isaacscript-common 2.0.34 → 2.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1034) hide show
  1. package/.eslintrc.js +70 -0
  2. package/README.md +1 -1
  3. package/build.sh +27 -0
  4. package/docs.sh +21 -0
  5. package/lint.sh +34 -0
  6. package/package.json +5 -4
  7. package/project.json +37 -0
  8. package/release.sh +16 -0
  9. package/scripts/.eslintrc.js +21 -0
  10. package/scripts/docsEntryPointLint.ts +135 -0
  11. package/scripts/tsconfig.json +5 -0
  12. package/src/cachedClasses.ts +39 -0
  13. package/src/callbacks/customRevive.ts +206 -0
  14. package/src/callbacks/itemPickup.ts +101 -0
  15. package/src/callbacks/postBombInitLate.ts +36 -0
  16. package/src/callbacks/postBoneSwing.ts +64 -0
  17. package/src/callbacks/postCollectibleInitFirst.ts +39 -0
  18. package/src/callbacks/postCursedTeleport.ts +183 -0
  19. package/src/callbacks/postCustomDoorEnter.ts +297 -0
  20. package/src/callbacks/postDoorRender.ts +26 -0
  21. package/src/callbacks/postDoorUpdate.ts +26 -0
  22. package/src/callbacks/postEffectInitLate.ts +36 -0
  23. package/src/callbacks/postEffectStateChanged.ts +43 -0
  24. package/src/callbacks/postEsauJr.ts +107 -0
  25. package/src/callbacks/postFamiliarInitLate.ts +36 -0
  26. package/src/callbacks/postFamiliarStateChanged.ts +43 -0
  27. package/src/callbacks/postFlip.ts +88 -0
  28. package/src/callbacks/postGreedModeWave.ts +41 -0
  29. package/src/callbacks/postGridEntity.ts +159 -0
  30. package/src/callbacks/postGridEntityCollision.ts +69 -0
  31. package/src/callbacks/postGridEntityRender.ts +26 -0
  32. package/src/callbacks/postHolyMantleRemoved.ts +55 -0
  33. package/src/callbacks/postItemDischarged.ts +149 -0
  34. package/src/callbacks/postKnifeInitLate.ts +36 -0
  35. package/src/callbacks/postLaserInitLate.ts +36 -0
  36. package/src/callbacks/postNPCInitLate.ts +36 -0
  37. package/src/callbacks/postNPCStateChanged.ts +42 -0
  38. package/src/callbacks/postNewRoomEarly.ts +90 -0
  39. package/src/callbacks/postPickupCollect.ts +48 -0
  40. package/src/callbacks/postPickupInitLate.ts +36 -0
  41. package/src/callbacks/postPickupStateChanged.ts +43 -0
  42. package/src/callbacks/postPitRender.ts +26 -0
  43. package/src/callbacks/postPitUpdate.ts +26 -0
  44. package/src/callbacks/postPlayerChangeHealth.ts +62 -0
  45. package/src/callbacks/postPlayerChangeType.ts +56 -0
  46. package/src/callbacks/postPlayerFatalDamage.ts +98 -0
  47. package/src/callbacks/postPlayerInitLate.ts +37 -0
  48. package/src/callbacks/postPlayerReordered.ts +142 -0
  49. package/src/callbacks/postPoopRender.ts +26 -0
  50. package/src/callbacks/postPoopUpdate.ts +26 -0
  51. package/src/callbacks/postPressurePlateRender.ts +26 -0
  52. package/src/callbacks/postPressurePlateUpdate.ts +26 -0
  53. package/src/callbacks/postProjectileInitLate.ts +36 -0
  54. package/src/callbacks/postPurchase.ts +64 -0
  55. package/src/callbacks/postRockRender.ts +26 -0
  56. package/src/callbacks/postRockUpdate.ts +26 -0
  57. package/src/callbacks/postRoomClearChanged.ts +52 -0
  58. package/src/callbacks/postSacrifice.ts +62 -0
  59. package/src/callbacks/postSlotInitUpdate.ts +63 -0
  60. package/src/callbacks/postSlotRender.ts +96 -0
  61. package/src/callbacks/postSpikesRender.ts +26 -0
  62. package/src/callbacks/postSpikesUpdate.ts +26 -0
  63. package/src/callbacks/postTNTRender.ts +26 -0
  64. package/src/callbacks/postTNTUpdate.ts +26 -0
  65. package/src/callbacks/postTearInitLate.ts +36 -0
  66. package/src/callbacks/postTearInitVeryLate.ts +41 -0
  67. package/src/callbacks/postTransformation.ts +59 -0
  68. package/src/callbacks/postTrinketBreak.ts +110 -0
  69. package/src/callbacks/preBerserkDeath.ts +49 -0
  70. package/src/callbacks/preNewLevel.ts +55 -0
  71. package/src/callbacks/reorderedCallbacks.ts +166 -0
  72. package/src/callbacks/subscriptions/postBombInitLate.ts +32 -0
  73. package/src/callbacks/subscriptions/postBoneSwing.ts +24 -0
  74. package/src/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
  75. package/src/callbacks/subscriptions/postCursedTeleport.ts +24 -0
  76. package/src/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
  77. package/src/callbacks/subscriptions/postCustomRevive.ts +36 -0
  78. package/src/callbacks/subscriptions/postDoorRender.ts +35 -0
  79. package/src/callbacks/subscriptions/postDoorUpdate.ts +35 -0
  80. package/src/callbacks/subscriptions/postEffectInitLate.ts +32 -0
  81. package/src/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
  82. package/src/callbacks/subscriptions/postEsauJr.ts +24 -0
  83. package/src/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
  84. package/src/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
  85. package/src/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
  86. package/src/callbacks/subscriptions/postFirstFlip.ts +24 -0
  87. package/src/callbacks/subscriptions/postFlip.ts +22 -0
  88. package/src/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
  89. package/src/callbacks/subscriptions/postGreedModeWave.ts +24 -0
  90. package/src/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
  91. package/src/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
  92. package/src/callbacks/subscriptions/postGridEntityInit.ts +51 -0
  93. package/src/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
  94. package/src/callbacks/subscriptions/postGridEntityRender.ts +51 -0
  95. package/src/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
  96. package/src/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
  97. package/src/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
  98. package/src/callbacks/subscriptions/postItemDischarged.ts +43 -0
  99. package/src/callbacks/subscriptions/postItemPickup.ts +64 -0
  100. package/src/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
  101. package/src/callbacks/subscriptions/postLaserInitLate.ts +32 -0
  102. package/src/callbacks/subscriptions/postNPCInitLate.ts +32 -0
  103. package/src/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
  104. package/src/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
  105. package/src/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
  106. package/src/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
  107. package/src/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
  108. package/src/callbacks/subscriptions/postPickupCollect.ts +34 -0
  109. package/src/callbacks/subscriptions/postPickupInitLate.ts +31 -0
  110. package/src/callbacks/subscriptions/postPickupStateChanged.ts +35 -0
  111. package/src/callbacks/subscriptions/postPitRender.ts +35 -0
  112. package/src/callbacks/subscriptions/postPitUpdate.ts +35 -0
  113. package/src/callbacks/subscriptions/postPlayerChangeHealth.ts +45 -0
  114. package/src/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
  115. package/src/callbacks/subscriptions/postPlayerFatalDamage.ts +67 -0
  116. package/src/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
  117. package/src/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
  118. package/src/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
  119. package/src/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
  120. package/src/callbacks/subscriptions/postPoopRender.ts +35 -0
  121. package/src/callbacks/subscriptions/postPoopUpdate.ts +35 -0
  122. package/src/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
  123. package/src/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
  124. package/src/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
  125. package/src/callbacks/subscriptions/postPurchase.ts +31 -0
  126. package/src/callbacks/subscriptions/postRockRender.ts +35 -0
  127. package/src/callbacks/subscriptions/postRockUpdate.ts +35 -0
  128. package/src/callbacks/subscriptions/postRoomClearChanged.ts +24 -0
  129. package/src/callbacks/subscriptions/postSacrifice.ts +43 -0
  130. package/src/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
  131. package/src/callbacks/subscriptions/postSlotDestroyed.ts +32 -0
  132. package/src/callbacks/subscriptions/postSlotInit.ts +32 -0
  133. package/src/callbacks/subscriptions/postSlotRender.ts +32 -0
  134. package/src/callbacks/subscriptions/postSlotUpdate.ts +32 -0
  135. package/src/callbacks/subscriptions/postSpikesRender.ts +35 -0
  136. package/src/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
  137. package/src/callbacks/subscriptions/postTNTRender.ts +35 -0
  138. package/src/callbacks/subscriptions/postTNTUpdate.ts +35 -0
  139. package/src/callbacks/subscriptions/postTearInitLate.ts +32 -0
  140. package/src/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
  141. package/src/callbacks/subscriptions/postTransformation.ts +40 -0
  142. package/src/callbacks/subscriptions/postTrinketBreak.ts +38 -0
  143. package/src/callbacks/subscriptions/preBerserkDeath.ts +42 -0
  144. package/src/callbacks/subscriptions/preCustomRevive.ts +45 -0
  145. package/src/callbacks/subscriptions/preItemPickup.ts +64 -0
  146. package/src/callbacks/subscriptions/preNewLevel.ts +24 -0
  147. package/src/classes/DefaultMap.ts +220 -0
  148. package/src/classes/ModUpgraded.ts +83 -0
  149. package/src/constants.ts +140 -0
  150. package/src/constantsFirstLast.ts +212 -0
  151. package/src/enums/HealthType.ts +16 -0
  152. package/src/enums/ModCallbackCustom.ts +943 -0
  153. package/src/enums/PocketItemType.ts +8 -0
  154. package/src/enums/SerializationType.ts +5 -0
  155. package/src/enums/private/CopyableIsaacAPIClassType.ts +7 -0
  156. package/src/enums/private/SaveDataKey.ts +14 -0
  157. package/src/enums/private/SerializationBrand.ts +42 -0
  158. package/src/features/characterHealthConversion.ts +116 -0
  159. package/src/features/characterStats.ts +61 -0
  160. package/src/features/debugDisplay/debugDisplay.ts +221 -0
  161. package/src/features/debugDisplay/exports.ts +368 -0
  162. package/src/features/debugDisplay/v.ts +65 -0
  163. package/src/features/deployJSONRoom.ts +672 -0
  164. package/src/features/disableInputs.ts +193 -0
  165. package/src/features/disableSound.ts +77 -0
  166. package/src/features/extraConsoleCommands/commandsDisplay.ts +290 -0
  167. package/src/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
  168. package/src/features/extraConsoleCommands/init.ts +334 -0
  169. package/src/features/extraConsoleCommands/listCommands.ts +1298 -0
  170. package/src/features/extraConsoleCommands/v.ts +14 -0
  171. package/src/features/fadeInRemover.ts +60 -0
  172. package/src/features/fastReset.ts +75 -0
  173. package/src/features/forgottenSwitch.ts +50 -0
  174. package/src/features/getCollectibleItemPoolType.ts +66 -0
  175. package/src/features/playerInventory.ts +187 -0
  176. package/src/features/ponyDetection.ts +74 -0
  177. package/src/features/preventCollectibleRotation.ts +113 -0
  178. package/src/features/runInNFrames.ts +148 -0
  179. package/src/features/saveDataManager/constants.ts +4 -0
  180. package/src/features/saveDataManager/exports.ts +230 -0
  181. package/src/features/saveDataManager/load.ts +90 -0
  182. package/src/features/saveDataManager/main.ts +187 -0
  183. package/src/features/saveDataManager/maps.ts +13 -0
  184. package/src/features/saveDataManager/merge.ts +182 -0
  185. package/src/features/saveDataManager/save.ts +66 -0
  186. package/src/features/saveDataManager/serializationBrand.ts +15 -0
  187. package/src/features/sirenHelpers.ts +129 -0
  188. package/src/features/taintedLazarusPlayers.ts +113 -0
  189. package/src/featuresInitialized.ts +20 -0
  190. package/src/functions/array.ts +412 -0
  191. package/src/functions/benchmark.ts +36 -0
  192. package/src/functions/bitwise.ts +24 -0
  193. package/src/functions/boss.ts +227 -0
  194. package/src/functions/cacheFlag.ts +12 -0
  195. package/src/functions/cards.ts +267 -0
  196. package/src/functions/challenges.ts +11 -0
  197. package/src/functions/character.ts +124 -0
  198. package/src/functions/charge.ts +237 -0
  199. package/src/functions/chargeBar.ts +67 -0
  200. package/src/functions/collectibleCacheFlag.ts +90 -0
  201. package/src/functions/collectibleSet.ts +57 -0
  202. package/src/functions/collectibleTag.ts +89 -0
  203. package/src/functions/collectibles.ts +610 -0
  204. package/src/functions/color.ts +149 -0
  205. package/src/functions/debug.ts +65 -0
  206. package/src/functions/deepCopy.ts +508 -0
  207. package/src/functions/deepCopyTests.ts +390 -0
  208. package/src/functions/direction.ts +16 -0
  209. package/src/functions/doors.ts +343 -0
  210. package/src/functions/easing.ts +182 -0
  211. package/src/functions/eden.ts +47 -0
  212. package/src/functions/entity.ts +352 -0
  213. package/src/functions/entitySpecific.ts +889 -0
  214. package/src/functions/entityTypes.ts +6 -0
  215. package/src/functions/enums.ts +145 -0
  216. package/src/functions/familiars.ts +106 -0
  217. package/src/functions/flag.ts +165 -0
  218. package/src/functions/flying.ts +117 -0
  219. package/src/functions/globals.ts +249 -0
  220. package/src/functions/gridEntity.ts +511 -0
  221. package/src/functions/gridEntitySpecific.ts +112 -0
  222. package/src/functions/input.ts +139 -0
  223. package/src/functions/isaacAPIClass.ts +65 -0
  224. package/src/functions/jsonHelpers.ts +45 -0
  225. package/src/functions/jsonRoom.ts +100 -0
  226. package/src/functions/kColor.ts +130 -0
  227. package/src/functions/language.ts +13 -0
  228. package/src/functions/level.ts +31 -0
  229. package/src/functions/log.ts +660 -0
  230. package/src/functions/map.ts +56 -0
  231. package/src/functions/math.ts +149 -0
  232. package/src/functions/mergeTests.ts +288 -0
  233. package/src/functions/npc.ts +148 -0
  234. package/src/functions/pickupVariants.ts +60 -0
  235. package/src/functions/pickups.ts +449 -0
  236. package/src/functions/pills.ts +182 -0
  237. package/src/functions/player.ts +975 -0
  238. package/src/functions/playerDataStructures.ts +150 -0
  239. package/src/functions/playerHealth.ts +318 -0
  240. package/src/functions/playerIndex.ts +195 -0
  241. package/src/functions/pocketItems.ts +149 -0
  242. package/src/functions/positionVelocity.ts +188 -0
  243. package/src/functions/random.ts +77 -0
  244. package/src/functions/revive.ts +201 -0
  245. package/src/functions/rng.ts +177 -0
  246. package/src/functions/roomData.ts +199 -0
  247. package/src/functions/roomGrid.ts +109 -0
  248. package/src/functions/roomShape.ts +80 -0
  249. package/src/functions/rooms.ts +667 -0
  250. package/src/functions/run.ts +36 -0
  251. package/src/functions/seeds.ts +19 -0
  252. package/src/functions/serialization.ts +97 -0
  253. package/src/functions/set.ts +95 -0
  254. package/src/functions/sound.ts +9 -0
  255. package/src/functions/spawnCollectible.ts +104 -0
  256. package/src/functions/sprite.ts +107 -0
  257. package/src/functions/stage.ts +125 -0
  258. package/src/functions/string.ts +47 -0
  259. package/src/functions/table.ts +139 -0
  260. package/src/functions/tears.ts +32 -0
  261. package/src/functions/transformations.ts +137 -0
  262. package/src/functions/trinketCacheFlag.ts +60 -0
  263. package/src/functions/trinketGive.ts +157 -0
  264. package/src/functions/trinkets.ts +215 -0
  265. package/src/functions/tstlClass.ts +91 -0
  266. package/src/functions/ui.ts +138 -0
  267. package/src/functions/utils.ts +200 -0
  268. package/src/functions/vector.ts +145 -0
  269. package/src/index.ts +162 -0
  270. package/src/initCustomCallbacks.ts +120 -0
  271. package/src/initFeatures.ts +37 -0
  272. package/src/interfaces/AddCallbackParameterCustom.ts +174 -0
  273. package/src/interfaces/ChargeBarSprites.ts +12 -0
  274. package/src/interfaces/JSONDoor.ts +13 -0
  275. package/src/interfaces/JSONEntity.ts +16 -0
  276. package/src/interfaces/JSONRoom.ts +36 -0
  277. package/src/interfaces/JSONRooms.ts +12 -0
  278. package/src/interfaces/JSONSpawn.ts +14 -0
  279. package/src/interfaces/PlayerHealth.ts +16 -0
  280. package/src/interfaces/PocketItemDescription.ts +9 -0
  281. package/src/interfaces/SaveData.ts +29 -0
  282. package/src/interfaces/TrinketSituation.ts +9 -0
  283. package/src/interfaces/private/TSTLClassMetatable.ts +8 -0
  284. package/src/maps/cardMap.ts +209 -0
  285. package/src/maps/characterMap.ts +87 -0
  286. package/src/maps/collectibleDescriptionMap.ts +732 -0
  287. package/src/maps/collectibleNameMap.ts +731 -0
  288. package/src/maps/defaultPlayerStatMap.ts +17 -0
  289. package/src/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
  290. package/src/maps/gridEntityXMLMap.ts +176 -0
  291. package/src/maps/pillEffectMap.ts +88 -0
  292. package/src/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
  293. package/src/maps/roomTypeMap.ts +40 -0
  294. package/src/maps/trinketDescriptionMap.ts +200 -0
  295. package/src/maps/trinketNameMap.ts +198 -0
  296. package/src/objects/LRoomShapeToRectangles.ts +44 -0
  297. package/src/objects/callbackRegisterFunctions.ts +171 -0
  298. package/src/objects/cardDescriptions.ts +105 -0
  299. package/src/objects/cardNames.ts +105 -0
  300. package/src/objects/cardTypes.ts +104 -0
  301. package/src/objects/challengeNames.ts +52 -0
  302. package/src/objects/characterNames.ts +48 -0
  303. package/src/objects/coinSubTypeToValue.ts +14 -0
  304. package/src/objects/colors.ts +16 -0
  305. package/src/objects/directionNames.ts +11 -0
  306. package/src/objects/directionToDegrees.ts +11 -0
  307. package/src/objects/directionToVector.ts +12 -0
  308. package/src/objects/doorSlotFlagToDoorSlot.ts +16 -0
  309. package/src/objects/doorSlotToDirection.ts +14 -0
  310. package/src/objects/isaacAPIClassTypeToBrand.ts +11 -0
  311. package/src/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
  312. package/src/objects/languageNames.ts +13 -0
  313. package/src/objects/pillEffectClasses.ts +63 -0
  314. package/src/objects/pillEffectNames.ts +57 -0
  315. package/src/objects/pillEffectTypes.ts +62 -0
  316. package/src/objects/roomShapeBounds.ts +71 -0
  317. package/src/objects/roomShapeLayoutSizes.ts +45 -0
  318. package/src/objects/roomShapeToBottomRightPosition.ts +25 -0
  319. package/src/objects/roomShapeToDoorSlots.ts +83 -0
  320. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
  321. package/src/objects/roomShapeToGridWidth.ts +21 -0
  322. package/src/objects/roomShapeToTopLeftPosition.ts +26 -0
  323. package/src/objects/roomShapeVolumes.ts +38 -0
  324. package/src/objects/roomTypeNames.ts +36 -0
  325. package/src/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
  326. package/src/objects/stageTypeToLetter.ts +15 -0
  327. package/src/objects/transformationNames.ts +20 -0
  328. package/src/patchErrorFunctions.ts +92 -0
  329. package/src/sets/LRoomShapesSet.ts +8 -0
  330. package/src/sets/bossSets.ts +470 -0
  331. package/src/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
  332. package/src/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
  333. package/src/sets/charactersWithFreeDevilDealsSet.ts +4 -0
  334. package/src/sets/charactersWithNoRedHeartsSet.ts +17 -0
  335. package/src/sets/charactersWithNoSoulHeartsSet.ts +14 -0
  336. package/src/sets/chestPickupVariantsSet.ts +16 -0
  337. package/src/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
  338. package/src/sets/lostStyleCharactersSet.ts +13 -0
  339. package/src/sets/mineShaftRoomSubTypesSet.ts +10 -0
  340. package/src/sets/redHeartSubTypesSet.ts +7 -0
  341. package/src/sets/sinEntityTypesSet.ts +11 -0
  342. package/src/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
  343. package/src/sets/storyBossesSet.ts +17 -0
  344. package/src/types/AnyEntity.ts +12 -0
  345. package/src/types/AwaitingTextInput.d.ts +2 -0
  346. package/src/types/CollectibleIndex.ts +14 -0
  347. package/src/types/PickingUpItem.ts +89 -0
  348. package/src/types/PlayerIndex.ts +13 -0
  349. package/src/types/private/IsaacAPIClass.ts +3 -0
  350. package/src/types/private/SerializedIsaacAPIClass.ts +3 -0
  351. package/src/types/private/TSTLClass.ts +3 -0
  352. package/src/upgradeMod.ts +55 -0
  353. package/tsconfig.json +42 -0
  354. package/typedoc.json +158 -0
  355. package/website-root.md +11 -0
  356. package/cachedClasses.d.ts +0 -37
  357. package/cachedClasses.lua +0 -6
  358. package/callbacks/customRevive.d.ts +0 -1
  359. package/callbacks/customRevive.lua +0 -145
  360. package/callbacks/itemPickup.d.ts +0 -1
  361. package/callbacks/itemPickup.lua +0 -64
  362. package/callbacks/postBombInitLate.d.ts +0 -1
  363. package/callbacks/postBombInitLate.lua +0 -31
  364. package/callbacks/postBoneSwing.d.ts +0 -1
  365. package/callbacks/postBoneSwing.lua +0 -48
  366. package/callbacks/postCollectibleInitFirst.d.ts +0 -1
  367. package/callbacks/postCollectibleInitFirst.lua +0 -32
  368. package/callbacks/postCursedTeleport.d.ts +0 -1
  369. package/callbacks/postCursedTeleport.lua +0 -119
  370. package/callbacks/postCustomDoorEnter.d.ts +0 -50
  371. package/callbacks/postCustomDoorEnter.lua +0 -203
  372. package/callbacks/postDoorRender.d.ts +0 -1
  373. package/callbacks/postDoorRender.lua +0 -24
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@@ -1,141 +0,0 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- /**
3
- * Helper function for determining if two arrays contain the exact same elements. Note that this
4
- * only performs a shallow comparison.
5
- */
6
- export declare function arrayEquals<T>(array1: T[] | readonly T[], array2: T[] | readonly T[]): boolean;
7
- /**
8
- * Shallow copies and removes the specified element(s) from the array. Returns the copied array. If
9
- * the specified element(s) are not found in the array, it will simply return a shallow copy of the
10
- * array.
11
- *
12
- * This function is variadic, meaning that you can specify N arguments to remove N elements.
13
- */
14
- export declare function arrayRemove<T>(originalArray: T[] | readonly T[], ...elementsToRemove: T[]): T[];
15
- /**
16
- * Removes the specified element(s) from the array. If the specified element(s) are not found in the
17
- * array, this function will do nothing. Returns whether or not one or more elements were removed.
18
- *
19
- * This function is variadic, meaning that you can specify N arguments to remove N elements.
20
- */
21
- export declare function arrayRemoveInPlace<T>(array: T[], ...elementsToRemove: T[]): boolean;
22
- /**
23
- * Shallow copies and removes the elements at the specified indexes from the array. Returns the
24
- * copied array. If the specified indexes are not found in the array, it will simply return a
25
- * shallow copy of the array.
26
- *
27
- * This function is variadic, meaning that you can specify N arguments to remove N elements.
28
- */
29
- export declare function arrayRemoveIndex<T>(originalArray: T[] | readonly T[], ...indexesToRemove: int[]): T[];
30
- /**
31
- * Removes the elements at the specified indexes from the array. If the specified indexes are not
32
- * found in the array, this function will do nothing. Returns whether or not one or more elements
33
- * were removed.
34
- *
35
- * This function is variadic, meaning that you can specify N arguments to remove N elements.
36
- */
37
- export declare function arrayRemoveIndexInPlace<T>(array: T[], ...indexesToRemove: int[]): boolean;
38
- export declare function arrayToString<T>(array: T[]): string;
39
- /**
40
- * Helper function to combine two or more arrays. Returns a new array that is the composition of all
41
- * of the specified arrays.
42
- *
43
- * This function is variadic, meaning that you can specify N arguments to combine N arrays. Note
44
- * that this will only perform a shallow copy of the array elements.
45
- */
46
- export declare function combineArrays<T>(...arrays: Array<T[] | readonly T[]>): T[];
47
- /**
48
- * Helper function to perform a shallow copy.
49
- *
50
- * @param oldArray The array to copy.
51
- * @param numElements Optional. If specified, will only copy the first N elements. By default, the
52
- * entire array will be copied.
53
- */
54
- export declare function copyArray<T>(oldArray: T[] | readonly T[], numElements?: int): T[];
55
- export declare function emptyArray<T>(array: T[]): void;
56
- /**
57
- * Helper function to get an array containing the indexes of an array.
58
- *
59
- * For example, an array of `["Apple", "Banana"]` would return an array of `[0, 1]`.
60
- */
61
- export declare function getArrayIndexes<T>(array: T[] | readonly T[]): int[];
62
- /**
63
- * Helper function to return the last element of an array.
64
- *
65
- * If the array is empty, this will return undefined.
66
- */
67
- export declare function getLastElement<T>(array: T[]): T | undefined;
68
- /**
69
- * Helper function to get a random element from the provided array.
70
- *
71
- * @param array The array to get an element from.
72
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
73
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
74
- * @param exceptions Optional. An array of elements to skip over if selected.
75
- */
76
- export declare function getRandomArrayElement<T>(array: T[] | readonly T[], seedOrRNG?: Seed | RNG, exceptions?: T[] | readonly T[]): T;
77
- /**
78
- * Helper function to get a random element from the provided array. Once the random element is
79
- * decided, it is then removed from the array (in-place).
80
- *
81
- * @param array The array to get an element from.
82
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
83
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
84
- * @param exceptions Optional. An array of elements to skip over if selected.
85
- */
86
- export declare function getRandomArrayElementAndRemove<T>(array: T[], seedOrRNG?: Seed | RNG, exceptions?: T[] | readonly T[]): T;
87
- /**
88
- * Helper function to get a random index from the provided array.
89
- *
90
- * @param array The array to get the index from.
91
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
92
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
93
- */
94
- export declare function getRandomArrayIndex<T>(array: T[] | readonly T[], seedOrRNG?: Seed | RNG): int;
95
- /**
96
- * Initializes an array with all elements containing the specified default value.
97
- *
98
- * For example:
99
- *
100
- * ```ts
101
- * const playerTransformations = initArray(false, PlayerForm.NUM_PLAYER_FORMS - 1);
102
- * ```
103
- */
104
- export declare function initArray<T>(defaultValue: T, size: int): T[];
105
- /**
106
- * Since Lua uses tables for every non-primitive data structure, it is non-trivial to determine if a
107
- * particular table is being used as an array. `isArray` returns true if:
108
- *
109
- * - the table contains all numerical indexes that are contiguous, starting at 1
110
- * - the table has no keys (i.e. an "empty" table)
111
- */
112
- export declare function isArray(object: unknown): object is unknown[];
113
- /**
114
- * Helper function to see if every element in the array is N + 1.
115
- *
116
- * For example, `[2, 3, 4]` would return true, and `[2, 3, 5]` would return false.
117
- */
118
- export declare function isArrayContiguous(array: int[]): boolean;
119
- /** Checks if an array is in the provided 2-dimensional array. */
120
- export declare function isArrayInArray<T>(arrayToMatch: T[] | readonly T[], parentArray: Array<T[] | readonly T[]>): boolean;
121
- /**
122
- * Shallow copies and shuffles the array using the Fisher-Yates algorithm. Returns the copied array.
123
- *
124
- * From: https://stackoverflow.com/questions/2450954/how-to-randomize-shuffle-a-javascript-array
125
- *
126
- * @param originalArray The array to shuffle.
127
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
128
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
129
- */
130
- export declare function shuffleArray<T>(originalArray: T[] | readonly T[], seedOrRNG?: Seed | RNG): T[];
131
- /**
132
- * Shuffles the provided array in-place using the Fisher-Yates algorithm.
133
- *
134
- * From: https://stackoverflow.com/questions/2450954/how-to-randomize-shuffle-a-javascript-array
135
- *
136
- * @param array The array to shuffle.
137
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
138
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
139
- */
140
- export declare function shuffleArrayInPlace<T>(array: T[], seedOrRNG?: Seed | RNG): void;
141
- export declare function sumArray(array: number[] | readonly number[]): number;
@@ -1,269 +0,0 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayEvery = ____lualib.__TS__ArrayEvery
3
- local Set = ____lualib.Set
4
- local __TS__New = ____lualib.__TS__New
5
- local __TS__ArrayIndexOf = ____lualib.__TS__ArrayIndexOf
6
- local __TS__ArraySplice = ____lualib.__TS__ArraySplice
7
- local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
8
- local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
9
- local __TS__ArraySort = ____lualib.__TS__ArraySort
10
- local __TS__ArrayMap = ____lualib.__TS__ArrayMap
11
- local __TS__ArraySome = ____lualib.__TS__ArraySome
12
- local __TS__ArrayReduce = ____lualib.__TS__ArrayReduce
13
- local ____exports = {}
14
- local ____random = require("functions.random")
15
- local getRandomInt = ____random.getRandomInt
16
- local ____rng = require("functions.rng")
17
- local getRandomSeed = ____rng.getRandomSeed
18
- local isRNG = ____rng.isRNG
19
- local newRNG = ____rng.newRNG
20
- local ____utils = require("functions.utils")
21
- local erange = ____utils.erange
22
- local ____repeat = ____utils["repeat"]
23
- function ____exports.getRandomArrayIndex(self, array, seedOrRNG)
24
- if seedOrRNG == nil then
25
- seedOrRNG = getRandomSeed(nil)
26
- end
27
- if #array == 0 then
28
- error("Failed to get a random array index since the provided array is empty.")
29
- end
30
- return getRandomInt(nil, 0, #array - 1, seedOrRNG)
31
- end
32
- function ____exports.shuffleArrayInPlace(self, array, seedOrRNG)
33
- if seedOrRNG == nil then
34
- seedOrRNG = getRandomSeed(nil)
35
- end
36
- local currentIndex = #array
37
- local randomIndex
38
- local rng = isRNG(nil, seedOrRNG) and seedOrRNG or newRNG(nil, seedOrRNG)
39
- while currentIndex > 0 do
40
- currentIndex = currentIndex - 1
41
- randomIndex = ____exports.getRandomArrayIndex(nil, array, rng)
42
- local ____temp_0 = {array[randomIndex + 1], array[currentIndex + 1]}
43
- array[currentIndex + 1] = ____temp_0[1]
44
- array[randomIndex + 1] = ____temp_0[2]
45
- end
46
- end
47
- function ____exports.arrayEquals(self, array1, array2)
48
- if #array1 ~= #array2 then
49
- return false
50
- end
51
- return __TS__ArrayEvery(
52
- array1,
53
- function(____, array1Element, i)
54
- local array2Element = array2[i + 1]
55
- return array1Element == array2Element
56
- end
57
- )
58
- end
59
- function ____exports.arrayRemove(self, originalArray, ...)
60
- local elementsToRemove = {...}
61
- local elementsToRemoveSet = __TS__New(Set, elementsToRemove)
62
- local array = {}
63
- for ____, element in ipairs(originalArray) do
64
- if not elementsToRemoveSet:has(element) then
65
- array[#array + 1] = element
66
- end
67
- end
68
- return array
69
- end
70
- function ____exports.arrayRemoveInPlace(self, array, ...)
71
- local elementsToRemove = {...}
72
- local removedOneOrMoreElements = false
73
- for ____, element in ipairs(elementsToRemove) do
74
- local index = __TS__ArrayIndexOf(array, element)
75
- if index > -1 then
76
- removedOneOrMoreElements = true
77
- __TS__ArraySplice(array, index, 1)
78
- end
79
- end
80
- return removedOneOrMoreElements
81
- end
82
- function ____exports.arrayRemoveIndex(self, originalArray, ...)
83
- local indexesToRemove = {...}
84
- local indexesToRemoveSet = __TS__New(Set, indexesToRemove)
85
- local array = {}
86
- __TS__ArrayForEach(
87
- originalArray,
88
- function(____, element, i)
89
- if not indexesToRemoveSet:has(i) then
90
- array[#array + 1] = element
91
- end
92
- end
93
- )
94
- return array
95
- end
96
- function ____exports.arrayRemoveIndexInPlace(self, array, ...)
97
- local indexesToRemove = {...}
98
- local legalIndexes = __TS__ArrayFilter(
99
- indexesToRemove,
100
- function(____, i) return i >= 0 and i < #array end
101
- )
102
- __TS__ArraySort(legalIndexes)
103
- if #legalIndexes == 0 then
104
- return false
105
- end
106
- do
107
- local i = #array - 1
108
- while i >= 0 do
109
- __TS__ArraySplice(array, i, 1)
110
- i = i - 1
111
- end
112
- end
113
- return true
114
- end
115
- function ____exports.arrayToString(self, array)
116
- if #array == 0 then
117
- return "[]"
118
- end
119
- local strings = __TS__ArrayMap(
120
- array,
121
- function(____, element) return tostring(element) end
122
- )
123
- local commaSeparatedStrings = table.concat(strings, ", ")
124
- return ("[" .. commaSeparatedStrings) .. "]"
125
- end
126
- function ____exports.combineArrays(self, ...)
127
- local arrays = {...}
128
- local elements = {}
129
- for ____, array in ipairs(arrays) do
130
- for ____, element in ipairs(array) do
131
- elements[#elements + 1] = element
132
- end
133
- end
134
- return elements
135
- end
136
- function ____exports.copyArray(self, oldArray, numElements)
137
- if numElements == nil then
138
- numElements = #oldArray
139
- end
140
- local newArray = {}
141
- do
142
- local i = 0
143
- while i < numElements do
144
- local oldElement = oldArray[i + 1]
145
- if oldElement ~= nil then
146
- newArray[#newArray + 1] = oldElement
147
- end
148
- i = i + 1
149
- end
150
- end
151
- return newArray
152
- end
153
- function ____exports.emptyArray(self, array)
154
- __TS__ArraySplice(array, 0, #array)
155
- end
156
- function ____exports.getArrayIndexes(self, array)
157
- return erange(nil, #array)
158
- end
159
- function ____exports.getLastElement(self, array)
160
- return array[#array]
161
- end
162
- function ____exports.getRandomArrayElement(self, array, seedOrRNG, exceptions)
163
- if seedOrRNG == nil then
164
- seedOrRNG = getRandomSeed(nil)
165
- end
166
- if exceptions == nil then
167
- exceptions = {}
168
- end
169
- if #array == 0 then
170
- error("Failed to get a random array element since the provided array is empty.")
171
- end
172
- local arrayWithoutExceptions = ____exports.arrayRemove(
173
- nil,
174
- array,
175
- table.unpack(exceptions)
176
- )
177
- local randomIndex = ____exports.getRandomArrayIndex(nil, arrayWithoutExceptions, seedOrRNG)
178
- local randomElement = arrayWithoutExceptions[randomIndex + 1]
179
- if randomElement == nil then
180
- error(("Failed to get a random array element since the random index of " .. tostring(randomIndex)) .. " was not valid.")
181
- end
182
- return randomElement
183
- end
184
- function ____exports.getRandomArrayElementAndRemove(self, array, seedOrRNG, exceptions)
185
- if seedOrRNG == nil then
186
- seedOrRNG = getRandomSeed(nil)
187
- end
188
- if exceptions == nil then
189
- exceptions = {}
190
- end
191
- local randomArrayElement = ____exports.getRandomArrayElement(nil, array, seedOrRNG, exceptions)
192
- ____exports.arrayRemoveInPlace(nil, array, randomArrayElement)
193
- return randomArrayElement
194
- end
195
- function ____exports.initArray(self, defaultValue, size)
196
- local array = {}
197
- ____repeat(
198
- nil,
199
- size,
200
- function()
201
- array[#array + 1] = defaultValue
202
- end
203
- )
204
- return array
205
- end
206
- function ____exports.isArray(self, object)
207
- if type(object) ~= "table" then
208
- return false
209
- end
210
- local ____table = object
211
- local metatable = getmetatable(____table)
212
- if metatable ~= nil then
213
- return false
214
- end
215
- local numEntries = 0
216
- for key in pairs(____table) do
217
- numEntries = numEntries + 1
218
- if type(key) ~= "number" then
219
- return false
220
- end
221
- end
222
- if numEntries == 0 then
223
- return true
224
- end
225
- do
226
- local i = 1
227
- while i <= numEntries do
228
- local element = ____table[i]
229
- if element == nil then
230
- return false
231
- end
232
- i = i + 1
233
- end
234
- end
235
- return true
236
- end
237
- function ____exports.isArrayContiguous(self, array)
238
- local lastValue
239
- for ____, element in ipairs(array) do
240
- if lastValue == nil then
241
- lastValue = element - 1
242
- end
243
- if element ~= lastValue - 1 then
244
- return false
245
- end
246
- end
247
- return true
248
- end
249
- function ____exports.isArrayInArray(self, arrayToMatch, parentArray)
250
- return __TS__ArraySome(
251
- parentArray,
252
- function(____, element) return ____exports.arrayEquals(nil, element, arrayToMatch) end
253
- )
254
- end
255
- function ____exports.shuffleArray(self, originalArray, seedOrRNG)
256
- if seedOrRNG == nil then
257
- seedOrRNG = getRandomSeed(nil)
258
- end
259
- local array = ____exports.copyArray(nil, originalArray)
260
- ____exports.shuffleArrayInPlace(nil, array, seedOrRNG)
261
- return array
262
- end
263
- function ____exports.sumArray(self, array)
264
- return __TS__ArrayReduce(
265
- array,
266
- function(____, accumulator, element) return accumulator + element end
267
- )
268
- end
269
- return ____exports
@@ -1,10 +0,0 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- /**
3
- * Helper function to benchmark the performance of a function.
4
- *
5
- * This function is variadic, which means that you can supply as many as you want to benchmark.
6
- *
7
- * @returns An array containing the average time in milliseconds for each function. (This will also
8
- * be printed to the log.)
9
- */
10
- export declare function benchmark(numTrials: int, ...functions: Array<() => void>): int[];
@@ -1,32 +0,0 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
3
- local ____exports = {}
4
- local ____log = require("functions.log")
5
- local log = ____log.log
6
- function ____exports.benchmark(self, numTrials, ...)
7
- local functions = {...}
8
- log(((("Benchmarking " .. tostring(#functions)) .. " function(s) with ") .. tostring(numTrials)) .. " trials.")
9
- local averages = {}
10
- __TS__ArrayForEach(
11
- functions,
12
- function(____, func, i)
13
- local totalTimeMilliseconds = 0
14
- do
15
- local j = 0
16
- while j < numTrials do
17
- local startTimeMilliseconds = Isaac.GetTime()
18
- func(nil)
19
- local endTimeMilliseconds = Isaac.GetTime()
20
- local elapsedTimeMilliseconds = endTimeMilliseconds - startTimeMilliseconds
21
- totalTimeMilliseconds = totalTimeMilliseconds + elapsedTimeMilliseconds
22
- j = j + 1
23
- end
24
- end
25
- local averageTimeMilliseconds = totalTimeMilliseconds / numTrials
26
- log(((("The average time of the function at index " .. tostring(i)) .. " is: ") .. tostring(averageTimeMilliseconds)) .. " milliseconds")
27
- averages[#averages + 1] = averageTimeMilliseconds
28
- end
29
- )
30
- return averages
31
- end
32
- return ____exports
@@ -1,4 +0,0 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- export declare function countSetBits(n: int): int;
3
- export declare function getKBitOfN(k: int, n: int): int;
4
- export declare function getNumBitsOfN(n: int): int;
@@ -1,21 +0,0 @@
1
- local ____exports = {}
2
- function ____exports.countSetBits(self, n)
3
- local count = 0
4
- while n > 0 do
5
- n = n & n - 1
6
- count = count + 1
7
- end
8
- return count
9
- end
10
- function ____exports.getKBitOfN(self, k, n)
11
- return n >> k & 1
12
- end
13
- function ____exports.getNumBitsOfN(self, n)
14
- local numBits = 0
15
- while n > 0 do
16
- numBits = numBits + 1
17
- n = n >> 1
18
- end
19
- return numBits
20
- end
21
- return ____exports
@@ -1,56 +0,0 @@
1
- import { EntityType, StageType } from "isaac-typescript-definitions";
2
- /**
3
- * Helper function to get all of the non-dead bosses in the room.
4
- *
5
- * This function will not include bosses on an internal blacklist, such as Death's scythes or Big
6
- * Horn holes.
7
- */
8
- export declare function getAliveBosses(matchingEntityType?: EntityType, matchingVariant?: int, matchingSubType?: int, ignoreFriendly?: boolean): EntityNPC[];
9
- /**
10
- * Helper function to get the set of every boss in the game.
11
- *
12
- * The set contains strings with the entity type and variant, separated by a period.
13
- *
14
- * Also see the `getBossSet` and `getCombinedBossSet` functions.
15
- */
16
- export declare function getAllBossesSet(): Set<string>;
17
- /**
18
- * Helper function to get the set of vanilla bosses for a particular stage and stage type
19
- * combination.
20
- *
21
- * The set contains strings with the entity type and variant, separated by a period.
22
- *
23
- * Also see the `getAllBossesSet` and `getCombinedBossSet` functions.
24
- */
25
- export declare function getBossSet(stage: int, stageType: StageType): ReadonlySet<string> | undefined;
26
- /** Helper function to get all of the bosses in the room. */
27
- export declare function getBosses(matchingEntityType?: EntityType, matchingVariant?: int, matchingSubType?: int, ignoreFriendly?: boolean): EntityNPC[];
28
- /**
29
- * Helper function to get the set of vanilla bosses for a particular stage across all of the stage
30
- * types. For example, specifying a stage of 2 will return a set with all of the bosses for
31
- * Basement, Cellar, Burning Basement, Downpour, and Dross.
32
- *
33
- * The set contains strings with the entity type and variant, separated by a period.
34
- *
35
- * Also see the `getAllBossesSet` and `getBossSet` functions.
36
- */
37
- export declare function getCombinedBossSet(stage: int): Set<string> | undefined;
38
- /** Helper function to check if the provided NPC is a Sin miniboss, such as Sloth or Lust. */
39
- export declare function isSin(npc: EntityNPC): boolean;
40
- /**
41
- * Helper function to spawn a boss.
42
- *
43
- * Use this function instead of `spawnNPC` since it handles automatically spawning multiple segments
44
- * for multi-segment bosses.
45
- *
46
- * By default, this will spawn Chub (and his variants) with 3 segments, Lokii with 2 copies,
47
- * Gurglings/Turdlings with 2 copies, and other multi-segment bosses with 4 segments. You can
48
- * customize this via the "numSegments" argument.
49
- */
50
- export declare function spawnBoss(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined, numSegments?: int): EntityNPC;
51
- /**
52
- * Helper function to spawn a boss with a specific seed.
53
- *
54
- * For more information, see the documentation for the `spawnBoss` function.
55
- */
56
- export declare function spawnBossWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined, numSegments?: int): EntityNPC;