90 -0
  232. package/themes/blueprint/variants/deep-rose-suit.json +117 -0
  233. package/themes/blueprint/variants/deep-rose.json +117 -0
  234. package/themes/blueprint/variants/navy-coral-2.json +118 -0
  235. package/themes/blueprint/variants/navy-coral-suit.json +118 -0
  236. package/themes/blueprint/variants/navy-coral.json +128 -0
  237. package/themes/blueprint/variants/navy-orange-2.json +118 -0
  238. package/themes/blueprint/variants/navy-orange-3.json +91 -0
  239. package/themes/blueprint/variants/navy-orange-4.json +128 -0
  240. package/themes/blueprint/variants/navy-orange-mono.json +128 -0
  241. package/themes/blueprint/variants/navy-orange-plex.json +128 -0
  242. package/themes/blueprint/variants/navy-orange-suit.json +118 -0
  243. package/themes/blueprint/variants/navy-orange.json +118 -0
  244. package/themes/blueprint/variants/navy-rose-plex.json +127 -0
  245. package/themes/blueprint/variants/navy-rose.json +127 -0
  246. package/themes/cartography/THEME.md +61 -0
  247. package/themes/cartography/effects.ts +845 -0
  248. package/themes/cartography/sample/assets/og/logo.svg +12 -0
  249. package/themes/cartography/sample/beats.json +1005 -0
  250. package/themes/cartography/sample/index.html +11 -0
  251. package/themes/cartography/sample/kf.json +59 -0
  252. package/themes/cartography/sample/lib/facts.ts +29 -0
  253. package/themes/cartography/sample/lib/map.ts +39 -0
  254. package/themes/cartography/sample/main.ts +9 -0
  255. package/themes/cartography/sample/scenes/end.ts +56 -0
  256. package/themes/cartography/sample/scenes/gather.ts +46 -0
  257. package/themes/cartography/sample/scenes/models.ts +43 -0
  258. package/themes/cartography/sample/scenes/price.ts +73 -0
  259. package/themes/cartography/sample/style.json +103 -0
  260. package/themes/cartography/slots.ts +87 -0
  261. package/themes/cartography/still.png +0 -0
  262. package/themes/cartography/style.json +103 -0
  263. package/themes/cartography/theme.json +160 -0
  264. package/themes/cartography/variants/blush-amber.json +128 -0
  265. package/themes/cartography/variants/blush-indigo.json +128 -0
  266. package/themes/cartography/variants/blush-pink.json +136 -0
  267. package/themes/cartography/variants/chalk-plum.json +137 -0
  268. package/themes/cartography/variants/chalk-sky.json +100 -0
  269. package/themes/cartography/variants/cocoa-amber.json +128 -0
  270. package/themes/cartography/variants/deep-plum.json +125 -0
  271. package/themes/cartography/variants/dusk-coral.json +128 -0
  272. package/themes/cartography/variants/forest-lime.json +131 -0
  273. package/themes/cartography/variants/frost-teal.json +128 -0
  274. package/themes/cartography/variants/navy-green.json +131 -0
  275. package/themes/cartography/variants/navy-indigo.json +138 -0
  276. package/themes/cartography/variants/navy-sky.json +100 -0
  277. package/themes/cartography/variants/sage-green.json +127 -0
  278. package/themes/cartography/variants/wine-teal.json +128 -0
  279. package/themes/circuit-board/THEME.md +61 -0
  280. package/themes/circuit-board/effects.ts +576 -0
  281. package/themes/circuit-board/pcb.ts +103 -0
  282. package/themes/circuit-board/sample/assets/og/logo.svg +12 -0
  283. package/themes/circuit-board/sample/beats.json +1005 -0
  284. package/themes/circuit-board/sample/index.html +11 -0
  285. package/themes/circuit-board/sample/kf.json +59 -0
  286. package/themes/circuit-board/sample/lib/facts.ts +29 -0
  287. package/themes/circuit-board/sample/lib/kit.ts +45 -0
  288. package/themes/circuit-board/sample/main.ts +9 -0
  289. package/themes/circuit-board/sample/scenes/end.ts +102 -0
  290. package/themes/circuit-board/sample/scenes/gather.ts +76 -0
  291. package/themes/circuit-board/sample/scenes/models.ts +101 -0
  292. package/themes/circuit-board/sample/scenes/price.ts +109 -0
  293. package/themes/circuit-board/sample/style.json +104 -0
  294. package/themes/circuit-board/slots.ts +108 -0
  295. package/themes/circuit-board/still.png +0 -0
  296. package/themes/circuit-board/style.json +104 -0
  297. package/themes/circuit-board/theme.json +149 -0
  298. package/themes/circuit-board/variants/deep-gold-plex.json +133 -0
  299. package/themes/circuit-board/variants/deep-gold.json +123 -0
  300. package/themes/circuit-board/variants/dusk-gold-grain.json +138 -0
  301. package/themes/circuit-board/variants/dusk-gold-pretendard.json +118 -0
  302. package/themes/circuit-board/variants/dusk-gold.json +97 -0
  303. package/themes/circuit-board/variants/forest-gold-2.json +96 -0
  304. package/themes/circuit-board/variants/forest-gold-grain.json +129 -0
  305. package/themes/circuit-board/variants/forest-gold-mono.json +124 -0
  306. package/themes/circuit-board/variants/forest-gold.json +128 -0
  307. package/themes/circuit-board/variants/navy-gold-grain.json +124 -0
  308. package/themes/circuit-board/variants/navy-gold.json +101 -0
  309. package/themes/circuit-board/variants/wine-gold-grain.json +128 -0
  310. package/themes/circuit-board/variants/wine-gold-plex.json +133 -0
  311. package/themes/circuit-board/variants/wine-gold-pretendard.json +118 -0
  312. package/themes/circuit-board/variants/wine-gold.json +128 -0
  313. package/themes/clay-toy/THEME.md +73 -0
  314. package/themes/clay-toy/effects.ts +643 -0
  315. package/themes/clay-toy/glyphs.ts +32 -0
  316. package/themes/clay-toy/sample/assets/og/logo.svg +12 -0
  317. package/themes/clay-toy/sample/beats.json +1005 -0
  318. package/themes/clay-toy/sample/index.html +11 -0
  319. package/themes/clay-toy/sample/kf.json +59 -0
  320. package/themes/clay-toy/sample/lib/clay.ts +20 -0
  321. package/themes/clay-toy/sample/lib/facts.ts +29 -0
  322. package/themes/clay-toy/sample/main.ts +9 -0
  323. package/themes/clay-toy/sample/scenes/end.ts +81 -0
  324. package/themes/clay-toy/sample/scenes/gather.ts +53 -0
  325. package/themes/clay-toy/sample/scenes/models.ts +77 -0
  326. package/themes/clay-toy/sample/scenes/price.ts +91 -0
  327. package/themes/clay-toy/sample/style.json +101 -0
  328. package/themes/clay-toy/slots.ts +132 -0
  329. package/themes/clay-toy/still.png +0 -0
  330. package/themes/clay-toy/style.json +101 -0
  331. package/themes/clay-toy/theme.json +146 -0
  332. package/themes/clay-toy/variants/blush-coral-grain.json +126 -0
  333. package/themes/clay-toy/variants/blush-coral.json +123 -0
  334. package/themes/clay-toy/variants/chalk-indigo.json +97 -0
  335. package/themes/clay-toy/variants/chalk-jade.json +125 -0
  336. package/themes/clay-toy/variants/chalk-teal.json +120 -0
  337. package/themes/clay-toy/variants/frost-orange.json +125 -0
  338. package/themes/clay-toy/variants/frost-sky-grain.json +126 -0
  339. package/themes/clay-toy/variants/frost-sky.json +121 -0
  340. package/themes/clay-toy/variants/frost-teal.json +120 -0
  341. package/themes/clay-toy/variants/lilac-green.json +120 -0
  342. package/themes/clay-toy/variants/lilac-plum-round.json +120 -0
  343. package/themes/clay-toy/variants/lilac-plum.json +124 -0
  344. package/themes/clay-toy/variants/sage-indigo.json +125 -0
  345. package/themes/clay-toy/variants/sage-magenta.json +119 -0
  346. package/themes/clay-toy/variants/sand-amber.json +125 -0
  347. package/themes/conveyor-factory/THEME.md +71 -0
  348. package/themes/conveyor-factory/effects.ts +744 -0
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  984. package/themes/receipt/sample/scenes/gather.ts +57 -0
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  986. package/themes/receipt/sample/scenes/price.ts +64 -0
  987. package/themes/receipt/sample/style.json +104 -0
  988. package/themes/receipt/slots.ts +89 -0
  989. package/themes/receipt/still.png +0 -0
  990. package/themes/receipt/style.json +104 -0
  991. package/themes/receipt/theme.json +133 -0
  992. package/themes/receipt/variants/blush-coral.json +89 -0
  993. package/themes/receipt/variants/sand-coral-2.json +89 -0
  994. package/themes/receipt/variants/sand-coral-3.json +89 -0
  995. package/themes/receipt/variants/sand-coral-4.json +90 -0
  996. package/themes/receipt/variants/sand-coral-5.json +89 -0
  997. package/themes/receipt/variants/sand-coral-6.json +88 -0
  998. package/themes/receipt/variants/sand-coral-7.json +88 -0
  999. package/themes/receipt/variants/sand-coral-8.json +89 -0
  1000. package/themes/receipt/variants/sand-coral-9.json +89 -0
  1001. package/themes/receipt/variants/sand-coral.json +88 -0
  1002. package/themes/receipt/variants/sand-orange-2.json +89 -0
  1003. package/themes/receipt/variants/sand-orange-3.json +90 -0
  1004. package/themes/receipt/variants/sand-orange-4.json +89 -0
  1005. package/themes/receipt/variants/sand-orange-5.json +89 -0
  1006. package/themes/receipt/variants/sand-orange.json +89 -0
  1007. package/themes/riso-zine/slots.ts +81 -0
  1008. package/themes/riso-zine/theme.json +66 -0
  1009. package/themes/riso-zine/variants/blush-coral.json +120 -0
  1010. package/themes/riso-zine/variants/blush-gold.json +120 -0
  1011. package/themes/riso-zine/variants/blush-pink.json +115 -0
  1012. package/themes/riso-zine/variants/chalk-cyan.json +120 -0
  1013. package/themes/riso-zine/variants/chalk-lime.json +119 -0
  1014. package/themes/riso-zine/variants/cream-amber.json +89 -0
  1015. package/themes/riso-zine/variants/frost-blue.json +119 -0
  1016. package/themes/riso-zine/variants/frost-coral.json +118 -0
  1017. package/themes/riso-zine/variants/frost-cyan.json +120 -0
  1018. package/themes/riso-zine/variants/frost-green.json +120 -0
  1019. package/themes/riso-zine/variants/lilac-plum.json +118 -0
  1020. package/themes/riso-zine/variants/lilac-violet.json +123 -0
  1021. package/themes/riso-zine/variants/sage-green.json +119 -0
  1022. package/themes/riso-zine/variants/sand-jade.json +120 -0
  1023. package/themes/riso-zine/variants/sand-plum.json +113 -0
  1024. package/themes/server-hall/THEME.md +58 -0
  1025. package/themes/server-hall/effects.ts +455 -0
  1026. package/themes/server-hall/kit.ts +138 -0
  1027. package/themes/server-hall/sample/assets/og/logo.svg +12 -0
  1028. package/themes/server-hall/sample/beats.json +1005 -0
  1029. package/themes/server-hall/sample/index.html +11 -0
  1030. package/themes/server-hall/sample/kf.json +59 -0
  1031. package/themes/server-hall/sample/lib/facts.ts +29 -0
  1032. package/themes/server-hall/sample/lib/hall.ts +81 -0
  1033. package/themes/server-hall/sample/main.ts +9 -0
  1034. package/themes/server-hall/sample/scenes/end.ts +57 -0
  1035. package/themes/server-hall/sample/scenes/gather.ts +38 -0
  1036. package/themes/server-hall/sample/scenes/models.ts +49 -0
  1037. package/themes/server-hall/sample/scenes/price.ts +65 -0
  1038. package/themes/server-hall/sample/style.json +107 -0
  1039. package/themes/server-hall/slots.ts +106 -0
  1040. package/themes/server-hall/still.png +0 -0
  1041. package/themes/server-hall/style.json +107 -0
  1042. package/themes/server-hall/theme.json +143 -0
  1043. package/themes/server-hall/variants/navy-indigo.json +140 -0
  1044. package/themes/server-hall/variants/night-indigo.json +120 -0
  1045. package/themes/server-hall/variants/wine-plum.json +130 -0
  1046. package/themes/server-hall/variants/wine-violet.json +103 -0
  1047. package/themes/subway-map/THEME.md +64 -0
  1048. package/themes/subway-map/effects.ts +662 -0
  1049. package/themes/subway-map/sample/assets/og/logo.svg +12 -0
  1050. package/themes/subway-map/sample/beats.json +1005 -0
  1051. package/themes/subway-map/sample/index.html +11 -0
  1052. package/themes/subway-map/sample/kf.json +59 -0
  1053. package/themes/subway-map/sample/lib/facts.ts +29 -0
  1054. package/themes/subway-map/sample/lib/map.ts +58 -0
  1055. package/themes/subway-map/sample/main.ts +9 -0
  1056. package/themes/subway-map/sample/scenes/end.ts +94 -0
  1057. package/themes/subway-map/sample/scenes/gather.ts +64 -0
  1058. package/themes/subway-map/sample/scenes/models.ts +117 -0
  1059. package/themes/subway-map/sample/scenes/price.ts +119 -0
  1060. package/themes/subway-map/sample/style.json +108 -0
  1061. package/themes/subway-map/slots.ts +66 -0
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  1071. package/themes/subway-map/variants/forest-green.json +141 -0
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  1076. package/themes/subway-map/variants/slate-green.json +136 -0
  1077. package/themes/subway-map/variants/slate-jade.json +131 -0
  1078. package/themes/subway-map/variants/snow-jade.json +136 -0
  1079. package/themes/subway-map/variants/wine-green.json +104 -0
  1080. package/themes/swiss-poster/THEME.md +59 -0
  1081. package/themes/swiss-poster/effects.ts +339 -0
  1082. package/themes/swiss-poster/grid.ts +35 -0
  1083. package/themes/swiss-poster/sample/assets/og/logo.svg +12 -0
  1084. package/themes/swiss-poster/sample/beats.json +1005 -0
  1085. package/themes/swiss-poster/sample/index.html +11 -0
  1086. package/themes/swiss-poster/sample/kf.json +59 -0
  1087. package/themes/swiss-poster/sample/lib/facts.ts +29 -0
  1088. package/themes/swiss-poster/sample/lib/poster.ts +36 -0
  1089. package/themes/swiss-poster/sample/main.ts +9 -0
  1090. package/themes/swiss-poster/sample/scenes/end.ts +70 -0
  1091. package/themes/swiss-poster/sample/scenes/gather.ts +68 -0
  1092. package/themes/swiss-poster/sample/scenes/models.ts +63 -0
  1093. package/themes/swiss-poster/sample/scenes/price.ts +74 -0
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  1102. package/themes/swiss-poster/variants/cocoa-cyan.json +117 -0
  1103. package/themes/swiss-poster/variants/dusk-coral.json +89 -0
  1104. package/themes/swiss-poster/variants/dusk-magenta.json +117 -0
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  1114. package/themes/water-works/THEME.md +61 -0
  1115. package/themes/water-works/effects.ts +609 -0
  1116. package/themes/water-works/sample/assets/og/logo.svg +12 -0
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  1122. package/themes/water-works/sample/main.ts +9 -0
  1123. package/themes/water-works/sample/scenes/end.ts +55 -0
  1124. package/themes/water-works/sample/scenes/gather.ts +42 -0
  1125. package/themes/water-works/sample/scenes/models.ts +51 -0
  1126. package/themes/water-works/sample/scenes/price.ts +66 -0
  1127. package/themes/water-works/sample/style.json +105 -0
  1128. package/themes/water-works/slots.ts +140 -0
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  1139. package/themes/water-works/variants/frost-indigo.json +123 -0
  1140. package/themes/water-works/variants/frost-rose.json +132 -0
  1141. package/themes/water-works/variants/lilac-violet-mono.json +124 -0
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  1143. package/themes/water-works/variants/sage-amber.json +133 -0
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  1145. package/themes/water-works/variants/sand-amber.json +123 -0
  1146. package/themes/water-works/variants/sand-plum.json +121 -0
  1147. package/themes/whiteboard/THEME.md +78 -0
  1148. package/themes/whiteboard/effects.ts +561 -0
  1149. package/themes/whiteboard/sample/assets/og/logo.svg +12 -0
  1150. package/themes/whiteboard/sample/beats.json +1005 -0
  1151. package/themes/whiteboard/sample/index.html +11 -0
  1152. package/themes/whiteboard/sample/kf.json +59 -0
  1153. package/themes/whiteboard/sample/lib/board.ts +93 -0
  1154. package/themes/whiteboard/sample/lib/facts.ts +29 -0
  1155. package/themes/whiteboard/sample/main.ts +9 -0
  1156. package/themes/whiteboard/sample/scenes/end.ts +59 -0
  1157. package/themes/whiteboard/sample/scenes/gather.ts +50 -0
  1158. package/themes/whiteboard/sample/scenes/models.ts +56 -0
  1159. package/themes/whiteboard/sample/scenes/price.ts +79 -0
  1160. package/themes/whiteboard/sample/style.json +106 -0
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  1168. package/themes/whiteboard/variants/cream-plum.json +103 -0
  1169. package/themes/whiteboard/variants/frost-teal-do.json +127 -0
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  1171. package/themes/whiteboard/variants/lilac-indigo.json +132 -0
  1172. package/themes/whiteboard/variants/lilac-jade.json +103 -0
  1173. package/themes/whiteboard/variants/sage-green.json +130 -0
  1174. package/themes/whiteboard/variants/sage-plum.json +126 -0
  1175. package/themes/whiteboard/variants/snow-amber.json +99 -0
  1176. package/themes/whiteboard/variants/snow-cyan.json +132 -0
  1177. package/themes/whiteboard/variants/snow-green.json +126 -0
  1178. package/themes/whiteboard/variants/snow-magenta.json +126 -0
  1179. package/themes/whiteboard/variants/snow-plum.json +130 -0
@@ -0,0 +1,665 @@
1
+ import { clamp, ease, rand, toEase, type EaseName, type SceneCtx } from "@kasaframe/core";
2
+ import { dropBurst } from "@kasaframe/motion";
3
+ import { stage3d, THREE, type Stage3D } from "@kasaframe/themes/stage3d";
4
+
5
+ type V3 = [number, number, number];
6
+ /** 천체 자리 — 서 있는 점이거나 시각의 함수(행성의 where). 위성·전이 궤도·글자판이 움직이는 행성을 따라간다 */
7
+ export type Where = V3 | THREE.Vector3 | ((t: number) => THREE.Vector3);
8
+ type Font = "display" | "sans" | "mono";
9
+
10
+ const TAU = Math.PI * 2;
11
+ const X = new THREE.Vector3(1, 0, 0);
12
+ const Y = new THREE.Vector3(0, 1, 0);
13
+ const at3 = (w: Where, t: number): THREE.Vector3 => (typeof w === "function" ? w(t) : w instanceof THREE.Vector3 ? w.clone() : new THREE.Vector3(...w));
14
+ const hex = (ctx: SceneCtx, k: string): string => ctx.style.colors[k] ?? k;
15
+ const color = (ctx: SceneCtx, k: string) => new THREE.Color(hex(ctx, k));
16
+ const pop = (t: number, at: number, dur = 0.36) => (t < at ? 0 : ease.outBack(clamp((t - at) / dur)));
17
+ const settle = (t: number, at: number, dur = 0.4) => (t < at ? 0 : ease.outCubic(clamp((t - at) / dur)));
18
+ // 캔버스에 칠할 색 — 변주 생성기가 어떤 꼴의 색을 넣어도 rgba 로 바꾼다
19
+ const rgba = (c: string, a: number) => {
20
+ const h = new THREE.Color(c).getHex();
21
+ return `rgba(${(h >> 16) & 255},${(h >> 8) & 255},${h & 255},${a})`;
22
+ };
23
+
24
+ const glowCache = new Map<string, THREE.Texture>();
25
+ function glowTexture(c: string): THREE.Texture {
26
+ const hit = glowCache.get(c);
27
+ if (hit) return hit;
28
+ const s = 128;
29
+ const cv = document.createElement("canvas");
30
+ cv.width = cv.height = s;
31
+ const g = cv.getContext("2d")!;
32
+ const grad = g.createRadialGradient(s / 2, s / 2, 0, s / 2, s / 2, s / 2);
33
+ grad.addColorStop(0, rgba(c, 1));
34
+ grad.addColorStop(0.18, rgba(c, 0.55));
35
+ grad.addColorStop(0.5, rgba(c, 0.12));
36
+ grad.addColorStop(1, rgba(c, 0));
37
+ g.fillStyle = grad;
38
+ g.fillRect(0, 0, s, s);
39
+ const tex = new THREE.CanvasTexture(cv);
40
+ tex.colorSpace = THREE.SRGBColorSpace;
41
+ glowCache.set(c, tex);
42
+ return tex;
43
+ }
44
+
45
+ const glowSprite = (ctx: SceneCtx, tone: string) =>
46
+ new THREE.Sprite(new THREE.SpriteMaterial({ map: glowTexture(hex(ctx, tone)), blending: THREE.AdditiveBlending, transparent: true, depthWrite: false, toneMapped: false }));
47
+
48
+ export interface CamKey {
49
+ t: number;
50
+ pos: V3;
51
+ look: V3;
52
+ /** 앞 키에서 이 키로 오는 이징 — 박에 떠나 박에 내려앉는다. 기본 inOutCubic */
53
+ ease?: EaseName;
54
+ }
55
+
56
+ export interface Shot {
57
+ from: number;
58
+ to: number;
59
+ /** 키 사이는 움직이고 키에서 선다. 쉬지 않는 몫은 도는 행성·위성이 진다 */
60
+ keys: CamKey[];
61
+ }
62
+
63
+ const mix3 = (a: V3, b: V3, u: number): V3 => [a[0] + (b[0] - a[0]) * u, a[1] + (b[1] - a[1]) * u, a[2] + (b[2] - a[2]) * u];
64
+ function camAt(t: number, keys: CamKey[]): { pos: V3; look: V3 } {
65
+ const ks = [...keys].sort((a, b) => a.t - b.t);
66
+ if (t <= ks[0].t) return ks[0];
67
+ for (let i = 1; i < ks.length; i++) {
68
+ if (t >= ks[i].t) continue;
69
+ const [a, b] = [ks[i - 1], ks[i]];
70
+ const u = toEase(b.ease ?? "inOutCubic")((t - a.t) / Math.max(1e-6, b.t - a.t));
71
+ return { pos: mix3(a.pos, b.pos, u), look: mix3(a.look, b.look, u) };
72
+ }
73
+ return ks[ks.length - 1];
74
+ }
75
+
76
+ /** 궤도 무대 — 짙은 우주, 서 있는 별 점, 밤 반구를 남색으로 살리는 옅은 환경광. 카메라는 궤도면을 비스듬히 내려다보고 박에 맞춘 키로만 움직인다 */
77
+ export function orbitStage(el: HTMLElement, o: { ctx: SceneCtx; shots: Shot[]; fov?: number; key?: number; seed?: string }): ((t: number) => void) & Stage3D {
78
+ const { ctx } = o;
79
+ const shots = [...o.shots].sort((a, b) => a.from - b.from);
80
+ const stage = stage3d(el, {
81
+ ctx,
82
+ fov: o.fov ?? 40,
83
+ exposure: 1.1,
84
+ shot(t, cam) {
85
+ const s = shots.find((x) => t >= x.from && t < x.to) ?? shots[shots.length - 1];
86
+ const p = camAt(t, s.keys);
87
+ cam.position.set(...p.pos);
88
+ cam.lookAt(...p.look);
89
+ },
90
+ });
91
+ stage.scene.add(stage.camera);
92
+ // 밤 반구가 새까만 구멍이 아니라 남색 공으로 읽히게 — 위·아래 다 밤빛
93
+ stage.scene.add(new THREE.HemisphereLight(color(ctx, "night"), color(ctx, "night"), 4.6));
94
+ // 먼 별빛 — 게이트웨이 별이 아직 없는 세트(흩어진 행성)만 쓴다. 별이 있으면 0 으로 두어 밤 반구가 별 반대쪽에 진다
95
+ if (o.key) {
96
+ const far = new THREE.DirectionalLight(0xfff1dc, o.key);
97
+ far.position.set(-10, 8, 6);
98
+ stage.scene.add(far);
99
+ }
100
+ const sky = starfield(ctx, o.seed ?? "sky");
101
+ stage.scene.add(sky);
102
+ // 별 점은 무한히 멀다 — 카메라 자리를 따라 옮겨 시차 없이 서 있게
103
+ stage.add(() => sky.position.copy(stage.camera.position));
104
+ return Object.assign((t: number) => stage.paint(t), stage);
105
+ }
106
+
107
+ function starfield(ctx: SceneCtx, seed: string): THREE.Group {
108
+ const group = new THREE.Group();
109
+ const layer = (n: number, size: number, opacity: number, salt: number) => {
110
+ const pos = new Float32Array(n * 3);
111
+ for (let i = 0; i < n; i++) {
112
+ const u = rand(seed, i * 3 + salt) * 2 - 1;
113
+ const a = rand(seed, i * 3 + salt + 1) * TAU;
114
+ const r = 180;
115
+ const s = Math.sqrt(1 - u * u);
116
+ pos.set([Math.cos(a) * s * r, u * r, Math.sin(a) * s * r], i * 3);
117
+ }
118
+ const geo = new THREE.BufferGeometry();
119
+ geo.setAttribute("position", new THREE.BufferAttribute(pos, 3));
120
+ const pts = new THREE.Points(geo, new THREE.PointsMaterial({ color: color(ctx, "orbit"), size, sizeAttenuation: false, transparent: true, opacity, depthWrite: false, fog: false, toneMapped: false }));
121
+ pts.renderOrder = -10;
122
+ group.add(pts);
123
+ };
124
+ layer(1300, 1.5, 0.42, 0);
125
+ layer(160, 2.6, 0.85, 99991);
126
+ return group;
127
+ }
128
+
129
+ /**
130
+ * 한글이 서는 글꼴로 그린 글자판 — 짙은 판에 왼쪽 눈금(기본 호박, 범례면 그 행성 색). 바뀌는 글은 draw 로 다시 칠한다.
131
+ * 크기는 화면 px 로 둔다(오러리의 이름표처럼) — 카메라가 물러나도 글이 읽히고, 다가가도 화면을 덮지 않는다
132
+ */
133
+ function labelPlane(stage: Stage3D, ctx: SceneCtx, o: { sample: string; font?: Font; weight?: number; color?: string; plate?: boolean; tick?: string }) {
134
+ const px = 120;
135
+ const family = ctx.style.fonts[o.font ?? "display"];
136
+ const font = `${o.weight ?? 700} ${px}px ${family}`;
137
+ const probe = document.createElement("canvas").getContext("2d")!;
138
+ probe.font = font;
139
+ const plate = o.plate !== false;
140
+ const padX = plate ? px * 0.42 : px * 0.12;
141
+ const tick = plate ? px * 0.09 : 0;
142
+ const cw = Math.ceil(probe.measureText(o.sample).width + padX * 2 + tick);
143
+ const ch = Math.ceil(px * 1.3 + (plate ? px * 0.5 : px * 0.2));
144
+ const cv = document.createElement("canvas");
145
+ cv.width = cw;
146
+ cv.height = ch;
147
+ const g = cv.getContext("2d")!;
148
+ const tex = new THREE.CanvasTexture(cv);
149
+ tex.colorSpace = THREE.SRGBColorSpace;
150
+ tex.anisotropy = 4;
151
+ const mesh = new THREE.Mesh(
152
+ new THREE.PlaneGeometry(cw / ch, 1),
153
+ new THREE.MeshBasicMaterial({ map: tex, transparent: true, depthWrite: false, depthTest: false, toneMapped: false, side: THREE.DoubleSide }),
154
+ );
155
+ mesh.renderOrder = 20;
156
+ const ink = hex(ctx, o.color ?? "ink");
157
+ const draw = (s: string) => {
158
+ g.clearRect(0, 0, cw, ch);
159
+ if (plate) {
160
+ g.fillStyle = rgba(hex(ctx, "surface"), 0.86);
161
+ g.beginPath();
162
+ g.roundRect(0, 0, cw, ch, px * 0.14);
163
+ g.fill();
164
+ g.strokeStyle = rgba(hex(ctx, "line"), 1);
165
+ g.lineWidth = px * 0.03;
166
+ g.stroke();
167
+ g.fillStyle = hex(ctx, o.tick ?? "accent");
168
+ g.fillRect(px * 0.14, ch * 0.24, tick, ch * 0.52);
169
+ }
170
+ g.font = font;
171
+ g.fillStyle = ink;
172
+ g.textAlign = "center";
173
+ g.textBaseline = "middle";
174
+ g.fillText(s, (cw + tick) / 2 + (plate ? px * 0.05 : 0), ch / 2 + px * 0.05, cw - padX * 2);
175
+ tex.needsUpdate = true;
176
+ };
177
+ const cam = stage.camera as THREE.PerspectiveCamera;
178
+ const fwd = new THREE.Vector3();
179
+ /** 화면 px 높이 h 일 때의 세계 높이 — 카메라 앞 깊이로 잰다 */
180
+ const worldH = (pos: THREE.Vector3, h: number) => {
181
+ cam.getWorldDirection(fwd);
182
+ const d = Math.max(0.5, pos.clone().sub(cam.position).dot(fwd));
183
+ return (h / ctx.meta.height) * 2 * d * Math.tan(THREE.MathUtils.degToRad(cam.fov / 2));
184
+ };
185
+ /** pos 에 h px 높이로 세우고 카메라를 보게 한다. k 는 톡 서는 배율 */
186
+ const place = (pos: THREE.Vector3, h: number, k = 1) => {
187
+ mesh.position.copy(pos);
188
+ mesh.quaternion.copy(cam.quaternion);
189
+ mesh.scale.setScalar(Math.max(0.001, worldH(pos, h) * k));
190
+ };
191
+ return { mesh, draw, place, worldH };
192
+ }
193
+
194
+ /** 글자판 — 천체 곁에 떠서 늘 카메라를 본다. text 가 함수면 매 프레임 다시 칠한다(같은 t 를 두 번 그려도 같은 화면 글) */
195
+ export function bodyTag(
196
+ stage: Stage3D,
197
+ o: { ctx: SceneCtx; text: string | ((t: number) => string); on: Where; lift?: V3; px?: number; at?: number; until?: number; font?: Font; color?: string; plate?: boolean; sample?: string; tick?: string },
198
+ ): (t: number) => void {
199
+ const sample = o.sample ?? (typeof o.text === "function" ? o.text(1e9) : o.text);
200
+ const { mesh, draw, place } = labelPlane(stage, o.ctx, { sample, font: o.font, color: o.color, plate: o.plate, tick: o.tick });
201
+ if (typeof o.text === "string") draw(o.text);
202
+ stage.scene.add(mesh);
203
+ const lift = new THREE.Vector3(...(o.lift ?? [0, 0, 0]));
204
+ return (t) => {
205
+ const at = o.at ?? -1;
206
+ const on = t >= at && (o.until === undefined || t < o.until);
207
+ mesh.visible = on;
208
+ if (!on) return;
209
+ if (typeof o.text === "function") draw(o.text(t));
210
+ place(at3(o.on, t).add(lift), o.px ?? 64, pop(t, at, 0.3));
211
+ };
212
+ }
213
+
214
+ /** 게이트웨이 별 — 모든 궤도의 중심, 한 주소. 요청이 닿는 박(pulse)마다 빛무리가 크게 부풀었다 잦아든다. 행성의 낮·밤을 가르는 빛도 여기서. shapes 면 로고가 별 자리에서 빛난다 */
215
+ export function gatewayStar(
216
+ stage: Stage3D,
217
+ o: { ctx: SceneCtx; pos: V3; radius?: number; at?: number; pulse?: number[]; light?: number; shapes?: THREE.Shape[]; width?: number },
218
+ ): (t: number) => void {
219
+ const { ctx } = o;
220
+ const r = o.radius ?? 1;
221
+ const group = new THREE.Group();
222
+ group.position.set(...o.pos);
223
+ // shapes 를 주면 별 대신 그 표(로고)가 빛난다 — 끝 카드에서 게이트웨이의 이름이 곧 별이다
224
+ const coreGeo = o.shapes
225
+ ? new THREE.ExtrudeGeometry(o.shapes, { depth: 0.03, bevelEnabled: false, curveSegments: 10 }).scale(o.width ?? 4, o.width ?? 4, o.width ?? 4)
226
+ : new THREE.SphereGeometry(r, 32, 16);
227
+ const core = new THREE.Mesh(coreGeo, new THREE.MeshBasicMaterial({ color: color(ctx, o.shapes ? "accent" : "accentSoft"), toneMapped: false }));
228
+ const glow = glowSprite(ctx, "accent");
229
+ const halo = glowSprite(ctx, "accentSoft");
230
+ group.add(glow, halo, core);
231
+ stage.scene.add(group);
232
+ // 빛은 늘 켜 둔다(세기만 0) — 빛 개수가 바뀌면 셰이더를 다시 굽는다. 거리 끝을 두어 멀리 떨어진 다른 세트는 비추지 않는다
233
+ const light = new THREE.PointLight(0xfff1dc, 0, 90, 0);
234
+ light.position.set(...o.pos);
235
+ stage.scene.add(light);
236
+ return (t) => {
237
+ const a = pop(t, o.at ?? -1, 0.42);
238
+ group.visible = a > 0;
239
+ light.intensity = (o.light ?? 3.2) * clamp(a);
240
+ let f = 0;
241
+ for (const p of o.pulse ?? []) if (t >= p) f = Math.max(f, Math.exp(-(t - p) / 0.2));
242
+ core.scale.setScalar(Math.max(0.001, a * (1 + 0.14 * f)));
243
+ glow.scale.setScalar(Math.max(0.001, r * 7.5 * a * (1 + 0.8 * f)));
244
+ halo.scale.setScalar(Math.max(0.001, r * 3 * a * (1 + 0.3 * f)));
245
+ };
246
+ }
247
+
248
+ function bandTexture(ctx: SceneCtx, tone: string, seed: string): THREE.CanvasTexture {
249
+ const cv = document.createElement("canvas");
250
+ cv.width = 256;
251
+ cv.height = 128;
252
+ const g = cv.getContext("2d")!;
253
+ g.fillStyle = hex(ctx, tone);
254
+ g.fillRect(0, 0, 256, 128);
255
+ for (let i = 0; i < 11; i++) {
256
+ const y = rand(seed, i) * 128;
257
+ const h = 3 + rand(seed, i + 50) * 14;
258
+ g.fillStyle = rand(seed, i + 90) > 0.5 ? `rgba(255,255,255,${0.05 + 0.1 * rand(seed, i + 7)})` : `rgba(0,0,0,${0.08 + 0.14 * rand(seed, i + 9)})`;
259
+ g.fillRect(0, y, 256, h);
260
+ }
261
+ // 소용돌이 하나 — 띠 무늬만이면 자전이 안 보인다
262
+ g.fillStyle = "rgba(255,255,255,0.22)";
263
+ g.beginPath();
264
+ g.ellipse(60 + rand(seed, 200) * 140, 40 + rand(seed, 201) * 48, 22, 8, 0, 0, TAU);
265
+ g.fill();
266
+ const tex = new THREE.CanvasTexture(cv);
267
+ tex.colorSpace = THREE.SRGBColorSpace;
268
+ return tex;
269
+ }
270
+
271
+ export interface Planet {
272
+ (t: number): void;
273
+ /** 그 시각 행성 가운데(세계 좌표) — 위성·글자판이 따라간다 */
274
+ where(t: number): THREE.Vector3;
275
+ }
276
+
277
+ /** 행성 = 모델 — 별 둘레 제 궤도를 쉬지 않고 돈다(주기 = 지연, 짧을수록 빠르다). at 에 궤도선이 한 바퀴 그어지고 공이 톡 떠오른다, 별 쪽 반만 밝다 */
278
+ export function modelPlanet(
279
+ stage: Stage3D,
280
+ o: { ctx: SceneCtx; center: V3; orbit: number; size: number; period: number; tone?: string; phase?: number; tilt?: number; at?: number; label?: string; labelFont?: Font; labelPx?: number; line?: number; spin?: number; seed?: string },
281
+ ): Planet {
282
+ const { ctx } = o;
283
+ const r = o.orbit;
284
+ const tilt = o.tilt ?? 0;
285
+ const center = new THREE.Vector3(...o.center);
286
+ const group = new THREE.Group();
287
+ group.position.copy(center);
288
+ group.rotation.x = tilt;
289
+ stage.scene.add(group);
290
+ const ang = (t: number) => TAU * ((o.phase ?? 0) + t / o.period);
291
+ const local = (t: number) => new THREE.Vector3(Math.cos(ang(t)) * r, 0, -Math.sin(ang(t)) * r);
292
+ const where = (t: number) => local(t).applyAxisAngle(X, tilt).add(center);
293
+ const seed = o.seed ?? `${o.label ?? "planet"}:${r}`;
294
+ const ball = new THREE.Mesh(new THREE.SphereGeometry(o.size, 40, 20), new THREE.MeshStandardMaterial({ map: bandTexture(ctx, o.tone ?? "teal", seed), roughness: 0.92, metalness: 0 }));
295
+ group.add(ball);
296
+ // 궤도선 — RingGeometry 를 눕히면 각 θ 가 (cos θ, 0, -sin θ) 에 놓여 local() 과 같은 자리다
297
+ const lw = o.line ?? 0.045;
298
+ const ringMat = new THREE.MeshBasicMaterial({ color: color(ctx, "orbit"), transparent: true, opacity: 0.4, side: THREE.DoubleSide, depthWrite: false, toneMapped: false });
299
+ const ring = new THREE.Mesh(new THREE.RingGeometry(r - lw / 2, r + lw / 2, 192, 1), ringMat);
300
+ ring.rotation.x = -Math.PI / 2;
301
+ group.add(ring);
302
+ let lastU = 1;
303
+ const tag = o.label ? labelPlane(stage, ctx, { sample: o.label, font: o.labelFont ?? "display" }) : null;
304
+ if (tag) {
305
+ tag.draw(o.label!);
306
+ stage.scene.add(tag.mesh);
307
+ }
308
+ const at = o.at ?? -1;
309
+ return Object.assign(
310
+ (t: number) => {
311
+ const u = settle(t, at, 0.55);
312
+ if (u !== lastU) {
313
+ ring.geometry.dispose();
314
+ ring.geometry = new THREE.RingGeometry(r - lw / 2, r + lw / 2, 192, 1, ang(at), TAU * Math.max(0.001, u));
315
+ lastU = u;
316
+ }
317
+ ring.visible = u > 0;
318
+ const a = pop(t, at + 0.05, 0.38);
319
+ ball.visible = a > 0;
320
+ ball.scale.setScalar(Math.max(0.001, a));
321
+ ball.position.copy(local(t));
322
+ ball.rotation.y = t * (o.spin ?? 0.9);
323
+ if (tag) {
324
+ tag.mesh.visible = t >= at + 0.1;
325
+ const c = where(t);
326
+ const h = tag.worldH(c, o.labelPx ?? 56);
327
+ tag.place(c.add(new THREE.Vector3(0, o.size * clamp(a) + 0.15 + h / 2, 0)), o.labelPx ?? 56, pop(t, at + 0.1, 0.28));
328
+ }
329
+ },
330
+ { where },
331
+ );
332
+ }
333
+
334
+ /**
335
+ * 위성 = 요청 — 천체 곁에서 쏘아 올려 궤도에 들고, 짧은 꼬리(지나온 길)를 끌며 돈다. 한 바퀴 = 한 번 왕복.
336
+ * period 는 안쪽 반지름의 주기, 바깥은 케플러대로 (r/r0)^1.5 배 느리다. 무리가 되면 껍질(incline 으로 기운 궤도들)
337
+ */
338
+ export function requestSats(
339
+ stage: Stage3D,
340
+ o: { ctx: SceneCtx; around: Where; count: number; radius: number | [number, number]; period: number; at?: number; spread?: number; incline?: number; trail?: number; tone?: string; size?: number; rise?: number; until?: number; seed?: string },
341
+ ): (t: number) => void {
342
+ const { ctx } = o;
343
+ const n = o.count;
344
+ const [r0, r1] = Array.isArray(o.radius) ? o.radius : [o.radius, o.radius];
345
+ const seed = o.seed ?? "sats";
346
+ const at = o.at ?? -1;
347
+ const spread = o.spread ?? 0;
348
+ const incline = o.incline ?? 0.6;
349
+ const sats = Array.from({ length: n }, (_, i) => {
350
+ const r = r0 + (r1 - r0) * rand(seed, i);
351
+ return { r, T: o.period * Math.pow(r / r0, 1.5), inc: (rand(seed, i + 101) * 2 - 1) * incline, node: rand(seed, i + 202) * TAU, ph: rand(seed, i + 303), L: at + (n > 1 ? (spread * i) / (n - 1) : 0) };
352
+ });
353
+ const rise = o.rise ?? r0 * 0.35;
354
+ const v = new THREE.Vector3();
355
+ const posAt = (s: (typeof sats)[number], t: number, out: THREE.Vector3) => {
356
+ const rr = rise + (s.r - rise) * settle(t, s.L, 0.42);
357
+ const th = TAU * (s.ph + (t - s.L) / s.T);
358
+ return out.set(Math.cos(th) * rr, 0, Math.sin(th) * rr).applyAxisAngle(X, s.inc).applyAxisAngle(Y, s.node).add(at3(o.around, t));
359
+ };
360
+ const size = o.size ?? 0.08;
361
+ const tone = color(ctx, o.tone ?? "accent");
362
+ const dots = new THREE.InstancedMesh(new THREE.SphereGeometry(size, 10, 6), new THREE.MeshBasicMaterial({ color: tone, toneMapped: false }), n);
363
+ dots.frustumCulled = false;
364
+ const glowPos = new Float32Array(n * 3);
365
+ const glowGeo = new THREE.BufferGeometry();
366
+ glowGeo.setAttribute("position", new THREE.BufferAttribute(glowPos, 3));
367
+ const glow = new THREE.Points(glowGeo, new THREE.PointsMaterial({ size: size * 9, map: glowTexture(hex(ctx, o.tone ?? "accent")), transparent: true, blending: THREE.AdditiveBlending, depthWrite: false, toneMapped: false }));
368
+ glow.frustumCulled = false;
369
+ const K = 14;
370
+ const trailPos = new Float32Array(n * K * 6);
371
+ const trailCol = new Float32Array(n * K * 6);
372
+ const trailGeo = new THREE.BufferGeometry();
373
+ trailGeo.setAttribute("position", new THREE.BufferAttribute(trailPos, 3));
374
+ trailGeo.setAttribute("color", new THREE.BufferAttribute(trailCol, 3));
375
+ const trails = new THREE.LineSegments(trailGeo, new THREE.LineBasicMaterial({ vertexColors: true, transparent: true, blending: THREE.AdditiveBlending, depthWrite: false, toneMapped: false }));
376
+ trails.frustumCulled = false;
377
+ stage.scene.add(trails, glow, dots);
378
+ const m = new THREE.Matrix4();
379
+ const a = new THREE.Vector3();
380
+ const b = new THREE.Vector3();
381
+ const FAR = 1e5;
382
+ return (t) => {
383
+ sats.forEach((s, i) => {
384
+ const on = t >= s.L && (o.until === undefined || t < o.until);
385
+ if (!on) {
386
+ dots.setMatrixAt(i, m.makeScale(0, 0, 0));
387
+ glowPos.set([0, -FAR, 0], i * 3);
388
+ trailPos.fill(0, i * K * 6, (i + 1) * K * 6);
389
+ trailCol.fill(0, i * K * 6, (i + 1) * K * 6);
390
+ return;
391
+ }
392
+ posAt(s, t, v);
393
+ const grow = Math.max(0.001, pop(t, s.L, 0.3));
394
+ dots.setMatrixAt(i, m.makeScale(grow, grow, grow).setPosition(v));
395
+ glowPos.set([v.x, v.y, v.z], i * 3);
396
+ const dt = ((o.trail ?? 0.2) * s.T) / K;
397
+ for (let j = 0; j < K; j++) {
398
+ const ta = t - j * dt;
399
+ const tb = Math.max(s.L, ta - dt);
400
+ const k = (i * K + j) * 6;
401
+ if (ta <= s.L) {
402
+ trailPos.fill(0, k, k + 6);
403
+ trailCol.fill(0, k, k + 6);
404
+ continue;
405
+ }
406
+ posAt(s, ta, a);
407
+ posAt(s, tb, b);
408
+ trailPos.set([a.x, a.y, a.z, b.x, b.y, b.z], k);
409
+ const f0 = 1 - j / K;
410
+ const f1 = 1 - (j + 1) / K;
411
+ trailCol.set([tone.r * f0, tone.g * f0, tone.b * f0, tone.r * f1, tone.g * f1, tone.b * f1], k);
412
+ }
413
+ });
414
+ dots.instanceMatrix.needsUpdate = true;
415
+ glowGeo.attributes.position.needsUpdate = true;
416
+ trailGeo.attributes.position.needsUpdate = true;
417
+ trailGeo.attributes.color.needsUpdate = true;
418
+ };
419
+ }
420
+
421
+ /** 궤도 전이 = 라우팅·폴백 — 위성 하나가 휜 전이 궤도를 그리며 from 에서 to 로 옮겨 간다. 지나온 길은 점선으로 남았다가 닿으면 잦아든다 */
422
+ export function transferArc(
423
+ stage: Stage3D,
424
+ o: { ctx: SceneCtx; from: Where; to: Where; at: number; dur?: number; bend?: number; lift?: number; tone?: string; size?: number; label?: string; labelFont?: Font; labelPx?: number; linger?: number },
425
+ ): (t: number) => void {
426
+ const { ctx } = o;
427
+ const dur = o.dur ?? 0.5;
428
+ const A = at3(o.from, o.at);
429
+ const B = at3(o.to, o.at + dur);
430
+ const d = B.clone().sub(A);
431
+ const side = new THREE.Vector3(-d.z, 0, d.x).normalize();
432
+ const C = A.clone()
433
+ .lerp(B, 0.5)
434
+ .addScaledVector(side, d.length() * (o.bend ?? 0.3))
435
+ .addScaledVector(Y, d.length() * (o.lift ?? 0.12));
436
+ const curve = new THREE.QuadraticBezierCurve3(A, C, B);
437
+ const N = 96;
438
+ const line = new THREE.Line(
439
+ new THREE.BufferGeometry().setFromPoints(curve.getPoints(N)),
440
+ new THREE.LineDashedMaterial({ color: color(ctx, o.tone ?? "accent"), dashSize: 0.22, gapSize: 0.14, transparent: true, depthWrite: false, toneMapped: false }),
441
+ );
442
+ line.computeLineDistances();
443
+ const size = o.size ?? 0.13;
444
+ const dot = new THREE.Mesh(new THREE.SphereGeometry(size, 12, 8), new THREE.MeshBasicMaterial({ color: color(ctx, o.tone ?? "accent"), toneMapped: false }));
445
+ const glow = glowSprite(ctx, o.tone ?? "accent");
446
+ glow.scale.setScalar(size * 10);
447
+ dot.add(glow);
448
+ stage.scene.add(line, dot);
449
+ const tag = o.label ? labelPlane(stage, ctx, { sample: o.label, font: o.labelFont ?? "mono" }) : null;
450
+ if (tag) {
451
+ tag.draw(o.label!);
452
+ stage.scene.add(tag.mesh);
453
+ }
454
+ const linger = o.linger ?? 0.35;
455
+ return (t) => {
456
+ const k = (t - o.at) / dur;
457
+ const live = k >= 0 && t < o.at + dur + linger;
458
+ line.visible = live;
459
+ dot.visible = k >= 0 && k < 1;
460
+ if (tag) tag.mesh.visible = live;
461
+ if (!live) return;
462
+ const u = ease.inOutCubic(clamp(k));
463
+ line.geometry.setDrawRange(0, Math.max(2, Math.ceil(u * N) + 1));
464
+ (line.material as THREE.LineDashedMaterial).opacity = 0.9 * (1 - clamp((t - o.at - dur) / linger));
465
+ const p = curve.getPoint(u);
466
+ dot.position.copy(p);
467
+ if (tag) {
468
+ const lpx = o.labelPx ?? 50;
469
+ tag.place(p.clone().addScaledVector(Y, size + 0.15 + tag.worldH(p, lpx) / 2), lpx, pop(t, o.at, 0.25) * (1 - clamp((t - o.at - dur) / linger)));
470
+ }
471
+ };
472
+ }
473
+
474
+ export interface PriceRing {
475
+ (t: number): void;
476
+ /** 그 시(0–24)의 고리 바깥 자리 — 시각 글자판을 붙인다 */
477
+ hour(h: number, out?: number): THREE.Vector3;
478
+ }
479
+
480
+ /**
481
+ * 하루 고리 = 시간대 비용 — 자전하는 행성을 24 시 막대가 시계처럼 두르고(막대 길이 = 값), 별 반대쪽 밤 반구에 든 창(window)의 막대가
482
+ * fall 에 off 만큼 쑥 줄어든다. 행성의 밤 그늘이 곧 싼 시간대다. 00 시가 위, 시계 방향
483
+ */
484
+ export function nightPrice(
485
+ stage: Stage3D,
486
+ o: { ctx: SceneCtx; pos: V3; radius?: number; at?: number; fall: number; window?: [number, number]; off?: number; tone?: string; sun?: V3; light?: number },
487
+ ): PriceRing {
488
+ const { ctx } = o;
489
+ const r = o.radius ?? 2.4;
490
+ const [h0, h1] = o.window ?? [0, 10];
491
+ const off = o.off ?? 0.9;
492
+ const group = new THREE.Group();
493
+ group.position.set(...o.pos);
494
+ stage.scene.add(group);
495
+ const ball = new THREE.Mesh(new THREE.SphereGeometry(r, 48, 24), new THREE.MeshStandardMaterial({ map: bandTexture(ctx, o.tone ?? "ice", "dayside"), roughness: 0.92 }));
496
+ group.add(ball);
497
+ // 이 행성만 비추는 별빛 — 왼쪽에서 와서 오른쪽(00–10 시 쪽)이 밤 그늘이 된다
498
+ const sunAt = new THREE.Vector3(...(o.sun ?? [-16, 3, 6])).add(group.position);
499
+ const light = new THREE.PointLight(0xfff1dc, o.light ?? 3.4, 60, 0);
500
+ light.position.copy(sunAt);
501
+ stage.scene.add(light);
502
+ const gap = r * 0.14;
503
+ const len = r * 0.62;
504
+ const theta = (h: number) => Math.PI / 2 - (h / 24) * TAU;
505
+ const w = ((TAU * (r + gap)) / 24) * 0.62;
506
+ const geo = new THREE.BoxGeometry(w, 1, 0.16);
507
+ geo.translate(0, 0.5, 0);
508
+ const night = (h: number) => h >= h0 && h < h1;
509
+ const bars = Array.from({ length: 24 }, (_, h) => {
510
+ const pivot = new THREE.Object3D();
511
+ pivot.rotation.z = theta(h + 0.5) - Math.PI / 2;
512
+ const bar = new THREE.Mesh(geo, new THREE.MeshBasicMaterial({ color: color(ctx, night(h) ? "accent" : "orbit"), transparent: true, opacity: night(h) ? 1 : 0.5, toneMapped: false }));
513
+ bar.position.y = r + gap;
514
+ pivot.add(bar);
515
+ group.add(pivot);
516
+ return { bar, h };
517
+ });
518
+ const at = o.at ?? -1;
519
+ return Object.assign(
520
+ (t: number) => {
521
+ const a = pop(t, at, 0.4);
522
+ ball.visible = a > 0;
523
+ ball.scale.setScalar(Math.max(0.001, a));
524
+ ball.rotation.y = t * 0.5;
525
+ const sink = 1 - off * settle(t, o.fall, 0.38);
526
+ for (const { bar, h } of bars) {
527
+ const g = pop(t, at + 0.15 + h * 0.012, 0.3);
528
+ bar.visible = g > 0;
529
+ bar.scale.y = Math.max(0.001, len * g * (night(h) ? sink : 1));
530
+ }
531
+ },
532
+ {
533
+ hour: (h: number, out = 1.4) =>
534
+ new THREE.Vector3(Math.cos(theta(h)), Math.sin(theta(h)), 0).multiplyScalar(r + gap + len * out).add(group.position),
535
+ },
536
+ );
537
+ }
538
+
539
+ /**
540
+ * 고리 = 캐시 — 행성이 두른 알갱이 고리에 지난 문맥이 쌓인다(안쪽 알갱이가 빨리 돈다). squeeze 면 고리 폭이 by 배로 좁아진다 —
541
+ * 캐시 압축(57× 면 한 줄 실이 된다). 고리는 at 에 한 바퀴 휘감기며 생긴다
542
+ */
543
+ export function cacheRing(
544
+ stage: Stage3D,
545
+ o: { ctx: SceneCtx; around: Where; inner: number; outer: number; count?: number; tilt?: number; at?: number; squeeze?: { at: number; dur?: number; by: number }; tone?: string; speed?: number; seed?: string },
546
+ ): (t: number) => void {
547
+ const { ctx } = o;
548
+ const n = o.count ?? 900;
549
+ const seed = o.seed ?? "ring";
550
+ const tilt = o.tilt ?? 0.42;
551
+ const parts = Array.from({ length: n }, (_, i) => {
552
+ const r = o.inner + (o.outer - o.inner) * Math.pow(rand(seed, i), 0.85);
553
+ return { r, phi: rand(seed, i + 7001) * TAU, y: (rand(seed, i + 9001) - 0.5) * 0.05, w: (o.speed ?? 0.9) * Math.pow(o.inner / r, 1.5) };
554
+ });
555
+ const pos = new Float32Array(n * 3);
556
+ const geo = new THREE.BufferGeometry();
557
+ geo.setAttribute("position", new THREE.BufferAttribute(pos, 3));
558
+ const pts = new THREE.Points(geo, new THREE.PointsMaterial({ color: color(ctx, o.tone ?? "sand"), size: 0.07, transparent: true, opacity: 0.95, depthWrite: false, toneMapped: false }));
559
+ pts.frustumCulled = false;
560
+ stage.scene.add(pts);
561
+ const v = new THREE.Vector3();
562
+ const at = o.at ?? -1;
563
+ return (t) => {
564
+ const c = at3(o.around, t);
565
+ const sq = o.squeeze;
566
+ const u = sq ? ease.inOutCubic(clamp((t - sq.at) / (sq.dur ?? 0.6))) : 0;
567
+ parts.forEach((p, i) => {
568
+ const shown = t >= at + (p.phi / TAU) * 0.45;
569
+ if (!shown) {
570
+ pos.set([0, -1e5, 0], i * 3);
571
+ return;
572
+ }
573
+ const tight = o.inner + (p.r - o.inner) / (sq?.by ?? 1);
574
+ const r = p.r + (tight - p.r) * u;
575
+ const a = p.phi + t * p.w;
576
+ v.set(Math.cos(a) * r, p.y * (1 - u), Math.sin(a) * r).applyAxisAngle(X, tilt).add(c);
577
+ pos.set([v.x, v.y, v.z], i * 3);
578
+ });
579
+ geo.attributes.position.needsUpdate = true;
580
+ };
581
+ }
582
+
583
+ export interface Belt {
584
+ (t: number): void;
585
+ /** 그 시각까지 떠오른 행성 수 — 화면 숫자와 점이 같은 값을 쓴다 */
586
+ shown(t: number): number;
587
+ }
588
+
589
+ /** 행성대 = 모델 목록 — 작은 행성 count 개가 한 궤도면에 차례로 떠올라 돈다(at 부터 dur 동안 하나씩, 안쪽이 빠르다). 별빛을 받아 반쪽만 밝다 */
590
+ export function modelBelt(
591
+ stage: Stage3D,
592
+ o: { ctx: SceneCtx; center: V3; count: number; radius: [number, number]; period: number; at?: number; dur?: number; size?: number; tilt?: number; tones?: string[]; seed?: string },
593
+ ): Belt {
594
+ const { ctx } = o;
595
+ const n = o.count;
596
+ const seed = o.seed ?? "belt";
597
+ const [r0, r1] = o.radius;
598
+ const tones = (o.tones ?? ["teal", "rust", "sand", "lilac", "ice"]).map((k) => color(ctx, k));
599
+ const center = new THREE.Vector3(...o.center);
600
+ const tilt = o.tilt ?? 0;
601
+ const at = o.at ?? -1;
602
+ const dur = o.dur ?? 0;
603
+ const bodies = Array.from({ length: n }, (_, i) => {
604
+ const r = r0 + (r1 - r0) * rand(seed, i);
605
+ return { r, phi: rand(seed, i + 501) * TAU, T: o.period * Math.pow(r / r0, 1.5), y: (rand(seed, i + 907) - 0.5) * 0.3, s: 0.7 + 0.6 * rand(seed, i + 1301), L: at + (n > 1 ? (dur * i) / (n - 1) : 0) };
606
+ });
607
+ const mesh = new THREE.InstancedMesh(new THREE.SphereGeometry(o.size ?? 0.16, 16, 10), new THREE.MeshStandardMaterial({ roughness: 0.9, metalness: 0 }), n);
608
+ bodies.forEach((_, i) => mesh.setColorAt(i, tones[i % tones.length]));
609
+ mesh.frustumCulled = false;
610
+ stage.scene.add(mesh);
611
+ const m = new THREE.Matrix4();
612
+ const v = new THREE.Vector3();
613
+ const shown = (t: number) => bodies.filter((b) => t >= b.L).length;
614
+ return Object.assign(
615
+ (t: number) => {
616
+ bodies.forEach((b, i) => {
617
+ const g = pop(t, b.L, 0.3);
618
+ if (g <= 0) {
619
+ mesh.setMatrixAt(i, m.makeScale(0, 0, 0));
620
+ return;
621
+ }
622
+ const a = b.phi + (TAU * t) / b.T;
623
+ v.set(Math.cos(a) * b.r, b.y, -Math.sin(a) * b.r).applyAxisAngle(X, tilt).add(center);
624
+ const k = g * b.s;
625
+ mesh.setMatrixAt(i, m.makeScale(k, k, k).setPosition(v));
626
+ });
627
+ mesh.instanceMatrix.needsUpdate = true;
628
+ },
629
+ { shown },
630
+ );
631
+ }
632
+
633
+ /** 드롭 — 별이 터지듯 빛나고 궤도면을 따라 충격파 고리 둘이 번져 나간다. 섬광·흔들림은 dropBurst 로(검사가 센다) */
634
+ export function starFlare(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; drop?: number; reach?: number; tone?: string }): (t: number) => void {
635
+ const { ctx } = o;
636
+ const reach = o.reach ?? 22;
637
+ const mk = () => {
638
+ const m = new THREE.Mesh(
639
+ new THREE.RingGeometry(0.97, 1, 160),
640
+ new THREE.MeshBasicMaterial({ color: color(ctx, o.tone ?? "accentSoft"), transparent: true, blending: THREE.AdditiveBlending, depthWrite: false, side: THREE.DoubleSide, toneMapped: false }),
641
+ );
642
+ m.rotation.x = -Math.PI / 2;
643
+ m.position.set(...o.pos);
644
+ stage.scene.add(m);
645
+ return m;
646
+ };
647
+ const rings = [mk(), mk()];
648
+ const flash = document.createElement("div");
649
+ flash.style.cssText = `position:absolute;inset:0;background:${hex(ctx, "accentSoft")};opacity:0;pointer-events:none;`;
650
+ stage.el.append(flash);
651
+ return (t) => {
652
+ const s = dropBurst(t, { beats: ctx.beats, drop: o.drop ?? 0, rules: ctx.style.motion, scene: ctx.id, source: "starFlare" });
653
+ flash.style.opacity = String(Math.round(s.flash * 70) / 100);
654
+ const local = t - ctx.beats.drop(o.drop ?? 0);
655
+ rings.forEach((m, i) => {
656
+ const k = (local - i * 0.14) / 1.15;
657
+ m.visible = k >= 0 && k < 1;
658
+ if (!m.visible) return;
659
+ m.scale.setScalar(Math.max(0.001, 1.5 + (reach - 1.5) * ease.outCubic(k)));
660
+ (m.material as THREE.MeshBasicMaterial).opacity = (1 - k) * (i ? 0.6 : 1);
661
+ });
662
+ stage.camera.position.x += (s.shake.x ?? 0) * 0.02;
663
+ stage.camera.position.y += (s.shake.y ?? 0) * 0.02;
664
+ };
665
+ }
@@ -0,0 +1,12 @@
1
+ <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1140 650" width="1140" height="650" fill="none" role="img" aria-label="OpenGateway">
2
+ <title>OpenGateway</title>
3
+ <g id="logo" stroke="currentColor" fill="currentColor">
4
+ <rect id="node-in" x="36" y="36" width="420" height="578" rx="89" fill="none" stroke-width="72"/>
5
+ <rect id="bar-in" x="72" y="272" width="277" height="106" stroke="none"/>
6
+ <path id="node-out" d="M684 213 L684 125 A89 89 0 0 1 773 36 L1015 36 A89 89 0 0 1 1104 125 L1104 525 A89 89 0 0 1 1015 614 L773 614 A89 89 0 0 1 684 525 L684 436" fill="none" stroke-width="72" stroke-linecap="butt"/>
7
+ <g id="arrow">
8
+ <rect id="arrow-shaft" x="420" y="272" width="394" height="106" stroke="none"/>
9
+ <path id="arrow-head" d="M833 220 L970 325 L833 430 Z" stroke-width="38" stroke-linejoin="round"/>
10
+ </g>
11
+ </g>
12
+ </svg>