kasaframe 0.1.1 → 0.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1179) hide show
  1. package/NOTICE +10 -8
  2. package/README.md +16 -1
  3. package/app/server/engine.ts +133 -15
  4. package/app/server/main.ts +7 -3
  5. package/app/web/main.ts +218 -36
  6. package/app/web/style.css +37 -4
  7. package/bin/hooks.mjs +14 -1
  8. package/bin/kf.mjs +20 -2
  9. package/docs/AGENTS.md +64 -16
  10. package/music/README.md +31 -7
  11. package/package.json +2 -2
  12. package/packages/adapters/src/project.ts +5 -1
  13. package/packages/adapters/src/texture.ts +94 -0
  14. package/packages/check/src/check.ts +10 -3
  15. package/packages/check/src/rules/assets.ts +4 -1
  16. package/packages/check/src/rules/frames.ts +2 -1
  17. package/packages/check/src/rules/layout.ts +30 -6
  18. package/packages/cli/package.json +2 -1
  19. package/packages/cli/src/blur.ts +15 -3
  20. package/packages/cli/src/cells.ts +227 -0
  21. package/packages/cli/src/commands/bench.ts +123 -0
  22. package/packages/cli/src/commands/blender.ts +72 -49
  23. package/packages/cli/src/commands/direct.ts +210 -0
  24. package/packages/cli/src/commands/doctor.ts +9 -1
  25. package/packages/cli/src/commands/look.ts +9 -2
  26. package/packages/cli/src/commands/lyrics.ts +47 -1
  27. package/packages/cli/src/commands/make.ts +797 -150
  28. package/packages/cli/src/commands/music.ts +78 -0
  29. package/packages/cli/src/commands/narrate.ts +238 -0
  30. package/packages/cli/src/commands/new.ts +15 -6
  31. package/packages/cli/src/commands/render.ts +94 -60
  32. package/packages/cli/src/commands/series.ts +110 -0
  33. package/packages/cli/src/commands/setup.ts +42 -3
  34. package/packages/cli/src/commands/theme.ts +222 -4
  35. package/packages/cli/src/deps.ts +6 -6
  36. package/packages/cli/src/kf.ts +14 -3
  37. package/packages/cli/src/lock.ts +8 -6
  38. package/packages/cli/src/mix.ts +131 -0
  39. package/packages/cli/src/pick.ts +110 -0
  40. package/packages/cli/src/pool.ts +34 -0
  41. package/packages/cli/src/segments.ts +402 -0
  42. package/packages/cli/src/vary.ts +124 -0
  43. package/packages/core/src/index.ts +1 -1
  44. package/packages/core/src/project.ts +26 -0
  45. package/packages/director/package.json +23 -0
  46. package/packages/director/src/assemble.ts +364 -0
  47. package/packages/director/src/brief.ts +122 -0
  48. package/packages/director/src/catalog.ts +49 -0
  49. package/packages/director/src/content.ts +343 -0
  50. package/packages/director/src/fallback.ts +58 -0
  51. package/packages/director/src/index.ts +13 -0
  52. package/packages/director/src/pattern.ts +90 -0
  53. package/packages/director/src/patterns/fill/cells.ts +115 -0
  54. package/packages/director/src/patterns/formula/stack.ts +93 -0
  55. package/packages/director/src/patterns/util.ts +58 -0
  56. package/packages/director/src/scene.ts +62 -0
  57. package/packages/director/src/select.ts +163 -0
  58. package/packages/director/src/transitions.ts +115 -0
  59. package/packages/gen/PROVIDERS.md +39 -4
  60. package/packages/gen/src/ask.ts +132 -0
  61. package/packages/gen/src/audio.ts +91 -0
  62. package/packages/gen/src/blender.ts +54 -0
  63. package/packages/gen/src/capabilities.ts +151 -0
  64. package/packages/gen/src/generate.ts +4 -2
  65. package/packages/gen/src/image/codex.ts +117 -0
  66. package/packages/gen/src/index.ts +10 -2
  67. package/packages/gen/src/keys.ts +26 -0
  68. package/packages/gen/src/music/elevenlabs.ts +41 -0
  69. package/packages/gen/src/music/index.ts +120 -0
  70. package/packages/gen/src/music/library.ts +73 -0
  71. package/packages/gen/src/music/lyria.ts +52 -0
  72. package/packages/gen/src/music/types.ts +28 -0
  73. package/packages/gen/src/registry.ts +6 -3
  74. package/packages/gen/src/tts/dashscope.ts +64 -0
  75. package/packages/gen/src/tts/elevenlabs.ts +84 -0
  76. package/packages/gen/src/tts/gemini.ts +73 -0
  77. package/packages/gen/src/tts/index.ts +241 -0
  78. package/packages/gen/src/tts/local.ts +42 -0
  79. package/packages/gen/src/tts/types.ts +44 -0
  80. package/packages/gen/src/types.ts +4 -0
  81. package/packages/gen/src/video/h3.ts +5 -0
  82. package/packages/gen/src/video/http.ts +1 -1
  83. package/packages/jizura/src/index.ts +2 -2
  84. package/packages/jizura/src/install.ts +198 -155
  85. package/packages/jizura/src/layer.ts +75 -32
  86. package/packages/jizura/src/pin.ts +4 -1
  87. package/packages/jizura/src/vendor.ts +140 -0
  88. package/packages/jizura/src/vite.ts +34 -7
  89. package/packages/jizura/vendor/JIZURA_LICENSE.txt +21 -0
  90. package/packages/jizura/vendor/NOTICE +43 -0
  91. package/packages/jizura/vendor/engine.json +47 -0
  92. package/packages/jizura/vendor/fonts/BlackHanSans-Regular.woff2 +0 -0
  93. package/packages/jizura/vendor/fonts/DotGothic16-Regular.woff2 +0 -0
  94. package/packages/jizura/vendor/fonts/GowunBatang-Bold.woff2 +0 -0
  95. package/packages/jizura/vendor/fonts/IBMPlexMono-Medium.ttf +0 -0
  96. package/packages/jizura/vendor/fonts/IBMPlexMono-SemiBold.ttf +0 -0
  97. package/packages/jizura/vendor/fonts/NotoSansKR-VF.woff2 +0 -0
  98. package/packages/jizura/vendor/fonts/NotoSerifKR-VF.woff2 +0 -0
  99. package/packages/jizura/vendor/fonts/OFL-blackhansans.txt +93 -0
  100. package/packages/jizura/vendor/fonts/OFL-dotgothic16.txt +93 -0
  101. package/packages/jizura/vendor/fonts/OFL-gowunbatang.txt +94 -0
  102. package/packages/jizura/vendor/fonts/OFL-ibmplexmono.txt +93 -0
  103. package/packages/jizura/vendor/fonts/OFL-notosanskr.txt +93 -0
  104. package/packages/jizura/vendor/fonts/OFL-notoserifkr.txt +94 -0
  105. package/packages/jizura/vendor/fonts/fonts.json +52 -0
  106. package/packages/jizura/vendor/jizura_engine.js +35024 -0
  107. package/packages/motion/README.md +11 -0
  108. package/packages/motion/package.json +1 -0
  109. package/packages/motion/src/captions.ts +32 -24
  110. package/packages/motion/src/moves/brushWipe.ts +14 -1
  111. package/packages/motion/src/moves/dress.ts +191 -0
  112. package/packages/motion/src/moves/echoStack.ts +3 -3
  113. package/packages/motion/src/moves/fit.ts +36 -0
  114. package/packages/motion/src/moves/ghostStack.ts +14 -5
  115. package/packages/motion/src/moves/imageSwarm.ts +8 -4
  116. package/packages/motion/src/moves/index.ts +23 -4
  117. package/packages/motion/src/moves/karaokeLine.ts +17 -3
  118. package/packages/motion/src/moves/menu.ts +139 -0
  119. package/packages/motion/src/moves/neonSign.ts +2 -1
  120. package/packages/motion/src/moves/slamWords.ts +14 -7
  121. package/packages/motion/src/moves/sparkTrail.ts +16 -0
  122. package/packages/motion/src/moves/splitFlap.ts +4 -2
  123. package/packages/motion/src/moves/stepWords.ts +19 -8
  124. package/packages/motion/src/moves/tickerRows.ts +13 -9
  125. package/packages/motion/src/moves/tokenPicker.ts +4 -3
  126. package/packages/motion/src/moves/wordWall.ts +23 -21
  127. package/packages/motion/src/moves/worldRoll.ts +2 -1
  128. package/packages/motion/src/transition3d/index.ts +10 -3
  129. package/packages/motion/src/transition3d/rig.ts +107 -9
  130. package/packages/motion/src/transition3d/shatter.ts +5 -2
  131. package/packages/motion/src/transition3d/space.ts +173 -0
  132. package/packages/motion/src/transition3d/whip.ts +19 -6
  133. package/packages/motion/src/transition3d/world.ts +54 -0
  134. package/packages/motion/src/transitions2d/catalog.ts +1 -1
  135. package/packages/patterns/package.json +15 -0
  136. package/packages/patterns/src/bars/rank.ts +119 -0
  137. package/packages/patterns/src/before-after/shrink.ts +127 -0
  138. package/packages/patterns/src/before-after/strike.ts +125 -0
  139. package/packages/patterns/src/code/terminal.ts +133 -0
  140. package/packages/patterns/src/compare/bars.ts +142 -0
  141. package/packages/patterns/src/compare/duel.ts +103 -0
  142. package/packages/patterns/src/end/lockup.ts +85 -0
  143. package/packages/patterns/src/end/slam.ts +91 -0
  144. package/packages/patterns/src/flow/graph.ts +250 -0
  145. package/packages/patterns/src/hook-number/counter.ts +101 -0
  146. package/packages/patterns/src/hook-number/roll.ts +179 -0
  147. package/packages/patterns/src/hook-number/slam.ts +91 -0
  148. package/packages/patterns/src/index.ts +38 -0
  149. package/packages/patterns/src/kit.ts +450 -0
  150. package/packages/patterns/src/limit/gauge.ts +117 -0
  151. package/packages/patterns/src/list/cards.ts +131 -0
  152. package/packages/patterns/src/list/cycle.ts +22 -0
  153. package/packages/patterns/src/media/panels.ts +100 -0
  154. package/packages/patterns/src/objects.ts +234 -0
  155. package/packages/patterns/src/quote/karaoke.ts +126 -0
  156. package/packages/patterns/src/quote/slam.ts +22 -0
  157. package/packages/patterns/src/screen/focus.ts +85 -0
  158. package/packages/patterns/src/steps/path.ts +137 -0
  159. package/packages/patterns/src/steps/stack.ts +111 -0
  160. package/packages/patterns/src/term-reveal/chips.ts +92 -0
  161. package/packages/patterns/src/term-reveal/expand.ts +127 -0
  162. package/packages/patterns/src/timeline/axis.ts +144 -0
  163. package/packages/patterns/src/title/mask.ts +85 -0
  164. package/packages/patterns/src/title/slam.ts +23 -0
  165. package/packages/patterns/src/toggle-sim/switch.ts +92 -0
  166. package/packages/patterns/src/trend/columns.ts +108 -0
  167. package/packages/patterns/src/trend/draw.ts +140 -0
  168. package/packages/patterns/src/types.ts +67 -0
  169. package/packages/patterns/src/words/moves.ts +42 -0
  170. package/packages/patterns/src/words/slam.ts +4 -0
  171. package/packages/plan/src/asks.ts +265 -0
  172. package/packages/plan/src/brief.ts +136 -7
  173. package/packages/plan/src/captions.ts +5 -2
  174. package/packages/plan/src/index.ts +7 -3
  175. package/packages/plan/src/llm.ts +64 -2
  176. package/packages/plan/src/look.ts +3 -1
  177. package/packages/plan/src/plan.ts +70 -14
  178. package/packages/plan/src/series.ts +76 -0
  179. package/packages/plan/src/themes.ts +65 -9
  180. package/packages/plan/src/types.ts +56 -2
  181. package/packages/themes/kit/THEME-MAKE.md +1 -0
  182. package/packages/themes/kit/fonts.json +743 -0
  183. package/packages/themes/package.json +10 -2
  184. package/packages/themes/src/color.ts +152 -0
  185. package/packages/themes/src/fx.ts +4 -2
  186. package/packages/themes/src/index.ts +74 -1
  187. package/packages/themes/src/look.ts +223 -0
  188. package/packages/themes/src/name.ts +9 -0
  189. package/packages/themes/src/palette.ts +194 -0
  190. package/packages/themes/src/slotkit.ts +92 -0
  191. package/packages/themes/src/slots.ts +61 -0
  192. package/packages/themes/src/stage3d.ts +20 -0
  193. package/packages/themes/src/types.ts +84 -0
  194. package/packages/themes/src/vary.ts +290 -0
  195. package/series/og-shorts.json +14 -0
  196. package/skills/kasaframe/SKILL.md +4 -3
  197. package/templates/_shared/project/lib/stage.ts +70 -50
  198. package/templates/_shared/scenes/default.ts +10 -7
  199. package/templates/_shared/scenes/drop.ts +11 -8
  200. package/templates/_shared/scenes/end.ts +9 -6
  201. package/templates/_shared/scenes/hook.ts +8 -6
  202. package/templates/_shared/scenes/step.ts +13 -4
  203. package/templates/ad/template.json +20 -1
  204. package/templates/demo/template.json +11 -0
  205. package/templates/explainer/template.json +54 -3
  206. package/templates/launch/template.json +34 -1
  207. package/templates/mv/scenes/default.ts +11 -8
  208. package/templates/mv/template.json +4 -2
  209. package/templates/promo/template.json +42 -1
  210. package/templates/shorts/scenes/hook.ts +8 -5
  211. package/templates/shorts/template.json +72 -3
  212. package/templates/square/template.json +21 -1
  213. package/themes/blueprint/THEME.md +64 -0
  214. package/themes/blueprint/effects.ts +570 -0
  215. package/themes/blueprint/sample/assets/og/logo.svg +12 -0
  216. package/themes/blueprint/sample/beats.json +1005 -0
  217. package/themes/blueprint/sample/index.html +11 -0
  218. package/themes/blueprint/sample/kf.json +59 -0
  219. package/themes/blueprint/sample/lib/facts.ts +29 -0
  220. package/themes/blueprint/sample/lib/sheet.ts +55 -0
  221. package/themes/blueprint/sample/main.ts +9 -0
  222. package/themes/blueprint/sample/scenes/end.ts +91 -0
  223. package/themes/blueprint/sample/scenes/gather.ts +75 -0
  224. package/themes/blueprint/sample/scenes/models.ts +117 -0
  225. package/themes/blueprint/sample/scenes/price.ts +94 -0
  226. package/themes/blueprint/sample/style.json +114 -0
  227. package/themes/blueprint/slots.ts +88 -0
  228. package/themes/blueprint/still.png +0 -0
  229. package/themes/blueprint/style.json +114 -0
  230. package/themes/blueprint/theme.json +137 -0
  231. package/themes/blueprint/variants/deep-rose-2.json +90 -0
  232. package/themes/blueprint/variants/deep-rose-suit.json +117 -0
  233. package/themes/blueprint/variants/deep-rose.json +117 -0
  234. package/themes/blueprint/variants/navy-coral-2.json +118 -0
  235. package/themes/blueprint/variants/navy-coral-suit.json +118 -0
  236. package/themes/blueprint/variants/navy-coral.json +128 -0
  237. package/themes/blueprint/variants/navy-orange-2.json +118 -0
  238. package/themes/blueprint/variants/navy-orange-3.json +91 -0
  239. package/themes/blueprint/variants/navy-orange-4.json +128 -0
  240. package/themes/blueprint/variants/navy-orange-mono.json +128 -0
  241. package/themes/blueprint/variants/navy-orange-plex.json +128 -0
  242. package/themes/blueprint/variants/navy-orange-suit.json +118 -0
  243. package/themes/blueprint/variants/navy-orange.json +118 -0
  244. package/themes/blueprint/variants/navy-rose-plex.json +127 -0
  245. package/themes/blueprint/variants/navy-rose.json +127 -0
  246. package/themes/cartography/THEME.md +61 -0
  247. package/themes/cartography/effects.ts +845 -0
  248. package/themes/cartography/sample/assets/og/logo.svg +12 -0
  249. package/themes/cartography/sample/beats.json +1005 -0
  250. package/themes/cartography/sample/index.html +11 -0
  251. package/themes/cartography/sample/kf.json +59 -0
  252. package/themes/cartography/sample/lib/facts.ts +29 -0
  253. package/themes/cartography/sample/lib/map.ts +39 -0
  254. package/themes/cartography/sample/main.ts +9 -0
  255. package/themes/cartography/sample/scenes/end.ts +56 -0
  256. package/themes/cartography/sample/scenes/gather.ts +46 -0
  257. package/themes/cartography/sample/scenes/models.ts +43 -0
  258. package/themes/cartography/sample/scenes/price.ts +73 -0
  259. package/themes/cartography/sample/style.json +103 -0
  260. package/themes/cartography/slots.ts +87 -0
  261. package/themes/cartography/still.png +0 -0
  262. package/themes/cartography/style.json +103 -0
  263. package/themes/cartography/theme.json +160 -0
  264. package/themes/cartography/variants/blush-amber.json +128 -0
  265. package/themes/cartography/variants/blush-indigo.json +128 -0
  266. package/themes/cartography/variants/blush-pink.json +136 -0
  267. package/themes/cartography/variants/chalk-plum.json +137 -0
  268. package/themes/cartography/variants/chalk-sky.json +100 -0
  269. package/themes/cartography/variants/cocoa-amber.json +128 -0
  270. package/themes/cartography/variants/deep-plum.json +125 -0
  271. package/themes/cartography/variants/dusk-coral.json +128 -0
  272. package/themes/cartography/variants/forest-lime.json +131 -0
  273. package/themes/cartography/variants/frost-teal.json +128 -0
  274. package/themes/cartography/variants/navy-green.json +131 -0
  275. package/themes/cartography/variants/navy-indigo.json +138 -0
  276. package/themes/cartography/variants/navy-sky.json +100 -0
  277. package/themes/cartography/variants/sage-green.json +127 -0
  278. package/themes/cartography/variants/wine-teal.json +128 -0
  279. package/themes/circuit-board/THEME.md +61 -0
  280. package/themes/circuit-board/effects.ts +576 -0
  281. package/themes/circuit-board/pcb.ts +103 -0
  282. package/themes/circuit-board/sample/assets/og/logo.svg +12 -0
  283. package/themes/circuit-board/sample/beats.json +1005 -0
  284. package/themes/circuit-board/sample/index.html +11 -0
  285. package/themes/circuit-board/sample/kf.json +59 -0
  286. package/themes/circuit-board/sample/lib/facts.ts +29 -0
  287. package/themes/circuit-board/sample/lib/kit.ts +45 -0
  288. package/themes/circuit-board/sample/main.ts +9 -0
  289. package/themes/circuit-board/sample/scenes/end.ts +102 -0
  290. package/themes/circuit-board/sample/scenes/gather.ts +76 -0
  291. package/themes/circuit-board/sample/scenes/models.ts +101 -0
  292. package/themes/circuit-board/sample/scenes/price.ts +109 -0
  293. package/themes/circuit-board/sample/style.json +104 -0
  294. package/themes/circuit-board/slots.ts +108 -0
  295. package/themes/circuit-board/still.png +0 -0
  296. package/themes/circuit-board/style.json +104 -0
  297. package/themes/circuit-board/theme.json +149 -0
  298. package/themes/circuit-board/variants/deep-gold-plex.json +133 -0
  299. package/themes/circuit-board/variants/deep-gold.json +123 -0
  300. package/themes/circuit-board/variants/dusk-gold-grain.json +138 -0
  301. package/themes/circuit-board/variants/dusk-gold-pretendard.json +118 -0
  302. package/themes/circuit-board/variants/dusk-gold.json +97 -0
  303. package/themes/circuit-board/variants/forest-gold-2.json +96 -0
  304. package/themes/circuit-board/variants/forest-gold-grain.json +129 -0
  305. package/themes/circuit-board/variants/forest-gold-mono.json +124 -0
  306. package/themes/circuit-board/variants/forest-gold.json +128 -0
  307. package/themes/circuit-board/variants/navy-gold-grain.json +124 -0
  308. package/themes/circuit-board/variants/navy-gold.json +101 -0
  309. package/themes/circuit-board/variants/wine-gold-grain.json +128 -0
  310. package/themes/circuit-board/variants/wine-gold-plex.json +133 -0
  311. package/themes/circuit-board/variants/wine-gold-pretendard.json +118 -0
  312. package/themes/circuit-board/variants/wine-gold.json +128 -0
  313. package/themes/clay-toy/THEME.md +73 -0
  314. package/themes/clay-toy/effects.ts +643 -0
  315. package/themes/clay-toy/glyphs.ts +32 -0
  316. package/themes/clay-toy/sample/assets/og/logo.svg +12 -0
  317. package/themes/clay-toy/sample/beats.json +1005 -0
  318. package/themes/clay-toy/sample/index.html +11 -0
  319. package/themes/clay-toy/sample/kf.json +59 -0
  320. package/themes/clay-toy/sample/lib/clay.ts +20 -0
  321. package/themes/clay-toy/sample/lib/facts.ts +29 -0
  322. package/themes/clay-toy/sample/main.ts +9 -0
  323. package/themes/clay-toy/sample/scenes/end.ts +81 -0
  324. package/themes/clay-toy/sample/scenes/gather.ts +53 -0
  325. package/themes/clay-toy/sample/scenes/models.ts +77 -0
  326. package/themes/clay-toy/sample/scenes/price.ts +91 -0
  327. package/themes/clay-toy/sample/style.json +101 -0
  328. package/themes/clay-toy/slots.ts +132 -0
  329. package/themes/clay-toy/still.png +0 -0
  330. package/themes/clay-toy/style.json +101 -0
  331. package/themes/clay-toy/theme.json +146 -0
  332. package/themes/clay-toy/variants/blush-coral-grain.json +126 -0
  333. package/themes/clay-toy/variants/blush-coral.json +123 -0
  334. package/themes/clay-toy/variants/chalk-indigo.json +97 -0
  335. package/themes/clay-toy/variants/chalk-jade.json +125 -0
  336. package/themes/clay-toy/variants/chalk-teal.json +120 -0
  337. package/themes/clay-toy/variants/frost-orange.json +125 -0
  338. package/themes/clay-toy/variants/frost-sky-grain.json +126 -0
  339. package/themes/clay-toy/variants/frost-sky.json +121 -0
  340. package/themes/clay-toy/variants/frost-teal.json +120 -0
  341. package/themes/clay-toy/variants/lilac-green.json +120 -0
  342. package/themes/clay-toy/variants/lilac-plum-round.json +120 -0
  343. package/themes/clay-toy/variants/lilac-plum.json +124 -0
  344. package/themes/clay-toy/variants/sage-indigo.json +125 -0
  345. package/themes/clay-toy/variants/sage-magenta.json +119 -0
  346. package/themes/clay-toy/variants/sand-amber.json +125 -0
  347. package/themes/conveyor-factory/THEME.md +71 -0
  348. package/themes/conveyor-factory/effects.ts +744 -0
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@@ -0,0 +1,11 @@
1
+ <!doctype html>
2
+ <html lang="ko">
3
+ <head>
4
+ <meta charset="utf-8" />
5
+ <title>iso-diorama 견본</title>
6
+ </head>
7
+ <body>
8
+ <div id="stage"></div>
9
+ <script type="module" src="./main.ts"></script>
10
+ </body>
11
+ </html>
@@ -0,0 +1,59 @@
1
+ {
2
+ "template": "promo",
3
+ "title": "iso-diorama · OpenGateway 소개 15초",
4
+ "theme": "iso-diorama",
5
+ "fps": 60,
6
+ "width": 1920,
7
+ "height": 1080,
8
+ "duration": 15,
9
+ "mode": "seek",
10
+ "style": "style.json",
11
+ "music": "assets/music/kawaii-friends-0400.mp3",
12
+ "beats": "beats.json",
13
+ "captions": "none",
14
+ "safeArea": {
15
+ "top": 60,
16
+ "bottom": 60,
17
+ "left": 80,
18
+ "right": 80
19
+ },
20
+ "text": {
21
+ "policy": "terms-only",
22
+ "maxOnScreen": 0,
23
+ "minPx": 0
24
+ },
25
+ "scenes": [
26
+ {
27
+ "id": "gather",
28
+ "from": 0,
29
+ "dur": 3.1169,
30
+ "file": "scenes/gather.ts",
31
+ "role": "hook",
32
+ "idea": "여러 회사 모델이 흩어져 있다 → 회사별 모델 수"
33
+ },
34
+ {
35
+ "id": "models",
36
+ "from": 3.1169,
37
+ "dur": 4.2191,
38
+ "file": "scenes/models.ts",
39
+ "role": "explain",
40
+ "idea": "한 주소(https://apis.opengateway.ai/v1) → 박마다 바뀌는 모델 ID 가 같은 주소로 → 드롭 앞 모아 올리기"
41
+ },
42
+ {
43
+ "id": "price",
44
+ "from": 7.336,
45
+ "dur": 4.2388,
46
+ "file": "scenes/price.ts",
47
+ "role": "drop",
48
+ "idea": "드롭에 가장 크게 102 · 한 주소 → 하루 시계에서 00–10시 창이 -90% → deepseek 가격"
49
+ },
50
+ {
51
+ "id": "end",
52
+ "from": 11.5748,
53
+ "dur": 3.4252,
54
+ "file": "scenes/end.ts",
55
+ "role": "end",
56
+ "idea": "첫 토큰 실측 셋 → 끝 카드(OG 로고 · opengateway.ai)"
57
+ }
58
+ ]
59
+ }
@@ -0,0 +1,29 @@
1
+ // OpenGateway 사실 — docs/briefs/og-intro-15s.md 에 적힌 것만. 숫자를 여기서 새로 만들지 않는다
2
+ export const OG = {
3
+ url: "https://apis.opengateway.ai/v1",
4
+ host: "apis.opengateway.ai/v1",
5
+ site: "opengateway.ai",
6
+ models: 102,
7
+ endpoints: ["/chat/completions", "/responses", "/messages", "/images/generations"],
8
+ providers: [
9
+ ["OpenAI", 41],
10
+ ["Anthropic", 15],
11
+ ["Google", 15],
12
+ ["Z.ai", 7],
13
+ ["xAI", 6],
14
+ ["Qwen", 5],
15
+ ["Moonshot", 4],
16
+ ["DeepSeek", 4],
17
+ ["MiniMax", 3],
18
+ ] as [string, number][],
19
+ ids: ["openai/gpt-6.1-sol", "anthropic/claude-opus-5-5", "google/gemini-3.5-flash-lite", "deepseek/deepseek-v4.1-flash-ultrafast", "z-ai/glm-5.3-flash-ultrafast"],
20
+ night: { from: 0, to: 10, tz: "KST" },
21
+ deepseek: { id: "deepseek-v4.1-flash-ultrafast", input: ["$0.30", "$0.03"], output: ["$1.20", "$0.12"], off: "-90%" },
22
+ glm: { id: "glm-5.3-flash-ultrafast", off: "-70%" },
23
+ ttft: [
24
+ ["gpt-5.4-nano", "612.5ms", 612.5],
25
+ ["gemini-3.5-flash-lite", "693.0ms", 693.0],
26
+ ["claude-haiku-5-5", "760.5ms", 760.5],
27
+ ] as [string, string, number][],
28
+ calls: "18번 합 $0.0004",
29
+ };
@@ -0,0 +1,22 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+
3
+ export const beatsFrom0 = (ctx: SceneCtx): number[] => ctx.beats.beats.filter((b) => b >= -1e-6 && b < ctx.dur - 1e-6);
4
+ const barsFrom0 = (ctx: SceneCtx): number[] => ctx.beats.bars.filter((b) => b >= -1e-6 && b < ctx.dur - 1e-6);
5
+
6
+ /** 컷마다 섬을 이만큼 떨어뜨린다 — 정사영 화면(가로 20 남짓) 밖이라 다른 섬이 안 비친다 */
7
+ export const SET = 60;
8
+
9
+ export function cuts(ctx: SceneCtx, n: number): [number, number][] {
10
+ const B = barsFrom0(ctx);
11
+ const edge = (i: number) => (i === 0 ? 0 : i >= n ? ctx.dur + 1 : (B[i] ?? (ctx.dur * i) / n));
12
+ return Array.from({ length: n }, (_, i) => [edge(i), edge(i + 1)]);
13
+ }
14
+
15
+ type V3 = [number, number, number];
16
+ /** 섬 가운데로 모이는 네 갈래 길(왕복) — 차가 오간다 */
17
+ export const crossRoads = (x: number, half = 5): V3[][] => [
18
+ [[x - half, 0.06, 0], [x, 0.06, 0], [x - half, 0.06, 0]],
19
+ [[x + half, 0.06, 0], [x, 0.06, 0], [x + half, 0.06, 0]],
20
+ [[x, 0.06, -half], [x, 0.06, 0], [x, 0.06, -half]],
21
+ [[x, 0.06, half], [x, 0.06, 0], [x, 0.06, half]],
22
+ ];
@@ -0,0 +1,9 @@
1
+ import { mountProject } from "@kasaframe/adapters";
2
+ import kf from "./kf.json";
3
+ import style from "./style.json";
4
+
5
+ // 장면 파일을 늘리거나 빼도 이 파일은 그대로 — 시간표는 kf.json 한 곳. 글꼴·색 변수는 mountProject 가 건다
6
+ const scenes = import.meta.glob("./scenes/*.ts", { eager: true });
7
+ const beats = Object.values(import.meta.glob("./beats.json", { eager: true, import: "default" }))[0] ?? null;
8
+
9
+ mountProject({ kf, scenes, beats, style, stage: document.getElementById("stage")! });
@@ -0,0 +1,41 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { carFlow, gatewayHall, isoStage, signPost, tileIsland, towers } from "../../effects.ts";
3
+ import { OG } from "../lib/facts.ts";
4
+ import { beatsFrom0, crossRoads, cuts, SET } from "../lib/iso.ts";
5
+
6
+ export default {
7
+ build(root: HTMLElement, ctx: SceneCtx) {
8
+ const b = beatsFrom0(ctx);
9
+ const [c0, c1, c2] = cuts(ctx, 3);
10
+ const stage = isoStage(root, {
11
+ ctx,
12
+ shots: [
13
+ // 첫 토큰 실측 셋이 빌딩으로 솟는다 — 밑동에서 물러나 셋을 다 담는다
14
+ { from: c0[0], to: c0[1], keys: [{ t: 0, look: [0, 2.6, 0], zoom: 10 }, { t: b[2] ?? 0.7, look: [0, 3.2, 0], zoom: 14.5, ease: "outCubic" }] },
15
+ // 끝 카드 — 회관으로 돌아 들며 주소가 서는 박에 선다
16
+ { from: c1[0], to: c1[1], keys: [{ t: c1[0], look: [SET, 2.6, 0], zoom: 12.5, turn: 0.35 }, { t: b[6] ?? c1[0] + 0.7, look: [SET, 2.4, 0], zoom: 10, turn: 0, ease: "outCubic" }] },
17
+ // 끝 반 마디 — 섬 전체로 물러나 선다
18
+ { from: c2[0], to: c2[1], keys: [{ t: c2[0], look: [SET, 2.6, 0.4], zoom: 11 }, { t: c2[0] + 0.45, look: [SET + 0.6, 2.2, 1.2], zoom: 10.6, ease: "outCubic" }] },
19
+ ],
20
+ });
21
+ // 첫 섬 — 첫 토큰 실측 셋이 박마다 빌딩 높이로(ms)
22
+ stage.add(tileIsland(stage, { ctx, pos: [0, 0, 0], size: [11, 11], at: -1, seed: "ttft" }));
23
+ const max = Math.max(...OG.ttft.map(([, , ms]) => ms));
24
+ // 지붕엔 ms 만, 모델 ID 는 발치 팻말로 — 한 줄로 이으면 이웃 탑 간판과 겹친다
25
+ const foot = (i: number): [number, number, number] => [-4.4 + i * 3.9, 0, 3.4 - i * 3.9];
26
+ stage.add(towers(stage, { ctx, items: OG.ttft.map(([, label, ms], i) => ({ pos: foot(i), height: (6 * ms) / max, at: b[i] ?? i * 0.35, label, width: 1.9, roof: i === 0 ? "gate" : "roof" })) }));
27
+ OG.ttft.forEach(([id], i) => {
28
+ const [x, , z] = foot(i);
29
+ stage.add(signPost(stage, { ctx, text: id, pos: [x + 1.5, 0, z + 1.5], height: 0.46, at: (b[i] ?? i * 0.35) + 0.08, font: "mono" }));
30
+ });
31
+ stage.add(carFlow(stage, { ctx, roads: crossRoads(0, 5), count: 10, speed: 3 }));
32
+ stage.add(signPost(stage, { ctx, text: OG.calls, pos: [3.2, 0, 3.2], height: 0.7, at: b[3] ?? 1.06 }));
33
+ // 둘째 섬 — 끝 카드: 관문 회관(OG 로고의 두 칸)과 opengateway.ai
34
+ stage.add(tileIsland(stage, { ctx, pos: [SET, 0, 0], size: [13, 13], at: c1[0] - 0.3, seed: "card" }));
35
+ stage.add(gatewayHall(stage, { ctx, pos: [SET, 0, 0], at: c1[0], pulse: b.filter((x) => x >= c1[0]), scale: 1.5 }));
36
+ stage.add(carFlow(stage, { ctx, roads: crossRoads(SET, 6), count: 18, speed: 3.4 }));
37
+ stage.add(signPost(stage, { ctx, text: OG.site, pos: [SET, 5.6, 0], height: 1.3, at: b[5] ?? c1[0] + 0.35, post: false }));
38
+ stage.add(signPost(stage, { ctx, text: OG.url, pos: [SET + 3.4, 0, 4.6], height: 0.72, at: b[7] ?? c1[0] + 1.06, font: "mono" }));
39
+ return (t: number) => stage(t);
40
+ },
41
+ };
@@ -0,0 +1,39 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { carFlow, isoStage, tileIsland, towers } from "../../effects.ts";
3
+ import { OG } from "../lib/facts.ts";
4
+ import { beatsFrom0, crossRoads, cuts, SET } from "../lib/iso.ts";
5
+
6
+ export default {
7
+ build(root: HTMLElement, ctx: SceneCtx) {
8
+ const b = beatsFrom0(ctx);
9
+ const [c0, c1] = cuts(ctx, 2);
10
+ const stage = isoStage(root, {
11
+ ctx,
12
+ shots: [
13
+ // 섬이 솟고 회사 집이 박마다 셋씩 선다 — 셋째 무리가 서는 박까지 다가가고, 다음 컷까지 천천히 더 다가간다(컷은 움직임 위에서)
14
+ { from: c0[0], to: c0[1], keys: [{ t: 0, look: [0, 0, 0], zoom: 14 }, { t: b[2] ?? 0.7, look: [0.4, 0.5, 0.2], zoom: 11.6, ease: "outCubic" }, { t: c0[1], look: [0.5, 0.6, 0.2], zoom: 10.2, ease: "linear" }] },
15
+ // 모델 수만큼 빌딩이 솟는다 — 가장 높은 탑 곁에서 물러나 도시 전체를 담고, 장면을 떠날 때까지 조금 더 물러난다
16
+ { from: c1[0], to: c1[1], keys: [{ t: c1[0], look: [SET - 4, 3, -4], zoom: 9 }, { t: b[7] ?? c1[0] + 1.05, look: [SET, 2.9, 0], zoom: 16.5, ease: "outCubic" }, { t: ctx.dur, look: [SET, 2.9, 0], zoom: 17.6, ease: "linear" }] },
17
+ ],
18
+ });
19
+ // 첫 섬 — 땅이 물결로 솟고, 회사 아홉의 작은 집이 박마다 셋씩 간판을 달고 선다
20
+ stage.add(tileIsland(stage, { ctx, pos: [0, 0, 0], size: [11, 11], at: 0 }));
21
+ stage.add(
22
+ towers(stage, {
23
+ ctx,
24
+ items: OG.providers.map(([name], i) => ({ pos: [-3.5 + (i % 3) * 3.5, 0, -3.5 + Math.floor(i / 3) * 3.5] as [number, number, number], height: 0.9 + (i % 2) * 0.5, at: (b[i % 3] ?? (i % 3) * 0.35) + 0.04, label: name, width: 1.2 })),
25
+ }),
26
+ );
27
+ stage.add(carFlow(stage, { ctx, roads: crossRoads(0, 5), count: 10, at: b[2] ?? 0.7 }));
28
+ // 둘째 섬 — 회사별 모델 수만큼 빌딩이 솟는다(박마다 셋)
29
+ stage.add(tileIsland(stage, { ctx, pos: [SET, 0, 0], size: [13, 13], at: c1[0] - 0.3, seed: "city" }));
30
+ stage.add(
31
+ towers(stage, {
32
+ ctx,
33
+ items: OG.providers.map(([name, n], i) => ({ pos: [SET - 4 + (i % 3) * 4, 0, -4 + Math.floor(i / 3) * 4] as [number, number, number], height: 0.6 + (5.4 * n) / 41, at: b[4 + Math.floor(i / 3)] ?? c1[0] + Math.floor(i / 3) * 0.35, label: `${name} ${n}`, width: 1.7, roof: i === 0 ? "gate" : "roof" })),
34
+ }),
35
+ );
36
+ stage.add(carFlow(stage, { ctx, roads: crossRoads(SET, 6), count: 14, at: c1[0] }));
37
+ return (t: number) => stage(t);
38
+ },
39
+ };
@@ -0,0 +1,55 @@
1
+ import { clamp, type SceneCtx } from "@kasaframe/core";
2
+ import { carFlow, gatewayHall, isoStage, signPost, tileIsland, towers } from "../../effects.ts";
3
+ import { OG } from "../lib/facts.ts";
4
+ import { beatsFrom0, crossRoads, cuts, SET } from "../lib/iso.ts";
5
+
6
+ export default {
7
+ build(root: HTMLElement, ctx: SceneCtx) {
8
+ const b = beatsFrom0(ctx);
9
+ const drop = ctx.beats.drop(0);
10
+ const [c0, c1, c2] = cuts(ctx, 3);
11
+ const stage = isoStage(root, {
12
+ ctx,
13
+ shots: [
14
+ // 관문 회관으로 길이 모인다 — 엔드포인트 간판이 서는 박까지 다가간다
15
+ { from: c0[0], to: c0[1], keys: [{ t: 0, look: [0, 1.4, 0], zoom: 14 }, { t: b[2] ?? 0.7, look: [0.4, 1.6, -0.2], zoom: 12, ease: "outCubic" }] },
16
+ // 회관 가까이 — 첫 박에 다가가 서고, 간판의 모델 ID 가 박마다 바뀐다
17
+ { from: c1[0], to: c1[1], keys: [{ t: c1[0], look: [SET, 2.2, 0], zoom: 10.5 }, { t: b[5] ?? c1[0] + 0.35, look: [SET, 2.4, 0.2], zoom: 9, ease: "outCubic" }] },
18
+ // 도시가 자라고 모델 수가 차오른다 — 서서 받다가 드롭으로 회관에 빨려 든다
19
+ { from: c2[0], to: c2[1], keys: [{ t: c2[0], look: [2 * SET, 1.5, 0], zoom: 18 }, { t: b[10] ?? c2[0] + 0.7, look: [2 * SET, 1.5, 0], zoom: 18 }, { t: drop, look: [2 * SET, 2.6, 0], zoom: 11, ease: "inCubic" }] },
20
+ ],
21
+ });
22
+ // 첫 섬 — 가운데 관문 회관, 네 갈래 길로 차가 모여든다. 위에 주소, 박마다 엔드포인트 간판
23
+ stage.add(tileIsland(stage, { ctx, pos: [0, 0, 0], size: [11, 11], at: -1 }));
24
+ stage.add(gatewayHall(stage, { ctx, pos: [0, 0, 0], at: 0.02, pulse: b.slice(0, 4) }));
25
+ stage.add(carFlow(stage, { ctx, roads: crossRoads(0, 5), count: 16, at: b[1] ?? 0.35, speed: 3 }));
26
+ stage.add(signPost(stage, { ctx, text: OG.host, pos: [0, 3.6, 0], height: 1.1, at: 0.05, post: false, font: "mono" }));
27
+ OG.endpoints.forEach((e, i) => {
28
+ const at = (b[Math.min(3, i + 1)] ?? 0.35 * (i + 1)) + (i === 3 ? 0.17 : 0);
29
+ const [x, z] = [[-3.6, 3.2], [3.4, 3.4], [-3.4, -3.2], [3.6, -3.4]][i];
30
+ stage.add(signPost(stage, { ctx, text: `/v1${e}`, pos: [x, 0, z], height: 0.55, at, font: "mono", until: c0[1] }));
31
+ });
32
+ // 둘째 섬 — 회관 가까이. 간판의 모델 ID 가 박마다 바뀌고 문이 빛난다
33
+ stage.add(tileIsland(stage, { ctx, pos: [SET, 0, 0], size: [9, 9], at: -1, seed: "hall" }));
34
+ stage.add(gatewayHall(stage, { ctx, pos: [SET, 0, 0], at: -1, pulse: b.slice(4, 8), scale: 1.25 }));
35
+ stage.add(carFlow(stage, { ctx, roads: crossRoads(SET, 4), count: 12, speed: 3.2 }));
36
+ const idAt = (t: number) => OG.ids[Math.max(0, Math.min(3, b.slice(4, 8).filter((x) => x <= t).length - 1))];
37
+ // 고정폭 간판 한 자 ≈ 높이의 0.43 — 가장 긴 ID 도 화면 폭 안에
38
+ const idH = Math.min(0.8, 9 / (0.43 * Math.max(...OG.ids.slice(0, 4).map((x) => x.length))));
39
+ stage.add(signPost(stage, { ctx, text: (t) => idAt(t), pos: [SET, 4.2, 0.6], height: idH, at: c1[0], post: false, font: "mono" }));
40
+ stage.add(signPost(stage, { ctx, text: "POST /v1/chat/completions", pos: [SET - 2.6, 0, 3], height: 0.45, at: c1[0], font: "mono", color: "dim" }));
41
+ // 셋째 섬 — 도시가 박 반마다 자라고, 모델 수가 102 로 차오른다
42
+ stage.add(tileIsland(stage, { ctx, pos: [2 * SET, 0, 0], size: [15, 15], at: c2[0] - 0.3, seed: "grow" }));
43
+ stage.add(gatewayHall(stage, { ctx, pos: [2 * SET, 0, 0], at: -1 }));
44
+ const ring = Array.from({ length: 16 }, (_, i) => {
45
+ const a = (i / 16) * Math.PI * 2;
46
+ const r = 5 + (i % 2) * 1.2;
47
+ return { pos: [2 * SET + Math.cos(a) * r, 0, Math.sin(a) * r] as [number, number, number], height: 1 + ((i * 7) % 5) * 0.7, at: c2[0] + (i / 16) * (drop - c2[0] - 0.2), width: 1.1, roof: i % 3 ? "roof" : "steel" };
48
+ });
49
+ stage.add(towers(stage, { ctx, items: ring }));
50
+ stage.add(carFlow(stage, { ctx, roads: crossRoads(2 * SET, 7), count: 24, speed: 4 }));
51
+ const steps = 8;
52
+ stage.add(signPost(stage, { ctx, text: (t) => `models ${String(Math.round((OG.models * Math.floor(clamp((t - c2[0]) / (drop - c2[0] - 0.05)) * steps)) / steps)).padStart(3, "0")}`, pos: [2 * SET, 4.6, 0], height: 1.5, at: c2[0], post: false, font: "mono" }));
53
+ return (t: number) => stage(t);
54
+ },
55
+ };
@@ -0,0 +1,49 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { carFlow, confettiBurst, gatewayHall, isoStage, signPost, sunDial, tileIsland } from "../../effects.ts";
3
+ import { OG } from "../lib/facts.ts";
4
+ import { beatsFrom0, crossRoads, cuts, SET } from "../lib/iso.ts";
5
+
6
+ export default {
7
+ build(root: HTMLElement, ctx: SceneCtx) {
8
+ const b = beatsFrom0(ctx);
9
+ const [c0, c1, c2] = cuts(ctx, 3);
10
+ const fall = b[6] ?? c1[0] + 0.7;
11
+ const stage = isoStage(root, {
12
+ ctx,
13
+ shots: [
14
+ // 드롭 — 회관에서 블록이 터지며 등각이 한 번 돌아 서고 물러나 102 를 드러낸다
15
+ { from: c0[0], to: c0[1], keys: [{ t: 0, look: [0, 3.2, 0], zoom: 9, turn: -0.55 }, { t: b[2] ?? 0.72, look: [0, 2.8, 0], zoom: 13, turn: 0, ease: "outExpo" }] },
16
+ // 해시계 광장 — 밤 창이 꺼지는 박에 다가간다
17
+ { from: c1[0], to: c1[1], keys: [{ t: c1[0], look: [SET, 0.8, 0], zoom: 13 }, { t: fall, look: [SET + 0.4, 1, 0.3], zoom: 10.8 }] },
18
+ // 가게 거리 — 밤값 간판이 서는 박에 다가간다
19
+ { from: c2[0], to: c2[1], keys: [{ t: c2[0], look: [2 * SET, 1.6, 0], zoom: 12.5 }, { t: b[9] ?? c2[0] + 0.35, look: [2 * SET, 1.6, 0], zoom: 12.5 }, { t: (b[9] ?? c2[0] + 0.35) + 0.45, look: [2 * SET + 0.6, 1.4, 0.8], zoom: 10.6, ease: "outCubic" }] },
20
+ ],
21
+ });
22
+ // 드롭 — 회관에서 블록이 터져 오르고, 그 위에 102 · 한 주소
23
+ stage.add(tileIsland(stage, { ctx, pos: [0, 0, 0], size: [11, 11], at: -1 }));
24
+ stage.add(gatewayHall(stage, { ctx, pos: [0, 0, 0], at: -1, pulse: b.slice(0, 4) }));
25
+ stage.add(carFlow(stage, { ctx, roads: crossRoads(0, 5), count: 20, speed: 4.2 }));
26
+ stage.add(confettiBurst(stage, { ctx, pos: [0, 2, 0], drop: 0 }));
27
+ stage.add(signPost(stage, { ctx, text: String(OG.models), pos: [0, 5.6, 0], height: 2.7, at: 0.02, post: false }));
28
+ stage.add(signPost(stage, { ctx, text: "한 주소", pos: [-3.4, 0, 3.6], height: 0.8, at: b[1] ?? 0.35 }));
29
+ stage.add(signPost(stage, { ctx, text: OG.host, pos: [3.2, 0, 3.4], height: 0.55, at: b[2] ?? 0.7, font: "mono" }));
30
+ // 둘째 섬 — 해시계 광장. 박에 밤 창 칸이 쑥 꺼진다(-90%)
31
+ stage.add(tileIsland(stage, { ctx, pos: [SET, 0, 0], size: [11, 11], at: -1, seed: "dial" }));
32
+ stage.add(sunDial(stage, { ctx, pos: [SET, 0, 0], radius: 4.4, at: c1[0], drop: fall, window: [OG.night.from, OG.night.to] }));
33
+ stage.add(signPost(stage, { ctx, text: `00:00-10:00 ${OG.night.tz}`, pos: [SET - 3.8, 0, 4], height: 0.6, at: b[5] ?? c1[0] + 0.35, font: "mono" }));
34
+ stage.add(signPost(stage, { ctx, text: OG.deepseek.off, pos: [SET + 1.6, 3.2, -1.6], height: 1.4, at: fall, post: false, color: "accentText" }));
35
+ // 셋째 섬 — 가게 거리. 정가 간판이 내려가고 밤값 간판이 솟는다
36
+ const ds = OG.deepseek;
37
+ stage.add(tileIsland(stage, { ctx, pos: [2 * SET, 0, 0], size: [11, 11], at: -1, seed: "market" }));
38
+ stage.add(carFlow(stage, { ctx, roads: crossRoads(2 * SET, 5), count: 12, speed: 3 }));
39
+ stage.add(signPost(stage, { ctx, text: ds.id, pos: [2 * SET, 3.6, 0], height: 0.7, at: b[8] ?? c2[0], post: false, font: "mono" }));
40
+ [ds.input, ds.output].forEach(([was, now], i) => {
41
+ const at = b[9 + i] ?? c2[0] + (i + 1) * 0.35;
42
+ const [x, z] = i ? [2 * SET + 2.6, 2.4] : [2 * SET - 2.6, 2.4];
43
+ stage.add(signPost(stage, { ctx, text: `${i ? "출력" : "입력"} ${was}`, pos: [x, 0, z], height: 0.8, at: c2[0], until: at, color: "dim" }));
44
+ stage.add(signPost(stage, { ctx, text: `${i ? "출력" : "입력"} ${now}`, pos: [x, 0, z], height: 1.15, at, color: "accentText" }));
45
+ });
46
+ stage.add(signPost(stage, { ctx, text: `${OG.glm.id} ${OG.glm.off}`, pos: [2 * SET, 0, -3.6], height: 0.5, at: b[11] ?? c2[0] + 1.06, font: "mono" }));
47
+ return (t: number) => stage(t);
48
+ },
49
+ };
@@ -0,0 +1,98 @@
1
+ {
2
+ "name": "iso-diorama",
3
+ "label": "아이소메트릭 미니어처 — 정보가 작은 도시로 지어진다",
4
+ "scheme": "light",
5
+ "colors": {
6
+ "bg": "#EFE6D6",
7
+ "surface": "#F7F1E6",
8
+ "raised": "#E4D8C4",
9
+ "line": "#C9B9A0",
10
+ "ink": "#2C2622",
11
+ "inkSoft": "#4A4038",
12
+ "dim": "#6E6256",
13
+ "accent": "#C8643C",
14
+ "accentSoft": "#E8A786",
15
+ "accentText": "#A9481F",
16
+ "onAccent": "#FFF8EE",
17
+ "success": "#4E8A3E",
18
+ "danger": "#B23A2E",
19
+ "warning": "#D98A1E",
20
+ "grass": "#86AD5E",
21
+ "path": "#DCCDB4",
22
+ "water": "#4A8797",
23
+ "roof": "#C8643C",
24
+ "wall": "#F1E6D2",
25
+ "steel": "#8E9497",
26
+ "gate": "#3D7BEA"
27
+ },
28
+ "fonts": {
29
+ "sans": "\"Pretendard Variable\", Pretendard, \"Noto Sans KR\", \"Apple SD Gothic Neo\", sans-serif",
30
+ "display": "\"Pretendard Variable\", Pretendard, \"Noto Sans KR\", \"Apple SD Gothic Neo\", sans-serif",
31
+ "mono": "\"JetBrains Mono\", ui-monospace, \"SF Mono\", \"Pretendard Variable\", \"Noto Sans KR\", \"Apple SD Gothic Neo\", monospace",
32
+ "faces": [
33
+ {
34
+ "family": "Pretendard Variable",
35
+ "src": "https://cdn.jsdelivr.net/npm/pretendard@1.3.9/dist/web/variable/woff2/PretendardVariable.woff2",
36
+ "weight": "45 920"
37
+ },
38
+ {
39
+ "family": "JetBrains Mono",
40
+ "src": "https://cdn.jsdelivr.net/npm/@fontsource-variable/jetbrains-mono@5/files/jetbrains-mono-latin-wght-normal.woff2",
41
+ "weight": "100 800"
42
+ }
43
+ ]
44
+ },
45
+ "type": {
46
+ "hero": 160,
47
+ "title": 84,
48
+ "body": 40,
49
+ "caption": 30,
50
+ "weightDisplay": 800,
51
+ "weightBody": 600,
52
+ "tracking": "-0.01em"
53
+ },
54
+ "radius": {
55
+ "sm": 8,
56
+ "md": 14,
57
+ "lg": 22,
58
+ "pill": 999
59
+ },
60
+ "shadow": {
61
+ "soft": "none",
62
+ "lift": "none"
63
+ },
64
+ "motion": {
65
+ "beatPulse": "drops-only",
66
+ "shake": {
67
+ "on": [
68
+ "drop"
69
+ ],
70
+ "maxPerPhrase": 1,
71
+ "maxPx": 8
72
+ },
73
+ "cameraMove": "free",
74
+ "repeatSameMove": false,
75
+ "maxFreezeSec": 0.1,
76
+ "enter": "pop",
77
+ "ease": "outBack",
78
+ "durations": {
79
+ "fast": 0.12,
80
+ "base": 0.3,
81
+ "slow": 0.7
82
+ }
83
+ },
84
+ "theme": {
85
+ "inks": [
86
+ "#EFE6D6 모형 받침 크림",
87
+ "#C8643C 테라코타 지붕(강조)",
88
+ "#4A8797 청록 물",
89
+ "#2C2622 간판 글"
90
+ ],
91
+ "texture": "매트한 점토 모형 — 둥근 모서리 상자, 금빛 햇살의 긴 그림자, 위·아래가 흐린 틸트시프트",
92
+ "movement": "카메라는 박에 맞춘 키로만 — 드러낼 것에 다가가고(확대), 비교를 담게 물러나고, 드롭에 등각이 한 번 돌아 선다. 그 사이엔 서고 길 위 작은 차가 쉬지 않고 오간다. 마디마다 다른 섬으로 컷, 박마다 건물·간판이 톡 솟는다(outBack)"
93
+ },
94
+ "notes": [
95
+ "출처: 아이소메트릭 미니어처 도시(StockCake·Tripo 시안). 정보는 건물 높이와 간판 글로.",
96
+ "간판은 크림 판에 짙은 글 — 대비를 지킨다."
97
+ ]
98
+ }
@@ -0,0 +1,222 @@
1
+ import { clamp, ease, rand, type SceneCtx, type Style } from "@kasaframe/core";
2
+ import { dropBurst } from "@kasaframe/motion";
3
+ import { stillStage, THREE } from "@kasaframe/themes/stage3d";
4
+ import type { ThemeSlots } from "@kasaframe/themes/slots";
5
+ import { isoStage } from "./effects.ts";
6
+
7
+ // 장면 문법 패턴이 테마 이름 없이 부르는 자리 — 미니어처 도시의 결로 채운다. 3D 는 surface 하나, 나머지는 DOM·캔버스 2D
8
+ const col = (ctx: SceneCtx, k: string, fb: string) => ctx.style.colors[k] ?? fb;
9
+
10
+ // 글자마다 span — inline span 이라 글꼴 크기·줄 나눔은 그대로, 색·그림자만 만진다
11
+ function letters(el: HTMLElement, text: string): HTMLSpanElement[] {
12
+ el.textContent = "";
13
+ return Array.from(text).map((ch) => {
14
+ const s = document.createElement("span");
15
+ s.textContent = ch;
16
+ el.append(s);
17
+ return s;
18
+ });
19
+ }
20
+
21
+ function beside(el: HTMLElement, css: string): (fn: (d: HTMLDivElement, r: { x: number; y: number; w: number; h: number }) => void) => void {
22
+ let d: HTMLDivElement | null = null;
23
+ return (fn) => {
24
+ const host = (el.offsetParent as HTMLElement | null) ?? el.parentElement;
25
+ if (!host) return;
26
+ if (!d) {
27
+ d = document.createElement("div");
28
+ d.style.cssText = `position:absolute;pointer-events:none;${css}`;
29
+ host.prepend(d);
30
+ }
31
+ const a = el.getBoundingClientRect();
32
+ const b = host.getBoundingClientRect();
33
+ fn(d, { x: a.left - b.left, y: a.top - b.top, w: a.width, h: a.height });
34
+ };
35
+ }
36
+
37
+ // 꺾은선 위 거리 d 의 자리
38
+ function along(points: readonly (readonly [number, number])[], d: number): [number, number] {
39
+ for (let i = 1; i < points.length; i++) {
40
+ const [a, b] = [points[i - 1], points[i]];
41
+ const seg = Math.hypot(b[0] - a[0], b[1] - a[1]);
42
+ if (d <= seg) return [a[0] + ((b[0] - a[0]) * d) / (seg || 1), a[1] + ((b[1] - a[1]) * d) / (seg || 1)];
43
+ d -= seg;
44
+ }
45
+ const last = points[points.length - 1];
46
+ return [last[0], last[1]];
47
+ }
48
+
49
+ export const slots: ThemeSlots = {
50
+ // 모형 받침 한 장 — 등각으로 내려다본 크림 타일 마당, 칸마다 높이가 조금씩 달라 긴 그림자가 결을 낸다(틸트시프트). 서 있다
51
+ surface(el, { ctx, seed }) {
52
+ const stage = isoStage(el, { ctx, shots: [{ from: -1, to: 1e9, keys: [{ t: 0, look: [0, 0, 0], zoom: 15 }] }] });
53
+ const N = 26;
54
+ const geo = new THREE.BoxGeometry(0.94, 1, 0.94);
55
+ geo.translate(0, 0.5, 0);
56
+ const mat = new THREE.MeshStandardMaterial({ roughness: 0.85, metalness: 0 });
57
+ const tiles = new THREE.InstancedMesh(geo, mat, N * N);
58
+ tiles.castShadow = true;
59
+ tiles.receiveShadow = true;
60
+ const keys = ["surface", "raised", "surface", "path", "surface", "raised", "grass"];
61
+ const m = new THREE.Matrix4();
62
+ const c = new THREE.Color();
63
+ let n = 0;
64
+ for (let i = 0; i < N; i++)
65
+ for (let k = 0; k < N; k++, n++) {
66
+ m.makeScale(1, 0.22 + 0.3 * rand(seed, n) ** 3, 1).setPosition(i - N / 2 + 0.5, -0.5, k - N / 2 + 0.5);
67
+ tiles.setMatrixAt(n, m);
68
+ tiles.setColorAt(n, c.set(col(ctx, keys[Math.floor(rand(seed, n + 9999) * keys.length)], "#EFE6D6")));
69
+ }
70
+ stage.scene.add(tiles);
71
+ return stillStage(stage, stage);
72
+ },
73
+
74
+ // 간판 판 — 크림 판에 테라코타 테, 해 질 녘의 긴 그림자. at 에 밑에서 톡 선다
75
+ panel(el, { ctx, at, tone }) {
76
+ const r = ctx.style.radius?.md ?? 14;
77
+ const accent = tone === "accent";
78
+ const p = document.createElement("div");
79
+ p.style.cssText = `position:absolute;inset:0;border-radius:${r}px;background:${col(ctx, accent ? "accentSoft" : "surface", "#F7F1E6")};border:3px solid ${col(ctx, "accent", "#C8643C")};box-shadow:12px 16px 0 #2C262222;transform-origin:50% 100%;pointer-events:none;`;
80
+ el.prepend(p);
81
+ return (t) => {
82
+ const on = t >= at;
83
+ p.style.display = on ? "" : "none";
84
+ if (!on) return;
85
+ const u = ease.outBack(clamp((t - at) / 0.32));
86
+ p.style.transform = `scaleY(${Math.max(0.001, u)})`;
87
+ p.style.boxShadow = `${12 * clamp(u)}px ${16 * clamp(u)}px 0 #2C262222`;
88
+ };
89
+ },
90
+
91
+ // 톡 솟아 앉는다 — 밑에서 넘쳐 올라와 서고, 발밑에 그림자가 고인다
92
+ land(el, { ctx, at }) {
93
+ const shadow = beside(el, `border-radius:50%;background:radial-gradient(closest-side,${col(ctx, "ink", "#2C2622")}55,${col(ctx, "ink", "#2C2622")}00);`);
94
+ return (t): Style => {
95
+ const k = t - at;
96
+ if (k < 0 || k > 0.6) return {};
97
+ const u = ease.outBack(clamp(k / 0.32));
98
+ shadow((d, r) => {
99
+ const w = r.w * (0.6 + 0.5 * clamp(u));
100
+ d.style.left = `${r.x + r.w / 2 - w / 2 + 10}px`;
101
+ d.style.top = `${r.y + r.h - r.h * 0.12}px`;
102
+ d.style.width = `${w}px`;
103
+ d.style.height = `${r.h * 0.3}px`;
104
+ d.style.opacity = String(clamp(u) * (1 - clamp((k - 0.4) / 0.2)));
105
+ });
106
+ return { y: 22 * (1 - u), scaleY: 0.72 + 0.28 * u, scaleX: 1.08 - 0.08 * u };
107
+ };
108
+ },
109
+
110
+ // 간판에 글을 박는다 — 글자마다 테라코타로 찍혔다가 짙은 글로 앉는다
111
+ write(el, { ctx, text, at, dur }) {
112
+ const ink = col(ctx, "ink", "#2C2622");
113
+ const hot = col(ctx, "accentText", "#A9481F");
114
+ const spans = letters(el, text);
115
+ const n = Math.max(1, spans.length);
116
+ return (t) => {
117
+ spans.forEach((s, i) => {
118
+ const k = t - (at + (dur * i) / n);
119
+ const done = t >= at + dur;
120
+ s.style.opacity = done || k >= 0 ? "1" : "0";
121
+ const stamp = done ? 0 : k < 0 ? 0 : Math.exp(-k / 0.12);
122
+ s.style.color = stamp > 0.3 ? hot : ink;
123
+ s.style.textShadow = stamp > 0 ? `0 ${0.08 * stamp}em 0 ${hot}55` : "";
124
+ });
125
+ };
126
+ },
127
+
128
+ // 길 — 베이지 길이 깔리고 가운데 흰 점선, 다 깔린 뒤엔 작은 차가 쉬지 않고 오간다
129
+ trace(el, { ctx, points, at, dur, seed, tone }) {
130
+ const ns = "http://www.w3.org/2000/svg";
131
+ const svg = document.createElementNS(ns, "svg");
132
+ svg.setAttribute("style", "position:absolute;inset:0;width:100%;height:100%;overflow:visible;pointer-events:none;");
133
+ const d = points.map(([x, y], i) => `${i ? "L" : "M"}${x.toFixed(1)} ${y.toFixed(1)}`).join(" ");
134
+ const path = (w: number, color: string, dash?: string) => {
135
+ const p = document.createElementNS(ns, "path");
136
+ p.setAttribute("d", d);
137
+ p.setAttribute("fill", "none");
138
+ p.setAttribute("stroke", color);
139
+ p.setAttribute("stroke-width", String(w));
140
+ p.setAttribute("stroke-linecap", "round");
141
+ p.setAttribute("stroke-linejoin", "round");
142
+ if (dash) p.setAttribute("stroke-dasharray", dash);
143
+ svg.append(p);
144
+ return p;
145
+ };
146
+ const len = points.slice(1).reduce((s, [x, y], i) => s + Math.hypot(x - points[i][0], y - points[i][1]), 0) || 1;
147
+ // 크림 타일 위에서 읽히게 짙은 아스팔트 길 — 해 질 녘 긴 그림자를 오른쪽 아래로 깐다
148
+ const road = path(18, col(ctx, tone === "accent" ? "accent" : "inkSoft", "#4A4038"), `${len} ${len}`);
149
+ const edge = path(20, `${col(ctx, "ink", "#2C2622")}38`, `${len} ${len}`);
150
+ edge.setAttribute("transform", "translate(5 7)");
151
+ svg.insertBefore(edge, road);
152
+ const lane = path(2.5, col(ctx, "onAccent", "#FFF8EE"), "10 12");
153
+ const colors = ["wall", "gate", "grass", "warning"].map((k) => col(ctx, k, "#C8643C"));
154
+ const cars = colors.map((c) => {
155
+ const r = document.createElementNS(ns, "rect");
156
+ r.setAttribute("width", "14");
157
+ r.setAttribute("height", "9");
158
+ r.setAttribute("rx", "2");
159
+ r.setAttribute("fill", c);
160
+ svg.append(r);
161
+ return r;
162
+ });
163
+ const phase = cars.map((_, i) => rand(seed, i));
164
+ el.append(svg);
165
+ return (t) => {
166
+ svg.style.display = t >= at ? "" : "none";
167
+ const u = ease.inOutCubic(clamp((t - at) / Math.max(0.01, dur)));
168
+ for (const p of [road, edge]) p.setAttribute("stroke-dashoffset", String(len * (1 - u)));
169
+ lane.setAttribute("opacity", String(clamp((u - 0.6) / 0.4)));
170
+ lane.setAttribute("stroke-dashoffset", String(-t * 30));
171
+ cars.forEach((r, i) => {
172
+ const on = u >= 1;
173
+ r.setAttribute("opacity", on ? "1" : "0");
174
+ if (!on) return;
175
+ const dd = (((phase[i] + (t - at - dur) * 0.22 * (i % 2 ? -1 : 1)) % 1) + 1) % 1;
176
+ const [x, y] = along(points, dd * len);
177
+ const [x2, y2] = along(points, Math.min(len, dd * len + 2));
178
+ const ang = (Math.atan2(y2 - y, x2 - x) * 180) / Math.PI;
179
+ r.setAttribute("transform", `translate(${x.toFixed(1)} ${y.toFixed(1)}) rotate(${ang.toFixed(1)}) translate(-7 -4.5)`);
180
+ });
181
+ };
182
+ },
183
+
184
+ // 드롭 — 크림 섬광과 함께 작은 블록이 터져 오르고 떨어진다
185
+ drop(el, { ctx, drop }) {
186
+ const flash = document.createElement("div");
187
+ flash.style.cssText = `position:absolute;inset:0;background:${col(ctx, "onAccent", "#FFF8EE")};opacity:0;pointer-events:none;`;
188
+ const cv = document.createElement("canvas");
189
+ cv.width = ctx.meta.width / 2;
190
+ cv.height = ctx.meta.height / 2;
191
+ cv.style.cssText = "position:absolute;inset:0;width:100%;height:100%;pointer-events:none;";
192
+ el.append(cv, flash);
193
+ const g = cv.getContext("2d")!;
194
+ const keys = ["roof", "gate", "grass", "warning", "water"].map((k) => col(ctx, k, "#C8643C"));
195
+ const seed = `confetti:${ctx.id}`;
196
+ const bits = Array.from({ length: 80 }, (_, i) => {
197
+ const a = rand(seed, i) * Math.PI * 2;
198
+ const sp = 0.25 + rand(seed, i + 99) * 0.55;
199
+ return { vx: Math.cos(a) * sp, vy: -(0.7 + rand(seed, i + 199) * 0.6), spin: (rand(seed, i + 299) - 0.5) * 14, c: keys[i % keys.length], s: 6 + rand(seed, i + 399) * 8 };
200
+ });
201
+ return (t) => {
202
+ const s = dropBurst(t, { beats: ctx.beats, drop, rules: ctx.style.motion, scene: ctx.id, source: "iso-diorama:drop" });
203
+ flash.style.opacity = String(Math.round(s.flash * 70) / 100);
204
+ const k = t - ctx.beats.drop(drop);
205
+ g.clearRect(0, 0, cv.width, cv.height);
206
+ if (k >= 0 && k < 1.6) {
207
+ const [cx, cy] = [cv.width / 2, cv.height * 0.55];
208
+ for (const b of bits) {
209
+ const x = cx + b.vx * k * cv.height;
210
+ const y = cy + (b.vy * k + 0.9 * k * k) * cv.height;
211
+ g.save();
212
+ g.translate(x, y);
213
+ g.rotate(b.spin * k);
214
+ g.fillStyle = b.c;
215
+ g.fillRect(-b.s / 2, -b.s / 2, b.s, b.s);
216
+ g.restore();
217
+ }
218
+ }
219
+ return s;
220
+ };
221
+ },
222
+ };
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