isaacscript-common 2.0.34 → 2.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1034) hide show
  1. package/.eslintrc.js +70 -0
  2. package/README.md +1 -1
  3. package/build.sh +27 -0
  4. package/docs.sh +21 -0
  5. package/lint.sh +34 -0
  6. package/package.json +5 -4
  7. package/project.json +37 -0
  8. package/release.sh +16 -0
  9. package/scripts/.eslintrc.js +21 -0
  10. package/scripts/docsEntryPointLint.ts +135 -0
  11. package/scripts/tsconfig.json +5 -0
  12. package/src/cachedClasses.ts +39 -0
  13. package/src/callbacks/customRevive.ts +206 -0
  14. package/src/callbacks/itemPickup.ts +101 -0
  15. package/src/callbacks/postBombInitLate.ts +36 -0
  16. package/src/callbacks/postBoneSwing.ts +64 -0
  17. package/src/callbacks/postCollectibleInitFirst.ts +39 -0
  18. package/src/callbacks/postCursedTeleport.ts +183 -0
  19. package/src/callbacks/postCustomDoorEnter.ts +297 -0
  20. package/src/callbacks/postDoorRender.ts +26 -0
  21. package/src/callbacks/postDoorUpdate.ts +26 -0
  22. package/src/callbacks/postEffectInitLate.ts +36 -0
  23. package/src/callbacks/postEffectStateChanged.ts +43 -0
  24. package/src/callbacks/postEsauJr.ts +107 -0
  25. package/src/callbacks/postFamiliarInitLate.ts +36 -0
  26. package/src/callbacks/postFamiliarStateChanged.ts +43 -0
  27. package/src/callbacks/postFlip.ts +88 -0
  28. package/src/callbacks/postGreedModeWave.ts +41 -0
  29. package/src/callbacks/postGridEntity.ts +159 -0
  30. package/src/callbacks/postGridEntityCollision.ts +69 -0
  31. package/src/callbacks/postGridEntityRender.ts +26 -0
  32. package/src/callbacks/postHolyMantleRemoved.ts +55 -0
  33. package/src/callbacks/postItemDischarged.ts +149 -0
  34. package/src/callbacks/postKnifeInitLate.ts +36 -0
  35. package/src/callbacks/postLaserInitLate.ts +36 -0
  36. package/src/callbacks/postNPCInitLate.ts +36 -0
  37. package/src/callbacks/postNPCStateChanged.ts +42 -0
  38. package/src/callbacks/postNewRoomEarly.ts +90 -0
  39. package/src/callbacks/postPickupCollect.ts +48 -0
  40. package/src/callbacks/postPickupInitLate.ts +36 -0
  41. package/src/callbacks/postPickupStateChanged.ts +43 -0
  42. package/src/callbacks/postPitRender.ts +26 -0
  43. package/src/callbacks/postPitUpdate.ts +26 -0
  44. package/src/callbacks/postPlayerChangeHealth.ts +62 -0
  45. package/src/callbacks/postPlayerChangeType.ts +56 -0
  46. package/src/callbacks/postPlayerFatalDamage.ts +98 -0
  47. package/src/callbacks/postPlayerInitLate.ts +37 -0
  48. package/src/callbacks/postPlayerReordered.ts +142 -0
  49. package/src/callbacks/postPoopRender.ts +26 -0
  50. package/src/callbacks/postPoopUpdate.ts +26 -0
  51. package/src/callbacks/postPressurePlateRender.ts +26 -0
  52. package/src/callbacks/postPressurePlateUpdate.ts +26 -0
  53. package/src/callbacks/postProjectileInitLate.ts +36 -0
  54. package/src/callbacks/postPurchase.ts +64 -0
  55. package/src/callbacks/postRockRender.ts +26 -0
  56. package/src/callbacks/postRockUpdate.ts +26 -0
  57. package/src/callbacks/postRoomClearChanged.ts +52 -0
  58. package/src/callbacks/postSacrifice.ts +62 -0
  59. package/src/callbacks/postSlotInitUpdate.ts +63 -0
  60. package/src/callbacks/postSlotRender.ts +96 -0
  61. package/src/callbacks/postSpikesRender.ts +26 -0
  62. package/src/callbacks/postSpikesUpdate.ts +26 -0
  63. package/src/callbacks/postTNTRender.ts +26 -0
  64. package/src/callbacks/postTNTUpdate.ts +26 -0
  65. package/src/callbacks/postTearInitLate.ts +36 -0
  66. package/src/callbacks/postTearInitVeryLate.ts +41 -0
  67. package/src/callbacks/postTransformation.ts +59 -0
  68. package/src/callbacks/postTrinketBreak.ts +110 -0
  69. package/src/callbacks/preBerserkDeath.ts +49 -0
  70. package/src/callbacks/preNewLevel.ts +55 -0
  71. package/src/callbacks/reorderedCallbacks.ts +166 -0
  72. package/src/callbacks/subscriptions/postBombInitLate.ts +32 -0
  73. package/src/callbacks/subscriptions/postBoneSwing.ts +24 -0
  74. package/src/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
  75. package/src/callbacks/subscriptions/postCursedTeleport.ts +24 -0
  76. package/src/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
  77. package/src/callbacks/subscriptions/postCustomRevive.ts +36 -0
  78. package/src/callbacks/subscriptions/postDoorRender.ts +35 -0
  79. package/src/callbacks/subscriptions/postDoorUpdate.ts +35 -0
  80. package/src/callbacks/subscriptions/postEffectInitLate.ts +32 -0
  81. package/src/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
  82. package/src/callbacks/subscriptions/postEsauJr.ts +24 -0
  83. package/src/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
  84. package/src/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
  85. package/src/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
  86. package/src/callbacks/subscriptions/postFirstFlip.ts +24 -0
  87. package/src/callbacks/subscriptions/postFlip.ts +22 -0
  88. package/src/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
  89. package/src/callbacks/subscriptions/postGreedModeWave.ts +24 -0
  90. package/src/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
  91. package/src/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
  92. package/src/callbacks/subscriptions/postGridEntityInit.ts +51 -0
  93. package/src/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
  94. package/src/callbacks/subscriptions/postGridEntityRender.ts +51 -0
  95. package/src/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
  96. package/src/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
  97. package/src/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
  98. package/src/callbacks/subscriptions/postItemDischarged.ts +43 -0
  99. package/src/callbacks/subscriptions/postItemPickup.ts +64 -0
  100. package/src/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
  101. package/src/callbacks/subscriptions/postLaserInitLate.ts +32 -0
  102. package/src/callbacks/subscriptions/postNPCInitLate.ts +32 -0
  103. package/src/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
  104. package/src/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
  105. package/src/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
  106. package/src/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
  107. package/src/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
  108. package/src/callbacks/subscriptions/postPickupCollect.ts +34 -0
  109. package/src/callbacks/subscriptions/postPickupInitLate.ts +31 -0
  110. package/src/callbacks/subscriptions/postPickupStateChanged.ts +35 -0
  111. package/src/callbacks/subscriptions/postPitRender.ts +35 -0
  112. package/src/callbacks/subscriptions/postPitUpdate.ts +35 -0
  113. package/src/callbacks/subscriptions/postPlayerChangeHealth.ts +45 -0
  114. package/src/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
  115. package/src/callbacks/subscriptions/postPlayerFatalDamage.ts +67 -0
  116. package/src/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
  117. package/src/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
  118. package/src/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
  119. package/src/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
  120. package/src/callbacks/subscriptions/postPoopRender.ts +35 -0
  121. package/src/callbacks/subscriptions/postPoopUpdate.ts +35 -0
  122. package/src/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
  123. package/src/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
  124. package/src/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
  125. package/src/callbacks/subscriptions/postPurchase.ts +31 -0
  126. package/src/callbacks/subscriptions/postRockRender.ts +35 -0
  127. package/src/callbacks/subscriptions/postRockUpdate.ts +35 -0
  128. package/src/callbacks/subscriptions/postRoomClearChanged.ts +24 -0
  129. package/src/callbacks/subscriptions/postSacrifice.ts +43 -0
  130. package/src/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
  131. package/src/callbacks/subscriptions/postSlotDestroyed.ts +32 -0
  132. package/src/callbacks/subscriptions/postSlotInit.ts +32 -0
  133. package/src/callbacks/subscriptions/postSlotRender.ts +32 -0
  134. package/src/callbacks/subscriptions/postSlotUpdate.ts +32 -0
  135. package/src/callbacks/subscriptions/postSpikesRender.ts +35 -0
  136. package/src/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
  137. package/src/callbacks/subscriptions/postTNTRender.ts +35 -0
  138. package/src/callbacks/subscriptions/postTNTUpdate.ts +35 -0
  139. package/src/callbacks/subscriptions/postTearInitLate.ts +32 -0
  140. package/src/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
  141. package/src/callbacks/subscriptions/postTransformation.ts +40 -0
  142. package/src/callbacks/subscriptions/postTrinketBreak.ts +38 -0
  143. package/src/callbacks/subscriptions/preBerserkDeath.ts +42 -0
  144. package/src/callbacks/subscriptions/preCustomRevive.ts +45 -0
  145. package/src/callbacks/subscriptions/preItemPickup.ts +64 -0
  146. package/src/callbacks/subscriptions/preNewLevel.ts +24 -0
  147. package/src/classes/DefaultMap.ts +220 -0
  148. package/src/classes/ModUpgraded.ts +83 -0
  149. package/src/constants.ts +140 -0
  150. package/src/constantsFirstLast.ts +212 -0
  151. package/src/enums/HealthType.ts +16 -0
  152. package/src/enums/ModCallbackCustom.ts +943 -0
  153. package/src/enums/PocketItemType.ts +8 -0
  154. package/src/enums/SerializationType.ts +5 -0
  155. package/src/enums/private/CopyableIsaacAPIClassType.ts +7 -0
  156. package/src/enums/private/SaveDataKey.ts +14 -0
  157. package/src/enums/private/SerializationBrand.ts +42 -0
  158. package/src/features/characterHealthConversion.ts +116 -0
  159. package/src/features/characterStats.ts +61 -0
  160. package/src/features/debugDisplay/debugDisplay.ts +221 -0
  161. package/src/features/debugDisplay/exports.ts +368 -0
  162. package/src/features/debugDisplay/v.ts +65 -0
  163. package/src/features/deployJSONRoom.ts +672 -0
  164. package/src/features/disableInputs.ts +193 -0
  165. package/src/features/disableSound.ts +77 -0
  166. package/src/features/extraConsoleCommands/commandsDisplay.ts +290 -0
  167. package/src/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
  168. package/src/features/extraConsoleCommands/init.ts +334 -0
  169. package/src/features/extraConsoleCommands/listCommands.ts +1298 -0
  170. package/src/features/extraConsoleCommands/v.ts +14 -0
  171. package/src/features/fadeInRemover.ts +60 -0
  172. package/src/features/fastReset.ts +75 -0
  173. package/src/features/forgottenSwitch.ts +50 -0
  174. package/src/features/getCollectibleItemPoolType.ts +66 -0
  175. package/src/features/playerInventory.ts +187 -0
  176. package/src/features/ponyDetection.ts +74 -0
  177. package/src/features/preventCollectibleRotation.ts +113 -0
  178. package/src/features/runInNFrames.ts +148 -0
  179. package/src/features/saveDataManager/constants.ts +4 -0
  180. package/src/features/saveDataManager/exports.ts +230 -0
  181. package/src/features/saveDataManager/load.ts +90 -0
  182. package/src/features/saveDataManager/main.ts +187 -0
  183. package/src/features/saveDataManager/maps.ts +13 -0
  184. package/src/features/saveDataManager/merge.ts +182 -0
  185. package/src/features/saveDataManager/save.ts +66 -0
  186. package/src/features/saveDataManager/serializationBrand.ts +15 -0
  187. package/src/features/sirenHelpers.ts +129 -0
  188. package/src/features/taintedLazarusPlayers.ts +113 -0
  189. package/src/featuresInitialized.ts +20 -0
  190. package/src/functions/array.ts +412 -0
  191. package/src/functions/benchmark.ts +36 -0
  192. package/src/functions/bitwise.ts +24 -0
  193. package/src/functions/boss.ts +227 -0
  194. package/src/functions/cacheFlag.ts +12 -0
  195. package/src/functions/cards.ts +267 -0
  196. package/src/functions/challenges.ts +11 -0
  197. package/src/functions/character.ts +124 -0
  198. package/src/functions/charge.ts +237 -0
  199. package/src/functions/chargeBar.ts +67 -0
  200. package/src/functions/collectibleCacheFlag.ts +90 -0
  201. package/src/functions/collectibleSet.ts +57 -0
  202. package/src/functions/collectibleTag.ts +89 -0
  203. package/src/functions/collectibles.ts +610 -0
  204. package/src/functions/color.ts +149 -0
  205. package/src/functions/debug.ts +65 -0
  206. package/src/functions/deepCopy.ts +508 -0
  207. package/src/functions/deepCopyTests.ts +390 -0
  208. package/src/functions/direction.ts +16 -0
  209. package/src/functions/doors.ts +343 -0
  210. package/src/functions/easing.ts +182 -0
  211. package/src/functions/eden.ts +47 -0
  212. package/src/functions/entity.ts +352 -0
  213. package/src/functions/entitySpecific.ts +889 -0
  214. package/src/functions/entityTypes.ts +6 -0
  215. package/src/functions/enums.ts +145 -0
  216. package/src/functions/familiars.ts +106 -0
  217. package/src/functions/flag.ts +165 -0
  218. package/src/functions/flying.ts +117 -0
  219. package/src/functions/globals.ts +249 -0
  220. package/src/functions/gridEntity.ts +511 -0
  221. package/src/functions/gridEntitySpecific.ts +112 -0
  222. package/src/functions/input.ts +139 -0
  223. package/src/functions/isaacAPIClass.ts +65 -0
  224. package/src/functions/jsonHelpers.ts +45 -0
  225. package/src/functions/jsonRoom.ts +100 -0
  226. package/src/functions/kColor.ts +130 -0
  227. package/src/functions/language.ts +13 -0
  228. package/src/functions/level.ts +31 -0
  229. package/src/functions/log.ts +660 -0
  230. package/src/functions/map.ts +56 -0
  231. package/src/functions/math.ts +149 -0
  232. package/src/functions/mergeTests.ts +288 -0
  233. package/src/functions/npc.ts +148 -0
  234. package/src/functions/pickupVariants.ts +60 -0
  235. package/src/functions/pickups.ts +449 -0
  236. package/src/functions/pills.ts +182 -0
  237. package/src/functions/player.ts +975 -0
  238. package/src/functions/playerDataStructures.ts +150 -0
  239. package/src/functions/playerHealth.ts +318 -0
  240. package/src/functions/playerIndex.ts +195 -0
  241. package/src/functions/pocketItems.ts +149 -0
  242. package/src/functions/positionVelocity.ts +188 -0
  243. package/src/functions/random.ts +77 -0
  244. package/src/functions/revive.ts +201 -0
  245. package/src/functions/rng.ts +177 -0
  246. package/src/functions/roomData.ts +199 -0
  247. package/src/functions/roomGrid.ts +109 -0
  248. package/src/functions/roomShape.ts +80 -0
  249. package/src/functions/rooms.ts +667 -0
  250. package/src/functions/run.ts +36 -0
  251. package/src/functions/seeds.ts +19 -0
  252. package/src/functions/serialization.ts +97 -0
  253. package/src/functions/set.ts +95 -0
  254. package/src/functions/sound.ts +9 -0
  255. package/src/functions/spawnCollectible.ts +104 -0
  256. package/src/functions/sprite.ts +107 -0
  257. package/src/functions/stage.ts +125 -0
  258. package/src/functions/string.ts +47 -0
  259. package/src/functions/table.ts +139 -0
  260. package/src/functions/tears.ts +32 -0
  261. package/src/functions/transformations.ts +137 -0
  262. package/src/functions/trinketCacheFlag.ts +60 -0
  263. package/src/functions/trinketGive.ts +157 -0
  264. package/src/functions/trinkets.ts +215 -0
  265. package/src/functions/tstlClass.ts +91 -0
  266. package/src/functions/ui.ts +138 -0
  267. package/src/functions/utils.ts +200 -0
  268. package/src/functions/vector.ts +145 -0
  269. package/src/index.ts +162 -0
  270. package/src/initCustomCallbacks.ts +120 -0
  271. package/src/initFeatures.ts +37 -0
  272. package/src/interfaces/AddCallbackParameterCustom.ts +174 -0
  273. package/src/interfaces/ChargeBarSprites.ts +12 -0
  274. package/src/interfaces/JSONDoor.ts +13 -0
  275. package/src/interfaces/JSONEntity.ts +16 -0
  276. package/src/interfaces/JSONRoom.ts +36 -0
  277. package/src/interfaces/JSONRooms.ts +12 -0
  278. package/src/interfaces/JSONSpawn.ts +14 -0
  279. package/src/interfaces/PlayerHealth.ts +16 -0
  280. package/src/interfaces/PocketItemDescription.ts +9 -0
  281. package/src/interfaces/SaveData.ts +29 -0
  282. package/src/interfaces/TrinketSituation.ts +9 -0
  283. package/src/interfaces/private/TSTLClassMetatable.ts +8 -0
  284. package/src/maps/cardMap.ts +209 -0
  285. package/src/maps/characterMap.ts +87 -0
  286. package/src/maps/collectibleDescriptionMap.ts +732 -0
  287. package/src/maps/collectibleNameMap.ts +731 -0
  288. package/src/maps/defaultPlayerStatMap.ts +17 -0
  289. package/src/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
  290. package/src/maps/gridEntityXMLMap.ts +176 -0
  291. package/src/maps/pillEffectMap.ts +88 -0
  292. package/src/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
  293. package/src/maps/roomTypeMap.ts +40 -0
  294. package/src/maps/trinketDescriptionMap.ts +200 -0
  295. package/src/maps/trinketNameMap.ts +198 -0
  296. package/src/objects/LRoomShapeToRectangles.ts +44 -0
  297. package/src/objects/callbackRegisterFunctions.ts +171 -0
  298. package/src/objects/cardDescriptions.ts +105 -0
  299. package/src/objects/cardNames.ts +105 -0
  300. package/src/objects/cardTypes.ts +104 -0
  301. package/src/objects/challengeNames.ts +52 -0
  302. package/src/objects/characterNames.ts +48 -0
  303. package/src/objects/coinSubTypeToValue.ts +14 -0
  304. package/src/objects/colors.ts +16 -0
  305. package/src/objects/directionNames.ts +11 -0
  306. package/src/objects/directionToDegrees.ts +11 -0
  307. package/src/objects/directionToVector.ts +12 -0
  308. package/src/objects/doorSlotFlagToDoorSlot.ts +16 -0
  309. package/src/objects/doorSlotToDirection.ts +14 -0
  310. package/src/objects/isaacAPIClassTypeToBrand.ts +11 -0
  311. package/src/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
  312. package/src/objects/languageNames.ts +13 -0
  313. package/src/objects/pillEffectClasses.ts +63 -0
  314. package/src/objects/pillEffectNames.ts +57 -0
  315. package/src/objects/pillEffectTypes.ts +62 -0
  316. package/src/objects/roomShapeBounds.ts +71 -0
  317. package/src/objects/roomShapeLayoutSizes.ts +45 -0
  318. package/src/objects/roomShapeToBottomRightPosition.ts +25 -0
  319. package/src/objects/roomShapeToDoorSlots.ts +83 -0
  320. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
  321. package/src/objects/roomShapeToGridWidth.ts +21 -0
  322. package/src/objects/roomShapeToTopLeftPosition.ts +26 -0
  323. package/src/objects/roomShapeVolumes.ts +38 -0
  324. package/src/objects/roomTypeNames.ts +36 -0
  325. package/src/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
  326. package/src/objects/stageTypeToLetter.ts +15 -0
  327. package/src/objects/transformationNames.ts +20 -0
  328. package/src/patchErrorFunctions.ts +92 -0
  329. package/src/sets/LRoomShapesSet.ts +8 -0
  330. package/src/sets/bossSets.ts +470 -0
  331. package/src/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
  332. package/src/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
  333. package/src/sets/charactersWithFreeDevilDealsSet.ts +4 -0
  334. package/src/sets/charactersWithNoRedHeartsSet.ts +17 -0
  335. package/src/sets/charactersWithNoSoulHeartsSet.ts +14 -0
  336. package/src/sets/chestPickupVariantsSet.ts +16 -0
  337. package/src/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
  338. package/src/sets/lostStyleCharactersSet.ts +13 -0
  339. package/src/sets/mineShaftRoomSubTypesSet.ts +10 -0
  340. package/src/sets/redHeartSubTypesSet.ts +7 -0
  341. package/src/sets/sinEntityTypesSet.ts +11 -0
  342. package/src/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
  343. package/src/sets/storyBossesSet.ts +17 -0
  344. package/src/types/AnyEntity.ts +12 -0
  345. package/src/types/AwaitingTextInput.d.ts +2 -0
  346. package/src/types/CollectibleIndex.ts +14 -0
  347. package/src/types/PickingUpItem.ts +89 -0
  348. package/src/types/PlayerIndex.ts +13 -0
  349. package/src/types/private/IsaacAPIClass.ts +3 -0
  350. package/src/types/private/SerializedIsaacAPIClass.ts +3 -0
  351. package/src/types/private/TSTLClass.ts +3 -0
  352. package/src/upgradeMod.ts +55 -0
  353. package/tsconfig.json +42 -0
  354. package/typedoc.json +158 -0
  355. package/website-root.md +11 -0
  356. package/cachedClasses.d.ts +0 -37
  357. package/cachedClasses.lua +0 -6
  358. package/callbacks/customRevive.d.ts +0 -1
  359. package/callbacks/customRevive.lua +0 -145
  360. package/callbacks/itemPickup.d.ts +0 -1
  361. package/callbacks/itemPickup.lua +0 -64
  362. package/callbacks/postBombInitLate.d.ts +0 -1
  363. package/callbacks/postBombInitLate.lua +0 -31
  364. package/callbacks/postBoneSwing.d.ts +0 -1
  365. package/callbacks/postBoneSwing.lua +0 -48
  366. package/callbacks/postCollectibleInitFirst.d.ts +0 -1
  367. package/callbacks/postCollectibleInitFirst.lua +0 -32
  368. package/callbacks/postCursedTeleport.d.ts +0 -1
  369. package/callbacks/postCursedTeleport.lua +0 -119
  370. package/callbacks/postCustomDoorEnter.d.ts +0 -50
  371. package/callbacks/postCustomDoorEnter.lua +0 -203
  372. package/callbacks/postDoorRender.d.ts +0 -1
  373. package/callbacks/postDoorRender.lua +0 -24
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  744. package/functions/deepCopy.d.ts +0 -29
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  746. package/functions/deepCopyTests.d.ts +0 -1
  747. package/functions/deepCopyTests.lua +0 -316
  748. package/functions/direction.d.ts +0 -4
  749. package/functions/direction.lua +0 -17
  750. package/functions/doors.d.ts +0 -117
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  752. package/functions/easing.d.ts +0 -30
  753. package/functions/easing.lua +0 -115
  754. package/functions/eden.d.ts +0 -3
  755. package/functions/eden.lua +0 -47
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  758. package/functions/entitySpecific.d.ts +0 -250
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  764. package/functions/familiars.d.ts +0 -60
  765. package/functions/familiars.lua +0 -33
  766. package/functions/flag.d.ts +0 -99
  767. package/functions/flag.lua +0 -47
  768. package/functions/flying.d.ts +0 -19
  769. package/functions/flying.lua +0 -67
  770. package/functions/globals.d.ts +0 -14
  771. package/functions/globals.lua +0 -230
  772. package/functions/gridEntity.d.ts +0 -155
  773. package/functions/gridEntity.lua +0 -263
  774. package/functions/gridEntitySpecific.d.ts +0 -18
  775. package/functions/gridEntitySpecific.lua +0 -88
  776. package/functions/input.d.ts +0 -32
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  778. package/functions/isaacAPIClass.d.ts +0 -23
  779. package/functions/isaacAPIClass.lua +0 -35
  780. package/functions/jsonHelpers.d.ts +0 -18
  781. package/functions/jsonHelpers.lua +0 -26
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  814. package/functions/pocketItems.d.ts +0 -33
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@@ -1,44 +0,0 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- declare const v: {
3
- run: {
4
- player: boolean;
5
- tear: boolean;
6
- familiar: boolean;
7
- bomb: boolean;
8
- pickup: boolean;
9
- slot: boolean;
10
- laser: boolean;
11
- knife: boolean;
12
- projectile: boolean;
13
- effect: boolean;
14
- npc: boolean;
15
- rock: boolean;
16
- pit: boolean;
17
- spikes: boolean;
18
- tnt: boolean;
19
- poop: boolean;
20
- door: boolean;
21
- pressurePlate: boolean;
22
- };
23
- };
24
- export default v;
25
- export declare const debugDisplayTextCallbacks: {
26
- player: (player: EntityPlayer) => string;
27
- tear: (tear: EntityTear) => string;
28
- familiar: (familiar: EntityFamiliar) => string;
29
- bomb: (bomb: EntityBomb) => string;
30
- pickup: (pickup: EntityPickup) => string;
31
- slot: (familiar: Entity) => string;
32
- laser: (laser: EntityLaser) => string;
33
- knife: (knife: EntityKnife) => string;
34
- projectile: (projectile: EntityProjectile) => string;
35
- effect: (effect: EntityEffect) => string;
36
- npc: (effect: EntityNPC) => string;
37
- rock: (rock: GridEntityRock) => string;
38
- pit: (pit: GridEntityPit) => string;
39
- spikes: (spikes: GridEntitySpikes) => string;
40
- tnt: (tnt: GridEntityTNT) => string;
41
- poop: (poop: GridEntityPoop) => string;
42
- door: (door: GridEntityDoor) => string;
43
- pressurePlate: (pressurePlate: GridEntityPressurePlate) => string;
44
- };
@@ -1,54 +0,0 @@
1
- local ____exports = {}
2
- local defaultEntityDisplayCallback, defaultGridEntityDisplayCallback
3
- local ____entity = require("functions.entity")
4
- local getEntityID = ____entity.getEntityID
5
- local ____gridEntity = require("functions.gridEntity")
6
- local getGridEntityID = ____gridEntity.getGridEntityID
7
- function defaultEntityDisplayCallback(self, entity)
8
- return getEntityID(nil, entity)
9
- end
10
- function defaultGridEntityDisplayCallback(self, gridEntity)
11
- return getGridEntityID(nil, gridEntity)
12
- end
13
- local v = {run = {
14
- player = false,
15
- tear = false,
16
- familiar = false,
17
- bomb = false,
18
- pickup = false,
19
- slot = false,
20
- laser = false,
21
- knife = false,
22
- projectile = false,
23
- effect = false,
24
- npc = false,
25
- rock = false,
26
- pit = false,
27
- spikes = false,
28
- tnt = false,
29
- poop = false,
30
- door = false,
31
- pressurePlate = false
32
- }}
33
- ____exports.default = v
34
- ____exports.debugDisplayTextCallbacks = {
35
- player = defaultEntityDisplayCallback,
36
- tear = defaultEntityDisplayCallback,
37
- familiar = defaultEntityDisplayCallback,
38
- bomb = defaultEntityDisplayCallback,
39
- pickup = defaultEntityDisplayCallback,
40
- slot = defaultEntityDisplayCallback,
41
- laser = defaultEntityDisplayCallback,
42
- knife = defaultEntityDisplayCallback,
43
- projectile = defaultEntityDisplayCallback,
44
- effect = defaultEntityDisplayCallback,
45
- npc = defaultEntityDisplayCallback,
46
- rock = defaultGridEntityDisplayCallback,
47
- pit = defaultGridEntityDisplayCallback,
48
- spikes = defaultGridEntityDisplayCallback,
49
- tnt = defaultGridEntityDisplayCallback,
50
- poop = defaultGridEntityDisplayCallback,
51
- door = defaultGridEntityDisplayCallback,
52
- pressurePlate = defaultGridEntityDisplayCallback
53
- }
54
- return ____exports
@@ -1,65 +0,0 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- import { JSONRoom } from "../types/JSONRoom";
3
- /**
4
- * Helper function to deconstruct a vanilla room and set up a custom room in its place.
5
- * Specifically, this will clear the current room of all entities and grid entities, and then spawn
6
- * all of the entries and grid entities in the provided JSON room.
7
- *
8
- * This function is meant to be used in the PostNewRoom callback.
9
- *
10
- * For example:
11
- *
12
- * ```ts
13
- *
14
- * import customRooms from "./customRooms";
15
- *
16
- * const firstJSONRoom = customRooms.rooms.room[0];
17
- * deployJSONRoom(firstJSONRoom);
18
- * ```
19
- *
20
- * @param jsonRoom The JSON room to deploy. *
21
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
22
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
23
- * @param verbose Optional. If specified, will write entries to the "log.txt" file that describe
24
- * what the function is doing. Default is false.
25
- */
26
- export declare function deployJSONRoom(jsonRoom: JSONRoom, seedOrRNG?: Seed | RNG, verbose?: boolean): void;
27
- /**
28
- * Helper function to deconstruct a vanilla room and set up a custom room in its place.
29
- * Specifically, this will clear the current room of all entities and grid entities, and then spawn
30
- * all of the entries and grid entities in one of the provided JSON rooms.
31
- *
32
- * This function is meant to be used in the PostNewRoom callback.
33
- *
34
- * Note that this function does not simply choose a random element in the provided array; it will
35
- * properly account for each room weight using the algorithm from:
36
- * https://stackoverflow.com/questions/1761626/weighted-random-numbers
37
- *
38
- * For example:
39
- *
40
- * ```ts
41
- * import customRooms from "./customRooms";
42
- *
43
- * const jsonRooms = customRooms.rooms.room;
44
- * deployRandomJSONRoom(jsonRooms);
45
- * ```
46
- *
47
- * @param jsonRooms An array of JSON rooms to randomly select from. In practice, this will be
48
- * something like.
49
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
50
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
51
- * @param verbose Optional. If specified, will write entries to the "log.txt" file that describe
52
- * what the function is doing. Default is false.
53
- */
54
- export declare function deployRandomJSONRoom(jsonRooms: JSONRoom[], seedOrRNG?: Seed | RNG, verbose?: boolean): void;
55
- /**
56
- * Helper function to remove all naturally spawning entities and grid entities from a room. Notably,
57
- * this will not remove players (1), tears (2), familiars (3), lasers (7), knives (8), projectiles
58
- * (9), blacklisted NPCs such as Dark Esau, charmed NPCs, friendly NPCs, persistent NPCs, most
59
- * effects (1000), doors, and walls.
60
- *
61
- * @param fillWithDecorations Optional. Set to true to fill every grid tile with an invisible
62
- * decoration, which prevents vanilla entities in the room from
63
- * respawning the next time that the player enters. Default is false.
64
- */
65
- export declare function emptyRoom(fillWithDecorations: boolean): void;
@@ -1,463 +0,0 @@
1
- local ____lualib = require("lualib_bundle")
2
- local Set = ____lualib.Set
3
- local __TS__New = ____lualib.__TS__New
4
- local Map = ____lualib.Map
5
- local __TS__Iterator = ____lualib.__TS__Iterator
6
- local ____exports = {}
7
- local postNewRoom, setDecorationsInvisible, respawnPersistentEntities, removeSpecificNPCs, fillRoomWithDecorations, spawnAllEntities, spawnGridEntityForJSONRoom, spawnNormalEntityForJSONRoom, storePersistentEntity, fixPitGraphics, getPitMap, getPitFrame, FEATURE_NAME, NPC_TYPES_TO_NOT_REMOVE, PERSISTENT_ENTITY_TYPES, v
8
- local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
9
- local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
10
- local EntityCollisionClass = ____isaac_2Dtypescript_2Ddefinitions.EntityCollisionClass
11
- local EntityFlag = ____isaac_2Dtypescript_2Ddefinitions.EntityFlag
12
- local EntityGridCollisionClass = ____isaac_2Dtypescript_2Ddefinitions.EntityGridCollisionClass
13
- local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
14
- local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
15
- local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
16
- local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
17
- local PitfallVariant = ____isaac_2Dtypescript_2Ddefinitions.PitfallVariant
18
- local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
19
- local ____cachedClasses = require("cachedClasses")
20
- local game = ____cachedClasses.game
21
- local ____DefaultMap = require("classes.DefaultMap")
22
- local DefaultMap = ____DefaultMap.DefaultMap
23
- local ____featuresInitialized = require("featuresInitialized")
24
- local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
25
- local ____entity = require("functions.entity")
26
- local removeAllMatchingEntities = ____entity.removeAllMatchingEntities
27
- local spawn = ____entity.spawn
28
- local spawnWithSeed = ____entity.spawnWithSeed
29
- local ____entitySpecific = require("functions.entitySpecific")
30
- local getNPCs = ____entitySpecific.getNPCs
31
- local removeAllBombs = ____entitySpecific.removeAllBombs
32
- local removeAllPickups = ____entitySpecific.removeAllPickups
33
- local ____gridEntity = require("functions.gridEntity")
34
- local convertXMLGridEntityType = ____gridEntity.convertXMLGridEntityType
35
- local getGridEntities = ____gridEntity.getGridEntities
36
- local removeAllGridExcept = ____gridEntity.removeAllGridExcept
37
- local setGridEntityInvisible = ____gridEntity.setGridEntityInvisible
38
- local spawnGridWithVariant = ____gridEntity.spawnGridWithVariant
39
- local ____jsonRoom = require("functions.jsonRoom")
40
- local getRandomJSONRoom = ____jsonRoom.getRandomJSONRoom
41
- local ____log = require("functions.log")
42
- local log = ____log.log
43
- local ____rng = require("functions.rng")
44
- local getRandomSeed = ____rng.getRandomSeed
45
- local isRNG = ____rng.isRNG
46
- local newRNG = ____rng.newRNG
47
- local ____roomData = require("functions.roomData")
48
- local getRoomListIndex = ____roomData.getRoomListIndex
49
- local ____roomGrid = require("functions.roomGrid")
50
- local gridCoordinatesToWorldPosition = ____roomGrid.gridCoordinatesToWorldPosition
51
- local ____rooms = require("functions.rooms")
52
- local setRoomCleared = ____rooms.setRoomCleared
53
- local setRoomUncleared = ____rooms.setRoomUncleared
54
- local ____spawnCollectible = require("functions.spawnCollectible")
55
- local spawnCollectible = ____spawnCollectible.spawnCollectible
56
- local ____utils = require("functions.utils")
57
- local erange = ____utils.erange
58
- local ____exports = require("features.saveDataManager.exports")
59
- local saveDataManager = ____exports.saveDataManager
60
- function postNewRoom(self)
61
- local roomListIndex = getRoomListIndex(nil)
62
- if not v.level.deployedRoomListIndexes:has(roomListIndex) then
63
- return
64
- end
65
- setDecorationsInvisible(nil)
66
- respawnPersistentEntities(nil)
67
- end
68
- function setDecorationsInvisible(self)
69
- local room = game:GetRoom()
70
- local roomListIndex = getRoomListIndex(nil)
71
- local decorationGridIndexes = v.level.roomToDecorationGridIndexesMap:getAndSetDefault(roomListIndex)
72
- for ____, gridIndex in ipairs(decorationGridIndexes) do
73
- local gridEntity = room:GetGridEntity(gridIndex)
74
- if gridEntity ~= nil then
75
- local gridEntityType = gridEntity:GetType()
76
- if gridEntityType == GridEntityType.DECORATION then
77
- setGridEntityInvisible(nil, gridEntity)
78
- end
79
- end
80
- end
81
- end
82
- function respawnPersistentEntities(self)
83
- local room = game:GetRoom()
84
- local roomListIndex = getRoomListIndex(nil)
85
- local persistentEntities = v.level.roomToPersistentEntitiesMap:getAndSetDefault(roomListIndex)
86
- for ____, persistentEntity in ipairs(persistentEntities) do
87
- local position = room:GetGridPosition(persistentEntity.gridIndex)
88
- spawn(
89
- nil,
90
- persistentEntity.entityType,
91
- persistentEntity.variant,
92
- persistentEntity.subType,
93
- position
94
- )
95
- end
96
- end
97
- function ____exports.emptyRoom(self, fillWithDecorations)
98
- errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
99
- local roomListIndex = getRoomListIndex(nil)
100
- v.level.deployedRoomListIndexes:add(roomListIndex)
101
- removeAllBombs(nil)
102
- removeAllPickups(nil)
103
- removeAllMatchingEntities(nil, EntityType.SLOT)
104
- removeSpecificNPCs(nil)
105
- removeAllMatchingEntities(nil, EntityType.EFFECT, EffectVariant.DEVIL)
106
- removeAllMatchingEntities(nil, EntityType.EFFECT, EffectVariant.ANGEL)
107
- removeAllGridExcept(nil, GridEntityType.WALL, GridEntityType.DOOR)
108
- setRoomCleared(nil)
109
- if fillWithDecorations then
110
- fillRoomWithDecorations(nil)
111
- end
112
- end
113
- function removeSpecificNPCs(self)
114
- local room = game:GetRoom()
115
- for ____, npc in ipairs(getNPCs(nil)) do
116
- do
117
- if NPC_TYPES_TO_NOT_REMOVE:has(npc.Type) then
118
- goto __continue25
119
- end
120
- if npc:HasEntityFlags(EntityFlag.CHARM) or npc:HasEntityFlags(EntityFlag.FRIENDLY) or npc:HasEntityFlags(EntityFlag.PERSISTENT) then
121
- goto __continue25
122
- end
123
- npc:ClearEntityFlags(EntityFlag.APPEAR)
124
- npc:Remove()
125
- if npc.Type == EntityType.FIREPLACE then
126
- local gridIndex = room:GetGridIndex(npc.Position)
127
- room:SetGridPath(gridIndex, 0)
128
- end
129
- end
130
- ::__continue25::
131
- end
132
- end
133
- function fillRoomWithDecorations(self)
134
- local room = game:GetRoom()
135
- local gridSize = room:GetGridSize()
136
- local roomListIndex = getRoomListIndex(nil)
137
- local decorationGridIndexes = v.level.roomToDecorationGridIndexesMap:getAndSetDefault(roomListIndex)
138
- for ____, gridIndex in ipairs(erange(nil, gridSize)) do
139
- do
140
- local existingGridEntity = room:GetGridEntity(gridIndex)
141
- if existingGridEntity ~= nil then
142
- goto __continue31
143
- end
144
- local position = room:GetGridPosition(gridIndex)
145
- local decoration = Isaac.GridSpawn(GridEntityType.DECORATION, 0, position)
146
- if decoration ~= nil then
147
- setGridEntityInvisible(nil, decoration)
148
- end
149
- decorationGridIndexes[#decorationGridIndexes + 1] = gridIndex
150
- end
151
- ::__continue31::
152
- end
153
- end
154
- function spawnAllEntities(self, jsonRoom, rng, verbose)
155
- if verbose == nil then
156
- verbose = false
157
- end
158
- local shouldUnclearRoom = false
159
- for ____, jsonSpawn in ipairs(jsonRoom.spawn) do
160
- local xString = jsonSpawn["$"].x
161
- local x = tonumber(xString)
162
- if x == nil then
163
- error("Failed to convert the following x coordinate to a number (for a spawn): " .. xString)
164
- end
165
- local yString = jsonSpawn["$"].y
166
- local y = tonumber(yString)
167
- if y == nil then
168
- error("Failed to convert the following y coordinate to a number (for a spawn): " .. yString)
169
- end
170
- if #jsonSpawn.entity > 1 then
171
- error("Stacked entities are not implemented for JSON rooms.")
172
- end
173
- local firstXMLEntity = jsonSpawn.entity[1]
174
- if firstXMLEntity == nil then
175
- error("Failed to get the first JSON entity from an \"entity\" array.")
176
- end
177
- local entityTypeString = firstXMLEntity["$"].type
178
- local entityType = tonumber(entityTypeString)
179
- if entityType == nil then
180
- error("Failed to convert the entity type to a number: " .. entityTypeString)
181
- end
182
- local variantString = firstXMLEntity["$"].variant
183
- local variant = tonumber(variantString)
184
- if variant == nil then
185
- error("Failed to convert the entity variant to a number: " .. tostring(variant))
186
- end
187
- local subTypeString = firstXMLEntity["$"].subtype
188
- local subType = tonumber(subTypeString)
189
- if subType == nil then
190
- error("Failed to convert the entity sub-type to a number: " .. tostring(subType))
191
- end
192
- if entityType >= 1000 then
193
- if verbose then
194
- log(((((((("Spawning grid entity " .. tostring(entityType)) .. ".") .. tostring(variant)) .. " at: (") .. tostring(x)) .. ", ") .. tostring(y)) .. ")")
195
- end
196
- spawnGridEntityForJSONRoom(
197
- nil,
198
- entityType,
199
- variant,
200
- x,
201
- y
202
- )
203
- else
204
- if verbose then
205
- log(((((((((("Spawning normal entity " .. tostring(entityType)) .. ".") .. tostring(variant)) .. ".") .. tostring(subType)) .. " at: (") .. tostring(x)) .. ", ") .. tostring(y)) .. ")")
206
- end
207
- local entity = spawnNormalEntityForJSONRoom(
208
- nil,
209
- entityType,
210
- variant,
211
- subType,
212
- x,
213
- y,
214
- rng
215
- )
216
- local npc = entity:ToNPC()
217
- if npc ~= nil and npc.CanShutDoors then
218
- shouldUnclearRoom = true
219
- end
220
- end
221
- end
222
- if shouldUnclearRoom then
223
- if verbose then
224
- log("Setting the room to be uncleared since there were one or more battle NPCs spawned.")
225
- end
226
- setRoomUncleared(nil)
227
- elseif verbose then
228
- log("Leaving the room cleared since there were no battle NPCs spawned.")
229
- end
230
- end
231
- function spawnGridEntityForJSONRoom(self, gridEntityXMLType, gridEntityXMLVariant, x, y)
232
- local room = game:GetRoom()
233
- local gridEntityTuple = convertXMLGridEntityType(nil, gridEntityXMLType, gridEntityXMLVariant)
234
- if gridEntityTuple == nil then
235
- return nil
236
- end
237
- local gridEntityType, variant = table.unpack(gridEntityTuple)
238
- local position = gridCoordinatesToWorldPosition(nil, x, y)
239
- local gridIndex = room:GetGridIndex(position)
240
- local gridEntity = spawnGridWithVariant(nil, gridEntityType, variant, gridIndex)
241
- if gridEntity == nil then
242
- return gridEntity
243
- end
244
- if gridEntityType == GridEntityType.POOP then
245
- local sprite = gridEntity:GetSprite()
246
- sprite:Play("State1", true)
247
- sprite:SetLastFrame()
248
- end
249
- return gridEntity
250
- end
251
- function spawnNormalEntityForJSONRoom(self, entityType, variant, subType, x, y, rng)
252
- local room = game:GetRoom()
253
- local roomType = room:GetType()
254
- local position = gridCoordinatesToWorldPosition(nil, x, y)
255
- local seed = rng:Next()
256
- local entity
257
- if entityType == EntityType.PICKUP and variant == PickupVariant.COLLECTIBLE then
258
- local options = roomType == RoomType.ANGEL
259
- entity = spawnCollectible(
260
- nil,
261
- subType,
262
- position,
263
- seed,
264
- options
265
- )
266
- else
267
- entity = spawnWithSeed(
268
- nil,
269
- entityType,
270
- variant,
271
- subType,
272
- position,
273
- seed
274
- )
275
- end
276
- if entityType == EntityType.PITFALL and variant == PitfallVariant.PITFALL then
277
- entity.EntityCollisionClass = EntityCollisionClass.ENEMIES
278
- entity.GridCollisionClass = EntityGridCollisionClass.WALLS
279
- end
280
- storePersistentEntity(nil, entity)
281
- return entity
282
- end
283
- function storePersistentEntity(self, entity)
284
- if not PERSISTENT_ENTITY_TYPES:has(entity.Type) then
285
- return
286
- end
287
- local room = game:GetRoom()
288
- local gridIndex = room:GetGridIndex(entity.Position)
289
- local roomListIndex = getRoomListIndex(nil)
290
- local persistentEntity = {gridIndex = gridIndex, entityType = entity.Type, variant = entity.Variant, subType = entity.SubType}
291
- local persistentEntities = v.level.roomToPersistentEntitiesMap:getAndSetDefault(roomListIndex)
292
- persistentEntities[#persistentEntities + 1] = persistentEntity
293
- end
294
- function fixPitGraphics(self)
295
- local room = game:GetRoom()
296
- local gridWidth = room:GetGridWidth()
297
- local pitMap = getPitMap(nil)
298
- for ____, ____value in __TS__Iterator(pitMap:entries()) do
299
- local gridIndex = ____value[1]
300
- local gridEntity = ____value[2]
301
- local gridIndexLeft = gridIndex - 1
302
- local L = pitMap:has(gridIndexLeft)
303
- local gridIndexRight = gridIndex + 1
304
- local R = pitMap:has(gridIndexRight)
305
- local gridIndexUp = gridIndex - gridWidth
306
- local U = pitMap:has(gridIndexUp)
307
- local gridIndexDown = gridIndex + gridWidth
308
- local D = pitMap:has(gridIndexDown)
309
- local gridIndexUpLeft = gridIndex - gridWidth - 1
310
- local UL = pitMap:has(gridIndexUpLeft)
311
- local gridIndexUpRight = gridIndex - gridWidth + 1
312
- local UR = pitMap:has(gridIndexUpRight)
313
- local gridIndexDownLeft = gridIndex + gridWidth - 1
314
- local DL = pitMap:has(gridIndexDownLeft)
315
- local gridIndexDownRight = gridIndex + gridWidth + 1
316
- local DR = pitMap:has(gridIndexDownRight)
317
- local pitFrame = getPitFrame(
318
- nil,
319
- L,
320
- R,
321
- U,
322
- D,
323
- UL,
324
- UR,
325
- DL,
326
- DR
327
- )
328
- local sprite = gridEntity:GetSprite()
329
- sprite:SetFrame(pitFrame)
330
- end
331
- end
332
- function getPitMap(self)
333
- local pitMap = __TS__New(Map)
334
- for ____, gridEntity in ipairs(getGridEntities(nil, GridEntityType.PIT)) do
335
- local gridIndex = gridEntity:GetGridIndex()
336
- pitMap:set(gridIndex, gridEntity)
337
- end
338
- return pitMap
339
- end
340
- function getPitFrame(self, L, R, U, D, UL, UR, DL, DR)
341
- local F = 0
342
- if L then
343
- F = F | 1
344
- end
345
- if U then
346
- F = F | 2
347
- end
348
- if R then
349
- F = F | 4
350
- end
351
- if D then
352
- F = F | 8
353
- end
354
- if U and L and not UL and not R and not D then
355
- F = 17
356
- end
357
- if U and R and not UR and not L and not D then
358
- F = 18
359
- end
360
- if L and D and not DL and not U and not R then
361
- F = 19
362
- end
363
- if R and D and not DR and not L and not U then
364
- F = 20
365
- end
366
- if L and U and R and D and not UL then
367
- F = 21
368
- end
369
- if L and U and R and D and not UR then
370
- F = 22
371
- end
372
- if U and R and D and not L and not UR then
373
- F = 25
374
- end
375
- if L and U and D and not R and not UL then
376
- F = 26
377
- end
378
- if L and U and R and D and not DL and not DR then
379
- F = 24
380
- end
381
- if L and U and R and D and not UR and not UL then
382
- F = 23
383
- end
384
- if L and U and R and UL and not UR and not D then
385
- F = 27
386
- end
387
- if L and U and R and UR and not UL and not D then
388
- F = 28
389
- end
390
- if L and U and R and not D and not UR and not UL then
391
- F = 29
392
- end
393
- if L and R and D and DL and not U and not DR then
394
- F = 30
395
- end
396
- if L and R and D and DR and not U and not DL then
397
- F = 31
398
- end
399
- if L and R and D and not U and not DL and not DR then
400
- F = 32
401
- end
402
- return F
403
- end
404
- FEATURE_NAME = "JSON room deployer"
405
- NPC_TYPES_TO_NOT_REMOVE = __TS__New(Set, {EntityType.DARK_ESAU})
406
- PERSISTENT_ENTITY_TYPES = __TS__New(Set, {EntityType.WALL_HUGGER})
407
- v = {level = {
408
- deployedRoomListIndexes = __TS__New(Set),
409
- roomToPersistentEntitiesMap = __TS__New(
410
- DefaultMap,
411
- function() return {} end
412
- ),
413
- roomToDecorationGridIndexesMap = __TS__New(
414
- DefaultMap,
415
- function() return {} end
416
- )
417
- }}
418
- function ____exports.deployJSONRoomInit(self, mod)
419
- saveDataManager(nil, "deployJSONRoom", v)
420
- mod:AddCallback(ModCallback.POST_NEW_ROOM, postNewRoom)
421
- end
422
- function ____exports.deployJSONRoom(self, jsonRoom, seedOrRNG, verbose)
423
- if seedOrRNG == nil then
424
- seedOrRNG = getRandomSeed(nil)
425
- end
426
- if verbose == nil then
427
- verbose = false
428
- end
429
- errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
430
- local rng = isRNG(nil, seedOrRNG) and seedOrRNG or newRNG(nil, seedOrRNG)
431
- if verbose then
432
- log("Starting to empty the room of entities and grid entities.")
433
- end
434
- ____exports.emptyRoom(nil, false)
435
- if verbose then
436
- log("Finished emptying the room of entities and grid entities.")
437
- end
438
- if verbose then
439
- log("Starting to spawn all of the new entities and grid entities.")
440
- end
441
- spawnAllEntities(nil, jsonRoom, rng, verbose)
442
- if verbose then
443
- log("Finished spawning all of the new entities and grid entities.")
444
- end
445
- fixPitGraphics(nil)
446
- fillRoomWithDecorations(nil)
447
- end
448
- function ____exports.deployRandomJSONRoom(self, jsonRooms, seedOrRNG, verbose)
449
- if seedOrRNG == nil then
450
- seedOrRNG = getRandomSeed(nil)
451
- end
452
- if verbose == nil then
453
- verbose = false
454
- end
455
- errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
456
- local rng = isRNG(nil, seedOrRNG) and seedOrRNG or newRNG(nil, seedOrRNG)
457
- local randomJSONRoom = getRandomJSONRoom(nil, jsonRooms, rng, verbose)
458
- if verbose then
459
- log((((((("Randomly chose JSON room " .. randomJSONRoom["$"].type) .. ".") .. randomJSONRoom["$"].variant) .. ".") .. randomJSONRoom["$"].subtype) .. " with name: ") .. randomJSONRoom["$"].name)
460
- end
461
- return ____exports.deployJSONRoom(nil, randomJSONRoom, rng, verbose)
462
- end
463
- return ____exports
@@ -1,62 +0,0 @@
1
- import { ButtonAction } from "isaac-typescript-definitions";
2
- /**
3
- * Helper function to enable all inputs. Use this function to set things back to normal after having
4
- * used one of the other helper functions to disable inputs.
5
- *
6
- * @param key The name of the mod feature that is requesting the enable/disable. This is needed so
7
- * that multiple mod features can work in tandem.
8
- */
9
- export declare function enableAllInputs(key: string): void;
10
- /**
11
- * Helper function to disable all inputs. This is useful because `EntityPlayer.ControlsEnabled` can
12
- * be changed by the game under certain conditions.
13
- *
14
- * Use the [[`enableAllInputs`]] helper function to set things back to normal.
15
- *
16
- * @param key The name of the mod feature that is requesting the enable/disable. This is needed so
17
- * that multiple mod features can work in tandem.
18
- */
19
- export declare function disableAllInputs(key: string): void;
20
- /**
21
- * Helper function to enable all inputs besides the ones provided. This is useful because
22
- * `EntityPlayer.ControlsEnabled` can be changed by the game under certain conditions.
23
- *
24
- * Use the [[`enableAllInputs`]] helper function to set things back to normal.
25
- *
26
- * @param key The name of the mod feature that is requesting the enable/disable. This is needed so
27
- * that multiple mod features can work in tandem.
28
- * @param blacklist A set of ButtonActions to disallow.
29
- */
30
- export declare function enableAllInputsExceptFor(key: string, blacklist: Set<ButtonAction> | ReadonlySet<ButtonAction>): void;
31
- /**
32
- * Helper function to disable all inputs besides the ones provided. This is useful because
33
- * `EntityPlayer.ControlsEnabled` can be changed by the game under certain conditions.
34
- *
35
- * Use the [[`enableAllInputs`]] helper function to set things back to normal.
36
- *
37
- * @param key The name of the mod feature that is requesting the enable/disable. This is needed so
38
- * that multiple mod features can work in tandem.
39
- * @param whitelist A set of ButtonActions to allow.
40
- */
41
- export declare function disableAllInputsExceptFor(key: string, whitelist: Set<ButtonAction>): void;
42
- /**
43
- * Helper function to disable only the inputs used for moving the character (or moving the cursor in
44
- * the UI). This is useful because `EntityPlayer.ControlsEnabled` can be changed by the game under
45
- * certain conditions.
46
- *
47
- * Use the [[`enableAllInputs`]] helper function to set things back to normal.
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- *
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- * @param key The name of the mod feature that is requesting the enable/disable. This is needed so
50
- * that multiple mod features can work in tandem.
51
- */
52
- export declare function disableMovementInputs(key: string): void;
53
- /**
54
- * Helper function to disable only the inputs used for shooting tears. This is useful because
55
- * `EntityPlayer.ControlsEnabled` can be changed by the game under certain conditions.
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- *
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- * Use the [[`enableAllInputs`]] helper function to set things back to normal.
58
- *
59
- * @param key The name of the mod feature that is requesting the enable/disable. This is needed so
60
- * that multiple mod features can work in tandem.
61
- */
62
- export declare function disableShootingInputs(key: string): void;