isaacscript-common 2.0.34 → 2.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1034) hide show
  1. package/.eslintrc.js +70 -0
  2. package/README.md +1 -1
  3. package/build.sh +27 -0
  4. package/docs.sh +21 -0
  5. package/lint.sh +34 -0
  6. package/package.json +5 -4
  7. package/project.json +37 -0
  8. package/release.sh +16 -0
  9. package/scripts/.eslintrc.js +21 -0
  10. package/scripts/docsEntryPointLint.ts +135 -0
  11. package/scripts/tsconfig.json +5 -0
  12. package/src/cachedClasses.ts +39 -0
  13. package/src/callbacks/customRevive.ts +206 -0
  14. package/src/callbacks/itemPickup.ts +101 -0
  15. package/src/callbacks/postBombInitLate.ts +36 -0
  16. package/src/callbacks/postBoneSwing.ts +64 -0
  17. package/src/callbacks/postCollectibleInitFirst.ts +39 -0
  18. package/src/callbacks/postCursedTeleport.ts +183 -0
  19. package/src/callbacks/postCustomDoorEnter.ts +297 -0
  20. package/src/callbacks/postDoorRender.ts +26 -0
  21. package/src/callbacks/postDoorUpdate.ts +26 -0
  22. package/src/callbacks/postEffectInitLate.ts +36 -0
  23. package/src/callbacks/postEffectStateChanged.ts +43 -0
  24. package/src/callbacks/postEsauJr.ts +107 -0
  25. package/src/callbacks/postFamiliarInitLate.ts +36 -0
  26. package/src/callbacks/postFamiliarStateChanged.ts +43 -0
  27. package/src/callbacks/postFlip.ts +88 -0
  28. package/src/callbacks/postGreedModeWave.ts +41 -0
  29. package/src/callbacks/postGridEntity.ts +159 -0
  30. package/src/callbacks/postGridEntityCollision.ts +69 -0
  31. package/src/callbacks/postGridEntityRender.ts +26 -0
  32. package/src/callbacks/postHolyMantleRemoved.ts +55 -0
  33. package/src/callbacks/postItemDischarged.ts +149 -0
  34. package/src/callbacks/postKnifeInitLate.ts +36 -0
  35. package/src/callbacks/postLaserInitLate.ts +36 -0
  36. package/src/callbacks/postNPCInitLate.ts +36 -0
  37. package/src/callbacks/postNPCStateChanged.ts +42 -0
  38. package/src/callbacks/postNewRoomEarly.ts +90 -0
  39. package/src/callbacks/postPickupCollect.ts +48 -0
  40. package/src/callbacks/postPickupInitLate.ts +36 -0
  41. package/src/callbacks/postPickupStateChanged.ts +43 -0
  42. package/src/callbacks/postPitRender.ts +26 -0
  43. package/src/callbacks/postPitUpdate.ts +26 -0
  44. package/src/callbacks/postPlayerChangeHealth.ts +62 -0
  45. package/src/callbacks/postPlayerChangeType.ts +56 -0
  46. package/src/callbacks/postPlayerFatalDamage.ts +98 -0
  47. package/src/callbacks/postPlayerInitLate.ts +37 -0
  48. package/src/callbacks/postPlayerReordered.ts +142 -0
  49. package/src/callbacks/postPoopRender.ts +26 -0
  50. package/src/callbacks/postPoopUpdate.ts +26 -0
  51. package/src/callbacks/postPressurePlateRender.ts +26 -0
  52. package/src/callbacks/postPressurePlateUpdate.ts +26 -0
  53. package/src/callbacks/postProjectileInitLate.ts +36 -0
  54. package/src/callbacks/postPurchase.ts +64 -0
  55. package/src/callbacks/postRockRender.ts +26 -0
  56. package/src/callbacks/postRockUpdate.ts +26 -0
  57. package/src/callbacks/postRoomClearChanged.ts +52 -0
  58. package/src/callbacks/postSacrifice.ts +62 -0
  59. package/src/callbacks/postSlotInitUpdate.ts +63 -0
  60. package/src/callbacks/postSlotRender.ts +96 -0
  61. package/src/callbacks/postSpikesRender.ts +26 -0
  62. package/src/callbacks/postSpikesUpdate.ts +26 -0
  63. package/src/callbacks/postTNTRender.ts +26 -0
  64. package/src/callbacks/postTNTUpdate.ts +26 -0
  65. package/src/callbacks/postTearInitLate.ts +36 -0
  66. package/src/callbacks/postTearInitVeryLate.ts +41 -0
  67. package/src/callbacks/postTransformation.ts +59 -0
  68. package/src/callbacks/postTrinketBreak.ts +110 -0
  69. package/src/callbacks/preBerserkDeath.ts +49 -0
  70. package/src/callbacks/preNewLevel.ts +55 -0
  71. package/src/callbacks/reorderedCallbacks.ts +166 -0
  72. package/src/callbacks/subscriptions/postBombInitLate.ts +32 -0
  73. package/src/callbacks/subscriptions/postBoneSwing.ts +24 -0
  74. package/src/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
  75. package/src/callbacks/subscriptions/postCursedTeleport.ts +24 -0
  76. package/src/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
  77. package/src/callbacks/subscriptions/postCustomRevive.ts +36 -0
  78. package/src/callbacks/subscriptions/postDoorRender.ts +35 -0
  79. package/src/callbacks/subscriptions/postDoorUpdate.ts +35 -0
  80. package/src/callbacks/subscriptions/postEffectInitLate.ts +32 -0
  81. package/src/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
  82. package/src/callbacks/subscriptions/postEsauJr.ts +24 -0
  83. package/src/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
  84. package/src/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
  85. package/src/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
  86. package/src/callbacks/subscriptions/postFirstFlip.ts +24 -0
  87. package/src/callbacks/subscriptions/postFlip.ts +22 -0
  88. package/src/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
  89. package/src/callbacks/subscriptions/postGreedModeWave.ts +24 -0
  90. package/src/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
  91. package/src/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
  92. package/src/callbacks/subscriptions/postGridEntityInit.ts +51 -0
  93. package/src/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
  94. package/src/callbacks/subscriptions/postGridEntityRender.ts +51 -0
  95. package/src/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
  96. package/src/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
  97. package/src/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
  98. package/src/callbacks/subscriptions/postItemDischarged.ts +43 -0
  99. package/src/callbacks/subscriptions/postItemPickup.ts +64 -0
  100. package/src/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
  101. package/src/callbacks/subscriptions/postLaserInitLate.ts +32 -0
  102. package/src/callbacks/subscriptions/postNPCInitLate.ts +32 -0
  103. package/src/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
  104. package/src/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
  105. package/src/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
  106. package/src/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
  107. package/src/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
  108. package/src/callbacks/subscriptions/postPickupCollect.ts +34 -0
  109. package/src/callbacks/subscriptions/postPickupInitLate.ts +31 -0
  110. package/src/callbacks/subscriptions/postPickupStateChanged.ts +35 -0
  111. package/src/callbacks/subscriptions/postPitRender.ts +35 -0
  112. package/src/callbacks/subscriptions/postPitUpdate.ts +35 -0
  113. package/src/callbacks/subscriptions/postPlayerChangeHealth.ts +45 -0
  114. package/src/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
  115. package/src/callbacks/subscriptions/postPlayerFatalDamage.ts +67 -0
  116. package/src/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
  117. package/src/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
  118. package/src/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
  119. package/src/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
  120. package/src/callbacks/subscriptions/postPoopRender.ts +35 -0
  121. package/src/callbacks/subscriptions/postPoopUpdate.ts +35 -0
  122. package/src/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
  123. package/src/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
  124. package/src/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
  125. package/src/callbacks/subscriptions/postPurchase.ts +31 -0
  126. package/src/callbacks/subscriptions/postRockRender.ts +35 -0
  127. package/src/callbacks/subscriptions/postRockUpdate.ts +35 -0
  128. package/src/callbacks/subscriptions/postRoomClearChanged.ts +24 -0
  129. package/src/callbacks/subscriptions/postSacrifice.ts +43 -0
  130. package/src/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
  131. package/src/callbacks/subscriptions/postSlotDestroyed.ts +32 -0
  132. package/src/callbacks/subscriptions/postSlotInit.ts +32 -0
  133. package/src/callbacks/subscriptions/postSlotRender.ts +32 -0
  134. package/src/callbacks/subscriptions/postSlotUpdate.ts +32 -0
  135. package/src/callbacks/subscriptions/postSpikesRender.ts +35 -0
  136. package/src/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
  137. package/src/callbacks/subscriptions/postTNTRender.ts +35 -0
  138. package/src/callbacks/subscriptions/postTNTUpdate.ts +35 -0
  139. package/src/callbacks/subscriptions/postTearInitLate.ts +32 -0
  140. package/src/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
  141. package/src/callbacks/subscriptions/postTransformation.ts +40 -0
  142. package/src/callbacks/subscriptions/postTrinketBreak.ts +38 -0
  143. package/src/callbacks/subscriptions/preBerserkDeath.ts +42 -0
  144. package/src/callbacks/subscriptions/preCustomRevive.ts +45 -0
  145. package/src/callbacks/subscriptions/preItemPickup.ts +64 -0
  146. package/src/callbacks/subscriptions/preNewLevel.ts +24 -0
  147. package/src/classes/DefaultMap.ts +220 -0
  148. package/src/classes/ModUpgraded.ts +83 -0
  149. package/src/constants.ts +140 -0
  150. package/src/constantsFirstLast.ts +212 -0
  151. package/src/enums/HealthType.ts +16 -0
  152. package/src/enums/ModCallbackCustom.ts +943 -0
  153. package/src/enums/PocketItemType.ts +8 -0
  154. package/src/enums/SerializationType.ts +5 -0
  155. package/src/enums/private/CopyableIsaacAPIClassType.ts +7 -0
  156. package/src/enums/private/SaveDataKey.ts +14 -0
  157. package/src/enums/private/SerializationBrand.ts +42 -0
  158. package/src/features/characterHealthConversion.ts +116 -0
  159. package/src/features/characterStats.ts +61 -0
  160. package/src/features/debugDisplay/debugDisplay.ts +221 -0
  161. package/src/features/debugDisplay/exports.ts +368 -0
  162. package/src/features/debugDisplay/v.ts +65 -0
  163. package/src/features/deployJSONRoom.ts +672 -0
  164. package/src/features/disableInputs.ts +193 -0
  165. package/src/features/disableSound.ts +77 -0
  166. package/src/features/extraConsoleCommands/commandsDisplay.ts +290 -0
  167. package/src/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
  168. package/src/features/extraConsoleCommands/init.ts +334 -0
  169. package/src/features/extraConsoleCommands/listCommands.ts +1298 -0
  170. package/src/features/extraConsoleCommands/v.ts +14 -0
  171. package/src/features/fadeInRemover.ts +60 -0
  172. package/src/features/fastReset.ts +75 -0
  173. package/src/features/forgottenSwitch.ts +50 -0
  174. package/src/features/getCollectibleItemPoolType.ts +66 -0
  175. package/src/features/playerInventory.ts +187 -0
  176. package/src/features/ponyDetection.ts +74 -0
  177. package/src/features/preventCollectibleRotation.ts +113 -0
  178. package/src/features/runInNFrames.ts +148 -0
  179. package/src/features/saveDataManager/constants.ts +4 -0
  180. package/src/features/saveDataManager/exports.ts +230 -0
  181. package/src/features/saveDataManager/load.ts +90 -0
  182. package/src/features/saveDataManager/main.ts +187 -0
  183. package/src/features/saveDataManager/maps.ts +13 -0
  184. package/src/features/saveDataManager/merge.ts +182 -0
  185. package/src/features/saveDataManager/save.ts +66 -0
  186. package/src/features/saveDataManager/serializationBrand.ts +15 -0
  187. package/src/features/sirenHelpers.ts +129 -0
  188. package/src/features/taintedLazarusPlayers.ts +113 -0
  189. package/src/featuresInitialized.ts +20 -0
  190. package/src/functions/array.ts +412 -0
  191. package/src/functions/benchmark.ts +36 -0
  192. package/src/functions/bitwise.ts +24 -0
  193. package/src/functions/boss.ts +227 -0
  194. package/src/functions/cacheFlag.ts +12 -0
  195. package/src/functions/cards.ts +267 -0
  196. package/src/functions/challenges.ts +11 -0
  197. package/src/functions/character.ts +124 -0
  198. package/src/functions/charge.ts +237 -0
  199. package/src/functions/chargeBar.ts +67 -0
  200. package/src/functions/collectibleCacheFlag.ts +90 -0
  201. package/src/functions/collectibleSet.ts +57 -0
  202. package/src/functions/collectibleTag.ts +89 -0
  203. package/src/functions/collectibles.ts +610 -0
  204. package/src/functions/color.ts +149 -0
  205. package/src/functions/debug.ts +65 -0
  206. package/src/functions/deepCopy.ts +508 -0
  207. package/src/functions/deepCopyTests.ts +390 -0
  208. package/src/functions/direction.ts +16 -0
  209. package/src/functions/doors.ts +343 -0
  210. package/src/functions/easing.ts +182 -0
  211. package/src/functions/eden.ts +47 -0
  212. package/src/functions/entity.ts +352 -0
  213. package/src/functions/entitySpecific.ts +889 -0
  214. package/src/functions/entityTypes.ts +6 -0
  215. package/src/functions/enums.ts +145 -0
  216. package/src/functions/familiars.ts +106 -0
  217. package/src/functions/flag.ts +165 -0
  218. package/src/functions/flying.ts +117 -0
  219. package/src/functions/globals.ts +249 -0
  220. package/src/functions/gridEntity.ts +511 -0
  221. package/src/functions/gridEntitySpecific.ts +112 -0
  222. package/src/functions/input.ts +139 -0
  223. package/src/functions/isaacAPIClass.ts +65 -0
  224. package/src/functions/jsonHelpers.ts +45 -0
  225. package/src/functions/jsonRoom.ts +100 -0
  226. package/src/functions/kColor.ts +130 -0
  227. package/src/functions/language.ts +13 -0
  228. package/src/functions/level.ts +31 -0
  229. package/src/functions/log.ts +660 -0
  230. package/src/functions/map.ts +56 -0
  231. package/src/functions/math.ts +149 -0
  232. package/src/functions/mergeTests.ts +288 -0
  233. package/src/functions/npc.ts +148 -0
  234. package/src/functions/pickupVariants.ts +60 -0
  235. package/src/functions/pickups.ts +449 -0
  236. package/src/functions/pills.ts +182 -0
  237. package/src/functions/player.ts +975 -0
  238. package/src/functions/playerDataStructures.ts +150 -0
  239. package/src/functions/playerHealth.ts +318 -0
  240. package/src/functions/playerIndex.ts +195 -0
  241. package/src/functions/pocketItems.ts +149 -0
  242. package/src/functions/positionVelocity.ts +188 -0
  243. package/src/functions/random.ts +77 -0
  244. package/src/functions/revive.ts +201 -0
  245. package/src/functions/rng.ts +177 -0
  246. package/src/functions/roomData.ts +199 -0
  247. package/src/functions/roomGrid.ts +109 -0
  248. package/src/functions/roomShape.ts +80 -0
  249. package/src/functions/rooms.ts +667 -0
  250. package/src/functions/run.ts +36 -0
  251. package/src/functions/seeds.ts +19 -0
  252. package/src/functions/serialization.ts +97 -0
  253. package/src/functions/set.ts +95 -0
  254. package/src/functions/sound.ts +9 -0
  255. package/src/functions/spawnCollectible.ts +104 -0
  256. package/src/functions/sprite.ts +107 -0
  257. package/src/functions/stage.ts +125 -0
  258. package/src/functions/string.ts +47 -0
  259. package/src/functions/table.ts +139 -0
  260. package/src/functions/tears.ts +32 -0
  261. package/src/functions/transformations.ts +137 -0
  262. package/src/functions/trinketCacheFlag.ts +60 -0
  263. package/src/functions/trinketGive.ts +157 -0
  264. package/src/functions/trinkets.ts +215 -0
  265. package/src/functions/tstlClass.ts +91 -0
  266. package/src/functions/ui.ts +138 -0
  267. package/src/functions/utils.ts +200 -0
  268. package/src/functions/vector.ts +145 -0
  269. package/src/index.ts +162 -0
  270. package/src/initCustomCallbacks.ts +120 -0
  271. package/src/initFeatures.ts +37 -0
  272. package/src/interfaces/AddCallbackParameterCustom.ts +174 -0
  273. package/src/interfaces/ChargeBarSprites.ts +12 -0
  274. package/src/interfaces/JSONDoor.ts +13 -0
  275. package/src/interfaces/JSONEntity.ts +16 -0
  276. package/src/interfaces/JSONRoom.ts +36 -0
  277. package/src/interfaces/JSONRooms.ts +12 -0
  278. package/src/interfaces/JSONSpawn.ts +14 -0
  279. package/src/interfaces/PlayerHealth.ts +16 -0
  280. package/src/interfaces/PocketItemDescription.ts +9 -0
  281. package/src/interfaces/SaveData.ts +29 -0
  282. package/src/interfaces/TrinketSituation.ts +9 -0
  283. package/src/interfaces/private/TSTLClassMetatable.ts +8 -0
  284. package/src/maps/cardMap.ts +209 -0
  285. package/src/maps/characterMap.ts +87 -0
  286. package/src/maps/collectibleDescriptionMap.ts +732 -0
  287. package/src/maps/collectibleNameMap.ts +731 -0
  288. package/src/maps/defaultPlayerStatMap.ts +17 -0
  289. package/src/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
  290. package/src/maps/gridEntityXMLMap.ts +176 -0
  291. package/src/maps/pillEffectMap.ts +88 -0
  292. package/src/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
  293. package/src/maps/roomTypeMap.ts +40 -0
  294. package/src/maps/trinketDescriptionMap.ts +200 -0
  295. package/src/maps/trinketNameMap.ts +198 -0
  296. package/src/objects/LRoomShapeToRectangles.ts +44 -0
  297. package/src/objects/callbackRegisterFunctions.ts +171 -0
  298. package/src/objects/cardDescriptions.ts +105 -0
  299. package/src/objects/cardNames.ts +105 -0
  300. package/src/objects/cardTypes.ts +104 -0
  301. package/src/objects/challengeNames.ts +52 -0
  302. package/src/objects/characterNames.ts +48 -0
  303. package/src/objects/coinSubTypeToValue.ts +14 -0
  304. package/src/objects/colors.ts +16 -0
  305. package/src/objects/directionNames.ts +11 -0
  306. package/src/objects/directionToDegrees.ts +11 -0
  307. package/src/objects/directionToVector.ts +12 -0
  308. package/src/objects/doorSlotFlagToDoorSlot.ts +16 -0
  309. package/src/objects/doorSlotToDirection.ts +14 -0
  310. package/src/objects/isaacAPIClassTypeToBrand.ts +11 -0
  311. package/src/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
  312. package/src/objects/languageNames.ts +13 -0
  313. package/src/objects/pillEffectClasses.ts +63 -0
  314. package/src/objects/pillEffectNames.ts +57 -0
  315. package/src/objects/pillEffectTypes.ts +62 -0
  316. package/src/objects/roomShapeBounds.ts +71 -0
  317. package/src/objects/roomShapeLayoutSizes.ts +45 -0
  318. package/src/objects/roomShapeToBottomRightPosition.ts +25 -0
  319. package/src/objects/roomShapeToDoorSlots.ts +83 -0
  320. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
  321. package/src/objects/roomShapeToGridWidth.ts +21 -0
  322. package/src/objects/roomShapeToTopLeftPosition.ts +26 -0
  323. package/src/objects/roomShapeVolumes.ts +38 -0
  324. package/src/objects/roomTypeNames.ts +36 -0
  325. package/src/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
  326. package/src/objects/stageTypeToLetter.ts +15 -0
  327. package/src/objects/transformationNames.ts +20 -0
  328. package/src/patchErrorFunctions.ts +92 -0
  329. package/src/sets/LRoomShapesSet.ts +8 -0
  330. package/src/sets/bossSets.ts +470 -0
  331. package/src/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
  332. package/src/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
  333. package/src/sets/charactersWithFreeDevilDealsSet.ts +4 -0
  334. package/src/sets/charactersWithNoRedHeartsSet.ts +17 -0
  335. package/src/sets/charactersWithNoSoulHeartsSet.ts +14 -0
  336. package/src/sets/chestPickupVariantsSet.ts +16 -0
  337. package/src/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
  338. package/src/sets/lostStyleCharactersSet.ts +13 -0
  339. package/src/sets/mineShaftRoomSubTypesSet.ts +10 -0
  340. package/src/sets/redHeartSubTypesSet.ts +7 -0
  341. package/src/sets/sinEntityTypesSet.ts +11 -0
  342. package/src/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
  343. package/src/sets/storyBossesSet.ts +17 -0
  344. package/src/types/AnyEntity.ts +12 -0
  345. package/src/types/AwaitingTextInput.d.ts +2 -0
  346. package/src/types/CollectibleIndex.ts +14 -0
  347. package/src/types/PickingUpItem.ts +89 -0
  348. package/src/types/PlayerIndex.ts +13 -0
  349. package/src/types/private/IsaacAPIClass.ts +3 -0
  350. package/src/types/private/SerializedIsaacAPIClass.ts +3 -0
  351. package/src/types/private/TSTLClass.ts +3 -0
  352. package/src/upgradeMod.ts +55 -0
  353. package/tsconfig.json +42 -0
  354. package/typedoc.json +158 -0
  355. package/website-root.md +11 -0
  356. package/cachedClasses.d.ts +0 -37
  357. package/cachedClasses.lua +0 -6
  358. package/callbacks/customRevive.d.ts +0 -1
  359. package/callbacks/customRevive.lua +0 -145
  360. package/callbacks/itemPickup.d.ts +0 -1
  361. package/callbacks/itemPickup.lua +0 -64
  362. package/callbacks/postBombInitLate.d.ts +0 -1
  363. package/callbacks/postBombInitLate.lua +0 -31
  364. package/callbacks/postBoneSwing.d.ts +0 -1
  365. package/callbacks/postBoneSwing.lua +0 -48
  366. package/callbacks/postCollectibleInitFirst.d.ts +0 -1
  367. package/callbacks/postCollectibleInitFirst.lua +0 -32
  368. package/callbacks/postCursedTeleport.d.ts +0 -1
  369. package/callbacks/postCursedTeleport.lua +0 -119
  370. package/callbacks/postCustomDoorEnter.d.ts +0 -50
  371. package/callbacks/postCustomDoorEnter.lua +0 -203
  372. package/callbacks/postDoorRender.d.ts +0 -1
  373. package/callbacks/postDoorRender.lua +0 -24
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@@ -1,296 +0,0 @@
1
- import { ActiveSlot, CacheFlag, CollectibleType, PlayerType, TrinketType } from "isaac-typescript-definitions";
2
- import { HealthType } from "../enums/HealthType";
3
- export declare function addCollectibleCostume(player: EntityPlayer, collectibleType: CollectibleType): void;
4
- /**
5
- * Helper function to add a stat to a player based on the `CacheFlag` provided. Call this function
6
- * from the EvaluateCache callback.
7
- *
8
- * Note that for `CacheFlag.FIRE_DELAY`, the "amount" argument will be interpreted as the tear stat
9
- * to add (and not the amount to mutate `EntityPlayer.MaxFireDelay` by).
10
- *
11
- * This function supports the following cache flags:
12
- * - CacheFlag.DAMAGE (1 << 0)
13
- * - CacheFlag.FIRE_DELAY (1 << 1)
14
- * - CacheFlag.SHOT_SPEED (1 << 2)
15
- * - CacheFlag.RANGE (1 << 3)
16
- * - CacheFlag.SPEED (1 << 4)
17
- * - CacheFlag.LUCK (1 << 10)
18
- */
19
- export declare function addStat(player: EntityPlayer, cacheFlag: CacheFlag, amount: number): void;
20
- export declare function addTrinketCostume(player: EntityPlayer, trinketType: TrinketType): void;
21
- export declare function anyPlayerHasCollectible(collectibleType: CollectibleType): boolean;
22
- export declare function anyPlayerHasTrinket(trinketType: TrinketType): boolean;
23
- /**
24
- * Helper function to determine if the given character is present.
25
- *
26
- * This function is variadic, meaning that you can supply as many characters as you want to check
27
- * for. Returns true if any of the characters supplied are present.
28
- */
29
- export declare function anyPlayerIs(...matchingCharacters: PlayerType[]): boolean;
30
- /**
31
- * Helper function to determine if a player will destroy a rock/pot/skull if they walk over it.
32
- *
33
- * The following situations allow for this to be true:
34
- * - the player has Leo (collectible 302)
35
- * - the player has Thunder Thighs (collectible 314)
36
- * - the player is under the effects of Mega Mush (collectible 625)
37
- * - the player has Stompy (transformation 13)
38
- */
39
- export declare function canPlayerCrushRocks(player: EntityPlayer): boolean;
40
- /**
41
- * Helper function to find the active slot that the player has the corresponding collectible type
42
- * in. Returns undefined if the player does not have the collectible in any active slot.
43
- */
44
- export declare function getActiveItemSlot(player: EntityPlayer, collectibleType: CollectibleType): ActiveSlot | undefined;
45
- /**
46
- * Helper function to get how long Azazel's Brimstone laser should be. You can pass either an
47
- * `EntityPlayer` object or a tear height stat.
48
- *
49
- * The formula for calculating it is: 32 - 2.5 * player.TearHeight
50
- */
51
- export declare function getAzazelBrimstoneDistance(playerOrTearHeight: EntityPlayer | float): float;
52
- /** Helper function to get an array containing the characters of all of the current players. */
53
- export declare function getCharacters(): PlayerType[];
54
- export declare function getClosestPlayer(position: Vector): EntityPlayer;
55
- /**
56
- * Helper function to get an array of temporary effects for a player. This is helpful so that you
57
- * don't have to manually create an array from an `EffectsList` object.
58
- */
59
- export declare function getEffectsList(player: EntityPlayer): TemporaryEffect[];
60
- /**
61
- * Helper function to return the player with the highest ID, according to the `Isaac.GetPlayer`
62
- * method.
63
- */
64
- export declare function getFinalPlayer(): EntityPlayer;
65
- /**
66
- * Helper function to get the first player with the lowest frame count. Useful to find a freshly
67
- * spawned player after using items like Esau Jr. Don't use this function if two or more players
68
- * will be spawned on the same frame.
69
- */
70
- export declare function getNewestPlayer(): EntityPlayer;
71
- /**
72
- * Returns the number of slots that the player has remaining for new heart containers, accounting
73
- * for broken hearts. For example, if the player is Judas and has 1 red heart containers and 2 full
74
- * soul hearts and 3 broken hearts, then this function would return 6 (i.e. 12 - 1 - 2 - 3).
75
- */
76
- export declare function getPlayerAvailableHeartSlots(player: EntityPlayer): int;
77
- /**
78
- * Returns the number of black hearts that the player has, excluding any soul hearts. For example,
79
- * if the player has one full black heart, one full soul heart, and one half black heart, this
80
- * function returns 3.
81
- *
82
- * This is different from the `EntityPlayer.GetBlackHearts` method, since that returns a bitmask.
83
- */
84
- export declare function getPlayerBlackHearts(player: EntityPlayer): int;
85
- /**
86
- * Iterates over all players and checks if any are close enough to the specified position.
87
- *
88
- * @returns The first player found when iterating upwards from index 0.
89
- */
90
- export declare function getPlayerCloserThan(position: Vector, distance: float): EntityPlayer | undefined;
91
- /**
92
- * Helper function to return the total amount of collectibles that a player has that match the
93
- * collectible type(s) provided.
94
- *
95
- * This function is variadic, meaning that you can specify N collectible types.
96
- */
97
- export declare function getPlayerCollectibleCount(player: EntityPlayer, ...collectibleTypes: CollectibleType[]): int;
98
- /**
99
- * Iterates over every item in the game and returns a map containing the number of each item that
100
- * the player has.
101
- */
102
- export declare function getPlayerCollectibleMap(player: EntityPlayer): Map<CollectibleType, int>;
103
- /**
104
- * Returns the number of red hearts that the player has, excluding any rotten hearts. For example,
105
- * if the player has one full black heart, one full soul heart, and one half black heart, this
106
- * function returns 3.
107
- *
108
- * This is different from the `EntityPlayer.GetHearts` method, since that returns a value that
109
- * includes rotten hearts.
110
- */
111
- export declare function getPlayerHearts(player: EntityPlayer): int;
112
- /**
113
- * Helper function that returns the type of the rightmost heart. This does not including golden
114
- * hearts or broken hearts, since they cannot be damaged directly.
115
- */
116
- export declare function getPlayerLastHeart(player: EntityPlayer): HealthType;
117
- /**
118
- * Returns the maximum heart containers that the provided player can have. Normally, this is 12, but
119
- * it can change depending on the character (e.g. Keeper) and other things (e.g. Mother's Kiss).
120
- * This function does not account for Broken Hearts; use the `getPlayerAvailableHeartSlots` helper
121
- * function for that.
122
- */
123
- export declare function getPlayerMaxHeartContainers(player: EntityPlayer): int;
124
- /**
125
- * Helper function to get the proper name of the player. Use this instead of the
126
- * `EntityPlayer.GetName` method because it accounts for Blue Baby, Lazarus II, and Tainted
127
- * characters.
128
- */
129
- export declare function getPlayerName(player: EntityPlayer): string;
130
- /**
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- * Returns the combined value of all of the player's red hearts, soul/black hearts, and bone hearts,
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- * minus the value of the player's rotten hearts.
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- *
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- * This is equivalent to the number of hits that the player can currently take, but does not take
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- * into account double damage from champion enemies and/or being on later floors. (For example, on
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- * Womb 1, players who have 1 soul heart remaining would die in 1 hit to anything, even though this
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- * function would report that they have 2 hits remaining.)
138
- */
139
- export declare function getPlayerNumHitsRemaining(player: EntityPlayer): int;
140
- /**
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- * Returns the number of soul hearts that the player has, excluding any black hearts. For example,
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- * if the player has one full black heart, one full soul heart, and one half black heart, this
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- * function returns 2.
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- *
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- * This is different from the `EntityPlayer.GetSoulHearts` method, since that returns the combined
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- * number of soul hearts and black hearts.
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- */
148
- export declare function getPlayerSoulHearts(player: EntityPlayer): int;
149
- /**
150
- * Helper function to get all of the players that are a certain character.
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- *
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- * This function is variadic, meaning that you can supply as many characters as you want to check
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- * for. Returns true if any of the characters supplied are present.
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- */
155
- export declare function getPlayersOfType(...characters: PlayerType[]): EntityPlayer[];
156
- /**
157
- * Helper function to get only the players that have a certain collectible.
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- *
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- * This function is variadic, meaning that you can supply as many collectible types as you want to
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- * check for. It only returns the players that have all of the collectibles.
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- */
162
- export declare function getPlayersWithCollectible(...collectibleTypes: CollectibleType[]): EntityPlayer[];
163
- /**
164
- * Helper function to get only the players that have a certain trinket.
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- *
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- * This function is variadic, meaning that you can supply as many trinket types as you want to check
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- * for. It only returns the players that have all of the trinkets.
168
- */
169
- export declare function getPlayersWithTrinket(...trinketTypes: TrinketType[]): EntityPlayer[];
170
- /**
171
- * Helper function to determine how many heart containers that Tainted Magdalene has that will not
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- * be automatically depleted over time. By default, this is 2, but this function will return 4 so
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- * that it is consistent with the `player.GetHearts` and `player.GetMaxHearts` methods.
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- *
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- * If Tainted Magdalene has Birthright, she will gained an additional non-temporary heart container.
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- *
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- * This function does not validate whether or not the provided player is Tainted Magdalene; that
178
- * should be accomplished before invoking this function.
179
- */
180
- export declare function getTaintedMagdaleneNonTemporaryMaxHearts(player: EntityPlayer): int;
181
- /**
182
- * Returns the total number of collectibles amongst all players. For example, if player 1 has 1 Sad
183
- * Onion and player 2 has 2 Sad Onions, then this function would return 3.
184
- */
185
- export declare function getTotalPlayerCollectibles(collectibleType: CollectibleType): int;
186
- /** After touching a white fire, a player will turn into The Lost until they clear a room. */
187
- export declare function hasLostCurse(player: EntityPlayer): boolean;
188
- /**
189
- * Returns whether or not the player can hold an additional active item, beyond what they are
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- * currently carrying. This takes the Schoolbag into account.
191
- *
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- * If the player is the Tainted Soul, this always returns false, since that character cannot pick up
193
- * items. (Only Tainted Forgotten can pick up items.)
194
- */
195
- export declare function hasOpenActiveItemSlot(player: EntityPlayer): boolean;
196
- export declare function isActiveSlotEmpty(player: EntityPlayer, activeSlot: ActiveSlot): boolean;
197
- /**
198
- * Helper function for detecting when a player is Bethany or Tainted Bethany. This is useful if you
199
- * need to adjust UI elements to account for Bethany's soul charges or Tainted Bethany's blood
200
- * charges.
201
- */
202
- export declare function isBethany(player: EntityPlayer): boolean;
203
- /**
204
- * Helper function to check if a player is a specific character (i.e. `PlayerType`).
205
- *
206
- * This function is variadic, meaning that you can supply as many characters as you want to check
207
- * for. Returns true if the player is any of the supplied characters.
208
- */
209
- export declare function isCharacter(player: EntityPlayer, ...characters: PlayerType[]): boolean;
210
- /**
211
- * Helper function for detecting when a player is Eden or Tainted Eden. Useful for situations where
212
- * you want to know if the starting stats were randomized, for example.
213
- */
214
- export declare function isEden(player: EntityPlayer): boolean;
215
- export declare function isFirstPlayer(player: EntityPlayer): boolean;
216
- /**
217
- * Helper function for detecting when a player is Jacob or Esau. This will only match the
218
- * non-tainted versions of these characters.
219
- */
220
- export declare function isJacobOrEsau(player: EntityPlayer): boolean;
221
- /**
222
- * Helper function for detecting when a player is Keeper or Tainted Keeper. Useful for situations
223
- * where you want to know if the health is coin hearts, for example.
224
- */
225
- export declare function isKeeper(player: EntityPlayer): boolean;
226
- /** Helper function for detecting when a player is The Lost or Tainted Lost. */
227
- export declare function isLost(player: EntityPlayer): boolean;
228
- export declare function isModdedPlayer(player: EntityPlayer): boolean;
229
- /** Helper function for detecting if a player is one of the Tainted characters. */
230
- export declare function isTainted(player: EntityPlayer): boolean;
231
- /** Helper function for detecting when a player is Tainted Lazarus or Dead Tainted Lazarus. */
232
- export declare function isTaintedLazarus(player: EntityPlayer): boolean;
233
- export declare function isVanillaPlayer(player: EntityPlayer): boolean;
234
- /**
235
- * Helper function to add one or more collectibles to a player.
236
- *
237
- * This function is variadic, meaning that you can supply as many collectible types as you want to
238
- * add.
239
- */
240
- export declare function playerAddCollectible(player: EntityPlayer, ...collectibleTypes: CollectibleType[]): void;
241
- /**
242
- * Helper function to check to see if a player has one or more collectibles.
243
- *
244
- * This function is variadic, meaning that you can supply as many collectible types as you want to
245
- * check for. Returns true if the player has any of the supplied collectible types.
246
- */
247
- export declare function playerHasCollectible(player: EntityPlayer, ...collectibleTypes: CollectibleType[]): boolean;
248
- /**
249
- * Helper function to remove a collectible costume from a player. Use this helper function to avoid
250
- * having to request the collectible from the item config.
251
- */
252
- export declare function removeCollectibleCostume(player: EntityPlayer, collectibleType: CollectibleType): void;
253
- /**
254
- * Helper function to remove the Dead Eye multiplier from a player.
255
- *
256
- * Note that each time the `EntityPlayer.ClearDeadEyeCharge` method is called, it only has a chance
257
- * of working, so this function calls it 100 times to be safe.
258
- */
259
- export declare function removeDeadEyeMultiplier(player: EntityPlayer): void;
260
- /**
261
- * Helper function to remove a trinket costume from a player. Use this helper function to avoid
262
- * having to request the trinket from the item config.
263
- */
264
- export declare function removeTrinketCostume(player: EntityPlayer, trinketType: TrinketType): void;
265
- /**
266
- * Helper function to set an active collectible to a particular slot. This has different behavior
267
- * than calling the `player.AddCollectible` method with the `activeSlot` argument, because this
268
- * function will not shift existing items into the Schoolbag and it handles
269
- * `ActiveSlot.SLOT_POCKET2`.
270
- *
271
- * Note that if an item is set to `ActiveSlot.SLOT_POCKET2`, it will disappear after being used and
272
- * will be automatically removed upon entering a new room.
273
- *
274
- * @param player The player to give the item to.
275
- * @param collectibleType The collectible type of the item to give.
276
- * @param activeSlot The slot to set.
277
- * @param charge Optional. The argument of charges to set. If not specified, the item will be set
278
- * with maximum charges.
279
- * @param keepInPools Optional. Whether or not to remove the item from pools. Default is false.
280
- */
281
- export declare function setActiveItem(player: EntityPlayer, collectibleType: CollectibleType, activeSlot: ActiveSlot, charge?: int, keepInPools?: boolean): void;
282
- /**
283
- * Helper function to blindfold the player by using a hack with the challenge variable.
284
- *
285
- * The method used in this function was discovered by im_tem.
286
- *
287
- * @param player The player to apply or remove the blindfold state from.
288
- * @param enabled Whether or not to apply or remove the blindfold.
289
- * @param modifyCostume Optional. Whether to add or remove the blindfold costume. Default is true.
290
- */
291
- export declare function setBlindfold(player: EntityPlayer, enabled: boolean, modifyCostume?: boolean): void;
292
- /**
293
- * Helper function to use an active item without showing an animation, keeping the item, or adding
294
- * any costumes.
295
- */
296
- export declare function useActiveItemTemp(player: EntityPlayer, collectibleType: CollectibleType): void;