kasaframe 0.1.1 → 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/NOTICE +10 -8
- package/README.md +16 -1
- package/app/server/engine.ts +133 -15
- package/app/server/main.ts +7 -3
- package/app/web/main.ts +218 -36
- package/app/web/style.css +37 -4
- package/bin/hooks.mjs +14 -1
- package/bin/kf.mjs +20 -2
- package/docs/AGENTS.md +64 -16
- package/music/README.md +31 -7
- package/package.json +2 -2
- package/packages/adapters/src/project.ts +5 -1
- package/packages/adapters/src/texture.ts +94 -0
- package/packages/check/src/check.ts +10 -3
- package/packages/check/src/rules/assets.ts +4 -1
- package/packages/check/src/rules/frames.ts +2 -1
- package/packages/check/src/rules/layout.ts +30 -6
- package/packages/cli/package.json +2 -1
- package/packages/cli/src/blur.ts +15 -3
- package/packages/cli/src/cells.ts +227 -0
- package/packages/cli/src/commands/bench.ts +123 -0
- package/packages/cli/src/commands/blender.ts +72 -49
- package/packages/cli/src/commands/direct.ts +210 -0
- package/packages/cli/src/commands/doctor.ts +9 -1
- package/packages/cli/src/commands/look.ts +9 -2
- package/packages/cli/src/commands/lyrics.ts +47 -1
- package/packages/cli/src/commands/make.ts +797 -150
- package/packages/cli/src/commands/music.ts +78 -0
- package/packages/cli/src/commands/narrate.ts +238 -0
- package/packages/cli/src/commands/new.ts +15 -6
- package/packages/cli/src/commands/render.ts +94 -60
- package/packages/cli/src/commands/series.ts +110 -0
- package/packages/cli/src/commands/setup.ts +42 -3
- package/packages/cli/src/commands/theme.ts +222 -4
- package/packages/cli/src/deps.ts +6 -6
- package/packages/cli/src/kf.ts +14 -3
- package/packages/cli/src/lock.ts +8 -6
- package/packages/cli/src/mix.ts +131 -0
- package/packages/cli/src/pick.ts +110 -0
- package/packages/cli/src/pool.ts +34 -0
- package/packages/cli/src/segments.ts +402 -0
- package/packages/cli/src/vary.ts +124 -0
- package/packages/core/src/index.ts +1 -1
- package/packages/core/src/project.ts +26 -0
- package/packages/director/package.json +23 -0
- package/packages/director/src/assemble.ts +364 -0
- package/packages/director/src/brief.ts +122 -0
- package/packages/director/src/catalog.ts +49 -0
- package/packages/director/src/content.ts +343 -0
- package/packages/director/src/fallback.ts +58 -0
- package/packages/director/src/index.ts +13 -0
- package/packages/director/src/pattern.ts +90 -0
- package/packages/director/src/patterns/fill/cells.ts +115 -0
- package/packages/director/src/patterns/formula/stack.ts +93 -0
- package/packages/director/src/patterns/util.ts +58 -0
- package/packages/director/src/scene.ts +62 -0
- package/packages/director/src/select.ts +163 -0
- package/packages/director/src/transitions.ts +115 -0
- package/packages/gen/PROVIDERS.md +39 -4
- package/packages/gen/src/ask.ts +132 -0
- package/packages/gen/src/audio.ts +91 -0
- package/packages/gen/src/blender.ts +54 -0
- package/packages/gen/src/capabilities.ts +151 -0
- package/packages/gen/src/generate.ts +4 -2
- package/packages/gen/src/image/codex.ts +117 -0
- package/packages/gen/src/index.ts +10 -2
- package/packages/gen/src/keys.ts +26 -0
- package/packages/gen/src/music/elevenlabs.ts +41 -0
- package/packages/gen/src/music/index.ts +120 -0
- package/packages/gen/src/music/library.ts +73 -0
- package/packages/gen/src/music/lyria.ts +52 -0
- package/packages/gen/src/music/types.ts +28 -0
- package/packages/gen/src/registry.ts +6 -3
- package/packages/gen/src/tts/dashscope.ts +64 -0
- package/packages/gen/src/tts/elevenlabs.ts +84 -0
- package/packages/gen/src/tts/gemini.ts +73 -0
- package/packages/gen/src/tts/index.ts +241 -0
- package/packages/gen/src/tts/local.ts +42 -0
- package/packages/gen/src/tts/types.ts +44 -0
- package/packages/gen/src/types.ts +4 -0
- package/packages/gen/src/video/h3.ts +5 -0
- package/packages/gen/src/video/http.ts +1 -1
- package/packages/jizura/src/index.ts +2 -2
- package/packages/jizura/src/install.ts +198 -155
- package/packages/jizura/src/layer.ts +75 -32
- package/packages/jizura/src/pin.ts +4 -1
- package/packages/jizura/src/vendor.ts +140 -0
- package/packages/jizura/src/vite.ts +34 -7
- package/packages/jizura/vendor/JIZURA_LICENSE.txt +21 -0
- package/packages/jizura/vendor/NOTICE +43 -0
- package/packages/jizura/vendor/engine.json +47 -0
- package/packages/jizura/vendor/fonts/BlackHanSans-Regular.woff2 +0 -0
- package/packages/jizura/vendor/fonts/DotGothic16-Regular.woff2 +0 -0
- package/packages/jizura/vendor/fonts/GowunBatang-Bold.woff2 +0 -0
- package/packages/jizura/vendor/fonts/IBMPlexMono-Medium.ttf +0 -0
- package/packages/jizura/vendor/fonts/IBMPlexMono-SemiBold.ttf +0 -0
- package/packages/jizura/vendor/fonts/NotoSansKR-VF.woff2 +0 -0
- package/packages/jizura/vendor/fonts/NotoSerifKR-VF.woff2 +0 -0
- package/packages/jizura/vendor/fonts/OFL-blackhansans.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-dotgothic16.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-gowunbatang.txt +94 -0
- package/packages/jizura/vendor/fonts/OFL-ibmplexmono.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-notosanskr.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-notoserifkr.txt +94 -0
- package/packages/jizura/vendor/fonts/fonts.json +52 -0
- package/packages/jizura/vendor/jizura_engine.js +35024 -0
- package/packages/motion/README.md +11 -0
- package/packages/motion/package.json +1 -0
- package/packages/motion/src/captions.ts +32 -24
- package/packages/motion/src/moves/brushWipe.ts +14 -1
- package/packages/motion/src/moves/dress.ts +191 -0
- package/packages/motion/src/moves/echoStack.ts +3 -3
- package/packages/motion/src/moves/fit.ts +36 -0
- package/packages/motion/src/moves/ghostStack.ts +14 -5
- package/packages/motion/src/moves/imageSwarm.ts +8 -4
- package/packages/motion/src/moves/index.ts +23 -4
- package/packages/motion/src/moves/karaokeLine.ts +17 -3
- package/packages/motion/src/moves/menu.ts +139 -0
- package/packages/motion/src/moves/neonSign.ts +2 -1
- package/packages/motion/src/moves/slamWords.ts +14 -7
- package/packages/motion/src/moves/sparkTrail.ts +16 -0
- package/packages/motion/src/moves/splitFlap.ts +4 -2
- package/packages/motion/src/moves/stepWords.ts +19 -8
- package/packages/motion/src/moves/tickerRows.ts +13 -9
- package/packages/motion/src/moves/tokenPicker.ts +4 -3
- package/packages/motion/src/moves/wordWall.ts +23 -21
- package/packages/motion/src/moves/worldRoll.ts +2 -1
- package/packages/motion/src/transition3d/index.ts +10 -3
- package/packages/motion/src/transition3d/rig.ts +107 -9
- package/packages/motion/src/transition3d/shatter.ts +5 -2
- package/packages/motion/src/transition3d/space.ts +173 -0
- package/packages/motion/src/transition3d/whip.ts +19 -6
- package/packages/motion/src/transition3d/world.ts +54 -0
- package/packages/motion/src/transitions2d/catalog.ts +1 -1
- package/packages/patterns/package.json +15 -0
- package/packages/patterns/src/bars/rank.ts +119 -0
- package/packages/patterns/src/before-after/shrink.ts +127 -0
- package/packages/patterns/src/before-after/strike.ts +125 -0
- package/packages/patterns/src/code/terminal.ts +133 -0
- package/packages/patterns/src/compare/bars.ts +142 -0
- package/packages/patterns/src/compare/duel.ts +103 -0
- package/packages/patterns/src/end/lockup.ts +85 -0
- package/packages/patterns/src/end/slam.ts +91 -0
- package/packages/patterns/src/flow/graph.ts +250 -0
- package/packages/patterns/src/hook-number/counter.ts +101 -0
- package/packages/patterns/src/hook-number/roll.ts +179 -0
- package/packages/patterns/src/hook-number/slam.ts +91 -0
- package/packages/patterns/src/index.ts +38 -0
- package/packages/patterns/src/kit.ts +450 -0
- package/packages/patterns/src/limit/gauge.ts +117 -0
- package/packages/patterns/src/list/cards.ts +131 -0
- package/packages/patterns/src/list/cycle.ts +22 -0
- package/packages/patterns/src/media/panels.ts +100 -0
- package/packages/patterns/src/objects.ts +234 -0
- package/packages/patterns/src/quote/karaoke.ts +126 -0
- package/packages/patterns/src/quote/slam.ts +22 -0
- package/packages/patterns/src/screen/focus.ts +85 -0
- package/packages/patterns/src/steps/path.ts +137 -0
- package/packages/patterns/src/steps/stack.ts +111 -0
- package/packages/patterns/src/term-reveal/chips.ts +92 -0
- package/packages/patterns/src/term-reveal/expand.ts +127 -0
- package/packages/patterns/src/timeline/axis.ts +144 -0
- package/packages/patterns/src/title/mask.ts +85 -0
- package/packages/patterns/src/title/slam.ts +23 -0
- package/packages/patterns/src/toggle-sim/switch.ts +92 -0
- package/packages/patterns/src/trend/columns.ts +108 -0
- package/packages/patterns/src/trend/draw.ts +140 -0
- package/packages/patterns/src/types.ts +67 -0
- package/packages/patterns/src/words/moves.ts +42 -0
- package/packages/patterns/src/words/slam.ts +4 -0
- package/packages/plan/src/asks.ts +265 -0
- package/packages/plan/src/brief.ts +136 -7
- package/packages/plan/src/captions.ts +5 -2
- package/packages/plan/src/index.ts +7 -3
- package/packages/plan/src/llm.ts +64 -2
- package/packages/plan/src/look.ts +3 -1
- package/packages/plan/src/plan.ts +70 -14
- package/packages/plan/src/series.ts +76 -0
- package/packages/plan/src/themes.ts +65 -9
- package/packages/plan/src/types.ts +56 -2
- package/packages/themes/kit/THEME-MAKE.md +1 -0
- package/packages/themes/kit/fonts.json +743 -0
- package/packages/themes/package.json +10 -2
- package/packages/themes/src/color.ts +152 -0
- package/packages/themes/src/fx.ts +4 -2
- package/packages/themes/src/index.ts +74 -1
- package/packages/themes/src/look.ts +223 -0
- package/packages/themes/src/name.ts +9 -0
- package/packages/themes/src/palette.ts +194 -0
- package/packages/themes/src/slotkit.ts +92 -0
- package/packages/themes/src/slots.ts +61 -0
- package/packages/themes/src/stage3d.ts +20 -0
- package/packages/themes/src/types.ts +84 -0
- package/packages/themes/src/vary.ts +290 -0
- package/series/og-shorts.json +14 -0
- package/skills/kasaframe/SKILL.md +4 -3
- package/templates/_shared/project/lib/stage.ts +70 -50
- package/templates/_shared/scenes/default.ts +10 -7
- package/templates/_shared/scenes/drop.ts +11 -8
- package/templates/_shared/scenes/end.ts +9 -6
- package/templates/_shared/scenes/hook.ts +8 -6
- package/templates/_shared/scenes/step.ts +13 -4
- package/templates/ad/template.json +20 -1
- package/templates/demo/template.json +11 -0
- package/templates/explainer/template.json +54 -3
- package/templates/launch/template.json +34 -1
- package/templates/mv/scenes/default.ts +11 -8
- package/templates/mv/template.json +4 -2
- package/templates/promo/template.json +42 -1
- package/templates/shorts/scenes/hook.ts +8 -5
- package/templates/shorts/template.json +72 -3
- package/templates/square/template.json +21 -1
- package/themes/blueprint/THEME.md +64 -0
- package/themes/blueprint/effects.ts +570 -0
- package/themes/blueprint/sample/assets/og/logo.svg +12 -0
- package/themes/blueprint/sample/beats.json +1005 -0
- package/themes/blueprint/sample/index.html +11 -0
- package/themes/blueprint/sample/kf.json +59 -0
- package/themes/blueprint/sample/lib/facts.ts +29 -0
- package/themes/blueprint/sample/lib/sheet.ts +55 -0
- package/themes/blueprint/sample/main.ts +9 -0
- package/themes/blueprint/sample/scenes/end.ts +91 -0
- package/themes/blueprint/sample/scenes/gather.ts +75 -0
- package/themes/blueprint/sample/scenes/models.ts +117 -0
- package/themes/blueprint/sample/scenes/price.ts +94 -0
- package/themes/blueprint/sample/style.json +114 -0
- package/themes/blueprint/slots.ts +88 -0
- package/themes/blueprint/still.png +0 -0
- package/themes/blueprint/style.json +114 -0
- package/themes/blueprint/theme.json +137 -0
- package/themes/blueprint/variants/deep-rose-2.json +90 -0
- package/themes/blueprint/variants/deep-rose-suit.json +117 -0
- package/themes/blueprint/variants/deep-rose.json +117 -0
- package/themes/blueprint/variants/navy-coral-2.json +118 -0
- package/themes/blueprint/variants/navy-coral-suit.json +118 -0
- package/themes/blueprint/variants/navy-coral.json +128 -0
- package/themes/blueprint/variants/navy-orange-2.json +118 -0
- package/themes/blueprint/variants/navy-orange-3.json +91 -0
- package/themes/blueprint/variants/navy-orange-4.json +128 -0
- package/themes/blueprint/variants/navy-orange-mono.json +128 -0
- package/themes/blueprint/variants/navy-orange-plex.json +128 -0
- package/themes/blueprint/variants/navy-orange-suit.json +118 -0
- package/themes/blueprint/variants/navy-orange.json +118 -0
- package/themes/blueprint/variants/navy-rose-plex.json +127 -0
- package/themes/blueprint/variants/navy-rose.json +127 -0
- package/themes/cartography/THEME.md +61 -0
- package/themes/cartography/effects.ts +845 -0
- package/themes/cartography/sample/assets/og/logo.svg +12 -0
- package/themes/cartography/sample/beats.json +1005 -0
- package/themes/cartography/sample/index.html +11 -0
- package/themes/cartography/sample/kf.json +59 -0
- package/themes/cartography/sample/lib/facts.ts +29 -0
- package/themes/cartography/sample/lib/map.ts +39 -0
- package/themes/cartography/sample/main.ts +9 -0
- package/themes/cartography/sample/scenes/end.ts +56 -0
- package/themes/cartography/sample/scenes/gather.ts +46 -0
- package/themes/cartography/sample/scenes/models.ts +43 -0
- package/themes/cartography/sample/scenes/price.ts +73 -0
- package/themes/cartography/sample/style.json +103 -0
- package/themes/cartography/slots.ts +87 -0
- package/themes/cartography/still.png +0 -0
- package/themes/cartography/style.json +103 -0
- package/themes/cartography/theme.json +160 -0
- package/themes/cartography/variants/blush-amber.json +128 -0
- package/themes/cartography/variants/blush-indigo.json +128 -0
- package/themes/cartography/variants/blush-pink.json +136 -0
- package/themes/cartography/variants/chalk-plum.json +137 -0
- package/themes/cartography/variants/chalk-sky.json +100 -0
- package/themes/cartography/variants/cocoa-amber.json +128 -0
- package/themes/cartography/variants/deep-plum.json +125 -0
- package/themes/cartography/variants/dusk-coral.json +128 -0
- package/themes/cartography/variants/forest-lime.json +131 -0
- package/themes/cartography/variants/frost-teal.json +128 -0
- package/themes/cartography/variants/navy-green.json +131 -0
- package/themes/cartography/variants/navy-indigo.json +138 -0
- package/themes/cartography/variants/navy-sky.json +100 -0
- package/themes/cartography/variants/sage-green.json +127 -0
- package/themes/cartography/variants/wine-teal.json +128 -0
- package/themes/circuit-board/THEME.md +61 -0
- package/themes/circuit-board/effects.ts +576 -0
- package/themes/circuit-board/pcb.ts +103 -0
- package/themes/circuit-board/sample/assets/og/logo.svg +12 -0
- package/themes/circuit-board/sample/beats.json +1005 -0
- package/themes/circuit-board/sample/index.html +11 -0
- package/themes/circuit-board/sample/kf.json +59 -0
- package/themes/circuit-board/sample/lib/facts.ts +29 -0
- package/themes/circuit-board/sample/lib/kit.ts +45 -0
- package/themes/circuit-board/sample/main.ts +9 -0
- package/themes/circuit-board/sample/scenes/end.ts +102 -0
- package/themes/circuit-board/sample/scenes/gather.ts +76 -0
- package/themes/circuit-board/sample/scenes/models.ts +101 -0
- package/themes/circuit-board/sample/scenes/price.ts +109 -0
- package/themes/circuit-board/sample/style.json +104 -0
- package/themes/circuit-board/slots.ts +108 -0
- package/themes/circuit-board/still.png +0 -0
- package/themes/circuit-board/style.json +104 -0
- package/themes/circuit-board/theme.json +149 -0
- package/themes/circuit-board/variants/deep-gold-plex.json +133 -0
- package/themes/circuit-board/variants/deep-gold.json +123 -0
- package/themes/circuit-board/variants/dusk-gold-grain.json +138 -0
- package/themes/circuit-board/variants/dusk-gold-pretendard.json +118 -0
- package/themes/circuit-board/variants/dusk-gold.json +97 -0
- package/themes/circuit-board/variants/forest-gold-2.json +96 -0
- package/themes/circuit-board/variants/forest-gold-grain.json +129 -0
- package/themes/circuit-board/variants/forest-gold-mono.json +124 -0
- package/themes/circuit-board/variants/forest-gold.json +128 -0
- package/themes/circuit-board/variants/navy-gold-grain.json +124 -0
- package/themes/circuit-board/variants/navy-gold.json +101 -0
- package/themes/circuit-board/variants/wine-gold-grain.json +128 -0
- package/themes/circuit-board/variants/wine-gold-plex.json +133 -0
- package/themes/circuit-board/variants/wine-gold-pretendard.json +118 -0
- package/themes/circuit-board/variants/wine-gold.json +128 -0
- package/themes/clay-toy/THEME.md +73 -0
- package/themes/clay-toy/effects.ts +643 -0
- package/themes/clay-toy/glyphs.ts +32 -0
- package/themes/clay-toy/sample/assets/og/logo.svg +12 -0
- package/themes/clay-toy/sample/beats.json +1005 -0
- package/themes/clay-toy/sample/index.html +11 -0
- package/themes/clay-toy/sample/kf.json +59 -0
- package/themes/clay-toy/sample/lib/clay.ts +20 -0
- package/themes/clay-toy/sample/lib/facts.ts +29 -0
- package/themes/clay-toy/sample/main.ts +9 -0
- package/themes/clay-toy/sample/scenes/end.ts +81 -0
- package/themes/clay-toy/sample/scenes/gather.ts +53 -0
- package/themes/clay-toy/sample/scenes/models.ts +77 -0
- package/themes/clay-toy/sample/scenes/price.ts +91 -0
- package/themes/clay-toy/sample/style.json +101 -0
- package/themes/clay-toy/slots.ts +132 -0
- package/themes/clay-toy/still.png +0 -0
- package/themes/clay-toy/style.json +101 -0
- package/themes/clay-toy/theme.json +146 -0
- package/themes/clay-toy/variants/blush-coral-grain.json +126 -0
- package/themes/clay-toy/variants/blush-coral.json +123 -0
- package/themes/clay-toy/variants/chalk-indigo.json +97 -0
- package/themes/clay-toy/variants/chalk-jade.json +125 -0
- package/themes/clay-toy/variants/chalk-teal.json +120 -0
- package/themes/clay-toy/variants/frost-orange.json +125 -0
- package/themes/clay-toy/variants/frost-sky-grain.json +126 -0
- package/themes/clay-toy/variants/frost-sky.json +121 -0
- package/themes/clay-toy/variants/frost-teal.json +120 -0
- package/themes/clay-toy/variants/lilac-green.json +120 -0
- package/themes/clay-toy/variants/lilac-plum-round.json +120 -0
- package/themes/clay-toy/variants/lilac-plum.json +124 -0
- package/themes/clay-toy/variants/sage-indigo.json +125 -0
- package/themes/clay-toy/variants/sage-magenta.json +119 -0
- package/themes/clay-toy/variants/sand-amber.json +125 -0
- package/themes/conveyor-factory/THEME.md +71 -0
- package/themes/conveyor-factory/effects.ts +744 -0
- package/themes/conveyor-factory/sample/assets/og/logo.svg +12 -0
- package/themes/conveyor-factory/sample/beats.json +1005 -0
- package/themes/conveyor-factory/sample/index.html +11 -0
- package/themes/conveyor-factory/sample/kf.json +59 -0
- package/themes/conveyor-factory/sample/lib/factory.ts +48 -0
- package/themes/conveyor-factory/sample/lib/facts.ts +29 -0
- package/themes/conveyor-factory/sample/main.ts +9 -0
- package/themes/conveyor-factory/sample/scenes/end.ts +44 -0
- package/themes/conveyor-factory/sample/scenes/gather.ts +47 -0
- package/themes/conveyor-factory/sample/scenes/models.ts +91 -0
- package/themes/conveyor-factory/sample/scenes/price.ts +77 -0
- package/themes/conveyor-factory/sample/style.json +107 -0
- package/themes/conveyor-factory/slots.ts +121 -0
- package/themes/conveyor-factory/still.png +0 -0
- package/themes/conveyor-factory/style.json +107 -0
- package/themes/conveyor-factory/theme.json +142 -0
- package/themes/conveyor-factory/variants/cocoa-gold.json +125 -0
- package/themes/conveyor-factory/variants/dusk-gold.json +135 -0
- package/themes/conveyor-factory/variants/forest-gold.json +135 -0
- package/themes/conveyor-factory/variants/navy-amber.json +93 -0
- package/themes/conveyor-factory/variants/navy-gold.json +120 -0
- package/themes/conveyor-factory/variants/slate-amber-2.json +120 -0
- package/themes/conveyor-factory/variants/slate-amber-grain.json +125 -0
- package/themes/conveyor-factory/variants/slate-amber-suit.json +120 -0
- package/themes/conveyor-factory/variants/slate-amber.json +125 -0
- package/themes/conveyor-factory/variants/slate-gold-bold.json +120 -0
- package/themes/conveyor-factory/variants/slate-gold.json +120 -0
- package/themes/data-journal/THEME.md +74 -0
- package/themes/data-journal/effects.ts +570 -0
- package/themes/data-journal/sample/assets/og/logo.svg +12 -0
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- package/themes/subway-map/variants/sage-teal.json +132 -0
- package/themes/subway-map/variants/slate-green.json +136 -0
- package/themes/subway-map/variants/slate-jade.json +131 -0
- package/themes/subway-map/variants/snow-jade.json +136 -0
- package/themes/subway-map/variants/wine-green.json +104 -0
- package/themes/swiss-poster/THEME.md +59 -0
- package/themes/swiss-poster/effects.ts +339 -0
- package/themes/swiss-poster/grid.ts +35 -0
- package/themes/swiss-poster/sample/assets/og/logo.svg +12 -0
- package/themes/swiss-poster/sample/beats.json +1005 -0
- package/themes/swiss-poster/sample/index.html +11 -0
- package/themes/swiss-poster/sample/kf.json +59 -0
- package/themes/swiss-poster/sample/lib/facts.ts +29 -0
- package/themes/swiss-poster/sample/lib/poster.ts +36 -0
- package/themes/swiss-poster/sample/main.ts +9 -0
- package/themes/swiss-poster/sample/scenes/end.ts +70 -0
- package/themes/swiss-poster/sample/scenes/gather.ts +68 -0
- package/themes/swiss-poster/sample/scenes/models.ts +63 -0
- package/themes/swiss-poster/sample/scenes/price.ts +74 -0
- package/themes/swiss-poster/sample/style.json +100 -0
- package/themes/swiss-poster/slots.ts +69 -0
- package/themes/swiss-poster/still.png +0 -0
- package/themes/swiss-poster/style.json +100 -0
- package/themes/swiss-poster/theme.json +131 -0
- package/themes/swiss-poster/variants/blush-green.json +116 -0
- package/themes/swiss-poster/variants/chalk-plum.json +121 -0
- package/themes/swiss-poster/variants/chalk-sky.json +90 -0
- package/themes/swiss-poster/variants/cocoa-cyan.json +117 -0
- package/themes/swiss-poster/variants/dusk-coral.json +89 -0
- package/themes/swiss-poster/variants/dusk-magenta.json +117 -0
- package/themes/swiss-poster/variants/forest-amber.json +127 -0
- package/themes/swiss-poster/variants/forest-blue.json +118 -0
- package/themes/swiss-poster/variants/forest-jade.json +89 -0
- package/themes/swiss-poster/variants/frost-gold.json +128 -0
- package/themes/swiss-poster/variants/frost-indigo.json +117 -0
- package/themes/swiss-poster/variants/sand-magenta.json +126 -0
- package/themes/swiss-poster/variants/slate-orange.json +122 -0
- package/themes/swiss-poster/variants/slate-pink.json +126 -0
- package/themes/swiss-poster/variants/slate-violet.json +89 -0
- package/themes/water-works/THEME.md +61 -0
- package/themes/water-works/effects.ts +609 -0
- package/themes/water-works/sample/assets/og/logo.svg +12 -0
- package/themes/water-works/sample/beats.json +1005 -0
- package/themes/water-works/sample/index.html +11 -0
- package/themes/water-works/sample/kf.json +59 -0
- package/themes/water-works/sample/lib/facts.ts +29 -0
- package/themes/water-works/sample/lib/hall.ts +22 -0
- package/themes/water-works/sample/main.ts +9 -0
- package/themes/water-works/sample/scenes/end.ts +55 -0
- package/themes/water-works/sample/scenes/gather.ts +42 -0
- package/themes/water-works/sample/scenes/models.ts +51 -0
- package/themes/water-works/sample/scenes/price.ts +66 -0
- package/themes/water-works/sample/style.json +105 -0
- package/themes/water-works/slots.ts +140 -0
- package/themes/water-works/still.png +0 -0
- package/themes/water-works/style.json +105 -0
- package/themes/water-works/theme.json +138 -0
- package/themes/water-works/variants/blush-rose.json +123 -0
- package/themes/water-works/variants/chalk-blue.json +124 -0
- package/themes/water-works/variants/chalk-cyan-2.json +96 -0
- package/themes/water-works/variants/chalk-cyan.json +123 -0
- package/themes/water-works/variants/chalk-gold-mono.json +122 -0
- package/themes/water-works/variants/chalk-gold.json +123 -0
- package/themes/water-works/variants/chalk-green.json +123 -0
- package/themes/water-works/variants/frost-indigo.json +123 -0
- package/themes/water-works/variants/frost-rose.json +132 -0
- package/themes/water-works/variants/lilac-violet-mono.json +124 -0
- package/themes/water-works/variants/lilac-violet.json +133 -0
- package/themes/water-works/variants/sage-amber.json +133 -0
- package/themes/water-works/variants/sage-green.json +133 -0
- package/themes/water-works/variants/sand-amber.json +123 -0
- package/themes/water-works/variants/sand-plum.json +121 -0
- package/themes/whiteboard/THEME.md +78 -0
- package/themes/whiteboard/effects.ts +561 -0
- package/themes/whiteboard/sample/assets/og/logo.svg +12 -0
- package/themes/whiteboard/sample/beats.json +1005 -0
- package/themes/whiteboard/sample/index.html +11 -0
- package/themes/whiteboard/sample/kf.json +59 -0
- package/themes/whiteboard/sample/lib/board.ts +93 -0
- package/themes/whiteboard/sample/lib/facts.ts +29 -0
- package/themes/whiteboard/sample/main.ts +9 -0
- package/themes/whiteboard/sample/scenes/end.ts +59 -0
- package/themes/whiteboard/sample/scenes/gather.ts +50 -0
- package/themes/whiteboard/sample/scenes/models.ts +56 -0
- package/themes/whiteboard/sample/scenes/price.ts +79 -0
- package/themes/whiteboard/sample/style.json +106 -0
- package/themes/whiteboard/slots.ts +152 -0
- package/themes/whiteboard/still.png +0 -0
- package/themes/whiteboard/style.json +106 -0
- package/themes/whiteboard/theme.json +143 -0
- package/themes/whiteboard/variants/chalk-coral-do.json +126 -0
- package/themes/whiteboard/variants/chalk-coral.json +132 -0
- package/themes/whiteboard/variants/cream-lime.json +131 -0
- package/themes/whiteboard/variants/cream-plum.json +103 -0
- package/themes/whiteboard/variants/frost-teal-do.json +127 -0
- package/themes/whiteboard/variants/frost-teal.json +127 -0
- package/themes/whiteboard/variants/lilac-indigo.json +132 -0
- package/themes/whiteboard/variants/lilac-jade.json +103 -0
- package/themes/whiteboard/variants/sage-green.json +130 -0
- package/themes/whiteboard/variants/sage-plum.json +126 -0
- package/themes/whiteboard/variants/snow-amber.json +99 -0
- package/themes/whiteboard/variants/snow-cyan.json +132 -0
- package/themes/whiteboard/variants/snow-green.json +126 -0
- package/themes/whiteboard/variants/snow-magenta.json +126 -0
- package/themes/whiteboard/variants/snow-plum.json +130 -0
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import { clamp, ease, rand, toEase, type EaseName, type SceneCtx } from "@kasaframe/core";
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import { dropBurst } from "@kasaframe/motion";
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import { roundRectShape, stage3d, THREE, type Stage3D } from "@kasaframe/themes/stage3d";
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import { GLYPHS, glyphWidth } from "./glyphs.ts";
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// 점토 세계 — 바탕(매트·벽)은 서 있고, 움직이는 것은 다 눌리고 늘어나는 점토다. 공 하나가 요청 하나, 덩어리 하나가 모델 하나
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type V3 = [number, number, number];
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type Font = "display" | "sans" | "mono";
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const hex = (ctx: SceneCtx, k: string): string => ctx.style.colors[k] ?? k;
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const color = (ctx: SceneCtx, k: string) => new THREE.Color(hex(ctx, k));
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const vec = (p: V3) => new THREE.Vector3(p[0], p[1], p[2]);
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/**
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* 눌림 — 닿은 순간 납작해졌다(+) 늘어났다(-) 한 번 출렁이고 선다. hits 마다 더한다.
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* 같은 t 면 같은 값(앞 프레임을 쌓지 않는다)
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*/
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const squish = (t: number, hits: readonly number[] | undefined, amp = 0.32): number => {
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let s = 0;
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for (const h of hits ?? []) {
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const u = t - h;
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if (u >= 0 && u < 1.1) s += amp * Math.exp(-6.5 * u) * Math.cos(15 * u);
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}
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return Math.max(-0.4, Math.min(0.55, s));
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};
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// 부피를 지키는 척 — 세로로 눌리면 옆으로 퍼진다. 물체의 원점은 바닥(밑면)이라 바닥에 붙은 채 눌린다
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const press = (o: THREE.Object3D, s: number, base = 1, sy = 1): void => {
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o.scale.set(base * (1 + s * 0.5), base * sy * (1 - s), base * (1 + s * 0.5));
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};
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// 위에서 떨어져 내려앉는 몫(0 = 떠 있음, 1 = 앉음) — 떨어지는 동안은 가속
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const fall = (t: number, at: number, dur = 0.26): number => (t < at ? 0 : ease.inQuad(clamp((t - at) / dur)));
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let bumpTex: THREE.CanvasTexture | null = null;
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// 손으로 누른 자국과 지문 — 결(노멀)로만 보이는 회색조 판 하나를 모든 점토가 같이 쓴다
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function clayBump(): THREE.CanvasTexture {
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if (bumpTex) return bumpTex;
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const N = 256;
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const c = document.createElement("canvas");
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c.width = c.height = N;
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const g = c.getContext("2d")!;
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g.fillStyle = "#808080";
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g.fillRect(0, 0, N, N);
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for (let i = 0; i < 46; i++) {
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const x = rand("bump", i * 4) * N;
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const y = rand("bump", i * 4 + 1) * N;
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const r = 8 + rand("bump", i * 4 + 2) * 34;
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const v = rand("bump", i * 4 + 3) > 0.5 ? 255 : 0;
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const grd = g.createRadialGradient(x, y, 0, x, y, r);
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grd.addColorStop(0, `rgba(${v},${v},${v},0.22)`);
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grd.addColorStop(1, `rgba(${v},${v},${v},0)`);
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g.fillStyle = grd;
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g.fillRect(x - r, y - r, r * 2, r * 2);
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}
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g.lineWidth = 1.3;
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for (let f = 0; f < 4; f++) {
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const cx = rand("print", f * 3) * N;
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const cy = rand("print", f * 3 + 1) * N;
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const rot = rand("print", f * 3 + 2) * Math.PI;
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for (let k = 1; k < 13; k++) {
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g.strokeStyle = `rgba(40,40,40,${0.2 - k * 0.01})`;
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g.beginPath();
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g.ellipse(cx, cy, k * 3, k * 2.2, rot, 0.4, 0.4 + Math.PI * 1.35);
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g.stroke();
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}
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}
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bumpTex = new THREE.CanvasTexture(c);
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bumpTex.wrapS = bumpTex.wrapT = THREE.RepeatWrapping;
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return bumpTex;
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}
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const clayMat = (ctx: SceneCtx, k: string): THREE.MeshStandardMaterial =>
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new THREE.MeshStandardMaterial({ color: color(ctx, k), roughness: 0.86, metalness: 0, bumpMap: clayBump(), bumpScale: 2.2 });
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const shade = <T extends THREE.Object3D>(m: T): T => {
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m.traverse((o) => {
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if ((o as THREE.Mesh).isMesh) {
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o.castShadow = true;
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o.receiveShadow = true;
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}
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});
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return m;
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};
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// 꼭짓점을 시드 고정 잡음만큼 밀어 손으로 빚은 울퉁불퉁함을 낸다(가운데를 원점으로 둔 꼴에) — 같은 자리 꼭짓점은 노멀을 합쳐 이음매가 안 보이게
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function lumpy<G extends THREE.BufferGeometry>(geo: G, seed: string, amt = 0.045): G {
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const p = geo.attributes.position as THREE.BufferAttribute;
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const waves = [0, 1, 2, 3, 4].map((i) => ({
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k: new THREE.Vector3(rand(seed, i * 5) - 0.5, rand(seed, i * 5 + 1) - 0.5, rand(seed, i * 5 + 2) - 0.5).normalize().multiplyScalar(1.6 + rand(seed, i * 5 + 3) * 3.4),
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ph: rand(seed, i * 5 + 4) * Math.PI * 2,
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}));
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const v = new THREE.Vector3();
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const n = new THREE.Vector3();
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for (let i = 0; i < p.count; i++) {
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v.fromBufferAttribute(p, i);
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n.copy(v).normalize();
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let d = 0;
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for (const w of waves) d += Math.sin(n.dot(w.k) + w.ph);
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v.multiplyScalar(1 + (amt * d) / waves.length);
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p.setXYZ(i, v.x, v.y, v.z);
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}
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geo.computeVertexNormals();
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const nm = geo.attributes.normal as THREE.BufferAttribute;
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const sum = new Map<string, THREE.Vector3>();
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const key = (i: number) => `${p.getX(i).toFixed(4)},${p.getY(i).toFixed(4)},${p.getZ(i).toFixed(4)}`;
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for (let i = 0; i < p.count; i++) {
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const s = sum.get(key(i)) ?? new THREE.Vector3();
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s.add(n.fromBufferAttribute(nm, i));
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sum.set(key(i), s);
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}
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for (let i = 0; i < p.count; i++) {
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const s = sum.get(key(i))!.clone().normalize();
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nm.setXYZ(i, s.x, s.y, s.z);
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}
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return geo;
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}
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export interface CamKey {
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t: number;
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pos: V3;
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look: V3;
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/** 앞 키에서 이 키로 오는 이징. 기본 inOutCubic */
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ease?: EaseName;
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}
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export interface Shot {
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from: number;
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to: number;
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/** 키 사이는 움직이고 키에서 선다 — 쉬지 않는 몫은 눌리고 튀는 점토가 진다 */
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keys: CamKey[];
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}
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const mix3 = (a: V3, b: V3, u: number): V3 => [a[0] + (b[0] - a[0]) * u, a[1] + (b[1] - a[1]) * u, a[2] + (b[2] - a[2]) * u];
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function camAt(t: number, keys: CamKey[]): { pos: V3; look: V3 } {
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const ks = [...keys].sort((a, b) => a.t - b.t);
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if (t <= ks[0].t) return ks[0];
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for (let i = 1; i < ks.length; i++) {
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if (t >= ks[i].t) continue;
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const [a, b] = [ks[i - 1], ks[i]];
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const u = toEase(b.ease ?? "inOutCubic")((t - a.t) / Math.max(1e-6, b.t - a.t));
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return { pos: mix3(a.pos, b.pos, u), look: mix3(a.look, b.look, u) };
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}
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return ks[ks.length - 1];
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}
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/**
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* 점토 세트 — 하늘색 점토 매트가 둥근 벽으로 이어지는 작은 탁상, 왼쪽 위 큰 창빛과 부드러운 그림자, 뒤에서 가장자리를 짚는 빛.
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* 카메라는 세트를 비스듬히 내려다보고 박에 맞춘 키로만 움직인다
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*/
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export function clayStage(el: HTMLElement, o: { ctx: SceneCtx; shots: Shot[]; fov?: number }): ((t: number) => void) & Stage3D {
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const { ctx } = o;
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const shots = [...o.shots].sort((a, b) => a.from - b.from);
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const shotAt = (t: number) => shots.find((x) => t >= x.from && t < x.to) ?? shots[shots.length - 1];
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const stage = stage3d(el, {
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ctx,
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fov: o.fov ?? 34,
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fog: [30, 70],
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exposure: 1.05,
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shot(t, cam) {
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const p = camAt(t, shotAt(t).keys);
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cam.position.set(...p.pos);
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cam.lookAt(...p.look);
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},
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});
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const floor = new THREE.Mesh(new THREE.PlaneGeometry(400, 400), new THREE.MeshStandardMaterial({ color: color(ctx, "mat"), roughness: 0.95, metalness: 0, bumpMap: clayBump(), bumpScale: 0.8 }));
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(floor.material.bumpMap as THREE.Texture).repeat.set(1, 1);
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floor.rotation.x = -Math.PI / 2;
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floor.receiveShadow = true;
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167
|
+
stage.scene.add(floor);
|
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168
|
+
stage.scene.add(new THREE.HemisphereLight(0xffffff, color(ctx, "mat"), 1.25));
|
|
169
|
+
const key = new THREE.DirectionalLight(0xfff1e0, 2.4);
|
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170
|
+
key.castShadow = true;
|
|
171
|
+
key.shadow.mapSize.set(1024, 1024);
|
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172
|
+
Object.assign(key.shadow.camera, { left: -11, right: 11, top: 11, bottom: -11, near: 1, far: 60 });
|
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173
|
+
key.shadow.bias = -0.0006;
|
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174
|
+
key.shadow.normalBias = 0.03;
|
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175
|
+
key.shadow.radius = 6;
|
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176
|
+
stage.scene.add(key);
|
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177
|
+
const rim = new THREE.DirectionalLight(color(ctx, "rim"), 0.9);
|
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178
|
+
stage.scene.add(rim);
|
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179
|
+
return Object.assign((t: number) => {
|
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180
|
+
// 빛이 지금 컷의 세트를 따라간다
|
|
181
|
+
const [lx, , lz] = shotAt(t).keys[0].look;
|
|
182
|
+
key.position.set(lx - 6, 12, lz + 7);
|
|
183
|
+
key.target.position.set(lx, 0, lz);
|
|
184
|
+
key.target.updateMatrixWorld();
|
|
185
|
+
rim.position.set(lx + 4, 6, lz - 10);
|
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186
|
+
rim.target.position.set(lx, 1, lz);
|
|
187
|
+
rim.target.updateMatrixWorld();
|
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188
|
+
stage.paint(t);
|
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|
+
}, stage);
|
|
190
|
+
}
|
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191
|
+
|
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192
|
+
/**
|
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193
|
+
* 모델 = 점토 덩어리. at 에 위에서 떨어져 털썩 앉고(눌렸다 출렁), hits 마다 요청을 받아 다시 눌린다.
|
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194
|
+
* grow(t) 를 주면 크기가 값을 따라 부푼다
|
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195
|
+
*/
|
|
196
|
+
export function clayBlob(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; r?: number; tone?: string; at?: number; hits?: readonly number[]; seed?: string; grow?: (t: number) => number }): (t: number) => void {
|
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197
|
+
const { ctx } = o;
|
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198
|
+
const r = o.r ?? 1;
|
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199
|
+
const geo = lumpy(new THREE.SphereGeometry(1, 40, 28), o.seed ?? `blob:${o.pos.join(",")}`, 0.06);
|
|
200
|
+
geo.scale(1, 0.82, 1);
|
|
201
|
+
geo.translate(0, 0.7, 0);
|
|
202
|
+
const body = shade(new THREE.Mesh(geo, clayMat(ctx, o.tone ?? "clay")));
|
|
203
|
+
const g = new THREE.Group();
|
|
204
|
+
g.add(body);
|
|
205
|
+
g.position.set(...o.pos);
|
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206
|
+
stage.scene.add(g);
|
|
207
|
+
const at = o.at ?? 0;
|
|
208
|
+
const land = at + 0.26;
|
|
209
|
+
const hits = [land, ...(o.hits ?? [])];
|
|
210
|
+
return (t) => {
|
|
211
|
+
g.visible = t >= at;
|
|
212
|
+
if (!g.visible) return;
|
|
213
|
+
const f = fall(t, at);
|
|
214
|
+
g.position.y = o.pos[1] + (1 - f) * 4;
|
|
215
|
+
const stretch = f < 1 ? 0.18 * f : 0;
|
|
216
|
+
press(g, t < land ? -stretch : squish(t, hits, t < land + 1.1 ? 0.4 : 0.3), r * (o.grow?.(t) ?? 1));
|
|
217
|
+
};
|
|
218
|
+
}
|
|
219
|
+
|
|
220
|
+
/**
|
|
221
|
+
* 요청 = 빨강 점토 공. times 마다 하나가 from 에서 to 로 포물선을 그리며 튀어 간다 — 날 땐 길쭉, 닿으면 납작하게 꾹 붙어
|
|
222
|
+
* 덩어리 속으로 스며든다. rest 면 닿은 자리에 남아 쌓인다(셈·더미)
|
|
223
|
+
*/
|
|
224
|
+
export function clayBall(stage: Stage3D, o: { ctx: SceneCtx; from: V3 | ((i: number) => V3); to: V3 | ((i: number) => V3); times: readonly number[]; dur?: number; hop?: number; r?: number; tone?: string; rest?: boolean; cube?: boolean }): (t: number) => void {
|
|
225
|
+
const { ctx } = o;
|
|
226
|
+
const r = o.r ?? 0.26;
|
|
227
|
+
const geo = o.cube ? lumpy(new THREE.BoxGeometry(1.5, 1.5, 1.5, 6, 6, 6), "cube", 0.05) : lumpy(new THREE.SphereGeometry(1, 18, 14), "ball", 0.05);
|
|
228
|
+
const mat = clayMat(ctx, o.tone ?? "request");
|
|
229
|
+
const dur = o.dur ?? 0.45;
|
|
230
|
+
const hop = o.hop ?? 1.4;
|
|
231
|
+
const up = new THREE.Vector3(0, 1, 0);
|
|
232
|
+
const balls = o.times.map((s, i) => {
|
|
233
|
+
const m = shade(new THREE.Mesh(geo, mat));
|
|
234
|
+
const pivot = new THREE.Group();
|
|
235
|
+
pivot.add(m);
|
|
236
|
+
stage.scene.add(pivot);
|
|
237
|
+
const a = vec(typeof o.from === "function" ? o.from(i) : o.from);
|
|
238
|
+
const b = vec(typeof o.to === "function" ? o.to(i) : o.to);
|
|
239
|
+
return { s, pivot, m, a, b };
|
|
240
|
+
});
|
|
241
|
+
const at = (a: THREE.Vector3, b: THREE.Vector3, u: number) => new THREE.Vector3().lerpVectors(a, b, u).setY(a.y + (b.y - a.y) * u + hop * 4 * u * (1 - u) + r);
|
|
242
|
+
return (t) => {
|
|
243
|
+
for (const { s, pivot, m, a, b } of balls) {
|
|
244
|
+
const tau = t - s;
|
|
245
|
+
const gone = o.rest ? false : tau > dur + 0.22;
|
|
246
|
+
pivot.visible = tau >= 0 && !gone;
|
|
247
|
+
if (!pivot.visible) continue;
|
|
248
|
+
if (tau < dur) {
|
|
249
|
+
const u = tau / dur;
|
|
250
|
+
const p = at(a, b, u);
|
|
251
|
+
const q = at(a, b, Math.min(1, u + 0.02));
|
|
252
|
+
pivot.position.copy(p);
|
|
253
|
+
// 나는 동안 나는 쪽으로 길쭉 — 뜰 때와 내릴 때 가장 길다
|
|
254
|
+
const v = q.sub(p).normalize();
|
|
255
|
+
pivot.quaternion.setFromUnitVectors(up, v.lengthSq() > 0 ? v : up);
|
|
256
|
+
const st = 0.28 * (1 - Math.sin(Math.PI * u) * 0.6);
|
|
257
|
+
m.scale.set(r * (1 - st * 0.4), r * (1 + st), r * (1 - st * 0.4));
|
|
258
|
+
m.position.set(0, 0, 0);
|
|
259
|
+
continue;
|
|
260
|
+
}
|
|
261
|
+
// 닿았다 — 납작하게 눌리고(rest 면 그 자리에서 출렁이며 선다, 아니면 덩어리 속으로 스며든다)
|
|
262
|
+
pivot.quaternion.identity();
|
|
263
|
+
pivot.position.copy(b);
|
|
264
|
+
const k = tau - dur;
|
|
265
|
+
const s2 = o.rest ? squish(t, [s + dur], 0.5) : Math.min(0.6, k * 4);
|
|
266
|
+
const sink = o.rest ? 1 : 1 - clamp(k / 0.22);
|
|
267
|
+
m.position.set(0, r * (1 - s2) * sink, 0);
|
|
268
|
+
m.scale.set(r * (1 + s2 * 0.6) * sink, r * (1 - s2) * sink, r * (1 + s2 * 0.6) * sink);
|
|
269
|
+
}
|
|
270
|
+
};
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
/** 점들을 부드럽게 잇는 점토 띠 하나 — 굵기 r, 양 끝은 둥근 마개. 드러낸 몫 p 를 그리면서 머리 마개가 따라간다 */
|
|
274
|
+
function rope(ctx: SceneCtx, pts: THREE.Vector3[], r: number, tone: string, closed = false) {
|
|
275
|
+
const curve = new THREE.CatmullRomCurve3(pts, closed, "centripetal", 0.5);
|
|
276
|
+
const len = curve.getLength();
|
|
277
|
+
const segs = Math.max(12, Math.min(260, Math.round((len / r) * 2.2)));
|
|
278
|
+
const radial = 10;
|
|
279
|
+
const mat = clayMat(ctx, tone);
|
|
280
|
+
const tube = shade(new THREE.Mesh(new THREE.TubeGeometry(curve, segs, r, radial, closed), mat));
|
|
281
|
+
const capGeo = new THREE.SphereGeometry(r, 12, 9);
|
|
282
|
+
const head = shade(new THREE.Mesh(capGeo, mat));
|
|
283
|
+
const tail = shade(new THREE.Mesh(capGeo, mat));
|
|
284
|
+
tail.position.copy(curve.getPointAt(0));
|
|
285
|
+
const g = new THREE.Group();
|
|
286
|
+
g.add(tube, head, tail);
|
|
287
|
+
return {
|
|
288
|
+
g,
|
|
289
|
+
len,
|
|
290
|
+
show(p: number) {
|
|
291
|
+
const k = clamp(p);
|
|
292
|
+
g.visible = k > 0;
|
|
293
|
+
tube.geometry.setDrawRange(0, Math.ceil(k * segs) * radial * 6);
|
|
294
|
+
head.position.copy(curve.getPointAt(Math.min(1, k)));
|
|
295
|
+
head.visible = !closed || k < 1;
|
|
296
|
+
tail.visible = !closed || k < 1;
|
|
297
|
+
},
|
|
298
|
+
};
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
/**
|
|
302
|
+
* 점토 띠 — 점들을 잇는 가래떡이 짜여 나오듯 늘어난다. 연결·경로·늘어나는 시간(지연 — linear 면 일정한 빠르기로 dur 초 동안).
|
|
303
|
+
* 끝에 닿은 뒤엔 hits 마다 띠가 한 번 출렁인다
|
|
304
|
+
*/
|
|
305
|
+
export function claySnake(stage: Stage3D, o: { ctx: SceneCtx; points: readonly V3[]; r?: number; tone?: string; at?: number; dur?: number; linear?: boolean; closed?: boolean; hits?: readonly number[] }): (t: number) => void {
|
|
306
|
+
const { ctx } = o;
|
|
307
|
+
const R = rope(ctx, o.points.map(vec), o.r ?? 0.16, o.tone ?? "clay", o.closed);
|
|
308
|
+
stage.scene.add(R.g);
|
|
309
|
+
const at = o.at ?? 0;
|
|
310
|
+
const dur = o.dur ?? 0.4;
|
|
311
|
+
return (t) => {
|
|
312
|
+
const u = clamp((t - at) / dur);
|
|
313
|
+
R.show(t < at ? 0 : o.linear ? u : ease.outCubic(u));
|
|
314
|
+
const s = squish(t, o.hits, 0.2);
|
|
315
|
+
R.g.scale.set(1, 1 - s * 0.6, 1 + s * 0.4);
|
|
316
|
+
};
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
/** 점토로 빚은 글자 묶음 하나 — 획마다 띠, 기준선 왼쪽 아래가 원점 */
|
|
320
|
+
function word(ctx: SceneCtx, text: string, size: number, tone: string) {
|
|
321
|
+
const s = size / 2;
|
|
322
|
+
const r = 0.19 * s;
|
|
323
|
+
const g = new THREE.Group();
|
|
324
|
+
const parts: { show(p: number): void; len: number }[] = [];
|
|
325
|
+
let x = 0;
|
|
326
|
+
for (const ch of Array.from(text)) {
|
|
327
|
+
const gl = GLYPHS[ch];
|
|
328
|
+
if (!gl) {
|
|
329
|
+
x += 0.8 * s + 0.34 * s;
|
|
330
|
+
continue;
|
|
331
|
+
}
|
|
332
|
+
for (const st of gl.strokes) {
|
|
333
|
+
if ("dot" in st) {
|
|
334
|
+
const m = shade(new THREE.Mesh(lumpy(new THREE.SphereGeometry(st.r * s, 14, 10), `dot${ch}`, 0.04), clayMat(ctx, tone)));
|
|
335
|
+
m.position.set(x + st.dot[0] * s, st.dot[1] * s, 0);
|
|
336
|
+
g.add(m);
|
|
337
|
+
parts.push({ len: st.r * s * 4, show: (p) => (m.visible = p > 0) });
|
|
338
|
+
continue;
|
|
339
|
+
}
|
|
340
|
+
const R = rope(
|
|
341
|
+
ctx,
|
|
342
|
+
st.pts.map(([px, py]) => new THREE.Vector3(x + px * s, py * s, 0)),
|
|
343
|
+
r,
|
|
344
|
+
tone,
|
|
345
|
+
st.closed,
|
|
346
|
+
);
|
|
347
|
+
g.add(R.g);
|
|
348
|
+
parts.push({ len: R.len, show: R.show });
|
|
349
|
+
}
|
|
350
|
+
x += (gl.w + 0.34) * s;
|
|
351
|
+
}
|
|
352
|
+
const total = parts.reduce((a, p) => a + p.len, 0) || 1;
|
|
353
|
+
return {
|
|
354
|
+
g,
|
|
355
|
+
width: glyphWidth(text) * s,
|
|
356
|
+
show(p: number) {
|
|
357
|
+
let left = clamp(p) * total;
|
|
358
|
+
for (const part of parts) {
|
|
359
|
+
part.show(left <= 0 ? 0 : Math.min(1, left / part.len));
|
|
360
|
+
left -= part.len;
|
|
361
|
+
}
|
|
362
|
+
},
|
|
363
|
+
};
|
|
364
|
+
}
|
|
365
|
+
|
|
366
|
+
/**
|
|
367
|
+
* 점토 숫자 — 숫자·기호를 가래떡처럼 굽혀 빚는다(획을 따라 짜여 나온다). 기준선 왼쪽 아래가 pos.
|
|
368
|
+
* text 가 함수면 prints 시각마다 새 값을 다시 빚고, hits 마다 숫자 전체가 눌렸다 선다
|
|
369
|
+
*/
|
|
370
|
+
export function clayDigits(
|
|
371
|
+
stage: Stage3D,
|
|
372
|
+
o: { ctx: SceneCtx; text: string | ((t: number) => string); pos: V3; size?: number; tone?: string; at?: number; dur?: number; prints?: readonly number[]; hits?: readonly number[]; align?: "left" | "center" | "right"; lean?: number },
|
|
373
|
+
): (t: number) => void {
|
|
374
|
+
const { ctx } = o;
|
|
375
|
+
const size = o.size ?? 2;
|
|
376
|
+
const text = typeof o.text === "function" ? o.text : () => o.text as string;
|
|
377
|
+
const root = new THREE.Group();
|
|
378
|
+
root.position.set(...o.pos);
|
|
379
|
+
root.rotation.x = o.lean ?? -0.12;
|
|
380
|
+
stage.scene.add(root);
|
|
381
|
+
const cache = new Map<string, ReturnType<typeof word>>();
|
|
382
|
+
const get = (s: string) => {
|
|
383
|
+
let w = cache.get(s);
|
|
384
|
+
if (!w) {
|
|
385
|
+
w = word(ctx, s, size, o.tone ?? "clay");
|
|
386
|
+
w.g.position.x = o.align === "center" ? -w.width / 2 : o.align === "right" ? -w.width : 0;
|
|
387
|
+
root.add(w.g);
|
|
388
|
+
cache.set(s, w);
|
|
389
|
+
}
|
|
390
|
+
return w;
|
|
391
|
+
};
|
|
392
|
+
const prints = [o.at ?? 0, ...(o.prints ?? [])].sort((a, b) => a - b);
|
|
393
|
+
const dur = o.dur ?? 0.36;
|
|
394
|
+
return (t) => {
|
|
395
|
+
root.visible = t >= prints[0];
|
|
396
|
+
if (!root.visible) return;
|
|
397
|
+
const cur = text(t);
|
|
398
|
+
const from = prints.filter((p) => p <= t).at(-1)!;
|
|
399
|
+
const w = get(cur);
|
|
400
|
+
for (const [k, other] of cache) other.g.visible = k === cur;
|
|
401
|
+
w.show((t - from) / dur);
|
|
402
|
+
const s = squish(t, o.hits, 0.28);
|
|
403
|
+
press(root, s);
|
|
404
|
+
};
|
|
405
|
+
}
|
|
406
|
+
|
|
407
|
+
/**
|
|
408
|
+
* 이름표 — 손바닥으로 눌러 편 크림 점토 판에 글을 꾹 찍었다. at 에 떨어져 털썩 앉고 hits 마다 눌린다.
|
|
409
|
+
* 줄바꿈(\n)이면 여러 줄. text 가 함수면 매 프레임 다시 그린다(같은 t 면 같은 판)
|
|
410
|
+
*/
|
|
411
|
+
export function clayTag(
|
|
412
|
+
stage: Stage3D,
|
|
413
|
+
o: { ctx: SceneCtx; text: string | ((t: number) => string); pos: V3; height?: number; at?: number; until?: number; hits?: readonly number[]; font?: Font; tone?: string; ink?: string; width?: number; lean?: number; px?: number },
|
|
414
|
+
): (t: number) => void {
|
|
415
|
+
const { ctx } = o;
|
|
416
|
+
const H = o.height ?? 0.8;
|
|
417
|
+
const px = o.px ?? 120;
|
|
418
|
+
const family = ctx.style.fonts[o.font ?? "display"];
|
|
419
|
+
const weight = o.font === "display" || !o.font ? 400 : 700;
|
|
420
|
+
const font = `${weight} ${px}px ${family}`;
|
|
421
|
+
const text = typeof o.text === "function" ? o.text : () => o.text as string;
|
|
422
|
+
const probe = document.createElement("canvas").getContext("2d")!;
|
|
423
|
+
probe.font = font;
|
|
424
|
+
const sample = text(1e9);
|
|
425
|
+
const lines = sample.split("\n");
|
|
426
|
+
const textW = Math.max(...lines.map((l) => probe.measureText(l).width));
|
|
427
|
+
const ch = Math.ceil(lines.length * px * 1.18 + px * 0.6);
|
|
428
|
+
const cw = Math.ceil(o.width ? (o.width / H) * ch : textW + px * 0.9);
|
|
429
|
+
const W = (H * cw) / ch;
|
|
430
|
+
const c = document.createElement("canvas");
|
|
431
|
+
c.width = cw;
|
|
432
|
+
c.height = ch;
|
|
433
|
+
const tex = new THREE.CanvasTexture(c);
|
|
434
|
+
tex.colorSpace = THREE.SRGBColorSpace;
|
|
435
|
+
tex.anisotropy = 4;
|
|
436
|
+
const inkCol = hex(ctx, o.ink ?? "ink");
|
|
437
|
+
const draw = (s: string) => {
|
|
438
|
+
const g = c.getContext("2d")!;
|
|
439
|
+
g.clearRect(0, 0, cw, ch);
|
|
440
|
+
g.font = font;
|
|
441
|
+
g.textAlign = "center";
|
|
442
|
+
g.textBaseline = "middle";
|
|
443
|
+
const ls = s.split("\n");
|
|
444
|
+
ls.forEach((l, i) => {
|
|
445
|
+
const y = ch / 2 + (i - (ls.length - 1) / 2) * px * 1.18 + px * 0.04;
|
|
446
|
+
// 꾹 눌러 찍은 자국 — 아래 오른쪽에 밝은 턱
|
|
447
|
+
g.fillStyle = "rgba(255,255,255,0.55)";
|
|
448
|
+
g.fillText(l, cw / 2 + px * 0.025, y + px * 0.035);
|
|
449
|
+
g.fillStyle = inkCol;
|
|
450
|
+
g.fillText(l, cw / 2, y);
|
|
451
|
+
});
|
|
452
|
+
tex.needsUpdate = true;
|
|
453
|
+
};
|
|
454
|
+
const r = Math.min(W, H) * 0.32;
|
|
455
|
+
const depth = H * 0.16;
|
|
456
|
+
const slabGeo = new THREE.ExtrudeGeometry(roundRectShape(W, H, r), { depth, bevelEnabled: true, bevelThickness: depth * 0.5, bevelSize: Math.min(W, H) * 0.07, bevelSegments: 4, curveSegments: 10 });
|
|
457
|
+
slabGeo.translate(0, H / 2, 0);
|
|
458
|
+
const slab = shade(new THREE.Mesh(slabGeo, clayMat(ctx, o.tone ?? "plaque")));
|
|
459
|
+
const face = new THREE.Mesh(new THREE.PlaneGeometry(W, H), new THREE.MeshStandardMaterial({ map: tex, transparent: true, roughness: 0.9, metalness: 0, depthWrite: false }));
|
|
460
|
+
face.position.set(0, H / 2, depth + depth * 0.5 + 0.004);
|
|
461
|
+
const card = new THREE.Group();
|
|
462
|
+
card.add(slab, face);
|
|
463
|
+
card.rotation.x = o.lean ?? -0.22;
|
|
464
|
+
const g = new THREE.Group();
|
|
465
|
+
g.add(card);
|
|
466
|
+
g.position.set(...o.pos);
|
|
467
|
+
stage.scene.add(g);
|
|
468
|
+
const at = o.at ?? 0;
|
|
469
|
+
const land = at + 0.22;
|
|
470
|
+
let last = "";
|
|
471
|
+
return (t) => {
|
|
472
|
+
g.visible = t >= at && (o.until === undefined || t < o.until);
|
|
473
|
+
if (!g.visible) return;
|
|
474
|
+
const s = text(t);
|
|
475
|
+
if (typeof o.text === "function" || s !== last) draw(s);
|
|
476
|
+
last = s;
|
|
477
|
+
g.position.y = o.pos[1] + (1 - fall(t, at, 0.22)) * 2.6;
|
|
478
|
+
press(g, t < land ? -0.12 : squish(t, [land, ...(o.hits ?? [])], 0.26));
|
|
479
|
+
};
|
|
480
|
+
}
|
|
481
|
+
|
|
482
|
+
/**
|
|
483
|
+
* 한 주소 = 점토 깔때기. 어디서 오든 요청(공)이 위 입으로 들어가 아래 한 구멍으로 나온다.
|
|
484
|
+
* hits 마다 몸통이 꿀꺽 눌렸다 선다
|
|
485
|
+
*/
|
|
486
|
+
export function clayFunnel(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; r?: number; h?: number; tone?: string; at?: number; hits?: readonly number[] }): (t: number) => void {
|
|
487
|
+
const { ctx } = o;
|
|
488
|
+
const R = o.r ?? 1.3;
|
|
489
|
+
const H = o.h ?? 1.9;
|
|
490
|
+
const prof = [
|
|
491
|
+
[0.26, 0],
|
|
492
|
+
[0.3, 0.05],
|
|
493
|
+
[0.3, 0.45],
|
|
494
|
+
[0.42, 0.62],
|
|
495
|
+
[R * 0.72, 0.95 * H],
|
|
496
|
+
[R, H],
|
|
497
|
+
[R * 1.08, H * 1.04],
|
|
498
|
+
[R * 1.02, H * 1.08],
|
|
499
|
+
[R * 0.9, H * 1.02],
|
|
500
|
+
[0.36, 0.62],
|
|
501
|
+
[0.2, 0.45],
|
|
502
|
+
[0.2, 0.05],
|
|
503
|
+
].map(([x, y]) => new THREE.Vector2(x, y));
|
|
504
|
+
const geo = new THREE.LatheGeometry(prof, 36);
|
|
505
|
+
const body = shade(new THREE.Mesh(geo, clayMat(ctx, o.tone ?? "plaque")));
|
|
506
|
+
const g = new THREE.Group();
|
|
507
|
+
g.add(body);
|
|
508
|
+
g.position.set(...o.pos);
|
|
509
|
+
stage.scene.add(g);
|
|
510
|
+
const at = o.at ?? 0;
|
|
511
|
+
const land = at + 0.26;
|
|
512
|
+
return (t) => {
|
|
513
|
+
g.visible = t >= at;
|
|
514
|
+
if (!g.visible) return;
|
|
515
|
+
g.position.y = o.pos[1] + (1 - fall(t, at)) * 4;
|
|
516
|
+
press(g, t < land ? -0.12 : squish(t, [land, ...(o.hits ?? [])], 0.22));
|
|
517
|
+
};
|
|
518
|
+
}
|
|
519
|
+
|
|
520
|
+
/**
|
|
521
|
+
* 점토 파이 — n 조각(하루 24시간·몫). 조각이 차례로 떨어져 둥글게 모이고, press(i, t) 만큼 조각이 눌려 낮아진다
|
|
522
|
+
* (값이 내린 칸 = 눌린 칸). 눌리는 순간 그 조각이 출렁인다
|
|
523
|
+
*/
|
|
524
|
+
export function clayPie(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; r?: number; h?: number; n?: number; tone: (i: number) => string; at?: number; press?: (i: number, t: number) => number; pressAt?: (i: number) => number | null }): (t: number) => void {
|
|
525
|
+
const { ctx } = o;
|
|
526
|
+
const n = o.n ?? 24;
|
|
527
|
+
const R = o.r ?? 2.6;
|
|
528
|
+
const H = o.h ?? 0.7;
|
|
529
|
+
const g = new THREE.Group();
|
|
530
|
+
g.position.set(...o.pos);
|
|
531
|
+
stage.scene.add(g);
|
|
532
|
+
const step = (Math.PI * 2) / n;
|
|
533
|
+
const wedges = Array.from({ length: n }, (_, i) => {
|
|
534
|
+
// 00 이 화면 안쪽(뒤 가운데), 시계 방향
|
|
535
|
+
const a0 = Math.PI - (i + 1) * step;
|
|
536
|
+
const geo = new THREE.CylinderGeometry(R, R, H, 5, 1, false, a0 + step * 0.04, step * 0.92);
|
|
537
|
+
geo.translate(0, H / 2, 0);
|
|
538
|
+
const m = shade(new THREE.Mesh(geo, clayMat(ctx, o.tone(i))));
|
|
539
|
+
const mid = a0 + step / 2;
|
|
540
|
+
const off = new THREE.Vector3(Math.sin(mid) * 0.06, 0, Math.cos(mid) * 0.06);
|
|
541
|
+
m.position.copy(off);
|
|
542
|
+
const w = new THREE.Group();
|
|
543
|
+
w.add(m);
|
|
544
|
+
g.add(w);
|
|
545
|
+
return w;
|
|
546
|
+
});
|
|
547
|
+
const at = o.at ?? 0;
|
|
548
|
+
return (t) => {
|
|
549
|
+
g.visible = t >= at;
|
|
550
|
+
if (!g.visible) return;
|
|
551
|
+
wedges.forEach((w, i) => {
|
|
552
|
+
const a = at + i * 0.018;
|
|
553
|
+
w.visible = t >= a;
|
|
554
|
+
w.position.y = (1 - fall(t, a, 0.2)) * 2.4;
|
|
555
|
+
const p = clamp(o.press?.(i, t) ?? 0);
|
|
556
|
+
const pa = o.pressAt?.(i);
|
|
557
|
+
press(w, squish(t, [a + 0.2, ...(pa !== null && pa !== undefined ? [pa] : [])], 0.25), 1, 1 - 0.68 * p);
|
|
558
|
+
});
|
|
559
|
+
};
|
|
560
|
+
}
|
|
561
|
+
|
|
562
|
+
/**
|
|
563
|
+
* 점토 기둥 — 값만큼 위로 늘어난다(height(t), 늘어날 땐 길게 넘쳤다 앉는다). 값이 내리면 눌려 낮아진다. hits 마다 꼭대기가 눌린다
|
|
564
|
+
*/
|
|
565
|
+
export function clayBar(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; r?: number; height: (t: number) => number; tone?: string; at?: number; hits?: readonly number[]; seed?: string }): (t: number) => void {
|
|
566
|
+
const { ctx } = o;
|
|
567
|
+
const r = o.r ?? 0.5;
|
|
568
|
+
const mat = clayMat(ctx, o.tone ?? "clay");
|
|
569
|
+
const bodyGeo = lumpy(new THREE.CylinderGeometry(1, 1.04, 1, 28, 6), o.seed ?? `bar:${o.pos.join(",")}`, 0.03);
|
|
570
|
+
bodyGeo.translate(0, 0.5, 0);
|
|
571
|
+
const body = shade(new THREE.Mesh(bodyGeo, mat));
|
|
572
|
+
const cap = shade(new THREE.Mesh(lumpy(new THREE.SphereGeometry(1, 28, 12, 0, Math.PI * 2, 0, Math.PI / 2), `${o.seed ?? "bar"}:cap`, 0.03), mat));
|
|
573
|
+
const g = new THREE.Group();
|
|
574
|
+
g.add(body, cap);
|
|
575
|
+
g.position.set(...o.pos);
|
|
576
|
+
stage.scene.add(g);
|
|
577
|
+
const at = o.at ?? 0;
|
|
578
|
+
return (t) => {
|
|
579
|
+
g.visible = t >= at;
|
|
580
|
+
if (!g.visible) return;
|
|
581
|
+
const s = squish(t, o.hits, 0.22);
|
|
582
|
+
// 둥근 꼭대기까지 쳐서 전체 높이가 값 — 낮은 기둥은 꼭대기도 낮게 눌린다
|
|
583
|
+
const H = Math.max(0.02, o.height(t)) * (1 - s);
|
|
584
|
+
const w = r * (1 + s * 0.5);
|
|
585
|
+
const capH = Math.min(r * 0.55, H * 0.45);
|
|
586
|
+
body.scale.set(w, Math.max(0.001, H - capH), w);
|
|
587
|
+
cap.scale.set(w, capH, w);
|
|
588
|
+
cap.position.y = H - capH;
|
|
589
|
+
};
|
|
590
|
+
}
|
|
591
|
+
|
|
592
|
+
/**
|
|
593
|
+
* 드롭 — 쿵. 가운데서 점토 물결 고리가 바닥을 따라 퍼지고, 점토 알갱이가 튀어 올랐다 떨어져 납작하게 붙는다.
|
|
594
|
+
* 카메라가 한 번 흔들린다(dropBurst — 섬광은 쓰지 않는다)
|
|
595
|
+
*/
|
|
596
|
+
export function claySplat(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; drop?: number; count?: number; seed?: string; tones?: string[] }): (t: number) => void {
|
|
597
|
+
const { ctx } = o;
|
|
598
|
+
const at = ctx.beats.drop(o.drop ?? 0);
|
|
599
|
+
const seed = o.seed ?? "splat";
|
|
600
|
+
const tones = o.tones ?? ["request", "clay"];
|
|
601
|
+
const ringGeo = new THREE.TorusGeometry(1, 0.16, 10, 64);
|
|
602
|
+
ringGeo.rotateX(Math.PI / 2);
|
|
603
|
+
const ring = shade(new THREE.Mesh(ringGeo, clayMat(ctx, tones[1] ?? "clay")));
|
|
604
|
+
ring.position.set(o.pos[0], 0.02, o.pos[2]);
|
|
605
|
+
stage.scene.add(ring);
|
|
606
|
+
const ballGeo = lumpy(new THREE.SphereGeometry(1, 14, 10), "pellet", 0.06);
|
|
607
|
+
const mats = tones.map((k) => clayMat(ctx, k));
|
|
608
|
+
const bits = Array.from({ length: o.count ?? 22 }, (_, i) => {
|
|
609
|
+
const m = shade(new THREE.Mesh(ballGeo, mats[i % mats.length]));
|
|
610
|
+
stage.scene.add(m);
|
|
611
|
+
const a = rand(seed, i * 3) * Math.PI * 2;
|
|
612
|
+
const d = 3 + rand(seed, i * 3 + 1) * 5;
|
|
613
|
+
return { m, dir: [Math.cos(a) * d, Math.sin(a) * d * 0.6] as [number, number], up: 2.2 + rand(seed, i * 3 + 2) * 2.6, r: 0.14 + rand(seed, i * 3 + 2) * 0.16, fly: 0.42 + rand(seed, i * 3) * 0.2 };
|
|
614
|
+
});
|
|
615
|
+
return (t) => {
|
|
616
|
+
const s = dropBurst(t, { beats: ctx.beats, drop: o.drop ?? 0, rules: ctx.style.motion, scene: ctx.id, source: "claySplat" });
|
|
617
|
+
const cam = stage.camera;
|
|
618
|
+
cam.position.x += (s.shake.x ?? 0) * 0.004;
|
|
619
|
+
cam.position.y += (s.shake.y ?? 0) * 0.004;
|
|
620
|
+
const u = t - at;
|
|
621
|
+
ring.visible = u >= 0 && u < 0.7;
|
|
622
|
+
if (ring.visible) {
|
|
623
|
+
const k = ease.outCubic(clamp(u / 0.7));
|
|
624
|
+
const R = 0.6 + k * 5;
|
|
625
|
+
ring.scale.set(R, 1 - k * 0.7, R);
|
|
626
|
+
}
|
|
627
|
+
for (const b of bits) {
|
|
628
|
+
b.m.visible = u >= 0 && u < b.fly + 0.9;
|
|
629
|
+
if (!b.m.visible) continue;
|
|
630
|
+
if (u < b.fly) {
|
|
631
|
+
const k = u / b.fly;
|
|
632
|
+
b.m.position.set(o.pos[0] + b.dir[0] * k, o.pos[1] + b.up * 4 * k * (1 - k) + b.r, o.pos[2] + b.dir[1] * k);
|
|
633
|
+
b.m.scale.setScalar(b.r);
|
|
634
|
+
} else {
|
|
635
|
+
// 바닥에 털썩 — 납작하게 붙었다 서서히 스며든다
|
|
636
|
+
const k = clamp((u - b.fly) / 0.12);
|
|
637
|
+
const fade = 1 - clamp((u - b.fly - 0.5) / 0.4);
|
|
638
|
+
b.m.position.set(o.pos[0] + b.dir[0], b.r * (1 - 0.6 * k) * fade, o.pos[2] + b.dir[1]);
|
|
639
|
+
b.m.scale.set(b.r * (1 + 0.7 * k) * fade, b.r * (1 - 0.6 * k) * fade, b.r * (1 + 0.7 * k) * fade);
|
|
640
|
+
}
|
|
641
|
+
}
|
|
642
|
+
};
|
|
643
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
// 점토 띠를 굽혀 쓴 숫자·기호 — 글자 하나는 높이 2 상자 안의 획 몇 개(점들을 부드럽게 잇는다). 폭은 글자마다
|
|
2
|
+
export type Stroke = { pts: [number, number][]; closed?: boolean } | { dot: [number, number]; r: number };
|
|
3
|
+
export interface Glyph {
|
|
4
|
+
w: number;
|
|
5
|
+
strokes: Stroke[];
|
|
6
|
+
}
|
|
7
|
+
|
|
8
|
+
const line = (...pts: [number, number][]): Stroke => ({ pts });
|
|
9
|
+
const loop = (...pts: [number, number][]): Stroke => ({ pts, closed: true });
|
|
10
|
+
const dot = (x: number, y: number, r = 0.17): Stroke => ({ dot: [x, y], r });
|
|
11
|
+
|
|
12
|
+
export const GLYPHS: Record<string, Glyph> = {
|
|
13
|
+
"0": { w: 1, strokes: [loop([0.5, 2], [0.93, 1.62], [1, 1], [0.93, 0.38], [0.5, 0], [0.07, 0.38], [0, 1], [0.07, 1.62])] },
|
|
14
|
+
"1": { w: 0.72, strokes: [line([0.08, 1.62], [0.48, 2], [0.48, 0])] },
|
|
15
|
+
"2": { w: 1, strokes: [line([0.06, 1.52], [0.32, 1.92], [0.62, 1.98], [0.92, 1.66], [0.86, 1.22], [0.06, 0.04], [0.98, 0.04])] },
|
|
16
|
+
"3": { w: 1, strokes: [line([0.08, 1.74], [0.5, 2], [0.9, 1.7], [0.82, 1.22], [0.42, 1.06], [0.86, 0.9], [0.96, 0.44], [0.56, 0], [0.06, 0.24])] },
|
|
17
|
+
"4": { w: 1, strokes: [line([0.74, 0], [0.74, 2], [0.02, 0.62], [1, 0.62])] },
|
|
18
|
+
"5": { w: 1, strokes: [line([0.92, 2], [0.16, 2], [0.08, 1.12], [0.56, 1.24], [0.96, 0.84], [0.86, 0.18], [0.44, 0], [0.04, 0.22])] },
|
|
19
|
+
"6": { w: 1, strokes: [line([0.86, 1.9], [0.46, 2], [0.1, 1.52], [0.02, 0.8], [0.2, 0.1], [0.6, 0], [0.96, 0.42], [0.86, 0.96], [0.44, 1.1], [0.04, 0.76])] },
|
|
20
|
+
"7": { w: 1, strokes: [line([0.04, 2], [0.96, 2], [0.34, 0])] },
|
|
21
|
+
"8": { w: 1, strokes: [line([0.5, 1.06], [0.12, 1.46], [0.5, 2], [0.88, 1.46], [0.5, 1.06], [0.05, 0.54], [0.5, 0], [0.95, 0.54], [0.5, 1.06])] },
|
|
22
|
+
"9": { w: 1, strokes: [line([0.96, 1.26], [0.56, 0.94], [0.1, 1.2], [0.14, 1.8], [0.56, 2], [0.96, 1.6], [0.96, 0.6], [0.6, 0], [0.14, 0.12])] },
|
|
23
|
+
".": { w: 0.42, strokes: [dot(0.2, 0.17, 0.2)] },
|
|
24
|
+
":": { w: 0.42, strokes: [dot(0.2, 0.3, 0.19), dot(0.2, 1.3, 0.19)] },
|
|
25
|
+
"-": { w: 0.8, strokes: [line([0.06, 0.95], [0.74, 0.95])] },
|
|
26
|
+
"%": { w: 1.1, strokes: [loop([0.25, 2], [0.45, 1.68], [0.25, 1.36], [0.05, 1.68]), line([0.98, 2], [0.12, 0]), loop([0.85, 0.64], [1.05, 0.32], [0.85, 0], [0.65, 0.32])] },
|
|
27
|
+
$: { w: 1, strokes: [line([0.9, 1.64], [0.5, 1.84], [0.1, 1.6], [0.2, 1.14], [0.8, 0.86], [0.9, 0.36], [0.5, 0.14], [0.08, 0.36]), line([0.5, 2.2], [0.5, -0.2])] },
|
|
28
|
+
"×": { w: 0.9, strokes: [line([0.08, 1.38], [0.82, 0.58]), line([0.82, 1.38], [0.08, 0.58])] },
|
|
29
|
+
" ": { w: 0.5, strokes: [] },
|
|
30
|
+
};
|
|
31
|
+
|
|
32
|
+
export const glyphWidth = (s: string, gap = 0.34): number => Array.from(s).reduce((a, ch) => a + (GLYPHS[ch]?.w ?? 0.8) + gap, 0) - gap;
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1140 650" width="1140" height="650" fill="none" role="img" aria-label="OpenGateway">
|
|
2
|
+
<title>OpenGateway</title>
|
|
3
|
+
<g id="logo" stroke="currentColor" fill="currentColor">
|
|
4
|
+
<rect id="node-in" x="36" y="36" width="420" height="578" rx="89" fill="none" stroke-width="72"/>
|
|
5
|
+
<rect id="bar-in" x="72" y="272" width="277" height="106" stroke="none"/>
|
|
6
|
+
<path id="node-out" d="M684 213 L684 125 A89 89 0 0 1 773 36 L1015 36 A89 89 0 0 1 1104 125 L1104 525 A89 89 0 0 1 1015 614 L773 614 A89 89 0 0 1 684 525 L684 436" fill="none" stroke-width="72" stroke-linecap="butt"/>
|
|
7
|
+
<g id="arrow">
|
|
8
|
+
<rect id="arrow-shaft" x="420" y="272" width="394" height="106" stroke="none"/>
|
|
9
|
+
<path id="arrow-head" d="M833 220 L970 325 L833 430 Z" stroke-width="38" stroke-linejoin="round"/>
|
|
10
|
+
</g>
|
|
11
|
+
</g>
|
|
12
|
+
</svg>
|