kasaframe 0.1.1 → 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/NOTICE +10 -8
- package/README.md +16 -1
- package/app/server/engine.ts +133 -15
- package/app/server/main.ts +7 -3
- package/app/web/main.ts +218 -36
- package/app/web/style.css +37 -4
- package/bin/hooks.mjs +14 -1
- package/bin/kf.mjs +20 -2
- package/docs/AGENTS.md +64 -16
- package/music/README.md +31 -7
- package/package.json +2 -2
- package/packages/adapters/src/project.ts +5 -1
- package/packages/adapters/src/texture.ts +94 -0
- package/packages/check/src/check.ts +10 -3
- package/packages/check/src/rules/assets.ts +4 -1
- package/packages/check/src/rules/frames.ts +2 -1
- package/packages/check/src/rules/layout.ts +30 -6
- package/packages/cli/package.json +2 -1
- package/packages/cli/src/blur.ts +15 -3
- package/packages/cli/src/cells.ts +227 -0
- package/packages/cli/src/commands/bench.ts +123 -0
- package/packages/cli/src/commands/blender.ts +72 -49
- package/packages/cli/src/commands/direct.ts +210 -0
- package/packages/cli/src/commands/doctor.ts +9 -1
- package/packages/cli/src/commands/look.ts +9 -2
- package/packages/cli/src/commands/lyrics.ts +47 -1
- package/packages/cli/src/commands/make.ts +797 -150
- package/packages/cli/src/commands/music.ts +78 -0
- package/packages/cli/src/commands/narrate.ts +238 -0
- package/packages/cli/src/commands/new.ts +15 -6
- package/packages/cli/src/commands/render.ts +94 -60
- package/packages/cli/src/commands/series.ts +110 -0
- package/packages/cli/src/commands/setup.ts +42 -3
- package/packages/cli/src/commands/theme.ts +222 -4
- package/packages/cli/src/deps.ts +6 -6
- package/packages/cli/src/kf.ts +14 -3
- package/packages/cli/src/lock.ts +8 -6
- package/packages/cli/src/mix.ts +131 -0
- package/packages/cli/src/pick.ts +110 -0
- package/packages/cli/src/pool.ts +34 -0
- package/packages/cli/src/segments.ts +402 -0
- package/packages/cli/src/vary.ts +124 -0
- package/packages/core/src/index.ts +1 -1
- package/packages/core/src/project.ts +26 -0
- package/packages/director/package.json +23 -0
- package/packages/director/src/assemble.ts +364 -0
- package/packages/director/src/brief.ts +122 -0
- package/packages/director/src/catalog.ts +49 -0
- package/packages/director/src/content.ts +343 -0
- package/packages/director/src/fallback.ts +58 -0
- package/packages/director/src/index.ts +13 -0
- package/packages/director/src/pattern.ts +90 -0
- package/packages/director/src/patterns/fill/cells.ts +115 -0
- package/packages/director/src/patterns/formula/stack.ts +93 -0
- package/packages/director/src/patterns/util.ts +58 -0
- package/packages/director/src/scene.ts +62 -0
- package/packages/director/src/select.ts +163 -0
- package/packages/director/src/transitions.ts +115 -0
- package/packages/gen/PROVIDERS.md +39 -4
- package/packages/gen/src/ask.ts +132 -0
- package/packages/gen/src/audio.ts +91 -0
- package/packages/gen/src/blender.ts +54 -0
- package/packages/gen/src/capabilities.ts +151 -0
- package/packages/gen/src/generate.ts +4 -2
- package/packages/gen/src/image/codex.ts +117 -0
- package/packages/gen/src/index.ts +10 -2
- package/packages/gen/src/keys.ts +26 -0
- package/packages/gen/src/music/elevenlabs.ts +41 -0
- package/packages/gen/src/music/index.ts +120 -0
- package/packages/gen/src/music/library.ts +73 -0
- package/packages/gen/src/music/lyria.ts +52 -0
- package/packages/gen/src/music/types.ts +28 -0
- package/packages/gen/src/registry.ts +6 -3
- package/packages/gen/src/tts/dashscope.ts +64 -0
- package/packages/gen/src/tts/elevenlabs.ts +84 -0
- package/packages/gen/src/tts/gemini.ts +73 -0
- package/packages/gen/src/tts/index.ts +241 -0
- package/packages/gen/src/tts/local.ts +42 -0
- package/packages/gen/src/tts/types.ts +44 -0
- package/packages/gen/src/types.ts +4 -0
- package/packages/gen/src/video/h3.ts +5 -0
- package/packages/gen/src/video/http.ts +1 -1
- package/packages/jizura/src/index.ts +2 -2
- package/packages/jizura/src/install.ts +198 -155
- package/packages/jizura/src/layer.ts +75 -32
- package/packages/jizura/src/pin.ts +4 -1
- package/packages/jizura/src/vendor.ts +140 -0
- package/packages/jizura/src/vite.ts +34 -7
- package/packages/jizura/vendor/JIZURA_LICENSE.txt +21 -0
- package/packages/jizura/vendor/NOTICE +43 -0
- package/packages/jizura/vendor/engine.json +47 -0
- package/packages/jizura/vendor/fonts/BlackHanSans-Regular.woff2 +0 -0
- package/packages/jizura/vendor/fonts/DotGothic16-Regular.woff2 +0 -0
- package/packages/jizura/vendor/fonts/GowunBatang-Bold.woff2 +0 -0
- package/packages/jizura/vendor/fonts/IBMPlexMono-Medium.ttf +0 -0
- package/packages/jizura/vendor/fonts/IBMPlexMono-SemiBold.ttf +0 -0
- package/packages/jizura/vendor/fonts/NotoSansKR-VF.woff2 +0 -0
- package/packages/jizura/vendor/fonts/NotoSerifKR-VF.woff2 +0 -0
- package/packages/jizura/vendor/fonts/OFL-blackhansans.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-dotgothic16.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-gowunbatang.txt +94 -0
- package/packages/jizura/vendor/fonts/OFL-ibmplexmono.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-notosanskr.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-notoserifkr.txt +94 -0
- package/packages/jizura/vendor/fonts/fonts.json +52 -0
- package/packages/jizura/vendor/jizura_engine.js +35024 -0
- package/packages/motion/README.md +11 -0
- package/packages/motion/package.json +1 -0
- package/packages/motion/src/captions.ts +32 -24
- package/packages/motion/src/moves/brushWipe.ts +14 -1
- package/packages/motion/src/moves/dress.ts +191 -0
- package/packages/motion/src/moves/echoStack.ts +3 -3
- package/packages/motion/src/moves/fit.ts +36 -0
- package/packages/motion/src/moves/ghostStack.ts +14 -5
- package/packages/motion/src/moves/imageSwarm.ts +8 -4
- package/packages/motion/src/moves/index.ts +23 -4
- package/packages/motion/src/moves/karaokeLine.ts +17 -3
- package/packages/motion/src/moves/menu.ts +139 -0
- package/packages/motion/src/moves/neonSign.ts +2 -1
- package/packages/motion/src/moves/slamWords.ts +14 -7
- package/packages/motion/src/moves/sparkTrail.ts +16 -0
- package/packages/motion/src/moves/splitFlap.ts +4 -2
- package/packages/motion/src/moves/stepWords.ts +19 -8
- package/packages/motion/src/moves/tickerRows.ts +13 -9
- package/packages/motion/src/moves/tokenPicker.ts +4 -3
- package/packages/motion/src/moves/wordWall.ts +23 -21
- package/packages/motion/src/moves/worldRoll.ts +2 -1
- package/packages/motion/src/transition3d/index.ts +10 -3
- package/packages/motion/src/transition3d/rig.ts +107 -9
- package/packages/motion/src/transition3d/shatter.ts +5 -2
- package/packages/motion/src/transition3d/space.ts +173 -0
- package/packages/motion/src/transition3d/whip.ts +19 -6
- package/packages/motion/src/transition3d/world.ts +54 -0
- package/packages/motion/src/transitions2d/catalog.ts +1 -1
- package/packages/patterns/package.json +15 -0
- package/packages/patterns/src/bars/rank.ts +119 -0
- package/packages/patterns/src/before-after/shrink.ts +127 -0
- package/packages/patterns/src/before-after/strike.ts +125 -0
- package/packages/patterns/src/code/terminal.ts +133 -0
- package/packages/patterns/src/compare/bars.ts +142 -0
- package/packages/patterns/src/compare/duel.ts +103 -0
- package/packages/patterns/src/end/lockup.ts +85 -0
- package/packages/patterns/src/end/slam.ts +91 -0
- package/packages/patterns/src/flow/graph.ts +250 -0
- package/packages/patterns/src/hook-number/counter.ts +101 -0
- package/packages/patterns/src/hook-number/roll.ts +179 -0
- package/packages/patterns/src/hook-number/slam.ts +91 -0
- package/packages/patterns/src/index.ts +38 -0
- package/packages/patterns/src/kit.ts +450 -0
- package/packages/patterns/src/limit/gauge.ts +117 -0
- package/packages/patterns/src/list/cards.ts +131 -0
- package/packages/patterns/src/list/cycle.ts +22 -0
- package/packages/patterns/src/media/panels.ts +100 -0
- package/packages/patterns/src/objects.ts +234 -0
- package/packages/patterns/src/quote/karaoke.ts +126 -0
- package/packages/patterns/src/quote/slam.ts +22 -0
- package/packages/patterns/src/screen/focus.ts +85 -0
- package/packages/patterns/src/steps/path.ts +137 -0
- package/packages/patterns/src/steps/stack.ts +111 -0
- package/packages/patterns/src/term-reveal/chips.ts +92 -0
- package/packages/patterns/src/term-reveal/expand.ts +127 -0
- package/packages/patterns/src/timeline/axis.ts +144 -0
- package/packages/patterns/src/title/mask.ts +85 -0
- package/packages/patterns/src/title/slam.ts +23 -0
- package/packages/patterns/src/toggle-sim/switch.ts +92 -0
- package/packages/patterns/src/trend/columns.ts +108 -0
- package/packages/patterns/src/trend/draw.ts +140 -0
- package/packages/patterns/src/types.ts +67 -0
- package/packages/patterns/src/words/moves.ts +42 -0
- package/packages/patterns/src/words/slam.ts +4 -0
- package/packages/plan/src/asks.ts +265 -0
- package/packages/plan/src/brief.ts +136 -7
- package/packages/plan/src/captions.ts +5 -2
- package/packages/plan/src/index.ts +7 -3
- package/packages/plan/src/llm.ts +64 -2
- package/packages/plan/src/look.ts +3 -1
- package/packages/plan/src/plan.ts +70 -14
- package/packages/plan/src/series.ts +76 -0
- package/packages/plan/src/themes.ts +65 -9
- package/packages/plan/src/types.ts +56 -2
- package/packages/themes/kit/THEME-MAKE.md +1 -0
- package/packages/themes/kit/fonts.json +743 -0
- package/packages/themes/package.json +10 -2
- package/packages/themes/src/color.ts +152 -0
- package/packages/themes/src/fx.ts +4 -2
- package/packages/themes/src/index.ts +74 -1
- package/packages/themes/src/look.ts +223 -0
- package/packages/themes/src/name.ts +9 -0
- package/packages/themes/src/palette.ts +194 -0
- package/packages/themes/src/slotkit.ts +92 -0
- package/packages/themes/src/slots.ts +61 -0
- package/packages/themes/src/stage3d.ts +20 -0
- package/packages/themes/src/types.ts +84 -0
- package/packages/themes/src/vary.ts +290 -0
- package/series/og-shorts.json +14 -0
- package/skills/kasaframe/SKILL.md +4 -3
- package/templates/_shared/project/lib/stage.ts +70 -50
- package/templates/_shared/scenes/default.ts +10 -7
- package/templates/_shared/scenes/drop.ts +11 -8
- package/templates/_shared/scenes/end.ts +9 -6
- package/templates/_shared/scenes/hook.ts +8 -6
- package/templates/_shared/scenes/step.ts +13 -4
- package/templates/ad/template.json +20 -1
- package/templates/demo/template.json +11 -0
- package/templates/explainer/template.json +54 -3
- package/templates/launch/template.json +34 -1
- package/templates/mv/scenes/default.ts +11 -8
- package/templates/mv/template.json +4 -2
- package/templates/promo/template.json +42 -1
- package/templates/shorts/scenes/hook.ts +8 -5
- package/templates/shorts/template.json +72 -3
- package/templates/square/template.json +21 -1
- package/themes/blueprint/THEME.md +64 -0
- package/themes/blueprint/effects.ts +570 -0
- package/themes/blueprint/sample/assets/og/logo.svg +12 -0
- package/themes/blueprint/sample/beats.json +1005 -0
- package/themes/blueprint/sample/index.html +11 -0
- package/themes/blueprint/sample/kf.json +59 -0
- package/themes/blueprint/sample/lib/facts.ts +29 -0
- package/themes/blueprint/sample/lib/sheet.ts +55 -0
- package/themes/blueprint/sample/main.ts +9 -0
- package/themes/blueprint/sample/scenes/end.ts +91 -0
- package/themes/blueprint/sample/scenes/gather.ts +75 -0
- package/themes/blueprint/sample/scenes/models.ts +117 -0
- package/themes/blueprint/sample/scenes/price.ts +94 -0
- package/themes/blueprint/sample/style.json +114 -0
- package/themes/blueprint/slots.ts +88 -0
- package/themes/blueprint/still.png +0 -0
- package/themes/blueprint/style.json +114 -0
- package/themes/blueprint/theme.json +137 -0
- package/themes/blueprint/variants/deep-rose-2.json +90 -0
- package/themes/blueprint/variants/deep-rose-suit.json +117 -0
- package/themes/blueprint/variants/deep-rose.json +117 -0
- package/themes/blueprint/variants/navy-coral-2.json +118 -0
- package/themes/blueprint/variants/navy-coral-suit.json +118 -0
- package/themes/blueprint/variants/navy-coral.json +128 -0
- package/themes/blueprint/variants/navy-orange-2.json +118 -0
- package/themes/blueprint/variants/navy-orange-3.json +91 -0
- package/themes/blueprint/variants/navy-orange-4.json +128 -0
- package/themes/blueprint/variants/navy-orange-mono.json +128 -0
- package/themes/blueprint/variants/navy-orange-plex.json +128 -0
- package/themes/blueprint/variants/navy-orange-suit.json +118 -0
- package/themes/blueprint/variants/navy-orange.json +118 -0
- package/themes/blueprint/variants/navy-rose-plex.json +127 -0
- package/themes/blueprint/variants/navy-rose.json +127 -0
- package/themes/cartography/THEME.md +61 -0
- package/themes/cartography/effects.ts +845 -0
- package/themes/cartography/sample/assets/og/logo.svg +12 -0
- package/themes/cartography/sample/beats.json +1005 -0
- package/themes/cartography/sample/index.html +11 -0
- package/themes/cartography/sample/kf.json +59 -0
- package/themes/cartography/sample/lib/facts.ts +29 -0
- package/themes/cartography/sample/lib/map.ts +39 -0
- package/themes/cartography/sample/main.ts +9 -0
- package/themes/cartography/sample/scenes/end.ts +56 -0
- package/themes/cartography/sample/scenes/gather.ts +46 -0
- package/themes/cartography/sample/scenes/models.ts +43 -0
- package/themes/cartography/sample/scenes/price.ts +73 -0
- package/themes/cartography/sample/style.json +103 -0
- package/themes/cartography/slots.ts +87 -0
- package/themes/cartography/still.png +0 -0
- package/themes/cartography/style.json +103 -0
- package/themes/cartography/theme.json +160 -0
- package/themes/cartography/variants/blush-amber.json +128 -0
- package/themes/cartography/variants/blush-indigo.json +128 -0
- package/themes/cartography/variants/blush-pink.json +136 -0
- package/themes/cartography/variants/chalk-plum.json +137 -0
- package/themes/cartography/variants/chalk-sky.json +100 -0
- package/themes/cartography/variants/cocoa-amber.json +128 -0
- package/themes/cartography/variants/deep-plum.json +125 -0
- package/themes/cartography/variants/dusk-coral.json +128 -0
- package/themes/cartography/variants/forest-lime.json +131 -0
- package/themes/cartography/variants/frost-teal.json +128 -0
- package/themes/cartography/variants/navy-green.json +131 -0
- package/themes/cartography/variants/navy-indigo.json +138 -0
- package/themes/cartography/variants/navy-sky.json +100 -0
- package/themes/cartography/variants/sage-green.json +127 -0
- package/themes/cartography/variants/wine-teal.json +128 -0
- package/themes/circuit-board/THEME.md +61 -0
- package/themes/circuit-board/effects.ts +576 -0
- package/themes/circuit-board/pcb.ts +103 -0
- package/themes/circuit-board/sample/assets/og/logo.svg +12 -0
- package/themes/circuit-board/sample/beats.json +1005 -0
- package/themes/circuit-board/sample/index.html +11 -0
- package/themes/circuit-board/sample/kf.json +59 -0
- package/themes/circuit-board/sample/lib/facts.ts +29 -0
- package/themes/circuit-board/sample/lib/kit.ts +45 -0
- package/themes/circuit-board/sample/main.ts +9 -0
- package/themes/circuit-board/sample/scenes/end.ts +102 -0
- package/themes/circuit-board/sample/scenes/gather.ts +76 -0
- package/themes/circuit-board/sample/scenes/models.ts +101 -0
- package/themes/circuit-board/sample/scenes/price.ts +109 -0
- package/themes/circuit-board/sample/style.json +104 -0
- package/themes/circuit-board/slots.ts +108 -0
- package/themes/circuit-board/still.png +0 -0
- package/themes/circuit-board/style.json +104 -0
- package/themes/circuit-board/theme.json +149 -0
- package/themes/circuit-board/variants/deep-gold-plex.json +133 -0
- package/themes/circuit-board/variants/deep-gold.json +123 -0
- package/themes/circuit-board/variants/dusk-gold-grain.json +138 -0
- package/themes/circuit-board/variants/dusk-gold-pretendard.json +118 -0
- package/themes/circuit-board/variants/dusk-gold.json +97 -0
- package/themes/circuit-board/variants/forest-gold-2.json +96 -0
- package/themes/circuit-board/variants/forest-gold-grain.json +129 -0
- package/themes/circuit-board/variants/forest-gold-mono.json +124 -0
- package/themes/circuit-board/variants/forest-gold.json +128 -0
- package/themes/circuit-board/variants/navy-gold-grain.json +124 -0
- package/themes/circuit-board/variants/navy-gold.json +101 -0
- package/themes/circuit-board/variants/wine-gold-grain.json +128 -0
- package/themes/circuit-board/variants/wine-gold-plex.json +133 -0
- package/themes/circuit-board/variants/wine-gold-pretendard.json +118 -0
- package/themes/circuit-board/variants/wine-gold.json +128 -0
- package/themes/clay-toy/THEME.md +73 -0
- package/themes/clay-toy/effects.ts +643 -0
- package/themes/clay-toy/glyphs.ts +32 -0
- package/themes/clay-toy/sample/assets/og/logo.svg +12 -0
- package/themes/clay-toy/sample/beats.json +1005 -0
- package/themes/clay-toy/sample/index.html +11 -0
- package/themes/clay-toy/sample/kf.json +59 -0
- package/themes/clay-toy/sample/lib/clay.ts +20 -0
- package/themes/clay-toy/sample/lib/facts.ts +29 -0
- package/themes/clay-toy/sample/main.ts +9 -0
- package/themes/clay-toy/sample/scenes/end.ts +81 -0
- package/themes/clay-toy/sample/scenes/gather.ts +53 -0
- package/themes/clay-toy/sample/scenes/models.ts +77 -0
- package/themes/clay-toy/sample/scenes/price.ts +91 -0
- package/themes/clay-toy/sample/style.json +101 -0
- package/themes/clay-toy/slots.ts +132 -0
- package/themes/clay-toy/still.png +0 -0
- package/themes/clay-toy/style.json +101 -0
- package/themes/clay-toy/theme.json +146 -0
- package/themes/clay-toy/variants/blush-coral-grain.json +126 -0
- package/themes/clay-toy/variants/blush-coral.json +123 -0
- package/themes/clay-toy/variants/chalk-indigo.json +97 -0
- package/themes/clay-toy/variants/chalk-jade.json +125 -0
- package/themes/clay-toy/variants/chalk-teal.json +120 -0
- package/themes/clay-toy/variants/frost-orange.json +125 -0
- package/themes/clay-toy/variants/frost-sky-grain.json +126 -0
- package/themes/clay-toy/variants/frost-sky.json +121 -0
- package/themes/clay-toy/variants/frost-teal.json +120 -0
- package/themes/clay-toy/variants/lilac-green.json +120 -0
- package/themes/clay-toy/variants/lilac-plum-round.json +120 -0
- package/themes/clay-toy/variants/lilac-plum.json +124 -0
- package/themes/clay-toy/variants/sage-indigo.json +125 -0
- package/themes/clay-toy/variants/sage-magenta.json +119 -0
- package/themes/clay-toy/variants/sand-amber.json +125 -0
- package/themes/conveyor-factory/THEME.md +71 -0
- package/themes/conveyor-factory/effects.ts +744 -0
- package/themes/conveyor-factory/sample/assets/og/logo.svg +12 -0
- package/themes/conveyor-factory/sample/beats.json +1005 -0
- package/themes/conveyor-factory/sample/index.html +11 -0
- package/themes/conveyor-factory/sample/kf.json +59 -0
- package/themes/conveyor-factory/sample/lib/factory.ts +48 -0
- package/themes/conveyor-factory/sample/lib/facts.ts +29 -0
- package/themes/conveyor-factory/sample/main.ts +9 -0
- package/themes/conveyor-factory/sample/scenes/end.ts +44 -0
- package/themes/conveyor-factory/sample/scenes/gather.ts +47 -0
- package/themes/conveyor-factory/sample/scenes/models.ts +91 -0
- package/themes/conveyor-factory/sample/scenes/price.ts +77 -0
- package/themes/conveyor-factory/sample/style.json +107 -0
- package/themes/conveyor-factory/slots.ts +121 -0
- package/themes/conveyor-factory/still.png +0 -0
- package/themes/conveyor-factory/style.json +107 -0
- package/themes/conveyor-factory/theme.json +142 -0
- package/themes/conveyor-factory/variants/cocoa-gold.json +125 -0
- package/themes/conveyor-factory/variants/dusk-gold.json +135 -0
- package/themes/conveyor-factory/variants/forest-gold.json +135 -0
- package/themes/conveyor-factory/variants/navy-amber.json +93 -0
- package/themes/conveyor-factory/variants/navy-gold.json +120 -0
- package/themes/conveyor-factory/variants/slate-amber-2.json +120 -0
- package/themes/conveyor-factory/variants/slate-amber-grain.json +125 -0
- package/themes/conveyor-factory/variants/slate-amber-suit.json +120 -0
- package/themes/conveyor-factory/variants/slate-amber.json +125 -0
- package/themes/conveyor-factory/variants/slate-gold-bold.json +120 -0
- package/themes/conveyor-factory/variants/slate-gold.json +120 -0
- package/themes/data-journal/THEME.md +74 -0
- package/themes/data-journal/effects.ts +570 -0
- package/themes/data-journal/sample/assets/og/logo.svg +12 -0
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- package/themes/subway-map/variants/sage-teal.json +132 -0
- package/themes/subway-map/variants/slate-green.json +136 -0
- package/themes/subway-map/variants/slate-jade.json +131 -0
- package/themes/subway-map/variants/snow-jade.json +136 -0
- package/themes/subway-map/variants/wine-green.json +104 -0
- package/themes/swiss-poster/THEME.md +59 -0
- package/themes/swiss-poster/effects.ts +339 -0
- package/themes/swiss-poster/grid.ts +35 -0
- package/themes/swiss-poster/sample/assets/og/logo.svg +12 -0
- package/themes/swiss-poster/sample/beats.json +1005 -0
- package/themes/swiss-poster/sample/index.html +11 -0
- package/themes/swiss-poster/sample/kf.json +59 -0
- package/themes/swiss-poster/sample/lib/facts.ts +29 -0
- package/themes/swiss-poster/sample/lib/poster.ts +36 -0
- package/themes/swiss-poster/sample/main.ts +9 -0
- package/themes/swiss-poster/sample/scenes/end.ts +70 -0
- package/themes/swiss-poster/sample/scenes/gather.ts +68 -0
- package/themes/swiss-poster/sample/scenes/models.ts +63 -0
- package/themes/swiss-poster/sample/scenes/price.ts +74 -0
- package/themes/swiss-poster/sample/style.json +100 -0
- package/themes/swiss-poster/slots.ts +69 -0
- package/themes/swiss-poster/still.png +0 -0
- package/themes/swiss-poster/style.json +100 -0
- package/themes/swiss-poster/theme.json +131 -0
- package/themes/swiss-poster/variants/blush-green.json +116 -0
- package/themes/swiss-poster/variants/chalk-plum.json +121 -0
- package/themes/swiss-poster/variants/chalk-sky.json +90 -0
- package/themes/swiss-poster/variants/cocoa-cyan.json +117 -0
- package/themes/swiss-poster/variants/dusk-coral.json +89 -0
- package/themes/swiss-poster/variants/dusk-magenta.json +117 -0
- package/themes/swiss-poster/variants/forest-amber.json +127 -0
- package/themes/swiss-poster/variants/forest-blue.json +118 -0
- package/themes/swiss-poster/variants/forest-jade.json +89 -0
- package/themes/swiss-poster/variants/frost-gold.json +128 -0
- package/themes/swiss-poster/variants/frost-indigo.json +117 -0
- package/themes/swiss-poster/variants/sand-magenta.json +126 -0
- package/themes/swiss-poster/variants/slate-orange.json +122 -0
- package/themes/swiss-poster/variants/slate-pink.json +126 -0
- package/themes/swiss-poster/variants/slate-violet.json +89 -0
- package/themes/water-works/THEME.md +61 -0
- package/themes/water-works/effects.ts +609 -0
- package/themes/water-works/sample/assets/og/logo.svg +12 -0
- package/themes/water-works/sample/beats.json +1005 -0
- package/themes/water-works/sample/index.html +11 -0
- package/themes/water-works/sample/kf.json +59 -0
- package/themes/water-works/sample/lib/facts.ts +29 -0
- package/themes/water-works/sample/lib/hall.ts +22 -0
- package/themes/water-works/sample/main.ts +9 -0
- package/themes/water-works/sample/scenes/end.ts +55 -0
- package/themes/water-works/sample/scenes/gather.ts +42 -0
- package/themes/water-works/sample/scenes/models.ts +51 -0
- package/themes/water-works/sample/scenes/price.ts +66 -0
- package/themes/water-works/sample/style.json +105 -0
- package/themes/water-works/slots.ts +140 -0
- package/themes/water-works/still.png +0 -0
- package/themes/water-works/style.json +105 -0
- package/themes/water-works/theme.json +138 -0
- package/themes/water-works/variants/blush-rose.json +123 -0
- package/themes/water-works/variants/chalk-blue.json +124 -0
- package/themes/water-works/variants/chalk-cyan-2.json +96 -0
- package/themes/water-works/variants/chalk-cyan.json +123 -0
- package/themes/water-works/variants/chalk-gold-mono.json +122 -0
- package/themes/water-works/variants/chalk-gold.json +123 -0
- package/themes/water-works/variants/chalk-green.json +123 -0
- package/themes/water-works/variants/frost-indigo.json +123 -0
- package/themes/water-works/variants/frost-rose.json +132 -0
- package/themes/water-works/variants/lilac-violet-mono.json +124 -0
- package/themes/water-works/variants/lilac-violet.json +133 -0
- package/themes/water-works/variants/sage-amber.json +133 -0
- package/themes/water-works/variants/sage-green.json +133 -0
- package/themes/water-works/variants/sand-amber.json +123 -0
- package/themes/water-works/variants/sand-plum.json +121 -0
- package/themes/whiteboard/THEME.md +78 -0
- package/themes/whiteboard/effects.ts +561 -0
- package/themes/whiteboard/sample/assets/og/logo.svg +12 -0
- package/themes/whiteboard/sample/beats.json +1005 -0
- package/themes/whiteboard/sample/index.html +11 -0
- package/themes/whiteboard/sample/kf.json +59 -0
- package/themes/whiteboard/sample/lib/board.ts +93 -0
- package/themes/whiteboard/sample/lib/facts.ts +29 -0
- package/themes/whiteboard/sample/main.ts +9 -0
- package/themes/whiteboard/sample/scenes/end.ts +59 -0
- package/themes/whiteboard/sample/scenes/gather.ts +50 -0
- package/themes/whiteboard/sample/scenes/models.ts +56 -0
- package/themes/whiteboard/sample/scenes/price.ts +79 -0
- package/themes/whiteboard/sample/style.json +106 -0
- package/themes/whiteboard/slots.ts +152 -0
- package/themes/whiteboard/still.png +0 -0
- package/themes/whiteboard/style.json +106 -0
- package/themes/whiteboard/theme.json +143 -0
- package/themes/whiteboard/variants/chalk-coral-do.json +126 -0
- package/themes/whiteboard/variants/chalk-coral.json +132 -0
- package/themes/whiteboard/variants/cream-lime.json +131 -0
- package/themes/whiteboard/variants/cream-plum.json +103 -0
- package/themes/whiteboard/variants/frost-teal-do.json +127 -0
- package/themes/whiteboard/variants/frost-teal.json +127 -0
- package/themes/whiteboard/variants/lilac-indigo.json +132 -0
- package/themes/whiteboard/variants/lilac-jade.json +103 -0
- package/themes/whiteboard/variants/sage-green.json +130 -0
- package/themes/whiteboard/variants/sage-plum.json +126 -0
- package/themes/whiteboard/variants/snow-amber.json +99 -0
- package/themes/whiteboard/variants/snow-cyan.json +132 -0
- package/themes/whiteboard/variants/snow-green.json +126 -0
- package/themes/whiteboard/variants/snow-magenta.json +126 -0
- package/themes/whiteboard/variants/snow-plum.json +130 -0
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import { clamp, toEase, type EaseName, type SceneCtx } from "@kasaframe/core";
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import { dropBurst } from "@kasaframe/motion";
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import { stage3d, THREE, type Stage3D } from "@kasaframe/themes/stage3d";
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import { along, col, glowTexture, hex, pathLength, plate, powerOn, tileTexture, type V3 } from "./kit.ts";
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// 데이터센터는 어둡고, 빛은 일을 하는 것에서만 난다 — 켜진 서버 칸의 LED, 트레이를 지나는 요청, 켜진 조명줄. 그래서 화면의 움직임도
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// 빛이 켜지고 흐르는 것으로만 낸다. 카메라는 통로를 따라 요청을 좇거나 랙 앞에 다가갈 때만, 마디마다 다른 자리에 선다
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export interface HallKey {
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t: number;
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pos: V3;
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look: V3;
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fov?: number;
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/** 앞 키에서 이 키로 오는 이징 */
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ease?: EaseName;
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}
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export interface HallShot {
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from: number;
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to: number;
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keys: HallKey[];
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}
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function keyAt(t: number, keys: HallKey[]): { pos: V3; look: V3; fov: number } {
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const ks = [...keys].sort((a, b) => a.t - b.t);
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const at = (k: HallKey) => ({ pos: k.pos, look: k.look, fov: k.fov ?? 50 });
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if (t <= ks[0].t) return at(ks[0]);
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for (let i = 1; i < ks.length; i++) {
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if (t >= ks[i].t) continue;
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const [a, b] = [at(ks[i - 1]), at(ks[i])];
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const u = toEase(ks[i].ease ?? "inOutCubic")((t - ks[i - 1].t) / Math.max(1e-6, ks[i].t - ks[i - 1].t));
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const mix = (p: V3, q: V3) => p.map((v, j) => v + (q[j] - v) * u) as V3;
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return { pos: mix(a.pos, b.pos), look: mix(a.look, b.look), fov: a.fov + (b.fov - a.fov) * u };
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}
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return at(ks[ks.length - 1]);
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}
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/**
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* 홀 무대 — 원근 카메라, 안개로 깊어지는 어두운 통로, 타공 바닥·천장. 컷마다 다른 자리(키)에 서고, 키 사이로만 움직인다.
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* 바탕 자체는 서 있다 — 쉬지 않는 몫은 요청 빛·켜지는 LED 가 진다
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*/
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export function hallStage(el: HTMLElement, o: { ctx: SceneCtx; shots: HallShot[]; fog?: [number, number]; length?: number }): ((t: number) => void) & Stage3D {
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const { ctx } = o;
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const shots = [...o.shots].sort((a, b) => a.from - b.from);
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const stage = stage3d(el, {
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ctx,
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camera: "perspective",
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fov: 50,
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background: hex(ctx, "bg"),
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fog: o.fog ?? [5, 26],
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shot(t, cam) {
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const s = shots.find((x) => t >= x.from && t < x.to) ?? shots[shots.length - 1];
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const k = keyAt(t, s.keys);
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const c = cam as THREE.PerspectiveCamera;
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c.position.set(...k.pos);
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c.lookAt(new THREE.Vector3(...k.look));
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if (c.fov !== k.fov) {
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c.fov = k.fov;
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c.updateProjectionMatrix();
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}
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},
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});
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const L = o.length ?? 40;
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const tex = tileTexture(ctx);
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tex.repeat.set(24 / 0.6, L / 0.6);
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const floor = new THREE.Mesh(new THREE.PlaneGeometry(24, L), new THREE.MeshStandardMaterial({ map: tex, roughness: 0.55, metalness: 0.2 }));
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floor.rotation.x = -Math.PI / 2;
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floor.position.set(0, 0, 4 - L / 2);
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const ceil = new THREE.Mesh(new THREE.PlaneGeometry(24, L), new THREE.MeshStandardMaterial({ color: col(ctx, "surface"), roughness: 0.9 }));
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ceil.rotation.x = Math.PI / 2;
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ceil.position.set(0, 3.4, 4 - L / 2);
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stage.scene.add(floor, ceil);
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// 바닥에 비친 초록·파랑 — 핫 아일의 결. 빛은 위에서 차갑게
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stage.scene.add(new THREE.HemisphereLight(col(ctx, "lamp"), col(ctx, "bg"), 0.6));
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const key = new THREE.DirectionalLight(col(ctx, "lamp"), 0.5);
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key.position.set(2, 6, 4);
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stage.scene.add(key);
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return Object.assign((t: number) => stage.paint(t), stage);
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}
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export interface RackSpec {
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/** 랙 밑면 가운데 */
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pos: V3;
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/** 정면이 보는 쪽 — +1 이면 +x(통로 왼쪽 줄), -1 이면 -x(오른쪽 줄) */
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face: 1 | -1;
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name?: string;
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/** [시각, 켤 칸 수, 걸리는 초] — 아래 칸부터 차례로 켜진다(켜진 칸 하나 = 모델 하나) */
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fill?: [number, number, number][];
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}
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const U = 42;
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const UH = 0.045;
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/**
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* 랙 줄 — 캐비닛마다 42U 칸, 켜진 칸은 초록 LED 줄이 들어온다. 칸이 켜지는 순간 한 번 희게 번쩍인다.
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* wave 를 주면 그 시각에 origin 에서 바깥으로 홀 전체 칸이 물결처럼 번쩍인다(드롭)
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*/
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export function rackRow(stage: Stage3D, o: { ctx: SceneCtx; racks: RackSpec[]; wave?: { at: number; origin: V3; speed?: number }; at?: number; names?: boolean }): (t: number) => void {
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const { ctx } = o;
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const n = o.racks.length;
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const cab = new THREE.InstancedMesh(new THREE.BoxGeometry(1, 2.12, 0.62), new THREE.MeshStandardMaterial({ color: col(ctx, "rack"), roughness: 0.6, metalness: 0.4 }), n);
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const slabGeo = new THREE.BoxGeometry(0.03, UH * 0.82, 0.54);
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const slabs = new THREE.InstancedMesh(slabGeo, new THREE.MeshStandardMaterial({ color: col(ctx, "unit"), roughness: 0.5, metalness: 0.5 }), n * U);
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const ledGeo = new THREE.BoxGeometry(0.012, UH * 0.22, 0.4);
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const leds = new THREE.InstancedMesh(ledGeo, new THREE.MeshBasicMaterial({ color: 0xffffff, toneMapped: false }), n * U);
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const m = new THREE.Matrix4();
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const off = col(ctx, "ledOff");
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o.racks.forEach((r, i) => {
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m.makeTranslation(r.pos[0], r.pos[1] + 1.06, r.pos[2]);
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cab.setMatrixAt(i, m);
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for (let u = 0; u < U; u++) {
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const y = r.pos[1] + 0.1 + u * UH + UH / 2;
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m.makeTranslation(r.pos[0] + r.face * 0.5, y, r.pos[2]);
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slabs.setMatrixAt(i * U + u, m);
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m.makeTranslation(r.pos[0] + r.face * 0.517, y, r.pos[2] + 0.02);
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leds.setMatrixAt(i * U + u, m);
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leds.setColorAt(i * U + u, off);
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}
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});
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stage.scene.add(cab, slabs, leds);
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// 이름표는 데이터센터 줄 표지처럼 랙 위에 통로 입구 쪽(+z)을 보고 매단다 — 통로를 내려다보는 카메라에 줄줄이 읽힌다
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122
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const plates = o.racks.map((r) => {
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123
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if (!r.name || o.names === false) return null;
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const p = plate(ctx, { sample: r.name, height: 0.22, tone: "ink", edge: "line" });
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p.draw(r.name);
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p.mesh.position.set(r.pos[0], r.pos[1] + 2.36, r.pos[2] + 0.32);
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stage.scene.add(p.mesh);
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return p;
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});
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const on = col(ctx, "led");
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const flash = col(ctx, "glow");
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const c = new THREE.Color();
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const speed = o.wave?.speed ?? 9;
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const origin = o.wave ? new THREE.Vector3(...o.wave.origin) : null;
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const dist = o.racks.map((r) => (origin ? origin.distanceTo(new THREE.Vector3(...r.pos)) : 0));
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let key = "";
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return (t) => {
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const lit = o.racks.map((r) => {
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let k = 0;
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let since = Infinity;
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for (const [at, cnt, dur] of r.fill ?? []) {
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if (t < at) continue;
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const p = clamp((t - at) / Math.max(1e-3, dur));
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const now = Math.floor(p * cnt + 1e-6);
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k = Math.max(k, now);
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if (now > 0) since = Math.min(since, t - (at + (now / cnt) * dur));
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}
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return { k, since };
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});
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const w = o.wave ? t - o.wave.at : -1;
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const sig = lit.map((l) => `${l.k}:${l.since < 0.08 ? 1 : 0}`).join(",") + (w >= 0 && w < 2 ? `:${Math.floor(w * 60)}` : "");
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if (sig !== key) {
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key = sig;
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o.racks.forEach((_, i) => {
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// 물결이 지나가는 0.2초 동안 그 랙의 모든 칸이 희게 — 켜지지 않은 칸까지
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const hit = w >= 0 && Math.abs(w - dist[i] / speed) < 0.1;
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157
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for (let u = 0; u < U; u++) {
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const isOn = u < lit[i].k;
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const fresh = isOn && u === lit[i].k - 1 && lit[i].since < 0.08;
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if (hit || fresh) c.copy(flash);
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161
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+
else c.copy(isOn ? on : off);
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162
|
+
leds.setColorAt(i * U + u, c);
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163
|
+
}
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164
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+
});
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165
|
+
leds.instanceColor!.needsUpdate = true;
|
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166
|
+
}
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167
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+
for (const p of plates) if (p) p.mesh.visible = t >= (o.at ?? -Infinity);
|
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168
|
+
};
|
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169
|
+
}
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170
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+
|
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171
|
+
/** 머리 위 케이블 트레이 — 노란 사다리꼴 선반이 꺾은선을 따라 걸린다. 요청 빛이 이 위로 다닌다 */
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172
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+
export function cableTray(stage: Stage3D, o: { ctx: SceneCtx; paths: V3[][]; width?: number; at?: number; until?: number }): (t: number) => void {
|
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173
|
+
const { ctx } = o;
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174
|
+
const segs: [THREE.Vector3, THREE.Vector3][] = [];
|
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175
|
+
for (const p of o.paths) for (let i = 1; i < p.length; i++) segs.push([new THREE.Vector3(...p[i - 1]), new THREE.Vector3(...p[i])]);
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176
|
+
const geo = new THREE.BoxGeometry(o.width ?? 0.1, 0.03, 1);
|
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177
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+
const tray = new THREE.InstancedMesh(geo, new THREE.MeshStandardMaterial({ color: col(ctx, "tray"), roughness: 0.5, metalness: 0.3, emissive: col(ctx, "tray"), emissiveIntensity: 0.2 }), segs.length);
|
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178
|
+
const m = new THREE.Matrix4();
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179
|
+
const q = new THREE.Quaternion();
|
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180
|
+
const s = new THREE.Vector3();
|
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181
|
+
segs.forEach(([a, b], i) => {
|
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182
|
+
const d = b.clone().sub(a);
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183
|
+
const len = d.length() + (o.width ?? 0.1);
|
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184
|
+
q.setFromUnitVectors(new THREE.Vector3(0, 0, 1), d.clone().normalize());
|
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185
|
+
s.set(1, 1, len);
|
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186
|
+
m.compose(a.clone().add(b).multiplyScalar(0.5), q, s);
|
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187
|
+
tray.setMatrixAt(i, m);
|
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188
|
+
});
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189
|
+
stage.scene.add(tray);
|
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190
|
+
return (t) => {
|
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191
|
+
tray.visible = t >= (o.at ?? -Infinity) && t < (o.until ?? Infinity);
|
|
192
|
+
};
|
|
193
|
+
}
|
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194
|
+
|
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195
|
+
/**
|
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196
|
+
* 요청 빛 — 펄스 하나가 요청 하나. 시각마다 꺾은선을 따라 dur 초에 지나가고 꼬리를 끈다. 닿으면 사라진다.
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197
|
+
* path 를 함수로 주면 펄스마다 다른 길(랙마다 다른 갈래)
|
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198
|
+
*/
|
|
199
|
+
export function requestPulse(stage: Stage3D, o: { ctx: SceneCtx; path: V3[] | ((i: number) => V3[]); times: number[]; dur?: number | ((i: number) => number); tone?: string | ((i: number) => string); size?: number; trail?: number }): (t: number) => void {
|
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200
|
+
const { ctx } = o;
|
|
201
|
+
const n = o.times.length;
|
|
202
|
+
const trail = o.trail ?? 6;
|
|
203
|
+
const per = trail + 1;
|
|
204
|
+
const pos = new Float32Array(n * per * 3);
|
|
205
|
+
const colr = new Float32Array(n * per * 3);
|
|
206
|
+
const geo = new THREE.BufferGeometry();
|
|
207
|
+
geo.setAttribute("position", new THREE.BufferAttribute(pos, 3));
|
|
208
|
+
geo.setAttribute("color", new THREE.BufferAttribute(colr, 3));
|
|
209
|
+
const size = o.size ?? 0.55;
|
|
210
|
+
const mat = new THREE.PointsMaterial({ size, map: glowTexture(), vertexColors: true, transparent: true, depthWrite: false, blending: THREE.AdditiveBlending, toneMapped: false, sizeAttenuation: true });
|
|
211
|
+
const glow = new THREE.Points(geo, mat);
|
|
212
|
+
glow.frustumCulled = false;
|
|
213
|
+
const coreGeo = new THREE.BufferGeometry();
|
|
214
|
+
const corePos = new Float32Array(n * 3);
|
|
215
|
+
coreGeo.setAttribute("position", new THREE.BufferAttribute(corePos, 3));
|
|
216
|
+
const core = new THREE.Points(coreGeo, new THREE.PointsMaterial({ size: size * 0.28, color: col(ctx, "glow"), map: glowTexture(), transparent: true, depthWrite: false, blending: THREE.AdditiveBlending, toneMapped: false }));
|
|
217
|
+
core.frustumCulled = false;
|
|
218
|
+
stage.scene.add(glow, core);
|
|
219
|
+
const paths = o.times.map((_, i) => (typeof o.path === "function" ? o.path(i) : o.path));
|
|
220
|
+
const durs = o.times.map((_, i) => (typeof o.dur === "function" ? o.dur(i) : (o.dur ?? 0.6)));
|
|
221
|
+
const tones = o.times.map((_, i) => col(ctx, typeof o.tone === "function" ? o.tone(i) : (o.tone ?? "accent")));
|
|
222
|
+
const far = new THREE.Vector3(0, -100, 0);
|
|
223
|
+
return (t) => {
|
|
224
|
+
for (let i = 0; i < n; i++) {
|
|
225
|
+
const p = (t - o.times[i]) / durs[i];
|
|
226
|
+
const live = p >= 0 && p <= 1;
|
|
227
|
+
const head = live ? along(paths[i], p) : far;
|
|
228
|
+
head.toArray(corePos, i * 3);
|
|
229
|
+
for (let k = 0; k < per; k++) {
|
|
230
|
+
const q = p - (k * 0.035) / Math.max(0.2, durs[i]);
|
|
231
|
+
const v = live && q >= 0 ? along(paths[i], q) : far;
|
|
232
|
+
v.toArray(pos, (i * per + k) * 3);
|
|
233
|
+
const fade = (1 - k / per) ** 1.6;
|
|
234
|
+
colr[(i * per + k) * 3] = tones[i].r * fade;
|
|
235
|
+
colr[(i * per + k) * 3 + 1] = tones[i].g * fade;
|
|
236
|
+
colr[(i * per + k) * 3 + 2] = tones[i].b * fade;
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
geo.attributes.position.needsUpdate = true;
|
|
240
|
+
geo.attributes.color.needsUpdate = true;
|
|
241
|
+
coreGeo.attributes.position.needsUpdate = true;
|
|
242
|
+
};
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
/**
|
|
246
|
+
* 코어 스위치 — 통로 끝 하나뿐인 관문(게이트웨이 한 주소). 포트 LED 격자, 위에 주소 판, 정면 화면에 지금 고른 모델 ID.
|
|
247
|
+
* hits 시각마다 포트가 가운데에서 바깥으로 한 번 켜진다(요청이 들어왔다)
|
|
248
|
+
*/
|
|
249
|
+
export function coreSwitch(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; url: string; screen?: string[] | ((t: number) => string); hits?: number[]; at?: number }): (t: number) => void {
|
|
250
|
+
const { ctx } = o;
|
|
251
|
+
const [x, y, z] = o.pos;
|
|
252
|
+
const body = new THREE.Mesh(new THREE.BoxGeometry(2.4, 2.4, 0.9), new THREE.MeshStandardMaterial({ color: col(ctx, "rack"), roughness: 0.5, metalness: 0.5 }));
|
|
253
|
+
body.position.set(x, y + 1.2, z);
|
|
254
|
+
const cols = 24;
|
|
255
|
+
const rows = 8;
|
|
256
|
+
const ports = new THREE.InstancedMesh(new THREE.BoxGeometry(0.06, 0.04, 0.02), new THREE.MeshBasicMaterial({ color: 0xffffff, toneMapped: false }), cols * rows);
|
|
257
|
+
const m = new THREE.Matrix4();
|
|
258
|
+
const off = col(ctx, "ledOff");
|
|
259
|
+
for (let j = 0; j < rows; j++)
|
|
260
|
+
for (let i = 0; i < cols; i++) {
|
|
261
|
+
m.makeTranslation(x - 1.0 + (i * 2.0) / (cols - 1), y + 0.5 + j * 0.11, z + 0.46);
|
|
262
|
+
ports.setMatrixAt(j * cols + i, m);
|
|
263
|
+
ports.setColorAt(j * cols + i, off);
|
|
264
|
+
}
|
|
265
|
+
stage.scene.add(body, ports);
|
|
266
|
+
const sign = plate(ctx, { sample: o.url, height: 0.32, font: "mono", tone: "accentText", edge: "accent" });
|
|
267
|
+
sign.draw(o.url);
|
|
268
|
+
sign.mesh.position.set(x, y + 2.78, z + 0.46);
|
|
269
|
+
stage.scene.add(sign.mesh);
|
|
270
|
+
const sample = typeof o.screen === "function" ? "deepseek/deepseek-v4.1-flash-ultrafast" : (o.screen ?? [""]).reduce((a, b) => (b.length > a.length ? b : a), "");
|
|
271
|
+
const scr = o.screen ? plate(ctx, { sample, height: 0.2, font: "mono", tone: "success", edge: "line", fill: "bg" }) : null;
|
|
272
|
+
if (scr) {
|
|
273
|
+
scr.mesh.position.set(x, y + 1.85, z + 0.47);
|
|
274
|
+
stage.scene.add(scr.mesh);
|
|
275
|
+
if (typeof o.screen !== "function") scr.draw((o.screen ?? [""])[0] ?? "");
|
|
276
|
+
}
|
|
277
|
+
const lit = col(ctx, "success");
|
|
278
|
+
const hot = col(ctx, "glow");
|
|
279
|
+
const c = new THREE.Color();
|
|
280
|
+
let key = "";
|
|
281
|
+
return (t) => {
|
|
282
|
+
const on = t >= (o.at ?? -Infinity);
|
|
283
|
+
for (const mm of [body, ports, sign.mesh]) mm.visible = on;
|
|
284
|
+
if (scr) {
|
|
285
|
+
scr.mesh.visible = on;
|
|
286
|
+
if (typeof o.screen === "function") scr.draw(o.screen(t), true);
|
|
287
|
+
}
|
|
288
|
+
const done = (o.hits ?? []).filter((h) => h <= t);
|
|
289
|
+
const last = done.at(-1);
|
|
290
|
+
const k = last === undefined ? -1 : t - last;
|
|
291
|
+
// 켜진 포트 수는 들어온 요청 수를 따른다 — 그것까지 키에 넣어야 다른 시각에서 돌아왔을 때 색이 맞는다
|
|
292
|
+
const sig = `${Math.min(7, done.length)}:${k < 0 || k > 0.5 ? "idle" : Math.floor(k * 60)}`;
|
|
293
|
+
if (sig === key) return;
|
|
294
|
+
key = sig;
|
|
295
|
+
for (let j = 0; j < rows; j++)
|
|
296
|
+
for (let i = 0; i < cols; i++) {
|
|
297
|
+
const d = Math.hypot((i - cols / 2) / cols, (j - rows / 2) / rows);
|
|
298
|
+
const front = k >= 0 && k < 0.5 && Math.abs(k * 2.4 - d) < 0.12;
|
|
299
|
+
c.copy(front ? hot : (j * cols + i) % 7 < Math.min(7, done.length) ? lit : off);
|
|
300
|
+
ports.setColorAt(j * cols + i, c);
|
|
301
|
+
}
|
|
302
|
+
ports.instanceColor!.needsUpdate = true;
|
|
303
|
+
};
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
/** 글 판 — 뒤에서 빛나는 판이 at 에 형광등처럼 두 번 깜빡이며 켜진다. text 가 함수면 시각마다 바뀐다(모델 ID·숫자) */
|
|
307
|
+
export function labelPlate(stage: Stage3D, o: { ctx: SceneCtx; text: string | ((t: number) => string); pos: V3; rotY?: number; height?: number; at?: number; until?: number; tone?: string; font?: "sans" | "display" | "mono"; sample?: string; frame?: boolean }): (t: number) => void {
|
|
308
|
+
const { ctx } = o;
|
|
309
|
+
const sample = o.sample ?? (typeof o.text === "function" ? o.text(1e9) : o.text);
|
|
310
|
+
const p = plate(ctx, { sample, height: o.height ?? 0.4, font: o.font, tone: o.tone ?? "ink", edge: o.frame === false ? null : "line", fill: o.frame === false ? null : "surface" });
|
|
311
|
+
p.mesh.position.set(...o.pos);
|
|
312
|
+
p.mesh.rotation.y = o.rotY ?? 0;
|
|
313
|
+
stage.scene.add(p.mesh);
|
|
314
|
+
if (typeof o.text === "string") p.draw(o.text);
|
|
315
|
+
const mat = p.mesh.material as THREE.MeshBasicMaterial;
|
|
316
|
+
return (t) => {
|
|
317
|
+
const k = powerOn(t, o.at ?? -1);
|
|
318
|
+
const on = k > 0 && t < (o.until ?? Infinity);
|
|
319
|
+
p.mesh.visible = on;
|
|
320
|
+
if (!on) return;
|
|
321
|
+
mat.opacity = k;
|
|
322
|
+
if (typeof o.text === "function") p.draw(o.text(t), true);
|
|
323
|
+
};
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
/**
|
|
327
|
+
* 통로 조명 — 천장 조명줄이 줄마다 켜지고 꺼진다(level(t, i) 0..1). 홀 전체 밝기도 따라 오르내린다.
|
|
328
|
+
* 밤 시간대(싼 창)엔 불이 꺼지고 LED 만 남는 식으로 쓴다
|
|
329
|
+
*/
|
|
330
|
+
export function hallLights(stage: Stage3D, o: { ctx: SceneCtx; rows: number; z0: number; z1: number; y?: number; level(t: number, i: number): number }): (t: number) => void {
|
|
331
|
+
const { ctx } = o;
|
|
332
|
+
const lamps = Array.from({ length: o.rows }, (_, i) => {
|
|
333
|
+
const mat = new THREE.MeshBasicMaterial({ color: col(ctx, "lamp"), toneMapped: false });
|
|
334
|
+
const mesh = new THREE.Mesh(new THREE.BoxGeometry(1.6, 0.04, 0.18), mat);
|
|
335
|
+
mesh.position.set(0, o.y ?? 3.36, o.z0 + ((o.z1 - o.z0) * i) / Math.max(1, o.rows - 1));
|
|
336
|
+
stage.scene.add(mesh);
|
|
337
|
+
return mat;
|
|
338
|
+
});
|
|
339
|
+
const fill = new THREE.HemisphereLight(col(ctx, "lamp"), col(ctx, "bg"), 0);
|
|
340
|
+
stage.scene.add(fill);
|
|
341
|
+
const bright = col(ctx, "lamp");
|
|
342
|
+
const dark = col(ctx, "raised");
|
|
343
|
+
return (t) => {
|
|
344
|
+
let sum = 0;
|
|
345
|
+
lamps.forEach((mat, i) => {
|
|
346
|
+
const v = clamp(o.level(t, i));
|
|
347
|
+
sum += v;
|
|
348
|
+
mat.color.copy(dark).lerp(bright, v);
|
|
349
|
+
});
|
|
350
|
+
fill.intensity = (sum / Math.max(1, o.rows)) * 0.9;
|
|
351
|
+
};
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
/**
|
|
355
|
+
* 시간 판 — 벽의 24칸 LED 판. 칸이 한 시간씩 차례로 켜지고(rate 칸/초), 밤 창(night) 칸은 다른 색. 지금 칸 아래 흰 막대가 따라간다
|
|
356
|
+
*/
|
|
357
|
+
export function hourBoard(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; width?: number; at?: number; until?: number; rate?: number; night?: [number, number]; tone?: string; nightTone?: string }): (t: number) => void {
|
|
358
|
+
const { ctx } = o;
|
|
359
|
+
const W = o.width ?? 6;
|
|
360
|
+
const cw = W / 24;
|
|
361
|
+
const cells = new THREE.InstancedMesh(new THREE.BoxGeometry(cw * 0.86, 0.42, 0.04), new THREE.MeshBasicMaterial({ color: 0xffffff, toneMapped: false }), 24);
|
|
362
|
+
const m = new THREE.Matrix4();
|
|
363
|
+
const [x, y, z] = o.pos;
|
|
364
|
+
for (let h = 0; h < 24; h++) {
|
|
365
|
+
m.makeTranslation(x - W / 2 + cw * (h + 0.5), y, z);
|
|
366
|
+
cells.setMatrixAt(h, m);
|
|
367
|
+
cells.setColorAt(h, col(ctx, "ledOff"));
|
|
368
|
+
}
|
|
369
|
+
const back = new THREE.Mesh(new THREE.BoxGeometry(W + 0.2, 0.7, 0.03), new THREE.MeshStandardMaterial({ color: col(ctx, "surface"), roughness: 0.8 }));
|
|
370
|
+
back.position.set(x, y, z - 0.03);
|
|
371
|
+
const mark = new THREE.Mesh(new THREE.BoxGeometry(cw * 0.86, 0.05, 0.05), new THREE.MeshBasicMaterial({ color: col(ctx, "ink"), toneMapped: false }));
|
|
372
|
+
stage.scene.add(back, cells, mark);
|
|
373
|
+
const labels = [0, 6, 10, 12, 18, 24].map((h) => {
|
|
374
|
+
const p = plate(ctx, { sample: "00", height: 0.2, font: "mono", tone: h === (o.night ?? [0, 10])[1] || h === 0 ? "accentText" : "dim", edge: null, fill: null });
|
|
375
|
+
p.draw(String(h).padStart(2, "0"));
|
|
376
|
+
p.mesh.position.set(x - W / 2 + cw * h, y - 0.42, z);
|
|
377
|
+
stage.scene.add(p.mesh);
|
|
378
|
+
return p.mesh;
|
|
379
|
+
});
|
|
380
|
+
const [n0, n1] = o.night ?? [0, 10];
|
|
381
|
+
const at = o.at ?? 0;
|
|
382
|
+
const rate = o.rate ?? 24;
|
|
383
|
+
let last = -1;
|
|
384
|
+
return (t) => {
|
|
385
|
+
const on = t >= at && t < (o.until ?? Infinity);
|
|
386
|
+
for (const v of [back, cells, mark, ...labels]) v.visible = on;
|
|
387
|
+
const k = on ? Math.min(24, Math.floor((t - at) * rate + 1e-6) + 1) : 0;
|
|
388
|
+
mark.position.set(x - W / 2 + cw * (Math.max(1, k) - 0.5), y - 0.27, z + 0.02);
|
|
389
|
+
if (k === last) return;
|
|
390
|
+
last = k;
|
|
391
|
+
for (let h = 0; h < 24; h++) cells.setColorAt(h, col(ctx, h >= k ? "ledOff" : h >= n0 && h < n1 ? (o.nightTone ?? "accent") : (o.tone ?? "amber")));
|
|
392
|
+
cells.instanceColor!.needsUpdate = true;
|
|
393
|
+
};
|
|
394
|
+
}
|
|
395
|
+
|
|
396
|
+
/**
|
|
397
|
+
* 드롭 — 서지. origin 에서 빛 고리가 퍼지고 화면이 한 번 차갑게 번쩍인다. 홀 LED 물결은 rackRow 의 wave 가 같은 시각에 낸다.
|
|
398
|
+
* 흔들림은 카메라에 아주 조금만(통로가 기울지 않게)
|
|
399
|
+
*/
|
|
400
|
+
export function surge(stage: Stage3D, o: { ctx: SceneCtx; drop?: number; origin: V3; radius?: number }): (t: number) => void {
|
|
401
|
+
const { ctx } = o;
|
|
402
|
+
const ring = new THREE.Mesh(new THREE.RingGeometry(0.9, 1, 48), new THREE.MeshBasicMaterial({ color: col(ctx, "glow"), transparent: true, depthWrite: false, blending: THREE.AdditiveBlending, side: THREE.DoubleSide, toneMapped: false }));
|
|
403
|
+
ring.position.set(...o.origin);
|
|
404
|
+
stage.scene.add(ring);
|
|
405
|
+
const flash = document.createElement("div");
|
|
406
|
+
flash.style.cssText = `position:absolute;inset:0;background:${hex(ctx, "accent")};mix-blend-mode:screen;opacity:0;pointer-events:none;`;
|
|
407
|
+
stage.el.append(flash);
|
|
408
|
+
const R = o.radius ?? 14;
|
|
409
|
+
return (t) => {
|
|
410
|
+
const s = dropBurst(t, { beats: ctx.beats, drop: o.drop ?? 0, rules: ctx.style.motion, scene: ctx.id, source: "surge" });
|
|
411
|
+
flash.style.opacity = String(Math.round(s.flash * 45) / 100);
|
|
412
|
+
const local = t - ctx.beats.drop(o.drop ?? 0);
|
|
413
|
+
ring.visible = local >= 0 && local < 0.9;
|
|
414
|
+
if (ring.visible) {
|
|
415
|
+
const k = local / 0.9;
|
|
416
|
+
ring.scale.setScalar(0.2 + R * (1 - (1 - k) ** 3));
|
|
417
|
+
(ring.material as THREE.MeshBasicMaterial).opacity = (1 - k) * 0.9;
|
|
418
|
+
ring.lookAt(stage.camera.position);
|
|
419
|
+
}
|
|
420
|
+
stage.camera.position.x += (s.shake.x ?? 0) * 0.004;
|
|
421
|
+
stage.camera.position.y += (s.shake.y ?? 0) * 0.004;
|
|
422
|
+
};
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
/** 계량기 판 — PDU 화면처럼 큰 숫자가 from 에서 to 로 굴러가고 아래 막대가 같은 비율로 준다(비용·전력) */
|
|
426
|
+
export function meterPanel(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; rotY?: number; label: string; from: number; to: number; at: number; dur?: number; format?(v: number): string; height?: number; tone?: string }): (t: number) => void {
|
|
427
|
+
const { ctx } = o;
|
|
428
|
+
const h = o.height ?? 0.5;
|
|
429
|
+
const fmt = o.format ?? ((v: number) => v.toFixed(2));
|
|
430
|
+
const sample = [fmt(o.from), fmt(o.to)].reduce((a, b) => (b.length > a.length ? b : a), "");
|
|
431
|
+
const num = plate(ctx, { sample: `${o.label} ${sample}`, height: h, font: "mono", tone: o.tone ?? "success", edge: "line", fill: "bg", align: "left" });
|
|
432
|
+
const g = new THREE.Group();
|
|
433
|
+
g.add(num.mesh);
|
|
434
|
+
const w = (num.mesh.geometry as THREE.PlaneGeometry).parameters.width;
|
|
435
|
+
const barBack = new THREE.Mesh(new THREE.PlaneGeometry(w, h * 0.12), new THREE.MeshBasicMaterial({ color: col(ctx, "ledOff"), toneMapped: false }));
|
|
436
|
+
barBack.position.set(0, -h * 0.68, 0);
|
|
437
|
+
const bar = new THREE.Mesh(new THREE.PlaneGeometry(w, h * 0.12), new THREE.MeshBasicMaterial({ color: col(ctx, o.tone ?? "success"), toneMapped: false }));
|
|
438
|
+
bar.position.set(0, -h * 0.68, 0.002);
|
|
439
|
+
g.add(barBack, bar);
|
|
440
|
+
g.position.set(...o.pos);
|
|
441
|
+
g.rotation.y = o.rotY ?? 0;
|
|
442
|
+
stage.scene.add(g);
|
|
443
|
+
const max = Math.max(Math.abs(o.from), Math.abs(o.to)) || 1;
|
|
444
|
+
return (t) => {
|
|
445
|
+
const k = powerOn(t, o.at);
|
|
446
|
+
g.visible = k > 0;
|
|
447
|
+
if (!g.visible) return;
|
|
448
|
+
const p = clamp((Math.floor((t - o.at) * 30) / 30 - 0.15) / Math.max(1e-3, o.dur ?? 0.4));
|
|
449
|
+
const v = o.from + (o.to - o.from) * p;
|
|
450
|
+
num.draw(`${o.label} ${fmt(v)}`, true);
|
|
451
|
+
const r = Math.max(0.001, Math.abs(v) / max);
|
|
452
|
+
bar.scale.x = r;
|
|
453
|
+
bar.position.x = (-w * (1 - r)) / 2;
|
|
454
|
+
};
|
|
455
|
+
}
|
|
@@ -0,0 +1,138 @@
|
|
|
1
|
+
import type { SceneCtx } from "@kasaframe/core";
|
|
2
|
+
import { THREE } from "@kasaframe/themes/stage3d";
|
|
3
|
+
|
|
4
|
+
// effects.ts 의 이름 있는 내보내기는 theme.json 효과 목록과 같아야 해서, 효과가 아닌 3D 도구(색·빛 번짐 판·글 판)는 여기 둔다
|
|
5
|
+
|
|
6
|
+
export type V3 = [number, number, number];
|
|
7
|
+
|
|
8
|
+
export const hex = (ctx: SceneCtx, k: string): string => ctx.style.colors[k] ?? k;
|
|
9
|
+
export const col = (ctx: SceneCtx, k: string): THREE.Color => new THREE.Color(hex(ctx, k));
|
|
10
|
+
|
|
11
|
+
let glow: THREE.Texture | null = null;
|
|
12
|
+
/** 빛 번짐 한 점 — 가운데가 밝고 둘레로 사라지는 원. 가산 혼합 점·판에 쓴다(후처리 블룸 대신 — SwiftShader 가 버틴다) */
|
|
13
|
+
export function glowTexture(): THREE.Texture {
|
|
14
|
+
if (glow) return glow;
|
|
15
|
+
const c = document.createElement("canvas");
|
|
16
|
+
c.width = c.height = 64;
|
|
17
|
+
const g = c.getContext("2d")!;
|
|
18
|
+
const r = g.createRadialGradient(32, 32, 0, 32, 32, 32);
|
|
19
|
+
r.addColorStop(0, "rgba(255,255,255,1)");
|
|
20
|
+
r.addColorStop(0.25, "rgba(255,255,255,0.55)");
|
|
21
|
+
r.addColorStop(1, "rgba(255,255,255,0)");
|
|
22
|
+
g.fillStyle = r;
|
|
23
|
+
g.fillRect(0, 0, 64, 64);
|
|
24
|
+
glow = new THREE.CanvasTexture(c);
|
|
25
|
+
return glow;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
/** 타공 바닥 타일 한 장(60cm) — 모서리 줄과 구멍 격자. repeat 으로 바닥 전체에 깐다 */
|
|
29
|
+
export function tileTexture(ctx: SceneCtx): THREE.Texture {
|
|
30
|
+
const c = document.createElement("canvas");
|
|
31
|
+
c.width = c.height = 128;
|
|
32
|
+
const g = c.getContext("2d")!;
|
|
33
|
+
g.fillStyle = hex(ctx, "floor");
|
|
34
|
+
g.fillRect(0, 0, 128, 128);
|
|
35
|
+
g.fillStyle = hex(ctx, "tile");
|
|
36
|
+
for (let y = 16; y < 112; y += 8) for (let x = 16; x < 112; x += 8) g.fillRect(x, y, 4, 4);
|
|
37
|
+
g.strokeStyle = hex(ctx, "line");
|
|
38
|
+
g.lineWidth = 3;
|
|
39
|
+
g.strokeRect(1.5, 1.5, 125, 125);
|
|
40
|
+
const tex = new THREE.CanvasTexture(c);
|
|
41
|
+
tex.wrapS = tex.wrapT = THREE.RepeatWrapping;
|
|
42
|
+
tex.colorSpace = THREE.SRGBColorSpace;
|
|
43
|
+
tex.anisotropy = 4;
|
|
44
|
+
return tex;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
export interface Plate {
|
|
48
|
+
mesh: THREE.Mesh;
|
|
49
|
+
/** 글을 다시 그린다 — 같은 글이면 건너뛴다. force 면 늘 그린다(시각마다 바뀌는 글 — 검사는 같은 시각을 두 번 그려 fillText 까지 견준다) */
|
|
50
|
+
draw(text: string, force?: boolean): void;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
/**
|
|
54
|
+
* 뒤에서 빛나는 글 판 — 어두운 판에 가는 테, 글은 빛(톤 매핑 안 받음). 장면 build 에서 만든다(글꼴을 다 받은 뒤라 치수가 맞다).
|
|
55
|
+
* 판 크기는 가장 긴 글(sample)로 정해 두고 글만 바꿔 그린다
|
|
56
|
+
*/
|
|
57
|
+
export function plate(ctx: SceneCtx, o: { sample: string; height: number; font?: "sans" | "display" | "mono"; tone?: string; edge?: string | null; fill?: string | null; align?: "left" | "center" }): Plate {
|
|
58
|
+
const px = 128;
|
|
59
|
+
const family = ctx.style.fonts[o.font ?? "display"];
|
|
60
|
+
const weight = o.font === "mono" ? 700 : 600;
|
|
61
|
+
const font = `${weight} ${px}px ${family}`;
|
|
62
|
+
const probe = document.createElement("canvas").getContext("2d")!;
|
|
63
|
+
probe.font = font;
|
|
64
|
+
const pad = px * 0.35;
|
|
65
|
+
const cw = Math.ceil(probe.measureText(o.sample).width + pad * 2);
|
|
66
|
+
const ch = Math.ceil(px * 1.45);
|
|
67
|
+
const c = document.createElement("canvas");
|
|
68
|
+
c.width = cw;
|
|
69
|
+
c.height = ch;
|
|
70
|
+
const tex = new THREE.CanvasTexture(c);
|
|
71
|
+
tex.colorSpace = THREE.SRGBColorSpace;
|
|
72
|
+
tex.anisotropy = 4;
|
|
73
|
+
const w = (o.height * cw) / ch;
|
|
74
|
+
const mesh = new THREE.Mesh(new THREE.PlaneGeometry(w, o.height), new THREE.MeshBasicMaterial({ map: tex, transparent: true, toneMapped: false, depthWrite: false, side: THREE.DoubleSide }));
|
|
75
|
+
let last: string | null = null;
|
|
76
|
+
return {
|
|
77
|
+
mesh,
|
|
78
|
+
draw(text, force = false) {
|
|
79
|
+
if (text === last && !force) return;
|
|
80
|
+
last = text;
|
|
81
|
+
const g = c.getContext("2d")!;
|
|
82
|
+
g.clearRect(0, 0, cw, ch);
|
|
83
|
+
if (o.fill !== null) {
|
|
84
|
+
g.fillStyle = hex(ctx, o.fill ?? "surface");
|
|
85
|
+
g.globalAlpha = 0.92;
|
|
86
|
+
g.fillRect(0, 0, cw, ch);
|
|
87
|
+
g.globalAlpha = 1;
|
|
88
|
+
}
|
|
89
|
+
if (o.edge !== null) {
|
|
90
|
+
g.strokeStyle = hex(ctx, o.edge ?? "line");
|
|
91
|
+
g.lineWidth = px * 0.05;
|
|
92
|
+
g.strokeRect(px * 0.04, px * 0.04, cw - px * 0.08, ch - px * 0.08);
|
|
93
|
+
}
|
|
94
|
+
g.font = font;
|
|
95
|
+
g.fillStyle = hex(ctx, o.tone ?? "ink");
|
|
96
|
+
g.textBaseline = "middle";
|
|
97
|
+
g.textAlign = o.align === "left" ? "left" : "center";
|
|
98
|
+
// 판은 가장 긴 글로 지었다 — 그래도 넘치면 판 안으로 가로만 줄여 그린다(끝 글자가 잘리지 않게)
|
|
99
|
+
const room = cw - pad * 2;
|
|
100
|
+
const tw = g.measureText(text).width;
|
|
101
|
+
g.save();
|
|
102
|
+
if (tw > room) {
|
|
103
|
+
const k = room / tw;
|
|
104
|
+
g.translate(o.align === "left" ? pad : cw / 2, 0);
|
|
105
|
+
g.scale(k, 1);
|
|
106
|
+
g.fillText(text, 0, ch / 2 + px * 0.04);
|
|
107
|
+
} else g.fillText(text, o.align === "left" ? pad : cw / 2, ch / 2 + px * 0.04);
|
|
108
|
+
g.restore();
|
|
109
|
+
tex.needsUpdate = true;
|
|
110
|
+
},
|
|
111
|
+
};
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
/** 꺾은선 위 비율 p(0..1)의 점 */
|
|
115
|
+
export function along(path: readonly V3[], p: number): THREE.Vector3 {
|
|
116
|
+
const v = path.map((q) => new THREE.Vector3(...q));
|
|
117
|
+
const seg = v.slice(1).map((q, i) => q.distanceTo(v[i]));
|
|
118
|
+
const total = seg.reduce((a, b) => a + b, 0) || 1;
|
|
119
|
+
let left = Math.max(0, Math.min(1, p)) * total;
|
|
120
|
+
for (let i = 0; i < seg.length; i++) {
|
|
121
|
+
if (left <= seg[i] || i === seg.length - 1) return v[i].clone().lerp(v[i + 1], seg[i] ? Math.min(1, left / seg[i]) : 0);
|
|
122
|
+
left -= seg[i];
|
|
123
|
+
}
|
|
124
|
+
return v[v.length - 1].clone();
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
export const pathLength = (path: readonly V3[]): number => path.slice(1).reduce((a, q, i) => a + new THREE.Vector3(...q).distanceTo(new THREE.Vector3(...path[i])), 0);
|
|
128
|
+
|
|
129
|
+
/** 전원이 들어오는 판 — 형광등처럼 두 번 깜빡이고 켜진다. 켜진 뒤엔 1 */
|
|
130
|
+
export const powerOn = (t: number, at: number): number => {
|
|
131
|
+
const k = t - at;
|
|
132
|
+
if (k < 0) return 0;
|
|
133
|
+
if (k < 0.03) return 1;
|
|
134
|
+
if (k < 0.07) return 0.15;
|
|
135
|
+
if (k < 0.1) return 1;
|
|
136
|
+
if (k < 0.13) return 0.4;
|
|
137
|
+
return 1;
|
|
138
|
+
};
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1140 650" width="1140" height="650" fill="none" role="img" aria-label="OpenGateway">
|
|
2
|
+
<title>OpenGateway</title>
|
|
3
|
+
<g id="logo" stroke="currentColor" fill="currentColor">
|
|
4
|
+
<rect id="node-in" x="36" y="36" width="420" height="578" rx="89" fill="none" stroke-width="72"/>
|
|
5
|
+
<rect id="bar-in" x="72" y="272" width="277" height="106" stroke="none"/>
|
|
6
|
+
<path id="node-out" d="M684 213 L684 125 A89 89 0 0 1 773 36 L1015 36 A89 89 0 0 1 1104 125 L1104 525 A89 89 0 0 1 1015 614 L773 614 A89 89 0 0 1 684 525 L684 436" fill="none" stroke-width="72" stroke-linecap="butt"/>
|
|
7
|
+
<g id="arrow">
|
|
8
|
+
<rect id="arrow-shaft" x="420" y="272" width="394" height="106" stroke="none"/>
|
|
9
|
+
<path id="arrow-head" d="M833 220 L970 325 L833 430 Z" stroke-width="38" stroke-linejoin="round"/>
|
|
10
|
+
</g>
|
|
11
|
+
</g>
|
|
12
|
+
</svg>
|