kasaframe 0.1.1 → 0.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1179) hide show
  1. package/NOTICE +10 -8
  2. package/README.md +16 -1
  3. package/app/server/engine.ts +133 -15
  4. package/app/server/main.ts +7 -3
  5. package/app/web/main.ts +218 -36
  6. package/app/web/style.css +37 -4
  7. package/bin/hooks.mjs +14 -1
  8. package/bin/kf.mjs +20 -2
  9. package/docs/AGENTS.md +64 -16
  10. package/music/README.md +31 -7
  11. package/package.json +2 -2
  12. package/packages/adapters/src/project.ts +5 -1
  13. package/packages/adapters/src/texture.ts +94 -0
  14. package/packages/check/src/check.ts +10 -3
  15. package/packages/check/src/rules/assets.ts +4 -1
  16. package/packages/check/src/rules/frames.ts +2 -1
  17. package/packages/check/src/rules/layout.ts +30 -6
  18. package/packages/cli/package.json +2 -1
  19. package/packages/cli/src/blur.ts +15 -3
  20. package/packages/cli/src/cells.ts +227 -0
  21. package/packages/cli/src/commands/bench.ts +123 -0
  22. package/packages/cli/src/commands/blender.ts +72 -49
  23. package/packages/cli/src/commands/direct.ts +210 -0
  24. package/packages/cli/src/commands/doctor.ts +9 -1
  25. package/packages/cli/src/commands/look.ts +9 -2
  26. package/packages/cli/src/commands/lyrics.ts +47 -1
  27. package/packages/cli/src/commands/make.ts +797 -150
  28. package/packages/cli/src/commands/music.ts +78 -0
  29. package/packages/cli/src/commands/narrate.ts +238 -0
  30. package/packages/cli/src/commands/new.ts +15 -6
  31. package/packages/cli/src/commands/render.ts +94 -60
  32. package/packages/cli/src/commands/series.ts +110 -0
  33. package/packages/cli/src/commands/setup.ts +42 -3
  34. package/packages/cli/src/commands/theme.ts +222 -4
  35. package/packages/cli/src/deps.ts +6 -6
  36. package/packages/cli/src/kf.ts +14 -3
  37. package/packages/cli/src/lock.ts +8 -6
  38. package/packages/cli/src/mix.ts +131 -0
  39. package/packages/cli/src/pick.ts +110 -0
  40. package/packages/cli/src/pool.ts +34 -0
  41. package/packages/cli/src/segments.ts +402 -0
  42. package/packages/cli/src/vary.ts +124 -0
  43. package/packages/core/src/index.ts +1 -1
  44. package/packages/core/src/project.ts +26 -0
  45. package/packages/director/package.json +23 -0
  46. package/packages/director/src/assemble.ts +364 -0
  47. package/packages/director/src/brief.ts +122 -0
  48. package/packages/director/src/catalog.ts +49 -0
  49. package/packages/director/src/content.ts +343 -0
  50. package/packages/director/src/fallback.ts +58 -0
  51. package/packages/director/src/index.ts +13 -0
  52. package/packages/director/src/pattern.ts +90 -0
  53. package/packages/director/src/patterns/fill/cells.ts +115 -0
  54. package/packages/director/src/patterns/formula/stack.ts +93 -0
  55. package/packages/director/src/patterns/util.ts +58 -0
  56. package/packages/director/src/scene.ts +62 -0
  57. package/packages/director/src/select.ts +163 -0
  58. package/packages/director/src/transitions.ts +115 -0
  59. package/packages/gen/PROVIDERS.md +39 -4
  60. package/packages/gen/src/ask.ts +132 -0
  61. package/packages/gen/src/audio.ts +91 -0
  62. package/packages/gen/src/blender.ts +54 -0
  63. package/packages/gen/src/capabilities.ts +151 -0
  64. package/packages/gen/src/generate.ts +4 -2
  65. package/packages/gen/src/image/codex.ts +117 -0
  66. package/packages/gen/src/index.ts +10 -2
  67. package/packages/gen/src/keys.ts +26 -0
  68. package/packages/gen/src/music/elevenlabs.ts +41 -0
  69. package/packages/gen/src/music/index.ts +120 -0
  70. package/packages/gen/src/music/library.ts +73 -0
  71. package/packages/gen/src/music/lyria.ts +52 -0
  72. package/packages/gen/src/music/types.ts +28 -0
  73. package/packages/gen/src/registry.ts +6 -3
  74. package/packages/gen/src/tts/dashscope.ts +64 -0
  75. package/packages/gen/src/tts/elevenlabs.ts +84 -0
  76. package/packages/gen/src/tts/gemini.ts +73 -0
  77. package/packages/gen/src/tts/index.ts +241 -0
  78. package/packages/gen/src/tts/local.ts +42 -0
  79. package/packages/gen/src/tts/types.ts +44 -0
  80. package/packages/gen/src/types.ts +4 -0
  81. package/packages/gen/src/video/h3.ts +5 -0
  82. package/packages/gen/src/video/http.ts +1 -1
  83. package/packages/jizura/src/index.ts +2 -2
  84. package/packages/jizura/src/install.ts +198 -155
  85. package/packages/jizura/src/layer.ts +75 -32
  86. package/packages/jizura/src/pin.ts +4 -1
  87. package/packages/jizura/src/vendor.ts +140 -0
  88. package/packages/jizura/src/vite.ts +34 -7
  89. package/packages/jizura/vendor/JIZURA_LICENSE.txt +21 -0
  90. package/packages/jizura/vendor/NOTICE +43 -0
  91. package/packages/jizura/vendor/engine.json +47 -0
  92. package/packages/jizura/vendor/fonts/BlackHanSans-Regular.woff2 +0 -0
  93. package/packages/jizura/vendor/fonts/DotGothic16-Regular.woff2 +0 -0
  94. package/packages/jizura/vendor/fonts/GowunBatang-Bold.woff2 +0 -0
  95. package/packages/jizura/vendor/fonts/IBMPlexMono-Medium.ttf +0 -0
  96. package/packages/jizura/vendor/fonts/IBMPlexMono-SemiBold.ttf +0 -0
  97. package/packages/jizura/vendor/fonts/NotoSansKR-VF.woff2 +0 -0
  98. package/packages/jizura/vendor/fonts/NotoSerifKR-VF.woff2 +0 -0
  99. package/packages/jizura/vendor/fonts/OFL-blackhansans.txt +93 -0
  100. package/packages/jizura/vendor/fonts/OFL-dotgothic16.txt +93 -0
  101. package/packages/jizura/vendor/fonts/OFL-gowunbatang.txt +94 -0
  102. package/packages/jizura/vendor/fonts/OFL-ibmplexmono.txt +93 -0
  103. package/packages/jizura/vendor/fonts/OFL-notosanskr.txt +93 -0
  104. package/packages/jizura/vendor/fonts/OFL-notoserifkr.txt +94 -0
  105. package/packages/jizura/vendor/fonts/fonts.json +52 -0
  106. package/packages/jizura/vendor/jizura_engine.js +35024 -0
  107. package/packages/motion/README.md +11 -0
  108. package/packages/motion/package.json +1 -0
  109. package/packages/motion/src/captions.ts +32 -24
  110. package/packages/motion/src/moves/brushWipe.ts +14 -1
  111. package/packages/motion/src/moves/dress.ts +191 -0
  112. package/packages/motion/src/moves/echoStack.ts +3 -3
  113. package/packages/motion/src/moves/fit.ts +36 -0
  114. package/packages/motion/src/moves/ghostStack.ts +14 -5
  115. package/packages/motion/src/moves/imageSwarm.ts +8 -4
  116. package/packages/motion/src/moves/index.ts +23 -4
  117. package/packages/motion/src/moves/karaokeLine.ts +17 -3
  118. package/packages/motion/src/moves/menu.ts +139 -0
  119. package/packages/motion/src/moves/neonSign.ts +2 -1
  120. package/packages/motion/src/moves/slamWords.ts +14 -7
  121. package/packages/motion/src/moves/sparkTrail.ts +16 -0
  122. package/packages/motion/src/moves/splitFlap.ts +4 -2
  123. package/packages/motion/src/moves/stepWords.ts +19 -8
  124. package/packages/motion/src/moves/tickerRows.ts +13 -9
  125. package/packages/motion/src/moves/tokenPicker.ts +4 -3
  126. package/packages/motion/src/moves/wordWall.ts +23 -21
  127. package/packages/motion/src/moves/worldRoll.ts +2 -1
  128. package/packages/motion/src/transition3d/index.ts +10 -3
  129. package/packages/motion/src/transition3d/rig.ts +107 -9
  130. package/packages/motion/src/transition3d/shatter.ts +5 -2
  131. package/packages/motion/src/transition3d/space.ts +173 -0
  132. package/packages/motion/src/transition3d/whip.ts +19 -6
  133. package/packages/motion/src/transition3d/world.ts +54 -0
  134. package/packages/motion/src/transitions2d/catalog.ts +1 -1
  135. package/packages/patterns/package.json +15 -0
  136. package/packages/patterns/src/bars/rank.ts +119 -0
  137. package/packages/patterns/src/before-after/shrink.ts +127 -0
  138. package/packages/patterns/src/before-after/strike.ts +125 -0
  139. package/packages/patterns/src/code/terminal.ts +133 -0
  140. package/packages/patterns/src/compare/bars.ts +142 -0
  141. package/packages/patterns/src/compare/duel.ts +103 -0
  142. package/packages/patterns/src/end/lockup.ts +85 -0
  143. package/packages/patterns/src/end/slam.ts +91 -0
  144. package/packages/patterns/src/flow/graph.ts +250 -0
  145. package/packages/patterns/src/hook-number/counter.ts +101 -0
  146. package/packages/patterns/src/hook-number/roll.ts +179 -0
  147. package/packages/patterns/src/hook-number/slam.ts +91 -0
  148. package/packages/patterns/src/index.ts +38 -0
  149. package/packages/patterns/src/kit.ts +450 -0
  150. package/packages/patterns/src/limit/gauge.ts +117 -0
  151. package/packages/patterns/src/list/cards.ts +131 -0
  152. package/packages/patterns/src/list/cycle.ts +22 -0
  153. package/packages/patterns/src/media/panels.ts +100 -0
  154. package/packages/patterns/src/objects.ts +234 -0
  155. package/packages/patterns/src/quote/karaoke.ts +126 -0
  156. package/packages/patterns/src/quote/slam.ts +22 -0
  157. package/packages/patterns/src/screen/focus.ts +85 -0
  158. package/packages/patterns/src/steps/path.ts +137 -0
  159. package/packages/patterns/src/steps/stack.ts +111 -0
  160. package/packages/patterns/src/term-reveal/chips.ts +92 -0
  161. package/packages/patterns/src/term-reveal/expand.ts +127 -0
  162. package/packages/patterns/src/timeline/axis.ts +144 -0
  163. package/packages/patterns/src/title/mask.ts +85 -0
  164. package/packages/patterns/src/title/slam.ts +23 -0
  165. package/packages/patterns/src/toggle-sim/switch.ts +92 -0
  166. package/packages/patterns/src/trend/columns.ts +108 -0
  167. package/packages/patterns/src/trend/draw.ts +140 -0
  168. package/packages/patterns/src/types.ts +67 -0
  169. package/packages/patterns/src/words/moves.ts +42 -0
  170. package/packages/patterns/src/words/slam.ts +4 -0
  171. package/packages/plan/src/asks.ts +265 -0
  172. package/packages/plan/src/brief.ts +136 -7
  173. package/packages/plan/src/captions.ts +5 -2
  174. package/packages/plan/src/index.ts +7 -3
  175. package/packages/plan/src/llm.ts +64 -2
  176. package/packages/plan/src/look.ts +3 -1
  177. package/packages/plan/src/plan.ts +70 -14
  178. package/packages/plan/src/series.ts +76 -0
  179. package/packages/plan/src/themes.ts +65 -9
  180. package/packages/plan/src/types.ts +56 -2
  181. package/packages/themes/kit/THEME-MAKE.md +1 -0
  182. package/packages/themes/kit/fonts.json +743 -0
  183. package/packages/themes/package.json +10 -2
  184. package/packages/themes/src/color.ts +152 -0
  185. package/packages/themes/src/fx.ts +4 -2
  186. package/packages/themes/src/index.ts +74 -1
  187. package/packages/themes/src/look.ts +223 -0
  188. package/packages/themes/src/name.ts +9 -0
  189. package/packages/themes/src/palette.ts +194 -0
  190. package/packages/themes/src/slotkit.ts +92 -0
  191. package/packages/themes/src/slots.ts +61 -0
  192. package/packages/themes/src/stage3d.ts +20 -0
  193. package/packages/themes/src/types.ts +84 -0
  194. package/packages/themes/src/vary.ts +290 -0
  195. package/series/og-shorts.json +14 -0
  196. package/skills/kasaframe/SKILL.md +4 -3
  197. package/templates/_shared/project/lib/stage.ts +70 -50
  198. package/templates/_shared/scenes/default.ts +10 -7
  199. package/templates/_shared/scenes/drop.ts +11 -8
  200. package/templates/_shared/scenes/end.ts +9 -6
  201. package/templates/_shared/scenes/hook.ts +8 -6
  202. package/templates/_shared/scenes/step.ts +13 -4
  203. package/templates/ad/template.json +20 -1
  204. package/templates/demo/template.json +11 -0
  205. package/templates/explainer/template.json +54 -3
  206. package/templates/launch/template.json +34 -1
  207. package/templates/mv/scenes/default.ts +11 -8
  208. package/templates/mv/template.json +4 -2
  209. package/templates/promo/template.json +42 -1
  210. package/templates/shorts/scenes/hook.ts +8 -5
  211. package/templates/shorts/template.json +72 -3
  212. package/templates/square/template.json +21 -1
  213. package/themes/blueprint/THEME.md +64 -0
  214. package/themes/blueprint/effects.ts +570 -0
  215. package/themes/blueprint/sample/assets/og/logo.svg +12 -0
  216. package/themes/blueprint/sample/beats.json +1005 -0
  217. package/themes/blueprint/sample/index.html +11 -0
  218. package/themes/blueprint/sample/kf.json +59 -0
  219. package/themes/blueprint/sample/lib/facts.ts +29 -0
  220. package/themes/blueprint/sample/lib/sheet.ts +55 -0
  221. package/themes/blueprint/sample/main.ts +9 -0
  222. package/themes/blueprint/sample/scenes/end.ts +91 -0
  223. package/themes/blueprint/sample/scenes/gather.ts +75 -0
  224. package/themes/blueprint/sample/scenes/models.ts +117 -0
  225. package/themes/blueprint/sample/scenes/price.ts +94 -0
  226. package/themes/blueprint/sample/style.json +114 -0
  227. package/themes/blueprint/slots.ts +88 -0
  228. package/themes/blueprint/still.png +0 -0
  229. package/themes/blueprint/style.json +114 -0
  230. package/themes/blueprint/theme.json +137 -0
  231. package/themes/blueprint/variants/deep-rose-2.json +90 -0
  232. package/themes/blueprint/variants/deep-rose-suit.json +117 -0
  233. package/themes/blueprint/variants/deep-rose.json +117 -0
  234. package/themes/blueprint/variants/navy-coral-2.json +118 -0
  235. package/themes/blueprint/variants/navy-coral-suit.json +118 -0
  236. package/themes/blueprint/variants/navy-coral.json +128 -0
  237. package/themes/blueprint/variants/navy-orange-2.json +118 -0
  238. package/themes/blueprint/variants/navy-orange-3.json +91 -0
  239. package/themes/blueprint/variants/navy-orange-4.json +128 -0
  240. package/themes/blueprint/variants/navy-orange-mono.json +128 -0
  241. package/themes/blueprint/variants/navy-orange-plex.json +128 -0
  242. package/themes/blueprint/variants/navy-orange-suit.json +118 -0
  243. package/themes/blueprint/variants/navy-orange.json +118 -0
  244. package/themes/blueprint/variants/navy-rose-plex.json +127 -0
  245. package/themes/blueprint/variants/navy-rose.json +127 -0
  246. package/themes/cartography/THEME.md +61 -0
  247. package/themes/cartography/effects.ts +845 -0
  248. package/themes/cartography/sample/assets/og/logo.svg +12 -0
  249. package/themes/cartography/sample/beats.json +1005 -0
  250. package/themes/cartography/sample/index.html +11 -0
  251. package/themes/cartography/sample/kf.json +59 -0
  252. package/themes/cartography/sample/lib/facts.ts +29 -0
  253. package/themes/cartography/sample/lib/map.ts +39 -0
  254. package/themes/cartography/sample/main.ts +9 -0
  255. package/themes/cartography/sample/scenes/end.ts +56 -0
  256. package/themes/cartography/sample/scenes/gather.ts +46 -0
  257. package/themes/cartography/sample/scenes/models.ts +43 -0
  258. package/themes/cartography/sample/scenes/price.ts +73 -0
  259. package/themes/cartography/sample/style.json +103 -0
  260. package/themes/cartography/slots.ts +87 -0
  261. package/themes/cartography/still.png +0 -0
  262. package/themes/cartography/style.json +103 -0
  263. package/themes/cartography/theme.json +160 -0
  264. package/themes/cartography/variants/blush-amber.json +128 -0
  265. package/themes/cartography/variants/blush-indigo.json +128 -0
  266. package/themes/cartography/variants/blush-pink.json +136 -0
  267. package/themes/cartography/variants/chalk-plum.json +137 -0
  268. package/themes/cartography/variants/chalk-sky.json +100 -0
  269. package/themes/cartography/variants/cocoa-amber.json +128 -0
  270. package/themes/cartography/variants/deep-plum.json +125 -0
  271. package/themes/cartography/variants/dusk-coral.json +128 -0
  272. package/themes/cartography/variants/forest-lime.json +131 -0
  273. package/themes/cartography/variants/frost-teal.json +128 -0
  274. package/themes/cartography/variants/navy-green.json +131 -0
  275. package/themes/cartography/variants/navy-indigo.json +138 -0
  276. package/themes/cartography/variants/navy-sky.json +100 -0
  277. package/themes/cartography/variants/sage-green.json +127 -0
  278. package/themes/cartography/variants/wine-teal.json +128 -0
  279. package/themes/circuit-board/THEME.md +61 -0
  280. package/themes/circuit-board/effects.ts +576 -0
  281. package/themes/circuit-board/pcb.ts +103 -0
  282. package/themes/circuit-board/sample/assets/og/logo.svg +12 -0
  283. package/themes/circuit-board/sample/beats.json +1005 -0
  284. package/themes/circuit-board/sample/index.html +11 -0
  285. package/themes/circuit-board/sample/kf.json +59 -0
  286. package/themes/circuit-board/sample/lib/facts.ts +29 -0
  287. package/themes/circuit-board/sample/lib/kit.ts +45 -0
  288. package/themes/circuit-board/sample/main.ts +9 -0
  289. package/themes/circuit-board/sample/scenes/end.ts +102 -0
  290. package/themes/circuit-board/sample/scenes/gather.ts +76 -0
  291. package/themes/circuit-board/sample/scenes/models.ts +101 -0
  292. package/themes/circuit-board/sample/scenes/price.ts +109 -0
  293. package/themes/circuit-board/sample/style.json +104 -0
  294. package/themes/circuit-board/slots.ts +108 -0
  295. package/themes/circuit-board/still.png +0 -0
  296. package/themes/circuit-board/style.json +104 -0
  297. package/themes/circuit-board/theme.json +149 -0
  298. package/themes/circuit-board/variants/deep-gold-plex.json +133 -0
  299. package/themes/circuit-board/variants/deep-gold.json +123 -0
  300. package/themes/circuit-board/variants/dusk-gold-grain.json +138 -0
  301. package/themes/circuit-board/variants/dusk-gold-pretendard.json +118 -0
  302. package/themes/circuit-board/variants/dusk-gold.json +97 -0
  303. package/themes/circuit-board/variants/forest-gold-2.json +96 -0
  304. package/themes/circuit-board/variants/forest-gold-grain.json +129 -0
  305. package/themes/circuit-board/variants/forest-gold-mono.json +124 -0
  306. package/themes/circuit-board/variants/forest-gold.json +128 -0
  307. package/themes/circuit-board/variants/navy-gold-grain.json +124 -0
  308. package/themes/circuit-board/variants/navy-gold.json +101 -0
  309. package/themes/circuit-board/variants/wine-gold-grain.json +128 -0
  310. package/themes/circuit-board/variants/wine-gold-plex.json +133 -0
  311. package/themes/circuit-board/variants/wine-gold-pretendard.json +118 -0
  312. package/themes/circuit-board/variants/wine-gold.json +128 -0
  313. package/themes/clay-toy/THEME.md +73 -0
  314. package/themes/clay-toy/effects.ts +643 -0
  315. package/themes/clay-toy/glyphs.ts +32 -0
  316. package/themes/clay-toy/sample/assets/og/logo.svg +12 -0
  317. package/themes/clay-toy/sample/beats.json +1005 -0
  318. package/themes/clay-toy/sample/index.html +11 -0
  319. package/themes/clay-toy/sample/kf.json +59 -0
  320. package/themes/clay-toy/sample/lib/clay.ts +20 -0
  321. package/themes/clay-toy/sample/lib/facts.ts +29 -0
  322. package/themes/clay-toy/sample/main.ts +9 -0
  323. package/themes/clay-toy/sample/scenes/end.ts +81 -0
  324. package/themes/clay-toy/sample/scenes/gather.ts +53 -0
  325. package/themes/clay-toy/sample/scenes/models.ts +77 -0
  326. package/themes/clay-toy/sample/scenes/price.ts +91 -0
  327. package/themes/clay-toy/sample/style.json +101 -0
  328. package/themes/clay-toy/slots.ts +132 -0
  329. package/themes/clay-toy/still.png +0 -0
  330. package/themes/clay-toy/style.json +101 -0
  331. package/themes/clay-toy/theme.json +146 -0
  332. package/themes/clay-toy/variants/blush-coral-grain.json +126 -0
  333. package/themes/clay-toy/variants/blush-coral.json +123 -0
  334. package/themes/clay-toy/variants/chalk-indigo.json +97 -0
  335. package/themes/clay-toy/variants/chalk-jade.json +125 -0
  336. package/themes/clay-toy/variants/chalk-teal.json +120 -0
  337. package/themes/clay-toy/variants/frost-orange.json +125 -0
  338. package/themes/clay-toy/variants/frost-sky-grain.json +126 -0
  339. package/themes/clay-toy/variants/frost-sky.json +121 -0
  340. package/themes/clay-toy/variants/frost-teal.json +120 -0
  341. package/themes/clay-toy/variants/lilac-green.json +120 -0
  342. package/themes/clay-toy/variants/lilac-plum-round.json +120 -0
  343. package/themes/clay-toy/variants/lilac-plum.json +124 -0
  344. package/themes/clay-toy/variants/sage-indigo.json +125 -0
  345. package/themes/clay-toy/variants/sage-magenta.json +119 -0
  346. package/themes/clay-toy/variants/sand-amber.json +125 -0
  347. package/themes/conveyor-factory/THEME.md +71 -0
  348. package/themes/conveyor-factory/effects.ts +744 -0
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  986. package/themes/receipt/sample/scenes/price.ts +64 -0
  987. package/themes/receipt/sample/style.json +104 -0
  988. package/themes/receipt/slots.ts +89 -0
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  1082. package/themes/swiss-poster/grid.ts +35 -0
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  1122. package/themes/water-works/sample/main.ts +9 -0
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@@ -0,0 +1,112 @@
1
+ {
2
+ "id": "wine-sky",
3
+ "world": "debug-hud",
4
+ "name": "Wine Sky",
5
+ "desc": "포도주빛 바탕에 하늘색 강조 · 한글까지 고정폭인 코딩 글꼴 · 주사선",
6
+ "params": {
7
+ "scheme": "dark",
8
+ "bgL": 0.1989,
9
+ "tint": {
10
+ "h": 35.409,
11
+ "c": 0.0422
12
+ },
13
+ "inkL": 0.9345,
14
+ "hue": 228.1971,
15
+ "chroma": 0.9162,
16
+ "fonts": "nanum-coding",
17
+ "texture": {
18
+ "kind": "scan",
19
+ "amount": 0.22
20
+ },
21
+ "stroke": 0.63,
22
+ "radius": null,
23
+ "tempo": 1.22,
24
+ "density": 1
25
+ },
26
+ "style": {
27
+ "scheme": "dark",
28
+ "colors": {
29
+ "bg": "#260E08",
30
+ "surface": "#2E170B",
31
+ "raised": "#362009",
32
+ "line": "#1D4A5D",
33
+ "ink": "#CFEFFF",
34
+ "inkSoft": "#7AD7FF",
35
+ "dim": "#00A8D8",
36
+ "accent": "#CFEFFF",
37
+ "accentSoft": "#15617D",
38
+ "accentText": "#CFEFFF",
39
+ "onAccent": "#260E08",
40
+ "success": "#CFEFFF",
41
+ "danger": "#CFEFFF",
42
+ "warning": "#CFEFFF"
43
+ },
44
+ "fonts": {
45
+ "sans": "\"Nanum Gothic Coding\", ui-monospace, \"Pretendard Variable\", Pretendard, \"Noto Sans KR\", \"Apple SD Gothic Neo\", monospace",
46
+ "display": "\"Nanum Gothic Coding\", ui-monospace, \"Pretendard Variable\", Pretendard, \"Noto Sans KR\", \"Apple SD Gothic Neo\", monospace",
47
+ "mono": "\"Nanum Gothic Coding\", ui-monospace, \"Pretendard Variable\", Pretendard, \"Noto Sans KR\", \"Apple SD Gothic Neo\", monospace",
48
+ "faces": [
49
+ {
50
+ "family": "Nanum Gothic Coding",
51
+ "src": "https://cdn.jsdelivr.net/gh/google/fonts@bd8f81ddb5c74d5c8897b36ad88b440266245103/ofl/nanumgothiccoding/NanumGothicCoding-Regular.ttf",
52
+ "weight": "400"
53
+ },
54
+ {
55
+ "family": "Nanum Gothic Coding",
56
+ "src": "https://cdn.jsdelivr.net/gh/google/fonts@bd8f81ddb5c74d5c8897b36ad88b440266245103/ofl/nanumgothiccoding/NanumGothicCoding-Bold.ttf",
57
+ "weight": "700"
58
+ },
59
+ {
60
+ "family": "Pretendard Variable",
61
+ "src": "https://cdn.jsdelivr.net/npm/pretendard@1.3.9/dist/web/variable/woff2/PretendardVariable.woff2",
62
+ "weight": "45 920"
63
+ }
64
+ ]
65
+ },
66
+ "type": {
67
+ "weightDisplay": 700,
68
+ "weightBody": 400,
69
+ "tracking": "0em"
70
+ },
71
+ "look": {
72
+ "texture": {
73
+ "kind": "scan",
74
+ "amount": 0.22
75
+ },
76
+ "stroke": 0.63,
77
+ "tempo": 1.22
78
+ }
79
+ },
80
+ "tags": {
81
+ "mood": [
82
+ "기술적",
83
+ "정밀",
84
+ "긴장감",
85
+ "어두운",
86
+ "차가운",
87
+ "레트로"
88
+ ],
89
+ "light": "dark",
90
+ "use": [
91
+ "디버깅",
92
+ "로그",
93
+ "성능",
94
+ "측정",
95
+ "시스템",
96
+ "데이터"
97
+ ],
98
+ "dims": "2D"
99
+ },
100
+ "check": {
101
+ "ok": true,
102
+ "at": "2026-10-11",
103
+ "colors": {
104
+ "ink": 15.24,
105
+ "inkSoft": 11.28,
106
+ "dim": 6.63,
107
+ "onAccent": 15.24
108
+ },
109
+ "frame": "kf check 통과 — 표준 장면 0–4초",
110
+ "pattern": "hook-number.counter"
111
+ }
112
+ }
@@ -0,0 +1,54 @@
1
+ # 깊이 비행 `depth-flight`
2
+
3
+ **비유: 카메라가 관문을 지나 깊이로 날아들며, 정보가 안개 속에서 다가온다.** 화면이 평면이 아니라 깊이다. 정보는 안개 낀 깊은 밤 공간 곳곳에 글자판·빛기둥·관문으로 놓이고, 카메라가 그 사이를 날며 하나씩 지나친다. OG 로고의 두 칸이 관문이 되고, 흩어진 빛 리본이 관문을 지나 한 줄기로 모인다(OG 3D 관문 시안에서).
4
+
5
+ ## 맞는 내용·용도
6
+
7
+ - 여럿이 하나로 모이는 이야기 — 게이트웨이·라우터·통합·파이프라인, 「여러 X 를 한 Y 로」.
8
+ - 용도: 홍보(promo)·공개(launch)·설명(explainer)·쇼츠(shorts). 드롭에 `warpBurst`.
9
+ - 화면 글: 주소·모델 ID·숫자·짧은 낱말 — 깊이에서 읽히게 크게.
10
+
11
+ ## 금지
12
+
13
+ - 밝은 바탕·흐린 빛 번짐(평면 랜딩 느낌) — 바탕은 늘 깊은 밤, 안개가 먼 것을 지운다.
14
+ - 작은 글(깊이에서 뭉개진다). 화면을 덮는 옅은 유리 판(뒤의 글을 가린다) — 유리 관문은 짙게, 빛은 테두리 후광으로.
15
+ - 이유 없이 떠도는 카메라(늘 날기·사인 드리프트·박마다 자세). 카메라는 박에 떠나 박에 내려앉는다.
16
+ - 금속·푸른 발광 밖의 재질, 무지개·분홍 같은 다른 빛깔.
17
+ - 슬로건·감성 문장.
18
+
19
+ ## 움직임
20
+
21
+ - 움직이는 것은 다 내용 하나를 뜻한다: 리본 속 빛은 흩어진 요청이 관문으로 모이는 흐름, 먼지(`starDust`)는 공간에 박혀 카메라가 날 때만 흘러 비행 속도를 보인다(카메라가 서면 먼지도 선다). 쉬지 않는 몫은 박마다 다가와 앉는 카드·솟는 기둥·굴러가는 숫자가 진다.
22
+ - 카메라는 이유가 있을 때만 — 키 하나가 움직임 하나다. 박마다 관문을 뚫고 나가 다음 관문 앞에 내려앉기(outCubic), 드러낼 것에 다가가기, 비교 전체를 담게 물러나기, 드롭 앞에 숫자로 빨려 들기(inCubic)·드롭에 숫자 속에서 튕겨 나오기(outExpo). 키 사이가 아니면 선다 — 컷 끝까지 앉을 것이 없으면 다음 컷까지 천천히 이어 다가간다(컷은 움직임 위에서, `linear`).
23
+ - 구도는 마디마다 바꾼다: 컷마다 세트를 안개 너머로 떨어뜨려 두고 카메라를 새 자리에서 출발시킨다.
24
+ - 박마다 큰 사건 하나: 관문을 지나고(발광), 카드가 다가오고, 기둥이 솟는다.
25
+
26
+ ## 효과
27
+
28
+ 입체 테마 — 바탕은 `@kasaframe/themes/stage3d`(렌더러 하나를 장면끼리 돌려 쓴다). 첫 효과(layer)가 무대를 만들고, 나머지(rig)는 `stage.add(…)` 로 얹는다. 같은 레포 안에서는 `effects.ts` 를 바로, 프로젝트에서는 `fx("depth-flight")`.
29
+
30
+ | 효과 | 꼴 | 하는 일 |
31
+ |---|---|---|
32
+ | `flightStage` | layer | 비행 무대 — 안개 낀 깊은 밤, 컷마다 카메라가 박에 맞춘 키를 따라 날아 내려앉는다(키마다 이징, 같은 자리 키 사이는 선다). 돌려준 함수가 그리기, 속성이 무대 |
33
+ | `starDust` | rig | 박힌 먼지 — 공간에 박혀 있어 카메라가 날 때만 다가와 지나간다(흐름이 곧 비행 속도), 카메라가 서면 선다 |
34
+ | `lightRibbons` | rig | 빛 리본 — 흩어진 줄기가 한 점(관문)으로 모여 한 줄기로, 속 빛이 늘 흐른다 |
35
+ | `gate` | rig | 관문 — OG 로고의 둥근 사각 칸, 은색 금속 또는 짙은 푸른 유리. 테두리 빛이 번지고 박마다 크게 지나간다 |
36
+ | `depthCard` | rig | 깊이 카드 — 스스로 빛나는 글자판이 안개 속 깊이에서 미끄러져 와 선다. layers 로 두께, text 가 함수면 숫자가 굴러간다 |
37
+ | `pillar` | rig | 빛기둥 — 값만큼 바닥에서 솟는 발광 기둥, 솟는 동안 꼭대기 빛이 크게 번진다 |
38
+ | `warpBurst` | rig | 드롭 — 하얗게 터지고 빛줄기가 사방으로 뻗으며 카메라가 흔들린다(dropBurst) |
39
+ | `dayRing` | rig | 하루 고리 — 24 칸이 둥글게 서고 정한 시각에 밤 창(00–10시)이 -90% 로 주저앉는다, 고리는 늘 돈다 |
40
+
41
+ ## 장면 문법 슬롯 — `slots.ts`
42
+
43
+ 패턴이 테마 이름 없이 부르는 자리(`@kasaframe/themes/slots` 의 `themeSlots("depth-flight")`). 3D 는 `surface` 하나, 나머지는 DOM·캔버스 2D.
44
+
45
+ | 슬롯 | 채운 것 |
46
+ |---|---|
47
+ | `surface` | 깊은 밤 한 장 — 안개 너머 먼 관문 둘과 그리로 모이는 옅은 빛 줄기, 박힌 먼지. 처음 한 번 그려 서 있다(`stillStage`) |
48
+ | `panel` | 짙은 유리 판 — 깊이에서 흐림을 걷으며 다가와 서고, 서는 동안 테두리를 따라 빛 한 줄기가 한 바퀴 돈 뒤 테가 고르게 빛난다. accent 면 짙은 파랑에 후광이 크다 |
49
+ | `land` | 관문을 지나 앉는 한 번 — 커진 채 흐리게 와서 서며 밝게 번쩍, 뒤로 빛 둥근 판이 번졌다 잦아든다(0.6초) |
50
+ | `write` | 스스로 빛나는 글 — 글자가 차례로 흰 빛 덩어리로 켜졌다 맑은 글로 가라앉는다 |
51
+ | `trace` | 빛 리본 — 번진 빛 선이 그어지고, 다 그은 뒤엔 흰 빛 알갱이가 선을 따라 돈다 |
52
+ | `drop` | 푸른 섬광·빛 고리·사방으로 뻗는 빛줄기(dropBurst) |
53
+
54
+ 견본: `sample/` — 공통 주제 「OpenGateway 소개 15초」(docs/briefs/og-intro-15s.md), kawaii-friends 4.0–19.0초(드롭 7.34초), 장면 넷 × 마디마다 컷. 테마 공장(`kf theme new --3d`)으로 지은 첫 입체 테마 셋 중 하나.
@@ -0,0 +1,396 @@
1
+ import { clamp, ease, rand, toEase, type EaseName, type SceneCtx } from "@kasaframe/core";
2
+ import { dropBurst } from "@kasaframe/motion";
3
+ import { roundRectShape, stage3d, THREE, type Stage3D } from "@kasaframe/themes/stage3d";
4
+
5
+ type V3 = [number, number, number];
6
+ const color = (ctx: SceneCtx, k: string) => new THREE.Color(ctx.style.colors[k] ?? k);
7
+ // 다가와 「잡히는」 한 손 — 깊이에서 빠르게 와서 제자리에 선다
8
+ const arrive = (t: number, at: number, dur = 0.35) => ease.outCubic(clamp((t - at) / dur));
9
+
10
+ export interface CamKey {
11
+ t: number;
12
+ pos: V3;
13
+ look: V3;
14
+ /** 앞 키에서 이 키로 오는 이징 — 박에 떠나 박에 내려앉는다. 기본 inOutCubic */
15
+ ease?: EaseName;
16
+ }
17
+
18
+ export interface Shot {
19
+ from: number;
20
+ to: number;
21
+ /** 카메라 키 — 키 사이는 곧게 날고 키에서 선다. 같은 자리 키를 이으면 그동안 서 있다(화면 안 움직임이 쉬지 않는 몫을 진다) */
22
+ keys: CamKey[];
23
+ }
24
+
25
+ const mix3 = (a: V3, b: V3, u: number): V3 => [a[0] + (b[0] - a[0]) * u, a[1] + (b[1] - a[1]) * u, a[2] + (b[2] - a[2]) * u];
26
+ // 카메라는 이유가 있을 때만 — 키 하나가 움직임 하나(관문 지나기·다가가기·물러나기), 그 사이는 선다
27
+ function camAt(t: number, keys: CamKey[]): { pos: V3; look: V3 } {
28
+ const ks = [...keys].sort((a, b) => a.t - b.t);
29
+ if (t <= ks[0].t) return ks[0];
30
+ for (let i = 1; i < ks.length; i++) {
31
+ if (t >= ks[i].t) continue;
32
+ const [a, b] = [ks[i - 1], ks[i]];
33
+ const u = toEase(b.ease ?? "inOutCubic")((t - a.t) / Math.max(1e-6, b.t - a.t));
34
+ return { pos: mix3(a.pos, b.pos, u), look: mix3(a.look, b.look, u) };
35
+ }
36
+ return ks[ks.length - 1];
37
+ }
38
+
39
+ /** 비행 무대 — 안개 낀 깊은 밤, 컷(shot)마다 카메라가 박에 맞춘 키를 따라 날아 내려앉는다. 돌려준 함수가 그리기, 속성은 무대 */
40
+ export function flightStage(el: HTMLElement, o: { ctx: SceneCtx; shots: Shot[]; fog?: [number, number]; fov?: number }): ((t: number) => void) & Stage3D {
41
+ const shots = [...o.shots].sort((a, b) => a.from - b.from);
42
+ const stage = stage3d(el, {
43
+ ctx: o.ctx,
44
+ fov: o.fov ?? 55,
45
+ fog: o.fog ?? [10, 80],
46
+ env: true,
47
+ shot(t, cam) {
48
+ const s = shots.find((x) => t >= x.from && t < x.to) ?? shots[shots.length - 1];
49
+ const p = camAt(t, s.keys);
50
+ cam.position.set(...p.pos);
51
+ cam.lookAt(...p.look);
52
+ },
53
+ });
54
+ stage.scene.add(stage.camera);
55
+ stage.scene.add(new THREE.AmbientLight(0x8fa8ff, 0.35));
56
+ const key = new THREE.DirectionalLight(0xffffff, 1.4);
57
+ key.position.set(4, 6, 8);
58
+ stage.scene.add(key);
59
+ return Object.assign((t: number) => stage.paint(t), stage);
60
+ }
61
+
62
+ /** 박힌 먼지 — 공간에 박혀 있어 카메라가 날 때만 다가와 지나간다(흐름이 곧 비행 속도). 카메라가 서면 먼지도 선다. 카메라 둘레 상자 안에서 감아 돌려 어느 컷에서나 찬다 */
63
+ export function starDust(stage: Stage3D, o: { ctx: SceneCtx; count?: number; spread?: number; depth?: number; seed?: string }): (t: number) => void {
64
+ const n = o.count ?? 900;
65
+ const spread = o.spread ?? 14;
66
+ const depth = o.depth ?? 60;
67
+ const seed = o.seed ?? "dust";
68
+ const base = Array.from({ length: n }, (_, i) => [(rand(seed, i * 3) - 0.5) * 2 * spread, (rand(seed, i * 3 + 1) - 0.5) * 2 * spread * 0.6, rand(seed, i * 3 + 2) * depth]);
69
+ const pos = new Float32Array(n * 3);
70
+ const geo = new THREE.BufferGeometry();
71
+ geo.setAttribute("position", new THREE.BufferAttribute(pos, 3));
72
+ const mat = new THREE.PointsMaterial({ color: color(o.ctx, "accentSoft"), size: 0.07, transparent: true, opacity: 0.85, depthWrite: false, fog: false });
73
+ const pts = new THREE.Points(geo, mat);
74
+ pts.frustumCulled = false;
75
+ stage.camera.add(pts);
76
+ const wrap = (v: number, lo: number, hi: number) => ((((v - lo) % (hi - lo)) + (hi - lo)) % (hi - lo)) + lo;
77
+ return () => {
78
+ const c = stage.camera.position;
79
+ for (let i = 0; i < n; i++) {
80
+ const [x, y, z0] = base[i];
81
+ pos[i * 3] = wrap(x - c.x, -spread, spread);
82
+ pos[i * 3 + 1] = wrap(y - c.y, -spread * 0.6, spread * 0.6);
83
+ pos[i * 3 + 2] = -(wrap(z0 + c.z, 0, depth) + 0.5);
84
+ }
85
+ geo.attributes.position.needsUpdate = true;
86
+ };
87
+ }
88
+
89
+ function dashTexture(): THREE.CanvasTexture {
90
+ const c = document.createElement("canvas");
91
+ c.width = 512;
92
+ c.height = 8;
93
+ const g = c.getContext("2d")!;
94
+ for (let x = 0; x < 512; x++) {
95
+ const v = 0.35 + 0.65 * Math.max(0, Math.sin((x / 512) * Math.PI * 6)) ** 6;
96
+ g.fillStyle = `rgba(255,255,255,${v})`;
97
+ g.fillRect(x, 0, 1, 8);
98
+ }
99
+ const tex = new THREE.CanvasTexture(c);
100
+ tex.wrapS = THREE.RepeatWrapping;
101
+ tex.repeat.set(3, 1);
102
+ return tex;
103
+ }
104
+
105
+ /** 빛 리본 — 흩어진 줄기가 한 점(관문)으로 모여 한 줄기로 나간다. 리본 속 빛이 늘 흐른다 */
106
+ export function lightRibbons(stage: Stage3D, o: { ctx: SceneCtx; from: V3; to: V3; out?: V3; count?: number; spread?: number; radius?: number; at?: number; speed?: number; seed?: string }): (t: number) => void {
107
+ const n = o.count ?? 7;
108
+ const spread = o.spread ?? 6;
109
+ const seed = o.seed ?? "ribbon";
110
+ const tex = dashTexture();
111
+ const mats: THREE.MeshBasicMaterial[] = [];
112
+ for (let i = 0; i < n; i++) {
113
+ const oy = (i / Math.max(1, n - 1) - 0.5) * 2 * spread * 0.6;
114
+ const ox = (rand(seed, i) - 0.5) * spread;
115
+ const pts = [
116
+ new THREE.Vector3(o.from[0] + ox, o.from[1] + oy, o.from[2]),
117
+ new THREE.Vector3((o.from[0] * 2 + o.to[0]) / 3 + ox * 0.6, (o.from[1] * 2 + o.to[1]) / 3 + oy * 0.8 + Math.sin(i) * 0.8, (o.from[2] * 2 + o.to[2]) / 3),
118
+ new THREE.Vector3((o.from[0] + o.to[0] * 2) / 3 + ox * 0.2, (o.from[1] + o.to[1] * 2) / 3 + oy * 0.3, (o.from[2] + o.to[2] * 2) / 3),
119
+ new THREE.Vector3(...o.to),
120
+ ];
121
+ if (o.out) pts.push(new THREE.Vector3(...o.out));
122
+ const curve = new THREE.CatmullRomCurve3(pts);
123
+ const mat = new THREE.MeshBasicMaterial({ color: color(o.ctx, i % 3 === 0 ? "accentSoft" : "glow"), map: tex, transparent: true, opacity: 0, blending: THREE.AdditiveBlending, depthWrite: false, toneMapped: false });
124
+ mats.push(mat);
125
+ stage.scene.add(new THREE.Mesh(new THREE.TubeGeometry(curve, 120, o.radius ?? 0.09, 6, false), mat));
126
+ }
127
+ return (t) => {
128
+ tex.offset.x = -t * (o.speed ?? 0.9);
129
+ const a = arrive(t, o.at ?? 0, 0.4);
130
+ for (const m of mats) m.opacity = 0.9 * a;
131
+ };
132
+ }
133
+
134
+ // 후처리 블룸은 SwiftShader 에서 한 프레임을 몇 배로 늘린다 — 번진 빛을 캔버스에 한 번 그려 가산 합성 판으로 얹는다
135
+ function haloTexture(w: number, h: number, r: number, line: number, glow: string): THREE.CanvasTexture {
136
+ const k = 96;
137
+ const pad = 0.9;
138
+ const c = document.createElement("canvas");
139
+ c.width = Math.ceil((w + pad * 2) * k);
140
+ c.height = Math.ceil((h + pad * 2) * k);
141
+ const g = c.getContext("2d")!;
142
+ g.strokeStyle = glow;
143
+ g.shadowColor = glow;
144
+ for (const [blur, width, alpha] of [[pad * k * 0.9, line * k, 0.55], [pad * k * 0.35, line * k * 0.6, 0.8]] as const) {
145
+ g.globalAlpha = alpha;
146
+ g.shadowBlur = blur;
147
+ g.lineWidth = width;
148
+ g.beginPath();
149
+ g.roundRect(pad * k, pad * k, w * k, h * k, r * k);
150
+ g.stroke();
151
+ }
152
+ const tex = new THREE.CanvasTexture(c);
153
+ tex.colorSpace = THREE.SRGBColorSpace;
154
+ return tex;
155
+ }
156
+ const additive = (map: THREE.Texture) => new THREE.MeshBasicMaterial({ map, transparent: true, opacity: 0, blending: THREE.AdditiveBlending, depthWrite: false, toneMapped: false, fog: false });
157
+ let dotTex: THREE.CanvasTexture | null = null;
158
+ function dot(): THREE.CanvasTexture {
159
+ if (dotTex) return dotTex;
160
+ const c = document.createElement("canvas");
161
+ c.width = c.height = 128;
162
+ const g = c.getContext("2d")!;
163
+ const grad = g.createRadialGradient(64, 64, 0, 64, 64, 64);
164
+ grad.addColorStop(0, "rgba(255,255,255,1)");
165
+ grad.addColorStop(0.25, "rgba(255,255,255,0.45)");
166
+ grad.addColorStop(1, "rgba(255,255,255,0)");
167
+ g.fillStyle = grad;
168
+ g.fillRect(0, 0, 128, 128);
169
+ dotTex = new THREE.CanvasTexture(c);
170
+ return dotTex;
171
+ }
172
+
173
+ /** 관문 — OG 로고의 둥근 사각 칸. metal 은 은색 금속, glass 는 푸르게 빛나는 유리. 테두리 빛이 늘 번지고 박마다 한 번 크게 지나간다 */
174
+ export function gate(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; size?: [number, number]; kind?: "metal" | "glass"; at?: number; pulse?: number[]; rotY?: number }): (t: number) => void {
175
+ const [w, h] = o.size ?? [4.2, 5.4];
176
+ const r = Math.min(w, h) * 0.22;
177
+ const geo = new THREE.ExtrudeGeometry(roundRectShape(w, h, r, Math.min(w, h) * 0.16), { depth: 0.55, bevelEnabled: true, bevelThickness: 0.08, bevelSize: 0.08, bevelSegments: 3, curveSegments: 10 });
178
+ geo.translate(0, 0, -0.275);
179
+ const glass = o.kind === "glass";
180
+ // 유리 관문은 짙게 — 옅은 하늘색 판이면 화면을 덮어 뒤의 글을 가린다. 빛은 테두리 후광이 낸다
181
+ const mat = glass
182
+ ? new THREE.MeshStandardMaterial({ color: color(o.ctx, "accentDeep"), emissive: color(o.ctx, "glow"), emissiveIntensity: 0.25, metalness: 0.3, roughness: 0.1, transparent: true, opacity: 0.5, depthWrite: false })
183
+ : new THREE.MeshStandardMaterial({ color: color(o.ctx, "metal"), metalness: 1, roughness: 0.22 });
184
+ const mesh = new THREE.Mesh(geo, mat);
185
+ const glow = o.ctx.style.colors.glow ?? "#5AA2FF";
186
+ const halo = new THREE.Mesh(new THREE.PlaneGeometry(w + 1.8, h + 1.8), additive(haloTexture(w, h, r, Math.min(w, h) * 0.08, glow)));
187
+ const group = new THREE.Group();
188
+ group.add(mesh, halo);
189
+ group.position.set(...o.pos);
190
+ group.rotation.y = o.rotY ?? 0;
191
+ stage.scene.add(group);
192
+ const camPos = new THREE.Vector3();
193
+ return (t) => {
194
+ const a = arrive(t, o.at ?? -1, 0.3);
195
+ group.visible = a > 0;
196
+ group.scale.setScalar(0.55 + 0.45 * a);
197
+ let flash = 0;
198
+ for (const p of o.pulse ?? []) if (t >= p) flash = Math.max(flash, Math.exp(-(t - p) / 0.18));
199
+ // 카메라가 관문을 지날 때 빛 테가 화면을 쓸고 지나가면 섬광이 된다 — 가까울수록 빛을 거둔다
200
+ const near = clamp((stage.camera.getWorldPosition(camPos).distanceTo(group.position) - 2.5) / 4);
201
+ flash *= near;
202
+ if (glass) mat.emissiveIntensity = (0.25 + 1.1 * flash) * (0.3 + 0.7 * near);
203
+ else mat.emissive = color(o.ctx, "glow").multiplyScalar(0.9 * flash);
204
+ halo.material.opacity = a * near * ((glass ? 0.45 : 0.3) + 0.9 * flash);
205
+ };
206
+ }
207
+
208
+ /** 깊이 카드 — 글자판이 안개 속 깊이에서 미끄러져 와 제자리에 선다. layers 를 주면 뒤로 겹쳐 두께가 생긴다. text 가 함수면 바뀔 때만 다시 그린다 */
209
+ export function depthCard(
210
+ stage: Stage3D,
211
+ o: { ctx: SceneCtx; text: string | ((t: number) => string); pos: V3; rot?: V3; height: number; color?: string; font?: "sans" | "display" | "mono"; weight?: number; at?: number; until?: number; emerge?: number; layers?: number; align?: "left" | "center" },
212
+ ): (t: number) => void {
213
+ const { ctx } = o;
214
+ const px = 180;
215
+ const family = ctx.style.fonts[o.font ?? "display"];
216
+ const font = `${o.weight ?? ctx.style.type.weightDisplay} ${px}px ${family}`;
217
+ const sample = typeof o.text === "function" ? o.text(1e9) : o.text;
218
+ const probe = document.createElement("canvas").getContext("2d")!;
219
+ probe.font = font;
220
+ const maxW = Math.ceil(probe.measureText(sample).width * 1.15 + px * 0.6);
221
+ const cw = maxW;
222
+ const ch = Math.ceil(px * 1.5);
223
+ const worldH = o.height * 1.5;
224
+ const worldW = (worldH * cw) / ch;
225
+ const make = (fill: string, glow?: string) => {
226
+ const c = document.createElement("canvas");
227
+ c.width = cw;
228
+ c.height = ch;
229
+ const tex = new THREE.CanvasTexture(c);
230
+ tex.colorSpace = THREE.SRGBColorSpace;
231
+ tex.anisotropy = 4;
232
+ const geo = new THREE.PlaneGeometry(worldW, worldH);
233
+ if (o.align === "left") geo.translate(worldW / 2, 0, 0);
234
+ const mat = new THREE.MeshBasicMaterial({ map: tex, transparent: true, depthWrite: false, side: THREE.DoubleSide, toneMapped: false });
235
+ let last = "";
236
+ const draw = (s: string, again = false) => {
237
+ if (s === last && !again) return;
238
+ last = s;
239
+ const g = c.getContext("2d")!;
240
+ g.clearRect(0, 0, cw, ch);
241
+ g.font = font;
242
+ g.fillStyle = fill;
243
+ g.textBaseline = "middle";
244
+ g.textAlign = o.align === "left" ? "left" : "center";
245
+ // 글자가 스스로 빛나 번진다 — 어두운 깊이에서 글이 떠 보이는 까닭
246
+ if (glow) {
247
+ g.shadowColor = glow;
248
+ g.shadowBlur = px * 0.22;
249
+ }
250
+ g.fillText(s, o.align === "left" ? px * 0.3 : cw / 2, ch / 2);
251
+ tex.needsUpdate = true;
252
+ };
253
+ return { mesh: new THREE.Mesh(geo, mat), mat, draw };
254
+ };
255
+ const group = new THREE.Group();
256
+ const front = make(ctx.style.colors[o.color ?? "ink"] ?? o.color ?? "#fff", o.color === "dim" ? undefined : ctx.style.colors.glow);
257
+ const back = Array.from({ length: o.layers ?? 0 }, (_, k) => {
258
+ const l = make(ctx.style.colors.accent);
259
+ l.mesh.position.z = -0.05 * (k + 1);
260
+ l.mat.opacity = 0.55 * (1 - k / (o.layers ?? 1));
261
+ group.add(l.mesh);
262
+ return l;
263
+ });
264
+ group.add(front.mesh);
265
+ group.position.set(...o.pos);
266
+ if (o.rot) group.rotation.set(...o.rot);
267
+ stage.scene.add(group);
268
+ const emerge = o.emerge ?? 14;
269
+ return (t) => {
270
+ const at = o.at ?? -1;
271
+ const on = t >= at && (o.until === undefined || t < o.until);
272
+ group.visible = on;
273
+ if (!on) return;
274
+ const a = arrive(t, at);
275
+ group.position.z = o.pos[2] - emerge * (1 - a);
276
+ front.mat.opacity = a;
277
+ const s = typeof o.text === "function" ? o.text(t) : o.text;
278
+ // 바뀌는 글은 매번 그린다 — 같은 t 를 두 번 그릴 때 둘째에 fillText 가 빠지면 검사가 다른 화면으로 본다
279
+ const again = typeof o.text === "function";
280
+ front.draw(s, again);
281
+ for (const b of back) b.draw(s, again);
282
+ };
283
+ }
284
+
285
+ /** 빛기둥 — 값만큼 바닥에서 솟는 발광 기둥. 꼭대기가 밝다 */
286
+ export function pillar(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; height: number; width?: number; at?: number; color?: string }): (t: number) => void {
287
+ const w = o.width ?? 0.9;
288
+ const geo = new THREE.BoxGeometry(w, 1, w);
289
+ geo.translate(0, 0.5, 0);
290
+ const mat = new THREE.MeshStandardMaterial({ color: color(o.ctx, o.color ?? "accent"), emissive: color(o.ctx, o.color ?? "glow"), emissiveIntensity: 0.55, metalness: 0.3, roughness: 0.35 });
291
+ const mesh = new THREE.Mesh(geo, mat);
292
+ mesh.position.set(...o.pos);
293
+ const cap = new THREE.Mesh(new THREE.BoxGeometry(w * 1.02, 0.08, w * 1.02), new THREE.MeshBasicMaterial({ color: 0xffffff, toneMapped: false }));
294
+ const flare = new THREE.Sprite(new THREE.SpriteMaterial({ map: dot(), color: color(o.ctx, "glow"), transparent: true, blending: THREE.AdditiveBlending, depthWrite: false, toneMapped: false }));
295
+ stage.scene.add(mesh, cap, flare);
296
+ return (t) => {
297
+ const a = arrive(t, o.at ?? -1, 0.4);
298
+ const h = Math.max(0.001, o.height * a);
299
+ mesh.scale.y = h;
300
+ mesh.visible = cap.visible = flare.visible = a > 0;
301
+ cap.position.set(o.pos[0], o.pos[1] + h, o.pos[2]);
302
+ // 솟는 동안 꼭대기 빛이 크게, 서면 잦아든다
303
+ const rising = 1 - clamp((t - (o.at ?? -1)) / 0.6);
304
+ flare.position.set(o.pos[0], o.pos[1] + h, o.pos[2]);
305
+ flare.scale.setScalar(w * (1.3 + 2 * rising));
306
+ flare.material.opacity = 0.45 + 0.4 * rising;
307
+ };
308
+ }
309
+
310
+ /** 드롭 — 화면이 하얗게 터지고 빛 고리가 번지며 빛줄기가 사방으로 뻗는다. 카메라를 흔든다(dropBurst — 검사가 센다) */
311
+ export function warpBurst(stage: Stage3D, o: { ctx: SceneCtx; drop?: number; streaks?: number; seed?: string }): (t: number) => void {
312
+ const { ctx } = o;
313
+ const n = o.streaks ?? 140;
314
+ const seed = o.seed ?? "warp";
315
+ const pos = new Float32Array(n * 6);
316
+ const geo = new THREE.BufferGeometry();
317
+ geo.setAttribute("position", new THREE.BufferAttribute(pos, 3));
318
+ const mat = new THREE.LineBasicMaterial({ color: color(ctx, "accentSoft"), transparent: true, opacity: 0, blending: THREE.AdditiveBlending, depthWrite: false, fog: false });
319
+ const lines = new THREE.LineSegments(geo, mat);
320
+ lines.frustumCulled = false;
321
+ stage.camera.add(lines);
322
+ // 흰 화면 대신 푸른 빛 섬광 — 어둠에서 흰 화면으로 뛰면 컷 밝기 차가 너무 크다
323
+ const flash = new THREE.Mesh(new THREE.PlaneGeometry(40, 40), new THREE.MeshBasicMaterial({ color: color(ctx, "accentSoft"), transparent: true, opacity: 0, depthTest: false, depthWrite: false, fog: false, toneMapped: false }));
324
+ flash.position.z = -1;
325
+ flash.renderOrder = 999;
326
+ stage.camera.add(flash);
327
+ // 충격파 — 드롭 자리에서 빛 고리가 화면 밖까지 번져 나간다
328
+ const ring = new THREE.Mesh(new THREE.PlaneGeometry(4, 4), additive(haloTexture(2.2, 2.2, 1.1, 0.16, ctx.style.colors.glow ?? "#5AA2FF")));
329
+ ring.position.z = -6;
330
+ ring.renderOrder = 998;
331
+ stage.camera.add(ring);
332
+ const dirs = Array.from({ length: n }, (_, i) => {
333
+ const a = rand(seed, i) * Math.PI * 2;
334
+ return [Math.cos(a), Math.sin(a) * 0.62, 0.6 + rand(seed, i + 500) * 0.8] as const;
335
+ });
336
+ return (t) => {
337
+ const s = dropBurst(t, { beats: ctx.beats, drop: o.drop ?? 0, rules: ctx.style.motion, scene: ctx.id, source: "warpBurst" });
338
+ (flash.material as THREE.MeshBasicMaterial).opacity = s.flash * 0.55;
339
+ ring.scale.setScalar(Math.max(0.001, s.ring.scale * 1.9));
340
+ ring.material.opacity = s.ring.opacity;
341
+ const local = t - ctx.beats.drop(o.drop ?? 0);
342
+ const life = local >= 0 && local < 0.9 ? 1 - local / 0.9 : 0;
343
+ mat.opacity = life;
344
+ for (let i = 0; i < n; i++) {
345
+ const [dx, dy, sp] = dirs[i];
346
+ const r0 = 0.4 + local * 9 * sp;
347
+ const r1 = r0 + 2.5 * sp;
348
+ pos.set([dx * r0, dy * r0, -6, dx * r1, dy * r1, -6], i * 6);
349
+ }
350
+ geo.attributes.position.needsUpdate = true;
351
+ stage.camera.position.x += (s.shake.x ?? 0) * 0.012;
352
+ stage.camera.position.y += (s.shake.y ?? 0) * 0.012;
353
+ };
354
+ }
355
+
356
+ /** 하루 고리 — 24 칸이 둥글게 서고, 정한 시각에 밤 창(00–10시) 칸이 -90% 로 주저앉는다. 고리는 늘 천천히 돈다 */
357
+ export function dayRing(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; radius?: number; at?: number; drop: number; window?: [number, number]; spin?: number }): (t: number) => void {
358
+ const { ctx } = o;
359
+ const r = o.radius ?? 4;
360
+ const [h0, h1] = o.window ?? [0, 10];
361
+ const group = new THREE.Group();
362
+ group.position.set(...o.pos);
363
+ stage.scene.add(group);
364
+ // 바닥 빛 고리 — 고리가 빛 위에 서 있어야 깊은 밤에서 모양이 읽힌다
365
+ const floor = new THREE.Mesh(new THREE.PlaneGeometry(2 * r + 1.8, 2 * r + 1.8), additive(haloTexture(2 * r, 2 * r, r, 0.35, ctx.style.colors.glow ?? "#5AA2FF")));
366
+ floor.rotation.x = -Math.PI / 2;
367
+ floor.position.y = 0.02;
368
+ group.add(floor);
369
+ const cells = Array.from({ length: 24 }, (_, h) => {
370
+ const night = h >= h0 && h < h1;
371
+ const geo = new THREE.BoxGeometry(0.72, 1, 0.5);
372
+ geo.translate(0, 0.5, 0);
373
+ // 낮 칸은 짙은 금속, 밤 칸은 스스로 빛난다 — 싼 창이 한눈에 갈린다
374
+ const mat = new THREE.MeshStandardMaterial({ color: color(ctx, night ? "accent" : "raised"), emissive: color(ctx, night ? "glow" : "line"), emissiveIntensity: night ? 1.4 : 0.35, metalness: night ? 0.1 : 0.85, roughness: night ? 0.35 : 0.25 });
375
+ const m = new THREE.Mesh(geo, mat);
376
+ const a = (h / 24) * Math.PI * 2;
377
+ m.position.set(Math.sin(a) * r, 0, -Math.cos(a) * r);
378
+ m.rotation.y = -a;
379
+ group.add(m);
380
+ return { m, night, h, mat };
381
+ });
382
+ return (t) => {
383
+ group.rotation.y = (o.spin ?? 0.35) * t;
384
+ floor.visible = t >= (o.at ?? -1);
385
+ floor.material.opacity = 0.6 * arrive(t, o.at ?? -1, 0.4);
386
+ for (const c of cells) {
387
+ const a = arrive(t, (o.at ?? -1) + c.h * 0.012, 0.3);
388
+ const k = ease.outBack(clamp((t - o.drop) / 0.35));
389
+ const fall = c.night ? 1 - 0.9 * k : 1;
390
+ const hgt = Math.max(0.001, 2.6 * a * fall);
391
+ c.m.scale.y = hgt;
392
+ c.m.visible = a > 0;
393
+ if (c.night) c.mat.emissiveIntensity = 1.4 + 1.6 * Math.exp(-Math.max(0, t - o.drop) / 0.2) * (t >= o.drop ? 1 : 0);
394
+ }
395
+ };
396
+ }
@@ -0,0 +1,12 @@
1
+ <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1140 650" width="1140" height="650" fill="none" role="img" aria-label="OpenGateway">
2
+ <title>OpenGateway</title>
3
+ <g id="logo" stroke="currentColor" fill="currentColor">
4
+ <rect id="node-in" x="36" y="36" width="420" height="578" rx="89" fill="none" stroke-width="72"/>
5
+ <rect id="bar-in" x="72" y="272" width="277" height="106" stroke="none"/>
6
+ <path id="node-out" d="M684 213 L684 125 A89 89 0 0 1 773 36 L1015 36 A89 89 0 0 1 1104 125 L1104 525 A89 89 0 0 1 1015 614 L773 614 A89 89 0 0 1 684 525 L684 436" fill="none" stroke-width="72" stroke-linecap="butt"/>
7
+ <g id="arrow">
8
+ <rect id="arrow-shaft" x="420" y="272" width="394" height="106" stroke="none"/>
9
+ <path id="arrow-head" d="M833 220 L970 325 L833 430 Z" stroke-width="38" stroke-linejoin="round"/>
10
+ </g>
11
+ </g>
12
+ </svg>