kasaframe 0.1.1 → 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/NOTICE +10 -8
- package/README.md +16 -1
- package/app/server/engine.ts +133 -15
- package/app/server/main.ts +7 -3
- package/app/web/main.ts +218 -36
- package/app/web/style.css +37 -4
- package/bin/hooks.mjs +14 -1
- package/bin/kf.mjs +20 -2
- package/docs/AGENTS.md +64 -16
- package/music/README.md +31 -7
- package/package.json +2 -2
- package/packages/adapters/src/project.ts +5 -1
- package/packages/adapters/src/texture.ts +94 -0
- package/packages/check/src/check.ts +10 -3
- package/packages/check/src/rules/assets.ts +4 -1
- package/packages/check/src/rules/frames.ts +2 -1
- package/packages/check/src/rules/layout.ts +30 -6
- package/packages/cli/package.json +2 -1
- package/packages/cli/src/blur.ts +15 -3
- package/packages/cli/src/cells.ts +227 -0
- package/packages/cli/src/commands/bench.ts +123 -0
- package/packages/cli/src/commands/blender.ts +72 -49
- package/packages/cli/src/commands/direct.ts +210 -0
- package/packages/cli/src/commands/doctor.ts +9 -1
- package/packages/cli/src/commands/look.ts +9 -2
- package/packages/cli/src/commands/lyrics.ts +47 -1
- package/packages/cli/src/commands/make.ts +797 -150
- package/packages/cli/src/commands/music.ts +78 -0
- package/packages/cli/src/commands/narrate.ts +238 -0
- package/packages/cli/src/commands/new.ts +15 -6
- package/packages/cli/src/commands/render.ts +94 -60
- package/packages/cli/src/commands/series.ts +110 -0
- package/packages/cli/src/commands/setup.ts +42 -3
- package/packages/cli/src/commands/theme.ts +222 -4
- package/packages/cli/src/deps.ts +6 -6
- package/packages/cli/src/kf.ts +14 -3
- package/packages/cli/src/lock.ts +8 -6
- package/packages/cli/src/mix.ts +131 -0
- package/packages/cli/src/pick.ts +110 -0
- package/packages/cli/src/pool.ts +34 -0
- package/packages/cli/src/segments.ts +402 -0
- package/packages/cli/src/vary.ts +124 -0
- package/packages/core/src/index.ts +1 -1
- package/packages/core/src/project.ts +26 -0
- package/packages/director/package.json +23 -0
- package/packages/director/src/assemble.ts +364 -0
- package/packages/director/src/brief.ts +122 -0
- package/packages/director/src/catalog.ts +49 -0
- package/packages/director/src/content.ts +343 -0
- package/packages/director/src/fallback.ts +58 -0
- package/packages/director/src/index.ts +13 -0
- package/packages/director/src/pattern.ts +90 -0
- package/packages/director/src/patterns/fill/cells.ts +115 -0
- package/packages/director/src/patterns/formula/stack.ts +93 -0
- package/packages/director/src/patterns/util.ts +58 -0
- package/packages/director/src/scene.ts +62 -0
- package/packages/director/src/select.ts +163 -0
- package/packages/director/src/transitions.ts +115 -0
- package/packages/gen/PROVIDERS.md +39 -4
- package/packages/gen/src/ask.ts +132 -0
- package/packages/gen/src/audio.ts +91 -0
- package/packages/gen/src/blender.ts +54 -0
- package/packages/gen/src/capabilities.ts +151 -0
- package/packages/gen/src/generate.ts +4 -2
- package/packages/gen/src/image/codex.ts +117 -0
- package/packages/gen/src/index.ts +10 -2
- package/packages/gen/src/keys.ts +26 -0
- package/packages/gen/src/music/elevenlabs.ts +41 -0
- package/packages/gen/src/music/index.ts +120 -0
- package/packages/gen/src/music/library.ts +73 -0
- package/packages/gen/src/music/lyria.ts +52 -0
- package/packages/gen/src/music/types.ts +28 -0
- package/packages/gen/src/registry.ts +6 -3
- package/packages/gen/src/tts/dashscope.ts +64 -0
- package/packages/gen/src/tts/elevenlabs.ts +84 -0
- package/packages/gen/src/tts/gemini.ts +73 -0
- package/packages/gen/src/tts/index.ts +241 -0
- package/packages/gen/src/tts/local.ts +42 -0
- package/packages/gen/src/tts/types.ts +44 -0
- package/packages/gen/src/types.ts +4 -0
- package/packages/gen/src/video/h3.ts +5 -0
- package/packages/gen/src/video/http.ts +1 -1
- package/packages/jizura/src/index.ts +2 -2
- package/packages/jizura/src/install.ts +198 -155
- package/packages/jizura/src/layer.ts +75 -32
- package/packages/jizura/src/pin.ts +4 -1
- package/packages/jizura/src/vendor.ts +140 -0
- package/packages/jizura/src/vite.ts +34 -7
- package/packages/jizura/vendor/JIZURA_LICENSE.txt +21 -0
- package/packages/jizura/vendor/NOTICE +43 -0
- package/packages/jizura/vendor/engine.json +47 -0
- package/packages/jizura/vendor/fonts/BlackHanSans-Regular.woff2 +0 -0
- package/packages/jizura/vendor/fonts/DotGothic16-Regular.woff2 +0 -0
- package/packages/jizura/vendor/fonts/GowunBatang-Bold.woff2 +0 -0
- package/packages/jizura/vendor/fonts/IBMPlexMono-Medium.ttf +0 -0
- package/packages/jizura/vendor/fonts/IBMPlexMono-SemiBold.ttf +0 -0
- package/packages/jizura/vendor/fonts/NotoSansKR-VF.woff2 +0 -0
- package/packages/jizura/vendor/fonts/NotoSerifKR-VF.woff2 +0 -0
- package/packages/jizura/vendor/fonts/OFL-blackhansans.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-dotgothic16.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-gowunbatang.txt +94 -0
- package/packages/jizura/vendor/fonts/OFL-ibmplexmono.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-notosanskr.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-notoserifkr.txt +94 -0
- package/packages/jizura/vendor/fonts/fonts.json +52 -0
- package/packages/jizura/vendor/jizura_engine.js +35024 -0
- package/packages/motion/README.md +11 -0
- package/packages/motion/package.json +1 -0
- package/packages/motion/src/captions.ts +32 -24
- package/packages/motion/src/moves/brushWipe.ts +14 -1
- package/packages/motion/src/moves/dress.ts +191 -0
- package/packages/motion/src/moves/echoStack.ts +3 -3
- package/packages/motion/src/moves/fit.ts +36 -0
- package/packages/motion/src/moves/ghostStack.ts +14 -5
- package/packages/motion/src/moves/imageSwarm.ts +8 -4
- package/packages/motion/src/moves/index.ts +23 -4
- package/packages/motion/src/moves/karaokeLine.ts +17 -3
- package/packages/motion/src/moves/menu.ts +139 -0
- package/packages/motion/src/moves/neonSign.ts +2 -1
- package/packages/motion/src/moves/slamWords.ts +14 -7
- package/packages/motion/src/moves/sparkTrail.ts +16 -0
- package/packages/motion/src/moves/splitFlap.ts +4 -2
- package/packages/motion/src/moves/stepWords.ts +19 -8
- package/packages/motion/src/moves/tickerRows.ts +13 -9
- package/packages/motion/src/moves/tokenPicker.ts +4 -3
- package/packages/motion/src/moves/wordWall.ts +23 -21
- package/packages/motion/src/moves/worldRoll.ts +2 -1
- package/packages/motion/src/transition3d/index.ts +10 -3
- package/packages/motion/src/transition3d/rig.ts +107 -9
- package/packages/motion/src/transition3d/shatter.ts +5 -2
- package/packages/motion/src/transition3d/space.ts +173 -0
- package/packages/motion/src/transition3d/whip.ts +19 -6
- package/packages/motion/src/transition3d/world.ts +54 -0
- package/packages/motion/src/transitions2d/catalog.ts +1 -1
- package/packages/patterns/package.json +15 -0
- package/packages/patterns/src/bars/rank.ts +119 -0
- package/packages/patterns/src/before-after/shrink.ts +127 -0
- package/packages/patterns/src/before-after/strike.ts +125 -0
- package/packages/patterns/src/code/terminal.ts +133 -0
- package/packages/patterns/src/compare/bars.ts +142 -0
- package/packages/patterns/src/compare/duel.ts +103 -0
- package/packages/patterns/src/end/lockup.ts +85 -0
- package/packages/patterns/src/end/slam.ts +91 -0
- package/packages/patterns/src/flow/graph.ts +250 -0
- package/packages/patterns/src/hook-number/counter.ts +101 -0
- package/packages/patterns/src/hook-number/roll.ts +179 -0
- package/packages/patterns/src/hook-number/slam.ts +91 -0
- package/packages/patterns/src/index.ts +38 -0
- package/packages/patterns/src/kit.ts +450 -0
- package/packages/patterns/src/limit/gauge.ts +117 -0
- package/packages/patterns/src/list/cards.ts +131 -0
- package/packages/patterns/src/list/cycle.ts +22 -0
- package/packages/patterns/src/media/panels.ts +100 -0
- package/packages/patterns/src/objects.ts +234 -0
- package/packages/patterns/src/quote/karaoke.ts +126 -0
- package/packages/patterns/src/quote/slam.ts +22 -0
- package/packages/patterns/src/screen/focus.ts +85 -0
- package/packages/patterns/src/steps/path.ts +137 -0
- package/packages/patterns/src/steps/stack.ts +111 -0
- package/packages/patterns/src/term-reveal/chips.ts +92 -0
- package/packages/patterns/src/term-reveal/expand.ts +127 -0
- package/packages/patterns/src/timeline/axis.ts +144 -0
- package/packages/patterns/src/title/mask.ts +85 -0
- package/packages/patterns/src/title/slam.ts +23 -0
- package/packages/patterns/src/toggle-sim/switch.ts +92 -0
- package/packages/patterns/src/trend/columns.ts +108 -0
- package/packages/patterns/src/trend/draw.ts +140 -0
- package/packages/patterns/src/types.ts +67 -0
- package/packages/patterns/src/words/moves.ts +42 -0
- package/packages/patterns/src/words/slam.ts +4 -0
- package/packages/plan/src/asks.ts +265 -0
- package/packages/plan/src/brief.ts +136 -7
- package/packages/plan/src/captions.ts +5 -2
- package/packages/plan/src/index.ts +7 -3
- package/packages/plan/src/llm.ts +64 -2
- package/packages/plan/src/look.ts +3 -1
- package/packages/plan/src/plan.ts +70 -14
- package/packages/plan/src/series.ts +76 -0
- package/packages/plan/src/themes.ts +65 -9
- package/packages/plan/src/types.ts +56 -2
- package/packages/themes/kit/THEME-MAKE.md +1 -0
- package/packages/themes/kit/fonts.json +743 -0
- package/packages/themes/package.json +10 -2
- package/packages/themes/src/color.ts +152 -0
- package/packages/themes/src/fx.ts +4 -2
- package/packages/themes/src/index.ts +74 -1
- package/packages/themes/src/look.ts +223 -0
- package/packages/themes/src/name.ts +9 -0
- package/packages/themes/src/palette.ts +194 -0
- package/packages/themes/src/slotkit.ts +92 -0
- package/packages/themes/src/slots.ts +61 -0
- package/packages/themes/src/stage3d.ts +20 -0
- package/packages/themes/src/types.ts +84 -0
- package/packages/themes/src/vary.ts +290 -0
- package/series/og-shorts.json +14 -0
- package/skills/kasaframe/SKILL.md +4 -3
- package/templates/_shared/project/lib/stage.ts +70 -50
- package/templates/_shared/scenes/default.ts +10 -7
- package/templates/_shared/scenes/drop.ts +11 -8
- package/templates/_shared/scenes/end.ts +9 -6
- package/templates/_shared/scenes/hook.ts +8 -6
- package/templates/_shared/scenes/step.ts +13 -4
- package/templates/ad/template.json +20 -1
- package/templates/demo/template.json +11 -0
- package/templates/explainer/template.json +54 -3
- package/templates/launch/template.json +34 -1
- package/templates/mv/scenes/default.ts +11 -8
- package/templates/mv/template.json +4 -2
- package/templates/promo/template.json +42 -1
- package/templates/shorts/scenes/hook.ts +8 -5
- package/templates/shorts/template.json +72 -3
- package/templates/square/template.json +21 -1
- package/themes/blueprint/THEME.md +64 -0
- package/themes/blueprint/effects.ts +570 -0
- package/themes/blueprint/sample/assets/og/logo.svg +12 -0
- package/themes/blueprint/sample/beats.json +1005 -0
- package/themes/blueprint/sample/index.html +11 -0
- package/themes/blueprint/sample/kf.json +59 -0
- package/themes/blueprint/sample/lib/facts.ts +29 -0
- package/themes/blueprint/sample/lib/sheet.ts +55 -0
- package/themes/blueprint/sample/main.ts +9 -0
- package/themes/blueprint/sample/scenes/end.ts +91 -0
- package/themes/blueprint/sample/scenes/gather.ts +75 -0
- package/themes/blueprint/sample/scenes/models.ts +117 -0
- package/themes/blueprint/sample/scenes/price.ts +94 -0
- package/themes/blueprint/sample/style.json +114 -0
- package/themes/blueprint/slots.ts +88 -0
- package/themes/blueprint/still.png +0 -0
- package/themes/blueprint/style.json +114 -0
- package/themes/blueprint/theme.json +137 -0
- package/themes/blueprint/variants/deep-rose-2.json +90 -0
- package/themes/blueprint/variants/deep-rose-suit.json +117 -0
- package/themes/blueprint/variants/deep-rose.json +117 -0
- package/themes/blueprint/variants/navy-coral-2.json +118 -0
- package/themes/blueprint/variants/navy-coral-suit.json +118 -0
- package/themes/blueprint/variants/navy-coral.json +128 -0
- package/themes/blueprint/variants/navy-orange-2.json +118 -0
- package/themes/blueprint/variants/navy-orange-3.json +91 -0
- package/themes/blueprint/variants/navy-orange-4.json +128 -0
- package/themes/blueprint/variants/navy-orange-mono.json +128 -0
- package/themes/blueprint/variants/navy-orange-plex.json +128 -0
- package/themes/blueprint/variants/navy-orange-suit.json +118 -0
- package/themes/blueprint/variants/navy-orange.json +118 -0
- package/themes/blueprint/variants/navy-rose-plex.json +127 -0
- package/themes/blueprint/variants/navy-rose.json +127 -0
- package/themes/cartography/THEME.md +61 -0
- package/themes/cartography/effects.ts +845 -0
- package/themes/cartography/sample/assets/og/logo.svg +12 -0
- package/themes/cartography/sample/beats.json +1005 -0
- package/themes/cartography/sample/index.html +11 -0
- package/themes/cartography/sample/kf.json +59 -0
- package/themes/cartography/sample/lib/facts.ts +29 -0
- package/themes/cartography/sample/lib/map.ts +39 -0
- package/themes/cartography/sample/main.ts +9 -0
- package/themes/cartography/sample/scenes/end.ts +56 -0
- package/themes/cartography/sample/scenes/gather.ts +46 -0
- package/themes/cartography/sample/scenes/models.ts +43 -0
- package/themes/cartography/sample/scenes/price.ts +73 -0
- package/themes/cartography/sample/style.json +103 -0
- package/themes/cartography/slots.ts +87 -0
- package/themes/cartography/still.png +0 -0
- package/themes/cartography/style.json +103 -0
- package/themes/cartography/theme.json +160 -0
- package/themes/cartography/variants/blush-amber.json +128 -0
- package/themes/cartography/variants/blush-indigo.json +128 -0
- package/themes/cartography/variants/blush-pink.json +136 -0
- package/themes/cartography/variants/chalk-plum.json +137 -0
- package/themes/cartography/variants/chalk-sky.json +100 -0
- package/themes/cartography/variants/cocoa-amber.json +128 -0
- package/themes/cartography/variants/deep-plum.json +125 -0
- package/themes/cartography/variants/dusk-coral.json +128 -0
- package/themes/cartography/variants/forest-lime.json +131 -0
- package/themes/cartography/variants/frost-teal.json +128 -0
- package/themes/cartography/variants/navy-green.json +131 -0
- package/themes/cartography/variants/navy-indigo.json +138 -0
- package/themes/cartography/variants/navy-sky.json +100 -0
- package/themes/cartography/variants/sage-green.json +127 -0
- package/themes/cartography/variants/wine-teal.json +128 -0
- package/themes/circuit-board/THEME.md +61 -0
- package/themes/circuit-board/effects.ts +576 -0
- package/themes/circuit-board/pcb.ts +103 -0
- package/themes/circuit-board/sample/assets/og/logo.svg +12 -0
- package/themes/circuit-board/sample/beats.json +1005 -0
- package/themes/circuit-board/sample/index.html +11 -0
- package/themes/circuit-board/sample/kf.json +59 -0
- package/themes/circuit-board/sample/lib/facts.ts +29 -0
- package/themes/circuit-board/sample/lib/kit.ts +45 -0
- package/themes/circuit-board/sample/main.ts +9 -0
- package/themes/circuit-board/sample/scenes/end.ts +102 -0
- package/themes/circuit-board/sample/scenes/gather.ts +76 -0
- package/themes/circuit-board/sample/scenes/models.ts +101 -0
- package/themes/circuit-board/sample/scenes/price.ts +109 -0
- package/themes/circuit-board/sample/style.json +104 -0
- package/themes/circuit-board/slots.ts +108 -0
- package/themes/circuit-board/still.png +0 -0
- package/themes/circuit-board/style.json +104 -0
- package/themes/circuit-board/theme.json +149 -0
- package/themes/circuit-board/variants/deep-gold-plex.json +133 -0
- package/themes/circuit-board/variants/deep-gold.json +123 -0
- package/themes/circuit-board/variants/dusk-gold-grain.json +138 -0
- package/themes/circuit-board/variants/dusk-gold-pretendard.json +118 -0
- package/themes/circuit-board/variants/dusk-gold.json +97 -0
- package/themes/circuit-board/variants/forest-gold-2.json +96 -0
- package/themes/circuit-board/variants/forest-gold-grain.json +129 -0
- package/themes/circuit-board/variants/forest-gold-mono.json +124 -0
- package/themes/circuit-board/variants/forest-gold.json +128 -0
- package/themes/circuit-board/variants/navy-gold-grain.json +124 -0
- package/themes/circuit-board/variants/navy-gold.json +101 -0
- package/themes/circuit-board/variants/wine-gold-grain.json +128 -0
- package/themes/circuit-board/variants/wine-gold-plex.json +133 -0
- package/themes/circuit-board/variants/wine-gold-pretendard.json +118 -0
- package/themes/circuit-board/variants/wine-gold.json +128 -0
- package/themes/clay-toy/THEME.md +73 -0
- package/themes/clay-toy/effects.ts +643 -0
- package/themes/clay-toy/glyphs.ts +32 -0
- package/themes/clay-toy/sample/assets/og/logo.svg +12 -0
- package/themes/clay-toy/sample/beats.json +1005 -0
- package/themes/clay-toy/sample/index.html +11 -0
- package/themes/clay-toy/sample/kf.json +59 -0
- package/themes/clay-toy/sample/lib/clay.ts +20 -0
- package/themes/clay-toy/sample/lib/facts.ts +29 -0
- package/themes/clay-toy/sample/main.ts +9 -0
- package/themes/clay-toy/sample/scenes/end.ts +81 -0
- package/themes/clay-toy/sample/scenes/gather.ts +53 -0
- package/themes/clay-toy/sample/scenes/models.ts +77 -0
- package/themes/clay-toy/sample/scenes/price.ts +91 -0
- package/themes/clay-toy/sample/style.json +101 -0
- package/themes/clay-toy/slots.ts +132 -0
- package/themes/clay-toy/still.png +0 -0
- package/themes/clay-toy/style.json +101 -0
- package/themes/clay-toy/theme.json +146 -0
- package/themes/clay-toy/variants/blush-coral-grain.json +126 -0
- package/themes/clay-toy/variants/blush-coral.json +123 -0
- package/themes/clay-toy/variants/chalk-indigo.json +97 -0
- package/themes/clay-toy/variants/chalk-jade.json +125 -0
- package/themes/clay-toy/variants/chalk-teal.json +120 -0
- package/themes/clay-toy/variants/frost-orange.json +125 -0
- package/themes/clay-toy/variants/frost-sky-grain.json +126 -0
- package/themes/clay-toy/variants/frost-sky.json +121 -0
- package/themes/clay-toy/variants/frost-teal.json +120 -0
- package/themes/clay-toy/variants/lilac-green.json +120 -0
- package/themes/clay-toy/variants/lilac-plum-round.json +120 -0
- package/themes/clay-toy/variants/lilac-plum.json +124 -0
- package/themes/clay-toy/variants/sage-indigo.json +125 -0
- package/themes/clay-toy/variants/sage-magenta.json +119 -0
- package/themes/clay-toy/variants/sand-amber.json +125 -0
- package/themes/conveyor-factory/THEME.md +71 -0
- package/themes/conveyor-factory/effects.ts +744 -0
- package/themes/conveyor-factory/sample/assets/og/logo.svg +12 -0
- package/themes/conveyor-factory/sample/beats.json +1005 -0
- package/themes/conveyor-factory/sample/index.html +11 -0
- package/themes/conveyor-factory/sample/kf.json +59 -0
- package/themes/conveyor-factory/sample/lib/factory.ts +48 -0
- package/themes/conveyor-factory/sample/lib/facts.ts +29 -0
- package/themes/conveyor-factory/sample/main.ts +9 -0
- package/themes/conveyor-factory/sample/scenes/end.ts +44 -0
- package/themes/conveyor-factory/sample/scenes/gather.ts +47 -0
- package/themes/conveyor-factory/sample/scenes/models.ts +91 -0
- package/themes/conveyor-factory/sample/scenes/price.ts +77 -0
- package/themes/conveyor-factory/sample/style.json +107 -0
- package/themes/conveyor-factory/slots.ts +121 -0
- package/themes/conveyor-factory/still.png +0 -0
- package/themes/conveyor-factory/style.json +107 -0
- package/themes/conveyor-factory/theme.json +142 -0
- package/themes/conveyor-factory/variants/cocoa-gold.json +125 -0
- package/themes/conveyor-factory/variants/dusk-gold.json +135 -0
- package/themes/conveyor-factory/variants/forest-gold.json +135 -0
- package/themes/conveyor-factory/variants/navy-amber.json +93 -0
- package/themes/conveyor-factory/variants/navy-gold.json +120 -0
- package/themes/conveyor-factory/variants/slate-amber-2.json +120 -0
- package/themes/conveyor-factory/variants/slate-amber-grain.json +125 -0
- package/themes/conveyor-factory/variants/slate-amber-suit.json +120 -0
- package/themes/conveyor-factory/variants/slate-amber.json +125 -0
- package/themes/conveyor-factory/variants/slate-gold-bold.json +120 -0
- package/themes/conveyor-factory/variants/slate-gold.json +120 -0
- package/themes/data-journal/THEME.md +74 -0
- package/themes/data-journal/effects.ts +570 -0
- package/themes/data-journal/sample/assets/og/logo.svg +12 -0
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- package/themes/subway-map/variants/sage-teal.json +132 -0
- package/themes/subway-map/variants/slate-green.json +136 -0
- package/themes/subway-map/variants/slate-jade.json +131 -0
- package/themes/subway-map/variants/snow-jade.json +136 -0
- package/themes/subway-map/variants/wine-green.json +104 -0
- package/themes/swiss-poster/THEME.md +59 -0
- package/themes/swiss-poster/effects.ts +339 -0
- package/themes/swiss-poster/grid.ts +35 -0
- package/themes/swiss-poster/sample/assets/og/logo.svg +12 -0
- package/themes/swiss-poster/sample/beats.json +1005 -0
- package/themes/swiss-poster/sample/index.html +11 -0
- package/themes/swiss-poster/sample/kf.json +59 -0
- package/themes/swiss-poster/sample/lib/facts.ts +29 -0
- package/themes/swiss-poster/sample/lib/poster.ts +36 -0
- package/themes/swiss-poster/sample/main.ts +9 -0
- package/themes/swiss-poster/sample/scenes/end.ts +70 -0
- package/themes/swiss-poster/sample/scenes/gather.ts +68 -0
- package/themes/swiss-poster/sample/scenes/models.ts +63 -0
- package/themes/swiss-poster/sample/scenes/price.ts +74 -0
- package/themes/swiss-poster/sample/style.json +100 -0
- package/themes/swiss-poster/slots.ts +69 -0
- package/themes/swiss-poster/still.png +0 -0
- package/themes/swiss-poster/style.json +100 -0
- package/themes/swiss-poster/theme.json +131 -0
- package/themes/swiss-poster/variants/blush-green.json +116 -0
- package/themes/swiss-poster/variants/chalk-plum.json +121 -0
- package/themes/swiss-poster/variants/chalk-sky.json +90 -0
- package/themes/swiss-poster/variants/cocoa-cyan.json +117 -0
- package/themes/swiss-poster/variants/dusk-coral.json +89 -0
- package/themes/swiss-poster/variants/dusk-magenta.json +117 -0
- package/themes/swiss-poster/variants/forest-amber.json +127 -0
- package/themes/swiss-poster/variants/forest-blue.json +118 -0
- package/themes/swiss-poster/variants/forest-jade.json +89 -0
- package/themes/swiss-poster/variants/frost-gold.json +128 -0
- package/themes/swiss-poster/variants/frost-indigo.json +117 -0
- package/themes/swiss-poster/variants/sand-magenta.json +126 -0
- package/themes/swiss-poster/variants/slate-orange.json +122 -0
- package/themes/swiss-poster/variants/slate-pink.json +126 -0
- package/themes/swiss-poster/variants/slate-violet.json +89 -0
- package/themes/water-works/THEME.md +61 -0
- package/themes/water-works/effects.ts +609 -0
- package/themes/water-works/sample/assets/og/logo.svg +12 -0
- package/themes/water-works/sample/beats.json +1005 -0
- package/themes/water-works/sample/index.html +11 -0
- package/themes/water-works/sample/kf.json +59 -0
- package/themes/water-works/sample/lib/facts.ts +29 -0
- package/themes/water-works/sample/lib/hall.ts +22 -0
- package/themes/water-works/sample/main.ts +9 -0
- package/themes/water-works/sample/scenes/end.ts +55 -0
- package/themes/water-works/sample/scenes/gather.ts +42 -0
- package/themes/water-works/sample/scenes/models.ts +51 -0
- package/themes/water-works/sample/scenes/price.ts +66 -0
- package/themes/water-works/sample/style.json +105 -0
- package/themes/water-works/slots.ts +140 -0
- package/themes/water-works/still.png +0 -0
- package/themes/water-works/style.json +105 -0
- package/themes/water-works/theme.json +138 -0
- package/themes/water-works/variants/blush-rose.json +123 -0
- package/themes/water-works/variants/chalk-blue.json +124 -0
- package/themes/water-works/variants/chalk-cyan-2.json +96 -0
- package/themes/water-works/variants/chalk-cyan.json +123 -0
- package/themes/water-works/variants/chalk-gold-mono.json +122 -0
- package/themes/water-works/variants/chalk-gold.json +123 -0
- package/themes/water-works/variants/chalk-green.json +123 -0
- package/themes/water-works/variants/frost-indigo.json +123 -0
- package/themes/water-works/variants/frost-rose.json +132 -0
- package/themes/water-works/variants/lilac-violet-mono.json +124 -0
- package/themes/water-works/variants/lilac-violet.json +133 -0
- package/themes/water-works/variants/sage-amber.json +133 -0
- package/themes/water-works/variants/sage-green.json +133 -0
- package/themes/water-works/variants/sand-amber.json +123 -0
- package/themes/water-works/variants/sand-plum.json +121 -0
- package/themes/whiteboard/THEME.md +78 -0
- package/themes/whiteboard/effects.ts +561 -0
- package/themes/whiteboard/sample/assets/og/logo.svg +12 -0
- package/themes/whiteboard/sample/beats.json +1005 -0
- package/themes/whiteboard/sample/index.html +11 -0
- package/themes/whiteboard/sample/kf.json +59 -0
- package/themes/whiteboard/sample/lib/board.ts +93 -0
- package/themes/whiteboard/sample/lib/facts.ts +29 -0
- package/themes/whiteboard/sample/main.ts +9 -0
- package/themes/whiteboard/sample/scenes/end.ts +59 -0
- package/themes/whiteboard/sample/scenes/gather.ts +50 -0
- package/themes/whiteboard/sample/scenes/models.ts +56 -0
- package/themes/whiteboard/sample/scenes/price.ts +79 -0
- package/themes/whiteboard/sample/style.json +106 -0
- package/themes/whiteboard/slots.ts +152 -0
- package/themes/whiteboard/still.png +0 -0
- package/themes/whiteboard/style.json +106 -0
- package/themes/whiteboard/theme.json +143 -0
- package/themes/whiteboard/variants/chalk-coral-do.json +126 -0
- package/themes/whiteboard/variants/chalk-coral.json +132 -0
- package/themes/whiteboard/variants/cream-lime.json +131 -0
- package/themes/whiteboard/variants/cream-plum.json +103 -0
- package/themes/whiteboard/variants/frost-teal-do.json +127 -0
- package/themes/whiteboard/variants/frost-teal.json +127 -0
- package/themes/whiteboard/variants/lilac-indigo.json +132 -0
- package/themes/whiteboard/variants/lilac-jade.json +103 -0
- package/themes/whiteboard/variants/sage-green.json +130 -0
- package/themes/whiteboard/variants/sage-plum.json +126 -0
- package/themes/whiteboard/variants/snow-amber.json +99 -0
- package/themes/whiteboard/variants/snow-cyan.json +132 -0
- package/themes/whiteboard/variants/snow-green.json +126 -0
- package/themes/whiteboard/variants/snow-magenta.json +126 -0
- package/themes/whiteboard/variants/snow-plum.json +130 -0
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// 테마 conveyor-factory 전용 효과 — 요청이 토큰 상자로 컨베이어를 타고 흐르고, 프레스(모델)가 찍어 낸다. 처리량 = 벨트 속도.
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// 입체 테마: factoryStage 가 무대를 만들고 나머지(rig)는 stage.add(…) 로 얹는다. 카메라·빛·물체 자리는 전부 t 로 — 앞 프레임 상태를 쌓지 않는다.
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import { clamp, ease, rand, randRange, toEase, type EaseName, type SceneCtx } from "@kasaframe/core";
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import { dropBurst } from "@kasaframe/motion";
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import { roundRectShape, stage3d, textPlane, THREE, type Stage3D } from "@kasaframe/themes/stage3d";
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export type { SceneCtx };
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type V3 = [number, number, number];
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const col = (ctx: SceneCtx, k: string) => new THREE.Color(ctx.style.colors[k] ?? k);
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const mat = (ctx: SceneCtx, k: string, rough = 0.7, metal = 0) => new THREE.MeshStandardMaterial({ color: col(ctx, k), roughness: rough, metalness: metal });
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const shade = <T extends THREE.Mesh>(m: T): T => {
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m.castShadow = true;
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m.receiveShadow = true;
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return m;
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};
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const boxGeo = (w: number, h: number, d: number) => {
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const g = new THREE.BoxGeometry(w, h, d);
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g.translate(0, h / 2, 0);
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return g;
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};
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// 기계가 바닥에서 솟아 서는 한 손 — 살짝 넘쳤다 앉는다
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const rise = (t: number, at: number, dur = 0.3) => (t < at ? 0 : ease.outBack(clamp((t - at) / dur)));
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/**
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* 글이 t 로 바뀌는 판 — 나올 글을 지을 때 다 모아 한 번씩 그려 두고 t 마다 하나만 켠다.
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* 바뀔 때마다 캔버스에 다시 그리면 같은 t 라도 거쳐 온 시각에 따라 그리기가 달라진다(검사가 같은 프레임을 두 번 찍어 본다)
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*/
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function textSet(text: string | ((t: number) => string), make: (s: string) => THREE.Mesh): { all: Map<string, THREE.Mesh>; at(t: number): string } {
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const fn = typeof text === "function" ? text : () => text;
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const all = new Map<string, THREE.Mesh>();
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for (let t = -1; t <= 120; t += 0.02) {
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const s = fn(t);
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if (!all.has(s)) all.set(s, make(s));
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}
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return { all, at: fn };
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}
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export interface FactoryKey {
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t: number;
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pos: V3;
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look: V3;
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fov?: number;
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/** 앞 키에서 이 키로 오는 이징. 기본 inOutCubic */
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ease?: EaseName;
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}
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export interface FactoryShot {
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from: number;
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to: number;
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/** 키 사이는 움직이고 키에서 선다 — 쉬지 않는 몫은 벨트·상자·프레스가 진다 */
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keys: FactoryKey[];
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}
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function keyAt(t: number, keys: FactoryKey[]): { pos: V3; look: V3; fov: number } {
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const ks = [...keys].sort((a, b) => a.t - b.t);
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const at = (k: FactoryKey) => ({ pos: k.pos, look: k.look, fov: k.fov ?? 42 });
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if (t <= ks[0].t) return at(ks[0]);
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for (let i = 1; i < ks.length; i++) {
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if (t >= ks[i].t) continue;
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const [a, b] = [at(ks[i - 1]), at(ks[i])];
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const u = toEase(ks[i].ease ?? "inOutCubic")((t - ks[i - 1].t) / Math.max(1e-6, ks[i].t - ks[i - 1].t));
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const mix = (p: V3, q: V3) => [0, 1, 2].map((j) => p[j] + (q[j] - p[j]) * u) as V3;
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return { pos: mix(a.pos, b.pos), look: mix(a.look, b.look), fov: a.fov + (b.fov - a.fov) * u };
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}
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return at(ks[ks.length - 1]);
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}
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/**
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* 공장 무대 — 원근 3/4 시점, 머리 위 조명 하나의 선명한 그림자, 먼 곳은 어둠으로 빠진다. 바닥은 그늘진 콘크리트.
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* 컷마다 다른 라인을 보고(라인은 서로 멀리 떨어뜨려 둔다), 카메라는 키로만 움직인다
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*/
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export function factoryStage(el: HTMLElement, o: { ctx: SceneCtx; shots: FactoryShot[]; fog?: [number, number] }): ((t: number) => void) & Stage3D {
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const { ctx } = o;
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const shots = [...o.shots].sort((a, b) => a.from - b.from);
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const shotAt = (t: number) => shots.find((x) => t >= x.from && t < x.to) ?? shots[shots.length - 1];
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const stage = stage3d(el, {
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ctx,
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camera: "perspective",
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fov: 42,
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background: ctx.style.colors.bg,
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fog: o.fog ?? [26, 70],
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env: true,
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exposure: 1.05,
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shot(t, cam) {
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const k = keyAt(t, shotAt(t).keys);
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const c = cam as THREE.PerspectiveCamera;
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c.position.set(...k.pos);
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c.lookAt(new THREE.Vector3(...k.look));
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if (c.fov !== k.fov) {
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c.fov = k.fov;
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c.updateProjectionMatrix();
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}
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},
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});
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stage.scene.environmentIntensity = 0.35;
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stage.scene.add(new THREE.HemisphereLight(0xc9d3e0, 0x24201c, 0.85));
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const key = new THREE.DirectionalLight(0xfff0d8, 2.4);
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key.castShadow = true;
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key.shadow.mapSize.set(1024, 1024);
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const sc = key.shadow.camera as THREE.OrthographicCamera;
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Object.assign(sc, { left: -22, right: 22, top: 22, bottom: -22, near: 1, far: 90 });
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key.shadow.bias = -0.0006;
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stage.scene.add(key, key.target);
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const floor = new THREE.Mesh(new THREE.PlaneGeometry(600, 600), mat(ctx, "floor", 0.92));
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floor.rotation.x = -Math.PI / 2;
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floor.receiveShadow = true;
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stage.scene.add(floor);
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// 조명과 그림자 상자가 지금 컷의 라인을 따라간다 — 라인이 멀리 떨어져 있어도 그림자가 선다
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const follow = (t: number) => {
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const [x, y, z] = shotAt(t).keys[0].look;
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key.position.set(x - 8, y + 26, z + 12);
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key.target.position.set(x, y, z);
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key.target.updateMatrixWorld();
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};
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return Object.assign((t: number) => {
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follow(t);
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stage.paint(t);
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}, stage);
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}
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/** 빠르기(초당 세계 단위) — 수거나 from→to 로 오르는 경사(처리량이 오른다) */
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export type Speed = number | { from: number; to: number; at: number; dur: number };
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/** t 까지 벨트가 간 거리 — 경사도 닫힌 식으로 적분한다(같은 t 면 같은 자리) */
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function travel(t: number, s: Speed, start = 0): number {
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const u = Math.max(0, t - start);
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if (typeof s === "number") return s * u;
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const a = Math.max(0, s.at - start);
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const b = a + s.dur;
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if (u <= a) return s.from * u;
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if (u <= b) {
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const k = (u - a) / s.dur;
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return s.from * a + s.from * (u - a) + ((s.to - s.from) * s.dur * k * k) / 2;
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}
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return s.from * a + ((s.from + s.to) / 2) * s.dur + s.to * (u - b);
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}
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export interface ConveyorOpts {
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ctx: SceneCtx;
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from: V3;
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to: V3;
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width?: number;
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/** 벨트 윗면 높이 */
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height?: number;
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speed?: Speed;
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/** 바닥에서 솟아 서는 시각 */
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at?: number;
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/** 벨트가 돌기 시작하는 시각(그 전엔 서 있다) */
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run?: number;
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/** 옆 바닥에 노란 차선 */
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lanes?: boolean;
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}
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/** 컨베이어 — 강철 레일·다리·양끝 롤러와 가로 골이 난 고무 벨트. 골이 speed 로 흐른다(처리량 = 벨트 속도). 옆 바닥엔 노란 차선 */
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export function conveyor(stage: Stage3D, o: ConveyorOpts): (t: number) => void {
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const { ctx } = o;
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const W = o.width ?? 1.4;
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const H = o.height ?? 0.9;
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const a = new THREE.Vector3(...o.from);
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const b = new THREE.Vector3(...o.to);
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const L = a.distanceTo(b);
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const group = new THREE.Group();
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group.position.copy(a);
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group.rotation.y = -Math.atan2(b.z - a.z, b.x - a.x);
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const steel = mat(ctx, "steel", 0.45, 0.8);
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168
|
+
const belt = shade(new THREE.Mesh(boxGeo(L, 0.08, W), mat(ctx, "belt", 0.95)));
|
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169
|
+
belt.position.set(L / 2, H - 0.08, 0);
|
|
170
|
+
const railGeo = boxGeo(L + 0.3, 0.22, 0.1);
|
|
171
|
+
for (const s of [-1, 1]) {
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172
|
+
const rail = shade(new THREE.Mesh(railGeo, steel));
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173
|
+
rail.position.set(L / 2, H - 0.14, s * (W / 2 + 0.05));
|
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174
|
+
group.add(rail);
|
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175
|
+
}
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176
|
+
const legN = Math.max(2, Math.round(L / 2.2) + 1);
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177
|
+
const legs = new THREE.InstancedMesh(boxGeo(0.1, H - 0.14, 0.1), steel, legN * 2);
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178
|
+
legs.castShadow = true;
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179
|
+
const m4 = new THREE.Matrix4();
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180
|
+
for (let i = 0; i < legN; i++) {
|
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181
|
+
for (const [j, s] of [[0, -1], [1, 1]] as const) {
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182
|
+
m4.makeTranslation((L * i) / (legN - 1), 0, s * (W / 2 - 0.05));
|
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183
|
+
legs.setMatrixAt(i * 2 + j, m4);
|
|
184
|
+
}
|
|
185
|
+
}
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186
|
+
const rollerGeo = new THREE.CylinderGeometry(0.16, 0.16, W + 0.06, 14);
|
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187
|
+
rollerGeo.rotateX(Math.PI / 2);
|
|
188
|
+
const rollers = [0, L].map((x) => {
|
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189
|
+
const r = shade(new THREE.Mesh(rollerGeo, steel));
|
|
190
|
+
r.position.set(x, H - 0.16, 0);
|
|
191
|
+
group.add(r);
|
|
192
|
+
return r;
|
|
193
|
+
});
|
|
194
|
+
// 가로 골 — 벨트가 도는 빠르기를 보인다. 골 간격 0.45
|
|
195
|
+
const gap = 0.45;
|
|
196
|
+
const ribN = Math.floor(L / gap);
|
|
197
|
+
const ribs = new THREE.InstancedMesh(new THREE.BoxGeometry(0.07, 0.025, W * 0.92), mat(ctx, "line", 0.8), ribN);
|
|
198
|
+
group.add(belt, legs, ribs);
|
|
199
|
+
if (o.lanes !== false) {
|
|
200
|
+
const lane = new THREE.MeshStandardMaterial({ color: col(ctx, "accent"), roughness: 0.8, emissive: col(ctx, "accent"), emissiveIntensity: 0.12 });
|
|
201
|
+
for (const s of [-1, 1]) {
|
|
202
|
+
const m = new THREE.Mesh(new THREE.PlaneGeometry(L + 1.2, 0.12), lane);
|
|
203
|
+
m.rotation.x = -Math.PI / 2;
|
|
204
|
+
m.position.set(L / 2, 0.012, s * (W / 2 + 0.75));
|
|
205
|
+
m.receiveShadow = true;
|
|
206
|
+
group.add(m);
|
|
207
|
+
}
|
|
208
|
+
}
|
|
209
|
+
stage.scene.add(group);
|
|
210
|
+
const speed = o.speed ?? 1.6;
|
|
211
|
+
const at = o.at ?? -1;
|
|
212
|
+
const run = o.run ?? at;
|
|
213
|
+
return (t) => {
|
|
214
|
+
const k = rise(t, at, 0.35);
|
|
215
|
+
group.visible = k > 0.001;
|
|
216
|
+
group.scale.set(1, Math.max(0.001, k), 1);
|
|
217
|
+
const d = travel(t, speed, run);
|
|
218
|
+
const off = d % gap;
|
|
219
|
+
for (let i = 0; i < ribN; i++) {
|
|
220
|
+
m4.makeTranslation(i * gap + off, H - 0.0, 0);
|
|
221
|
+
ribs.setMatrixAt(i, m4);
|
|
222
|
+
}
|
|
223
|
+
ribs.instanceMatrix.needsUpdate = true;
|
|
224
|
+
for (const r of rollers) r.rotation.z = -d / 0.16;
|
|
225
|
+
};
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
export interface TokenFlowOpts {
|
|
229
|
+
ctx: SceneCtx;
|
|
230
|
+
/** 상자가 지나는 꺾은선(세계 좌표, 벨트 윗면 높이) — 여럿이면 route 로 고른다 */
|
|
231
|
+
paths: V3[][];
|
|
232
|
+
/** 상자가 첫 점에 오르는 시각들 */
|
|
233
|
+
spawn: number[];
|
|
234
|
+
route?: (i: number) => number;
|
|
235
|
+
speed?: Speed;
|
|
236
|
+
size?: number;
|
|
237
|
+
/** 상자 앞면 라벨 — 찍히기 전(labelAt 거리 앞)엔 비어 있다 */
|
|
238
|
+
label?: (i: number) => string | null;
|
|
239
|
+
/** 이 거리(길 위)를 지나면 라벨이 찍혀 있다 — 프레스 자리 */
|
|
240
|
+
labelAt?: number;
|
|
241
|
+
/** 찍히기 전 라벨 — 프레스를 지나며 label 로 바뀐다(정가 → 밤 값처럼) */
|
|
242
|
+
pre?: (i: number) => string | null;
|
|
243
|
+
/** 라벨 칠 — accent 면 노란 띠 */
|
|
244
|
+
tone?: "plain" | "accent";
|
|
245
|
+
/** 이 시각 전엔 상자를 감춘다(벨트가 솟아 서는 동안) — 벨트에 미리 실려 있던 상자가 벨트와 함께 나타난다 */
|
|
246
|
+
from?: number;
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
/** 토큰 상자 — 요청 하나가 크라프트 상자 하나. 길을 따라 벨트 빠르기로 흐르고, 프레스 자리를 지나면 앞면에 라벨(모델 ID·값)이 찍혀 있다 */
|
|
250
|
+
export function tokenFlow(stage: Stage3D, o: TokenFlowOpts): ((t: number) => void) & { arrive(d: number): number[] } {
|
|
251
|
+
const { ctx } = o;
|
|
252
|
+
const S = o.size ?? 0.8;
|
|
253
|
+
const speed = o.speed ?? 1.6;
|
|
254
|
+
const route = o.route ?? (() => 0);
|
|
255
|
+
const kraft = mat(ctx, "kraft", 0.85);
|
|
256
|
+
const tape = mat(ctx, "tape", 0.7);
|
|
257
|
+
const bodyGeo = boxGeo(S, S * 0.72, S);
|
|
258
|
+
const tapeGeo = boxGeo(S * 0.22, 0.02, S * 1.01);
|
|
259
|
+
const lines = o.paths.map((p) => {
|
|
260
|
+
const seg = p.slice(1).map((q, i) => Math.hypot(q[0] - p[i][0], q[1] - p[i][1], q[2] - p[i][2]));
|
|
261
|
+
return { p, seg, len: seg.reduce((x, y) => x + y, 0) };
|
|
262
|
+
});
|
|
263
|
+
const posAt = (line: (typeof lines)[number], d: number): { x: number; y: number; z: number; ang: number } => {
|
|
264
|
+
let left = d;
|
|
265
|
+
for (let i = 0; i < line.seg.length; i++) {
|
|
266
|
+
if (left <= line.seg[i] || i === line.seg.length - 1) {
|
|
267
|
+
const [p, q] = [line.p[i], line.p[i + 1]];
|
|
268
|
+
const k = clamp(left / (line.seg[i] || 1));
|
|
269
|
+
return { x: p[0] + (q[0] - p[0]) * k, y: p[1] + (q[1] - p[1]) * k, z: p[2] + (q[2] - p[2]) * k, ang: -Math.atan2(q[2] - p[2], q[0] - p[0]) };
|
|
270
|
+
}
|
|
271
|
+
left -= line.seg[i];
|
|
272
|
+
}
|
|
273
|
+
const e = line.p[line.p.length - 1];
|
|
274
|
+
return { x: e[0], y: e[1], z: e[2], ang: 0 };
|
|
275
|
+
};
|
|
276
|
+
const boxes = o.spawn.map((s, i) => {
|
|
277
|
+
const g = new THREE.Group();
|
|
278
|
+
g.add(shade(new THREE.Mesh(bodyGeo, kraft)));
|
|
279
|
+
const tp = new THREE.Mesh(tapeGeo, tape);
|
|
280
|
+
tp.position.y = S * 0.72;
|
|
281
|
+
g.add(tp);
|
|
282
|
+
const sticker = (text: string | null, accent: boolean): THREE.Object3D | null => {
|
|
283
|
+
if (!text) return null;
|
|
284
|
+
const tp2 = textPlane({ text, family: ctx.style.fonts.mono, weight: 600, color: ctx.style.colors.onAccent, height: S * 0.2, px: 96, plate: accent ? ctx.style.colors.accent : ctx.style.colors.ink, pad: 18 });
|
|
285
|
+
// 라벨이 상자보다 길면 상자 앞면 폭에 맞춰 줄인다
|
|
286
|
+
const k = Math.min(1, (S * 0.94) / tp2.geometry.parameters.width);
|
|
287
|
+
tp2.scale.set(k, k, 1);
|
|
288
|
+
tp2.position.set(0, S * 0.36, S / 2 + 0.006);
|
|
289
|
+
g.add(tp2);
|
|
290
|
+
return tp2;
|
|
291
|
+
};
|
|
292
|
+
const tag = sticker(o.label?.(i) ?? null, o.tone === "accent");
|
|
293
|
+
const before = sticker(o.pre?.(i) ?? null, false);
|
|
294
|
+
stage.scene.add(g);
|
|
295
|
+
return { g, s, line: lines[Math.min(lines.length - 1, route(i))], tag, before };
|
|
296
|
+
});
|
|
297
|
+
const labelAt = o.labelAt ?? -1;
|
|
298
|
+
const from = o.from ?? -1e9;
|
|
299
|
+
const paint = (t: number) => {
|
|
300
|
+
for (const bx of boxes) {
|
|
301
|
+
const d = travel(t, speed, bx.s);
|
|
302
|
+
const on = t >= bx.s && t >= from && d <= bx.line.len;
|
|
303
|
+
bx.g.visible = on;
|
|
304
|
+
if (!on) continue;
|
|
305
|
+
const p = posAt(bx.line, d);
|
|
306
|
+
// 처음 오를 때 위에서 툭 떨어져 앉는다
|
|
307
|
+
const drop = Math.max(0, 1 - (t - bx.s) / 0.18);
|
|
308
|
+
bx.g.position.set(p.x, p.y + drop * drop * 0.9, p.z);
|
|
309
|
+
bx.g.rotation.y = p.ang;
|
|
310
|
+
if (bx.tag) bx.tag.visible = d >= labelAt;
|
|
311
|
+
if (bx.before) bx.before.visible = d < labelAt;
|
|
312
|
+
}
|
|
313
|
+
};
|
|
314
|
+
// 상자가 길 위 거리 d 에 닿는 시각들 — 프레스가 그 박에 내려찍게
|
|
315
|
+
const arrive = (d: number) =>
|
|
316
|
+
boxes.map((bx) => {
|
|
317
|
+
let lo = bx.s;
|
|
318
|
+
let hi = bx.s + 60;
|
|
319
|
+
for (let k = 0; k < 40; k++) {
|
|
320
|
+
const mid = (lo + hi) / 2;
|
|
321
|
+
if (travel(mid, speed, bx.s) < d) lo = mid;
|
|
322
|
+
else hi = mid;
|
|
323
|
+
}
|
|
324
|
+
return hi;
|
|
325
|
+
});
|
|
326
|
+
return Object.assign(paint, { arrive });
|
|
327
|
+
}
|
|
328
|
+
|
|
329
|
+
export interface BoxStackOpts {
|
|
330
|
+
ctx: SceneCtx;
|
|
331
|
+
pos: V3;
|
|
332
|
+
/** 상자 수 = 숫자 */
|
|
333
|
+
count: number;
|
|
334
|
+
at: number;
|
|
335
|
+
/** 상자 하나가 내려앉는 간격 */
|
|
336
|
+
every?: number;
|
|
337
|
+
/** 한 층에 놓는 상자 [가로, 세로] */
|
|
338
|
+
grid?: [number, number];
|
|
339
|
+
size?: number;
|
|
340
|
+
/** 더미 위 간판 글(숫자) */
|
|
341
|
+
label?: string;
|
|
342
|
+
seed?: string;
|
|
343
|
+
}
|
|
344
|
+
|
|
345
|
+
/** 상자 더미 — 팔레트 위에 상자가 하나씩 내려앉아 쌓인다. 높이가 곧 숫자. 다 쌓이면 위에 스텐실 숫자판 */
|
|
346
|
+
export function boxStack(stage: Stage3D, o: BoxStackOpts): (t: number) => void {
|
|
347
|
+
const { ctx } = o;
|
|
348
|
+
const S = o.size ?? 0.42;
|
|
349
|
+
const [gx, gz] = o.grid ?? [2, 2];
|
|
350
|
+
const per = gx * gz;
|
|
351
|
+
const every = o.every ?? 0.02;
|
|
352
|
+
const pallet = shade(new THREE.Mesh(boxGeo(gx * S + 0.2, 0.14, gz * S + 0.2), mat(ctx, "tape", 0.9)));
|
|
353
|
+
pallet.position.set(...o.pos);
|
|
354
|
+
stage.scene.add(pallet);
|
|
355
|
+
const boxes = new THREE.InstancedMesh(boxGeo(S * 0.94, S * 0.9, S * 0.94), mat(ctx, "kraft", 0.85), o.count);
|
|
356
|
+
boxes.castShadow = true;
|
|
357
|
+
boxes.receiveShadow = true;
|
|
358
|
+
stage.scene.add(boxes);
|
|
359
|
+
const seed = o.seed ?? `stack:${o.pos.join(",")}`;
|
|
360
|
+
const cells = Array.from({ length: o.count }, (_, i) => {
|
|
361
|
+
const layer = Math.floor(i / per);
|
|
362
|
+
const c = i % per;
|
|
363
|
+
return {
|
|
364
|
+
x: o.pos[0] + ((c % gx) - (gx - 1) / 2) * S + randRange(seed, i, -0.02, 0.02),
|
|
365
|
+
y: o.pos[1] + 0.14 + layer * S * 0.9,
|
|
366
|
+
z: o.pos[2] + (Math.floor(c / gx) - (gz - 1) / 2) * S + randRange(seed, i + 500, -0.02, 0.02),
|
|
367
|
+
r: randRange(seed, i + 900, -0.06, 0.06),
|
|
368
|
+
};
|
|
369
|
+
});
|
|
370
|
+
const topY = o.pos[1] + 0.14 + Math.ceil(o.count / per) * S * 0.9;
|
|
371
|
+
let sign: THREE.Mesh | null = null;
|
|
372
|
+
if (o.label) {
|
|
373
|
+
sign = textPlane({ text: o.label, family: ctx.style.fonts.display, weight: 400, color: ctx.style.colors.onAccent, height: 0.5, px: 140, plate: ctx.style.colors.accent, pad: 22 });
|
|
374
|
+
sign.position.set(o.pos[0], topY + 0.55, o.pos[2] + (gz * S) / 2);
|
|
375
|
+
stage.scene.add(sign);
|
|
376
|
+
}
|
|
377
|
+
const m4 = new THREE.Matrix4();
|
|
378
|
+
const q = new THREE.Quaternion();
|
|
379
|
+
const one = new THREE.Vector3(1, 1, 1);
|
|
380
|
+
const zero = new THREE.Vector3(0, 0, 0);
|
|
381
|
+
return (t) => {
|
|
382
|
+
pallet.visible = t >= o.at - 0.1;
|
|
383
|
+
for (let i = 0; i < o.count; i++) {
|
|
384
|
+
const born = o.at + i * every;
|
|
385
|
+
const c = cells[i];
|
|
386
|
+
if (t < born) {
|
|
387
|
+
m4.compose(new THREE.Vector3(c.x, c.y, c.z), q, zero);
|
|
388
|
+
} else {
|
|
389
|
+
const k = clamp((t - born) / 0.16);
|
|
390
|
+
const fall = (1 - k) ** 2 * 1.2;
|
|
391
|
+
q.setFromAxisAngle(new THREE.Vector3(0, 1, 0), c.r);
|
|
392
|
+
m4.compose(new THREE.Vector3(c.x, c.y + fall, c.z), q, one);
|
|
393
|
+
}
|
|
394
|
+
boxes.setMatrixAt(i, m4);
|
|
395
|
+
}
|
|
396
|
+
boxes.instanceMatrix.needsUpdate = true;
|
|
397
|
+
if (sign) {
|
|
398
|
+
const done = o.at + o.count * every;
|
|
399
|
+
const k = rise(t, done, 0.3);
|
|
400
|
+
sign.visible = k > 0.001;
|
|
401
|
+
sign.scale.setScalar(Math.max(0.001, k));
|
|
402
|
+
}
|
|
403
|
+
};
|
|
404
|
+
}
|
|
405
|
+
|
|
406
|
+
export interface StampPressOpts {
|
|
407
|
+
ctx: SceneCtx;
|
|
408
|
+
/** 벨트 위 자리(프레스 가운데 바닥) */
|
|
409
|
+
pos: V3;
|
|
410
|
+
/** 벨트 방향을 세로축으로 돈 각 */
|
|
411
|
+
rotation?: number;
|
|
412
|
+
width?: number;
|
|
413
|
+
/** 내려찍는 시각들 — tokenFlow.arrive(거리) 를 주면 상자가 닿는 박에 찍는다 */
|
|
414
|
+
hits: number[];
|
|
415
|
+
at?: number;
|
|
416
|
+
/** 머리판 이름(모델 ID·주소) — 함수면 바뀔 때만 다시 그린다 */
|
|
417
|
+
name?: string | ((t: number) => string);
|
|
418
|
+
/** 벨트 윗면 높이 */
|
|
419
|
+
height?: number;
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
/** 프레스 — 벨트를 가로지른 문 꼴 기계. 상자가 닿는 박에 0.07초 만에 내려찍고 천천히 올라가며, 찍는 순간 머리 램프가 켜진다. 모델 하나 = 프레스 하나 */
|
|
423
|
+
export function stampPress(stage: Stage3D, o: StampPressOpts): (t: number) => void {
|
|
424
|
+
const { ctx } = o;
|
|
425
|
+
const W = o.width ?? 2.2;
|
|
426
|
+
const H = (o.height ?? 0.9) + 2.4;
|
|
427
|
+
const group = new THREE.Group();
|
|
428
|
+
group.position.set(...o.pos);
|
|
429
|
+
group.rotation.y = o.rotation ?? 0;
|
|
430
|
+
const steel = mat(ctx, "steel", 0.45, 0.8);
|
|
431
|
+
const body = mat(ctx, "raised", 0.55, 0.3);
|
|
432
|
+
for (const s of [-1, 1]) {
|
|
433
|
+
const p = shade(new THREE.Mesh(boxGeo(0.34, H, 0.5), body));
|
|
434
|
+
p.position.set(0, 0, (s * W) / 2);
|
|
435
|
+
group.add(p);
|
|
436
|
+
// 기둥에 노랑·검정 경고 띠
|
|
437
|
+
for (let k = 0; k < 4; k++) {
|
|
438
|
+
const band = new THREE.Mesh(boxGeo(0.36, 0.14, 0.52), mat(ctx, k % 2 ? "belt" : "accent", 0.7));
|
|
439
|
+
band.position.set(0, 0.25 + k * 0.14, (s * W) / 2);
|
|
440
|
+
group.add(band);
|
|
441
|
+
}
|
|
442
|
+
}
|
|
443
|
+
const crown = shade(new THREE.Mesh(boxGeo(0.7, 0.55, W + 0.5), body));
|
|
444
|
+
crown.position.y = H;
|
|
445
|
+
group.add(crown);
|
|
446
|
+
const ram = shade(new THREE.Mesh(boxGeo(0.62, 0.9, W * 0.6), steel));
|
|
447
|
+
group.add(ram);
|
|
448
|
+
const lamp = new THREE.Mesh(new THREE.CylinderGeometry(0.13, 0.13, 0.14, 16), new THREE.MeshStandardMaterial({ color: col(ctx, "success"), emissive: col(ctx, "success"), emissiveIntensity: 0.2 }));
|
|
449
|
+
lamp.position.set(0, H + 0.62, 0);
|
|
450
|
+
group.add(lamp);
|
|
451
|
+
const names = o.name
|
|
452
|
+
? textSet(o.name, (text) => {
|
|
453
|
+
const m = textPlane({ text, family: ctx.style.fonts.mono, weight: 600, color: ctx.style.colors.ink, height: 0.3, px: 96, plate: ctx.style.colors.surface, pad: 20, emissive: true });
|
|
454
|
+
const k = Math.min(1, (W + 1.6) / m.geometry.parameters.width);
|
|
455
|
+
m.scale.set(k, k, 1);
|
|
456
|
+
// 들어오는 상자 쪽(−x) 머리면에 — 벨트를 따라 보는 눈에 읽힌다
|
|
457
|
+
m.rotation.y = -Math.PI / 2;
|
|
458
|
+
m.position.set(-0.37, H + 0.28, 0);
|
|
459
|
+
m.visible = false;
|
|
460
|
+
group.add(m);
|
|
461
|
+
return m;
|
|
462
|
+
})
|
|
463
|
+
: null;
|
|
464
|
+
stage.scene.add(group);
|
|
465
|
+
const bed = o.height ?? 0.9;
|
|
466
|
+
const top = H - 0.9;
|
|
467
|
+
const low = bed + 0.58;
|
|
468
|
+
const at = o.at ?? -1;
|
|
469
|
+
const hits = [...o.hits].sort((a, b) => a - b);
|
|
470
|
+
return (t) => {
|
|
471
|
+
const k = rise(t, at, 0.35);
|
|
472
|
+
group.visible = k > 0.001;
|
|
473
|
+
group.scale.set(1, Math.max(0.001, k), 1);
|
|
474
|
+
let h = -1;
|
|
475
|
+
for (const x of hits) if (x <= t) h = x;
|
|
476
|
+
const dt = h < 0 ? 9 : t - h;
|
|
477
|
+
// 0.07초 쾅 → 0.05초 눌러 멈춤 → 0.28초 올라감
|
|
478
|
+
const down = dt < 0.07 ? dt / 0.07 : dt < 0.12 ? 1 : dt < 0.4 ? 1 - ease.inOutCubic((dt - 0.12) / 0.28) : 0;
|
|
479
|
+
ram.position.y = top - (top - low) * down;
|
|
480
|
+
(lamp.material as THREE.MeshStandardMaterial).emissiveIntensity = dt < 0.3 ? 2.6 * (1 - dt / 0.3) + 0.2 : 0.2;
|
|
481
|
+
if (names) {
|
|
482
|
+
const now = names.at(t);
|
|
483
|
+
for (const [k, m] of names.all) m.visible = k === now;
|
|
484
|
+
}
|
|
485
|
+
};
|
|
486
|
+
}
|
|
487
|
+
|
|
488
|
+
export interface SignBoardOpts {
|
|
489
|
+
ctx: SceneCtx;
|
|
490
|
+
text: string | ((t: number) => string);
|
|
491
|
+
pos: V3;
|
|
492
|
+
/** 글 높이(세계 단위) */
|
|
493
|
+
height?: number;
|
|
494
|
+
rotation?: number;
|
|
495
|
+
at?: number;
|
|
496
|
+
until?: number;
|
|
497
|
+
font?: "sans" | "display" | "mono";
|
|
498
|
+
/** accent 면 노란 판에 검은 글, 아니면 짙은 판에 밝은 글 */
|
|
499
|
+
tone?: "plain" | "accent";
|
|
500
|
+
/** 천장에서 내려온 줄 */
|
|
501
|
+
hang?: boolean;
|
|
502
|
+
}
|
|
503
|
+
|
|
504
|
+
/** 간판 — 천장 줄에 매달린 판이 내려와 흔들리다 서고 글이 켜진다. text 가 함수면 바뀔 때만 다시 그린다 */
|
|
505
|
+
export function signBoard(stage: Stage3D, o: SignBoardOpts): (t: number) => void {
|
|
506
|
+
const { ctx } = o;
|
|
507
|
+
const group = new THREE.Group();
|
|
508
|
+
group.position.set(...o.pos);
|
|
509
|
+
group.rotation.y = o.rotation ?? 0;
|
|
510
|
+
const accent = o.tone === "accent";
|
|
511
|
+
const h = o.height ?? 0.5;
|
|
512
|
+
let widest = 0;
|
|
513
|
+
const texts = textSet(o.text, (text) => {
|
|
514
|
+
const m = textPlane({ text, family: ctx.style.fonts[o.font ?? "sans"], weight: o.font === "display" ? 400 : 700, color: accent ? ctx.style.colors.onAccent : ctx.style.colors.ink, height: h, px: 120, plate: accent ? ctx.style.colors.accent : "#101215", pad: 30, emissive: true });
|
|
515
|
+
widest = Math.max(widest, m.geometry.parameters.width);
|
|
516
|
+
m.visible = false;
|
|
517
|
+
group.add(m);
|
|
518
|
+
return m;
|
|
519
|
+
});
|
|
520
|
+
if (o.hang !== false) {
|
|
521
|
+
for (const s of [-1, 1]) {
|
|
522
|
+
const c = new THREE.Mesh(new THREE.CylinderGeometry(0.015, 0.015, 6, 4), mat(ctx, "steel", 0.5, 0.8));
|
|
523
|
+
c.position.set((s * widest) / 2.6, 3 + h * 0.6, 0);
|
|
524
|
+
group.add(c);
|
|
525
|
+
}
|
|
526
|
+
}
|
|
527
|
+
stage.scene.add(group);
|
|
528
|
+
const at = o.at ?? -1;
|
|
529
|
+
return (t) => {
|
|
530
|
+
const on = t >= at && (o.until === undefined || t < o.until);
|
|
531
|
+
group.visible = on;
|
|
532
|
+
if (!on) return;
|
|
533
|
+
const now = texts.at(t);
|
|
534
|
+
for (const [k, m] of texts.all) m.visible = k === now;
|
|
535
|
+
// 내려와 줄에 걸려 흔들리다 선다
|
|
536
|
+
const k = clamp((t - at) / 0.32);
|
|
537
|
+
const drop = (1 - ease.outBack(k)) * 2.2;
|
|
538
|
+
group.position.y = o.pos[1] + drop;
|
|
539
|
+
group.rotation.z = Math.sin((t - at) * 14) * 0.05 * Math.max(0, 1 - (t - at) / 0.6);
|
|
540
|
+
};
|
|
541
|
+
}
|
|
542
|
+
|
|
543
|
+
/** 경광등 — 노란 회전등. 켜진 동안 빛 날개가 돌며 둘레를 쓸고, 장애·결정타에 빨갛게. 처리량이 한계에 닿았다는 신호 */
|
|
544
|
+
export function beacon(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; on: number; off?: number; red?: number; speed?: number }): (t: number) => void {
|
|
545
|
+
const { ctx } = o;
|
|
546
|
+
const group = new THREE.Group();
|
|
547
|
+
group.position.set(...o.pos);
|
|
548
|
+
const pole = shade(new THREE.Mesh(boxGeo(0.12, 2.2, 0.12), mat(ctx, "steel", 0.5, 0.8)));
|
|
549
|
+
group.add(pole);
|
|
550
|
+
const domeMat = new THREE.MeshStandardMaterial({ color: col(ctx, "accent"), emissive: col(ctx, "accent"), emissiveIntensity: 0.3, roughness: 0.3 });
|
|
551
|
+
const dome = new THREE.Mesh(new THREE.CylinderGeometry(0.22, 0.26, 0.4, 16), domeMat);
|
|
552
|
+
dome.position.y = 2.4;
|
|
553
|
+
group.add(dome);
|
|
554
|
+
const wingMat = new THREE.MeshBasicMaterial({ color: col(ctx, "accent"), transparent: true, opacity: 0.16, depthWrite: false, side: THREE.DoubleSide, blending: THREE.AdditiveBlending });
|
|
555
|
+
const wing = new THREE.Mesh(new THREE.ConeGeometry(0.7, 2.6, 16, 1, true), wingMat);
|
|
556
|
+
wing.geometry.translate(0, -1.3, 0);
|
|
557
|
+
wing.rotation.z = Math.PI / 2;
|
|
558
|
+
const spin = new THREE.Group();
|
|
559
|
+
spin.position.y = 2.4;
|
|
560
|
+
spin.add(wing);
|
|
561
|
+
group.add(spin);
|
|
562
|
+
stage.scene.add(group);
|
|
563
|
+
const red = col(ctx, "danger");
|
|
564
|
+
const amber = col(ctx, "accent");
|
|
565
|
+
return (t) => {
|
|
566
|
+
const lit = t >= o.on && (o.off === undefined || t < o.off);
|
|
567
|
+
spin.visible = lit;
|
|
568
|
+
const isRed = o.red !== undefined && t >= o.red;
|
|
569
|
+
domeMat.emissive.copy(isRed ? red : amber);
|
|
570
|
+
wingMat.color.copy(isRed ? red : amber);
|
|
571
|
+
domeMat.emissiveIntensity = lit ? 2.2 : 0.3;
|
|
572
|
+
spin.rotation.y = (t - o.on) * (o.speed ?? 7);
|
|
573
|
+
};
|
|
574
|
+
}
|
|
575
|
+
|
|
576
|
+
/** 계기판 — 벽에 선 둥근 24칸 시계판. 정한 창(00–10시)의 칸이 차례로 켜지고 바늘이 하루를 돈다. 가격 스케줄·가동 시간에 */
|
|
577
|
+
export function gauge(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; radius?: number; at: number; window: [number, number]; litAt: number; rotation?: number }): (t: number) => void {
|
|
578
|
+
const { ctx } = o;
|
|
579
|
+
const R = o.radius ?? 2.4;
|
|
580
|
+
const group = new THREE.Group();
|
|
581
|
+
group.position.set(...o.pos);
|
|
582
|
+
group.rotation.y = o.rotation ?? 0;
|
|
583
|
+
const face = shade(new THREE.Mesh(new THREE.CylinderGeometry(R, R, 0.2, 48), mat(ctx, "surface", 0.6)));
|
|
584
|
+
face.rotation.x = Math.PI / 2;
|
|
585
|
+
group.add(face);
|
|
586
|
+
const rim = new THREE.Mesh(new THREE.TorusGeometry(R, 0.09, 8, 48), mat(ctx, "steel", 0.4, 0.8));
|
|
587
|
+
rim.position.z = 0.1;
|
|
588
|
+
group.add(rim);
|
|
589
|
+
const cells: THREE.Mesh[] = [];
|
|
590
|
+
const off = mat(ctx, "raised", 0.7);
|
|
591
|
+
for (let h = 0; h < 24; h++) {
|
|
592
|
+
const a0 = Math.PI / 2 - (h / 24) * Math.PI * 2;
|
|
593
|
+
const g = new THREE.RingGeometry(R * 0.62, R * 0.9, 4, 1, a0 - (Math.PI * 2) / 24 + 0.02, (Math.PI * 2) / 24 - 0.04);
|
|
594
|
+
const m = new THREE.Mesh(g, off.clone());
|
|
595
|
+
m.position.z = 0.11;
|
|
596
|
+
group.add(m);
|
|
597
|
+
cells.push(m);
|
|
598
|
+
}
|
|
599
|
+
const needle = new THREE.Mesh(boxGeo(0.08, R * 0.82, 0.04), mat(ctx, "ink", 0.4));
|
|
600
|
+
needle.position.z = 0.16;
|
|
601
|
+
group.add(needle);
|
|
602
|
+
for (const h of [0, 6, 12, 18]) {
|
|
603
|
+
const lab = textPlane({ text: String(h).padStart(2, "0"), family: ctx.style.fonts.mono, weight: 600, color: ctx.style.colors.ink, height: 0.36, px: 90, emissive: true });
|
|
604
|
+
const a = Math.PI / 2 - (h / 24) * Math.PI * 2;
|
|
605
|
+
lab.position.set(Math.cos(a) * R * 0.42, Math.sin(a) * R * 0.42, 0.13);
|
|
606
|
+
group.add(lab);
|
|
607
|
+
}
|
|
608
|
+
stage.scene.add(group);
|
|
609
|
+
const [w0, w1] = o.window;
|
|
610
|
+
return (t) => {
|
|
611
|
+
const k = rise(t, o.at, 0.35);
|
|
612
|
+
group.visible = k > 0.001;
|
|
613
|
+
group.scale.setScalar(Math.max(0.001, k));
|
|
614
|
+
cells.forEach((m, h) => {
|
|
615
|
+
const inWin = h >= w0 && h < w1;
|
|
616
|
+
const born = o.litAt + ((h - w0) / Math.max(1, w1 - w0)) * 0.3;
|
|
617
|
+
const lit = inWin && t >= born;
|
|
618
|
+
const mm = m.material as THREE.MeshStandardMaterial;
|
|
619
|
+
mm.color.copy(lit ? col(ctx, "accent") : col(ctx, "raised"));
|
|
620
|
+
mm.emissive.copy(lit ? col(ctx, "accent") : new THREE.Color(0));
|
|
621
|
+
mm.emissiveIntensity = lit ? 0.9 : 0;
|
|
622
|
+
});
|
|
623
|
+
// 바늘이 하루(24시간)를 한 바퀴 돌고 창 끝에 선다
|
|
624
|
+
const u = clamp((t - o.at) / Math.max(0.1, o.litAt + 0.6 - o.at));
|
|
625
|
+
const hours = (24 + w1) * (1 - (1 - u) ** 2);
|
|
626
|
+
needle.rotation.z = -(hours / 24) * Math.PI * 2;
|
|
627
|
+
};
|
|
628
|
+
}
|
|
629
|
+
|
|
630
|
+
/**
|
|
631
|
+
* 드롭 프레스 — 결정타에 큰 프레스가 화면을 울리며 내려찍고 불똥이 튄다. 카메라가 그 순간 흔들리고(dropBurst) 머리 위 조명이 번쩍.
|
|
632
|
+
* 무대 rig 중 맨 끝에 얹는다(카메라 흔들림을 그 프레임 자리에 더한다)
|
|
633
|
+
*/
|
|
634
|
+
export function pressDrop(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; drop?: number; width?: number; seed?: string }): (t: number) => void {
|
|
635
|
+
const { ctx } = o;
|
|
636
|
+
const drop = o.drop ?? 0;
|
|
637
|
+
const at = ctx.beats.drop(drop);
|
|
638
|
+
const W = o.width ?? 4.6;
|
|
639
|
+
const group = new THREE.Group();
|
|
640
|
+
group.position.set(...o.pos);
|
|
641
|
+
const body = mat(ctx, "raised", 0.5, 0.35);
|
|
642
|
+
const steel = mat(ctx, "steel", 0.4, 0.85);
|
|
643
|
+
for (const s of [-1, 1]) {
|
|
644
|
+
const p = shade(new THREE.Mesh(boxGeo(0.6, 5.2, 0.8), body));
|
|
645
|
+
p.position.set((s * W) / 2, 0, 0);
|
|
646
|
+
group.add(p);
|
|
647
|
+
for (let k = 0; k < 6; k++) {
|
|
648
|
+
const band = new THREE.Mesh(boxGeo(0.62, 0.2, 0.82), mat(ctx, k % 2 ? "belt" : "accent", 0.7));
|
|
649
|
+
band.position.set((s * W) / 2, 0.3 + k * 0.2, 0);
|
|
650
|
+
group.add(band);
|
|
651
|
+
}
|
|
652
|
+
}
|
|
653
|
+
const crown = shade(new THREE.Mesh(boxGeo(W + 1.2, 0.9, 1.1), body));
|
|
654
|
+
crown.position.y = 5.2;
|
|
655
|
+
group.add(crown);
|
|
656
|
+
const ram = shade(new THREE.Mesh(boxGeo(W - 0.9, 1.3, 0.9), steel));
|
|
657
|
+
group.add(ram);
|
|
658
|
+
const seed = o.seed ?? "press-drop";
|
|
659
|
+
const N = 60;
|
|
660
|
+
const sparks = new THREE.InstancedMesh(new THREE.BoxGeometry(0.06, 0.06, 0.18), new THREE.MeshBasicMaterial({ color: col(ctx, "accent") }), N);
|
|
661
|
+
const dirs = Array.from({ length: N }, (_, i) => {
|
|
662
|
+
const a = rand(seed, i) * Math.PI * 2;
|
|
663
|
+
const v = randRange(seed, i + 100, 3, 8);
|
|
664
|
+
return new THREE.Vector3(Math.cos(a) * v, randRange(seed, i + 200, 2, 6), Math.sin(a) * v * 0.6);
|
|
665
|
+
});
|
|
666
|
+
group.add(sparks);
|
|
667
|
+
const flash = new THREE.PointLight(col(ctx, "accent"), 0, 30, 1.6);
|
|
668
|
+
flash.position.set(0, 2.2, 2.5);
|
|
669
|
+
group.add(flash);
|
|
670
|
+
stage.scene.add(group);
|
|
671
|
+
const m4 = new THREE.Matrix4();
|
|
672
|
+
const q = new THREE.Quaternion();
|
|
673
|
+
const one = new THREE.Vector3(1, 1, 1);
|
|
674
|
+
const zero = new THREE.Vector3();
|
|
675
|
+
return (t) => {
|
|
676
|
+
const s = dropBurst(t, { beats: ctx.beats, drop, rules: ctx.style.motion, scene: ctx.id, source: "pressDrop" });
|
|
677
|
+
const local = t - at;
|
|
678
|
+
// 드롭 0.25초 전 램이 들려 있다가 드롭에 쾅 — 그 뒤 천천히 올라간다
|
|
679
|
+
const top = 3.6;
|
|
680
|
+
const low = 0.9;
|
|
681
|
+
const down = local < -0.25 ? 0 : local < 0 ? -0.15 * ease.outCubic((local + 0.25) / 0.25) : local < 0.06 ? local / 0.06 : local < 0.3 ? 1 : 1 - ease.inOutCubic(clamp((local - 0.3) / 0.6));
|
|
682
|
+
ram.position.y = top - (top - low) * down;
|
|
683
|
+
flash.intensity = local >= 0 ? 60 * s.flash : 0;
|
|
684
|
+
for (let i = 0; i < N; i++) {
|
|
685
|
+
if (local < 0 || local > 0.9) {
|
|
686
|
+
m4.compose(zero, q, zero);
|
|
687
|
+
} else {
|
|
688
|
+
const d = dirs[i];
|
|
689
|
+
const p = new THREE.Vector3(d.x * local, low + 0.4 + d.y * local - 4.9 * local * local, d.z * local + 0.6);
|
|
690
|
+
q.setFromUnitVectors(new THREE.Vector3(0, 0, 1), new THREE.Vector3(d.x, d.y - 9.8 * local, d.z).normalize());
|
|
691
|
+
m4.compose(p, q, one);
|
|
692
|
+
}
|
|
693
|
+
sparks.setMatrixAt(i, m4);
|
|
694
|
+
}
|
|
695
|
+
sparks.instanceMatrix.needsUpdate = true;
|
|
696
|
+
// 카메라 흔들림 — 이 rig 는 무대의 마지막 차례라 그 프레임 카메라 자리에 바로 더한다
|
|
697
|
+
const cam = stage.camera;
|
|
698
|
+
cam.position.x += (s.shake.x ?? 0) * 0.012;
|
|
699
|
+
cam.position.y += (s.shake.y ?? 0) * 0.012;
|
|
700
|
+
};
|
|
701
|
+
}
|
|
702
|
+
|
|
703
|
+
/** OG 로고 기계 — 로고의 두 칸(둥근 사각 테)과 화살이 강철로 솟아 서고, 화살 칸 안으로 상자가 들어간다. 끝 카드에 */
|
|
704
|
+
export function logoGate(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; scale?: number; at: number; glow?: number[] }): (t: number) => void {
|
|
705
|
+
const { ctx } = o;
|
|
706
|
+
const k0 = o.scale ?? 1;
|
|
707
|
+
const group = new THREE.Group();
|
|
708
|
+
group.position.set(...o.pos);
|
|
709
|
+
const steel = mat(ctx, "ink", 0.35, 0.6);
|
|
710
|
+
const glowMat = new THREE.MeshStandardMaterial({ color: col(ctx, "accent"), emissive: col(ctx, "accent"), emissiveIntensity: 0.4, roughness: 0.5 });
|
|
711
|
+
const ext = { depth: 0.5, bevelEnabled: true, bevelSize: 0.04, bevelThickness: 0.04, bevelSegments: 1 };
|
|
712
|
+
// logo.svg(viewBox 1140×650) 그대로 — 두 칸은 굵기 72 의 둥근 테, 입구 막대와 화살은 노랑으로 빛난다. 가운데(570, 325)가 원점
|
|
713
|
+
const S = 3.6 / 650;
|
|
714
|
+
const X = (x: number) => (x - 570) * S;
|
|
715
|
+
const frame = () => new THREE.ExtrudeGeometry(roundRectShape(492 * S, 650 * S, 125 * S, 72 * S), ext);
|
|
716
|
+
const left = new THREE.Mesh(frame(), steel);
|
|
717
|
+
left.position.x = X(246);
|
|
718
|
+
const right = new THREE.Mesh(frame(), steel);
|
|
719
|
+
right.position.x = X(894);
|
|
720
|
+
const barIn = new THREE.Mesh(new THREE.BoxGeometry(277 * S, 106 * S, 0.5), glowMat);
|
|
721
|
+
barIn.position.set(X(210.5), 0, 0.25);
|
|
722
|
+
const shaft = new THREE.Mesh(new THREE.BoxGeometry(394 * S, 106 * S, 0.5), glowMat);
|
|
723
|
+
shaft.position.set(X(617), 0, 0.25);
|
|
724
|
+
const tri = new THREE.Shape();
|
|
725
|
+
tri.moveTo(X(820), 125 * S);
|
|
726
|
+
tri.lineTo(X(995), 0);
|
|
727
|
+
tri.lineTo(X(820), -125 * S);
|
|
728
|
+
tri.closePath();
|
|
729
|
+
const head = new THREE.Mesh(new THREE.ExtrudeGeometry(tri, ext), glowMat);
|
|
730
|
+
for (const m of [left, right, barIn, shaft, head]) {
|
|
731
|
+
shade(m);
|
|
732
|
+
group.add(m);
|
|
733
|
+
}
|
|
734
|
+
group.scale.setScalar(k0);
|
|
735
|
+
stage.scene.add(group);
|
|
736
|
+
return (t) => {
|
|
737
|
+
const k = rise(t, o.at, 0.4);
|
|
738
|
+
group.visible = k > 0.001;
|
|
739
|
+
group.scale.set(k0, k0 * Math.max(0.001, k), k0);
|
|
740
|
+
let g = 0.4;
|
|
741
|
+
for (const x of o.glow ?? []) if (t >= x && t < x + 0.35) g = 0.4 + 2.2 * (1 - (t - x) / 0.35);
|
|
742
|
+
glowMat.emissiveIntensity = g;
|
|
743
|
+
};
|
|
744
|
+
}
|