kasaframe 0.1.1 → 0.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1179) hide show
  1. package/NOTICE +10 -8
  2. package/README.md +16 -1
  3. package/app/server/engine.ts +133 -15
  4. package/app/server/main.ts +7 -3
  5. package/app/web/main.ts +218 -36
  6. package/app/web/style.css +37 -4
  7. package/bin/hooks.mjs +14 -1
  8. package/bin/kf.mjs +20 -2
  9. package/docs/AGENTS.md +64 -16
  10. package/music/README.md +31 -7
  11. package/package.json +2 -2
  12. package/packages/adapters/src/project.ts +5 -1
  13. package/packages/adapters/src/texture.ts +94 -0
  14. package/packages/check/src/check.ts +10 -3
  15. package/packages/check/src/rules/assets.ts +4 -1
  16. package/packages/check/src/rules/frames.ts +2 -1
  17. package/packages/check/src/rules/layout.ts +30 -6
  18. package/packages/cli/package.json +2 -1
  19. package/packages/cli/src/blur.ts +15 -3
  20. package/packages/cli/src/cells.ts +227 -0
  21. package/packages/cli/src/commands/bench.ts +123 -0
  22. package/packages/cli/src/commands/blender.ts +72 -49
  23. package/packages/cli/src/commands/direct.ts +210 -0
  24. package/packages/cli/src/commands/doctor.ts +9 -1
  25. package/packages/cli/src/commands/look.ts +9 -2
  26. package/packages/cli/src/commands/lyrics.ts +47 -1
  27. package/packages/cli/src/commands/make.ts +797 -150
  28. package/packages/cli/src/commands/music.ts +78 -0
  29. package/packages/cli/src/commands/narrate.ts +238 -0
  30. package/packages/cli/src/commands/new.ts +15 -6
  31. package/packages/cli/src/commands/render.ts +94 -60
  32. package/packages/cli/src/commands/series.ts +110 -0
  33. package/packages/cli/src/commands/setup.ts +42 -3
  34. package/packages/cli/src/commands/theme.ts +222 -4
  35. package/packages/cli/src/deps.ts +6 -6
  36. package/packages/cli/src/kf.ts +14 -3
  37. package/packages/cli/src/lock.ts +8 -6
  38. package/packages/cli/src/mix.ts +131 -0
  39. package/packages/cli/src/pick.ts +110 -0
  40. package/packages/cli/src/pool.ts +34 -0
  41. package/packages/cli/src/segments.ts +402 -0
  42. package/packages/cli/src/vary.ts +124 -0
  43. package/packages/core/src/index.ts +1 -1
  44. package/packages/core/src/project.ts +26 -0
  45. package/packages/director/package.json +23 -0
  46. package/packages/director/src/assemble.ts +364 -0
  47. package/packages/director/src/brief.ts +122 -0
  48. package/packages/director/src/catalog.ts +49 -0
  49. package/packages/director/src/content.ts +343 -0
  50. package/packages/director/src/fallback.ts +58 -0
  51. package/packages/director/src/index.ts +13 -0
  52. package/packages/director/src/pattern.ts +90 -0
  53. package/packages/director/src/patterns/fill/cells.ts +115 -0
  54. package/packages/director/src/patterns/formula/stack.ts +93 -0
  55. package/packages/director/src/patterns/util.ts +58 -0
  56. package/packages/director/src/scene.ts +62 -0
  57. package/packages/director/src/select.ts +163 -0
  58. package/packages/director/src/transitions.ts +115 -0
  59. package/packages/gen/PROVIDERS.md +39 -4
  60. package/packages/gen/src/ask.ts +132 -0
  61. package/packages/gen/src/audio.ts +91 -0
  62. package/packages/gen/src/blender.ts +54 -0
  63. package/packages/gen/src/capabilities.ts +151 -0
  64. package/packages/gen/src/generate.ts +4 -2
  65. package/packages/gen/src/image/codex.ts +117 -0
  66. package/packages/gen/src/index.ts +10 -2
  67. package/packages/gen/src/keys.ts +26 -0
  68. package/packages/gen/src/music/elevenlabs.ts +41 -0
  69. package/packages/gen/src/music/index.ts +120 -0
  70. package/packages/gen/src/music/library.ts +73 -0
  71. package/packages/gen/src/music/lyria.ts +52 -0
  72. package/packages/gen/src/music/types.ts +28 -0
  73. package/packages/gen/src/registry.ts +6 -3
  74. package/packages/gen/src/tts/dashscope.ts +64 -0
  75. package/packages/gen/src/tts/elevenlabs.ts +84 -0
  76. package/packages/gen/src/tts/gemini.ts +73 -0
  77. package/packages/gen/src/tts/index.ts +241 -0
  78. package/packages/gen/src/tts/local.ts +42 -0
  79. package/packages/gen/src/tts/types.ts +44 -0
  80. package/packages/gen/src/types.ts +4 -0
  81. package/packages/gen/src/video/h3.ts +5 -0
  82. package/packages/gen/src/video/http.ts +1 -1
  83. package/packages/jizura/src/index.ts +2 -2
  84. package/packages/jizura/src/install.ts +198 -155
  85. package/packages/jizura/src/layer.ts +75 -32
  86. package/packages/jizura/src/pin.ts +4 -1
  87. package/packages/jizura/src/vendor.ts +140 -0
  88. package/packages/jizura/src/vite.ts +34 -7
  89. package/packages/jizura/vendor/JIZURA_LICENSE.txt +21 -0
  90. package/packages/jizura/vendor/NOTICE +43 -0
  91. package/packages/jizura/vendor/engine.json +47 -0
  92. package/packages/jizura/vendor/fonts/BlackHanSans-Regular.woff2 +0 -0
  93. package/packages/jizura/vendor/fonts/DotGothic16-Regular.woff2 +0 -0
  94. package/packages/jizura/vendor/fonts/GowunBatang-Bold.woff2 +0 -0
  95. package/packages/jizura/vendor/fonts/IBMPlexMono-Medium.ttf +0 -0
  96. package/packages/jizura/vendor/fonts/IBMPlexMono-SemiBold.ttf +0 -0
  97. package/packages/jizura/vendor/fonts/NotoSansKR-VF.woff2 +0 -0
  98. package/packages/jizura/vendor/fonts/NotoSerifKR-VF.woff2 +0 -0
  99. package/packages/jizura/vendor/fonts/OFL-blackhansans.txt +93 -0
  100. package/packages/jizura/vendor/fonts/OFL-dotgothic16.txt +93 -0
  101. package/packages/jizura/vendor/fonts/OFL-gowunbatang.txt +94 -0
  102. package/packages/jizura/vendor/fonts/OFL-ibmplexmono.txt +93 -0
  103. package/packages/jizura/vendor/fonts/OFL-notosanskr.txt +93 -0
  104. package/packages/jizura/vendor/fonts/OFL-notoserifkr.txt +94 -0
  105. package/packages/jizura/vendor/fonts/fonts.json +52 -0
  106. package/packages/jizura/vendor/jizura_engine.js +35024 -0
  107. package/packages/motion/README.md +11 -0
  108. package/packages/motion/package.json +1 -0
  109. package/packages/motion/src/captions.ts +32 -24
  110. package/packages/motion/src/moves/brushWipe.ts +14 -1
  111. package/packages/motion/src/moves/dress.ts +191 -0
  112. package/packages/motion/src/moves/echoStack.ts +3 -3
  113. package/packages/motion/src/moves/fit.ts +36 -0
  114. package/packages/motion/src/moves/ghostStack.ts +14 -5
  115. package/packages/motion/src/moves/imageSwarm.ts +8 -4
  116. package/packages/motion/src/moves/index.ts +23 -4
  117. package/packages/motion/src/moves/karaokeLine.ts +17 -3
  118. package/packages/motion/src/moves/menu.ts +139 -0
  119. package/packages/motion/src/moves/neonSign.ts +2 -1
  120. package/packages/motion/src/moves/slamWords.ts +14 -7
  121. package/packages/motion/src/moves/sparkTrail.ts +16 -0
  122. package/packages/motion/src/moves/splitFlap.ts +4 -2
  123. package/packages/motion/src/moves/stepWords.ts +19 -8
  124. package/packages/motion/src/moves/tickerRows.ts +13 -9
  125. package/packages/motion/src/moves/tokenPicker.ts +4 -3
  126. package/packages/motion/src/moves/wordWall.ts +23 -21
  127. package/packages/motion/src/moves/worldRoll.ts +2 -1
  128. package/packages/motion/src/transition3d/index.ts +10 -3
  129. package/packages/motion/src/transition3d/rig.ts +107 -9
  130. package/packages/motion/src/transition3d/shatter.ts +5 -2
  131. package/packages/motion/src/transition3d/space.ts +173 -0
  132. package/packages/motion/src/transition3d/whip.ts +19 -6
  133. package/packages/motion/src/transition3d/world.ts +54 -0
  134. package/packages/motion/src/transitions2d/catalog.ts +1 -1
  135. package/packages/patterns/package.json +15 -0
  136. package/packages/patterns/src/bars/rank.ts +119 -0
  137. package/packages/patterns/src/before-after/shrink.ts +127 -0
  138. package/packages/patterns/src/before-after/strike.ts +125 -0
  139. package/packages/patterns/src/code/terminal.ts +133 -0
  140. package/packages/patterns/src/compare/bars.ts +142 -0
  141. package/packages/patterns/src/compare/duel.ts +103 -0
  142. package/packages/patterns/src/end/lockup.ts +85 -0
  143. package/packages/patterns/src/end/slam.ts +91 -0
  144. package/packages/patterns/src/flow/graph.ts +250 -0
  145. package/packages/patterns/src/hook-number/counter.ts +101 -0
  146. package/packages/patterns/src/hook-number/roll.ts +179 -0
  147. package/packages/patterns/src/hook-number/slam.ts +91 -0
  148. package/packages/patterns/src/index.ts +38 -0
  149. package/packages/patterns/src/kit.ts +450 -0
  150. package/packages/patterns/src/limit/gauge.ts +117 -0
  151. package/packages/patterns/src/list/cards.ts +131 -0
  152. package/packages/patterns/src/list/cycle.ts +22 -0
  153. package/packages/patterns/src/media/panels.ts +100 -0
  154. package/packages/patterns/src/objects.ts +234 -0
  155. package/packages/patterns/src/quote/karaoke.ts +126 -0
  156. package/packages/patterns/src/quote/slam.ts +22 -0
  157. package/packages/patterns/src/screen/focus.ts +85 -0
  158. package/packages/patterns/src/steps/path.ts +137 -0
  159. package/packages/patterns/src/steps/stack.ts +111 -0
  160. package/packages/patterns/src/term-reveal/chips.ts +92 -0
  161. package/packages/patterns/src/term-reveal/expand.ts +127 -0
  162. package/packages/patterns/src/timeline/axis.ts +144 -0
  163. package/packages/patterns/src/title/mask.ts +85 -0
  164. package/packages/patterns/src/title/slam.ts +23 -0
  165. package/packages/patterns/src/toggle-sim/switch.ts +92 -0
  166. package/packages/patterns/src/trend/columns.ts +108 -0
  167. package/packages/patterns/src/trend/draw.ts +140 -0
  168. package/packages/patterns/src/types.ts +67 -0
  169. package/packages/patterns/src/words/moves.ts +42 -0
  170. package/packages/patterns/src/words/slam.ts +4 -0
  171. package/packages/plan/src/asks.ts +265 -0
  172. package/packages/plan/src/brief.ts +136 -7
  173. package/packages/plan/src/captions.ts +5 -2
  174. package/packages/plan/src/index.ts +7 -3
  175. package/packages/plan/src/llm.ts +64 -2
  176. package/packages/plan/src/look.ts +3 -1
  177. package/packages/plan/src/plan.ts +70 -14
  178. package/packages/plan/src/series.ts +76 -0
  179. package/packages/plan/src/themes.ts +65 -9
  180. package/packages/plan/src/types.ts +56 -2
  181. package/packages/themes/kit/THEME-MAKE.md +1 -0
  182. package/packages/themes/kit/fonts.json +743 -0
  183. package/packages/themes/package.json +10 -2
  184. package/packages/themes/src/color.ts +152 -0
  185. package/packages/themes/src/fx.ts +4 -2
  186. package/packages/themes/src/index.ts +74 -1
  187. package/packages/themes/src/look.ts +223 -0
  188. package/packages/themes/src/name.ts +9 -0
  189. package/packages/themes/src/palette.ts +194 -0
  190. package/packages/themes/src/slotkit.ts +92 -0
  191. package/packages/themes/src/slots.ts +61 -0
  192. package/packages/themes/src/stage3d.ts +20 -0
  193. package/packages/themes/src/types.ts +84 -0
  194. package/packages/themes/src/vary.ts +290 -0
  195. package/series/og-shorts.json +14 -0
  196. package/skills/kasaframe/SKILL.md +4 -3
  197. package/templates/_shared/project/lib/stage.ts +70 -50
  198. package/templates/_shared/scenes/default.ts +10 -7
  199. package/templates/_shared/scenes/drop.ts +11 -8
  200. package/templates/_shared/scenes/end.ts +9 -6
  201. package/templates/_shared/scenes/hook.ts +8 -6
  202. package/templates/_shared/scenes/step.ts +13 -4
  203. package/templates/ad/template.json +20 -1
  204. package/templates/demo/template.json +11 -0
  205. package/templates/explainer/template.json +54 -3
  206. package/templates/launch/template.json +34 -1
  207. package/templates/mv/scenes/default.ts +11 -8
  208. package/templates/mv/template.json +4 -2
  209. package/templates/promo/template.json +42 -1
  210. package/templates/shorts/scenes/hook.ts +8 -5
  211. package/templates/shorts/template.json +72 -3
  212. package/templates/square/template.json +21 -1
  213. package/themes/blueprint/THEME.md +64 -0
  214. package/themes/blueprint/effects.ts +570 -0
  215. package/themes/blueprint/sample/assets/og/logo.svg +12 -0
  216. package/themes/blueprint/sample/beats.json +1005 -0
  217. package/themes/blueprint/sample/index.html +11 -0
  218. package/themes/blueprint/sample/kf.json +59 -0
  219. package/themes/blueprint/sample/lib/facts.ts +29 -0
  220. package/themes/blueprint/sample/lib/sheet.ts +55 -0
  221. package/themes/blueprint/sample/main.ts +9 -0
  222. package/themes/blueprint/sample/scenes/end.ts +91 -0
  223. package/themes/blueprint/sample/scenes/gather.ts +75 -0
  224. package/themes/blueprint/sample/scenes/models.ts +117 -0
  225. package/themes/blueprint/sample/scenes/price.ts +94 -0
  226. package/themes/blueprint/sample/style.json +114 -0
  227. package/themes/blueprint/slots.ts +88 -0
  228. package/themes/blueprint/still.png +0 -0
  229. package/themes/blueprint/style.json +114 -0
  230. package/themes/blueprint/theme.json +137 -0
  231. package/themes/blueprint/variants/deep-rose-2.json +90 -0
  232. package/themes/blueprint/variants/deep-rose-suit.json +117 -0
  233. package/themes/blueprint/variants/deep-rose.json +117 -0
  234. package/themes/blueprint/variants/navy-coral-2.json +118 -0
  235. package/themes/blueprint/variants/navy-coral-suit.json +118 -0
  236. package/themes/blueprint/variants/navy-coral.json +128 -0
  237. package/themes/blueprint/variants/navy-orange-2.json +118 -0
  238. package/themes/blueprint/variants/navy-orange-3.json +91 -0
  239. package/themes/blueprint/variants/navy-orange-4.json +128 -0
  240. package/themes/blueprint/variants/navy-orange-mono.json +128 -0
  241. package/themes/blueprint/variants/navy-orange-plex.json +128 -0
  242. package/themes/blueprint/variants/navy-orange-suit.json +118 -0
  243. package/themes/blueprint/variants/navy-orange.json +118 -0
  244. package/themes/blueprint/variants/navy-rose-plex.json +127 -0
  245. package/themes/blueprint/variants/navy-rose.json +127 -0
  246. package/themes/cartography/THEME.md +61 -0
  247. package/themes/cartography/effects.ts +845 -0
  248. package/themes/cartography/sample/assets/og/logo.svg +12 -0
  249. package/themes/cartography/sample/beats.json +1005 -0
  250. package/themes/cartography/sample/index.html +11 -0
  251. package/themes/cartography/sample/kf.json +59 -0
  252. package/themes/cartography/sample/lib/facts.ts +29 -0
  253. package/themes/cartography/sample/lib/map.ts +39 -0
  254. package/themes/cartography/sample/main.ts +9 -0
  255. package/themes/cartography/sample/scenes/end.ts +56 -0
  256. package/themes/cartography/sample/scenes/gather.ts +46 -0
  257. package/themes/cartography/sample/scenes/models.ts +43 -0
  258. package/themes/cartography/sample/scenes/price.ts +73 -0
  259. package/themes/cartography/sample/style.json +103 -0
  260. package/themes/cartography/slots.ts +87 -0
  261. package/themes/cartography/still.png +0 -0
  262. package/themes/cartography/style.json +103 -0
  263. package/themes/cartography/theme.json +160 -0
  264. package/themes/cartography/variants/blush-amber.json +128 -0
  265. package/themes/cartography/variants/blush-indigo.json +128 -0
  266. package/themes/cartography/variants/blush-pink.json +136 -0
  267. package/themes/cartography/variants/chalk-plum.json +137 -0
  268. package/themes/cartography/variants/chalk-sky.json +100 -0
  269. package/themes/cartography/variants/cocoa-amber.json +128 -0
  270. package/themes/cartography/variants/deep-plum.json +125 -0
  271. package/themes/cartography/variants/dusk-coral.json +128 -0
  272. package/themes/cartography/variants/forest-lime.json +131 -0
  273. package/themes/cartography/variants/frost-teal.json +128 -0
  274. package/themes/cartography/variants/navy-green.json +131 -0
  275. package/themes/cartography/variants/navy-indigo.json +138 -0
  276. package/themes/cartography/variants/navy-sky.json +100 -0
  277. package/themes/cartography/variants/sage-green.json +127 -0
  278. package/themes/cartography/variants/wine-teal.json +128 -0
  279. package/themes/circuit-board/THEME.md +61 -0
  280. package/themes/circuit-board/effects.ts +576 -0
  281. package/themes/circuit-board/pcb.ts +103 -0
  282. package/themes/circuit-board/sample/assets/og/logo.svg +12 -0
  283. package/themes/circuit-board/sample/beats.json +1005 -0
  284. package/themes/circuit-board/sample/index.html +11 -0
  285. package/themes/circuit-board/sample/kf.json +59 -0
  286. package/themes/circuit-board/sample/lib/facts.ts +29 -0
  287. package/themes/circuit-board/sample/lib/kit.ts +45 -0
  288. package/themes/circuit-board/sample/main.ts +9 -0
  289. package/themes/circuit-board/sample/scenes/end.ts +102 -0
  290. package/themes/circuit-board/sample/scenes/gather.ts +76 -0
  291. package/themes/circuit-board/sample/scenes/models.ts +101 -0
  292. package/themes/circuit-board/sample/scenes/price.ts +109 -0
  293. package/themes/circuit-board/sample/style.json +104 -0
  294. package/themes/circuit-board/slots.ts +108 -0
  295. package/themes/circuit-board/still.png +0 -0
  296. package/themes/circuit-board/style.json +104 -0
  297. package/themes/circuit-board/theme.json +149 -0
  298. package/themes/circuit-board/variants/deep-gold-plex.json +133 -0
  299. package/themes/circuit-board/variants/deep-gold.json +123 -0
  300. package/themes/circuit-board/variants/dusk-gold-grain.json +138 -0
  301. package/themes/circuit-board/variants/dusk-gold-pretendard.json +118 -0
  302. package/themes/circuit-board/variants/dusk-gold.json +97 -0
  303. package/themes/circuit-board/variants/forest-gold-2.json +96 -0
  304. package/themes/circuit-board/variants/forest-gold-grain.json +129 -0
  305. package/themes/circuit-board/variants/forest-gold-mono.json +124 -0
  306. package/themes/circuit-board/variants/forest-gold.json +128 -0
  307. package/themes/circuit-board/variants/navy-gold-grain.json +124 -0
  308. package/themes/circuit-board/variants/navy-gold.json +101 -0
  309. package/themes/circuit-board/variants/wine-gold-grain.json +128 -0
  310. package/themes/circuit-board/variants/wine-gold-plex.json +133 -0
  311. package/themes/circuit-board/variants/wine-gold-pretendard.json +118 -0
  312. package/themes/circuit-board/variants/wine-gold.json +128 -0
  313. package/themes/clay-toy/THEME.md +73 -0
  314. package/themes/clay-toy/effects.ts +643 -0
  315. package/themes/clay-toy/glyphs.ts +32 -0
  316. package/themes/clay-toy/sample/assets/og/logo.svg +12 -0
  317. package/themes/clay-toy/sample/beats.json +1005 -0
  318. package/themes/clay-toy/sample/index.html +11 -0
  319. package/themes/clay-toy/sample/kf.json +59 -0
  320. package/themes/clay-toy/sample/lib/clay.ts +20 -0
  321. package/themes/clay-toy/sample/lib/facts.ts +29 -0
  322. package/themes/clay-toy/sample/main.ts +9 -0
  323. package/themes/clay-toy/sample/scenes/end.ts +81 -0
  324. package/themes/clay-toy/sample/scenes/gather.ts +53 -0
  325. package/themes/clay-toy/sample/scenes/models.ts +77 -0
  326. package/themes/clay-toy/sample/scenes/price.ts +91 -0
  327. package/themes/clay-toy/sample/style.json +101 -0
  328. package/themes/clay-toy/slots.ts +132 -0
  329. package/themes/clay-toy/still.png +0 -0
  330. package/themes/clay-toy/style.json +101 -0
  331. package/themes/clay-toy/theme.json +146 -0
  332. package/themes/clay-toy/variants/blush-coral-grain.json +126 -0
  333. package/themes/clay-toy/variants/blush-coral.json +123 -0
  334. package/themes/clay-toy/variants/chalk-indigo.json +97 -0
  335. package/themes/clay-toy/variants/chalk-jade.json +125 -0
  336. package/themes/clay-toy/variants/chalk-teal.json +120 -0
  337. package/themes/clay-toy/variants/frost-orange.json +125 -0
  338. package/themes/clay-toy/variants/frost-sky-grain.json +126 -0
  339. package/themes/clay-toy/variants/frost-sky.json +121 -0
  340. package/themes/clay-toy/variants/frost-teal.json +120 -0
  341. package/themes/clay-toy/variants/lilac-green.json +120 -0
  342. package/themes/clay-toy/variants/lilac-plum-round.json +120 -0
  343. package/themes/clay-toy/variants/lilac-plum.json +124 -0
  344. package/themes/clay-toy/variants/sage-indigo.json +125 -0
  345. package/themes/clay-toy/variants/sage-magenta.json +119 -0
  346. package/themes/clay-toy/variants/sand-amber.json +125 -0
  347. package/themes/conveyor-factory/THEME.md +71 -0
  348. package/themes/conveyor-factory/effects.ts +744 -0
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  984. package/themes/receipt/sample/scenes/gather.ts +57 -0
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  986. package/themes/receipt/sample/scenes/price.ts +64 -0
  987. package/themes/receipt/sample/style.json +104 -0
  988. package/themes/receipt/slots.ts +89 -0
  989. package/themes/receipt/still.png +0 -0
  990. package/themes/receipt/style.json +104 -0
  991. package/themes/receipt/theme.json +133 -0
  992. package/themes/receipt/variants/blush-coral.json +89 -0
  993. package/themes/receipt/variants/sand-coral-2.json +89 -0
  994. package/themes/receipt/variants/sand-coral-3.json +89 -0
  995. package/themes/receipt/variants/sand-coral-4.json +90 -0
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  998. package/themes/receipt/variants/sand-coral-7.json +88 -0
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  1000. package/themes/receipt/variants/sand-coral-9.json +89 -0
  1001. package/themes/receipt/variants/sand-coral.json +88 -0
  1002. package/themes/receipt/variants/sand-orange-2.json +89 -0
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  1006. package/themes/receipt/variants/sand-orange.json +89 -0
  1007. package/themes/riso-zine/slots.ts +81 -0
  1008. package/themes/riso-zine/theme.json +66 -0
  1009. package/themes/riso-zine/variants/blush-coral.json +120 -0
  1010. package/themes/riso-zine/variants/blush-gold.json +120 -0
  1011. package/themes/riso-zine/variants/blush-pink.json +115 -0
  1012. package/themes/riso-zine/variants/chalk-cyan.json +120 -0
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  1014. package/themes/riso-zine/variants/cream-amber.json +89 -0
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  1017. package/themes/riso-zine/variants/frost-cyan.json +120 -0
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  1021. package/themes/riso-zine/variants/sage-green.json +119 -0
  1022. package/themes/riso-zine/variants/sand-jade.json +120 -0
  1023. package/themes/riso-zine/variants/sand-plum.json +113 -0
  1024. package/themes/server-hall/THEME.md +58 -0
  1025. package/themes/server-hall/effects.ts +455 -0
  1026. package/themes/server-hall/kit.ts +138 -0
  1027. package/themes/server-hall/sample/assets/og/logo.svg +12 -0
  1028. package/themes/server-hall/sample/beats.json +1005 -0
  1029. package/themes/server-hall/sample/index.html +11 -0
  1030. package/themes/server-hall/sample/kf.json +59 -0
  1031. package/themes/server-hall/sample/lib/facts.ts +29 -0
  1032. package/themes/server-hall/sample/lib/hall.ts +81 -0
  1033. package/themes/server-hall/sample/main.ts +9 -0
  1034. package/themes/server-hall/sample/scenes/end.ts +57 -0
  1035. package/themes/server-hall/sample/scenes/gather.ts +38 -0
  1036. package/themes/server-hall/sample/scenes/models.ts +49 -0
  1037. package/themes/server-hall/sample/scenes/price.ts +65 -0
  1038. package/themes/server-hall/sample/style.json +107 -0
  1039. package/themes/server-hall/slots.ts +106 -0
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  1048. package/themes/subway-map/effects.ts +662 -0
  1049. package/themes/subway-map/sample/assets/og/logo.svg +12 -0
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  1055. package/themes/subway-map/sample/main.ts +9 -0
  1056. package/themes/subway-map/sample/scenes/end.ts +94 -0
  1057. package/themes/subway-map/sample/scenes/gather.ts +64 -0
  1058. package/themes/subway-map/sample/scenes/models.ts +117 -0
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  1158. package/themes/whiteboard/sample/scenes/models.ts +56 -0
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@@ -0,0 +1,744 @@
1
+ // 테마 conveyor-factory 전용 효과 — 요청이 토큰 상자로 컨베이어를 타고 흐르고, 프레스(모델)가 찍어 낸다. 처리량 = 벨트 속도.
2
+ // 입체 테마: factoryStage 가 무대를 만들고 나머지(rig)는 stage.add(…) 로 얹는다. 카메라·빛·물체 자리는 전부 t 로 — 앞 프레임 상태를 쌓지 않는다.
3
+ import { clamp, ease, rand, randRange, toEase, type EaseName, type SceneCtx } from "@kasaframe/core";
4
+ import { dropBurst } from "@kasaframe/motion";
5
+ import { roundRectShape, stage3d, textPlane, THREE, type Stage3D } from "@kasaframe/themes/stage3d";
6
+
7
+ export type { SceneCtx };
8
+
9
+ type V3 = [number, number, number];
10
+
11
+ const col = (ctx: SceneCtx, k: string) => new THREE.Color(ctx.style.colors[k] ?? k);
12
+ const mat = (ctx: SceneCtx, k: string, rough = 0.7, metal = 0) => new THREE.MeshStandardMaterial({ color: col(ctx, k), roughness: rough, metalness: metal });
13
+ const shade = <T extends THREE.Mesh>(m: T): T => {
14
+ m.castShadow = true;
15
+ m.receiveShadow = true;
16
+ return m;
17
+ };
18
+ const boxGeo = (w: number, h: number, d: number) => {
19
+ const g = new THREE.BoxGeometry(w, h, d);
20
+ g.translate(0, h / 2, 0);
21
+ return g;
22
+ };
23
+ // 기계가 바닥에서 솟아 서는 한 손 — 살짝 넘쳤다 앉는다
24
+ const rise = (t: number, at: number, dur = 0.3) => (t < at ? 0 : ease.outBack(clamp((t - at) / dur)));
25
+
26
+ /**
27
+ * 글이 t 로 바뀌는 판 — 나올 글을 지을 때 다 모아 한 번씩 그려 두고 t 마다 하나만 켠다.
28
+ * 바뀔 때마다 캔버스에 다시 그리면 같은 t 라도 거쳐 온 시각에 따라 그리기가 달라진다(검사가 같은 프레임을 두 번 찍어 본다)
29
+ */
30
+ function textSet(text: string | ((t: number) => string), make: (s: string) => THREE.Mesh): { all: Map<string, THREE.Mesh>; at(t: number): string } {
31
+ const fn = typeof text === "function" ? text : () => text;
32
+ const all = new Map<string, THREE.Mesh>();
33
+ for (let t = -1; t <= 120; t += 0.02) {
34
+ const s = fn(t);
35
+ if (!all.has(s)) all.set(s, make(s));
36
+ }
37
+ return { all, at: fn };
38
+ }
39
+
40
+ export interface FactoryKey {
41
+ t: number;
42
+ pos: V3;
43
+ look: V3;
44
+ fov?: number;
45
+ /** 앞 키에서 이 키로 오는 이징. 기본 inOutCubic */
46
+ ease?: EaseName;
47
+ }
48
+
49
+ export interface FactoryShot {
50
+ from: number;
51
+ to: number;
52
+ /** 키 사이는 움직이고 키에서 선다 — 쉬지 않는 몫은 벨트·상자·프레스가 진다 */
53
+ keys: FactoryKey[];
54
+ }
55
+
56
+ function keyAt(t: number, keys: FactoryKey[]): { pos: V3; look: V3; fov: number } {
57
+ const ks = [...keys].sort((a, b) => a.t - b.t);
58
+ const at = (k: FactoryKey) => ({ pos: k.pos, look: k.look, fov: k.fov ?? 42 });
59
+ if (t <= ks[0].t) return at(ks[0]);
60
+ for (let i = 1; i < ks.length; i++) {
61
+ if (t >= ks[i].t) continue;
62
+ const [a, b] = [at(ks[i - 1]), at(ks[i])];
63
+ const u = toEase(ks[i].ease ?? "inOutCubic")((t - ks[i - 1].t) / Math.max(1e-6, ks[i].t - ks[i - 1].t));
64
+ const mix = (p: V3, q: V3) => [0, 1, 2].map((j) => p[j] + (q[j] - p[j]) * u) as V3;
65
+ return { pos: mix(a.pos, b.pos), look: mix(a.look, b.look), fov: a.fov + (b.fov - a.fov) * u };
66
+ }
67
+ return at(ks[ks.length - 1]);
68
+ }
69
+
70
+ /**
71
+ * 공장 무대 — 원근 3/4 시점, 머리 위 조명 하나의 선명한 그림자, 먼 곳은 어둠으로 빠진다. 바닥은 그늘진 콘크리트.
72
+ * 컷마다 다른 라인을 보고(라인은 서로 멀리 떨어뜨려 둔다), 카메라는 키로만 움직인다
73
+ */
74
+ export function factoryStage(el: HTMLElement, o: { ctx: SceneCtx; shots: FactoryShot[]; fog?: [number, number] }): ((t: number) => void) & Stage3D {
75
+ const { ctx } = o;
76
+ const shots = [...o.shots].sort((a, b) => a.from - b.from);
77
+ const shotAt = (t: number) => shots.find((x) => t >= x.from && t < x.to) ?? shots[shots.length - 1];
78
+ const stage = stage3d(el, {
79
+ ctx,
80
+ camera: "perspective",
81
+ fov: 42,
82
+ background: ctx.style.colors.bg,
83
+ fog: o.fog ?? [26, 70],
84
+ env: true,
85
+ exposure: 1.05,
86
+ shot(t, cam) {
87
+ const k = keyAt(t, shotAt(t).keys);
88
+ const c = cam as THREE.PerspectiveCamera;
89
+ c.position.set(...k.pos);
90
+ c.lookAt(new THREE.Vector3(...k.look));
91
+ if (c.fov !== k.fov) {
92
+ c.fov = k.fov;
93
+ c.updateProjectionMatrix();
94
+ }
95
+ },
96
+ });
97
+ stage.scene.environmentIntensity = 0.35;
98
+ stage.scene.add(new THREE.HemisphereLight(0xc9d3e0, 0x24201c, 0.85));
99
+ const key = new THREE.DirectionalLight(0xfff0d8, 2.4);
100
+ key.castShadow = true;
101
+ key.shadow.mapSize.set(1024, 1024);
102
+ const sc = key.shadow.camera as THREE.OrthographicCamera;
103
+ Object.assign(sc, { left: -22, right: 22, top: 22, bottom: -22, near: 1, far: 90 });
104
+ key.shadow.bias = -0.0006;
105
+ stage.scene.add(key, key.target);
106
+ const floor = new THREE.Mesh(new THREE.PlaneGeometry(600, 600), mat(ctx, "floor", 0.92));
107
+ floor.rotation.x = -Math.PI / 2;
108
+ floor.receiveShadow = true;
109
+ stage.scene.add(floor);
110
+ // 조명과 그림자 상자가 지금 컷의 라인을 따라간다 — 라인이 멀리 떨어져 있어도 그림자가 선다
111
+ const follow = (t: number) => {
112
+ const [x, y, z] = shotAt(t).keys[0].look;
113
+ key.position.set(x - 8, y + 26, z + 12);
114
+ key.target.position.set(x, y, z);
115
+ key.target.updateMatrixWorld();
116
+ };
117
+ return Object.assign((t: number) => {
118
+ follow(t);
119
+ stage.paint(t);
120
+ }, stage);
121
+ }
122
+
123
+ /** 빠르기(초당 세계 단위) — 수거나 from→to 로 오르는 경사(처리량이 오른다) */
124
+ export type Speed = number | { from: number; to: number; at: number; dur: number };
125
+
126
+ /** t 까지 벨트가 간 거리 — 경사도 닫힌 식으로 적분한다(같은 t 면 같은 자리) */
127
+ function travel(t: number, s: Speed, start = 0): number {
128
+ const u = Math.max(0, t - start);
129
+ if (typeof s === "number") return s * u;
130
+ const a = Math.max(0, s.at - start);
131
+ const b = a + s.dur;
132
+ if (u <= a) return s.from * u;
133
+ if (u <= b) {
134
+ const k = (u - a) / s.dur;
135
+ return s.from * a + s.from * (u - a) + ((s.to - s.from) * s.dur * k * k) / 2;
136
+ }
137
+ return s.from * a + ((s.from + s.to) / 2) * s.dur + s.to * (u - b);
138
+ }
139
+
140
+ export interface ConveyorOpts {
141
+ ctx: SceneCtx;
142
+ from: V3;
143
+ to: V3;
144
+ width?: number;
145
+ /** 벨트 윗면 높이 */
146
+ height?: number;
147
+ speed?: Speed;
148
+ /** 바닥에서 솟아 서는 시각 */
149
+ at?: number;
150
+ /** 벨트가 돌기 시작하는 시각(그 전엔 서 있다) */
151
+ run?: number;
152
+ /** 옆 바닥에 노란 차선 */
153
+ lanes?: boolean;
154
+ }
155
+
156
+ /** 컨베이어 — 강철 레일·다리·양끝 롤러와 가로 골이 난 고무 벨트. 골이 speed 로 흐른다(처리량 = 벨트 속도). 옆 바닥엔 노란 차선 */
157
+ export function conveyor(stage: Stage3D, o: ConveyorOpts): (t: number) => void {
158
+ const { ctx } = o;
159
+ const W = o.width ?? 1.4;
160
+ const H = o.height ?? 0.9;
161
+ const a = new THREE.Vector3(...o.from);
162
+ const b = new THREE.Vector3(...o.to);
163
+ const L = a.distanceTo(b);
164
+ const group = new THREE.Group();
165
+ group.position.copy(a);
166
+ group.rotation.y = -Math.atan2(b.z - a.z, b.x - a.x);
167
+ const steel = mat(ctx, "steel", 0.45, 0.8);
168
+ const belt = shade(new THREE.Mesh(boxGeo(L, 0.08, W), mat(ctx, "belt", 0.95)));
169
+ belt.position.set(L / 2, H - 0.08, 0);
170
+ const railGeo = boxGeo(L + 0.3, 0.22, 0.1);
171
+ for (const s of [-1, 1]) {
172
+ const rail = shade(new THREE.Mesh(railGeo, steel));
173
+ rail.position.set(L / 2, H - 0.14, s * (W / 2 + 0.05));
174
+ group.add(rail);
175
+ }
176
+ const legN = Math.max(2, Math.round(L / 2.2) + 1);
177
+ const legs = new THREE.InstancedMesh(boxGeo(0.1, H - 0.14, 0.1), steel, legN * 2);
178
+ legs.castShadow = true;
179
+ const m4 = new THREE.Matrix4();
180
+ for (let i = 0; i < legN; i++) {
181
+ for (const [j, s] of [[0, -1], [1, 1]] as const) {
182
+ m4.makeTranslation((L * i) / (legN - 1), 0, s * (W / 2 - 0.05));
183
+ legs.setMatrixAt(i * 2 + j, m4);
184
+ }
185
+ }
186
+ const rollerGeo = new THREE.CylinderGeometry(0.16, 0.16, W + 0.06, 14);
187
+ rollerGeo.rotateX(Math.PI / 2);
188
+ const rollers = [0, L].map((x) => {
189
+ const r = shade(new THREE.Mesh(rollerGeo, steel));
190
+ r.position.set(x, H - 0.16, 0);
191
+ group.add(r);
192
+ return r;
193
+ });
194
+ // 가로 골 — 벨트가 도는 빠르기를 보인다. 골 간격 0.45
195
+ const gap = 0.45;
196
+ const ribN = Math.floor(L / gap);
197
+ const ribs = new THREE.InstancedMesh(new THREE.BoxGeometry(0.07, 0.025, W * 0.92), mat(ctx, "line", 0.8), ribN);
198
+ group.add(belt, legs, ribs);
199
+ if (o.lanes !== false) {
200
+ const lane = new THREE.MeshStandardMaterial({ color: col(ctx, "accent"), roughness: 0.8, emissive: col(ctx, "accent"), emissiveIntensity: 0.12 });
201
+ for (const s of [-1, 1]) {
202
+ const m = new THREE.Mesh(new THREE.PlaneGeometry(L + 1.2, 0.12), lane);
203
+ m.rotation.x = -Math.PI / 2;
204
+ m.position.set(L / 2, 0.012, s * (W / 2 + 0.75));
205
+ m.receiveShadow = true;
206
+ group.add(m);
207
+ }
208
+ }
209
+ stage.scene.add(group);
210
+ const speed = o.speed ?? 1.6;
211
+ const at = o.at ?? -1;
212
+ const run = o.run ?? at;
213
+ return (t) => {
214
+ const k = rise(t, at, 0.35);
215
+ group.visible = k > 0.001;
216
+ group.scale.set(1, Math.max(0.001, k), 1);
217
+ const d = travel(t, speed, run);
218
+ const off = d % gap;
219
+ for (let i = 0; i < ribN; i++) {
220
+ m4.makeTranslation(i * gap + off, H - 0.0, 0);
221
+ ribs.setMatrixAt(i, m4);
222
+ }
223
+ ribs.instanceMatrix.needsUpdate = true;
224
+ for (const r of rollers) r.rotation.z = -d / 0.16;
225
+ };
226
+ }
227
+
228
+ export interface TokenFlowOpts {
229
+ ctx: SceneCtx;
230
+ /** 상자가 지나는 꺾은선(세계 좌표, 벨트 윗면 높이) — 여럿이면 route 로 고른다 */
231
+ paths: V3[][];
232
+ /** 상자가 첫 점에 오르는 시각들 */
233
+ spawn: number[];
234
+ route?: (i: number) => number;
235
+ speed?: Speed;
236
+ size?: number;
237
+ /** 상자 앞면 라벨 — 찍히기 전(labelAt 거리 앞)엔 비어 있다 */
238
+ label?: (i: number) => string | null;
239
+ /** 이 거리(길 위)를 지나면 라벨이 찍혀 있다 — 프레스 자리 */
240
+ labelAt?: number;
241
+ /** 찍히기 전 라벨 — 프레스를 지나며 label 로 바뀐다(정가 → 밤 값처럼) */
242
+ pre?: (i: number) => string | null;
243
+ /** 라벨 칠 — accent 면 노란 띠 */
244
+ tone?: "plain" | "accent";
245
+ /** 이 시각 전엔 상자를 감춘다(벨트가 솟아 서는 동안) — 벨트에 미리 실려 있던 상자가 벨트와 함께 나타난다 */
246
+ from?: number;
247
+ }
248
+
249
+ /** 토큰 상자 — 요청 하나가 크라프트 상자 하나. 길을 따라 벨트 빠르기로 흐르고, 프레스 자리를 지나면 앞면에 라벨(모델 ID·값)이 찍혀 있다 */
250
+ export function tokenFlow(stage: Stage3D, o: TokenFlowOpts): ((t: number) => void) & { arrive(d: number): number[] } {
251
+ const { ctx } = o;
252
+ const S = o.size ?? 0.8;
253
+ const speed = o.speed ?? 1.6;
254
+ const route = o.route ?? (() => 0);
255
+ const kraft = mat(ctx, "kraft", 0.85);
256
+ const tape = mat(ctx, "tape", 0.7);
257
+ const bodyGeo = boxGeo(S, S * 0.72, S);
258
+ const tapeGeo = boxGeo(S * 0.22, 0.02, S * 1.01);
259
+ const lines = o.paths.map((p) => {
260
+ const seg = p.slice(1).map((q, i) => Math.hypot(q[0] - p[i][0], q[1] - p[i][1], q[2] - p[i][2]));
261
+ return { p, seg, len: seg.reduce((x, y) => x + y, 0) };
262
+ });
263
+ const posAt = (line: (typeof lines)[number], d: number): { x: number; y: number; z: number; ang: number } => {
264
+ let left = d;
265
+ for (let i = 0; i < line.seg.length; i++) {
266
+ if (left <= line.seg[i] || i === line.seg.length - 1) {
267
+ const [p, q] = [line.p[i], line.p[i + 1]];
268
+ const k = clamp(left / (line.seg[i] || 1));
269
+ return { x: p[0] + (q[0] - p[0]) * k, y: p[1] + (q[1] - p[1]) * k, z: p[2] + (q[2] - p[2]) * k, ang: -Math.atan2(q[2] - p[2], q[0] - p[0]) };
270
+ }
271
+ left -= line.seg[i];
272
+ }
273
+ const e = line.p[line.p.length - 1];
274
+ return { x: e[0], y: e[1], z: e[2], ang: 0 };
275
+ };
276
+ const boxes = o.spawn.map((s, i) => {
277
+ const g = new THREE.Group();
278
+ g.add(shade(new THREE.Mesh(bodyGeo, kraft)));
279
+ const tp = new THREE.Mesh(tapeGeo, tape);
280
+ tp.position.y = S * 0.72;
281
+ g.add(tp);
282
+ const sticker = (text: string | null, accent: boolean): THREE.Object3D | null => {
283
+ if (!text) return null;
284
+ const tp2 = textPlane({ text, family: ctx.style.fonts.mono, weight: 600, color: ctx.style.colors.onAccent, height: S * 0.2, px: 96, plate: accent ? ctx.style.colors.accent : ctx.style.colors.ink, pad: 18 });
285
+ // 라벨이 상자보다 길면 상자 앞면 폭에 맞춰 줄인다
286
+ const k = Math.min(1, (S * 0.94) / tp2.geometry.parameters.width);
287
+ tp2.scale.set(k, k, 1);
288
+ tp2.position.set(0, S * 0.36, S / 2 + 0.006);
289
+ g.add(tp2);
290
+ return tp2;
291
+ };
292
+ const tag = sticker(o.label?.(i) ?? null, o.tone === "accent");
293
+ const before = sticker(o.pre?.(i) ?? null, false);
294
+ stage.scene.add(g);
295
+ return { g, s, line: lines[Math.min(lines.length - 1, route(i))], tag, before };
296
+ });
297
+ const labelAt = o.labelAt ?? -1;
298
+ const from = o.from ?? -1e9;
299
+ const paint = (t: number) => {
300
+ for (const bx of boxes) {
301
+ const d = travel(t, speed, bx.s);
302
+ const on = t >= bx.s && t >= from && d <= bx.line.len;
303
+ bx.g.visible = on;
304
+ if (!on) continue;
305
+ const p = posAt(bx.line, d);
306
+ // 처음 오를 때 위에서 툭 떨어져 앉는다
307
+ const drop = Math.max(0, 1 - (t - bx.s) / 0.18);
308
+ bx.g.position.set(p.x, p.y + drop * drop * 0.9, p.z);
309
+ bx.g.rotation.y = p.ang;
310
+ if (bx.tag) bx.tag.visible = d >= labelAt;
311
+ if (bx.before) bx.before.visible = d < labelAt;
312
+ }
313
+ };
314
+ // 상자가 길 위 거리 d 에 닿는 시각들 — 프레스가 그 박에 내려찍게
315
+ const arrive = (d: number) =>
316
+ boxes.map((bx) => {
317
+ let lo = bx.s;
318
+ let hi = bx.s + 60;
319
+ for (let k = 0; k < 40; k++) {
320
+ const mid = (lo + hi) / 2;
321
+ if (travel(mid, speed, bx.s) < d) lo = mid;
322
+ else hi = mid;
323
+ }
324
+ return hi;
325
+ });
326
+ return Object.assign(paint, { arrive });
327
+ }
328
+
329
+ export interface BoxStackOpts {
330
+ ctx: SceneCtx;
331
+ pos: V3;
332
+ /** 상자 수 = 숫자 */
333
+ count: number;
334
+ at: number;
335
+ /** 상자 하나가 내려앉는 간격 */
336
+ every?: number;
337
+ /** 한 층에 놓는 상자 [가로, 세로] */
338
+ grid?: [number, number];
339
+ size?: number;
340
+ /** 더미 위 간판 글(숫자) */
341
+ label?: string;
342
+ seed?: string;
343
+ }
344
+
345
+ /** 상자 더미 — 팔레트 위에 상자가 하나씩 내려앉아 쌓인다. 높이가 곧 숫자. 다 쌓이면 위에 스텐실 숫자판 */
346
+ export function boxStack(stage: Stage3D, o: BoxStackOpts): (t: number) => void {
347
+ const { ctx } = o;
348
+ const S = o.size ?? 0.42;
349
+ const [gx, gz] = o.grid ?? [2, 2];
350
+ const per = gx * gz;
351
+ const every = o.every ?? 0.02;
352
+ const pallet = shade(new THREE.Mesh(boxGeo(gx * S + 0.2, 0.14, gz * S + 0.2), mat(ctx, "tape", 0.9)));
353
+ pallet.position.set(...o.pos);
354
+ stage.scene.add(pallet);
355
+ const boxes = new THREE.InstancedMesh(boxGeo(S * 0.94, S * 0.9, S * 0.94), mat(ctx, "kraft", 0.85), o.count);
356
+ boxes.castShadow = true;
357
+ boxes.receiveShadow = true;
358
+ stage.scene.add(boxes);
359
+ const seed = o.seed ?? `stack:${o.pos.join(",")}`;
360
+ const cells = Array.from({ length: o.count }, (_, i) => {
361
+ const layer = Math.floor(i / per);
362
+ const c = i % per;
363
+ return {
364
+ x: o.pos[0] + ((c % gx) - (gx - 1) / 2) * S + randRange(seed, i, -0.02, 0.02),
365
+ y: o.pos[1] + 0.14 + layer * S * 0.9,
366
+ z: o.pos[2] + (Math.floor(c / gx) - (gz - 1) / 2) * S + randRange(seed, i + 500, -0.02, 0.02),
367
+ r: randRange(seed, i + 900, -0.06, 0.06),
368
+ };
369
+ });
370
+ const topY = o.pos[1] + 0.14 + Math.ceil(o.count / per) * S * 0.9;
371
+ let sign: THREE.Mesh | null = null;
372
+ if (o.label) {
373
+ sign = textPlane({ text: o.label, family: ctx.style.fonts.display, weight: 400, color: ctx.style.colors.onAccent, height: 0.5, px: 140, plate: ctx.style.colors.accent, pad: 22 });
374
+ sign.position.set(o.pos[0], topY + 0.55, o.pos[2] + (gz * S) / 2);
375
+ stage.scene.add(sign);
376
+ }
377
+ const m4 = new THREE.Matrix4();
378
+ const q = new THREE.Quaternion();
379
+ const one = new THREE.Vector3(1, 1, 1);
380
+ const zero = new THREE.Vector3(0, 0, 0);
381
+ return (t) => {
382
+ pallet.visible = t >= o.at - 0.1;
383
+ for (let i = 0; i < o.count; i++) {
384
+ const born = o.at + i * every;
385
+ const c = cells[i];
386
+ if (t < born) {
387
+ m4.compose(new THREE.Vector3(c.x, c.y, c.z), q, zero);
388
+ } else {
389
+ const k = clamp((t - born) / 0.16);
390
+ const fall = (1 - k) ** 2 * 1.2;
391
+ q.setFromAxisAngle(new THREE.Vector3(0, 1, 0), c.r);
392
+ m4.compose(new THREE.Vector3(c.x, c.y + fall, c.z), q, one);
393
+ }
394
+ boxes.setMatrixAt(i, m4);
395
+ }
396
+ boxes.instanceMatrix.needsUpdate = true;
397
+ if (sign) {
398
+ const done = o.at + o.count * every;
399
+ const k = rise(t, done, 0.3);
400
+ sign.visible = k > 0.001;
401
+ sign.scale.setScalar(Math.max(0.001, k));
402
+ }
403
+ };
404
+ }
405
+
406
+ export interface StampPressOpts {
407
+ ctx: SceneCtx;
408
+ /** 벨트 위 자리(프레스 가운데 바닥) */
409
+ pos: V3;
410
+ /** 벨트 방향을 세로축으로 돈 각 */
411
+ rotation?: number;
412
+ width?: number;
413
+ /** 내려찍는 시각들 — tokenFlow.arrive(거리) 를 주면 상자가 닿는 박에 찍는다 */
414
+ hits: number[];
415
+ at?: number;
416
+ /** 머리판 이름(모델 ID·주소) — 함수면 바뀔 때만 다시 그린다 */
417
+ name?: string | ((t: number) => string);
418
+ /** 벨트 윗면 높이 */
419
+ height?: number;
420
+ }
421
+
422
+ /** 프레스 — 벨트를 가로지른 문 꼴 기계. 상자가 닿는 박에 0.07초 만에 내려찍고 천천히 올라가며, 찍는 순간 머리 램프가 켜진다. 모델 하나 = 프레스 하나 */
423
+ export function stampPress(stage: Stage3D, o: StampPressOpts): (t: number) => void {
424
+ const { ctx } = o;
425
+ const W = o.width ?? 2.2;
426
+ const H = (o.height ?? 0.9) + 2.4;
427
+ const group = new THREE.Group();
428
+ group.position.set(...o.pos);
429
+ group.rotation.y = o.rotation ?? 0;
430
+ const steel = mat(ctx, "steel", 0.45, 0.8);
431
+ const body = mat(ctx, "raised", 0.55, 0.3);
432
+ for (const s of [-1, 1]) {
433
+ const p = shade(new THREE.Mesh(boxGeo(0.34, H, 0.5), body));
434
+ p.position.set(0, 0, (s * W) / 2);
435
+ group.add(p);
436
+ // 기둥에 노랑·검정 경고 띠
437
+ for (let k = 0; k < 4; k++) {
438
+ const band = new THREE.Mesh(boxGeo(0.36, 0.14, 0.52), mat(ctx, k % 2 ? "belt" : "accent", 0.7));
439
+ band.position.set(0, 0.25 + k * 0.14, (s * W) / 2);
440
+ group.add(band);
441
+ }
442
+ }
443
+ const crown = shade(new THREE.Mesh(boxGeo(0.7, 0.55, W + 0.5), body));
444
+ crown.position.y = H;
445
+ group.add(crown);
446
+ const ram = shade(new THREE.Mesh(boxGeo(0.62, 0.9, W * 0.6), steel));
447
+ group.add(ram);
448
+ const lamp = new THREE.Mesh(new THREE.CylinderGeometry(0.13, 0.13, 0.14, 16), new THREE.MeshStandardMaterial({ color: col(ctx, "success"), emissive: col(ctx, "success"), emissiveIntensity: 0.2 }));
449
+ lamp.position.set(0, H + 0.62, 0);
450
+ group.add(lamp);
451
+ const names = o.name
452
+ ? textSet(o.name, (text) => {
453
+ const m = textPlane({ text, family: ctx.style.fonts.mono, weight: 600, color: ctx.style.colors.ink, height: 0.3, px: 96, plate: ctx.style.colors.surface, pad: 20, emissive: true });
454
+ const k = Math.min(1, (W + 1.6) / m.geometry.parameters.width);
455
+ m.scale.set(k, k, 1);
456
+ // 들어오는 상자 쪽(−x) 머리면에 — 벨트를 따라 보는 눈에 읽힌다
457
+ m.rotation.y = -Math.PI / 2;
458
+ m.position.set(-0.37, H + 0.28, 0);
459
+ m.visible = false;
460
+ group.add(m);
461
+ return m;
462
+ })
463
+ : null;
464
+ stage.scene.add(group);
465
+ const bed = o.height ?? 0.9;
466
+ const top = H - 0.9;
467
+ const low = bed + 0.58;
468
+ const at = o.at ?? -1;
469
+ const hits = [...o.hits].sort((a, b) => a - b);
470
+ return (t) => {
471
+ const k = rise(t, at, 0.35);
472
+ group.visible = k > 0.001;
473
+ group.scale.set(1, Math.max(0.001, k), 1);
474
+ let h = -1;
475
+ for (const x of hits) if (x <= t) h = x;
476
+ const dt = h < 0 ? 9 : t - h;
477
+ // 0.07초 쾅 → 0.05초 눌러 멈춤 → 0.28초 올라감
478
+ const down = dt < 0.07 ? dt / 0.07 : dt < 0.12 ? 1 : dt < 0.4 ? 1 - ease.inOutCubic((dt - 0.12) / 0.28) : 0;
479
+ ram.position.y = top - (top - low) * down;
480
+ (lamp.material as THREE.MeshStandardMaterial).emissiveIntensity = dt < 0.3 ? 2.6 * (1 - dt / 0.3) + 0.2 : 0.2;
481
+ if (names) {
482
+ const now = names.at(t);
483
+ for (const [k, m] of names.all) m.visible = k === now;
484
+ }
485
+ };
486
+ }
487
+
488
+ export interface SignBoardOpts {
489
+ ctx: SceneCtx;
490
+ text: string | ((t: number) => string);
491
+ pos: V3;
492
+ /** 글 높이(세계 단위) */
493
+ height?: number;
494
+ rotation?: number;
495
+ at?: number;
496
+ until?: number;
497
+ font?: "sans" | "display" | "mono";
498
+ /** accent 면 노란 판에 검은 글, 아니면 짙은 판에 밝은 글 */
499
+ tone?: "plain" | "accent";
500
+ /** 천장에서 내려온 줄 */
501
+ hang?: boolean;
502
+ }
503
+
504
+ /** 간판 — 천장 줄에 매달린 판이 내려와 흔들리다 서고 글이 켜진다. text 가 함수면 바뀔 때만 다시 그린다 */
505
+ export function signBoard(stage: Stage3D, o: SignBoardOpts): (t: number) => void {
506
+ const { ctx } = o;
507
+ const group = new THREE.Group();
508
+ group.position.set(...o.pos);
509
+ group.rotation.y = o.rotation ?? 0;
510
+ const accent = o.tone === "accent";
511
+ const h = o.height ?? 0.5;
512
+ let widest = 0;
513
+ const texts = textSet(o.text, (text) => {
514
+ const m = textPlane({ text, family: ctx.style.fonts[o.font ?? "sans"], weight: o.font === "display" ? 400 : 700, color: accent ? ctx.style.colors.onAccent : ctx.style.colors.ink, height: h, px: 120, plate: accent ? ctx.style.colors.accent : "#101215", pad: 30, emissive: true });
515
+ widest = Math.max(widest, m.geometry.parameters.width);
516
+ m.visible = false;
517
+ group.add(m);
518
+ return m;
519
+ });
520
+ if (o.hang !== false) {
521
+ for (const s of [-1, 1]) {
522
+ const c = new THREE.Mesh(new THREE.CylinderGeometry(0.015, 0.015, 6, 4), mat(ctx, "steel", 0.5, 0.8));
523
+ c.position.set((s * widest) / 2.6, 3 + h * 0.6, 0);
524
+ group.add(c);
525
+ }
526
+ }
527
+ stage.scene.add(group);
528
+ const at = o.at ?? -1;
529
+ return (t) => {
530
+ const on = t >= at && (o.until === undefined || t < o.until);
531
+ group.visible = on;
532
+ if (!on) return;
533
+ const now = texts.at(t);
534
+ for (const [k, m] of texts.all) m.visible = k === now;
535
+ // 내려와 줄에 걸려 흔들리다 선다
536
+ const k = clamp((t - at) / 0.32);
537
+ const drop = (1 - ease.outBack(k)) * 2.2;
538
+ group.position.y = o.pos[1] + drop;
539
+ group.rotation.z = Math.sin((t - at) * 14) * 0.05 * Math.max(0, 1 - (t - at) / 0.6);
540
+ };
541
+ }
542
+
543
+ /** 경광등 — 노란 회전등. 켜진 동안 빛 날개가 돌며 둘레를 쓸고, 장애·결정타에 빨갛게. 처리량이 한계에 닿았다는 신호 */
544
+ export function beacon(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; on: number; off?: number; red?: number; speed?: number }): (t: number) => void {
545
+ const { ctx } = o;
546
+ const group = new THREE.Group();
547
+ group.position.set(...o.pos);
548
+ const pole = shade(new THREE.Mesh(boxGeo(0.12, 2.2, 0.12), mat(ctx, "steel", 0.5, 0.8)));
549
+ group.add(pole);
550
+ const domeMat = new THREE.MeshStandardMaterial({ color: col(ctx, "accent"), emissive: col(ctx, "accent"), emissiveIntensity: 0.3, roughness: 0.3 });
551
+ const dome = new THREE.Mesh(new THREE.CylinderGeometry(0.22, 0.26, 0.4, 16), domeMat);
552
+ dome.position.y = 2.4;
553
+ group.add(dome);
554
+ const wingMat = new THREE.MeshBasicMaterial({ color: col(ctx, "accent"), transparent: true, opacity: 0.16, depthWrite: false, side: THREE.DoubleSide, blending: THREE.AdditiveBlending });
555
+ const wing = new THREE.Mesh(new THREE.ConeGeometry(0.7, 2.6, 16, 1, true), wingMat);
556
+ wing.geometry.translate(0, -1.3, 0);
557
+ wing.rotation.z = Math.PI / 2;
558
+ const spin = new THREE.Group();
559
+ spin.position.y = 2.4;
560
+ spin.add(wing);
561
+ group.add(spin);
562
+ stage.scene.add(group);
563
+ const red = col(ctx, "danger");
564
+ const amber = col(ctx, "accent");
565
+ return (t) => {
566
+ const lit = t >= o.on && (o.off === undefined || t < o.off);
567
+ spin.visible = lit;
568
+ const isRed = o.red !== undefined && t >= o.red;
569
+ domeMat.emissive.copy(isRed ? red : amber);
570
+ wingMat.color.copy(isRed ? red : amber);
571
+ domeMat.emissiveIntensity = lit ? 2.2 : 0.3;
572
+ spin.rotation.y = (t - o.on) * (o.speed ?? 7);
573
+ };
574
+ }
575
+
576
+ /** 계기판 — 벽에 선 둥근 24칸 시계판. 정한 창(00–10시)의 칸이 차례로 켜지고 바늘이 하루를 돈다. 가격 스케줄·가동 시간에 */
577
+ export function gauge(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; radius?: number; at: number; window: [number, number]; litAt: number; rotation?: number }): (t: number) => void {
578
+ const { ctx } = o;
579
+ const R = o.radius ?? 2.4;
580
+ const group = new THREE.Group();
581
+ group.position.set(...o.pos);
582
+ group.rotation.y = o.rotation ?? 0;
583
+ const face = shade(new THREE.Mesh(new THREE.CylinderGeometry(R, R, 0.2, 48), mat(ctx, "surface", 0.6)));
584
+ face.rotation.x = Math.PI / 2;
585
+ group.add(face);
586
+ const rim = new THREE.Mesh(new THREE.TorusGeometry(R, 0.09, 8, 48), mat(ctx, "steel", 0.4, 0.8));
587
+ rim.position.z = 0.1;
588
+ group.add(rim);
589
+ const cells: THREE.Mesh[] = [];
590
+ const off = mat(ctx, "raised", 0.7);
591
+ for (let h = 0; h < 24; h++) {
592
+ const a0 = Math.PI / 2 - (h / 24) * Math.PI * 2;
593
+ const g = new THREE.RingGeometry(R * 0.62, R * 0.9, 4, 1, a0 - (Math.PI * 2) / 24 + 0.02, (Math.PI * 2) / 24 - 0.04);
594
+ const m = new THREE.Mesh(g, off.clone());
595
+ m.position.z = 0.11;
596
+ group.add(m);
597
+ cells.push(m);
598
+ }
599
+ const needle = new THREE.Mesh(boxGeo(0.08, R * 0.82, 0.04), mat(ctx, "ink", 0.4));
600
+ needle.position.z = 0.16;
601
+ group.add(needle);
602
+ for (const h of [0, 6, 12, 18]) {
603
+ const lab = textPlane({ text: String(h).padStart(2, "0"), family: ctx.style.fonts.mono, weight: 600, color: ctx.style.colors.ink, height: 0.36, px: 90, emissive: true });
604
+ const a = Math.PI / 2 - (h / 24) * Math.PI * 2;
605
+ lab.position.set(Math.cos(a) * R * 0.42, Math.sin(a) * R * 0.42, 0.13);
606
+ group.add(lab);
607
+ }
608
+ stage.scene.add(group);
609
+ const [w0, w1] = o.window;
610
+ return (t) => {
611
+ const k = rise(t, o.at, 0.35);
612
+ group.visible = k > 0.001;
613
+ group.scale.setScalar(Math.max(0.001, k));
614
+ cells.forEach((m, h) => {
615
+ const inWin = h >= w0 && h < w1;
616
+ const born = o.litAt + ((h - w0) / Math.max(1, w1 - w0)) * 0.3;
617
+ const lit = inWin && t >= born;
618
+ const mm = m.material as THREE.MeshStandardMaterial;
619
+ mm.color.copy(lit ? col(ctx, "accent") : col(ctx, "raised"));
620
+ mm.emissive.copy(lit ? col(ctx, "accent") : new THREE.Color(0));
621
+ mm.emissiveIntensity = lit ? 0.9 : 0;
622
+ });
623
+ // 바늘이 하루(24시간)를 한 바퀴 돌고 창 끝에 선다
624
+ const u = clamp((t - o.at) / Math.max(0.1, o.litAt + 0.6 - o.at));
625
+ const hours = (24 + w1) * (1 - (1 - u) ** 2);
626
+ needle.rotation.z = -(hours / 24) * Math.PI * 2;
627
+ };
628
+ }
629
+
630
+ /**
631
+ * 드롭 프레스 — 결정타에 큰 프레스가 화면을 울리며 내려찍고 불똥이 튄다. 카메라가 그 순간 흔들리고(dropBurst) 머리 위 조명이 번쩍.
632
+ * 무대 rig 중 맨 끝에 얹는다(카메라 흔들림을 그 프레임 자리에 더한다)
633
+ */
634
+ export function pressDrop(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; drop?: number; width?: number; seed?: string }): (t: number) => void {
635
+ const { ctx } = o;
636
+ const drop = o.drop ?? 0;
637
+ const at = ctx.beats.drop(drop);
638
+ const W = o.width ?? 4.6;
639
+ const group = new THREE.Group();
640
+ group.position.set(...o.pos);
641
+ const body = mat(ctx, "raised", 0.5, 0.35);
642
+ const steel = mat(ctx, "steel", 0.4, 0.85);
643
+ for (const s of [-1, 1]) {
644
+ const p = shade(new THREE.Mesh(boxGeo(0.6, 5.2, 0.8), body));
645
+ p.position.set((s * W) / 2, 0, 0);
646
+ group.add(p);
647
+ for (let k = 0; k < 6; k++) {
648
+ const band = new THREE.Mesh(boxGeo(0.62, 0.2, 0.82), mat(ctx, k % 2 ? "belt" : "accent", 0.7));
649
+ band.position.set((s * W) / 2, 0.3 + k * 0.2, 0);
650
+ group.add(band);
651
+ }
652
+ }
653
+ const crown = shade(new THREE.Mesh(boxGeo(W + 1.2, 0.9, 1.1), body));
654
+ crown.position.y = 5.2;
655
+ group.add(crown);
656
+ const ram = shade(new THREE.Mesh(boxGeo(W - 0.9, 1.3, 0.9), steel));
657
+ group.add(ram);
658
+ const seed = o.seed ?? "press-drop";
659
+ const N = 60;
660
+ const sparks = new THREE.InstancedMesh(new THREE.BoxGeometry(0.06, 0.06, 0.18), new THREE.MeshBasicMaterial({ color: col(ctx, "accent") }), N);
661
+ const dirs = Array.from({ length: N }, (_, i) => {
662
+ const a = rand(seed, i) * Math.PI * 2;
663
+ const v = randRange(seed, i + 100, 3, 8);
664
+ return new THREE.Vector3(Math.cos(a) * v, randRange(seed, i + 200, 2, 6), Math.sin(a) * v * 0.6);
665
+ });
666
+ group.add(sparks);
667
+ const flash = new THREE.PointLight(col(ctx, "accent"), 0, 30, 1.6);
668
+ flash.position.set(0, 2.2, 2.5);
669
+ group.add(flash);
670
+ stage.scene.add(group);
671
+ const m4 = new THREE.Matrix4();
672
+ const q = new THREE.Quaternion();
673
+ const one = new THREE.Vector3(1, 1, 1);
674
+ const zero = new THREE.Vector3();
675
+ return (t) => {
676
+ const s = dropBurst(t, { beats: ctx.beats, drop, rules: ctx.style.motion, scene: ctx.id, source: "pressDrop" });
677
+ const local = t - at;
678
+ // 드롭 0.25초 전 램이 들려 있다가 드롭에 쾅 — 그 뒤 천천히 올라간다
679
+ const top = 3.6;
680
+ const low = 0.9;
681
+ const down = local < -0.25 ? 0 : local < 0 ? -0.15 * ease.outCubic((local + 0.25) / 0.25) : local < 0.06 ? local / 0.06 : local < 0.3 ? 1 : 1 - ease.inOutCubic(clamp((local - 0.3) / 0.6));
682
+ ram.position.y = top - (top - low) * down;
683
+ flash.intensity = local >= 0 ? 60 * s.flash : 0;
684
+ for (let i = 0; i < N; i++) {
685
+ if (local < 0 || local > 0.9) {
686
+ m4.compose(zero, q, zero);
687
+ } else {
688
+ const d = dirs[i];
689
+ const p = new THREE.Vector3(d.x * local, low + 0.4 + d.y * local - 4.9 * local * local, d.z * local + 0.6);
690
+ q.setFromUnitVectors(new THREE.Vector3(0, 0, 1), new THREE.Vector3(d.x, d.y - 9.8 * local, d.z).normalize());
691
+ m4.compose(p, q, one);
692
+ }
693
+ sparks.setMatrixAt(i, m4);
694
+ }
695
+ sparks.instanceMatrix.needsUpdate = true;
696
+ // 카메라 흔들림 — 이 rig 는 무대의 마지막 차례라 그 프레임 카메라 자리에 바로 더한다
697
+ const cam = stage.camera;
698
+ cam.position.x += (s.shake.x ?? 0) * 0.012;
699
+ cam.position.y += (s.shake.y ?? 0) * 0.012;
700
+ };
701
+ }
702
+
703
+ /** OG 로고 기계 — 로고의 두 칸(둥근 사각 테)과 화살이 강철로 솟아 서고, 화살 칸 안으로 상자가 들어간다. 끝 카드에 */
704
+ export function logoGate(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; scale?: number; at: number; glow?: number[] }): (t: number) => void {
705
+ const { ctx } = o;
706
+ const k0 = o.scale ?? 1;
707
+ const group = new THREE.Group();
708
+ group.position.set(...o.pos);
709
+ const steel = mat(ctx, "ink", 0.35, 0.6);
710
+ const glowMat = new THREE.MeshStandardMaterial({ color: col(ctx, "accent"), emissive: col(ctx, "accent"), emissiveIntensity: 0.4, roughness: 0.5 });
711
+ const ext = { depth: 0.5, bevelEnabled: true, bevelSize: 0.04, bevelThickness: 0.04, bevelSegments: 1 };
712
+ // logo.svg(viewBox 1140×650) 그대로 — 두 칸은 굵기 72 의 둥근 테, 입구 막대와 화살은 노랑으로 빛난다. 가운데(570, 325)가 원점
713
+ const S = 3.6 / 650;
714
+ const X = (x: number) => (x - 570) * S;
715
+ const frame = () => new THREE.ExtrudeGeometry(roundRectShape(492 * S, 650 * S, 125 * S, 72 * S), ext);
716
+ const left = new THREE.Mesh(frame(), steel);
717
+ left.position.x = X(246);
718
+ const right = new THREE.Mesh(frame(), steel);
719
+ right.position.x = X(894);
720
+ const barIn = new THREE.Mesh(new THREE.BoxGeometry(277 * S, 106 * S, 0.5), glowMat);
721
+ barIn.position.set(X(210.5), 0, 0.25);
722
+ const shaft = new THREE.Mesh(new THREE.BoxGeometry(394 * S, 106 * S, 0.5), glowMat);
723
+ shaft.position.set(X(617), 0, 0.25);
724
+ const tri = new THREE.Shape();
725
+ tri.moveTo(X(820), 125 * S);
726
+ tri.lineTo(X(995), 0);
727
+ tri.lineTo(X(820), -125 * S);
728
+ tri.closePath();
729
+ const head = new THREE.Mesh(new THREE.ExtrudeGeometry(tri, ext), glowMat);
730
+ for (const m of [left, right, barIn, shaft, head]) {
731
+ shade(m);
732
+ group.add(m);
733
+ }
734
+ group.scale.setScalar(k0);
735
+ stage.scene.add(group);
736
+ return (t) => {
737
+ const k = rise(t, o.at, 0.4);
738
+ group.visible = k > 0.001;
739
+ group.scale.set(k0, k0 * Math.max(0.001, k), k0);
740
+ let g = 0.4;
741
+ for (const x of o.glow ?? []) if (t >= x && t < x + 0.35) g = 0.4 + 2.2 * (1 - (t - x) / 0.35);
742
+ glowMat.emissiveIntensity = g;
743
+ };
744
+ }