kasaframe 0.1.1 → 0.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1179) hide show
  1. package/NOTICE +10 -8
  2. package/README.md +16 -1
  3. package/app/server/engine.ts +133 -15
  4. package/app/server/main.ts +7 -3
  5. package/app/web/main.ts +218 -36
  6. package/app/web/style.css +37 -4
  7. package/bin/hooks.mjs +14 -1
  8. package/bin/kf.mjs +20 -2
  9. package/docs/AGENTS.md +64 -16
  10. package/music/README.md +31 -7
  11. package/package.json +2 -2
  12. package/packages/adapters/src/project.ts +5 -1
  13. package/packages/adapters/src/texture.ts +94 -0
  14. package/packages/check/src/check.ts +10 -3
  15. package/packages/check/src/rules/assets.ts +4 -1
  16. package/packages/check/src/rules/frames.ts +2 -1
  17. package/packages/check/src/rules/layout.ts +30 -6
  18. package/packages/cli/package.json +2 -1
  19. package/packages/cli/src/blur.ts +15 -3
  20. package/packages/cli/src/cells.ts +227 -0
  21. package/packages/cli/src/commands/bench.ts +123 -0
  22. package/packages/cli/src/commands/blender.ts +72 -49
  23. package/packages/cli/src/commands/direct.ts +210 -0
  24. package/packages/cli/src/commands/doctor.ts +9 -1
  25. package/packages/cli/src/commands/look.ts +9 -2
  26. package/packages/cli/src/commands/lyrics.ts +47 -1
  27. package/packages/cli/src/commands/make.ts +797 -150
  28. package/packages/cli/src/commands/music.ts +78 -0
  29. package/packages/cli/src/commands/narrate.ts +238 -0
  30. package/packages/cli/src/commands/new.ts +15 -6
  31. package/packages/cli/src/commands/render.ts +94 -60
  32. package/packages/cli/src/commands/series.ts +110 -0
  33. package/packages/cli/src/commands/setup.ts +42 -3
  34. package/packages/cli/src/commands/theme.ts +222 -4
  35. package/packages/cli/src/deps.ts +6 -6
  36. package/packages/cli/src/kf.ts +14 -3
  37. package/packages/cli/src/lock.ts +8 -6
  38. package/packages/cli/src/mix.ts +131 -0
  39. package/packages/cli/src/pick.ts +110 -0
  40. package/packages/cli/src/pool.ts +34 -0
  41. package/packages/cli/src/segments.ts +402 -0
  42. package/packages/cli/src/vary.ts +124 -0
  43. package/packages/core/src/index.ts +1 -1
  44. package/packages/core/src/project.ts +26 -0
  45. package/packages/director/package.json +23 -0
  46. package/packages/director/src/assemble.ts +364 -0
  47. package/packages/director/src/brief.ts +122 -0
  48. package/packages/director/src/catalog.ts +49 -0
  49. package/packages/director/src/content.ts +343 -0
  50. package/packages/director/src/fallback.ts +58 -0
  51. package/packages/director/src/index.ts +13 -0
  52. package/packages/director/src/pattern.ts +90 -0
  53. package/packages/director/src/patterns/fill/cells.ts +115 -0
  54. package/packages/director/src/patterns/formula/stack.ts +93 -0
  55. package/packages/director/src/patterns/util.ts +58 -0
  56. package/packages/director/src/scene.ts +62 -0
  57. package/packages/director/src/select.ts +163 -0
  58. package/packages/director/src/transitions.ts +115 -0
  59. package/packages/gen/PROVIDERS.md +39 -4
  60. package/packages/gen/src/ask.ts +132 -0
  61. package/packages/gen/src/audio.ts +91 -0
  62. package/packages/gen/src/blender.ts +54 -0
  63. package/packages/gen/src/capabilities.ts +151 -0
  64. package/packages/gen/src/generate.ts +4 -2
  65. package/packages/gen/src/image/codex.ts +117 -0
  66. package/packages/gen/src/index.ts +10 -2
  67. package/packages/gen/src/keys.ts +26 -0
  68. package/packages/gen/src/music/elevenlabs.ts +41 -0
  69. package/packages/gen/src/music/index.ts +120 -0
  70. package/packages/gen/src/music/library.ts +73 -0
  71. package/packages/gen/src/music/lyria.ts +52 -0
  72. package/packages/gen/src/music/types.ts +28 -0
  73. package/packages/gen/src/registry.ts +6 -3
  74. package/packages/gen/src/tts/dashscope.ts +64 -0
  75. package/packages/gen/src/tts/elevenlabs.ts +84 -0
  76. package/packages/gen/src/tts/gemini.ts +73 -0
  77. package/packages/gen/src/tts/index.ts +241 -0
  78. package/packages/gen/src/tts/local.ts +42 -0
  79. package/packages/gen/src/tts/types.ts +44 -0
  80. package/packages/gen/src/types.ts +4 -0
  81. package/packages/gen/src/video/h3.ts +5 -0
  82. package/packages/gen/src/video/http.ts +1 -1
  83. package/packages/jizura/src/index.ts +2 -2
  84. package/packages/jizura/src/install.ts +198 -155
  85. package/packages/jizura/src/layer.ts +75 -32
  86. package/packages/jizura/src/pin.ts +4 -1
  87. package/packages/jizura/src/vendor.ts +140 -0
  88. package/packages/jizura/src/vite.ts +34 -7
  89. package/packages/jizura/vendor/JIZURA_LICENSE.txt +21 -0
  90. package/packages/jizura/vendor/NOTICE +43 -0
  91. package/packages/jizura/vendor/engine.json +47 -0
  92. package/packages/jizura/vendor/fonts/BlackHanSans-Regular.woff2 +0 -0
  93. package/packages/jizura/vendor/fonts/DotGothic16-Regular.woff2 +0 -0
  94. package/packages/jizura/vendor/fonts/GowunBatang-Bold.woff2 +0 -0
  95. package/packages/jizura/vendor/fonts/IBMPlexMono-Medium.ttf +0 -0
  96. package/packages/jizura/vendor/fonts/IBMPlexMono-SemiBold.ttf +0 -0
  97. package/packages/jizura/vendor/fonts/NotoSansKR-VF.woff2 +0 -0
  98. package/packages/jizura/vendor/fonts/NotoSerifKR-VF.woff2 +0 -0
  99. package/packages/jizura/vendor/fonts/OFL-blackhansans.txt +93 -0
  100. package/packages/jizura/vendor/fonts/OFL-dotgothic16.txt +93 -0
  101. package/packages/jizura/vendor/fonts/OFL-gowunbatang.txt +94 -0
  102. package/packages/jizura/vendor/fonts/OFL-ibmplexmono.txt +93 -0
  103. package/packages/jizura/vendor/fonts/OFL-notosanskr.txt +93 -0
  104. package/packages/jizura/vendor/fonts/OFL-notoserifkr.txt +94 -0
  105. package/packages/jizura/vendor/fonts/fonts.json +52 -0
  106. package/packages/jizura/vendor/jizura_engine.js +35024 -0
  107. package/packages/motion/README.md +11 -0
  108. package/packages/motion/package.json +1 -0
  109. package/packages/motion/src/captions.ts +32 -24
  110. package/packages/motion/src/moves/brushWipe.ts +14 -1
  111. package/packages/motion/src/moves/dress.ts +191 -0
  112. package/packages/motion/src/moves/echoStack.ts +3 -3
  113. package/packages/motion/src/moves/fit.ts +36 -0
  114. package/packages/motion/src/moves/ghostStack.ts +14 -5
  115. package/packages/motion/src/moves/imageSwarm.ts +8 -4
  116. package/packages/motion/src/moves/index.ts +23 -4
  117. package/packages/motion/src/moves/karaokeLine.ts +17 -3
  118. package/packages/motion/src/moves/menu.ts +139 -0
  119. package/packages/motion/src/moves/neonSign.ts +2 -1
  120. package/packages/motion/src/moves/slamWords.ts +14 -7
  121. package/packages/motion/src/moves/sparkTrail.ts +16 -0
  122. package/packages/motion/src/moves/splitFlap.ts +4 -2
  123. package/packages/motion/src/moves/stepWords.ts +19 -8
  124. package/packages/motion/src/moves/tickerRows.ts +13 -9
  125. package/packages/motion/src/moves/tokenPicker.ts +4 -3
  126. package/packages/motion/src/moves/wordWall.ts +23 -21
  127. package/packages/motion/src/moves/worldRoll.ts +2 -1
  128. package/packages/motion/src/transition3d/index.ts +10 -3
  129. package/packages/motion/src/transition3d/rig.ts +107 -9
  130. package/packages/motion/src/transition3d/shatter.ts +5 -2
  131. package/packages/motion/src/transition3d/space.ts +173 -0
  132. package/packages/motion/src/transition3d/whip.ts +19 -6
  133. package/packages/motion/src/transition3d/world.ts +54 -0
  134. package/packages/motion/src/transitions2d/catalog.ts +1 -1
  135. package/packages/patterns/package.json +15 -0
  136. package/packages/patterns/src/bars/rank.ts +119 -0
  137. package/packages/patterns/src/before-after/shrink.ts +127 -0
  138. package/packages/patterns/src/before-after/strike.ts +125 -0
  139. package/packages/patterns/src/code/terminal.ts +133 -0
  140. package/packages/patterns/src/compare/bars.ts +142 -0
  141. package/packages/patterns/src/compare/duel.ts +103 -0
  142. package/packages/patterns/src/end/lockup.ts +85 -0
  143. package/packages/patterns/src/end/slam.ts +91 -0
  144. package/packages/patterns/src/flow/graph.ts +250 -0
  145. package/packages/patterns/src/hook-number/counter.ts +101 -0
  146. package/packages/patterns/src/hook-number/roll.ts +179 -0
  147. package/packages/patterns/src/hook-number/slam.ts +91 -0
  148. package/packages/patterns/src/index.ts +38 -0
  149. package/packages/patterns/src/kit.ts +450 -0
  150. package/packages/patterns/src/limit/gauge.ts +117 -0
  151. package/packages/patterns/src/list/cards.ts +131 -0
  152. package/packages/patterns/src/list/cycle.ts +22 -0
  153. package/packages/patterns/src/media/panels.ts +100 -0
  154. package/packages/patterns/src/objects.ts +234 -0
  155. package/packages/patterns/src/quote/karaoke.ts +126 -0
  156. package/packages/patterns/src/quote/slam.ts +22 -0
  157. package/packages/patterns/src/screen/focus.ts +85 -0
  158. package/packages/patterns/src/steps/path.ts +137 -0
  159. package/packages/patterns/src/steps/stack.ts +111 -0
  160. package/packages/patterns/src/term-reveal/chips.ts +92 -0
  161. package/packages/patterns/src/term-reveal/expand.ts +127 -0
  162. package/packages/patterns/src/timeline/axis.ts +144 -0
  163. package/packages/patterns/src/title/mask.ts +85 -0
  164. package/packages/patterns/src/title/slam.ts +23 -0
  165. package/packages/patterns/src/toggle-sim/switch.ts +92 -0
  166. package/packages/patterns/src/trend/columns.ts +108 -0
  167. package/packages/patterns/src/trend/draw.ts +140 -0
  168. package/packages/patterns/src/types.ts +67 -0
  169. package/packages/patterns/src/words/moves.ts +42 -0
  170. package/packages/patterns/src/words/slam.ts +4 -0
  171. package/packages/plan/src/asks.ts +265 -0
  172. package/packages/plan/src/brief.ts +136 -7
  173. package/packages/plan/src/captions.ts +5 -2
  174. package/packages/plan/src/index.ts +7 -3
  175. package/packages/plan/src/llm.ts +64 -2
  176. package/packages/plan/src/look.ts +3 -1
  177. package/packages/plan/src/plan.ts +70 -14
  178. package/packages/plan/src/series.ts +76 -0
  179. package/packages/plan/src/themes.ts +65 -9
  180. package/packages/plan/src/types.ts +56 -2
  181. package/packages/themes/kit/THEME-MAKE.md +1 -0
  182. package/packages/themes/kit/fonts.json +743 -0
  183. package/packages/themes/package.json +10 -2
  184. package/packages/themes/src/color.ts +152 -0
  185. package/packages/themes/src/fx.ts +4 -2
  186. package/packages/themes/src/index.ts +74 -1
  187. package/packages/themes/src/look.ts +223 -0
  188. package/packages/themes/src/name.ts +9 -0
  189. package/packages/themes/src/palette.ts +194 -0
  190. package/packages/themes/src/slotkit.ts +92 -0
  191. package/packages/themes/src/slots.ts +61 -0
  192. package/packages/themes/src/stage3d.ts +20 -0
  193. package/packages/themes/src/types.ts +84 -0
  194. package/packages/themes/src/vary.ts +290 -0
  195. package/series/og-shorts.json +14 -0
  196. package/skills/kasaframe/SKILL.md +4 -3
  197. package/templates/_shared/project/lib/stage.ts +70 -50
  198. package/templates/_shared/scenes/default.ts +10 -7
  199. package/templates/_shared/scenes/drop.ts +11 -8
  200. package/templates/_shared/scenes/end.ts +9 -6
  201. package/templates/_shared/scenes/hook.ts +8 -6
  202. package/templates/_shared/scenes/step.ts +13 -4
  203. package/templates/ad/template.json +20 -1
  204. package/templates/demo/template.json +11 -0
  205. package/templates/explainer/template.json +54 -3
  206. package/templates/launch/template.json +34 -1
  207. package/templates/mv/scenes/default.ts +11 -8
  208. package/templates/mv/template.json +4 -2
  209. package/templates/promo/template.json +42 -1
  210. package/templates/shorts/scenes/hook.ts +8 -5
  211. package/templates/shorts/template.json +72 -3
  212. package/templates/square/template.json +21 -1
  213. package/themes/blueprint/THEME.md +64 -0
  214. package/themes/blueprint/effects.ts +570 -0
  215. package/themes/blueprint/sample/assets/og/logo.svg +12 -0
  216. package/themes/blueprint/sample/beats.json +1005 -0
  217. package/themes/blueprint/sample/index.html +11 -0
  218. package/themes/blueprint/sample/kf.json +59 -0
  219. package/themes/blueprint/sample/lib/facts.ts +29 -0
  220. package/themes/blueprint/sample/lib/sheet.ts +55 -0
  221. package/themes/blueprint/sample/main.ts +9 -0
  222. package/themes/blueprint/sample/scenes/end.ts +91 -0
  223. package/themes/blueprint/sample/scenes/gather.ts +75 -0
  224. package/themes/blueprint/sample/scenes/models.ts +117 -0
  225. package/themes/blueprint/sample/scenes/price.ts +94 -0
  226. package/themes/blueprint/sample/style.json +114 -0
  227. package/themes/blueprint/slots.ts +88 -0
  228. package/themes/blueprint/still.png +0 -0
  229. package/themes/blueprint/style.json +114 -0
  230. package/themes/blueprint/theme.json +137 -0
  231. package/themes/blueprint/variants/deep-rose-2.json +90 -0
  232. package/themes/blueprint/variants/deep-rose-suit.json +117 -0
  233. package/themes/blueprint/variants/deep-rose.json +117 -0
  234. package/themes/blueprint/variants/navy-coral-2.json +118 -0
  235. package/themes/blueprint/variants/navy-coral-suit.json +118 -0
  236. package/themes/blueprint/variants/navy-coral.json +128 -0
  237. package/themes/blueprint/variants/navy-orange-2.json +118 -0
  238. package/themes/blueprint/variants/navy-orange-3.json +91 -0
  239. package/themes/blueprint/variants/navy-orange-4.json +128 -0
  240. package/themes/blueprint/variants/navy-orange-mono.json +128 -0
  241. package/themes/blueprint/variants/navy-orange-plex.json +128 -0
  242. package/themes/blueprint/variants/navy-orange-suit.json +118 -0
  243. package/themes/blueprint/variants/navy-orange.json +118 -0
  244. package/themes/blueprint/variants/navy-rose-plex.json +127 -0
  245. package/themes/blueprint/variants/navy-rose.json +127 -0
  246. package/themes/cartography/THEME.md +61 -0
  247. package/themes/cartography/effects.ts +845 -0
  248. package/themes/cartography/sample/assets/og/logo.svg +12 -0
  249. package/themes/cartography/sample/beats.json +1005 -0
  250. package/themes/cartography/sample/index.html +11 -0
  251. package/themes/cartography/sample/kf.json +59 -0
  252. package/themes/cartography/sample/lib/facts.ts +29 -0
  253. package/themes/cartography/sample/lib/map.ts +39 -0
  254. package/themes/cartography/sample/main.ts +9 -0
  255. package/themes/cartography/sample/scenes/end.ts +56 -0
  256. package/themes/cartography/sample/scenes/gather.ts +46 -0
  257. package/themes/cartography/sample/scenes/models.ts +43 -0
  258. package/themes/cartography/sample/scenes/price.ts +73 -0
  259. package/themes/cartography/sample/style.json +103 -0
  260. package/themes/cartography/slots.ts +87 -0
  261. package/themes/cartography/still.png +0 -0
  262. package/themes/cartography/style.json +103 -0
  263. package/themes/cartography/theme.json +160 -0
  264. package/themes/cartography/variants/blush-amber.json +128 -0
  265. package/themes/cartography/variants/blush-indigo.json +128 -0
  266. package/themes/cartography/variants/blush-pink.json +136 -0
  267. package/themes/cartography/variants/chalk-plum.json +137 -0
  268. package/themes/cartography/variants/chalk-sky.json +100 -0
  269. package/themes/cartography/variants/cocoa-amber.json +128 -0
  270. package/themes/cartography/variants/deep-plum.json +125 -0
  271. package/themes/cartography/variants/dusk-coral.json +128 -0
  272. package/themes/cartography/variants/forest-lime.json +131 -0
  273. package/themes/cartography/variants/frost-teal.json +128 -0
  274. package/themes/cartography/variants/navy-green.json +131 -0
  275. package/themes/cartography/variants/navy-indigo.json +138 -0
  276. package/themes/cartography/variants/navy-sky.json +100 -0
  277. package/themes/cartography/variants/sage-green.json +127 -0
  278. package/themes/cartography/variants/wine-teal.json +128 -0
  279. package/themes/circuit-board/THEME.md +61 -0
  280. package/themes/circuit-board/effects.ts +576 -0
  281. package/themes/circuit-board/pcb.ts +103 -0
  282. package/themes/circuit-board/sample/assets/og/logo.svg +12 -0
  283. package/themes/circuit-board/sample/beats.json +1005 -0
  284. package/themes/circuit-board/sample/index.html +11 -0
  285. package/themes/circuit-board/sample/kf.json +59 -0
  286. package/themes/circuit-board/sample/lib/facts.ts +29 -0
  287. package/themes/circuit-board/sample/lib/kit.ts +45 -0
  288. package/themes/circuit-board/sample/main.ts +9 -0
  289. package/themes/circuit-board/sample/scenes/end.ts +102 -0
  290. package/themes/circuit-board/sample/scenes/gather.ts +76 -0
  291. package/themes/circuit-board/sample/scenes/models.ts +101 -0
  292. package/themes/circuit-board/sample/scenes/price.ts +109 -0
  293. package/themes/circuit-board/sample/style.json +104 -0
  294. package/themes/circuit-board/slots.ts +108 -0
  295. package/themes/circuit-board/still.png +0 -0
  296. package/themes/circuit-board/style.json +104 -0
  297. package/themes/circuit-board/theme.json +149 -0
  298. package/themes/circuit-board/variants/deep-gold-plex.json +133 -0
  299. package/themes/circuit-board/variants/deep-gold.json +123 -0
  300. package/themes/circuit-board/variants/dusk-gold-grain.json +138 -0
  301. package/themes/circuit-board/variants/dusk-gold-pretendard.json +118 -0
  302. package/themes/circuit-board/variants/dusk-gold.json +97 -0
  303. package/themes/circuit-board/variants/forest-gold-2.json +96 -0
  304. package/themes/circuit-board/variants/forest-gold-grain.json +129 -0
  305. package/themes/circuit-board/variants/forest-gold-mono.json +124 -0
  306. package/themes/circuit-board/variants/forest-gold.json +128 -0
  307. package/themes/circuit-board/variants/navy-gold-grain.json +124 -0
  308. package/themes/circuit-board/variants/navy-gold.json +101 -0
  309. package/themes/circuit-board/variants/wine-gold-grain.json +128 -0
  310. package/themes/circuit-board/variants/wine-gold-plex.json +133 -0
  311. package/themes/circuit-board/variants/wine-gold-pretendard.json +118 -0
  312. package/themes/circuit-board/variants/wine-gold.json +128 -0
  313. package/themes/clay-toy/THEME.md +73 -0
  314. package/themes/clay-toy/effects.ts +643 -0
  315. package/themes/clay-toy/glyphs.ts +32 -0
  316. package/themes/clay-toy/sample/assets/og/logo.svg +12 -0
  317. package/themes/clay-toy/sample/beats.json +1005 -0
  318. package/themes/clay-toy/sample/index.html +11 -0
  319. package/themes/clay-toy/sample/kf.json +59 -0
  320. package/themes/clay-toy/sample/lib/clay.ts +20 -0
  321. package/themes/clay-toy/sample/lib/facts.ts +29 -0
  322. package/themes/clay-toy/sample/main.ts +9 -0
  323. package/themes/clay-toy/sample/scenes/end.ts +81 -0
  324. package/themes/clay-toy/sample/scenes/gather.ts +53 -0
  325. package/themes/clay-toy/sample/scenes/models.ts +77 -0
  326. package/themes/clay-toy/sample/scenes/price.ts +91 -0
  327. package/themes/clay-toy/sample/style.json +101 -0
  328. package/themes/clay-toy/slots.ts +132 -0
  329. package/themes/clay-toy/still.png +0 -0
  330. package/themes/clay-toy/style.json +101 -0
  331. package/themes/clay-toy/theme.json +146 -0
  332. package/themes/clay-toy/variants/blush-coral-grain.json +126 -0
  333. package/themes/clay-toy/variants/blush-coral.json +123 -0
  334. package/themes/clay-toy/variants/chalk-indigo.json +97 -0
  335. package/themes/clay-toy/variants/chalk-jade.json +125 -0
  336. package/themes/clay-toy/variants/chalk-teal.json +120 -0
  337. package/themes/clay-toy/variants/frost-orange.json +125 -0
  338. package/themes/clay-toy/variants/frost-sky-grain.json +126 -0
  339. package/themes/clay-toy/variants/frost-sky.json +121 -0
  340. package/themes/clay-toy/variants/frost-teal.json +120 -0
  341. package/themes/clay-toy/variants/lilac-green.json +120 -0
  342. package/themes/clay-toy/variants/lilac-plum-round.json +120 -0
  343. package/themes/clay-toy/variants/lilac-plum.json +124 -0
  344. package/themes/clay-toy/variants/sage-indigo.json +125 -0
  345. package/themes/clay-toy/variants/sage-magenta.json +119 -0
  346. package/themes/clay-toy/variants/sand-amber.json +125 -0
  347. package/themes/conveyor-factory/THEME.md +71 -0
  348. package/themes/conveyor-factory/effects.ts +744 -0
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  984. package/themes/receipt/sample/scenes/gather.ts +57 -0
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  986. package/themes/receipt/sample/scenes/price.ts +64 -0
  987. package/themes/receipt/sample/style.json +104 -0
  988. package/themes/receipt/slots.ts +89 -0
  989. package/themes/receipt/still.png +0 -0
  990. package/themes/receipt/style.json +104 -0
  991. package/themes/receipt/theme.json +133 -0
  992. package/themes/receipt/variants/blush-coral.json +89 -0
  993. package/themes/receipt/variants/sand-coral-2.json +89 -0
  994. package/themes/receipt/variants/sand-coral-3.json +89 -0
  995. package/themes/receipt/variants/sand-coral-4.json +90 -0
  996. package/themes/receipt/variants/sand-coral-5.json +89 -0
  997. package/themes/receipt/variants/sand-coral-6.json +88 -0
  998. package/themes/receipt/variants/sand-coral-7.json +88 -0
  999. package/themes/receipt/variants/sand-coral-8.json +89 -0
  1000. package/themes/receipt/variants/sand-coral-9.json +89 -0
  1001. package/themes/receipt/variants/sand-coral.json +88 -0
  1002. package/themes/receipt/variants/sand-orange-2.json +89 -0
  1003. package/themes/receipt/variants/sand-orange-3.json +90 -0
  1004. package/themes/receipt/variants/sand-orange-4.json +89 -0
  1005. package/themes/receipt/variants/sand-orange-5.json +89 -0
  1006. package/themes/receipt/variants/sand-orange.json +89 -0
  1007. package/themes/riso-zine/slots.ts +81 -0
  1008. package/themes/riso-zine/theme.json +66 -0
  1009. package/themes/riso-zine/variants/blush-coral.json +120 -0
  1010. package/themes/riso-zine/variants/blush-gold.json +120 -0
  1011. package/themes/riso-zine/variants/blush-pink.json +115 -0
  1012. package/themes/riso-zine/variants/chalk-cyan.json +120 -0
  1013. package/themes/riso-zine/variants/chalk-lime.json +119 -0
  1014. package/themes/riso-zine/variants/cream-amber.json +89 -0
  1015. package/themes/riso-zine/variants/frost-blue.json +119 -0
  1016. package/themes/riso-zine/variants/frost-coral.json +118 -0
  1017. package/themes/riso-zine/variants/frost-cyan.json +120 -0
  1018. package/themes/riso-zine/variants/frost-green.json +120 -0
  1019. package/themes/riso-zine/variants/lilac-plum.json +118 -0
  1020. package/themes/riso-zine/variants/lilac-violet.json +123 -0
  1021. package/themes/riso-zine/variants/sage-green.json +119 -0
  1022. package/themes/riso-zine/variants/sand-jade.json +120 -0
  1023. package/themes/riso-zine/variants/sand-plum.json +113 -0
  1024. package/themes/server-hall/THEME.md +58 -0
  1025. package/themes/server-hall/effects.ts +455 -0
  1026. package/themes/server-hall/kit.ts +138 -0
  1027. package/themes/server-hall/sample/assets/og/logo.svg +12 -0
  1028. package/themes/server-hall/sample/beats.json +1005 -0
  1029. package/themes/server-hall/sample/index.html +11 -0
  1030. package/themes/server-hall/sample/kf.json +59 -0
  1031. package/themes/server-hall/sample/lib/facts.ts +29 -0
  1032. package/themes/server-hall/sample/lib/hall.ts +81 -0
  1033. package/themes/server-hall/sample/main.ts +9 -0
  1034. package/themes/server-hall/sample/scenes/end.ts +57 -0
  1035. package/themes/server-hall/sample/scenes/gather.ts +38 -0
  1036. package/themes/server-hall/sample/scenes/models.ts +49 -0
  1037. package/themes/server-hall/sample/scenes/price.ts +65 -0
  1038. package/themes/server-hall/sample/style.json +107 -0
  1039. package/themes/server-hall/slots.ts +106 -0
  1040. package/themes/server-hall/still.png +0 -0
  1041. package/themes/server-hall/style.json +107 -0
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  1043. package/themes/server-hall/variants/navy-indigo.json +140 -0
  1044. package/themes/server-hall/variants/night-indigo.json +120 -0
  1045. package/themes/server-hall/variants/wine-plum.json +130 -0
  1046. package/themes/server-hall/variants/wine-violet.json +103 -0
  1047. package/themes/subway-map/THEME.md +64 -0
  1048. package/themes/subway-map/effects.ts +662 -0
  1049. package/themes/subway-map/sample/assets/og/logo.svg +12 -0
  1050. package/themes/subway-map/sample/beats.json +1005 -0
  1051. package/themes/subway-map/sample/index.html +11 -0
  1052. package/themes/subway-map/sample/kf.json +59 -0
  1053. package/themes/subway-map/sample/lib/facts.ts +29 -0
  1054. package/themes/subway-map/sample/lib/map.ts +58 -0
  1055. package/themes/subway-map/sample/main.ts +9 -0
  1056. package/themes/subway-map/sample/scenes/end.ts +94 -0
  1057. package/themes/subway-map/sample/scenes/gather.ts +64 -0
  1058. package/themes/subway-map/sample/scenes/models.ts +117 -0
  1059. package/themes/subway-map/sample/scenes/price.ts +119 -0
  1060. package/themes/subway-map/sample/style.json +108 -0
  1061. package/themes/subway-map/slots.ts +66 -0
  1062. package/themes/subway-map/still.png +0 -0
  1063. package/themes/subway-map/style.json +108 -0
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  1076. package/themes/subway-map/variants/slate-green.json +136 -0
  1077. package/themes/subway-map/variants/slate-jade.json +131 -0
  1078. package/themes/subway-map/variants/snow-jade.json +136 -0
  1079. package/themes/subway-map/variants/wine-green.json +104 -0
  1080. package/themes/swiss-poster/THEME.md +59 -0
  1081. package/themes/swiss-poster/effects.ts +339 -0
  1082. package/themes/swiss-poster/grid.ts +35 -0
  1083. package/themes/swiss-poster/sample/assets/og/logo.svg +12 -0
  1084. package/themes/swiss-poster/sample/beats.json +1005 -0
  1085. package/themes/swiss-poster/sample/index.html +11 -0
  1086. package/themes/swiss-poster/sample/kf.json +59 -0
  1087. package/themes/swiss-poster/sample/lib/facts.ts +29 -0
  1088. package/themes/swiss-poster/sample/lib/poster.ts +36 -0
  1089. package/themes/swiss-poster/sample/main.ts +9 -0
  1090. package/themes/swiss-poster/sample/scenes/end.ts +70 -0
  1091. package/themes/swiss-poster/sample/scenes/gather.ts +68 -0
  1092. package/themes/swiss-poster/sample/scenes/models.ts +63 -0
  1093. package/themes/swiss-poster/sample/scenes/price.ts +74 -0
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  1114. package/themes/water-works/THEME.md +61 -0
  1115. package/themes/water-works/effects.ts +609 -0
  1116. package/themes/water-works/sample/assets/og/logo.svg +12 -0
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  1119. package/themes/water-works/sample/kf.json +59 -0
  1120. package/themes/water-works/sample/lib/facts.ts +29 -0
  1121. package/themes/water-works/sample/lib/hall.ts +22 -0
  1122. package/themes/water-works/sample/main.ts +9 -0
  1123. package/themes/water-works/sample/scenes/end.ts +55 -0
  1124. package/themes/water-works/sample/scenes/gather.ts +42 -0
  1125. package/themes/water-works/sample/scenes/models.ts +51 -0
  1126. package/themes/water-works/sample/scenes/price.ts +66 -0
  1127. package/themes/water-works/sample/style.json +105 -0
  1128. package/themes/water-works/slots.ts +140 -0
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  1139. package/themes/water-works/variants/frost-indigo.json +123 -0
  1140. package/themes/water-works/variants/frost-rose.json +132 -0
  1141. package/themes/water-works/variants/lilac-violet-mono.json +124 -0
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  1143. package/themes/water-works/variants/sage-amber.json +133 -0
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  1145. package/themes/water-works/variants/sand-amber.json +123 -0
  1146. package/themes/water-works/variants/sand-plum.json +121 -0
  1147. package/themes/whiteboard/THEME.md +78 -0
  1148. package/themes/whiteboard/effects.ts +561 -0
  1149. package/themes/whiteboard/sample/assets/og/logo.svg +12 -0
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  1153. package/themes/whiteboard/sample/lib/board.ts +93 -0
  1154. package/themes/whiteboard/sample/lib/facts.ts +29 -0
  1155. package/themes/whiteboard/sample/main.ts +9 -0
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  1157. package/themes/whiteboard/sample/scenes/gather.ts +50 -0
  1158. package/themes/whiteboard/sample/scenes/models.ts +56 -0
  1159. package/themes/whiteboard/sample/scenes/price.ts +79 -0
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  1168. package/themes/whiteboard/variants/cream-plum.json +103 -0
  1169. package/themes/whiteboard/variants/frost-teal-do.json +127 -0
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  1171. package/themes/whiteboard/variants/lilac-indigo.json +132 -0
  1172. package/themes/whiteboard/variants/lilac-jade.json +103 -0
  1173. package/themes/whiteboard/variants/sage-green.json +130 -0
  1174. package/themes/whiteboard/variants/sage-plum.json +126 -0
  1175. package/themes/whiteboard/variants/snow-amber.json +99 -0
  1176. package/themes/whiteboard/variants/snow-cyan.json +132 -0
  1177. package/themes/whiteboard/variants/snow-green.json +126 -0
  1178. package/themes/whiteboard/variants/snow-magenta.json +126 -0
  1179. package/themes/whiteboard/variants/snow-plum.json +130 -0
@@ -0,0 +1,643 @@
1
+ import { clamp, ease, rand, toEase, type EaseName, type SceneCtx } from "@kasaframe/core";
2
+ import { dropBurst } from "@kasaframe/motion";
3
+ import { roundRectShape, stage3d, THREE, type Stage3D } from "@kasaframe/themes/stage3d";
4
+ import { GLYPHS, glyphWidth } from "./glyphs.ts";
5
+
6
+ // 점토 세계 — 바탕(매트·벽)은 서 있고, 움직이는 것은 다 눌리고 늘어나는 점토다. 공 하나가 요청 하나, 덩어리 하나가 모델 하나
7
+
8
+ type V3 = [number, number, number];
9
+ type Font = "display" | "sans" | "mono";
10
+
11
+ const hex = (ctx: SceneCtx, k: string): string => ctx.style.colors[k] ?? k;
12
+ const color = (ctx: SceneCtx, k: string) => new THREE.Color(hex(ctx, k));
13
+ const vec = (p: V3) => new THREE.Vector3(p[0], p[1], p[2]);
14
+
15
+ /**
16
+ * 눌림 — 닿은 순간 납작해졌다(+) 늘어났다(-) 한 번 출렁이고 선다. hits 마다 더한다.
17
+ * 같은 t 면 같은 값(앞 프레임을 쌓지 않는다)
18
+ */
19
+ const squish = (t: number, hits: readonly number[] | undefined, amp = 0.32): number => {
20
+ let s = 0;
21
+ for (const h of hits ?? []) {
22
+ const u = t - h;
23
+ if (u >= 0 && u < 1.1) s += amp * Math.exp(-6.5 * u) * Math.cos(15 * u);
24
+ }
25
+ return Math.max(-0.4, Math.min(0.55, s));
26
+ };
27
+ // 부피를 지키는 척 — 세로로 눌리면 옆으로 퍼진다. 물체의 원점은 바닥(밑면)이라 바닥에 붙은 채 눌린다
28
+ const press = (o: THREE.Object3D, s: number, base = 1, sy = 1): void => {
29
+ o.scale.set(base * (1 + s * 0.5), base * sy * (1 - s), base * (1 + s * 0.5));
30
+ };
31
+ // 위에서 떨어져 내려앉는 몫(0 = 떠 있음, 1 = 앉음) — 떨어지는 동안은 가속
32
+ const fall = (t: number, at: number, dur = 0.26): number => (t < at ? 0 : ease.inQuad(clamp((t - at) / dur)));
33
+
34
+ let bumpTex: THREE.CanvasTexture | null = null;
35
+ // 손으로 누른 자국과 지문 — 결(노멀)로만 보이는 회색조 판 하나를 모든 점토가 같이 쓴다
36
+ function clayBump(): THREE.CanvasTexture {
37
+ if (bumpTex) return bumpTex;
38
+ const N = 256;
39
+ const c = document.createElement("canvas");
40
+ c.width = c.height = N;
41
+ const g = c.getContext("2d")!;
42
+ g.fillStyle = "#808080";
43
+ g.fillRect(0, 0, N, N);
44
+ for (let i = 0; i < 46; i++) {
45
+ const x = rand("bump", i * 4) * N;
46
+ const y = rand("bump", i * 4 + 1) * N;
47
+ const r = 8 + rand("bump", i * 4 + 2) * 34;
48
+ const v = rand("bump", i * 4 + 3) > 0.5 ? 255 : 0;
49
+ const grd = g.createRadialGradient(x, y, 0, x, y, r);
50
+ grd.addColorStop(0, `rgba(${v},${v},${v},0.22)`);
51
+ grd.addColorStop(1, `rgba(${v},${v},${v},0)`);
52
+ g.fillStyle = grd;
53
+ g.fillRect(x - r, y - r, r * 2, r * 2);
54
+ }
55
+ g.lineWidth = 1.3;
56
+ for (let f = 0; f < 4; f++) {
57
+ const cx = rand("print", f * 3) * N;
58
+ const cy = rand("print", f * 3 + 1) * N;
59
+ const rot = rand("print", f * 3 + 2) * Math.PI;
60
+ for (let k = 1; k < 13; k++) {
61
+ g.strokeStyle = `rgba(40,40,40,${0.2 - k * 0.01})`;
62
+ g.beginPath();
63
+ g.ellipse(cx, cy, k * 3, k * 2.2, rot, 0.4, 0.4 + Math.PI * 1.35);
64
+ g.stroke();
65
+ }
66
+ }
67
+ bumpTex = new THREE.CanvasTexture(c);
68
+ bumpTex.wrapS = bumpTex.wrapT = THREE.RepeatWrapping;
69
+ return bumpTex;
70
+ }
71
+
72
+ const clayMat = (ctx: SceneCtx, k: string): THREE.MeshStandardMaterial =>
73
+ new THREE.MeshStandardMaterial({ color: color(ctx, k), roughness: 0.86, metalness: 0, bumpMap: clayBump(), bumpScale: 2.2 });
74
+
75
+ const shade = <T extends THREE.Object3D>(m: T): T => {
76
+ m.traverse((o) => {
77
+ if ((o as THREE.Mesh).isMesh) {
78
+ o.castShadow = true;
79
+ o.receiveShadow = true;
80
+ }
81
+ });
82
+ return m;
83
+ };
84
+
85
+ // 꼭짓점을 시드 고정 잡음만큼 밀어 손으로 빚은 울퉁불퉁함을 낸다(가운데를 원점으로 둔 꼴에) — 같은 자리 꼭짓점은 노멀을 합쳐 이음매가 안 보이게
86
+ function lumpy<G extends THREE.BufferGeometry>(geo: G, seed: string, amt = 0.045): G {
87
+ const p = geo.attributes.position as THREE.BufferAttribute;
88
+ const waves = [0, 1, 2, 3, 4].map((i) => ({
89
+ k: new THREE.Vector3(rand(seed, i * 5) - 0.5, rand(seed, i * 5 + 1) - 0.5, rand(seed, i * 5 + 2) - 0.5).normalize().multiplyScalar(1.6 + rand(seed, i * 5 + 3) * 3.4),
90
+ ph: rand(seed, i * 5 + 4) * Math.PI * 2,
91
+ }));
92
+ const v = new THREE.Vector3();
93
+ const n = new THREE.Vector3();
94
+ for (let i = 0; i < p.count; i++) {
95
+ v.fromBufferAttribute(p, i);
96
+ n.copy(v).normalize();
97
+ let d = 0;
98
+ for (const w of waves) d += Math.sin(n.dot(w.k) + w.ph);
99
+ v.multiplyScalar(1 + (amt * d) / waves.length);
100
+ p.setXYZ(i, v.x, v.y, v.z);
101
+ }
102
+ geo.computeVertexNormals();
103
+ const nm = geo.attributes.normal as THREE.BufferAttribute;
104
+ const sum = new Map<string, THREE.Vector3>();
105
+ const key = (i: number) => `${p.getX(i).toFixed(4)},${p.getY(i).toFixed(4)},${p.getZ(i).toFixed(4)}`;
106
+ for (let i = 0; i < p.count; i++) {
107
+ const s = sum.get(key(i)) ?? new THREE.Vector3();
108
+ s.add(n.fromBufferAttribute(nm, i));
109
+ sum.set(key(i), s);
110
+ }
111
+ for (let i = 0; i < p.count; i++) {
112
+ const s = sum.get(key(i))!.clone().normalize();
113
+ nm.setXYZ(i, s.x, s.y, s.z);
114
+ }
115
+ return geo;
116
+ }
117
+
118
+ export interface CamKey {
119
+ t: number;
120
+ pos: V3;
121
+ look: V3;
122
+ /** 앞 키에서 이 키로 오는 이징. 기본 inOutCubic */
123
+ ease?: EaseName;
124
+ }
125
+ export interface Shot {
126
+ from: number;
127
+ to: number;
128
+ /** 키 사이는 움직이고 키에서 선다 — 쉬지 않는 몫은 눌리고 튀는 점토가 진다 */
129
+ keys: CamKey[];
130
+ }
131
+ const mix3 = (a: V3, b: V3, u: number): V3 => [a[0] + (b[0] - a[0]) * u, a[1] + (b[1] - a[1]) * u, a[2] + (b[2] - a[2]) * u];
132
+ function camAt(t: number, keys: CamKey[]): { pos: V3; look: V3 } {
133
+ const ks = [...keys].sort((a, b) => a.t - b.t);
134
+ if (t <= ks[0].t) return ks[0];
135
+ for (let i = 1; i < ks.length; i++) {
136
+ if (t >= ks[i].t) continue;
137
+ const [a, b] = [ks[i - 1], ks[i]];
138
+ const u = toEase(b.ease ?? "inOutCubic")((t - a.t) / Math.max(1e-6, b.t - a.t));
139
+ return { pos: mix3(a.pos, b.pos, u), look: mix3(a.look, b.look, u) };
140
+ }
141
+ return ks[ks.length - 1];
142
+ }
143
+
144
+ /**
145
+ * 점토 세트 — 하늘색 점토 매트가 둥근 벽으로 이어지는 작은 탁상, 왼쪽 위 큰 창빛과 부드러운 그림자, 뒤에서 가장자리를 짚는 빛.
146
+ * 카메라는 세트를 비스듬히 내려다보고 박에 맞춘 키로만 움직인다
147
+ */
148
+ export function clayStage(el: HTMLElement, o: { ctx: SceneCtx; shots: Shot[]; fov?: number }): ((t: number) => void) & Stage3D {
149
+ const { ctx } = o;
150
+ const shots = [...o.shots].sort((a, b) => a.from - b.from);
151
+ const shotAt = (t: number) => shots.find((x) => t >= x.from && t < x.to) ?? shots[shots.length - 1];
152
+ const stage = stage3d(el, {
153
+ ctx,
154
+ fov: o.fov ?? 34,
155
+ fog: [30, 70],
156
+ exposure: 1.05,
157
+ shot(t, cam) {
158
+ const p = camAt(t, shotAt(t).keys);
159
+ cam.position.set(...p.pos);
160
+ cam.lookAt(...p.look);
161
+ },
162
+ });
163
+ const floor = new THREE.Mesh(new THREE.PlaneGeometry(400, 400), new THREE.MeshStandardMaterial({ color: color(ctx, "mat"), roughness: 0.95, metalness: 0, bumpMap: clayBump(), bumpScale: 0.8 }));
164
+ (floor.material.bumpMap as THREE.Texture).repeat.set(1, 1);
165
+ floor.rotation.x = -Math.PI / 2;
166
+ floor.receiveShadow = true;
167
+ stage.scene.add(floor);
168
+ stage.scene.add(new THREE.HemisphereLight(0xffffff, color(ctx, "mat"), 1.25));
169
+ const key = new THREE.DirectionalLight(0xfff1e0, 2.4);
170
+ key.castShadow = true;
171
+ key.shadow.mapSize.set(1024, 1024);
172
+ Object.assign(key.shadow.camera, { left: -11, right: 11, top: 11, bottom: -11, near: 1, far: 60 });
173
+ key.shadow.bias = -0.0006;
174
+ key.shadow.normalBias = 0.03;
175
+ key.shadow.radius = 6;
176
+ stage.scene.add(key);
177
+ const rim = new THREE.DirectionalLight(color(ctx, "rim"), 0.9);
178
+ stage.scene.add(rim);
179
+ return Object.assign((t: number) => {
180
+ // 빛이 지금 컷의 세트를 따라간다
181
+ const [lx, , lz] = shotAt(t).keys[0].look;
182
+ key.position.set(lx - 6, 12, lz + 7);
183
+ key.target.position.set(lx, 0, lz);
184
+ key.target.updateMatrixWorld();
185
+ rim.position.set(lx + 4, 6, lz - 10);
186
+ rim.target.position.set(lx, 1, lz);
187
+ rim.target.updateMatrixWorld();
188
+ stage.paint(t);
189
+ }, stage);
190
+ }
191
+
192
+ /**
193
+ * 모델 = 점토 덩어리. at 에 위에서 떨어져 털썩 앉고(눌렸다 출렁), hits 마다 요청을 받아 다시 눌린다.
194
+ * grow(t) 를 주면 크기가 값을 따라 부푼다
195
+ */
196
+ export function clayBlob(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; r?: number; tone?: string; at?: number; hits?: readonly number[]; seed?: string; grow?: (t: number) => number }): (t: number) => void {
197
+ const { ctx } = o;
198
+ const r = o.r ?? 1;
199
+ const geo = lumpy(new THREE.SphereGeometry(1, 40, 28), o.seed ?? `blob:${o.pos.join(",")}`, 0.06);
200
+ geo.scale(1, 0.82, 1);
201
+ geo.translate(0, 0.7, 0);
202
+ const body = shade(new THREE.Mesh(geo, clayMat(ctx, o.tone ?? "clay")));
203
+ const g = new THREE.Group();
204
+ g.add(body);
205
+ g.position.set(...o.pos);
206
+ stage.scene.add(g);
207
+ const at = o.at ?? 0;
208
+ const land = at + 0.26;
209
+ const hits = [land, ...(o.hits ?? [])];
210
+ return (t) => {
211
+ g.visible = t >= at;
212
+ if (!g.visible) return;
213
+ const f = fall(t, at);
214
+ g.position.y = o.pos[1] + (1 - f) * 4;
215
+ const stretch = f < 1 ? 0.18 * f : 0;
216
+ press(g, t < land ? -stretch : squish(t, hits, t < land + 1.1 ? 0.4 : 0.3), r * (o.grow?.(t) ?? 1));
217
+ };
218
+ }
219
+
220
+ /**
221
+ * 요청 = 빨강 점토 공. times 마다 하나가 from 에서 to 로 포물선을 그리며 튀어 간다 — 날 땐 길쭉, 닿으면 납작하게 꾹 붙어
222
+ * 덩어리 속으로 스며든다. rest 면 닿은 자리에 남아 쌓인다(셈·더미)
223
+ */
224
+ export function clayBall(stage: Stage3D, o: { ctx: SceneCtx; from: V3 | ((i: number) => V3); to: V3 | ((i: number) => V3); times: readonly number[]; dur?: number; hop?: number; r?: number; tone?: string; rest?: boolean; cube?: boolean }): (t: number) => void {
225
+ const { ctx } = o;
226
+ const r = o.r ?? 0.26;
227
+ const geo = o.cube ? lumpy(new THREE.BoxGeometry(1.5, 1.5, 1.5, 6, 6, 6), "cube", 0.05) : lumpy(new THREE.SphereGeometry(1, 18, 14), "ball", 0.05);
228
+ const mat = clayMat(ctx, o.tone ?? "request");
229
+ const dur = o.dur ?? 0.45;
230
+ const hop = o.hop ?? 1.4;
231
+ const up = new THREE.Vector3(0, 1, 0);
232
+ const balls = o.times.map((s, i) => {
233
+ const m = shade(new THREE.Mesh(geo, mat));
234
+ const pivot = new THREE.Group();
235
+ pivot.add(m);
236
+ stage.scene.add(pivot);
237
+ const a = vec(typeof o.from === "function" ? o.from(i) : o.from);
238
+ const b = vec(typeof o.to === "function" ? o.to(i) : o.to);
239
+ return { s, pivot, m, a, b };
240
+ });
241
+ const at = (a: THREE.Vector3, b: THREE.Vector3, u: number) => new THREE.Vector3().lerpVectors(a, b, u).setY(a.y + (b.y - a.y) * u + hop * 4 * u * (1 - u) + r);
242
+ return (t) => {
243
+ for (const { s, pivot, m, a, b } of balls) {
244
+ const tau = t - s;
245
+ const gone = o.rest ? false : tau > dur + 0.22;
246
+ pivot.visible = tau >= 0 && !gone;
247
+ if (!pivot.visible) continue;
248
+ if (tau < dur) {
249
+ const u = tau / dur;
250
+ const p = at(a, b, u);
251
+ const q = at(a, b, Math.min(1, u + 0.02));
252
+ pivot.position.copy(p);
253
+ // 나는 동안 나는 쪽으로 길쭉 — 뜰 때와 내릴 때 가장 길다
254
+ const v = q.sub(p).normalize();
255
+ pivot.quaternion.setFromUnitVectors(up, v.lengthSq() > 0 ? v : up);
256
+ const st = 0.28 * (1 - Math.sin(Math.PI * u) * 0.6);
257
+ m.scale.set(r * (1 - st * 0.4), r * (1 + st), r * (1 - st * 0.4));
258
+ m.position.set(0, 0, 0);
259
+ continue;
260
+ }
261
+ // 닿았다 — 납작하게 눌리고(rest 면 그 자리에서 출렁이며 선다, 아니면 덩어리 속으로 스며든다)
262
+ pivot.quaternion.identity();
263
+ pivot.position.copy(b);
264
+ const k = tau - dur;
265
+ const s2 = o.rest ? squish(t, [s + dur], 0.5) : Math.min(0.6, k * 4);
266
+ const sink = o.rest ? 1 : 1 - clamp(k / 0.22);
267
+ m.position.set(0, r * (1 - s2) * sink, 0);
268
+ m.scale.set(r * (1 + s2 * 0.6) * sink, r * (1 - s2) * sink, r * (1 + s2 * 0.6) * sink);
269
+ }
270
+ };
271
+ }
272
+
273
+ /** 점들을 부드럽게 잇는 점토 띠 하나 — 굵기 r, 양 끝은 둥근 마개. 드러낸 몫 p 를 그리면서 머리 마개가 따라간다 */
274
+ function rope(ctx: SceneCtx, pts: THREE.Vector3[], r: number, tone: string, closed = false) {
275
+ const curve = new THREE.CatmullRomCurve3(pts, closed, "centripetal", 0.5);
276
+ const len = curve.getLength();
277
+ const segs = Math.max(12, Math.min(260, Math.round((len / r) * 2.2)));
278
+ const radial = 10;
279
+ const mat = clayMat(ctx, tone);
280
+ const tube = shade(new THREE.Mesh(new THREE.TubeGeometry(curve, segs, r, radial, closed), mat));
281
+ const capGeo = new THREE.SphereGeometry(r, 12, 9);
282
+ const head = shade(new THREE.Mesh(capGeo, mat));
283
+ const tail = shade(new THREE.Mesh(capGeo, mat));
284
+ tail.position.copy(curve.getPointAt(0));
285
+ const g = new THREE.Group();
286
+ g.add(tube, head, tail);
287
+ return {
288
+ g,
289
+ len,
290
+ show(p: number) {
291
+ const k = clamp(p);
292
+ g.visible = k > 0;
293
+ tube.geometry.setDrawRange(0, Math.ceil(k * segs) * radial * 6);
294
+ head.position.copy(curve.getPointAt(Math.min(1, k)));
295
+ head.visible = !closed || k < 1;
296
+ tail.visible = !closed || k < 1;
297
+ },
298
+ };
299
+ }
300
+
301
+ /**
302
+ * 점토 띠 — 점들을 잇는 가래떡이 짜여 나오듯 늘어난다. 연결·경로·늘어나는 시간(지연 — linear 면 일정한 빠르기로 dur 초 동안).
303
+ * 끝에 닿은 뒤엔 hits 마다 띠가 한 번 출렁인다
304
+ */
305
+ export function claySnake(stage: Stage3D, o: { ctx: SceneCtx; points: readonly V3[]; r?: number; tone?: string; at?: number; dur?: number; linear?: boolean; closed?: boolean; hits?: readonly number[] }): (t: number) => void {
306
+ const { ctx } = o;
307
+ const R = rope(ctx, o.points.map(vec), o.r ?? 0.16, o.tone ?? "clay", o.closed);
308
+ stage.scene.add(R.g);
309
+ const at = o.at ?? 0;
310
+ const dur = o.dur ?? 0.4;
311
+ return (t) => {
312
+ const u = clamp((t - at) / dur);
313
+ R.show(t < at ? 0 : o.linear ? u : ease.outCubic(u));
314
+ const s = squish(t, o.hits, 0.2);
315
+ R.g.scale.set(1, 1 - s * 0.6, 1 + s * 0.4);
316
+ };
317
+ }
318
+
319
+ /** 점토로 빚은 글자 묶음 하나 — 획마다 띠, 기준선 왼쪽 아래가 원점 */
320
+ function word(ctx: SceneCtx, text: string, size: number, tone: string) {
321
+ const s = size / 2;
322
+ const r = 0.19 * s;
323
+ const g = new THREE.Group();
324
+ const parts: { show(p: number): void; len: number }[] = [];
325
+ let x = 0;
326
+ for (const ch of Array.from(text)) {
327
+ const gl = GLYPHS[ch];
328
+ if (!gl) {
329
+ x += 0.8 * s + 0.34 * s;
330
+ continue;
331
+ }
332
+ for (const st of gl.strokes) {
333
+ if ("dot" in st) {
334
+ const m = shade(new THREE.Mesh(lumpy(new THREE.SphereGeometry(st.r * s, 14, 10), `dot${ch}`, 0.04), clayMat(ctx, tone)));
335
+ m.position.set(x + st.dot[0] * s, st.dot[1] * s, 0);
336
+ g.add(m);
337
+ parts.push({ len: st.r * s * 4, show: (p) => (m.visible = p > 0) });
338
+ continue;
339
+ }
340
+ const R = rope(
341
+ ctx,
342
+ st.pts.map(([px, py]) => new THREE.Vector3(x + px * s, py * s, 0)),
343
+ r,
344
+ tone,
345
+ st.closed,
346
+ );
347
+ g.add(R.g);
348
+ parts.push({ len: R.len, show: R.show });
349
+ }
350
+ x += (gl.w + 0.34) * s;
351
+ }
352
+ const total = parts.reduce((a, p) => a + p.len, 0) || 1;
353
+ return {
354
+ g,
355
+ width: glyphWidth(text) * s,
356
+ show(p: number) {
357
+ let left = clamp(p) * total;
358
+ for (const part of parts) {
359
+ part.show(left <= 0 ? 0 : Math.min(1, left / part.len));
360
+ left -= part.len;
361
+ }
362
+ },
363
+ };
364
+ }
365
+
366
+ /**
367
+ * 점토 숫자 — 숫자·기호를 가래떡처럼 굽혀 빚는다(획을 따라 짜여 나온다). 기준선 왼쪽 아래가 pos.
368
+ * text 가 함수면 prints 시각마다 새 값을 다시 빚고, hits 마다 숫자 전체가 눌렸다 선다
369
+ */
370
+ export function clayDigits(
371
+ stage: Stage3D,
372
+ o: { ctx: SceneCtx; text: string | ((t: number) => string); pos: V3; size?: number; tone?: string; at?: number; dur?: number; prints?: readonly number[]; hits?: readonly number[]; align?: "left" | "center" | "right"; lean?: number },
373
+ ): (t: number) => void {
374
+ const { ctx } = o;
375
+ const size = o.size ?? 2;
376
+ const text = typeof o.text === "function" ? o.text : () => o.text as string;
377
+ const root = new THREE.Group();
378
+ root.position.set(...o.pos);
379
+ root.rotation.x = o.lean ?? -0.12;
380
+ stage.scene.add(root);
381
+ const cache = new Map<string, ReturnType<typeof word>>();
382
+ const get = (s: string) => {
383
+ let w = cache.get(s);
384
+ if (!w) {
385
+ w = word(ctx, s, size, o.tone ?? "clay");
386
+ w.g.position.x = o.align === "center" ? -w.width / 2 : o.align === "right" ? -w.width : 0;
387
+ root.add(w.g);
388
+ cache.set(s, w);
389
+ }
390
+ return w;
391
+ };
392
+ const prints = [o.at ?? 0, ...(o.prints ?? [])].sort((a, b) => a - b);
393
+ const dur = o.dur ?? 0.36;
394
+ return (t) => {
395
+ root.visible = t >= prints[0];
396
+ if (!root.visible) return;
397
+ const cur = text(t);
398
+ const from = prints.filter((p) => p <= t).at(-1)!;
399
+ const w = get(cur);
400
+ for (const [k, other] of cache) other.g.visible = k === cur;
401
+ w.show((t - from) / dur);
402
+ const s = squish(t, o.hits, 0.28);
403
+ press(root, s);
404
+ };
405
+ }
406
+
407
+ /**
408
+ * 이름표 — 손바닥으로 눌러 편 크림 점토 판에 글을 꾹 찍었다. at 에 떨어져 털썩 앉고 hits 마다 눌린다.
409
+ * 줄바꿈(\n)이면 여러 줄. text 가 함수면 매 프레임 다시 그린다(같은 t 면 같은 판)
410
+ */
411
+ export function clayTag(
412
+ stage: Stage3D,
413
+ o: { ctx: SceneCtx; text: string | ((t: number) => string); pos: V3; height?: number; at?: number; until?: number; hits?: readonly number[]; font?: Font; tone?: string; ink?: string; width?: number; lean?: number; px?: number },
414
+ ): (t: number) => void {
415
+ const { ctx } = o;
416
+ const H = o.height ?? 0.8;
417
+ const px = o.px ?? 120;
418
+ const family = ctx.style.fonts[o.font ?? "display"];
419
+ const weight = o.font === "display" || !o.font ? 400 : 700;
420
+ const font = `${weight} ${px}px ${family}`;
421
+ const text = typeof o.text === "function" ? o.text : () => o.text as string;
422
+ const probe = document.createElement("canvas").getContext("2d")!;
423
+ probe.font = font;
424
+ const sample = text(1e9);
425
+ const lines = sample.split("\n");
426
+ const textW = Math.max(...lines.map((l) => probe.measureText(l).width));
427
+ const ch = Math.ceil(lines.length * px * 1.18 + px * 0.6);
428
+ const cw = Math.ceil(o.width ? (o.width / H) * ch : textW + px * 0.9);
429
+ const W = (H * cw) / ch;
430
+ const c = document.createElement("canvas");
431
+ c.width = cw;
432
+ c.height = ch;
433
+ const tex = new THREE.CanvasTexture(c);
434
+ tex.colorSpace = THREE.SRGBColorSpace;
435
+ tex.anisotropy = 4;
436
+ const inkCol = hex(ctx, o.ink ?? "ink");
437
+ const draw = (s: string) => {
438
+ const g = c.getContext("2d")!;
439
+ g.clearRect(0, 0, cw, ch);
440
+ g.font = font;
441
+ g.textAlign = "center";
442
+ g.textBaseline = "middle";
443
+ const ls = s.split("\n");
444
+ ls.forEach((l, i) => {
445
+ const y = ch / 2 + (i - (ls.length - 1) / 2) * px * 1.18 + px * 0.04;
446
+ // 꾹 눌러 찍은 자국 — 아래 오른쪽에 밝은 턱
447
+ g.fillStyle = "rgba(255,255,255,0.55)";
448
+ g.fillText(l, cw / 2 + px * 0.025, y + px * 0.035);
449
+ g.fillStyle = inkCol;
450
+ g.fillText(l, cw / 2, y);
451
+ });
452
+ tex.needsUpdate = true;
453
+ };
454
+ const r = Math.min(W, H) * 0.32;
455
+ const depth = H * 0.16;
456
+ const slabGeo = new THREE.ExtrudeGeometry(roundRectShape(W, H, r), { depth, bevelEnabled: true, bevelThickness: depth * 0.5, bevelSize: Math.min(W, H) * 0.07, bevelSegments: 4, curveSegments: 10 });
457
+ slabGeo.translate(0, H / 2, 0);
458
+ const slab = shade(new THREE.Mesh(slabGeo, clayMat(ctx, o.tone ?? "plaque")));
459
+ const face = new THREE.Mesh(new THREE.PlaneGeometry(W, H), new THREE.MeshStandardMaterial({ map: tex, transparent: true, roughness: 0.9, metalness: 0, depthWrite: false }));
460
+ face.position.set(0, H / 2, depth + depth * 0.5 + 0.004);
461
+ const card = new THREE.Group();
462
+ card.add(slab, face);
463
+ card.rotation.x = o.lean ?? -0.22;
464
+ const g = new THREE.Group();
465
+ g.add(card);
466
+ g.position.set(...o.pos);
467
+ stage.scene.add(g);
468
+ const at = o.at ?? 0;
469
+ const land = at + 0.22;
470
+ let last = "";
471
+ return (t) => {
472
+ g.visible = t >= at && (o.until === undefined || t < o.until);
473
+ if (!g.visible) return;
474
+ const s = text(t);
475
+ if (typeof o.text === "function" || s !== last) draw(s);
476
+ last = s;
477
+ g.position.y = o.pos[1] + (1 - fall(t, at, 0.22)) * 2.6;
478
+ press(g, t < land ? -0.12 : squish(t, [land, ...(o.hits ?? [])], 0.26));
479
+ };
480
+ }
481
+
482
+ /**
483
+ * 한 주소 = 점토 깔때기. 어디서 오든 요청(공)이 위 입으로 들어가 아래 한 구멍으로 나온다.
484
+ * hits 마다 몸통이 꿀꺽 눌렸다 선다
485
+ */
486
+ export function clayFunnel(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; r?: number; h?: number; tone?: string; at?: number; hits?: readonly number[] }): (t: number) => void {
487
+ const { ctx } = o;
488
+ const R = o.r ?? 1.3;
489
+ const H = o.h ?? 1.9;
490
+ const prof = [
491
+ [0.26, 0],
492
+ [0.3, 0.05],
493
+ [0.3, 0.45],
494
+ [0.42, 0.62],
495
+ [R * 0.72, 0.95 * H],
496
+ [R, H],
497
+ [R * 1.08, H * 1.04],
498
+ [R * 1.02, H * 1.08],
499
+ [R * 0.9, H * 1.02],
500
+ [0.36, 0.62],
501
+ [0.2, 0.45],
502
+ [0.2, 0.05],
503
+ ].map(([x, y]) => new THREE.Vector2(x, y));
504
+ const geo = new THREE.LatheGeometry(prof, 36);
505
+ const body = shade(new THREE.Mesh(geo, clayMat(ctx, o.tone ?? "plaque")));
506
+ const g = new THREE.Group();
507
+ g.add(body);
508
+ g.position.set(...o.pos);
509
+ stage.scene.add(g);
510
+ const at = o.at ?? 0;
511
+ const land = at + 0.26;
512
+ return (t) => {
513
+ g.visible = t >= at;
514
+ if (!g.visible) return;
515
+ g.position.y = o.pos[1] + (1 - fall(t, at)) * 4;
516
+ press(g, t < land ? -0.12 : squish(t, [land, ...(o.hits ?? [])], 0.22));
517
+ };
518
+ }
519
+
520
+ /**
521
+ * 점토 파이 — n 조각(하루 24시간·몫). 조각이 차례로 떨어져 둥글게 모이고, press(i, t) 만큼 조각이 눌려 낮아진다
522
+ * (값이 내린 칸 = 눌린 칸). 눌리는 순간 그 조각이 출렁인다
523
+ */
524
+ export function clayPie(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; r?: number; h?: number; n?: number; tone: (i: number) => string; at?: number; press?: (i: number, t: number) => number; pressAt?: (i: number) => number | null }): (t: number) => void {
525
+ const { ctx } = o;
526
+ const n = o.n ?? 24;
527
+ const R = o.r ?? 2.6;
528
+ const H = o.h ?? 0.7;
529
+ const g = new THREE.Group();
530
+ g.position.set(...o.pos);
531
+ stage.scene.add(g);
532
+ const step = (Math.PI * 2) / n;
533
+ const wedges = Array.from({ length: n }, (_, i) => {
534
+ // 00 이 화면 안쪽(뒤 가운데), 시계 방향
535
+ const a0 = Math.PI - (i + 1) * step;
536
+ const geo = new THREE.CylinderGeometry(R, R, H, 5, 1, false, a0 + step * 0.04, step * 0.92);
537
+ geo.translate(0, H / 2, 0);
538
+ const m = shade(new THREE.Mesh(geo, clayMat(ctx, o.tone(i))));
539
+ const mid = a0 + step / 2;
540
+ const off = new THREE.Vector3(Math.sin(mid) * 0.06, 0, Math.cos(mid) * 0.06);
541
+ m.position.copy(off);
542
+ const w = new THREE.Group();
543
+ w.add(m);
544
+ g.add(w);
545
+ return w;
546
+ });
547
+ const at = o.at ?? 0;
548
+ return (t) => {
549
+ g.visible = t >= at;
550
+ if (!g.visible) return;
551
+ wedges.forEach((w, i) => {
552
+ const a = at + i * 0.018;
553
+ w.visible = t >= a;
554
+ w.position.y = (1 - fall(t, a, 0.2)) * 2.4;
555
+ const p = clamp(o.press?.(i, t) ?? 0);
556
+ const pa = o.pressAt?.(i);
557
+ press(w, squish(t, [a + 0.2, ...(pa !== null && pa !== undefined ? [pa] : [])], 0.25), 1, 1 - 0.68 * p);
558
+ });
559
+ };
560
+ }
561
+
562
+ /**
563
+ * 점토 기둥 — 값만큼 위로 늘어난다(height(t), 늘어날 땐 길게 넘쳤다 앉는다). 값이 내리면 눌려 낮아진다. hits 마다 꼭대기가 눌린다
564
+ */
565
+ export function clayBar(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; r?: number; height: (t: number) => number; tone?: string; at?: number; hits?: readonly number[]; seed?: string }): (t: number) => void {
566
+ const { ctx } = o;
567
+ const r = o.r ?? 0.5;
568
+ const mat = clayMat(ctx, o.tone ?? "clay");
569
+ const bodyGeo = lumpy(new THREE.CylinderGeometry(1, 1.04, 1, 28, 6), o.seed ?? `bar:${o.pos.join(",")}`, 0.03);
570
+ bodyGeo.translate(0, 0.5, 0);
571
+ const body = shade(new THREE.Mesh(bodyGeo, mat));
572
+ const cap = shade(new THREE.Mesh(lumpy(new THREE.SphereGeometry(1, 28, 12, 0, Math.PI * 2, 0, Math.PI / 2), `${o.seed ?? "bar"}:cap`, 0.03), mat));
573
+ const g = new THREE.Group();
574
+ g.add(body, cap);
575
+ g.position.set(...o.pos);
576
+ stage.scene.add(g);
577
+ const at = o.at ?? 0;
578
+ return (t) => {
579
+ g.visible = t >= at;
580
+ if (!g.visible) return;
581
+ const s = squish(t, o.hits, 0.22);
582
+ // 둥근 꼭대기까지 쳐서 전체 높이가 값 — 낮은 기둥은 꼭대기도 낮게 눌린다
583
+ const H = Math.max(0.02, o.height(t)) * (1 - s);
584
+ const w = r * (1 + s * 0.5);
585
+ const capH = Math.min(r * 0.55, H * 0.45);
586
+ body.scale.set(w, Math.max(0.001, H - capH), w);
587
+ cap.scale.set(w, capH, w);
588
+ cap.position.y = H - capH;
589
+ };
590
+ }
591
+
592
+ /**
593
+ * 드롭 — 쿵. 가운데서 점토 물결 고리가 바닥을 따라 퍼지고, 점토 알갱이가 튀어 올랐다 떨어져 납작하게 붙는다.
594
+ * 카메라가 한 번 흔들린다(dropBurst — 섬광은 쓰지 않는다)
595
+ */
596
+ export function claySplat(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; drop?: number; count?: number; seed?: string; tones?: string[] }): (t: number) => void {
597
+ const { ctx } = o;
598
+ const at = ctx.beats.drop(o.drop ?? 0);
599
+ const seed = o.seed ?? "splat";
600
+ const tones = o.tones ?? ["request", "clay"];
601
+ const ringGeo = new THREE.TorusGeometry(1, 0.16, 10, 64);
602
+ ringGeo.rotateX(Math.PI / 2);
603
+ const ring = shade(new THREE.Mesh(ringGeo, clayMat(ctx, tones[1] ?? "clay")));
604
+ ring.position.set(o.pos[0], 0.02, o.pos[2]);
605
+ stage.scene.add(ring);
606
+ const ballGeo = lumpy(new THREE.SphereGeometry(1, 14, 10), "pellet", 0.06);
607
+ const mats = tones.map((k) => clayMat(ctx, k));
608
+ const bits = Array.from({ length: o.count ?? 22 }, (_, i) => {
609
+ const m = shade(new THREE.Mesh(ballGeo, mats[i % mats.length]));
610
+ stage.scene.add(m);
611
+ const a = rand(seed, i * 3) * Math.PI * 2;
612
+ const d = 3 + rand(seed, i * 3 + 1) * 5;
613
+ return { m, dir: [Math.cos(a) * d, Math.sin(a) * d * 0.6] as [number, number], up: 2.2 + rand(seed, i * 3 + 2) * 2.6, r: 0.14 + rand(seed, i * 3 + 2) * 0.16, fly: 0.42 + rand(seed, i * 3) * 0.2 };
614
+ });
615
+ return (t) => {
616
+ const s = dropBurst(t, { beats: ctx.beats, drop: o.drop ?? 0, rules: ctx.style.motion, scene: ctx.id, source: "claySplat" });
617
+ const cam = stage.camera;
618
+ cam.position.x += (s.shake.x ?? 0) * 0.004;
619
+ cam.position.y += (s.shake.y ?? 0) * 0.004;
620
+ const u = t - at;
621
+ ring.visible = u >= 0 && u < 0.7;
622
+ if (ring.visible) {
623
+ const k = ease.outCubic(clamp(u / 0.7));
624
+ const R = 0.6 + k * 5;
625
+ ring.scale.set(R, 1 - k * 0.7, R);
626
+ }
627
+ for (const b of bits) {
628
+ b.m.visible = u >= 0 && u < b.fly + 0.9;
629
+ if (!b.m.visible) continue;
630
+ if (u < b.fly) {
631
+ const k = u / b.fly;
632
+ b.m.position.set(o.pos[0] + b.dir[0] * k, o.pos[1] + b.up * 4 * k * (1 - k) + b.r, o.pos[2] + b.dir[1] * k);
633
+ b.m.scale.setScalar(b.r);
634
+ } else {
635
+ // 바닥에 털썩 — 납작하게 붙었다 서서히 스며든다
636
+ const k = clamp((u - b.fly) / 0.12);
637
+ const fade = 1 - clamp((u - b.fly - 0.5) / 0.4);
638
+ b.m.position.set(o.pos[0] + b.dir[0], b.r * (1 - 0.6 * k) * fade, o.pos[2] + b.dir[1]);
639
+ b.m.scale.set(b.r * (1 + 0.7 * k) * fade, b.r * (1 - 0.6 * k) * fade, b.r * (1 + 0.7 * k) * fade);
640
+ }
641
+ }
642
+ };
643
+ }
@@ -0,0 +1,32 @@
1
+ // 점토 띠를 굽혀 쓴 숫자·기호 — 글자 하나는 높이 2 상자 안의 획 몇 개(점들을 부드럽게 잇는다). 폭은 글자마다
2
+ export type Stroke = { pts: [number, number][]; closed?: boolean } | { dot: [number, number]; r: number };
3
+ export interface Glyph {
4
+ w: number;
5
+ strokes: Stroke[];
6
+ }
7
+
8
+ const line = (...pts: [number, number][]): Stroke => ({ pts });
9
+ const loop = (...pts: [number, number][]): Stroke => ({ pts, closed: true });
10
+ const dot = (x: number, y: number, r = 0.17): Stroke => ({ dot: [x, y], r });
11
+
12
+ export const GLYPHS: Record<string, Glyph> = {
13
+ "0": { w: 1, strokes: [loop([0.5, 2], [0.93, 1.62], [1, 1], [0.93, 0.38], [0.5, 0], [0.07, 0.38], [0, 1], [0.07, 1.62])] },
14
+ "1": { w: 0.72, strokes: [line([0.08, 1.62], [0.48, 2], [0.48, 0])] },
15
+ "2": { w: 1, strokes: [line([0.06, 1.52], [0.32, 1.92], [0.62, 1.98], [0.92, 1.66], [0.86, 1.22], [0.06, 0.04], [0.98, 0.04])] },
16
+ "3": { w: 1, strokes: [line([0.08, 1.74], [0.5, 2], [0.9, 1.7], [0.82, 1.22], [0.42, 1.06], [0.86, 0.9], [0.96, 0.44], [0.56, 0], [0.06, 0.24])] },
17
+ "4": { w: 1, strokes: [line([0.74, 0], [0.74, 2], [0.02, 0.62], [1, 0.62])] },
18
+ "5": { w: 1, strokes: [line([0.92, 2], [0.16, 2], [0.08, 1.12], [0.56, 1.24], [0.96, 0.84], [0.86, 0.18], [0.44, 0], [0.04, 0.22])] },
19
+ "6": { w: 1, strokes: [line([0.86, 1.9], [0.46, 2], [0.1, 1.52], [0.02, 0.8], [0.2, 0.1], [0.6, 0], [0.96, 0.42], [0.86, 0.96], [0.44, 1.1], [0.04, 0.76])] },
20
+ "7": { w: 1, strokes: [line([0.04, 2], [0.96, 2], [0.34, 0])] },
21
+ "8": { w: 1, strokes: [line([0.5, 1.06], [0.12, 1.46], [0.5, 2], [0.88, 1.46], [0.5, 1.06], [0.05, 0.54], [0.5, 0], [0.95, 0.54], [0.5, 1.06])] },
22
+ "9": { w: 1, strokes: [line([0.96, 1.26], [0.56, 0.94], [0.1, 1.2], [0.14, 1.8], [0.56, 2], [0.96, 1.6], [0.96, 0.6], [0.6, 0], [0.14, 0.12])] },
23
+ ".": { w: 0.42, strokes: [dot(0.2, 0.17, 0.2)] },
24
+ ":": { w: 0.42, strokes: [dot(0.2, 0.3, 0.19), dot(0.2, 1.3, 0.19)] },
25
+ "-": { w: 0.8, strokes: [line([0.06, 0.95], [0.74, 0.95])] },
26
+ "%": { w: 1.1, strokes: [loop([0.25, 2], [0.45, 1.68], [0.25, 1.36], [0.05, 1.68]), line([0.98, 2], [0.12, 0]), loop([0.85, 0.64], [1.05, 0.32], [0.85, 0], [0.65, 0.32])] },
27
+ $: { w: 1, strokes: [line([0.9, 1.64], [0.5, 1.84], [0.1, 1.6], [0.2, 1.14], [0.8, 0.86], [0.9, 0.36], [0.5, 0.14], [0.08, 0.36]), line([0.5, 2.2], [0.5, -0.2])] },
28
+ "×": { w: 0.9, strokes: [line([0.08, 1.38], [0.82, 0.58]), line([0.82, 1.38], [0.08, 0.58])] },
29
+ " ": { w: 0.5, strokes: [] },
30
+ };
31
+
32
+ export const glyphWidth = (s: string, gap = 0.34): number => Array.from(s).reduce((a, ch) => a + (GLYPHS[ch]?.w ?? 0.8) + gap, 0) - gap;
@@ -0,0 +1,12 @@
1
+ <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1140 650" width="1140" height="650" fill="none" role="img" aria-label="OpenGateway">
2
+ <title>OpenGateway</title>
3
+ <g id="logo" stroke="currentColor" fill="currentColor">
4
+ <rect id="node-in" x="36" y="36" width="420" height="578" rx="89" fill="none" stroke-width="72"/>
5
+ <rect id="bar-in" x="72" y="272" width="277" height="106" stroke="none"/>
6
+ <path id="node-out" d="M684 213 L684 125 A89 89 0 0 1 773 36 L1015 36 A89 89 0 0 1 1104 125 L1104 525 A89 89 0 0 1 1015 614 L773 614 A89 89 0 0 1 684 525 L684 436" fill="none" stroke-width="72" stroke-linecap="butt"/>
7
+ <g id="arrow">
8
+ <rect id="arrow-shaft" x="420" y="272" width="394" height="106" stroke="none"/>
9
+ <path id="arrow-head" d="M833 220 L970 325 L833 430 Z" stroke-width="38" stroke-linejoin="round"/>
10
+ </g>
11
+ </g>
12
+ </svg>