isaacscript-common 2.0.34 → 2.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1034) hide show
  1. package/.eslintrc.js +70 -0
  2. package/README.md +1 -1
  3. package/build.sh +27 -0
  4. package/docs.sh +21 -0
  5. package/lint.sh +34 -0
  6. package/package.json +5 -4
  7. package/project.json +37 -0
  8. package/release.sh +16 -0
  9. package/scripts/.eslintrc.js +21 -0
  10. package/scripts/docsEntryPointLint.ts +135 -0
  11. package/scripts/tsconfig.json +5 -0
  12. package/src/cachedClasses.ts +39 -0
  13. package/src/callbacks/customRevive.ts +206 -0
  14. package/src/callbacks/itemPickup.ts +101 -0
  15. package/src/callbacks/postBombInitLate.ts +36 -0
  16. package/src/callbacks/postBoneSwing.ts +64 -0
  17. package/src/callbacks/postCollectibleInitFirst.ts +39 -0
  18. package/src/callbacks/postCursedTeleport.ts +183 -0
  19. package/src/callbacks/postCustomDoorEnter.ts +297 -0
  20. package/src/callbacks/postDoorRender.ts +26 -0
  21. package/src/callbacks/postDoorUpdate.ts +26 -0
  22. package/src/callbacks/postEffectInitLate.ts +36 -0
  23. package/src/callbacks/postEffectStateChanged.ts +43 -0
  24. package/src/callbacks/postEsauJr.ts +107 -0
  25. package/src/callbacks/postFamiliarInitLate.ts +36 -0
  26. package/src/callbacks/postFamiliarStateChanged.ts +43 -0
  27. package/src/callbacks/postFlip.ts +88 -0
  28. package/src/callbacks/postGreedModeWave.ts +41 -0
  29. package/src/callbacks/postGridEntity.ts +159 -0
  30. package/src/callbacks/postGridEntityCollision.ts +69 -0
  31. package/src/callbacks/postGridEntityRender.ts +26 -0
  32. package/src/callbacks/postHolyMantleRemoved.ts +55 -0
  33. package/src/callbacks/postItemDischarged.ts +149 -0
  34. package/src/callbacks/postKnifeInitLate.ts +36 -0
  35. package/src/callbacks/postLaserInitLate.ts +36 -0
  36. package/src/callbacks/postNPCInitLate.ts +36 -0
  37. package/src/callbacks/postNPCStateChanged.ts +42 -0
  38. package/src/callbacks/postNewRoomEarly.ts +90 -0
  39. package/src/callbacks/postPickupCollect.ts +48 -0
  40. package/src/callbacks/postPickupInitLate.ts +36 -0
  41. package/src/callbacks/postPickupStateChanged.ts +43 -0
  42. package/src/callbacks/postPitRender.ts +26 -0
  43. package/src/callbacks/postPitUpdate.ts +26 -0
  44. package/src/callbacks/postPlayerChangeHealth.ts +62 -0
  45. package/src/callbacks/postPlayerChangeType.ts +56 -0
  46. package/src/callbacks/postPlayerFatalDamage.ts +98 -0
  47. package/src/callbacks/postPlayerInitLate.ts +37 -0
  48. package/src/callbacks/postPlayerReordered.ts +142 -0
  49. package/src/callbacks/postPoopRender.ts +26 -0
  50. package/src/callbacks/postPoopUpdate.ts +26 -0
  51. package/src/callbacks/postPressurePlateRender.ts +26 -0
  52. package/src/callbacks/postPressurePlateUpdate.ts +26 -0
  53. package/src/callbacks/postProjectileInitLate.ts +36 -0
  54. package/src/callbacks/postPurchase.ts +64 -0
  55. package/src/callbacks/postRockRender.ts +26 -0
  56. package/src/callbacks/postRockUpdate.ts +26 -0
  57. package/src/callbacks/postRoomClearChanged.ts +52 -0
  58. package/src/callbacks/postSacrifice.ts +62 -0
  59. package/src/callbacks/postSlotInitUpdate.ts +63 -0
  60. package/src/callbacks/postSlotRender.ts +96 -0
  61. package/src/callbacks/postSpikesRender.ts +26 -0
  62. package/src/callbacks/postSpikesUpdate.ts +26 -0
  63. package/src/callbacks/postTNTRender.ts +26 -0
  64. package/src/callbacks/postTNTUpdate.ts +26 -0
  65. package/src/callbacks/postTearInitLate.ts +36 -0
  66. package/src/callbacks/postTearInitVeryLate.ts +41 -0
  67. package/src/callbacks/postTransformation.ts +59 -0
  68. package/src/callbacks/postTrinketBreak.ts +110 -0
  69. package/src/callbacks/preBerserkDeath.ts +49 -0
  70. package/src/callbacks/preNewLevel.ts +55 -0
  71. package/src/callbacks/reorderedCallbacks.ts +166 -0
  72. package/src/callbacks/subscriptions/postBombInitLate.ts +32 -0
  73. package/src/callbacks/subscriptions/postBoneSwing.ts +24 -0
  74. package/src/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
  75. package/src/callbacks/subscriptions/postCursedTeleport.ts +24 -0
  76. package/src/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
  77. package/src/callbacks/subscriptions/postCustomRevive.ts +36 -0
  78. package/src/callbacks/subscriptions/postDoorRender.ts +35 -0
  79. package/src/callbacks/subscriptions/postDoorUpdate.ts +35 -0
  80. package/src/callbacks/subscriptions/postEffectInitLate.ts +32 -0
  81. package/src/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
  82. package/src/callbacks/subscriptions/postEsauJr.ts +24 -0
  83. package/src/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
  84. package/src/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
  85. package/src/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
  86. package/src/callbacks/subscriptions/postFirstFlip.ts +24 -0
  87. package/src/callbacks/subscriptions/postFlip.ts +22 -0
  88. package/src/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
  89. package/src/callbacks/subscriptions/postGreedModeWave.ts +24 -0
  90. package/src/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
  91. package/src/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
  92. package/src/callbacks/subscriptions/postGridEntityInit.ts +51 -0
  93. package/src/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
  94. package/src/callbacks/subscriptions/postGridEntityRender.ts +51 -0
  95. package/src/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
  96. package/src/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
  97. package/src/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
  98. package/src/callbacks/subscriptions/postItemDischarged.ts +43 -0
  99. package/src/callbacks/subscriptions/postItemPickup.ts +64 -0
  100. package/src/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
  101. package/src/callbacks/subscriptions/postLaserInitLate.ts +32 -0
  102. package/src/callbacks/subscriptions/postNPCInitLate.ts +32 -0
  103. package/src/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
  104. package/src/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
  105. package/src/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
  106. package/src/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
  107. package/src/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
  108. package/src/callbacks/subscriptions/postPickupCollect.ts +34 -0
  109. package/src/callbacks/subscriptions/postPickupInitLate.ts +31 -0
  110. package/src/callbacks/subscriptions/postPickupStateChanged.ts +35 -0
  111. package/src/callbacks/subscriptions/postPitRender.ts +35 -0
  112. package/src/callbacks/subscriptions/postPitUpdate.ts +35 -0
  113. package/src/callbacks/subscriptions/postPlayerChangeHealth.ts +45 -0
  114. package/src/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
  115. package/src/callbacks/subscriptions/postPlayerFatalDamage.ts +67 -0
  116. package/src/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
  117. package/src/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
  118. package/src/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
  119. package/src/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
  120. package/src/callbacks/subscriptions/postPoopRender.ts +35 -0
  121. package/src/callbacks/subscriptions/postPoopUpdate.ts +35 -0
  122. package/src/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
  123. package/src/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
  124. package/src/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
  125. package/src/callbacks/subscriptions/postPurchase.ts +31 -0
  126. package/src/callbacks/subscriptions/postRockRender.ts +35 -0
  127. package/src/callbacks/subscriptions/postRockUpdate.ts +35 -0
  128. package/src/callbacks/subscriptions/postRoomClearChanged.ts +24 -0
  129. package/src/callbacks/subscriptions/postSacrifice.ts +43 -0
  130. package/src/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
  131. package/src/callbacks/subscriptions/postSlotDestroyed.ts +32 -0
  132. package/src/callbacks/subscriptions/postSlotInit.ts +32 -0
  133. package/src/callbacks/subscriptions/postSlotRender.ts +32 -0
  134. package/src/callbacks/subscriptions/postSlotUpdate.ts +32 -0
  135. package/src/callbacks/subscriptions/postSpikesRender.ts +35 -0
  136. package/src/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
  137. package/src/callbacks/subscriptions/postTNTRender.ts +35 -0
  138. package/src/callbacks/subscriptions/postTNTUpdate.ts +35 -0
  139. package/src/callbacks/subscriptions/postTearInitLate.ts +32 -0
  140. package/src/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
  141. package/src/callbacks/subscriptions/postTransformation.ts +40 -0
  142. package/src/callbacks/subscriptions/postTrinketBreak.ts +38 -0
  143. package/src/callbacks/subscriptions/preBerserkDeath.ts +42 -0
  144. package/src/callbacks/subscriptions/preCustomRevive.ts +45 -0
  145. package/src/callbacks/subscriptions/preItemPickup.ts +64 -0
  146. package/src/callbacks/subscriptions/preNewLevel.ts +24 -0
  147. package/src/classes/DefaultMap.ts +220 -0
  148. package/src/classes/ModUpgraded.ts +83 -0
  149. package/src/constants.ts +140 -0
  150. package/src/constantsFirstLast.ts +212 -0
  151. package/src/enums/HealthType.ts +16 -0
  152. package/src/enums/ModCallbackCustom.ts +943 -0
  153. package/src/enums/PocketItemType.ts +8 -0
  154. package/src/enums/SerializationType.ts +5 -0
  155. package/src/enums/private/CopyableIsaacAPIClassType.ts +7 -0
  156. package/src/enums/private/SaveDataKey.ts +14 -0
  157. package/src/enums/private/SerializationBrand.ts +42 -0
  158. package/src/features/characterHealthConversion.ts +116 -0
  159. package/src/features/characterStats.ts +61 -0
  160. package/src/features/debugDisplay/debugDisplay.ts +221 -0
  161. package/src/features/debugDisplay/exports.ts +368 -0
  162. package/src/features/debugDisplay/v.ts +65 -0
  163. package/src/features/deployJSONRoom.ts +672 -0
  164. package/src/features/disableInputs.ts +193 -0
  165. package/src/features/disableSound.ts +77 -0
  166. package/src/features/extraConsoleCommands/commandsDisplay.ts +290 -0
  167. package/src/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
  168. package/src/features/extraConsoleCommands/init.ts +334 -0
  169. package/src/features/extraConsoleCommands/listCommands.ts +1298 -0
  170. package/src/features/extraConsoleCommands/v.ts +14 -0
  171. package/src/features/fadeInRemover.ts +60 -0
  172. package/src/features/fastReset.ts +75 -0
  173. package/src/features/forgottenSwitch.ts +50 -0
  174. package/src/features/getCollectibleItemPoolType.ts +66 -0
  175. package/src/features/playerInventory.ts +187 -0
  176. package/src/features/ponyDetection.ts +74 -0
  177. package/src/features/preventCollectibleRotation.ts +113 -0
  178. package/src/features/runInNFrames.ts +148 -0
  179. package/src/features/saveDataManager/constants.ts +4 -0
  180. package/src/features/saveDataManager/exports.ts +230 -0
  181. package/src/features/saveDataManager/load.ts +90 -0
  182. package/src/features/saveDataManager/main.ts +187 -0
  183. package/src/features/saveDataManager/maps.ts +13 -0
  184. package/src/features/saveDataManager/merge.ts +182 -0
  185. package/src/features/saveDataManager/save.ts +66 -0
  186. package/src/features/saveDataManager/serializationBrand.ts +15 -0
  187. package/src/features/sirenHelpers.ts +129 -0
  188. package/src/features/taintedLazarusPlayers.ts +113 -0
  189. package/src/featuresInitialized.ts +20 -0
  190. package/src/functions/array.ts +412 -0
  191. package/src/functions/benchmark.ts +36 -0
  192. package/src/functions/bitwise.ts +24 -0
  193. package/src/functions/boss.ts +227 -0
  194. package/src/functions/cacheFlag.ts +12 -0
  195. package/src/functions/cards.ts +267 -0
  196. package/src/functions/challenges.ts +11 -0
  197. package/src/functions/character.ts +124 -0
  198. package/src/functions/charge.ts +237 -0
  199. package/src/functions/chargeBar.ts +67 -0
  200. package/src/functions/collectibleCacheFlag.ts +90 -0
  201. package/src/functions/collectibleSet.ts +57 -0
  202. package/src/functions/collectibleTag.ts +89 -0
  203. package/src/functions/collectibles.ts +610 -0
  204. package/src/functions/color.ts +149 -0
  205. package/src/functions/debug.ts +65 -0
  206. package/src/functions/deepCopy.ts +508 -0
  207. package/src/functions/deepCopyTests.ts +390 -0
  208. package/src/functions/direction.ts +16 -0
  209. package/src/functions/doors.ts +343 -0
  210. package/src/functions/easing.ts +182 -0
  211. package/src/functions/eden.ts +47 -0
  212. package/src/functions/entity.ts +352 -0
  213. package/src/functions/entitySpecific.ts +889 -0
  214. package/src/functions/entityTypes.ts +6 -0
  215. package/src/functions/enums.ts +145 -0
  216. package/src/functions/familiars.ts +106 -0
  217. package/src/functions/flag.ts +165 -0
  218. package/src/functions/flying.ts +117 -0
  219. package/src/functions/globals.ts +249 -0
  220. package/src/functions/gridEntity.ts +511 -0
  221. package/src/functions/gridEntitySpecific.ts +112 -0
  222. package/src/functions/input.ts +139 -0
  223. package/src/functions/isaacAPIClass.ts +65 -0
  224. package/src/functions/jsonHelpers.ts +45 -0
  225. package/src/functions/jsonRoom.ts +100 -0
  226. package/src/functions/kColor.ts +130 -0
  227. package/src/functions/language.ts +13 -0
  228. package/src/functions/level.ts +31 -0
  229. package/src/functions/log.ts +660 -0
  230. package/src/functions/map.ts +56 -0
  231. package/src/functions/math.ts +149 -0
  232. package/src/functions/mergeTests.ts +288 -0
  233. package/src/functions/npc.ts +148 -0
  234. package/src/functions/pickupVariants.ts +60 -0
  235. package/src/functions/pickups.ts +449 -0
  236. package/src/functions/pills.ts +182 -0
  237. package/src/functions/player.ts +975 -0
  238. package/src/functions/playerDataStructures.ts +150 -0
  239. package/src/functions/playerHealth.ts +318 -0
  240. package/src/functions/playerIndex.ts +195 -0
  241. package/src/functions/pocketItems.ts +149 -0
  242. package/src/functions/positionVelocity.ts +188 -0
  243. package/src/functions/random.ts +77 -0
  244. package/src/functions/revive.ts +201 -0
  245. package/src/functions/rng.ts +177 -0
  246. package/src/functions/roomData.ts +199 -0
  247. package/src/functions/roomGrid.ts +109 -0
  248. package/src/functions/roomShape.ts +80 -0
  249. package/src/functions/rooms.ts +667 -0
  250. package/src/functions/run.ts +36 -0
  251. package/src/functions/seeds.ts +19 -0
  252. package/src/functions/serialization.ts +97 -0
  253. package/src/functions/set.ts +95 -0
  254. package/src/functions/sound.ts +9 -0
  255. package/src/functions/spawnCollectible.ts +104 -0
  256. package/src/functions/sprite.ts +107 -0
  257. package/src/functions/stage.ts +125 -0
  258. package/src/functions/string.ts +47 -0
  259. package/src/functions/table.ts +139 -0
  260. package/src/functions/tears.ts +32 -0
  261. package/src/functions/transformations.ts +137 -0
  262. package/src/functions/trinketCacheFlag.ts +60 -0
  263. package/src/functions/trinketGive.ts +157 -0
  264. package/src/functions/trinkets.ts +215 -0
  265. package/src/functions/tstlClass.ts +91 -0
  266. package/src/functions/ui.ts +138 -0
  267. package/src/functions/utils.ts +200 -0
  268. package/src/functions/vector.ts +145 -0
  269. package/src/index.ts +162 -0
  270. package/src/initCustomCallbacks.ts +120 -0
  271. package/src/initFeatures.ts +37 -0
  272. package/src/interfaces/AddCallbackParameterCustom.ts +174 -0
  273. package/src/interfaces/ChargeBarSprites.ts +12 -0
  274. package/src/interfaces/JSONDoor.ts +13 -0
  275. package/src/interfaces/JSONEntity.ts +16 -0
  276. package/src/interfaces/JSONRoom.ts +36 -0
  277. package/src/interfaces/JSONRooms.ts +12 -0
  278. package/src/interfaces/JSONSpawn.ts +14 -0
  279. package/src/interfaces/PlayerHealth.ts +16 -0
  280. package/src/interfaces/PocketItemDescription.ts +9 -0
  281. package/src/interfaces/SaveData.ts +29 -0
  282. package/src/interfaces/TrinketSituation.ts +9 -0
  283. package/src/interfaces/private/TSTLClassMetatable.ts +8 -0
  284. package/src/maps/cardMap.ts +209 -0
  285. package/src/maps/characterMap.ts +87 -0
  286. package/src/maps/collectibleDescriptionMap.ts +732 -0
  287. package/src/maps/collectibleNameMap.ts +731 -0
  288. package/src/maps/defaultPlayerStatMap.ts +17 -0
  289. package/src/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
  290. package/src/maps/gridEntityXMLMap.ts +176 -0
  291. package/src/maps/pillEffectMap.ts +88 -0
  292. package/src/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
  293. package/src/maps/roomTypeMap.ts +40 -0
  294. package/src/maps/trinketDescriptionMap.ts +200 -0
  295. package/src/maps/trinketNameMap.ts +198 -0
  296. package/src/objects/LRoomShapeToRectangles.ts +44 -0
  297. package/src/objects/callbackRegisterFunctions.ts +171 -0
  298. package/src/objects/cardDescriptions.ts +105 -0
  299. package/src/objects/cardNames.ts +105 -0
  300. package/src/objects/cardTypes.ts +104 -0
  301. package/src/objects/challengeNames.ts +52 -0
  302. package/src/objects/characterNames.ts +48 -0
  303. package/src/objects/coinSubTypeToValue.ts +14 -0
  304. package/src/objects/colors.ts +16 -0
  305. package/src/objects/directionNames.ts +11 -0
  306. package/src/objects/directionToDegrees.ts +11 -0
  307. package/src/objects/directionToVector.ts +12 -0
  308. package/src/objects/doorSlotFlagToDoorSlot.ts +16 -0
  309. package/src/objects/doorSlotToDirection.ts +14 -0
  310. package/src/objects/isaacAPIClassTypeToBrand.ts +11 -0
  311. package/src/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
  312. package/src/objects/languageNames.ts +13 -0
  313. package/src/objects/pillEffectClasses.ts +63 -0
  314. package/src/objects/pillEffectNames.ts +57 -0
  315. package/src/objects/pillEffectTypes.ts +62 -0
  316. package/src/objects/roomShapeBounds.ts +71 -0
  317. package/src/objects/roomShapeLayoutSizes.ts +45 -0
  318. package/src/objects/roomShapeToBottomRightPosition.ts +25 -0
  319. package/src/objects/roomShapeToDoorSlots.ts +83 -0
  320. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
  321. package/src/objects/roomShapeToGridWidth.ts +21 -0
  322. package/src/objects/roomShapeToTopLeftPosition.ts +26 -0
  323. package/src/objects/roomShapeVolumes.ts +38 -0
  324. package/src/objects/roomTypeNames.ts +36 -0
  325. package/src/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
  326. package/src/objects/stageTypeToLetter.ts +15 -0
  327. package/src/objects/transformationNames.ts +20 -0
  328. package/src/patchErrorFunctions.ts +92 -0
  329. package/src/sets/LRoomShapesSet.ts +8 -0
  330. package/src/sets/bossSets.ts +470 -0
  331. package/src/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
  332. package/src/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
  333. package/src/sets/charactersWithFreeDevilDealsSet.ts +4 -0
  334. package/src/sets/charactersWithNoRedHeartsSet.ts +17 -0
  335. package/src/sets/charactersWithNoSoulHeartsSet.ts +14 -0
  336. package/src/sets/chestPickupVariantsSet.ts +16 -0
  337. package/src/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
  338. package/src/sets/lostStyleCharactersSet.ts +13 -0
  339. package/src/sets/mineShaftRoomSubTypesSet.ts +10 -0
  340. package/src/sets/redHeartSubTypesSet.ts +7 -0
  341. package/src/sets/sinEntityTypesSet.ts +11 -0
  342. package/src/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
  343. package/src/sets/storyBossesSet.ts +17 -0
  344. package/src/types/AnyEntity.ts +12 -0
  345. package/src/types/AwaitingTextInput.d.ts +2 -0
  346. package/src/types/CollectibleIndex.ts +14 -0
  347. package/src/types/PickingUpItem.ts +89 -0
  348. package/src/types/PlayerIndex.ts +13 -0
  349. package/src/types/private/IsaacAPIClass.ts +3 -0
  350. package/src/types/private/SerializedIsaacAPIClass.ts +3 -0
  351. package/src/types/private/TSTLClass.ts +3 -0
  352. package/src/upgradeMod.ts +55 -0
  353. package/tsconfig.json +42 -0
  354. package/typedoc.json +158 -0
  355. package/website-root.md +11 -0
  356. package/cachedClasses.d.ts +0 -37
  357. package/cachedClasses.lua +0 -6
  358. package/callbacks/customRevive.d.ts +0 -1
  359. package/callbacks/customRevive.lua +0 -145
  360. package/callbacks/itemPickup.d.ts +0 -1
  361. package/callbacks/itemPickup.lua +0 -64
  362. package/callbacks/postBombInitLate.d.ts +0 -1
  363. package/callbacks/postBombInitLate.lua +0 -31
  364. package/callbacks/postBoneSwing.d.ts +0 -1
  365. package/callbacks/postBoneSwing.lua +0 -48
  366. package/callbacks/postCollectibleInitFirst.d.ts +0 -1
  367. package/callbacks/postCollectibleInitFirst.lua +0 -32
  368. package/callbacks/postCursedTeleport.d.ts +0 -1
  369. package/callbacks/postCursedTeleport.lua +0 -119
  370. package/callbacks/postCustomDoorEnter.d.ts +0 -50
  371. package/callbacks/postCustomDoorEnter.lua +0 -203
  372. package/callbacks/postDoorRender.d.ts +0 -1
  373. package/callbacks/postDoorRender.lua +0 -24
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  740. package/functions/color.d.ts +0 -31
  741. package/functions/color.lua +0 -122
  742. package/functions/debug.d.ts +0 -27
  743. package/functions/debug.lua +0 -31
  744. package/functions/deepCopy.d.ts +0 -29
  745. package/functions/deepCopy.lua +0 -357
  746. package/functions/deepCopyTests.d.ts +0 -1
  747. package/functions/deepCopyTests.lua +0 -316
  748. package/functions/direction.d.ts +0 -4
  749. package/functions/direction.lua +0 -17
  750. package/functions/doors.d.ts +0 -117
  751. package/functions/doors.lua +0 -231
  752. package/functions/easing.d.ts +0 -30
  753. package/functions/easing.lua +0 -115
  754. package/functions/eden.d.ts +0 -3
  755. package/functions/eden.lua +0 -47
  756. package/functions/entity.d.ts +0 -131
  757. package/functions/entity.lua +0 -233
  758. package/functions/entitySpecific.d.ts +0 -250
  759. package/functions/entitySpecific.lua +0 -642
  760. package/functions/entityTypes.d.ts +0 -3
  761. package/functions/entityTypes.lua +0 -7
  762. package/functions/enums.d.ts +0 -80
  763. package/functions/enums.lua +0 -85
  764. package/functions/familiars.d.ts +0 -60
  765. package/functions/familiars.lua +0 -33
  766. package/functions/flag.d.ts +0 -99
  767. package/functions/flag.lua +0 -47
  768. package/functions/flying.d.ts +0 -19
  769. package/functions/flying.lua +0 -67
  770. package/functions/globals.d.ts +0 -14
  771. package/functions/globals.lua +0 -230
  772. package/functions/gridEntity.d.ts +0 -155
  773. package/functions/gridEntity.lua +0 -263
  774. package/functions/gridEntitySpecific.d.ts +0 -18
  775. package/functions/gridEntitySpecific.lua +0 -88
  776. package/functions/input.d.ts +0 -32
  777. package/functions/input.lua +0 -106
  778. package/functions/isaacAPIClass.d.ts +0 -23
  779. package/functions/isaacAPIClass.lua +0 -35
  780. package/functions/jsonHelpers.d.ts +0 -18
  781. package/functions/jsonHelpers.lua +0 -26
  782. package/functions/jsonRoom.d.ts +0 -12
  783. package/functions/jsonRoom.lua +0 -86
  784. package/functions/kColor.d.ts +0 -31
  785. package/functions/kColor.lua +0 -101
  786. package/functions/language.d.ts +0 -2
  787. package/functions/language.lua +0 -17
  788. package/functions/level.d.ts +0 -1
  789. package/functions/level.lua +0 -29
  790. package/functions/log.d.ts +0 -78
  791. package/functions/log.lua +0 -519
  792. package/functions/map.d.ts +0 -22
  793. package/functions/map.lua +0 -43
  794. package/functions/math.d.ts +0 -50
  795. package/functions/math.lua +0 -92
  796. package/functions/mergeTests.d.ts +0 -1
  797. package/functions/mergeTests.lua +0 -182
  798. package/functions/npc.d.ts +0 -40
  799. package/functions/npc.lua +0 -104
  800. package/functions/pickupVariants.d.ts +0 -23
  801. package/functions/pickupVariants.lua +0 -37
  802. package/functions/pickups.d.ts +0 -132
  803. package/functions/pickups.lua +0 -407
  804. package/functions/pills.d.ts +0 -69
  805. package/functions/pills.lua +0 -83
  806. package/functions/player.d.ts +0 -296
  807. package/functions/player.lua +0 -611
  808. package/functions/playerDataStructures.d.ts +0 -41
  809. package/functions/playerDataStructures.lua +0 -34
  810. package/functions/playerHealth.d.ts +0 -22
  811. package/functions/playerHealth.lua +0 -286
  812. package/functions/playerIndex.d.ts +0 -68
  813. package/functions/playerIndex.lua +0 -127
  814. package/functions/pocketItems.d.ts +0 -33
  815. package/functions/pocketItems.lua +0 -86
  816. package/functions/positionVelocity.d.ts +0 -64
  817. package/functions/positionVelocity.lua +0 -108
  818. package/functions/random.d.ts +0 -42
  819. package/functions/random.lua +0 -38
  820. package/functions/revive.d.ts +0 -31
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  822. package/functions/rng.d.ts +0 -53
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  824. package/functions/roomData.d.ts +0 -108
  825. package/functions/roomData.lua +0 -92
  826. package/functions/roomGrid.d.ts +0 -40
  827. package/functions/roomGrid.lua +0 -59
  828. package/functions/roomShape.d.ts +0 -43
  829. package/functions/roomShape.lua +0 -45
  830. package/functions/rooms.d.ts +0 -194
  831. package/functions/rooms.lua +0 -382
  832. package/functions/run.d.ts +0 -12
  833. package/functions/run.lua +0 -28
  834. package/functions/seeds.d.ts +0 -9
  835. package/functions/seeds.lua +0 -15
  836. package/functions/serialization.d.ts +0 -11
  837. package/functions/serialization.lua +0 -65
  838. package/functions/set.d.ts +0 -39
  839. package/functions/set.lua +0 -61
  840. package/functions/sound.d.ts +0 -1
  841. package/functions/sound.lua +0 -13
  842. package/functions/spawnCollectible.d.ts +0 -31
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  844. package/functions/sprite.d.ts +0 -36
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  846. package/functions/stage.d.ts +0 -35
  847. package/functions/stage.lua +0 -70
  848. package/functions/string.d.ts +0 -13
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  852. package/functions/tears.d.ts +0 -22
  853. package/functions/tears.lua +0 -14
  854. package/functions/transformations.d.ts +0 -30
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  856. package/functions/trinketCacheFlag.d.ts +0 -10
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  860. package/functions/trinkets.d.ts +0 -73
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  862. package/functions/tstlClass.d.ts +0 -20
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  874. package/initFeatures.d.ts +0 -3
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  877. package/maps/cardMap.d.ts +0 -3
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  889. package/maps/gridEntityXMLMap.d.ts +0 -9
  890. package/maps/gridEntityXMLMap.lua +0 -51
  891. package/maps/pillEffectMap.d.ts +0 -3
  892. package/maps/pillEffectMap.lua +0 -89
  893. package/maps/roomShapeToTopLeftWallGridIndexMap.d.ts +0 -7
  894. package/maps/roomShapeToTopLeftWallGridIndexMap.lua +0 -15
  895. package/maps/roomTypeMap.d.ts +0 -3
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  899. package/maps/trinketNameMap.d.ts +0 -3
  900. package/maps/trinketNameMap.lua +0 -196
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  905. package/objects/cardDescriptions.d.ts +0 -5
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  909. package/objects/cardTypes.d.ts +0 -5
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  911. package/objects/challengeNames.d.ts +0 -5
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  913. package/objects/characterNames.d.ts +0 -5
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  917. package/objects/colors.d.ts +0 -17
  918. package/objects/colors.lua +0 -12
  919. package/objects/directionNames.d.ts +0 -4
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  921. package/objects/directionToDegrees.d.ts +0 -4
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  923. package/objects/directionToVector.d.ts +0 -4
  924. package/objects/directionToVector.lua +0 -13
  925. package/objects/doorSlotFlagToDoorSlot.d.ts +0 -5
  926. package/objects/doorSlotFlagToDoorSlot.lua +0 -16
  927. package/objects/doorSlotToDirection.d.ts +0 -4
  928. package/objects/doorSlotToDirection.lua +0 -16
  929. package/objects/isaacAPIClassTypeToBrand.d.ts +0 -5
  930. package/objects/isaacAPIClassTypeToBrand.lua +0 -7
  931. package/objects/isaacAPIClassTypeToCopyFunction.d.ts +0 -5
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  933. package/objects/pillEffectClasses.d.ts +0 -5
  934. package/objects/pillEffectClasses.lua +0 -59
  935. package/objects/pillEffectNames.d.ts +0 -5
  936. package/objects/pillEffectNames.lua +0 -57
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  938. package/objects/pillEffectTypes.lua +0 -58
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  941. package/objects/roomShapeLayoutSizes.d.ts +0 -10
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  943. package/objects/roomShapeToBottomRightPosition.d.ts +0 -8
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  945. package/objects/roomShapeToDoorSlots.d.ts +0 -4
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  947. package/objects/roomShapeToDoorSlotsToGridIndexDelta.d.ts +0 -8
  948. package/objects/roomShapeToDoorSlotsToGridIndexDelta.lua +0 -87
  949. package/objects/roomShapeToGridWidth.d.ts +0 -4
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  951. package/objects/roomShapeToTopLeftPosition.d.ts +0 -8
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  953. package/objects/roomShapeVolumes.d.ts +0 -13
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  955. package/objects/roomTypeNames.d.ts +0 -5
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  957. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.d.ts +0 -4
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  959. package/objects/stageTypeToLetter.d.ts +0 -4
  960. package/objects/stageTypeToLetter.lua +0 -12
  961. package/objects/transformationNames.d.ts +0 -5
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  963. package/patchErrorFunctions.d.ts +0 -1
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  971. package/sets/charactersWithBlackHeartFromEternalHeartSet.d.ts +0 -2
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  983. package/sets/lostStyleCharactersSet.d.ts +0 -6
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  1034. package/upgradeMod.lua +0 -33
@@ -1,108 +0,0 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArraySome = ____lualib.__TS__ArraySome
3
- local Map = ____lualib.Map
4
- local __TS__New = ____lualib.__TS__New
5
- local ____exports = {}
6
- local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
- local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
8
- local HeavenLightDoorSubType = ____isaac_2Dtypescript_2Ddefinitions.HeavenLightDoorSubType
9
- local ____cachedClasses = require("cachedClasses")
10
- local game = ____cachedClasses.game
11
- local ____constants = require("constants")
12
- local DISTANCE_OF_GRID_TILE = ____constants.DISTANCE_OF_GRID_TILE
13
- local ____entity = require("functions.entity")
14
- local getEntities = ____entity.getEntities
15
- local ____entitySpecific = require("functions.entitySpecific")
16
- local getEffects = ____entitySpecific.getEffects
17
- local ____player = require("functions.player")
18
- local getPlayerCloserThan = ____player.getPlayerCloserThan
19
- local ____playerIndex = require("functions.playerIndex")
20
- local getPlayers = ____playerIndex.getPlayers
21
- local MAX_FIND_FREE_POSITION_ATTEMPTS = 100
22
- function ____exports.anyEntityCloserThan(self, entities, position, distance)
23
- return __TS__ArraySome(
24
- entities,
25
- function(____, entity) return position:Distance(entity.Position) <= distance end
26
- )
27
- end
28
- function ____exports.anyPlayerCloserThan(self, position, distance)
29
- local players = getPlayers(nil)
30
- return __TS__ArraySome(
31
- players,
32
- function(____, player) return player.Position:Distance(position) <= distance end
33
- )
34
- end
35
- function ____exports.findFreePosition(self, startingPosition, avoidActiveEntities)
36
- if avoidActiveEntities == nil then
37
- avoidActiveEntities = false
38
- end
39
- local room = game:GetRoom()
40
- local heavenDoors = getEffects(nil, EffectVariant.HEAVEN_LIGHT_DOOR, HeavenLightDoorSubType.HEAVEN_DOOR)
41
- do
42
- local i = 0
43
- while i < MAX_FIND_FREE_POSITION_ATTEMPTS do
44
- do
45
- local position = room:FindFreePickupSpawnPosition(startingPosition, i, avoidActiveEntities)
46
- local closePlayer = getPlayerCloserThan(nil, position, DISTANCE_OF_GRID_TILE)
47
- if closePlayer ~= nil then
48
- goto __continue7
49
- end
50
- local isCloseHeavenDoor = ____exports.anyEntityCloserThan(nil, heavenDoors, position, DISTANCE_OF_GRID_TILE)
51
- if isCloseHeavenDoor then
52
- goto __continue7
53
- end
54
- return position
55
- end
56
- ::__continue7::
57
- i = i + 1
58
- end
59
- end
60
- return room:FindFreePickupSpawnPosition(startingPosition)
61
- end
62
- function ____exports.getEntityPositions(self, entities)
63
- if entities == nil then
64
- entities = getEntities(nil)
65
- end
66
- local entityPositions = __TS__New(Map)
67
- for ____, entity in ipairs(entities) do
68
- local ptrHash = GetPtrHash(entity)
69
- entityPositions:set(ptrHash, entity.Position)
70
- end
71
- return entityPositions
72
- end
73
- function ____exports.getEntityVelocities(self, entities)
74
- if entities == nil then
75
- entities = getEntities(nil)
76
- end
77
- local entityVelocities = __TS__New(Map)
78
- for ____, entity in ipairs(entities) do
79
- local ptrHash = GetPtrHash(entity)
80
- entityVelocities:set(ptrHash, entity.Velocity)
81
- end
82
- return entityVelocities
83
- end
84
- function ____exports.setEntityPositions(self, entityPositions, entities)
85
- if entities == nil then
86
- entities = getEntities(nil)
87
- end
88
- for ____, entity in ipairs(entities) do
89
- local ptrHash = GetPtrHash(entity)
90
- local entityPosition = entityPositions:get(ptrHash)
91
- if entityPosition ~= nil then
92
- entity.Position = entityPosition
93
- end
94
- end
95
- end
96
- function ____exports.setEntityVelocities(self, entityVelocities, entities)
97
- if entities == nil then
98
- entities = getEntities(nil)
99
- end
100
- for ____, entity in ipairs(entities) do
101
- local ptrHash = GetPtrHash(entity)
102
- local entityVelocity = entityVelocities:get(ptrHash)
103
- if entityVelocity ~= nil then
104
- entity.Velocity = entityVelocity
105
- end
106
- end
107
- end
108
- return ____exports
@@ -1,42 +0,0 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- /**
3
- * This returns a random float between 0 and 1. It is inclusive on the low end, but exclusive on the
4
- * high end. (This is because the `RNG.RandomFloat` method will never return a value of exactly 1.)
5
- *
6
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
7
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
8
- */
9
- export declare function getRandom(seedOrRNG?: Seed | RNG): float;
10
- /**
11
- * This returns a random float between min and max.
12
- *
13
- * For example:
14
- *
15
- * ```ts
16
- * const realNumberBetweenOneAndThree = getRandomFloat(1, 3);
17
- * ```
18
- *
19
- * @param min The lower bound for the random number (inclusive).
20
- * @param max The upper bound for the random number (exclusive).
21
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
22
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
23
- */
24
- export declare function getRandomFloat(min: int, max: int, seedOrRNG?: Seed | RNG): float;
25
- /**
26
- * This returns a random integer between min and max. It is inclusive on both ends.
27
- *
28
- * Note that this function will invoke the `Next` method on the `RNG` object before returning the
29
- * random number.
30
- *
31
- * For example:
32
- *
33
- * ```ts
34
- * const oneTwoOrThree = getRandomInt(1, 3);
35
- * ```
36
- *
37
- * @param min The lower bound for the random number (inclusive).
38
- * @param max The upper bound for the random number (inclusive).
39
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
40
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
41
- */
42
- export declare function getRandomInt(min: int, max: int, seedOrRNG?: Seed | RNG): int;
@@ -1,38 +0,0 @@
1
- local ____exports = {}
2
- local ____rng = require("functions.rng")
3
- local getRandomSeed = ____rng.getRandomSeed
4
- local isRNG = ____rng.isRNG
5
- local newRNG = ____rng.newRNG
6
- function ____exports.getRandom(self, seedOrRNG)
7
- if seedOrRNG == nil then
8
- seedOrRNG = getRandomSeed(nil)
9
- end
10
- local rng = isRNG(nil, seedOrRNG) and seedOrRNG or newRNG(nil, seedOrRNG)
11
- return rng:RandomFloat()
12
- end
13
- function ____exports.getRandomFloat(self, min, max, seedOrRNG)
14
- if seedOrRNG == nil then
15
- seedOrRNG = getRandomSeed(nil)
16
- end
17
- if min > max then
18
- local oldMin = min
19
- local oldMax = max
20
- min = oldMax
21
- max = oldMin
22
- end
23
- return min + ____exports.getRandom(nil, seedOrRNG) * (max - min)
24
- end
25
- function ____exports.getRandomInt(self, min, max, seedOrRNG)
26
- if seedOrRNG == nil then
27
- seedOrRNG = getRandomSeed(nil)
28
- end
29
- local rng = isRNG(nil, seedOrRNG) and seedOrRNG or newRNG(nil, seedOrRNG)
30
- if min > max then
31
- local oldMin = min
32
- local oldMax = max
33
- min = oldMax
34
- max = oldMin
35
- end
36
- return rng:RandomInt(max - min + 1) + min
37
- end
38
- return ____exports
@@ -1,31 +0,0 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- /**
3
- * Uses the player's current health and other miscellaneous things to determine if incoming damage
4
- * will be fatal.
5
- */
6
- export declare function isDamageToPlayerFatal(player: EntityPlayer, damageAmount: int, damageSource: EntityRef, lastDamageGameFrame: int | undefined): boolean;
7
- /**
8
- * Assuming that we are on the frame of fatal damage, this function returns whether or not
9
- * Mysterious Paper would rotate to Missing Poster on the frame that the "Game Over" screen would
10
- * appear (which would subsequently save the player from fatal damage).
11
- *
12
- * Mysterious Paper rotates between the 4 items on every frame, in order. The formula for whether
13
- * Mysterious Paper be Missing Power is: `gameFrameCount % 4 === 3`
14
- */
15
- export declare function willMysteriousPaperRevive(player: EntityPlayer): boolean;
16
- /**
17
- * The `EntityPlayer.WillPlayerRevive` method does not properly account for Mysterious Paper, so use
18
- * this helper function instead for more robust revival detection.
19
- */
20
- export declare function willPlayerRevive(player: EntityPlayer): boolean;
21
- /**
22
- * Helper function to determine if the player will be revived by the Heartbreak collectible if they
23
- * take fatal damage. This is contingent on the character that they are playing as and the amount of
24
- * broken hearts that they already have.
25
- */
26
- export declare function willReviveFromHeartbreak(player: EntityPlayer): boolean;
27
- /**
28
- * Helper function to determine if the Spirit Shackles item is in an enabled state. (It can be
29
- * either enabled or disabled.)
30
- */
31
- export declare function willReviveFromSpiritShackles(player: EntityPlayer): boolean;
@@ -1,102 +0,0 @@
1
- local ____exports = {}
2
- local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
3
- local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
4
- local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
5
- local NullItemID = ____isaac_2Dtypescript_2Ddefinitions.NullItemID
6
- local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
7
- local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
8
- local ____cachedClasses = require("cachedClasses")
9
- local game = ____cachedClasses.game
10
- local ____constants = require("constants")
11
- local MAX_TAINTED_SAMSON_BERSERK_CHARGE = ____constants.MAX_TAINTED_SAMSON_BERSERK_CHARGE
12
- local TAINTED_SAMSON_BERSERK_CHARGE_FROM_TAKING_DAMAGE = ____constants.TAINTED_SAMSON_BERSERK_CHARGE_FROM_TAKING_DAMAGE
13
- local ____character = require("functions.character")
14
- local getCharacterDeathAnimationName = ____character.getCharacterDeathAnimationName
15
- local ____player = require("functions.player")
16
- local getPlayerMaxHeartContainers = ____player.getPlayerMaxHeartContainers
17
- local getPlayerNumHitsRemaining = ____player.getPlayerNumHitsRemaining
18
- local hasLostCurse = ____player.hasLostCurse
19
- local isKeeper = ____player.isKeeper
20
- local ____sprite = require("functions.sprite")
21
- local getLastFrameOfAnimation = ____sprite.getLastFrameOfAnimation
22
- local ____trinketGive = require("functions.trinketGive")
23
- local giveTrinketsBack = ____trinketGive.giveTrinketsBack
24
- local temporarilyRemoveTrinket = ____trinketGive.temporarilyRemoveTrinket
25
- function ____exports.willReviveFromHeartbreak(self, player)
26
- if not player:HasCollectible(CollectibleType.HEARTBREAK) then
27
- return false
28
- end
29
- local maxHeartContainers = getPlayerMaxHeartContainers(nil, player)
30
- local numBrokenHeartsThatWillBeAdded = isKeeper(nil, player) and 1 or 2
31
- local brokenHearts = player:GetBrokenHearts()
32
- local numBrokenHeartsAfterRevival = numBrokenHeartsThatWillBeAdded + brokenHearts
33
- return maxHeartContainers > numBrokenHeartsAfterRevival
34
- end
35
- function ____exports.willReviveFromSpiritShackles(self, player)
36
- if not player:HasCollectible(CollectibleType.SPIRIT_SHACKLES) then
37
- return false
38
- end
39
- local effects = player:GetEffects()
40
- local spiritShacklesEnabled = not effects:HasNullEffect(NullItemID.SPIRIT_SHACKLES_DISABLED)
41
- local playerInSoulForm = effects:HasNullEffect(NullItemID.SPIRIT_SHACKLES_SOUL)
42
- return spiritShacklesEnabled and not playerInSoulForm
43
- end
44
- function ____exports.isDamageToPlayerFatal(self, player, damageAmount, damageSource, lastDamageGameFrame)
45
- local gameFrameCount = game:GetFrameCount()
46
- local character = player:GetPlayerType()
47
- local effects = player:GetEffects()
48
- local isBerserk = effects:HasCollectibleEffect(CollectibleType.BERSERK)
49
- if character == PlayerType.JACOB_B and damageSource.Type == EntityType.DARK_ESAU then
50
- return false
51
- end
52
- if isBerserk then
53
- return false
54
- end
55
- local berserkChargeAfterHit = player.SamsonBerserkCharge + TAINTED_SAMSON_BERSERK_CHARGE_FROM_TAKING_DAMAGE
56
- if character == PlayerType.SAMSON_B and berserkChargeAfterHit >= MAX_TAINTED_SAMSON_BERSERK_CHARGE then
57
- return false
58
- end
59
- if ____exports.willReviveFromSpiritShackles(nil, player) then
60
- return false
61
- end
62
- if character == PlayerType.JACOB_2_B then
63
- return true
64
- end
65
- if hasLostCurse(nil, player) then
66
- return true
67
- end
68
- local playerNumAllHearts = getPlayerNumHitsRemaining(nil, player)
69
- if damageAmount < playerNumAllHearts then
70
- return false
71
- end
72
- if ____exports.willReviveFromHeartbreak(nil, player) then
73
- return false
74
- end
75
- if player:HasCollectible(CollectibleType.BROKEN_GLASS_CANNON) and gameFrameCount == lastDamageGameFrame then
76
- return false
77
- end
78
- local hearts = player:GetHearts()
79
- local eternalHearts = player:GetEternalHearts()
80
- local soulHearts = player:GetSoulHearts()
81
- local boneHearts = player:GetBoneHearts()
82
- if hearts > 0 and soulHearts > 0 or hearts > 0 and boneHearts > 0 or soulHearts > 0 and boneHearts > 0 or soulHearts > 0 and eternalHearts > 0 or boneHearts >= 2 then
83
- return false
84
- end
85
- return true
86
- end
87
- function ____exports.willMysteriousPaperRevive(self, player)
88
- local gameFrameCount = game:GetFrameCount()
89
- local sprite = player:GetSprite()
90
- local character = player:GetPlayerType()
91
- local animation = getCharacterDeathAnimationName(nil, character)
92
- local deathAnimationFrames = getLastFrameOfAnimation(nil, sprite, animation)
93
- local frameOfDeath = gameFrameCount + deathAnimationFrames + 1
94
- return frameOfDeath % 4 == 3
95
- end
96
- function ____exports.willPlayerRevive(self, player)
97
- local trinketSituation = temporarilyRemoveTrinket(nil, player, TrinketType.MYSTERIOUS_PAPER)
98
- local willRevive = player:WillPlayerRevive() or trinketSituation ~= nil and ____exports.willMysteriousPaperRevive(nil, player)
99
- giveTrinketsBack(nil, player, trinketSituation)
100
- return willRevive
101
- end
102
- return ____exports
@@ -1,53 +0,0 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- /// <reference types="typescript-to-lua/language-extensions" />
3
- import { SerializationType } from "../enums/SerializationType";
4
- declare type SerializedRNG = LuaTable<string, unknown> & {
5
- __serializedRNGBrand: unknown;
6
- };
7
- interface CopyRNGReturn {
8
- [SerializationType.NONE]: RNG;
9
- [SerializationType.SERIALIZE]: SerializedRNG;
10
- [SerializationType.DESERIALIZE]: RNG;
11
- }
12
- /**
13
- * Helper function to copy an `RNG` object.
14
- *
15
- * @param rng The RNG object to copy. In the case of deserialization, this will actually be a Lua
16
- * table instead of an instantiated RNG class.
17
- * @param serializationType Default is `SerializationType.NONE`.
18
- */
19
- export declare function copyRNG<R extends RNG | SerializedRNG, S extends SerializationType>(rng: R, serializationType: S): CopyRNGReturn[S];
20
- export declare function copyRNG<R extends RNG | SerializedRNG>(rng: R): CopyRNGReturn[SerializationType.NONE];
21
- /**
22
- * Helper function to get a random `Seed` value to be used in spawning entities and so on. Use this
23
- * instead of calling the `Random` function directly since that can return a value of 0 and crash
24
- * the game.
25
- */
26
- export declare function getRandomSeed(): Seed;
27
- /** Helper function to check if something is an instantiated RNG object. */
28
- export declare function isRNG(object: unknown): object is RNG;
29
- /**
30
- * Used to determine is the given table is a serialized `RNG` object created by the save data
31
- * manager and/or the `deepCopy` function.
32
- */
33
- export declare function isSerializedRNG(object: unknown): object is SerializedRNG;
34
- /**
35
- * Helper function to initialize an RNG object using Blade's recommended shift index.
36
- *
37
- * @param seed The seed to initialize it with. Default is `getRandomSeed()`.
38
- */
39
- export declare function newRNG(seed?: Seed): RNG;
40
- export declare function rngEquals(rng1: RNG, rng2: RNG): boolean;
41
- /**
42
- * Helper function to iterate over the provided object and set the seed for all of the values that
43
- * are RNG objects equal to a particular seed.
44
- */
45
- export declare function setAllRNGToSeed(object: unknown, seed: Seed): void;
46
- /**
47
- * Helper function to iterate over the provided object and set the seed for all of the values that
48
- * are RNG objects equal to the start seed for the current run.
49
- */
50
- export declare function setAllRNGToStartSeed(object: unknown): void;
51
- /** Helper function to set a seed to an RNG object using Blade's recommended shift index. */
52
- export declare function setSeed(rng: RNG, seed: Seed): void;
53
- export {};
package/functions/rng.lua DELETED
@@ -1,129 +0,0 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ObjectValues = ____lualib.__TS__ObjectValues
3
- local ____exports = {}
4
- local RECOMMENDED_SHIFT_IDX, OBJECT_NAME
5
- local ____cachedClasses = require("cachedClasses")
6
- local game = ____cachedClasses.game
7
- local ____SerializationBrand = require("enums.private.SerializationBrand")
8
- local SerializationBrand = ____SerializationBrand.SerializationBrand
9
- local ____SerializationType = require("enums.SerializationType")
10
- local SerializationType = ____SerializationType.SerializationType
11
- local ____isaacAPIClass = require("functions.isaacAPIClass")
12
- local isaacAPIClassEquals = ____isaacAPIClass.isaacAPIClassEquals
13
- local isIsaacAPIClassOfType = ____isaacAPIClass.isIsaacAPIClassOfType
14
- local ____table = require("functions.table")
15
- local getNumbersFromTable = ____table.getNumbersFromTable
16
- local tableHasKeys = ____table.tableHasKeys
17
- local ____utils = require("functions.utils")
18
- local ensureAllCases = ____utils.ensureAllCases
19
- function ____exports.getRandomSeed(self)
20
- local randomNumber = Random()
21
- local safeRandomNumber = randomNumber == 0 and 1 or randomNumber
22
- return safeRandomNumber
23
- end
24
- function ____exports.isRNG(self, object)
25
- return isIsaacAPIClassOfType(nil, object, OBJECT_NAME)
26
- end
27
- function ____exports.newRNG(self, seed)
28
- if seed == nil then
29
- seed = ____exports.getRandomSeed(nil)
30
- end
31
- local rng = RNG()
32
- ____exports.setSeed(nil, rng, seed)
33
- return rng
34
- end
35
- function ____exports.setSeed(self, rng, seed)
36
- if seed == 0 then
37
- error("You cannot set an RNG object to a seed of 0, or the game will crash.")
38
- end
39
- rng:SetSeed(seed, RECOMMENDED_SHIFT_IDX)
40
- end
41
- RECOMMENDED_SHIFT_IDX = 35
42
- local KEYS = {"seed"}
43
- OBJECT_NAME = "RNG"
44
- function ____exports.copyRNG(self, rng, serializationType)
45
- if serializationType == nil then
46
- serializationType = SerializationType.NONE
47
- end
48
- repeat
49
- local ____switch3 = serializationType
50
- local ____cond3 = ____switch3 == SerializationType.NONE
51
- if ____cond3 then
52
- do
53
- if not ____exports.isRNG(nil, rng) then
54
- error(((("Failed to copy a " .. OBJECT_NAME) .. " object since the provided object was not a userdata ") .. OBJECT_NAME) .. " class.")
55
- end
56
- local seed = rng:GetSeed()
57
- return ____exports.newRNG(nil, seed)
58
- end
59
- end
60
- ____cond3 = ____cond3 or ____switch3 == SerializationType.SERIALIZE
61
- if ____cond3 then
62
- do
63
- if not ____exports.isRNG(nil, rng) then
64
- error(((("Failed to serialize a " .. OBJECT_NAME) .. " object since the provided object was not a userdata ") .. OBJECT_NAME) .. " class.")
65
- end
66
- local seed = rng:GetSeed()
67
- local rngTable = {}
68
- rngTable.seed = seed
69
- rngTable[SerializationBrand.RNG] = ""
70
- return rngTable
71
- end
72
- end
73
- ____cond3 = ____cond3 or ____switch3 == SerializationType.DESERIALIZE
74
- if ____cond3 then
75
- do
76
- local rngType = type(rng)
77
- if ____exports.isRNG(nil, rng) or rngType ~= "table" then
78
- error(("Failed to deserialize a " .. OBJECT_NAME) .. " object since the provided object was not a Lua table.")
79
- end
80
- local seedNumber = table.unpack(getNumbersFromTable(
81
- nil,
82
- rng,
83
- OBJECT_NAME,
84
- table.unpack(KEYS)
85
- ))
86
- local seed = seedNumber
87
- return ____exports.newRNG(nil, seed)
88
- end
89
- end
90
- do
91
- do
92
- return ensureAllCases(nil, serializationType)
93
- end
94
- end
95
- until true
96
- end
97
- function ____exports.isSerializedRNG(self, object)
98
- local objectType = type(object)
99
- if objectType ~= "table" then
100
- return false
101
- end
102
- local ____table = object
103
- return tableHasKeys(
104
- nil,
105
- ____table,
106
- table.unpack(KEYS)
107
- ) and ____table[SerializationBrand.RNG] ~= nil
108
- end
109
- function ____exports.rngEquals(self, rng1, rng2)
110
- return isaacAPIClassEquals(nil, rng1, rng2, KEYS)
111
- end
112
- function ____exports.setAllRNGToSeed(self, object, seed)
113
- local objectType = type(object)
114
- if objectType ~= "table" then
115
- error("Failed to iterate over the object containing RNG objects since the type of the provided object was: " .. objectType)
116
- end
117
- local ____table = object
118
- for ____, value in ipairs(__TS__ObjectValues(____table)) do
119
- if ____exports.isRNG(nil, value) then
120
- ____exports.setSeed(nil, value, seed)
121
- end
122
- end
123
- end
124
- function ____exports.setAllRNGToStartSeed(self, object)
125
- local seeds = game:GetSeeds()
126
- local startSeed = seeds:GetStartSeed()
127
- ____exports.setAllRNGToSeed(nil, object, startSeed)
128
- end
129
- return ____exports
@@ -1,108 +0,0 @@
1
- import { DoorSlot, RoomShape, RoomType, StageID } from "isaac-typescript-definitions";
2
- /**
3
- * Alias for the `Level.GetCurrentRoomDesc` method. Use this to make it more clear what type of
4
- * `RoomDescriptor` object that you are retrieving.
5
- */
6
- export declare function getCurrentRoomDescriptorReadOnly(): ReadonlyRoomDescriptor;
7
- /**
8
- * Helper function to get the set of allowed door slots for the room at the supplied grid index.
9
- * This corresponds to the doors that are enabled in the STB/XML file for the room.
10
- */
11
- export declare function getRoomAllowedDoors(roomGridIndex?: int): Set<DoorSlot>;
12
- /**
13
- * Helper function to get the room data for the provided room.
14
- *
15
- * @param roomGridIndex Optional. Default is the current room index.
16
- */
17
- export declare function getRoomData(roomGridIndex?: int): RoomConfig | undefined;
18
- /**
19
- * Helper function to get the descriptor for a room.
20
- *
21
- * @param roomGridIndex Optional. Default is the current room index.
22
- */
23
- export declare function getRoomDescriptor(roomGridIndex?: int): RoomDescriptor;
24
- /**
25
- * Helper function to get the grid index of the current room.
26
- *
27
- * - If the current room is inside of the grid, this function will return the `SafeGridIndex` from
28
- * the room descriptor. (The safe grid index is defined as the top-left 1x1 section that the room
29
- * overlaps with, or the top-right 1x1 section of a `RoomType.SHAPE_LTL` room.)
30
- * - If the current room is outside of the grid, it will return the index from the
31
- * `Level.GetCurrentRoomIndex` method (since `SafeGridIndex` is bugged for these cases).
32
- *
33
- * Use this function instead of the `Level.GetCurrentRoomIndex` method directly because the latter
34
- * will return the specific 1x1 quadrant that the player entered the room at. For most situations,
35
- * using the safe grid index is more reliable than this.
36
- *
37
- * Data structures that store data per room should use the room's `ListIndex` instead of
38
- * `SafeGridIndex`, since the former is unique across different dimensions.
39
- */
40
- export declare function getRoomGridIndex(): int;
41
- /**
42
- * Helper function to get the list grid index of the provided room, which is equal to the index in
43
- * the `RoomList.Get` method. In other words, this is equal to the order that the room was created
44
- * by the floor generation algorithm.
45
- *
46
- * Use this as an index for data structures that store data per room, since it is unique across
47
- * different dimensions.
48
- *
49
- * @param roomGridIndex Optional. Default is the current room index.
50
- */
51
- export declare function getRoomListIndex(roomGridIndex?: int): int;
52
- /**
53
- * Helper function to get the name of the room as it appears in the STB/XML data.
54
- *
55
- * @param roomGridIndex Optional. Default is the current room index.
56
- * @returns The room name. Returns "Unknown" if the type was not found.
57
- */
58
- export declare function getRoomName(roomGridIndex?: int): string;
59
- /**
60
- * Helper function to get the name of the room as it appears in the STB/XML data.
61
- *
62
- * @param roomGridIndex Optional. Default is the current room index.
63
- * @returns The room name. Returns "Unknown" if the type was not found.
64
- */
65
- export declare function getRoomShape(roomGridIndex?: int): RoomShape | undefined;
66
- /**
67
- * Helper function to get the stage ID for a room from the XML/STB data. The room stage ID will
68
- * correspond to the first number in the filename of the XML/STB file. For example, a Depths room
69
- * would have a stage ID of 7.
70
- *
71
- * @param roomGridIndex Optional. Default is the current room index.
72
- * @returns The room stage ID. Returns -1 if the stage ID was not found.
73
- */
74
- export declare function getRoomStageID(roomGridIndex?: int): StageID;
75
- /**
76
- * Helper function to get the sub-type for a room from the XML/STB data. The room sub-type will
77
- * correspond to different things depending on what XML/STB file it draws from. For example, in the
78
- * "00.special rooms.stb" file, an Angel Room with a sub-type of 0 will correspond to a normal Angel
79
- * Room and a sub-type of 1 will correspond to an Angel Room shop for The Stairway.
80
- *
81
- * @param roomGridIndex Optional. Default is the current room index.
82
- * @returns The room sub-type. Returns -1 if the sub-type was not found.
83
- */
84
- export declare function getRoomSubType(roomGridIndex?: int): int;
85
- /**
86
- * Helper function for getting the type of the room with the given grid index.
87
- *
88
- * @param roomGridIndex Optional. Default is the current room index.
89
- * @returns The room data type. Returns -1 if the type was not found.
90
- */
91
- export declare function getRoomType(roomGridIndex?: int): RoomType;
92
- /**
93
- * Helper function to get the variant for a room from the XML/STB data. You can think of a room
94
- * variant as its identifier. For example, to go to Basement room #123, you would use a console
95
- * command of `goto d.123` while on the Basement.
96
- *
97
- * @param roomGridIndex Optional. Default is the current room index.
98
- * @returns The room variant. Returns -1 if the variant was not found.
99
- */
100
- export declare function getRoomVariant(roomGridIndex?: int): int;
101
- /**
102
- * Note that the room visited count will be inaccurate during the period before the PostNewRoom
103
- * callback has fired (i.e. when entities are initializing and performing their first update). This
104
- * is because the variable is only incremented immediately before the PostNewRoom callback fires.
105
- *
106
- * @param roomGridIndex Optional. Default is the current room index.
107
- */
108
- export declare function getRoomVisitedCount(roomGridIndex?: int): int;