kasaframe 0.1.1 → 0.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1179) hide show
  1. package/NOTICE +10 -8
  2. package/README.md +16 -1
  3. package/app/server/engine.ts +133 -15
  4. package/app/server/main.ts +7 -3
  5. package/app/web/main.ts +218 -36
  6. package/app/web/style.css +37 -4
  7. package/bin/hooks.mjs +14 -1
  8. package/bin/kf.mjs +20 -2
  9. package/docs/AGENTS.md +64 -16
  10. package/music/README.md +31 -7
  11. package/package.json +2 -2
  12. package/packages/adapters/src/project.ts +5 -1
  13. package/packages/adapters/src/texture.ts +94 -0
  14. package/packages/check/src/check.ts +10 -3
  15. package/packages/check/src/rules/assets.ts +4 -1
  16. package/packages/check/src/rules/frames.ts +2 -1
  17. package/packages/check/src/rules/layout.ts +30 -6
  18. package/packages/cli/package.json +2 -1
  19. package/packages/cli/src/blur.ts +15 -3
  20. package/packages/cli/src/cells.ts +227 -0
  21. package/packages/cli/src/commands/bench.ts +123 -0
  22. package/packages/cli/src/commands/blender.ts +72 -49
  23. package/packages/cli/src/commands/direct.ts +210 -0
  24. package/packages/cli/src/commands/doctor.ts +9 -1
  25. package/packages/cli/src/commands/look.ts +9 -2
  26. package/packages/cli/src/commands/lyrics.ts +47 -1
  27. package/packages/cli/src/commands/make.ts +797 -150
  28. package/packages/cli/src/commands/music.ts +78 -0
  29. package/packages/cli/src/commands/narrate.ts +238 -0
  30. package/packages/cli/src/commands/new.ts +15 -6
  31. package/packages/cli/src/commands/render.ts +94 -60
  32. package/packages/cli/src/commands/series.ts +110 -0
  33. package/packages/cli/src/commands/setup.ts +42 -3
  34. package/packages/cli/src/commands/theme.ts +222 -4
  35. package/packages/cli/src/deps.ts +6 -6
  36. package/packages/cli/src/kf.ts +14 -3
  37. package/packages/cli/src/lock.ts +8 -6
  38. package/packages/cli/src/mix.ts +131 -0
  39. package/packages/cli/src/pick.ts +110 -0
  40. package/packages/cli/src/pool.ts +34 -0
  41. package/packages/cli/src/segments.ts +402 -0
  42. package/packages/cli/src/vary.ts +124 -0
  43. package/packages/core/src/index.ts +1 -1
  44. package/packages/core/src/project.ts +26 -0
  45. package/packages/director/package.json +23 -0
  46. package/packages/director/src/assemble.ts +364 -0
  47. package/packages/director/src/brief.ts +122 -0
  48. package/packages/director/src/catalog.ts +49 -0
  49. package/packages/director/src/content.ts +343 -0
  50. package/packages/director/src/fallback.ts +58 -0
  51. package/packages/director/src/index.ts +13 -0
  52. package/packages/director/src/pattern.ts +90 -0
  53. package/packages/director/src/patterns/fill/cells.ts +115 -0
  54. package/packages/director/src/patterns/formula/stack.ts +93 -0
  55. package/packages/director/src/patterns/util.ts +58 -0
  56. package/packages/director/src/scene.ts +62 -0
  57. package/packages/director/src/select.ts +163 -0
  58. package/packages/director/src/transitions.ts +115 -0
  59. package/packages/gen/PROVIDERS.md +39 -4
  60. package/packages/gen/src/ask.ts +132 -0
  61. package/packages/gen/src/audio.ts +91 -0
  62. package/packages/gen/src/blender.ts +54 -0
  63. package/packages/gen/src/capabilities.ts +151 -0
  64. package/packages/gen/src/generate.ts +4 -2
  65. package/packages/gen/src/image/codex.ts +117 -0
  66. package/packages/gen/src/index.ts +10 -2
  67. package/packages/gen/src/keys.ts +26 -0
  68. package/packages/gen/src/music/elevenlabs.ts +41 -0
  69. package/packages/gen/src/music/index.ts +120 -0
  70. package/packages/gen/src/music/library.ts +73 -0
  71. package/packages/gen/src/music/lyria.ts +52 -0
  72. package/packages/gen/src/music/types.ts +28 -0
  73. package/packages/gen/src/registry.ts +6 -3
  74. package/packages/gen/src/tts/dashscope.ts +64 -0
  75. package/packages/gen/src/tts/elevenlabs.ts +84 -0
  76. package/packages/gen/src/tts/gemini.ts +73 -0
  77. package/packages/gen/src/tts/index.ts +241 -0
  78. package/packages/gen/src/tts/local.ts +42 -0
  79. package/packages/gen/src/tts/types.ts +44 -0
  80. package/packages/gen/src/types.ts +4 -0
  81. package/packages/gen/src/video/h3.ts +5 -0
  82. package/packages/gen/src/video/http.ts +1 -1
  83. package/packages/jizura/src/index.ts +2 -2
  84. package/packages/jizura/src/install.ts +198 -155
  85. package/packages/jizura/src/layer.ts +75 -32
  86. package/packages/jizura/src/pin.ts +4 -1
  87. package/packages/jizura/src/vendor.ts +140 -0
  88. package/packages/jizura/src/vite.ts +34 -7
  89. package/packages/jizura/vendor/JIZURA_LICENSE.txt +21 -0
  90. package/packages/jizura/vendor/NOTICE +43 -0
  91. package/packages/jizura/vendor/engine.json +47 -0
  92. package/packages/jizura/vendor/fonts/BlackHanSans-Regular.woff2 +0 -0
  93. package/packages/jizura/vendor/fonts/DotGothic16-Regular.woff2 +0 -0
  94. package/packages/jizura/vendor/fonts/GowunBatang-Bold.woff2 +0 -0
  95. package/packages/jizura/vendor/fonts/IBMPlexMono-Medium.ttf +0 -0
  96. package/packages/jizura/vendor/fonts/IBMPlexMono-SemiBold.ttf +0 -0
  97. package/packages/jizura/vendor/fonts/NotoSansKR-VF.woff2 +0 -0
  98. package/packages/jizura/vendor/fonts/NotoSerifKR-VF.woff2 +0 -0
  99. package/packages/jizura/vendor/fonts/OFL-blackhansans.txt +93 -0
  100. package/packages/jizura/vendor/fonts/OFL-dotgothic16.txt +93 -0
  101. package/packages/jizura/vendor/fonts/OFL-gowunbatang.txt +94 -0
  102. package/packages/jizura/vendor/fonts/OFL-ibmplexmono.txt +93 -0
  103. package/packages/jizura/vendor/fonts/OFL-notosanskr.txt +93 -0
  104. package/packages/jizura/vendor/fonts/OFL-notoserifkr.txt +94 -0
  105. package/packages/jizura/vendor/fonts/fonts.json +52 -0
  106. package/packages/jizura/vendor/jizura_engine.js +35024 -0
  107. package/packages/motion/README.md +11 -0
  108. package/packages/motion/package.json +1 -0
  109. package/packages/motion/src/captions.ts +32 -24
  110. package/packages/motion/src/moves/brushWipe.ts +14 -1
  111. package/packages/motion/src/moves/dress.ts +191 -0
  112. package/packages/motion/src/moves/echoStack.ts +3 -3
  113. package/packages/motion/src/moves/fit.ts +36 -0
  114. package/packages/motion/src/moves/ghostStack.ts +14 -5
  115. package/packages/motion/src/moves/imageSwarm.ts +8 -4
  116. package/packages/motion/src/moves/index.ts +23 -4
  117. package/packages/motion/src/moves/karaokeLine.ts +17 -3
  118. package/packages/motion/src/moves/menu.ts +139 -0
  119. package/packages/motion/src/moves/neonSign.ts +2 -1
  120. package/packages/motion/src/moves/slamWords.ts +14 -7
  121. package/packages/motion/src/moves/sparkTrail.ts +16 -0
  122. package/packages/motion/src/moves/splitFlap.ts +4 -2
  123. package/packages/motion/src/moves/stepWords.ts +19 -8
  124. package/packages/motion/src/moves/tickerRows.ts +13 -9
  125. package/packages/motion/src/moves/tokenPicker.ts +4 -3
  126. package/packages/motion/src/moves/wordWall.ts +23 -21
  127. package/packages/motion/src/moves/worldRoll.ts +2 -1
  128. package/packages/motion/src/transition3d/index.ts +10 -3
  129. package/packages/motion/src/transition3d/rig.ts +107 -9
  130. package/packages/motion/src/transition3d/shatter.ts +5 -2
  131. package/packages/motion/src/transition3d/space.ts +173 -0
  132. package/packages/motion/src/transition3d/whip.ts +19 -6
  133. package/packages/motion/src/transition3d/world.ts +54 -0
  134. package/packages/motion/src/transitions2d/catalog.ts +1 -1
  135. package/packages/patterns/package.json +15 -0
  136. package/packages/patterns/src/bars/rank.ts +119 -0
  137. package/packages/patterns/src/before-after/shrink.ts +127 -0
  138. package/packages/patterns/src/before-after/strike.ts +125 -0
  139. package/packages/patterns/src/code/terminal.ts +133 -0
  140. package/packages/patterns/src/compare/bars.ts +142 -0
  141. package/packages/patterns/src/compare/duel.ts +103 -0
  142. package/packages/patterns/src/end/lockup.ts +85 -0
  143. package/packages/patterns/src/end/slam.ts +91 -0
  144. package/packages/patterns/src/flow/graph.ts +250 -0
  145. package/packages/patterns/src/hook-number/counter.ts +101 -0
  146. package/packages/patterns/src/hook-number/roll.ts +179 -0
  147. package/packages/patterns/src/hook-number/slam.ts +91 -0
  148. package/packages/patterns/src/index.ts +38 -0
  149. package/packages/patterns/src/kit.ts +450 -0
  150. package/packages/patterns/src/limit/gauge.ts +117 -0
  151. package/packages/patterns/src/list/cards.ts +131 -0
  152. package/packages/patterns/src/list/cycle.ts +22 -0
  153. package/packages/patterns/src/media/panels.ts +100 -0
  154. package/packages/patterns/src/objects.ts +234 -0
  155. package/packages/patterns/src/quote/karaoke.ts +126 -0
  156. package/packages/patterns/src/quote/slam.ts +22 -0
  157. package/packages/patterns/src/screen/focus.ts +85 -0
  158. package/packages/patterns/src/steps/path.ts +137 -0
  159. package/packages/patterns/src/steps/stack.ts +111 -0
  160. package/packages/patterns/src/term-reveal/chips.ts +92 -0
  161. package/packages/patterns/src/term-reveal/expand.ts +127 -0
  162. package/packages/patterns/src/timeline/axis.ts +144 -0
  163. package/packages/patterns/src/title/mask.ts +85 -0
  164. package/packages/patterns/src/title/slam.ts +23 -0
  165. package/packages/patterns/src/toggle-sim/switch.ts +92 -0
  166. package/packages/patterns/src/trend/columns.ts +108 -0
  167. package/packages/patterns/src/trend/draw.ts +140 -0
  168. package/packages/patterns/src/types.ts +67 -0
  169. package/packages/patterns/src/words/moves.ts +42 -0
  170. package/packages/patterns/src/words/slam.ts +4 -0
  171. package/packages/plan/src/asks.ts +265 -0
  172. package/packages/plan/src/brief.ts +136 -7
  173. package/packages/plan/src/captions.ts +5 -2
  174. package/packages/plan/src/index.ts +7 -3
  175. package/packages/plan/src/llm.ts +64 -2
  176. package/packages/plan/src/look.ts +3 -1
  177. package/packages/plan/src/plan.ts +70 -14
  178. package/packages/plan/src/series.ts +76 -0
  179. package/packages/plan/src/themes.ts +65 -9
  180. package/packages/plan/src/types.ts +56 -2
  181. package/packages/themes/kit/THEME-MAKE.md +1 -0
  182. package/packages/themes/kit/fonts.json +743 -0
  183. package/packages/themes/package.json +10 -2
  184. package/packages/themes/src/color.ts +152 -0
  185. package/packages/themes/src/fx.ts +4 -2
  186. package/packages/themes/src/index.ts +74 -1
  187. package/packages/themes/src/look.ts +223 -0
  188. package/packages/themes/src/name.ts +9 -0
  189. package/packages/themes/src/palette.ts +194 -0
  190. package/packages/themes/src/slotkit.ts +92 -0
  191. package/packages/themes/src/slots.ts +61 -0
  192. package/packages/themes/src/stage3d.ts +20 -0
  193. package/packages/themes/src/types.ts +84 -0
  194. package/packages/themes/src/vary.ts +290 -0
  195. package/series/og-shorts.json +14 -0
  196. package/skills/kasaframe/SKILL.md +4 -3
  197. package/templates/_shared/project/lib/stage.ts +70 -50
  198. package/templates/_shared/scenes/default.ts +10 -7
  199. package/templates/_shared/scenes/drop.ts +11 -8
  200. package/templates/_shared/scenes/end.ts +9 -6
  201. package/templates/_shared/scenes/hook.ts +8 -6
  202. package/templates/_shared/scenes/step.ts +13 -4
  203. package/templates/ad/template.json +20 -1
  204. package/templates/demo/template.json +11 -0
  205. package/templates/explainer/template.json +54 -3
  206. package/templates/launch/template.json +34 -1
  207. package/templates/mv/scenes/default.ts +11 -8
  208. package/templates/mv/template.json +4 -2
  209. package/templates/promo/template.json +42 -1
  210. package/templates/shorts/scenes/hook.ts +8 -5
  211. package/templates/shorts/template.json +72 -3
  212. package/templates/square/template.json +21 -1
  213. package/themes/blueprint/THEME.md +64 -0
  214. package/themes/blueprint/effects.ts +570 -0
  215. package/themes/blueprint/sample/assets/og/logo.svg +12 -0
  216. package/themes/blueprint/sample/beats.json +1005 -0
  217. package/themes/blueprint/sample/index.html +11 -0
  218. package/themes/blueprint/sample/kf.json +59 -0
  219. package/themes/blueprint/sample/lib/facts.ts +29 -0
  220. package/themes/blueprint/sample/lib/sheet.ts +55 -0
  221. package/themes/blueprint/sample/main.ts +9 -0
  222. package/themes/blueprint/sample/scenes/end.ts +91 -0
  223. package/themes/blueprint/sample/scenes/gather.ts +75 -0
  224. package/themes/blueprint/sample/scenes/models.ts +117 -0
  225. package/themes/blueprint/sample/scenes/price.ts +94 -0
  226. package/themes/blueprint/sample/style.json +114 -0
  227. package/themes/blueprint/slots.ts +88 -0
  228. package/themes/blueprint/still.png +0 -0
  229. package/themes/blueprint/style.json +114 -0
  230. package/themes/blueprint/theme.json +137 -0
  231. package/themes/blueprint/variants/deep-rose-2.json +90 -0
  232. package/themes/blueprint/variants/deep-rose-suit.json +117 -0
  233. package/themes/blueprint/variants/deep-rose.json +117 -0
  234. package/themes/blueprint/variants/navy-coral-2.json +118 -0
  235. package/themes/blueprint/variants/navy-coral-suit.json +118 -0
  236. package/themes/blueprint/variants/navy-coral.json +128 -0
  237. package/themes/blueprint/variants/navy-orange-2.json +118 -0
  238. package/themes/blueprint/variants/navy-orange-3.json +91 -0
  239. package/themes/blueprint/variants/navy-orange-4.json +128 -0
  240. package/themes/blueprint/variants/navy-orange-mono.json +128 -0
  241. package/themes/blueprint/variants/navy-orange-plex.json +128 -0
  242. package/themes/blueprint/variants/navy-orange-suit.json +118 -0
  243. package/themes/blueprint/variants/navy-orange.json +118 -0
  244. package/themes/blueprint/variants/navy-rose-plex.json +127 -0
  245. package/themes/blueprint/variants/navy-rose.json +127 -0
  246. package/themes/cartography/THEME.md +61 -0
  247. package/themes/cartography/effects.ts +845 -0
  248. package/themes/cartography/sample/assets/og/logo.svg +12 -0
  249. package/themes/cartography/sample/beats.json +1005 -0
  250. package/themes/cartography/sample/index.html +11 -0
  251. package/themes/cartography/sample/kf.json +59 -0
  252. package/themes/cartography/sample/lib/facts.ts +29 -0
  253. package/themes/cartography/sample/lib/map.ts +39 -0
  254. package/themes/cartography/sample/main.ts +9 -0
  255. package/themes/cartography/sample/scenes/end.ts +56 -0
  256. package/themes/cartography/sample/scenes/gather.ts +46 -0
  257. package/themes/cartography/sample/scenes/models.ts +43 -0
  258. package/themes/cartography/sample/scenes/price.ts +73 -0
  259. package/themes/cartography/sample/style.json +103 -0
  260. package/themes/cartography/slots.ts +87 -0
  261. package/themes/cartography/still.png +0 -0
  262. package/themes/cartography/style.json +103 -0
  263. package/themes/cartography/theme.json +160 -0
  264. package/themes/cartography/variants/blush-amber.json +128 -0
  265. package/themes/cartography/variants/blush-indigo.json +128 -0
  266. package/themes/cartography/variants/blush-pink.json +136 -0
  267. package/themes/cartography/variants/chalk-plum.json +137 -0
  268. package/themes/cartography/variants/chalk-sky.json +100 -0
  269. package/themes/cartography/variants/cocoa-amber.json +128 -0
  270. package/themes/cartography/variants/deep-plum.json +125 -0
  271. package/themes/cartography/variants/dusk-coral.json +128 -0
  272. package/themes/cartography/variants/forest-lime.json +131 -0
  273. package/themes/cartography/variants/frost-teal.json +128 -0
  274. package/themes/cartography/variants/navy-green.json +131 -0
  275. package/themes/cartography/variants/navy-indigo.json +138 -0
  276. package/themes/cartography/variants/navy-sky.json +100 -0
  277. package/themes/cartography/variants/sage-green.json +127 -0
  278. package/themes/cartography/variants/wine-teal.json +128 -0
  279. package/themes/circuit-board/THEME.md +61 -0
  280. package/themes/circuit-board/effects.ts +576 -0
  281. package/themes/circuit-board/pcb.ts +103 -0
  282. package/themes/circuit-board/sample/assets/og/logo.svg +12 -0
  283. package/themes/circuit-board/sample/beats.json +1005 -0
  284. package/themes/circuit-board/sample/index.html +11 -0
  285. package/themes/circuit-board/sample/kf.json +59 -0
  286. package/themes/circuit-board/sample/lib/facts.ts +29 -0
  287. package/themes/circuit-board/sample/lib/kit.ts +45 -0
  288. package/themes/circuit-board/sample/main.ts +9 -0
  289. package/themes/circuit-board/sample/scenes/end.ts +102 -0
  290. package/themes/circuit-board/sample/scenes/gather.ts +76 -0
  291. package/themes/circuit-board/sample/scenes/models.ts +101 -0
  292. package/themes/circuit-board/sample/scenes/price.ts +109 -0
  293. package/themes/circuit-board/sample/style.json +104 -0
  294. package/themes/circuit-board/slots.ts +108 -0
  295. package/themes/circuit-board/still.png +0 -0
  296. package/themes/circuit-board/style.json +104 -0
  297. package/themes/circuit-board/theme.json +149 -0
  298. package/themes/circuit-board/variants/deep-gold-plex.json +133 -0
  299. package/themes/circuit-board/variants/deep-gold.json +123 -0
  300. package/themes/circuit-board/variants/dusk-gold-grain.json +138 -0
  301. package/themes/circuit-board/variants/dusk-gold-pretendard.json +118 -0
  302. package/themes/circuit-board/variants/dusk-gold.json +97 -0
  303. package/themes/circuit-board/variants/forest-gold-2.json +96 -0
  304. package/themes/circuit-board/variants/forest-gold-grain.json +129 -0
  305. package/themes/circuit-board/variants/forest-gold-mono.json +124 -0
  306. package/themes/circuit-board/variants/forest-gold.json +128 -0
  307. package/themes/circuit-board/variants/navy-gold-grain.json +124 -0
  308. package/themes/circuit-board/variants/navy-gold.json +101 -0
  309. package/themes/circuit-board/variants/wine-gold-grain.json +128 -0
  310. package/themes/circuit-board/variants/wine-gold-plex.json +133 -0
  311. package/themes/circuit-board/variants/wine-gold-pretendard.json +118 -0
  312. package/themes/circuit-board/variants/wine-gold.json +128 -0
  313. package/themes/clay-toy/THEME.md +73 -0
  314. package/themes/clay-toy/effects.ts +643 -0
  315. package/themes/clay-toy/glyphs.ts +32 -0
  316. package/themes/clay-toy/sample/assets/og/logo.svg +12 -0
  317. package/themes/clay-toy/sample/beats.json +1005 -0
  318. package/themes/clay-toy/sample/index.html +11 -0
  319. package/themes/clay-toy/sample/kf.json +59 -0
  320. package/themes/clay-toy/sample/lib/clay.ts +20 -0
  321. package/themes/clay-toy/sample/lib/facts.ts +29 -0
  322. package/themes/clay-toy/sample/main.ts +9 -0
  323. package/themes/clay-toy/sample/scenes/end.ts +81 -0
  324. package/themes/clay-toy/sample/scenes/gather.ts +53 -0
  325. package/themes/clay-toy/sample/scenes/models.ts +77 -0
  326. package/themes/clay-toy/sample/scenes/price.ts +91 -0
  327. package/themes/clay-toy/sample/style.json +101 -0
  328. package/themes/clay-toy/slots.ts +132 -0
  329. package/themes/clay-toy/still.png +0 -0
  330. package/themes/clay-toy/style.json +101 -0
  331. package/themes/clay-toy/theme.json +146 -0
  332. package/themes/clay-toy/variants/blush-coral-grain.json +126 -0
  333. package/themes/clay-toy/variants/blush-coral.json +123 -0
  334. package/themes/clay-toy/variants/chalk-indigo.json +97 -0
  335. package/themes/clay-toy/variants/chalk-jade.json +125 -0
  336. package/themes/clay-toy/variants/chalk-teal.json +120 -0
  337. package/themes/clay-toy/variants/frost-orange.json +125 -0
  338. package/themes/clay-toy/variants/frost-sky-grain.json +126 -0
  339. package/themes/clay-toy/variants/frost-sky.json +121 -0
  340. package/themes/clay-toy/variants/frost-teal.json +120 -0
  341. package/themes/clay-toy/variants/lilac-green.json +120 -0
  342. package/themes/clay-toy/variants/lilac-plum-round.json +120 -0
  343. package/themes/clay-toy/variants/lilac-plum.json +124 -0
  344. package/themes/clay-toy/variants/sage-indigo.json +125 -0
  345. package/themes/clay-toy/variants/sage-magenta.json +119 -0
  346. package/themes/clay-toy/variants/sand-amber.json +125 -0
  347. package/themes/conveyor-factory/THEME.md +71 -0
  348. package/themes/conveyor-factory/effects.ts +744 -0
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  984. package/themes/receipt/sample/scenes/gather.ts +57 -0
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  986. package/themes/receipt/sample/scenes/price.ts +64 -0
  987. package/themes/receipt/sample/style.json +104 -0
  988. package/themes/receipt/slots.ts +89 -0
  989. package/themes/receipt/still.png +0 -0
  990. package/themes/receipt/style.json +104 -0
  991. package/themes/receipt/theme.json +133 -0
  992. package/themes/receipt/variants/blush-coral.json +89 -0
  993. package/themes/receipt/variants/sand-coral-2.json +89 -0
  994. package/themes/receipt/variants/sand-coral-3.json +89 -0
  995. package/themes/receipt/variants/sand-coral-4.json +90 -0
  996. package/themes/receipt/variants/sand-coral-5.json +89 -0
  997. package/themes/receipt/variants/sand-coral-6.json +88 -0
  998. package/themes/receipt/variants/sand-coral-7.json +88 -0
  999. package/themes/receipt/variants/sand-coral-8.json +89 -0
  1000. package/themes/receipt/variants/sand-coral-9.json +89 -0
  1001. package/themes/receipt/variants/sand-coral.json +88 -0
  1002. package/themes/receipt/variants/sand-orange-2.json +89 -0
  1003. package/themes/receipt/variants/sand-orange-3.json +90 -0
  1004. package/themes/receipt/variants/sand-orange-4.json +89 -0
  1005. package/themes/receipt/variants/sand-orange-5.json +89 -0
  1006. package/themes/receipt/variants/sand-orange.json +89 -0
  1007. package/themes/riso-zine/slots.ts +81 -0
  1008. package/themes/riso-zine/theme.json +66 -0
  1009. package/themes/riso-zine/variants/blush-coral.json +120 -0
  1010. package/themes/riso-zine/variants/blush-gold.json +120 -0
  1011. package/themes/riso-zine/variants/blush-pink.json +115 -0
  1012. package/themes/riso-zine/variants/chalk-cyan.json +120 -0
  1013. package/themes/riso-zine/variants/chalk-lime.json +119 -0
  1014. package/themes/riso-zine/variants/cream-amber.json +89 -0
  1015. package/themes/riso-zine/variants/frost-blue.json +119 -0
  1016. package/themes/riso-zine/variants/frost-coral.json +118 -0
  1017. package/themes/riso-zine/variants/frost-cyan.json +120 -0
  1018. package/themes/riso-zine/variants/frost-green.json +120 -0
  1019. package/themes/riso-zine/variants/lilac-plum.json +118 -0
  1020. package/themes/riso-zine/variants/lilac-violet.json +123 -0
  1021. package/themes/riso-zine/variants/sage-green.json +119 -0
  1022. package/themes/riso-zine/variants/sand-jade.json +120 -0
  1023. package/themes/riso-zine/variants/sand-plum.json +113 -0
  1024. package/themes/server-hall/THEME.md +58 -0
  1025. package/themes/server-hall/effects.ts +455 -0
  1026. package/themes/server-hall/kit.ts +138 -0
  1027. package/themes/server-hall/sample/assets/og/logo.svg +12 -0
  1028. package/themes/server-hall/sample/beats.json +1005 -0
  1029. package/themes/server-hall/sample/index.html +11 -0
  1030. package/themes/server-hall/sample/kf.json +59 -0
  1031. package/themes/server-hall/sample/lib/facts.ts +29 -0
  1032. package/themes/server-hall/sample/lib/hall.ts +81 -0
  1033. package/themes/server-hall/sample/main.ts +9 -0
  1034. package/themes/server-hall/sample/scenes/end.ts +57 -0
  1035. package/themes/server-hall/sample/scenes/gather.ts +38 -0
  1036. package/themes/server-hall/sample/scenes/models.ts +49 -0
  1037. package/themes/server-hall/sample/scenes/price.ts +65 -0
  1038. package/themes/server-hall/sample/style.json +107 -0
  1039. package/themes/server-hall/slots.ts +106 -0
  1040. package/themes/server-hall/still.png +0 -0
  1041. package/themes/server-hall/style.json +107 -0
  1042. package/themes/server-hall/theme.json +143 -0
  1043. package/themes/server-hall/variants/navy-indigo.json +140 -0
  1044. package/themes/server-hall/variants/night-indigo.json +120 -0
  1045. package/themes/server-hall/variants/wine-plum.json +130 -0
  1046. package/themes/server-hall/variants/wine-violet.json +103 -0
  1047. package/themes/subway-map/THEME.md +64 -0
  1048. package/themes/subway-map/effects.ts +662 -0
  1049. package/themes/subway-map/sample/assets/og/logo.svg +12 -0
  1050. package/themes/subway-map/sample/beats.json +1005 -0
  1051. package/themes/subway-map/sample/index.html +11 -0
  1052. package/themes/subway-map/sample/kf.json +59 -0
  1053. package/themes/subway-map/sample/lib/facts.ts +29 -0
  1054. package/themes/subway-map/sample/lib/map.ts +58 -0
  1055. package/themes/subway-map/sample/main.ts +9 -0
  1056. package/themes/subway-map/sample/scenes/end.ts +94 -0
  1057. package/themes/subway-map/sample/scenes/gather.ts +64 -0
  1058. package/themes/subway-map/sample/scenes/models.ts +117 -0
  1059. package/themes/subway-map/sample/scenes/price.ts +119 -0
  1060. package/themes/subway-map/sample/style.json +108 -0
  1061. package/themes/subway-map/slots.ts +66 -0
  1062. package/themes/subway-map/still.png +0 -0
  1063. package/themes/subway-map/style.json +108 -0
  1064. package/themes/subway-map/theme.json +161 -0
  1065. package/themes/subway-map/variants/blush-jade.json +131 -0
  1066. package/themes/subway-map/variants/chalk-jade.json +141 -0
  1067. package/themes/subway-map/variants/deep-green.json +131 -0
  1068. package/themes/subway-map/variants/deep-teal.json +132 -0
  1069. package/themes/subway-map/variants/dusk-teal-bold.json +132 -0
  1070. package/themes/subway-map/variants/dusk-teal.json +105 -0
  1071. package/themes/subway-map/variants/forest-green.json +141 -0
  1072. package/themes/subway-map/variants/forest-jade.json +131 -0
  1073. package/themes/subway-map/variants/frost-jade.json +131 -0
  1074. package/themes/subway-map/variants/frost-teal.json +137 -0
  1075. package/themes/subway-map/variants/sage-teal.json +132 -0
  1076. package/themes/subway-map/variants/slate-green.json +136 -0
  1077. package/themes/subway-map/variants/slate-jade.json +131 -0
  1078. package/themes/subway-map/variants/snow-jade.json +136 -0
  1079. package/themes/subway-map/variants/wine-green.json +104 -0
  1080. package/themes/swiss-poster/THEME.md +59 -0
  1081. package/themes/swiss-poster/effects.ts +339 -0
  1082. package/themes/swiss-poster/grid.ts +35 -0
  1083. package/themes/swiss-poster/sample/assets/og/logo.svg +12 -0
  1084. package/themes/swiss-poster/sample/beats.json +1005 -0
  1085. package/themes/swiss-poster/sample/index.html +11 -0
  1086. package/themes/swiss-poster/sample/kf.json +59 -0
  1087. package/themes/swiss-poster/sample/lib/facts.ts +29 -0
  1088. package/themes/swiss-poster/sample/lib/poster.ts +36 -0
  1089. package/themes/swiss-poster/sample/main.ts +9 -0
  1090. package/themes/swiss-poster/sample/scenes/end.ts +70 -0
  1091. package/themes/swiss-poster/sample/scenes/gather.ts +68 -0
  1092. package/themes/swiss-poster/sample/scenes/models.ts +63 -0
  1093. package/themes/swiss-poster/sample/scenes/price.ts +74 -0
  1094. package/themes/swiss-poster/sample/style.json +100 -0
  1095. package/themes/swiss-poster/slots.ts +69 -0
  1096. package/themes/swiss-poster/still.png +0 -0
  1097. package/themes/swiss-poster/style.json +100 -0
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  1099. package/themes/swiss-poster/variants/blush-green.json +116 -0
  1100. package/themes/swiss-poster/variants/chalk-plum.json +121 -0
  1101. package/themes/swiss-poster/variants/chalk-sky.json +90 -0
  1102. package/themes/swiss-poster/variants/cocoa-cyan.json +117 -0
  1103. package/themes/swiss-poster/variants/dusk-coral.json +89 -0
  1104. package/themes/swiss-poster/variants/dusk-magenta.json +117 -0
  1105. package/themes/swiss-poster/variants/forest-amber.json +127 -0
  1106. package/themes/swiss-poster/variants/forest-blue.json +118 -0
  1107. package/themes/swiss-poster/variants/forest-jade.json +89 -0
  1108. package/themes/swiss-poster/variants/frost-gold.json +128 -0
  1109. package/themes/swiss-poster/variants/frost-indigo.json +117 -0
  1110. package/themes/swiss-poster/variants/sand-magenta.json +126 -0
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  1112. package/themes/swiss-poster/variants/slate-pink.json +126 -0
  1113. package/themes/swiss-poster/variants/slate-violet.json +89 -0
  1114. package/themes/water-works/THEME.md +61 -0
  1115. package/themes/water-works/effects.ts +609 -0
  1116. package/themes/water-works/sample/assets/og/logo.svg +12 -0
  1117. package/themes/water-works/sample/beats.json +1005 -0
  1118. package/themes/water-works/sample/index.html +11 -0
  1119. package/themes/water-works/sample/kf.json +59 -0
  1120. package/themes/water-works/sample/lib/facts.ts +29 -0
  1121. package/themes/water-works/sample/lib/hall.ts +22 -0
  1122. package/themes/water-works/sample/main.ts +9 -0
  1123. package/themes/water-works/sample/scenes/end.ts +55 -0
  1124. package/themes/water-works/sample/scenes/gather.ts +42 -0
  1125. package/themes/water-works/sample/scenes/models.ts +51 -0
  1126. package/themes/water-works/sample/scenes/price.ts +66 -0
  1127. package/themes/water-works/sample/style.json +105 -0
  1128. package/themes/water-works/slots.ts +140 -0
  1129. package/themes/water-works/still.png +0 -0
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  1133. package/themes/water-works/variants/chalk-blue.json +124 -0
  1134. package/themes/water-works/variants/chalk-cyan-2.json +96 -0
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  1137. package/themes/water-works/variants/chalk-gold.json +123 -0
  1138. package/themes/water-works/variants/chalk-green.json +123 -0
  1139. package/themes/water-works/variants/frost-indigo.json +123 -0
  1140. package/themes/water-works/variants/frost-rose.json +132 -0
  1141. package/themes/water-works/variants/lilac-violet-mono.json +124 -0
  1142. package/themes/water-works/variants/lilac-violet.json +133 -0
  1143. package/themes/water-works/variants/sage-amber.json +133 -0
  1144. package/themes/water-works/variants/sage-green.json +133 -0
  1145. package/themes/water-works/variants/sand-amber.json +123 -0
  1146. package/themes/water-works/variants/sand-plum.json +121 -0
  1147. package/themes/whiteboard/THEME.md +78 -0
  1148. package/themes/whiteboard/effects.ts +561 -0
  1149. package/themes/whiteboard/sample/assets/og/logo.svg +12 -0
  1150. package/themes/whiteboard/sample/beats.json +1005 -0
  1151. package/themes/whiteboard/sample/index.html +11 -0
  1152. package/themes/whiteboard/sample/kf.json +59 -0
  1153. package/themes/whiteboard/sample/lib/board.ts +93 -0
  1154. package/themes/whiteboard/sample/lib/facts.ts +29 -0
  1155. package/themes/whiteboard/sample/main.ts +9 -0
  1156. package/themes/whiteboard/sample/scenes/end.ts +59 -0
  1157. package/themes/whiteboard/sample/scenes/gather.ts +50 -0
  1158. package/themes/whiteboard/sample/scenes/models.ts +56 -0
  1159. package/themes/whiteboard/sample/scenes/price.ts +79 -0
  1160. package/themes/whiteboard/sample/style.json +106 -0
  1161. package/themes/whiteboard/slots.ts +152 -0
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  1163. package/themes/whiteboard/style.json +106 -0
  1164. package/themes/whiteboard/theme.json +143 -0
  1165. package/themes/whiteboard/variants/chalk-coral-do.json +126 -0
  1166. package/themes/whiteboard/variants/chalk-coral.json +132 -0
  1167. package/themes/whiteboard/variants/cream-lime.json +131 -0
  1168. package/themes/whiteboard/variants/cream-plum.json +103 -0
  1169. package/themes/whiteboard/variants/frost-teal-do.json +127 -0
  1170. package/themes/whiteboard/variants/frost-teal.json +127 -0
  1171. package/themes/whiteboard/variants/lilac-indigo.json +132 -0
  1172. package/themes/whiteboard/variants/lilac-jade.json +103 -0
  1173. package/themes/whiteboard/variants/sage-green.json +130 -0
  1174. package/themes/whiteboard/variants/sage-plum.json +126 -0
  1175. package/themes/whiteboard/variants/snow-amber.json +99 -0
  1176. package/themes/whiteboard/variants/snow-cyan.json +132 -0
  1177. package/themes/whiteboard/variants/snow-green.json +126 -0
  1178. package/themes/whiteboard/variants/snow-magenta.json +126 -0
  1179. package/themes/whiteboard/variants/snow-plum.json +130 -0
@@ -0,0 +1,535 @@
1
+ import { clamp, ease, rand, toEase, type EaseName, type SceneCtx } from "@kasaframe/core";
2
+ import { dropBurst } from "@kasaframe/motion";
3
+ import { stage3d, THREE, type Stage3D } from "@kasaframe/themes/stage3d";
4
+
5
+ type V3 = [number, number, number];
6
+ type Font = "display" | "sans" | "mono";
7
+ type Draw = (g: CanvasRenderingContext2D, W: number, H: number) => void;
8
+
9
+ const hex = (ctx: SceneCtx, k: string): string => ctx.style.colors[k] ?? k;
10
+ const color = (ctx: SceneCtx, k: string) => new THREE.Color(hex(ctx, k));
11
+ const settle = (t: number, at: number, dur: number) => (t < at ? 0 : ease.outCubic(clamp((t - at) / dur)));
12
+
13
+ export interface CamKey {
14
+ t: number;
15
+ pos: V3;
16
+ look: V3;
17
+ /** 앞 키에서 이 키로 오는 이징 — 박에 떠나 박에 내려앉는다. 기본 inOutCubic */
18
+ ease?: EaseName;
19
+ }
20
+
21
+ export interface Shot {
22
+ from: number;
23
+ to: number;
24
+ /** 키 사이는 움직이고 키에서 선다. 쉬지 않는 몫은 접히고 날고 쌓이는 종이가 진다 */
25
+ keys: CamKey[];
26
+ }
27
+
28
+ const mix3 = (a: V3, b: V3, u: number): V3 => [a[0] + (b[0] - a[0]) * u, a[1] + (b[1] - a[1]) * u, a[2] + (b[2] - a[2]) * u];
29
+ function camAt(t: number, keys: CamKey[]): { pos: V3; look: V3 } {
30
+ const ks = [...keys].sort((a, b) => a.t - b.t);
31
+ if (t <= ks[0].t) return ks[0];
32
+ for (let i = 1; i < ks.length; i++) {
33
+ if (t >= ks[i].t) continue;
34
+ const [a, b] = [ks[i - 1], ks[i]];
35
+ const u = toEase(b.ease ?? "inOutCubic")((t - a.t) / Math.max(1e-6, b.t - a.t));
36
+ return { pos: mix3(a.pos, b.pos, u), look: mix3(a.look, b.look, u) };
37
+ }
38
+ return ks[ks.length - 1];
39
+ }
40
+
41
+ function matTexture(ctx: SceneCtx): THREE.CanvasTexture {
42
+ // 1 칸 = 128px = 세계 1 단위. 반 칸마다 가는 선, 두 칸마다 굵은 선 — 커팅 매트의 눈금
43
+ const c = document.createElement("canvas");
44
+ c.width = c.height = 512;
45
+ const g = c.getContext("2d")!;
46
+ g.fillStyle = hex(ctx, "bg");
47
+ g.fillRect(0, 0, 512, 512);
48
+ for (let i = 0; i <= 8; i++) {
49
+ const major = i % 4 === 0;
50
+ g.fillStyle = hex(ctx, major ? "line" : "matline");
51
+ const w = major ? 4 : 2;
52
+ g.fillRect(i * 64 - w / 2, 0, w, 512);
53
+ g.fillRect(0, i * 64 - w / 2, 512, w);
54
+ }
55
+ const tex = new THREE.CanvasTexture(c);
56
+ tex.colorSpace = THREE.SRGBColorSpace;
57
+ tex.wrapS = tex.wrapT = THREE.RepeatWrapping;
58
+ tex.repeat.set(100, 100);
59
+ tex.anisotropy = 8;
60
+ return tex;
61
+ }
62
+
63
+ /** 공작 탁자 — 초록 커팅 매트(눈금은 서 있다), 왼쪽 위 빛 하나와 또렷한 그림자. 카메라는 탁자를 비스듬히 내려다보고 박에 맞춘 키로만 움직인다 */
64
+ export function paperStage(el: HTMLElement, o: { ctx: SceneCtx; shots: Shot[]; fov?: number }): ((t: number) => void) & Stage3D {
65
+ const { ctx } = o;
66
+ const shots = [...o.shots].sort((a, b) => a.from - b.from);
67
+ const shotAt = (t: number) => shots.find((x) => t >= x.from && t < x.to) ?? shots[shots.length - 1];
68
+ const stage = stage3d(el, {
69
+ ctx,
70
+ fov: o.fov ?? 38,
71
+ exposure: 1.05,
72
+ shot(t, cam) {
73
+ const p = camAt(t, shotAt(t).keys);
74
+ cam.position.set(...p.pos);
75
+ cam.lookAt(...p.look);
76
+ },
77
+ });
78
+ stage.scene.add(stage.camera);
79
+ const mat = new THREE.Mesh(new THREE.PlaneGeometry(400, 400), new THREE.MeshStandardMaterial({ map: matTexture(ctx), roughness: 0.95, metalness: 0 }));
80
+ mat.rotation.x = -Math.PI / 2;
81
+ mat.receiveShadow = true;
82
+ stage.scene.add(mat);
83
+ stage.scene.add(new THREE.HemisphereLight(0xffffff, color(ctx, "bg"), 1.15));
84
+ const key = new THREE.DirectionalLight(0xfff3e2, 2.5);
85
+ key.castShadow = true;
86
+ key.shadow.mapSize.set(1024, 1024);
87
+ Object.assign(key.shadow.camera, { left: -12, right: 12, top: 12, bottom: -12, near: 1, far: 60 });
88
+ key.shadow.bias = -0.0005;
89
+ key.shadow.normalBias = 0.02;
90
+ stage.scene.add(key);
91
+ return Object.assign((t: number) => {
92
+ // 빛과 매트가 지금 컷의 세트를 따라간다 — 매트는 눈금 네 칸 단위로만 옮겨 눈금이 서 있다
93
+ const [lx, , lz] = shotAt(t).keys[0].look;
94
+ mat.position.set(Math.round(lx / 4) * 4, 0, Math.round(lz / 4) * 4);
95
+ key.position.set(lx - 7, 13, lz + 8);
96
+ key.target.position.set(lx, 0, lz);
97
+ key.target.updateMatrixWorld();
98
+ stage.paint(t);
99
+ }, stage);
100
+ }
101
+
102
+ const paperMat = (ctx: SceneCtx, k: string | THREE.Texture, side: THREE.Side = THREE.FrontSide) =>
103
+ new THREE.MeshStandardMaterial(typeof k === "string" ? { color: color(ctx, k), roughness: 0.92, metalness: 0, side } : { map: k, roughness: 0.92, metalness: 0, side });
104
+
105
+ function remapUV(geo: THREE.BufferGeometry, [u0, u1, v0, v1]: [number, number, number, number]): void {
106
+ const uv = geo.attributes.uv as THREE.BufferAttribute;
107
+ for (let i = 0; i < uv.count; i++) uv.setXY(i, u0 + uv.getX(i) * (u1 - u0), v0 + uv.getY(i) * (v1 - v0));
108
+ uv.needsUpdate = true;
109
+ }
110
+
111
+ /** 종이 한 장 — 앞면(무늬·글)과 뒷면(종이 색)이 따로. XY 평면에서 +Z 를 본다 */
112
+ function sheet(w: number, h: number, front: THREE.Material, back: THREE.Material, uv?: [number, number, number, number]): THREE.Group {
113
+ const g = new THREE.Group();
114
+ const geo = new THREE.PlaneGeometry(w, h);
115
+ if (uv) remapUV(geo, uv);
116
+ const f = new THREE.Mesh(geo, front);
117
+ const b = new THREE.Mesh(geo.clone(), back);
118
+ b.rotation.y = Math.PI;
119
+ b.position.z = -0.004;
120
+ for (const m of [f, b]) {
121
+ m.castShadow = true;
122
+ m.receiveShadow = true;
123
+ }
124
+ g.add(f, b);
125
+ return g;
126
+ }
127
+
128
+ /** 종이에 찍은 글·그림 — 세계 크기 w×h 에 맞춘 캔버스. draw 를 다시 부르면 다시 찍는다 */
129
+ function printed(ctx: SceneCtx, w: number, h: number, paper: string) {
130
+ const k = Math.min(2048 / Math.max(w, h), 240);
131
+ const c = document.createElement("canvas");
132
+ c.width = Math.round(w * k);
133
+ c.height = Math.round(h * k);
134
+ const g = c.getContext("2d")!;
135
+ const tex = new THREE.CanvasTexture(c);
136
+ tex.colorSpace = THREE.SRGBColorSpace;
137
+ tex.anisotropy = 8;
138
+ const draw = (fn: Draw) => {
139
+ g.fillStyle = hex(ctx, paper);
140
+ g.fillRect(0, 0, c.width, c.height);
141
+ fn(g, c.width, c.height);
142
+ tex.needsUpdate = true;
143
+ };
144
+ return { tex, draw };
145
+ }
146
+
147
+ /** 가운데 맞춘 글 한 줄 — 넘치면 줄여서 폭 안에 */
148
+ function fitText(ctx: SceneCtx, g: CanvasRenderingContext2D, text: string, x: number, y: number, maxW: number, size: number, f: Font, ink: string): void {
149
+ const weight = f === "sans" ? 400 : 700;
150
+ g.font = `${weight} ${size}px ${ctx.style.fonts[f]}`;
151
+ const w = g.measureText(text).width;
152
+ const s = w > maxW ? (size * maxW) / w : size;
153
+ g.font = `${weight} ${s}px ${ctx.style.fonts[f]}`;
154
+ g.fillStyle = hex(ctx, ink);
155
+ g.textAlign = "center";
156
+ g.textBaseline = "middle";
157
+ g.fillText(text, x, y);
158
+ }
159
+
160
+ const cardPrint = (ctx: SceneCtx, text: string, sub: string | undefined, f: Font, ink: string): Draw => (g, W, H) => {
161
+ g.strokeStyle = hex(ctx, ink);
162
+ g.globalAlpha = 0.18;
163
+ g.lineWidth = Math.max(2, H * 0.012);
164
+ g.strokeRect(H * 0.06, H * 0.06, W - H * 0.12, H - H * 0.12);
165
+ g.globalAlpha = 1;
166
+ fitText(ctx, g, text, W / 2, sub ? H * 0.42 : H * 0.52, W * 0.86, H * (sub ? 0.34 : 0.46), f, ink);
167
+ if (sub) fitText(ctx, g, sub, W / 2, H * 0.76, W * 0.86, H * 0.17, "sans", ink);
168
+ };
169
+
170
+ /**
171
+ * 접힌 카드 = 펼치면 드러나는 정보 — 반으로 접힌 카드가 내려앉고(at 보다 조금 앞), at 에 오른쪽 장이 넘어가며 펼쳐져 안쪽에 찍힌 글이 드러난다.
172
+ * steps 면 그 박마다 다시 접혔다가(닫힌 동안 글이 바뀐다) 다시 펼쳐진다 — 같은 카드에 값만 바뀐다
173
+ */
174
+ export function foldCard(
175
+ stage: Stage3D,
176
+ o: { ctx: SceneCtx; pos: V3; size: [number, number]; text: string; sub?: string; steps?: { at: number; text: string; sub?: string }[]; at: number; tone?: string; yaw?: number; font?: Font; ink?: string; draw?: Draw },
177
+ ): (t: number) => void {
178
+ const { ctx } = o;
179
+ const [w, h] = o.size;
180
+ const half = w / 2;
181
+ const ink = o.ink ?? "print";
182
+ const f = o.font ?? "display";
183
+ const page = printed(ctx, w, h, "paper");
184
+ const versions = [{ at: o.at, text: o.text, sub: o.sub }, ...(o.steps ?? [])].sort((a, b) => a.at - b.at);
185
+ const paint = (v: (typeof versions)[number]) => page.draw(o.draw ?? cardPrint(ctx, v.text, v.sub, f, ink));
186
+ // 값이 안 바뀌는 카드는 지을 때 한 번 찍는다. 바뀌는 카드는 매 프레임 찍는다 — 같은 t 를 두 번 그릴 때 둘째에 글 찍기가 빠지면 검사가 다른 화면으로 본다
187
+ paint(versions[0]);
188
+ const live = versions.length > 1;
189
+ const group = new THREE.Group();
190
+ group.position.set(...o.pos);
191
+ group.rotation.y = o.yaw ?? 0;
192
+ // 한 장에 찍은 안쪽 펼침면을 두 장이 반씩 나눠 받는다(UV)
193
+ const left = sheet(half, h, paperMat(ctx, page.tex), paperMat(ctx, o.tone ?? "indigo"), [0, 0.5, 0, 1]);
194
+ left.rotation.x = -Math.PI / 2;
195
+ left.position.set(-half / 2, 0.006, 0);
196
+ const pivot = new THREE.Group();
197
+ const right = sheet(half, h, paperMat(ctx, page.tex), paperMat(ctx, o.tone ?? "indigo"), [0.5, 1, 0, 1]);
198
+ right.rotation.x = -Math.PI / 2;
199
+ right.position.set(half / 2, 0, 0);
200
+ pivot.add(right);
201
+ group.add(left, pivot);
202
+ stage.scene.add(group);
203
+ const later = versions.slice(1);
204
+ return (t) => {
205
+ const appear = o.at - 0.3;
206
+ group.visible = t >= appear;
207
+ if (!group.visible) return;
208
+ const drop = settle(t, appear, 0.24);
209
+ group.position.y = o.pos[1] + (1 - drop) * 1.4;
210
+ let closed = 1 - settle(t, o.at, 0.38);
211
+ // 박 하나 안에 접었다 편다 — 0.12초 접고 닫힌 채 0.05초 머물며 글을 바꾸고(바뀌는 순간은 안 보인다), 0.22초 편다.
212
+ // 머묾이 없으면 닫힌 모습이 한 프레임만 나와 깜빡임으로 읽힌다
213
+ for (const s of later) {
214
+ if (t >= s.at - 0.25 && t < s.at - 0.13) closed = ease.inOutCubic(clamp((t - s.at + 0.25) / 0.12));
215
+ else if (t >= s.at - 0.13 && t < s.at - 0.08) closed = 1;
216
+ else if (t >= s.at - 0.08) closed = 1 - ease.outCubic(clamp((t - s.at + 0.08) / 0.22));
217
+ }
218
+ if (live) paint([...versions].reverse().find((v) => t >= v.at - 0.1) ?? versions[0]);
219
+ pivot.rotation.z = Math.PI * closed;
220
+ pivot.position.y = 0.006 + 0.012 * closed;
221
+ };
222
+ }
223
+
224
+ /** 세우는 카드 = 이름표·값 — 바닥에 엎드려 있던 카드가 아래 접선을 축으로 일어선다(살짝 넘쳤다 선다). until 이면 다시 눕는다. text 가 함수면 매 프레임 다시 찍는다 */
225
+ export function popUp(
226
+ stage: Stage3D,
227
+ o: { ctx: SceneCtx; pos: V3; size: [number, number]; text: string | ((t: number) => string); sub?: string; at: number; until?: number; tone?: string; ink?: string; font?: Font; yaw?: number },
228
+ ): (t: number) => void {
229
+ const { ctx } = o;
230
+ const [w, h] = o.size;
231
+ const tone = o.tone ?? "paper";
232
+ const card = printed(ctx, w, h, tone);
233
+ const ink = o.ink ?? "print";
234
+ const f = o.font ?? "display";
235
+ const draw = (text: string) => card.draw(cardPrint(ctx, text, o.sub, f, ink));
236
+ if (typeof o.text === "string") draw(o.text);
237
+ const group = new THREE.Group();
238
+ group.position.set(...o.pos);
239
+ group.rotation.y = o.yaw ?? 0;
240
+ const hinge = new THREE.Group();
241
+ const face = sheet(w, h, paperMat(ctx, card.tex), paperMat(ctx, tone));
242
+ face.position.y = h / 2;
243
+ hinge.add(face);
244
+ group.add(hinge);
245
+ stage.scene.add(group);
246
+ return (t) => {
247
+ const off = o.until === undefined ? 0 : settle(t, o.until, 0.25);
248
+ group.visible = t >= o.at && off < 1;
249
+ if (!group.visible) return;
250
+ if (typeof o.text === "function") draw(o.text(t));
251
+ const up = t < o.at ? 0 : ease.outBack(clamp((t - o.at) / 0.34));
252
+ hinge.rotation.x = -(Math.PI / 2) * (1 - up * (1 - off));
253
+ };
254
+ }
255
+
256
+ export interface Pleat {
257
+ (t: number): void;
258
+ /** 그 시각 끝(세운 막대면 꼭대기) 자리 — 값 카드가 따라간다 */
259
+ tip(t: number): THREE.Vector3;
260
+ }
261
+
262
+ /**
263
+ * 아코디언 접기 = 압축·할인 — 긴 종이 띠가 panels 칸으로 산·골을 번갈아 접힌다. keys 의 ratio 는 원래 길이의 몇 분의 1 인가(1 이면 평평, 10 이면 1/10).
264
+ * axis x 는 매트에 누운 띠(가로로 줄어든다), y 는 세운 막대(아래로 줄어든다). print 면 띠에 글을 찍는다
265
+ */
266
+ export function pleatFold(
267
+ stage: Stage3D,
268
+ o: { ctx: SceneCtx; pos: V3; length: number; width: number; panels?: number; axis?: "x" | "y"; keys: { t: number; ratio: number; ease?: EaseName }[]; at?: number; until?: number; tone?: string; print?: { text: string; font?: Font; ink?: string }; yaw?: number },
269
+ ): Pleat {
270
+ const { ctx } = o;
271
+ const N = o.panels ?? 8;
272
+ const s = o.length / N;
273
+ const axis = o.axis ?? "x";
274
+ let material: THREE.Material;
275
+ if (o.print) {
276
+ const pr = o.print;
277
+ const p = axis === "x" ? printed(ctx, o.length, o.width, o.tone ?? "paper") : printed(ctx, o.width, o.length, o.tone ?? "paper");
278
+ p.draw((g, W, H) => fitText(ctx, g, pr.text, W / 2, H / 2, W * 0.9, Math.min(H, W) * 0.62, pr.font ?? "display", pr.ink ?? "print"));
279
+ material = paperMat(ctx, p.tex, THREE.DoubleSide);
280
+ } else material = paperMat(ctx, o.tone ?? "paper", THREE.DoubleSide);
281
+ const group = new THREE.Group();
282
+ group.position.set(...o.pos);
283
+ group.rotation.y = o.yaw ?? 0;
284
+ const panels = Array.from({ length: N }, (_, i) => {
285
+ const geo = axis === "x" ? new THREE.PlaneGeometry(s, o.width) : new THREE.PlaneGeometry(o.width, s);
286
+ remapUV(geo, axis === "x" ? [i / N, (i + 1) / N, 0, 1] : [0, 1, i / N, (i + 1) / N]);
287
+ if (axis === "x") geo.rotateX(-Math.PI / 2);
288
+ const m = new THREE.Mesh(geo, material);
289
+ m.castShadow = true;
290
+ m.receiveShadow = true;
291
+ group.add(m);
292
+ return m;
293
+ });
294
+ stage.scene.add(group);
295
+ const ks = [...o.keys].sort((a, b) => a.t - b.t);
296
+ const ratioAt = (t: number) => {
297
+ if (t <= ks[0].t) return ks[0].ratio;
298
+ for (let i = 1; i < ks.length; i++) {
299
+ if (t >= ks[i].t) continue;
300
+ const u = toEase(ks[i].ease ?? "inOutCubic")((t - ks[i - 1].t) / Math.max(1e-6, ks[i].t - ks[i - 1].t));
301
+ return ks[i - 1].ratio + (ks[i].ratio - ks[i - 1].ratio) * u;
302
+ }
303
+ return ks[ks.length - 1].ratio;
304
+ };
305
+ const geom = (t: number) => {
306
+ const phi = Math.acos(clamp(1 / Math.max(1, ratioAt(t)), 0, 1));
307
+ return { c: Math.cos(phi), sn: Math.sin(phi) };
308
+ };
309
+ return Object.assign(
310
+ (t: number) => {
311
+ group.visible = t >= (o.at ?? -1) && (o.until === undefined || t < o.until);
312
+ if (!group.visible) return;
313
+ const { c, sn } = geom(t);
314
+ panels.forEach((m, i) => {
315
+ const a0 = i * s * c;
316
+ const a1 = (i + 1) * s * c;
317
+ const b0 = i % 2 ? s * sn : 0;
318
+ const b1 = (i + 1) % 2 ? s * sn : 0;
319
+ if (axis === "x") {
320
+ m.position.set((a0 + a1) / 2, 0.006 + (b0 + b1) / 2, 0);
321
+ m.rotation.set(0, 0, Math.atan2(b1 - b0, a1 - a0));
322
+ } else {
323
+ m.position.set(0, (a0 + a1) / 2, (b0 + b1) / 2);
324
+ m.rotation.set(Math.atan2(b1 - b0, a1 - a0), 0, 0);
325
+ }
326
+ });
327
+ },
328
+ {
329
+ tip: (t: number) => {
330
+ const { c, sn } = geom(t);
331
+ const along = N * s * c;
332
+ const off = N % 2 ? s * sn : 0;
333
+ const v = axis === "x" ? new THREE.Vector3(along, off, 0) : new THREE.Vector3(0, along, off);
334
+ return v.applyAxisAngle(new THREE.Vector3(0, 1, 0), o.yaw ?? 0).add(new THREE.Vector3(...o.pos));
335
+ },
336
+ },
337
+ );
338
+ }
339
+
340
+ function planeGeometry(): THREE.BufferGeometry {
341
+ // 다트 비행기 — 앞이 +Z(lookAt 이 그쪽을 본다). 날개 둘과 용골 하나
342
+ const P = {
343
+ nose: [0, 0, 0.5],
344
+ tail: [0, 0, -0.5],
345
+ wl: [0.42, 0.07, -0.5],
346
+ wr: [-0.42, 0.07, -0.5],
347
+ keel: [0, -0.16, -0.45],
348
+ };
349
+ const tris = [P.nose, P.wl, P.tail, P.nose, P.tail, P.wr, P.nose, P.keel, P.tail].flat();
350
+ const g = new THREE.BufferGeometry();
351
+ g.setAttribute("position", new THREE.Float32BufferAttribute(tris, 3));
352
+ g.computeVertexNormals();
353
+ return g;
354
+ }
355
+
356
+ /**
357
+ * 종이비행기 = 요청 — from 에서 to 로 휜 길을 날아가 앉는다(stay) 또는 날아가 버린다. 앞을 보고 날고 휘는 쪽으로 기운다.
358
+ * rest 면 날기 전에 from 에 앉아 있다
359
+ */
360
+ export function paperPlane(stage: Stage3D, o: { ctx: SceneCtx; from: V3; to: V3; at: number; dur?: number; arc?: number; tone?: string; size?: number; rest?: boolean; stay?: boolean }): (t: number) => void {
361
+ const { ctx } = o;
362
+ const size = o.size ?? 0.9;
363
+ const m = new THREE.Mesh(planeGeometry(), new THREE.MeshStandardMaterial({ color: color(ctx, o.tone ?? "paper"), roughness: 0.9, side: THREE.DoubleSide, flatShading: true }));
364
+ m.castShadow = true;
365
+ m.scale.setScalar(size);
366
+ stage.scene.add(m);
367
+ const A = new THREE.Vector3(...o.from);
368
+ const B = new THREE.Vector3(...o.to);
369
+ const C = A.clone().lerp(B, 0.5).add(new THREE.Vector3(0, o.arc ?? A.distanceTo(B) * 0.3, 0));
370
+ const curve = new THREE.QuadraticBezierCurve3(A, C, B);
371
+ const dur = o.dur ?? 0.6;
372
+ const rest = 0.16 * size;
373
+ const side = Math.sign((B.x - A.x) * 0.3 + (B.z - A.z)) || 1;
374
+ const at = (u: number) => curve.getPoint(u);
375
+ return (t) => {
376
+ const k = (t - o.at) / dur;
377
+ if (k < 0) {
378
+ m.visible = !!o.rest;
379
+ if (!m.visible) return;
380
+ m.position.copy(A).setY(A.y + rest);
381
+ m.lookAt(B.x, A.y + rest, B.z);
382
+ return;
383
+ }
384
+ if (k >= 1) {
385
+ m.visible = !!o.stay;
386
+ if (!m.visible) return;
387
+ const tail = at(0.97);
388
+ m.position.copy(B).setY(B.y + rest);
389
+ m.lookAt(B.x + (B.x - tail.x), B.y + rest, B.z + (B.z - tail.z));
390
+ return;
391
+ }
392
+ m.visible = true;
393
+ const u = toEase("inOutQuad")(k);
394
+ const p = at(u);
395
+ const ahead = at(Math.min(1, u + 0.02));
396
+ m.position.copy(p).setY(Math.max(p.y, B.y) + rest);
397
+ m.lookAt(ahead.x, Math.max(ahead.y, B.y) + rest, ahead.z);
398
+ m.rotateZ(Math.sin(k * Math.PI) * 0.35 * side);
399
+ };
400
+ }
401
+
402
+ export interface Stack {
403
+ (t: number): void;
404
+ /** 그 시각까지 앉은 장 수 — 숫자가 같은 값을 센다 */
405
+ shown(t: number): number;
406
+ /** 더미 꼭대기 자리 */
407
+ top(t: number): THREE.Vector3;
408
+ }
409
+
410
+ /** 종이 더미 = 개수 — count 장이 위에서 한 장씩 떨어져 쌓인다(at 부터 dur 동안). tones 는 장마다 색(회사 색) */
411
+ export function sheetStack(
412
+ stage: Stage3D,
413
+ o: { ctx: SceneCtx; pos: V3; count: number; at: number; dur: number; size?: [number, number]; thick?: number; tones?: string[] | ((i: number) => string); fall?: number; seed?: string },
414
+ ): Stack {
415
+ const { ctx } = o;
416
+ const [w, d] = o.size ?? [1.4, 1];
417
+ const th = o.thick ?? 0.05;
418
+ const seed = o.seed ?? "stack";
419
+ const mesh = new THREE.InstancedMesh(new THREE.BoxGeometry(w, th, d), new THREE.MeshStandardMaterial({ roughness: 0.92, metalness: 0 }), o.count);
420
+ mesh.castShadow = true;
421
+ mesh.receiveShadow = true;
422
+ mesh.frustumCulled = false;
423
+ const tone = (i: number) => (typeof o.tones === "function" ? o.tones(i) : (o.tones ?? ["paper"])[i % (o.tones?.length ?? 1)]);
424
+ for (let i = 0; i < o.count; i++) mesh.setColorAt(i, color(ctx, tone(i)));
425
+ stage.scene.add(mesh);
426
+ const land = (i: number) => o.at + (o.count > 1 ? (o.dur * i) / (o.count - 1) : 0);
427
+ const fall = o.fall ?? 2.4;
428
+ const m4 = new THREE.Matrix4();
429
+ const q = new THREE.Quaternion();
430
+ const up = new THREE.Vector3(0, 1, 0);
431
+ const one = new THREE.Vector3(1, 1, 1);
432
+ const zero = new THREE.Vector3(0, 0, 0);
433
+ const v = new THREE.Vector3();
434
+ return Object.assign(
435
+ (t: number) => {
436
+ for (let i = 0; i < o.count; i++) {
437
+ const L = land(i);
438
+ const k = (t - (L - 0.26)) / 0.26;
439
+ if (k < 0) {
440
+ mesh.setMatrixAt(i, m4.compose(v.set(...o.pos), q.identity(), zero));
441
+ continue;
442
+ }
443
+ const u = clamp(k);
444
+ const y = o.pos[1] + th * (i + 0.5) + fall * (1 - u * u);
445
+ const yaw = (rand(seed, i) - 0.5) * (0.12 + 0.8 * (1 - u));
446
+ q.setFromAxisAngle(up, yaw);
447
+ v.set(o.pos[0] + (rand(seed, i + 300) - 0.5) * 0.08, y, o.pos[2] + (rand(seed, i + 600) - 0.5) * 0.08);
448
+ mesh.setMatrixAt(i, m4.compose(v, q, one));
449
+ }
450
+ mesh.instanceMatrix.needsUpdate = true;
451
+ },
452
+ {
453
+ shown: (t: number) => {
454
+ let n = 0;
455
+ for (let i = 0; i < o.count; i++) if (t >= land(i)) n++;
456
+ return n;
457
+ },
458
+ top: (t: number) => {
459
+ let n = 0;
460
+ for (let i = 0; i < o.count; i++) if (t >= land(i)) n++;
461
+ return new THREE.Vector3(o.pos[0], o.pos[1] + th * n, o.pos[2]);
462
+ },
463
+ },
464
+ );
465
+ }
466
+
467
+ /**
468
+ * 드롭 — 네 날개로 접혀 있던 종이가 탁 펼쳐지며 안쪽에 찍힌 글(숫자)이 드러나고, 가운데서 종이비행기들이 사방으로 날아간다.
469
+ * 섬광·흔들림은 dropBurst(검사가 센다)
470
+ */
471
+ export function foldBurst(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; size?: number; drop?: number; text?: string; tone?: string; planes?: number; seed?: string }): (t: number) => void {
472
+ const { ctx } = o;
473
+ const S = o.size ?? 7;
474
+ const c = S / 2;
475
+ const f = S / 4;
476
+ const page = printed(ctx, S, S, "paper");
477
+ page.draw((g, W, H) => {
478
+ if (o.text) fitText(ctx, g, o.text, W / 2, H * 0.52, W * 0.94, H * 0.42, "display", "print");
479
+ });
480
+ const back = paperMat(ctx, o.tone ?? "accent");
481
+ const front = paperMat(ctx, page.tex);
482
+ const part = (w: number, h: number, uv: [number, number, number, number]) => {
483
+ const s = sheet(w, h, front, back, uv);
484
+ s.rotation.x = -Math.PI / 2;
485
+ return s;
486
+ };
487
+ const group = new THREE.Group();
488
+ group.position.set(...o.pos);
489
+ const center = part(c, c, [0.25, 0.75, 0.25, 0.75]);
490
+ center.position.y = 0.006;
491
+ group.add(center);
492
+ // 날개 넷 — 먼 쪽(-Z, 캔버스 위)·가까운 쪽(+Z)·오른쪽(+X)·왼쪽(-X). 접힌 각은 가운데 위로 넘어간 자리
493
+ const flaps = [
494
+ { at: [0, 0, -c / 2] as V3, off: [0, 0, -f / 2] as V3, size: [c, f], uv: [0.25, 0.75, 0.75, 1] as [number, number, number, number], axis: "x", fold: Math.PI, lift: 0.012 },
495
+ { at: [0, 0, c / 2] as V3, off: [0, 0, f / 2] as V3, size: [c, f], uv: [0.25, 0.75, 0, 0.25] as [number, number, number, number], axis: "x", fold: -Math.PI, lift: 0.016 },
496
+ { at: [c / 2, 0, 0] as V3, off: [f / 2, 0, 0] as V3, size: [f, c], uv: [0.75, 1, 0.25, 0.75] as [number, number, number, number], axis: "z", fold: Math.PI, lift: 0.02 },
497
+ { at: [-c / 2, 0, 0] as V3, off: [-f / 2, 0, 0] as V3, size: [f, c], uv: [0, 0.25, 0.25, 0.75] as [number, number, number, number], axis: "z", fold: -Math.PI, lift: 0.024 },
498
+ ].map((fl, i) => {
499
+ const pivot = new THREE.Group();
500
+ pivot.position.set(...fl.at);
501
+ const s = part(fl.size[0], fl.size[1], fl.uv);
502
+ // 매트 바로 위 — 같은 높이면 펼친 날개가 매트와 깊이를 다툰다
503
+ s.position.set(fl.off[0], 0.006, fl.off[2]);
504
+ pivot.add(s);
505
+ group.add(pivot);
506
+ return { ...fl, pivot, i };
507
+ });
508
+ stage.scene.add(group);
509
+ const drop = o.drop ?? 0;
510
+ const tones = ["paper", "indigo", "mustard", "sakura", "kraft", "accent"];
511
+ const n = o.planes ?? 12;
512
+ const planes = Array.from({ length: n }, (_, i) => {
513
+ const a = (i / n) * Math.PI * 2 + rand(o.seed ?? "burst", i) * 0.4;
514
+ const to: V3 = [o.pos[0] + Math.cos(a) * 16, 0, o.pos[2] + Math.sin(a) * 12];
515
+ return paperPlane(stage, { ctx, from: [o.pos[0], 0.4, o.pos[2]], to, at: ctx.beats.drop(drop) + 0.04 + (i % 4) * 0.05, dur: 0.95, arc: 3 + (i % 3), tone: tones[i % tones.length], size: 0.8 });
516
+ });
517
+ const flash = document.createElement("div");
518
+ flash.style.cssText = `position:absolute;inset:0;background:${hex(ctx, "paper")};opacity:0;pointer-events:none;`;
519
+ stage.el.append(flash);
520
+ return (t) => {
521
+ const s = dropBurst(t, { beats: ctx.beats, drop, rules: ctx.style.motion, scene: ctx.id, source: "foldBurst" });
522
+ flash.style.opacity = String(Math.round(s.flash * 60) / 100);
523
+ const k = t - ctx.beats.drop(drop);
524
+ for (const fl of flaps) {
525
+ const open = settle(k, fl.i * 0.05, 0.28);
526
+ const a = fl.fold * (1 - open);
527
+ if (fl.axis === "x") fl.pivot.rotation.set(a, 0, 0);
528
+ else fl.pivot.rotation.set(0, 0, a);
529
+ fl.pivot.position.y = fl.lift * (1 - open);
530
+ }
531
+ for (const p of planes) p(t);
532
+ stage.camera.position.x += (s.shake.x ?? 0) * 0.02;
533
+ stage.camera.position.y += (s.shake.y ?? 0) * 0.02;
534
+ };
535
+ }
@@ -0,0 +1,12 @@
1
+ <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1140 650" width="1140" height="650" fill="none" role="img" aria-label="OpenGateway">
2
+ <title>OpenGateway</title>
3
+ <g id="logo" stroke="currentColor" fill="currentColor">
4
+ <rect id="node-in" x="36" y="36" width="420" height="578" rx="89" fill="none" stroke-width="72"/>
5
+ <rect id="bar-in" x="72" y="272" width="277" height="106" stroke="none"/>
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+ <path id="node-out" d="M684 213 L684 125 A89 89 0 0 1 773 36 L1015 36 A89 89 0 0 1 1104 125 L1104 525 A89 89 0 0 1 1015 614 L773 614 A89 89 0 0 1 684 525 L684 436" fill="none" stroke-width="72" stroke-linecap="butt"/>
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+ <g id="arrow">
8
+ <rect id="arrow-shaft" x="420" y="272" width="394" height="106" stroke="none"/>
9
+ <path id="arrow-head" d="M833 220 L970 325 L833 430 Z" stroke-width="38" stroke-linejoin="round"/>
10
+ </g>
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+ </g>
12
+ </svg>